POPULARITY
Pablo Picasso once said, "Every child is an artist. The problem is how to remain an artist when he grows up." Three women in Ohio are working to solve Picasso's dilemma and we will meet them today for Fascinating Ohio.
Pablo Picasso once said, "Every child is an artist. The problem is how to remain an artist when he grows up." Three women in Ohio are working to solve Picasso's dilemma and we will meet them today for Fascinating Ohio.
What makes a costume truly work for acro dancers? In this episode, host Loren Dermody talks with Lorianne Hagan and Claudia Reed, two seasoned professionals with deep roots in both dance and costuming, about the evolving world of acro and contemporary dancewear. They share their personal journeys, discuss how industry trends and teacher feedback are shaping costume design, and offer practical advice for choosing costumes that support both movement and storytelling. Whether you're a studio owner or a teacher, you'll find fresh perspectives on helping your dancers feel comfortable, confident, and creative on stage. Tune in for an honest, expert look at the challenges and opportunities in dance costuming today with tips you can use for your next show or recital! Lorianne Hagan Lorianne Hagan is a respected dance educator, choreographer, and industry professional with decades of experience in dance, acrobatics, and acrobatic gymnastics. She holds a BFA in Dance from Webster University and trained in New York City at Broadway Dance Center and Steps on Broadway. Her career has included performing and directing for Circo Magnifico, teaching at Webster University for 14 years, and as a Studio Director for MJ Performing Arts Academy in St. Louis. Lorianne's students have gone on to Broadway, national tours, and regional theaters like The Muny and Stages St. Louis. She has been recognized in Dance Teacher Magazine, named Region 4 USA Gymnastics Coach of the Year, and nominated for the William T. Kemper Award. A former board member of Dance Masters of America, she now serves as Senior Sales Manager at Weissman, where she combines her deep industry knowledge with a passion for supporting performance creators. Claudia Reed Claudia Reed is a senior marketing and business leader with 35 years of experience in fashion retail, branding, and customer strategy—all centered around growing purpose-driven businesses and nurturing creative communities. For nearly 20 years, she has brought that expertise to the dance industry through her work at Weissman, a leading global costume and dancewear company. Throughout her tenure, Claudia has played a key role in evolving the Weissman brand and building out functions across the company—from marketing, ecommerce, and creative—all with a focus on ensuring customers take center stage. In her current role as Senior Vice President of Sales, she is especially passionate about listening to studio owners, amplifying their voices, and helping dance businesses grow through customer-focused strategies that blend creativity with data-driven insights. Find out more: www.weissmans.com If you'd like more amazing content more tips and ideas check out our Acrobatic Arts Channel on YouTube. Subscribe Now! Connect with Acrobatic Arts on your favourite social media platform: Instagram: https://www.instagram.com/acrobaticarts/ Facebook: https://www.facebook.com/Acroarts Twitter: https://twitter.com/acrobatic_arts/ Learn more and register for our programs at AcrobaticArts.com
Guillaume Provost is a game designer, creative director, studio founder and CEO, with a passion for building immersive, story-driven experiences. After working as a programmer for games companies such as Pseudo Interactive and Arkane, in 2009 he founded his own independent studio, Compulsion Games. Under his leadership, the studio gained worldwide attention with its distinctive psychological game We Happy Few, celebrated for its evocative storytelling, unique art direction, and bold narrative choices. Now, my guest's studio has just released South of Midnight, an action-adventure game set in a fantastical version of the American Deep South, exploring themes of family, healing, and self-discovery. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
In this episode of Dear Art Producer, Heather Elder sits down with Mary Olson, the Studio Director at Calcium + Company, to explore her multifaceted career and passion for problem-solving in the arts. Mary speaks about her journey from fine art photography to engineering cutting-edge production designs for high-profile clients like Ferrari, Sony, and Boston University. The two discuss the evolving challenges in the creative industry, the role of AI, the importance of sketch-based collaboration, and the unpredictable nature of art production. Mary also shares valuable tips for artists striving to land projects and the significance of maintaining a diverse and adaptive skill set. In an industry where the rules are always changing, it's helpful to hear from those on the front lines. Heather Elder is the visionary behind NotesFromARepsJournal.com; visit HeatherElder.com for industry updates, stunning photography and video, and the artists behind the work. More about our guest: Connect with Mary Olson on LinkedIn: https://www.linkedin.com/in/mo-profile/ More about your host: Heather Elder's Bio Heather Elder's Blog Heather Elder on Instagram Heather Elder on Twitter Heather Elder on LinkedIn Heather Elder on Facebook
Hello and welcome to the show. Today, we are joined by Vijay Nambiar, Studio Director of Designsmith. Vijay is a highly experienced design professional with a large portfolio of award-winning work! His leadership has driven the studio's success in delivering cutting-edge, functional and aesthetically refined spaces. Not to mention he can totally drain a jump shot off the baseline! We are beyond excited to have him on the show - So without further ado, let's get into it!..Vijay Nambiar - LinkedIN Designsmith - Website | Instagram | LinkedIN | Facebook | Pinterest..This episode was made possible by the amazing team at Euro-Art. Learn about how they are changing the game in architectural ironmongery by clicking here.To stay updated with our episodes, please follow us on your favorite streaming platform..The aForm Show - Instagram | LinkedINAlan George - Instagram | LinkedIN
Sunrise Life - beyond skin deep conversations with freelance nude models
In this episode, we delve into an insightful conversation with Tiffany, the studio director at Union 206 Studio in Washington DC. From her early modeling days in the '90s, navigating the complexities of the modeling world before social media, to her struggles with identity and career shifts, Tiffany offers a candid glimpse into her life. She reflects on the stark differences between the modeling industry of her time and today, shedding light on the challenges and opportunities that come with being a freelance model in different eras. Tiffany also discusses her transition from modeling to finding her true calling as a studio director, fostering a safe and supportive community for visiting models. The episode beautifully blends personal anecdotes with industry insights, highlighting the importance of community, resilience, and adaptation in the ever-evolving modeling landscape. Whether you're a model, aspiring creative, or someone interested in the behind-the-scenes of the industry, Tiffany's heartfelt story is sure to inspire and resonate.
