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This week on Nice Games Club your nice hosts discuss the good, the bad and the ugly of Level Design and Heads Up Displays. Mark has opinions about Sonic, Stephen picks his hill to die on and Martha brings in a pinch hitter.Picture from this Reddit thread on MMO HUDs Level Design 0:14:19 Mark LaCroixGame DesignTen Principles of Good Level Design (Part 1) - Dan Taylor, Game DeveloperMark and Stephen rant about Sonic the Hedgehog's level design, but here's a def… - Satchell Drakes, YouTubeKoichi Hayashida is the Level Design Director for Mario Galaxy/Director of Mario 3D Land (and lots and lots of other Marios) that Mark mentioned.The Structure of Fun: Learning from Super Mario 3D Land's Director - Christian Nutt, Game DeveloperBug! game - Wikipedia HUDs 0:53:49 Stephen McGregorUI / UXDiegetic HUDs and UI - TV TropesThe Moon Fields by local dev Lunarsignals
This week on Nice Games Club your nice hosts discuss the good, the bad and the ugly of Level Design and Heads Up Displays. Mark has opinions about Sonic, Stephen picks his hill to die on and Martha brings in a pinch hitter. Picture from this Reddit thread on MMO HUDs Level Design 0:14:19 Mark LaCroix Category Game Design “Ten Principles of Good Level Design (Part 1)” - Dan Taylor , Gamasutra Mark and Stephen rant about Sonic the Hedgehog’s level design, but here’s a def… - Satchell Drakes , YouTube Koichi Hayashida is the Level Design Director for Mario Galaxy/Director of Mario 3D Land (and lots and lots of other Marios) that Mark mentioned. The Structure of Fun: Learning from Super Mario 3D Land’s Director - Christian Nutt , Gamasutra Bug! game - Wikipedia HUDs 0:53:49 Stephen McGregor Category UI / UX Diegetic HUDs and UI - TV Tropes The Moon Fields by local dev Lunarsignals
What's the best way to play old games in these modern times? Jeremy Parish, Frank Cifaldi, and Christian Nutt plummet down the CRT-hunting, 240p-upscaling, console-recapping, and RGB-modding rabbit hole.
Jeremy, Bob, Henry Gilbert, and Christian Nutt convene to look back at the history of HAL Laboratories in tribute to the late Satoru Iwata.
Old-timers Shane Bettenhausen and Christian Nutt join Jeremy and Bob to hash out the history and relative failures of the last great Game Boy challengers of the '90s: Neo Geo Pocket and WonderSwan.
One Life Left vs Gamasutra GDC2015 Show #3 Recorded live from the Moscone's North Hall in San Francisco, live at GDC 2015, and featuring some NSFW industrial language. Presented by Simon Byron, Ste Curran, Cara Ellison and (briefly) Christian Nutt, with very special guests: John Walker (RPS) Frank Cifaldi (Other Ocean) Michael Consoli (Cartwheel Games) Chris Zukowski (Wizard Golf) Bennett Foddy (foddy.net) Trent Kusters (League of Geeks) Forrest Dowling (The Molasses Flood) John Ingold (Inkle) Joseph Humfrey (Inkle) Hannah Flynn (Failbetter) Alexis Kennedy (Failbetter) Rupert Meghnot (Burnout Game Ventures) Oscar Clark (Unity) ONE AGAIN, THIS PODCAST CONTAINS QUITE A BIT OF SWEARING / CURSING. Apologies in advance. Our bleep button was broken. s
Have you ever wanted to like a classic game, but something about it just didn't jive with you? Well, the Retronauts are no different. On this bite-sized episode, join Bob Mackey, Jeremy Parish, Shane Bettenhausen, and Christian Nutt as the gang discusses those retro games they wish they could love. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
Frank is in Portland and Dead.Questions this week:Weekly UpdateThe Engagement LineFavorite 1989 ConsoleGames of 1997Best Games of 1997:Final Fantasy VIICastlevania: Symphony of the NightMega Man LegendsAsuka 120% LimitedSilhouette MirageShining Force IIIFinal Fantasy tacticsStarfox 64GrandiaSonic RBreath of Fire IIIFalloutUltima OnlineStreet Fighter III: 2nd ImpactGran TourismoStreet Fighter IIIMusic ‘Theme of Nana' from Asuka 120% Limited.
Frank is in Portland and Dead.
