Podcasts about speedruns

Play-through of a video game performed as quickly as possible

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Best podcasts about speedruns

Latest podcast episodes about speedruns

Hallo Paul, hallo Emma
Hallo Paul, hallo Emma - Tag 99

Hallo Paul, hallo Emma

Play Episode Listen Later Dec 6, 2024 65:56


Themen, die an Tag 99 abgefrühstückt werden, sind: Rezepte und Winter, Weihnachtsstimmung und Märkte, Serienreview und Pipeline, Hitman und Speedruns, Berlin und Weihnachtspläne, Freizeitparks und Anno

Alliteration Am Arsch
AAA310 - "Banales Börsen-Business"

Alliteration Am Arsch

Play Episode Listen Later Nov 16, 2024 84:14


Diesmal geht es um die Börse, Kryptocoins und Millionäre, Immobilien, Rosane, Alf, Halflife2, Speedruns, Splatterfilme, Hardliner und den Bruch der Ampel. Du möchtest mehr über unsere Werbepartner erfahren? Hier findest du alle Infos & Rabatte: https://linktr.ee/AlliterationAmArsch Du möchtest Werbung in diesem Podcast schalten? Dann erfahre hier mehr über die Werbemöglichkeiten bei Seven.One Audio: https://www.seven.one/portfolio/sevenone-audio

PlayStation Access
Astro Bot Speedruns, Clearing Game Maps, and Other Gaming Obsessions

PlayStation Access

Play Episode Listen Later Nov 2, 2024 73:37


The PlayStation Access Podcast is back and this time out, the team are chatting about things in games they are obsessed with. From repeating time trials to shave off seconds, to filling the map, finding all collectibles and grinding - we all have parts of games we become consumed by.What obsessions do you have? Do you have to clear the map? Or do you like to goof around in games? Maybe trophy hunting is a big part of your gaming routine? Let us know in the comments!PlayStation Access is the official YouTube channel of PlayStation UK - a vibrant, welcoming community celebrating all things PlayStation. Join us for weekly livestreams, list features and in-depth coverage on all your favourite games. Hosted on Acast. See acast.com/privacy for more information.

Go Gettas
Ep 149: Tesla's Optimus Couldn't Kalm Skip

Go Gettas

Play Episode Listen Later Oct 30, 2024 108:17


Send us a textCloud could take a Cybercab to the City of the Ancients if he didn't have to drive through the ocean

86Bit Podcast
Wassereis und eine 8-Bit Weltmeisterschaft

86Bit Podcast

Play Episode Listen Later Aug 5, 2024 63:52


Ein offizielles Spiel von Nintendo in dem man Teile von NES Klassikern in möglichst kurzer Zeit bewältigen muss? Das klang nicht nur wie der wahrgewordene Traum von Dennsen und jedem der sich für Speedruns interessiert, sondern versprach noch viel mehr. Im Trailer sah man nämlich auch noch große Multiplayer Partien gegen Freunde und die ganze Welt. Ist das also Nintendos großer Einstieg in die Speedrunwelt? Matthias war etwas vorsichtiger und hat sich mit dem gehypten Dennsen zusammengesetzt, um zu schauen was Nintendo da mal wieder zusammengeschustert hat und wo man dann leider doch wieder Abstriche machen muss. Und weil das Wetter stimmt sprechen die beiden noch über die kühlste Erfrischung die man sich im Sommer wünschen kann: Wassereis!

Papo Sem Pauta
Ep. 152: Jogos Dificeis, Competições e Speedruns

Papo Sem Pauta

Play Episode Listen Later Jul 26, 2024 67:01


Brisa sobre jogos de luta, Elden Ring, E-sports e Speedruns

Freunde fürs Extraleben
Episode 190 - Speedruns, Schattenlande & Raubkopien

Freunde fürs Extraleben

Play Episode Listen Later Jul 8, 2024 119:03


Hallo Freunde fürs Extraleben! Letzte Woche hat wieder „Summer Games Done Quick“ stattgefunden, eines von zwei events der Games Done Quick-Reihe im Jahr. Wir haben es zwar letzte Episode vergessen anzukündigen, aber trotzdem einige speedruns geschaut und sind wie immer begeistert. In den aktuellen Spielen kämpft Manuel sich weiter durch die Schattenlande und Daniel durch die Citadel Station. Newstechnisch war es eine ziemlich ruhige Woche. Am relevantesten war noch Capcoms Ministream namens „Capcom next“, in dem Kunitsu-Gami und das Dead Rising Deluxe Remaster im Detail vorgestellt wurden. Des Weiteren reden wir noch über den Stand von Videospielumsetzungen auf die Leinwand und haben Gedanken zu Raubkopien angesichts neuer Klagen von Nintendo gegen Betreiber einer solchen Plattform. Viel Spaß! Dies und das 03:56 Summer Games Done Quick 2024 25:51 Gedanken zur WiiU angesichts des Auslaufens der Reparaturoption bei Nintendo Was wird denn hier gespielt? 34:03 Manuels Bericht aus den Schattenlanden 56:13 Daniel hat System Shock noch nicht beendet 59:19 Daniel hat die Kunitsu-Gami Demo gespielt Nachrichten aus der Spielebranche 1:07:49 „Capcom next“-Stream in der Analyse 1:23:11 Für Exoprimal kommt kein neuer content mehr 1:29:44 Netflix stoppt Produktion der Horizon-Serie 1:35:35 Der Watch Dogs Film ist in Produktion 1:40:15 Nintendo klagt gegen weitere Modder/Raubkopierer & unsere Gedanken zum Spielen von Raubkopien Extrafreunde@social.cologne https://www.facebook.com/Extrafreunde https://www.instagram.com/extrafreunde ffelpodcast@gmail.com https://www.youtube.com/channel/UCGusrYncNi-relSm6YC8k7Q

pongpod #Zelda Tears of the Kingdom #gametalk
Zelda: Ocarina of Time - Teil 2: Dungeons, Entwicklung und Game Design, original Spielerfahrung, 3DS, Speedruns,

pongpod #Zelda Tears of the Kingdom #gametalk

Play Episode Listen Later May 10, 2024 158:25


Teil 2 zu „The Legend of Zelda: Ocarina of Time, OoT" - (2/2). Wir besprechen den Klassiker. Es geht um die Highlights der Dungeons. Informationen zur Entwicklung und dem Game Design. Wir sprechen mit Christian Leuenberg, von To Be On Pod über seine und unsere Spielerfahrung. Sprechen kurz über die 3DS-Version und über Zelda OoT-Speedruns. Dazu schweifen wir wie immer großzügig ab und wünschen Euch viel Spaß. --- Send in a voice message: https://podcasters.spotify.com/pod/show/pongpod/message

Need For Speedrunning
6 More Speedruns You Should Know

Need For Speedrunning

Play Episode Listen Later Apr 20, 2024 50:35


For this week's episode, we're taking a look at more speedruns that we think people should know about! Luigi, Rubie, and Hobz each bring two (or more) games they feel need at least some kind of promotion, and also Fallout for unknown reasons. Feel free to hit us up with your recs in the comments or on discord. Support the show at https://www.patreon.com/possiblybad Check out the runs we watched on speedrun.com! Lego Star Wars We Were Here Forever Wii Fit U Ori And The Blind Forest Tunic Hundred Fires: The Rising of Red Star Refunct --- Send in a voice message: https://podcasters.spotify.com/pod/show/need-for-speedrunning/message

cd SPILL
Another World med Joachim Froholt (#92)

cd SPILL

Play Episode Listen Later Mar 18, 2024 86:07


Another World var et unikt spill som imponerte både PC- og Amiga-spillere i 1991. Med sin unike grafikk og uforutsigbare historiefortelling satt den dype spor i mang en ung gamer. Vi har fått med oss Joachim Froholt til å hjelpe oss å mimre.   Relevante lenker: Hjemmesiden til Eric Chahi Making of på youtube En fanremake av introen på youtube Spilltips: Dave the Diver Spilltips: Paper Beast Spilltips: From Dust Spilltips: Inside Spilltips: Limbo Les mer om episoden hos spillhistore.no Støtt oss gjerne på Patreon. Følg oss gjerne på Bluesky, Twitter og Facebook. Vi har også en side på Podchaser. (00:38) Velkommen til cd SPILL (04:41) Kommentarer fra forrige episode (09:30) Dagens spill: Another World (10:47) Hva går spillet ut på? (16:03) Tech Specs (19:45) Spoiler av hele historien (34:45) Hvordan ble grafikken til? (37:39) Forskjellen på ulike versjoner https://anotherworld.fr/anotherworld_uk/another_world.htm (43:55) Erotisk rumpesprekk (44:52) Anniversary edition (46:55) Eric Chahi Making of video: https://www.youtube.com/watch?v=oEjq_arY6Pw (53:41) Musikken (57:19) Coveret (58:49) Minimalistisk UI (01:39) Vanskelighetsgrad (01:02:34) Speedruns (01:04:13) Fan intro remake https://www.youtube.com/watch?v=1Nlmje-rUQs (01:05:08) Kommentarer fra sosiale medier (01:13:47) Har det holdt seg? (01:18:14) Finnes det noe tilsvarende idag? F.eks Inside og Limbo (01:19:18) Oppfølgere (01:21:47) Tips fra Sigve Dave the Diver (01:23:05) Tips fra Froholt From Dust Paper Beast (01:24:53) Neste episode Chapters, images & show notes powered by vizzy.fm.

Eagle Nation Online
The Memory Space – Season 2 – Episode 5: Speedruns

Eagle Nation Online

Play Episode Listen Later Feb 27, 2024 28:35


In the fifth episode of "The Memory Space" junior Will Ligon, and sophomore Luke Bondies talk about the world of speedrunning and all of the different categories. The games that were talked about:Legend of Zelda: Breath of the WildSuper Mario OdysseyKirby Air RideCooking Mama 2Punch Out! Wii

Divine Spark Community
Just for Fun: 12th Chakra Speed Runs

Divine Spark Community

Play Episode Listen Later Feb 21, 2024 28:54


Meditation Guide: Laura Hansen.  Founder of the Divine Spark Program   Laura's Meditation Guide Style: Slow, easy, thoughtful, speckled with lighthearted humor and thought-provoking concepts and approaches to living your life from the inside out.   Content: Features these tools and techniques: Grounding (Earth Connection) Releasing Centering Intentional Breathing Center of Head Awareness Finding the energy flow of universal consciousness within you, then stepping into it Traveling within your energy architecture -- moving point of awareness through 1-12 chakras Intention setting Bringing your life energy into harmony with your divine/universal self --- Support this podcast: https://podcasters.spotify.com/pod/show/divine-spark/support

The Bobby Blackwolf Show
877 - 01/21/24 Bobby Blackwolf Show - Awesome Games Done Quick 2024 Recap - In-Person Hosting, Venue, Speedruns

The Bobby Blackwolf Show

Play Episode Listen Later Jan 29, 2024 65:08


Awesome Games Done Quick 2024 raised over $2.5 Million for the Prevent Cancer Foundation! I was fortunate enough to be a host in-person for multiple games throughout the week, and I talk about my experience both behind the scenes as well as just attending the week long mini-convention in snowy Pittsburgh. Then we talk to Rob about all of the gaming news I missed, specifically the emergence of a game that wasn't known before I left for AGDQ - Palworld.

86Bit Podcast
Awesome Games Done Quick 2024

86Bit Podcast

Play Episode Listen Later Jan 29, 2024 76:56


Gotta Go Fast! Wenn es darum geht schnell Videospiele zu spielen sind unsere beiden 86Bit'er Dennsen und Mad_Tears ganz vorne mit dabei. Beide haben schon einige Speedruns gesehen oder auch selbst versucht. Wie jedes Jahr im Januar gab es vor kurzem sogar eine Menge neue Runs zu sehen. AGDQ 2024 fand statt und es wurden mit allerlei Highlight Speedruns Geld für den guten Zweck gesammelt. Dabei gab es tierisch gute, vollkommen absurde, glitchig kreative und spannend knappe Methoden, alles mögliche an Spielen möglichst schnell zu beenden. Welche dabei besonders im Gedächtnis geblieben sind und was Matthias 2018 in Washington gemacht hat, erfahrt ihr in dieser Folge!