Today's stories include all the new details of the new WWE 2K25, Canadian gaming studios have earned 5 billion dollars to Canada's GDP, Helldivers 2 Studio Director takes a sabbatical, and Ubisoft lays off more employees and closes one studio. Links: - WWE 2K25 release date, new modes and gameplay changes announced - https://www.videogameschronicle.com/news/wwe-2k25-release-date-new-modes-and-gameplay-changes-announced/- Canada's Video Game Industry contributed $5.1 billion to GDP in 2024 - https://www.newswire.ca/news-releases/canada-s-video-game-industry-contributed-5-1-billion-to-gdp-in-2024-888181811.html- Helldivers 2 director says he's taking a break before starting on his next game - https://www.videogameschronicle.com/news/helldivers-2-director-says-hes-taking-a-break-before-starting-on-his-next-game/- Ubisoft confirms 185 layoffs as it closes former DJ Hero studio and downsizes others - https://www.videogameschronicle.com/news/ubisoft-confirms-185-layoffs-as-it-closes-former-dj-hero-studio-and-downsizes-others/ Timestamp: 00:00 - Intro02:15 - WWE 2K25 Details revealed13:15 - Canada's video game industry is thriving.18:25 - Helldivers 2 director takes a break25:45 - Ubisoft lays off more employees and closes one studio 28:32 - Extro WHAT I SEE WHEN PLAYING VIDEO GAMES: https://youtu.be/c-vrKFmz1pY Friend me on PSN and Xbox LIVE PSN Name: BlindGamerSteve Xbox Gamertag: BlindGamerSteve Follow me online: TWITTER: http://twitter.com/stevesaylor TWITCH: http://twitch.tv/stevesaylor INSTAGRAM: http://instagram.com/stevesaylor #gamingnews #wwe #wwe2k25
Neal Brennan interviews Jason Reitman ('Saturday Night,' 'Ghostbusters: Afterlife,' 'Up in the Air,' 'Juno,' 'Thank You For Smoking' & more) about the things that make him feel lonely, isolated, and like something's wrong - and how he is persevering despite these blocks. ---------------------------------------------------------- 00:00 Intro 1:30 Fears Obituary Credits 3:00 Reason for Making 'Juno' 6:00 Ego After Making ‘Up In The Air' 7:45 Being Ivan Reitman's son 11:00 Ambition & Nepotism 14:22 Saturday Night 23:08 Sponsor: ZocDoc 24:50 Sponsor: BetterHelp 26:25 Anxiety 30:05 Writing about show business 32:23 What his movies are really about 36:33 Young Adult 37:40 Movies that Hurt 39:22 Ghostbusters: Afterlife 43:51 Sponsor: The Perfect Jean 45:07 Sponsor: Verso 46:26 Indie Director in Studio Director's Body 47:40 Movie Theaters vs. Streaming 55:15 Shame ---------------------------------------------------------- Follow Neal Brennan: https://www.instagram.com/nealbrennan https://twitter.com/nealbrennan https://www.tiktok.com/@mrnealbrennan Watch Neal Brennan: Crazy Good on Netflix: https://www.netflix.com/title/81728557 Watch Neal Brennan: Blocks on Netflix: https://www.netflix.com/title/81036234 Theme music by Electric Guest (unreleased). Edited by Will Hagle (wthagle@gmail.com) Sponsors: Visit https://www.zocdoc.com/NEAL to find and instantly book a top-rated doctor today. This episode is sponsored by BetterHelp. Give online therapy a try at https://www.betterhelp.com/neal and get on your way to being your best self. F*%k your khakis and get The Perfect Jean 15% off with the code [NEAL15] at theperfectjean.nyc/[NEAL15] #theperfectjeanpod Visit https://ver.so/ and use coupon code NEAL at checkout to save 15% on your first order. Sponsor Blocks: https://public.liveread.io/media-kit/blocks ---------------------------------------------------------- #podcast #comedy #mentalhealth #standup Learn more about your ad choices. Visit megaphone.fm/adchoices
Episode 377: The Year-End Letter from ZOS' Studio Director highlighted MAJOR changes to Elder Scrolls Online for 2025 and beyond so we took a deep dive into where this new direction for ESO could lead! An action-packed show full of game news, tales, opinions, and listener emails for The Elder Scrolls! And remember, if you'd like to send in your own letter to the show email us directly at TalesofTamrielPodcast@gmail.com! If you wish to support Tales of Tamriel, consider supporting us over at our Patreon Page, Patreon.com/UESP! You can also support us by leaving us a review on iTunes, or by telling a friend about us! We hope you enjoyed this episode of Tales of Tamriel and be sure to come back next week! Learn more about your ad choices. Visit megaphone.fm/adchoices
Tales of a Red Clay Rambler: A pottery and ceramic art podcast
Brian Nettles is a potter and educator based in Pass Christian, MS, an area that was hit hard by a 35-foot storm surge during Hurricane Katrina in 2005. We start our interview talking about the history of ceramics in southern Mississippi and the influence of bayous and cypress swamps on his aesthetic. The second part of the interview focuses on his experience rebuilding his home and studio after Katrina, as well as tips for navigating recovery resources after a natural disaster. In addition to his own studio, he was the Studio Director of Ceramics at the Ohr O'Keefe Museum of Art in Biloxi, MS from 1997-2005. www.nettlespottery.com. Today's episode is brought to you by the following sponsors: The Rosenfield Collection of Functional Ceramic Art www.Rosenfieldcollection.com Cornell Studio Supply www.cornellstudiosupply.com Archie Bray Residencies www.archiebray.org
In this episode, Greg sits down with Ryan Burnett, the Studio Director at Respawn Madison, to talk about his journey in building a new studio from scratch, his leadership philosophy, and the growing game development hub in the Midwest. Ryan shares insights on how Respawn handles LiveOps for Apex Legends, the challenges of recruiting talent, and maintaining a healthy work culture. They also dive into the importance of consistent work in live-service models and the evolving role of player feedback in game development.Key Timestamps: Building Respawn Madison (01:03 - 03:23)Ryan discusses how he was tasked with building a studio in Madison, explaining the importance of assembling a leadership team and building culture from the ground up. He highlights how there's no guidebook for building a studio, and much of the journey involves figuring things out as you go. Midwest Game Development Hub (03:23 - 04:47)Ryan touches on how the Midwest, specifically Madison, is becoming a hotbed for game development. He notes that within a 15-mile radius, games like Call of Duty, Fortnite, PUBG, and Apex Legends are being developed—making the Midwest a hidden gem for game development. Preventing Burnout and Managing LiveOps (09:18 - 10:58)Ryan emphasizes that preventing burnout in a LiveOps environment is about more than just managing work hours. It's about effective decision-making, good communication, and maintaining consistent workloads without overwhelming peaks. The importance of predictability in LiveOps is key to maintaining a healthy team. The Role of Player Feedback (16:43 - 18:31) Apex Legends is constantly evolving based on feedback from the player community. Ryan explains how Respawn uses multiple channels—like analytics, social media, and community forums—to gather both quantitative and qualitative feedback, which directly influences their content roadmap. Leadership and Culture in Game Development (32:10 - 35:15)Ryan speaks about his leadership philosophy, focusing on building a team-oriented culture where good ideas can come from anyone. He also shares his journey from being a tech programmer to taking on leadership roles, recognizing that his strength lay in working with people and solving challenges collaboratively.Conclusion:This episode provides a unique look into the journey of building a new game studio and leading in the fast-paced world of LiveOps. Ryan Burnett's emphasis on leadership, player feedback, and work-life balance offers valuable lessons for industry professionals looking to grow their teams and deliver sustainable results in live-service games.
