1983 video gaming economic recession
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From a bedroom coder to Game Developer's Conference OG to the creator of one of the greatest one-on-one action strategy games of the 8 bit era, Jeff Johannigman worked for some of the most legendary companies of the 80s, Epyx, Electronic Arts, and Origin. In Part 1, we talk about those early days, including the making of games such as G.I. Joe and Savage Empire and working with important figures like Ihor Wolosenko, Dani Bunten, Chris Crawford, Warren Spector, and Richard Garriot. Jeff's insight and storytelling skill make this a wonderful chat. Recorded: September 2024 Video version: https://www.patreon.com/posts/jeff-johannigman-125624209 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: https://www.linkedin.com/in/johannigman/ https://en.wikipedia.org/wiki/Atari_Program_Exchange https://www.mobygames.com/person/2821/jeff-johannigman/credits/ https://www.mobygames.com/company/14/br%C3%B8derbund-software-inc/ Jerry Wolosenko - Synapse - https://www.patreon.com/posts/42014024 The Video Game Crash 40th Anniversary - Part 2: Everyone Else - https://www.patreon.com/posts/video-game-crash-76259421 The Video Game Crash 40th Anniversary - Part 1: Atari - https://www.patreon.com/posts/video-game-crash-75643983 https://en.wikipedia.org/wiki/Relax_(video_game) https://en.wikipedia.org/wiki/Epyx Michael Katz Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 https://www.mobygames.com/game/10151/gi-joe-a-real-american-hero/ https://en.wikipedia.org/wiki/Barbie_(1984_video_game) https://www.gamesthatwerent.com/2013/07/g-i-joe-c64-early-glimpse/ https://www.mobygames.com/person/962/dennis-caswell/ https://www.mobygames.com/game/115/starflight/ Don Daglow Part 1 - PDP - Mattel - Intellivision - EA https://www.patreon.com/posts/38445119 https://www.mobygames.com/game/1353/demon-stalkers/ https://www.mobygames.com/person/8515/danielle-berry/ https://boardgamegeek.com/boardgame/182619/mule-the-board-game https://www.reddit.com/r/amiga/comments/pbj1qp/why_electronic_arts_is_committed_to_the_amiga_1985/?rdt=32890 https://www.mobygames.com/game/company:2/platform:genesis/sort:-date/page:1/ https://www.mobygames.com/game/1837/gauntlet/screenshots/macintosh/ https://www.mobygames.com/game/1837/gauntlet/screenshots/macintosh/586818/ https://www.mobygames.com/person/127/warren-spector/ https://www.wcnews.com/wcpedia/Blueprints https://www.mobygames.com/game/823/wing-commander-ii-vengeance-of-the-kilrathi/ https://wiki.ultimacodex.com/wiki/File:Savage_empire_large.jpg https://gdconf.com/about-gdc Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Copyright Karl Kuras
Are you aware that there was a video game crash in 1983? Of course you are.. What about the video game crash of 1977? Yeah.. didn't think so.. n00b. Stick around and learn about it (we will barely talk about it).
Today's episode is the third in our three-part miniseries on video game consoles. Here, we are breaking down Nintendo. Our guest is Ryan O'Connor, the founder of Crossroads Capital. He has a wealth of knowledge about Nintendo, and you will hear it throughout this episode. We discuss the history of the brand and business, including how it revitalized the industry in the 1980s, some of its strategic decisions, and how the Nintendo Switch is a new economic opportunity for the business. That ties into the console thesis, which we have discussed in the previous two episodes. Please enjoy this Breakdown of Nintendo. Gaming Consoles Part 1: The Thesis Gaming Consoles Part 2: Sony For the full show notes, transcript, and links to the best content to learn more, check out the episode page here. ----- This episode is sponsored by Finley - modern debt capital management software for borrowers and lenders. Ask around and you'll find that nearly every operator or investor has experienced the operational nightmare of managing debt capital. Finley works by translating unstructured credit agreements into code, which gets all parties on the same page and helps them streamline the credit management lifecycle--think covenant reporting, interest and fee tracking, and portfolio analysis. Join the forward-thinking finance leaders, investors, and bank executives already modernizing their debt capital operations with Finley. Learn more and request your demo at finleycms.com. ----- Business Breakdowns is a property of Colossus, LLC. For more episodes of Business Breakdowns, visit joincolossus.com/episodes. Editing and post-production work for this episode was provided by The Podcast Consultant (https://thepodcastconsultant.com). Show Notes (00:00:00) Welcome to Business Breakdowns (00:02:52) Episode Overview: Nintendo Breakdown (00:03:58) Nintendo's Business Transformation (00:06:57) The Origins of Nintendo (00:09:14) The Video Game Crash of 1983 (00:12:18) Nintendo's Revival Strategy (00:15:23) The NES Era and Quality Control (00:19:57) Modern Nintendo: Digital and Third-Party Ecosystem (00:25:40) Nintendo's Focus on Younger Generations (00:33:36) The Shift to a Recurring Revenue Model (00:39:43) Revenue Model of Nintendo Switch (00:40:11) Backward Compatibility and AI Enhancements (00:41:59) Nintendo Switch Online: The Netflix of Games (00:45:20) Nintendo's Business Model Transformation (00:51:24) Digital vs. Physical Game Sales (01:01:19) Nintendo's IP and Cinematic Universe (01:08:53) Management and Shareholder Relations (01:14:10) Risks and Future Outlook (01:15:40) Key Lessons from Nintendo's Evolution
Gaming has entered the doldrums--a downturn in the art form where companies struggle to produce anything of worth...or even new. Playing safe is now the strategy...but if remakes are our unfortunate future, why not at least redo the games people missed the first time around? We don't need more Sonic or Mario. We need more Dragon Valor, more Einhander, more Haunting Ground!For more new musings on old things, swing by lostnostalgia.comThanks to Decktonic for the opening/closing tune.
We wish we had better news as we come back from an unexpected sick week off, but the industry continues to downsize, with news of a long running gaming magazine in the US ceasing production suddenly. The horrible language of internal communications has been exposed by the larger gaming media, leaving many of us to again question the competence of so many executives in this industry. The topic comes up yet again- are we headed towards another Video Game Crash? Or are we in one. We discuss this and much more, including SOME positives, like DarkSakura's trip to California Extreme on another episode of the longest running video game podcast, Orange Lounge Radio! Also in the News: * ROMHacking Website To Close * Video Game Performers on Strike * Why There is no New Mario & Sonic at the Olympics Game * New Microsoft and Activision AA Studio All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
World 1-1 Podcast is back and this week we're asking: is the industry headed towards another crash? Check out our AMAZING sponsor, Imaginary Authors: https://imaginaryauthors.com/?ref=23458-647424 Check out all the awesome places you can find us!!! Discord: https://discord.gg/auNBwCEPT6Twitter: @World1_1PodcastGoodPods: https://goodpods.app.link/TnbnXF19xkbPodbean: https://worldoneone.podbean.com/Twitch: https://www.twitch.tv/worldoneonepodcastYoutube: https://www.youtube.com/channel/UCx5orqETnQrLiYyrgQFcCDQ?
This month, the Instructors are diving into one of the most impactful events in video game history: The Crash of 1983! Learn about how market saturation, poor quality products, unchecked corporate confidence, & failure to learn from history leads to an industry wide disaster whose effects will reverberate for years to come! ----------------------------------- For Further Reading on this Episode's Topic: The Video Game Crash of 1983 - Andrew Boyd, University of Houston, 2016 ► https://engines.egr.uh.edu/episode/3038 Before the Crash - Mark J.P. Wolfe, 2012 ► https://muse.jhu.edu/book/14330/ The Ultimate History of Video Games Revisited - Steven L. Kent, 2001 ► https://archive.org/details/ultimatehistoryofvideogamesrevisited/page/n233/mode/2up Video Games Industry Comes Down to Earth New York Times, N.R. Liendfield, 1983 ► https://www.nytimes.com/1983/10/17/business/video-games-industry-comes-down-to-earth.html “Ten Facts about the Great Video Game Crash of ‘83” Nadia Oxford, IGN.com, Jan, 18, 2012 ► https://www.ign.com/articles/2011/09/21/ten-facts-about-the-great-video-game-crash-of-83 “Video Game Crash of 1983” - Wikipedia ► https://en.wikipedia.org/wiki/Video_game_crash_of_1983 Atari 2600 Rubik's Cube ► https://www.atarimania.com/game-atari-2600-vcs-rubik-s-cube_8201.html BONUS: Michael's YouTube Channel ► https://www.youtube.com/channel/UCjRZsoEsxhIDoNS2QsCWD-A ----------------------------------- Follow the Show's Socials! - Twitter: twitter.com/Instruction_Bk - Facebook: www.facebook.com/InstructionBooklet - Twitch: www.twitch.tv/theinstructionbooklet ----------------------------------- The Instruction Booklet full series Playlist: soundcloud.com/aychpodcast/sets/the-instruction-booklet ----------------------------------- Follow the Hosts! Jeremy - Instagram: www.instagram.com/pressartf4/ - Twitch: twitch.tv/backwardshero Michael - Instagram: www.instagram.com/mackerel_prawns/
If you're new, consider subscribing. Just click here: https://www.youtube.com/@SideScrollersPodcast?sub_confirmation=1 Help Take Games Back: https://www.takegamesback.com/ Kara Lynne: https://linktr.ee/KaraLynne Support Ghost of the Badlands Black and White Hardcover: https://arkhavencomics.com/product/gotb-mhc/ Black & White Paperback: https://arkhavencomics.com/product/gotb-mpb/ Get 20% off Craig's new supplement company at https://bluebonnetsupplements.com use promo code "May"
In today's episode, I will be breaking down all the concerns surrounding a potential video game crash in 2024. I hope y'all enjoy!Patreon: https://www.patreon.com/JoshuaReveles Instagram: https://www.instagram.com/sooomungey/Twitter: https://twitter.com/joshstewert2
For the last several months, it seems like video game news has been little more than a layoff-of-the-week carousel. With a fairly bleak release schedule ahead, upcoming projects getting canceled left and right, and the industry as a whole barely recognizable from the pandemic booms just a few years ago, it's worth asking... are we on the brink of another video game crash? Spoiler: No, but we discuss the reasons it seems that way and what we think may be happening instead.We'll also be talking about how the developer of the Switch emulator Yuzu will pay $2.4 million to settle with Nintendo a mere week after news of the lawsuit broke, how Rooster Teeth (the company behind the popular Halo parody Red vs. Blue) is shutting down after 21 years, and how the Alan Wake 2 composer "violated one piano with adult toys" to create the horror game's nightmarish soundtrack.Finally, Donnie takes us all the way back to March 1996 in Retro Rewind.We love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Connect with CafeBTW at linktr.ee/cafebtw- Visit A Gamer Looks At 40 at linktr.ee/agamerlooksat40Hosts: wrytersview, donniegretro, retrogamebrewsOpening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenSupport the show
This week on Gamertag Radio, fan mail question about Is there another Video Game Crash coming soon? Danny and Parris talks about why this isn't happening. Also No Rest For The Wicked hands-on impressions. Poll of the week: Are we headed for a second Video Game crash? Yes or no? Danny and Riana are to announce the launch of the new business "D&R Media Consulting" and podcast called "The Danny and Riana Show". New episodes every Wednesday. Check it out! http://dannyandriana.com Buy Danny's new children's book, "Danny Loves Video Games" now on Amazon! English (Hardcover / Kindle) or Spanish (Hardcover / Kindle). "Danny is your typical young boy. He loves playing video games! Read along and find out how he transformed his passion into his career. Based on the true story of Gamertag Radio Founder & Host, Danny Peña." Watch the award-winning film, Gamertag Radio: A Podcast Story now for free on Youtube - story.gamertagradio.com | Store: store.gamertagradio.com. Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.
