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Anche quest'anno ci lasciamo andare a una lunga, troppo lunga chiacchierata su quel che s'è visto, detto, discusso e provato al Reboot Develop Blue. In questo episodio:* Reboot Develop Blue 2024, chicomecosa:Chiacchiere introduttive veloci sul Reboot Develop Blue (01:44). * I talk:La storia di Christopher Sundberg (06:56). Il declino dei punta e clicca: di chi è colpa? (19:37). Creatività nei tripla A: possibile? (33:12). Contro la tossicità nei videogiochi (47:36). Killing the Games Industry 2024 (55:48). Dieci anni a Tamriel con The Elder Scrolls Online (56:40). Il processo creativo secondo Brian Fargo (01:16:08). Creare momenti memorabili nei videogiochi (01:29:03). Modernizzare un classico del punta e clicca (01:43:31). Lo sviluppo di The Talos Principle 2 (01:55:40). Investimenti nei videogiochi: come stiamo messi? (02:08:00). I videogiochi sono a un punto di svolta? (02:23:00). Il settore dei videogiochi odia ancora le donne? (02:29:50). Dieci anni di Panache Digital (02:48:29). La VR è morta, lunga vita alla VR (02:54:42). Come sopravvivere provando a fare arte (03:07:20). Chiacchiera su VR e AR anzi no i drammi degli scioperi francesi (03:24:50). Awards LOL anzi no il Reboot non comunica (03:30:30). * Visti e provati:Ringtale (03:33:10). Golden Tear (03:34:05). The Occultist (03:36:48). Copperfields (03:39:50). Elroy and the Aliens (03:42:00). Peppered (03:43:58). Buon ascolto! Soundtraccia: Odd Theme - Fabio Bortolotti / Outcast Tales - Davide Tosini & Fabio Bortolotti Vuoi darci una mano? Abbonati su Twitch: https://www.twitch.tv/outcastvideo Fai acquisti su Amazon: https://amzn.to/3pGObEq Fai acquisti su Fusion Retro Books: https://fusionretrobooks.com/?ref=pzxtr4vyfzsy Usa il codice outcastlive su Epic Games Store. Compra le nostre felpe e magliette: https://outcastlive.threadless.com/ Supportaci su Patreon: https://www.patreon.com/outcast?ty=h
Aujourd'hui, on plonge dans le lore d'une des saga chouchou de Jacno ! J'ai nommée Fallout ! Petit point sur la naissance de la franchise au sein du studio grâce aux interview post-mortem de Timothy Cain, l'un des premiers dev d'Interplay et créateur de la licence. On vous résume également les prémices de l'histoire de Fallout 1 et 2. Ainsi qu'une mise en contexte spatio-temporelle des grands événements de Fallout : de la bombe, jusqu'á la Grande Guerre du Commonwealth.Et enfin on vous parle de Vault-Tec et des expériences les plus effarantes établies dans les abris des Terres Désolées. Liens:Twitter/X du podcast: https://twitter.com/AuCheckpoint Instagram du podcast: https://www.instagram.com/aucoinducheckpoint Rejoignez notre Discord: https://discord.gg/aMShNdTBgF Entendu dans l'épisode:Jacno reco le jeu "Yakuza Like a Dragon Infinite Wealth".Matt reco le jeu co-op "It Takes Two".Sky reco le manga et animé "Vinland Saga".Merci énormement pour votre écoute et votre soutien! Si vous avez aimé l'épisode, laissez-nous 5 étoiles sur Apple Podcast, et faites tourner :) Plus on est de fous, moins y a de riz, et c'est la plus belle façon de nous soutenir et de nous envoyer de la force pour la suite! Hébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.
One time Olympic hopeful and leader-in-exile Brian Fargo is a true legend. He founded Interplay and inExile Entertainment. He's made dozens of smash hit games like Wasteland, Battle Chess, Lost Vikings and Fallout. He's now mastering time and space with the Newgate Clockwork Revolution. We talk sales shenanigans, AI and much more in this week's episode.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainFeaturing the music track Liberation by 505Please consider supporting the show by pre-registering for our Season Two Kickstarter at www.thefourthcurtain.com/kickstarter
Finally a horror game just in time for Halloween! Well....I mean it has spiders I guess. The big name 1981 games don't stop with Frogger, and this week we are taking a look at one of Atari's most popular releases of the year! We also check out Caverns of Mars, Tawala's Last Redoubt, and Demon's Forge by the one and only Brian Fargo!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by Ben
Es junio y, como todos los años, la comunidad gamer tiene sus ojos en el lugar donde saben que encontrarán todas las noticias: La Perla, Mar del Plata. Además de un resumen de los últimos eventos de la Summer Game Fest, vas a escuchar a Seba que arrancó el Ori and the Will of the Smiths y desempolvó el VR para darle al Batman Arkham VR. Edu por su lado terminó el Trek to Yomi, se aburrió del Nobodies: Murder Cleaner y arrancó el Mario+Rabbids Sparks of Hope. Luego, de un rincón, aparece un señor barbudo que dice ser de Café Fandango, se pone a hablar del Fallout: New Vegas mientras que a Edu y a Seba les da cosa echarlo. Después pasamos por unos saludos y nos metemos de lleno en los eventos que sucedieron esta semana: El Xbox Showcase, PC Gaming "Show", Ubisoft Forward y Capcom Showcase.
Es stimmt: Eigentlich müsste das Spiel in der Überschrift korrekterweise "Tales of the Unknown: Volume 1 - The Bard's Tale" heißen, aber um in Zukunft Finger und Zunge zu schonen, sprechen wir ab sofort nur noch einfach von "Bard's Tale" - der große Rollenspielklassiker von Brian Fargo aus dem Jahr 1985. Die Welt von "Bard's Tale" ist gute, alte Mittelalter-Fantasy: Magier, Krieger und Barden schlagen sich durch die Straßen von Skara Brae und ihre angrenzenden Kavernen, um böse Monster zu besiegen und wertvolle Erfahrungspunkte zu sammeln. Ein Meilenstein seines eigenen Genres, den Dom Schott nie gespieltt hat - bis heute! Nun will der rothaarige Prakti-Barde dieses Versäumnis nachholen und gemeinsam mit "Bard's Tale"-Kenner Manu Fritsch von Insert Moin die Straßen von Skara Brae unsicher machen.
Atari announces mass layoffs, Time names the personal computer the man of the year & Nintendo launches the Game and Watch in North America These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in February 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Spider-Man Video Version: https://www.patreon.com/posts/79440858 https://www.mobygames.com/game/9960/spider-man/ https://www.mobygames.com/game/1870/spider-man/ https://www.spidermancrawlspace.com/2018/06/podcast-512-interview-with-atari-2600-spider-man-game-designer-laura-nikolich/ https://en.wikipedia.org/wiki/Laura_Nikolich Corrections: January 1983 Ep - https://www.patreon.com/posts/january-1983-78434711 https://en.wikipedia.org/wiki/Saturday_Supercade https://en.wikipedia.org/wiki/Dragon%27s_Lair_(TV_series) https://en.wikipedia.org/wiki/Betamax#Launch_and_early_models https://joeclark.org/beta/BetterBetaList.html https://www.youtube.com/watch?v=Yrm5VedvD2Q https://en.wikipedia.org/wiki/Gary_Kildall https://www.youtube.com/watch?v=DzdCyWY3GCI http://www.bitsavers.org/pdf/dec/_Books/101_BASIC_Computer_Games_Mar75.pdf https://www.mobygames.com/game/5050/jumping-flash/ 1973.02 Pong gets more notices https://www.newspapers.com/clip/94010891/pong-noted-in-orange-mall-in-los-angeles/ Odyssey gets write up in Popular Electronics https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-02.pdf pg. 64 https://commons.wikimedia.org/wiki/File:Magnavox-Odyssey-Video-Cable.jpg 1983.01 Al Lowe enters gaming biz https://books.google.com.au/books?id=AjAEAAAAMBAJ&lpg=PA16&ots=7EFL48Dot0&dq=Bop-A-Bet%20computer%20game%20Al%20Lowe&pg=PA16#v=onepage&q=Bop-A-Bet%20computer%20game%20Al%20Lowe&f=false https://www.mobygames.com/company/25974/sunnyside-soft/ Al Lowe - Sierra https://www.patreon.com/posts/29977733 1983.02 Atari profits nosedive as Coleco ascends https://www.nytimes.com/1983/02/17/business/warner-s-profit-falls-by-56.5.html?searchResultPosition=10 Kevin Hayes - Atari - Namco htttps://www.patreon.com/posts/50612798 The Video Game Crash 40th Anniversary - Part 2: Everyone Else https://www.patreon.com/posts/video-game-crash-76259421 The Video Game Crash 40th Anniversary - Part 1: Atari https://www.patreon.com/posts/video-game-crash-75643983 Atari lays off 1,700 https://www.newspapers.com/clip/62352386/atari-inc-mass-layoffs-begin/ https://www.nytimes.com/1983/02/23/business/atari-moving-most-production.html?searchResultPosition=15 Editors plead not to give up on games https://archive.org/details/computer-entertainer-video-game-update The Video Game Update Feb. 1983 pg. 1 Double Dragon C64 https://www.mobygames.com/game/1839/double-dragon/screenshots/c64/ Atari snags microchip Intel luminary https://www.nytimes.com/1983/02/01/business/atari-hires-inventor-of-microprocessor-chip.html?searchResultPosition=1 https://en.wikipedia.org/wiki/Marcian_Hoff Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153 Leonard Tramiel - Part 1 - Commodore https://www.patreon.com/posts/leonard-tramiel-69195513 https://engineering.stanford.edu/news/ted-hoff-birth-microprocessor-and-beyond Showbiz turns Apple iis into coinops Play Meter Feb. 1, 1983, pg. 54 https://www.mlive.com/news/jackson/2015/09/peek_through_time_showbiz_pizz.html https://www.facebook.com/showbizpizzacom/photos/a.307884760553/10156663089730554/?type=3 Kiddie rides meet video games Play Meter Feb. 15, 1983 pg. 68 https://archive.org/details/arcade_express_v1n15/page/n2/mode/1up https://www.kiddieridesusa.com/ Atari announces "My First Computer" https://www.nytimes.com/1983/02/10/business/atari-game-converter.html?searchResultPosition=2 https://www.atarimagazines.com/compute/issue36/020_Ataris_New_Add-On_Computer_For_VCS_2600_Game_Machine.php Mattel shows off Intellivision 3 behind closed doors https://archive.org/details/arcade_express_v1n14 https://history.blueskyrangers.com/hardware/intellivision3.html Coleco announces Gemini https://archive.org/details/computer-entertainer-video-game-update The Video Game Update Feb. 1983 pg. 11 The Video Game Update Feb. 1983 pg. 14 https://en.wikipedia.org/wiki/Coleco_Gemini Add-ons are the new name of the game! https://archive.org/details/computer-entertainer-video-game-update The Video Game Update Feb. 1983 pg. 6, 10, 11 https://archive.org/details/arcade_express_v1n15/page/n7/mode/1up Toy & Hobby World Feb. 1983 http://podcast.theycreateworlds.com/e/the-crash-that-almost-was/ https://en.wikipedia.org/wiki/Coleco_Adam Amiga's Joyboard brings motion controls to the VCS https://www.nytimes.com/1983/02/13/business/what-s-new-in-the-toy-industry-exercising-with-video-games.html?searchResultPosition=9 https://en.wikipedia.org/wiki/Joyboard https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/Guru_Meditation Atari goes after pre-schoolers https://www.nytimes.com/1983/02/13/business/what-s-new-in-the-toy-industry-exercising-with-video-games.html?searchResultPosition=9 https://www.youtube.com/watch?v=FTp_wBnSW9k The Video Game Update Feb. 1983 pg. 5 https://www.mobygames.com/game/22900/alpha-beam-with-ernie/cover/group-97061/cover-265056/ Sega enters cartridge market Leisure Time Electronics Feb. 1983 pg. 22 https://www.mobygames.com/browse/games/company:8665/platform:atari-2600/sort:moby_score/page:0/ Playthings Feb. 1983 Fox announces MASH game https://archive.org/details/computer-entertainer-video-game-update The Video Game Update Feb. 1983 pg. 5 https://www.mobygames.com/game/19861/mash/ https://www.mobygames.com/game/22975/porkys/screenshots/ Video game rentals take off https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_04_1983-02_Fun_Games_Publishing_US/page/n89/mode/1up