امیرحسین فصیحی، مدیر یکی از استودیوهای مستقل و موفق بازیسازی در ونکوور، که با بازیهایی مثل فرزندان مورتا و سایه تیغ شناخته میشه، از تجربههاش در طراحی بازیهای کامپیوتری و کنسولی و پیچیدگیهای ورود به این صنعت برامون میگه. توی این قسمت از فلسفه طراحی گیم و خلق تجربههای باحال برای گیمیرها باهم دیگه حرف زدیم.Amir Hossein Fassihi, the head of a successful indie game development studio in Vancouver, known for titles like Children of Morta and Shadow Blade. Amir Hossein shares his experiences in designing PC and console games and the complexities of entering the game development industry. We also discuss the philosophy of game design and creating cool experiences for gamersAmir H. Fassihi | امیر فصیحیStudio Director at Dead Magehttps://www.linkedin.com/in/fassihi====================Sponsors لیموهاست - شرکت ارائهدهنده خدمات میزبانی وبhttps://limoo.hostخدمات رایانش ابری - لیاراhttps://liara.ir====================طبقه ۱۶Castbox https://castbox.fm/channel/id3083907Spotify https://spoti.fi/2CiyRoHhttps://www.linkedin.com/in/soh3ilhttps://www.instagram.com/soh3ilEverywhere else https://linktr.ee/tabaghe16==================== Hosted on Acast. See acast.com/privacy for more information.
This week on Nacho Fitness Coach, Caleigh and Sara welcome back guest Mandy Froehlich, Owner and Studio Director of The Practice Yoga Studio. Mandy is a Registered Yoga Teacher, seasoned Personal Trainer of 20 years, Pilates Instructor, Certified Nutrition Coach, overall fitness enthusiast and most importantly, Sara's former college roommate. Mandy joins us again to discuss the importance of mobility training for athletes and everyday individuals. Mandy shares her experience working with a high school football team, highlighting how incorporating stretching and mobility exercises improved players' performance and reduced injuries. We cover the difference between flexibility and mobility, the benefits of mindful movements and practical tips for integrating mobility into daily routines. Of course, we can't get through and episode without being unserious: Sara and Mandy take a trip down memory lane to their wild college days spent lifeguarding and taking jello shots (not necessarily at the same time). Follow Mandy on Instagram! instagram.com/mandyfroehlich_Mandy's 10 Minute Mobility Program: mandy-froehlich.com/10minmobilityFollow The Practice on Instagram: thepractice-yogastudio.comWe want to hear your thoughts on this weeks episode!Connect with us on social media!Instagram, TikTok, Threads, & Youtube: @nachofitnesscoachFacebook and X (Twitter): @nachofitcoachWebsite: www.nachofitnesscoach.comThis podcast offers health, fitness, and nutritional information and is designed for educational and entertainment purposes only. You should not rely on this information as a substitute for, nor does it replace professional medical advice, diagnosis, or treatment. If you have any concerns or questions about your health, you should always consult with a physician or other healthcare professional. Do not disregard, avoid, or delay obtaining medical or health-related advice from your healthcare professional because of something you may have heard on this podcast. The use of any information provided by Nacho Fitness Coach podcast is solely at your own risk.
Join us for an enlightening conversation with Max Louis, Founder and Studio Director at MLC (Magna Ludum Creatives). In this episode, Max shares his journey of starting MLC and how the studio has evolved over the years. We'll dive into what it takes to be successful in game services, the importance of nurturing studio culture, and strategies for realistic financial planning. Max also discusses how the games industry has changed from when he started in 2017 to now, and offers valuable insights for building a successful studio that lasts. Discover how Max's background and the evolution of MLC have shaped the studio's growth, what it means to achieve success in game services, the significance of developing a strong studio culture, and the practicalities of financial planning for the future. LinkedIn: https://www.linkedin.com/in/max-louis/ #IndieGameBusiness #GameDev #StudioSuccess #GameIndustry #MLC #GameDevelopment #StudioCulture #FinancialPlanning #GamingInsights --- Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support
In Episode 078 of the #kilnroadtrip, created and produced by The Swell Pod, hosts Spencer McKeown and Josh Taylor interview Chris Sumsky, Co-Founder & Studio Director of Moonlight Kids Check out today's episode and every other installment of the Kiln.Roadtrip by listening, watching, and subscribing to the podcast here - https://linktr.ee/theswellpod moonlightkids.co - Moonlight Kids is a collaborative indie game studio spread across Portland, OR, Atlanta, GA, and Spokane, WA. Our goal is to create outstanding games while nurturing positive growth, collaboration, and opportunities in the games community. Location: Kiln. Boulder The Kiln Road Trip: Uncovering Deep Truths with 100 Pleasantly Rebellious Humans. 10 days. 5 States. 3,580 Miles.100 Interviews! Daily episodes starting on March 5, Monday to Friday, for the next 100 days, followed by a short documentary and a book about the journey. Thank you to the partners and sponsors who made the kiln.roadtrip possible: KILN, MOTERRA, TORUS And thank you to the crew who helped us document and share the journey: DENISSE LEON, TY COTTLE, NATHAN CLARK, FINDLAY MCKEOWN #SwellPod, #KilnRoadTrip, #Kiln, #MotorraCamperVans, #podcast, #interview, #innovation, #resilience, #communitybuilding, #passion, #purpose, #community, #diversity, #collaboration, #thoughtleadership, #100interviews, #entrepreneur, #CEO, #leadership
