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It's finally here folks, the intro to Ash's obsession for the last seven+ months... the case of Amanda Rabb.Amanda Rabb, a young Black woman experiencing homelessness and drug addiction on the streets of Skid Row in Los Angeles, California, appeared on the hit YouTube channel, Soft White Underbelly, in December of 2019. She was heavily featured on the channel and became someone that the audience was heavily invested in. "Mental health expert" Lima Jevremovic came on the channel in August of 2020 touting a new virtual reality therapy that she had come up with that could cure addiction, mental health issues, homelessness and more... and it seemed that her and Mark Laita, owner of the Soft White Underbelly channel, already had a "guinea pig" in mind.This is the introduction to Amanda's story and the insane web surrounding her tragic death.Ash also discusses addiction and suicide stats post election and her journey through the different phases of relapse.✨Please consider supporting us on Patreon, for early ad-free content and so much more for as little as $5 a month!
Support this work: https://www.patreon.com/HorsesPT https://www.horses.land Sources: The Society of the Spectacle, Guy Debord Comments on the Society of the Spectacle, Guy Debord Simulacra and Simulation, Jean Baudrillard Jean Baudrillard in Cyberspace: Internet, Virtuality, and Postmodernity, Mark Nunes An Illustrated Guide to Guy Debord's ‘The Society of the Spectacle', Tiernan Morgan & Lauren Purje Music: Into the Night - Franz Gordon Light's Gone - Nylon Lullaby for Lilly - William Claeson Reflections - American Legion Restful Hearts - Elm Lake Rosee de Matin - Dex 1200 Saint Valentine - Vendla Soma Theatre of Distorted Love - Par Still Waters - Amber Glow Tangeh - Dex 1200 Twilight Waltz - Megan Wofford With Some Hope - Dex 1200 Learn more about your ad choices. Visit megaphone.fm/adchoices
In today's digital age, we're inundated with a constant stream of information, making it challenging to navigate and make sense of what's important. And now, in the midst of increasingly-capable AI, the very concept of importance is coming into question. Could open source be the solution to managing our impending sensemaking crisis? In this episode of the Win-Win Podcast, we're joined by Peter Wang, a physicist, computer scientist, and founder of Anaconda, one of the most widely used open source platforms for Python development. Peter leads Anaconda's AI Incubator, which focuses on advancing core Python technologies and developing new frontiers in open-source AI and machine learning, especially in the areas of edge computing, data privacy, and decentralized computing. We dig in with Peter to discuss the history and politics of the open source movement, and the security concerns around open sourcing AI models. And we attempt to understand how open source software can enhance transparency and collaboration between players, and how these technologies can be harnessed to better navigate the complexities of our information-rich environment. Chapters: 00:00:00 - What is Open Source Software 00:10:29 - Peter's History with The Open Source Movement 00:35:06 - Security and State Interests in Open Source 00:37:16 - Open Science and The Commons of Knowledge 00:39:40 - The Central Problem of Coordination 00:43:46 - The Solutions That Markets Solve and The Problems They Create 01:04:40 - Synchronous Attention As A Scarce Resource 01:09:23 - The Liminal Act of Modelling The World 01:19:58 - Virtuality and Colorful Dystopias 01:22:03 - Is Technology Values-Neutral? 01:32:30 - Moloch Invades The Tech Stack 01:35:57 - Psychosecurity and The Dangers of Attention-Renting Software 01:42:00 - Is The Global Community Actually Excelling in Science? 01:43:51 - Our Cosmic Scale and The Instruments To Probe It 01:53:18 - The Stagnation of Physics 01:56:06 - The Civilizational Perspective on AI Safety 02:05:23 - The Benefits of Open Source To Society 02:27:26 - Will AI Accelerate A Global Security Crisis? Credits: ♾️ Hosted and Produced by Liv Boeree ♾️ Edited and Mixed by Ryan Kessler Links: ♾️ Peter's Twitter: https://x.com/pwang?lang=en ♾️ Anaconda: https://www.anaconda.com/ ♾️ Peter's Blog: https://medium.com/@pwang The Win-Win Podcast: Poker champion Liv Boeree takes to the interview chair to tease apart the complexities of one of the most fundamental parts of human nature: competition. Liv is joined by top philosophers, gamers, artists, technologists, CEOs, scientists, athletes and more to understand how competition manifests in their world, and how to change seemingly win-lose games into Win-Wins. #WinWinPodcast #Moloch #AI #Python
Nintendo and Sega financials dissapoint Sony gets ready for NextGen Venture money goes ga-ga over silliwood These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in May 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book or get it in the Humble Bundle here: https://www.humblebundle.com/books/game-programming-taylor-francis-books Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/110575391 7 Minutes in Heaven: Rebel Assault (SegaCD) Video Version: https://www.patreon.com/posts/7-minutes-in-may-110535204 https://www.mobygames.com/game/272/star-wars-rebel-assault/ https://en.wikipedia.org/wiki/Star_Wars:_Rebel_Assault Corrections: April 1994 Ep - https://www.patreon.com/posts/april-1994-107563816 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ 1994-05: Console market in a slump Edge 8, May 1994 pg. 18 Panasonic tries to save 3DO Edge 8, May 1994 pg. 16 https://x.com/blakejharrisNYC/status/1168364212139307008 Nintendo loosens minimum cart order rules in Japan "Nintendo easing iron grip on programmers Video-Game Giant Halves Minimum Cartridge Order, The Nikkei Weekly (Japan), May 2, 1994, Section: INDUSTRY; Pg. 8 Nintendo stock keeps dropping Nintendo shares no fun in 1994 - Emiko Terazono on reaction to the gamemaker's revised forecasts, Financial Times (London,England), May 6, 1994, Friday, London; Section: World Stock Markets; Pg. 39, Byline: By EMIKO TERAZONO Nintendo is a top earner TOYOTA RETURNS AS NO.1 INCOME EARNER IN JAPAN, Jiji Press Ticker Service, MAY 18, 1994, WEDNESDAY,Dateline: TOKYO, MAY 18 Sega profits plunge Sega Enterprises reports 22.7% pretax profit fall, Japan Economic Newswire, MAY 19, 1994, THURSDAY Sony Computer Entertainment of America formed https://www.nytimes.com/1994/05/19/business/company-news-sony-starts-a-division-to-sell-game-machines.html?searchResultPosition=1 3DO shares collapse https://www.nytimes.com/1994/05/21/business/company-news-shares-of-3do-fall-by-another-18.html Nintendo profits plunge... more Nintendo suffers first profit decline in 10 years,Japan Economic Newswire,MAY 23, 1994, MONDAY Nintendo reports solid earnings despite strong yen; outlines exciting new software plans for 1994, Business Wire, May 23, 1994, Monday THQ sales collapse T-HQ announces first-quarter results, Business Wire, May 11, 1994, Wednesday Absolute Entertainment reports first quarter results, Business Wire, May 10, 1994, Tuesday EA/Broderbund merger collapses No Headline In Original, Consumer Electronics, May 9, 1994, Section: NOTEBOOK, Vol. 34, No. 19 https://archive.org/details/Electronic-Games-1994-05/page/n21/mode/1up?view=theater https://www.smoliva.com/2024/08/07/what-the-learning-company-taught-us-about-the-history-of-computer-software/ Davidson & Associates buys Chaos Studios https://archive.org/details/Electronic-Games-1994-05/page/n17/mode/1up?view=theater Fox Interactive launches Twentieth Century Fox establishes new interactive multimedia division; new division to utilize News Corp. resources, Business Wire, May 20, 1994, Friday Fall of Park Place profiled https://archive.org/details/Electronic-Games-1994-05/page/n9/mode/1up?view=theater Forbes profiles Id Profits from the underground, Forbes, May 9, 1994,Section: COMPUTERS/COMMUNICATIONS INTERACTIVE MEDIA; Parameters; Commentary; Pg. 176, Byline: BY ANDREW J. KESSLER AOU lacks premieres Edge 8, May 1994 pg. 8 Saturn to become an arcade Titan Edge 8, May 1994 pg. 7 https://segaretro.org/Sega_Titan_Video Play Meter, May 1994, pg. 16 https://segaretro.org/Batman_Forever_(arcade) Namco consolidates Play Meter, May 1994, pg. 12 Atari links up with Bally Edge 8, May 1994 pg. 13 Virtuality goes to Japan British high-tech game maker to enter Japan, Japan Economic Newswire, MAY 6, 1994, FRIDAY Https://en.wikipedia.org/wiki/Wakayama_Marina_City#Minor_attractions Play Meter May 1994, pg. 251 Sony delivers devtools Edge 8, May 1994 pg. 13 Sega disses Jupiter for Mars Edge 8, May 1994 pg. 6 DMA signs up with Nintendo Nintendo and U.K.-based DMA design announce Project Reality agreement; 64-bit home games to debut in fall 1995, Business Wire, May 2, 1994, Monday Nintendo smashes myths https://archive.org/details/GamePro_Issue_058_May_1994/page/n31/mode/1up?view=theater Howard Lincoln to deliver CES keynote Playthings May 1994, pg. 22 Laseractive drops price Pelican Brief,' Pakula Classics Due From Warner, Billboard, May 7, 1994, Section: HOME VIDEO; Laser Scans; Pg. 96, Byline: by Chris McGowan https://youtu.be/qSdfj5O-N1Q?si=Wx7ZJ_Yvc6MafKSK NEC taps out of 3D race Edge 8, May 1994 pg. 14 NEC gives PC Engine another lease on life Edge 8, May 1994 pg. 15 Sigma Designs to bring Jaguar to PC Sigma To Make Atari Jaguar Titles Run On PC, Newsbytes, May 3, 1994, Tuesday Reinventing the Z-Machine is apparently Rocket Science Platform battle, Forbes, May 9, 1994, Section: COMPUTERS/COMMUNICATIONS INTERACTIVE MEDIA; Pg. 168, Byline: By Nikhil Hutheesing Silliwood gold rush continues... Sillywood, Forbes, May 9, 1994, Section: MANAGEMENT/CORPORATE STRATEGIES; Pg. 46, Byline: By Lisa Gubernick and Nikhil Hutheesing Rocket Science takes off with funding from Sega Enterprises and Bertelsmann Music Group; 10-month-old start up attracts major corporate investors, Business Wire, May 18, 1994, Wednesday Penn & Teller sign up with Absolute PENN & TELLER, THOSE 'BAD BOYS OF MAGIC,' MAKE THEIR VIDEO GAME DEBUT WITH ABSOLUTE ENTERTAINMENT, Business Wire, May 19, 1994, Thursday CD-i gets John Cleese No Headline In Original, Consumer Electronics, May 2, 1994, Section: NOTEBOOK; Vol. 34, No. 18; Pg. 13 Argonaut working on 3D accelerator Edge 8, May 1994 pg. 19 https://en.wikipedia.org/wiki/ARC_(processor) Sirius introduces 5 ft. 10 pack CD-ROM publishers unite-users benefit; introductory 5 ft. 10 Pak. flies from shelves, Business Wire, May 3, 1994, Tuesday https://worldroms.com/5-ft-10-pak-volume-1-details.html Commodore advertises CD32.. in the US? https://archive.org/details/GamePro_Issue_058_May_1994/page/n10/mode/1up?view=theater Commodore developing RISC CPU https://archive.org/details/amiga-computing-magazine-073/page/n33/mode/2up Commodore shows off CD drive at Cebit Amiga Format 