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From a bedroom coder to Game Developer's Conference OG to the creator of one of the greatest one-on-one action strategy games of the 8 bit era, Jeff Johannigman worked for some of the most legendary companies of the 80s, Epyx, Electronic Arts, and Origin. In Part 1, we talk about those early days, including the making of games such as G.I. Joe and Savage Empire and working with important figures like Ihor Wolosenko, Dani Bunten, Chris Crawford, Warren Spector, and Richard Garriot. Jeff's insight and storytelling skill make this a wonderful chat. Recorded: September 2024 Video version: https://www.patreon.com/posts/jeff-johannigman-125624209 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: https://www.linkedin.com/in/johannigman/ https://en.wikipedia.org/wiki/Atari_Program_Exchange https://www.mobygames.com/person/2821/jeff-johannigman/credits/ https://www.mobygames.com/company/14/br%C3%B8derbund-software-inc/ Jerry Wolosenko - Synapse - https://www.patreon.com/posts/42014024 The Video Game Crash 40th Anniversary - Part 2: Everyone Else - https://www.patreon.com/posts/video-game-crash-76259421 The Video Game Crash 40th Anniversary - Part 1: Atari - https://www.patreon.com/posts/video-game-crash-75643983 https://en.wikipedia.org/wiki/Relax_(video_game) https://en.wikipedia.org/wiki/Epyx Michael Katz Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 https://www.mobygames.com/game/10151/gi-joe-a-real-american-hero/ https://en.wikipedia.org/wiki/Barbie_(1984_video_game) https://www.gamesthatwerent.com/2013/07/g-i-joe-c64-early-glimpse/ https://www.mobygames.com/person/962/dennis-caswell/ https://www.mobygames.com/game/115/starflight/ Don Daglow Part 1 - PDP - Mattel - Intellivision - EA https://www.patreon.com/posts/38445119 https://www.mobygames.com/game/1353/demon-stalkers/ https://www.mobygames.com/person/8515/danielle-berry/ https://boardgamegeek.com/boardgame/182619/mule-the-board-game https://www.reddit.com/r/amiga/comments/pbj1qp/why_electronic_arts_is_committed_to_the_amiga_1985/?rdt=32890 https://www.mobygames.com/game/company:2/platform:genesis/sort:-date/page:1/ https://www.mobygames.com/game/1837/gauntlet/screenshots/macintosh/ https://www.mobygames.com/game/1837/gauntlet/screenshots/macintosh/586818/ https://www.mobygames.com/person/127/warren-spector/ https://www.wcnews.com/wcpedia/Blueprints https://www.mobygames.com/game/823/wing-commander-ii-vengeance-of-the-kilrathi/ https://wiki.ultimacodex.com/wiki/File:Savage_empire_large.jpg https://gdconf.com/about-gdc Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Copyright Karl Kuras
It's been quite a while due to the pandemic but we are back with a vengeance!! Join us as we throw down to the tasty jams of Blackwater Drowning, Laniidae, Redefind and Savage Empire!!
Yankee news. Who got sent packing.Gio ROBBED of his gold glove. Clint next?GET BAUERRE-SIGN DJPolitics jokes.My weekend in Salem for Halloween.Bridge Idiots.Be Safe and voteFollow me on twitter @SavageEmpirePodIntro and outro Hail to the Chief. (my new song)--- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/appSupport this podcast: https://anchor.fm/savageempire/support
On this episode we will be playing some of the bands from this years "Carolina's Headbangers Ball" So join us as we throw down w/ Annabel Lee, Haymaker, Savage Empire, Preppen Barium and Dying Oath!
Funomena's Robin Hunicke chats with Tim Lewinson, Development Director on Apex Legends for Respawn Entertainment. Tim and Robin discuss what inspired him to enter the games industry as a child; his long career on several titles; his love of dinosaurs and how that influenced his work in and outside of games; joining Respawn to work on one of the biggest online titles in the world; and how his journey led him to wild collaborations including Method Man on World Gone Sour. Tim Lewinson is currently the Development Director on Apex Legends and in the past has worked on titles such as the FIFA series, Warhammer 40k: Dawn of War, Company of Heroes, Impossible Creatures, and Turok. He is also the author of the Savage Empire graphic novel. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.
