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Lacagaha dalkii loo diro ma waxay dhalin karaan mashaqaystanimo?
Dr Abbabaan waan torban lamaan dura eegale, torban kana xurmura. Sagantaa torban kanaa keessatti: - Waahee Cryptography - Waahee Machine learning / Deep learning fii Cyber security -Waahee Anomaly detection -Waahee attack detection fii waan heddu baayyee kan qormaata isaarratti hundaahan nuun qoodata. Itti dhihaadha! --- Send in a voice message: https://podcasters.spotify.com/pod/show/ilmaormaa/message
Ilma Oromiyaafi saayintiistii kompuutaraa kan tahe Dr Abbabaan beekumsa waahee Cyber Security irratti nuuf kennu torban kanas itti fufaa. Dhihaadhaa!! --- Send in a voice message: https://podcasters.spotify.com/pod/show/ilmaormaa/message
Qophii Torban kanaaf; Saayintiisti Kompuutaraa kan tahe Dr Abbabaa Diroon muuyxanno dhuunfaa kan aduunyaa beekomsa ammayyaa keessatti argateefi wahee "Cyber Security, Cryptography, Space Security"-fi kkf irraatti gad-fageenyaan barnoota mishaa nuuf kennuuf waltajjii Ilmaormaa Podcast irratti marraa 2ffaaf argamee jira. Kanaaf, beekumsa gahaa hayyuu kanarraa oomishatuuf, Itti Dhihaadhaa !! --- Send in a voice message: https://podcasters.spotify.com/pod/show/ilmaormaa/message
Qophii torban kanaa keessatti, marii waahee "Artificial Intelligence" huubannoota handhuuraa walii-qooduuf jacha gaggeessaa turre xumurra. Itti Dhihaadha! --- Send in a voice message: https://podcasters.spotify.com/pod/show/ilmaormaa/message
Qophii torban kanaa keessattis waan torban dabre eegalle itti fufna. Waahee "AI Recommendation", dubbii meeshaalee "IoET" jadhamanuufi "cyber security", rakko magaalaafi hawaasallee gargar-qooduu, hooda-safuu dhaba AI mudatuu maluufi dalgaa-ala-tahummaa ilmanamaa teknologiin fiduu dandahuufii waan baayyee kan birorraa dubbanna. Itti Dhihaadha! --- Send in a voice message: https://podcasters.spotify.com/pod/show/ilmaormaa/message
Marsaa 6ssaa eegalla! Torban kana, keessummaan keenya Dr. Ababaa Diro. Qophii keenya keessatti waan "digital" teknologiin taate, keessatti ammo waan kan akka "Artificial intelligence" fi "machine learning" fakkaatan irraatti professor huubannoota utubaa nuuf laata. Dhiihaadhaa! --- Send in a voice message: https://podcasters.spotify.com/pod/show/ilmaormaa/message
Marco Galli presenta l'esclusivo podcast di Tutto Esaurito
Contro tutte le guerre, contro le ingiustizie verso i bambini, contro l'inutilità di tutto ciò. Ascoltate questa poesia struggente.PUNTOSUDIMESeminario residenziale di 3 giorni full immersion dedicati al benessere della mente e del corpoPer saperne di più clicca qui
Keith Wyche, a senior business executive with decades of experience, tells Joe Madison how corporate America is not getting enough done for Black employees.
C'è un collegamento diretto fra il problema del tuo Cliente e il tuo guadagno ma molti imprenditori ragionano al contrario perdendo un'occasione d'oro!