In this edition of The Instruction Booklet, Jeremy & Michael are discussing the often overlooked Video Game Crash of 1977. Find out how lawsuits, corporate greed, and Pong copycats led to a devastating economic downturn of the gaming industry, plus learn how this disaster will be set up to happen again just 6 years later. ----------------------------------- Originally Released: September 8, 2023 ----------------------------------- Follow the Show's Socials! - Twitter: twitter.com/Instruction_Bk - Facebook: www.facebook.com/InstructionBooklet ----------------------------------- The Instruction Booklet full series Playlist: soundcloud.com/aychpodcast/sets/the-instruction-booklet ----------------------------------- Follow the Hosts! Jeremy - Instagram: www.instagram.com/pressartf4/ - Twitch: twitch.tv/backwardshero Michael - Instagram: www.instagram.com/mackerel_prawns/
It wasn't the first home gaming console, and it might not have been the best, but it was by far the most popular console before the Video Game Crash in 1983. Join us as we dive into the history and impact of the Atari 2600 Video Computer System! --- Support this podcast: https://podcasters.spotify.com/pod/show/thegenxfiles/support
Four decades ago, just when video games seemed to be the next big thing, the bottom dropped out. Compounding problems like market confusion, consumer confidence, and game quality to name just a few, nearly demolished a seemingly unstoppable new industry. They ultimately made a comeback, but the future looked bleak when the Video Game Crash of 1983 swept across North America. Discord » GenXGrownUp.com/discord Facebook » fb.me/GenXGrownUp Twitter » GenXGrownUp.com/twitter Website » GenXGrownUp.com Podcast » GenXGrownUp.com/pod Merchandise » GenXGrownUp.com/merch Shop » genxgrownup.com/amazon Theme: “Grown Up” by Beefy » beefyness.com Apple » itunes.apple.com/us/podcast/genxgrownup-podcast/id1268365641 Google » GenXGrownUp Podcast (google.com) Pocket Casts » pca.st/8iuL TuneIn » tunein.com/radio/GenXGrownUp-Podcast-p1020342/ Spotify » spoti.fi/2TB4LR7 iHeart » www.iheart.com/podcast… Amazon Music » amzn.to/33IKfEK Show Notes Watch Jon's videos about getting his copy of E.T. youtu.be/eODuuB4C6nY?si=SPfCaYZcQ6PjBq_H youtu.be/DLWfa2Phq4w?si=1Ngr7XecHkzF8-Yc The Video Game Crash of 1983: How Nintendo Saved the Industry » bit.ly/3GzXmMh What Was the Video Game Crash of 1983 and Why Did It Happen? » bit.ly/41leC12 10 Factors That Caused The Video Game Crash Of 1983 » bit.ly/41gHKqg VIDEO GAMES INDUSTRY COMES DOWN TO EARTH » nyti.ms/41mlrzM The Great Video Game Crash of 1983: What Caused It And Why? » bit.ly/3Rf3w9v Atari's Bad E.T. Game Wasn't Responsible For The 1983 Video Game Crash, Capitalism Was » bit.ly/3RDmR5w Mail the show » podcast@genxgrownup.com Visit us on YouTube » GenXGrownUp.com/yt Learn more about your ad choices. Visit megaphone.fm/adchoices
The Forgotten Crash of 1977
Dragon's Lair takes arcades by storm, Commodore rules the computer roost & Video game makers pivot to micros These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in August 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Decathlon Video Version: https://www.patreon.com/posts/7-minutes-in-89553431 https://www.mobygames.com/game/11537/the-activision-decathlon/ https://www.youtube.com/watch?v=rcHeXlhxeX4 Corrections: July 1983 Ep - https://www.patreon.com/posts/july-1983-87998862 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://youtu.be/A-6AKe2pvsQ?si=Y86cYPldukmG2V-H The Video Game Crash 40th Anniversary - Part 1: Atari https://www.patreon.com/posts/video-game-crash-75643983 1973 Atari moves into new facilities https://archive.org/details/cashbox35unse_5/page/n49/mode/1up?view=theater https://archive.org/details/cashbox35unse_7/page/47/mode/1up Atari announces new cabinet for Space Race https://en.wikipedia.org/wiki/Space_Race_(video_game) https://www.old-computers.com/museum/software_detail.asp?id=464 Are pongs slowing down? https://archive.org/details/cashbox35unse_7/page/48/mode/1up https://archive.org/details/cashbox35unse_8/page/47/mode/1up https://archive.org/details/cashbox35unse_8/page/48/mode/1up https://archive.org/details/cashbox35unse_8/page/47/mode/1up 1983 Dragon's Lair gives arcades hope https://www.newspapers.com/article/santa-cruz-sentinel-laserdisc-games-prof/85528743/ https://www.newspapers.com/article/the-charlotte-observer-dragons-lair-in/86477004/ https://www.nytimes.com/1983/08/02/arts/hollywood-playing-harder-at-the-video-game.html Replay August 1983 pg. 10 Replay August 1983, pg. 54 Sega sells manufacturing to Bally https://www.nytimes.com/1983/08/28/business/barry-diller-s-latest-starring-role.html https://www.nytimes.com/1983/08/30/business/advertisingn-r-kleinfield-computers-take-aim-at-schools.html Bally To Buy Sega's U.S. Coin-Op Game Assets The Associated Press, August 25, 1983, Thursday, AM cycle PR Newswire, August 25, 1983, Thursday PR Newswire, August 11, 1983, Thursday Gregory Fischbach Part 2 - Acclaim https://www.patreon.com/posts/47720122 Coinop returns to its roots Games People August 6, 1983 pg. 1 Off duty cops patrolling arcades Replay August 1983, pg. 81 Mattel lays off 400 in Electronics https://www.nytimes.com/1983/08/05/business/mattel-to-lay-off-400-in-electronics-division.html Don Daglow Part 1 - PDP - Mattel - Intellivision - EA https://www.patreon.com/posts/38445119 Amiga buys US Games titles https://archive.org/details/computer-entertainer-2-5/page/68/mode/1up http://www.atariprotos.com/2600/software/powerarcade/powerarcade.htm Telesys anounces budget games https://archive.org/details/logical_gamer_aug83/page/5/mode/1up https://www.mobygames.com/company/4847/telesys/ Mythicon introduces budget 2600 line https://archive.org/details/computer-entertainer-2-5/page/72/mode/1up?view=theater https://www.mobygames.com/company/4823/mythicon-inc/ Gammation to support Supercharger https://archive.org/details/logical_gamer_aug83/page/5/mode/1up https://www.mobygames.com/company/11203/gammation/ Game cancellations mount https://archive.org/details/computer-entertainer-2-5/page/68/mode/1up Milton Bradley sues Atari over voice unit cancellation Electronic Games Hotline August 28, 1983 pg. 1 Suncom brings physical fitness to the VCS Toy and Hobby World July/August 1983 S31 https://picclick.fr/RARE-AEROBICS-JOYSTICK-exercise-bike-385448488962.html http://www.atarihq.com/museum/2678/hardware/aerobics.html Atari moves to TSX With Multiuser Operating System; Atari Resolves PRogrammer/System Dilemma, Computerworld, August 15, 1983 Bring on the celeb endorsements Toy and Hobby World July/August 1983 S11 C64 hits $199 Playthings August 1983 Commodore reigns supreme in the home computer wars... for now https://www.nytimes.com/1983/08/01/business/two-standouts-in-electronics.html TI changes the color of the 994A Toy and Hobby World July/August 1983 S7 https://en.wikipedia.org/wiki/TI-99/4A 99/2 is dead... https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up https://www.old-computers.com/museum/computer.asp?c=267 https://www.old-computers.com/MUSEUM/computer.asp?c=268&st=1 Adam price announcements deceptive https://archive.org/details/computer-entertainer-2-5/page/68/mode/1up Toy and Hobby World July/August 1983 S12 Electronic Games Hotline August 14, 1983 pg. 1 Adam prototypes are no shows https://www.nytimes.com/1983/08/01/business/coleco-strong-in-marketing.html https://en.wikipedia.org/wiki/Coleco_Adam Romox to bring software teledelivery to MSX Software Teledelivery is planned, The Japan Economic Journal, August 2, 1983 MSX licensing fees come under fire https://en.wikipedia.org/wiki/MSX#Manufacturers https://archive.org/details/PersonalComputerNews/PersonalComputerNews023-17Aug1983/page/n5/mode/1up JVC brings laser disc games to MSX https://www.msx.org/wiki/Victor_HC-7 JVC To Produce Personal Computer, Copyright 1983 Jiji Press Ltd.Jiji Press Ticker Service AUGUST 31, 1983, WEDNESDAY https://youtu.be/ShDiFJFoXSg?si=UY6QM_kM_i5JABlX Japan moves to protect against software rentals Consent of copyright holders should be won for renting, The Japan Economic Journal, August 2, 1983 Timex reveals TS2000 details https://archive.org/details/PersonalComputerNews/PersonalComputerNews021-03Aug1983/page/n3/mode/2up https://archive.org/details/PersonalComputerNews/PersonalComputerNews025-31Aug1983/page/n6/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews023-17Aug1983/page/n36/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews025-31Aug1983/page/n43/mode/1up Osborne cuts jobs, closes factory https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf IBM announces plans to sell Concurrent CPM https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up Japanese version of CP/M-86 is introduced, The Japan Economic Journal, August 2, 1983 Creative Computing begins publishing price list Commodore sues former employees and Atari over VCS add-on https://www.ataricompendium.com/faq/bagnall_vcs_keyboard.pdf Toy and Hobby World July/August 1983 S7 Commodore announces 70 new software packages https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up Infocom unleashes Z Machine Electronic Games Hotline August 14, 1983 pg. 2 Activision lands on home computers Electronic Games Hotline August 14, 1983 pg. 7 Epyx announces outside studio Toy and Hobby World July/August 1983 S12 Spectrum Games renamed Ocean https://archive.org/details/PersonalComputerNews/PersonalComputerNews022-10Aug1983/page/n12/mode/1up Sony teams up with Data East Sony ties up with Data East in MSX software development, The Japan Economic Journal, August 2, 1983 Stellar 7 debuts https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf pg. 7 Park Brothers goes big on ads https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf pg. 8 Jon Shirley becomes Microsoft prez https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up Games Network hits the stock market https://www.nytimes.com/1983/08/24/business/briefs-119250.html?searchResultPosition=1 https://archive.org/details/logical_gamer_aug83/page/6/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews025-31Aug1983/page/n8/mode/1up Softyme tests online distribution