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Pee, poo, me and you.PATREON: https://www.patreon.com/LFABEMAIL: askletsfightaboss@gmail.comTWITTER: https://twitter.com/LetsFightABossINSTAGRAM: https://www.instagram.com/letsfightabossQuest Log:Smile, One Piece Film: Red, Confess, Fletch, XStrategy Talk:Pentiment, Bayonetta 3, Vampire Survivors, Playdate, Resident Evil Village: Shadows of Rose, OlliOlli World DLC - VOID Riders & Finding the FlowzoneQuicktime Events:- Composer Mick Gordon shares statement about Marty Stratton and Doom Eternal- Nintendo Indie World November 2022Loot Drop:Niamh:You're Wrong About Podcast - Flight 571: Survival in the Andes with Blair Braverman - https://www.stitcher.com/show/youre-wrong-about/episode/flight-571-survival-in-the-andes-with-blair-braverman-208108946John:Goodbye, Eri - https://sayonara-eri.comEditing:Oni Dino - https://twitter.com/Oni_DinoOutro Music:Twinkle Park on SoundCloud - https://soundcloud.com/twinklepark/lets-fight-a-boss-outro-theme
Join Dave and Dylan in Episode 73 of the Offshore Gamescast as they talk about God of War Ragnarok, Harvestella, and more games!They also talk about everything shown at the Nintendo Indie World Showcase, the situation revolving around Mick Gordon and the allegations made against Marty Stratton and Doom Eternal, Control 2 getting officially announced, and the rest of the breaking news from the week.Thanks for listening!Full Episode and Show Notes: https://www.offshoregamescast.com/episode73Games We Played:- Marvel Snap- Pokémon Sword- Harvestella- Elden Ring- God of War RagnarokNews:- Mick Gordon and Doom Allegations- Monster Hunter Mobile Game Announced- Tales of Symphonia Remastered Release Date- Krafton Acquires Neon Giant- Stranger Things VR- Control 2 Announced- Final Fantasy XVI Timed Exclusivity- Modern Warfare II Sales- Nintendo Indie World Showcase- Gears of War Movie- Mass Effect Hidden Message- The Game Awards GOTY Nominations- The Witcher 3 Next-Gen UpdateFollow & Support Us:Website: https://offshoregamescast.com/Merch: https://offshoregamescast.com/merch/Twitter: https://twitter.com/offshoregcInstagram: https://www.instagram.com/offshoregamescast/TikTok: https://www.tiktok.com/@offshoregamescastYouTube: https://www.youtube.com/channel/UCxYgs3zLKxD6R8-owiO42EQ
Dagens Program:Hvis du lyttede med i går her på programmet, så kunne du høre første halvdel af vores reaktion på Mick Gordons blogpost omkring arbejdsforholdene under udviklingen af både DOOM Eternals ingame musik og Officielle Soundtrack.Her fandt vi ud af at ID Softwares Direktør Marty Stratton, åben bart har gjort alt hvad der stod i sin magt for at underminere og modarbejde Mick Gordons musikalske arbejde. Og det står vidst klart for alle nu at ID Softwares niveau af ukompetence er så tyk at jeg kunne bruge det til at bygge huse med den. Så i dag kigger vi nærmere på hvordan efterspillet så ud imellem de 2 parter, og så dykker vi ned i Micks kvitteringer, i form af hans “Factual rebuttal”-modsvar til Martys nu åbentlyst løgnagtige Reddit post fra 2020.Mick Gordons Opslag:https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ceVærter:Daniel Møgelhøj & Asgar BuggeGIVEAWAY:https://gleam.io/UcjeP/toptier-gamer-giveawayDiscord:https://discord.gg/AYr7tqSancInstagram:https://www.instagram.com/gameboysdalle/?hl=daTwitch:https://www.twitch.tv/gameboysshow
00:00 Open 14:04 Kevin LaChapelle, iOS/Cloud Gaming Update 34:26 Marty Stratton, Studio Director, ID 46:54 Adam Brennecke, Grounded Game Director 59:00 News of the week --- Send in a voice message: https://anchor.fm/officialxboxpodcast/message
00:00 Open 14:04 Kevin LaChapelle, iOS/Cloud Gaming Update 34:26 Marty Stratton, Studio Director, ID 46:54 Adam Brennecke, Grounded Game Director 59:00 News of the week --- Send in a voice message: https://anchor.fm/officialxboxpodcast/message
00:00 Open 14:04 Kevin LaChapelle, iOS/Cloud Gaming Update 34:26 Marty Stratton, Studio Director, ID 46:54 Adam Brennecke, Grounded Game Director 59:00 News of the week
Ted Price chats with Hugo Martin and Marty Stratton of id Software to discuss all things DOOM Eternal; what it's like to work at id Software; rebooting one of the most beloved franchises for the modern era; and the importance of DOOM to the foundation of Insomniac Games. Hugo Martin is the Game Director behind DOOM Eternal, and Marty Stratton is it's Executive Producer and the Studio Director at id Software. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.