On this episode Gary's band Savage Empire has taken over the show while Kelly attends to his wife who just had surgery (Get well soon Tonya) The guys play some of their favorite bands Laniidae, Blackwater Drowning, A Light Divided and of course we debut Savage Empires new single Blood Moon
Lets go portland --- Support this podcast: https://anchor.fm/sports-dudes/support
S/o to TIm Lewison and his comic Savage Empire. He sent me a copy and it's a really great post apocalyptic sci-fi book. Link will be in the description. In this installment of #allpodcastsmatter, we shoot the blank about what donnie did, how Nike stock is at all time high, the death of Superman, Venom being pg-13, Titans, Jordan Peele producing a new candyman, and a new image of Joaquin Phoenix's Joker. Top 5 is debut albums. Thank you for listening y'all. This podcast has legitimately saved my life. Musical Guest- Kyo https://soundcloud.com/demon-eyes-kyo Like us on Facebook www.facebook.com/allpodcastsmatter Donate via Cash app, cause podcasting can get pricey cash.me/$allpodsmatter Follow us on Twitter twitter.com/AllPodsMatter Rate on Apple Podcasts itunes.apple.com/us/podcast/allpo…d1027246821?mt=2 Savage Empire https://www.amazon.com/SAVAGE-EMPIRE-TIMOTHY-LEWINSON/dp/1549544535/ref=sr_1_7?ie=UTF8&qid=1503902362&sr=8-7&keywords=savage+empire
This episode was recorded on December 15th, 2017. Thelonious and Marcus were joined by Tim Lewinson, the creator of Savage Empire. We had a great talk. And for anyone wondering what happened to Thelonious mid-episode, he's ok. He had to run an errand, and he chose to slip out silently, putting his ninja training into use. Follow Tim on twitter: @VancouverTim BlackComicsChat intro/outro beatbox theme by Afua Richardson
Welcome to Dev Game Club, where we are beginning a new series on 1992's immersive sim classic Ultima Underworld. As usual, we situate the game in time a bit and in the Ultima series as a whole, before delving into the first few hours of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Level 1 Podcast breakdown: 0:40 Underworld 54:54 Break 55:22 Feedback Issues covered: Brett gets hooked, first person game and a lot of clicking, getting over the initial hump, taking a long time to finish a game, 72-hour game benders, epilepsy and flashing, firsts of their kind year, seeing the walls of the design, branching out with the Ultima series, Ultima Worlds of Adventure, adding simulation to the point of view, not being alone in the first-person space, vector wireframe rendering in the first Ultima dungeons, feeling the presence of the developer, exploration of controls, limited verbs in FPSes, free look, overdesigned mouse interface, not reading the manual, coming full circle to analog controls in the modern day, fine-tuning movement, "this will never catch on," clarity in input, instinct was right but implementation was wrong, poll rates, mechanical mice vs optical mice, Trish the Bard, 80s looking character portrait, innovating on taking a thing from world and dragging into the inventory, the Trello of inventory systems, adding too many things to a bag, UX nightmare, convergence game with systems coming together, top-down design vs bottom-up design, RPG differences between player skill and character skill, gesture-based combat, idea to implementation, fewer barriers to implementation, lack of level designers, taking more risks because of lower costs, dark side of games, using a key in a door, verbs and similarity to adventure games, where the three hours went for Brett, fearing dropping something that you'll need later, traipsing all over, jumping difficulty, factions as an underpinning of the underground society, lack of quest log/journal, does dialogue hint at actions you can take, clarity of the rules, fading fortunes of SSI, playing MGS vs remembering MGS, coloring what follows a good moment, CGI cutscenes painting in the player's impressions of fidelity, the legacy of Lara Croft's portrayal, avoiding blind spots through diverse representation in your development team, preferring Twin Snakes. Games, people, and influences mentioned or discussed: The Chronicles of Narnia, Wolfenstein 3D, DOOM, Origin Systems, EA, Ultima (series), Richard Garriott/Lord British, Wizardry, Dungeon Master, Gold Box, Eye of the Beholder, The Bard's Tale, Dark Corners of the Earth, Elder Scrolls (series), Looking Glass Studios, Warren Spector, Doug Church, System Shock, Marc MAHK LeBlanc, Tim Stellmach, Deus Ex, Harvey Smith, Randy Smith, Prey, Dishonoured (series), Paul Neurath, Underworld Ascendant, Dune II, Warcraft, Ultima VII, Indiana Jones and the Fate of Atlantis, Hal Barwood, Ecco the Dolphin, Super Mario Kart, Mortal Kombat, Night Trap, Alone in the Dark, Resident Evil, Flashback, Another World/Out of this World, Martian Dreams, Savage Empire, Quake, Wing Commander, Space Rogue, id Software, Stonekeep, Final Fantasy (series), Dragon Warrior/Dragon Quest (series), Ogre, Quake, DOOM 2, Terminator, Planescape: Torment, SoundBlaster, Fallout 2, Elder Scrolls: Arena, SSI, Thief, Kupo1256, Christian Schuster, Metal Gear Solid (series), Fallout 3, Todd Howard, Jonah Lobe, Silent Hill 2, Final Fantasy VII/IX, Travis Grasser, Symphony of the Night, Tomb Raider (2013), Rise of the Tomb Raider, Jason Schreier, Kirk Hamilton, Michael, Final Fantasy XV, Christianne Meister, Skyrim, Jeff Buttaccio, GameCube, MGS: Twin Snakes, Shigeru Miyamoto. Next time: Levels 2 and 3 @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Character Corner - A Podcast on Your favorite Comic Book Characters