The art of speedrunning is barely two decades old, but in that time we've seen our share of stupefying feats from game masters that would put Captain N himself to shame. Will this burgeoning subculture be the key to keeping love for classic games alive? Thanks to a generous donation from Kickstarter backer Nich Maragos, join Bob Mackey, Jeremy Parish, Ray Barnholt, and guest Christian Nutt as the Retronauts explore the joys of breaking beloved games open like so many digital pinatas.
Insert Credit is the viscous syrup of reality.Questions this week:TIM: What would Yuji Hori's Sonic the Hedgehog be like? (04:33)What are the implications of Nintendo acquiring Atlus? (11:00)Design a video game for Google Glass. (18:07)What are the best multiplayer games for a person with one arm? (24:22)KYLE ROBINSON: What is the game you're most proud of beating without a strategy guide or walkthrough? (30:51)What is the difference between an artistic game, and a pretentious game? (38:27)What is the best 4th game in a series? (47:56)What would Disney Infinity have to announce to get you interested? (54:58)What are the worst games to play with the volume off? (01:01:15)LIGHTNING ROUND: Elevator Pitch (01:05:50)Edited by Blaine Brown. Music: 'Mass Destruction' From Persona 3 FES PS2 and 'Trainer Battle (Kanto)' from Pokemon HGSS DS.
Insert Credit is the viscous syrup of reality.
Insert Credit ranks the most exciting games from E3 with guest Christian Nutt. The List:Super Mario WorldTitanfallD4Mad Max1001 SpikesSuper Smash Bros.KnackYs: Memories of CelcetaThe Wonderful 101DestinyThe Legend of Zelda: The Wind WakerRyse: Son of RomeOctodad: Dadliest CatchMetal Gear Solid V: The Phantom PainThe Witcher 3Final Fantasy XVBattlefield IVMirror's Edge CatalystKiller InstinctWatch DogsEdited by Blaine Brown. Music: 'Aban Hawkins Theme' from Aban Hawkins and the 1000 Spikes XBLIG.
The games of E3 2013.
Insert Credit ranks the most exciting games from E3 with guest Christian Nutt. Music: 'Aban Hawkins Theme' from Aban Hawkins and the 1000 Spikes XBLIG.
Episode 4. Presented by Ste Curran, Ann Scantlebury and (eventually) Jenn Frank, sitting opposite Gamasutra colleague Christian Nutt and special guests Greg Rice (Double Fine), Patrick Hackett (Double Fine), Bennett Foddy (QWOP, GIRP, Pole Riders), Matthew Luhn (Pixar), Ben Liu (Pocket Gems), Daniel Cook (Spry Fox), and Anna Marsh (Lady Shotgun). One Life Left's relentless schedule continues with another special show, recorded live on Thursday lunchtime at GDC2013 from our temporary home at the foot of the North Hall escalators in San Francisco's Moscone Center. Topics include how to stay motivated, the creative process in big and small studios, cross-media pollination, mobile gaming, life / work balance, and some more brainstorming around our hug-game "concept". It's midway through the conference, we're losing our voices - our minds have somewhat gone too - but we'll get through this together, team, and continue regret nothing except the limited number of hours in every brilliant day.
Kat, Bob, Jeremy, and Christian Nutt embark on Active Time Babble's final quest. Join them as they talk about Etrian Odyssey IV, the unexpected 3DS RPG renaissance, and the future of the genre.
This week, 1UP takes a break from talking about strictly video games to bring you a one-of-a-kind discussion about the biggest anime ever made in Japan. That's right, this episode is all about Evangelion, as the third rebuild of the series makes it ways to Japanese theaters. 1UP's Jose Otero, Jeremy Parish, and Bob Mackey are joined by Christian Nutt, features editor for Gamasutra.com, as they deep dive into a discussion about EVA, what it brought to video games, and ponder some of the most divisive topics in the series fiction.
This week, 1UP takes a break from talking about strictly video games to bring you a one-of-a-kind discussion about the biggest anime ever made in Japan. That's right, this episode is all about Evangelion, as the third rebuild of the series makes it ways to Japanese theaters. 1UP's Jose Otero, Jeremy Parish, and Bob Mackey are joined by Christian Nutt, features editor for Gamasutra.com, as they deep dive into a discussion about EVA, what it brought to video games, and ponder some of the most divisive topics in the series fiction.
Gamasutra's Christian Nutt joins Kat to talk Pokemon, and Kotaku's Richard Eisenbeis checks in with the latest Japanese releases.