59, pg. 24 C64S launches https://archive.org/details/64er_1994_05/page/n35/mode/1up https://www.c64-wiki.de/wiki/C64s CPC emulation comes to PC Amstrad Action 104, pg. 8 https://cpc-emu.org/news.html Sega Channel to launch in Japan Sega to provide to provide videogames on cable TV, Report From Japan, May 3, 1994,Section: Business Silicon Graphics founder teams up with Mosaic devs https://www.nytimes.com/1994/05/07/business/new-venture-in-cyberspace-by-silicon-graphics-founder.html?searchResultPosition=8 Lexis Nexis to get SEC filings https://www.nytimes.com/1994/05/11/business/company-news-agreement-to-utilize-sec-data.html?searchResultPosition=18 Computer biz to dominate Akihabara Akihabara shifting to 'computer town' amid recession, Japan Economic Newswire, MAY 4, 1994, WEDNESDAY, Byline: Hisa Miyatake Rewritable carts coming to Blockbuster Sega and NewLeaf to test video game software delivery system that eliminates retailer stock-outs, Business Wire, May 31, 1994, Tuesday https://segaretro.org/Game_Factory Copying goes legit in the UK with EDOS https://commodore.software/downloads?task=download.send&id=15005:commodore-format-issue-44&catid=721 pg. 22 https://blog.amigaguru.com/edos-the-software-on-demand-of-the-80s/ http://amigaguru.com/Games/EDOS_MAGAZINE_1991-1992__ENGLISH.pdf https://www.computinghistory.org.uk/det/63955/EDOS/ https://find-and-update.company-information.service.gov.uk/company/SC121687/filing-history?page=1 Psytronik keeps the C64 alive https://commodore.software/downloads?task=download.send&id=15005:commodore-format-issue-44&catid=721 pg. 8 https://www.psytronik.net/ Lieberman picks IDSA over SPA SENATORS WARN ON GAME RATINGS, Consumer Electronics, May 9, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 19 Alpex faces off against Nintendo in court https://www.nytimes.com/1994/05/16/business/patents-108332.html?searchResultPosition=30 https://itlaw.fandom.com/wiki/Alpex_Computer_v._Nintendo Japanese Copyright change scuttled https://www.nytimes.com/1994/05/19/business/japan-likely-to-retain-curb-on-software-raiding.html?searchResultPosition=33 Jean-Claude Van Damme to headline Street Fighter movie https://archive.org/details/GamePro_Issue_058_May_1994/page/n171/mode/1up?view=theater Multimedia-centric horror film captures Zeitgeist https://www.nytimes.com/1994/05/01/movies/film-taking-the-children-like-your-mom-said-beware-sweet-serial-ads-931985.html?searchResultPosition=4 Virgin to release Music compilation CD Billboard previews music's digital future In The Brave New Technological World, Music Uses And Publishing Possibilities Seem Endless, Billboard, May 7, 1994, Section: MUSIC PUBLISHING; Spotlight; Pg. 76, Byline: BY MARILYN A. GILLEN Green Jelly wants to ooze all over multimedia Green Jelly's Land Of Ooz: Zoo Act Opens Vid Facility, Billboard,May 21, 1994,Section: Pg. 1,Byline: BY DEBORAH RUSSELL Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras 30 years ago: #Nintendo and #Sega financials disappoint, #Sony gets ready for NextGen & Venture money goes ga-ga over #Silliwood These stories and many more on the VGNRTM! https://www.patreon.com/posts/110575391
Thank you for supporting Scholastic Answers Here is the next part of the series on the Development of Doctrine. Click the join button above to get all your livestream questions answered. NEW AQUINAS ACADEMY Link: https://www.christianbwagner.com/newaquinasacademy Discord: https://aquinas.cc/la/en/~DePrinNat.C1 Donate: https://www.patreon.com/newaquinasacademy FURTHER RESOURCES To get Tutoring: https://www.christianbwagner.com/book-online Annotated Thomist: https://www.christianbwagner.com/annotated-thomist Scholastic Courses: https://www.christianbwagner.com/courses SPONSOR Use the code “Militant” for 20% off to learn Greek here: https://fluentgreeknt.com/ MUSIC https://youtu.be/ePYe3lqsu-g https://youtu.be/Hi5YgbiNB1U SUPPORT Subscribe: https://www.youtube.com/channel/UCQ5DQ8zCOmeAqOcKTbSb7fg Become a Patron: https://www.patreon.com/MilitantThomist Donate: https://www.paypal.com/donate/?business=9XM8FACTLFDW2&no_recurring=0&item_name=Support+my+Apostolate¤cy_code=USD SusbscribeStar: https://www.subscribestar.com/militant-thomist FOLLOW Website: https://www.christianbwagner.com/ Facebook: https://www.facebook.com/MilitantThomist Facebook Group: https://www.facebook.com/groups/543689120339579 Twitter: https://twitter.com/MilitantThomist Instagram: https://www.instagram.com/militantthomist/ WATCH https://www.youtube.com/channel/UCQ5DQ8zCOmeAqOcKTbSb7fg LISTEN Podcast: https://www.christianbwagner.com/podcast Spotify: https://open.spotify.com/show/0exZN1vHDyLuRjnUI3sHXt?si=XHs8risyS1ebLCkWwKLblQ Apple Podcasts: https://podcasts.apple.com/us/podcast/militant-thomist/id1603094572 Anchor: https://anchor.fm/militantthomist SHOP Book Store: https://www.christianbwagner.com/shop Merch: https://www.christianbwagner.com/merch
Thank you for supporting Scholastic Answers The next part on my series on the Development of Doctrine. NEW AQUINAS ACADEMY Link: https://www.christianbwagner.com/newaquinasacademy Discord: https://aquinas.cc/la/en/~DePrinNat.C1 Donate: https://www.patreon.com/newaquinasacademy FURTHER RESOURCES To get Tutoring: https://www.christianbwagner.com/book-online Annotated Thomist: https://www.christianbwagner.com/annotated-thomist Scholastic Courses: https://www.christianbwagner.com/courses SPONSOR Use the code “Militant” for 20% off to learn Greek here: https://fluentgreeknt.com/ MUSIC https://youtu.be/ePYe3lqsu-g https://youtu.be/Hi5YgbiNB1U SUPPORT Subscribe: https://www.youtube.com/channel/UCQ5DQ8zCOmeAqOcKTbSb7fg Become a Patron: https://www.patreon.com/MilitantThomist Donate: https://www.paypal.com/donate/?business=9XM8FACTLFDW2&no_recurring=0&item_name=Support+my+Apostolate¤cy_code=USD SusbscribeStar: https://www.subscribestar.com/militant-thomist FOLLOW Website: https://www.christianbwagner.com/ Facebook: https://www.facebook.com/MilitantThomist Facebook Group: https://www.facebook.com/groups/543689120339579 Twitter: https://twitter.com/MilitantThomist Instagram: https://www.instagram.com/militantthomist/ WATCH https://www.youtube.com/channel/UCQ5DQ8zCOmeAqOcKTbSb7fg LISTEN Podcast: https://www.christianbwagner.com/podcast Spotify: https://open.spotify.com/show/0exZN1vHDyLuRjnUI3sHXt?si=XHs8risyS1ebLCkWwKLblQ Apple Podcasts: https://podcasts.apple.com/us/podcast/militant-thomist/id1603094572 Anchor: https://anchor.fm/militantthomist SHOP Book Store: https://www.christianbwagner.com/shop Merch: https://www.christianbwagner.com/merch
In this episode long time friends and collaborators, Drs. Richard Frankel and Victor Krebs carry on a decade long conversation in person and in google docs resulting in the book, Human Virtuality and Digital Life, a delightful and rich discussion of the philosophical understandings of virtuality as well as implications for the psyche. Their discussions are far reaching and deep leveraging myths, critical thought, important philosophers and psychoanalytic theorists. In the end we discuss AI, thinking, dreaming, and the generational divide and post-truth political landscape that is fueled by technology. For additional resources please see: Dreaming in the Digital Age, Thoughts on the Technological Pharmakon. POLIGRAFI , 28 (109/110), pp. 59-82.: http://ojs.zrs-kp.si/index.php/poligrafi/article/view/404 Digital Animism. Towards a New Materialism, Religions 2023, 14(2), 264; https://www.mdpi.com/2140582 The Power of Ghosts, Jung Journal Culture and Psyche September 2013 https://www.researchgate.net/publication/272120809_The_Power_of_Ghosts Frankel, R. “Dreaming Life in the Digital Age” in Goodman, D and Clemente, M. (eds). (2024) The Routledge International Handbook of Psychoanalysis, Subjectivity, and Technology. London: Routledge. Frankel, R. "New Introduction to the Classic Edition of The Adolescent Psyche” in Frankel, R. (2023) The Adolescent Psyche: Jungian and Winnicottian Perspectives. London: Routledge. Frankel, R. “Digital Melancholy” in Jung Journal: Culture and Psyche. 2013, Vol. 7, No. 4.
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As virtual reality booms, we must learn how to use virtual reality to enhance education, physical fitness, and more while avoiding the negative potential this technology presents. Abel James examines avoiding addiction to disturbing content through VR's unprecedented immersion versus championing accessibility revolutions in education and skill-building. Learn: VR/AR concentration risks unmooring from reality How current content prioritizes commerce over humanity Leaders must guide youth on pitfalls amidst the potential potential With care, VR connects us to the unattainable It trains reflexes impossible otherwise Stay rooted while exploring imaginary worlds Abel calls us to collective responsibility in steering VR's trajectory toward expanding human imagination while avoiding bleak desensitization. This episode focuses on the brightness over shadows. Get my weekly newsletter - Adaptation Start AIM7 for Free Learn more about Abel James at abeljames.com Follow Able on LinkedIn, X, YouTube Quotable moments: “When we put the headset on, it's completely different. You start to have dreams. About your virtual reality experiences." - Abel James ABOUT THE BLUEPRINT PODCAST: The BluePrint Podcast is for busy professionals and Household CEOs who care deeply about their families, career, and health. Host Dr. Erik Korem distills cutting edge-science, leadership, and life skills into simple tactics optimized for your busy lifestyle and goals. Dr. Korem interviews scientists, coaches, elite athletes, entrepreneurs, entertainers, and exceptional people to discuss science and practical skills you can implement to become the most healthy, resilient, and impactful version of yourself. On a mission to equip people to pursue audacious goals, thrive in uncertainty, and live a healthy and fulfilled life, Dr. Erik Korem is a High-Performance pioneer. He introduced sports science and athlete-tracking technologies to collegiate and professional (NFL) football over a decade ago. He has worked with the National Football League, Power-5 NCAA programs, gold-medal Olympians, Nike, and the United States Department of Defense. Erik is an expert in sleep and stress resilience. He is the Founder and CEO of AIM7, a health and fitness app that unlocks the power of wearables by providing you with daily personalized recommendations to enhance your mind, body, and recovery. SUPPORT & CONNECT Instagram - https://www.instagram.com/erikkorem/ Twitter - https://twitter.com/ErikKorem LinkedIn - https://www.linkedin.com/in/erik-korem-phd-19991734/ Facebook - https://www.facebook.com/erikkorem Website - https://www.erikkorem.com/ Newsletter - https://erikkoremhpcoach.activehosted.com/f See omnystudio.com/listener for privacy information.
