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This is Dice Tower Now for the week of September 5, 2022. This week, Ravensburger hopes to have a mouse problem, Trick or Treat's remain Tasty, Rio Grande Plunders a new Dominion, and Eagle-Gryphon discovers Toole use to be Vital for Inventions. TOP STORIES (2:15) Disney announces new Disney TCG Lorcana Trick or Treat Games bringing back old TMG classics Asmodee brings Tokaido Deluxe into US retail Rio Grande announces new Dominion expansion, Plunder FUSE stand-alone expansion Countdown coming from Renegade Mac Gerdts announces Crossing Oceans, spiritual successor to Transatlantic Inventions: Evolution of Ideas coming from Vital Lacerda, Ian O'Toole and Eagle-Gryphon Mindclash Games bringing lighter title Astra direct to retail Underdogs from 1 More Time Games retitled Challengers and being published by Z-Man Catch Up Games has announced After Us by Florian Sirieix Pictures XMas expansion coming from PD-Verlag All Roads coming from designer Markus Kettunen and Lautapelit.fi Deep Print Games announces Match of the Century from designer Paolo Mori Good Game Studio publishing Korean title Vegetable Stock from Zong-Hua Yang CROWDFUNDING (15:55) Doomensions Ivion Season 2: Winters Bite The Comic Book Bubble Powerline Small Kingdoms: Oak Campaign Nanolith SPONSOR UPDATE (24:20) Episode 800 contest and Flamecraft pre-orders NEW RELEASES (26:55) Wormholes by Peter McPherson, published by AEG Zombicide: Gear Up designed by Jordy Adan and Marco Portugal, published by CMoN Crusaders: Thy Will Be Done - Divine Influence expansion by Seth Jaffee and Renegade Games FYFE designed by Kosch, published by Pegasus Spiele Animotion by Bruno Faidutti and Nathalie Grandperrin, published by Pegasus Spiele Disney Big Thunder Mountain Railroad by Prospero Hall, published by Funko Games My Little Pony: Adventures in Equestria Deck-Building Game published by Renegade Games Dominion: Seaside 2nd Edition by Donald X Vaccarino, published by Rio Grande Skull Canyon Ski Fest by Jason Klinke, published by Pandasaurus Cat in the Box Deluxe Edition by Muneyuki Yokouchi, published by Bezier Games CONNECT: Follow our Twitter newsfeed: twitter.com/dicetowernow Dig in with Corey at DiceTowerDish.com. Have a look-see at Barry's wares at BrightBearLaser.com.
Podcasts are often a discursive medium, and so naturally we find ourselves touching on many and diverse topics. This week, we delve into poetry and Star Trek, just in case you were under the illusion that we were anything other than unreconstructed nerds. Walker, being part jock, had to be restrained so as to not spontaneously give himself a wedgie.AYURIS: Crusaders: Thy Will Be Done 2m06s (Seth Jaffee, Tasty Minstrel, 2018) Games Played Last Week:-Bullet♥︎ 3m22s (Joshua Van Laningham, Level 99 Games, 2021)-Sapiens 7m10s (Cyrille Leroy, IELLO, 2015)-Legacy of Dragonholt 10m12s (Nikki Valens with Daniel Clark, Tim Flanders, Annie VanderMeer Mitsoda, & Greg Spyridis, FFG, 2017)-Can't Stop 17m38s (Sid Sackson, Parker Brothers, 1980)-Gaslands: Refuelled 19m36s (Mike Hutchinson, Osprey Publishing, 2019)-Kingdomino 24m58s (Bruno Cathala, Blue Orange Games, 2016)-TINYforming Mars 27m11s (Michael Bevilacqua, Web published, 2019)-Innovation (Carl Chudyk, Asmadi Games, 2010)-Hour of Need 35m48s (Adam Sadler & Brady Sadler, Blacklist Games, 2020)News (and why it doesn't matter):-Spiel des Jahres nominees announced 39m20s-Spiel at Essen canceled 39m25s-Small World of Warcraft 42m14s-Embarrassing Kemet Sphinx mini inspires new SVWAG Poetry Corner 42m38s-New Maharaja 44m45s-Frenemy Pastry Party 45m35s-Who Asked for These? (TM): Battle of the Boy Bands 46m10sTopic: Digital Life After COVID 47m02s