Gamasutra Editor in Chief Kris Graft shares his opinions on region locking, naming your characters, and the battle capabilities of Fat Princess.Questions this week:Christian Nutt's homework (01:10)What is the deal with regional lockout? (09:53)How may video game enthusiasts tastefully decorate their living spaces to reflect their hobby? (16:11)Let's ruin Halo 4 for our listeners. (22:38)Which games should come pre-installed with the next version of Windows? (29:08)What would video games be like if Dead or Alive fans got everything they wanted? (35:31)XCOM 2012 is to XCOM 1994 as... (43:06)DANIEL CLELLAND: What's the best mounted weapon in a video game? (49:28)Who would win in a fight: Sweet Tooth or Fat Princess? (55:46)Which fictional video game character would you write into the presidential ballot? (01:02:09)LIGHTNING ROUND: Bottom Line Review (01:08:34) Edited by Andrew Toups.
Christian Nutt returns by popular demand for discussion of up and coming game developers, the next career move for CliffyB, and promotional t-shirts.Questions this week:Think of a popular video game from the past 6 years that you really dislike, and say something nice about it. (07:39)If you were the curators of The Smithsonian's "The Art of Video Games," what would you put on display? (14:08)Which up-and-coming rookie game developers show the most promise in their future careers? (20)Devise Waluigi's solo video game debut. (26:56)THIS MACHINE KILLS FASCISTS: Design the ideal games for the other panelists, but they can only comment with colder and hotter. (33:24)What's next for CliffyB? (40:40)Which video game would be best adapted into an HBO miniseries? (47:00)What messages would you send back in time to video game companies in 2006? (52:04)When is it okay and when is it not okay to wear a video game t-shirt? (59:08)LIGHTNING ROUND: Name the Review (01:04:37)Edited by Andrew Toups.
Recorded in 4-4 waluigi time.
Christian Nutt returns by popular demand for discussion of up and coming game developers, the next career move for CliffyB, and promotional t-shirts.
Fresh off his article on The Bouncer, Christian Nutt joins the gang to discuss unkept Fable promises, using the -san suffix in English writing, and Charizard.Questions this week:In game design, where is the line between difficult and unfair? (03:30)How has the beat-em-up genre evolved in the past 20 years? (09:35)Who would win in a fight: Master Chief or Charizard? (15:53)Design a game for the Oculus Rift visor. (21:57)Why is the Tales Of series worth my time if I've played literally any other JRPG? (28:10)What's the prettiest looking video game ever made? (36:36)Cavia was originally founded to make video game adaptations of Studio Ghibli movies. Would that have been a good idea? (42:53)How did you envision the falsely prophesied perfect Fable game? (49:10)LUKE MAXWELL: Why is Dragon Quest X the way that it is? (55:30)What is the most embarrassing article you've ever written? (01:02:05)LIGHTNING ROUND: Spoil as many video game endings as you can in the next 3 minutes. (01:09:22)Edited by Andrew Toups.
Fresh off his article on The Bouncer, Christian Nutt joins the gang to discuss unkept Fable promises, using the -san suffix in English writing, and Charizard.
Fresh off his article on The Bouncer, Christian Nutt joins the gang to discuss unkept Fable promises, using the -san suffix in English writing, and Charizard.
On this episode of Retronauts, former Working Designs head honcho Victor Ireland weaves grand tales of the '90s video game marketplace for a rapt audience consisting of Bob Mackey, Jeremy Parish, and Gamasutra's Christian Nutt. Slip on your Lunar punching puppets and pendant replicas, and get ready to fall headfirst into podcast that's real, unless you dream it's not.
On this episode of Retronauts, former Working Designs head honcho Victor Ireland weaves grand tales of the '90s video game marketplace for a rapt audience consisting of Bob Mackey, Jeremy Parish, and Gamasutra's Christian Nutt. Slip on your Lunar punching puppets and pendant replicas, and get ready to fall headfirst into podcast that's real, unless you dream it's not.
Gaijinworks' Victor Ireland joins Jeremy, Bob, and Christian Nutt to discuss the thinking behind and challenges ahead of his company's RPG localization Kickstarter venture.
Gaijinworks' Victor Ireland joins Jeremy, Bob, and Christian Nutt to discuss the thinking behind and challenges ahead of his company's RPG localization Kickstarter venture.