Next gen trash talk heats up, Nintendo and Sega trapped by strong yen & CDROM can't pay the rent These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in November 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Aladdin - Genesis Video Version: https://www.patreon.com/posts/7-minutes-in-97263025 https://www.mobygames.com/game/2069/disneys-aladdin/ Corrections: October 1993 Ep - https://www.patreon.com/posts/october-1993-95287239 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://store.steampowered.com/app/402330/Press_X_to_Not_Die/ https://tokyo-joypolis.com/ 1993: AMOA shows little promise for street ops Play Meter, Nov. 1993, pg. 3 EA beefs up coinop efforts Play Meter, Nov. 1993, pg. 5 https://segaretro.org/index.php?title=File%3ACVG_UK_144.pdf&page=7 Nintendo returns to coinop Play Meter, Nov. 1993, pg. 18 FunExpo attracts burgeoning family fun center biz Play Meter, Nov. 1993, pg. 38 Operators and Manufacturers agree on violence in games RePlay Nov. 1993, pg. 78, 88 Operators and Manufacturers don't agree on revenue sharing RePlay Nov. 1993, pg. 78 The Moloney's are back! Replay Nov. 1993, pg. 32 , 33, 35 https://www.arcade-history.com/?n=tap-a-tune&page=detail&id=4249 Virtuality goes public Replay Nov. 1993, pg. 34 James Clark disses 3DO Paula Parisi. (November 4, 1993, Thursday). SGI's Clark: 3DO doesn't add up. The Hollywood Reporter. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-CDB0-006P-R3MS-00000-00&context=1516831. https://archive.org/details/Electronic-Games-1993-11/page/n121/mode/1up?view=theater Trip Hawkins gets defensive Edge, November 1993, pg. 6, 12, 19 https://archive.org/details/Computer_Gaming_World_Issue_112/page/n9/mode/2up Where's the money in interactivity? BY CYNTHIA LITTLETON. (November 4, 1993, Thursday, BC cycle). Panel: Interactive tech ready, but viewers aren't. United Press International. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-J0R0-001S-60JY-00000-00&context=1516831. Paula Parisi. (November 5, 1993, Friday). Goodson: Lose interactive game shows. The Hollywood Reporter. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-CD90-006P-R3K8-00000-00&context=1516831. Paula Parisi. (November 8, 1993, Monday). CD-ROM players: next VCRs?; Multimedia format is poised for major growth in '90s, study finds. The Hollywood Reporter. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-CD90-006P-R3HS-00000-00&context=1516831. King World invests in Crystal Dynamics https://en.wikipedia.org/wiki/King_World_Productions https://archive.org/details/Electronic-Games-1993-11/page/n13/mode/1up?view=theater VideoCD logo coming Edge November 1993, pg. 8 First look at CDi Zelda https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20052%20%28November%201993%29/page/n97/mode/1up?view=theater Sony decides to go it alone BY STEVE McCLURE. (November 20, 1993). Sony Ventures Into Video Game Biz; With A New Integrated Hardware/Software System. Billboard. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-0NJ0-002S-H3KS-00000-00&context=1516831. BY SONOKO WATANABE Staff writer. (November 1, 1993). Sony to set up video-game unit Shelves plan to hook up with Nintendo, zooms in on low end of market. The Nikkei Weekly (Japan). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-4N60-000H-H552-00000-00&context=1516831. (November 1, 1993). NEW SONY VIDEOGAME FACES UNCERTAIN PROSPECTS. Consumer Electronics. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKP-XDT0-006B-64X1-00000-00&context=1516831. Commodore preps US CD32 launch https://archive.org/details/Computer_Gaming_World_Issue_112/page/n11/mode/2up https://archive.org/details/CommodoreUserIssue1221993Nov/page/n17/mode/2up Wall street bullish on Atari (November 4, 1993, Thursday, BC cycle). Wall Street impressed with Atari's propsects. United Press International. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-J0P0-001S-60HN-00000-00&context=1516831. Generation transition concerns an issue for Sega https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20052%20%28November%201993%29/page/n65/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20052%20%28November%201993%29/page/n67/mode/1up?view=theater Nintendo Extends Super Mario All Stars giveaway (November 1, 1993). Advertising Age. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-GYS0-000S-845B-00000-00&context=1516831. Nintendo sales and profits down By MICHIYO NAKAMOTO. (November 19, 1993, Friday). Tough new players in video games - Michiyo Nakamoto watches Matsushita and Sony enter the field. Financial Times (London,England). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKR-MTT0-006F-W3FM-00000-00&context=1516831. Yomiuri Shimbun. (November 19, 1993, Friday). Nintendo sales, profits down. The Daily Yomiuri. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SC6-V290-001X-J39V-00000-00&context=1516831. (NOVEMBER 18, 1993, THURSDAY). Nintendo posts 23.9% pretax drop for fiscal half. Japan Economic Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SP7-GS90-000F-P13B-00000-00&context=1516831. Sega begins mnaufacturing in Wales MARY FAGAN, Industrial Correspondent. (November 1, 1993, Monday). Welsh factory to produce Sega video-game catridges; First contract outside Far East goes to AB Electronic. The Independent (London). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T47-89T0-0021-R536-00000-00&context=1516831. Sega downgrades forecast GAIL COUNSELL. (November 10, 1993, Wednesday). Sega slashes profit forecast; Video game group says strength of yen will hit earnings. Gail Counsell reports. The Independent (London). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T47-88T0-0021-R2N1-00000-00&context=1516831. EA suspends SNES lineup https://segaretro.org/index.php?title=File:CVG_UK_144.pdf&page=8 https://segaretro.org/index.php?title=File%3ACVG_UK_144.pdf&page=33 EA resumes SNES lineup Sega decides to crash Mario's big bash (November 4, 1993). Lancaster: Sega's big self-projection racket. Marketing. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:419K-5BV0-00X8-J51R-00000-00&context=1516831. Ad games on the rise By Kate Fitzgerald. (November 1, 1993). Videogames attract advertisers; McDonald's signs on as number of games tied to products grows. Advertising Age. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-GYR0-000S-844B-00000-00&context=1516831. By David Kilburn. (November 1, 1993). Dentsu already deep into interactive; Japanese agency links with 3DO, creates videogames for clients. Advertising Age. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-GYR0-000S-8446-00000-00&context=1516831. Nitendo wins big in South African court (November 8, 1993, Monday). SOUTH AFRICAN SUPREME COURT RULES FOR NINTENDO IN MAJOR VICTORY AGAINST VIDEO GAME PIRATES. PR Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJJ-3CT0-007J-72FH-00000-00&context=1516831. Console game pirates start to train https://amr.abime.net/amr_popup_picture.php?src=amiga_joker/magscans/aj_1993_11/040.jpg&c=92625 Pad computing more of an Uh? than an Aahhh! https://www.nytimes.com/1993/11/09/science/personal-computers-zoomers-newtons-real-life-so-far-promise-exceeds-usefulness.html Big Blues chronicles fall of IBM https://archive.org/details/eu_BYTE-1993-11_OCR/page/n86/mode/1up?view=theater AI puts help desks on disk https://archive.org/details/eu_BYTE-1993-11_OCR/page/n47/mode/1up?view=theater Smartec bets on dual scan https://archive.org/details/eu_BYTE-1993-11_OCR/page/n54/mode/1up?view=theater Broderbund announces Living Books https://archive.org/details/Electronic-Games-1993-11/page/n9/mode/1up?view=theater Shakespeare does Karaoke https://www.youtube.com/watch?a&v=CpHnp9JKgcY&feature=youtu.be Minute 1:30 https://archive.org/details/eu_BYTE-1993-11_OCR/page/n69/mode/1up?view=theater Komisar becomes CEO of Lucasarts https://www.nytimes.com/1993/11/02/business/company-news-chief-executive-named-at-lucas-s-software-unit.html (November 1, 1993, Monday). LUCASARTS ENTERTAINMENT NAMES RANDY KOMISAR PRESIDENT; LUCASARTS TOPS BEST YEAR IN ITS HISTORY WITH NEW LEADER. PR Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJJ-3G30-007J-7008-00000-00&context=1516831. Logitech goes 3D with the Cyberman https://archive.org/details/Electronic-Games-1993-11/page/n13/mode/1up?view=theater Larry Probst sees software download future STUART VARNEY. (November 2, 1993). Exec Explains Interactive Lane of Electronic Highway. CNN. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3TD9-1JJ0-0029-50P8-00000-00&context=1516831. Wireless Email taking off https://archive.org/details/eu_BYTE-1993-11_OCR/page/n31/mode/2up Free lunches on the internet may be coming to an end https://www.nytimes.com/1993/11/03/business/business-technology-jams-already-on-data-highway.html By KATE MADDOX, Staff reporter. (November 8, 1993). The big picture; Visions of a new TV begin to emerge. Electronic Media. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJD-X370-002S-52YW-00000-00&context=1516831. Renegade ports to Interactive TV Edge November 1993, pg. 75 Sex sells Edge November 1993, pg. 63 Cable News fuels tech stock rollercoaster https://www.nytimes.com/1993/11/07/business/market-watch-watch-what-they-pay-not-what-they-say.html Video Games move into museum https://www.nytimes.com/1993/11/07/style/token-art.html Tom Quinn, RIP https://archive.org/details/Electronic-Games-1993-11/page/n15/mode/1up?view=theater Man!ac launches http://www.kultmags.com/mags.php?folder=TUFOIUFDLzE5OTM= Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Guest: ✨ Marga Hoek, Author, Founder and CEO of Business for GoodOn Linkedin | https://www.linkedin.com/in/margahoek/On Twitter | https://twitter.com/margahoekOn Facebook | https://www.facebook.com/marga.hoek.7On YouTube | https://www.youtube.com/@marga-hoekWebsite | https://margahoek.com/____________________________Host: Marco Ciappelli, Co-Founder at ITSPmagazine [@ITSPmagazine] and Host of Redefining Society PodcastOn ITSPmagazine | https://www.itspmagazine.com/itspmagazine-podcast-radio-hosts/marco-ciappelli_____________________________This Episode's SponsorsBlackCloak
Nintendo profits crash, Next gen console battle begins & Arcades go 3D These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in October 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: A complete set of links can be found here: https://www.patreon.com/posts/95287239 7 Minutes in Heaven: Hired Guns Video Version: https://www.patreon.com/posts/7-minutes-in-95284763 https://www.mobygames.com/game/6742/hired-guns/ https://www.mobygames.com/game/83985/overcooked/ https://www.mobygames.com/game/59006/spaceteam/ Corrections: September 1993 Ep - https://www.patreon.com/posts/september-1993-93580366 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Video Game Historian - Aladdin Deck Enhancer - https://youtu.be/_eG-PSZU5MI?si=UkmcQ6RDEs_Ljm-w 1993-10: JAMMA show brings the tech https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/222/mode/1up?view=theater Riiiiiiiiiiiiidge Racer debuts, remember that one? https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/64/mode/1up?view=theater https://www.youtube.com/watch?v=eaBUeINW_3s Sega takes fighting 3D https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/66/mode/1up?view=theater Sega teams up with W Industries https://segaretro.org/Press_release:_1993-07-01:_W_INDUSTRIES_MAKES_VIRTUAL_REALITY_A_REALITY_FOR_SEGA https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_57_Oct_1993/page/n13/mode/1up?view=theater Williams sues Capcom Play Meter Oct. 1993, pg. 3 7-Eleven's coinop exodus continued Play Meter Oct. 1993, pg. 3 Nintendo reduces profit outlook (October 5, 1993, Tuesday). Nintendo. The Times. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T2M-8VY0-00H1-F1G8-00000-00&context=1516831. https://www.poundsterlinglive.com/bank-of-england-spot/historical-spot-exchange-rates/usd/USD-to-JPY-1993 They expect exports to make up 59% of their sales in the first half of the year and only 42% in the second half. (October 5, 1993). Nintendo to suffer 1st profit decline in 10 years. Report From Japan. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKM-Y970-004C-93PW-00000-00&context=1516831. BY YUZO SAEKI, Staff writer. (October 11, 1993). Nintendo expects profits to fall 26%; HIGH YEN, COMPETITION HURT PERFORMANCE. The Nikkei Weekly (Japan). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-4NH0-000H-H0BX-00000-00&context=1516831. Garth Alexander and Helen Davidson. (October 10, 1993, Sunday). Super Mario under threat as Sega closes profits gap. The Sunday Times (London). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T2M-8WK0-00H1-F37F-00000-00&context=1516831. Garth Alexander and Helen Davidson. (October 10, 1993, Sunday). Super Mario under threat as Sega closes profits gap. The Sunday Times (London). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T2M-8WK0-00H1-F37F-00000-00&context=1516831. Sega calls for truce By MAT TOOR. (October 21, 1993). Sega calls for truce. Marketing. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:419K-59R0-00X8-J073-00000-00&context=1516831. Sega beats Nintendo in UK Dominic Mills. (October 30, 1993, Saturday). Ad of the Week. The Times. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T2M-8YV0-00H1-F3G0-00000-00&context=1516831. https://youtu.be/X-LGs3AkkXY?si=tuzHTmEqjM2fSFuc Jaguar role out plans revealed https://archive.org/details/GamePro_Issue_051_October_1993 pg. 16 https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/58/mode/1up?view=theater EGM goes hands-on with 3DO https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/60/mode/1up?view=theater Edge 1, pg. 49 Edge 1 pg. 54 Edge1 pg. 58 Nintendo signs up Silicon Graphics https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/n5/mode/1up?view=theater https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/70/mode/1up?view=theater CGI vs clayamation vs. Digitization https://archive.org/details/play-time-1993-10/page/n9/mode/1up?view=theater https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_57_Oct_1993/page/n13/mode/1up?view=theater https://archive.org/details/play-time-1993-10/page/n13/mode/1up?view=theater https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.10/page/n9/mode/1up Nintendo gives away Mario All-Stars https://archive.org/details/GamePro_Issue_051_October_1993 pg. 168 https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_57_Oct_1993/page/n13/mode/1up?view=theater Wolfenstein 3D to come to the SNES https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/220/mode/1up?view=theater Sega does Sports https://archive.org/details/GamePro_Issue_051_October_1993 pg. 132 EA announces EA Sports Soccer https://archive.org/details/GamePro_Issue_051_October_1993 pg. 149 Sega introduces the Activator https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/60/mode/1up?view=theater https://segaretro.org/Activator Move Over Gameboy, Newton is here https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/207/mode/1up?view=theater https://en.wikipedia.org/wiki/Apple_Newton ReelMagic wants to bring FMV to the PC https://archive.org/details/computer-game-review-and-cd-rom-entertainment-october-1993/page/56/mode/1up?view=theater Buggy software on the rise https://archive.org/details/computer-game-review-and-cd-rom-entertainment-october-1993/page/4/mode/1up?view=theater Centergold prepares for stock launch By PAUL TAYLOR. (October 7, 1993, Thursday). CentreGold valued at Pounds 50m. Financial Times (London,England). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKR-N110-006F-W48W-00000-00&context=1516831. GAIL COUNSELL, Business Correspondent. (October 5, 1993, Tuesday). Nintendo losing ground to Sega ; Video games giant blames profit warning on soaring yen. The Independent (London). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T47-8F30-0021-R1WR-00000-00&context=1516831. Apple goes Multimedia https://archive.org/details/powerplaymagazine-1993-10/page/n32/mode/1up EA plans to ditch floppies Edge 1, pg. 21 Sam & Max undergoes pizza party testing https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.10/page/n9/mode/1up More details of AT&T deal to buy TSN emerge https://archive.org/details/GamePro_Issue_051_October_1993 pg. 168 https://www.nytimes.com/1993/08/31/business/company-encountering-digital-age-occasional-look-computers-everday-life-keyboard.html Arnie Katz argues for National Electronic Gaming Convention https://archive.org/details/computer-game-review-and-cd-rom-entertainment-october-1993/page/52/mode/1up?view=theater Ziff Davis buys CGW https://archive.org/details/computer-game-review-and-cd-rom-entertainment-october-1993/page/56/mode/1up?view=theater Edge 1 premieres Edge 1 Mario teaches... English? https://archive.org/details/powerplaymagazine-1993-10/page/n29/mode/2up https://www.nexgam.de/artikel/buch-super-mario-super-englisch-multi Mortal Kombat goes multimedia https://archive.org/details/cashbox57unse_6/page/30/mode/1up TSR brings video to board games https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_57_Oct_1993/page/n14/mode/1up?view=theater Matt Groening launches Bongo Comics https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/208/mode/1up?view=theater Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Modo Historia - https://www.youtube.com/c/ModoHistoriaPodcast Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Zero to Start VR Podcast: Unity development from concept to Oculus test channel
VR glove manufacturer HaptX is releasing their groundbreaking G1 Glove, their first commercial product since they began the quest in 2014 to make the virtual world indistinguishable from real life. HaptX invents and builds wearable technology that simulates touch with unprecedented realism, enabling haptic interaction in virtual reality and robotics. Joining me to explore the magic of the HaptX G1 glove and the future of human-computer interaction is Linda Jacobson, the Director of Marketing at HaptX.An industry pioneer, Linda helped seed VR technology as the world's first VR evangelist driving early research efforts of VR in healthcare. She is a Co-founding editor of Wired Magazine and author of "CyberArts: Exploring Art + Technology" and "Garage Virtual Reality". She has helped hundreds of clients and has introduced thousands of seniors to virtual reality, social media, digital health and wellness. Learn about HaptX Gloves G1 system, including the HaptX SDK:HaptX.comAWE Nite: Getting Started with Haptics a webinar recorded on Nov. 16, 2023: Designed by developers for developers, we delve into the basics of adding realistic haptics to your virtual scenarios and VR training programs. VR developers from HaptX, Lowe's Innovation Labs, Y-12 National Security Complex, and University of Central Florida will show you how to get up and running with haptics integration in VR using Unreal Engine.Linda's Links from the wayback machine:Star Trek's holodeck in its first major appearance, 1987: Star Trek: The Next Generation, “The Big Goodbye” (Season 1, Episode 11)ABC Primetime Live, 1991, presenting VR and Virtuality location-based entertainment arcade gameTV show “The Computer Chronicles” episode, “Virtual Reality,” 1992 (with Linda Jacobson)“Six Degrees of Freedom: Designers & Engineers Put Virtual Reality to Work,” 1996: documentary written and directed by Linda Jacobson for Silicon Graphics, Inc.CONNECT WITH LINDALinkedInCONNECT WITH SICILIANA sicilianatrevino.com LinkedIn WHAT WE'RE PLAYING IN VRGorilla Tag - holiday update! Asgard's Wrath 2LEGO® Bricktales Liminal - Relax. Unwind. Engage. Explore.PowerWash Simulator VR
Oliver Giacomotto - Empty Space (Original Mix) / Empty Space [EP] Vasily Goodkov - Cold Soul (Remixes Pt.3 (Dimitry Kostyuchenko Extended Mix) NitMa - Butterly & Vilain (Original Mix) Tom Samit - Stories (Extended Mix) Llija Djokovic, Teya Flow - Into The Unknown (Extended Mix) Vintage Culture, Tube & Berger, Kyle Pearce - Come Come (Extended Mix) Angara - In My Head (Extended Mix) / Altitude [EP] Igor Prasov - Echo Of Virtuality (Original Mix) Milushka, Layla Benitez - Toxic Trip (Original Mix) Xxperiencia - Falling (Extended Mix) Photo by Nick Andreka
Charles and I speculate massively about holidays, generations, social interactions, technology, and more. Live from New York, we're phoning it in!
