Podcasts about soundblaster

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Best podcasts about soundblaster

Latest podcast episodes about soundblaster

The Gadget Spot
1-12-23: CES 2023!!!

The Gadget Spot

Play Episode Listen Later Jan 12, 2023 86:39


New AMD Stuff, Founder of Sound Blaster passes away, Samsung Displays, PS5 problems, Razer Leviathon V2, Smart Baking Mixer, CES EV stuff, CES Monitors, Project Leonardo, Coinbase downsizes  

Seibertron.com Transformers Twincast/Podcast
Seibertron.com Twincast / Podcast #309 "Pulse Con 2022"

Seibertron.com Transformers Twincast/Podcast

Play Episode Listen Later Oct 2, 2022 176:59


Episode 309 of the Seibertron.com Twincast Podcast is all about the just-concluded Hasbro Pulse Con 2022 and the new Transformers products revealed during the live streaming event. Generations Legacy Evolution's lineup is discussed at length, starting with Core Class and its new set of combining Dinobots. The Deluxe figures are the next subject, with Legacy-holdover Breakdown being joined by Hot Shot, Needlenose and new character Scraphook. Voyagers for Lio Convoy (or Leo Prime, if you prefer) and the Decepticon Justice Division enforcer himself, Tarn, finish out the specific Evolution discussion before talk moves on to speculation fueled by the poster shared for the line. Shattered Glass Soundwave rounds out the discussion topics before the episode ends with the recurring Bragging Rights segment.

Video Game Newsroom Time Machine

Nintendo and Sega duke it out at CES Mortal Kombat looks to be a winner Soundblaster gets competition These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in August 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Wouter, aka Wiedo, is our cohost. You can find his awesome twitter feed here: https://twitter.com/wiedo and https://www.youtube.com/watch?v=8SW2_WXgbbo Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Noah's Ark Video Version - https://www.patreon.com/posts/7-minutes-in-ark-71731760 https://www.mobygames.com/game/noahs-ark https://en.wikipedia.org/wiki/Noah%27s_Ark_(video_game) https://www.mobygames.com/game/bible-adventures/release-info https://en.wikipedia.org/wiki/GoldStar Corrections: July 1992 Ep - https://www.patreon.com/posts/july-1992-71059719 Road of the Dead - https://www.newgrounds.com/portal/view/550714 https://www.mobygames.com/game/menzoberranzan 1992: Mortal Combat is raking in the quarters Replay August 1992 pg. 3 https://www.mobygames.com/game/arcade/mortal-kombat https://archive.org/details/Computer_Gaming_World_Issue_97/page/n23/mode/1up?view=theater https://en.wikipedia.org/wiki/Dutch_guilder https://www.mobygames.com/game-group/visual-technique-style-digitized-sprites Capcom does 180 on Championship upright exclusivity Replay August 1992 pg. 12, 25 https://www.mobygames.com/game/arcade/street-fighter-ii-champion-edition https://en.wikipedia.org/wiki/Street_Fighter_II:_Champion_Edition December 1990 jump - https://www.patreon.com/posts/december-1990-45937819 Joe Morici interview - https://www.patreon.com/posts/joe-morici-37289815 https://en.wikipedia.org/wiki/Japan_Amusement_Machine_and_Marketing_Association Song downloads come to karaoke Replay August 1992 pg. 3 https://en.wikipedia.org/wiki/Karaoke#Early_age https://www.brother.cn/digest/history FCC grants telecoms right to transmit TV signals Replay August 1992 pg. 11, 12, 37 https://en.wikipedia.org/wiki/Regional_Bell_Operating_Company https://en.wikipedia.org/wiki/United_States_v._AT%26T https://en.wikipedia.org/wiki/Hugo_(franchise) https://www.youtube.com/watch?v=wix8VnRmnik Exidy gets into the dating game Replay August 1992 pg. 120 https://archive.org/stream/play-meter-volume-18-number-10-september-1992-600DPI/Play%20Meter%20-%20Volume%2018%2C%20Number%2010%20-%20September%201992_djvu.txt https://undumped.miraheze.org/wiki/DaterBase Sneakers - https://www.imdb.com/title/tt0105435/?ref_=fn_al_tt_1 CES opens to the public https://archive.org/details/Computer_Gaming_World_Issue_97/page/n22/mode/1up?view=theater https://en.wikipedia.org/wiki/Consumer_Electronics_Show#1992 (WARNING: Wikipedia lists 1993 as the year that was open to the public and its wrong.) MarioPaint bows at CES https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1992.08/page/n41/mode/2up https://en.wikipedia.org/wiki/Mario_Paint https://gamicus.fandom.com/wiki/List_of_SNES_Mouse-compatible_video_games Lightguns go XXL https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1992.08/page/n41/mode/2up https://en.wikipedia.org/wiki/Super_Scope https://en.wikipedia.org/wiki/Menacer Nintendo sticks to January 93 release date https://archive.org/details/GamePro_Issue_037_August_1992 pg. 102 Power Play 1992-08 pg. 19 https://en.wikipedia.org/wiki/Super_NES_CD-ROM#Technical_specifications Sega Multimedia Studio opens https://segaretro.org/Sega_Multimedia_Studio https://retrocdn.net/index.php?title=File%3AHobbyConsolas_ES_011.pdf&page=6 https://www.mobygames.com/company/sega-multimedia-studio Price war comes to handhelds https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20037%20%28August%201992%29/page/n35/mode/1up https://en.wikipedia.org/wiki/Game_Boy https://en.wikipedia.org/wiki/Atari_Lynx https://en.wikipedia.org/wiki/Game_Gear SF2 sells out in 60 minutes https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20037%20%28August%201992%29/page/n35/mode/1up https://www.mobygames.com/game/snes/street-fighter-ii-the-world-warrior https://www.mobygames.com/game/genesis/street-fighter-ii-champion-edition https://www.mobygames.com/game/amiga/street-fighter-ii-the-world-warrior/screenshots https://www.mobygames.com/game/amiga/mortal-kombat Trade in your A500 for a CDTV https://archive.org/details/CommodoreUserIssue1071992Aug/page/n6/mode/1up https://en.wikipedia.org/wiki/Commodore_CDTV https://en.wikipedia.org/wiki/Amiga_500 7 Minutes in Heaven - July 1991 - Champion of the Raj - https://www.patreon.com/posts/7-minutes-in-of-54250971 Sound Card clones abound https://archive.org/details/Computer_Gaming_World_Issue_97/page/n12/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_97/page/n54/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_97/page/n80/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_97/page/n98/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_97/page/n126/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_97/page/n134/mode/1up?view=theater https://en.wikipedia.org/wiki/Sound_Blaster HP launches color inkjet https://archive.org/details/eu_BYTE-1992-08_OCR/page/n27/mode/1up https://en.wikipedia.org/wiki/Inkjet_printing TV gets interactive https://www.nytimes.com/1993/11/05/business/company-news-a-marketer-is-chosen-by-interactive-network.html?searchResultPosition=2 https://archive.org/details/GamePro_Issue_037_August_1992 pg. 14 https://timesmachine.nytimes.com/timesmachine/1993/01/17/454293.html?pageNumber=127 https://www.timetemperature.com/tzus/time_zone.shtml https://en.wikipedia.org/wiki/Satellite_television_by_region#Europe University of Chicago uses SimCity to test AI https://archive.org/details/Computer_Gaming_World_Issue_97/page/n19/mode/1up?view=theater https://www.nytimes.com/1992/05/05/science/peripherals-taking-a-letter-as-far-as-possible.html https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.50.5358&rep=rep1&type=pdf https://www.science.org/doi/pdf/10.1126/science.256.5059.962?download=true https://en.wikipedia.org/wiki/SimCity Palace closes its doors https://archive.org/details/TheOneIssue47Aug92/page/n10/mode/1up https://en.wikipedia.org/wiki/Palace_Software Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM mortalkombat, capcom, sf2, karaoke, daterbase, ces, mariopaint, nintendo, sega, snes, genesis, segacd, gameboy, gamegear, lynx, amiga, cdtv, interactivenetworks, simcity, palace  

ThinkComputers Weekly Tech Podcast
ThinkComputers Podcast #331 - Sound Blaster Katana V2, RTX 40 Leaks, Intel Z790 Motherboard & More!

ThinkComputers Weekly Tech Podcast

Play Episode Listen Later Sep 8, 2022 64:27


This week on the podcast we go over our review of the Creative Sound Blaster Katana V2 Soundbar.  We also discuss some RTX 40 series leaks including leaked renders and multiple RTX 4080 versions, Intel Arc ray tracing performance, more RTX 30 series price drops and more!

Björeman // Melin
Avsnitt 318: Drakar i Västerås

Björeman // Melin

Play Episode Listen Later Jul 31, 2022 84:49


Intro/uppvärmning Tangentbordstvätt – sådant man gör på semestern Pimox på en Raspberry Pi 3: nej. Rene “Judas” Ritchie börjar på Youtube Mjukvaruuppdatering av en Volvo Arc-hörnan: spaces, en känsla av flyktighet Ämnen Vilka datorspel har ni lagt mest tid på genom tiderna - del 2 “Export” av meddelanden i Meddelanden - finns det något i alla fall lite vettigt man kan göra? Film & TV Game of Thrones. Jocke har strecksett sex säsonger The old man Länkar Pimox Rene Ritchie börjar på Youtube MKBHD:s “bakomkanal” the Studio Arc Civilization I Mac LC II Unreal tournament The settlers Law of the west The king of Chicago Cinemaware Dune II Facing worlds Middle earth: shadow of Mordor Stunt car racer Populous II Wolfenstein Sound blaster Last ninja 2 Duke nukem 3D Tsai om Meddelandens dåliga utrymmeshantering Game of thrones The old man Jockes Amiga 2000 på Tradera Jockes Commodore 128 på Tradera Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-318-drakar-i-vasteras.html

Adafruit Industries
The Great Search - DE-15 PC Game Port connector with Screwlock Standoffs

Adafruit Industries

Play Episode Listen Later Jun 28, 2022 7:47


On this week's Great Search we're on the hunt for a super-retro component: a connector that will match up with PC Game port connectors like you had on your old 486dx with a Sound-Blaster 16. We're looking for something through-hole, right-angle, with 2 rows of sockets. We also want the li'l 4-40 hex standoffs that are used to secure the joystick to the connector. Let's see whether we can find it in stock on Digi-Key! See on Digi-Key at https://www.digikey.com/short/v5pzcqfz ----------------------------------------- Visit the Adafruit shop online - http://www.adafruit.com LIVE CHAT IS HERE! http://adafru.it/discord Adafruit on Instagram: https://www.instagram.com/adafruit Subscribe to Adafruit on YouTube: http://adafru.it/subscribe New tutorials on the Adafruit Learning System: http://learn.adafruit.com/

Adafruit Industries
The Desk of Ladyada -Yet Another Stemma & Seesaw Sunday - PCF8574 & PC Joystick

Adafruit Industries

Play Episode Listen Later Jun 26, 2022 36:45


We blogged about this cool project that converts a PC joystick to USB https://github.com/necroware/gameport-adapter and we realized there's probably millions of these old joysticks folks may be wanting to update or interface with. So we threw together a quick PC Joystick QT breakout! I'm using seesaw cause we need analog inputs as well as digital and once you have ADC + GPIO in an I2C project we feel we're best off going with a microcontroller. We also wrapped up an ancient PCF8574 https://www.digikey.com/short/7bvpbqvt QT breakout and wrote a library for it. The PCF8574 is a very wierd little chip which does 'bidirectional gpio expansion' but without a direction port, how's it do that? Tune in to find out! :) The Great Search - DE-15 PC Game Port connector with Screwlock Standoffs https://www.digikey.com/short/v5pzcqfz On this week's Great Search we're on the hunt for a super-retro component: a connector that will match up with PC Game port connectors like you had on your old 486dx with a Sound-Blaster 16. We're looking for something through-hole, right-angle, with 2 rows of sockets. We also want the lil 4-40 hex standoffs that are used to secure the joystick to the connector. Let's see whether we can find it in stock on Digi-Key! Visit the Adafruit shop online - http://www.adafruit.com ----------------------------------------- LIVE CHAT IS HERE! http://adafru.it/discord Adafruit on Instagram: https://www.instagram.com/adafruit Subscribe to Adafruit on YouTube: http://adafru.it/subscribe New tutorials on the Adafruit Learning System: http://learn.adafruit.com/ ----------------------------------------- #deskofladyada #thegreatsearch #adafruit

Pixelated Audio
LIVE: VGMTogether – Preserving Game Audio – PA162

Pixelated Audio

Play Episode Listen Later May 3, 2022 65:34


We had a great time at VGMTogether presenting our talk on game audio logging and the dedicated communities around the world that have spent years archiving music as accurately as possible. It's a commonly overlooked topic that nevertheless supports a lot of activities in the game music scene. You may have heard it referred to as "VGM ripping"; logging is the process of accessing, capturing, organizing and ultimately archiving game music in more accessible ways. There are a few ways that game music is stored in data, and a few ways that game music is captured for easier access. It's a time-consuming but rewarding process that requires some computer skills and a decent amount of patience. In addition to the tracklist we've included a number of other resources: links to some of our past shows with a focus on logging and preservation, links to some of the more prominent game and computer music archives, and some other relevant talks. To all of those involved in VGM logging including our good friends ValleyBell and ctr, as well as the many folks we didn't mention, we thank you for all of your hard work and for everything you've done for the VGM community over the years. We did our best to make our show as enjoyable for regular listeners, but we have also included our presentation slides which help enhance the experience. Click through the presentation below to see the visual aids and video examples we used during our talk. Here's the link to our video presentation on YouTube Track List: 0:06:50 Stage 2 – Yuurei-kun (MSX2) By Manabu Saito 0:20:23 Ending 2 - Earthbound Beginnings (NES) By Keiichi Suzuki & Hirokazu "Hip" Tanaka Exclusive to the US version of the game Logged by MrNorbert1994 0:26:12 The Mountains - The Smurfs (GB) By Alberto Jose González (Twitter) 0:32:02 Isotoxin - Unreal (PC) By Andrew "Necros" Sega, edited by Alexander Brandon 0:39:08 Security - System Shock (PC) By Greg Lopiccolo, Tim Ries Originally logged and fixed by Joey "Chicajo" D in 1998 0:47:11 Vigilante Shuffle - Interstate '76 (PC) By Bullmark Leader [Music Direction By] – Arion Salazar, Jason Slater, Kelly W. Rogers Written-By, Bass, Keyboards – Arion Salazar Guitar – David Shul Drums – Bryan Mantia Horns – Les Harris Engineer, Mixed By – Eric Valentine Executive-Producer – Kelly W. Rogers 0:51:24 Song of the Ancients [excerpt] - Nier (360/PS3) Composed by Keiichi Okabe Interactive audio demo example 1:01:26 Launching (Title) - Star Trader (X68000) Originally composed by Mieko Ishikawa Additional composers for X68k port: Hiroya Hatsushiba, Keishi Yonao 1:04:34 Elevator - System Shock (PC) By Greg Lopiccolo, Tim Ries Originally logged and fixed by Joey "Chicajo" D in 1998 Some past episodes Logging community and audio format discussion Namco C352 with ctr - Community member ctr discusses his custom playback software for 90s Namco arcade games "QuattroPlay" as well as some favorite picks Hole Chaser with Masahiro Kajihara - Composer Kajihara-san talks about his music and developing the PMD sound driver, also used by his contemporaries to write FM music for 80s/90s Japanese computers 5 Years of VGMRips - A retrospective on some favorite music direct from the archivists in the VGMRips community Roadkill - Jesse Bishop aka "Street Cleaner" talks about his work logging the audio from the game Roadkill. Check out our interview with Jesse about his game too! Interview with Chase Bethea - Composer Chase Bethea talks about his music, including a live demo on dynamic audio Hover Racing - Friend of the show electricboogaloo logged the music for the PS1 indie game on the "Net Yaroze" platform KGB / Conspiracy - A great soundtrack and a discussion of the custom HERAD sound driver that makes the Sound Blaster music really shine