Too Much CGI
Beating Tetris with Willis, Speedruns, Billy Mitchell, and More (sorta)Tropes

Too Much CGI

Play Episode Listen Later Jan 22, 2024 68:38


In today's show, we run the gamut. We talk about Tetris and video game kids who are weirder than us. We also introduce you to some other cool things and laugh at more tropes from the show Monarch and Echo. Turn on, tune in, but don't drop out. We need the metrics.Too Much CGI is a podcast made for grown adolescents from the 1980s and 1990s. You have found your tribe. Subscribe!Please review us - it would mean a lot! https://ratethispodcast.com/toomuchcgi Do you know someone who would like our show? Please share. We need your help to grow!Contact: Too Much CGI - The Podcast Email us at www.toomuchcgi.com

GameLinked
CoD Update SNAFU, Xbox Developer_Direct, Dog Speedruns Game, + More!

GameLinked

Play Episode Listen Later Jan 19, 2024 8:48


Timestamps: 0:00 Nana is vicious 0:12 Call of Duty Update SNAFU 1:39 Xbox Developer_Direct 3:42 Speedrunning dog 5:07 Epomaker 5:47 QUICK BITS INTRO 5:54 Rock Band 4's final DLC 6:32 Plants vs Zombies 3 "soft launches" 7:00 New Prince of Persia released 7:35 Pokemon with guns "not a scam"' 8:06 For vampire/therapist fans NEWS SOURCES: https://lmg.gg/IpKlS

We're Having Gay Sex
Steph Tolev Speedruns Going Steady | WHGS Ep. 199

We're Having Gay Sex

Play Episode Listen Later Dec 18, 2023 64:45 Very Popular


Steph Tolev (Netflix, Comedy Central) is an amazing writer, actress, and quick-witted stand up comedian, but today she's in the apartment to quickly U-Haul with some sexy mofos! In addition, the fantastic Kylie Vincent fills in as the anti-cancel co-host while Maddie is on tour! We discuss jumping head first into new relationships, whether men or women kiss better, and we get to the bottom of who in the room actually has the biggest body count. Ashley is eyeing the muscle mommies. Kylie desperately tries to eat snatch. You can follow Steph on IG, Tik Tok, and Twitter: @stephtolev, And you see her feature set on Netflix's “Bill Burr Presents: Friends Who Kill”: https://www.netflix.com/title/81222748  You can follow Kylie on IG & Tik Tok: @kylievincentthefirst And you can watch her critically-acclaimed solo show, “Bird,” online: https://thecultch.com/event/bird-by-kylie-vincent/  Support WHGS for bonus content, uncut podcasts, live streams, and more: ▶ https://www.patreon.com/WHGS Ashley is doing a theater tour! Get on her text list to get first dibs on tickets: ▶ https://www.ashleygavin.com/#dates  Check out our merch: ▶ https://shop.merchcentral.com/collections/ashley-gavin  ______________________________________________ – CONNECT WITH US! – Ashley Gavin's Tour Dates: https://www.ashleygavin.com/#dates Newsletter: https://mailchi.mp/6de0153eb9c8/whgs Instagram: https://www.instagram.com/ashgavs/ TikTok: https://www.tiktok.com/@ashgavscomedy Twitter: https://twitter.com/ashgavs ——— Produced & Edited by Alex “swetshop” Vrahas: https://www.instagram.com/swetshopz/?hl=en  ——— Watch this on YouTube: https://youtu.be/2Lpwmlz0IZg  ______________________________________________ – SUPPORT OUR SPONSORS! – Factor: ▶ Get 50% when you use code “gay50” at https://www.factor75.com/gay50  Helix: ▶ Get 20% off and two free pillows at https://helixsleep.com/gaysex  MeUndies: ▶ Get 20% off your first order at https://www.meundies.com/gay Learn more about your ad choices. Visit podcastchoices.com/adchoices

Opening Arguments
OA840: Trump Lawyer Alina Habba Speedruns the Professional Responsibility Exam

Opening Arguments

Play Episode Listen Later Dec 4, 2023 47:32


Liz and Andrew embark on a deep dive into a set of truly wild accusations against Trump's go-to lawyer, Alina Habba, who's accused of manipulating a young server into signing an illegal and one-sided settlement agreement to benefit Donald Trump's Bedminster golf course.    Was this really Alina Habba's audition to be the next Michael Cohen? Find out why this case matters and what's coming next!   Notes Bianco v. Lamington https://s3.documentcloud.org/documents/24179145/bianco-v-lamington-farm-club.pdf   -Support us on Patreon: https://www.patreon.com/law -Follow us on Twitter:  @Openargs -Facebook:  https://www.facebook.com/openargs/ -For show-related questions, check out the Opening Arguments Wiki, which now has its own Twitter feed!  @oawiki -And finally, remember that you can email us at openarguments@gmail.com