What does a map of Southeast Asia as a pegasus have to do with translation and Southeast Asia? How can we think of translation as anything other than a unidirectional practice of bringing meaning across languages? How can Southeast Asia challenge the way we think about translation? Phrae Chittiphalangsri and Vicente L. Rafael, the editors of the first edited volume on translation and Southeast Asia Of Archipelagos and Peninsulas unpack these questions that are raised in the book, along with sharing their personal stories about translation, with Kukasina Kubaha, a NIAS SUPRA alumni. Phrae Chittiphalangsri is an Associate Professor of Translation Studies at Chulalongkorn University. She has written extensively on Orientalism, Translation, and Post-colonialism. She is also a literary translator working with Thai, English, and French. Vicente L. Rafael is a Professor of History and Southeast Asian Studies at the University of Washington. His latest book The Sovereign Trickster: Death and Laughter in the Age of Duterte is published with Duke University Press like his previous books which include Contracting Colonialism, The Promise of the Foreign, and Motherless Tongues. Books and articles mentioned: On the Virtuality of Translation in Orientalism The Nordic Asia Podcast is a collaboration sharing expertise on Asia across the Nordic region, brought to you by the Nordic Institute of Asian Studies (NIAS) based at the University of Copenhagen, along with our academic partners: the Centre for East Asian Studies at the University of Turku, and Asianettverket at the University of Oslo. We aim to produce timely, topical and well-edited discussions of new research and developments about Asia. About NIAS Transcripts of the Nordic Asia Podcasts Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
What does a map of Southeast Asia as a pegasus have to do with translation and Southeast Asia? How can we think of translation as anything other than a unidirectional practice of bringing meaning across languages? How can Southeast Asia challenge the way we think about translation? Phrae Chittiphalangsri and Vicente L. Rafael, the editors of the first edited volume on translation and Southeast Asia Of Archipelagos and Peninsulas unpack these questions that are raised in the book, along with sharing their personal stories about translation, with Kukasina Kubaha, a NIAS SUPRA alumni. Phrae Chittiphalangsri is an Associate Professor of Translation Studies at Chulalongkorn University. She has written extensively on Orientalism, Translation, and Post-colonialism. She is also a literary translator working with Thai, English, and French. Vicente L. Rafael is a Professor of History and Southeast Asian Studies at the University of Washington. His latest book The Sovereign Trickster: Death and Laughter in the Age of Duterte is published with Duke University Press like his previous books which include Contracting Colonialism, The Promise of the Foreign, and Motherless Tongues. Books and articles mentioned: On the Virtuality of Translation in Orientalism The Nordic Asia Podcast is a collaboration sharing expertise on Asia across the Nordic region, brought to you by the Nordic Institute of Asian Studies (NIAS) based at the University of Copenhagen, along with our academic partners: the Centre for East Asian Studies at the University of Turku, and Asianettverket at the University of Oslo. We aim to produce timely, topical and well-edited discussions of new research and developments about Asia. About NIAS Transcripts of the Nordic Asia Podcasts Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/literary-studies
What does a map of Southeast Asia as a pegasus have to do with translation and Southeast Asia? How can we think of translation as anything other than a unidirectional practice of bringing meaning across languages? How can Southeast Asia challenge the way we think about translation? Phrae Chittiphalangsri and Vicente L. Rafael, the editors of the first edited volume on translation and Southeast Asia Of Archipelagos and Peninsulas unpack these questions that are raised in the book, along with sharing their personal stories about translation, with Kukasina Kubaha, a NIAS SUPRA alumni. Phrae Chittiphalangsri is an Associate Professor of Translation Studies at Chulalongkorn University. She has written extensively on Orientalism, Translation, and Post-colonialism. She is also a literary translator working with Thai, English, and French. Vicente L. Rafael is a Professor of History and Southeast Asian Studies at the University of Washington. His latest book The Sovereign Trickster: Death and Laughter in the Age of Duterte is published with Duke University Press like his previous books which include Contracting Colonialism, The Promise of the Foreign, and Motherless Tongues. Books and articles mentioned: On the Virtuality of Translation in Orientalism The Nordic Asia Podcast is a collaboration sharing expertise on Asia across the Nordic region, brought to you by the Nordic Institute of Asian Studies (NIAS) based at the University of Copenhagen, along with our academic partners: the Centre for East Asian Studies at the University of Turku, and Asianettverket at the University of Oslo. We aim to produce timely, topical and well-edited discussions of new research and developments about Asia. About NIAS Transcripts of the Nordic Asia Podcasts Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/southeast-asian-studies
What does a map of Southeast Asia as a pegasus have to do with translation and Southeast Asia? How can we think of translation as anything other than a unidirectional practice of bringing meaning across languages? How can Southeast Asia challenge the way we think about translation? Phrae Chittiphalangsri and Vicente L. Rafael, the editors of the first edited volume on translation and Southeast Asia Of Archipelagos and Peninsulas unpack these questions that are raised in the book, along with sharing their personal stories about translation, with Kukasina Kubaha, a NIAS SUPRA alumni. Phrae Chittiphalangsri is an Associate Professor of Translation Studies at Chulalongkorn University. She has written extensively on Orientalism, Translation, and Post-colonialism. She is also a literary translator working with Thai, English, and French. Vicente L. Rafael is a Professor of History and Southeast Asian Studies at the University of Washington. His latest book The Sovereign Trickster: Death and Laughter in the Age of Duterte is published with Duke University Press like his previous books which include Contracting Colonialism, The Promise of the Foreign, and Motherless Tongues. Books and articles mentioned: On the Virtuality of Translation in Orientalism The Nordic Asia Podcast is a collaboration sharing expertise on Asia across the Nordic region, brought to you by the Nordic Institute of Asian Studies (NIAS) based at the University of Copenhagen, along with our academic partners: the Centre for East Asian Studies at the University of Turku, and Asianettverket at the University of Oslo. We aim to produce timely, topical and well-edited discussions of new research and developments about Asia. About NIAS Transcripts of the Nordic Asia Podcasts Learn more about your ad choices. Visit podcastchoices.com/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/language
What does a map of Southeast Asia as a pegasus have to do with translation and Southeast Asia? How can we think of translation as anything other than a unidirectional practice of bringing meaning across languages? How can Southeast Asia challenge the way we think about translation? Phrae Chittiphalangsri and Vicente L. Rafael, the editors of the first edited volume on translation and Southeast Asia Of Archipelagos and Peninsulas unpack these questions that are raised in the book, along with sharing their personal stories about translation, with Kukasina Kubaha, a NIAS SUPRA alumni. Phrae Chittiphalangsri is an Associate Professor of Translation Studies at Chulalongkorn University. She has written extensively on Orientalism, Translation, and Post-colonialism. She is also a literary translator working with Thai, English, and French. Vicente L. Rafael is a Professor of History and Southeast Asian Studies at the University of Washington. His latest book The Sovereign Trickster: Death and Laughter in the Age of Duterte is published with Duke University Press like his previous books which include Contracting Colonialism, The Promise of the Foreign, and Motherless Tongues. Books and articles mentioned: On the Virtuality of Translation in Orientalism The Nordic Asia Podcast is a collaboration sharing expertise on Asia across the Nordic region, brought to you by the Nordic Institute of Asian Studies (NIAS) based at the University of Copenhagen, along with our academic partners: the Centre for East Asian Studies at the University of Turku, and Asianettverket at the University of Oslo. We aim to produce timely, topical and well-edited discussions of new research and developments about Asia. About NIAS Transcripts of the Nordic Asia Podcasts
What does a map of Southeast Asia as a pegasus have to do with translation and Southeast Asia? How can we think of translation as anything other than a unidirectional practice of bringing meaning across languages? How can Southeast Asia challenge the way we think about translation? Phrae Chittiphalangsri and Vicente L. Rafael, the editors of the first edited volume on translation and Southeast Asia Of Archipelagos and Peninsulas unpack these questions that are raised in the book, along with sharing their personal stories about translation, with Kukasina Kubaha, a NIAS SUPRA alumni. Phrae Chittiphalangsri is an Associate Professor of Translation Studies at Chulalongkorn University. She has written extensively on Orientalism, Translation, and Post-colonialism. She is also a literary translator working with Thai, English, and French. Vicente L. Rafael is a Professor of History and Southeast Asian Studies at the University of Washington. His latest book The Sovereign Trickster: Death and Laughter in the Age of Duterte is published with Duke University Press like his previous books which include Contracting Colonialism, The Promise of the Foreign, and Motherless Tongues. Books and articles mentioned: On the Virtuality of Translation in Orientalism The Nordic Asia Podcast is a collaboration sharing expertise on Asia across the Nordic region, brought to you by the Nordic Institute of Asian Studies (NIAS) based at the University of Copenhagen, along with our academic partners: the Centre for East Asian Studies at the University of Turku, and Asianettverket at the University of Oslo. We aim to produce timely, topical and well-edited discussions of new research and developments about Asia. About NIAS Transcripts of the Nordic Asia Podcasts Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/geography
Tune in for host, Samarth Goyal's, top-5 latest releases from home and around the world, in the third episode of the season. He begins with Bending Hectiv by the Smile, We Don't Fight Anymore by Carly Pearce ft. Chris Stapletone, 90s ke Ladke by SlowCheeta ft. D'Evil, Jhoom Jhoom by Salman and Zaman Khan & Virtuality by Eliezer Botzer ft. Lucky Ali, making sure there's something for everyone's musical taste! Additionally, he interviews Lucky Ali to find out what went behind the collaboration with Eliezer Botzer while composing Virtuality. He also plays a version of the song only for your ears. In trivia this week, find out which unlikely group was founded by the great David Bowie because of the social expectations in the 60s!