Tradition! It's more than just a song in Fiddler on the Roof, you know. As expected from the first Retronauts episode of the New Year, this installment features a retrospective on a variety of previous dates. Join Bob Mackey, Chris Kohler, Christian Nutt, and Sam Claiborn as they discover the monumental mysteries of 1972, 1977, 1982, 1987, and 1992. It's infotainmencational!
Tradition! It's more than just a song in Fiddler on the Roof, you know. As expected from the first Retronauts episode of the New Year, this installment features a retrospective on a variety of previous dates. Join Bob Mackey, Chris Kohler, Christian Nutt, and Sam Claiborn as they discover the monumental mysteries of 1972, 1977, 1982, 1987, and 1992. It's infotainmencational!
Tradition! It's more than just a song in Fiddler on the Roof, you know. As expected from the first Retronauts episode of the New Year, this installment features a retrospective on a variety of previous dates. Join Bob Mackey, Chris Kohler, Christian Nutt, and Sam Claiborn as they discover the monumental mysteries of 1972, 1977, 1982, 1987, and 1992. It's infotainmencational!
Tradition! It's more than just a song in Fiddler on the Roof, you know. As expected from the first Retronauts episode of the New Year, this installment features a retrospective on a variety of previous dates. Join Bob Mackey, Chris Kohler, Christian Nutt, and Sam Claiborn as they discover the monumental mysteries of 1972, 1977, 1982, 1987, and 1992. It's infotainmencational!
Still craving more b-list Japanese RPG chatter after last week? You're in luck; Retronauts host Bob Mackey along with guests Kat Bailey and Christian Nutt pick up this subject once again for a roundtable discussion of Xenosaga, Lufia, Wild Arms, Shadow Hearts and more.
Still craving more b-list Japanese RPG chatter after last week? You're in luck; Retronauts host Bob Mackey along with guests Kat Bailey and Christian Nutt pick up this subject once again for a roundtable discussion of Xenosaga, Lufia, Wild Arms, Shadow Hearts and more.
Still craving more b-list Japanese RPG chatter after last week? You're in luck; Retronauts host Bob Mackey along with guests Kat Bailey and Christian Nutt pick up this subject once again for a roundtable discussion of Xenosaga, Lufia, Wild Arms, Shadow Hearts and more.
Still craving more b-list Japanese RPG chatter after last week? You're in luck; Retronauts host Bob Mackey along with guests Kat Bailey and Christian Nutt pick up this subject once again for a roundtable discussion of Xenosaga, Lufia, Wild Arms, Shadow Hearts and more.
Jeremy Parish, Christian Nutt, and Scott Sharkey take to the phone lines and the world of Justin.tv to discuss Capcom's Mega Man X series with and in front of a live audience. Whatever we're fighting for, it appears to be a totally sweet cause.
Jeremy Parish, Christian Nutt, and Scott Sharkey take to the phone lines and the world of Justin.tv to discuss Capcom's Mega Man X series with and in front of a live audience. Whatever we're fighting for, it appears to be a totally sweet cause.
Jeremy Parish, Christian Nutt, and Scott Sharkey take to the phone lines and the world of Justin.tv to discuss Capcom's Mega Man X series with and in front of a live audience. Whatever we're fighting for, it appears to be a totally sweet cause.
Jeremy Parish, Christian Nutt, and Scott Sharkey take to the phone lines and the world of Justin.tv to discuss Capcom's Mega Man X series with and in front of a live audience. Whatever we're fighting for, it appears to be a totally sweet cause.
Christian Nutt, Thierry Nguyen, and Chris Kohler join Jeremy Parish and a myriad host of callers to discuss the Super NES Final Fantasy games. Well, we say "discuss." Mostly we mean "argue."
Christian Nutt, Thierry Nguyen, and Chris Kohler join Jeremy Parish and a myriad host of callers to discuss the Super NES Final Fantasy games. Well, we say "discuss." Mostly we mean "argue."
Christian Nutt, Thierry Nguyen, and Chris Kohler join Jeremy Parish and a myriad host of callers to discuss the Super NES Final Fantasy games. Well, we say "discuss." Mostly we mean "argue."
Christian Nutt, Thierry Nguyen, and Chris Kohler join Jeremy Parish and a myriad host of callers to discuss the Super NES Final Fantasy games. Well, we say "discuss." Mostly we mean "argue."
The Game Boy Advance's 10th anniversary is all the excuse we need to open the phone lines and force our GBA opinions down your throat. Live the adventure with Jeremy Parish, Frank Cifaldi, Chris Kohler, and Christian Nutt! Be sure to bring a light source!