Balancing Innovation and People-Centric Design: A Conversation with Bert DeViterboIn this episode of the Architecture and Innovation Podcast, host Tom Dioro interviews Bert DeViterbo, an architect and studio director at Gensler's San Francisco office. Bert shares insights from his 13-year journey at Gensler, emphasizing the importance of good design for all, mentorship, and the diverse talent pool at Gensler. He also discusses the firm's commitment to sustainability and adaptability during the pandemic. Bert reflects on his recent trip to Singapore, his impactful community involvement, and the way Gensler fosters a collaborative, team-oriented approach to deliver innovative design solutions globally.00:00 Introduction to Work-Life Balance and Firm Culture00:14 Welcome to the Architecture and Innovation Podcast00:25 Spotlight on Bert DeViterbo: Master Architect01:58 Bert's Philosophy on Design and Inspiration07:41 The Impact of Mentorship and Diversity in Architecture12:03 The Evolution of Architecture and Design Post-Pandemic14:23 Sustainability and Design: Reimagining Spaces19:05 The Importance of Teamwork and Leadership in Design22:23 Looking Forward: The Future of San Francisco and Architecture24:31 Closing Thoughts: Mentorship, Diversity, and LeadershipFor more information, visit https://www.gensler.com/people/bert-deviterbo
Welcome to DevDive, a conversational podcast where we dive deep into the world of indie game development and uncover the stories behind the games we love! On this week's dive we welcome Eldar Basic, Studio Director of Monster Theater Games and developer of Atomic Owl - a synthwave, pixel-art roguelite that pays homage to games like Mega Man X, Shovel Knight, and Dead Cells! Atomic Owl on Steam: https://shorturl.at/stxV5 Atomic Owl on Kickstarter: https://shorturl.at/BFJK9 indieRift Links!: https://linktr.ee/indieRift
Welcome to DevDive, a conversational podcast where we dive deep into the world of indie game development and uncover the stories behind the games we love! On this week's dive we welcome Eldar Basic, Studio Director of Monster Theater Games and developer of Atomic Owl - a synthwave, pixel-art roguelite that pays homage to games like Mega Man X, Shovel Knight, and Dead Cells! Atomic Owl on Steam: https://shorturl.at/stxV5 Atomic Owl on Kickstarter: https://shorturl.at/BFJK9 indieRift Links!: https://linktr.ee/indieRift
In this episode, Cherise is joined by Christopher Roach, Principal, and Jacquelyn Fung, Studio Director at Studio VARA in San Francisco, California.You can see the project here as you listen along.The Redwood Highway Offices began as an adaptive reuse project that transformed the most banal of commercial box buildings into a light-filled courtyard office space specifically outfitted for a discerning, high-end residential builder with an exclusive clientele. Four main objectives drove the architectural design for the building: to embody the client's enigmatic brand, to embrace the industrial aesthetic, to introduce natural daylighting strategically, and to execute the project efficiently via a well-detailed, judicious use of materials.If you enjoy this episode, visit arcat.com/podcast for more. If you're a frequent listener of Detailed, you might enjoy similar content at Gābl Media. Mentioned in this episode:ARCAT Detailed on Youtube
Different teams make different games, for different audiences, In this episode, we interview the duo Caroline Marchal and Charu Desodt, respectively CEO and Studio Director at Interior Night, to share their journey building an innovative AAA studio from scratch. Interior Night is an independent game studio formed by Quantic Dream and Sony veterans based in London, dedicated to creating innovative interactive stories for a broad and mature audience. They are the crreators of the original interactive drama As Dusk Falls , a new take on narrative games which received unanimous reviews (9/10 IGN, 9/10 GameSpot, 9/10 Steam). We cover the evolution of the AAA industry, the growth of representation of women in gaming, the journey of starting a new AAA studio and the significance of having a clear vision and being persistent with it. Caroline had a strong vision of a new kind of AAA narrative games she wanted to make for a mature audience (mothers, non gamers, spouses), and supported by a highly experienced diverse team, she materialized that vision successfully with their first title As Dusk Falls. 01:16 Interior Night Studio: A Female-Led Game Development Studio 02:21 The Journey of the Studio Founders: From Game Designers to Studio Leaders 06:26 The Birth of Interior Night: A Leap of Faith into Entrepreneurship 09:44 The Making of 'As Dust Falls': A Unique Interactive Narrative Experience 18:54 The Impact of 'As Dust Falls' on Players: A New Approach to Gaming 22:01 The Journey of Funding and Building a Game Studio 30:38 Reflections on Leadership and the Future of the Gaming Industry
Naomi Sakamoto, Studio Director and Practice Area Leader at Gensler, discusses the firm's net-zero goals and the technologies they need to achieve them. She explores the use of new low-carbon materials and the need for better tools to make informed decisions. Naomi also highlights the importance of collaboration with startups and the potential for technology to revolutionize the industry. She shares examples of Gensler's collaboration with companies working on direct air capture and liquid CO2 storage. Naomi emphasizes the role of storytelling in showcasing a company's environmental values and attracting talent. The conversation explores various themes related to the climate tech industry, talent movement, remote work, the European climate tech ecosystem, and the need for more conversations and access to corporates. ------------------------------------------------------------------------------------------------TakeawaysGensler aims to achieve a net zero carbon impact portfolio by 2030, but faces challenges in the construction industry's heavy reliance on hard-to-decarbonize materials and processes.Collaboration with startups is crucial in developing innovative solutions for the built environment, and Gensler is actively seeking partnerships to drive change.Technology can play a key role in optimizing building performance, understanding user behavior, and making informed design decisions.There is a need for more conversations and access to corporates, as collaboration and understanding across different players in the climate space are essential for impactful solutions.------------------------------------------------------------------------------------Mentioned in the podcast:Climeworks Orca Project: https://climeworks.com/plant-orcaSoletair Power: https://www.soletairpower.fi/Energy Dome: https://energydome.com/ ------------------------------------------------------------------------------------Connect with us:Email us: info@climatetech360.comHost: https://www.linkedin.com/in/samiaqaderGuest: https://www.linkedin.com/in/naomi-sakamoto-aia-840a696b/