Immersive Audio Podcast
Immersive Audio Podcast Episode 62 Nikunj Raghuvanshi & Noel Cross (Microsoft - Virtual Acoustics)

Immersive Audio Podcast

Play Episode Listen Later Mar 11, 2022 82:57


In this episode of the Immersive Audio Podcast, Oliver Kadel, Monica Bolles and Bjørn Jacobsen are joined by a Principal Dev Leader at the Mixed Reality division at Microsft Noel Cross and Senior Principal Researcher at Microsoft Research Nikunj Raghuvanshi from Redmond, US. Nikunj likes to invent techniques that create immersive sight and sound from computation. He is endlessly fascinated with simulating the laws of physics in real-time and finds it thrilling to search for simple algorithms that unfold into complex physical behaviour. He has over a decade of research and development experience at the intersection of computational audio, graphics, and physics, with over fifty papers and patents. His inventions have been successfully deployed in the industry, particularly Project Acoustics, which is bringing immersive sound propagation to many major AAA game franchises today. Nikunj is currently a Senior Principal Researcher at Microsoft Research. Previously, he initiated interactive sound simulation research at UNC-Chapel Hill during his PhD studies, whose codebase was acquired by Microsoft. Noel grew up playing games on my Commodore 64 and Amiga computers. His love for multimedia computing helped him to start working at Microsoft as an intern in 1991 in the multimedia team. This was the age of the SoundBlaster 16 ISA cards and CD-ROMs were just being introduced into PCs. Out of the multimedia team, the DirectX team was born to accelerate the development of high-quality games for the PC. Noel worked on DirectSound and audio drivers for Windows getting a taste of the game development community attending several GDCs in the 90s. This was the first time he was introduced to 3D audio algorithms and at the time the technology didn't impress much. Through the 2000s, he worked on every release of Windows with the focus on improving the audio subsystem. This led to the complete overhaul of the audio infrastructure on the Windows Vista platform which has remained largely intact since introduced in 2006. The most current stop on his Microsoft journey is working on Mixed Reality devices. He worked on the speech and audio functionality exposed from HoloLens and Windows Mixed Reality devices with a concentration on spatial audio. After having lackluster impact in the 90s with spatial audio, he's been reinvigorated working on this technology with the introduction of high-quality HRTFs and head-tracking services to complete the experience. Spatial audio processing has also led Noel to better understand the impact of acoustics on virtual 3d worlds. His team is currently working on Project Acoustics which allows developers of 3d titles to take advantage of wave-based simulations to handle how audio propagates in the real world. In this episode, Nikunj and Noel dive deep into the topic of physics-based virtual acoustics along with Project Triton and Project Acoustics covering fundamental theory, research, technology and case studies. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-62-nikunj-raghuvanshi-noel-cross-microsoft-physics-based-virtual-acoustics/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com

Del Bit a la Orquesta
317 - Johannes Bjerregaard, Biografías Musicales, Leyendas de la C64

Del Bit a la Orquesta

Play Episode Listen Later Dec 1, 2021 53:01


Programa de Radio No.168 Podcast 317Transmitido el 1° de diciembre 2021 por Radio y TV. Querétaro 100.3 FM Ya casi cerramos el 2021 así cómo nuestra serie de Leyendas de la Commodore 64 por Radio Querétaro, donde les presentaremos la música del compositor Danés, Johannes Bjerregaard otro gran músico de la generación pionera de la C64, los sistemas AMIGA así cómo los inicios de los sistemas sonoros para PC Adlib y Sound Blaster.

Seibertron.com Transformers Twincast/Podcast
Seibertron.com Twincast / Podcast #288 "Filler Episode"

Seibertron.com Transformers Twincast/Podcast

Play Episode Listen Later Nov 14, 2021 117:49


The Seibertron.com Twincast Podcast presents its 288th episode which starts out with reaction to the news of the year long delay for the next installment in the Transformers live action film franchise, Rise of the Beasts. Along with this topic, the cast considers what imaginary "filler" toy-lines they would like to see if the movie's accompanying toys happen to get delayed alongside the film's release. Actually planned toys are the next topic on the slate, with just-revealed Studio Series toys from the Bumblebee movie such as Deluxe Class Brawn and Voyager Class Soundwave creating excitement. The Generations: War for Cybertron: Kingdom Blaster also comes up, with inevitable thoughts about an obvious repaint inspired by the name of this very podcast. Impressions of the first 45 minute long Cyberverse special released last week on Hasbro's Youtube channel comes next, followed by brief lamentations on IDW's ongoing Transformers run inspired by a listener's question. The episode concludes with the regularly occurring Bragging Rights segment.

Topic Lords
105. Ficus On A Leash

Topic Lords

Play Episode Listen Later Oct 25, 2021 69:34


Support Topic Lords on Patreon and get episodes a week early! (https://www.patreon.com/topiclords) Lords: * Tyriq * FourBitFriday everywhere. * https://www.ckgame.net/ * Chall * @MrChrisLHall Topics: * How cars age vs how people age * Learning the wrong lesson from childrens media (due to being an incompetent child) * BOFH: Servers Under Siege * https://www.old-games.com/download/1796/bastard-operator-from-hell-servers * Korn - Freak on a Leash * https://www.youtube.com/watch?v=jRGrNDV2mKc * Unedited (syncable) commentary: https://www.youtube.com/watch?v=m_L7WeZVlQ0 * Do other people just have boring dreams?? * Forgot to mention on the show, but on the Topic Lords discord, dreams go in #announcements. * Turns out, running has everything I love about walking, but it's very time efficient * https://www.youtube.com/watch?v=zUXow3d3-b0 Microtopics: * Make game. * The properties of houseplants. * TikToks of feral houseplants. * Three people trying to remember the name of the musical starring Rick Moranis about carnivorous plant. * One (1) 2004 Toyota Camry, tan. * Speaker covers turning into sand. * Sometimes being in charge of your body and sometimes being in charge of your car and sometimes being in charge of both. * A make of cars as an enormous number of identical twins. * Paint is shirts for cars. * Whether paint is shirts for cars or tattoos for cars. * Coming home with a new nose and nobody recognizes you. * Cars doing most of their aging in instants. * Seeing a car for the first time in many years and being unsure whether it accumulated all those dents and scratches over many years, or if someone took a hammer to it five minutes ago. * An airplane outside of your house waiting for you to finish recording this podcast so you can board. * Plastic surgery for an airplane. * Getting tired looking at your aging car so you cover it with sweet blue LEDs and now nobody can ever look at it again. * Being sarcastic in movie for children who are too young to understand sarcasm. * What happens when young foolish screenwriters try to write wise old characters. * Bad ways of teaching history. * Teaching only the things you can test. * Learning how to extract meaning from the things you read. * Triaging the attention paid to your students so your ignore your best students who don't need your help but also ignoring your worst students because what the hell am I gonna do with this guy?? * A fun movie depicting a series of events that happen. * Whether hitting people with sticks is fun. * Bastard Operator From Hell. * Sysadmins writing revenge fantasies on Usenet about screwing over their incompetent users. * Indie games from the early aughts that are playable on the Amiga and Commodore 64. * A sysadmin with a rocket launcher. * Pokey the Penguin. * Arctic Circle-Candy. * All the Pokey the Penguin fan games that came from the Pokey the Penguin mailing list. * Prodly the Puffin. * Parchment, the Z-Machine interpreter written in JavaScript. * 0-Hour Game Jam. * RPG Maker vs. RPG Maker '99. * Coming on the show and donating of your time and topics. * Indie games starting to exist now that mainstream games are made by dozens of people. * MadMaze. * LadderMan: He's a man! He's a ladder! * Whether the video for Freak on a Leash could be made today and still be western-style animation. * Extremely red coffee. * Whether they're pouring steaming blood into this coffee mug or maybe you just have Flux on. * Playing hopscotch at the precipice of a cliff. * A cop drawing a gun to stop you from jumping off a cliff. * Where's Hopscotch Girl? * The kind of person who would prominently display a cookie jar and never fill it. * A speeding bullet rapidly leaving a party like "this party sucks" * A hundred page forum thread arguing about whether the plane on a treadmill will take off. * Weird creatures that have eyes but no mouth and vice versa. * A bullet bee making bullet honey. * A music video that is just a Ganon fight with two posters firing bullets back and forth at each other. * A bullet intended to pierce someone's ear but it just goes right through their gauge. * A DOS program you can use with your SoundBlaster. * A blanket you can use to increase the strangeness of your dreams. * Whether most people have boring dreams or whether most people are just bad storytellers. * Things happening because of other things. * Dreams where the whole dream is that you know a fact. * How to know whether someone is the president of Nairobi. * Running on the path you used to walk on and seeing way more bugs per minute. * Gauging your mouth so that you can collect even more bugs while running. * Installing a whistle tip in your mouth so you make an incredibly loud whistling noise while running around. * Getting into blood doping just because you want to get high. * The nicest form of Mustard Gas. * Soaking your clothes with essential oil of lavender so passers by are like "I love the smell of lavender" and then they die because all the oxygen has been replaced with lavender. * The new exercise fad where you go running while looking behind you, terrified. * Bubb Rubb lauding Missile Tips. "The missiles go woooo!" * Being super into being witnessed. * Throwing a stumble scramble into your jogging routine and everybody around you panicking as they try to figure out what you're running from.

Seibertron.com Transformers Twincast/Podcast
Seibertron.com Twincast / Podcast #282 "Lost and Found"

Seibertron.com Transformers Twincast/Podcast

Play Episode Listen Later Aug 15, 2021 92:17


The Seibertron.com Twincast / Podcast presents episode 282 which begins with chat about the leaked out first looks of War for Cybertron Kingdom's fourth wave of deluxe class figures, with Pipes and Shadow Panther plus the Selects release of a blue Bluestreak. This presents opportunity to address a listener question about preferences for leaks as opposed to official reveals, especially appropriate given more retailer listings for upcoming items have been discovered in Target's system. Some other upcoming Masterpiece products have been revealed with Crosscut and Nightbird, and some time is taken to reflect on these unconventional entries into the lineup. In-hand impressions follow of the just released MPM-12 Optimus Prime figure, based on his appearance in 2018's Bumblebee movie. Listener questions continue after that with thoughts about Armada Masterpiece figures nosediving into Robots in Disguise MP wishes. After that, another listener question prompts the cast to think about literal lost Transformers toys before the recurring Bragging Rights segment wraps up another episode with what the cast has found recently.

Podcasty Retro Nation
Wolfcast 35: Digitální audio 3 – Od Sound Blasteru k USB

Podcasty Retro Nation

Play Episode Listen Later Apr 12, 2021 94:46


Michal a Martin Vaňo dobíhají ve svém audio maratónu do poslední desetiletky 20. století. Roku 1994 přichází výrazná změna v kvalitě a zpracování zvuku s Sound Blaster AWE32. Výkonná karta dostává do plného povědomí i praxe wavetable syntézu, která nahrazuje FM syntézu známou z předchozích let. Hráče překvapil a potěšil reverb, tedy způsob, jakým karta umožňovala práci se zvukovým prostorem. Tažení Sound Blasterů skrz naše domovy bylo slavné, ale v současnosti samostatné karty nahrazuje zabudovaný audio obvod a USB přehrávání. Jak k takovému přerodu došlo se dozvíte ve Wolfcastu. V prvním díle mini trilogie o počítačovém zvuku se Michal a Martin věnovali úplným začátkům a důvodům, proč by vůbec stroje měly umět přehrávat zvuky a hudbu. Druhý díl popisoval osudy Lva Sergejeviče Těrmena a zvukové schopnosti osmibitů a novějších počítačů. Ukázky z podcastu: Co je to chorus? - Johnny DeMarco (Roland Media) https://www.youtube.com/watch?v=zmN7fK3fKUE Co je to reverb? - Johnny DeMarco https://www.youtube.com/watch?v=TZG2K0J_A3c Jestli vás povídání zaujalo, poslechněte si Michalův podcast o hardwarových katastrofách, československých počítačích, vynálezcích a vizionářích nebo o dětských počítačícha Jacku Tramielovia další Wolfcasty. Podívejte se na https://www.retronation.czna další skvělé výlety do herního retra!

RETROMATICA
PC Speaker VS SoundBlaster

RETROMATICA

Play Episode Listen Later Feb 25, 2021 62:40


Un pequeño repaso a algunas joyas de los videojuegos de los 90, a través de sus bandas sonoras. También un cara a cara entre el infame PC-Speaker y las primeras tarjetas de sonido comerciales para PC.