Inside Xbox presented some Xbox Series X Gameplay (allegedly,) MK11 gets story DLC that has Robocop, Bloodstained and Indivisible get cool updates, Marty Stratton makes a statment on the Doom Eternal Mick Gordon situation, and Halo 2 is coming to the PC version of the Master Chief Collection in a couple days this week in the Big Think Dimension! The perfect egg-bite: https://youtu.be/ktVIQZ7tiag GigaBoots Podcast Network Patreon: http://www.patreon.com/GBPodcastsRSS Feed: https://gbpods.podbean.com/ KZXcellent's Channel: http://www.kzxcellent.comMr Feel's Twitter: https://twitter.com/mrfeelswildrideGigaBoots' Twitter: http://www.twitter.com/gigabootsGB Patreon: http://www.patreon.com/gigabootsDiscord: https://discord.gg/XAGcxBk Our logo is made by Cute Little Angel! Thanks so much!! https://twitter.com/xCuteLilAngelx #InsideXbox #Gameplay #News
Our guests this month are two of the leaders behind the 2016 reboot of DOOM and the upcoming sequel DOOM Eternal, Hugo Martin and Marty Stratton. In this interview, Martin and Stratton discuss everything from the failed DOOM 4 prototype to why they think DOOM's revival succeeded where Star Wars didn't, and much more!
James, Marie and Haydn are on hand to discuss the biggest topics of the past week, including crunch, class-action lawsuits and coins tossed to Witchers. The big topic of the week is Doom Eternal executive producer Marty Stratton's comments that the team "crunched pretty hard" for most of 2019 and, despite the four-month delay, continued to do so in the run-up to the game's completion. We once again discuss the potentially harmful attitudes towards crunch across the industry and potential solutions by which studios can reduce the pressure on their staff. Before that, we delve into the latest developments of the gender discrimination class-action lawsuit against Riot Games, and the allegations that the League of Legends developer may have been trying to minimise the amount it has to pay out (potentially up to $400 million). We also discuss Paradox Interactive's trial for a subscription to Europa Universalis 4, addressing the ongoing criticism against the studio's DLC strategy, and speculate as to whether other games and franchises could benefit from such a model. Finally, we touch on the success of Netflix's The Witcher series and weigh in contributing editor Rob Fahey's prediction that more streaming services will be tapping into games IP for future productions. As always, you can get your daily dose of news, insight and analysis into the world behind video games at www.gamesindustry.biz.
After suffering a delay, id Software executive producer Marty Stratton has revealed that the studio was still forced to crunch to hit their release date, adding to growing conversation around mismanagement in the gaming industry as a whole. Here are today's stories: - id Software crunched "most of last year" to hit delayed Doom Eternal date - Rumour: Silent Hill Reboot in the Works Alongside Telltale-Style Game - Modern Warfare’s New Business Model Generated More Revenue During its First Quarter than Black Ops 4 - Rocket League drops Mac and Linux support - Super Nintendo World won't open in Orlando until at least 2023 - Nioh 2 gets gloomy in a new trailer - Housemarque puts Stormdivers on ice in favour of new project Support the channel and the content you love with a monthly channel Membership! https://www.youtube.com/channel/UCb4Hn--FteZWjwswcsRrTNg/join Follow me on other platforms and stay up to date! Twitter: http://twitter.com/prettychillguy Instagram: http://instagram.com/samueladamsmedia YouTube: http://youtube.com/samueladamsmedia Twitch: http://twitch.tv/samueladams --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
The show where the Ice Cream Team go through all the geeky "need to know" video game news from around the globe every weekday from 10am UK Time, live over on Twitch.tv/IceCreamUploads. Today's topics include: Title: Xbox basically just buried Google Stadia with the latest Project xCloud update Website: Windows Central Author: Jez Corden https://www.windowscentral.com/latest-project-xcloud-update-xbox-basically-just-buried-google-stadia?amp&utm_source=wp&utm_medium=twitter&utm_campaign=social_share&utm_content=&__twitter_impression=true Title: “We were crunching pretty hard most of last year” – Marty Stratton unapologetic over Doom Eternal's delay Website: VG24/7 Author: James Billcliffe https://www.vg247.com/2020/01/21/doom-eternal-delay/ Title: The internet is getting very excited about this Godfall trailer Website: Eurogamer Author: Tom Phillips https://www.eurogamer.net/articles/2020-01-21-the-internet-is-getting-very-excited-about-a-godfall-trailer Title: Epic sends stern signal to Fortnite collusion cheats Website: Polygon Author: Colin Campbell https://www.polygon.com/fortnite/2020/1/21/21075944/fortnite-competitor-collusion-epic-signals Missed the live show? You can catch up, on demand via all major podcast services! Just search for "The Scoop - Ice Cream Uploads" Join the conversation via all our Social Media Platforms or via the live chat! https://www.twitter.com/icecreamuploads https://www.instagram.com/icecreamuploads https://www.facebook.com/icecreamuploads http://www.icecreamuploads.com Like the content? Support us by buying our merch! https://gamersapparel.co.uk/store/icecreamuploads
2nd Opinion Podcast | Gaming is our Passion, Podcasting is our Profession!