Video game violence begins to make operators uneasy 3DO plans to shake up console biz Federal investigation into Nintendo dropped These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in February 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Ecco The Dolphin Video Version: https://www.patreon.com/posts/7-minutes-in-80192007 https://en.wikipedia.org/wiki/Ecco_the_Dolphin https://www.mobygames.com/game/6677/ecco-the-dolphin/ https://www.mobygames.com/group/741/ecco-the-dolphin-series/ Corrections: January 1993 Ep - https://www.patreon.com/posts/january-1993-78923081 https://youtu.be/Sr0BVKb9Am0 https://en.wikipedia.org/wiki/WMS_Industries https://en.wikipedia.org/wiki/Johnny_Turbo https://twitter.com/itsjohnnyturbo?lang=en https://en.wikipedia.org/wiki/Craftsman_(tools) https://en.wikipedia.org/wiki/Black%2BDecker 1993.02 WMS sues to stop Aladdin sale RePlay Feb. 1993, pg. 16 Kevin Hayes - Atari - Namco https://www.patreon.com/posts/50612798 Capcom's Revenue Sharing scheme shakes up AMOA RePlay Feb. 1993, pg. 29 Move over Battletech... Star Wars is here! https://archive.org/details/vgce_93-02/page/n21/mode/1up?view=theater https://starwars.fandom.com/wiki/Vernost https://books.google.de/books?id=vBaRlzJ2LKkC&lpg=PP1&hl=de&pg=PA39#v=onepage&q=vernost&f=false https://youtu.be/oLmFwsZsS7U https://en.wikipedia.org/wiki/Rescue_on_Fractalus! Video game violence issue returns RePlay Feb. 1993 pg. 101 Gary Brose - Seattle Funplex https://www.patreon.com/posts/gary-brose-79660873 3DO business model revealed https://archive.org/details/vgce_93-02/page/n21/mode/1up?view=theater https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer https://youtu.be/yxF1_wg2d_Q Sega announces Genesis 2 https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20043%20%28February%201993%29/page/n49/mode/1up https://en.wikipedia.org/wiki/Sega_Genesis#Variations NEC wants to kick your butt with the Virtual Cushion https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20043%20%28February%201993%29/page/n67/mode/1up https://consolevariations.com/variation/accessory/nec-pc-engine-virtual-cushion And on the SNES CD front https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20043%20%28February%201993%29/page/n43/mode/1up Namco brings bar code battling to Gameboy https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20043%20%28February%201993%29/page/n65/mode/1up https://nintendo.fandom.com/wiki/Barcode_Boy CD burners become affordable https://archive.org/details/eu_BYTE-1993-02_OCR/page/n17/mode/1up https://archive.org/details/eu_BYTE-1993-02_OCR/page/n37/mode/1up Court squashes AMD 486 roll out https://archive.org/details/eu_BYTE-1993-02_OCR/page/n41/mode/1up https://www.latimes.com/archives/la-xpm-1995-01-12-fi-19170-story.html https://archive.org/details/pc-review-16/page/20/mode/1up?view=theater https://archive.org/details/eu_BYTE-1993-02_OCR/page/n39/mode/1up Notebooks come of age at COMDEX https://archive.org/details/1993-02-compute-magazine/page/n185/mode/1up?view=theater FTC drops case against Nintendo https://archive.org/details/vgce_93-02/page/n21/mode/1up?view=theater Sega settles Magnavox suit Play Meter Feb. 1993 pg. 3 German software leasing may be coming to an end https://archive.org/details/AmigaJoker199302/page/n7/mode/1up European law to fill software protection gaps https://archive.org/details/AmigaJoker199302/page/n39/mode/1up https://en.wikipedia.org/wiki/Computer_Programs_Directive Sonic is coming to TV https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20043%20%28February%201993%29/page/n216/mode/1up https://en.wikipedia.org/wiki/Adventures_of_Sonic_the_Hedgehog https://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(TV_series) https://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(Archie_Comics) Virtuality adds flight sim https://archive.org/details/theone-magazine-53/page/n13/mode/1up?view=theater https://en.wikipedia.org/wiki/Virtuality_(product) Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Jeudi 16 mars 2023, SMART TECH reçoit Olivier Godest (fondateur, Virtuality) , Christophe Aulnette (Senior advisor, Seven 2) , Julien Pillot (Consultant, Enseignant-chercheur en économie, Inseec - Groupe Omnes Education) , Philippe Latombe (Député MODEM de la 1ère circonscription de Vendée) et Alain Staron (président cofondateur, Artifeel)
Thank you for supporting Scholastic Answers Click the join button above to get all your livestream questions answered. FURTHER RESOURCES To get Tutoring: https://www.christianbwagner.com/book-online Annotated Thomist: https://www.christianbwagner.com/annotated-thomist Scholastic Courses: https://www.christianbwagner.com/courses SPONSOR Use the code “Militant” for 20% off to learn Greek here: https://fluentgreeknt.com/ MUSIC https://youtu.be/ePYe3lqsu-g https://youtu.be/Hi5YgbiNB1U SUPPORT Subscribe: https://www.youtube.com/channel/UCQ5DQ8zCOmeAqOcKTbSb7fg Become a Patron: https://www.patreon.com/MilitantThomist Donate: https://www.paypal.com/donate/?business=9XM8FACTLFDW2&no_recurring=0&item_name=Support+my+Apostolate¤cy_code=USD SusbscribeStar: https://www.subscribestar.com/militant-thomist FOLLOW Discord: https://discord.gg/3pP6r6Mxdg Website: https://www.christianbwagner.com/ Facebook: https://www.facebook.com/MilitantThomist Facebook Group: https://www.facebook.com/groups/543689120339579 Twitter: https://twitter.com/MilitantThomist Instagram: https://www.instagram.com/militantthomist/ WATCH https://www.youtube.com/channel/UCQ5DQ8zCOmeAqOcKTbSb7fg LISTEN Podcast: https://www.christianbwagner.com/podcast Spotify: https://open.spotify.com/show/0exZN1vHDyLuRjnUI3sHXt?si=XHs8risyS1ebLCkWwKLblQ Apple Podcasts: https://podcasts.apple.com/us/podcast/militant-thomist/id1603094572 Anchor: https://anchor.fm/militantthomist SHOP Book Store: https://www.christianbwagner.com/shop Mug: https://www.redbubble.com/i/mug/Militant-Thomist-Radical-Newmanite-by-MilitantThomist/102625027.9Q0AD?fbclid=IwAR0_1zGYYynNl2gGpMWX6-goToVQ-TAb2gktO5g8LbxczFTR0xRvcz3q-oQ
Sony and Nintendo break up, Intel christens the Pentium & EA and ESPN bury the hatchet These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in January 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Wouter, aka Wiedo, is our cohost. You can find his awesome twitter feed here: https://twitter.com/wiedo and https://www.youtube.com/watch?v=8SW2_WXgbbo and https://redcircle.com/shows/newgameoldflame Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Dracula: The Undead Video Version: https://www.patreon.com/posts/7-minutes-in-78921633 Corrections: December 1992 Ep - https://www.patreon.com/posts/december-1992-77928147 https://wiki.neogeodev.org/index.php?title=Memory_card https://podcasts.apple.com/fr/podcast/madden-for-some-football/id1035507666?i=1000551101751 Ethan's new series: https://www.youtube.com/watch?v=hEEwZkbSmEU 01.1993: Namco buys Alladin's Castle Play Meter Jan. 1993 pg. 3 Replay Jan. 1993 pg. 3 https://www.bhamwiki.com/w/Aladdin%27s_Castle Kevin Hayes - Atari - Namco https://www.patreon.com/posts/50612798 SMP to bring Lawnmower Man to life Play Meter Jan. 1993 pg. 21 https://vrtifacts.com/warning-will-robinson-warning/?hilite=voyager https://en.wikipedia.org/wiki/The_Lawnmower_Man_(film) Virtuality is coming home! https://archive.org/details/CommodoreUserIssue1121993Jan/page/n9/mode/1up https://en.wikipedia.org/wiki/Atari_Jaguar#Jaguar_VR https://en.wikipedia.org/wiki/Virtuality_(product) Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153 Atari shooting for $99 Jaguar https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20042%20%28January%201993%29/page/n55/mode/1up https://en.wikipedia.org/wiki/Atari_Jaguar Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153 3DO reveals more https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20042%20%28January%201993%29/page/n51/mode/1up https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer https://youtu.be/yxF1_wg2d_Q Sony and Nintendo break up https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20042%20%28January%201993%29/page/n55/mode/1up https://en.wikipedia.org/wiki/Super_NES_CD-ROM EGM calls out NOA on CD BS https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20042%20%28January%201993%29/page/n3/mode/1up Johnny Turbo sets out to save gamers https://archive.org/details/vgce_93-01/page/n54/mode/1up Sega introduces six button controller https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20042%20%28January%201993%29/page/n57/mode/1up Joe Morici - Capcom https://www.patreon.com/posts/37289815 Game Genie comes to the SNES https://archive.org/details/vgce_93-01/page/n25/mode/1up https://en.wikipedia.org/wiki/Game_Genie Nintendo launches Classic Series for NES https://archive.org/details/Game_Informer_Issue_008_January-February_1993 pg. 48 Intel reveals the new name for the 586 https://archive.org/details/eu_BYTE-1993-01_OCR/page/n35/mode/1up Motorola jumps a generation https://archive.org/details/eu_BYTE-1993-01_OCR/page/n35/mode/1up Is the 286 dead? https://archive.org/details/pc-review-15/page/34/mode/1up Paul Neurath - Looking Glass - Origin https://www.patreon.com/posts/54857109 UK's PC price war comes to a screeching halt https://archive.org/details/eu_BYTE-1993-01_OCR/page/n43/mode/1up https://archive.org/details/pc-review-15/page/20/mode/1up https://archive.org/details/CommodoreUserIssue1121993Jan/page/n9/mode/1up IBM eyes Japan https://archive.org/details/eu_BYTE-1993-01_OCR/page/n43/mode/1up https://en.wikipedia.org/wiki/PC-98 Origin plans diverse future for Ultima brand https://archive.org/details/powerplaymagazine-1993-01/page/n6/mode/1up Wolfenstein publishers ads dual https://archive.org/details/Computer_Gaming_World_Issue_102/page/n1/mode/1up https://archive.org/details/Computer_Gaming_World_Issue_102/page/n10/mode/1up https://archive.org/details/Computer_Gaming_World_Issue_102/page/n101/mode/1up Jumpman LIVES!!! https://archive.org/details/PC-Player-German-Magazine-1993-01/page/n49/mode/1up https://en.wikipedia.org/wiki/Jumpman_(video_game) ESPN and EA settle https://archive.org/details/vgce_93-01/page/n25/mode/1up Double Dragon coming to cinemas https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20042%20%28January%201993%29/page/n260/mode/1up https://www.imdb.com/title/tt0106761/?ref_=fn_al_tt_1 Deep Space Nine launches https://en.wikipedia.org/wiki/Star_Trek:_Deep_Space_Nine https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20042%20%28January%201993%29/page/n259/mode/1up Douglas Adams closes out Hitchhikers trilogy https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.01/page/n12/mode/1up Sears Business Centers close https://www.chicagotribune.com/news/ct-xpm-1993-01-14-9303162002-story.html Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM
With dozens of games delayed to 2023, a greater emphasis on new-gen hardware, and at least one major exclusive from each platform holder, 2023 easily boasts the most exciting release lineup that gamers have seen in years. We're looking over the biggest titles set to launch this year and discussing which games we are (and are not) looking forward to the most.We'll also be talking about the Cyberpunk 2077 class-action lawsuit that settled for $1.85 million, Todd Howard's claim that The Elder Scrolls VI will last decades, and how YouTube could broadcast the "Gamer's Lawsuit" against the Activision Blizzard acquisition.Finally, class is in session with Professor Ryebread in our Gaming History 101 segment. In this episode, we're looking at Virtuality, the line of early virtual reality gaming machines.We love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Visit the Leetist Podcast at linktr.ee/LeetistPodcast- Connect with CafeBTW at linktr.ee/cafebtwHosts: @wrytersview, @donniegretro, @retrogamebrews Opening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by @donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenMerch: gamers-week-podcast.creator-spring.comSupport the show
In this episode, Exo/Darren and Nathan explore the UFO Phenomenon from the perspective of idealism, where not just UFOs, but the very rendering of everyday experience is a "virtual" projection from a deeper reality.
