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We close out our November the only way we know how: with a bad movie. A bad Final Fantasy movie no less, in Spirits Within. Join us as we pick apart this troubled and expensive production, our own histories with Final Fantasy, and just what it is that happens to your soul when one of those phantom things eats it. CHAPTERS: (00:00:00) - The Nextlander Watchcast Episode 115: Final Fantasy: The Spirits Within (2001) (00:00:51) - Intro. (00:03:46) - The brief, expensive, and unremarkable life of Square Pictures. (00:05:43) - There's SOMETHING here. It's not enough of something, but there's SOMETHING. (00:13:50) - The cartoon villainy of James Woods. And also the cartoon villainy of James Woods' character. (00:18:32) - Getting into the production history. (00:35:44) - The first digital actress (and Maxim model), Aki Ross. (00:40:16) - The aftermath of the movie's failure. (00:42:53) - Our star-studded cast. (00:53:20) - Briefly touching on the decidedly not-Final-Fantasy-sounding soundtrack. (00:55:35) - Break! (00:55:55) - We're back, let's get into Aki's dreams! (01:02:26) - What Aki's getting up to. (01:09:11) - A good old fashioned spirtual science argument. (01:13:49) - Epic prank, Neil. (01:17:59) - Hein's mandate, and realizing what's going on with the dream. (01:20:48) - Finding the seventh spirit. (01:26:38) - Fascist idiot does a whoopsie and wipes out New York. (01:35:24) - This last act is ROUGH. (01:48:56) - Final (Fantasy) thoughts. (01:54:49) - Outro.
Invité : Gorkab aka Thomas Martin de la chaîne youtube CGM et chroniqueur chez Son-Vidéo.com Final Fantasy une des plus grandes franchises de jeu vidéo initiée par le studio japonais Square et son créateur Hironobu Sakaguchi en 1987 était dans la fin des années 90's, une des licences les plus bankables avec l'arrivée en 1997 de Final Fantasy VII sur Playstation qui va emporter plus de 10 millions de joueur par ses graphismes, ses cinématiques , sa musique, son gameplay et son histoire épique qui aura bouleversé plus d'un. Suite à ce succès mondial, la direction de Square décide de développer une branche cinéma qui sera attelée à créer des films d'animation 3D photo-réaliste avec une nouvelle technologie dont le seul problème, c'est que personne n'a tenté le coup de faire un film avec. Ce premier long-métrage qui essuiera les plâtres sera Final Fantasy : les créatures de l'esprit réalisé par le créateur de la franchise Hironobu Sakaguchi. A l'occasion de la sortie prochaine de Final Fantasy VII Rebirth sur vos consoles Préférés, on va en profiter pour revenir sur ce film avec un invité exceptionnel qui contrairement à nous, sait de quoi il parle Film Nippo-américain, Produit Par Columbia Pictures et Square Pictures avec un budget de 137M de dollars, réalisé et produit par Hironobu Sakaguchi le créateur des Jeux vidéo Final Fantasy sur un scénario écrit par Al Reinert co-scénariste d'Apollo 13 de Ron Howard et Jeff Vintar le scénariste de I, Robot.Sous une musique de Elliot Goldenthal 2065, la terre est dévastée par de mystérieux spectres extraterrestres qui prolifèrent en détruisant toute forme de vie. De rares humains survivent dans la peur, cachés dans des endroits isolés du monde extérieur par un bouclier. Un Haut Gradé Méchant et Bête, le général Hein, tente de convaincre les survivants d'utiliser Zeus, un nouveau canon laser, pour éliminer les envahisseurs. Le docteur Sid et la scientifique Aki Ross s'y oppose car, pour lui, la terre est constituée du flux de la vie nommé Gaïa qui pourrait sauver l'Humanité toute entière Soutenez nous sur PatreonForfait 3€ épisode en accès anticipé sans pubForfait 5 € épisode en accès anticipé sans Pub + Accès aux Podcasts Exclusifs La liste de la Shitlist sur Senscritique https://www.senscritique.com/liste/la_shitlist/3657768? La liste de la Shitlist sur Letterboxd par WongKarWaifu https://boxd.it/pQN3e Soutenez nous sur PatreonForfait 3€ épisode en