POPULARITY
In this episode, Shawnee Caruthers explores the innovative approach of the Blue Sky Institute to redefining healthcare education through its partnership with Blue Cross Blue Shield of Tennessee and East Tennessee State University. This initiative addresses workforce shortages by offering accelerated pathways that integrate technology with hands-on experience, preparing students for leadership roles in the healthcare industry. Brad Leon, the Blue Sky Institute's executive director, shares how this model ensures students graduate debt-free and fully equipped to meet the demands of the modern workforce. The conversation highlights the importance of experiential learning, with programs like the Game Design Challenge inspiring students to pursue careers in technology. Through the Accelerate Ed initiative, Blue Sky transforms educational practices and impacts communities by providing long-term benefits through early access to higher education and work-connected learning. This partnership exemplifies how bridging education with industry needs can empower students and create a sustainable talent pipeline for the future. Outline (00:00) Welcome to SXSW EDU 2025 (01:10) Introduction to the Blue Sky Institute (03:07) Challenges and Solutions in Healthcare Education (05:46) The Blue Sky Institute's Unique Approach (10:48) Student and Community Engagement (15:18) Future Prospects and Advice Links Watch the full video here Read the full blog here Brad Leon LinkedIn Blue Sky AccelerateED Article on BlueSky Institute Bluesky / ETSU
Fancy setting us a gaming challenge? Get in touch here!The conversation features a unique game design challenge where the host, Matt, is tasked with creating four different games in 20 minutes each. The games are designed on the spot, with randomized genres, mechanics, and narratives. Each game presents a creative and imaginative approach to game design, incorporating elements of strategy, storytelling, co-op focus, and rhythm-based puzzles.Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!
Mike Washburn is an educator, community builder, content creator from Barrie, Ontario, Canada. He currently serves as the Director of Learning and Development for Logics Academy, a STEM, Robotics and Learning Experience Design company based in Toronto, Ontario. As a former computer science teacher, Mike created a custom-made curriculum using elements of game design and game-based learning culminating in a year-long Grade 8 project called the “Game Design Challenge” which asked students to design and create every aspect of their very own video game. Since then, Mike has worked with leading EdTech organizations to connect educators through community building and professional learning, enabling them to share their passions and knowledge. Mike was the co-host of the hit education podcast OnEducation, and hosted and produced the official Minecraft: Education Edition podcast, and Real Time 3D in Education podcast in collaboration with Epic Games. With almost 500,000 career podcast downloads, Mike is a standout voice for technology in education. Mike has written for EdSurge and has been a notable, featured, or keynote speaker at conferences across North America such as ISTE and FETC.
The post [ANNOUNCEMENT] 2019 Board Game Design Challenge appeared first on Board Game Design Lab.
The post [ANNOUNCEMENT] 2019 Board Game Design Challenge appeared first on Board Game Design Lab.
Google News and Updates Test your knowledge of natural wonders in Google Earth It’s story time, and the Google Assistant has a tale for you Coding for Conservation Featured Content The end of the school year is coming in many places in the United States and around the world. As you navigate these sometimes difficult waters perhaps you can use some of the Google solutions we are sharing! Let us know in the comments. Change the Game Design Challenge from Google (Carlos Garza) Emoji Scavenger Hunt Create a Tic-Tac-Toe Learning Menu on a fun topic (Stephani Ann) Try the 4 C’s Learning Menu to take their c’s to the next level Sites for students with free time on their hands: (From 10 ways Google tools can make the end of the year rock) Quick, Draw! — In this game, you’re given an object/idea to draw and Google’s artificial intelligence tries to guess what you’re drawing. It’s a fun introduction to AI for students. AI Duet — “A piano that responds to you.” Google’s artificial intelligence uses tons of data to guess what it should play in response to what you play. Google Trends — Learn what other people are searching for all over the world. Google Earth Time Lapse — This shows what the world looks like as it changes over 20+ years. Watch the time lapse in motion. See the whole earth at once or zoom into your hometown! GeoGuessr — Use context clues to guess where you’ve been dropped in Google Maps. The closer the guess, the more points you earn! Just a Line -- Make simple drawings in AR, then share your creation with a short video. Student-created Google Forms quizzes: (From 10 ways Google tools can make the end of the year rock) By using Google Forms (Google’s survey tool), students can create their own quizzes. By turning on the quiz features in the settings gear, students can add immediate feedback for anyone who takes the quiz. This immediate feedback can be WAY more effective than comments written on student papers and passed back to them later. Plus, when students create the quizzes, they’re experiencing the content from a different perspective. 6 end-of-the-year Google Classroom clean-up tips (via ControlAltAchieve.com) -- Return all student work Un-enroll students from old classes Archive old classes Remove old class calendars Move old class folders in Drive Remove old class files from “Shared with me” in Drive Google Teacher Tribe Mailbag Rasa Conklin (Federal Way, WA) -- I created a Google sites for my students to display/ publish their work. I was having each group add a page to the site I created. When YO and DB, who were working on their page all of a sudden were upset because all their work disappeared and DL and IO work appeared on their page and all the other pages. I have a funny feeling that this is due to something small that we did wrong, but I need help. Is there an easy tutorial, or website for step by step directions? https://sites.google.com/p12fwps.org/build-a-generator/home Carly Black (Ohio) -- Hello, Thank you for the emoji extension tip. I was wondering if you knew a way to add GIFs just as easily? I've been thinking about letting students create literary analysis through a series of GIFs and emojis. The problem is finding the right tools to execute this well. Any suggestion would be appreciated. Matt Jacobson (Galesburg, IL) -- Hi Matt & Kasey! Just listened to E. 53 on the New Gmail. Kasey mentioned that her sidebar appeared quite cluttered with all of the labels and what-not that she uses. I use a lot of labels too, and still, have a lot of labels that used to be folders when our school switched over from Outlook to Gmail. An easy way to clean these up is to go to the Gear Icon, then click Settings, the click Show Only If Unread next to many of your folders. Then, they'll only appear on the left if there is a reply to something you have previously labeled. The trick is to label the message before you reply to it. This works really nifty with the new Snooze feature in the New Gmail. Messages you have Snoozed in the past show up as unread messages in your Inbox, so, if you label it and then Snooze it, that label should "light up" in the left sidebar with an unread message in it when you need to act upon it. On The Blogs Matt - 10 low-prep, high-return activities for class TOMORROW Kasey - A Hyperdoc Unit That Will Blow Your Mind [shortcode-variables slug="signature"]
For the written rules and submission form, go HERE. The post [BONUS] 2018 Game Design Challenge appeared first on Board Game Design Lab.