Podcasts are often a discursive medium, and so naturally we find ourselves touching on many and diverse topics. This week, we delve into poetry and Star Trek, just in case you were under the illusion that we were anything other than unreconstructed nerds. Walker, being part jock, had to be restrained so as to not spontaneously give himself a wedgie.AYURIS: Crusaders: Thy Will Be Done 2m06s (Seth Jaffee, Tasty Minstrel, 2018) Games Played Last Week:-Bullet♥︎ 3m22s (Joshua Van Laningham, Level 99 Games, 2021)-Sapiens 7m10s (Cyrille Leroy, IELLO, 2015)-Legacy of Dragonholt 10m12s (Nikki Valens with Daniel Clark, Tim Flanders, Annie VanderMeer Mitsoda, & Greg Spyridis, FFG, 2017)-Can't Stop 17m38s (Sid Sackson, Parker Brothers, 1980)-Gaslands: Refuelled 19m36s (Mike Hutchinson, Osprey Publishing, 2019)-Kingdomino 24m58s (Bruno Cathala, Blue Orange Games, 2016)-TINYforming Mars 27m11s (Michael Bevilacqua, Web published, 2019)-Innovation (Carl Chudyk, Asmadi Games, 2010)-Hour of Need 35m48s (Adam Sadler & Brady Sadler, Blacklist Games, 2020)News (and why it doesn't matter):-Spiel des Jahres nominees announced 39m20s-Spiel at Essen canceled 39m25s-Small World of Warcraft 42m14s-Embarrassing Kemet Sphinx mini inspires new SVWAG Poetry Corner 42m38s-New Maharaja 44m45s-Frenemy Pastry Party 45m35s-Who Asked for These? (TM): Battle of the Boy Bands 46m10sTopic: Digital Life After COVID 47m02s
Today, we put Emma in the spotlight to find out what went into designing her newest game, Abandon All Artichokes, how many cards she actually designed for it, and how the game was almost derailed by an Infinite Potato Problem. SHOW NOTES 5m44s: Magic: The Gathering and the marvelous deckbuilding video game Slay the Spire. Also check out Ludology 198 - Inspired, featuring Slay the Spire's co-designer Anthony Giovannetti. 6m00s: Stardew Valley and Animal Crossing, two video games where the player starts in a remote area with very little in the way of equipment, and ends up building a small town. 7m22s: If you want to check out more deck-wreckers, try Xenon Profiteer (one of Gil's personal favorite games), or Fine Sand. 8m39s: Don't let the bean theme throw you off. Bohnanza is one of the best trading games you'll find. 9m15s: Bonnie Pang did the wonderful art for Artichokes. 9m43s: Sushi Go, by Phil Walker-Harding and also published by Gamewright, is an excellent light drafting game. It was good enough to spawn a family of light, charming drafting games. Phil has mentioned in passing that Sushi Go took many, many tries to get right. Another example of how hard it is to make a good, light game! 11m16s: Emma mentions some other Gamewright titles that fit a similar mold: Go Nuts for Donuts and Qwixx. 15m22s: Emma casually references Joseph Campbell's Hero's Journey here. 26m29s: Seth Jaffee's article on balancing game elements and "finding the unit" is still immensely valuable to game designers everywhere. 31m59s: Cardboard Edison's publisher directory is an invaluable resource to game designers looking for a publisher for their prototypes. 48m44s: The incredibly adorable Abandon All Artichokes trailer and its accompanying how-to-play video. 49m18s: We'll post a link to the design diary in the Ludology forums as soon as it goes online! 55m16s: Emma's first episode. 56m43s: Dominion, the game that popularized deckbuilding as an in-game mechanism.
Eminent Domain to gra karciana oparta o popularny mechanizm budowy talii. Na początku rozgrywki każdy z uczestników dysponuje taką samą, skromną talią kart. Podczas rozgrywki w naszym obszarze gry pojawiają się nowe planety, które kolonizujemy lub podbijamy, zyskując punkty wpływów, bazę surowcową i szersze pole do postępu technologicznego.