The Harvest Season
Boomerang

The Harvest Season

Play Episode Listen Later Nov 22, 2023 73:16


Al and Jonnie talk about Spirittea Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:00: What Have We Been Up To 00:12:14: News 00:36:07: Spirittea 01:09:46: Outro Links Littlelands Publisher Lily Leapers Speedrun Slime Rancher 2 Update One Lonely Outpost Update Moonstone Island Update Spirittea Future Updates Coral Island PS5 Keys Delay Loddlenaut Charity Donations Above Snakes on GoG Little Known Galaxy Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season. My name is Al And we are here today to talk about cottagecore games Welcome Johnny, how you doing? (0:00:44) Jonnie: Whoo! (0:00:46) Jonnie: I am tired. I have been moving countries, and it’s a lot. I would not recommend doing it that frequently. (0:00:57) Jonnie: I mean, depends which country you’re currently in. (0:00:58) Al: or ever really. That’s true, that’s very true. (0:01:10) Al: Cool. We, so I get the transcripts are available in the show notes on the website as usual. (0:01:18) Al: We in this episode, we’re going to talk about Spirit Tea, a new game that has just come out spirit tea spirit tea who knows (0:01:28) Al: we may we may yet find out we have concluded that we’re probably going to call it spirit tea even though both of us in our heads have called it spirit tea (0:01:40) Jonnie: I mean, Spirit Tea just rolls off the tongue better, but Spirit Tea is, I guess, what the game is? (0:01:46) Al: Yeah. (0:01:46) Al: Well, yeah, yeah, we’ll get to that. (0:01:53) Al: We’ll get to that. (0:01:54) Al: So we’re going to talk about spiritity. (0:01:56) Al: Obviously, we’ve got some news. (0:01:58) Al: We’ve got lots of exciting news. (0:02:00) Al: But first of all, Johnny, what have you been up to? (0:02:04) Jonnie: What have I been up to? Well, I haven’t had a ton of time to game because moving countries takes a lot of time and gaming is a thing that’s very easy to to give up when you’ve got priorities like finding a home. But there was the Nindies showcase last week and there was a few games that kind of came out off the back of that. There’s been some really good indie games that have been released recently and so I’ve kind of been trying a few. I tried Backpack Hero. (0:02:10) Al: Shocking. (0:02:11) Al: Hmm. (0:02:34) Jonnie: Which is okay. Don’t love it yet. I feel like the onboarding experience has not been great. And so I bounced off that quickly because I just don’t have brain space to kind of figure stuff out that’s not obvious. It could be really good. I like the system. The system feels very similar to Slay the Spire. (0:03:01) Jonnie: But instead of a deck of cards… (0:03:04) Jonnie: …to a building a backpack of stuff and the location of stuff in the backpack matters. (0:03:08) Jonnie: Which is cool. (0:03:10) Al: yeah to me it just looked like an organizational game and I wasn’t I wasn’t really like oh yeah this this really grabs me but I can you know I guess each to their own (0:03:10) Jonnie: Umm… (0:03:20) Jonnie: Yeah, I would say if anyone out there enjoyed Slay the Spire, then I think this is worth looking at, because the combat is very… (0:03:28) Jonnie: I mean, they basically just copy and pasted Slay the Spire combat, so… (0:03:32) Jonnie: Yeah, people who know that will be into it, but the thing that I have been playing that has grabbed me is Cacun. (0:03:42) Jonnie: So Cacun is like an indie puzzle game, I guess I would describe it as. (0:03:51) Jonnie: For me, the most amazing thing about this game is you just start playing, there is no, like, (0:03:57) Jonnie: thing that appears on the screen that says “Press this button to do this thing”, so there’s no tutorial, (0:04:03) Jonnie: there’s no onboarding experience. The onboarding is that the game is really, really, really well designed, (0:04:08) Jonnie: and it’s just super intuitive what to do at any point in time, even though some of the stuff that you do is pretty brain-breaking. It’s amazing. It’s like, the first… (0:04:21) Jonnie: you know, like, maybe half an hour of it, and it has been an incredible half hour of gameplay. (0:04:27) Al: interesting I haven’t haven’t played I haven’t really seen any footage of it either but I did see that it’s up for a game award um so I guess it can’t be can’t be too bad (0:04:37) Jonnie: It is not too bad. In fact, I would hesitate to say it is very very good. (0:04:41) Jonnie: And I think even if it’s not the sort of thing that you know you’re super interested in, (0:04:49) Jonnie: I think there’s something in the way this game starts and onboards you that more games, (0:04:57) Jonnie: maybe even one that we’re going to talk about later today, really need to take a lesson from. (0:05:04) Al: That’s the thing we keep harping on on this podcast is you’re onboarding, your tutorial really matters and you can do good ones, you can do bad ones. I think it’s very hard to do a really well-designed game so you don’t have to explain anything to people, but I do think that sometimes people over it. (0:05:20) Jonnie: I totally agree, right? Because to me, this is a relatively simple game in terms of how you play it. (0:05:27) Jonnie: You know, in terms of the buttons you need to press on those sorts of things. (0:05:30) Jonnie: So they could get very clean with their onboarding experience. (0:05:36) Jonnie: But this is the sort of thing that should be held out there. (0:05:38) Jonnie: It’s like every game is aspiring to onboard its players in a way that’s as seamless as Cocoon. (0:05:44) Jonnie: And it’s kind of one of those ambitions that most games won’t be able to achieve, (0:05:49) Jonnie: but should still be holding out there of the sun. (0:05:50) Jonnie: This is what best looks like. (0:05:54) Al: I can’t tell you how many games I’ve fallen off of within the first half an hour, because it’s just so hard to get into games sometimes, and you just end up going like, “I just can’t be bothered learning something new. Let me go play Stardew again.” (0:06:08) Jonnie: Yep. I bet that’s the thing, right? That first half hour of your game is the most important. (0:06:13) Jonnie: Because that’s when people decide if they want to keep playing it or not. (0:06:16) Jonnie: And it’s it’s weird. Like you’ve got to make sure it’s the most fun. (0:06:19) Jonnie: And it’s it’s the biggest downfall when you play a game and you’re like, (0:06:21) Jonnie: “I’m sure there’s something fun here, but I just can’t be bothered finding it.” (0:06:25) Al: Yeah, and I guess the thing about not to go down too much a deep rabbit hole, but thinking back to Stardew. Stardew didn’t go like, “Oh, grab this tool and hit this button.” No, it says, (0:06:39) Al: “Grow some turnips,” and you have to figure out what that means. It says, “Meet some villagers,” (0:06:43) Al: and you have to figure out what that means. There’s little bits and pieces, but there’s not that kind of, “Oh, as you say, this button does that, this button does that,” right? You just (0:06:53) Jonnie: You figure it out, yeah. (0:06:55) Jonnie: So other than that, I’ve still been snapping up a storm. (0:06:58) Jonnie: Continuing to hit Infinite every season. (0:07:01) Jonnie: Did another Infinite Conquest, so I now have the Rock Avatar with the Cool Border. (0:07:08) Jonnie: And I still really, really like that game. It’s really good. (0:07:11) Jonnie: Have you been snapping at all, Al? (0:07:13) Al: I picked the game back up again yesterday, after probably like a month and a half. I’m really bad at like, you know, I struggle to kind of just go through periods of time to actually do it every day. Because I guess the thing about Snap is that it’s hard to do just like, “Oh, I’ll just play for half an hour here and then do it again in two weeks,” (0:07:34) Al: right? Because you’ve got to keep up. You don’t, like, it’s not like it’s not fun, but if you want to actually do stuff, you’ve got to keep up to date with things. (0:07:43) Al: Especially if you want to do any of the season passes, right? You’ve got to say, “Right, (0:07:46) Al: I’m going to play this month.” You know, not necessarily every day, not necessarily all the time, but I’m going to be playing at least every couple of days for this month (0:07:56) Jonnie: yeah absolutely that’s what I’ve been up to what have you been up to (0:08:01) Al: So I go back into Fall Guys again. I was always enjoying that game, especially because Craig likes to watch me play it, so that’s good fun. I go back into Coral Island just as Spirit Tea was coming out, Coral Island decided to release their 1.0 and what can I say, I really like Coral Island. I feel like Coral Island has hit that point where, for me, it’s just (0:08:31) Al: me. It is at least as good as Stardew Valley, if not better. Obviously, it’s trying to be that. It’s trying to do all of the things in the same way that Stardew was trying to be Harvest Moon, but it’s trying to do it in different ways as well. I think it’s got to the point where it’s doing enough different things that you feel like you’re not just playing just Stardew with a different skin. It also just happens to look really nice as well. (0:08:58) Jonnie: That sounds kind of amazing. I feel like Coral Island is creeping further and further up my list of games I need to try. (0:09:05) Al: Yeah, definitely. I think if people like farming sims and you want to try - if you like Stardew Valley but you’re like “maybe let’s try something different” it is a really good one to try. (0:09:20) Al: It does things really well. Everything is nice. The characters - it’s the first one a long time that I felt like I actually care about some of the characters and I’m trying to figure out which one I want to romance because there’s so many good ones and that sort of stuff and like there’s a mystery in the game that (0:09:35) Al: actually feels like it makes sense and you want to learn more about it rather than just like, “Oh, there’s a dark secret.” No, that’s, you know, it’s trying to be interesting and it’s succeeding and there’s extra bits and pieces as well on top of your standard farming sim, right? So it’s not just Stardew Valley with a different skin. I’m really enjoying it. And I started playing Sonic Frontiers and I’m probably going to stop playing for of Sonic Frontiers. (0:10:02) Al: I’d like okay (0:10:05) Al: I know you don’t like Sonic games, that’s fine, no one’s gonna try and make you, but my prob- (0:10:06) Jonnie: What? That’s never an opinion I’ve expressed. (0:10:11) Al: Not at all, never, definitely not. The problem is, right, I really, really like 2D Sonic games, (0:10:24) Al: right? I really enjoy them, but I’ve never enjoyed a 3D Sonic game. Well, I guess at an exception of generations which married. (0:10:35) Al: So I just really, I just really struggle with every single one. So it’s like, I mean, there are some things that it does really well. (0:11:05) Al: I like how it looks and I like a lot of the ideas that they’ve done. (0:11:09) Al: But my word, just the momentum is terrible and the controls are not great, just it’s not I’m not enjoying. (0:11:16) Jonnie: Yeah, it’s a shame when games have like sort of that thing that they do really well and then they keep trying to make You know, it’s kind of like they keep trying to make a fetch happen, right? (0:11:27) Jonnie: And it’s just like maybe Sonic’s are just stick to what it knows which is apparently 2d side-scrolling games like those are the ones that people seem to generally like a lot more And I don’t know why they keep trying to make three games happen (0:11:40) Al: Yeah, yeah, it’s a difficult one. I mean I guess some people must like (0:11:48) Jonnie: Uh, no, Sonic fans are just like beaten down and they keep buying it in the hopes that it will be good. (0:11:53) Al: Yeah, yeah. You’re getting at me here. Yeah, I don’t know. I don’t know, man. Should we go get some news? Little Lands finally has a publisher and is apparently coming (0:11:56) Jonnie: And it never is, but equally they never learn the lesson. (0:12:23) Al: mid 2024. I guess you would describe this as like a farming sim with the aesthetics of Zelda, what’s it called? Sleepy game, game where he’s asleep. Zelda, the dream of a fish. (0:12:32) Jonnie: I’ve been trying to think of the name for like the last… yeah um… Link’s Awakening, there we go. (0:12:38) Jonnie: Spoilers for a 30-year-old game. (0:12:39) Al: Link’s Awakening, that’s it. Zelda’s in the dreams of the fish. It’s funny. Look, I’m sorry. If you’ve not played that game, it’s not that big a spoiler. (0:12:54) Jonnie: I mean, the title almost gives away that ending. (0:12:58) Al: Yeah. So that’s how I would describe this game. Is that fair? Cool. (0:13:04) Jonnie: Yep. I mean, it has that aesthetic, like it looks like a fun world to run around and explore, (0:13:13) Jonnie: but I don’t get a strong sense of like, does this game actually look fun to play or not? (0:13:20) Jonnie: I don’t know, I just don’t know that I have seen enough of the gameplay to really get a strong sense of is there anything beyond just looking like Link’s Awakening? (0:13:27) Al: Yeah, that’s fair. Yeah, that’s fair. It does look a lot more kind of explorationy than I had initially thought when they, you know, because I’ve been following this since they first posted screenshots. And back then it was very much like, “Oh, this is like a life sim.” And now it’s very much like, explore a world brimming with secrets. Like it’s more than a life sim. (0:13:54) Jonnie: Yeah, from this trailer that they’ve put out, like 90% of it seems to be focused on exploration, rather than life sim. (0:14:07) Jonnie: I do not get strong life sim vibes from what they’re currently showing. (0:14:10) Al: No. It’ll be interesting to see what it actually ends up like, but I guess games can change quite a bit as you go through them, so we’ll keep an eye on it. (0:14:22) Jonnie: Yeah, I love the aesthetic. I was a big fan of how Link’s Awakening looked and had a really good time playing that, so it’s at least interesting to me. (0:14:32) Al: Yeah, I really, just as a side note, I really like what they did with the remake of Link’s Awakening. I think it was such a good balance of being the same but also being different that a lot of remakes miss, I thought. (0:14:46) Jonnie: Yeah, me too. I think anytime when you see a remake and they put the faithful remake label around it, you’re just like, “I don’t know that that’s going to be good.” (0:14:56) Jonnie: I want to see a remake that takes some lessons from how game development has matured, and I feel like Link’s Awakening is a perfect example of doing exactly that. (0:15:09) Jonnie: Also, if you want to see some wild stuff, watch Link’s Awakening speedruns. (0:15:16) Jonnie: do some crazy things in that game. (0:15:16) Al: Oh no. Speedruns just in general just stress me out with the crazy things that people do. (0:15:23) Al: Like have you seen Fall Guy speedruns? (0:15:27) Al: Oh my words. Oh my word. You need to go and Google the Lily Leapers speedrun. I’ll think a link in the show notes but there’s a Lily Leapers speedrun is absolutely insane. (0:15:28) Jonnie: No, but now I really want to do that, because I bet those are amazing. I think… yeah, the- (0:15:45) Al: like I don’t know how. (0:15:46) Al: They manage to do what they do. (0:15:49) Al: It’s just wild like this thing that normally takes like a minute and a half to do. (0:15:54) Al: They did in like 18 seconds. (0:15:56) Jonnie: incredible. is there a speedrun of the what’s the level that I hated or when it first when the game first came out there’s like that mountain that you’re running up and there’s the the goo that’s rising with you fall mountain yeah oh yeah slime climb slime climb that song yeah I want to see someone do that in a way that’s super broken so bet they can just like bounce off all the obstacles (0:16:06) Al: Oh yeah, Fall Mountain. (0:16:08) Al: Oh, Slame Claim is the one where the goo comes out. (0:16:20) Al: 26 seconds. They’re like, you know, jumping on. I do, there’s a few things. Oh, they’ve got, (0:16:28) Al: it’s a specific slime climb with like, specific obstacles that allow you to like, jump on things. (0:16:36) Al: Oh, that’s wild. And then they hit themselves over with the big yetis. Oh, that’s crazy. (0:16:41) Jonnie: I love the big eaters. (0:16:41) Al: Everything has to go, I know, everything has to go right for this exact speed run. (0:16:43) Jonnie: Those are the best speedruns where there’s that little bit of like, you know, there’s the skill and there’s that little bit of RNG and built into it as well. (0:16:56) Al: I got I’ve got to the point now where I can do slime climb every time. I never die on it now, (0:17:01) Al: but I’m not like, you know, 26 seconds fast. (0:17:05) Al: Speaking of slime, slime rancher 2, the rain or slime update 0.3 is out now. Can I just, I just, (0:17:17) Al: this I know I harp on about version numbers, right? But it’s slime rancher 2 version 0.3. (0:17:24) Al: Why are we doing this? (0:17:26) Al: Why, why, why? Just why, why? (0:17:30) Jonnie: No, I’m with you, like, it’s silly. (0:17:34) Jonnie: We need some standardisation. (0:17:37) Jonnie: One, one, I think this is why this looks right, where it’s like, (0:17:41) Jonnie: just make things clearer, right? If all games did things the same way, (0:17:45) Jonnie: what they’re trying to communicate would actually be clear. (0:17:48) Jonnie: But because everyone’s just made up random numbers, it’s not clear what this means. (0:17:53) Jonnie: So don’t even put the numbers with it, just say we are still in beta and we don’t have like interior patch notes. (0:18:00) Al: Well, this is a thing because everybody seems to name their updates as