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What happens when the ultimate spreadsheet brain meets the ultimate anabolic heart? In this episode of Spirit of the Deal, we're breaking down the recent sit-down between Alex Hormozi and Tony Robbins. While the rest of the internet was busy pulling out marketing tactics and funnel hacks, we're looking at the actual juice—the psychology, the ethos, and the stark contrast in their operating systems. We explore the "Dark Engine" of push motivation, the trap of sacrificing happiness just to be "useful," and why a comfortable background can sometimes force you to manufacture a hollow drive. Tying it all back to The Science of Getting Rich and Marianne Williamson's Law of Divine Compensation, the reality is simple: if you put out mechanical, transactional energy, you get a highly transactional bank account. Stop operating strictly out of duty. Tune in to find out how to shift from your "Analytical" brain to your "Anabolic" heart, and why finding a "pull" motivation—an anchor greater than yourself—is the only way to avoid winning the game but losing your soul. In this episode, we cover: The Vintage, Vineyard, and Varietal: Why your background dictates your drive. The Dark Engine: Building an empire on anger vs. contribution. The Trap of "Useful": Why Hormozi's "f*ck happiness" mantra leads to apathy. Push vs. Pull Motivation: Why willpower always runs out, and how to find the anchor that pulls you forward. Analytical vs. Anabolic: Choosing which version of yourself gets to negotiate your deals. Resources Tony Robbins Alex Hormozi The Science of Getting Rich by Wallace D. Wattles Marianne Williamson's Law of Divine Compensation
That week, the Dev Game Club podcast welcomes special guest Ken Levine, founder of Irrational Games and designer/writer of System Shock 2! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:33 Intro 1:50 Early days of SS2 and Irrational 31:33 Break 1 31:57 SS2 World-building, design, future 1:17:16 Break 2 1:17:29 Quick note about next episode Issues covered: "Shock" prototype, Looking Glass relationship and Ken's early career there, Irrational Games beginning, business structure, imagining your audience and what you'd like to make, fingering .plan files, emergence and immersion, simulation, persistent world, personal ownership of experience, engine strengths and weaknesses, making fish stew, the benefits of constraints and happy accidents, polish, sense of place, naturalism in a science fiction setting, making the most of minimalism, turning a weakness into a strength, economical design, race track design/nooks and crannies, lack of time for level review, "spreading the butter thinner over the bread," elevator as storage chest, balancing, player skill vs. character skill, the "genius of the novice," story influences and groundedness, leaning on the audio space, writing towards the voices you have, bringing everything you have to the party, single-player squad shooters, letting people figure things out, crunchier design, the pendulum of accessibility, dealing with player frustration as a resource, what next Games, people, and influences mentioned or discussed: Paul Neurath, Looking Glass, Jon Chey, Rob Fermier, Apocalypse Now, Dark Engine, Thief, EA, Origin, Se7en, Doug Church, The Magnificent Seven, Star Trek: Voyager, Hideo Kojima, Eric Brosius, Dorian Hart, Insomniac Games, Naughty Dog, Star Wars, System Shock 1, John Carmack, Ultima Underworld, Choplifter, Defender, Asteroids, Space Invaders, Might and Magic series, Doom, Warren Spector, Bethesda Game Studios, Quake, Todd Howard, Fallout 3, Skyrim, The Division, Republic Commando, GTA series, Starfighter, Terra Nova, Roberta Williams, Alien/Aliens, Kemal Amarasingham, Stephen Russell, Terry Brosius, Courtnee Draper, Sean Vanaman/Jake Rodkin, Firewatch/Campo Santo, Bioshock, Freedom Force, SWAT 4, Tribes Ascend, The Lost, Firaxis Games, Minecraft, Dark Souls, Don't Starve, Fallout 4, Left 4 Dead, Battlezone, Austin Grossman. Next time: Hitman 2: Beginning through level 4 @IGLevine, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
This week, the Dev Game Club podcast welcomes special guest Ken Levine, founder of Irrational Games and designer/writer of System Shock 2! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown:0:33 Intro1:50 Early days of SS2 and Irrational31:33 Break 131:57 SS2 World-building, design, future1:17:16 Break 21:17:29 Quick note about next episode Issues covered: "Shock" prototype, Looking Glass relationship and Ken's early career there, Irrational Games beginning, business structure, imagining your audience and what you'd like to make, fingering .plan files, emergence and immersion, simulation, persistent world, personal ownership of experience, engine strengths and weaknesses, making fish stew, the benefits of constraints and happy accidents, polish, sense of place, naturalism in a science fiction setting, making the most of minimalism, turning a weakness into a strength, economical design, race track design/nooks and crannies, lack of time for level review, "spreading the butter thinner over the bread," elevator as storage chest, balancing, player skill vs. character skill, the "genius of the novice," story influences and groundedness, leaning on the audio space, writing towards the voices you have, bringing everything you have to the party, single-player squad shooters, letting people figure things out, crunchier design, the pendulum of accessibility, dealing with player frustration as a resource, what next Games, people, and influences mentioned or discussed: Paul Neurath, Looking Glass, Jon Chey, Rob Fermier, Apocalypse Now, Dark Engine, Thief, EA, Origin, Se7en, Doug Church, The Magnificent Seven, Star Trek: Voyager, Hideo Kojima, Eric Brosius, Dorian Hart, Insomniac Games, Naughty Dog, Star Wars, System Shock 1, John Carmack, Ultima Underworld, Choplifter, Defender, Asteroids, Space Invaders, Might and Magic series, Doom, Warren Spector, Bethesda Game Studios, Quake, Todd Howard, Fallout 3, Skyrim, The Division, Republic Commando, GTA series, Starfighter, Terra Nova, Roberta Williams, Alien/Aliens, Kemal Amarasingham, Stephen Russell, Terry Brosius, Courtnee Draper, Sean Vanaman/Jake Rodkin, Firewatch/Campo Santo, Bioshock, Freedom Force, SWAT 4, Tribes Ascend, The Lost, Firaxis Games, Minecraft, Dark Souls, Don't Starve, Fallout 4, Left 4 Dead, Battlezone, Austin Grossman. Next time:Hitman 2: Beginning through level 4 @IGLevine, @brett_douville, @timlongojr, and @devgameclubDevGameClub@gmail.com