In questa ventunesima puntata di Be Unique ti svelerò con un gioco come giocare con il tuo stile a seconda della Spice Girl che preferisci!Intanto, puoi iscriverti al mio corso gratuito "I 5 segreti per valorizzare la tua immagine e sentirti più bella" cliccando su questo link: https://www.jessicapellegrino.com/5-segreti-per-sentirsi-piu-bella/E scaricare la tua copia gratuita del JP Magazine qui: https://jpacademy.teachable.com/p/jp-magazineVieni a trovarmi anche sui miei canali social:Instagram: https://www.instagram.com/jessicapellegrinoimagestylist/Facebook: https://www.facebook.com/jessicapellegrinoimagestylistGruppo Segreto Love Your E-Mage: https://www.facebook.com/groups/loveyouremage/
Coronavirus oo saamayn ku yeeshay xawaaladaha Soomaalida iyo lacagaha la diro
Tirada u dhinta Corona oo sii kordhaya, lacagaha dibada loo diro ayaa adkaan doona iyo cisbitaalka Älvsjö oo la dhameeystiray. somali@sverigesradio.se
In questa tredicesima puntata di Be Unique ti darò alcuni consigli per imparare a riconoscere la tua personalità attraverso lo stile!Intanto, puoi iscriverti al mio corso gratuito "I 5 segreti per valorizzare la tua immagine e sentirti più bella" cliccando su questo link: https://www.jessicapellegrino.com/5-segreti-per-sentirsi-piu-bella/E scaricare la tua copia gratuita del JP Magazine qui: https://jpacademy.teachable.com/p/jp-magazineVieni a trovarmi anche sui miei canali social:Instagram: https://www.instagram.com/jessicapellegrinoimagestylist/Facebook: https://www.facebook.com/jessicapellegrinoimagestylistGruppo Segreto Love Your E-Mage: https://www.facebook.com/groups/loveyouremage/
Find out more about the International Research Institute for Climate and Society and the R4 rural resilience initiative.To read more about forecast-based financing, you can start with this short summary from the World Food Programme.And you can follow Rahel on LinkedIn.
Enjoy Leene King's pure voice as she sings, "Non Lo Diro Col Labbro." --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/leene-king/support
Kyrixes Goldenflame – John Spritle Chudforth – Dan Njorvold Anvilesmite – James Graavor Corgretor - Burt Diro Kalamire – Gabe Sled - Aaron DM – Vince We begin tonight’s adventure at the Tavern on the Wall in Neverwinter. The Brotherhood of the Honest Coin is relaxing after their harrowing adventure against Gravour’s hated foe Tal Orvas. The ever impertinent Sled spies a group of dwarves and tries to “hook up” Njorvold with a fairly comely Dwarven craftswoman. Njorvold defers and Kyrixes asks Maryellen of the Shortbeards what news there is to be had in Neverwinter. She relates that there have been an inordinate number of rats that have been hanging around and that their behavior is strange. It’s almost as if they have been ensorcelled. Spritle eagerly asks if she can point to their location on his map. Sled asks if she would like to join the party but when she finds out that they will be hunting rats she flatly refuses. The guys turn in for the night. Around 4 bells Sled, Diro and Njorvold are awaken by skritching noises and spy rats heading down the alley near the tavern. Njorvold declines to investigate but Sled wakes Kyrixes and along with Diro they head out to investigate. They track the rats to a sewer grate behind the butchers shop and decide that discretion is the better part of valor and wait to return in the morning. One the way back Diro decides to mess with Sled and disguises himself as a woman. Much hilarity ensues. In the morning after breakfast the group takes Sir Reginald over to the temple of Bahamut to see what can be done for him. They agree to take him in. Next stop on the whirlwind tour in the municipal offices to see Spritle’s contact Marcus. Marcus explains the situation with the rats. Armed with the new information Spritle sits with his notes to try and come up with a plan. As they are making their way through the market, a familiar figure exits a shady looking building and transforms into a giant rat. Sled’s brother Ned has returned. Realizing that they will need silver to defeat their potential foes the Brotherhood of the Honest Coin goes on a shopping spree and lucky for them silvered weapons are on sale today. www.birdscoffeecompany.com/ Use Code Legends10 to get 10% off your order! https://beta.podchaser.com/ Use code legendsoftabletop for access and consider leaving us a review Theme music created by Brett Miller http://www.brettmillermusic.net/