Toy retailers plan shift from consoles to computers Playthings Feb. 1983 https://www.youtube.com/watch?v=vHujs7ka_K0 Time crowns the computer Man of the Year https://archive.org/details/TeleMatch.N02.1983.02-KCz.pdf/page/n9/mode/1up https://content.time.com/time/covers/0,16641,19830103,00.html CES and Toy Fare see new computers galore https://archive.org/details/computer-entertainer-video-game-update Toys Hobbies and Crafts Feb. 1983 http://www.atarihq.com/museum/nonatari/ultravision.php https://www.samdal.com/sv318.htm https://www.samdal.com/svhistory.htm http://www.atari-computermuseum.de/1200xl.htm https://en.wikipedia.org/wiki/Mattel_Aquarius https://en.wikipedia.org/wiki/TI-99/4A#TI-99/4A_successors Byte looks at the Lisa https://archive.org/details/byte-magazine-1983-02-rescan/page/n34/mode/1up ttps://en.wikipedia.org/wiki/Apple_Lisa https://archive.org/details/byte-magazine-1983-02-rescan/page/n87/mode/1up PC upgraders pose a problem for IBM https://archive.org/details/byte-magazine-1983-02-rescan/page/n430/mode/1up IBM goes abroad https://archive.org/details/arcade_express_v1n15/page/n3/mode/1up https://archive.org/details/popular-computing-weekly-1983-02-17/page/n9/mode/2up https://en.wikipedia.org/wiki/IBM_Personal_Computer Intel begins work on 386 https://archive.org/details/byte-magazine-1983-02-rescan/page/n433/mode/1up https://en.wikipedia.org/wiki/I386 Tandy cuts CoCo price https://archive.org/details/byte-magazine-1983-02-rescan/page/n434/mode/1up https://en.wikipedia.org/wiki/TRS-80_Color_Computer ZX Spectrum hits retail https://archive.org/details/sinclair-user-magazine-011/page/n14/mode/1up https://youtu.be/-BLM1naCfME https://youtu.be/kUSHiHmOdvE https://en.wikipedia.org/wiki/ZX_Spectrum TI 99 could go B-O-O-M https://www.nytimes.com/1983/02/23/business/texas-instruments.html?searchResultPosition=1 Michael Katz moves to Epyx https://www.nytimes.com/1983/02/28/business/business-people-a-new-chief-for-epyx-game-software-maker.html?searchResultPosition=2 https://archive.org/details/arcade_express_v1n14/page/n7/mode/1up Michael Katz Part 1 - Coleco - Epyx - Mattel https://www.patreon.com/posts/35169258 https://www.mobygames.com/game/10151/gi-joe-a-real-american-hero/ Cosmi announces Tri-compatible cassette The Video Game Update Feb. 1983 pg. 16 https://en.wikipedia.org/wiki/Cosmi_Corporation Broderbund goes multiplatform https://archive.org/details/arcade_express_v1n14/page/n2/mode/1up Gary Carlston- Broderbund https://www.patreon.com/posts/50036733 TSR gets into video games https://archive.org/details/BlipMagazineCollection/Blip%2001%20%28Feb%201983%29%20TV%20Star%20Matthew%20Laborteaux/page/n34/mode/1up https://www.mobygames.com/game/53549/theseus-and-the-minotaur/screenshots/ https://www.mobygames.com/game/93453/dawn-patrol/screenshots/ https://www.mobygames.com/game/99272/dungeon-computer-adventure-game/ Virgin gets into games https://archive.org/details/popular-computing-weekly-1983-02-24/page/n4/mode/1up https://archive.org/details/popular-computing-weekly-1983-02-03/page/n4/mode/1up Brian Fargo's first gets reviewed https://archive.org/details/softalkv3n06feb1983/page/133/mode/1up https://www.mobygames.com/game/1795/the-demons-forge/ Save money on "expensive adventure game dice" https://archive.org/details/arcade_express_v1n15/page/n4/mode/1up https://archive.org/details/syncmagazine-v3_n1/page/n97/mode/1up Nintendo launches Game and Watch in North America Leisure Time electronics Feb. 1983 pg. 26 Replay Feb. 1983 pg. 75 https://en.wikipedia.org/wiki/Game_%26_Watch https://nintendo.fandom.com/de/wiki/Panorama Massachusettes judge calls game content "inconsequential" Games People Feb. 19, 1983 pg. 1 https://casetext.com/case/caswell-v-licensing-commission-for-brockton GCC seeks a piece of Pacman merch pie https://archive.org/details/Video_Games_Volume_1_Number_05_1983-02_Pumpkin_Press_US/page/n97/mode/1up https://pacman.fandom.com/wiki/History_of_Ms._Pac-Man_legal_issues https://pacman.fandom.com/wiki/Ms._Pac-Man#Pac-Mom Ronnie Lamm on MacNeil/Lehrer https://americanarchive.org/catalog/cpb-aacip-507-6d5p844g0b Xrated games to feature in movie Games People Feb. 19, 1983 pg. 1 http://allincolorforaquarter.blogspot.com/2013/03/rare-games-more-1975-atari-photos-and.html https://www.imdb.com/title/tt0085764/?ref_=hm_rvi_tt_i_2 First US cases of video game induced seizures reported Games People Feb. 19, 1983 pg. 1 Sega gets into robots Play Meter Feb. 15, 1983 pg. 69 https://sega.fandom.com/wiki/Sega_Chan https://en.wikipedia.org/wiki/R.O.B. Leisure Dynamics announces Crossbows and Catapults Toy & Hobby World Feb. 1983 pg. 197 https://boardgamegeek.com/boardgame/2129/crossbows-and-catapults https://en.wikipedia.org/wiki/Little_Wars Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM commodore atari mattel vcs intellivision spectravision colecovision nintendo gamenwatch pacman dnd tsr spectrum ibm sega spiderman
Fallout is a series that is near and dear to our Duke hearts and undoubtedly one of the lead reasons behind Xbox's purchase of Zenimax Media. While Fallout 76 lives on, many wonder where the next mainline entry lies and with whom. You see, Xbox has a unique talent issue when it comes to this particular franchise as they happen to own all the teams with members that are responsible for what Fallout is today. Brian Fargo, Feargus Urquhart, Josh Sawyer, and Todd Howard all have left their mark on the series. The question really becomes, how can Xbox best utilize this talent to bring Fallout to new levels? More importantly, can we get our hands on Fallout remasters? What of remakes? What fills the gap ahead of Fallout 5 which is arriving after Elder Scrolls 6? Will Obsidian be able to produce Fallout New Vegas 2? While tantalizing, the future of this extremely popular series is surprisingly uncertain. That doesn't account for its new TV show in production that marks the series first ever piece of expansion material. Joining us is AnchormanV to chat all things Fallout and how Xbox can figure this one out. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Fallout is arguably the most lucrative IP that Xbox earned from its acquisition of Zenimax Media. Since the ink on that deal dried, the possibilities for that series seem endless. With brilliant Fallout minds underneath the Xbox umbrella such as Todd Howard, Brian Fargo, Feargus Urquhart, Tim Cain, and Leonard Boyarsky, it feels like we're primed for a special era in the franchise's lifecycle. While it sounds great, it looks like we're a ways out from any meaningful collaboration. A recent interview with Obsidian CEO Feargus Urquhart has resparked the famous "Fallout: New Vegas 2" conversation as there is a true hunger from within Obsidian to work on this franchise again. This dates back to 2013 with public pitches for a game by Obsidian, but now with so many answers available in-house; it feels inexcusable to not have something cooking for an objectively profitable series. We also get into the thick of things again with the CMA as well as Microsoft facing some layoffs. There are new details on Minecraft Legends that are beginning to shape up Xbox's early 2023 picture. Plus, we dive into the fiercely debated 30 FPS topic as well as the importance of the conversations surrounding pay for voicework in gaming. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Magnavox Odyssey goes on sale VCS games grow up Atari's 5200 bets on classics These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in September 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Ethan from the The History of How We Play is our cohost. You can find his other fine retrogaming work here: https://thehistoryofhowweplay.wordpress.com/ or https://twitter.com/GameResearch_E Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Cytron Masters Video Version: https://www.patreon.com/posts/72623378 https://www.mobygames.com/game/cytron-masters https://www.mobygames.com/developer/sheet/view/developerId,8515/ Joel Billings - SSI - https://www.patreon.com/posts/36827469 Corrections: August 1982 Ep - https://www.patreon.com/posts/july-1982-70742832 https://en.wikipedia.org/wiki/Atari_2600_hardware https://www.bhamwiki.com/w/Aladdin%27s_Castle https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) https://www.mobygames.com/game/atari-2600/communist-mutants-from-space https://en.wikipedia.org/wiki/Atari_ST https://en.wikipedia.org/wiki/GEM_(desktop_environment) Leonard Tramiel - Part 2 - Atari - https://www.patreon.com/posts/71643153 https://en.wikipedia.org/wiki/IBM_Personal_Computer https://en.wikipedia.org/wiki/Framebuffer https://en.wikipedia.org/wiki/Corn_nut#CornNuts Mitsubishi Luma Video Phone - https://www.youtube.com/watch?v=oJgBhesWdfg https://www.technologizer.com/2012/02/12/atari-oddities/9/ https://en.wikipedia.org/wiki/Larry_Kaplan 1972 Magnavox goes on sale https://www.newspapers.com/clip/94004237/magnavox-odyssey-showing-at-car/ Magnavox's Odyssey 50th Anniversary Special - https://www.patreon.com/posts/72485867 Time Out incorporates https://www.newspapers.com/clip/73836916/time-out-family-amusement-center/ https://arcadeblogger.com/2017/08/18/time-out-arcade-amazing-classic-arcade-pictures/ https://thehistoryofhowweplay.wordpress.com/2021/11/29/why-computer-space-was-a-success/ 1982 New penalties for copyright infringement signed into law Replay Septmeber 1982 pg. 9 Play Meter September 15, 1982 pg. 15 https://www.youtube.com/watch?v=kGb7ZbEa0e8 https://www.amazon.de/-/en/Myron-Sugerman-ebook/dp/B0773ZWFTJ https://youtu.be/tvZgqYGEqR0 Restrictions, fee hikes, permits, and bans... Games People Pay September 4, 11, 18 Distributors aren't accepting trade ins Play Meter September 15, 1982 pg. 18, 10 https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc04/slides/everything_you_need_to.pdf Atari Coin-Op cuts manpower https://archive.org/details/arcade_express_v1n4/page/n2/mode/1up Stern gets out of pinball Play Meter September 1982 pg. 29 https://www.mobygames.com/company/stern-electronics-inc https://en.wikipedia.org/wiki/Stern_(game_company) RePlay adds conversion kits to their annual equipment guide Replay Septmeber 1982 pg. 3 https://en.wikipedia.org/wiki/Video_game_conversion https://www.mobygames.com/game/arcade/mr-do Zaxxon ad goes national Play Meter September 1982 pg. 36 https://youtu.be/u3NUO2GFGAI Sega brings 3D to the arcade Replay September 1982 pg. 26 https://youtu.be/6Z6PJ6sOmXg https://www.mobygames.com/game/subroc-3-d https://www.mobygames.com/game/turbo Bushnell to return to game making Games People Pay September 18, 1982 pg. 1 https://archive.org/details/arcade_express_v1n4/page/n3/mode/1up Roger Hector - Atari, Disney, Sega, Namco, Sente - https://www.patreon.com/posts/72058794 https://www.mobygames.com/company/bally-sente-inc Pacman screen breaks https://archive.org/details/video-games-player-volume-1-number-1-fall-1982/page/n8/mode/1up https://pacman.fandom.com/wiki/Map_256_Glitch Midway sues Pacman guide book makers Replay September 1982 pg. 25 https://casetext.com/case/ty-inc-v-publications-international Games People Pay September 4, 1982 pg. 1 Pacman cartoon debuts Replay Septmeber 1982 pg. 20 https://youtu.be/t-Ex3Ce1KNU https://youtu.be/oNyXYPhnUIs https://youtu.be/Q84HUwBJPxk https://en.wikipedia.org/wiki/Pac-Land Coleco breaks quarterly earnings record Playthings