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Jordan Blackman has been writing, producing, and designing video games for over a decade. He is a mobile game design expert and an accomplished producer. He has designed, produced, and consulted on several 9-figure franchises for companies like Zynga, EA, and Ubisoft. Mr. Blackman brought CSI to Facebook with the smash hit, CSI: Crime City. He went on to Zynga where he led the design team on FrontierVille. Jordan has collaborated with top studios worldwide including Telltale games, Area/Code, Other Ocean, Zynga SF, Nickelodeon, EA Sports, Beeline, Facebook, Digit Games, AMC, and The Pokemon Company. You will learn: You have to focus on the core loop of your game. Prioritize working on the repetitive activity that players do the most and make it meaningful. If you want to land a job at a company, research what they need and learn the skills to be their solutions. Why you need to invest time into people who are better than you. *** Sponsor Outstandly: Making a first great impression with your game visuals is critical. Even if the gameplay is great, if your game does not look catchy with intriguing visuals, potential buyers will not notice it or worse, never hit the buy button. If you have been listening to the podcast then you know the guests have been highlighting the importance of marketing. This is where Outstandly comes in. A creative agency that will help you create your brand identity, make engaging ads and showcase beautiful artwork. This is perfect if you are not great with artwork and need to outsource it to professionals. Focus on your strengths and let the professionals handle the rest. They are offering a bonus deal specifically to you, the Game Dev Loadout listeners. When you contact them, make sure you let them know that you heard about them from the podcast. They will offer a bonus production together with your order depending on the size. This could be extra characters/animations, user interface, user experience, and more. Go to Outstandly.com to get started on making your game look great to hook potential buyers. That is Outstandly.com. https://www.outstandly.com/art_for_games/ *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher. Do me a huge favor and subscribe to the podcast if you felt inspired and love this content. For show notes and connect with the guest, please visit gamedevloadout.com/107 Sign up for Tony's email newsletter at gamedevloadout.com/subscribe Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout LinkedIn: linkedin.com/in/chantony
Passionate about cartoons and games since a kid, Liviu Boar dreamt of making a point and click adventure game since first seeing someone play Day of the Tentacle and realizing interactive cartoons were a possibility. Twenty-odd years later, he started a studio called Stuck In Attic together with another artist and a programmer, Kickstarted Gibbous - A Cthulhu Adventure in 2016, releasing it on August 7, 2019, for PC on Steam and GOG. You will learn: Why it’s important to go out and network. Liviu met his programmer through a bad but at the same time fortunate event. How he humanizes the game development process by constantly talking to his backers and keeping them up to date especially after a few major setbacks. Why you need to show your work to a potential audience as early as possible. Use that feedback to improve early rather than later. *** Sponsor Outstandly: Making a first great impression with your game visuals is critical. Even if the gameplay is great, if your game does not look catchy with intriguing visuals, potential buyers will not notice it or worse, never hit the buy button. If you have been listening to the podcast then you know the guests have been highlighting the importance of marketing. This is where Outstandly comes in. A creative agency that will help you create your brand identity, make engaging ads and showcase beautiful artwork. This is perfect if you are not great with artwork and need to outsource it to professionals. Focus on your strengths and let the professionals handle the rest. They are offering a bonus deal specifically to you, the Game Dev Loadout listeners. When you contact them, make sure you let them know that you heard about them from the podcast. They will offer a bonus production together with your order depending on the size. This could be extra characters/animations, user interface, user experience, and more. Go to Outstandly.com to get started on making your game look great to hook potential buyers. That is Outstandly.com. https://www.outstandly.com/art_for_games/ *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher. Do me a huge favor and subscribe to the podcast if you felt inspired and love this content. For show notes and connect with the guest, please visit gamedevloadout.com/106 Sign up for Tony's email newsletter at gamedevloadout.com/subscribe Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout LinkedIn: linkedin.com/in/chantony