Kyrixes Goldenflame – John Spritle Chudforth – Dan Njorvold Anvilesmite – James Graavor Corgretor - Burt Diro Kalamire – Gabe Sled - Aaron DM – Vince Sled picks up the ring and puts it on. The rest of the party begins debating on what to do with Tal. Sled quickly becoming bored, shoots Tal with his crossbow and Njorvold steps in front of him to protect Tal. More debating ensues and in the confusion Sled assassinates Tal and Spritle then knocks Sled out. Njorvold takes the ring from Sled and gives it to Graavor and takes the ring of teleportation from the body of Tal. They try and figure out what to do with Sled. When he wakes up Kyrixes tries talking to him and Sled just blows him off as if nothing happened. Further investigation of the room reveals a discolored tile on the floor. When it’s opened a rancid stench wafts up from below. Sled in his impertinence, dumps Tal’s body down the hole. The group decides to rest here before continuing below. The hole leads down about 100 feet and at the bottom is a bronze banded door that upon closer inspection is revealed to be trapped both magically and physically. The team of Spritle, Sled and Diro are able to safely disarm the traps and open the door. The floor beyond the door is also trapped so the party asks Sir Reginald to traverse the hallway and look for a switch. As they assumed, the trap was set for living bodies and Sir Reginald was able to pass unmolested. Reginald finds the switch and turns off the trap only to find the portcullis firmly sealed with no visible means to raise it. The quick thinking Spritle uses his mage hand and a mirror and finds the switch on the inside wall facing away from them. In the next room is a sigil on the floor that Diro determines is a blade trap. The party hugs the walls down either side moving forward. As Sled begins looting electrum pieces from a broken urn large tentacles lash out from a large crack in the floor. The tentacles are quickly dispatched and moving forward they party finds themselves in a small room with a fountain. The fountain has what appears to be a small boat in it. Diro, using his arcane abilities, determines that the water and the boat are magical. The always impatient Sled sticks his face in the water and takes a drink. His vision becomes blurry and he sees the spirit forms of his companions. He is able to ask the spirits a question that they have to answer truthfully. Kyrixes grabs the boat and passes it to Diro who realizes it is a magical folding boat. He neglects to tell the rest of the Brotherhood about it and surreptitiously says the command word to fold the boat and sticks it in his pocket. www.birdscoffeecompany.com/ Use Code Legends10 to get 10% off your order! Theme music created by Brett Miller http://www.brettmillermusic.net/ https://beta.podchaser.com/ Use code legendsoftabletop for access and consider leaving us a review
Kyrixes Goldenflame – John Spritle Chudforth – Dan Njorvold Anvilesmite – James Graavor Corgretor - Burt Diro Kalamire – Gabe Sled - Aaron DM – Vince After defeating the skeleton guardians, the party takes a breather. Diro investigates both the frozen area and the sigil on the floor. The sigil is of the deity Zehir and it appears to be non magical. Spritle conjures a fire bolt but it doesn't do anything to the frozen force field. Making little headway Diro goes outside the box and casts destroy water and the frozen area shatters in slow motion, slowly reforming. Just then Spritle remembers that the skeletal guards were standing in the area and asks Sir Reginald to try and traversal the magical trap, which he does successfully. Diro shatters the ice again and Graavor runs through to assist Sir Reginald in lifting the portcullis on the other side of the magic field. Once the rest of the party is safely across, they head down the a set of stairs that lead further into the temple. When they reach the bottom, the undead guards on this level spring to life attempting to bar their passage. The Brotherhood is able to quickly dispatch the skeletons and begin to investigate. Two iron doors seem to be sealed by powerful magics and carry and electric charge.With no other option they continue down. Sled thinks he sees a statue and shoots an arrow at it. At that point the voice of Tal Orvas echoes in the room. Battle is once again enjoined. Will the Brotherhood of the (mostly) Honest Coin prevail..........? www.birdscoffeecompany.com/ Use Code Legends10 to get 10% off your order! Theme music created by Brett Miller http://www.brettmillermusic.net/