https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up BBS's bring out the Pirates Gilded youth, jaded youth , Forbes, August 15, 1983 The "On-Line" Society, Computerworld, August 17, 1983 Microcom licenses MNP https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up Softwareland wants standardized UPCs https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf pg. 4 https://books.google.de/books?id=baj-kGvs1L0C&pg=RA1-PA76&lpg=RA1-PA76&dq=%22softwareland%22+retail+store+taylor+coleman&source=bl&ots=QngUR-drNu&sig=ACfU3U1Iz9L7kenfh8SwIYdbRq9IGafJgw&hl=en&sa=X&ved=2ahUKEwiwurn2iaWBAxUd_rsIHXI1CaQQ6AF6BAgLEAM#v=onepage&q=%22softwareland%22%20retail%20store%20taylor%20coleman&f=false UK leads in computer adoption Commodore News Vol1 Num3 1983 Gamer begins to enter the vernacular https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf pg. 2 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Atari axes Ray Kassar, Nintendo launches the Famicom & Commodore's Jack Tramiel delivers the killing blow to Texas Instruments These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in July 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Manic Miner Video Version: https://www.patreon.com/posts/87996985 https://en.wikipedia.org/wiki/Manic_Miner https://en.wikipedia.org/wiki/Brassed_Off Corrections: June 1983 Ep - https://www.patreon.com/posts/june-1983-85898642 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ When Nintendo Games Were on Atari | Gaming Historian - Written by Ethan Johnson https://www.youtube.com/watch?v=BjRuV52Jk78 1963 Maloney sells Bally https://archive.org/details/cashbox24unse_41/page/54/mode/1up?view=theater http://podcast.theycreateworlds.com/e/lion-and-bally-manufacturing/ Lasers featured in Popular Electronics https://worldradiohistory.com/Archive-Poptronics/60s/63/Pop-1963-07.pdf https://en.wikipedia.org/wiki/Laser 1973 Atari introduces Space Race https://archive.org/details/cashbox35unse_3/page/39/mode/1up https://en.wikipedia.org/wiki/Space_Race_(video_game) Bushnell goes to Europe https://archive.org/details/cashbox35unse_3/page/39/mode/1up RCA announces mass production of LCDs https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf pg. 23 Motorola announces Dynatac https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf https://en.wikipedia.org/wiki/Motorola_DynaTAC Associated Press uses lasers to transmit and computers to store images https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf pg. 23 Digital Watches are the latest male fashion statement https://www.nytimes.com/1973/07/21/archives/a-watch-that-takes-the-hard-time-out-of-telling-time.html Ira Bettleman graduates with psychology degree https://archive.org/details/cashbox35unse_2/page/50/mode/1up Noah Falstein - Lucasfilm https://www.patreon.com/posts/37807684 1983: Ray Kassar leaves Atari https://www.newspapers.com/article/the-san-francisco-examiner-atari-inc-ray/62357592/ https://www.newspapers.com/article/star-tribune-resignation-of-ray-kassar-f/68994316/ https://www.nytimes.com/1983/07/08/business/chief-is-replaced-at-troubled-atari.html https://www.nytimes.com/1983/07/24/business/philip-morris-s-marlboro-man.html Toys Hobbies and Crafts July 1983 https://archive.org/details/arcade_express_v1n26/mode/1up https://archive.org/details/arcade_express_v1n24 https://www.nytimes.com/1983/07/27/movies/shapiro-quits-at-warner-s.html Atari distribution restructuring tanks https://www.newspapers.com/article/the-baltimore-sun-atari-inc-deals-with-c/62356604/ The Video Game Crash 40th Anniversary - Part 1: Atari https://www.patreon.com/posts/video-game-crash-75643983 Mattel, Atari, and TI announces even bigger losses https://www.nytimes.com/1983/07/26/business/mattel-expects-to-post-large-loss.html Toy and Hobby World July 1983 https://www.nytimes.com/1983/07/22/business/warner-posts-a-283.4-million-loss.html https://www.nytimes.com/1983/07/13/business/mattel-reshuffles-its-electronics-unit.html https://www.nytimes.com/1983/07/23/business/texas-instruments-lost-119.2-million-in-quarter.html https://www.nytimes.com/1983/07/19/business/rca-profits-rise-zenith-also-climbs.html Playthings July 1983 https://www.nytimes.com/1983/07/25/business/earnings-up-sharply-in-quarter.html Williams profits down Games People July 30, 1983, pg. 7 Mattel axes 260 in Electronics division https://archive.org/details/arcade_express_v1n26/mode/1up TI lays off 750 https://archive.org/details/arcade_express_v1n26/mode/1up Marketers brought in to take reigns of computer makers https://www.nytimes.com/1983/07/27/business/selling-computers-like-soap.html https://www.nytimes.com/1983/07/13/business/mattel-reshuffles-its-electronics-unit.html UK tax authority preps for micro crash https://archive.org/details/popular-computing-weekly-1983-07-21/mode/1up?view=theater Rebates hit coinop Replay July 1983 pg. 8 Gottlieb changes name Replay July 1983 pg. 8 https://en.wikipedia.org/wiki/Gottlieb Sente has Videa https://archive.org/details/joystik_magazine-1983-07/page/n11/mode/2up Roger Hector - Atari, Disney, Sega, Namco, Sente https://www.patreon.com/posts/72058794 New tech needed to revitalize arcades https://www.newspapers.com/article/the-modesto-bee-arcade-game-difficulties/85528989/ Play Meter July 15, 1983, pg. 36 https://www.thebasementarcade.com/roadtrips31.htm Magnetic strips poised to replace coins Play Meter July 15, 1983, pg. 32 https://www.sacoacard.com/ VCTER wants you to book flights at your arcade Play Meter July 1, 1983 pg. 40 Digital poker goes after the older audience Replay July 1983 pg. 8 Replay July 1983, pg. 32 Tex Critter bows out of pizza-arcade market Games People July 30, 1983, pg. 1 https://dreamfiction.fandom.com/wiki/Tex_Critter%27s_Pizza_Jamboree_(fictional) Nintendo's Tokyo stock debut dampened by lawsuit Japan Economic Newswire JULY 21, 1983, THURSDAY https://www.mariowiki.com/Ikegami_Tsushinki NINTENDO TO SPLIT STOCK, Copyright 1983 Jiji Press Ltd.Jiji Press Ticker Service, JULY 22, 1983, FRIDAY Nintendo and Sega enter the programmable console market https://archive.org/details/login-september-1983/page/n89/mode/2up?q=%E4%BB%BB%E5%A4%A9%E5%A0%82 https://en.wikipedia.org/wiki/Nintendo_Entertainment_System https://en.wikipedia.org/wiki/SG-1000 Sega's SC3000 sales estimates jump Sharp attention on Sega product , The Japan Economic Journal July 19, 1983, Tuesday Business Japan, July 1983 Atari 2600 Adapter for the 5200 ships https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 https://en.wikipedia.org/wiki/Atari_5200 Atari drops price of 5200 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Vectrex drops to $100 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Gameline won't leave retailers in the lurch Playthings July 1983 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 55 Electra Concepts introduces a trigger button Playthings July 1983 https://www.ebay.com/itm/224626441270 Second hand mail order game exchanges boom https://www.nytimes.com/1983/07/07/garden/secondhand-games-for-video-buffs.html Supercharger gets first licensee The Video Game Update July 1983, pg. 50 Frob makes console game design affordable The Video Game Update July 1983, pg. 50 http://www.atarimania.com/game-atari-2600-vcs-frob-26_29983.html Coleco axes Super Game Module 3 The Video Game Update July 1983, pg. 53 https://cancelled-games.fandom.com/wiki/ColecoVision_Super_Game_Module Mattel axes Intellivision 3 The Video Game Update July 1983, pg. 53 https://cancelled-games.fandom.com/wiki/ColecoVision_Super_Game_Module MB goes blam-blam on VCS https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 20th Century Fox wants you to make them a better game https://archive.org/details/1983-07-compute-magazine/page/n33/mode/1up?view=theater Fox sees bright future for their games https://archive.org/details/arcade_express_v1n24/page/n6/mode/1up Fox halves price of MASH on VCS https://archive.org/details/arcade_express_v1n26/page/n2/mode/1up Colecovision games coming to Spectravideo https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_09_1983-07_Fun_Games_Publishing_US/page/n7/mode/2up https://www.msx.org/wiki/Spectravideo_SV-603 As action figures rise, consoles fall Playthings July 1983 Activision opens UK subsidiary https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n11/mode/1up Gregory Fischbach Part 1 - Activision - Acclaim https://www.patreon.com/posts/46578120 Atari drops the 1200XL https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 58' https://en.wikipedia.org/wiki/Atari_8-bit_family#1200XL Atari introduces XL line https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 59 https://archive.org/details/popular-computing-weekly-1983-07-28/page/n4/mode/1up?view=theater https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Atari gets Hawkeye to hawk their wares https://archive.org/details/arcade_express_v1n24/page/n3/mode/1up https://www.youtube.com/watch?v=KvNLr_AVTAM Atari reacts to Adam introduction with new 600XL bundle https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 https://archive.org/details/popular-computing-weekly-1983-07-28/mode/1up Adam ditches wafers for "Data packs" https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 58 https://en.wikipedia.org/wiki/Coleco_Adam Tomy enters computer market with free home trial https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 63 https://archive.org/details/arcade_express_v1n24/page/n6/mode/1up https://archive.org/details/arcade_express_v1n26/mode/1up https://en.wikipedia.org/wiki/Tomy_Tutor Acorn to launch BBC in US https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/BBC_Micro#Export_initiatives Electron won't be BBC Micro compatible https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n3/mode/1up https://en.wikipedia.org/wiki/Acorn_Electron Sinclair's Microdrive arrives https://archive.org/details/popular-computing-weekly-1983-07-28/page/n7/mode/1up?view=theater https://en.wikipedia.org/wiki/ZX_Microdrive Computer maker stocks tumble on Peanut rumors https://www.nytimes.com/1983/07/28/business/computer-stocks-slide.html https://en.wikipedia.org/wiki/IBM_PCjr Osborne 1 price crashes https://www.nytimes.com/1983/07/29/business/osborne-cuts-computer-price.html Mini