accès anticipé sans pubForfait 5 € épisode en accès anticipé sans Pub + Accès aux Podcasts Exclusifs Si vous souhaitez soutenir ou aider notre Podcast Shitlist gratuitementNous vous demandons simplement de mettre des commentaires 5 étoiles avec un joli commentaire sur Apple Podcasts, Itunes ou Podcast Addict en vous remerciant par avance. Par ailleurs vous avez toujours la possibilité de nous envoyer vos suggestions de sujet pour qu'on en parle dans l'émission à l'adresse suivante shitlistpodcast@gmail.com Enregistré en live sur notre chaîne twitch ABONNEZ-VOUS ! Rattrapez le live sur notre chaine youtube Ne ratez aucun numéro, suivez-nous sur Twitter et Instagram Chroniqueur Emmanuel Peudon, Marvin Montes et présenté par Luc LE GONIDEC Host : Luc LE GONIDECMusique Jean Baptise BLAISMontage et mixage son : Luc LE GONIDEC
Get your jelly guns ready, we're saving the planet from invisible space phantoms in everyone's favorite "photorealistic" CGI animated film: Final Fantasy the Spirits Within!
This week a threesome of video game adaptions from Japan. Including one of the best video game adaptions ever made. So far, anyway. 33 years ago Earth was invaded by the Phantoms, ethereal aliens that kill with a touch and devour their victim's very soul. Doctors Aki Ross and Sid, with a small squad of soldiers, race to collect 8 special spirits to heal Gaia before General Hein can fire a big ass canon into the planet. The only film made by Square Pictures, directed by a game industry legend, raising the bar for computer generated characters to a level that has rarely been met, one of the best scores written since the dawn of the current century, and a voice cast stuffed with "Hey! It's that guy" types. One of the largest box office bombs in history that has gone one to not just build a dedicated cult and referred to as a masterpiece by SquareEnix published games to this day. Final Fantasy: The Spirits Within Yuki, her brother Hideo, and their father movie to Yamajima Island in the desperate hope that a doctor there can finally help with a truama induced affliction. They take residence in a dusty house long abandoned by its last occupant. It isn't long until Yuki starts to witness strange events and stumbles into the meeting place of a local cult. Will she be a victim of whatever force is loose on Yamajima or will she escape the call of the... Forbidden Siren The court system, overburdened by the sheer number of crimes, introduces a bold new method of justice- The Bench Trial System. Two lawyers face off directly in open court and have a maximum of three days to make their case before a verdict is rendered. Phoenix Wright has just won his first case but, before he can celebrate, his mentor is murdered and he finds himself defending Mya, his mentor's younger sister and spirit medium in training. Opposing him is his childhood friend, Miles Edgeworth. Soon all three are caught up in a mystery that they all have personal stakes in. Can Phoenix rise to the task and become an Ace Attorney? All that and Dave dives deep, Kevin has new feelings to feel, and Tyler lives in denial. Join us, won't you?Episode 242- Ghost Law
Peter Baustaedter's Hollywood career is an adventure worthy of a movie. After cracking the demoscene in Austria, he took a chance and wrote to Digital Domain — only for them to offer him a job. From here, he worked on a string of movies with groundbreaking VFX: Apollo 13, Dante's Peak, The Fifth Element, Final Fantasy: The Spirits Within, Sin City, King Kong, and Avatar. In this extraordinary episode, Peter explains the minor role Arnold Schwarzenegger played in his career, discusses the dangerous world of practical effects in the mid-90s, and reveals why the power kept tripping at Square Pictures' Hawaiian production facility. Peter also talks about stepping up to become a visual effects art director and shares tidbits on using Unreal Engine to produce a major upcoming TV series from Amazon Studios.