Keration Podcast
News del 12 febbraio 2021

Keration Podcast

Play Episode Listen Later Feb 12, 2021 16:05


Quali sono le novità dell'ultima settimana? Vi lascio un po' di link utili. News del 12 febbraio 2021 - YouTube Le app di Covid-Tracing hanno scoperto 600 mila infezioni (10k in italia) (angolodiwindows.com) PLAY! 4: una nuova Sound Blaster (angolodiwindows.com) Sound Blaster PLAY! 4 — Audio Adapter with Auto Mute and Two-way Noise Cancellation for Work Calls - YouTube Sound Blaster PLAY! 4 - DAC USB plug and play portatile ad alta risoluzione con disattivazione automatica del microfono e cancellazione del rumore a due vie con SmartComms Kit per conference call - Creative Labs (Italia) Android Apps: la nuova vetrina delle App (angolodiwindows.com) Android Apps by Giovanni Correddu on Google Play - YouTube Progetto Solidale Magisk: partecipa al test-drive (angolodiwindows.com) --- Send in a voice message: https://anchor.fm/corgiov/message

Stay Forever
SF Technik Episode 1: Soundkarten

Stay Forever

Play Episode Listen Later Dec 25, 2020 138:49


Ein neues Format: Stay Forever Technik exploriert in Gesprächen unterschiedlicher Konstellationen der Herren Käufer, Schmidt, Lott und Thomsen historische Entwicklungen und Aspekte der Technik, die ein PC, von Haus aus ja eine in Sachen Gaming eher hilflose Maschine, zur Darstellung von aufregenden Games-Welten braucht. In Folge 1 begeben sich Henner Thomsen und Gunnar Lott auf eine Reise durch die Wunderwelt der Sound-Erzeugung für den IBM-PC. Es geht los mit dem PC-Speaker (beep! beep!), aber der Schwerpunkt liegt dabei auf der Marke Sound Blaster, die wie keine andere für Computer-Sound steht. Sound Blaster ist der Name einer Reihe von Computer-Soundkarten der singapurischen Firma Creative Labs. Das erste Modell, eine Steckkarte zum Einbau in IBM-kompatible PCs, erscheint im November 1989 und hat ihrer Konkurrenz die Fähigkeit voraus, digitalisierte Tonaufnahmen zu erstellen und wiederzugeben. In den frühen Neunzigerjahren etablieren die Sound-Blaster- Karten so einen eigenen, marktbeherrschenden Standard für die Tonwiedergabe am PC, insbesondere in Computerspielen. Podcast-Credits: Sprecher: Henner Thomsen, Gunnar Lott Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) www.stayforever.de

Transformerspodden
Soundblaster

Transformerspodden

Play Episode Listen Later Nov 21, 2020 34:28


Hejsan TF-Fans! Denna vecka är det dags att prata om Soundwaves svarta uppgradering, klon etc... Vi ska prata om Soundblaster!

TransMissions: Transformers Toy News and Reviews!

We are joined by Alex Black from Toyhax as we talk about Dr. Wu’s new legends scaled Galvatron and Soundblaster figures, Iron Factory is also bringing an Ultra Magnus to the table, and Takara Tomy is releasing their special Golden Lagoon figures in the US. All this and much, much more on this episode of TransMissions! Check out our “Trips to the Store” video segment on YouTube! This episode was edited by Michael Ordway (@minervion).  Please check out his work in 3D modelling and animation and video and audio post-production at www.michaelordway.com!  Huge thanks to Michael for his hard work! Order our TransMissions Exclusive Cover Variant of IDW’s Transformers Till All Are One #1! Want some TransMissions swag? Check out our online shop, powered by TeePublic! Like what we’re doing and want to help make our podcast even better? If you already support us, thank you! Show Notes: Intro [0:00:44]… Continue reading The post Episode 407 – Golden Opportunities appeared first on TransMissions Podcast Network.

TransMissions Podcast: Transformers News and Reviews! - All Shows Feed

We are joined by Alex Black from Toyhax as we talk about Dr. Wu’s new legends scaled Galvatron and Soundblaster figures, Iron Factory is also bringing an Ultra Magnus to the table, and Takara Tomy is releasing their special Golden Lagoon figures in the US. All this and much, much more on this episode of TransMissions! Check out our “Trips to the Store” video segment on YouTube! This episode was edited by Michael Ordway (@minervion).  Please check out his work in 3D modelling and animation and video and audio post-production at www.michaelordway.com!  Huge thanks to Michael for his hard work! Order our TransMissions Exclusive Cover Variant of IDW’s Transformers Till All Are One #1! Want some TransMissions swag? Check out our online shop, powered by TeePublic! Like what we’re doing and want to help make our podcast even better? If you already support us, thank you! Show Notes: Intro [0:00:44]… Continue reading The post Episode 407 – Golden Opportunities appeared first on TransMissions Podcast Network.