Crusaders primary form of conquest came from playing mancala more efficiently than the other crusader clans. That's possibly not how history went, but you might think so given our review this week of Seth Jaffee's game Crusaders: Thy Will Be Done. We also discuss Crossovers both in the comic book world and on the game table. And of course, we run through the summer movies we watched in 2019. Enjoy! Or Else!
Welcome to our Before The Con series. In this series, we thought we would discuss topics of interest to game designers headed to a game convention. We will talk about prepping for the con, pitching to publishers, what to expect during and after the pitch meeting, and things like sell sheets and prototypes. First up is Seth Jaffee. Seth is the gamegineer over at Tasty Minstrel Games. He meets with designers and evaluates their games for potential publication. He's talking to me about what a game publisher might expect from a designer, how he handles pitches, and what happens after the pitch. We hope you find it fun and informative.
Charge!!! And by charge we mean shuffle meeples across the board fighting circles of cardboard in the game that is Crusaders: Thy Will be done by Seth Jaffee and TMG. Trust us when we say, it is much more exciting than we made it sound. After a great chat about Crusaders, Mark provides us with more » The post The Dice Men Cometh – Episode 254 appeared first on The Dice Men Cometh.
Shelley and I race to build the best fleet of space ships and send them out into the void in Space Base by John D. Clair from AEG and then send our crusading knights across Europe to defeat the heathen hordes in Crusaders: Thy Will Be Done by Seth Jaffee from Tasty Minstrel Games
It's another argument hour with T C Petty III and Seth Jaffee. This time they discuss the Cognitive Load a game generates. (22:52) After the break, they dive deeper into cognitive load and the implications it has on design. Be sure to check out the pre-order of Grand Gamers Guild's latest offering Shikoku. Inverse Genius: http://www.inversegenius.com/ On Board Games is a proud member of the Punch Board Media Group. Patreon account: http://www.patreon.com/obgTwitter: @onboardgames RSS Feed: http://onboardgames.libsyn.com/rssEmail us: onboardgamesmailbag@gmail.com On Board Games Guild at Board Game Geek
A new episode again! Ep21: Caped Crusaders. This is a look at a game called Crusaders: Thy Will Be Done. Designed by Seth Jaffee, Published by Tasty Minstrel Games. If it has a rondel, we'll play it.- Matt gets a new nickname, but will he ever use it?- Darren S. went to jail, but he's out now- Matt's cookie bender- Matt's revenge?- Plus lots of prison stories...
A new episode again! Ep21: Caped Crusaders. This is a look at a game called Crusaders: Thy Will Be Done. Designed by Seth Jaffee, Published by Tasty Minstrel Games. If it has a rondel, we'll play it.- Matt gets a new nickname, but will he ever use it?- Darren S. went to jail, but he's out now- Matt's cookie bender- Matt's revenge?- Plus lots of prison stories...
Players aren't the only people who make choices, of course. Designers and publishers make decisions about the setting and the theme of their games. Insofar as games can communicate a message--whether purely aesthetic or more ideological--it is beneficial to have a clear vision. Things can get exceptionally problematic when you start playing fast and loose with things of great cultural and historical import. Incidentally, I will note that while our topic and our feature game often have no connection between them, sometimes they do. I don't know why I'm mentioning that this week.Games Played Last Week: -Hyperborea: Light and Shadow 1m37s (Andrea Chiarvesio, Maurizio Vergendo, & Pierluca Zizzi, Asterion Press, 2016)-Between Two Cities 3m15s (Matthew O'Malley, Morten Monrad Pedersen, & Ben Rosset, Stonemaier, 2015)-Factory Funner 5m03s (Corné van Moorsel, Cwali, 2016)-Photosynthesis 8m06s (Hjalmar Hach, Blue Orange, 2017)-Stephenson's Rocket: Eastern USA & China 9m13s (Reiner Knizia, Grail Games, 2018)-Petrichor 12m12s (David Chircop & Dávid Turczi, APE Games, 2018)-The Voyages of Marco Polo 12m57s (Simone Luciani & Daniele Tascini, Hans im Gluck, 2015)-Teotihuacan: City of Gods 14m59s (Daniele Tascini, NSKN Games, 2018)-Dominant Species 15m37s (Chad Jensen, GMT, 2010)-Res Publica 18m03s (Reiner Knizia, Queen, 1991)News (and why it doesn't matter)-Descent into new digital depths 22m05s-Fards of Inshinity digital 22m20s-Failed Carnival of Monsters rises again 23m02s-Die Macher won't die 24m15sFeature Game: Crusaders: Thy Will Be Done 25m10s (Seth Jaffee, Tasty Minstrel, 2018)Topic: Thematic Disconnects 48m15s