For the written rules and submission form, go HERE. The post [BONUS] 2018 Game Design Challenge appeared first on Board Game Design Lab.
Abby and Matt make their triumphant return in another head-knocking, blood-pumping Game Design Challenge.
Bevan leads this podcast, introducing Mark and Eric from his designer play test group. We attempt the ten minute design challenge using themes and mechanics randomly generated by the excellent Boardgamizer website. Can we each come up with something playable or not? Links Boardgamizer - http://www.boardgamizer.com/ Our music provided by Black Jam Circus iTunes: https://itunes.apple.com/gb/album/black-jam-circus/id1191960878 Facebook - https://www.facebook.com/blackjamcircus Ghostel! - http://tinkerbotgames.com Subscribe to the tailored newsletters - http://eepurl.com/QgY2z Rate/Review us on iTunes - http://tinyurl.com/qag9sp8 Titles by Jane Davies Send us your thoughts by contacting us below or tweet us. Contact Gino on twitter: @ginobrancazio (https://twitter.com/ginobrancazio) Contact Bevan on twitter: @zombevan (https://twitter.com/zombevan) Contact us: @TinkerbotGames (https://twitter.com/TinkerbotGames) Email the Tinkerbots: info@tinkerbotgames.com Check out our website for reviews, designing and prototypes: http://tinkerbotgames.com/ Subscribe to this podcast on iTunes (http://tinyurl.com/qag9sp8) Listen on Stitcher (http://www.stitcher.com/podcast/talking-tinkerbots?refid=stpr)
Episode 5. Presented by Ste Curran, Ann Scantlebury and Michael Frederickson with Gamasutra representative Frank Cifaldi and another great lineup of interviewees: Seth Louey and Brian Corrigan (Mad Glory), Steve Gaynor (The Fullbright Company), Matt Boch (Harmonix Music Systems), Eric Zimmerman (NYU) and Georg Backer (Hot Sauce). As the final lectures of Thursday finish, One Life Left convenes another diverse panel to chat some more about life making games in 2013. Topics include the allure of statistics, portals, secrets, storytelling, the Harmonix Music System, Ahhhcade, the perils of presenting at a conference and "swag". We also get to hear the tale of Jason Rohrer's spectacular victory at the final ever Game Design Challenge and Steve Gaynor explains how you put a house in a game. Brilliant bleeps and beats courtesy of chipmusic.org break up the chatter; we'll be back tomorrow with our final broadcast from GDC 2013...
Steve Gaynor and Duncan Fyfe join us for the penultimate Conf Grenade, blasting through GDC's midsection at a rate so fast, you might not survive the trip. Put on your game designer hat and buckle up.
Today was “Spore Day” at GDC with four different talks concerning Spore, and I was at every single one of them. But just how much new information was revealed during these talks? And what new revelations did Satoru Iwata reveal about the Revolution? This and more on today’s show! Oh yes, and once again I share the mic, today with John Callaham from FiringSquad. Enjoy! Gaming Steve Episode 45 Program Game Developers Conference Day 4 Recap John and I discuss Spore talk number one: “Advanced Prototyping” with Chaim Gingold and Chris Hecker. We discuss the Nintendo keynote speech. Will Wright talks, but does he say anything? John gives us a rundown of the expo floor. A review of this year’s “Game Design Challenge” and why was Will Wright wearing a tiara? Spore talk number three: “Spore: PrePD Through Prototyping” by Eric Todd. And finally Spore talk number four: “Building Community Around Pollinated Content in Spore” by Caryl Shaw. A recap of last night’s Independent Game Festival & Awards and the Game Developers Choice Awards. Download the show (55 minutes): Gaming Steve Episode 45 (MP3). Subscribe to the Podcast directly in iTunes (MP3). Add the Gaming Steve Podcast feed to your RSS aggregator. Vote for Gaming Steve on Podcast Alley.
Today was the first day of the Game Developers Conference (GDC) began and I try to cover all the madness. This is my 6th GDC and in this first podcast I talk about the differences from this year and past years. I also cover “ConfQuest,” the real-world massively multiplayer RPG I’m playing at the GDC, Microsoft’s keynote (will they unveil Xbox 2?), the “Game Design Challenge” where Clint Hocking, Peter Molyneux, and Will Wright try to design a game based upon the life of Emily Dickinson, Peter Molyneux’s new games, an interesting speech by Raph Koster, boozing it up on the Expo floor, the GDC Awards ceremony, and so much more. Get the podcast here: Gaming Steve at the GDC Day 1. You can also subscribe to the weekly podcast.