The Game Boy Advance's 10th anniversary is all the excuse we need to open the phone lines and force our GBA opinions down your throat. Live the adventure with Jeremy Parish, Frank Cifaldi, Chris Kohler, and Christian Nutt! Be sure to bring a light source!
The Game Boy Advance's 10th anniversary is all the excuse we need to open the phone lines and force our GBA opinions down your throat. Live the adventure with Jeremy Parish, Frank Cifaldi, Chris Kohler, and Christian Nutt! Be sure to bring a light source!
The Game Boy Advance's 10th anniversary is all the excuse we need to open the phone lines and force our GBA opinions down your throat. Live the adventure with Jeremy Parish, Frank Cifaldi, Chris Kohler, and Christian Nutt! Be sure to bring a light source!
Tactical RPGs? Strategy RPGs? Whichever is the proper term, Kat, Jeremy, Ray and special guest Christian Nutt sit down to discuss the ups and downs of one of the nerdiest RPG subgenres. The crew also takes a look at the recently-released Ys Seven, but not before Travis Williams and Scott Sharkey stop by to share their thoughts on the recently-announced Neverwinter reboot by Cryptic. It's an episode so huge that we go ten full minutes over our usual runtime.
Tactical RPGs? Strategy RPGs? Whichever is the proper term, Kat, Jeremy, Ray and special guest Christian Nutt sit down to discuss the ups and downs of one of the nerdiest RPG subgenres. The crew also takes a look at the recently-released Ys Seven, but not before Travis Williams and Scott Sharkey stop by to share their thoughts on the recently-announced Neverwinter reboot by Cryptic. It's an episode so huge that we go ten full minutes over our usual runtime.
Christian Nutt joins Kat and Jeremy as they delve into the world of action RPGs. A discussion of the history and controversy surrounding one of the most wildly diverse RPG sub-genres, with a little love for Ys and Threads of Fate on the side.
Christian Nutt joins Kat and Jeremy as they delve into the world of action RPGs. A discussion of the history and controversy surrounding one of the most wildly diverse RPG sub-genres, with a little love for Ys and Threads of Fate on the side.
Jeremy Parish, Kat Bailey, Christian Nutt, and Chris Kohler debate the merits of the next Final Fantasy game in the most spoiler-free way possible -- but not before nearly coming to blows over the merits of Xenoblade.
Jeremy Parish, Kat Bailey, Christian Nutt, and Chris Kohler debate the merits of the next Final Fantasy game in the most spoiler-free way possible -- but not before nearly coming to blows over the merits of Xenoblade.
Jeremy Parish, Kat Bailey, Alice Liang, and Gamasutra's Christian Nutt start the year right with a look at our favorite RPGs of 2009 and the games we're anticipating in 2010. Plus, lots of import talk about Final Fantasy XIII.
Jeremy Parish, Kat Bailey, Travis Williams, and Christian Nutt ask themselves, "What is an RPG?" It's a soul-searching, history-spanning semantics argument for the ages. Also: Talking about Etrian Odyssey III and the rebirth of Nihon Telenet.
Jeremy Parish, Kat Bailey, Travis Williams, and Christian Nutt ask themselves, "What is an RPG?" It's a soul-searching, history-spanning semantics argument for the ages. Also: Talking about Etrian Odyssey III and the rebirth of Nihon Telenet.
podcast004-artwork This week's podcast centers around Shadow Complex, one of the latest and most critically acclaimed games on Xbox Live Arcade. While most people will agree the game is a worthwhile trip down memory lane in the spirit of classics like Super Metroid and Castlevania: Symphony of the Night, that isn't the focus of our discussion. Instead, we're taking a look at an opinion piece penned by Christian Nutt of Gamasutra, who responds to a debate that arose on popular video game forum NeoGAF over whether it's reasonable to boycott a game for ethical reasons. From there, we discuss the reasoning behind boycotts and petitions that gamers engage in and the ramifications of their actions.At just over 30 minutes, this is our most succint podcast -- but I think it's also safe to say it's the most engaging episode we've produced so far.Finally, I wanted to mention that this entry marks the 100th post on Silicon Sasquatch! On behalf of Aaron, Doug and myself, I just wanted to say we're all deeply grateful to our fans (and critics) and we hope you've enjoyed the ride so far.If you want to help us, just spread the word! Follow us on Twitter, subscribe to our RSS feed, or post a comment on an entry or two. We're always grateful to hear from you.