and mainframe makers jump into micro fray https://archive.org/details/byte-magazine-1983-07-rescan/page/n8/mode/1up Networking to come to IBM PC https://archive.org/details/byte-magazine-1983-07-rescan/page/n8/mode/1up SNL Weekend Update - https://youtu.be/GYyur7EEqns Milton Bradley brings speech recognition to TI https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 http://www.mainbyte.com/ti99/hardware/mbx/mbx.html https://www.youtube.com/watch?v=04SecKb_ejA Apple ii software coming to the PC https://archive.org/details/arcade_express_v1n25/page/n7/mode/2up https://www.hackster.io/news/quapple-clones-a-card-that-turns-an-ibm-pc-xt-into-an-apple-ii-plus-clone-98c9b75ecfda The many faces of the mouse compete for dominance at NCC https://archive.org/details/byte-magazine-1983-07-rescan/page/n299/mode/1up?view=theater http://www.le2.net/summa/ https://en.wikipedia.org/wiki/Microsoft_Mouse TI signs up third parties https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 https://www.mobygames.com/company/5680/texas-instruments-incorporated/games/ Romox announces Gameport for TI https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 63 https://4apedia.com/index.php/Solid_State_Software_Command_Module https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n7/mode/2up Commodore declares software price war https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n3/mode/2up https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n4/mode/1up Gary Carlston- Broderbund https://www.patreon.com/posts/50036733 bye bye Jelly Monsters, Hello Cosmic Cruncher! https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater https://www.mobygames.com/game/138/pac-man/screenshots/vic-20/ https://www.mobygames.com/game/60882/cosmic-cruncher/ Commodore 64 and IBM conversions are coming https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n6/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n29/mode/1up?view=theater Softsync announces C64 games https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Parker Bros expands into computer games https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 Tom Dusenberry - Parker Brothers - Hasbro - Atari https://www.patreon.com/posts/42807419 https://www.denofgeek.com/movies/octopussy-the-james-bond-videogame-that-never-was/ https://web.archive.org/web/20150302072400/https://atariage.com/catalog_page.html?CatalogID=15¤tPage=12 Spinnaker goes cartridge https://archive.org/details/arcade_express_v1n24/page/n3/mode/1up Sierra offers one-to-one return policy with retailers https://archive.org/details/arcade_express_v1n26/mode/1up Soft Switch simplifies piracy https://archive.org/details/popular-computing-weekly-1983-07-14 https://www.c64copyprotection.com/vic-20-cartridge-to-tape/ https://www.mobygames.com/company/966/microplay-software/ Datasoft launches budget line https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 59 https://www.mobygames.com/company/20696/gentry-software/ WH Smith stops taking new ZX81 software https://archive.org/details/popular-computing-weekly-1983-07-14 Palace Software is looking for programmers https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n56/mode/1up https://www.mobygames.com/company/1000/palace-software-ltd/ Dr. J and Larry Bird sign with EA https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 https://en.wikipedia.org/wiki/Gahan_Wilson https://archive.org/details/arcade_express_v1n24/page/n1/mode/1up https://www.mobygames.com/game/488/one-on-one/ First Star Software signs with Marvel https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n6/mode/1up?view=theater https://www.mobygames.com/company/166/first-star-software-inc/ Sydney Software gets Johnny Hart licenses https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 https://www.mobygames.com/company/1569/sydney-development-corp/ Crash mail order places ads https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n56/mode/1up?view=theater https://en.wikipedia.org/wiki/Crash_(magazine) Videotex brings hope of standardized networked information and fears of privacy concerns https://archive.org/details/byte-magazine-1983-07-rescan https://en.wikipedia.org/wiki/Videotex Canadian Pacific Air brings games to planes https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 56 https://docplayer.net/205275760-From-electronic-to-video-gaming-computing-in-canada-historical-assessment-update.html Dan Bunten extols the virtues of play testing https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n25/mode/1up?view=theater https://www.mobygames.com/person/8515/danielle-berry/ UCLA holds conference on graphic design in games https://archive.org/details/Video_Games_Volume_1_Number_10_1983-07_Pumpkin_Press_US/page/n69/mode/1up?view=theater First Video Game Conference held in San Fransisco Toys Hobbies & Crafts July 1983. Supercade coming to Saturday mornings Replay July 1983, pg. 18 Vid Kid column brings game reviews to newspapers https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater Julian Rignall is gaming champ https://archive.org/details/popular-computing-weekly-1983-07-14/page/n4/mode/1up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM These stories and many more on this episode of the VGNRTM with @QuarterPast83's Dale! Atari axes Ray Kassar, Nintendo launches the Famicom & Commodore's Jack Tramiel delivers the killing blow to Texas Instruments These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in July 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Manic Miner Video Version: https://www.patreon.com/posts/87996985 https://en.wikipedia.org/wiki/Manic_Miner https://en.wikipedia.org/wiki/Brassed_Off Corrections: June 1983 Ep - https://www.patreon.com/posts/june-1983-85898642 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ When Nintendo Games Were on Atari | Gaming Historian - Written by Ethan Johnson https://www.youtube.com/watch?v=BjRuV52Jk78 1963 Maloney sells Bally https://archive.org/details/cashbox24unse_41/page/54/mode/1up?view=theater http://podcast.theycreateworlds.com/e/lion-and-bally-manufacturing/ Lasers featured in Popular Electronics https://worldradiohistory.com/Archive-Poptronics/60s/63/Pop-1963-07.pdf https://en.wikipedia.org/wiki/Laser 1973 Atari introduces Space Race https://archive.org/details/cashbox35unse_3/page/39/mode/1up https://en.wikipedia.org/wiki/Space_Race_(video_game) Bushnell goes to Europe https://archive.org/details/cashbox35unse_3/page/39/mode/1up RCA announces mass production of LCDs https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf pg. 23 Motorola announces Dynatac https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf https://en.wikipedia.org/wiki/Motorola_DynaTAC Associated Press uses lasers to transmit and computers to store images https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf pg. 23 Digital Watches are the latest male fashion statement https://www.nytimes.com/1973/07/21/archives/a-watch-that-takes-the-hard-time-out-of-telling-time.html Ira Bettleman graduates with psychology degree https://archive.org/details/cashbox35unse_2/page/50/mode/1up Noah Falstein - Lucasfilm https://www.patreon.com/posts/37807684 1983: Ray Kassar leaves Atari https://www.newspapers.com/article/the-san-francisco-examiner-atari-inc-ray/62357592/ https://www.newspapers.com/article/star-tribune-resignation-of-ray-kassar-f/68994316/ https://www.nytimes.com/1983/07/08/business/chief-is-replaced-at-troubled-atari.html https://www.nytimes.com/1983/07/24/business/philip-morris-s-marlboro-man.html Toys Hobbies and Crafts July 1983 https://archive.org/details/arcade_express_v1n26/mode/1up https://archive.org/details/arcade_express_v1n24 https://www.nytimes.com/1983/07/27/movies/shapiro-quits-at-warner-s.html Atari distribution restructuring tanks https://www.newspapers.com/article/the-baltimore-sun-atari-inc-deals-with-c/62356604/ The Video Game Crash 40th Anniversary - Part 1: Atari https://www.patreon.com/posts/video-game-crash-75643983 Mattel, Atari, and TI announces even bigger losses https://www.nytimes.com/1983/07/26/business/mattel-expects-to-post-large-loss.html Toy and Hobby World July 1983 https://www.nytimes.com/1983/07/22/business/warner-posts-a-283.4-million-loss.html https://www.nytimes.com/1983/07/13/business/mattel-reshuffles-its-electronics-unit.html https://www.nytimes.com/1983/07/23/business/texas-instruments-lost-119.2-million-in-quarter.html https://www.nytimes.com/1983/07/19/business/rca-profits-rise-zenith-also-climbs.html Playthings July 1983 https://www.nytimes.com/1983/07/25/business/earnings-up-sharply-in-quarter.html Williams profits down Games People July 30, 1983, pg. 7 Mattel axes 260 in Electronics division https://archive.org/details/arcade_express_v1n26/mode/1up TI lays off 750 https://archive.org/details/arcade_express_v1n26/mode/1up Marketers brought in to take reigns of computer makers https://www.nytimes.com/1983/07/27/business/selling-computers-like-soap.html https://www.nytimes.com/1983/07/13/business/mattel-reshuffles-its-electronics-unit.html UK tax authority preps for micro crash https://archive.org/details/popular-computing-weekly-1983-07-21/mode/1up?view=theater Rebates hit coinop Replay July 1983 pg. 8 Gottlieb changes name Replay July 1983 pg. 8 https://en.wikipedia.org/wiki/Gottlieb Sente has Videa https://archive.org/details/joystik_magazine-1983-07/page/n11/mode/2up Roger Hector - Atari, Disney, Sega, Namco, Sente https://www.patreon.com/posts/72058794 New tech needed to revitalize arcades https://www.newspapers.com/article/the-modesto-bee-arcade-game-difficulties/85528989/ Play Meter July 15, 1983, pg. 36 https://www.thebasementarcade.com/roadtrips31.htm Magnetic strips poised to replace coins Play Meter July 15, 1983, pg. 32 https://www.sacoacard.com/ VCTER wants you to book flights at your arcade Play Meter July 1, 1983 pg. 40 Digital poker goes after the older audience Replay July 1983 pg. 8 Replay July 1983, pg. 32 Tex Critter bows out of pizza-arcade market Games People July 30, 1983, pg. 1 https://dreamfiction.fandom.com/wiki/Tex_Critter%27s_Pizza_Jamboree_(fictional) Nintendo's Tokyo stock debut dampened by lawsuit Japan Economic Newswire JULY 21, 1983, THURSDAY