Virtuality: The Soul behind the Simulation with Spiritual Teacher and author Suzanne Ross, host of 2 yearly equinox events in Sedona. Join co-hosts Joan of Angels, from Portal To Ascension, and Tanjila, of Soul Search as we dive into mastering the game of life and ascending into higher dimensional experience of life. _____________ JOIN US FOR A TWO DAY ONLINE SUMMIT – THE ASCENSION OF THE SOUL ON 10/29-10/30 Explore your Soul's Evolution. You are a spiritual being having a human experience. Join our incredible Soul Search Teachers, Healers, and Guides as we delve into these questions and begin to explore your Soul, your Soul's evolution, and your Soul's Ascension. Register Now: https://portaltoascension.org/event/ascension-of-the-soul/ _______________________________ Joan of Angels is a transformational coach, soul awakening mentor, psychic medium and a broadcaster/speaker. Get your free E-Book at www.joanofangels.com and subscribe to you tube: www.youtube.com/c/JoanofAngels _______________________________
RPGs go VR PC gaming embraces the 386 Hudson Soft wants you to play responsibly These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in May 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Ultima Underworld: The Stygian Abyss Video Version: https://www.mobygames.com/game/dos/ultima-underworld-the-stygian-abyss https://gallery.ultimacodex.com/ultima-underworld-advertisments/#jp-carousel-1349 https://www.mobygames.com/game/dos/ultima-vii-the-black-gate Paul Neurath Interview - https://www.patreon.com/posts/54857109 Corrections: April 1992 Ep - https://www.patreon.com/posts/66723324 https://en.wikipedia.org/wiki/CD-i https://en.wikipedia.org/wiki/WMS_Industries https://www.mobygames.com/game/cd-i/zeldas-adventure https://www.mariowiki.com/Mario_Bros._Special 1992: Mario is coming to pinball Play Meter May 1992 pg. 35 Replay May 1992, pg. 3 Virtuality goes dungeoning https://archive.org/details/sinclair-user-magazine-123/page/n47/mode/1up?view=theater https://www.youtube.com/watch?v=Nz_BeaBS_cg https://en.wikipedia.org/wiki/Virtuality_(product) First US Virtuality center opens Play Meter May, 1992, pg. 30 Hudson wants responsible gaming https://archive.org/details/video-games-and-computer-entertainment-issue-40-may-1992/Video%20Games%20and%20Computer%20Entertainment%20-%20Issue%2040%20-%20May%201992%20(Compressed)/page/n5/mode/1up https://www.latimes.com/archives/la-xpm-1992-01-08-fi-1609-story.html https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/Buster-Bros.-Game-Manual.pdf https://archive.org/details/GamePro_Issue_034_May_1992/page/n99/mode/1up?view=theater Multicarts are storming the NES https://archive.org/details/GamePro_Issue_034_May_1992/page/n15/mode/1up?view=theater https://www.mobygames.com/game/nes/action-52 https://www.mobygames.com/game-group/quattro-compilations https://bootleggames.fandom.com/wiki/Maxivision_15-in-1 Bring back the NES in SNES https://archive.org/details/GamePro_Issue_034_May_1992/page/n99/mode/1up?view=theater https://en.wikipedia.org/wiki/Super_8_(video_game_accessory) http://www.valugamer.com/?p=369 The MPC gets an upgrade https://archive.org/details/video-games-and-computer-entertainment-issue-40-may-1992/Video%20Games%20and%20Computer%20Entertainment%20-%20Issue%2040%20-%20May%201992%20(Compressed)/page/n23/mode/1up December 1991 Ep - https://www.patreon.com/posts/60607281 386 required gaming is here https://archive.org/details/questbusters-v9n05/page/n1/mode/1up?view=theater https://www.mobygames.com/game/dos/ultima-vii-the-black-gate https://www.mobygames.com/game/ultima-underworld-the-stygian-abyss https://archive.org/details/theone-magazine-44/page/n19/mode/2up Paul Neurath Interview - https://www.patreon.com/posts/54857109 Commodore to launch A600 https://archive.org/details/computer-and-videogames-126/page/n10/mode/1up?view=theater https://archive.org/details/AmigaJoker199205/page/n89/mode/1up http://amr.abime.net/amr_popup_picture.php?src=amiga_power/magscans/ap13_1992_05/048.jpg&c=15978&n=1&filesize=386937 https://en.wikipedia.org/wiki/Amiga_video_connector https://en.wikipedia.org/wiki/Amiga_A570 Atari leaks info about the Falcon https://archive.org/details/powerplaymagazine-1992-05/page/n28/mode/1up https://www.kultmags.com/mags.php?folder=UG93ZXIgUGxheS8xOTky https://en.wikipedia.org/wiki/CeBIT https://en.wikipedia.org/wiki/Atari_Falcon Windows 3.1 cements Microsoft's lead https://archive.org/details/1992-05-compute-magazine/page/n7/mode/1up https://en.wikipedia.org/wiki/Windows_3.1x https://en.wikipedia.org/wiki/Multiplan https://en.wikipedia.org/wiki/Microsoft_Excel#Early_history February 1982 Ep - https://www.patreon.com/posts/63177692 Note: The term was "second source" Disney goes for the adult gamer https://archive.org/details/video-games-and-computer-entertainment-issue-40-may-1992/Video%20Games%20and%20Computer%20Entertainment%20-%20Issue%2040%20-%20May%201992%20(Compressed)/page/n23/mode/1up https://www.mobygames.com/game/who-framed-roger-rabbit https://winworldpc.com/product/disney-animation-studio/ibm-1992 King's Quest 5 goes CD https://archive.org/details/powerplaymagazine-1992-05/page/n52/mode/1up https://www.kultmags.com/mags.php?folder=UG93ZXIgUGxheS8xOTky https://www.mobygames.com/game/kings-quest-v-absence-makes-the-heart-go-yonder Bard's Tale 4 is coming https://archive.org/details/questbusters-v9n05/page/n1/mode/1up?view=theater https://www.mobygames.com/developer/sheet/view/developerId,2687/ https://en.wikipedia.org/wiki/Fountain_of_Dreams https://www.mobygames.com/game/dragon-wars RPGs go online https://archive.org/details/questbusters-v9n05/page/n1/mode/1up?view=theater https://www.mobygames.com/game/dos/neverwinter-nights_ Don Daglow Part 2 - Broderbund - Beyond Software - Stormfront - SSI https://www.patreon.com/posts/39095819 https://www.mobygames.com/game/mechwarrior/screenshots Robert Kniskern - Gamemaster https://www.patreon.com/posts/robert-kniskern-64771353 Wesson to make professional Simulator https://archive.org/details/video-games-and-computer-entertainment-issue-40-may-1992/Video%20Games%20and%20Computer%20Entertainment%20-%20Issue%2040%20-%20May%201992%20(Compressed)/page/n23/mode/1up https://www.mobygames.com/game-group/traconrapcon-series https://www.youtube.com/watch?v=M2q0nl3i08o Microsoft takes a swing at golf games https://archive.org/details/Computer_Gaming_World_Issue_94/page/n17/mode/1up?view=theater https://www.mobygames.com/game-group/microsoft-golf-versions Lawnmower man promises to bring VR to the big screen https://archive.org/details/1992-05-compute-magazine/page/n34/mode/1up https://www.imdb.com/title/tt0104692/?ref_=fn_tt_tt_7 Sinclair introduces the Zike https://archive.org/details/sinclair-user-magazine-123/page/n9/mode/1up?view=theater https://en.wikipedia.org/wiki/Sinclair_Zike https://www.facebook.com/watch/?v=536020163437685 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM https://www.patreon.com/posts/may-1992-68552769
Virtuality has entered our lives making anything we desire possible. We are, as Gorillaz once sang, in an exciting age where 'the digital won't let [us] go…' Technology has revolutionized music, especially in the 21st century where the traditional rules and conventions of music creation, consumption, distribution, promotion, and performance have been erased and substituted with unthinkable and exciting methods in which absolutely anyone can explore, enjoy, and participate in creating and listening to music. Virtual Music: Sound, Music, and Image in the Digital Era (Bloomsbury, 2021) explores the interactive relationship of sound, music, and image, and its users (creators/musicians/performers/audience/consumers). Areas involving the historical, technological, and creative practices of virtual music are surveyed including its connection with creators, musicians, performers, audience, and consumers. Shara Rambarran looks at the fascination and innovations surrounding virtual music, and illustrates key artists (such as Grace Jones, The Weeknd), creators (such as King Tubby, Kraftwerk, MadVillain, Danger Mouse), audiovisuals in video games and performances (such as Cuphead and Gorillaz), audiences, and consumers that contribute in making this musical experience a phenomenon. Whether it is interrogating the (un)realness of performers, modified identities of artists, technological manipulation of the Internet, music industry and music production, or accessible opportunities in creativity, the book offers a fresh understanding of virtual music and appeals to readers who have an interest in this digital revolution. Shara Rambarran is Assistant Professor of Music at Bader International Study Centre, UK (Queen's University, Canada). She co-runs the Art of Record Production conferences and is an editor on the Journal on the Art of Record Production and co-editor of The Oxford Handbook of Music and Virtuality (2016). Shara Rambarran on Twitter. Bradley Morgan is a media arts professional in Chicago and author of U2's The Joshua Tree: Planting Roots in Mythic America. He manages partnerships on behalf of CHIRP Radio 107.1 FM, serves as a co-chair of the associate board at the Gene Siskel Film Center of the School of the Art Institute of Chicago, and volunteers in the music archive at the Old Town School of Folk Music. Bradley Morgan on Twitter. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Virtuality has entered our lives making anything we desire possible. We are, as Gorillaz once sang, in an exciting age where 'the digital won't let [us] go…' Technology has revolutionized music, especially in the 21st century where the traditional rules and conventions of music creation, consumption, distribution, promotion, and performance have been erased and substituted with unthinkable and exciting methods in which absolutely anyone can explore, enjoy, and participate in creating and listening to music. Virtual Music: Sound, Music, and Image in the Digital Era (Bloomsbury, 2021) explores the interactive relationship of sound, music, and image, and its users (creators/musicians/performers/audience/consumers). Areas involving the historical, technological, and creative practices of virtual music are surveyed including its connection with creators, musicians, performers, audience, and consumers. Shara Rambarran looks at the fascination and innovations surrounding virtual music, and illustrates key artists (such as Grace Jones, The Weeknd), creators (such as King Tubby, Kraftwerk, MadVillain, Danger Mouse), audiovisuals in video games and performances (such as Cuphead and Gorillaz), audiences, and consumers that contribute in making this musical experience a phenomenon. Whether it is interrogating the (un)realness of performers, modified identities of artists, technological manipulation of the Internet, music industry and music production, or accessible opportunities in creativity, the book offers a fresh understanding of virtual music and appeals to readers who have an interest in this digital revolution. Shara Rambarran is Assistant Professor of Music at Bader International Study Centre, UK (Queen's University, Canada). She co-runs the Art of Record Production conferences and is an editor on the Journal on the Art of Record Production and co-editor of The Oxford Handbook of Music and Virtuality (2016). Shara Rambarran on Twitter. Bradley Morgan is a media arts professional in Chicago and author of U2's The Joshua Tree: Planting Roots in Mythic America. He manages partnerships on behalf of CHIRP Radio 107.1 FM, serves as a co-chair of the associate board at the Gene Siskel Film Center of the School of the Art Institute of Chicago, and volunteers in the music archive at the Old Town School of Folk Music. Bradley Morgan on Twitter. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/music
Virtuality has entered our lives making anything we desire possible. We are, as Gorillaz once sang, in an exciting age where 'the digital won't let [us] go…' Technology has revolutionized music, especially in the 21st century where the traditional rules and conventions of music creation, consumption, distribution, promotion, and performance have been erased and substituted with unthinkable and exciting methods in which absolutely anyone can explore, enjoy, and participate in creating and listening to music. Virtual Music: Sound, Music, and Image in the Digital Era (Bloomsbury, 2021) explores the interactive relationship of sound, music, and image, and its users (creators/musicians/performers/audience/consumers). Areas involving the historical, technological, and creative practices of virtual music are surveyed including its connection with creators, musicians, performers, audience, and consumers. Shara Rambarran looks at the fascination and innovations surrounding virtual music, and illustrates key artists (such as Grace Jones, The Weeknd), creators (such as King Tubby, Kraftwerk, MadVillain, Danger Mouse), audiovisuals in video games and performances (such as Cuphead and Gorillaz), audiences, and consumers that contribute in making this musical experience a phenomenon. Whether it is interrogating the (un)realness of performers, modified identities of artists, technological manipulation of the Internet, music industry and music production, or accessible opportunities in creativity, the book offers a fresh understanding of virtual music and appeals to readers who have an interest in this digital revolution. Shara Rambarran is Assistant Professor of Music at Bader International Study Centre, UK (Queen's University, Canada). She co-runs the Art of Record Production conferences and is an editor on the Journal on the Art of Record Production and co-editor of The Oxford Handbook of Music and Virtuality (2016). Shara Rambarran on Twitter. Bradley Morgan is a media arts professional in Chicago and author of U2's The Joshua Tree: Planting Roots in Mythic America. He manages partnerships on behalf of CHIRP Radio 107.1 FM, serves as a co-chair of the associate board at the Gene Siskel Film Center of the School of the Art Institute of Chicago, and volunteers in the music archive at the Old Town School of Folk Music. Bradley Morgan on Twitter. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/art
Virtuality has entered our lives making anything we desire possible. We are, as Gorillaz once sang, in an exciting age where 'the digital won't let [us] go…' Technology has revolutionized music, especially in the 21st century where the traditional rules and conventions of music creation, consumption, distribution, promotion, and performance have been erased and substituted with unthinkable and exciting methods in which absolutely anyone can explore, enjoy, and participate in creating and listening to music. Virtual Music: Sound, Music, and Image in the Digital Era (Bloomsbury, 2021) explores the interactive relationship of sound, music, and image, and its users (creators/musicians/performers/audience/consumers). Areas involving the historical, technological, and creative practices of virtual music are surveyed including its connection with creators, musicians, performers, audience, and consumers. Shara Rambarran looks at the fascination and innovations surrounding virtual music, and illustrates key artists (such as Grace Jones, The Weeknd), creators (such as King Tubby, Kraftwerk, MadVillain, Danger Mouse), audiovisuals in video games and performances (such as Cuphead and Gorillaz), audiences, and consumers that contribute in making this musical experience a phenomenon. Whether it is interrogating the (un)realness of performers, modified identities of artists, technological manipulation of the Internet, music industry and music production, or accessible opportunities in creativity, the book offers a fresh understanding of virtual music and appeals to readers who have an interest in this digital revolution. Shara Rambarran is Assistant Professor of Music at Bader International Study Centre, UK (Queen's University, Canada). She co-runs the Art of Record Production conferences and is an editor on the Journal on the Art of Record Production and co-editor of The Oxford Handbook of Music and Virtuality (2016). Shara Rambarran on Twitter. Bradley Morgan is a media arts professional in Chicago and author of U2's The Joshua Tree: Planting Roots in Mythic America. He manages partnerships on behalf of CHIRP Radio 107.1 FM, serves as a co-chair of the associate board at the Gene Siskel Film Center of the School of the Art Institute of Chicago, and volunteers in the music archive at the Old Town School of Folk Music. Bradley Morgan on Twitter. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications
Virtuality has entered our lives making anything we desire possible. We are, as Gorillaz once sang, in an exciting age where 'the digital won't let [us] go…' Technology has revolutionized music, especially in the 21st century where the traditional rules and conventions of music creation, consumption, distribution, promotion, and performance have been erased and substituted with unthinkable and exciting methods in which absolutely anyone can explore, enjoy, and participate in creating and listening to music. Virtual Music: Sound, Music, and Image in the Digital Era (Bloomsbury, 2021) explores the interactive relationship of sound, music, and image, and its users (creators/musicians/performers/audience/consumers). Areas involving the historical, technological, and creative practices of virtual music are surveyed including its connection with creators, musicians, performers, audience, and consumers. Shara Rambarran looks at the fascination and innovations surrounding virtual music, and illustrates key artists (such as Grace Jones, The Weeknd), creators (such as King Tubby, Kraftwerk, MadVillain, Danger Mouse), audiovisuals in video games and performances (such as Cuphead and Gorillaz), audiences, and consumers that contribute in making this musical experience a phenomenon. Whether it is interrogating the (un)realness of performers, modified identities of artists, technological manipulation of the Internet, music industry and music production, or accessible opportunities in creativity, the book offers a fresh understanding of virtual music and appeals to readers who have an interest in this digital revolution. Shara Rambarran is Assistant Professor of Music at Bader International Study Centre, UK (Queen's University, Canada). She co-runs the Art of Record Production conferences and is an editor on the Journal on the Art of Record Production and co-editor of The Oxford Handbook of Music and Virtuality (2016). Shara Rambarran on Twitter. Bradley Morgan is a media arts professional in Chicago and author of U2's The Joshua Tree: Planting Roots in Mythic America. He manages partnerships on behalf of CHIRP Radio 107.1 FM, serves as a co-chair of the associate board at the Gene Siskel Film Center of the School of the Art Institute of Chicago, and volunteers in the music archive at the Old Town School of Folk Music. Bradley Morgan on Twitter. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
Virtuality has entered our lives making anything we desire possible. We are, as Gorillaz once sang, in an exciting age where 'the digital won't let [us] go…' Technology has revolutionized music, especially in the 21st century where the traditional rules and conventions of music creation, consumption, distribution, promotion, and performance have been erased and substituted with unthinkable and exciting methods in which absolutely anyone can explore, enjoy, and participate in creating and listening to music. Virtual Music: Sound, Music, and Image in the Digital Era (Bloomsbury, 2021) explores the interactive relationship of sound, music, and image, and its users (creators/musicians/performers/audience/consumers). Areas involving the historical, technological, and creative practices of virtual music are surveyed including its connection with creators, musicians, performers, audience, and consumers. Shara Rambarran looks at the fascination and innovations surrounding virtual music, and illustrates key artists (such as Grace Jones, The Weeknd), creators (such as King Tubby, Kraftwerk, MadVillain, Danger Mouse), audiovisuals in video games and performances (such as Cuphead and Gorillaz), audiences, and consumers that contribute in making this musical experience a phenomenon. Whether it is interrogating the (un)realness of performers, modified identities of artists, technological manipulation of the Internet, music industry and music production, or accessible opportunities in creativity, the book offers a fresh understanding of virtual music and appeals to readers who have an interest in this digital revolution. Shara Rambarran is Assistant Professor of Music at Bader International Study Centre, UK (Queen's University, Canada). She co-runs the Art of Record Production conferences and is an editor on the Journal on the Art of Record Production and co-editor of The Oxford Handbook of Music and Virtuality (2016). Shara Rambarran on Twitter. Bradley Morgan is a media arts professional in Chicago and author of U2's The Joshua Tree: Planting Roots in Mythic America. He manages partnerships on behalf of CHIRP Radio 107.1 FM, serves as a co-chair of the associate board at the Gene Siskel Film Center of the School of the Art Institute of Chicago, and volunteers in the music archive at the Old Town School of Folk Music. Bradley Morgan on Twitter. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/sound-studies
Virtuality has entered our lives making anything we desire possible. We are, as Gorillaz once sang, in an exciting age where 'the digital won't let [us] go…' Technology has revolutionized music, especially in the 21st century where the traditional rules and conventions of music creation, consumption, distribution, promotion, and performance have been erased and substituted with unthinkable and exciting methods in which absolutely anyone can explore, enjoy, and participate in creating and listening to music. Virtual Music: Sound, Music, and Image in the Digital Era (Bloomsbury, 2021) explores the interactive relationship of sound, music, and image, and its users (creators/musicians/performers/audience/consumers). Areas involving the historical, technological, and creative practices of virtual music are surveyed including its connection with creators, musicians, performers, audience, and consumers. Shara Rambarran looks at the fascination and innovations surrounding virtual music, and illustrates key artists (such as Grace Jones, The Weeknd), creators (such as King Tubby, Kraftwerk, MadVillain, Danger Mouse), audiovisuals in video games and performances (such as Cuphead and Gorillaz), audiences, and consumers that contribute in making this musical experience a phenomenon. Whether it is interrogating the (un)realness of performers, modified identities of artists, technological manipulation of the Internet, music industry and music production, or accessible opportunities in creativity, the book offers a fresh understanding of virtual music and appeals to readers who have an interest in this digital revolution. Shara Rambarran is Assistant Professor of Music at Bader International Study Centre, UK (Queen's University, Canada). She co-runs the Art of Record Production conferences and is an editor on the Journal on the Art of Record Production and co-editor of The Oxford Handbook of Music and Virtuality (2016). Shara Rambarran on Twitter. Bradley Morgan is a media arts professional in Chicago and author of U2's The Joshua Tree: Planting Roots in Mythic America. He manages partnerships on behalf of CHIRP Radio 107.1 FM, serves as a co-chair of the associate board at the Gene Siskel Film Center of the School of the Art Institute of Chicago, and volunteers in the music archive at the Old Town School of Folk Music. Bradley Morgan on Twitter. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
Virtuality has entered our lives making anything we desire possible. We are, as Gorillaz once sang, in an exciting age where 'the digital won't let [us] go…' Technology has revolutionized music, especially in the 21st century where the traditional rules and conventions of music creation, consumption, distribution, promotion, and performance have been erased and substituted with unthinkable and exciting methods in which absolutely anyone can explore, enjoy, and participate in creating and listening to music. Virtual Music: Sound, Music, and Image in the Digital Era (Bloomsbury, 2021) explores the interactive relationship of sound, music, and image, and its users (creators/musicians/performers/audience/consumers). Areas involving the historical, technological, and creative practices of virtual music are surveyed including its connection with creators, musicians, performers, audience, and consumers. Shara Rambarran looks at the fascination and innovations surrounding virtual music, and illustrates key artists (such as Grace Jones, The Weeknd), creators (such as King Tubby, Kraftwerk, MadVillain, Danger Mouse), audiovisuals in video games and performances (such as Cuphead and Gorillaz), audiences, and consumers that contribute in making this musical experience a phenomenon. Whether it is interrogating the (un)realness of performers, modified identities of artists, technological manipulation of the Internet, music industry and music production, or accessible opportunities in creativity, the book offers a fresh understanding of virtual music and appeals to readers who have an interest in this digital revolution. Shara Rambarran is Assistant Professor of Music at Bader International Study Centre, UK (Queen's University, Canada). She co-runs the Art of Record Production conferences and is an editor on the Journal on the Art of Record Production and co-editor of The Oxford Handbook of Music and Virtuality (2016). Shara Rambarran on Twitter. Bradley Morgan is a media arts professional in Chicago and author of U2's The Joshua Tree: Planting Roots in Mythic America. He manages partnerships on behalf of CHIRP Radio 107.1 FM, serves as a co-chair of the associate board at the Gene Siskel Film Center of the School of the Art Institute of Chicago, and volunteers in the music archive at the Old Town School of Folk Music. Bradley Morgan on Twitter. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
This is the audio recording of my entire keynote at https://www.mmaglobal.com/impactindia... Since the beginning of the Internet, the concept of 'cyberspace' and 'online worlds' has been a constant theme and the subject of numerous famous science fiction plots, as well as the core objective of many startups. Given that we are now living in the era of exponential progress, science fiction is increasingly becoming science fact. Virtualisation is the inevitable future of everything, yet dehumanisation needs to be kept in-check at all times... Thanks to MMA India for inviting me! More: https://twitter.com/MMA_APAC and https://www.youtube.com/user/MobileMarketingAssn Watch the video versions on Youtube: https://youtu.be/qobVYtglsCg and on Vimeo: https://vimeo.com/708600688 Have a look at my new short film: The Good Future www.thegoodfuturefilm.com More metaverse stuff at http://www.themetaperverse.com If you enjoy my videos and talks, please take a look at my best-selling book “Technology vs Humanity” http://www.techvshuman.com - it's now available in 12 languages! ****For all booking inquiries please go here https://www.futuristgerd.com/contact/... Twitter: @gleonhard
¡Escuchá las recomendaciones de Juli Schulkin! --- Send in a voice message: https://anchor.fm/urbanaplayfm/message
Rendering Unconscious welcomes Drs. Victor J. Krebs & Richard Frankel to the podcast! They are here to discuss their new book Human Virtuality and Digital Life: Philosophical and Psychoanalytic Investigations (Routledge, 2021): https://www.routledge.com/Human-Virtuality-and-Digital-Life-Philosophical-and-Psychoanalytic-Investigations/Frankel-Krebs/p/book/9781138505155 They are currently working on a second volume exploring the effects of digital technology on psychic life with tentatively entitled: Dreaming (in) the Digital. You can support the podcast at our Patreon. https://www.patreon.com/vanessa23carl Your support is greatly appreciated! This episode also available at YouTube: https://youtu.be/7iOO9yMte0Q Richard Frankel, Ph.D. is a faculty member and supervisor at The Massachusetts Institute for Psychoanalysis. He is a teaching associate and supervisor in psychiatry at Harvard Medical School. His books include The Adolescent Psyche: Jungian and Winnicottian Perspectives, soon to be re-published as part of the the Routledge Classic Series. He has also authored "Digital Melancholy" and "Fantasy and Imagination in Winnicott's Work" amongst other papers. He lectures widely and teaches seminars on comparative psychoanalysis, Winnicott, Bion, dreams, and the interface of continental philosophy and psychoanalytic thought. https://mipboston.org Victor J. Krebs (B.A., summa cum laude, Vanderbilt University; Ph.D., University of Notre Dame) is currently Full Professor of Philosophy at the Humanities Department, Pontifical Catholic University of Perú. Before returning to Perú, where he was born, he lived in and studied in the US (Nashville, South Bend and Boston), and worked in London, before moving to Caracas in 1993, where he taught at Simón Bolívar University. Back in Perú in 2003, he founded the Jungian Circle of Perú (2010) and VJK Curaduría Filosófica, a philosophical experiment in art-curatorship. His current research centers on technology, film, psychoanalysis and pop philosophy. His books include: La Imaginación Pornográfica. Contra el escepticismo en la cultura (Lima, 2015), La Recuperación del Sentido. Ensayos sobre Wittgenstein la filosofía y lo trascendente (Caracas, 2007) and Del Alma y el Arte. Reflexiones en torno a la cultura, la imagen y la memoria (Caracas,1998). He is also contributing co-editor (with William Day) of SeeingWittgenstein Anew (2010, Cambridge University Press). He lives in Lima, Peru. https://vjk5555.wixsite.com/portafolio Follow him at Twitter: https://twitter.com/synchronicity23 Instagram: https://www.instagram.com/synchronicity23/ The work of Wim Wenders is mentioned in this episode: https://www.wim-wenders.com Rendering Unconscious Podcast is hosted by psychoanalyst Dr. Vanessa Sinclair: www.drvanessasinclair.net Visit the main website for more information and links to everything: www.renderingunconscious.org Rendering Unconscious: Psychoanalytic Perspectives, Politics & Poetry (Trapart 2019): store.trapart.net/details/00000 The song at the end of the episode is “This is the Subconscious (Your Own Adventure)” from the album "Conceive Ourselves” by Vanessa Sinclair and Pete Murphy available digitally on Bandcamp from Highbrow Lowlife: https://vanessasinclairpetemurphy.bandcamp.com/album/conceive-ourselves Many thanks to Carl Abrahamsson, who created the intro and outro music for Rendering Unconscious podcast. https://www.carlabrahamsson.com Image: book cover
The SMO podcast team was at SXSW 2022 with the University of Arizona Wonder House. In this episode, Diana sets out to disentangle the culture of the city of Austin and the hyperconnected projection that is SXSW. Are they in a codependent relationship? What has SXSW done to Austin's music scene? Why do even tech-savvy people prefer f2f to online? And what does all this mean for the next frontier of tech experiences, Virtuality 3.0? Interviews with Austin residents and visitors include Thor Harris of Swans, Luke Savisky of the 1990 film Slacker, and the crew of the food truck Cocina de Carnival aka Big Bertha. This episode has considerable profanity! A censored version will be available at ivoices.org or https://ivoices.ischool.arizona.edu/social-media-and-ourselves. Big thanks to Thor Harris, Eric Redpath, Carlos, Paige Swift, Luke Savisky, and Pri. Also to Ravi, Ratziv, David, Jose Rodriguez and The Cocina de Carnaval Crew and their families. It was awesome being at the Wonder House, so special thanks to Misha, Joe, and the rest of the Wonder House team. Drums by Thor Harris were recorded in the spectacular installation "Volumes" by Ezra Masch. This episode of Social Media & Ourselves was produced by Diana Daly and scored by Gabe Stultz of the iVoices Media Lab, which is sponsored in part by the Center for University Education Scholarship at the University of Arizona. If you liked this episode, subscribe, tell a friend, and review us wherever you get your podcasts. To learn more visit iVoices.us.
durée : 00:04:56 - Le moment Meurice - par : Guillaume Meurice - Aujourd'hui, Guillaume Meurice est allé interroger les gens au festival Virtuality.
durée : 00:04:56 - Le moment Meurice - par : Guillaume Meurice - Aujourd'hui, Guillaume Meurice est allé interroger les gens au festival Virtuality.