David Galindo is the creator of the Cook, Serve, Delicious! series. You will learn: How David used his real-life experiences as a barista to make his games. Why you need to study your competitors by checking their forums and customer reviews to see how they respond to their customers and to see what customers are saying about their game. How outsourcing your weakness can make a big difference in your development process. *** Sponsor Outstandly: Making a first great impression with your game visuals is critical. Even if the gameplay is great, if your game does not look catchy with intriguing visuals, potential buyers will not notice it or worse, never hit the buy button. If you have been listening to the podcast then you know the guests have been highlighting the importance of marketing. This is where Outstandly comes in. A creative agency that will help you create your brand identity, make engaging ads and showcase beautiful artwork. This is perfect if you are not great with artwork and need to outsource it to professionals. Focus on your strengths and let the professionals handle the rest. They are offering a bonus deal specifically to you, the Game Dev Loadout listeners. When you contact them, make sure you let them know that you heard about them from the podcast. They will offer a bonus production together with your order depending on the size. This could be extra characters/animations, user interface, user experience, and more. Go to Outstandly.com to get started on making your game look great to hook potential buyers. That is Outstandly.com. https://www.outstandly.com/art_for_games/ *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher. Do me a huge favor and subscribe to the podcast if you felt inspired and love this content. For show notes and connect with the guest, please visit gamedevloadout.com/105 Sign up for Tony's email newsletter at gamedevloadout.com/subscribe Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout LinkedIn: linkedin.com/in/chantony
On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam's Global Best Seller list. You’ll learn how to make VR levels, Andrew experience of working 90 hours a week, and why you should have the courage to try out many things. Thanks again to Andrew for the awesome interview and I hope you enjoy. Connect with Andrew Abedian Andrew Linkedin https://www.linkedin.com/in/andrewabedian/Survios Website https://survios.com/Survios Twitter https://twitter.com/SurviosGDC 2018 Keynote: Sprint Vector's Fluid Locomotion VR Tech https://www.youtube.com/watch?v=pzXisCEaud0Game Sprint Vector https://store.steampowered.com/app/590690/Sprint_Vector/Game Raw Data https://store.steampowered.com/app/436320/Raw_Data/
On this episode of the Game Dev Loadout podcast, I interviewed Mark Barlet of AbleGamers Charity. With 25 years of hands-on experience in the assistive technology field. You’ll learn how you can use accessibility as a crowd differentiator, what motivated Mark to help the world play video games and to help you realize the huge market of people with disabilities. Thanks again to Mark for the awesome interview and I hope you enjoy. Connect with Mark Barlet LinkedIn https://www.linkedin.com/in/markbarlet/Mark Twitter https://twitter.com/markbarletWebsite http://www.ablegamers.org/Ablegamers Player Panel with Disabilities http://www.ablegamers.org/player-panels/Ablegamers Donation http://www.ablegamers.org/ways-to-give/Ablegamers Twitter https://twitter.com/ablegamersIncludification https://www.includification.com/Salvador Dali “Dreams of Dali” https://www.youtube.com/TheDaliMuseumXbox Adaptive Controller https://www.xbox.com/xbox-adaptive-controller
On this episode of the Game Dev Loadout podcast, I interviewed Michel Mony of Cathar Games Inc. He is actually the consultant of past guest Tommy Roekkum. He specializes in product management, project workflow, and business development. You’ll learn how Michel overcome his worst moment that lasted over TWO YEARS, why validating your idea first before doing a Kickstarter is important, and ways to market to the public using stories specifically on how you created your game. Thanks again to Michel for the awesome interview and I hope you enjoy. Connect with Michel Mony Email Michel.Mony@cathargames.comMichel LinkedIn https://www.linkedin.com/in/michelmony/Cathar Games LinkedIn https://www.linkedin.com/company/cathar-games/Cathar Games Facebook https://www.facebook.com/cathargames/ Website https://www.cathargames.com/
On this episode of the Game Dev Loadout podcast, I interviewed Darren Bacon of 343 Industries. He is a concept artist that contributed to companies like Bungie, Disney, and Electronic Arts. You’ll learn why you need to tailor your portfolio, how Darren dealt with studio closers and relocation, and the benefits of adding meditation to your habit. Thanks again to Darren for the awesome interview and I hope you enjoy. Connect with Darren Bacon Personal Website https://darrenbacon.com/His Artstation https://www.artstation.com/darrenbaconTwitter @baconsbytesInstagram https://www.instagram.com/baconsbytes/