Xbox launches in North America Sony invests in Square Sega takes trade shows by storm These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 2001. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of being joined by our guest co-host Jon from the Retro Games Squad https://retrogamesquad.libsyn.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Polaroid Pete Video version - https://www.patreon.com/posts/60761623 https://www.mobygames.com/game/gekibo-2 https://en.wikipedia.org/wiki/Gekibo:_Gekisha_Boy https://en.wikipedia.org/wiki/Polaroid_i-Zone https://en.wikipedia.org/wiki/Irem Corrections: November 2001 Ep - https://www.patreon.com/posts/60019617 https://www.mobygames.com/game/wave-race-blue-storm https://en.wikipedia.org/wiki/Akihabara https://www.mobygames.com/game/resident-evil https://www.mobygames.com/game/resident-evil- https://www.mobygames.com/game/sonic-advance https://www.mobygames.com/browse/games/gameboy-advance/sega-corporation/2001/ https://www.mobygames.com/game/legend-of-zelda-majoras-mask https://en.wikipedia.org/wiki/BioWare https://en.wikipedia.org/wiki/Interplay_Entertainment https://en.wikipedia.org/wiki/Brian_Fargo https://www.mobygames.com/game/windows/pool-of-radiance-ruins-of-myth-drannor https://en.wikipedia.org/wiki/The_Ultimate_History_of_Video_Games Ethan's Stream - https://thehistoryofhowweplay.wordpress.com/2021/12/27/what-to-do-about-steven-kent/ 2001: Xbox launches in the US https://archive.org/details/MicromanaTerceraEpocaSpanishIssue83/page/n7/mode/1up https://en.wikipedia.org/wiki/Xbox_(console) Sony invests in Square https://archive.org/details/NextGen84Dec2001/page/n26/mode/1up https://archive.org/details/pcgames200112/page/n14/mode/1up https://en.wikipedia.org/wiki/Final_Fantasy:_The_Spirits_Within https://en.wikipedia.org/wiki/Square_(video_game_company)#Square_Pictures https://en.wikipedia.org/wiki/Psygnosis https://en.wikipedia.org/wiki/PlayStation_Studios#Studios US Supreme Court strikes down anti-violent game ordinance Play Meter December 2001 pg. 18 https://en.wikipedia.org/wiki/Bart_Peterson JAMMA show belongs to Sega https://retrocdn.net/index.php?title=File%3AEdge_UK_104.pdf&page=11 https://en.wikipedia.org/wiki/GD-ROM Greg Fischbach Interview Part 1 - https://www.patreon.com/posts/46578120 Greg Fischbach Interview Part 2 - https://www.patreon.com/posts/47720122 Sega steals the show at TGS https://retrocdn.net/index.php?title=File:Edge_UK_104.pdf&page=6 https://segaretro.org/Sega_Chihiro https://segaretro.org/Triforce https://segaretro.org/Sega_NAOMI TDK announces Aquaman game https://archive.org/details/NextGen84Dec2001/page/n26/mode/1up https://www.mobygames.com/game/aquaman-battle-for-atlantis Engineering student lights up GBA https://retrocdn.net/index.php?title=File:Edge_UK_104.pdf&page=22 https://www.zdnet.com/article/game-boy-hacking-kit-to-hit-the-streets/ Atlantis brings PC gaming to VR Play Meter December 2001 pg. 34 https://www.linkedin.com/in/laurent-scallie/ https://en.wikipedia.org/wiki/Virtuality_(product) Direct X goes up against OpenGL https://retrocdn.net/index.php?title=File:Edge_UK_104.pdf&page=15 EA puts down Ultima remake https://archive.org/details/pcgames200112/page/n15/mode/1up https://reconstruction.voyd.net/index.php?event=project&typeKeyword=remakes3d Alone in the Dark film rights acquired https://retrocdn.net/index.php?title=File:Edge_UK_104.pdf&page=17 https://en.wikipedia.org/wiki/Alone_in_the_Dark_(1992_video_game) https://en.wikipedia.org/wiki/Alone_in_the_Dark_(2005_film) https://en.wikipedia.org/wiki/BloodRayne House of the Dead movie moves forward https://archive.org/details/game-pro-issue-159-december-2001 pg 34 https://en.wikipedia.org/wiki/House_of_the_Dead_(film) https://en.wikipedia.org/wiki/Postal_(film) Scott McCloud takes on gaming https://archive.org/details/Computer_Gaming_World_Issue_209/page/n99/mode/2up https://en.wikipedia.org/wiki/Scott_McCloud Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Final Fantasy: The Spirits Within demorou 4 anos a fazer e embora seja tecnicamente impressionante para a altura foi um flop comercial tão grande que destruiu a Square Pictures apenas com um filme. Será que vamos sobreviver nós também?? Realizado por Hironobu Sakaguchi, o criador da série Final Fantasy. Apresentado por Rui Mendes, João Canelo e David Fialho. Música da intro "Ecos do Passado" de Schizling the Cruise.