September 1982 pg. 11 https://en.wikipedia.org/wiki/Coleco Colecovision gets nearly half a million orders Toy & Hobby World September 1982 https://en.wikipedia.org/wiki/ColecoVision Atari bets on classics while Coleco taps into the arcades https://archive.org/details/arcade_express_v1n3/mode/1up https://www.mobygames.com/browse/games/atari-5200/1982/ https://www.mobygames.com/browse/games/colecovision/1982/ Atari announces 2600 emulator for 5200 https://archive.org/details/arcade_express_v1n3/mode/1up https://web.archive.org/web/20170513013736/http://www.atarimuseum.com/videogames/consoles/5200/cx55.html Intellivision 2 announced https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://en.wikipedia.org/wiki/Intellivision#Intellivision_II Mattel drops Intellivision Keyboard Toy & Hobby World September 1982 https://retroconsoles.fandom.com/wiki/Keyboard_Component Milton Bradley buys GCE Toy & Hobby World September 1982 https://archive.org/details/arcade_express_v1n3/mode/1up Parker Brothers predicts $200 million in video game sales Toy & Hobby World September 1982 Tom Dusenberry - Parker Brothers - Hasbro - Atari - https://www.patreon.com/posts/42807419 Games by Apollo expands https://archive.org/details/arcade_express_v1n4/mode/1up https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://www.mobygames.com/company/apollo-inc https://gamehistory.org/wabbit/ https://www.mobygames.com/company/spectravideo-international-ltd Mattel ships defective carts https://archive.org/details/arcade_express_v1n4/mode/1up https://www.mobygames.com/company/mattel-electronics Porn comes to the VCS Games People Pay September 4, pg. 2 https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://www.mobygames.com/company/mystique https://www.mobygames.com/company/jhm-limited https://kotaku.com/porno-hustlers-of-the-atari-age-1847622176 https://en.wikipedia.org/wiki/Troma_Entertainment Horror comes to the VCS https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://en.wikipedia.org/wiki/Wizard_Video#History https://www.mobygames.com/company/wizard-video-games Advertising seen as key to video game sales Toy & Hobby World September 1982 Michael Katz Part Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 Data Age gives away free audio record https://archive.org/details/arcade_express_v1n4/page/n2/mode/1up https://en.wikipedia.org/wiki/Craig_Huxley https://www.discogs.com/release/4773502-No-Artist-Mindscape https://www.mobygames.com/company/data-age-inc https://youtu.be/un-nOHXKGrk Bruce Davis named VP of Legal Affairs for Imagic https://archive.org/details/arcade_express_v1n4/page/n4/mode/1up https://en.wikipedia.org/wiki/Godwin%27s_law https://en.wikipedia.org/wiki/Bruce_Davis_(video_game_industry) Atari teams up with McDonald's https://archive.org/details/Atari_Coin_Connection_Volume_6_Number_7_September-October_1982/page/n1/mode/1up https://www.youtube.com/watch?v=Qrsrn-fMHcw Palmtex gets Game & Watch rights Toy & Hobby World September 1982 https://en.wikipedia.org/wiki/Game_%26_Watch TI rebate hits stocks Toys Hobbies and Crafts September 1982 pg. 14 https://en.wikipedia.org/wiki/TI-99/4A Commodore cuts wholesale prices https://archive.org/details/arcade_express_v1n4/page/n3/mode/1up https://en.wikipedia.org/wiki/VIC-20 Leonard Tramiel - Part 1 - Commodore - https://www.patreon.com/posts/leonard-tramiel-69195513 Intel introduces the 286 https://archive.org/details/eu_BYTE-1982-09_OCR/page/n61/mode/1up https://en.wikipedia.org/wiki/Intel_80286 MSDos is the new CPM https://archive.org/details/eu_BYTE-1982-09_OCR/page/n63/mode/1up https://archive.org/details/eu_BYTE-1982-09_OCR/page/n496/mode/1up https://books.google.de/books?id=BzAEAAAAMBAJ&printsec=frontcover&dq=infoworld+sept+1982&hl=de&sa=X&ved=2ahUKEwitz4i9tKD6AhUL7aQKHQZXDNcQ6AF6BAgKEAI#v=onepage&q=infoworld%20sept%201982&f=false pg. 12 https://classictech.wordpress.com/2021/08/26/vector-graphic-vector-4-dual-processor-system/ https://en.wikipedia.org/wiki/IBM_PC_compatible#Non-compatible_MS-DOS_computers:_Workalikes Tandy expands beyond Radio Shack https://archive.org/details/1982-09-compute-magazine/page/n7/mode/1up https://en.wikipedia.org/wiki/TRS-80 https://en.wikipedia.org/wiki/TRS-80_Color_Computer Atari teases new computer https://www.newspapers.com/clip/62343859/profile-on-atari/ https://en.wikipedia.org/wiki/Atari_8-bit_family https://en.wikipedia.org/wiki/Atari_8-bit_family#600XL_and_800XL Matushita introduces the 3 inch floppy https://archive.org/details/eu_BYTE-1982-09_OCR/page/n59/mode/1up https://en.wikipedia.org/wiki/Floppy_disk_variants#compact_floppy https://en.wikipedia.org/wiki/Amstrad_CPC Creative Software buys Broderbund licenses https://archive.org/details/arcade_express_v1n4/page/n2/mode/1up https://www.mobygames.com/company/creative-software-inc https://www.mobygames.com/company/brderbund-software-inc https://en.wikipedia.org/wiki/Epyx_Fast_Load IBM Charlie Chaplin ads appear https://archive.org/details/CreativeComputing1982-09/page/n25/mode/2up https://youtu.be/kQT_YCBb9ao The Games Network wants your games https://archive.org/details/Computer_Gaming_World_Issue_2.5/Computer_Gaming_World_Issue_2.5/page/n26/mode/1up http://tgn-inc.com/ First Star Software announced https://archive.org/details/1982-09-compute-magazine/page/n144/mode/1up https://www.mobygames.com/company/first-star-software-inc https://www.mobygames.com/game-group/boulder-dash-series On-Line Systems changes its name https://www.mobygames.com/company/sierra-entertainment-inc Gamestar announces solo Football https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://www.patreon.com/posts/72097282 Brian Fargo releases the Demon's Forge https://archive.org/details/Computer_Gaming_World_Issue_2.5/Computer_Gaming_World_Issue_2.5/page/n41/mode/1up https://www.mobygames.com/game/demons-forge https://www.mobygames.com/game/hunted-the-demons-forge Invisiclues premiere https://archive.org/details/softalkv3n01sep1982/page/91/mode/1up Michael Dornbrook Part 1 - Infocom - https://www.patreon.com/posts/44335732 Milton Bradley takes games analog Toy & Hobby World September 1982 https://boardgamegeek.com/boardgame/4907/pac-man-game https://boardgamegeek.com/boardgame/6598/frogger https://boardgamegeek.com/boardgame/6731/donkey-kong Video game magazine boom hits Games People Pay September 4, pg. 5 https://archive.org/details/joystik_magazine https://archive.org/details/vidiotmagazine_202003/Vidiot%2001%20%28Sep-Oct%201982%29%20Premiere%20Collector%27s%20Issue/ https://archive.org/search.php?query=subject%3A%22Videogaming+Illustrated%22 https://twitter.com/GameResearch_E/status/1551241458069504001 D&D movie in the works Toys Hobbie sand Crafts September 1982 https://www.imdb.com/name/nm0063953/?ref_=fn_al_nm_2 https://www.escapistmagazine.com/inside-the-lost-1980s-dungeons-dragons-movie-gary-gygax-loved/ https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_(film_series) ET merch anticipation is great Playthings September 1982 pg. 20 Toy & hobby World September 1982 https://www.ebay.de/itm/252701971251 https://www.mobygames.com/game/donkey-kong/cover-art/gameCoverId,242550/ Toys Hobbies and Crafts September 1982 pg. 18 https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial https://en.wikipedia.org/wiki/The_Dukes_of_Hazzard#Casting_of_Coy_and_Vance Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM
Gamecube gets an EU launch date EA sues over Einstein Aussies censor GTA These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in March 2002. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Banter: https://store.steampowered.com/app/544970/Milkmaid_of_the_Milky_Way/ 7 Minutes in Heaven: Command & Conquer Renegade Video version: https://www.patreon.com/posts/65781706 https://en.wikipedia.org/wiki/Command_%26_Conquer:_Renegade https://en.wikipedia.org/wiki/Command_%26_Conquer Corrections: February 2002 Ep - https://www.patreon.com/posts/64118823 https://en.wikipedia.org/wiki/Greatest_Hits_(PlayStation) https://en.wikipedia.org/wiki/Howard_Lincoln https://en.wikipedia.org/wiki/Nintendo#Nintendo_of_America https://en.wikipedia.org/wiki/Minoru_Arakawa https://en.wikipedia.org/wiki/Tatsumi_Kimishima https://www.mobygames.com/game/deep-space-operation-copernicus 2002: ATEI show dissapoints Edge 108 pg. 14 https://www.highwaygames.com/arcade-machines/perfect-pool-8652/ https://www.highwaygames.com/search.html?search_for=tsurugi https://www.highwaygames.com/arcade-machines/blade-honor-8391/ https://www.youtube.com/watch?v=lWaiJREBs-w Castlevania White Night Nocturne Play 3, pg. 10 https://www.emulatorgames.net/roms/gameboy-advance/castlevania-white-night-concerto-eurasia/ https://www.mobygames.com/game/castlevania-harmony-of-dissonance SCUMMVM goes mobile https://archive.org/details/MicromaniaTerceraEpocaSpanishIssue86/page/n53/mode/2up https://wiki.scummvm.org/index.php?title=Windows_CE Gamecube gets a European launch date Edge 108 pg. 7 https://en.wikipedia.org/wiki/GameCube#History Xbox gets aggressive price in Japan https://www.kultmags.com/mags.php?folder=TUFOIUFDLzIwMDI= MArch 2002 pg. 30 https://en.wikipedia.org/wiki/Xbox_(console) https://s1.eestatic.com/2020/10/30/omicrono/omicrono_532208931_163914552_1024x576.jpg Sony launches printer for PS2 https://www.ign.com/articles/2002/01/18/sony-releases-new-ps2-printer https://www.devuego.es/pres/revista/hobby-consolas/126 pg. 19 GTA3 gets censored in Australia https://archive.org/details/PCPowerplay-071-2002-03/page/n11/mode/1up https://censorship-history.fandom.com/wiki/Grand_Theft_Auto_3 Eidos sees sales drop https://archive.org/details/GDM_March_2002/page/n2/mode/1up https://www.mobygames.com/game/lara-croft-tomb-raider-the-angel-of-darkness Majestic shut down https://archive.org/details/PCPowerplay-071-2002-03/page/n11/mode/1up https://www.mobygames.com/game/majestic https://www.patreon.com/posts/49842383 Playnet files for Chapter 11 https://archive.org/details/Computer_Gaming_World_Issue_212/page/n38/mode/1up https://www.mobygames.com/game/wwii-online-blitzkrieg https://www.wwiionline.com/ Gordon Walton Part 2 - EA - Origin https://www.patreon.com/posts/53726080 Gordon Walton Part 1 - Epyx - Konami - Harpoon - Gametek https://www.patreon.com/posts/52644122 Bioware settles with Interplay Edge 108 pg. 13 https://www.mobygames.com/game/neverwinter-nights https://www.mobygames.com/company/black-isle-studios https://www.mobygames.com/company/bioware-edmonton Brian Fargo leaves Interplay https://archive.org/details/pcgames200203/page/n9/mode/1up https://www.mobygames.com/developer/sheet/view/developerId,339/ PC sales dip 11% in the US Edge 108 pg. 19 https://www.computerworld.com/article/2585967/update--pc-market-declines-in-2001--slow-turnaround-expected.html PC Game big boxes are out https://archive.org/details/pcgames200203/page/n9/mode/1up http://www.classicgaming.cc/pc/leisure-suit-larry/downloads EA sues over Einstein likeness https://archive.org/details/Computer_Gaming_World_Issue_212/page/n38/mode/1up https://casetext.com/case/electronic-arts-inc-v-hebrew-university-of-jerusalem C64 disk images go legit! https://archive.org/details/zzapp_64_issue_107_600dpi/page/n3/mode/1up http://www.minotaurproject.co.uk/frontpage.php Lego has the Force Play 3, pg. 111 https://en.wikipedia.org/wiki/Lego_Star_Wars https://en.wikipedia.org/wiki/Lego_Star_Wars:_The_Video_Game EA has Lego Players March 2002, pg. 14 https://www.mobygames.com/game-group/lego-licensees/offset,275/so,1d/ Bernie Stolar is back at BAM! PlayZone 2002 03 pg. 14 https://beta.gamesmarkt.de/details/131005 https://en.wikipedia.org/wiki/Bernie_Stolar https://www.mobygames.com/company/bam-entertainment-inc https://www.imdb.com/title/tt0308208/?ref_=fn_al_tt_1 Jez San gets an OBE https://archive.org/details/PC_Zone_113_March_2002/page/20/mode/1up https://en.wikipedia.org/wiki/Jez_San Argonaut purchases Particle Systems Edge 108 pg. 13 https://www.pushsquare.com/news/2016/07/feature_the_making_of_cancelled_ps2_sci-fi_shooter_exo https://en.wikipedia.org/wiki/Argonaut_Games Game devs look to movie biz for funding model Edge 108 pg. 9 https://venturebeat.com/2010/10/15/video-game-investors-seek-to-fund-games-via-film-financing-methods/ https://labusinessjournal.com/news/completion-bonds-come-to-video-game-world/ Gundam drones hit Japan Edge 108 pg. 20 https://www.ebay.com/itm/174786961705 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play