7 Pecados Digitales
Episodio 6: No estamos solos Vol.1

7 Pecados Digitales

Play Episode Listen Later Oct 30, 2020 36:23


Mira el vídeo y deja tus comentarios en: https://www.seomental.com/episodio-6:-no-estamos-solos-vol-1/ Hoy toca sumergirnos en el primer volumen de ficciones sobre extraterrestres. Uno de mis temas fetiches y mucho que compartir contigo: Libro: El Fin de la Infancia de Arthur. C. Clarke Peli: Encuentros en la Tercera Fase de Steven Spielberg Serie: "V" Los Visitantes Tema musical: La Víspera de la Guerra de Jeff Wayne Vídeo Juego: Alien vs Predator (1999) Pecador Digital Invitado: Chema Bascuñana Herramienta Digital: Cliengo Profesional Digital Recomendado: Miguel Pau ----------------- Bienvenidos, pecadores y pecadoras digitales, a otro programa más, a otro episodio más de Los 7 Pecados Digitales. Soy Iñaki Tovar, soy CEO de la agencia SEO Webpositer, y me alegra mucho que hayas vuelto a la senda oscura del pecado digital. Ya sabes que cada domingo por la tarde te traigo mis sugerencias frikulturales y de Marketing Digital en forma de recomendaciones de películas, de series, de canciones, de videojuegos, de herramientas, de profesionales. En fin, un compendio, un coctel de recomendaciones frikulturales y con un toque de mi Marketing Digital, lo que yo me trabajo y me dedico en el día a día. ¿Qué tenemos hoy? ¿Qué tenemos en el programa de hoy? A parte de un pecador digital invitado y de un profesional invitado muy especiales, como siempre (que me los reservo), pues hoy tenemos el viaje a lo desconocido, a otros mundos. ¿Estamos solos? O como diría mi amigo Mulder de "Expediente X": "la verdad está ahí afuera", seguro que tenéis ese poster ahora mismo en la cabeza mucho de vosotros. Hoy va a ser uno de esos seriales, volumen número 1. ¿De qué? Pues de extraterrestres, extraterrestres y otros mundos, porque es una de mis grandes aficiones y obsesiones desde bien pequeño. En las noches de verano con mi padre mirábamos al cielo, buscando este tipo de señales. Ya no te digo nada, sino remonto a las alertas ovnis con Iker Jiménez, de noches de verano a las 4 de la mañana pues mucha gente por toda España mirando al cielo, buscado esa señal, al fin y al cabo, de esperanza y de saber que no estamos solos. Hoy os comparto todo ese material frikultural que me ha influenciado (bueno, no todo, solo una pequeña parte, por eso va a ser solo el primer volumen). Espero que tú también compartas conmigo los tuyos en el hashtag #pecadoresdigitales, o en mi blog del podcast (seomental.com). Así que, empezamos. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. Bueno, comenzamos este viaje a otros mundos, a mundos alienígenas, mundos extraterrestres, con un libro (como siempre empezamos estos pecados digitales). Un libro en este caso antiguo (aunque yo me lo leí hace relativamente poco tiempo, hace 2-3 años), es del autor Arthur C. Clarke, que seguramente recuerdes por obras magnas de su cerebro privilegiado, como toda la saga de "2001- una odisea al espacio". La novela suya que quiero destacaros hoy es otra, es: "El fin de la infancia". Esta novela fue publicada en 1956, aunque tiene cierto carácter anacrónico y fue completada con un capítulo extra en 1990 (para que os hagáis una idea de cómo funciona la mente de este escritor). Bueno, ¿de qué va? Pues sí, va de invasión extraterrestre: llegan los extraterrestres un buen día al planeta tierra y se hacen llamar "los súper señores", enigmáticamente vienen ofreciendo su ayuda, sus conocimientos por el bien de la humanidad (¿cuántas veces hemos visto esto?, pero esta novela está escrita en 1956, aunque lo hayáis visto en muchas pelis y series después). Llegan, digamos, tendiendo la mano (aunque eso sí, envueltos en un halo de misterio). Estos súper señores, a pesar de que están rápidamente conectados con todas las altas esferas del planeta, se relacionan con ellas y nos dan consejos. No solo consejos, incluso llegan e intervenir en actividades que ellos consideran malas del ser humano, como por ejemplo la tortura animal. Hay un capítulo muy bueno en el que incluso mencionan a Madrid y las plazas de toros para decir que amenazan a la ciudad de Madrid, de que paren de hacer corridas de toros o habrá consecuencias, en ese plan. Aunque en este momento puede parecer que están en plan amenaza, en realidad imponen las bases en la tierra pero de buen rollo. O sea, toda la primera parte del libro es el buen rollo de los extraterrestres ayudando a los humanos. Obviamente, hay una parte de la sociedad muy desconfiada hacia ellos, porque estos extraterrestres nunca muestran su rostro, no llegan a mostrar su forma física, y esto desconcierta a muchos. No puedo tirar más del hilo, porque si no os la destripo, y realmente el final y el desarrollo que tiene es memorable y está muy recomendable. Así que, si os gustan las novelas de invasión extraterrestre con un alto componente de veracidad, porque Arthur C. Clarke relata también muy bien cómo la sociedad se adapta a esta llegada, cómo la sociedad entera se une y se instala una utopía de paz y felicidad en el planeta que siempre ha venido atada a esa presencia extraterrestre. Parece que en el momento que sepamos que no estamos solos en el universo, pues será un momento bueno para la humanidad porque todos nos hermanaremos al saber que esto es nada, una gota en el basto océano y que hay otras mentes, otras inteligencias, muy por encima de nosotros, que están aquí mucho antes que nosotros. Entonces, basado en esa utopía, se desarrolla una novela apasionante con muchas dosis, por supuesto, de ciencia ficción y de todo lo que tú quieres cuando lees un libro de estos. También se ciernen tintes de drama, de apocalipsis y de otras cosas que ya te digo que me callo por no spoilearte. Si te gustan las novelas de extraterrestres, si te gustan las novelas de apocalipsis, si te gusta la ciencia ficción, "el fin de la infancia" te lo tienes que leer ya. Vamos a por otro pecado digital. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. [Suena diálogo de película] - E-aris 31, el objeto es muy luminoso y con movimiento no balístico, cambio. - Enterado, E-aris31, sigue descendiendo a discreción. Cambio. - De acuerdo, descenso a discreción del piloto. El objeto se sigue aproximando e línea recta. Es ultra luminoso y... Va a pasar por nuestro lado en este momento. Ha pasado rozándonos... - Pregúntale si quieren comunicarlo. - Tu al vuelo 517, ¿quieren comunicar presencia ovni? TU al vuelo 517, ¿quieren comunicar presencia ovni?, cambio. - Negativo, no queremos comunicar. - E-aris 31, ¿queréis comunicar presencia ovni?, cambio. - Negativo, nosotros tampoco queremos comunicar. - E-aris 31, ¿queréis presentar informe de cualquier tipo?, cambio. - La verdad, no sabría qué decir. Bueno habéis reconocido la escena. No digáis que no pone los pelos de punta, pero de emoción, no de miedo, ese sobrecogimiento que siempre sentimos cuando levantamos la cabeza por la noche y miramos a las estrellas. La película es: "Encuentros en la Tercera Fase", de Steven Spielberg. La tienes que haber visto, o sea, es una imprescindible en la biblioteca digital de cualquier frikie. Desde 1977 que se estrenó, ha habido un millón de oportunidades de verla. Yo daría lo que fuera por haberla viste en un cine, en pantalla grande; pero ya la vi, de más adolescente, en televisión y desde entonces en cada reposición la he visto, y cuando ya tuve acceso al mundo digital me la descargué, ya he visto la versión del director también (que, si no sabéis, hay una versión extendida donde incluso se ve un poco el interior de la nave, cuando entra el personaje de Richard Dreyfuss a la nave de los extraterrestres). En fin, no quiero tampoco destriparla por si hay algún o alguna insensata que todavía no haya visto esta película, porque realmente merece la pena. ¿De qué va? Pues aquí va también de la llegada de una flota de ovnis, de naves alienígenas, que viene precedida de una serie de extraños acontecimientos por todo el planeta, se escuchan sonidos en el cielo, hay aparatos desaparecidos de muchas décadas antes (como un barco que aparece en medio del desierto, alguna flota de aviones de la segunda guerra mundial), todos estos casos de desapariciones en el triángulo de las bermudas empiezan a aparecer (esas naves, esos vehículos, esos barcos) sin explicación. Al mismo tiempo, el protagonista Richard Dreyfuss sufre un primer encuentro, conoce a otra protagonista que pierda a un hijo abducido y entre los dos emprenden una carrera dramática por encontrar algo que les está llamando desde que tuvieron el avistamiento, es como que los extraterrestres les dejan un mensaje de "tienes que estar aquí, tal día y tal hora". Ese "tal día y tal hora" es la cumbre de la montaña (que el tema musical que estamos escuchando en la banda sonora). En esa cumbre de esa montaña sucede una de las escenas más maravillosas de la historia de la ciencia ficción, que es la gran venida de esa nave nodriza. Es el momento musical. [Suena línea de película] Si en la cara oculta de la luna todo está a punto, vengan las cinco notas. Qué recuerdos, ¿verdad? En ese momento, en esa escena maravillosa que no voy a spoilear, se produce un diálogo musical genial. Lo he dicho, una película imprescindible para cualquier fan de los extraterrestres y de la ciencia ficción, una fotografía espléndida, Steven Spielberg en estado de gracia, actores en estado de gracia y muchas escenas e imágenes que cuando yo cierro los ojos sigo viendo. O sea, te acompañarán durante mucho tiempo, sobre todo cuando mires al cielo. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. [Suena línea de serie] Llegaron en 50 naves nodrizas, ofreciendo su amistad y avanzada tecnología, a la tierra. Como veis, este argumento viene siendo recurrente dentro del mundo extraterrestre. En este caso, con la serie que os presente a continuación, no podía ser menos. De hecho, el propio autor reconoció la influencia de la novela de Arthur C. Clarke. [Suena línea de serie] Desconfiando de los visitantes, Mike Donovan y Juliet Parish se infiltraron detrás de sus líneas, y pronto descubrieron asombrosos secretos. ¡Y menudo secreto! Porque estamos hablando de la serie «V», ¿y el secreto? [Suena línea de serie] ¡Envían comida! "Envían comida" los lagartos. O sea, estamos ante la primera raza reptiliana. Sabéis que hay teorías de la conspiración, y frikies, que están un poco a nivel de los terraplanistas, que creen que vivían los extraterrestres entre nosotros, camuflados, y que son de una raza reptiliana muy parecida a ésta que nos comentaban en la serie «V». Seguro que recordáis estos acordes, preludio de la intro maravillosa, que por la tardes nos regalaban en aquella década maravillosa de los 80. Era una serie que, la verdad, la puedes ver hoy en día. Precisamente buscando material, recopilando material para grabar este episodio, he vuelto a rememorar imágenes de Diana, de Lydia (las dos malas, malísimas), y las hoy en día con el maquillaje que llevaban y la verdad es que parecían actrices porno. Bueno, esta música no puede ser más ochentera, ese elenco de personajes tan bueno, con el prota Donovan y la científica. Bueno, con Robert Englund, el actor que luego interpretó a Freddy Krueger en toda la saga de película (que, por cierto, tendrá que venir por aquí también). En fin, una serie de ciencia ficción de las nuevas, con muchos rayos laser, con ese imperio extraterrestre al más puro estilo nazi, hitleriano (incluso, si os acordáis, su logotipo era una especie de esvástica), venían a comernos, eran muy malos. Vimos algunos ejemplos de efectos especiales alucinantes para la época, pieles verdes que se mostraban al rasgar la piel de los protagonistas, a la propia Diana, los extraterrestres comiéndose a ratones, gusanos y otros gusarapos (me acuerdo que incluso, en aquella época, los kioscos vendían ratas, gusanos y gominolas con forma de lo que anunciaban en «V»). La serie tuvo tanto éxito que hasta la revista de "la indiscreta" (que seguro que muchos la recodaréis) sacó su propio comic sobre la serie, aparte de que había un álbum de pegatinas. Bueno, toda una iconografía que aún persiste hasta nuestros días. De hecho, en una de las fiestas de cumpleaños, que celebramos aquí en mi casa hace ya muchos años, nos juntamos una panda de frikies en plan con temática de "vamos a disfrazarnos de una serie", mucha gente vino disfrazada de personajes de «V» (es un disfraz muy recurrente, que queda chulo). En fin, «V» Los visitantes, la serie original de entre 1984-86 más o menos se emitió. La puedes buscar por ahí, en series retro. Seguro que te va sacar una sonrisa, aparte de ponerte los pelos de punta en más de una ocasión. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. Bueno, ya llega el momento de vuestra sección: la sección de los pecadores digitales invitados. Ya sabes que estás invitado, estás invitada, a participar, a confesarte aquí, en este podcast, y compartir esos pecadillos digitales, esas pelis, esas series, esos juegos, esos libros, esas canciones que te han marcado de alguna manera en tu vida. Queremos escucharlos. Para hacérnoslo llegar, solo tienes que seguir el hashtag del podcast (que es #pecadores digitales= en cualquier red social, entrar a mi blog (a seomental.com) y mandarme un mensaje, o bien mandarme un mensaje directamente Ivoox o en anchor.fm/seomental (directamente ahí puedes mandar incluso un audio), y yo ya lo añadiré al siguiente programa, que sabes que domingo a domingo por la tarde tienes aquí, para acompañarte en estas tardes. ¿A quién tenemos hoy en la sección de pecador digital invitado? A un gran amigo. La verdad es que tengo una suerte tremenda de contar con tantos buenos amigos, y encima con pasiones a fines. En este caso, es Chema Bascuñana Almarcha. Él la pasión que comparte conmigo es la pasión por los extraterrestres. Bueno, Chema, tengo que decir que siempre has sido la mente privilegiada de la pandilla; bueno, de los primeros que empezó a trabajar también. Licenciado en ADE y bueno, pues, una eminencia y muy respetado a nivel profesional. Chema y yo hemos compartido, como os decía, literatura y momentos de ficción extraterrestres. En concreto, hoy os trae un combo pecado muy especial, porque es una película que sin duda yo le hubiese dedicado un espacio aparte; pero ya se encarga él (y muy bien, además) de comentaros y recomendaros. [Habla Chema Bascuñana] Hola, soy Chema Bascuñana y me dedico al área de la contabilidad y de la gestión de empresas. Tranquilos, porque mis pecados digitales, de los que os voy a hablar, no tienen nada que ver con este tema. Antes de presentarlos, quería agradecer a Iñaki su invitación para participar en este enésimo proyecto suyo y felicitarlo, no solo por el éxito que seguro volverá a tener, sino también por el simple hecho de iniciarlo en un momento como en el que estamos. ¿Quién sino tú aprovecharía esta situación como una oportunidad para crear algo nuevo? Entrando en materia, estas son mis dos propuestas, aunque no llegan a ser realmente un combo como los que se han presentado aquí en ocasiones anteriores. En primer lugar, la película "Contact"; y en segundo lugar, el libro "Contact". Efectivamente, la primera basada en el segundo, pero ¿por qué nombre en este orden? Porque en el que yo los descubrí. La película, dirigida por Robert Zemeckis la vi con Iñaki cuando se estrenó, hace ya más de 20 años, y aún recuerdo la impresión que nos causó a los dos. Me quedé con ganas de más, así que continué con el libro. Si Iñaki ya hablaba del director de la película en capítulos anteriores como de un contador de historias, Carl Sagan (el autor del libro) fue uno de los divulgadores científicos más reconocidos. La historia que ambos cuentan es la de qué pasaría si algún día captásemos una señal que pareciese proceder de una civilización extraterrestre. Esto es lo que descubre la protagonista, la astrónoma Eleanor Ann Arroway, mientras trabaja en el proyecto SETI de búsqueda de inteligencia extraterrestre. A partir de aquí, se muestran las reacciones e implicaciones que generaría un acontecimiento así y cómo progresivamente se va desgranando el significado completo del mensaje. En definitiva, se escenifica cómo podría ser la respuesta a la pregunta de si hay vida en otros planetas o de si, por el contrario, estamos solos en el universo. Y es que, como se dice en esta historia, si fuese así, cuánto espacio desaprovechado. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. [Suena monólogo] Nadie hubiera creído a finales del siglo XIX que la vida humana estaba siendo observada desde los mundos infinitos del espacio. Nadie habría podido soñar que estábamos siendo estudiados, como se examinan bajo un microscopio los organismos en una gota de agua. Pocos hombres admitían, incluso, la posibilidad de vida en otros planetas; sin embargo, a través del abismo espacial, mentes infinitamente superiores a la nuestras dirigían su codiciosa mirada hacia esta tierra, y lenta pero inexorablemente dispusieron sus planes contra nosotros. Otra de esas intro para el recuerdo. Si eres un poco frikie, si eres pecador digital y escuchas este programa, estas cosas te tienen que sonar. Te suena este pedazo de tema musical, ¿verdad? Bueno, esto es la versión musical de "La guerra de los mundos". Sí, "La guerra de los mundos", la famosa novela de H. G. Wells que ya habéis conocido (habréis visto pelis y series por todos lados, ¿no?; de nuevo, espero que la novela la hayáis leído). Lo que tenéis que saber de esto es que hubo también, en el 78, una versión musical a cargo Jeff Wayne. Es esta que suena. Estos acordes totalmente pre-ochenteros, de discoteca, en esta primera parte de ese álbum. Acordes de sintetizadores, de cuerdas, la verdad es que es una composición super rica en matices y muy de la época. Estoy seguro que los más venerables de vosotros la escucharéis y se os pondrá algún pelo como escarpia. Como veis, en el 78 se cuñaron mogoñón de temas. O sea, en la fecha de mi nacimiento y de muchos de mis compañeros (los que somos la generación de la constitución) fue un año que dio a luz mogoñón de temas de ficción y de terror en todos los sectores: música, libros, películas y, ya veis, hasta un musical, "La guerra de los mundos". Este primer tema del álbum se llama "La víspera de la guerra". La verdad que el álbum no tiene desperdicio, un con esta narración espectacular en español (que tengo que buscaros el nombre de ese actor de doblaje, que creo que es el mismo que "David, el gnomo", si no me equivoco; tengo que buscarlo para darle crédito, porque su voz es memorable). En la versión original tenéis a Richard Burton, que tampoco lo hace nada mal como ese narrador. La historia es básicamente la misma que la de la novela de H. G. Wells. Pues, es decir, los marcianos los mandan para acá unos asteroides que aterrizan y de ellos salen uno seres, unos engendros mecánicos, que empiezan a acabar con nosotros. En fin, una vez más el argumento de invasión; pero aquí con un giro final que tampoco quiero destriparos (aunque esto sería como destripar el final de Titanic, porque el que no haya visto esto y no sepa qué pasa...). Ya os digo que tiene mucho de crítica social y que es muy recomendable. Sin más, os dejo que vayáis a buscar "La víspera de la guerra" en vuestra plataforma musical favorita, para escuchar este pedazo de tema. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. [Sonidos de alarma, hablando en inglés] Bueno, así, con esas instrucciones de nuestro capitán, nos despertamos en una nave abandonada. A partir de aquí, comienza nuestra pesadilla como marine. Este juego es "Alien vs Predator" pero, ojo, la versión original de 1999. Ya tendremos tiempo de hablar de las versiones que salieron posteriormente, este es el "Alien vs Predator" original. Una verdadera joya. Esto que estáis oyendo de fondo es la primera misión como marine. En fin, la ambientación para la época (o sea, yo a lo mejor empecé a jugar este juego en el 2020) tenía unos gráficos de la leche, para la época. Eran gráficos especialmente optimizados para 3D, y era uno de los primeros fds con buenísimos efectos de iluminación, con un sonido aterrador gracias a EAX (la tecnología que hoy en día ya no se emplea, ahora tenemos DTS y cosas así). En aquel entonces había una tecnología para los juegos que se llamaba EAX, de Sound Blaster, los mejores para hacer tarjetas de sonido. El EAX posiciona al audio, si tenías un sistema 5.1 (como yo, que era un afortunado que lo tenía) pues flipabas. Que estoy escuchando esta música ahora, corriendo a oscuras por el pasillo, con la alarma de fondo; los bichos; los aliens persiguiéndote; lanzando bengalas para ver algo; ruidos infernales en 3D que te acompañaban por encima, debajo, derecha, izquierda; tú con tu metralleta, tu radar de proximidad que no paraba de pitar. Madre mía, como si lo estuviese jugando por primera vez, en serio. Es que claro, se curraron una banda sonora tan bien (que ahora estáis escuchando de fondo). O sea, la banda sonora era totalmente de película. Si ya te gustaban las pelis de aliens (que, por supuesto, aquí hablaremos largo y tendido de ellas), este juego era un homenaje constante porque tenías momentos de todo. O sea, tenías escenas en las que entrabas en un comedor abandonado y veías un cuchillo clavado en la mesa, clara referencia a "Aliens 2", el regreso a la escena del cuchillo; y bueno, esos sonidos licenciados de Fox Interactive, de los cuales tenían los derechos, como podéis escuchar. O sea, todos los soniditos, los "pips", los clicks, los dispararos de metralleta que estáis escuchando, incluso los sonidos de los aliens son los sonidos originales de las películas; pero metidos aquí, en un videojuego. Realmente un experiencia aterradora, por lo menos esta parte del marine. Es verdad que el juego (como ya os digo, el nombre es "Alien vs Predator") digamos que era tres partes muy diferenciadas. La primera parte, en la cual tú jugabas como marine y era una experiencia de terror puro y duro. Luego era la segunda parte en la que tú eras directamente el alienígena, y era vivir la presión desde el punto de vista de la bestia asesina, incluso saliendo de dentro de un pobre infectado, al cual estabas parasitando (bueno, pues, muy gore, comiendo cabezas te ibas creciendo y haciéndote mayor, y con la cola reventando a diestro y siniestro); muerte y destrucción en toda regla. Luego, cuando ya pensabas que el juego tenía todo que darte, entonces llegaba el capítulo como depredador y entonces ya era "modo dios". Ahí ya flipabas, porque era "vale, he vivido un momento de pesadilla, angustia y terror con el marine; luego he pasado a ser la bestia, y ahora paso a ser el cazador". Bueno, cuando eras depredador y no te veía nadie (ni los aliens, ni los humanos), y a diestro y siniestro a cargártelos a todos desde las alturas, con tus rayos lasers, tus lanzas. En fin, una auténtica gozada de videojuego que aún hoy en día, si lo podéis conseguir y tenéis unos buenos cascos (ya no te digo un sistema de sonido, pero con unos buenos cascos el sonido sigue siendo impresionante), te vas a meter un buen chute de adrenalina, eso te lo garantizo. Si eres amante de alien, este juego no te lo puedes perder. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. Bueno, momento un poco de desengrase, después de estas partes tan intensas del episodio, con estas melodías alienígenas que nos estaban acompañando. Ahora es el momento de la herramienta digital. Bueno, ¿qué herramienta os traigo hoy que me aporta a mí en mi día a día y que realmente use y le saque partido? Pues, hoy que estamos con tema de extraterrestres y cosas modernas, de inteligencias artificiales, pues os traigo algo que tiene que ver con eso, con inteligencia artificial. Se trata de un bot, de un chatbot. En este caso, se llama Cliengo. Cliengo es el chatbot que utilizamos oficialmente en la página de Webpositer, acá de mi ".com" (que sabéis que es la empresa de formación que tenemos, en la cual formamos a SEO y a gente que quiera aprender posicionamiento en Google, CRO, para convertir el tráfico en visitar). Entonces, en esta página yo me encargo de hacer, entre otras cosas growth hacking (implementar herramientas que ayuden a escalar), y el chat la verdad es que lleva con nosotros prácticamente dos años (este chat de Cliengo). Es verdad que es una herramienta de pago, pero es una herramienta muy accesible y básicamente te proporciona una manera de estar captando leads en piloto automática 24 horas al día. No es la herramienta de chat más completa del mercado. Hay otras mucho más completas y, por supuesto, mucho más caras; pero digamos que cumple su función. ¿Pues cuál es esa función, en este caso? Pues yo identifico aquellas más preguntas que más le gusta realiza a la gente, como "¿cuánto vale el master?", "¿cuándo empieza la versión online?", "¿tenéis beca, se puede financiar?", e identifico esas preguntas y genero respuestas automáticas, de manera que el usuario, cuando pregunta eso, parece que de verdad hay una persona que le está respondiendo la cuestión, llevándole al enlace adecuado, etc. Es realmente útil porque fuera de lo que es horario laboral te permite que esta gente, primero, esté atendida aunque se conecte un sábado por la tarde o desde Latinoamérica (que está en un horario fuera del nuestro en España). Además, te genera, como os digo, ese lead en piloto automático, porque automáticamente te lo pasa a un panel de control que envía un email. Así que muy útil, os recomiendo que le echéis un vistazo en cliengo.com. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. Bien, vamos finalizando el episodio de hoy, navegando por las estrellas con tantas historias de alienígenas y extraterrestres. Vamos a la sección del profesional digital invitado; esa gente, esos profesionales, esos compañeros que el algún momento dado han estado en mi vida profesionalmente, trabajando conmigo, y me han influenciado. He trabajado con ellos y han influenciado en mi carrera de alguna manera. Hoy la persona que viene a estar con nosotros es Miguel Pau. Miguel Pau es actualmente compañero en Webpositer, en la agencia, aparte de ser también profesor en Webpositer Academy (ahora le dejaré a él mismo que se presente). Yo con Miguel, aparte de lo que nos une a nivel profesional, pues hay mucho a nivel frikie que nos une, porque es de esas personas en la empresa que siempre comentamos las últimas series, los últimos capítulos, devoramos este tipo de contenido con verdadero interés, nos gusta mucho. Bueno, pues tiene mucho que contaros. Así que, voy a dejar que sea el propio Miguel el que os confiese esos pecados digitales. [Habla Miguel Pau] Bueno, primero que todo gracias por invitarme a este podcast, Iñaki; también enhorabuena por él y por conseguir arrancarnos sonrisas y tan buenos recuerdos cada domingo (sobre todo con algún jueguecillo vintage que hay por allí). Bueno, soy Miguel Ángel Pau, compañero veterano de Iñaki en Webpositer. Me dedico principalmente a la consultoría SEO (tanto en la agencia como con algunos proyectos y clientes propios). Aunque tengo un perfil muy técnico, siempre intento dar un enfoque de negocio. Como consultor, ayudo a mejorar el potencial de captación de tráfico de los proyectos web con los que trabajo; pero también siempre intento aportar mi experiencia en el sector digital a nivel de estrategia. Además de lo que es la consultoría, procuro que la formación ocupe una cuota importante de mi actividad, ya que es una de mis pasiones profesionales (o la pasión profesional). De hecho, era uno de mis OKR para este año, hasta la llegada del covid; pero, bueno, seguiremos intentándolo. Disfruto muchísimo aprendiendo y probando cosas nuevas; pero, sobre todo, a la hora de transmitir ese conocimiento a otros, ya que ahí, en el contrapunto, las dudas, el debate y demás es donde se generan nuevas vías de aprendizajes (un poco lo que reza mi Twitter). Por eso quizás es por lo que me gusta tanto. He sido profesor en Guantalida y actualmente lo sigo siendo con mis propios cursos online, el master SEO como el de Webpositer o de ecommerce como el de "Eco Master" y el experto Marketing Digital de la universidad de Alicante. A nivel personal, pues como bien frikie que soy, se me hace difícil escoger una sola pasión personal, porque tengo muchas. Aunque, quizás, diría que me gustan mucho las buenas historias, ya sean libros, juegos, series, lo que sea; pero por encima de todo creo que estaría el cine, que es lo que siempre me ha gustado desde bien pequeñito y donde he invertido más horas a lo largo de mi vida. Al hilo del episodio, recomendaría "Aliens, el octavo pasajero" Y "Aliens, el regreso", que son para mí las top del género, sin duda. Son dos pelicones tremendos. El resto de la saga quizás menos, pero estas dos son impresionables. Para terminar, pues mi pecado digital confesable: me encanta lo que se conoce "aventuras conversacionales". Eran unos videojuegos que habían hace muchísimos años (ya están, alguna cosita queda por ahí, pero poca cosa), que son anteriores a lo que se conoce como aventuras gráficas. Aquí simplemente tenías una pequeña ilustración, a veces ni eso, y metías un comando de "ir al Norte", "ir al Sur", "coger ídolo dorado", "usar tal". Son los videojuegos estuve cuando era niño con Astral CPC 464, y un poco las que me iniciaron a querer aprender a programar. Ahí me inicié en el Basic, el primer lenguaje de programación que toqué, y me hacía mis propias aventurillas para que jugaran después los amigos en casa. Tengo muy buenos recuerdos de esto, de sagas como la de "Cozumel" y "Chitzén Itzá" me hicieron "enamorarme" de la cultura azteca y todo esto, en aquella zona. Bueno, tengo muy buenos recuerdos de aquellas aventurillas, de aquellos videojuegos; en ambos sentidos, a nivel de entretenimiento y un poco de semillita de meterme en este mundillo. Nada, me podéis encontrar en mi web, miguelpau.es, o en mi Twitter @miguelpau. Un saludo a todos. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. Bueno, llega el momento de la despedida. Siempre me da un poco de penica despedir el programa, porque me lo paso muy bien grabándolo. Lo grabo por la mañana del domingo, y ahora ya que roza el mediodía ya solo me quedará editar un poquito y lanzarlo para que lo tengas calentito en la tarde y disfrutarlo. Se me dibuja una sonrisa. Se me dibuja una sonrisa de pensar que te haya gustado alguna de las ideas, de las recomendaciones que te he compartido aquí (o yo o el pecador digital invitado, o el profesional digital invitado). De verdad que ese es mi mayor triunfo, mi mayor satisfacción: que hayas, por lo menos sacado una idea, una recomendación que te sirva para por lo menos pasar esta tarde de domingo o descubrir algo nuevo que te apasione. Ya sabéis que estoy deseando también que te vengas que confesar, como pecador y como pecadora digital invitada. Solo tienes que entrar en seomental.com y dejarnos ahí tu comentario; seguirnos en redes sociales con el #pecadoresdigitales; o bien mi Twitter, @seomental; el perfil de Ivoox. Por favor, dale un "me gusta" ahí, déjame un comentario, hazme saber que pecas conmigo y que compartes el camino. Como decía mi amigo Chema, pues esta es de las pocas cosas que puedo agradecer de esta época de confinamiento, haber sacado el tiempo de darle rienda suelta a esa pasión creativa que siempre llevo dentro y que normalmente nunca tengo tiempo de sacar. Así que, nada, si estás en casa, espero que estés a salvo, que estés bien y que no te aburras. Espero darte motivos para pecar, en vez de aburrirte. No te olvides de suscribirte en la plataforma que tú prefieras (Spotify, Soundcloud, en ITunes de Apple), donde quieras está el podcast de Los 7 Pecados Digitales, solo tienes que buscarlo y apuntarte. Te espero aquí el domingo que viene. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