https://www.mariowiki.com/Ikegami_Tsushinki NINTENDO TO SPLIT STOCK, Copyright 1983 Jiji Press Ltd.Jiji Press Ticker Service, JULY 22, 1983, FRIDAY Nintendo and Sega enter the programmable console market https://archive.org/details/login-september-1983/page/n89/mode/2up?q=%E4%BB%BB%E5%A4%A9%E5%A0%82 https://en.wikipedia.org/wiki/Nintendo_Entertainment_System https://en.wikipedia.org/wiki/SG-1000 Sega's SC3000 sales estimates jump Sharp attention on Sega product , The Japan Economic Journal July 19, 1983, Tuesday Business Japan, July 1983 Atari 2600 Adapter for the 5200 ships https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 https://en.wikipedia.org/wiki/Atari_5200 Atari drops price of 5200 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Vectrex drops to $100 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Gameline won't leave retailers in the lurch Playthings July 1983 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 55 Electra Concepts introduces a trigger button Playthings July 1983 https://www.ebay.com/itm/224626441270 Second hand mail order game exchanges boom https://www.nytimes.com/1983/07/07/garden/secondhand-games-for-video-buffs.html Supercharger gets first licensee The Video Game Update July 1983, pg. 50 Frob makes console game design affordable The Video Game Update July 1983, pg. 50 http://www.atarimania.com/game-atari-2600-vcs-frob-26_29983.html Coleco axes Super Game Module 3 The Video Game Update July 1983, pg. 53 https://cancelled-games.fandom.com/wiki/ColecoVision_Super_Game_Module Mattel axes Intellivision 3 The Video Game Update July 1983, pg. 53 https://cancelled-games.fandom.com/wiki/ColecoVision_Super_Game_Module MB goes blam-blam on VCS https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 20th Century Fox wants you to make them a better game https://archive.org/details/1983-07-compute-magazine/page/n33/mode/1up?view=theater Fox sees bright future for their games https://archive.org/details/arcade_express_v1n24/page/n6/mode/1up Fox halves price of MASH on VCS https://archive.org/details/arcade_express_v1n26/page/n2/mode/1up Colecovision games coming to Spectravideo https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_09_1983-07_Fun_Games_Publishing_US/page/n7/mode/2up https://www.msx.org/wiki/Spectravideo_SV-603 As action figures rise, consoles fall Playthings July 1983 Activision opens UK subsidiary https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n11/mode/1up Gregory Fischbach Part 1 - Activision - Acclaim https://www.patreon.com/posts/46578120 Atari drops the 1200XL https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 58' https://en.wikipedia.org/wiki/Atari_8-bit_family#1200XL Atari introduces XL line https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 59 https://archive.org/details/popular-computing-weekly-1983-07-28/page/n4/mode/1up?view=theater https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Atari gets Hawkeye to hawk their wares https://archive.org/details/arcade_express_v1n24/page/n3/mode/1up https://www.youtube.com/watch?v=KvNLr_AVTAM Atari reacts to Adam introduction with new 600XL bundle https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 https://archive.org/details/popular-computing-weekly-1983-07-28/mode/1up Adam ditches wafers for "Data packs" https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 58 https://en.wikipedia.org/wiki/Coleco_Adam Tomy enters computer market with free home trial https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 63 https://archive.org/details/arcade_express_v1n24/page/n6/mode/1up https://archive.org/details/arcade_express_v1n26/mode/1up https://en.wikipedia.org/wiki/Tomy_Tutor Acorn to launch BBC in US https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/BBC_Micro#Export_initiatives Electron won't be BBC Micro compatible https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n3/mode/1up https://en.wikipedia.org/wiki/Acorn_Electron Sinclair's Microdrive arrives https://archive.org/details/popular-computing-weekly-1983-07-28/page/n7/mode/1up?view=theater https://en.wikipedia.org/wiki/ZX_Microdrive Computer maker stocks tumble on Peanut rumors https://www.nytimes.com/1983/07/28/business/computer-stocks-slide.html https://en.wikipedia.org/wiki/IBM_PCjr Osborne 1 price crashes https://www.nytimes.com/1983/07/29/business/osborne-cuts-computer-price.html Mini and mainframe makers jump into micro fray https://archive.org/details/byte-magazine-1983-07-rescan/page/n8/mode/1up Networking to come to IBM PC https://archive.org/details/byte-magazine-1983-07-rescan/page/n8/mode/1up SNL Weekend Update - https://youtu.be/GYyur7EEqns Milton Bradley brings speech recognition to TI https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 http://www.mainbyte.com/ti99/hardware/mbx/mbx.html https://www.youtube.com/watch?v=04SecKb_ejA Apple ii software coming to the PC https://archive.org/details/arcade_express_v1n25/page/n7/mode/2up https://www.hackster.io/news/quapple-clones-a-card-that-turns-an-ibm-pc-xt-into-an-apple-ii-plus-clone-98c9b75ecfda The many faces of the mouse compete for dominance at NCC https://archive.org/details/byte-magazine-1983-07-rescan/page/n299/mode/1up?view=theater http://www.le2.net/summa/ https://en.wikipedia.org/wiki/Microsoft_Mouse TI signs up third parties https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 https://www.mobygames.com/company/5680/texas-instruments-incorporated/games/ Romox announces Gameport for TI https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 63 https://4apedia.com/index.php/Solid_State_Software_Command_Module https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n7/mode/2up Commodore declares software price war https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n3/mode/2up https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n4/mode/1up Gary Carlston- Broderbund https://www.patreon.com/posts/50036733 bye bye Jelly Monsters, Hello Cosmic Cruncher! https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater https://www.mobygames.com/game/138/pac-man/screenshots/vic-20/ https://www.mobygames.com/game/60882/cosmic-cruncher/ Commodore 64 and IBM conversions are coming https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n6/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n29/mode/1up?view=theater Softsync announces C64 games https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Parker Bros expands into computer games https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 Tom Dusenberry - Parker Brothers - Hasbro - Atari https://www.patreon.com/posts/42807419 https://www.denofgeek.com/movies/octopussy-the-james-bond-videogame-that-never-was/ https://web.archive.org/web/20150302072400/https://atariage.com/catalog_page.html?CatalogID=15¤tPage=12 Spinnaker goes cartridge https://archive.org/details/arcade_express_v1n24/page/n3/mode/1up Sierra offers one-to-one return policy with retailers https://archive.org/details/arcade_express_v1n26/mode/1up Soft Switch simplifies piracy https://archive.org/details/popular-computing-weekly-1983-07-14 https://www.c64copyprotection.com/vic-20-cartridge-to-tape/ https://www.mobygames.com/company/966/microplay-software/ Datasoft launches budget line https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 59 https://www.mobygames.com/company/20696/gentry-software/ WH Smith stops taking new ZX81 software https://archive.org/details/popular-computing-weekly-1983-07-14 Palace Software is looking for programmers https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n56/mode/1up https://www.mobygames.com/company/1000/palace-software-ltd/ Dr. J and Larry Bird sign with EA https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 https://en.wikipedia.org/wiki/Gahan_Wilson https://archive.org/details/arcade_express_v1n24/page/n1/mode/1up https://www.mobygames.com/game/488/one-on-one/ First Star Software signs with Marvel https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n6/mode/1up?view=theater https://www.mobygames.com/company/166/first-star-software-inc/ Sydney Software gets Johnny Hart licenses https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 https://www.mobygames.com/company/1569/sydney-development-corp/ Crash mail order places ads https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n56/mode/1up?view=theater https://en.wikipedia.org/wiki/Crash_(magazine) Videotex brings hope of standardized networked information and fears of privacy concerns https://archive.org/details/byte-magazine-1983-07-rescan https://en.wikipedia.org/wiki/Videotex Canadian Pacific Air brings games to planes https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 56 https://docplayer.net/205275760-From-electronic-to-video-gaming-computing-in-canada-historical-assessment-update.html Dan Bunten extols the virtues of play testing https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n25/mode/1up?view=theater https://www.mobygames.com/person/8515/danielle-berry/ UCLA holds conference on graphic design in games https://archive.org/details/Video_Games_Volume_1_Number_10_1983-07_Pumpkin_Press_US/page/n69/mode/1up?view=theater First Video Game Conference held in San Fransisco Toys Hobbies & Crafts July 1983. Supercade coming to Saturday mornings Replay July 1983, pg. 18 Vid Kid column brings game reviews to newspapers https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater Julian Rignall is gaming champ https://archive.org/details/popular-computing-weekly-1983-07-14/page/n4/mode/1up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM atari nintendo famicom nes sega sg1000 commodore c64 tramiel dragon's lair crash ti99 spectrum sinclair microdrive vic20 1200xl coleco colecovision coleco adam