By the late 80s, the 8-bit computer boom set off by the Apple II was winding to a close, but not before Brian Fargo could prove that there was still some untapped potential in those archaic chips. Fresh off the success of A Bard’s Tale, Fargo hired up a team of pen and paper roleplaying […] The post S2 E8: Wasteland, AKA Fallout 0 first appeared on Gameography Podcast.
Xbox launches in North America Sony invests in Square Sega takes trade shows by storm These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 2001. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of being joined by our guest co-host Jon from the Retro Games Squad https://retrogamesquad.libsyn.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Polaroid Pete Video version - https://www.patreon.com/posts/60761623 https://www.mobygames.com/game/gekibo-2 https://en.wikipedia.org/wiki/Gekibo:_Gekisha_Boy https://en.wikipedia.org/wiki/Polaroid_i-Zone https://en.wikipedia.org/wiki/Irem Corrections: November 2001 Ep - https://www.patreon.com/posts/60019617 https://www.mobygames.com/game/wave-race-blue-storm https://en.wikipedia.org/wiki/Akihabara https://www.mobygames.com/game/resident-evil https://www.mobygames.com/game/resident-evil- https://www.mobygames.com/game/sonic-advance https://www.mobygames.com/browse/games/gameboy-advance/sega-corporation/2001/ https://www.mobygames.com/game/legend-of-zelda-majoras-mask https://en.wikipedia.org/wiki/BioWare https://en.wikipedia.org/wiki/Interplay_Entertainment https://en.wikipedia.org/wiki/Brian_Fargo https://www.mobygames.com/game/windows/pool-of-radiance-ruins-of-myth-drannor https://en.wikipedia.org/wiki/The_Ultimate_History_of_Video_Games Ethan's Stream - https://thehistoryofhowweplay.wordpress.com/2021/12/27/what-to-do-about-steven-kent/ 2001: Xbox launches in the US https://archive.org/details/MicromanaTerceraEpocaSpanishIssue83/page/n7/mode/1up https://en.wikipedia.org/wiki/Xbox_(console) Sony invests in Square https://archive.org/details/NextGen84Dec2001/page/n26/mode/1up https://archive.org/details/pcgames200112/page/n14/mode/1up https://en.wikipedia.org/wiki/Final_Fantasy:_The_Spirits_Within https://en.wikipedia.org/wiki/Square_(video_game_company)#Square_Pictures https://en.wikipedia.org/wiki/Psygnosis https://en.wikipedia.org/wiki/PlayStation_Studios#Studios US Supreme Court strikes down anti-violent game ordinance Play Meter December 2001 pg. 18 https://en.wikipedia.org/wiki/Bart_Peterson JAMMA show belongs to Sega https://retrocdn.net/index.php?title=File%3AEdge_UK_104.pdf&page=11 https://en.wikipedia.org/wiki/GD-ROM Greg Fischbach Interview Part 1 - https://www.patreon.com/posts/46578120 Greg Fischbach Interview Part 2 - https://www.patreon.com/posts/47720122 Sega steals the show at TGS https://retrocdn.net/index.php?title=File:Edge_UK_104.pdf&page=6 https://segaretro.org/Sega_Chihiro https://segaretro.org/Triforce https://segaretro.org/Sega_NAOMI TDK announces Aquaman game https://archive.org/details/NextGen84Dec2001/page/n26/mode/1up https://www.mobygames.com/game/aquaman-battle-for-atlantis Engineering student lights up GBA https://retrocdn.net/index.php?title=File:Edge_UK_104.pdf&page=22 https://www.zdnet.com/article/game-boy-hacking-kit-to-hit-the-streets/ Atlantis brings PC gaming to VR Play Meter December 2001 pg. 34 https://www.linkedin.com/in/laurent-scallie/ https://en.wikipedia.org/wiki/Virtuality_(product) Direct X goes up against OpenGL https://retrocdn.net/index.php?title=File:Edge_UK_104.pdf&page=15 EA puts down Ultima remake https://archive.org/details/pcgames200112/page/n15/mode/1up https://reconstruction.voyd.net/index.php?event=project&typeKeyword=remakes3d Alone in the Dark film rights acquired https://retrocdn.net/index.php?title=File:Edge_UK_104.pdf&page=17 https://en.wikipedia.org/wiki/Alone_in_the_Dark_(1992_video_game) https://en.wikipedia.org/wiki/Alone_in_the_Dark_(2005_film) https://en.wikipedia.org/wiki/BloodRayne House of the Dead movie moves forward https://archive.org/details/game-pro-issue-159-december-2001 pg 34 https://en.wikipedia.org/wiki/House_of_the_Dead_(film) https://en.wikipedia.org/wiki/Postal_(film) Scott McCloud takes on gaming https://archive.org/details/Computer_Gaming_World_Issue_209/page/n99/mode/2up https://en.wikipedia.org/wiki/Scott_McCloud Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Anfang der 90er Jahre war das kalifornische Unternehmen Blizzard Entertainment noch nicht der auf PC-Spiele und eSports fokussierte Gigant, als den man es heute kennt, sondern ein kleiner Entwickler für Konsolenspiele. Und hieß noch nicht einmal Blizzard, sondern trug den Namen Silicon & Synapse. Die in dieser Ära von Blizzard entwickelten Titel waren die beiden Rennspiele RPM und Rock'n'Roll Racing, dazu kam mit The Lost Vikings ein origineller Puzzle-Platformer, das Thema dieser Folge. Geistiger Vater des Titels ist Ron Millar, der später noch mit seiner Arbeit an den WarCraft-Spielen groß herauskam. Fabian und Gunnar sprechen über die Entstehung des Spiels, die Mechanik und die Frage, ob Lost Vikings heute noch Spaß macht. Podcast-Credits: Sprecher: Fabian Käufer, Gunnar Lott Audioproduktion: Lars Rühmann, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Trash80.com (Musik) Infos zum Spiel: Thema: The Lost Vikings, 1992 Plattform: Sega MegaDrive, SNES, DOS, 2003 Port auf GBA, 2021 Remake für Windows 10, Playstation 4, Xbox One und Switch Entwickler: Silicon & Synapse Publisher: Interplay Genre: Jump&Run Designer: Ron Millar, Brian Fargo, Michael Morhaime Musik: Charles Deenen www.stayforever.de
Welcome to Dev Game Club, where this week we return to our annual tradition: a series on a horror-themed game. This year we look at 2004's Vampire the Masquerade: Bloodlines, the last game from RPG developer Troika. We set the game in its time (and its crowded month) and talk about its license, how that compares with D&D in particular, and the opening moments of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Into Santa Monica Issues covered: our interview with Glenn Corpes, 2004 and especially November of that year, stiff competition, shipping on an untested engine, what engine support one can expect, the costs of building your own engine, delays in engine/game development, shipping Steam at the same time, why Valve isn't more of an engine company, founding and fall of Troika, the studio's earlier games, the full implementation of D&D 3.5, save-scumming through a final battle, the consolidation of RPGs under Microsoft Game Studios, southern California game developers, a differing style of tabletop RPG, lesser emphasis on statistics, heavier melodrama with more role-play focus, politics and diplomacy, ending the world of White Wolf, a modern setting, vampires living among us, "classic" settings in D&D, Dark Sun/Eberron side settings, a question of being less timeless, tying into a very specific aesthetic and time and place, anti-heroic settings and edginess, the Storyteller System, mission goals for small numbers of XP rather than around skill uses and cleverness, cinematic combat in tabletop, focus on intrigue, Greyhawk/The Forgotten Realms, timelessness in settings, the White Wolf MMO, the options for character creation, multiple-choice questions, vampire clans/archetypes, dancing around what we were picking, ending as Nosferatu, vampires as an analogy for disease, being staked and stunned, a big world-building moment, Camarilla vs Sabbat, a theater of the undead, the niche nature of the World of Darkness, not necessarily wanting to pick a Nosferatu, possibly feeling like a different game based on clan, the horror of becoming like Tim, designing a question system for RPG character creation, tournament selection and classes, points-based questions and answers, attributes: physical/social/mental, abilities: talents/skills/knowledges, feats as combinations of attributes and abilities, vampire magic as disciplines, experience points as skill trees purchases, not being able to have it all, the high quality of Smiling Jack as a focus and as a world-builder, various skills to introduce, learning powers and having multiple tutorial paths based on clan, simple passive tutorializations, watching a loop of the TV or listening to the radio, how much we both love LA. Games, people, and influences mentioned or discussed: Glenn Corpes, Populous, Kotaku Splitscreen, LucasArts, KotOR 2, Doom 3, Fable, Sly 2, Spider-Man 2, Ratchet & Clank: Up Your Arsenal, Jak 3, Pikmin 2, Paper Mario: The Thousand-Year Door, Beyond Divinity, Baldur's Gate 3, Medal of Honor: Pacific Assault, Everquest II, World of Warcraft, Half-Life 2, Halo 2, Metroid Prime 2: Echoes, Metal Gear Solid 3: Snake Eater, Counterstrike (Source), Legend of Zelda: Minish Cap, Rollercoaster Tycoon 3, Bejewelled 2, Epic, Unreal, Valve, Respawn, id Software, Deus Ex, Troika, Tim Cain, Leonard Boyarsky, Fallout (series), Interplay, Jason Anderson, Temple of Elemental Evil, Arcanum: Of Steamworks and Magick Obscura, Bethesda Game Studios, TES V: Skyrim, Andrew Meggs, Shadowrun, Dungeons & Dragons, Obsidian Entertainment, The Outer Worlds, inXile, Wasteland 2, Brian Fargo, The Bard's Tale, The Village of Hommlet, White Wolf, John Stafford, Crystal Dynamics, Call of Cthulhu, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, Mummy: The Resurrection, Gary Gygax, Lord of the Rings, Anne Rice, Wizards of the Coast, Twilight (series), The Matrix, Ray Gresko, Richard Garfield, CCP, Ultima (series), What We Do in the Shadows, Nosferatu, System Shock 2, Ubisoft, Far Cry, Assassin's Creed, Horizon: Zero Dawn, Danny Trejo, Tom Cruise, Interview with the Vampire, AwwwwwYeeeaah, Kirk Hamilton, Aaron Evers. Next time: Through Downtown Note: White Wolf Publishing became defunct in 2018. We were unaware, which may speak to its niche nature. Errata: Nosferatu was 1922 and it is Count Orlok. Count Orloff/Orlov is a figure in Russian history. Twitter: @timlongojr and @devgameclub, Twitch: brettdouville, instagram:timlongojr, DevGameClub@gmail.com
Microsoft shot the first volley in the chicken race that is a price announcement of the next generation of consoles and JP, Cohh, and Zeke have some thoughts on that. Then in the second half, we're honored to have industry vet Brian Fargo of InXile Entertainment on to talk about Wasteland 3, Microsoft, crowdfunding, game pass and much more!