c't uplink (SD-Video)
Alles Retro, oder was? | c't uplink #35.0

c't uplink (SD-Video)

Play Episode Listen Later Oct 24, 2020


Eine Reise durch die Zeit mit dem c't uplink! Wir sprechen über unsere PC-Geschichten und die PC-Geschichte. Stargast ist der Spielejournalist Heinrich Lenhardt. Wie war das damals mit dem ersten PC? Was machte den Microsoft Flugsimulator so wichtig für die Hersteller von PC-Klonen? Und wieso war der Soundblaster der de facto Standard für Soundkarten? Fragen über Fragen! Im Retro-Uplink gibt es Antworten! Rudolf Opitz berichtet von seinem ersten "Schlepptop" und wie er und seine Freunde Tage in Civilisation versenkten. Spannend für ihn war der Sinclair Spectrum an dem er gebastelt und geschraubt hat. Stefan Wischner hatte nach der Bundeswehr seinen ersten Job im "Schillicon Valley". Einer Straße in München, in der sich alles sammelte, was mit Computern zu tun hatte. Seine Hauptaufgabe bestand darin Sinclair Spectrums zu zerlegen für nicht ganz koschere Deals mit dem Ostblock. Heinrich Lenhardt ist deutscher Spielejournalist der ersten Stunde. Seine Karriere begann er bei der Happy Computer, aus deren Spieleteil dann die legendäre Power Play erwuchs. Er hat für das c't Retro-Heft geschrieben und erzählt von seinen ersten PC-Erfahrungen und wie er sich mit WordStar rumgeschlagen hat. Mit dabei: Rudolf Optitz, Stefan Wischner, Heinrich Lenhardt und Jan-Keno Janssen. === Anzeige / Sponsorenhinweis === Die NFON AG aus München ist der einzige paneuropäische Cloud-Telefonie-Anbieter und zählt über 40.000 Unternehmen in 15 europäischen Ländern zu seinen Kunden. NFON bietet mit Cloudya eine einfache, unabhängige und verlässliche Lösung für Cloud-Businesskommunikation. Mehr Informationen finden Sie unter nfon.com === Anzeige / Sponsorenhinweis Ende ===

c't uplink (HD-Video)
Alles Retro, oder was? | c't uplink #35.0

c't uplink (HD-Video)

Play Episode Listen Later Oct 24, 2020


Eine Reise durch die Zeit mit dem c't uplink! Wir sprechen über unsere PC-Geschichten und die PC-Geschichte. Stargast ist der Spielejournalist Heinrich Lenhardt. Wie war das damals mit dem ersten PC? Was machte den Microsoft Flugsimulator so wichtig für die Hersteller von PC-Klonen? Und wieso war der Soundblaster der de facto Standard für Soundkarten? Fragen über Fragen! Im Retro-Uplink gibt es Antworten! Rudolf Opitz berichtet von seinem ersten "Schlepptop" und wie er und seine Freunde Tage in Civilisation versenkten. Spannend für ihn war der Sinclair Spectrum an dem er gebastelt und geschraubt hat. Stefan Wischner hatte nach der Bundeswehr seinen ersten Job im "Schillicon Valley". Einer Straße in München, in der sich alles sammelte, was mit Computern zu tun hatte. Seine Hauptaufgabe bestand darin Sinclair Spectrums zu zerlegen für nicht ganz koschere Deals mit dem Ostblock. Heinrich Lenhardt ist deutscher Spielejournalist der ersten Stunde. Seine Karriere begann er bei der Happy Computer, aus deren Spieleteil dann die legendäre Power Play erwuchs. Er hat für das c't Retro-Heft geschrieben und erzählt von seinen ersten PC-Erfahrungen und wie er sich mit WordStar rumgeschlagen hat. Mit dabei: Rudolf Optitz, Stefan Wischner, Heinrich Lenhardt und Jan-Keno Janssen. === Anzeige / Sponsorenhinweis === Die NFON AG aus München ist der einzige paneuropäische Cloud-Telefonie-Anbieter und zählt über 40.000 Unternehmen in 15 europäischen Ländern zu seinen Kunden. NFON bietet mit Cloudya eine einfache, unabhängige und verlässliche Lösung für Cloud-Businesskommunikation. Mehr Informationen finden Sie unter nfon.com === Anzeige / Sponsorenhinweis Ende ===

War and Beast: A Beast Wars Rewatch Podcast - Audio Entropy
War and Beast Presents: Episode 5 Metaphors are Hard

War and Beast: A Beast Wars Rewatch Podcast - Audio Entropy

Play Episode Listen Later Sep 14, 2020 103:40


Welcome to mid-September and a new Monday!Folks are back in class (and hopefully staying safe), the air is a bit cooler and even some leaves are starting to change colour but we instead enjoy the 5th episode of Transformers War for Cybertron: Siege!Some of this week’s discussion: Kendall doesn’t know how Amazon wish lists work; Greg still needs to beat Super Mario 3; Death Stranding is the walking version of Truck Simulator; Soundblaster>Soundwave?; I’m already plotting genocide so what’s a little body-defiling; Greg admits he was wrong; Jordan knows the accords of the Robot Geneva Convention; Arspark; It’s been a while since Kendall saw Aladdin; Emily is happy we have girls on every team!; We didn’t have any questions ;_;If you liked what you heard follow us on twitter (@WarandBeast) & Facebook (https://www.facebook.com/groups/warandbeastpodcast/) or email us at warandbeastpodcast@gmail.com. We are happy to read any questions and comments that are sent in.If you liked us or any other podcast on the network please support the Audio Entropy network at http://www.audioentropy.com

Seibertron.com Transformers Twincast/Podcast
Seibertron.com Twincast / Podcast #256 "Netflix and Siege"

Seibertron.com Transformers Twincast/Podcast

Play Episode Listen Later Aug 4, 2020 139:45


Episode 256 of the Seibertron.com Twincast / Podcast is all about the just released Transformers TV series War for Cybertron Chapter One: Siege, which is available to stream now exclusively on Netflix. The cast members provide their thoughts on the overall plot and its similarities to other Transformers fiction released over the past decade. The various supporting plots such as those involving Ultra Magnus, Bumblebee, Jetfire, Shockwave and others are also looked at, along with how they contribute to the acceleration in action and character development as the series progresses throught its six episodes. Extensive time is then spent on additional characters and their voice performances, with some like Starscream and Jetfire impressing while others such as franchise stalwarts Optimus Prime and Megatron left the cast feeling less than enthused. Other feedback is provided on production aspects of the show such as the quality of the animation, sound, score, other visual effects and even camera tricks used to add more transformation sequences into the story. The discussion of this latest TV series concludes with wishful thinking and speculation about the next chapter in the War for Cybertron trilogy, presumably knows as Earthrise given the toy line in stores now. After fielding a listener question about desires for the Generations Selects toy line-up, the show concludes with the recurring Bragging Rights segment where cast members boast about their latest Transformers toy and product acquisitions.