Kyle is joined by the Dark Engine creative team to break down the first trade. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/pagesandpanels/support
Today on the show we have special guest and fellow Houstonian, Ryan Burton on to talk about his new Image book, Dark Engine! We discuss our favorite books of the week, tell a LOT of funny stories, and of course go over this week’s Movie & TV news! Don’t miss this one! We’re also reminding...Read more →
Things get started out with Doc and VF’s attempt to get to the bottom of Nickel’s curious twitter activity leading up to Episode 30. Grease-stained pants almost bring an end to a 7-year relationship, Doc goes camping, and VF discovers the internets and re-kindles his love of He-Man, and after all that gets discussed in detail, we eventually discuss comics. If you want to know why Graphic Novice never has guests from the comic book industry, listen to the comic news segment preceding Rapid-Fire Review. After alienating more listeners and potential listeners, the guys discuss Batman and Robin 34, Batman Eternal #20, Teen Titans #2, Dark Engine #2, The Fade Out #1, Manifest Destiny #9, Peter Panzerfaust #20, Protectors Inc. #8, Supreme Blue Rose #2, Trees #4, The Wicked + The Divine #3, All-New X-Factor #12, Deadly Hands of Kung-Fu #4, Magneto #8, New Avengers #23, Nova #20, Storm #2, and Grimm Fairly Tales Presents Robyn Hood #1. The rest of the show segments get postponed due to time, and Doc promises to add some articles to the GraphicNovice.com website. The show wraps up with a summary of the books we’ll be reading from the August 27, 2014 release date. We get in under 2.5 hours in what might be our last episode prior to some sweeping format changes. Spoiler: We’re not actually going to change anything.
Seconds by Bryan Lee O'Malley, Skottie Young's Daily Grind, the Guardians of the Galaxy movie, A Dame to Kill For and Frank Miller, Bill Mantlo, a long look at the New Universe: Star Brand (Jim Shooter, Romita Jr, Al Williamson, John Byrne, D.P.7, The Pitt, Nightmask, and more), Byrne's Superman, Bloodlines, Grayson #1 by Tim Seeley, Tom King, Mikel Janin, and Jeromy Cox, the Lightning Saga, Legion, Malibu and the Ultraverse, Chuck Rozanski, Dark Engine #1 by Ryan Burton and John Bivens from Image, David Lapham's Stray Bullets: Killers, Low #1 by Rick Remender and Greg Tocchini, Image's Black Science #7 by Remender and Matteo Scalera, SDCC News-O-Rama: Todd McFarlane and Spawn, Guardians of the Galaxy 2, Star Trek/Planet of the Apes: The Primate Directive from Boom!/IDW, and more, Sharknado 2, Lane Milburn's Twelve Gems from Fantagraphics, Ms. Marvel by G. Willow Wilson and Adrian Alphona, Aaron Conley, Steve Bryant's Athena Voltaire, Nailbiter, and a whole mess more!
The Graphic Novice Comic Book Podcast returns this week to talk about some things and stuff. That stuff includes a discussion of some comics from the previous week and the fourth Walking Dead trade paperback… eventually. Prior to our regular comic talk, however, we touch on The Crow, Desmond Hassing’s slighting of Nickel and the History of Bad Ideas Podcast, the great city of Chicago, monthly comic book sales for June 2014, the Overstreet Price Guide, and perhaps the greatest betrayal the Graphic novice team has ever faced. So that our regular guest Fred doesn’t have to endure 4 hours of recording, we start things off with our Walking Dead segment, covering issues #19-24. As always, we eventually do get to “Rapid-Fire Review” and discuss Crossed Badlands #57, Batman Eternal #15, Robin Rises Omega #1, My Little Pony Friendship is Magic #21, Manifest Destiny #8, The Wicked + The Divine #2, Dark Engine #1, All New X-Factor #11, Magneto #7, Nova #19, Original Sin #6 (of 8), She-Hulk #6, Silver Surfer #4, Uncanny X-Men #23, and X-Men #16. We finish things off with a look ahead to next week’s new releases. Don’t miss out on the podcast that Doc’s very own mother has finally moved into her top 50 podcasts list.
Writer Ryan Burton and Artist John Bivens join Kyle to break down their debut issue of Dark Engine. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/pagesandpanels/support
Another Previews catalog showed up on their doorsteps, so it's time for a glimpse into the tomorrow of July 2014 and see what catches Mike and Greg's eyes. The Black Market! DKW: Ditko, Kirby, Wood! Dark Engine! Supreme: Blue Rose! Robin Rises! The Goon! Ragnarok! Street Angel! R. Crumb Sketchbooks! All that and a whole phonebook-sized helping of more! And if that wasn't enough, Greg and Mike reminisce about the halcyon days of Quesada/Jemas Marvel circa 2003, when the House of Ideas found itself with a new creative lease! Robots From Tomorrow is a weekly comics podcast recorded deep beneath the Earth's surface. You can subscribe to it via iTunes or through the RSS feed at RobotsFromTomorrow.com. You can also follow Mike and Greg on Twitter. Music is John Hughes by Anamanaguchi. Enjoy your funny books.