well. (0:18:03) Al: This is the “Come Rain or Slime” update. (0:18:05) Al: You don’t need to give it a number as well. (0:18:07) Jonnie: Yes, exactly, exactly. (0:18:08) Al: Like, obviously, behind the scenes, (0:18:10) Jonnie: I’m with you on this one now. (0:18:11) Al: it needs to have a number because of all the updates, blah, blah, blah, blah. (0:18:14) Al: I don’t care. That’s fine. (0:18:15) Al: Put it in, but you don’t have to call it that, right? (0:18:18) Al: Like, it literally at the top says “Come Rain or Slime, patch 0.3.0 notes.” (0:18:24) Al: You don’t need to do that. (0:18:25) Al: Just go with it. (0:18:28) Al: Also, right, minor. (0:18:30) Al: Minor major gripe, so they call this a major update, right? (0:18:35) Al: In my world, a three digit version number, a major update is the first version. (0:18:41) Al: The first number, not the second of the second number is minor. (0:18:43) Al: And the third number is patch, right? (0:18:45) Al: Get with it. We have a standard for this already. (0:18:48) Al: Semantic versioning. (0:18:49) Al: Game designers need to get back on semantic versioning. (0:18:51) Al: It is good. It works. Go with it. (0:18:54) Jonnie: I co-slime this rant. (0:18:56) Jonnie: What is the “Come Rain” or slime update actually about? (0:19:00) Jonnie: I feel like Slime Rancher is one of those things that I am. (0:19:02) Al: Oh, I don’t know. There’s weather. There’s weather in it. (0:19:06) Al: I just… (0:19:08) Jonnie: So I’m gathering that neither of us are at least Slime Rancher people, and there’s an update, and there’s stuff in it, and maybe if you like Slime Rancher you probably know, and if you don’t, it’s still not 1.0, so maybe just chill. (0:19:09) Al: So there’s new slimes and there’s a new weather system, (0:19:22) Al: and that’s about it. But also when I say new slimes, what I mean is new slimes that were in in the first game. (0:19:30) Jonnie: Oh great, so we’re back to- okay. I feel like the more I hear the less I’m interested in Slime Ranch and I was already not in a great place to be interested in Slime Ranch. (0:19:34) Al: I just… (0:19:38) Al: I have the first version of Slime Rancher on my Switch, but I haven’t played it yet. (0:19:44) Al: I like the look of the game. It looks nice, and I love all the slimes with their derpy faces on them. (0:19:52) Al: But it’s a lot to make. (0:19:57) Jonnie: Yep, yep, there’s just a lot of good that’s out there, right, and this is this is just one that for whatever reason for us is clearly not hitting. (0:20:06) Al: we go next? One lonely outpost. They have a new update. It’s not a massive update, so I don’t normally talk about small updates like this, but they have included one feature that every game needs to have. You need to have this. They have toggled running, so you don’t have to hold down the run button. You press the run button and now you’re running, and then you press it to stop running. Every game needs to have this. Please and thank you. (0:20:28) Jonnie: I thought you were talking about the fact that Roast Carrot no longer has a special effect. (0:20:32) Jonnie: But no, you’re right. The… (0:20:36) Al: What does that mean? (0:20:38) Jonnie: You just got like… (0:20:38) Al: What is the special effect that it no longer has? (0:20:42) Al: Ugh. (0:20:44) Jonnie: You’re totally right. The run being an option, or like a toggleable thing… toggleable? (0:20:54) Jonnie: Rather than holding down a button is nice. (0:20:56) Al: a toggle because I mean we’ll get on to we’ll get on to yeah the the the art style does seem still really weird compared to the initial ones they did but anyway that’s beside the point I was especially we’ll get back we’ll get on to spirit tea later but I was especially annoyed and having to hold down one button and spirit tea because it’s like such a slow movement anyway and it’s I’m so fed up. (0:21:00) Jonnie: But this game still weirds me out. I don’t know. (0:21:26) Al: Why do we have running and walking? Just give me the fastest speed that you’re willing to give me, just give me that. I don’t need anything else. I don’t need to go slow. Nobody cares. Make me go fast. (0:21:36) Jonnie: I totally agree. It feels like one of those things that’s built-in as an option, but the option doesn’t mean anything because, like, is there a benefit to walking? (0:21:46) Jonnie: No. Okay, so I will just run all of the time, which means I just have to hold down this button all of the time, which is stupid. (0:21:51) Jonnie: So like, the one thing one lonely-out-personnel needs to do is remove walking. Because why would you walk? (0:21:56) Al: Yeah, yeah. There’s a lot of other updates in this as well. We’re not going to go through them. We’ll have the link in the show notes if you want to see all those updates. Moonstone Island is coming to Switch in Spring 2024. This was one of the things that was announced in the Nindies update. (0:22:18) Jonnie: Yeah, cool. (0:22:20) Jonnie: I feel like I’ve forgotten which one Moonstone Island is in this slew of absurd games that are coming out. (0:22:27) Al: Yeah, so this one is the Creature Collection one on our series of floating sky islands. (0:22:36) Jonnie: that’s right and this is the one where that has like quite strong RPG elements from the looks of it and it just feels like every time I see this one they’ve got another thing that’s kind of like in at the moment because it’s got the card based combat now and it kind of feels like word salad of like all of the pop (0:22:52) Al: It’s like they got a tom bowler full of different things that you can describe your game as and they pulled out 10 of them. (0:23:04) Jonnie: yep yep I mean cool that it’s coming to switch I don’t know this one’s particularly high on my you know anticipation bliss (0:23:13) Al: I really like the look of it, and I think I do want to play it at some point, but yeah, (0:23:17) Al: I don’t know when. Because the problem is, right, with every game you’ve got to play, (0:23:21) Al: you’ve got to demote a different game. Like, you can’t play every game. So, it’s like, (0:23:26) Al: which game is this going to take the place of? I don’t know. Just now, I’m just going to play (0:23:32) Jonnie: That sounds amazing. I’m not mad about that. (0:23:36) Jonnie: They also have a patch for Moonstar Island. (0:23:40) Jonnie: I don’t know if there’s anything exciting in the patch notes, but they have… (0:23:42) Al: Oh yeah. There’s one thing exciting, and that’s… no. No, that wasn’t what I was going to say. (0:23:47) Jonnie: Is that they have difficulty for fishing? (0:23:51) Jonnie: I just like the idea that fishing is often… (0:23:59) Jonnie: you know, as fishing month that we did sort of show. (0:24:02) Jonnie: It’s quite divisive in terms of what people like or don’t like, or you know, the stardew valley fishing, right? (0:24:07) Jonnie: Some people really like the challenge, some people really hate it. (0:24:10) Jonnie: And so I think having the ability to scale your difficulty for that one in particular because it’s often one of the few more dexterity or skill-based things in cottagecore games I think is a really good accessibility. (0:24:24) Al: Yeah, yeah, I don’t I don’t disagree. (0:24:26) Al: That’s a good a good point. (0:24:28) Al: Now, the thing that I was really excited about is they’ve added a new gardening tool, the Boomerang. (0:24:35) Al: Who expected the Boomerang to be a gardening tool? (0:24:37) Jonnie: So wait, how do you farm using a boomerang, Al? (0:24:41) Jonnie: I really want to hate that, but I actually think that’s kind of amazing. (0:24:42) Al: So it’s for it’s for cutting down crops. (0:24:49) Jonnie: As a way of doing the, you know, “Hey, your scythe or whatever can extend in a distance.” (0:24:55) Jonnie: Actually just throw a boomerang and it will just cut them all down. (0:24:59) Jonnie: That’s a cool idea. (0:24:59) Al: Yeah. It’s great, isn’t it? I feel like maybe I feel like I need to make a joke about you being in Australia now and now liking a boomerang thing. That’s about as far as I’ve gotten with that. (0:25:09) Jonnie: Yes, I feel like you do. Go. (0:25:12) Jonnie: Listeners, make up your own joke and then present our set-up. (0:25:20) Al: My problem is that I quite often have like good ideas for jokes, but I’ve never good on the execution of them, so I just like bring up the idea I have, and then sometimes people chuckle at it and I go “Comedy!” (0:25:36) Jonnie: I mean, look, if you get a laugh, right, that’s all you need. (0:25:43) Al: It’s deconstruction of jokes, right? (0:25:45) Al: That’s what it is. (0:25:46) Jonnie: Yep, I’m just serving you the idea of a joke, not the actual joke itself. (0:25:53) Al: Still better than a lot of comedians. (0:25:57) Jonnie: I’m now just imagining a comedy club where it’s just people talking about their ideas for jokes, and like, no actual jokes. (0:26:02) Al: It’s like a, well, I’m thinking of more like an AA meeting for people who like just can’t stop thinking about ideas for jokes, but they can’t actually make them into jokes. (0:26:03) Jonnie: Like, I feel like it’s maybe just an improv workshop. (0:26:23) Al: This morning I had three ideas for jokes, but I couldn’t fully farm them. (0:26:24) Jonnie: Who’s yours? (0:26:32) Al: Oh, I mean, isn’t that basically just sketch shows, right? (0:26:34) Jonnie: No, I think sketch shows are ideas for jokes that are then badly executed. (0:26:35) Al: Sketch shows are just ideas for jokes. (0:26:44) Al: This is a boomerang. So, Spirit Tea have detailed their upcoming stuff. It’s not really a roadmap. (0:26:50) Jonnie: Alright-ish. (0:27:03) Al: It’s not as fully functioning and concrete as that, but there’s a list of things that want to change, including some bugs and stuff. (0:27:14) Al: So I’ve got a list of that in the show notes. (0:27:17) Al: There’s nothing particularly I think we need to bring up, (0:27:22) Jonnie: No, it’s all relatively… It’s very bug focused, I would say. (0:27:22) Al: but good that they’re looking into it. (0:27:25) Al: Yes, yeah, yeah. (0:27:30) Al: What’s next? Sorry, half asleep. (0:27:32) Jonnie: What or not? (0:27:32) Al: Coral Island. (0:27:34) Jonnie: What? (0:27:34) Al: No, Coral Island. (0:27:36) Jonnie: Oh yeah, we have a Carlisle other one. Sorry, I skipped that. I skipped that. (0:27:38) Al: I missed one. Come on. (0:27:41) Al: Carl Island. There are PS5 keys. (0:27:44) Al: Apparently, there was an issue getting the PS5 keys for backers on Kickstarter, so too bad. I guess you’ll get it, son. I guess we’re in the quick fire around here, so we’ve got Laudenot as well. They’ve said they’re going to donate to charity for each sale. So that’s good. Yes. And above (0:28:04) Jonnie: That’s great, and I love saying “lot or not”. “Lot or not”. It’s a very fun mouthfeel. (0:28:14) Al: snakes are now available on GOG. So if you wanted that. Now you might say, “Oh, just another sale.” Well, the good thing about GOG compared to other games shops is that they are DRM free. So you can now get the game without (0:28:35) Jonnie: And it’s always weird to see a Steam store page about advertising that you’re available for sale on another platform. (0:28:40) Al: That’s a good point, I hadn’t even noticed that. (0:28:47) Al: And finally there’s a new game that’s been announced called Little Known Galaxy. I’ll just read out the little blurb for this one. Join Space Alliance as a new captain in training and work with your crew to solve the mysteries of an ancient relic found on the grey planet. (0:29:05) Al: Little Known Galaxy is a cosy single player RPG space adventure full of friendly characters exploration, crafting, and farming. (0:29:14) Jonnie: So, this one confused me because it had similar vibes to another game that we’ve talked about on the show that I can’t remember the name of, where I think you’re like a delivery person in space. (0:29:26) Al: Oh yes, Starstruck Vagabond. (0:29:26) Jonnie: That’s the one. Yes, I couldn’t think of the name of it. (0:29:34) Jonnie: So it just feels like space is now the new thing for Cozy Games. (0:29:40) Jonnie: also it is the final frontier (0:29:40) Al: is the final frontier. There’s some stuff that takes away the fumes and deals with it. (0:29:44) Jonnie: also this person is building a fireplace in their spaceship and I don’t know how I feel about that (0:29:55) Al: Magic. Wow. Science. I think the thing about space games is that I suspect they’re really hard to do well, but there’s also a lot of potential in them if you… (0:29:56) Jonnie: okay uh… I mean it looks cool (0:30:11) Jonnie: Yeah, I mean like one of the things I am liking from what I’m seeing in the trailer for Little Known Galaxy is like rather than having seasons you just have different planets is the impression that the game is giving off, right? (0:30:25) Jonnie: Because presumably you won’t have seasons on your spaceship because you can entirely regulate the temperature and everything in there but then if you go to, you know, an ice planet or whatever you could get more varied sort of places. (0:30:41) Jonnie: where you’re doing stuff which seems kind of… (0:30:44) Al: Yeah. I feel like I suspect… I wonder whether… I mean, I’m just watching this trailer for the first time, but I wonder whether you make your ship bigger or whether it’s always the same size and you just kind of get new things to fill it with. Because there are different bits that look smaller and bigger, but maybe they’re just different parts. (0:31:06) Jonnie: Yeah, it’s kind of hard to tell. It seemed like there was sort of one main zone that they showed in the trailer where all of your automation and buildings and stuff are going, so I could see that being a space that you expand over time. (0:31:21) Jonnie: You know, it’s one of the cool things about spaceships is you can presumably just add more to it, add more space, so… (0:31:30) Al: I like the look of this. I think I like the art. (0:31:32) Jonnie: I also really like to look at this. (0:31:36) Jonnie: When I saw that it was a new game, I was a little bit like, “Really? Do we need another thing that’s doing this thing?” (0:31:43) Jonnie: And then watching the trailer, I was like, “Actually, I think I’m kind of into this. The art style’s really… it’s good without being too much the same as a Stardew Valley. (0:31:54) Jonnie: It’s definitely inspired by, but it does have its own distinct visual style. (0:31:59) Jonnie: And I think the trailer does a really good job of showing off the sorts of different places that you’ll be going in the course of this game. (0:32:06) Jonnie: And it’s very vibrant, right? It looks quite good. (0:32:10) Jonnie: And the shot that they show of the main zone looks kind of like a lot of automation-y sort of stuff, which is appealing. (0:32:18) Al: think what I really like about the art style is it feels like it’s in this sort of same style as Asnes or a Game Boy or Game Boy Advance game and that sort of thing but it doesn’t feel dated like it feels like the graphics are like if we were doing that now right like they feel a lot you know they’re higher fidelity sprites and stuff like that so it feels like I mean I still like Stardew and I I still like what it does, but… (0:32:48) Al: The sprites sometimes feel a little bit dated in them, which I know is kind of the point, (0:32:55) Al: but I like how this is doing the same feeling of that, but with modern sprites, if that makes sense. (0:33:02) Jonnie: It totally does. I think that’s a really good description of what it is. It feels like, you know, this is inspired by that statue art style, but it’s kept up with modern times where Star Trek is a little bit more of a callback to the past and it’s been replicated so many times now, it like feels tired, right? (0:33:20) Jonnie: If you see that exact style replicated in another game, you kind of just, ugh, like, it’s fine, but it’s not like a great art style that absolutely needs to be copied 100%. (0:33:31) Jonnie: like this feels like it’s (0:33:32) Jonnie: doing a modern take on that which you know also makes sense because it’s a space game so you know a more up-to-date art style definitely makes sense. (0:33:46) Al: I think it’s going to be interesting to see what they do because I suspect travel will take time and that’s why there’s lots of things to do on the ship and that’s where, you know, (0:33:55) Al: between travelling, between planets to do your RPG part of it is where you do your farming and your crafting and kind of keeping up with things and that gives you stuff to do while still having that sort of vaguely realistic travel aspect of things. (0:34:12) Jonnie: Yeah, I suspect you’re right and one of the things that I’ve seen in the in a trailer that kind of is appealing is In the center of what looks like some of the crops is a fan rather than a sprinkler and The reason that makes me excited is they just haven’t said like okay So just grow crops on your ship and it’s just traditional farming mechanics in space like no idea what the fan is doing or what purpose it serves but it just at least to me is saying hey we are we have (0:34:42) Jonnie: about what it is that we are doing in our own location and it’s not just a direct copy and paste of the mechanics you’ve seen in every other game but space I have no idea but that’s just yeah (0:34:52) Al: What are those doing? That’s interesting. Yeah, there’s lots of other bits and pieces like there’s clearly a bit that is where you’re generating water. There’s some different looking trees. You’ve got a little robot that’s been going around. There’s some interesting looking chests. There’s greenhouses within this area as well, which presumably means that you can set greenhouses to like specific temperates stuff like that (0:35:22) Jonnie: Yeah, the whole thing just looks really well thought out, so I’m excited to learn more about this. (0:35:28) Al: Yeah, yeah, it definitely doesn’t feel like farming is kind of bolted on. It feels like they’ve thought a lot about that, so I’m looking forward to seeing how that goes. (0:35:35) Al: All right. (0:35:35) Jonnie: And they don’t have anything in terms of release date do they? Sorry, just… (0:35:37) Al: Uh, that’s a good question. They’ve said coming soon. (0:35:39) Jonnie: I haven’t s- (0:35:44) Jonnie: So, coming soon, so stay tuned to future episodes for more updates, ‘cause I will have them when they come. (0:35:52) Al: Yep. And they’ve said they’re coming on Windows and Mac. So Cody will be happy. Just check their website to see if there’s anything. They don’t have a website. Right. Moving on then. That’s the news. (0:36:04) Jonnie: Woo-hoo! (0:36:05) Al: So we’re going to talk about Spirit Tea. So I guess quick intro. So this is a game. (0:36:17) Al: They describe it as stardew crossed with spirited away. And. (0:36:22) Al: The the overall idea is you are you’ve moved into a town as you do. You’re always moving somewhere and you have you drink some special tea called the spirit tea. And this allows you to see spirits that are caught in your world and the spirits basically tell you that you have to run the bathhouse, the old bathhouse, which is a spirit bathhouse, which for some reason you can see the the spirits in the bathhouse but we’ll get to that. (0:36:52) Al: So that’s the game, you’re running this bathhouse, the spirits come in and you make sure that they’re happy in the bathhouse. (0:37:00) Al: And that’s how you make the money. (0:37:02) Al: And there’s lots of other things around expanding things and blah blah blah blah blah. (0:37:07) Al: But that’s kind of like the main, it’s not farming game, it is our bathhouse running. (0:37:15) Jonnie: I was wondering, because this was announced a long time ago I feel, right? (0:37:20) Jonnie: Was this one of the first games that was sort of like talked about from a news perspective on the harvest season? Because it’s one of the first ones I sort of was- when I went to play it I was like “Man, I remember this being announced years ago!” So I was just curious if this was- if you remember if this was one of the first games that was sort of talked about from a news perspective. (0:37:42) Al: I do not remember, but I am currently searching because I have everything so I can search. (0:37:48) Al: The first time we talked about it was in June 2022. (0:37:54) Jonnie: What? My timeline is totally messed up, then. (0:37:56) Al: Covid broke us all. (0:37:58) Jonnie: Right. (0:38:00) Al: Sorry. (0:38:02) Al: Sorry. (0:38:02) Jonnie: Anyway, now that I’ve taken this totally off track… (0:38:06) Jonnie: Before we talk too much about the detail of the game, where are you at? (0:38:14) Jonnie: Are you thumbs up, thumbs in the middle, thumbs to be determined? (0:38:19) Al: So, I think this is a really - so there are some issues with this game, obviously, every game has some bugs and some issues, blah, blah, blah - but I think overall, I think this is a really nice game if it catches you. (0:38:35) Al: Now, I don’t think it’s the sort of thing that’s going to grab me, like Stardew Valley did, like Coral Island did, like Summer in Mara did, like some other games have. (0:38:49) Al: But I don’t think that’s a - I mean, ignoring, like we’ll talk about the onboarding because obviously we have some stuff to talk about that. (0:38:58) Al: But I think other than that, I don’t think there’s like a fundamental “this is why I’m not jiving with this game as much as I normally would.” (0:39:07) Al: I don’t know whether it’s, you know, maybe I’m being unfair to it because I’m playing Coral Island just now as well and that’s kind of where I’m, you know, my brain is wanting me to go so maybe that’s part of it. (0:39:19) Al: And I’m just going, “Oh, I just want to be playing ‘Coddle Island’ just now.” (0:39:21) Al: But, yeah, there’s something about the gameplay loop of the bathhouse that I’m not finding hugely satisfying. (0:39:30) Al: But I wouldn’t be surprised if that was our personal preference thing rather than a game design issue. (0:39:38) Jonnie: Yeah it does because I think I feel fairly similarly to you, but not in a- sometimes you play a game and you’re really just ready to go like thumbs down. I don’t think there’s much, (0:39:49) Jonnie: you know, good about this game and I wouldn’t recommend it, but that’s not where I’m at with Spirity. I just don’t feel like it’s a game for me, but I can totally see there being people that are like “no this is absolutely the game for me” and I really enjoy it, so I think I’m right there (0:40:06) Al: Yeah, I think because it has that repetitive nature, which is enjoyable for these games, (0:40:16) Al: but it also has it where you’ve got your upgrades for your bathhouse, so you’re slowly expanding things, so it still manages to have that lit that a lot of farming games have that’s quite satisfying. (0:40:27) Al: It also has a slight exploration thing in that you are constantly having to find new spirits, (0:40:34) Al: and there’s it’s (0:40:36) Al: kind of puzzle-y but not really difficult puzzles right but you get like a little bit like oh here’s a thing here’s a hint towards how you do and then you go to a place that the hint tells you to basically and then you find a spirit and and that that kind of is another different aspect to it that I think could lead to slightly longer term i’m enjoying this because i’m you know slowly building up the list of spirits that i’ve found that also then adds more complexity to the bath path hosted in and of itself. (0:41:05) Jonnie: Yeah, and one of the things I wonder is the nature of the game and being, you know, running a bathhouse and running the bathhouse requires effort and consistent effort, I guess at least in the early game. (0:41:21) Jonnie: I wonder if part of the reason it’s not grabbing me is because it didn’t feel like there’s a lot of choice, you know. (0:41:28) Jonnie: Where you talked about Stardew fairly earlier, where they, you know, you don’t have to do anything but ostensibly you’re picked up the game. (0:41:35) Jonnie: Because you want to run a farm. And the thing is to grow some parsnips, right? And that doesn’t take your full day to do, you just plant them and water them and then you can work out what else you want to do with the day. (0:41:49) Jonnie: But it felt like I was very locked into, right, spend my full day at the bathhouse, running the bathhouse. (0:41:56) Al: Yeah, that’s that’s very fair. Yeah, because that’s that’s one of the things that as you say, certainly many of us on this podcast have really loved about games like Stardew. And I think Coral Island is the same where there’s so much variation in different things you can do. And there’s very little you need to do. And I really like that. But yeah, what is this is like, you have to run the bathrooms, like that’s the game. It’s a it’s a one. It’s a one, you know, I wrote down on the I always on the show notes, I always write down the list of mechanics that we’re going to talk about. And there’s there’s three things there. One of which is the bathhouse. One of which is spirit view, which we’ll talk about later, because that’s that’s that’s where you’re finding the other spirits, right? So it’s like a different thing to the bathhouse. And then I put lol fishing, because for some reason, this game has fishing and I’ve not even tried it because I’m not I’m not doing that. I don’t I don’t want to play fishing, please. And thank you. And I think that’s basically it, right? (0:42:56) Al: - There isn’t another mechanic. And that’s not necessarily a bad thing, like simple games can work really well. And I know a lot of people’s problems with Stardew Valley is I don’t know what to do this too much. And this doesn’t have that issue. It is here is the thing, go and do this thing. But certainly that’s we are not those people, we love Stardew and other games like it because of the choice (0:43:22) Jonnie: Yeah, because I think my sort of takeaway with the bathhouse is like, “Oh, this is cool,” and maybe we should talk a little more in detail about sort of what the bathhouse is, but my feeling was probably more that, like, in a game with more optionality, I would have gone away and found some other way to make money so I could skip through a few of the things that I didn’t love about how I thought the bathhouse was set up, right? So I could buy some of those early upgrades through another means, but that doesn’t really (0:43:50) Al: Yeah, yeah, yeah, I think that’s totally fair. (0:43:54) Al: Yeah, let’s talk about the bathhouse mechanics then. (0:43:56) Al: So the idea is you have these spirits, (0:44:01) Al: and they come in various different forms, (0:44:05) Al: and you start off with two of them, (0:44:07) Al: and then you add them on, and blah, blah, blah. (0:44:09) Al: The idea is you have, (0:44:11) Al: so there’s a few different things you need to do in the bathhouse. (0:44:13) Al: First of all is you need to have towels. (0:44:15) Al: So you need to get clean towels, clean and dry towels, (0:44:18) Al: and then you put them at the front. (0:44:20) Al: The spirit will then grab a towel, (0:44:21) Al: and you can then take that spirit to a place in the bathhouse. (0:44:25) Al: And you have, you start out with one bath, (0:44:27) Al: and you can slowly add more baths. (0:44:29) Al: And your job is to decide on places for the spirits to go where they have preferences on who they’re sitting next to, (0:44:39) Al: and you have to make sure that you can lay it out in an efficient way to have the most number of spirits in there as possible, therefore making the most money. (0:44:50) Al: On top of that, you have to then obviously keep washing and drying the towels, (0:44:54) Al: and you have to keep the fire in the basement lit for both heating the water and drying the towels. (0:45:02) Al: Is that a fair description of the mechanics of this? (0:45:04) Jonnie: Yeah, I think so. There’s not too much to be like, so when you’re chopping the log to fuel the fire or washing the towels, it’s usually just like a, you know, hold A to complete the activity sort of minigames, there’s nothing particularly, you know, there’s no additional aspect to those, you’re kind of just completing the task. (0:45:29) Al: Yes, the challenge in the Bathhouse is not any of the minigames it’s in. It’s an organisational game. (0:45:38) Al: You have to figure out the way to be most efficient to make the most money and to not make your spirits upset. (0:45:46) Jonnie: Yes, and one of the things they do tell you very early on is that it will require trial and error to work out what your spirits do and don’t like, and they kind of guide you that the two spirits you start with don’t like to sit next to each other, which I think is kind of handy because you kind of know to start separating them. (0:46:08) Jonnie: And then one of the things I think I found is that, because I was just lining up, you red spirits on the left and blue spirits on the right, or… I think they’re red. (0:46:16) Jonnie: red and blue. And then I think I got too many red spirits all in a line and the ones in the middle started to get less happy. (0:46:23) Jonnie: So there was clearly some like, you know, it’s not just who do you like sitting next to games, but there’s some bigger context clues going on. (0:46:30) Jonnie: Bye. (0:46:32) Al: Yeah. Yeah. So I think that’s probably the main thrust of why I’m not a huge fan is like in my repetitive mechanical nature of a cottagecore game, I’m personally not looking for puzzles. (0:46:59) Al: Right? (0:47:00) Al: Like, I don’t… (0:47:02) Al: This is why I like farming so much. It’s like, this is what you do and if you do the same thing every time it will work the same way and you don’t have to like, you know, (0:47:11) Al: your seed tells you when it likes to be and you know that it needs water. Right? These things are very clear. I like to know how this works. I like to have the clear rules and I’m not a huge fan of kind of trying to figure these things out. That’s definitely a me thing. I can imagine, like, lots of people love puzzle games so I suspect if you love (0:47:32) Al: puzzle games and you love puzzle games, that might be where this game is leading to. That might be the kind of person that’s looking to this game. (0:47:40) Jonnie: Yeah, that makes a lot of sense and I think I’m probably more similar to you, because one of the things I was kind of looking for was like which of these spirits should I prioritize, right? (0:47:52) Jonnie: Like red spirits may be easier to keep happy but provide this money and blue spirits are, you know, more valuable but maybe they’re harder to keep happy or, you know, what’s the balance so I can make a choice, right? (0:48:06) Jonnie: I want the puzzle when I play a life-some game. I want the puzzle to be in (0:48:10) Jonnie: making the choice. Do I want to buy the crop that grows in four days and is less profitable, (0:48:15) Jonnie: or do I want the one that grows in 20 days but has a much wider profit margin, (0:48:20) Jonnie: or do I want the thing that recurs over the course of the month? Those sorts of decisions are easier because the outcome is deterministic and the pace that these games move at, (0:48:31) Jonnie: you kind of need that, right? Because if you got to the end of summer and you found that you’ve made all of the wrong choices based on what you want to do and now you have to wait, you know, (0:48:40) Jonnie: time before you get back to summer to be able to do those things again, that would be very frustrating. And that’s where I think some of my lack of enjoyment came from when I was playing, (0:48:50) Jonnie: is just the outcomes of what I was doing wasn’t particular. (0:48:56) Al: Um, Johnny, are you racially profiling the spirits? (0:49:00) Al: I mean, it is an interesting thing, right? Because one of the things that they tell you, (0:49:00) Jonnie: Ah, yes. (0:49:06) Jonnie: And this will be my last episode on THS. (0:49:08) Jonnie: I look forward to being cancelled. (0:49:15) Al: your lovely floating cat on a donut, I think, whatever, one of the things he tells you is that (0:49:25) Al: You don’t have to ex– (0:49:26) Al: Except any of the spirits, right? If a spirit comes in and grabs a towel, you can take the towel and put it back at the door and the spirit will go away. Which, I mean, is obviously an important part of the puzzle aspect of things, otherwise you’re like, you could get in a situation where you can’t solve anything, and sometimes the solution is telling this one to go away. (0:49:46) Al: But just when you make them, like, essentially dead people, it becomes a little bit awkward in terms of like, I’m just gonna tell you to- (0:49:56) Al: go away now please, don’t come. I don’t want you. Because it’s like, especially one of the things that he says about turning them away is like, he says something along the lines of, if you think they’ll like, you know, cause problems or there’s some- like, I can’t remember the exact word, but like basically have a negative effect on your bath house. (0:50:14) Al: So it’s like you’re being a bouncer in the bath house, right? Which just seems a little bit- I don’t know. (0:50:21) Jonnie: Yeah, it feels very uncomfortable, and this one seems like, “I would never want to do that.” (0:50:27) Jonnie: The whole point of the game of running a bathhouse is meant to be like, (0:50:30) Jonnie: “I want the spirits to come and use my bathhouse,” and I get the puzzle aspect of being like, (0:50:35) Jonnie: “Oh, you might want to turn this one away, because you’ve got nowhere for them to go,” (0:50:38) Jonnie: but that’s just not a feel-good moment, right? (0:50:41) Jonnie: It’s… (0:50:42) Al: social anxiety the game but I mean this is the thing we just we keep that all the points that we’re bringing up are very much like yeah this is not for me but I can absolutely see why people would like that right like what makes any particular aspect of life more or less real you know something that is legitimate for a game and just you know just because we are not a huge fan of that doesn’t mean that someone else will- (0:50:43) Jonnie: Right? (0:51:12) Jonnie: Yeah, and just on the bathhouse and sort of I think what I Wasn’t grabbed by immediately is the was when you take over the bathhouse It’s obviously very run down you’ve only got one pool as I’ll mentioned and it’s kind of dirty or Sort of cluttered everywhere and it’s yeah seems clearly designed to that’s what you’re supposed to level up and make the bathhouse look nice and there was something that sort of was (0:51:42) Jonnie: Kind of like of my brain that was kind of like but this is where I want to just kind of come in Having earned a bit of money doing something else and just get a few upgrades. So at least it looks Visually appealing because the starting bathhouse does not grab me Which I had a real problem with (0:51:54) Al: Yeah. (0:51:56) Al: There’s like tree roots everywhere. (0:52:00) Al: There’s dirt and dust and I just want to clean it up. (0:52:04) Al: Let me do that. Yeah. (0:52:06) Jonnie: Yeah, even if it was like, you know, it started a little bit worse than what they presented and one of the things you do at the start is just like, tidy it a little bit. (0:52:14) Jonnie: I think that would have helped me cross a hurdle, but it just looked so messy and I was like, no no, my character would just tidy this place up for like, a week before we even let anybody out. (0:52:23) Al: Yeah, because you don’t - this is the th