Veteran games creator, Brian Fargo and Wasteland 3's music supervisor, Mary Ramos join Adam to talk about the way they're putting a soundtrack on a post-apocalyptic American adventure. PC Gamer's Jody Macgregor reviews the game in this edition.
We talk to industry legend Brian Fargo about the design of Wasteland 3, running a studio during quarantine, the Microsoft acquisition & the games he relaxes with. iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rssGoogle Play: https://play.google.com/music/listen?u=0#/ps/If7gz7uvqebg2qqlicxhay22qny Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast Watch our docs: https://youtube.com/noclippodcast Sub our new podcast channel: https://www.youtube.com/channel/UCSHBlPhuCd1sDOdNANCwjrA Learn About Noclip: https://www.noclip.videoBecome a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Funded by 4,232 Patrons.
00:00 Xbox New 18:51 Florent Guillaume, "Tell Me Why" from Dont Nod Entertainment 34:48 More Xbox News 41:20 Brian Fargo, "Wasteland 3" from inXile Entertainment 1:04:39 Wrap up
In this week's episode of The Game Informer Show we talk about a handful of the games we've been playing recently, including: EA Sports UFC 4, Mortal Shell, Rogue Legacy 2, and A Short Hike. Then we spend some time going over the recent rumors surrounding WB Games Montreal's upcoming Batman game before talking about what we'd like to see from the Caped Crusader's next adventure. Next up, we have an interview with industry veteran Brian Fargo who worked on classics such Wasteland, The Bard's Tale, and Fallout. Finally, we close out the show with a fantastic round of community emails. So please join Brian Shea, Dan Tack, Alex Stadnik, and myself for another wild and ever-entertaining episode! Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me @benjaminreeves to let me know what you think. You can watch the video above, subscribe and listen to the audio on iTunes or Google Play, listen on SoundCloud, stream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show. Our thanks to The Rapture Twins for The Game Informer Show's intro song. You can hear more of their music at their website. To jump to a particular point in the discussion, check out the time stamps below. Intro: 00:00:00 Rogue Legacy 2: 00:02:45 Mortal Shell: 00:08:06 Microsoft Flight Simulator: 00:12:59 Evergate: 00:15:29 The Touryst: 00:17:16 UFC 4: 00:20:03 Raji: An Ancient Epic: 00:26:43 A Short Hike: 00:29:35 Takeshi and Hiroshi: 00:30:35 What Remains of Edith Finch: 00:32:07 Pretending I'm A Superman Tony Hawk Documentary: 00:33:19 What We Want From WB's Batman Game: 00:35:51 Brian Fargo Interview: 00:56:08 Community Email: 01:28:49 Character Rankings: 01:54:01
Habe die Ehre! Bayonetta Erfinder Hideki Kamiya mag’s Nintendo Switch Home-Menü nicht, Metro Redux wurde für die Nintendo Switch von PEGI alterseingestuft, In Retro News: George Lucas wollte dass Interplay und Lucasfilm Games fusionieren, und Brian Fargo der neue Chef des Unternehmens wird, Neuer Microsoft Flight Simulator Trailer zeigt wunderschöne Winterlandschaften in Bewegung, und Dragon Quest XII bzw. 12 ist seit 2019 in Entwicklung! Das alles hört ihr in der heutigen Ausgabe des Game News Podcast im Detail! Wenn Dir diese Episode von Double Jump gefällt, bewerte die Show bitte positiv auf Apple Podcasts! Music: Ozzed - Failien Funk (gibts’ hier: https://ozzed.net/music/8-bit-run-and-pun.shtml) =====Quellen & weitere Links===== https://nintendosoup.com/hideki-kamiya-calls-nintendo-switch-home-menu-a-piece-of-crap/ https://www.nintendo.at/Hilfe/Nintendo-Switch/Anordnen-von-Software-in-der-Alle-Software-Ansicht-im-HOME-Menu-1548065.html https://de.wikipedia.org/wiki/Hideki_Kamiya https://amzn.to/36hbplW * https://gematsu.com/2020/01/metro-redux-for-switch-and-void-bastards-for-ps4-rated-in-europe https://de.wikipedia.org/wiki/Metro_2033_(Computerspiel) https://twitter.com/BrianFargo/status/1212184602208374784 https://en.wikipedia.org/wiki/Brian_Fargo https://www.pcgames.de/Microsoft-Flight-Simulator-Spiel-15259/News/imposante-winterlandschaften-im-neuen-video-1340278/ https://www.youtube.com/watch?v=PQFmpakz9Yo https://gematsu.com/2020/01/yuji-horii-dragon-quest-xii-still-a-little-while-ahead https://amzn.to/2tmYhNB * ================ =====Podcast jetzt abonnieren===== Apple Podcasts: https://podcasts.apple.com/at/podcast/double-jump/id1480119942 Spotify: https://open.spotify.com/show/3s8MmDflAFelDG8A5Ewx5r Soundcloud: http://feeds.soundcloud.com/users/soundcloud:users:697540860/sounds.rss Pocketcasts: https://pca.st/ow5l2lce YouTube: https://www.youtube.com/channel/UCQHMVCuWyCnN7AyXveytTTg Jede Podcast App Deiner Wahl: https://www.doublejump.at/feed/podcast/ ============================= =====Folge Double Jump auf Social Media===== Instagram: https://www.instagram.com/doublejumpat facebook: https://www.facebook.com/doublejumpdeutsch twitter: https://www.twitter.com/dbljmpdnl Website: https://www.doublejump.at ====================================== Mit Stern (*) gekennzeichnete Links sind so genannte “Affiliate”-Links. Das sind Werbelinks, für die ich von Amazon eine kleine Provision bekomme, wenn Du über den Link etwas einkaufst. Die Provision ist für Dich mit keinen Extrakosten verbunden, es ist ein kleiner Prozentsatz Deines ausgegebenen Einkaufspreis, der direkt von Amazon selbst kommt. Amazon dankt mir damit dafür, dass ich Dich zu einem Einkauf über meinen Link animiert habe. Wenn Du mich dabei unterstützen willst, Double Jump zur bestmöglichen deutschsprachigen Games News Show zu machen, ist das der einfachste Weg dazu, denn jeder Cent aus den Amazon Provisionen geht wieder direkt in den Podcast.
Interplay and InXile boss Brian Fargo offers fresh insights into his pioneering work with role-playing games like The Bard's Tale, Wasteland, and Fallout.