Thanks for checking out the 2nd Opinion Podcast! On this episode, we have returned from Quakecon 2019 with our impressions of DOOM Eternal and our thoughts of what will come to Fallout 76 in the coming months. We also got to sit down with Rich Lambert (Creative Director, Zenimax Online) to talk about ESO as well as sitting down with Marty Stratton and Hugo Martin (Game Director and Creative Director) to talk DOOM Eternal! Please make sure to follow the show on Anchor for the latest episodes and check us out at Cinelinx.com! This episode has been brought to you by 2nd Opinion Productions, Cinelinx, and ReelOutreach. Please make sure to head over the Cinelinx for our latest review, previews, livestreams and more! This is a great episode, but we wanna hear from you about the podcast! Comment or send us a voicemail on Anchor! Please check us out on iTunes, Google Play Podcast, and CINELINX! Check out our great podcasts, gaming news, 1st and Tens, and more! We are 2nd Opinion Productions, Gaming is out Passion and Podcasting is our Profession! MUSIC MINUTE Provided by TEK INDUSTRIES NEED MORE INFO ABOUT REELOUTREACH? At ReelOutreach, the belief is that everyone deserves a night (or day) at the movies and kids, who have no control over their circumstances, need it the most. With rising costs for tickets and concessions, for many kids, the enjoyment of sitting down to watch a film is sadly out of reach. While many consider this a luxury, for kids in need it’s a chance to escape from their problems and feel normal again.ut of reach. While many consider this a luxury, for kids in need it’s a chance to escape from their problems and feel normal again.
From Bloodborne to John Wick, Titanfall to Blade Runner - we talk to Marty Stratton and Hugo Martin, the lead designers on DOOM (2016), about the movies and games that inspire their creativity. Noclip is 100% funded by our viewers. To help us grow and to gain access to bonus content, please consider giving us a tip: https://www.patreon.com/dannyodwyer/ Produced by Danny O'Dwyer & Jeremy Jayne
Nude Clan: A Video Game Podcast | Part of the [Nude]Clan gaming network
This week, the Clan discusses a certain listeners grotesquely awesome comic book collection, and then we dive into an epic review of Doom 2016. Enjoy! Doom is a science fiction - horror first-person shooter video game developed by id Software and publishedby Bethesda Softworks. DOOM (2016) is a reboot of the Doom7 series, and is the fourth installment since 2004's Doom 3. The game was released on May 13 2016.The gameplay returns to a fast paced shooter with open levels to explore, similar to the first two games.The game also features environment traversal such as ledge grabbing, and double jump. Character upgrades and execution kills are also new to the series. DOOM's multiplayer contains a level editor called SnapMap which was co-developed with id Software by Certain Affinity and Escalation Studios.DOOM (2016) was originally announced as Doom 4 while under development in 2008, the game had quite the developmentwith different builds and designs. It's development was restarted in 2011 and was unveiled as DOOM in 2014. Like the original DOOM (classic) DOOM (2016) was inspired by music particularly heavy metal. DOOM (2016) was very well received by critics and players; the single-player campaign, graphics, and gameplay were praised, whereas the multiplayer mode drew the most criticism. The game was ranked as the second best-selling video game in the UK and the US on its first week and month selling 500,000 copies at the end of May 2016 on PC alone.Story:DOOM takes place in a facility on Mars owned by the Union Aerospace Corporation. The scientists tried to take energyfrom the hell dimension to solve an energy crisis on earth. The leader of the UAC Samuel Hayden lead several expeditionsinto hell bringing back demons and artifacts, among these was a sarcophagus containing the Doom Slayer.Demons take over the facility after Olivia Pierce one of the head scientists makes a pact with them. Hayden revives the Doom Slayer after Olivia opens a portal to hell unleashing the demons. Doom Slayer then pursues Olivia through the base and hell until he finds her and she transforms into the Spider Mastermind and kills her.Development:Doom 4In April 2009, Hollenshead said that Doom 4 was "deep in development". When asked whether Doom 4 would be a sequel, a reboot, or a prequel?", his response was "It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot.On June 23, 2009, ZeniMax Media, best known for Bethesda Softworks, acquired id Software and announced that all future id games would be published by Bethesda Softworks, including Doom 4 in addition to Rage and future Quake titles.DOOM (2016)At QuakeCon 2014, id Software Executive Producer Marty Stratton, the host of the presentation, announced that Doom 4 was officially renamed as Doom for the reason that "it’s an origin game, reimagining everything about the originals". The greatest challenge that id Software faced while developing the game was to create a game that can compete with other popular FPS games like Call of Duty and Battlefield, as they considered that the popularity of the Doom series among younger audiences is relatively low when compared to the popular franchises, since the last installment in the series was released back in 2004. Another challenge that they encountered was to build a game that was unique enough to establish its own identity, while "being faithful" to other games in the series. On July 2, 2015, Marty Stratton revealed that the game would not take place on Earth unlike the canceled Doom 4 and that, unlike Doom 3 and inspired by the two originals, Doom would not take itself seriously and that it was being designed to be comic and "very juvenile almost in their approach".Martin later said that the game was heavily inspired by rock and roll and He-Man and the Masters of the Universe and that it's Hell-themed levels would feature much heavy metal. He also said that Doom's world was designed to have a certain level of personality and be "over the top".According to Hugo Martin, the game's creative director, the team did not put lots of emphasis upon the game's story, as they believed that it is not an important feature of the franchise. He later said that he knew that some fans would not like to see story be in the way of the gameplay of a first-person shooter such as Doom and that players can optionally find codex entries for clues so that they can fill in gaps with their own ideas and theorize about who the Doom Slayer is, from where he came, and why he is there. Ratings Schweiss Craig DeGolyer Wilson Story 8 8 10 9 Gameplay 10 10 10 10 Design 10 10 10 10 Sound/Music 10 10 10 10 Replayability 10 10 10 9 Overall: 194/200 97/100 We have a new champion!!!
DOOM has long been one of the most innovative, and most loved, titles in video games. In celebration of the launch of the newest entry in the franchise, we're proud to present a chance for audiences to explore the development of the game with Marty Stratton, Executive Producer at id Software. Marty will be connected via live video conference from Dallas. In addition to following the development journey and challenges involved in maintaining the legacy of DOOM, we will be exploring Marty’s career highlights to date and his tips for getting into the industry, as well as having a broader discussion around AAA development in the modern age. Developed by id Software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM has made its return this month as a brutally fun and challenging modern-day gaming experience. Marty Stratton has been a passionate and driven game developer for more than 20 years. In his current role as Executive Producer and director at id Software, Marty is responsible for guiding the development and direction of the latest DOOM video game. Having joined id in 2000, Marty has been an integral part of the studio’s development and leadership teams throughout the creation of Team Arena, DOOM 3, QUAKE LIVE, and RAGE. He is now taking on his biggest and most exciting challenge yet, leading the studio’s team as they deliver an ambitious new chapter in the much-loved first-person shooter franchise, DOOM. Marty began his games career in 1995 as a QA tester at Activision and by 1997 was the publisher’s producer working with id on QUAKE II and QUAKE III: Arena.
A small but passionate crowd braved the Melbourne cold and rain this morning to attend a Doom Q&A with Game Director Marty Stratton. The hour-long event focused on Marty's career, working on franchises like Doom and Quake, alongside talk of the most recent iteration of Doom. Lucky for you, we recorded the event, co-hosted by Flinders University's Dr. Helen Stuckey and New Game Plus' Jason O'Callaghan. Have a listen below. Doom is currently available on Windows PC, Xbox One and PS4. We reviewed it here.