On this episode of the Game Dev Loadout podcast, I interviewed Jay Powell, founder of the Powell Group. He specializes in business development, licensing, and marketing with over 20 years of experience. You’ll learn why following up with important people is crucial, how Jay got ropey dope while working with another developer, and reasons to disengage from work. Thanks again to Jay for the awesome interview and I hope you enjoy. Connect with Jay: Website: http://powellgroupconsulting.com/Company Twitter: https://twitter.com/PowellGrpMy Twitter: https://twitter.com/Powell_JayLinkedIN: https://www.linkedin.com/in/jaypowell/Indie Game Business on Twitch: https://www.twitch.tv/indiegamebusinessYouTube Playlists: Powell Group YouTube page: http://bit.ly/PowellGroupYouTubeIndie Game development playlist - http://bit.ly/IndieGameDevelopmentVideosIndie game marketing playlist - http://bit.ly/IndieGameMarketingVideosIndie game law and business playlist - http://bit.ly/IndieGameLawandBizVideosSelf publishing playlist - http://bit.ly/IndieSelfPublishingVideosSignup for Jay's guides/newsletter Free indie developer business guides - http://bit.ly/FreeBusinessGuides
On this episode of the Game Dev Loadout podcast, I interviewed Michael Futter, the author of The GameDev Business Handbook. He has 8+ years of experience in the game industry. A former editor at Game Informer. You’ll learn why opportunity cost is important, reasons to avoid the founder’s syndrome, and understand what is fair use. Enjoy! The GameDev Business HandBookMike Website
On the Game Dev Loadout podcast, we discuss how to communicate your game to the audience, cultivating long-term relationships, and absorbing user feedback. Chris Remo is the designer and composer over at Campo Santo which created the highly praised game Firewatch. He also co-hosts many podcasts including Import If True, Idle Thumbs, The Idle Book Club, and more. Currently, they are working on In the Valley of Gods. Items Mentioned: Chris WebsiteChris TwitterIn the Valley of Gods WebsiteCampo Santo WebsiteIdle Thumbs ShowsArticle “Analysis: System Shock 2“Gamasutra
On the Game Dev Loadout podcast, join Cliff Harris from Positech Games as we discuss AI programming, interpersonal skills, buying a great chair for comfort, and much more. He is an indie game developer from the UK, behind strategy and sim games such as Democracy and Gratuitous Space Battles. His company also published games such as Big Pharma and Political Animals. Cliff is a big blogger writing about game development and his thoughts on the game industry. Items Mentioned: Cliff WebsitePositech Games WebsiteCliff TwitterCliff YoutubeGame Production LineAeron ChairC++ books
On the Game Dev Loadout podcast, join Jason Canam from Household Games Incorporation as we discuss making games accessible, taking timeline seriously, benefits of being in a community, and much more. He found his company in 2016 which is focused on creating high-quality and stylized original IP content for consoles and PC. He used to be the game designer for DrinkBox Studios working on Guacamelee! Championship Edition and now his current game The Way of the Passive Fist is out now.
On the Game Dev Loadout podcast, join Nick Culbertson of Moby Pixel as we discuss the importance of updating your game as technology advances, turning negative experiences into positive, the meaning of game dev, and much more. He is the host of a new game developer podcast called Game Dev Deconstructed where he explores the process of game development providing you with an in-depth, tactical blueprint for navigating the game industry. He is also an indie developer and the founder of Moby Pixel that specializes in making music apps and rythmes games. Items Mentioned: Podcast WebsiteNick Email gamedevdeconstructed@gmail.comCompany WebsiteMoby Pixel TwitterDallas Meetup GroupNERDbodyPico-8
- Tony Chan talks with +7 about developing his first game and about his game dev industry podcast - How he bounced back from initial disappointment to fulfill his dream of creating a game - How Final Fantasy 7 helped him learn to read when other teaching strategies had failed Links - Game Dev Loadout Podcast - Game Dev Loadout on Twitter: @gamedevloadout - Tony Chan Email: tony@gamedevloadout.com - Finding Leo - Android Game - EO Fire Podcast - LOOT +++++++ About +7 Intelligence +7 Intelligence is the podcast about how games impact people. Each episode explores a different perspective on how games profoundly influence the real world. Interviews with game designers, psychologists, professionals, and everyday players discuss the unique way that games influence their life and work. +++++++ Listen to the show: Apple Podcasts | Android | Spotify | Stitcher | Google Play | Radiopublic RSS feed Find the show online: +7 Intelligence Website On Twitter: @7_Intelligence On Facebook: @plus7intelligence +7 Intelligence is a member of the Podglomerate network. +++++++ Music by Creo Epilogue by Creo is licensed under a Attribution-NonCommercial License. Learn more about your ad choices. Visit megaphone.fm/adchoices
This week is eclectic. We update you of the on goings in Konoha Village and other anime news. Joon is up and streaming for us on https://www.twitch.tv/joonac and we talk about what we've been playing. Finally we talk about US based human gene editing success. Shout out to Game Dev Loadout awesome interview based podcast.