Commodore goes portable IBM introduces the XT Nintendo shows off Game and Watch These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in February 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Mega Force Video Version: https://www.patreon.com/posts/80898412 https://www.mobygames.com/game/22987/mega-force/ https://www.imdb.com/title/tt0084316/?ref_=fn_al_tt_1 Corrections: February 1983 Ep - https://www.patreon.com/posts/february-1983-79444139 https://de.wikipedia.org/wiki/Datei:Magnavox-Odyssey-Switchbox.jpg https://en.wikipedia.org/wiki/Marcian_Hoff https://www.pinterest.de/pin/141933825729597463/ https://www.mobygames.com/game/9789/tacscan/ https://thehistoryofhowweplay.wordpress.com/2019/03/31/the-unreleased-games-of-sega-gremlin/ https://www.youtube.com/watch?v=TWmVlgIR2HA https://www.mobygames.com/game/9789/tacscan/ https://www.msx.org/wiki/Spectravideo_SVI-728 https://www.imdb.com/title/tt13365876/ Why The First Playable Women Of The '80s Were Naked | Video Dames (Streaking / Beat 'Em & Eat 'Em) - https://www.youtube.com/watch?v=qHYXAoUQ_LI 1943.03 Uncle Sam wants your pinballs https://www.nytimes.com/1943/03/07/archives/pinball-boards-to-train-fliers.html?searchResultPosition=1 https://www.newspapers.com/clip/11587355/notifies-army-to-come-and-pick-up/ Billboard Mar 27, 1943 https://www.google.com/books/edition/Printed_Classification_Tests/92kaAAAAIAAJ?hl=en&gbpv=1&dq=%22mechanical+aptitude+test%22&pg=PA297 1963.03 Raytheon introduces infrared wargaming weapons https://worldradiohistory.com/Archive-Poptronics/60s/63/Pop-1963-03.pdf pg. 6 1973.03 Japan's computer industry is on the rise Business Japan March 1973 pg. 73 https://en.wikipedia.org/wiki/Aggretsuko https://www.youtube.com/watch?v=LDGkcwNjoUY 1983.03 Used games hit the auction block https://archive.org/details/cashbox44unse_37/page/31/mode/1up?view=theater Distributors embrace conversion kits https://archive.org/details/cashbox44unse_40/page/35/mode/1up Chuck E Cheese breaks records https://www.showbizpizza.com/info/documents/ptt/ptt_pizzatimes3-1.pdf pg. 2 Games People March 5, 1983 pg. 1 You aren't playing games, you're making an investment! https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_05_1983-03_Fun_Games_Publishing_US/page/n17/mode/1up Kevin Hayes - Atari - Namco https://www.patreon.com/posts/50612798 News Flash: 2600 ET was a flop! https://www.newspapers.com/clip/68993030/et-on-atari-2600-declared-a-failure-by/ https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) The Video Game Crash 40th Anniversary - Part 2: Everyone Else https://www.patreon.com/posts/video-game-crash-76259421 The Video Game Crash 40th Anniversary - Part 1: Atari https://www.patreon.com/posts/video-game-crash-75643983 The great cartridge discount has begun Playthings March 1983 pg. 30 https://en.wikipedia.org/wiki/Beige_Book Wall Street predicts end of video game growth Games People March 12, 1983 pg. 17 Video games increasingly dominate toy retail Toy & Hobby World March 1983 pg. 14 Atari distribution goes exclusive https://archive.org/details/cashbox44unse_40/page/5/mode/1up Court halts Atari distribution reform https://www.nytimes.com/1983/03/30/business/atari-distribution-plan-is-blocked.html?searchResultPosition=1 Delays plague game release schedules https://archive.org/details/computer-entertainer-video-game-update March 1983 pg. 1 Amiga announces the Power Module Playthings March 1983 http://www.bambi-amiga.co.uk/amigahistory/powermod.html Toy and Hobby World March 1983 Starpath cuts supercharger price Playthings March 1983 Toyand Hobby World March 1983 CBS ups the RAM Toy and Hobby World March 1983 https://www.buckosoft.com/~dick/resume.html https://patents.justia.com/patent/4485457 https://www.mobygames.com/game/19721/tunnel-runner/ Intellivision 2 doesn't like Coleco https://archive.org/details/computer-entertainer-video-game-update March 1983 pg. 7 Milton Bradley goes multiplatform Toy and Hobby World March 1983 https://www.mobygames.com/company/2767/milton-bradley-co/ Data Age spends big on Journey game Toy & Hobby World March 1983 https://youtu.be/V41ajt3euYQ Move over Custer, Leatherface is here Games People March 12, 1983 https://www.mobygames.com/game/21563/the-texas-chainsaw-massacre/ Vectrex jumps on console-to-computer bandwagon https://archive.org/details/computer-entertainer-video-game-update March 1983 pg. 7 https://www.mobygames.com/game/10350/journey-escape/ Summer CES to be the biggest yet https://archive.org/details/arcade_express_v1n17 Japanese games invade CES Toy and Hobby World March 1983 https://www.handheldmuseum.com/Nintendo/index.html https://www.handheldmuseum.com/Bandai/index.html Computer price war continues Toy & Hobby World March 1983 pg. S3 https://archive.org/details/PersonalComputerNews/PersonalComputerNews001-18Mar1983/page/n14/mode/1up TI extends rebate Playthings March 1983 TI reaches a new PLATO Toy and Hobby World March 1983 https://en.wikipedia.org/wiki/PLATO_(computer_system) TI announces cost of defective TI994A transformer https://www.nytimes.com/1983/03/02/business/texas-instruments-earnings-charge.html?searchResultPosition=13 Vic20 beats competition in install base https://archive.org/details/byte-magazine-1983-03-rescan/page/n495/mode/1up American McGee - id - spicy horse - ea https://www.patreon.com/posts/45549970 Commodore introduces the 1702 Toy and Hobby World March 1983 https://en.wikipedia.org/wiki/Commodore_64_peripherals#Other_peripherals Commodore and Timex debut new machines at CES https://archive.org/details/byte-magazine-1983-03-rescan/page/n497/mode/1up HDs go 3.5" https://archive.org/details/PersonalComputerNews/PersonalComputerNews001-18Mar1983/page/n18/mode/1up IBM PC Add-ons and clones become a cottage industry https://www.nytimes.com/1983/03/27/business/big-ibm-has-done-it-again.html?searchResultPosition=1 IBM drops 16k systems in US https://archive.org/details/byte-magazine-1983-03-rescan/page/n494/mode/1up IBM announces the XT https://archive.org/details/PersonalComputerNews/PersonalComputerNews002-25Mar1983/page/n7/mode/1up https://en.wikipedia.org/wiki/IBM_Personal_Computer_XT Intel gets into GPUs https://archive.org/details/PersonalComputerNews/PersonalComputerNews001-18Mar1983/page/n4/mode/1up Retailers can sell software without carrying hardware Toy & Hobby World March 1983 pg. S3 Hundreds of computer stores close https://archive.org/details/byte-magazine-1983-03-rescan/page/n496/mode/1up Software leasing comes to the faire https://www.nytimes.com/1983/03/29/science/personal-computers-report-from-the-faire.html?searchResultPosition=34 Microsoft hits UK high street https://archive.org/details/PersonalComputerNews/PersonalComputerNews001-18Mar1983/page/n3/mode/1up https://www.bbc.co.uk/archive/micro_Live_Windows_gem/zm6mjhv Atari going multiplatform Toy & Hobby World March 1983 pg. S3 https://www.mobygames.com/company/97/atarisoft/ More details of Disney's software plans revealed Toy and Hobby World March 1983 Before there was Typing of the Dead... https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_05_1983-03_Fun_Games_Publishing_US/page/n26/mode/1up https://youtu.be/T3YcbvgCsh4 Benji is going into space Playthings March 1983 https://www.mobygames.com/game/32180/benji-space-rescue/ https://en.wikipedia.org/wiki/Benji Games Network test ends https://archive.org/details/Computer_Gaming_World_Issue_3.2/page/n4/mode/1up https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_05_1983-03_Fun_Games_Publishing_US/page/n77/mode/1up legal Coleco and Atari settle https://www.nytimes.com/1983/03/12/business/company-news-atari-coleco-pact.html?searchResultPosition=6 https://www.nytimes.com/1983/03/31/business/technology-issue-of-deceit-in-electronics.html?searchResultPosition=2 France levies fine against anglicized computer documentation https://archive.org/details/byte-magazine-1983-03-rescan/page/n497/mode/1up https://www.theverge.com/2022/5/31/23148358/france-academie-francaise-esports-gaming-translations Pacman merch may have maxed out Games People March 12, 1983 pg. 20 https://vglegacy.com/pop-culture/pac-man-vitamins/ https://archive.org/details/Video_Games_Volume_1_Number_06_1983-03_Pumpkin_Press_US/page/n18/mode/1up Atari launches Ataritel https://www.nytimes.com/1983/03/18/business/company-news-atari-plans-entry-in-communications.html?searchResultPosition=12 The race for digital TV is on https://en.wikipedia.org/wiki/ITT_Inc. https://www.nytimes.com/1983/03/17/business/technology-the-flexibility-of-digital-tv.html?searchResultPosition=21 https://en.wikipedia.org/wiki/Digital_television Penthouse wants to advertise your game https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_05_1983-03_Fun_Games_Publishing_US/page/n26/mode/1up Marvel teams up with George Romero for media cross polination project https://www.nytimes.com/1983/03/01/movies/new-film-comic-superhero-coming.html?searchResultPosition=19 https://www.digitalspy.com/movies/a839148/george-romero-marvel-superhero-movies/ Kadabroscope promises to bring hand drawn animation into the computer age https://www.showbizpizza.com/info/documents/ptt/ptt_pizzatimes3-1.pdf pg. 5 https://twitter.com/mjsamps/status/1331301343135457283?lang=en German mag Homecomputer hits newsracks http://www.kultmags.com/mags.php?folder=SG9tZWNvbXB1dGVy https://www.c64-wiki.de/wiki/Homecomputer RIP US Games https://archive.org/details/arcade_express_v1n17 https://archive.org/details/ElectronicGames/Electronic%20Games%20Issue%2013%20%28March%201983%29/page/n96/mode/1up https://en.wikipedia.org/wiki/U.S._Games Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Atari announces mass layoffs, Time names the personal computer the man of the year & Nintendo launches the Game and Watch in North America These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in February 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Spider-Man Video Version: https://www.patreon.com/posts/79440858 https://www.mobygames.com/game/9960/spider-man/ https://www.mobygames.com/game/1870/spider-man/ https://www.spidermancrawlspace.com/2018/06/podcast-512-interview-with-atari-2600-spider-man-game-designer-laura-nikolich/ https://en.wikipedia.org/wiki/Laura_Nikolich Corrections: January 1983 Ep - https://www.patreon.com/posts/january-1983-78434711 https://en.wikipedia.org/wiki/Saturday_Supercade https://en.wikipedia.org/wiki/Dragon%27s_Lair_(TV_series) https://en.wikipedia.org/wiki/Betamax#Launch_and_early_models https://joeclark.org/beta/BetterBetaList.html https://www.youtube.com/watch?v=Yrm5VedvD2Q https://en.wikipedia.org/wiki/Gary_Kildall https://www.youtube.com/watch?v=DzdCyWY3GCI http://www.bitsavers.org/pdf/dec/_Books/101_BASIC_Computer_Games_Mar75.pdf