Hamish Brown joins Steve for this episode of The Hospitality Mentor podcast to talk all about his journey in hospitality design. Hamish is Partner at 1508 London, an interior and architecture design studio that creates exceptional spaces worldwide. Hamish graduated from the Birmingham Institute of Art and Design and has been with 1508 London for 13 years, where he has been a Business Development Manager, Head of Projects, Studio Director, and now currently Partner. Hamish talks about how he got his start in the hospitality design industry, how he began working with big brand names, the challenges that come with design projects, advice for other designers, and more. Connect with Steve on LinkedIn Check out Steve's new Wednesday morning live show - Good Morning Hospitality! RealTime Reservation Offer This episode is brought to you by our podcast partners at RealTime Reservation. Their inventory management system is best in class for hotels and resorts to manage their non-room inventory. The web-based application allows for creative upselling of overnight and daytime visitors with add-ons and pre-planned packages. Hotel guests and non-guests can reserve cabanas, pool chairs, activities, amenities, excursions, events, day passes, and much more. To learn more check them out here! Learn more about your ad choices. Visit megaphone.fm/adchoices
We Owe Our Studio Director An Apology Learn more about your ad choices. Visit megaphone.fm/adchoices
Eva Hagberg is an author, historian, educator, and Studio Director of Loebach Designs. Eva is the author of When Eero Met His Match: Aline Louchheim Saarninen and The Making of An Architect, and the critically acclaimed memoir How To Be Loved. https://www.evahagberg.com/ https://brandgroupies.com/
What is the impact of the arts around the world? During this mini-series, we are diving into conversations focused on the global impact of the arts. Mother-daughter duo Karen Sudds and Ainsley Sudds join me from Calgary, Alberta, Canada, for part three of this series!I loved getting to know both Karen and Ainsley and hearing their heart for community and mentorship in the dance studio setting. Karen has over 30 years of experience in both the pedagogical and artistic performance aspects of dance. She is recognized as an accomplished dance educator, founder, and director of Crossings Dance School, Director Emeritus of Corps Bara Dance Theatre, and advocate for the integration of dance science research and practice in the dance studio.Ainsley is both the Studio Director and a Dance Instructor at Crossings Dance, is on Faculty at the Alberta Ballet School, and guest teaches throughout the Calgary dance community. She is also the Event Producer for Project Dance Calgary and on staff with Project Dance NYC. Karen and Ainsley share about their journeys with dance and the development and growth of Crossings Dance. We chat about finding the balance of business and ministry with a faith-based dance studio, and the succession process as Karen and Ainsley are currently in a season of shifting leadership at Crossings Dance. Their values-driven approach is truly an inspiration, and I am so encouraged by their genuine love for their community!The full show notes are available on our website https://creativeimpactpodcast.com! You can be sure not to miss a Creative Impact conversation by subscribing through your favorite podcast app. We are so grateful to have you as a part of the Creative Impact community and would love it if you would share the show with your friends!Support the show
Public access television is arguably the most intimate and personal form of programming offered in our country. Legendary for its low budget production quality, public access TV shows regular people who have an interest in creating a television show. Want a show about popular and off the wall sports? Check. How about a show about religion and spirituality? Check. Maybe you want to do a show about odd-ball and rarely seen movies? Check. Public access possesses all manner of television. It's television that reflects a city or community. NECAT is Nashville's public access network. Recently it was added under the umbrella of the Public Library and will be looking for a new home in 2025. What is it like to create a show on NECAT? How does one get started? Who are the people whom NECAT helped to share their voice with anyone who will watch? Even at 3:38 am? We'll talk with a representative from NECAT and several producers and learn about their vision for television and the stories they tell. First, we'll hear from WPLN afternoon host, Marianna Bacallao about the latest on Yellow Freight. Guests: Cameron McCasland, Studio Director at NECAT Kyna "Bam" Ealey, host of Cultureville and writer and editor of The City Mixtape Dan Meredith, host of Heartland Liberty Taffiney Williams, host of Would You Marry You? Larry Underwood, host of Dr. Gangrene This episode was produced by Khalil Ekulona and Elizabeth Burton.
Join Blakeley Craft, MWA's Studio Director with Jennifer Convy, Celebrity Interior Designer, TV Host/Producer, Lifestyle Expert and CEO/Founder of Women in Luxury Design. Streaming from Baker Furniture Showroom at the Pacific Design Center, this week's IG live episode focuses on the dynamic perspectives of women in the luxury design industry.Tune in to this inspiring conversation that celebrates women's contribution to the world of design, and the importance of collaboration & connection. Jennifer will share insights about career re-invention, her journey, navigating shifts and change, and the power of resilience.