ThinkComputers Weekly Tech Podcast
ThinkComputers Podcast #229 - Sound Blaster X3, MMO Mouse, RTX 3000 Series, Thunderbolt 4 & More!

ThinkComputers Weekly Tech Podcast

Play Episode Listen Later Jul 9, 2020 66:36


Episode brought to you by Amazon (http://www.thinkcomputers.org/amazon).   Reviews This Week: Creative Sound Blaster X3 Review (https://thinkcomputers.org/creative-sound-blaster-x3-review/) Corsair Scimitar RGB Elite MOBA/MMO Gaming Mouse Review (https://thinkcomputers.org/corsair-scimitar-rgb-elite-moba-mmo-gaming-mouse-review/) HP V6 DDR4-3200 16GB Memory Kit Review (https://thinkcomputers.org/hp-v6-ddr4-3200-16gb-memory-kit-review/) Other Stuff This Week: Case Mod Friday: Project Infinite (https://thinkcomputers.org/case-mod-friday-project-infinite/) Win a Corsair Dominator Platinum RGB Memory Kit! (https://thinkcomputers.org/win-a-corsair-dominator-platinum-rgb-memory-kit/) News This Week: New leak reveals first look at alleged ASUS GeForce RTX 3080 Ti ROG STRIX (https://thinkcomputers.org/new-leak-reveals-first-look-at-alleged-asus-geforce-rtx-3080-ti-rog-strix/) NVIDIA GeForce “Ampere” Graphics Cards to be Built on Samsung 8mm? (https://thinkcomputers.org/nvidia-geforce-ampere-graphics-cards-to-be-built-on-samsung-8mm/) NVIDIA RTX 3070 and RTX 3070 Ti Specifications Appear (https://thinkcomputers.org/nvidia-rtx-3070-and-rtx-3070-ti-specifications-appear/) Apple to Remove AMD GPU Support Making Way For Custom GPUs (https://thinkcomputers.org/apple-to-remove-amd-gpu-support-making-way-for-custom-gpus/) AMD Ryzen 4000 Renoir Series of Desktop APUs releasing on July 21st (https://thinkcomputers.org/amd-ryzen-4000-renoir-series-of-desktop-apus-releasing-on-21st-july/) Intel Announces Thunderbolt 4: Universal Cable Connectivity for Everyone (https://thinkcomputers.org/intel-announces-thunderbolt-4-universal-cable-connectivity-for-everyone/) Assassin’s Creed Valhalla Free With New Ryzen Processors (https://thinkcomputers.org/assassins-creed-valhalla-free-with-new-ryzen-processors/) Crysis Remastered Delayed After Fans Reaction to Leaked Footage (https://thinkcomputers.org/crysis-remastered-delayed-after-fans-reaction-to-leaked-footage/) Horizon Zero Dawn Complete Edition for PC revealed, pre-order starts (https://thinkcomputers.org/horizon-zero-dawn-complete-edition-pc-revealed-pre-order-starts/) Coming Next Week: ORICO SV100 Portable Solid State Drive (https://www.orico.me/product/troodon-armor-series-sv100-high-speed-mobile-ssd-sv100/) Cooler Master GM34-CW 34-inch 144Hz Monitor (https://www.coolermaster.com/catalog/setup/monitors/gm34-cw/) EKSA E900 Pro 7.1 Virtual Surround Sound Gaming Headset (https://www.eksa.net/products/e900-pro-7-1-virtual-surround-sound-gaming-headset) Tech / Nerd Recommendations: Sony ZV-1 Camera (https://www.sony.com/electronics/cyber-shot-compact-cameras/zv-1) Cheap Elgato Cam Link alternative (https://amzn.to/2BO2NJu)

Joanie Reviews Stuff microcast
157. SoundBlaster Review Pt.3

Joanie Reviews Stuff microcast

Play Episode Listen Later Apr 25, 2020 1:15


157. SoundBlaster Review Pt.3Related links for 157. SoundBlaster Review Pt.3: Reply to this episode on ykyz: https://ykyz.com/p/87b215bcdd5e8358a6437dfea7b68ea03ec2ea02 Joanie Reviews Stuff microcast: https://ykyz.com/c/microcast?&username=joaniereviewsstuff

Joanie Reviews Stuff microcast
156. SoundBlaster Review Pt.2

Joanie Reviews Stuff microcast

Play Episode Listen Later Apr 25, 2020 1:15


156. SoundBlaster Review Pt.2 Related links for 156. SoundBlaster Review Pt.2 : Reply to this episode on ykyz: https://ykyz.com/p/0dcbc166a5431c7c7092c5dbb8cb6201a59c7506 Joanie Reviews Stuff microcast: https://ykyz.com/c/microcast?&username=joaniereviewsstuff

Joanie Reviews Stuff microcast
155. SoundBlaster Review (sorry for the sound)

Joanie Reviews Stuff microcast

Play Episode Listen Later Apr 25, 2020 1:15


155. SoundBlaster Review (sorry for the sound)Related links for 155. SoundBlaster Review (sorry for the sound): Reply to this episode on ykyz: https://ykyz.com/p/4099a81410be0634520b2e4e97b4b2c2f800fa1f Joanie Reviews Stuff microcast: https://ykyz.com/c/microcast?&username=joaniereviewsstuff

This Week In Geek
TWIG - Sonic The Hedgehog - SX-FI Theater Headphones - Laeral Silverhand's Explorer's Kit - Doggo Driver

This Week In Geek

Play Episode Listen Later Apr 6, 2020 99:00


Every week TWIG brings you a variety show full of segments ranging from news, reviews, interviews, and everything in-between to satisfy your geeky appetite!This week in geek:- Introductions- Sonic the Hedgehog (Paramount Digital Movie Review)https://www.sonicthehedgehog.com/- Tech/Geek News- Creative Labs SX-FI Theater Headphones (Audio Hardware Review)https://en.creative.com/p/headphones-headsets/creative-sxfi-theater- Weird News- Forgotten Realms Laeral Silverhand's Explorer's Kit (Tabletop Game Review)https://dnd.wizards.com/products/tabletop-games/rpg-products/explorers-kit- What's Next? Your Geekmasters:Mike "The Birdman" Dodd - https://twitter.com/BirdmanDoddAlex "The Producer" - https://twitter.com/DeThPhaseTWIGFeedback for the show?:Email: Feedback@thisweekingeek.netTwitter: https://twitter.com/thisweekingeekSubscribe to our classic/best of episodes here: https://www.spreaker.com/show/this-week-in-geek-classiciTunes: https://podcasts.apple.com/us/podcast/this-week-in-geek/id215643675Spotify: spotify:show:0BHP4gkzubuCsJBhU3oNWXGoogle Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cuc3ByZWFrZXIuY29tL3Nob3cvMzU3MTAzNy9lcGlzb2Rlcy9mZWVkCastbox: https://castbox.fm/channel/id2162049Website: http://www.thisweekingeek.netApril 5, 2020

Vegan Steven Podcast
music - synthesis - Frequency modulation

Vegan Steven Podcast

Play Episode Listen Later Mar 12, 2020 32:07


#Frequencymodulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator. The frequency of an oscillator is altered "in accordance with the amplitude of a modulating signal". (Dodge & Jerse 1997, p. 115) FM synthesis can create both harmonic and inharmonic sounds. To synthesize harmonic sounds, the modulating signal must have a harmonic relationship to the original carrier signal. As the amount of frequency modulation increases, the sound grows progressively complex. Through the use of modulators with frequencies that are non-integer multiples of the carrier signal (i.e. inharmonic), inharmonic bell-like and percussive spectra can be created. #FMsynthesis using analog oscillators may result in pitch instability. However, FM synthesis can also be implemented digitally, which is more stable and became standard practice. Digital FM synthesis (implemented as phase modulation) was the basis of several musical instruments beginning as early as 1974. Yamaha built the first prototype digital synthesizer in 1974, based on FM synthesis,[1] before commercially releasing the Yamaha GS-1 in 1980.[2] The Synclavier I, manufactured by New England Digital Corporation beginning in 1978, included a digital FM synthesizer, using an FM synthesis algorithm licensed from Yamaha.[3] Yamaha's groundbreaking DX7 synthesizer, released in 1983, brought FM to the forefront of synthesis in the mid-1980s. FM synthesis had also become the usual setting for games and software until the mid-nineties. Through sound cards like the AdLib and Sound Blaster, IBM PCs popularized Yamaha chips like OPL2 and OPL3. OPNB was used as main basic sound generator board in SNK Neo Geo operated arcades (MVS) and home console (AES). The related OPN2 was used in the Fujitsu FM Towns Marty and Sega Genesis as one of its sound generator chips. Similarly, Sharp X68000 and MSX (Yamaha computer unit) also use #FM -based soundchip, OPM. An analog (or analogue) synthesizer is a synthesizer that uses analog circuits and analog signals to generate sound electronically. The earliest analog synthesizers in the 1920s and 1930s, such as the Trautonium, were built with a variety of vacuum-tube (thermionic valve) and electro-mechanical technologies. After the 1960s, analog synthesizers were built using operational amplifier (op-amp) integrated circuits, and used potentiometers (pots, or variable resistors) to adjust the sound parameters. Analog synthesizers also use low-pass filters and high-pass filters to modify the sound. While 1960s-era analog synthesizers such as the Moog used a number of independent electronic modules connected by patch cables, later analog synthesizers such as the Minimoog integrated them into single units, eliminating patch cords in favour of integrated signal routing systems. #synthesizer weki --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/vegansteven/message

Vegan Steven Podcast
music - synthesis - Frequency modulation

Vegan Steven Podcast

Play Episode Listen Later Mar 7, 2020 34:20


#Frequencymodulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator. The frequency of an oscillator is altered "in accordance with the amplitude of a modulating signal". (Dodge & Jerse 1997, p. 115) FM #synthesis can create both harmonic and inharmonic sounds. To synthesize harmonic sounds, the modulating signal must have a harmonic relationship to the original carrier signal. As the amount of frequency modulation increases, the sound grows progressively complex. Through the use of modulators with frequencies that are non-integer multiples of the carrier signal (i.e. inharmonic), inharmonic bell-like and percussive spectra can be created. FM synthesis using analog oscillators may result in pitch instability. However, FM synthesis can also be implemented digitally, which is more stable and became standard practice. Digital FM synthesis (implemented as phase modulation) was the basis of several musical instruments beginning as early as 1974. Yamaha built the first prototype digital synthesizer in 1974, based on FM synthesis,[1] before commercially releasing the Yamaha GS-1 in 1980.[2] The Synclavier I, manufactured by New England Digital Corporation beginning in 1978, included a digital FM synthesizer, using an FM synthesis algorithm licensed from Yamaha.[3] Yamaha's groundbreaking DX7 synthesizer, released in 1983, brought FM to the forefront of synthesis in the mid-1980s. FM synthesis had also become the usual setting for games and software until the mid-nineties. Through sound cards like the AdLib and Sound Blaster, IBM PCs popularized Yamaha chips like OPL2 and OPL3. OPNB was used as main basic sound generator board in SNK Neo Geo operated arcades (MVS) and home console (AES). The related OPN2 was used in the Fujitsu FM Towns Marty and Sega Genesis as one of its sound generator chips. Similarly, Sharp X68000 and MSX (Yamaha computer unit) also use FM-based soundchip, OPM. weki --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/vegansteven/message

Seibertron.com Transformers Twincast/Podcast
Seibertron.com Twincast / Podcast #234 "Hell in a Cel"

Seibertron.com Transformers Twincast/Podcast

Play Episode Listen Later Nov 10, 2019 134:04


Episode 234 of the Seibertron.com Twincast Podcast begins with a look back at TFcon 2019 from the perspective of a first time attendee. After that, the regular show format begins with follow-up from that including the typical "Bragging Rights" ending segment happening first, with each member of the cast sharing their acquisitions at the convention and beyond. Topics turn to the recently released retailer exclusive products from the Generations: War for Cybertron Siege lineup, with the Walgreens exclusive Ratchet and Walmart exclusive 35th anniversary figures such as Soundblaster, Bluestreak and the "Animation" deco Voyager Class Optimus Prime and Megatron. The group discusses the "cel-shaded" look of the figures and whether they would want to see more of this type of paint job on Transformers toys in the future. The chat turns to another unusual exclusive repaint in the Bump of Chicken Sonic Bumblebee before moving on to take a look at the newest Botbots and Cyberverse toys headed to store shelves in the very near future, if not there already. The show concludes with a lighthearted read through of Blaze's Tech Specs and biography entry from the Grandreams Transformers Generation 2 Annual.

Here's What I Don't Get
Episode 151 - Pwnage

Here's What I Don't Get

Play Episode Listen Later Oct 17, 2019 102:04


Welcome to Here's What I Don't Get: Hong Kong Edition! On today's episode we review the top 5 most stylish gas masks, test out our new laser, and discuss the pros and cons of molotov cocktails. But first and foremost we discuss good ol' Blizzard and our support of the #Blizzard Boycott. It'll be interesting to see BlizzCon next month, it's too big for them to cancel now, and they've got no new games in the pipeline....wait what? They're announcing Overwatch 2, Diablo 4, and Starcraft 3?....... Hey everyone, Blizzard said sorry already, lay off them, and get mad at these instead:- "Owned"- Nay-saying Progress- Internet Celebs Going Mainstream- GhostsPH1n4lLy, 1337 5P34K Phr0M 1995 1Z n0w 1n PH45H10n. w17 P0l171C4L 0PP0n3N7Z K0n574N7Ly 93771N' "0Wn3d", M4yB3 Up N3X7 W3 c4N h4v3 / B3rn13 54ND3RZ PR0N 5c4ND4L, 0R H4V3 J0rD4N P373r50N 360 N0-5c0P1Ng s0m3 N00b 7Ub3rZ. Okay, enough of that it's tiring. What I'm trying to say is that maybe it's time for forum signatures to come back along with IRC chat, BBS boards, Soundblaster cards and the novelty hamburger rotary phone.We choose to go to the Moon and other worlds not because it is easy, but because we need to rid the galaxy of the Vex, the Hive, the Fallen, and Cabal. Wait, what? How about we choose to go to the Moon and other worlds because it's freaking awesome? Space technology *is* future technology. The computer that put man on the moon had 64 KILOBYTES OF RAM. That's a FIFTEENTH of ONE SECOND of a poor quality MP3. We can't fix the Earth. Either we've destroyed it beyond belief, or it's fine and will die when it's supposed to. EITHER WAY, I'd love to get off the rock and go somewhere else.Anything sells these days. You know what's hot now? Twitter memes. They go viral, and some Hollywood executive gets a schlub to write up a spec script based on...let's see what's hot now... the "Nobody:" joke meme. IN A WORLD, where stand-up comedienne Angela Lake has a happy life and a booming Twitter following...the world comes to an end. For everyone, but her. Now, in a world without other people, what *is* comedy? When nobody is there to laugh, are you even funny? This Summer, Twitter, Vine, and Instagram star Amanda Haite is... I'm sorry I'm getting a breaking news story that former Twitter, Vine, and Instagram star comedienne Amanda Haite has been #Canceled due to social media posts of hers from 2008 where she claims "Boys are icky".Ghosts. Are they real? No.All this and more on this week's haunted episode! Join us on DISCORD, or support us on PATREON or buy BUYING A SHIRT!