Kyrixes Goldenflame – John Spritle Chudforth – Dan Njorvold Anvilesmite – James Graavor Corgretor - Burt Diro Kalamire – Gabe Sled - Aaron DM – Vince Spritle and Graavor search the room underground and the skeleton guardians attack them. Graavor throws Spritle over his shoulder and runs back upstairs hoping the skeletons follow. After waiting a few minutes the skeletons don’t follow so the group decides to head down in force. While battling the skeletons someone triggers a trap and the room slowly begins to fill with gas. Reacting quickly, Diro uses his Gust of Wind spell to push the gas back away from the party. When the battle is over, Sled moves into the room alone to investigate the runes on the floor and discovers the triggering mechanism for the gas trap. He also notices a corridor that slopes down heading further underground. Making their way cautiously around the runes the party moves down the newly discovered corridor. As they round the corner a pair of flaming skeletons confronts them and combat begins anew…… Theme music created by Brett Miller http://www.brettmillermusic.net/ www.birdscoffeecompany.com/ Use use Code Legends10 to get 10% off your order!
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Kyrixes Goldenflame – John Spritle Chudforth – Dan Njorvold Anvilesmite – James Diro Kalamire – Gabe Graavor Corgretor - Burt Sled - Aaron DM – Vince The newly incorporated adventuring party, The Brotherhood of the Honest Coin, head over to talk with Spritle’s boss, Mr. Cobblepot. He was able to secure the warehouse and presents the party with the deed. Unfortunately they won’t be moving in right away, as pressing business will be taking them to Neverwinter it seems. Mr. Cobblepot has tasked the Brotherhood with mapping the sewers of Neverwinter, looking into information pertaining to the Dead Rat gang and if feasible, eliminating them. With a sizable advance in hand, the guys make their way back to the Sunburnt Frog for one last night before setting out. While enjoying their downtime, someone notices a tiefling giving them the hairy eyeball. Sled, not known for his subtlety, heads over to find out who he is. It turns out that Grayvor is also heading down to Neverwinter and offers his assistance to the party if they would help him with a task of his own. (achievement unlocked-sidequest) Diro is able to pull a few strings and secures passage for the party on a boat helmed by Captain Marcus. What he fails to tell everyone is that they are expected to work during the trip. Spritle enthusiastically takes to the task. The journey is expected to take about a week but storms hold them up for two days as they sit at anchor in a small lagoon. Upon arriving in Neverwinter the party meets with Spritle’s contact and then rent horses and set off to hunt for Grayvor’s ring. As night begins to fall they stop to make camp and then Sled, Spritle and Grayvor head off to do a little reconnaissance. While making their way through the forest, a voice calls out for help. Moving closer to investigate they find a skeleton in ancient armor who seems to be trapped in the roots of a large tree that fell over in the recent storm. After a quick powwow Sled agrees to help free him and the skeleton introduces himself as Sir Reginald, Paladin of Bahamut. Spritle takes him back to the camp to meet the others. Closer inspection of the area reveals an opening in a small dell, leading underground. Sled stays on overwatch and Grayvor heads back to camp to get the rest of the party so that they can move the camp into the dell. While he’s waiting for the party, Sled investigates further and sees that there are two shattered doors at the cave entrance. It appears that the doors were recently broken down and in cavern is the faint sound of moaning. Planning ahead, Sled pours oils all over the entrance, creating a fiery trap for anything that makes its way out. After the party reunites in the dell, it’s decided to move forward and begin exploring the cave. Theme music created by Brett Miller http://www.brettmillermusic.net/
Antaŭdiro de la ciganino by Hanso BECKLIN