Players aren't the only people who make choices, of course. Designers and publishers make decisions about the setting and the theme of their games. Insofar as games can communicate a message--whether purely aesthetic or more ideological--it is beneficial to have a clear vision. Things can get exceptionally problematic when you start playing fast and loose with things of great cultural and historical import. Incidentally, I will note that while our topic and our feature game often have no connection between them, sometimes they do. I don't know why I'm mentioning that this week.Games Played Last Week: -Hyperborea: Light and Shadow 1m37s (Andrea Chiarvesio, Maurizio Vergendo, & Pierluca Zizzi, Asterion Press, 2016)-Between Two Cities 3m15s (Matthew O'Malley, Morten Monrad Pedersen, & Ben Rosset, Stonemaier, 2015)-Factory Funner 5m03s (Corné van Moorsel, Cwali, 2016)-Photosynthesis 8m06s (Hjalmar Hach, Blue Orange, 2017)-Stephenson's Rocket: Eastern USA & China 9m13s (Reiner Knizia, Grail Games, 2018)-Petrichor 12m12s (David Chircop & Dávid Turczi, APE Games, 2018)-The Voyages of Marco Polo 12m57s (Simone Luciani & Daniele Tascini, Hans im Gluck, 2015)-Teotihuacan: City of Gods 14m59s (Daniele Tascini, NSKN Games, 2018)-Dominant Species 15m37s (Chad Jensen, GMT, 2010)-Res Publica 18m03s (Reiner Knizia, Queen, 1991)News (and why it doesn't matter)-Descent into new digital depths 22m05s-Fards of Inshinity digital 22m20s-Failed Carnival of Monsters rises again 23m02s-Die Macher won't die 24m15sFeature Game: Crusaders: Thy Will Be Done 25m10s (Seth Jaffee, Tasty Minstrel, 2018)Topic: Thematic Disconnects 48m15s
Seth and I talk a lot about Homesteaders and Eminent Domain as well as gamegineering - Seth's description of his role at Tasty Minstrel Games.
What I’m Playing Now: 1. Interview with Seth Jaffee
Recorded from War Room Studios in Albuquerque, NM : 5/1/18 This episode brought to you by Tasty Minstrel Games, BoardGameTables.com, Arcane Wonders & Meeple Realty. A bet is paid, Brandon runs from noisy car doors and our the MASHUP MEETUP at Origins 2018 is announced with Blue Peg Pink Peg! Josh takes Sea of Thieves for a test drive with High Admiral Brandon. Josh and Brandon talk about Homesteaders 10th Anniversary Edition with Seth Jaffee of Tasty Minstrel Games, finally drop their Grimm Forest Review and wrap up the show discussing IP's in board games. Coupon Code: Save 10% on your purchases with Meeple Realty by using the coupon code: bb18 Episode Timeline: 00:00:42 - Intro / Banter 00:19:00 - Then: Fortress America 00:33:35 - Now 00:51:30 - Tomorrow: Featuring Homesteaders 10th Anniversary 01:09:15 - Grimm Forest Review 01:38:35 - Grimm Forest Review - Final Thoughts 01:39:56 - Giveaway (Courtesy of Van Ryder Games and Meeple Realty) Game Timestamps: Cahoots - 00:46:43 Explorers of the North Sea - 00:42:00 Explorers of the North Sea: Rocks of Ruin - 00:42:00 Fortress America - 00:20:04 Grimm Forest Review - 01:09:15 Homesteaders 10th Anniversary - 00:53:30
In this episode Chris, Darrell, and TC are joined by special guest Seth Jaffee of Tasty Minstrel Games to talk reprints, rebrands, & special editions, and what sort of effect they have on the hobby market. All this, plus International Tabletop Day, the Cardboard Edison Awards, Avengers: Infinity War, things that grind our gears about perception vs. reality on Kickstarter, Arboretum, plagiarism, Magic, Orléans, Puerto Rico, Eminent Domain Origins, and more!