Viper Rambles
GTA 6 TRAILER OFFICIALLY ANNOUNCED BY ROCKSTAR!? FINALLY!! - The Rambles Podcast 410.5

Viper Rambles

Play Episode Listen Later Nov 9, 2023 8:13


https://twitter.com/DarkViperAU/status/1722386765988905061 - Click for the giveaway! 00:00 - GTA 6 IS FINALLY ANNOUNCED 00:15 - Day before the announcement! 00:41 - Take two stock went UP 01:48 - I will do a GTA 6 giveaway when it releases! 02:10 - Rockstar games when they release GTA 6 02:37 - Rockstar's announcement! It's official! 03:53 - I'm doing a $10k giveaway! 04:17 - Reacting to the GTA 6 trailer. 05:25 - Will I be the mod for GTA 6 Speedruns? 06:32 - Will the game release on PC day 1? 07:00 - GTA 6 Official Pacifist? 07:09 - GTA 7?!? 07:16  - As a Voice Actor for GTA 6, what do you know about the game? ✔Twitch Channel ~ https://www.twitch.tv/DarkViperAU ✔Main Channel ~ https://www.youtube.com/@DarkViperAU ✔Rambles Podcast ~ https://www.youtube.com/@ViperRambles ✔Livestreams Channel ~ https://www.youtube.com/@DarkViperAULivestreams ✔Clips Channel ~ https://www.youtube.com/@DarkViperAUClips ✔Merch ~ https://darkviperau-merch.myspreadshop.com/ ✔My Discord ~ https://discord.gg/darkviperau ✔DarkviperAU Subreddit ~ https://www.reddit.com/r/DarkViperAU ✔YouTube Membership ~ https://www.youtube.com/darkviperau/join ✔Patreon ~ https://www.patreon.com/DarkViperAU ✔Twitter ~ https://www.twitter.com/DarkViperAU ✔Instagram ~ https://www.instagram.com/DarkViperAU/ ✔TikTok ~ https://www.tiktok.com/@darkviperau ✔GTA 5 Speedrun Discord ~ https://discord.com/invite/zQt8wZg ✔Business Email ~ darkviperau@mgmtexe.com

Viper Rambles
”We need to EMBRACE the EMULATORS for SPEEDRUNNING!”- Reviewing Speedrunning HOT TAKES - The Rambles Podcast 404.6

Viper Rambles

Play Episode Listen Later Oct 24, 2023 24:04


For 5 Seconds I Was On World Record Pace - Super Mario 64 - Full Playthrough - YAA-HOO - https://youtu.be/cLwGsLlGW9A FINALLY new RECORD after 3 YEARS! - How The Speedrun Ended 2.0 #34 - https://www.youtube.com/watch?v=GeCnJLT_WAw https://www.youtube.com/EazySpeezy GTA 5 Facts and Glitches You Don't Know #59 (From Speedrunners) - https://youtu.be/7QXI_vOj5XM GTA 5 and Online's Movement Is BROKEN! - Let Me Ruin It For You (Facts and Glitches) - https://youtu.be/P2GbuXSlhiU 00:00 - We need to embrace Emulators for speedrunning. 03:20 - Popularity of "Speedrun Explained" Videos. 05:28 - ILs is better than RTA. 07:53 - TURBO Should be allowed as a universal standard. 13:31 - Speedruns should be more fun than game breaking. 15:58 - Any% doesn't make any sense. 19:18 - You are better off talking about Speedruns, than doing Speedruns. ✔Twitch Channel ~ https://www.twitch.tv/DarkViperAU ✔Main Channel ~ https://www.youtube.com/@DarkViperAU ✔Rambles Podcast ~ https://www.youtube.com/@ViperRambles ✔Livestreams Channel ~ https://www.youtube.com/@DarkViperAULivestreams ✔Clips Channel ~ https://www.youtube.com/@DarkViperAUClips ✔Merch ~ https://darkviperau-merch.myspreadshop.com/ ✔My Discord ~ https://discord.gg/darkviperau ✔DarkviperAU Subreddit ~ https://www.reddit.com/r/DarkViperAU ✔YouTube Membership ~ https://www.youtube.com/darkviperau/join ✔Patreon ~ https://www.patreon.com/DarkViperAU ✔Twitter ~ https://www.twitter.com/DarkViperAU ✔Instagram ~ https://www.instagram.com/DarkViperAU/ ✔TikTok ~ https://www.tiktok.com/@darkviperau ✔GTA 5 Speedrun Discord ~ https://discord.com/invite/zQt8wZg ✔Business Email ~ darkviperau@mgmtexe.com

Need For Speedrunning
Pit Stop - NicholeGoodnight and Bathinjan Talk Co-op Speedruns

Need For Speedrunning

Play Episode Listen Later Aug 7, 2023 59:24


In this episode, Rubie, Nichole, and Bathinjan start a three person Ghost Hunting Detective Agency and then go golfing, because golfing is something successful ghost hunting detectives do on the regular. So join us for some co-op speedrun discussions and let us know your favorite game to to speedrun with friends. Check out NicholeGoodnight and Bathinjan's speedrun of Golf It! at SGDQ 2023: https://youtu.be/S7t__Lo3TBU ------------------- Follow NicholeGoodnight: - Twitch: twitch.tv/NicholeGoodnight - Twitter @NRGoodnight_ Follow Bathinjan - Twitch: twitch.tv/Bathinjan - Twitter: @bathinjan_ ------------------- Get a free week trial of our Patreon perks over at Patreon.com/PossiblyBad Listen to our commentary tracks for freeeeeeeeeeee! --- Send in a voice message: https://podcasters.spotify.com/pod/show/need-for-speedrunning/message

Game Talk
#213 | Das erwartet euch auf der NICHT-E3 2023! Termine, Showcases & mehr

Game Talk

Play Episode Listen Later Jun 7, 2023 87:19


Auch wenn die E3 offiziell dieses Jahr ausfällt, ist die Woche wieder vollgepackt mit Konferenzen, Streams und Showcases - also kommt doch wieder ein schöner Batzen Ankündigungen. Fabian, Sarah und Gregor gehen im GAME TALK die Termine und Uhrzeiten der Streams durch und schauen vorab, was so spannendes bei MICROSOFT, UBISOFT, CAPCOMsoft - äh - CAPCOM, DEVOLVER oder dem SUMMER GAMES FEST Haupt-Showcase los sein wird. Dazu gibt es wie immer akutelle Spiele-Impressionen, u.a. mit SYSTEM SHOCK, GOLLUM, ZELDA und auch ein paar Worte zu den Speedruns bei den SUMMER GAMES DONE QUICK. Viel Spaß beim GAME TALK! Rocket Beans wird unterstützt von Chocomel & Razer.