Journey with The Doctor and Tim Lewinson, writer and creator of Savage Empire, into a world of time rifts, urban warfare, and dinosaurs. Tim joins me to discuss his debut novel, how his work in video games lent itself to writing, the difference between the media, creating a diverse world with 3 dimensional characters, and the amazing story that Savage Empire introduces. Find Timothy on Twitter: @vancouvertim and on Instagram: @likestofight www.SavageEmpire.org @TheDrIsIn2015 %CODE_savage%
Character Corner - A Podcast on Your favorite Comic Book Characters
Journey with The Doctor and Tim Lewinson, writer and creator of Savage Empire, into a world of time rifts, urban warfare, and dinosaurs. Tim joins me to discuss his debut novel, how his work in video games lent itself to writing, the difference between the media, creating a diverse world with 3 dimensional characters, and the amazing story that Savage Empire introduces. Find Timothy on Twitter: @vancouvertim and on Instagram: @likestofight www.SavageEmpire.org @TheDrIsIn2015 %CODE_savage%
Wir begeben uns zurück in die Jahre 1988 und 1991, und erfahren von Warlords, Tetris und The Savage Empire
We talked about Kickstarters, Savage Empire, comics & graphic novels, went back in the gaming crates and more with our guest Tim Lewinson
Tim Lewinson of Savage Empire discusses researching for sci-fi, the prospect of world-building in storytelling, and the balance of story, budget, and risk.
Welcome to the Jurassic Park Podcast. In this episode, we discuss a ton of new items, include an interview with Tim Lewinson about his graphic novel Savage Empire (www.kickstarter.com/projects/109653…3/savage-empire), and Dan Caron and I conclude with our in-depth discussion on Jurassic World. NEWS: #JurassicRecord - www.slashfilm.com/jurassic-park-ride-world-record/ Box Office Numbers - www.boxofficemojo.com/showdowns/char…id=liberge.htm Chris Pratt returns - www.joblo.com/movie-news/chris-p…-world-sequels-184 Velociraptor Claw - www.astrogallery.com/products/velociraptor-claw Exclusive gift set - www.amazon.com/exec/obidos/ASIN/…J2GL6G/comingsoon Jurassic Park Timeline - www.ign.com/articles/2015/06/13…assic-park-timeline @JurassicParkPod on Twitter Email us at JurassicParkPod@gmail.com Thanks for listening!
Video Game News | Reviews | History | Culture | Music - 1P vs. 2P Podcast
Taylor chats with industry veteran Tim Lewinson, whose credits include Turok (2008), Warhammer 40,000: Dawn of War, and Def Jam Vendetta. Tim talks about how he started his career making video games, his favorite E3 memories, and his latest Kickstarter project - Savage Empire. Plus, he reveals how he inserted himself in to NHL '98 as a little-known easter egg! Our sources, music credits, and other show notes on all our episodes are at 1Pvs2P.com/shownotes
In the episode of Word balloon, host John Siuntres presents a conversation with one of the great stars of the brozne age, who still draws amazing work today, Mike Grell. Grell's work goes back to the 1970's on titles like the Legion Of Superheroes and Batman, but you have to include his own creations like The Warlord and his revamp of DC's Green Arrow which began with The Longbow Hunters in 1986. Grell went to Pacific and later First Comics creating works like Starslayer and Jon Sable, Freelance. Grell is midway through a new Sable story, Ashes Of Eden . The story will eventually be collected as a trade, but you can follow the story for free at www.comicmix.com. In the interview Grell discusses how his own militray inteligence background informed the 1980's stories of Sable, and his future work with the character.Grell has another story in the works with Mark Ryan called The Pilgrim, The story is a modern supernatural thriler, based in part on factual accounts of the British Gov't study of the occult to combat the Nazis during WW2. "Mark crafted the story, and frankly it gives me the willies." Other future projects for Grell may include a return to his charcter Travis Morgan, The Warlord."I'm working on a DC proposal for a new Warlord story... we'll see." His also has two novels in the works, one featuring Sable, the other Savage Empire, which is sword and sandals epic based on an original comic strip idea of Grell's, about an archeologist who time travels back to Atlantis.