Kyrixes Goldenflame – John Spritle Chudforth – Dan Njorvold Anvilesmite – James Diro Kalamire – Gabe Sled - Aaron DM – Vince The battle continues, with Sled advocating a strategic withdrawal up the stairs. In the confusion of combat it seems as if the undead creatures are confused and not following their orders to attack. Using his arcane sensibilities, Diro thinks that the undead maybe newly formed and not yet aware of their abilities. The beholder kin falls and Spritle begins to dispatch the ineffectual creatures. Kyrixes moves to inspect the strange jar at the back of the room. Diro wanders over as Kyrixes appears to be having a one-sided conversation as the brain in the jar speaks to him telepathically. Sled disappears into a side room and Njorvold follows him to make sure he doesn’t steal anything from the party. What they find is crates of the necrojuice along with, what appears to be an Iron Maiden, somehow modified to animate the dead. Kyrixes, Diro and Spritle become enthralled by the brain and it convinces them to bring it along with them when they leave. As Kyrixes manhandles (or dragonborn handles) the jar, Diro begins to dismember the beholder kin taking various and sundry parts. Njorvold gives Diro a bottle of the necrojuice and sees Kyrixes walking with the jar and questions him. The brain commands Kyrixes to attack Njorvold but he shakes of the brain’s control over him and Njorvold calls down holy radiance scorching it. The brain engages in some monologuing before releasing Diro and Spritle. The brain claims to be hundreds of years old and that it has been working behind the scenes and is part of a larger cabal. Unable to be in proximity to the brain for fear of coming under it’s mind control, they decide to kill it. Sled finds a secret tunnel behind the altar where the brain was. They hear some skittering in the tunnel so decide to rest up and wait. Eventually they follow the tunnel out and it comes out into another mausoleum which appears to relatively undisturbed. A report is delivered to Spritle’s supervisor and the party negotiates for a charter and the title to the warehouse that was being used by the Dead Rat gang. Theme music created by Brett Miller http://www.brettmillermusic.net/
Kyrixes Goldenflame – John Spritle Chudforth – Dan Njorvold Anvilesmite – James Diro Kalamire – Gabe Sled - Aaron DM – Vince The party rests and recuperates after a grueling battle in the warehouse. Ned has been turned into the authorities and they have asked our intrepid band of adventures to investigate the Neverdeath graveyard. Assuming the easiest access point into the graveyard would be from the southern gate, closest to the docks, they head out. Upon arriving Diro notices purplish drops on the ground, assumed to be necrojuice, near the gate confirming their assumption. Pushing onward through the graveyard they eventually make their way to the main mausoleum, where Kyrixes notices what appears to be flashing lights all around. Calling out a challenge, the party is surprised when a softly glowing orb zips out in response. Lacking a better alternative, Kyrixes offers a tentative greeting to the orb to which it gladly responds. It turns out the orb is a spirit who is unable to move on. It doesn’t remember its name only that it is unable to leave the confines of the city. Further questioning reveals that the orb has seen people coming and going with boxes into the main mausoleum and that the dead have become restless. With nothing better to do the spirit accompanies them into the mausoleum, which upon closer inspection appears to be some kind of chapel. As the party spread out everything seems pretty normal but as Spritle and Kyrixes move towards the altar, the grinding sound of stone on stone greets them as the altar begins to move. A skeleton pops his head out and is greeted with a mighty swing of Kyrixes’s sword. Despite the best efforts of Kyrixes and Spritle the skeleton falls back down the hole with a clatter. A few tense moments pass and when nothing happens they begin to descend the stairs under the altar. The narrow passage leads down to a closed door and when opened reveals a gruesome collection of undead creatures seeming under the control of a beholder kin. Attempts at diplomacy fail as Sled and Diro shoot the creature and battle is joined! Theme music created by Brett Miller http://www.brettmillermusic.net/