Jeudi 17 mars 2022, SMART TECH reçoit Chloé Sebagh (responsable de la communication et porte-parole, Diversidays) , Olivier Godest (fondateur, Virtuality) , Alain Staron (Fondateur, Artifeel) et Fabienne Billat (Conseillère en communication et stratégie numérique)
PCEngine goes Duo SNES snags Street Fighter II exclusive PowerPC to take on Intel These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in January 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of being joined by our guest co-host Jon from the Retro Games Squad https://retrogamesquad.libsyn.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/61867625 https://www.mobygames.com/game/moonstone-a-hard-days-knight http://moonstonetavern.co.uk/ Corrections: December 1991 Ep - https://www.patreon.com/posts/60607281 https://en.wikipedia.org/wiki/Jaleco https://en.wikipedia.org/wiki/Vector_graphics#Vector_display_hardware https://en.wikipedia.org/wiki/LZ_129_Hindenburg https://en.wikipedia.org/wiki/The_War_of_the_Worlds_(1938_radio_drama) 1992: Spectrum Holobyte teams up with Virtuality https://archive.org/details/ACEIssue52Jan92/ACE_Issue_52_Jan_92/page/n10/mode/1up https://archive.org/details/Computer_Gaming_World_Issue_90/page/n23/mode/1up https://archive.org/details/Computer_Gaming_World_Issue_90/page/n69/mode/1up November 1991 jump - https://www.patreon.com/posts/59604459 https://en.wikipedia.org/wiki/Spectrum_HoloByte https://en.wikipedia.org/wiki/Virtuality_(product) NEC launches the Duo https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20030%20%28January%201992%29/page/n49/mode/1up https://en.wikipedia.org/wiki/TurboGrafx-16 https://en.wikipedia.org/wiki/TurboGrafx-16#LT Street Fighter II is coming to the SNES https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20030%20%28January%201992%29/page/n71/mode/1up https://en.wikipedia.org/wiki/Street_Fighter_II Acclaim is coming to Genesis https://archive.org/details/Game_Informer_Issue_003_January-February_1992 pg. 17 https://en.wikipedia.org/wiki/Mirrorsoft https://www.mobygames.com/company/arena-entertainment Greg Fischbach Interview Part 1 - https://www.patreon.com/posts/46578120 Greg Fischbach Interview Part 2 - https://www.patreon.com/posts/47720122 Accolade files counterclaim against Sega https://archive.org/details/Game_Informer_Issue_003_January-February_1992 pg. 17 pg. 54 https://en.wikipedia.org/wiki/Sega_v._Accolade Michael Katz Interview Part 2 - https://videogamenewsroomtimemachine.libsyn.com/michael-katz-interview-part-2 https://www.mobygames.com/browse/games/genesis/accolade-inc/ Atari shows off new wares at Comdex https://archive.org/details/atari_interface_jan92 https://archive.org/details/atari_interface_jan92/page/n7/mode/2up https://archive.org/details/atari_interface_jan92/page/n33/mode/1up https://atarimuseum.nl/atari-pc/ https://en.wikipedia.org/wiki/Atari_STacy https://en.wikipedia.org/wiki/ST_BOOK https://www.facebook.com/348667254556/posts/neuzugang-ein-atari-cdar504-cd-rom-laufwerk-baujahr-1989-/10157955487614557/ https://en.wikipedia.org/wiki/Commodore_PC_compatible_systems IBM, Apple, and Motorola team up for PowerPC https://archive.org/details/eu_BYTE-1992-01_OCR/page/n30/mode/1up https://archive.org/details/eu_BYTE-1992-01_OCR/page/n31/mode/1up https://en.wikipedia.org/wiki/PowerPC https://en.wikipedia.org/wiki/Steve_Ballmer CD upgrades are on the way https://archive.org/details/Video_Games_Computer_Entertainment_Issue_36_January_1992 pg. 26 https://en.wikipedia.org/wiki/Loom_(video_game)#Talkie https://en.wikipedia.org/wiki/Mixed-Up_Mother_Goose#Other_versions Al Lowe Interview - https://www.patreon.com/posts/29977733 Intertainment 91 sees Multimedia and 3D as the future https://archive.org/details/Computer_Gaming_World_Issue_90/page/n67/mode/1up https://en.wikipedia.org/wiki/The_3DO_Company https://en.wikipedia.org/wiki/Knightmare https://en.wikipedia.org/wiki/BattleTech_Centers https://www.mobygames.com/game/plumbers-dont-wear-ties January 1982 jump - https://www.patreon.com/posts/61568685 Amiga to go portable https://archive.org/details/info-magazine-46/Info_Issue_46_1992_Jan/page/n65/mode/1up https://web.archive.org/web/20120624063440/http://www.amigahistory.co.uk/portamiga.html CES will open to the public https://en.wikipedia.org/wiki/Consumer_Electronics_Show https://en.wikipedia.org/wiki/Consumer_Electronics_Show#1993 Konix launches the Joystick tester https://archive.org/details/micromania-segunda-epoca-44/page/n10/mode/1up http://ididapoo.blogspot.com/2012/03/amiga-magazines-wonders-of-early-90s.html https://en.wikipedia.org/wiki/Konix_Multisystem Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play.
Xbox launches in North America Sony invests in Square Sega takes trade shows by storm These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 2001. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of being joined by our guest co-host Jon from the Retro Games Squad https://retrogamesquad.libsyn.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Polaroid Pete Video version - https://www.patreon.com/posts/60761623 https://www.mobygames.com/game/gekibo-2 https://en.wikipedia.org/wiki/Gekibo:_Gekisha_Boy https://en.wikipedia.org/wiki/Polaroid_i-Zone https://en.wikipedia.org/wiki/Irem Corrections: November 2001 Ep - https://www.patreon.com/posts/60019617 https://www.mobygames.com/game/wave-race-blue-storm https://en.wikipedia.org/wiki/Akihabara https://www.mobygames.com/game/resident-evil https://www.mobygames.com/game/resident-evil- https://www.mobygames.com/game/sonic-advance https://www.mobygames.com/browse/games/gameboy-advance/sega-corporation/2001/ https://www.mobygames.com/game/legend-of-zelda-majoras-mask https://en.wikipedia.org/wiki/BioWare https://en.wikipedia.org/wiki/Interplay_Entertainment https://en.wikipedia.org/wiki/Brian_Fargo https://www.mobygames.com/game/windows/pool-of-radiance-ruins-of-myth-drannor https://en.wikipedia.org/wiki/The_Ultimate_History_of_Video_Games Ethan's Stream - https://thehistoryofhowweplay.wordpress.com/2021/12/27/what-to-do-about-steven-kent/ 2001: Xbox launches in the US https://archive.org/details/MicromanaTerceraEpocaSpanishIssue83/page/n7/mode/1up https://en.wikipedia.org/wiki/Xbox_(console) Sony invests in Square https://archive.org/details/NextGen84Dec2001/page/n26/mode/1up https://archive.org/details/pcgames200112/page/n14/mode/1up https://en.wikipedia.org/wiki/Final_Fantasy:_The_Spirits_Within https://en.wikipedia.org/wiki/Square_(video_game_company)#Square_Pictures https://en.wikipedia.org/wiki/Psygnosis https://en.wikipedia.org/wiki/PlayStation_Studios#Studios US Supreme Court strikes down anti-violent game ordinance Play Meter December 2001 pg. 18 https://en.wikipedia.org/wiki/Bart_Peterson JAMMA show belongs to Sega https://retrocdn.net/index.php?title=File%3AEdge_UK_104.pdf&page=11 https://en.wikipedia.org/wiki/GD-ROM Greg Fischbach Interview Part 1 - https://www.patreon.com/posts/46578120 Greg Fischbach Interview Part 2 - https://www.patreon.com/posts/47720122 Sega steals the show at TGS https://retrocdn.net/index.php?title=File:Edge_UK_104.pdf&page=6 https://segaretro.org/Sega_Chihiro https://segaretro.org/Triforce https://segaretro.org/Sega_NAOMI TDK announces Aquaman game https://archive.org/details/NextGen84Dec2001/page/n26/mode/1up https://www.mobygames.com/game/aquaman-battle-for-atlantis Engineering student lights up GBA https://retrocdn.net/index.php?title=File:Edge_UK_104.pdf&page=22 https://www.zdnet.com/article/game-boy-hacking-kit-to-hit-the-streets/ Atlantis brings PC gaming to VR Play Meter December 2001 pg. 34 https://www.linkedin.com/in/laurent-scallie/ https://en.wikipedia.org/wiki/Virtuality_(product) Direct X goes up against OpenGL https://retrocdn.net/index.php?title=File:Edge_UK_104.pdf&page=15 EA puts down Ultima remake https://archive.org/details/pcgames200112/page/n15/mode/1up https://reconstruction.voyd.net/index.php?event=project&typeKeyword=remakes3d Alone in the Dark film rights acquired https://retrocdn.net/index.php?title=File:Edge_UK_104.pdf&page=17 https://en.wikipedia.org/wiki/Alone_in_the_Dark_(1992_video_game) https://en.wikipedia.org/wiki/Alone_in_the_Dark_(2005_film) https://en.wikipedia.org/wiki/BloodRayne House of the Dead movie moves forward https://archive.org/details/game-pro-issue-159-december-2001 pg 34 https://en.wikipedia.org/wiki/House_of_the_Dead_(film) https://en.wikipedia.org/wiki/Postal_(film) Scott McCloud takes on gaming https://archive.org/details/Computer_Gaming_World_Issue_209/page/n99/mode/2up https://en.wikipedia.org/wiki/Scott_McCloud Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Two more oft reviled tracks from an oft reviled album. Hear why we think they deserve some closer attention, and which we would pick!
Virtuality allows us to connect beyond physical restrictions, this particularly useful during pandemic times, but it also gives relative impunity to negative behaviors like cyberbullying, mean comments, and insults. In the gaming space, this is no different; unfortunately, toxicity is quite common. A shortcut to fix this problem is addressing it, talking about it, and, as Wes Byrd suggests, presenting ourselves with integrity. Wes Byrd is the CEO and Co-Founder of Skullz, Inc. Wes is an entrepreneur, esports enthusiast, and e-commerce architect. Skullz, Inc. started as a gaming club in 1999, hosting LAN parties and building a healthy gaming community through things like their "rulez of war," which restricted foul language and toxic behavior. After more than 20 years, Skullz, Inc promotes non-toxic behavior, community, integrity, and sportsmanship while providing the highest quality gaming and esports gear. In this episode, Wes and Megan talked about toxicity in esports and gaming and the best ways to deal with it. Wes shares a bit of his background and some details of his journey into the gaming industry. They also spoke about the gaming industry during the pandemic, and Skullz, Inc's pillars, and the company's view on integrity. Plus, Skullz, Inc's products and their commitment to providing high-quality products. You can connect with Wes on LinkedIn: https://www.linkedin.com/in/wesbyrd/ or you can visit Skullz, Inc website: https://skullz.com/ You can follow them on Instagram: https://www.instagram.com/skullzgear/ Twitter: https://twitter.com/skullzgear YouTube: https://www.youtube.com/channel/UCr_n5U9ZfZas3Uf3DXlpazg or Twitch: https://www.twitch.tv/skullzgear The Esports Connected Podcast was created by the Esports Trade Association. To find out more, visit: https://esportsta.org/ This podcast is also part of the Esports Futuri Podcast Network. To find out more about this podcast, and all of our other shows, visit: EsportsFPN.com