Grumpy Young Men
365 - Pokemon Infinite Fusion

Grumpy Young Men

Play Episode Listen Later May 7, 2023 54:37


Today we're talking about Pokemon Infinite Fusion, that fan-game that asks the question: what if you could fuse two Pokemon together, and create entirely new monsters? We discuss how fun and imaginative this game is, Samuel walks through his Elite Four-winning team, and we discuss some of our other favorite fan projects including speedruns and randomizers. Also, why we hate the death of single-minded focus. (Recorded April 30th, 2023.) (Check out the Infinite Fusion Calculator here.)

Arqueología Nintendo
Arqueología Nintendo #64: Música, Speedruns y el ALTTP en España

Arqueología Nintendo

Play Episode Listen Later May 5, 2023 165:55


Bienvenid@s al sexagésimo cuarto capítulo de Arqueología Nintendo! El título de este programa no es otro que "Música, Speedruns y el ALTTP en España". Último capítulo dedicado al mítico The Legend of Zelda: A Link to the Past! Despedimos este juego por todo lo alto, con un capítulo en el que hablaremos de un montón de cosas con varios invitados de lujo! En este capítulo han colaborado: - Iván García de Pixel Sonoro. - Andreu y Jesus de Retromania30. - Iván Martín, GonzoRetro en Twitch. - Manuel Luís Mena de A Link to the Podcast. La música del capítulo de hoy ha sido extraída de varios Zeldas: Skyward Sword, Ocarina of Time, Link's Awakening, Wind Waker! No olvidéis dejarnos vuestros comentarios y sugerencias: Mail: arqueologia.nintendo@gmail.com Twitter: @PodcastNintendo

Box Office Watch
4/7/23-4/9/23 - Super Mario Bros speedruns to the top of the box office | The future of Video Game Adaptations | Air and Amazon | New Star Wars & Max Rebrand | SMB and D&D Reviews

Box Office Watch

Play Episode Listen Later Apr 13, 2023 32:09


On this jam packed episode we go over the Super Mario Bros phenomenon, as well as the potential future of video games as supplant comic books as a source material for film adaptations. We also talk about the release of Air and what it signals about Amazon's relationship with theaters. Plus news about new Star Wars films and WBD's rebranding of their streaming service. And of course my own reviews of both the Super Mario Bros movie and the Dungeon and Dragons movie. Credits Email: boxofficewatchpodcast@gmail.com Twitter: https://twitter.com/BOWatchPodcast iTunes: https://podcasts.apple.com/us/podcast/box-office-watch/id1500197597 Spotify: https://open.spotify.com/show/3Ny5dDxQquInt5YKizlzdi Google Play: https://play.google.com/music/listen?view=/ps/Ioeupsq3pemmeilo7s5ii76zldu Podchaser: https://www.podchaser.com/podcasts/boxofficewatch A Ninjaboi Media Production Email: ninjaboimedia@gmail.com Patreon: https://www.patreon.com/ninjaboimedia Twitter: https://twitter.com/NinjaboiMedia Twitch: https://www.twitch.tv/ninjaboi333 Letterboxd: http://letterboxd.com/ninjaboi Episode Music Phat Sketch by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4211-phat-sketch License: http://creativecommons.org/licenses/by/4.0/

Need For Speedrunning
Pit Stop: Longest Speedruns of All Time

Need For Speedrunning

Play Episode Listen Later Apr 1, 2023 63:31


Is this episode even real or is it just a prank? Yes. Brad and Hobz take things at a different pace and talk about high levels play at high amounts of time. If you want to make it feel more authentic. feel free to pause the episode for a few days while you wait for the shampoo to upgrade. --- Send in a voice message: https://podcasters.spotify.com/pod/show/need-for-speedrunning/message

Viper Rambles
New YouTube CEO Loves NFTs, GTA Online Doesn't Shield IP, No More Speedruns? - Viper Rambles 327

Viper Rambles

Play Episode Listen Later Mar 1, 2023 24:04


0:00 After all the updates, is it finally safe to play GTA V Online on PC? 1:15 Youtube's CEO to be replaced by an NFT bro? 6:09 Ray William Johnson's Insane Return 8:18 Youtube's increasingly restrictive policies are getting ridiculous. 10:05 Are my speedrunning days over? 12:24 The absence of an ethical foundation is an asset in becoming successful. 14:48 All judgements are formed with incomplete knowledge. 20:00 I have a new dedicated page all about me. 23:22 Am I going to make a documentary about my life? ✔YouTube Membership ~ https://www.youtube.com/darkviperau/join ✔Merch ~ https://merch.streamelements.com/darkviperau ✔My Discord ~ https://discord.gg/darkviperau ✔DarkviperAU Subreddit ~ https://www.reddit.com/r/DarkViperAU/ ✔Patreon ~ https://www.patreon.com/DarkViperAU ✔Business Email ~ darkviperau@mgmtexe.com ✔Twitter ~ https://www.twitter.com/DarkViperAU ✔Instagram ~ https://www.instagram.com/DarkViperAU/ ✔GTA 5 Speedrun Discord ~ https://discord.com/invite/zQt8wZg ✔Twitch Channel ~ https://www.twitch.tv/DarkViperAU ✔TikTok ~ https://www.tiktok.com/@darkvipera

@theorypleeb critical theory &philosophy
LACAN 101: The Unconscious + Mikey speed runs everything so far

@theorypleeb critical theory &philosophy

Play Episode Listen Later Jan 13, 2023 24:22


As a way of launching 2023 Theory Underground is publishing short episodes on introduction to Lacan and Žižek. These conversations are between Michael Downs and David McKerracher AKA Mikey from The Dangerous Maybe Blog and Dave, who formerly went by Theory Pleeb. Consider this a refresher for the upcoming course Mikey is teaching with Dave on Žižek's For They Know Not What They Do: https://theory-underground.com/courses/FTKNWTD

How Did This Get Played?
Speedruns with Yusong Liu

How Did This Get Played?

Play Episode Listen Later Nov 21, 2022 89:57


Yusong Liu joins Heather, Nick and Matt to talk about streaming on twitch, mahjong and Speedruns! Plus we journey to the depths of Heather's Hole to discuss some games from 1995! Check out Yusong's mahjong tutorial here: https://youtu.be/gKjpYd1Ogwg Follow us on Twitter and Instagram @getplayedpod. Check out our premium series Get Anime'd On patreon.com/getplayed or on Stitcher Premium. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.com

Sequence Break
IL - Save Your Speedruns!

Sequence Break

Play Episode Listen Later Nov 1, 2022 25:50


My thoughts on speedrun preservation.Video: https://youtu.be/OtKstj6YU98 Hardware for Speedrunners and Streamers: https://youtu.be/TFXxymckVDA Join the Sequence Break Discord: https://discord.gg/W9AUt2V​​ Website: http://sequencebreakpodcast.com ​ Twitch: https://www.twitch.tv/lattmackey ​ Twitter: https://twitter.com/LattMackey

Nerdy Magical Girl
Black Women and the Standard of Perfection With Pleasantlytwstd

Nerdy Magical Girl

Play Episode Listen Later Oct 17, 2022 53:01


Welcome to the Nerdy Magical Girl Podcast. Today's Episode with have an amazing guest, Pleasantlytwstd! Pleasantlytwstd (she/they) is Black Aesxual creator who specialized in JRPGS, Speedruns, and Try Hard games. They are known for using there voice and writings for activism in the gaming space, while also focusing on Black joy and upliftment. Join Us as we speak about Black Women, relatability and the unfair expectation of perfection our existence is placed at. 

FireStarters Podcast
Episode 106 - Terror On The Airline

FireStarters Podcast

Play Episode Listen Later Oct 4, 2022 39:38


In this episode Dan & Henry discuss; Speed Runs, Mad Lads, and too many titles

Need For Speedrunning
Pit Stop: Pokémon Speedruns (feat. Corvimae)

Need For Speedrunning

Play Episode Listen Later Oct 1, 2022 89:22


Need For Speedrunning: Like a dead Mudkip, we'll always be by your side in case you need to surf on our corpse. Speedrunner extraordinaire Corvimae stops by the show to talk which gens are good, baseball stats, calculating IV spreads by hand, and dead Mudkips! Support the show over at Patreon.com/PossiblyBad ------------------- Corvimae has lots of cool things for you to check out: Twitch - https://www.twitch.tv/corvimae Twitter - https://twitter.com/Corvimae Pokemon Ranger (speedrun tool) - https://ranger.maybreak.com Dear PB Podcast - https://twitter.com/dearpbpod --- Send in a voice message: https://anchor.fm/need-for-speedrunning/message

A2Z: Discussions
61. Speed Runs, Halo, and Spreading Awareness

A2Z: Discussions

Play Episode Listen Later Sep 18, 2022 40:06


Join Alec and Zac as they discuss several topics regarding speed run charity streams, the backlash that 343 Industries has been getting, and bringing awareness to the millions of people who have been affected by the flooding in Pakistan. If you would like to donate to provide relief to people in Pakistan you can go to this link,  https://www.unicef.org/emergencies/devastating-floods-pakistan-2022 - Email us feedback at: a2zdiscussions@gmail.com Check out our social media: Youtube: A2Z: Discussions Instagram: @a2zdiscussions Facebook: A2Z: Discussions Twitter: @a2zdiscussions --- Send in a voice message: https://anchor.fm/a2ztalks/message

Need For Speedrunning
Pit Stop: 6 Speedruns We Think You'll Really Like (feat. Ethan King)

Need For Speedrunning

Play Episode Listen Later Sep 3, 2022 66:55


Woah, an actually digestible Pit Stop??!?! Today we just wanted to promote some games and speedruns we think deserve more love... or hate. Join us with special guest Ethan King from the Procedurally Generated Show! Follow Ethan on Twitch Twitter YouTube Check out the runs we discussed on speedrun.com! Trauma Center: Second Opinion Unmetal Marvel's Spider-Man Mario & Luigi: Superstar Saga Bullet Witch It Takes Two --- Send in a voice message: https://anchor.fm/need-for-speedrunning/message

Your Mileage May Vary
Is Mike OK?, Masturbation Speed Runs, Circumcision, Bad At Sex?