Ray Barnholt steps (er, sits) into the host's chair to lead up a discussion of a topic near to his heart- the TurboGrafx-16's 20th anniversary. Gamasutra's Christian Nutt and Brandon Sheffield guest, while Jeremy Parish serves as ballast.
Ray Barnholt steps (er, sits) into the host's chair to lead up a discussion of a topic near to his heart- the TurboGrafx-16's 20th anniversary. Gamasutra's Christian Nutt and Brandon Sheffield guest, while Jeremy Parish serves as ballast.
We pull the old double switch with Gamasutra features director Christian Nutt and our own Alice Liang joining David and Garnett. In the opening segment Little King's Story gets Whatcha' Been Playin? started before a look back at Lost Odyssey and Mass Effect gives a little preview of the upcoming RPG discussion and DiRT 2 shifts gears entirely to wrap it all up. After the break Christian helps revisit the topic of revitalizing Japanese RPGs and then the talk turns to Fat Princess's launch struggles, Starcraft 2's delay, and a potential PlayStation customer loyalty program.
We pull the old double switch with Gamasutra features director Christian Nutt and our own Alice Liang joining David and Garnett. In the opening segment Little King's Story gets Whatcha' Been Playin? started before a look back at Lost Odyssey and Mass Effect gives a little preview of the upcoming RPG discussion and DiRT 2 shifts gears entirely to wrap it all up. After the break Christian helps revisit the topic of revitalizing Japanese RPGs and then the talk turns to Fat Princess's launch struggles, Starcraft 2's delay, and a potential PlayStation customer loyalty program.
How many videogame characters have died, by your hands or another character's? Now how many of those actually meant something? There is something unique about murder in videogames in contrast to killing. This week, Scott and I once again spring board off the murderous ideas of Christian Nutt of Gamasutra. Join us while we discuss Shakespeare, revenge, and wanton killing. Christian's original article can be found in the show notes. As always, we encourage you to chime in by leaving your comments below. Some discussion starters:- Does an excess of killing in videogames dampen the effect of murder? - Do certain genre's lend themselves better to murder stories? - Are there specific murder stories that you would like to see in a videogame format or believe would translate well?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 28 min 12 sec - "Can Murder and Games Meaningfully Meet?" by Christian Nutt, via Gamasutra- Music provided by Brad Sucks
E3 2009 Listen UP specials conclude with the epic wrap up episode from the G4 stage. A host of guests join host Garnett Lee to talk about one of the best lineups of games at an E3 in recent memory including Billy Berghammer, Sterling McGsrvey, Raymond Padilla, Christian Nutt, Andrew Pfister, Mark MacDonald, Patrick Klepek, Adam Sessler, James Stevenson, Pete Wanat, and Todd Howard. Be sure to watch the HD video version of the show too on G4TV.com.
E3 2009 Listen UP specials conclude with the epic wrap up episode from the G4 stage. A host of guests join host Garnett Lee to talk about one of the best lineups of games at an E3 in recent memory including Billy Berghammer, Sterling McGsrvey, Raymond Padilla, Christian Nutt, Andrew Pfister, Mark MacDonald, Patrick Klepek, Adam Sessler, James Stevenson, Pete Wanat, and Todd Howard. Be sure to watch the HD video version of the show too on G4TV.com.
It seems like most people have their favorite examples of the "so bad it's good" class of film. Low-budget, occasionally self-aware, "B movies" often form strong followings of people who love them for their effort and entertainment value. This week, we discuss a recent article by Christian Nutt of Gamasutra that examines the obstacles and efforts in the creation of "B" video games. We invite you to join our conversation about chainsaw arms, "Sweet" dialogue, and NPH by commenting on this post. As always, you can find the original article in the show notes for your enjoyment.Some discussion starters:- Have you ever enjoyed a game you knew was poorly designed or implemented? Would you consider this a "B" videogame?- Is it possible to have "B" game mechanics or must "B" games rely on thematic implementation?- Can you think of any games that you considered "A" level when they were released, that now seem campy or "B" level?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show Notes:- 27min 18sec- "Can The Industry Make a 'B Game'?" by Christian Nutt, via Gamasutra- Music provided by Brad Sucks
Christian Nutt returns to school the regulars on the vagaries of Ys developer Falcom. And vague it is! The mysteries of Falcom are almost, but not quite, sorted out.
Christian Nutt returns to school the regulars on the vagaries of Ys developer Falcom. And vague it is! The mysteries of Falcom are almost, but not quite, sorted out.