Justin began his journey into the world of furniture and soft goods working in and managing antique showrooms. After receiving a degree in Interior Design, he began working in a full-service Design and built-to-order luxury home furnishings showroom. He designed residential interiors, attended market as a showroom buyer, and eventually opened a satellite location as Design Director and Showroom Manager before leaving the Design profession in search of a new challenge. Now nine years into his career in Upholstery, Justin draws heavily on his past experience in the antique and design fields to inform his work as a prior Studio Director and Current lead upholsterer working for Castillo's Custom Upholstery in Seattle Washington. When not in the workroom or the studio, you can find him contributing as a co-administrator of the Professional Upholsterers Network, or at the helm of his latest personal side project, "Foxglove Artisan LLC" created to explore upholstery and adjacent craft, education, research, and training opportunities. Justin is on Instagram Links and Resources; National Upholstery Association Professional Upholsterers Network of Facebook The Power of Habit by Charles Duhigg The Sew Much More Podcast is sponsored by; The Workroom Channel Scarlet Thread Consulting The WCAA The Curtains and Soft Furnishings Resource Library Merril Y Landis, LTD Angel's Distributing, LLC National Upholstery Association
What goes into creating a place that becomes a chosen space to live, to explore, to rest? Where do you even begin, how do you avoid sameness? And what are the crucial building blocks that must be present in order to ensure a destination is one that lasts? In this episode, Monita is joined by Rob Sykes, Studio Director, Advisory Services, London, and Guy Cooke. Studio Director, Advisory Services, Singapore. Rob is a real estate economist whose extensive knowledge of the hospitality sector in global markets equips developers, investors, hospitality operators, and other stakeholders with the tools needed for effective project planning. Guy focuses on market analysis, development strategy, and financial feasibility for the hotel, resort, branded residential, mixed-use, and attraction sectors. He is an avid follower of lifestyle trends and market insights. Both collaborate with WATG's design teams to ensure creative and future-proof solutions for clients. Follow us: Website, Instagram, LinkedIn, Facebook, Twitter, WeChat
Leisl Klaebe and I met online through the Women in Fitness Association L.E.A.D program at the perfect pivot point for both of us. The L.E.A.D program is a deep dive into "living on purpose" and for Leisl and I, we were both at a crossroads professionally. Leisl has had a career in the TV and film industry and over two decades in the fitness industry and she is not the Studio Director at Floe, an innovative online fitness business - the perfect marriage for fitness and production! This episode debunks the myth of always having one career and opens the discussion of staying true to your purpose, at any age! We discuss: What are the signs that it's time to move to your next opportunity or career? The importance of learning, growing and chasing the magic. Making conscious choices and letting go of fear The importance of leading well Leisl's philosophy on movement and making it accessible for all To connect with Leisl LINKEDIN FLOEFIT INSTAGRAM For Sexy Ageing Resources Sexy Ageing Fitness and Lifestyle APP: FREE One week Trial Menopause Management Online Course: 10% off with code "sexyageing10" Book: My Menopause Memoir Download your FREE Menopause Symptom Tracker HERE BENABLE ONLINE SHOPPING: Use this invite code to set up your own account for free "SA7YX" CONNECT WITH ME ON SOCIALS Instagram TikTok The Sexy Ageing Facebook Community --- Send in a voice message: https://podcasters.spotify.com/pod/show/tracy-minnoch/message
Have you heard of the Law of Attraction? Is it woo woo or does it actually work? In today's show we have an amazing guest and story. Scott Edwards has worked and studied with some of the most important names in the personal development industry over the past 15 years. His Journey began at age 13 after watching the movie, The Secret and discovering the power of setting goals, working with universal laws and understanding the inner workings of the mind. Through a course of events and the use of these principles and laws he's adopted in his life, Scott achieved his ultimate goal and became Bob Proctor's Studio Director in 2018. Since then, Scott has presented on stage, produced video programs and featured in episodes of Bob Proctor's Masterclasses. Scott's purpose is to help everyone understand their own power and through understanding to take control over their life. Napoleon Hill Institute Instagram Video of Scott and Bob Proctor on stage Think And Grow Rich Book We have partnered up with Hunter and Gather Foods to give you guys some epic value. I LOVE this brand, so much so we had the founders on the show. Check it out below.. Amy Moring & Jeff Webster | How To Be More Like A Hunter-Gatherer, Starting With What's On Your Plate ** You can head over to hunterandgatherfoods.com and use the code IDEAL10 for 10% off all items.** Thank you so much for listening and checking out this episode of The Ideal Day Podcast. DOWNLOAD THE IDEAL DAY READING LIST You can also check us out on Instagram @youridealday
Imagine your favourite horror movie if instead of yelling at your screen “Don't go in there!” or “Don't drop the knife!”, you could actually have the choice to run out of the house or chop the killers head off while he's lying on the ground pretending to be dead. Horror movies offer a lot in terms of an experience but one thing they don't offer is choice. For that, we look to genre gaming. The birth of survival horror in gaming broke out with the success of Capcom's iconic “Resident Evil” in 1996. This was for many, the first video game that really embraced the influences of classic horror films while offering a gaming experience that was both edge of your seat suspense and exciting action. Not to mention its fair share of camp with memorable lines like “It's a weapon. It's really powerful. Especially against living things.” And “I'm sorry for my lack of manners, but I'm not used to escorting men.” “Resident Evil” has of course gone on to become a horror gaming staple but it also helped create an entire genre of gaming where you make the choices that will keep your character alive until sunrise or… you know, get eaten or decapitated or filleted or impaled or exsanguinated. You get the idea. And choice offers a level of immersion that is different to film. Gaming is participatory whereas film is more passive experience. In gaming you are affecting the outcome and in a good game, your decisions matter. One of the most successful examples of survival horror gaming in recent memory is the 2015 PlayStation 4 game “Until Dawn”. Written by genre legend Larry Fessenden and frequent collaborator Graham Reznick, set in a blizzardy mountain top ski resort, a group of friends (which includes Oscar winner Rami Malek and fan favourite Hayden Panettiere) must survive the night against a masked killer, something lurking in the woods and each other. It's a wild ride full of twists and turns and particularly effective scares. The game was a surprise hit for Sony and game developer Supermassive Games and has gone on to become a horror gaming classic with people even having “Until Dawn” gatherings where everyone plays the game and decides as a group what choices to make. The games director is Will Byles. Will is the Studio Director for England based game developer Supermassive Games. With the success of “Until Dawn”, Will and his team at Supermassive went to work on developing their next big horror title “The Quarry”. Fully embracing the classic tropes of the summer camp slasher, the game features an all-star genre cast including David Arquette, Ted Raimi, Grace Zabriskie, Lin Shaye and Lance Henriksen and the would-be victims are all played by likeable and engaging young actors. A love letter to many of your favourite woodsy slasher films and filled with truly surprising twists, “The Quarry” was one of the best games of 2022. Will's immense talent and passion for both games and film is felt all through “Until Dawn” and “The Quarry”. These games don't give the illusion of choice (a cheap trick pulled by many genre games), your choices actually matter and drastically change your experience. Seeing your favourite character who you've fought hard to keep alive suffer a terrible fate because you chose to run instead of fight back can be devastating and there's no respawning. They're dead… like dead dead. Will dives into how he developed a passion for developing and creating games, charting out the many different branches the story can follow and how to keep it all making sense and working with actors to create a performance using motion capture. Take notes if you want to keep your characters alive but remember, if you do, you're going to miss out some wonderfully horrific death scenes lovingly crafted by one of the masters of gaming horror, Will Byles. ★ Support this podcast on Patreon ★