Your Mileage May Vary

Play Episode Listen Later Sep 1, 2022 64:28 Transcription Available


Keith asks Mike probing questions about how he's doing psychologically. Spoiler alert: Not well. But -- and this is important -- no sexual side effects to speak of. Importantly, that suggests a male potency beyond what you probably think he's capable of. We're talking Clubber Lang-level potency. In the "fastest time to nut" category, both hosts are doing decently well. There's some question as to the absolute fastest that could be achieved, but it's plainly under 5 minutes, which is impressive however you slice it. Some discussion of the attractiveness of beards on men and circumcised versus "natural" plumbing downstairs. What happens when you move on from a relationship where sex was off the hook? And can an attractive young woman actually be "bad" at sex. Not to beat a dead horse here, but we're mostly in the podcasting game for the chicks (who isn't?). So, if a lovely young lady would like to meet either host, please contact us. We get a lot of our questions from Reddit, so for our listeners' enjoyment, here are links to some of the questions we discussed this week: https://ymmv.me/82/best-sex https://ymmv.me/82/bad-sex https://ymmv.me/82/married-sex Twitter: @ymmvpod Facebook: ymmvpod Email: ymmvpod@gmail.com

PvE: Podcast Versus Enemies
Episode 26: Arms Dealer Speed Runs and Dares of Eternity Weapon Breakdown

PvE: Podcast Versus Enemies

Play Episode Listen Later Aug 9, 2022 58:17 Very Popular


Impetus and Saint are back this week with some tips on speeding up your GM runs and a break down the truly unique Dares weapon set. BECOME A PATRON: https://www.patreon.com/massivebreakdownpodcast (https://www.patreon.com/massivebreakdownpodcast) PVP POD: https://destiny-massive-breakdowns.captivate.fm/listen (https://destiny-massive-breakdowns.captivate.fm/listen) STAR WARS POD: https://beneath-twin-suns.captivate.fm/listen (https://beneath-twin-suns.captivate.fm/listen) CHAT SERVER: https://discord.gg/TheyfeQ (https://discord.gg/TheyfeQ) HOME PAGE: https://destinymassivebreakdowns.com (https://destinymassivebreakdowns.com)

GamesMyMomFound
Chris Tenerium Speedrunner FFX (Interview 13) - GMMF

GamesMyMomFound

Play Episode Listen Later Jul 8, 2022 59:06


Recently I got the chance to sit down with Chris Tenarium and talk about why he Speedruns and how it feels to run FFX a 9 hour Speed run. Starring Mike Albertin, and Chris Tenarium. 

Need For Speedrunning
Speedruns through History: Mike Tyson's Punch-Out Blindfolded from AGDQ 2014 (feat. sinister1 and zallard1)

Need For Speedrunning

Play Episode Listen Later Jun 4, 2022 64:56


No, over to the left. You're gonna hit the chair. You don't need a blindfold to enjoy the the next Pit Stop. This time, we bring you our new segment: “Speedruns Through History!” JHobz and LuigisApartment sit down with speedrun and Punch Out legends, Sinister1 and Zallard1, to talk about… you're supposed to cover your face after you sit down… to talk about the impact of their respective AGDQ 2014 Blindfolded Punch Out runs on the games, the category, and no but seriously, you have no idea how hard this is to do. Look, you got knocked out by the start menu. Here, listen to the episode while we get it set up. Music was written and performed by The OneUps: https://songwhip.com/theoneups Support Need For Speedrunning and get cool stuff at: Patreon.com/PossiblyBad ------------------- You can find Sinister this way: Twitter: @Sinister1sda Twitch: https://www.twitch.tv/Sinister1 Youtube: https://www.youtube.com/c/sinister1 You can find Zallard like this: Twitter: @zallard1 Twitch: https://www.twitch.tv/zallard1 Youtube: https://www.youtube.com/zallard1 ------------------- Follow the podcast on Twitter and Instagram: @nfspeedrunning --- Send in a voice message: https://anchor.fm/need-for-speedrunning/message

GameFM » Debug Mode – Podcast
Debug Mode #445: A magia dos speedruns - Podcast

GameFM » Debug Mode – Podcast

Play Episode Listen Later May 22, 2022 218:44


Nesse episódio falamos sobre o fenômeno que é o speedrun. Categorias, como se popularizou, histórias malucas, Games Done Quick e até mesmo nossos recordes pessoais. Confira!

Guardian Down Cast
Episode 147: "Dranking With Lana and Kingsley"

Guardian Down Cast

Play Episode Listen Later May 16, 2022 196:37


We're two veteran Destiny gamer dads that love everything in the Destiny Universe and we talk about it...we also interview content creators and community members to hear their stories...this week, we talk with our long time friends of the show, Lana and Kingsleymac and test their twitch reflexes in our SpeedRun segment.  We also talk TWAB and the new Iron Banner for next season...then we speculate if this one thing is killing Destiny 2 and what can we do about it?  Don't forget our community questions and outtakes at the end of the show... ...join in the conversation in our GDC Discord Want to leave us a voicemail for the show? Join up now in our 2nd GDC Clan... Become a Patron Gatr GDC Instagram YouTube Channel Hazel  Help support the show...GDC Designed by Humans Tees, etc. GDC Spotify Song Playlist iTunes Music Playlist Join us on Twitter... Timestamps: Catchup with Lana/Kingsleymac: 9:50 SpeedRuns:   48:17 TWAB:  1:01:53 Special Discussion:  1:32:32 Community Questions:  2:14:45 Song Picks/Announcements:  2:56:51    

Fights Gone By w/ Jack Slack
83 - Charles Oliveira Speedruns Justin Gaethje

Fights Gone By w/ Jack Slack

Play Episode Listen Later May 9, 2022 43:53 Very Popular


Guardian Down Cast
Episode 146: "What About Legendary Shards?"

Guardian Down Cast

Play Episode Listen Later May 9, 2022 185:54


We're two veteran Destiny gamer dads that love everything in the Destiny Universe and we talk about it...we also interview content creators and community members to hear their stories...this week, it's our very first Community Cast where we have invited a select few members of our Discord community to talk Destiny and answer all kinds of questions, including bounties and legendary shards...don't forget the  outtakes at the end of the show... ...join in the conversation in our GDC Discord Join up now in our 2nd GDC Clan... Want to leave us a voicemail for the show? Become a Patron Join us on Twitter... GDC Spotify Song Playlist iTunes Music Playlist YouTube Channel Gatr Hazel  Help support the show...GDC Designed by Humans Tees, etc. GDC Instagram guardiandowncast.com Timestamps: Catch up with the Community:  8:05 SpeedRuns:  28:22 TWAB:  36:36 Topic of the Week: 49:09 Community Questions:   1:34:56 Song Picks:  2:22:20 Announcements: 2:40:58 

Miçangas
Speedruns e Como Quase Chegamos ao Any% (Miçangas #163)

Miçangas

Play Episode Listen Later Apr 27, 2022


Essa semana recebemos o UPeralta pra falar de Speedruns e de um evento muito bacana que rolou chamado BRAT. Além disso, o Guaxa e a Ju tem um recado especial para vocês. SEJA NOSSO PADRINHO AJUDE A NASCER UM MIÇANGAS SEMANAL! Você quer Miçangas Semanal? Você tem duas opções: Padrim: CLIQUE AQUI PicPay: CLIQUE AQUI, ou […]

Podcasts do Portal Deviante
Speedruns e Como Quase Chegamos ao Any% (Miçangas #163)

Podcasts do Portal Deviante

Play Episode Listen Later Apr 27, 2022


Essa semana recebemos o UPeralta pra falar de Speedruns e de um evento muito bacana que rolou chamado BRAT. Além disso, o Guaxa e a Ju tem um recado especial para vocês. SEJA NOSSO PADRINHO AJUDE A NASCER UM MIÇANGAS SEMANAL! Você quer Miçangas Semanal? Você tem duas opções: Padrim: CLIQUE AQUI PicPay: CLIQUE AQUI, ou […]

Mouthfools
Speedruns | Mouthfools #21

Mouthfools

Play Episode Listen Later Apr 22, 2022 56:42


Welcome to this episode of the Mouthfools Podcast!! Real Mouthfools speedrunners skip video descriptions.

Master of One Network
PCR 458: Patrew, Andrick & The Other One! - The Slap Heard 'Round the World, Oscars Trivia & Speed Runs

Master of One Network

Play Episode Listen Later Mar 30, 2022 106:01


AndrewOutlander, Season 2: https://www.imdb.com/title/tt3006802/?ref_=nv_sr_srsg_0Parallels: https://www.imdb.com/title/tt8590080/?ref_=nv_sr_srsg_0Memoirs & Misinformation by Jim Carrey: https://www.amazon.com/Memoirs-Misinformation-Jim-Carrey/dp/0525655972The Slap: https://www.youtube.com/watch?v=myjEoDypUD8LaurenStar Wars Celebration: https://www.starwarscelebration.com/en-us/home/announcement.htmlArcane: https://www.imdb.com/title/tt11126994/?ref_=nv_sr_srsg_0Minx: https://www.imdb.com/title/tt11947418/?ref_=nv_sr_srsg_0Halo: https://www.imdb.com/title/tt2934286/?ref_=nv_sr_srsg_0Oscars Ranked on Rotten Tomatoes: https://editorial.rottentomatoes.com/guide/oscars-best-and-worst-best-pictures/PatrickJackass Forever: https://www.imdb.com/title/tt11466222/?ref_=nv_sr_srsg_0Is It Cake?: https://www.imdb.com/title/tt18314214/?ref_=nv_sr_srsg_0Devs React to Speed Runs: https://www.youtube.com/playlist?list=PLraFbwCoisJA6eO7VSWtUqLaIFBQq4PCvTwitch - Live Every Monday at 7pmhttps://www.twitch.tv/mof1podcast

Unlimited Lives Radio
Speedruns and Video Game Shows

Unlimited Lives Radio

Play Episode Listen Later Mar 22, 2022 32:48


This week Elden Ring speedruns, the Sonic: The Hedgehog 2 movie poster, T.M.N.T The Cowabunga Collection, Tiny Tina's Wonderlands will have cross-platform play for Playstation, and the Halo series first look.

Auf ein Bier von Gamespodcast.de
Runde 363: Spielt doch wie ihr wollt!

Auf ein Bier von Gamespodcast.de

Play Episode Listen Later Mar 19, 2022 103:25


Liebe Freunde, wir machen uns heute ein Bier auf und sprechen drüber, dass man Spiele ja nicht unbedingt so spielen muss, wie es die meisten Leute tun. Man kann ja auch „Hausregeln“ aufstellen, um sich ein zu leichtes Spiel etwas schwerer zu machen – für eine Extra-Herausforderung oder einfach ein anderes Spielgefühl. Oder man spielt, um schöne Screenshots zu knipsen, um Speedruns zu machen oder einfach nur „schön“ zu spielen. Ausgangspunkt hierfür ist Jochens jüngstes Experiment, in dem er eine messerschwingende Heldin in Fallout 4 erschuf – mit einem Minimum an Intelligenz. Und was hat er damit gerade Spaß. Was für ein schöner Anlass, bei einem Bier über solche ungewöhnlichen Spielweisen zu philosophieren! Prost und viel Spaß mit dieser Folge! Jochen & Sebastian Timecodes: 00:00 - Intro 06:00 - Fallout 4- Anekdote 30:08 - Eigene Regeln in Spielen 53:57 - Speedruns 01:04:48 - Screenshots & Videos 01:28:54 - Looten & Aufräumen YouTuber RocketSloth erforscht, inwiefern man in der Halo-Trilogie Levels beenden kann, ohne zu töten – als so genannter „Pacifist Run“: https://www.youtube.com/watch?v=b8YKacEI-z0 SunhiLegend auf Twitter spielt, um möglichst coole GIFs zu erstellen: https://twitter.com/SunhiLegend Duncan Harris hat mit „Dead End Thrills“ eine Sammlung spektakulärer Screenshots online – und wird inzwischen gar von Spieleherstellern für seine Arbeit bezahlt: https://www.deadendthrills.com/ Der brasilianische Fotograf Leonardo Sang hat ebenfalls tolle Screenshots. Sie zeigen, wie ein „gutes Auge“ auch in Spielwelten einen Mehrwert bringt. Schau doch mal, Jochen! https://leosang.com/ Erinnert ihr euch, als es mal in Mode war, in Skyrim Käse zu sammeln? https://www.gamebyte.com/player-who-collects-cheese-in-skyrim-is-the-funniest-thing-youll-see-today/