With the party plunged into darkness by Diro’s quick thinking or lack there of, the party struggles to fight the mage. “Luckily” Diro subsequently lights a torch allowing the group to see and Kyrixes to finish off the mage. After that it’s very little work to dispatch the skeletons with a coordinated effort. They decide to take a long rest in the relative safety of this little room. Investigation of the area and bodies reveals that the mage was also a member of the Dead Rat Gang. Using the wand of secrets that was found on the mage the party discovers a trap door in the ceiling. Spritle climbs up with the aid of Sled and investigates beyond the door. What he finds is that the door opens up into an office and that the office is located in a warehouse. The warehouse is bustling with activity as “workers” load casks onto wagons. Closing the offices outer door, Spritle calls everyone up into the room so they can figure out what to do next. Kyrixes Goldenflame – John Spritle Chudforth – Dan Njorvold Anvilesmite – James Diro Kalamire – Gabe Sled - Aaron DM – Vince Theme music created by Brett Miller http://www.brettmillermusic.net/
Kyrixes Goldenflame – John Spritle Chudforth – Dan Njorvold Anvilesmite – James Diro Kalamire – Gabe DM - Vince With the immediate threat dealt with, the guys regroup and take stock of the situation. Diro performs a little first aid on Spritle to make sure he hasn’t been infected by the rats and gives him an ointment for his burns. Score one for friendly fire. They do become aware of the sound of more of the large diseased rats and decide to draw the rats to them. Blocking the doorway to their area, Kyrixes bangs his sword on his shield and the rats answer the call. Our heroes make quick work of the rats and after a quick inspection of the bodies, claim their tails. Hopefully all that banging didn’t stir up anything else.…..as it turns out it didn’t and the guys continue exploring the sewer, trudging through the fetid waste of Waterdeep. While coming around a section of wall Njorvold hears some faint chanting just as Diro spies some light coming through small cracks in the wall. With the party gathered around what is assumed to be a secret door, Kyrixes spots a worn tile on the floor and Spritle pushes on it with his mage hand. The door slides open to reveal a dry, relatively clean room lit by a large brazier. Perplexed by this strange find Spritle pulls out his municipal maps and checks to see of this room is noted. It seems as if the original cartographers intentionally left this area off the map and the room appears to be as old as this part of the sewer line. Investigating the rest of the area the party finds a fetid pool. As Diro gets closer for a better look he is attacked by a slimy gray pseudopod. Falling back on their adventures training, the first rule of which is - Kill it with fire, Kyrixes pushes over the brazier on it. Unfortunately gray oozes are resistant to fire…..rule one should really come with some sort of addendum. Even still with the odds heavily in their favor the ooze is quickly dispatched. Apparently safe, the crew turns their attention to the heavy door in front of them. It glows with arcane symbols the obvious bane of any wizard…..well at least this wizard as Diro fails at any attempt to intuit the mechanism of their disenchantment. Left with no other choice Njorvold and Kyrixes heave the brazier at the door causing the door to explode with arcane energy. The good news the door is open, the bad news there’s a really pissed off mage on the room and at his feet a slavering Nothic. Oh and a portal but I’m sure everything will be fine…… Theme music created by Brett Millerhttp://www.brettmillermusic.net/
In this episode of Elements of Style, we’ll address the question “who really runs fashion,” and where the industry is headed. In a time when it seems that fashion is for everyone, Raf Simons underscored this position in an interview with Cathryn Horyn post his Diro breakup, saying “Fashion became pop. I can’t make up my mind if that’s a good or a bad thing. The only thing I know is that it used to be elitist. And I don’t know if one should be ashamed or not to admit that maybe it was nicer when it was elitist.”
Dalle ricette di una Simonetta Agnello Hornby bambina in vacanza in Sicilia a cucinare con nonna e zia nel libro, Un filo d'olio, a un trucco per capire se lui è bravo a letto Come? Guardando quello che mangia! con Elisa Nata di Viveresaniebelli.