In this episode, Christian sits down with Eva Hagberg, author, historian, and educator. In addition to being the Studio Director for Loebach Designs, she is the author of WHEN EERO MET HIS MATCH: ALINE LOUCHHEIM SAARINEN AND THE MAKING OF AN ARCHITECT (Princeton University Press) and the critically acclaimed memoir HOW TO BE LOVED (Houghton Mifflin Harcourt). Eva has published widely on design and architecture in publications like the New York Times, Metropolis, The Architect's Newspaper, and more. She has degrees in architecture from Princeton University and UC Berkeley, and a PhD in Visual and Narrative Culture from UC Berkeley. https://www.evahagberg.com/ https://press.princeton.edu/books/hardcover/9780691206677/when-eero-met-his-match https://theantiarchitect.com/
Happy new year one and all! We're back in 2023 and rather than start with Britain we thought we'd ease into it and talk with Friend of the Pod Josh Sawyer, Studio Director at Obsidian Entertainment and Game Director and Narrative Director for the recently released game Pentiment. We talk about the inspiration for the game, the role of (bad) history and storytelling in videogames, and more! Spoiler warning for the last third of the pod - You get a heads up. Pentiment is a narrative adventure game set in 16th century Bavaria where you play as artist Andreas Maler, who investigates the murder of two of his friends over a number of years, with the whole game spanning a 25 year period. Get it here while it's hot, and also on your Xbox gamepass, Steam and other places. Pod Cast: Rob, Jamie, James, Alasdair Very Special Guest Josh Sawyer Get the patreon for even more content! Streaming occurences Get Hot Merch
Today we will be speaking with the Studio Director of Wade Weissmann Architecture (WWA), Tom Wynn. Tom has a passion for inspiring young architects in the classical tradition and extolling the virtues of fine craftsmanship. He is a strong believer in empowering young designers to discover their professional interests and identify their strengths so that they may confidently evolve into serious architects. In his seven-year tenure with WWA, Wynn has enjoyed serving as a mentor, helping staff members develop into accomplished architects who design classic architecture beautifully and properly. In practice, he values a balance between beautiful design and practical merit; all of which he shares with the firm's young architects. Most recently, Tom is helping to produce an ICAA (Institute of Classical Architecture & Art) event at the Bradley Symphony Center in Milwaukee and has a new residential build currently under construction on Oconomowoc Lake. In today's episode we will be discussing: Listening for what clients actually want not just for what they say want The Art of Mentoring the Next Generation of Architects Marketing and finding ideal clients Participate in the largest-ever survey on 'What small architecture practices are charging?' Visit: https://www.businessofarchitecture.com/feesurvey To learn more about Tom and his team visit their: Website: https://wadeweissmannarchitecture.com/ Facebook: https://www.facebook.com/wadeweissmannarch/ Instagram: https://www.instagram.com/wadeweissmannarchitecture/ Pinterest: https://www.pinterest.com/wwadesign/ ► Feedback? Email us at podcast@businessofarchitecture.com ► Access your free training at http://SmartPracticeMethod.com/ ► If you want to speak directly to our advisors, book a call at https://www.businessofarchitecture.com/call ► Subscribe to my YouTube Channel for updates: https://www.youtube.com/c/BusinessofArchitecture ******* For more free tools and resources for running a profitable, impactful, and fulfilling practice, connect with me on: Facebook: https://www.facebook.com/groups/businessofarchitecture Instagram: https://www.instagram.com/enoch.sears/ Website: https://www.businessofarchitecture.com/ Twitter: https://twitter.com/BusinessofArch Podcast: http://www.businessofarchitecture.com/podcast iTunes: https://podcasts.apple.com/us/podcast/business-architecture-podcast/id588987926 Android Podcast Feed: http://feeds.feedburner.com/BusinessofArchitecture-podcast Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9idXNpbmVzc29mYXJjaGl0ZWN0dXJlLmxpYnN5bi5jb20vcnNz ******* Access the FREE Architecture Firm Profit Map video here: http://freearchitectgift.com Download the FREE Architecture Firm Marketing Process Flowchart video here: http://freearchitectgift.com Carpe Diem!
Isabelle Henriques has an impressive track record in games: 15 years of experience in management, operations, strategy, and production in the gaming industry. She is Brazilian and has a diverse background in gaming, previously acting as Studio Director and Lead Producer at Maxis and Electronic Arts, and has worked on multiple AAA blockbuster franchises including The Sims, Call of Duty, and Madden. With solid experience in large AAA companies, Isabelle took a new journey as the co-CEO and COO of Klang Games, one of the best-funded gaming start-ups in Europe and is also acting as the Executive Producer for SEED, an MMO society simulator being developed at Klang. In this episode, we cover the exciting challenges of joining a startup in a growing phase. How to integrate a leadership team that has history before you and build trust in a sustainable way? What is the pace of change when you come in to improve the culture, organization and process? I can relate a lot to Isabelle's challenges as I joined Savage Games and faced similar challenges. That's what we cover and debate about in this episode! Thank you to our sponsors. Game Refinery: https://info.gamerefinery.com/riseandplay to get a free product tour. Build better games + live events with leaner teams. Appodeal: https://appodeal.com join the all-in-one growth platform for mobile app creators of any size. Don't forget to subscribe to Rise and Play: https://www.riseandplay.io
Soccer is the most popular sport in the world and a multibillion-dollar commercial industry. But as recently as the 2000s, most professional soccer teams did not prioritize — or even consider — data and analytics when making critical business and personnel decisions. That's not the case anymore. The demand for accurate data, predictive analytics and A.I. in the world of soccer has exploded on both the business and sporting sides. And that growth is thanks, in part, to a popular video game. In this episode, we'll speak to Miles Jacobson, Studio Director at Sports Interactive; Andy Hickl, Global Lead for Advanced A.I. at Accenture; and Dee Kundra, Managing Director (Americas) at F.C. Bayern Munich.
My new series HOTEL HEAUXS is a special shoutout for my favorite hotels worldwide. GodDAYUM do I love a hotel. I would literally give birth in a hotel lobby. This episode is all about a Burning Man-style artist oasis in Cabo, Hotel El Ganzo. Hear all about this art gallery meets concert venue with its own underground recording studio! The rooftop infinity pool is to die for and them duck tacos be FREAKAY good. Later on in the ep I'm chatting with Paco Rosas, the Music Director at Ganzo who talks about their Artist in Residency program and some artist rituals to help with creative block. They've hosted tons of amazing artists like Polo & Pan, Anderson Paak, Kings of Convenience, LP, and more! Hotel El Ganzo:@hotelelganzowww.elganzo.comCRANIA:@craniareclaimPACO ROSAS:@elpacorosasCHELSEA FRANK:@chelseafrankGLOBE THOTTING:@gl0beth0ttingTikTok: @globethottingcf Hosted on Acast. See acast.com/privacy for more information.