Final Fantasy: The Spirits Within is not a great movie. It’s probably not even a good movie. But it’s a fairly interesting film, at least for some of its bits of historic significance: it was supposed to launch a “digital actress” in Ming-Na Wen’s character, Dr. Aki Ross. It was stupidly expensive. It flopped so hard that the movie was both the first - and the last - Square Pictures picture. Join John Warren, Steven Strom, Danielle Riendeau, and Fanbyte Weekend Writer Natalie Flores on an adventure unlike any other (for better or worse). One note: Danielle’s audio was eaten by some particularly nasty spirits in this episode. We apologize for that, and the offending software has been fired. Learn more about your ad choices. Visit megaphone.fm/adchoices
Final Fantasy: The Spirits Within is not a great movie. It’s probably not even a good movie. But it’s a fairly interesting film, at least for some of its bits of historic significance: it was supposed to launch a “digital actress” in Ming-Na Wen’s character, Dr. Aki Ross. It was stupidly expensive. It flopped so hard that the movie was both the first - and the last - Square Pictures picture. Join John Warren, Steven Strom, Danielle Riendeau, and Fanbyte Weekend Writer Natalie Flores on an adventure unlike any other (for better or worse). One note: Danielle’s audio was eaten by some particularly nasty spirits in this episode. We apologize for that, and the offending software has been fired. Learn more about your ad choices. Visit megaphone.fm/adchoices
Jason Arriola, Vanessa Cahill, and John Lucero are watching the only movie Square Pictures managed to get out the door in its brief history? Is it so bad that it warranted assigning Hironobu Sakaguichi to the corner office so he’d not do any more financial harm to Squaresoft? Tune in and find out! Like what you hear? You […]
"With the hope of new life has Gaia changed the phantom within." The finale of Defunct Film Studios month is given the ultimate finality with Square Pictures one and only film “Final Fantasy: The Spirits Within.” Listen as host Serg Beret and Patrick Raissi talk about the groundbreaking box office bomb and why it failed to meet expectations despite its namesake. Find more episodes and more at filmaweekpodcast.com Follow @filmaweek on Facebook, Instagram & Twitter Follow @sergberet on Instagram & Twitter Follow Patrick Raissi @pachathegreat on Instagram & @HumaneRamblings on Twitter
The oil painting »Bildarchitectur rot gelb blau«, 1923, [Pictorial architecture red, yellow, blue] is one of the »square pictures« that Paul Klee worked on during his time at the Bauhaus in Weimar, and which he systematised in his Dessau Bauhaus period (1927-1930). More than ten years earlier, Klee had composed his first watercolours out of coloured geometric shapes, and he had later transferred the principle into poetic variations. The »square pictures« of the Bauhaus period are among the few completely non-representational compositions in Klee?s oeuvre, and they bear witness to his systematic work on the theory of colour.
Le tableau à l'huile »Bildarchitectur rot gelb blau«, 1923, [Architecture picturale en rouge, jaune et bleu] fait partie des »tableaux en carrés« auxquels Paul Klee se consacra au Bauhaus à Weimar et qu'il systématisa au Bauhaus de Dessau (1927-1930). Plus de dix années auparavant, Klee avait déjà composé des aquarelles à partir de surfaces géométriques colorées. Les »tableaux en carrés« de l'époque du Bauhaus font partie des rares compositions entièrement non figuratives dans l'oeuvre de Paul Klee et témoignent d'une étude approfondie et systématique des théories de la couleur.