Cumva episoadele cu puține știri ies cele mai lungi. Paul s-a jucat Starcraft 2 Heart of the Swarm, Edgar a jucat Sims 4, divagăm mult despre niște știri care ar trebui să fie scurte și vorbim mai pe larg despre cum Activision face un lucru complet imprevizibil la care nu ne-am fi așteptat nicicare. Edgar a decis să îmi dea de lucru la editat cu un dublu feature Tracker Review și întrebări de pe TPU deci ar fi indicat să vă placă episodul 7:37 - Starcraft 2: Heart of the Swarm 22:29 - The Sims 4 26:51 - Stiri: Constructor HD, Crackdown 3, Nier Automata GotY 39:20 - Brian Fargo, Fallout 76 Sale 46:00 - Mâna sinistră a Activision 1:01:00 - Tracker Review: FF XV, Shadow of the Tomb Raider, A Way Out, Lords of the Fallen, Agony Unrated 1:11:14 - Întrebări TPU Reportaj Blizzard: https://kotaku.com/the-past-present-and-future-of-diablo-1830593195 YouTube: https://youtu.be/i5W62x8weRc
Greg Louden is the Chief Convict at Convict Games and our guest this episode. This remote studio have put together STONE a love letter to noir, stoner flicks with a strong Australian aesthetic and a surreal anthropomorphic animal universe. Greg shared with us what it was like to work on this game, and how he collaborated with musicians from across the world as well as roping in as many friends and family as possible. STONE is available now on Steam. This week Microsoft announced at their X018 event that they had acquired inXile Entertainment and Obsidian Entertainment makers of Wasteland 2 and Pillars of Eternity II respectively, as it bolsters its ever growing stable of first party studios and console exclusives, with some fearing a return to the studio absorption and destruction of the early 2000s. Will this mean less of the cross platform play we're coming to expect from major titles, as exclusivity and acquisitions take hold? Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week. SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information! You can find us on social media, Discord, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"
The Villains begin with Red Dead's massive opening weekend. They move on to a deep dive into Black ops 4 and the morality of loot boxes. The Villains then get to talking about the PR of the video games industry, the bad (Diablos move to mobile) and the good, (Brian Fargo and Inxile joining Microsoft). They round up with the week in Nintendo news. Instagram @souljustice @tysonoliver @fuzzyfreestyle @drdreadknot @villainyincorporated Twitter @souljustice @tysoliver @fuzzyfreestyle @drdreadknot @incvillainy Mixer Soul_Justice87 FuzzyFreestyle Drdreadknot
Program LIVE w każdą niedzielę od 18:00 do 20:00 - https://jarock.pl/live/rock Kanał Borysa - https://www.youtube.com/channel/UCbPUq6bCsqqrVj0jeMDR4Og Zaczynamy stały program LIVE, który będzie rozwijać się na Waszych oczach i zapewne przy Waszym udziale. W każdą niedzielę od godziny 18 do 20, na moim LIVE twitch.tv/jarock.pl, będziecie mogli zobaczyć Borysa Nieśpielaka oraz mnie, dyskutujących na wiele aktualnych tematów zazwyczaj związanych z grami, branżą, technologiami, filmami, kulturą itp. Oczywiście tematyka jest elastyczna :) Ważne linki: ^^ Wspieraj mnie i dołącz do zamkniętej grupy Patroni Rocka: https://patronite.pl/jarock ^^ Internet od MOICO - http://www.moico.pl ^^ Sprzęt Rocka - https://jarock.pl/sprzet-rocka ^^ Forum - http://forum.jarock.pl/ ^^ Facebook: ^^ Rock - https://www.facebook.com/RockAlone2k ^^ JaRock - https://www.facebook.com/jarockpl #RockBorys #Microsoft #BrianFargo
This week, Morrus and Peter talk about creating a campaign and adventures that fit your style and your group, with tips on prep, improvisation, NPCs, railroading vs sandbox, encounters, and more! In the news, we have new Unearthed Arcana for Eberron, a new D&D board game, more information from Guildmaster’s Guide to Ravnica including a new player race, hints at Baldur’s Gate III maybe?, Pathfinder news, and a lot more including a special announcement of MORE Judge Dredd & the Worlds of 2000 AD products on the way, plus our Favorite Game in All the World, a new sketch, and more! ------------------- What’s Caught Our Eye Sandy Petersen’s Cthulhu Mythos for Pathfinder http://www.enworld.org/forum/content.php?5702-Sandy-Petersen-s-Cthulhu-Mythos-Makes-Everything-Better-(for-Pathfinder) Sandy Petersen’s Cthulhu Mythos for 5e http://www.enworld.org/forum/content.php?5668-Sandy-Petersen-s-Cthulhu-Mythos-Returns-to-5E-D-D Greg Stafford Passed Away http://www.enworld.org/forum/content.php?5694-Iconic-Game-Designer-Greg-Stafford-Passes-Away Greg Stafford accepting the Fan Favorite Publisher award at the 2018 ENnie Awards https://youtu.be/_UiAhyIBK9c?t=9882 ------------------- News New Unearthed Arcana http://dnd.wizards.com/articles/unearthed-arcana/magic-items-eberron Waterdeep: Dungeon of the Mad Mage Adventure Board Game http://www.enworld.org/forum/content.php?5687-News-Digest-Ravnica-D-D-Previews-and-Leaks-A-New-D-D-Board-Game-Possibly-a-New-Baldur-s-Gate-and-more! Guildmaster’s Guide to Ravnica Preview http://www.enworld.org/forum/content.php?5691-Dungeon-of-the-Mad-Page-Previews-Arcane-Chambers Baldur’s Gate III Rumor Source https://twitter.com/BrianFargo/status/1047967566168174592 Pathfinder: Kingmaker https://www.humblebundle.com/store/pathfinder-kingmaker-explorer-edition?partner=gamerstavern Achtung! Cthulhu Tactics https://store.steampowered.com/app/874460/Achtung_Cthulhu_Tactics/ Waterdeep: Dungeon of the Mad Mage Preview http://www.enworld.org/forum/content.php?5688-Dragon-Issue-22-w-exclusive-Dungeon-of-the-Mad-Mage-Preview Robert J. Schwalb’s Max Press http://www.enworld.org/forum/content.php?5690-Robert-J-Schwalb-To-Launch-D-D-Imprint Paizo News Roundup http://www.enworld.org/forum/content.php?5695-Paizo-News-Roundup-Heroes-of-Undarin-Pathfinder-Society-2-Starfinder-Alien-Archive-2-Return-of-the-Runelords Dark Decade: From Dust to Dawn https://www.drivethrurpg.com/product/254825/WOIN-W2-Dark-Decade-From-Dust-To-Dawn?affiliate_id=36142 New Judge Dredd & Worlds of 2000 AD https://www.kickstarter.com/projects/enworld/judge-dredd-and-the-worlds-of-2000-ad-roleplaying?ref=enworld) Wizards of the Coast Game Designer Job Posting https://company.wizards.com/job/game-designer ------------------- Kickstarters The Sassoon Files https://www.kickstarter.com/projects/1918458549/the-sassoon-files?ref=enworld Rodent Rangers: Small heroes, big adventures! https://www.kickstarter.com/projects/1537872810/rodent-rangers-small-heroes-big-adventures?ref=enworld Dungeon Discoveries https://www.kickstarter.com/projects/loresmyth/dungeon-discoveries-card-decks-for-any-ttrpg?ref=enworld ------------------- Be sure to check out our Patreon at http://patreon.com/morrus and get ready for the new podcast, Sector 49, a Worlds of 2000 AD Actual Play, coming this Friday!
Heroic fantasy & science fiction with P. Alexander, the editor and publisher of Cirsova Magazine. It’s not just pulp fiction, but pulp’s definitely in there! PLUS: Geek news, and what surprising book is P. Alexander reading at the moment? Podcast version of the live Shane Plays geek talk radio show from 10/6/2018 Shane Plays airs on Saturdays at 1 PM Central on 101.1 FM The Answer in Little Rock. It can also be heard online at http://1011fmtheanswer.com. Call in at 501-823-0965 or tweet @ShanePlays during the show! Like what you hear? Support Shane Plays Radio on Patreon! https://www.patreon.com/shaneplays Shane Plays is carried on Krypton Radio! Krypton Radio is SciFi for your Wifi. http://kryptonradio.com/ Listen to the Shane Plays podcast on YouTube, SoundCloud, iTunes, Google Play Music, Podbean, Stitcher (and other fine, fine podcast directories) after the live show. SHOW NOTES Podcast zinger is from Five Minutes With: Iain M Banks BBC News https://www.youtube.com/watch?v=lvqsDLDsznA Cirsova Magazine https://cirsova.wordpress.com/cirsova-magazine/ New Doctor Who season (and new Doctor!) http://www.bbcamerica.com/anglophenia/2018/09/new-doctor-who-premieres-sunday-october-7-on-bbc-america Judge Dredd & The Worlds of 2000 AD RPG Kickstarter update https://www.kickstarter.com/projects/enworld/judge-dredd-and-the-worlds-of-2000-ad-roleplaying Also: Free quickstart rules now available https://www.drivethrurpg.com/product/253759 Star Wars: “The Mandalorian” live streaming show https://www.starwars.com/news/the-mandalorian-revealed Asmodee Digital’s Board Games Are Coming to Nintendo Switch http://gameosity.com/2018/09/14/asmodee-digitals-board-games-are-coming-to-nintendo-switch/ Brian Fargo trolls the Twitterverse “I happen to know who is working on BG3 ” https://twitter.com/BrianFargo/status/1047967566168174592
Cu mult timp în urmă Edgar și Paul au fost mușcați de un realizator radio radioactiv și ASTĂZI vin în urechile voastre cu super-puterea lor de a-și înregistra vocea. Anyway, știri! 2:57 Spider-Man 18:32 Soldier of Fortune 23:50 Steam și Game Shaped Objects, Randy Scamford 31:55 Andrzej Sapkowski vrea bani de la CD Projekt, IAR 39:41 Tiny News - Harry Potter leak, Telltale Dumpster Fire -FINALE, Cyberpunk launch leak, Brian Fargo și Baldur's Gate 3, MODURI DOLDORA și Mike Morhaim zice pa-pa Links: DOOM ASCII: https://dario-zubovic.itch.io/1337-doom Doom 3 3rd person: https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/downloads/classic-rbdoom3bfg-1111 Dark Souls 3 proper key prompts pentru PC: https://www.nexusmods.com/darksouls3/mods/294?tab=files Dragon Quest 11 lewd mod(necesită log-in pe nexus): https://www.nexusmods.com/dragonquestxi/mods/categories/4/ Black and White 2 REDUX: https://www.moddb.com/mods/bw2-redux/downloads GTA Underground: https://www.moddb.com/mods/gta-underground/downloads/gta-underground-snapshot-336-standalone Youtube: https://youtu.be/jaelzGZjzL0
Watch The Co-Optional Podcast Live at https://twitch.tv/totalbiscuit every Tuesday at 3pm ET. Discuss the podcast on our official subreddit: https://www.reddit.com/r/cynicalbritofficial Genna, Jesse, and Dodger are joined by special guest Brian Fargo in this episode of the Co-Optional Podcast. Enjoy! Original air date: October 2, 2018 --------- Genna Bain https://twitter.com/gennabain https://youtube.com/gennabain Jesse Cox https://twitter.com/JesseCox https://youtube.com/JesseCox Dodger https://twitter.com/dexbonus https://youtube.com/presshearttocontinue Brian Fargo https://twitter.com/brianfargo --------- Thanks for watching The Co-Optional Podcast! Follow CynicalBrit on Twitter for video updates: https://twitter.com/cynicalbrit Follow our Facebook page for announcements: https://facebook.com/cynicalbrit
A lot of Final Fantasy games just got announced for Switch. Final Fantasy VIII is not one of them. Nadia and Kat discuss its relative merits and discuss why it's getting ignored, plus delve a bit into some of the other announcements (like Final Fantasy Crystal Chronicles!) Then legendary RPG developer Brian Fargo returns to talk Wasteland 2, Bard's Tale 4, the changing landscape of indie development, and his shifting attitude on Nintendo Switch.
