Bringing you the latest from Jamey Stagmaier and Stonemaier Games!

I truly believe that the internet would be a better place if we more consistently asked ourselves a self-awareness question. https://stonemaiergames.com/what-is-your-go-to-self-awareness-question-for-internet-interactions/

In today's video Jamey and Erica discuss our favorite long games (for me this is games that play in 3+ hours). Campaign games weren't eligible for this video. https://youtu.be/K3MBlhG2_B8

A full day has now passed since we launched 3 new products (plus 2 accessories) on the Stonemaier Games webstore, so I thought I'd share a few observations about the launch and sales data collected for each product. https://stonemaiergames.com/launch-day-results-wingspan-pocket-duel-of-meloch-and-heroes-villains/

July 15, 2026 is the launch day (starting around 10:00 am Central) for Wingspan Pocket, Duel of Meloch, and Origin Story: Heroes & Villains. https://youtube.com/live/j3_tQo_EkVk

Taking a note from Hollywood, the tabletop game industry has been enamored with sequels for the last decade. It makes sense: If people already like X game, a way to serve that audience is to make X2. https://stonemaiergames.com/what-do-we-really-want-from-a-sequel/

In today's video I discuss my favorite mechanisms in new-to-me games and expansions so far in 2026. https://youtu.be/7pLyT7R1iyo

Tabletop play is always our top priority at Stonemaier Games. We design games for the tabletop, we playtest games on the tabletop, and we only sell physical versions of games. However, over the years my appreciation has grown for the existence of digital versions of tabletop games, as those licenses allow us to serve our customers in a few important ways... https://stonemaiergames.com/the-current-state-of-digital-versions-of-tabletop-games-2026/

Join Jamey for an hour of Stonemaier Games news, questions, answers, and random discussion topics! https://youtube.com/live/FFLREPwp654

In some ways, Wingspan Pocket is one of our smallest games. It's only around 6x4x2 inches, it only takes 30 minutes to play, and it asks each player to manage only 1 row of bird cards. Yet by another metric it is our biggest game, as there are 175,000 units in the first English print run, by far the most in our 14-year history. With that much at stake, we really, really needed to get it right. https://stonemaiergames.com/elevating-wingspan-pocket-ppc-product-design-playtests/

I discuss my favorite new-to-me games (including expansions and sequels) of 2026 (January-June). This is not limited to 2026 releases. https://youtu.be/v7fCV7jf0c4

Gabe Barrett runs Best With 1 Games, and over the last few years I've seen him adapt a really interesting strategy for creating and launching games. With their latest game, Stonefall, in its final days on Gamefound, Gabe was kind to take some time to answer questions about his methods. https://stonemaiergames.com/34671-2/

Join Jamey and special guest Elizabeth to learn about Wingspan Pocket! https://youtube.com/live/6JCCSCGdKng

A long time ago in a fulfillment center far, far away, Stonemaier Games offered a few ala carte options to webstore customers. Glass beads for Viticulture, plastic mechs for Scythe, metal coins for Charterstone...these were all included in their respective games, but sometimes people wanted more/extras. https://stonemaiergames.com/why-ala-carte-isnt-feasible-at-scale/

Today I discuss my top 10 favorite heist-themed games, one of my favorite movie genres. https://youtu.be/8OhChnJ9L_Q

In mid-2024, I had a hankering to design an asymmetric dueling game. However, I was daunted by the task of essentially designing two different games that existed in the same world and could have meaningful overlapping tensions. I quickly realized the obvious: Scythe and Expeditions are already different games that exist in the same alternate history and already have overlapping elements. https://stonemaiergames.com/duel-of-meloch-the-most-cross-compatible-product-weve-ever-made/

Join Jamey for an hour of Stonemaier Games news, questions, answers, and random discussion topics! https://stonemaiergames.com/games/duel-of-meloch/

https://stonemaiergames.com/a-sneak-preview-worth-paying-for/

https://youtu.be/aYgqG924K4s

https://stonemaiergames.com/how-do-we-decide-which-games-to-publish/

https://youtube.com/live/8V3CRDLnVi4

https://stonemaiergames.com/naming-podcast-video-episodes-so-people-actually-listen-watch/

https://stonemaiergames.com/a-new-twist-on-showcasing-our-games-on-facebook/

https://youtube.com/live/J3hMJUahGzU

https://stonemaiergames.com/the-face-of-a-brand-a-delicate-balance/

https://stonemaiergames.com/2-years-later-and-im-still-not-interested-in-generative-ai/

https://youtube.com/live/0imMpeMh0OE

https://stonemaiergames.com/10-product-design-mistakes-that-cause-the-most-replacement-parts-requests/

https://stonemaiergames.com/the-perils-of-selling-scarcity-some-recent-thoughts-on-magic/

https://youtube.com/live/-3g0yVc-nG4

https://stonemaiergames.com/games-that-shine-in-play-and-win/

https://stonemaiergames.com/pandas-p20-a-no-brainer-for-indie-game-designers/

https://youtube.com/live/by6UkccOzEQ

https://stonemaiergames.com/geekway-to-the-west-2026-my-thoughts-from-an-amazing-weekend/

https://stonemaiergames.com/whats-your-favorite-thing-a-game-publisher-is-doing/

https://youtube.com/live/hijwyZRPPqU

https://stonemaiergames.com/5-standout-business-insights-from-dublins-guinness-storehouse/

https://youtu.be/UjJODCeo2FQ

https://youtu.be/_5uLWAy8iAw

https://youtube.com/live/BTCCexWCszw

https://stonemaiergames.com/4-things-i-learned-from-the-savannah-bananas/

https://youtu.be/pJHlYlp6jlY

https://stonemaiergames.com/when-to-make-an-essential-edition-featuring-euphoria/

https://youtube.com/live/JezIwd4Itks

https://stonemaiergames.com/10-things-i-wish-i-knew-before-i-turned-30/