TFYLP
Microcasters – Cromar & Soundblaster

TFYLP

Play Episode Listen Later Oct 8, 2019 48:47


In this episode, the Microcasters review exclusives Cromar and Soundblaster

TFYLP Microcasters
Microcasters – Cromar & Soundblaster

TFYLP Microcasters

Play Episode Listen Later Oct 8, 2019 48:47


In this episode, the Microcasters review exclusives Cromar and Soundblaster

This Week In Geek
TWIG Back To School Fall 2019 Buying Guide Spectacular!

This Week In Geek

Play Episode Listen Later Aug 31, 2019 58:42


It's here! Our Back To School 2019 Media/Electronics/Gaming Guide Spectacular! So download, kick back, and listen in for some helpful tips on how to start the fall season right with the best tech you can get on a budget.This week in geek:- Introductions- Part 1 (Televisions, Media Players, Portable Music Players, Computers)TCL TV: https://www.tclusa.com/products/home-theaterRoku: https://www.roku.com/en-ca/Amazon Fire Stick: https://www.amazon.ca/Fire-TV-Stick-with-All-New-Alexa-Voice-Remote/dp/B0791Z1G6WAndroid Box: https://www.amazon.ca/dp/B07FYFN7QK/ref=cm_sw_em_r_mt_dp_U_KVCADbQSA7XSEiPod Touch 7th Gen: https://www.apple.com/ca/shop/buy-ipod/ipod-touchFiios: https://www.amazon.ca/dp/B07L8P8QDY/ref=cm_sw_em_r_mt_dp_U_PWCADb60BGZNXHidizs: https://www.amazon.ca/dp/B07M66PXYC/ref=cm_sw_em_r_mt_dp_U_7WCADb7NRA8TKComputer: https://www.asrock.com/nettop/AMD/DeskMini%20A300%20Series/- Birdman's Suggestions ( Tabletop Gaming)- Part 2 (Speakers, Headphones, Gaming)Amazonbasics Speakers: https://www.amazon.ca/dp/B07D7TL9KM/ref=cm_sw_em_r_mt_dp_U_t1CADb9TD11JFCreative Pebble Plus: https://us.creative.com/p/speakers/creative-pebble-plusPDP LVL 50 Headset: https://www.pdp.com/shop/headsetAukey Earbuds: https://www.amazon.ca/dp/B0749CRPS9/ref=cm_sw_em_r_mt_dp_U_32CADbYA14JGTCreatice Outlier Air: https://us.creative.com/p/headphones-headsets/creative-outlier-airNintendo Switch Lite: https://www.nintendo.com/switch/lite/PDP Faceoff Deluxe+ Controller: https://www.pdp.com/en/faceoff-deluxe-audio-wired-controller-red-camo- What's Next? Your Geekmasters:Mike "The Birdman" Dodd - https://twitter.com/BirdmanDoddAlex "The Producer" - https://twitter.comDeThPhaseTWIGFeedback for the show?:Email: Feedback@thisweekingeek.netTwitter: https://twitter.com/thisweekingeekSubscribe to our classic/best of episodes here: https://www.spreaker.com/show/this-week-in-geek-classicYouTube: https://www.youtube.com/channel/UCc1BfUrFWqEYha8IYiluMyAiTunes: https://podcasts.apple.com/us/podcast/this-week-in-geek/id215643675Spotify: spotify:show:0BHP4gkzubuCsJBhU3oNWXGoogle Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cuc3ByZWFrZXIuY29tL3Nob3cvMzU3MTAzNy9lcGlzb2Rlcy9mZWVkCastbox: https://castbox.fm/channel/id2162049Website: http://www.thisweekingeek.netAugust 30, 2019

Seibertron.com Transformers Twincast/Podcast
Seibertron.com Twincast / Podcast #227 "SDCC 2019"

Seibertron.com Transformers Twincast/Podcast

Play Episode Listen Later Jul 24, 2019 177:54


San Diego Comic Con's 2019 event is in the books and the Seibertron.com Twincast / Podcast is here to break down all the latest new happenings with Transformers in the wake of the show. The first hour of this episode talks about the Haslab Unicron crowdfunding project that Transformers fans can back to try and help make this gigantic toy a reality. After that discussion moves on to other recently released or revealed Transformers Generations War for Cybertron Siege products. This starts out with the Rainmakers and moves on to Generations Selects items like the Leader Class Galaxy Man Shockwave and Deluxe Class Lancer. Other new products are then discussed like Battle Master sized Rung from the IDW comics stories, Micromaster Ratbat, Voyager Apeface and soon-to-come repaints of several already released toolings such as Soundblaster, Bluestreak and special "Classic Animation" colored Voyager Class figures Optimus Prime and Megatron. Attention then turns to Micromasters with obscure recolors of those characters filling out a multi-pack of ten figures in the upcoming Fall season. Vintage Generation One product reissues are also continuing with analysis and reaction to the other pair of Dinocassettes, Gurafi and Noizu who will be released in all new "vintage" style packaging with complete Tech Specs in tow. After a brief discussion of upcoming Transformers comics projects from IDW Publishing, the group discussion ends with a round of the recurring Bragging Rights segment. Following that, two interviews occur that were recorded live at SDCC 2019, the first with the John Warden and Ben Montano from the Transformers brand team. The second interview rounds out this episode of the podcast as Seibertron.com talks with Transformers TCG Brand Manager Drew Nolosco from Wizards of the Coast.

Two And A Half Geeks HD
2.5 Geeks 7/17 - AMD Ryzen 3000 Series, Radeon RX 5700, RTX 2070/60 Super, SoundBlaster AE-9 & More

Two And A Half Geeks HD

Play Episode Listen Later Jul 18, 2019 51:32


On this episode of HotHardware's 2.5 Geeks Marco and Dave will be chatting about AMD's HOT new Ryzen 3000 series processors and Radeon RX 5700 series graphics cards. We'll also be diving into the performance of NVIDIA's new GeForce RTX 2070 and 2060 Super cards and checking a great new high-end SoundBlaster card from Creative Labs.

Two And A Half Geeks HD
2.5 Geeks 7/17 - AMD Ryzen 3000 Series, Radeon RX 5700, RTX 2070/60 Super, SoundBlaster AE-9 & More

Two And A Half Geeks HD

Play Episode Listen Later Jul 18, 2019 51:32


On this episode of HotHardware's 2.5 Geeks Marco and Dave will be chatting about AMD's HOT new Ryzen 3000 series processors and Radeon RX 5700 series graphics cards. We'll also be diving into the performance of NVIDIA's new GeForce RTX 2070 and 2060 Super cards and checking a great new high-end SoundBlaster card from Creative Labs.

Two And A Half Geeks
2.5 Geeks 7/17 - AMD Ryzen 3000 Series, Radeon RX 5700, RTX 2070/60 Super, SoundBlaster AE-9 & More

Two And A Half Geeks

Play Episode Listen Later Jul 18, 2019 51:32


On this episode of HotHardware's 2.5 Geeks Marco and Dave will be chatting about AMD's HOT new Ryzen 3000 series processors and Radeon RX 5700 series graphics cards. We'll also be diving into the performance of NVIDIA's new GeForce RTX 2070 and 2060 Super cards and checking a great new high-end SoundBlaster card from Creative Labs.

Two And A Half Geeks
2.5 Geeks 7/17 - AMD Ryzen 3000 Series, Radeon RX 5700, RTX 2070/60 Super, SoundBlaster AE-9 & More

Two And A Half Geeks

Play Episode Listen Later Jul 18, 2019 51:32


On this episode of HotHardware's 2.5 Geeks Marco and Dave will be chatting about AMD's HOT new Ryzen 3000 series processors and Radeon RX 5700 series graphics cards. We'll also be diving into the performance of NVIDIA's new GeForce RTX 2070 and 2060 Super cards and checking a great new high-end SoundBlaster card from Creative Labs.

Hackaday Podcast
Ep024: Mashing Smartphone Buttons, Sound Blastering, Trash Printing, and a Ludicrous Loom

Hackaday Podcast

Play Episode Listen Later Jun 21, 2019 49:20


Hackaday Editors Elliot Williams and Mike Szczys wade through the fun hacks of the week. Looks like Google got caught ripping off song lyrics (how they got caught is the hack) and electric cars are getting artificially noisier. We look at 3D Printing directly from used plastic, and building a loom with many hundreds of 3D printed parts. The Sound Blaster 1.0 lives again thanks to some (well-explained) reverse engineered circuitry. Your smartphone is about to get a lot more buttons that work without any extra electronics, and we'll finish things up with brass etching and downloadable nuclear reactor plans. Show Notes: https://hackaday.com/?p=363817

Retrocomputaria
Retrohitz 179 – MS-DOS: OPL3, da Sound Blaster

Retrocomputaria

Play Episode Listen Later Apr 17, 2019 64:20


Este é o episódio 179 do Retrohitz. Neste episódio Uma hora de músicas tocadas nos chips OPL3 da SoundBlaster, o símbolo da Era de Ouro das placas de som nos PCs – evidente, tudo baseado em MS-DOS. Lista de músicas: Double Dragon 3: The Rosetta Stone Doofus Leisure Suit Larry 1: In the Land of … Continue lendo Retrohitz 179 – MS-DOS: OPL3, da Sound Blaster →