Brian Fargo, Karak, Silver, Rej, and Jonny sit down to discuss the industry as well as viewer questions for Brian. Amazing episode.My Amazon Affiliate link. Buying anything with this link helps ACG http://amzn.to/2igWHDVwww.patreon.com/AngryCentaurGamingSpotify Podcast Link https://goo.gl/gRHfNc
Cryptoknights: Top podcast on Bitcoin, Ethereum, Blockchain, Crypto, CryptoCurrencies
About The Guest Malcolm CasSelle is CIO of OPSKins and President of WAX (Worldwide Asset eXchange) (Worldwide Asset eXchange), a decentralized platform for the development of secure and transparent in-game virtual item exchanges on the blockchain, created by OPSkins. He has recently appeared on television talking about this project. Prior to WAX, CasSelle was an international entrepreneur and Chief Technology Officer (CTO) and President of New Ventures at tronc, Inc. (formerly Tribune Publishing). Prior to tronc, Inc., he was Senior Vice President and General Manager, Digital Media of SeaChange International. He joined SeaChange International in 2015 as part of the company's acquisition of Timeline Labs, where he served as CEO. Previously, CasSelle led startups in the digital industry, including MediaPass, Xfire and Groupon's joint venture with Tencent in China. He has also been an active early stage investor in companies including Facebook, Zynga, and most recently Bitcoin-related companies. He has written a number of blog posts on his current projects in cryptocurrency. OPSkins OPSkins.com[1] is the number one centralized marketplace globally for buying and selling virtual items from online games such as CounterStrike Global Offensive (CSGO), Player Unknown Battleground (PUBG), King of the Kill (KOTK), and many others. Founded in 2015 and currently led by CEO, William Quigley, COO Jonathan Yantis, CTO and founder John Brechisci, Jr. a lifelong gamer and self-taught programmer. Recently executive added to the team is CIO, Malcolm CasSelle as well as a number of other executives from video game, AI, blockchain, and ecommerce industries. In 2017, OPSkins has recently launched a decentralized project, WAX (Worldwide Asset eXchange), a fully decentralized marketplace based on blockchain technology.Its advisors include top video game industry professionals, including creator and developer of Call of Duty Dave Anthony, founder of Interplay and inXile Entertainment Brian Fargo, and former CEO of Vivendi Universal Entertainment (including Blizzard Entertainment, World of Warcraft), Ken Cron. WAX (Worldwide Asset Exchange) at www.wax.io is a decentralized platform that enables users to operate a fully functioning virtual marketplace with zero investment in security, infrastructure, or payment processing. WAX was developed by the founders of OPSkins, the world’s leading marketplace for online video game assets and is designed to serve the 400+ million online players who already collect, buy and sell. With the inclusion of WAX’s simple exchange widget, gamers will have access to a worldwide market, with trust and transaction verification. Vision WAX was started with the goal of solving many of the issues that plague the virtual item trading industry. The virtual item trading industry is fragmented across hundreds of competing marketplaces, each utilizing different business practices tailored for their region of the world. This creates territorial supply and demand imbalances. Team WAX founders include CEO William Quigley, Lead Designer John Brechisci, Jr., and COO Jonathan Yantis. They are the team behind OPSkins, which is the world’s leading marketplace for online video game assets. Wax WAX's advisors include top video game industry professionals, such as Dave Anthony the Creator and Developer of Call of Duty, Brian Fargo the Founder of Interplay Inc. and inXile Entertainment, and Ken Cron the former CEO of Vivendi Universal Entertainment (including Blizzard Entertainment, World of Warcraft). WAX's advisors have included cryptocurrency and technology industry veterans including Scott Walker the Founder and CEO of the National Data Corporation, Anthony Di Iorio the CEO and Founder at Jaxx & Decentral as well as a Co-founder at Ethereum, Michael Maloney the WAX System Architect and former Blockchain CTO at EY, Michael Terpin the Founder and CEO of Transform Group, and Aaron Voisine the Founder and CEO of Breadwallet. Links: OPSkins Facebook OPSkins Twitter WAX Facebook WAX Twitter wax.io opskins.com
Digitálním prodejům her na počítačích vládne Steam. On ani jeho hlavní konkurence neumožňuje zbavovat se již dohraných her, hry na fyzických médiích se přitom dají prodat v bazaru. Nová služba Robot Cache chce ale bazarový prodej digitálně vlastněných her řešit. Také ale do celého konceptu zakomponuje vlastní kryptoměnu. Má taková služba, za kterou stojí mj. známý vývojář Brian Fargo, šanci na úspěch? Proč (ne)chceme prodávat své hry?
This week Jeremy welcomes Brian Fargo into the Green Room as they chat crowdfunding, in the video game world. Jeremy and Jeremiah chat about the Marvel Comics Universe in this week's Cutscene segment. And Jeremy shares step 2 of the Mediajuice Method "Production". And this week we introduce the "Button Mashing Poll of the Week"! This week's poll can be found on all the social head over to Mediajuice.com to find the links!
Brian Fargo has had a fascinating career, from developing RPGs like Fallout, Bard's Tale, and Wasteland in the '80s at Interplay to helping kickstart Blizzard to working with Nintendo on a typing edutainment game to his success at inXile today. We talk to him about all of it!
Welcome to Dev Game Club, where we are discussing 1999 Black Isle classic Planescape: Torment. We talk with Chris Avellone about the genesis of the game and its development and themes, and he drops lots of lovely design gems. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:43 Segment 1: Avellone interview 1:03:45 Break 1:04:20 Segment 2: Taste test, Next time Issues covered: how the opening areas were designed, Hive as playground, leveling up along with the city, building an engine and Black Isle lacking skills to do so, licensing engine from Bioware, Interplay's financial woes, The Birth of Avellone, interview, the forehead of Zeus, turning tropes on their heads, having the franchise before you had an idea for a game, crafting a vision document, players being smarter than publishers give them credit, Fargo having faith in his developers, Fallout dev issues and Fargo's support, recording FF effects and using that to help, changing the death mechanic because it makes you stop playing, death as a tool, flexibility of alignment shifts, what kind of player are you?, not judging the answers, Chosen One vs Broken One, causing problems across the Multiverse, story/adventure/puzzle heaviness, IWD as a cash-in attempt, writing a story in a weekend, IWD a step back rather than a step forward, "an unconscious bad choice," working around the combat if you want, unbalanced combat system, gratification from dialog choices, using experience points as systemic reinforcement of story importance, chunky dialog options, balancing, building your own Fortress of Regrets, fearing for the end of your career, localization costs, Fargo sticking up for the writing, expensive localization because of all the writing, possible loss of the companion dialog, New Vegas companions not being tied to storyline, lost opportunities, attempt to trade versatility, conveying the spine of a story via companion commentary, doing more vs doing quality, allowing polish to shine through, memorable stories, trying to do one thing really well, System Shock 2, Avellone freelancing, XP on its head, how it came to be, companions wrapped in story, number of 2D companions vs 3D companions, taste test. Games, people, and influences mentioned or discussed: Interplay, Conquest of the New World, Starfleet Academy, Fallout 2, Descent to Undermountain, Planescape: Torment, Black Isle, Icewind Dale, Feargus Urquhart, Obsidian Entertainment, Neverwinter Nights 2, Alpha Protocol, KotOR II, Prey, Divinity: Original Sin II, BioWare, Infinity Engine, Unity, Unreal, Baldur's Gate III, Throne of Baal, Dungeons & Dragons, Marco Green, Brian Fargo, Tim Cain, Leonard Boyarsky, Final Fantasy, Wasteland 2 & 3, GURPS, Steve Jackson, Jason Anderson, Chris Taylor, Ken Lee, Robert Holloway, Gold Box series, Dragon Age, Mass Effect, Fallout: New Vegas, The Walking Dead: Season 1, Halo 6, Prey, Arkane Studios, Rafael Colantonio, Swen Vincke, Night Dive Studios, System Shock (reboot), Shodan, Ken Levine, Ricardo Bare, Jason Schreier, Nick Hadsel-Mares, Blue Bandana Chocolate, Operation Neptune, Ancient Empires, Super Maze Wars, Half-Life, Mr. Eric Anderson, The San Francisco Kid. Links: Blue Bandana Chocolate Next time: Half-Life! Up to: "We've Got Hostiles" @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to the fourth and final episode in our series exploring SNES classic The Legend of Zelda: A Link to the Past. We discuss the end of the game, finding nooks and crannies, various difficulties, and then quickly cover our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the end of the game! Podcast breakdown: 0:35 Segment 1: Finishing Zelda 46:48 Break 47:22 Segment 2: Takeaways, Feedback 1:10:28 Aw Jeez Issues covered: Brett's loop, using a walkthrough to find the pieces of heart, Tim playing less cautiously due to save state style, Brett fills in Tim on bottle locations, lack of systems, sprite and processing limitations, credits sequence, Brett's dungeon strategy, visual language problems, low cost of failure and encouraging exploration, finding multiple solutions, Brett wonders how you build a thing like Zelda, GDC talk on BotW, taking space to iterate on a game and add moments, planning and serendipity, critical path and not, usability costs, "it's a sword game," boss descriptions, finding the super bomb, aesthetic cracks, opt-in hints from the Sage, "It's.... Zelda...", overworld, progression structure and lenses, exploration and discovery, differences with Metroid progression, powering up, Swiss Army knife, learning rule sets, playground banter, taking sea changes seriously, differences with Western action-adventure, skill-based gameplay with adventure vs exploration, timelines vs legends, making it hard and OCD, remembering why you got into it in the first place, finishing a project. Games, people, and influences mentioned or discussed: Final Fantasy IX, Breath of the Wild, Ocarina of Time, Mario series, The Witcher, Nintendo, Shadow of the Colossus, Super Metroid, Nintendo Power, Metroid Prime, Twilight Princess, Majora's Mask, Wind Waker, Beyond Good and Evil, Darksiders (series), Soul Reaver, Tomb Raider, GTA, Spirit Tracks, Link Between Worlds, Ben Zaugg, That Alex Guy, cam_dax, Kotaku Splitscreen, Republic Commando, Spider-Man 2, segosa, blarg9538, Barbie's First Surgeon, James Taylor, Beamdog, inXile, Torment: Tides of Numenera, Brian Fargo, Fallout. Next time: Planescape: Torment - through the mortuary! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Cumva, printr-o ruptură spațiu-timp, Paul ajunge în purgatoriu și restul rămâne de ascultat. DISCLAIMER: Nu încurajăm viciile prezentate tangențial în acest episod. Timestamps: 4:00 Paul s-a jucat 2064 Read Only Memories 12:13 Edgar s-a jucat Bayonetta pe emulator, Mass Effect 2 27:20 Știri: Fallout 4 VR; Afterbirth+ Booster Pack; GOG Galaxy iese din Beta; Dezmințiri de fake news-uri cu angajați BioWare; plăci nVidia overclocked la turbomaxim; Patch mare de Ghost Recon Wildlands; Kynseed anunțat de un developer ex-Lionhead 47:03 Serial TV Assassin's Creed; Episod nou din The Walking Dead Sezonul 3; Autorul seriei The Witcher e supărat pe CD Projekt RED; Wadjet Eye scot un Point and Click nou; 1:02:48 Necromancer în toate jocurile Diablo; dotEmu se închide; Overwatch map maker; NCSoft face un MOBA; Brian Fargo vrea să iasă la pensie; 1:14:20 Controller vs Mouse & Keyboard YouTube: https://www.youtube.com/channel/UC6bvYQKQxMGIYsPc0McgSeg iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc?si=7A0VG-hjTDi32z-mhIuDig Facebook: https://www.facebook.com/JocSiVorbe/ Tip Jar: https://ko-fi.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss
It's been a week of video game newsy news, and our podcasty podcast is here to help sort it out! This week special guest Robo-Dale stands in for the first portion of the show while Meat-Dale sorts out his recording. New game announcements, console reassignments, technical problems and sales disappointments. Also, new releases! We explore games that experienced severe reversals of fortune after release! Listen and invite all your friends! Intro: "Vega's Theme (Violin Cover/Remix)" - Street Fighter II, by String Player Gamer Outro: "The Secret of Evermore" - The Secret of Evermore, by Jeremy Soule Check out our Discord community at https://discord.gg/ZTzKH8y
Kat and Nadia discuss the recently announced Pillars of Eternity sequel, life after Pokemon Bank, and Dragon Quest VIII before hopping into an interview with Brian Fargo about Torment: Tides of Numenera! 02:39 Persona 4 Golden Report 18:06 Pillars of Eternity Sequel 22:40 Pokemon Bank! 31:26 Dragon Quest VIII and Kat's Next RPG 38:47: Torment: Tides of Numera Interview 59:54: Wrap-up and contact info Read more at http://usgamer.net! Follow us on Twitter and Facebook at @usgamernet! Have comments or questions about the show? Email us at usgamer@usgamer.net. We may read your letter on the show. Read more at http://bloodgodpod.libsyn.com/#JY7carkKlAHRJMA1.99
Legendary RPG designer Brian Fargo joins the pod to discuss Wasteland 3, his history with the series, the evolution of RPGs, and what it was like to make games back in the '80s. But first, Jeremy and Nadia go in-depth on Final Fantasy XV. Do the characters work? Is the battle system better than advertised? All of our impressions and more!