Tonight on The Best Show, director TOBY AIMES calls in from the UK to talk with Tom about his new documentary In The Court Of The Crimson King: King Crimson at 50! DANIEL ROMANO'S OUTFIT perform live at Forever Dog Studios and talk with Tom! Also, Tom gets a call from BRYCE PREFONTAINE! WATCH THE BEST SHOW LIVE EVERY TUESDAY NIGHT 6PM PT ON TWITCH https://www.twitch.tv/bestshow4life SUPPORT THE BEST SHOW ON PATREON: https://www.patreon.com/TheBestShow WATCH VIDEO EPISODES OF THE BEST SHOW: https://www.youtube.com/bestshow4life FOLLOW THE BEST SHOW: https://twitter.com/bestshow4life https://instagram.com/bestshow4life https://tiktok.com/@bestshow4life THE BEST SHOW IS A FOREVER DOG PODCAST https://thebestshow.net https://foreverdogpodcasts.com/podcasts/the-best-show Learn more about your ad choices. Visit megaphone.fm/adchoices
Guest Janine Stella, Studio Director of Podpopuli jumps in and gives her two cents on the conversation about hormones, birth control, antidepressants, and dirty jokes. We also discuss female challenges that all women and daughters can relate to...Oh...and what men shouldn't say.
On this episode of Breakfast with the Broker, we welcome a fellow podcaster. She is the Host of Skulls and Stilettos Podcast, The Studio Director of Podpopuli in Boca Raton, and a lover of all things martial arts. We discuss the similarities between real estate and professional fighting. How branding as a realtor and as a fighter go hand in hand when it comes to standing out in any business. Listen in as Janine offers her unique perspective and we talk candidly about the fight game, real estate, and confidence in any profession. Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
PixelSmiths: Stories of the Creative Minds Behind Indie Video Games
On this episode, Larry & Clinton talk with Amir Fassihi, Studio Director at Dead Mage Studios, creators of Children of Morta. Children of Morta is a hack'n'slash action RPG with a rogue-lite approach to character development, where you don't play as a single character - but a whole, extraordinary family of heroes. In this interesting conversation, they talk about the creation of the studio in 2010 and how it's grown, how Amir's role at the company has changed over the years, some of the lessons learned while developing their previous releases, and how Children of Morta grew from a side project that was only supposed to take 6 months, into a game they spent 5 years on, and is the biggest release for the studio so far. Other games discussed include: Garshasp, Shadow Blade, God of War, Hades, Binding of Isaac, Nuclear Throne, Risk of Rain, the Diablo series, ----------------------------- Find Children of Morta on Steam: https://store.steampowered.com/app/330020/Children_of_Morta/ Visit the Dead Mage Studios website: https://deadmage.com/ Follow Dead Mage Studios on Twitter: https://twitter.com/deadmagestudio Follow Amir Fassihi on Twitter: https://twitter.com/ahfassihi Learn more about your ad choices. Visit megaphone.fm/adchoices
Today's guest is Matthew Raithel, founder and Studio Director of Graphite Lab, a video game development company. Matt has brought some of the most famous brands to life through video games including Transformers, My Little Pony, RollerCoaster Tycoon, Dora the Explorer, and much more. In this episode, Matt sits down with the team to discuss the creativity involved in video game development, challenges in the field, and guidance for aspiring video game developers. “Creativity is building something out of nothing or blazing a path that's not obvious in front of you.” -Matthew Raithel
Frank Morano tunes in with former Progressive turned Libertarian, former WABC studio director and the host of the “And Let's Be Heard” podcast. Learn more about your ad choices. Visit megaphone.fm/adchoices
Chandana Ekanayake is the Co-Founder and Studio Director at Outerloop Games and has over twenty years of experience as a video game designer and art director. Outerloop's first game Falcon Age is a sci-fi VR action adventure about raising a baby falcon and reclaiming a cultural legacy from a force of automated colonizers. Outerloop's second game, Thirsty Suitors, is a stylish, story-driven adventure that unfolds through turn-based battles, skateboarding, and cooking and is slated for release this year. We talked with Chandana about what it was like building Outerloop Games, creating a more diverse studio, and how that diversity and inclusion can positively affect the games industry.We also learn about the development of Falcon Age and Thirsty Suitors, and the importance of doing a game developers conference presentation while demonstrating how to cook his mother's famous fritters.Hosted by Phillip Russell and Ben ThorpYou can find Outerloop Games here.You can follow Chandana here.Visit our website: Originstory.showFollow us on Twitter @originstory_Do you have feedback or questions for us? Email us theoriginstorypod@gmail.comCover art and website design by Melody HirschOrigin Story original score by Ryan Hopper
Helen Herrick is the Studio Director of MBH Architects in New York. She has a focus on cultivating a culture of creativity, engagement and connection for retailers, hospitality, and other commercial businesses.
This week, we're taking a behind-the-scenes tour of one of the jobs that makes Hollywood tick: Studio Directors. We hear one Studio Director's path to a high-level job in Hollywood—like most career journeys, it was a bit accidental—and how she's thinking about a mid-career pivot. How does operational leadership in Hollywood compare to other industries? How can someone get into (or out of!) the industry? No matter the title, we all have (or will) go through uncomfortable but necessary seasons of change in our careers. If you're in the midst of one, this episode is for you.
Bob Binder, Principal and Denver Studio Director at DLR Group, joins the show to talk about growing up in Colorado, encountering architecture at an early age, studying at Montana State University and working summers in the oil fields. Bob has sat at every seat in DLR, starting as an intern and progressing to Studio Director. We talk about the benefits (and shortcomings) of a large firm, and his goals and desires for the future. After the credits we talk Broncos football (at the time of this interview we thought Aaron Rodgers might be the next quarterback, but we are now both happy with landing Russel Wilson) and work life balance within the profession. This episode is sponsored by Modern In Denver.
Trent Kusters (Co-Founder and Studio Director of League of Geeks) chats with Wren Brier and Tim Dawson, two of the developers behind the indie hit Unpacking. Together they discuss their journeys into game development; how the idea for Unpacking came about; important milestones during development; how clever marketing helped keep their game in the gaming zeitgeist; and important lessons they learned working on their first game as a couple.