Noclip
#09 - Jeff Gerstmann's Giant Bomb

Noclip

Play Episode Listen Later Apr 1, 2019 61:34


The video game website Giant Bomb recently celebrated its tenth birthday so what better time to talk to its creator about the early days of the online games media, the future of games coverage, and getting fired in front of the entire world. iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rssGoogle Play: https://play.google.com/music/listen?u=0#/ps/If7gz7uvqebg2qqlicxhay22qny Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast Watch our docs: https://youtube.com/noclippodcast Sub our new podcast channel: https://www.youtube.com/channel/UCSHBlPhuCd1sDOdNANCwjrA Learn About Noclip: https://www.noclip.videoBecome a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyerFunded by 4,638 Patrons. --------------------------------------------------------------   - [Danny] Hello and welcome to Noclip, the podcast about video games, the people who make them, and the people who play them. On today's episode we talk to a guy who grew up a short drive from the epicenter of the online media revolution. As video game website Giant Bomb recently celebrated its 10th year of operation, we decided to talk to its founder about skipping school, hosting podcasts, and getting fired in front of the entire world. Jeff Gerstmann is a name you either know or don't, depending on whether or not you care about the world of games coverage. Outside of the world of games, Jeff is a husband, son, and a grown-up local kid in Petaluma, a city in Northern California that sits on the outskirts of what many would consider a reasonable commute to San Francisco. There he grew up with his mum and dad who operated a tire shop. A small town kid, with a small town life who loved rap, skateboards, and video games. But inside the world of games Jeff is larger than life. He's part of a dwindling older generation of journalists who were there when the magazines died, and the world of internet reporting exploded. He's lead the charge on finding new ways to talk about games, be it on video, podcast or late light E3 live shows. And crucially, his surname became a rallying cry for media ethics when he fell victim to one of the most lamentable acts of brand self-destruction of the digital age. Much of Jeff's story lives in the gaming zeitgeist. Before I met him, I thought I knew most of it. You see, to me Jeff was a hero. He had figured it all out. Growing up in Ireland, years before Twitch or even YouTube had started, I'd watch him host shows broadcast live from the GameSpot offices in San Francisco. His job was talking about games, and he knew more about games than anyone I'd ever seen trying to do it on television. His job became a north star that I'd spend years following. And when I'd eventually find myself working in the same building those shows were filmed in, sitting at a desk a short walk from his, I slowly began to get a deeper understanding of Jeffrey Michael Gerstmann. Equal parts a quiet, contemplative person and a troublemaker, now responsible for keeping order. I recently sat down with Jeff to talk about the 10 Year Anniversary of his career's second act, the video game website GiantBomb.com. But the story of Giant Bomb and the story of Jeff Gerstmann are intertwined. So to tell you how Giant Bomb was founded we have to go back to a small town in Northern California, to the kid of the folks who ran the tire shop in sunny, quiet, suburban, Petaluma. - [Jeff] The first video game console I owned, it was the Fairchild Channel F, which was, it kinda came out around the same time, same window as the Atari 2600 but it had a few more educational games so I think that tipped my parents in the favor of getting that thing, it had this terrible plunger controller, there was like a decent bowling game but it just immediately failed. I had relatives who had an Atari 2600 and would kinda covet that thing and eventually they gave it to me when the video game industry kinda crashed. But we got into computers not long after that. I got an Atari 400 and that was really the first proper like hey, this is a somewhat successful platform with stuff coming out that mattered. And so I mostly started on a computer. - [Danny] What was the impetus for your parents getting it? Were they interested in technology at all or were you crying for it or what was the story there? - [Jeff] You know, my dad played some video games certainly over the years but I think that was largely because that's what I was interested in. We were going to arcades a lot and on the weekends we would go out, there was an arcade in town called Dodge City and we would go to Dodge City. You know, my mom went once or twice, this was like the height of Pac-Man fever so like I would be there, my dad would be there, we'd be playing games and there would just be this huge line almost out the door of people waiting to play Pac-Man or Ms. Pac-Man. And it was just weird, you know, because it was just another game, like to me it was just like, all right, well yeah, I don't know, Pac-Man's over there and it is what it is and I'm over here playing Galaxian or Vanguard or you know, whatever the heck else, I don't really remember talking to too many people about video games. This was, you know, this woulda been, god, 82 ish, like early to mid 80s really and I was going to elementary school then and just there were like one or two other kids I knew that had computers but most kids didn't and they weren't really into video games per say or if they were they weren't really letting on. So there was one kid I knew that had a TRS-80 and so I'd go over to his place and play Parsec and some other stuff like that. There was a kid near the tire shop that my parents ran that had a VIC-20 and I could go over there and play like Radar Rat Race and some other stuff too. - [Danny] So, I guess, what did you want to be when you grew up when you were like a middle schooler? Obviously games journalism wasn't a target you could exactly aim for so what were you thinking about your future when you were in like middle school, high school? - [Jeff] When I was in high school we saw a posting, so LucasArts was relatively local, they were in Marin County and, you know, this woulda been like 1990, 1991, somewhere around there, and they were looking for testers. And I remember applying for it but like I was 15. Like it was, logistically it would've been impossible for me to even do that job 'cause I couldn't even drive a car yet. And it was 20ish miles away. But also like I remember writing, like they wanted a resume, I wrote an essay and it was like, you should give me this job. It was real dumb, I mean, whatever, in retrospect it was like, that is not a way to get a job. Also, ridiculous to assume that that would've even been possible at 15. But yeah, that was the first time I ever really thought about working in video games, I woulda been like 14 or 15. - [Danny] So how did it actually come to pass then? What was your first gig in the industry and how did you end up getting it? - [Jeff] So, I started going to trade shows, I met a guy a named Glenn Rubenstein who was a year younger than I was and we went to the same school, we went to the same high school. And Glenn was writing video game reviews for the local Petaluma newspaper and also I think he had a column in the San Francisco Examiner which was a newspaper. And so there would be articles about like, this youthful guy writing game reviews, look at this guy, it was like kind of a story or whatever. So we became friends, then he kinda said like, hey, I'm going to CES, do you wanna come with me? And I was like, yeah, I would love to go see video games. - [Danny] How old are you? - [Jeff] This is, I'm 16 at this point, he's 15. - [Danny] Wow, okay. It's in Vegas, right? - It's in Vegas also, yes. He's like, hey do you wanna come to Las Vegas. So I pitched it to my parents and just said like, hey, this thing's going on, I'd really like to go do it and they said yes, for whatever reason they said yes. And so me and Glenn set out to go, he had been to one before, he had been to CES I think the previous CES in Chicago might've been his first and so I went with him to that and just like I bought myself like a blazer and put it on and went to this trade show and went around and played video games and tried to play blackjack wearing a blazer because I looked like maybe I was of age. And that's where we met Ryan McDonald. We needed, honestly, I think we just needed more people to help pay for the hotel room or something like that and Ryan was doing something similar, he was writing about video games for a Healdsburg newspaper, which is about 40 miles north of Petaluma, where I'm now, which, for people who don't know, Petaluma is about 40 miles north of San Francisco, so, you know, Healdsburg's getting pretty far out there. And we met Ryan at the local mall, he seemed like an okay guy and we're like, yeah, you wanna come, let's go to Las Vegas. And so I kind of started just going to trade shows, we all met the guys from Game Informer pretty early on, Andy McNamara and Paul and some of the early other reviewers that were there at the time, Elizabeth Olsen and people like that, and we knew some people that were doing PR for video games at the time and stuff like that so we just kinda started meeting people and getting around. So that led to, Glenn ended up, so Glenn actually got me my first couple of jobs afterwards. We started going to the trade shows, we were doing a local public access show that was not about video games, it wasn't about much of anything really, and basically like barely getting by in high school 'cause we were just doing all this other stuff and not wanting to go to school very much. And so he ended up getting in at a magazine, they were starting up a magazine, they were originally gonna call it Blast, they were gonna call it Blast and it was gonna be like this lifestyle magazine funded by the, I guess the CEO of Creative Labs, so the Sound Blaster people were starting, basically funding a magazine. And so I spent a year commuting to Berkeley working for this magazine right after I got out of high school, so that woulda been like 1994. I was 19 commuting to Berkeley, working for a magazine, having no idea what I was doing, and we were covering Doom and we were covering, what are some fun things you could do with your Creative Labs branded sound card and stuff like that, that place lasted a little under a year before it folded. We made it about three issues, I think there was fourth that was almost done, and then I was out of there and had no idea what to do next. I was 19 and jaded and like burned by how that job went and angry at everything. - [Danny] Yeah, had you dropped out of high school, had you just sorta finished it and then left off or were you thinking about college or were you thinkin', oh shit, do I jump to another journalism gig, what was your head space then? - [Jeff] I finished high school. Between the public access show we were doing and this video game stuff that was still pretty nascent, you know, it wasn't really a job, it was very easy to look at that stuff and go like, man, I don't wanna go to school, like it's a waste of time. And so there was awhile there that like, I'll get my GED which is like so you can kinda test out of high school. And they tell you that it's equivalent to a high school diploma but then in some ways it's kind of not, I don't know, there was a weird. I had missed so much school and also we, so we were doing the public access show and I filmed a teacher, so a teacher at the high school I was going to, our chemistry teacher got fired and I believe the talk was, and I'm not sure, it was sexual harassment from the sounds of things, like to students. And so the first day that they introduced here's your new chemistry teacher I had the video camera that we used to tape the show so I filmed them introducing this new teacher and all this other stuff and like asked them questions like it was a press conference. And they answered, no one said, hey put that thing down. Like I was very clearly pointing a video camera at them. And then like the next day, that day, the day after, something like that, like the principal called me and said, hey, what are you gonna do with that video tape? And I said, well we're gonna put it on television. - [Danny] Oh my gosh. - [Jeff] And he was super not happy about that. - [Danny] I wonder why. - [Jeff] Yeah, and so at that point we realized we had something so we called the papers and said, hey we got this tape and they started investigating it and it became a story, it was something that they, I think they were trying to keep very quiet. Later on that teacher would show up at my doorstep looking for a copy of the tape because he was trying to sue the, I don't know, he was trying to get something out of the school district or something over what happened, this was years later after I was out of high school. So that was very strange. So after that between the amount of school we were missing, I had like a guidance counselor basically recommend that I should go on independent study. Which was basically, at the time it was primarily, it woulda been like pregnant teens and people that like were having trouble in school and that sorta stuff and they were like, oh, we're piloting a new program for kids who don't necessarily fit into the standard curriculum and they pitched it like that but basically it felt like they were just trying to get me and Glenn out of there. - [Danny] Right, journalist at heart it turns out. - [Jeff] I guess, I don't know. And so that led to me getting much higher grades and stuff because I was able to just kinda like crank through stuff really quickly. I graduated early because I just finished the work. I mean, I graduated like two weeks early, not hugely early. But it was great, it felt like I was getting one over on the school district because I was doing a full semester of science while like reading a book in my patents hot tub or, you know, just like stupid crap like that. I was getting like journalism credit for the stuff we were doing going to trade shows and like video production, they were just throwin' credits at me left and right and so yeah, I graduated early, it was great, I was able to take that and go back to the high school that I had stopped going to and go talk to like the one teacher that I liked, Mr. Moore, he was a math teacher, great guy, I think he taught some of the computer stuff also. And I remember telling him like, hey, I just graduated. And he just looked at me and said, god dammit, Gerstmann, you got 'em. He seemed like dismayed that I had managed to get one over on the system somehow but he couldn't help, but yeah, it was a, that felt pretty good. - [Danny] Through his life, Jeff's do-it-his-own way attitude has been both a source of great strength and the catalyst for much drama. He attended a local junior college for a semester, but it didn't stick, preferring to do extra-curricular work like attending trade-shows with his friend Ryan McDonald, hanging out with local bands, and as he put it, learning how to drink. Around this time Glenn, who had gotta him the job at the magazine years earlier, started working for a new website in San Francisco's Richmond district. Just a few blocks from the servers of archive.org on the cloudy avenues of Clement Street, lied an office where a staff of 20 was running the website GameSpot. They had hired Glenn to lead the charge on a new console-focused spin-off of the site that they were going to call VideoGameSpot. - [Jeff] Glenn hired Ryan McDonald not long after that to be like the strategy slash codes editor and then I started freelancing for him because they wanted 100 reviews by launch and they were lookin' to launch like three months, four months from that time. And so I started crankin' out reviews and the way I always heard it was that I was turning reviews around really quickly, really clean copy, and so Vince Broady kinda said like, hey, bring this guy and let's see. And they brought me in as like an editorial assistant which was more or less an intern type role and within two or three months, not even two or three months, within like a month, the launch editor, there was a guy, Joe Hutsko, who would come on, it was one of Vince's friends who had just come on I think to kinda see this console site through to launch and then I think he was gonna go on to do something else somewhere else and I was working late one night and Joe Hutsko walked by and saw me there and he was like, you're still here, what are you doin'? I was like, this work has to get done. And then like the next day I had an offer letter for a full time job at that point. - [Danny] GameSpot would go through several transformations and acquisitions over the coming years. But as the business side of online media was learning how to walk, emerging technologies were creating exciting new ways for people to talk about games. GameSpot led this charge with one of the first video game podcasts, The Hotspot, and a weekly live show, On The Spot. Suddenly these young game reporters were starting to become more than just bylines. For years readers, the folks writing reviews and new articles, were just names at the bottom of a page. But now, for the first time, they were people with voices and faces. People with unique perspectives, opinions and personalities. And Jeff, with his experience doing public access shows in Petaluma, was at the forefront of this new form of media. The idea of streaming video games on the internet now is so blase and normal but back then I think to a lot of people it felt like magical, like a television channel that's broadcasting about games. From your perspective on your guys's end, did it feel weird to be like doing a live show that people were watching while you were just talking about this relatively niche hobby? - [Jeff] It felt like a natural extension of the stuff we had been doing. And it felt like, I don't know, it felt fresh and cool and like the tech was weird and sometimes it didn't work the way you wanted it to but at the same time we were wearing makeup, we had built a studio, we had lights, we had a jib, it was Frank Adams lowering a camera into the shot and all this other stuff and so coming from like these lame public access shows I was doing when I was 16 and stuff, like I had a weird leg up on a lot of other people because I was already relatively comfortable being in front of a camera. - [Danny] GameSpot continued to evolve. It went from indie to being purchased by media house Ziff Davis who then eventually sold it to CNET. By this stage the editor in chief was Greg Kasavin, who you may now recognize as the creative director of Supergiant Games, a studio we're currently running an embedded series on. His two right hand men at the time were Ricardo Torres on previews and Jeff on reviews. But when Greg left to start his career in games production, the role was never properly filled. Instead Ricardo and Jeff sort of ran it together, with increased influence being exerted on them from the powers above. The original founders of GameSpot had come from a editorial background but they were gone and the site was now being managed by people were less seasoned, more traffic orientated, and didn't value the power of editorial independence as much as they should have. - [Jeff] You know, there was an understanding about like this is kinda how this stuff is supposed to work, it's not always supposed to be an easy relationship if everyone's kind of sticking to their guns and doing their jobs and stuff. I don't know that they always saw the value of that, I think that's something that they corrected quickly, it was just kind of, it was a blip, if you look at GameSpot as a 20 plus year institution there was that brief period of time there where it was like, man, this went a little sideways for a bit and I was just in the right place at the right time, wrong place wrong time, whatever it was. - [Danny] What happened to Jeff next has been told a thousand times with new pieces added as time has provided new context. I myself spent years trying to fill in the blanks on how it all went down. Talking to friends and colleagues of Jeff who were there that day. It was a Wednesday in November, 2007 and the office was busily preparing for the weekly live-show which aired on Thursday afternoon. Jeff had just another another brush-up with management, this time over a review of Kane and Lynch which had made the sales department uncomfortable as they had sold a large advertising campaign to the game's publisher Eidos. If you visited GameSpot that week, the entire homepage was taken over by messaging about the game alongside a six out of ten review from Jeff. Jeff had had some run ins with top brass before and felt like he'd come close to losing his job a few times but this wasn't one of those times. It seemed like it had been dealt with, and he was already working on his next review. Later that morning his supervisor called him into a meeting and then called HR. He was told he was being terminated immediately, and as California is an at-will employment state, Jeff had no recourse. He was told to clean out his desk and bizarrely he was allowed to walk the halls for the rest of the day. Saying goodbye to his friends and colleagues, who were cursing the names of those in charge. Jeff drove home that day, the same 40 mile commute between San Francisco and Petaluma he had done thousands of times before. But this time it would be different, it would be a number of years before he stepped foot in the building again. There was no live show that week, the Kane and Lynch review had been taken down and then reposted and slowly over the coming days rumors began to circulate about Jeff's termination. Popular webcomic Penny Arcade ran a strip outlining the pressure from Eidos. Staff from the website 1UP, who were located just a block north of GameSpot on San Francisco's 2nd Street, held a protest outside the lobby of the building in support of the remaining staff. In an age before social media it would be a full eight days before the staff would actually speak up. And it happened on the next episode of On The Spot. The show ran with a somber opening. Ryan McDonald flanked by Ricardo Torres and a wincing Alex Navarro explained the situation. The camera pans out to reveal a full set with previewer Brad shoemaker, new hire Kevin VanOrd, community manager Jody Robinson and reporter Brendan Sinclar among a dozen of other staff. - [Ryan] Obviously we wanted to start today's On the Spot off a little different than we had in the past. The recent events and what happened last week in regards to our longtime friend and colleague, Jeff Gerstmann, being dismissed. It's been really hard on us and the response obviously's been tremendously immense and it's been on both sides. It's nice to see that everybody speaks up and has been kinda pullin' for us. On the other hand it's been hard obviously seein' GameSpot sucks written 100,000 times on forums and stuff so obviously we wanted to address this and talk to you guys today. Jeff was a personal friend to pretty much everybody so it was really, really hard that it happened the way it did. But yeah, we really wanted to say that we love and miss Jeff and give him, honestly, the proper send off that he deserves so that's what today's show's all about. And obviously you can see this is hard for me personally. - [Danny] For Jeff things were equally as bi