https://www.mobygames.com/game/5050/jumping-flash/ 1973.02 Pong gets more notices https://www.newspapers.com/clip/94010891/pong-noted-in-orange-mall-in-los-angeles/ Odyssey gets write up in Popular Electronics https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-02.pdf pg. 64 https://commons.wikimedia.org/wiki/File:Magnavox-Odyssey-Video-Cable.jpg 1983.01 Al Lowe enters gaming biz https://books.google.com.au/books?id=AjAEAAAAMBAJ&lpg=PA16&ots=7EFL48Dot0&dq=Bop-A-Bet%20computer%20game%20Al%20Lowe&pg=PA16#v=onepage&q=Bop-A-Bet%20computer%20game%20Al%20Lowe&f=false https://www.mobygames.com/company/25974/sunnyside-soft/ Al Lowe - Sierra https://www.patreon.com/posts/29977733 1983.02 Atari profits nosedive as Coleco ascends https://www.nytimes.com/1983/02/17/business/warner-s-profit-falls-by-56.5.html?searchResultPosition=10 Kevin Hayes - Atari - Namco htttps://www.patreon.com/posts/50612798 The Video Game Crash 40th Anniversary - Part 2: Everyone Else https://www.patreon.com/posts/video-game-crash-76259421 The Video Game Crash 40th Anniversary - Part 1: Atari https://www.patreon.com/posts/video-game-crash-75643983 Atari lays off 1,700 https://www.newspapers.com/clip/62352386/atari-inc-mass-layoffs-begin/ https://www.nytimes.com/1983/02/23/business/atari-moving-most-production.html?searchResultPosition=15 Editors plead not to give up on games https://archive.org/details/computer-entertainer-video-game-update The Video Game Update Feb. 1983 pg. 1 Double Dragon C64 https://www.mobygames.com/game/1839/double-dragon/screenshots/c64/ Atari snags microchip Intel luminary https://www.nytimes.com/1983/02/01/business/atari-hires-inventor-of-microprocessor-chip.html?searchResultPosition=1 https://en.wikipedia.org/wiki/Marcian_Hoff Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153 Leonard Tramiel - Part 1 - Commodore https://www.patreon.com/posts/leonard-tramiel-69195513 https://engineering.stanford.edu/news/ted-hoff-birth-microprocessor-and-beyond Showbiz turns Apple iis into coinops Play Meter Feb. 1, 1983, pg. 54 https://www.mlive.com/news/jackson/2015/09/peek_through_time_showbiz_pizz.html https://www.facebook.com/showbizpizzacom/photos/a.307884760553/10156663089730554/?type=3 Kiddie rides meet video games Play Meter Feb. 15, 1983 pg. 68 https://archive.org/details/arcade_express_v1n15/page/n2/mode/1up https://www.kiddieridesusa.com/ Atari announces "My First Computer" https://www.nytimes.com/1983/02/10/business/atari-game-converter.html?searchResultPosition=2 https://www.atarimagazines.com/compute/issue36/020_Ataris_New_Add-On_Computer_For_VCS_2600_Game_Machine.php Mattel shows off Intellivision 3 behind closed doors https://archive.org/details/arcade_express_v1n14 https://history.blueskyrangers.com/hardware/intellivision3.html Coleco announces Gemini https://archive.org/details/computer-entertainer-video-game-update The Video Game Update Feb. 1983 pg. 11 The Video Game Update Feb. 1983 pg. 14 https://en.wikipedia.org/wiki/Coleco_Gemini Add-ons are the new name of the game! https://archive.org/details/computer-entertainer-video-game-update The Video Game Update Feb. 1983 pg. 6, 10, 11 https://archive.org/details/arcade_express_v1n15/page/n7/mode/1up Toy & Hobby World Feb. 1983 http://podcast.theycreateworlds.com/e/the-crash-that-almost-was/ https://en.wikipedia.org/wiki/Coleco_Adam Amiga's Joyboard brings motion controls to the VCS https://www.nytimes.com/1983/02/13/business/what-s-new-in-the-toy-industry-exercising-with-video-games.html?searchResultPosition=9 https://en.wikipedia.org/wiki/Joyboard https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/Guru_Meditation Atari goes after pre-schoolers https://www.nytimes.com/1983/02/13/business/what-s-new-in-the-toy-industry-exercising-with-video-games.html?searchResultPosition=9 https://www.youtube.com/watch?v=FTp_wBnSW9k The Video Game Update Feb. 1983 pg. 5 https://www.mobygames.com/game/22900/alpha-beam-with-ernie/cover/group-97061/cover-265056/ Sega enters cartridge market Leisure Time Electronics Feb. 1983 pg. 22 https://www.mobygames.com/browse/games/company:8665/platform:atari-2600/sort:moby_score/page:0/ Playthings Feb. 1983 Fox announces MASH game https://archive.org/details/computer-entertainer-video-game-update The Video Game Update Feb. 1983 pg. 5 https://www.mobygames.com/game/19861/mash/ https://www.mobygames.com/game/22975/porkys/screenshots/ Video game rentals take off https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_04_1983-02_Fun_Games_Publishing_US/page/n89/mode/1up Toy retailers plan shift from consoles to computers Playthings Feb. 1983 https://www.youtube.com/watch?v=vHujs7ka_K0 Time crowns the computer Man of the Year https://archive.org/details/TeleMatch.N02.1983.02-KCz.pdf/page/n9/mode/1up https://content.time.com/time/covers/0,16641,19830103,00.html CES and Toy Fare see new computers galore https://archive.org/details/computer-entertainer-video-game-update Toys Hobbies and Crafts Feb. 1983 http://www.atarihq.com/museum/nonatari/ultravision.php https://www.samdal.com/sv318.htm https://www.samdal.com/svhistory.htm http://www.atari-computermuseum.de/1200xl.htm https://en.wikipedia.org/wiki/Mattel_Aquarius https://en.wikipedia.org/wiki/TI-99/4A#TI-99/4A_successors Byte looks at the Lisa https://archive.org/details/byte-magazine-1983-02-rescan/page/n34/mode/1up ttps://en.wikipedia.org/wiki/Apple_Lisa https://archive.org/details/byte-magazine-1983-02-rescan/page/n87/mode/1up PC upgraders pose a problem for IBM https://archive.org/details/byte-magazine-1983-02-rescan/page/n430/mode/1up IBM goes abroad https://archive.org/details/arcade_express_v1n15/page/n3/mode/1up https://archive.org/details/popular-computing-weekly-1983-02-17/page/n9/mode/2up https://en.wikipedia.org/wiki/IBM_Personal_Computer Intel begins work on 386 https://archive.org/details/byte-magazine-1983-02-rescan/page/n433/mode/1up https://en.wikipedia.org/wiki/I386 Tandy cuts CoCo price https://archive.org/details/byte-magazine-1983-02-rescan/page/n434/mode/1up https://en.wikipedia.org/wiki/TRS-80_Color_Computer ZX Spectrum hits retail https://archive.org/details/sinclair-user-magazine-011/page/n14/mode/1up https://youtu.be/-BLM1naCfME https://youtu.be/kUSHiHmOdvE https://en.wikipedia.org/wiki/ZX_Spectrum TI 99 could go B-O-O-M https://www.nytimes.com/1983/02/23/business/texas-instruments.html?searchResultPosition=1 Michael Katz moves to Epyx https://www.nytimes.com/1983/02/28/business/business-people-a-new-chief-for-epyx-game-software-maker.html?searchResultPosition=2 https://archive.org/details/arcade_express_v1n14/page/n7/mode/1up Michael Katz Part 1 - Coleco - Epyx - Mattel https://www.patreon.com/posts/35169258 https://www.mobygames.com/game/10151/gi-joe-a-real-american-hero/ Cosmi announces Tri-compatible cassette The Video Game Update Feb. 1983 pg. 16 https://en.wikipedia.org/wiki/Cosmi_Corporation Broderbund goes multiplatform https://archive.org/details/arcade_express_v1n14/page/n2/mode/1up Gary Carlston- Broderbund https://www.patreon.com/posts/50036733 TSR gets into video games https://archive.org/details/BlipMagazineCollection/Blip%2001%20%28Feb%201983%29%20TV%20Star%20Matthew%20Laborteaux/page/n34/mode/1up https://www.mobygames.com/game/53549/theseus-and-the-minotaur/screenshots/ https://www.mobygames.com/game/93453/dawn-patrol/screenshots/ https://www.mobygames.com/game/99272/dungeon-computer-adventure-game/ Virgin gets into games https://archive.org/details/popular-computing-weekly-1983-02-24/page/n4/mode/1up https://archive.org/details/popular-computing-weekly-1983-02-03/page/n4/mode/1up Brian Fargo's first gets reviewed https://archive.org/details/softalkv3n06feb1983/page/133/mode/1up https://www.mobygames.com/game/1795/the-demons-forge/ Save money on "expensive adventure game dice" https://archive.org/details/arcade_express_v1n15/page/n4/mode/1up https://archive.org/details/syncmagazine-v3_n1/page/n97/mode/1up Nintendo launches Game and Watch in North America Leisure Time electronics Feb. 1983 pg. 26 Replay Feb. 1983 pg. 75 https://en.wikipedia.org/wiki/Game_%26_Watch https://nintendo.fandom.com/de/wiki/Panorama Massachusettes judge calls game content "inconsequential" Games People Feb. 19, 1983 pg. 1 https://casetext.com/case/caswell-v-licensing-commission-for-brockton GCC seeks a piece of Pacman merch pie https://archive.org/details/Video_Games_Volume_1_Number_05_1983-02_Pumpkin_Press_US/page/n97/mode/1up https://pacman.fandom.com/wiki/History_of_Ms._Pac-Man_legal_issues https://pacman.fandom.com/wiki/Ms._Pac-Man#Pac-Mom Ronnie Lamm on MacNeil/Lehrer https://americanarchive.org/catalog/cpb-aacip-507-6d5p844g0b Xrated games to feature in movie Games People Feb. 19, 1983 pg. 1 http://allincolorforaquarter.blogspot.com/2013/03/rare-games-more-1975-atari-photos-and.html https://www.imdb.com/title/tt0085764/?ref_=hm_rvi_tt_i_2 First US cases of video game induced seizures reported Games People Feb. 19, 1983 pg. 1 Sega gets into robots Play Meter Feb. 15, 1983 pg. 69 https://sega.fandom.com/wiki/Sega_Chan https://en.wikipedia.org/wiki/R.O.B. Leisure Dynamics announces Crossbows and Catapults Toy & Hobby World Feb. 1983 pg. 197 https://boardgamegeek.com/boardgame/2129/crossbows-and-catapults https://en.wikipedia.org/wiki/Little_Wars Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM commodore atari mattel vcs intellivision spectravision colecovision nintendo gamenwatch pacman dnd tsr spectrum ibm sega spiderman
Come check out this week's Cult Of Odd features CraithTV and IceKold (The Dummast Podcast) talking about The Video Game Crash of 83, the parallels to today's gaming industry positon, Ai writing code and Ai created art via Midjourney on our Discord.We've got music from Rev Theory, Carmel Liburdi, Bryce J. Rogers Music, Full show available via our Patreon...Head to patreon.com/cultofodd Merch Shop https://www.zazzle.com/store/littleshopofoddities Coloring Book https://www.amazon.com/dp/B0BJN5F1M6 Where to find CraithTV https://linktr.ee/CraithTV Where to Find IceKold https://www.youtube.com/@FromChicagotoDummast