Welcome to our first episode in our series examining 1997's Fallout. We talk a bit about the RPG renaissance it seemed to kick off and then delve into the first few hours. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up until you reach Junktown Podcast breakdown: 0:37 Segment 1: Relevance 32:11 Break 32:36 Segment 2: Towards Junktown 1:08:46 Break 1:09:17 Segment 3: Listener feedback, next time Issues covered: Brett's workshopping and quotes collection, RPG resurgence in the late '90s, Interplay and other RPG-maker troubles, a new direction for Western RPGs, getting away from the high fantasy setting, accessible turn-based combat, supporting text, return to apocalypse, enabling a variety of settings, tabletop RPGs, hexagonal and rectilinear grids, maturity, relatability, gruesome deaths, archetypes, humor, RPGs vs RPG elements, numerical traits and skill systems, player agency over character destiny, filling out the trees, flexible specialization, progression vs role-playing, character creation anxieties, watercooler talk, grim humor in the introduction, bravery and commitment in world-building, licensed titles, 1950s optimism taken forward, the pleasantly clicky UI, encountering Shady Sands en route to Vault 15, two-headed cows, the emergence of voice, the little pocket DM, finding ropes, feedforward loops, barter is broken, Tim's uphill battle, speedrunning Super Metroid, secrets. Games, people, and influences mentioned or discussed: Star Wars, Mortimer and the Riddle of the Medallion, Ultima series, JRPGs, Gold Box series, Interplay, Wasteland, Tim Cain, Stonekeep, Eye of the Beholder, Troika Interactive, Arcanum: Of Steamworks and Magic Obscura, Atari, Sierra, Gathering of Developers, Leonard Boyarsky, Jason Anderson, Mad Max, Diablo series, Bard's Tale, Dungeonmaster, Sherlock Holmes Consulting Detective, Brian Fargo, The Walking Dead, Fury Road, Baldur's Gate series, Fallout 2, Icewind Dale series, Planescape: Torment, Lionheart, Temple of Elemental Evil, Vampire: Bloodlines, Dungeons and Dragons, GURPS, J. R. R. Tolkien, Call of Duty series, Bethesda Game Studios, DOOM, Skyrim, Assassin's Creed series, Far Cry 3/4, World of Warcraft, Batman: Arkham series, Prototype 2, LucasArts, Day of the Tentacle, Grim Fandango, Ken Rolston, Elder Scrolls series, Liam Neeson, Patrick Stewart, Raiders of the Lost Ark, Super Metroid, Jeremy Fischer, Phil Rosehill, Doug Thorpe, BattleTankBob, Daniel Johansson, Chase Chamberlain. Next time: Play until you have resolved the water chip quest Links: Tim Cain in the GDC Vault (how appropriate!) Super Metroid Speed Runs: Super Metroid - 100% run in under 80 minutes Super Metroid - any% race (4 runners - ~44 minutes) Super Metroid - any% - 2 players, 1 controller Super Metroid - any% - Reverse Boss Order Another 100% run @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome another interview here at Critical Distance! This month we interview the host of Matt Chat, English Professor at St. Cloud State University, Matt Barton. Inspired by the books he published on the history of video games, Dungeons & Desktops and Vintage Games, Matt Chat became a channel focused on older game. As the episodes went on he was fortunate enough to get the creators of these older games on for interviews and has been doing so for 6 years. He has interviewed such gaming luminaries as John Romero, Ralph Baer, Chris Avellone, Brian Fargo, Lord British and many many more you've never heard of. During our interview, we talk about the facts of interviewing, setting them up, the behind the scenes work going into them and how to develop a rapport with the subject. We also go into the hopes for future uses of the material he has produced and archieved on his remarkable channel. SHOW NOTES Matt Chat Dungeons & Desktop: The History of Computer Role Playing Games Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario and the Most Influential Games of All Time GamePlay: The Story of the Videogaame Revolution Matt Chat 40: Sword of Fargoal with Jeff McCord Matt Chat 44: Ralph Baer, the Father of Videogames Matt Chat 51-55: Interview with John Romero Matt Chat 78: Arnold Hendrick Interview Matt Chat Patreon Opening Theme: 'Close' by The Alpha Conspiracy Closing Theme: 'Wishing Never' by The Alpha Conspiracy
MP3 download (25 MByte) In this excerpt from Spieleveteranen-Podcast #68 we chat with inXile CEO Brian Fargo about his goals for The Bard’s Tale IV (and learn why Activision wasn’t interested in publishing the classic RPG back in 1985). If you have some spare time and intermediate German language knowledge, you might want to check about the […]
Brian Fargo has done it all. He’s created his own games, designed classic titles, and run a publishing company - Interplay Productions. Now Brian is in a unique place. As the president of inXile Entertainment Brian has launched two very successful crowdfunding campaigns and is looking to divorce the company from publishing deals which he feels are restrictive and often unfair. Brian and I talk extensively about game publishing, his time as the CEO of Interplay, and the current state of inXile Entertainment.
This week we are lacking in interviews, so im sorry about that. We discuss semolina and how Star Wars is a fairy tale, sneaking things into workplace paperwork, more Lego, something about films, awful foreign kids TV, Rob tries to convince Chris to get PlayStation plus and some decent games discussed like the comparison between the fallout series and wasteland.
This week we are lacking in interviews, so im sorry about that. We discuss semolina and how Star Wars is a fairy tale, sneaking things into workplace paperwork, more Lego, something about films, awful foreign kids TV, Rob tries to convince Chris to get PlayStation plus and some decent games discussed like the comparison between the fallout series and wasteland.
August 7, 2014 - Read the full GoodCrowd.info article and watch the interview here: http://bit.ly/1zVzed5. Subscribe to this podcast on iTunes by clicking here: http://bit.ly/ymotwitunes or on Stitcher by clicking here: http://bit.ly/ymotwstitcher. Richard Bliss is among the most respected and recognized authorities in the crowdfunding universe. He is the foremost authority on crowdfunding board games on Kickstarter. He hosts a podcast called Funding the Dream on Kickstarter, which is available on iTunes. He is a frequent speaker, MC and panelist at crowdfunding conferences and will be speaking at GoodCrowd14, the Social Enterprise and Crowdfunding Conference on September 26, 2014 at Snowbird. Richard’s bio: Richard Bliss is a Senior Marketing Executive in the technology space but don’t let that fool you. He has a passion for writing, blogging, podcasting, public speaking, and nearly every other form of communication that allows him to meet and interact with amazing people. For the past 3 years he has been the host of the #1 podcast for crowdfunding, Funding the Dream on Kickstarter. His hundreds of guests have ranged from Seth Godin, International best selling author, to Brian Fargo, creator of Wasteland 2. He has a wide background in security, collaboration, Cloud, SaaS, and Crowdfunding . He has been a keynote speaker at conferences around the world with Sydney and Berlin being two of his favorites cities. Richard lives in San Jose, California and can often be seen around town being towed on his bike by his two Giant Schnauzers. His secret passion is his love for board games and documenting the impact they have on building the bonds of family. His five daughters routinely crush him at any board game they play. Richard can be found on most social media sites including: Twitter - @richardbliss Facebook - Facebook.com/richardbliss Linkedin - LinkedIn.com/in/bliss Google Plus - +richardbliss Funding the Dream on Kickstarter Podcast is available on iTunes.
June 24, 2013 - Read the full Forbes article and watch the interview here: http://onforb.es/12lzw9A. Subscribe to this podcast on iTunes by clicking here: http://bit.ly/ymotwitunes or on Stitcher by clicking here: http://bit.ly/ymotwstitcher. Having now done more live interviews here on my blog than I can count, I’m more excited than ever to have crowdfunding celebrity and expert Richard Bliss of the “Funding the Dream on Kickstarter” podcast with us today. Bliss is a career marketer with deep experience in social media and crowdfunding. He is the Senior Vice President of Global Marketing at Social Tech Media. He will share with us his insights from his work as a crowdfunding coach and consultant on countless successful crowdfunding campaigns. Bliss’s recent guests on his podcast include Seth Godin, filmmaker Doug Morse, and Brian Fargo, who raised $2 million on Kickstarter. We’ll ask Bliss to take was he’s learned about Kickstarter and apply it to the needs and interests of social entrepreneurs and nonprofits. Bliss is the author of Stealing the Show, a quick read that covers nine key marketing lessons from his successful marketing career.
On this episode of the food show, Andrew and Steven talk about Rasberry Pi, Dell, Brian Fargo, Unreal Engine, Skype, AMD, internet middlemen, listener feedback, and so much more.
Chystá se herní sraz Games.cz | Velká debata kol Kickstarteru: Obsidian, Brian Fargo, Tim Schafer, Al Lowe, Justin Bieber... | Pozitivní dopad na projekty neznámých autorů? | Osa vývoje herních veteránů | Možnost "proplatit se" na vyšší level - problém, nebo prospěšný trend? | Lapkové a katolíci | Jsou lineární hry skutečně lehčí na vývoj? | Klíč k úspěchu na mobilních platformách | Soutěž o Force Unleashed 2 na Xbox 360
Imagine asking for nearly $1 million dollars for a project on Kickstarter and having your fans give you double that number. That is the reality that Brian Fargo is living in at the moment with his Kickstarter project, Wasteland 2. He talks with us about funding his dream of 20 years and his desire to Kick it Forward
Testujeme nový stream | S Martinem Jelínkem zevrubně o připravovaném tuzemském RPG Nyrthos | Hráči horují za jiný konec posledního Mass Effectu | Dalším kultovním jménem na Kickstarteru je Brian Fargo s pokračováním Wasteland | Petr se zastává DLC | Soutěž o výhercem vybranou starou hru z Good Old Games
Česnečka k narozeninám Alpha Protocol v Praze Telegraf: budoucnost Westa a Zampelly, marnotratní vývojáři Brian Fargo produkuje akční RPG pro Bethesdu Aréna: God of War III Jukebox: Fallout 2 Heavy Rain tmelí rodinu Soutěž o God of War III pro PS3
Česnečka k narozeninám Alpha Protocol v Praze Telegraf: budoucnost Westa a Zampelly, marnotratní vývojáři Brian Fargo produkuje akční RPG pro Bethesdu Aréna: God of War III Jukebox: Fallout 2 Heavy Rain tmelí rodinu Soutěž o God of War III pro PS3
Česnečka k narozeninám Alpha Protocol v Praze Telegraf: budoucnost Westa a Zampelly, marnotratní vývojáři Brian Fargo produkuje akční RPG pro Bethesdu Aréna: God of War III Jukebox: Fallout 2 Heavy Rain tmelí rodinu Soutěž o God of War III pro PS3