In Episode 17, we welcome game designer and head of development for Tasty Minstrel Games Seth Jaffee! We talk about how Seth got into gaming, how TMG was created (15:47) and the kick off to TMG's 10th anniversary extravaganza: a Kickstarter for an anniversary edition of Homesteaders (48:42). We also discuss what we played recently (15:47) and Ready Player One, namely how movies have seem to have forgotten to show the passage of time (1:05:41).
I had a great time talking with Seth Jaffee about his new game Crusaders. It's on Kickstarter now! Crusaders: Thy Will Be Done, a brand new game from designer Seth Jaffee (Eminent Domain, Terra Prime), will put players in the role as the leader of a Crusading Order. Using an innovative Mancala/Rondel mechanism, they will move their knights through Europe and the Middle East. They will battle with enemies, construct buildings, and train troops - all the while trying to be the order that has gained the most influence before the game comes to a close. https://www.kickstarter.com/projects/michaelmindes/crusaders-thy-will-be-done-deluxifiedtm http://sedjtroll.blogspot.com/ https://twitter.com/sedjtroll http://www.bgdf.com/ https://boardgamegeek.com/boardgamedesigner/6291/seth-jaffee http://playtmg.com/ http://playtmg.com/podcasts/ www.birdscoffeecompany.com/ Use Code Legends10 to get 10% off your order! https://beta.podchaser.com/ Use code legendsoftabletop for access and consider leaving us a review Theme music created by Brett Miller http://www.brettmillermusic.net/
The post [BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times appeared first on Board Game Design Lab.
The post [BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times appeared first on Board Game Design Lab.
Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great. And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time. The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab.
Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great. And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time. The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab.
I'm talking with game designer and head developer from Tasty Minstrel Games Seth Jaffee. http://sedjtroll.blogspot.com/ https://twitter.com/sedjtroll http://www.bgdf.com/ https://boardgamegeek.com/boardgamedesigner/6291/seth-jaffee http://playtmg.com/ Theme music created by Brett Miller http://www.brettmillermusic.net/
We interview the awesome dudes, Seth Jaffee, Michael Mindes, and Andy Van Zandt, from Tasty Minstrel Games (www.playmtg.com) at SaltCON 2016. We've got the insights from a game designer, an owner and a developer. Seth caught us up on his game designs, his work on the Eminent Domain series, and his future releases. Michael talks about the latest releases of TMG and what we can expect in the near future. Andy talks about what it means to be a game developer, his latest projects, and how he likes living in Utah. Don't miss a second of this insider episode.
Seth Jaffee is a game designer and developer best known for the game Eminent Domain. In this episode he discusses the game and the upcoming Exotica expansion. Eminent Domain is for 2-4 players (up to five with the Escalation expansion) in 45-60 minutes. You can find Seth at http://sedjtroll.blogspot.com
In this episode of the Let's Level Up podcast Rick is joined by Seth Jaffee from Tasty Minstrel Games. Seth is the Head Designer at TMG and created Eminent Domain, he also works on almost all of the Tasty Minstrel line up. In this episode we discuss Seth's creative process and what Tasty Minstrel has […]
The Long View In this installment of The Long View, I am joined by Joel Eddy as we discuss Eminent Domain. In our discussion, we compare this game to other card driven, space themed games, and try to examine where this game shines, and what, if anything, it may need to become the “go to game” in this genre. Thanks to 2d6.org for hosting, and thank you for listening! ~ Geof Gambill
In this episode, we are joined by Seth Jaffee, designer of Eminent Domain, and Steve Buonocore, head of Stronghold Games. We have a showdown between Eminent Domain, Core Worlds, and Race for the Galaxy, and also answer a few listener questions. We end the show with our top ten games from 1997 - a look back at fifteen years ago.
In this episode, we are joined by Seth Jaffee, designer of Eminent Domain, and Steve Buonocore, head of Stronghold Games. We have a showdown between Eminent Domain, Core Worlds, and Race for the Galaxy, and also answer a few listener questions. We end the show with our top ten games from 1997 - a look back at fifteen years ago.