We start the episode by diving into arguably on of the top 2 Xbox games of the New ERA (TM) and then go off into a discussion about the state of the major game makers and how they evolved in recent years. It's a bit of a chaotic listen but it's also one of our best discussions -------- #FKM Discord https://playerplayerpod.com/discord Website http://playerplayerpod.com/ Twitter https://twitter.com/playerplayerpod Intro Music Provided by Aaron Miller https://www.instagram.com/themillerchild Joseph https://twitter.com/th3hoopman Arsene https://twitter.com/paxarsenica Kofi https://ko-fi.com/th3hoopman
The video game market crashes, Coinop is on the skids & Home computer competition heats up These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Wouter, aka Wiedo, is our cohost. You can find his awesome twitter feed here: https://twitter.com/wiedo and https://www.youtube.com/watch?v=8SW2_WXgbbo and https://redcircle.com/shows/newgameoldflame Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: E.T. Video Version: https://www.patreon.com/posts/7-minutes-in-e-t-77361487 https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) https://www.mobygames.com/game/atari-2600/et-the-extra-terrestrial_ https://www.mobygames.com/game-group/et-the-extra-terrestrial-licensees Corrections: November 1982 Ep - https://www.patreon.com/posts/november-1982-75944920 https://www.arcade-museum.com/manuf_detail.php?manuf_id=1703&orig_game_id=8767 https://en.wikipedia.org/wiki/Spacewar! https://en.wikipedia.org/wiki/Atari https://en.wikipedia.org/wiki/Computer_Space August 1981 Ep - https://www.patreon.com/posts/august-1981-55291660 https://en.wikipedia.org/wiki/Go_(game) https://www.retroplace.com/en/games/169330--radio-shack-tandyvision-one https://www.mobygames.com/browse/games/activision-publishing-inc/offset,1475/so,1d/list-games/ Robert Kniskern - Gamemaster - https://www.patreon.com/posts/robert-kniskern-64771353 https://www.mobygames.com/game/pinball-construction-set/cover-art 1962 Arthur C Clarke predicts networked AI wiping us out https://www.nytimes.com/1962/12/09/archives/spark-of-the-second-industrial-revolution-it-is-the-electron-and.html?searchResultPosition=12 1972 Final Apollo mission lands on moon https://www.nytimes.com/1972/12/08/archives/ronald-ellwin-evans.html?searchResultPosition=34 https://www.nytimes.com/1972/12/06/archives/last-of-apollos-set-for-liftoff-to-moon-tonight.html?searchResultPosition=45 https://en.wikipedia.org/wiki/Apollo_program Laser Disc premieres https://www.newspapers.com/clip/93514522/first-public-showcase-of-discovision/ https://en.wikipedia.org/wiki/LaserDisc 1982: NYT Timeline Our Crash Episodes: The Video Game Crash 40th Anniversary - Part 1: Atari https://www.patreon.com/posts/video-game-crash-75643983 The Video Game Crash 40th Anniversary - Part 2: Everyone Else https://www.patreon.com/posts/video-game-crash-76259421 Atari secures Destron licenses https://www.nytimes.com/1982/12/03/business/briefs-073723.html?searchResultPosition=1 https://arcadeblogger.com/2017/06/02/gdis-slither-the-1-3-million-dollar-crash-burn/ Video Game Update newsletter bullish on CES https://retrocdn.net/File:ComputerEntertainer_US_Vol.1_09.pdf Games By Apollo files for bankruptcy https://www.nytimes.com/1982/12/07/business/a-squeeze-in-video-games.html?searchResultPosition=3 https://en.wikipedia.org/wiki/Games_by_Apollo Warner announces earnings guidance adjustment https://www.nytimes.com/1982/12/09/business/atari-relieves-executive-of-duties.html?searchResultPosition=5 https://www.nytimes.com/1982/12/09/business/dow-loses-9.85-in-late-selloff.html?searchResultPosition=7 Atari sues Coleco over Module 1 https://www.nytimes.com/1982/12/09/business/coleco-industries-is-sued-by-atari.html?searchResultPosition=9 https://en.wikipedia.org/wiki/ColecoVision#Atari_2600_expansion Atari stock plummets further https://www.nytimes.com/1982/12/10/business/video-game-industry-is-jarred-anew.html?searchResultPosition=11 Mattel and Warner continue decline while others begin to recover https://www.nytimes.com/1982/12/11/business/mattel-stock-buffeted-by-video-game-scare.html?searchResultPosition=13 Atari Announces 1200XL https://www.nytimes.com/1982/12/14/business/a-new-computer-is-offered-by-atari.html?searchResultPosition=20 https://en.wikipedia.org/wiki/Atari_8-bit_family#Models Warner's problems not limited to Atari https://www.nytimes.com/1982/12/19/business/a-myriad-of-problems-for-warner.html?searchResultPosition=25 Atari 's problems start at the head https://www.nytimes.com/1982/12/19/business/the-game-turns-serious-at-atari.html?searchResultPosition=26 https://www.washingtonpost.com/archive/business/1983/03/17/atari-to-tap-smart-phone-market/b90e4689-b038-41eb-8bed-bc27fca4366d/ https://www.upi.com/Archives/1983/02/09/Atari-transforms-video-game-into-home-computer/3105413614800/ https://www.technologizer.com/2012/02/12/atari-oddities/9/ Ray Kassar caught in insider trading investigation https://www.nytimes.com/1982/12/24/business/warner-reports-atari-insider-case.html?searchResultPosition=29 Warner calls off Madison Fund purchase https://www.nytimes.com/1982/12/25/business/madison-bid-halted-by-warner.html?searchResultPosition=32 Warner begins to recover https://www.nytimes.com/1982/12/31/business/increase-in-broker-rate-pushes-dow-down-12.23.html?searchResultPosition=36 AMOA muted despite standouts Replay Dec. 1982 pg. 46 AMOA 1980 Special Ep - https://www.patreon.com/posts/42756585 https://www.mobygames.com/game/arcade/qbert https://www.mobygames.com/game/arcade/joust https://www.mobygames.com/game/arcade/popeye https://www.mobygames.com/game/arcade/super-pac-man https://segaretro.org/Sega_LaserDisc_hardware https://www.mobygames.com/game/arcade/pole-position https://www.mobygames.com/game/arcade/buck-rogers-planet-of-zoom https://www.mobygames.com/game/arcade/front-line Dark Planet video - https://youtu.be/e74YU-pWtF4 Japan Amusement Machine Show muted Play Meter Dec. 15, 1982 pg. 44 Silco to bring home games to the arcades Replay Dec. 1982 pg. 43 Pizza Time Theatre opens 200th store https://showbizpizza.com/info/documents/ptt/ptt_pizzatimes2-4.pdf Coke adds games to vending machines Replay Dec. 1982 pg. 105 https://www.handheldmuseum.com/Bandai/CatchACoke.htm Replay editor goes hardcore Reagan Replay December 1982 pg. 3 Surgeon General warns against video games Replay Dec. 1982, pg. 15 https://www.nytimes.com/1982/11/10/us/around-the-nation-surgeon-general-sees-danger-in-video-games.html https://archive.org/details/arcade_express_v1n9 Pacman is keeping the kids off drugs Playmeter Dec. 1, 1982 pg. 16 Epileptic seizures caused by games https://archive.org/details/CreativeComputing1982-12/page/n11/mode/1up https://www.gamesdatabase.org/game/arcade/dark-warrior https://www.epsyhealth.com/seizure-epilepsy-blog/video-games-and-seizure-safety Atari Semiconductor Group founded Play Meter Dec. 15, 1982, pg. 42 Financial records broken Toy & Hobby World Dec. 1982 VentureVision enters VCS market https://archive.org/details/arcade_express_v1n10/page/n2/mode/1up https://www.mobygames.com/company/venturevision https://www.mobygames.com/developer/sheet/view/developerId,26573/ Zimag enters video game market https://retrocdn.net/File:ComputerEntertainer_US_Vol.1_09.pdf https://www.mobygames.com/company/zimag MysteryDisc brings Laser disc gaming dream to life https://archive.org/details/arcade_express_v1n10/page/n2/mode/1up https://www.lddb.com/laserdisc/39318/V-MD-82-001/MysteryDisc-1:-Murder-Anyone Comdex shows both promise and problems of growing computer industry https://www.nytimes.com/1982/12/04/business/winners-of-gamble-on-small-computer.html?searchResultPosition=1 https://en.wikipedia.org/wiki/Visi_On The GUIs are coming! The GUIs are coming! https://www.nytimes.com/1982/12/07/science/personal-computers-a-big-1983-expected-for-the-digital-mouse.html?searchResultPosition=6 https://en.wikipedia.org/wiki/Visi_On IBM sues over trade secrets https://www.nytimes.com/1982/12/01/business/ibm-suit-on-secrets-is-settled.html?searchResultPosition=1 https://archive.org/details/InterfaceAge198212/page/n9/mode/1up IBM buys 12% of Intel https://www.nytimes.com/1982/12/23/world/in-unusual-step-ibm-buys-stake-in-big-supplier-of-parts.html?searchResultPosition=6 Atari licenses Donkey Kong for home computers https://archive.org/details/arcade_express_v1n10 Artworx advertises Strip Poker https://archive.org/details/1982-12-compute-magazine/page/n46/mode/1up https://www.mobygames.com/game/strip-poker-a-sizzling-game-of-chance Computer price wars continue https://archive.org/details/CreativeComputing1982-12/page/n13/mode/1up?view=theater Mattel enters computer fray https://retrocdn.net/File:ComputerEntertainer_US_Vol.1_09.pdf https://en.wikipedia.org/wiki/Mattel_Aquarius https://en.wikipedia.org/wiki/Intellivision#Entertainment_Computer_System_(ECS) IBM rumored to be entering home market https://archive.org/details/1982-12-compute-magazine/page/n7/mode/1up https://en.wikipedia.org/wiki/IBM_PCjr Commodore recalls C64s https://archive.org/details/1982-12-compute-magazine/page/n7/mode/1up Sinclair dismantles US operations https://archive.org/details/CreativeComputing1982-12/page/n13/mode/1up Electron misses Xmas https://archive.org/details/popular-computing-weekly-1982-12-02/page/n4/mode/1up https://en.wikipedia.org/wiki/Gate_array https://en.wikipedia.org/wiki/Acorn_Electron British computer makers move to block imports https://archive.org/details/popular-computing-weekly-1982-12-16/mode/1up?view=theater The Source adopts NCBMS standard https://archive.org/details/softalkv3n04dec1982/page/n285/mode/2up https://en.wikipedia.org/wiki/History_of_email Computerland opens 300th store https://archive.org/details/softalkv3n04dec1982/page/n285/mode/2up https://en.wikipedia.org/wiki/ComputerLand WH Smith begins stocking the Speccy https://archive.org/details/popular-computing-weekly-1982-12-16/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/WHSmith Universities begin to introduce computer requirements https://archive.org/details/CreativeComputing1982-12/page/n13/mode/1up?view=theater https://www.washingtonpost.com/archive/business/1982/12/13/small-computers-making-a-big-splash-on-campus/fd264ead-e32d-4e2e-b6f3-8073d60a012f/ https://www.cs.cornell.edu/wya/AcademicComputing/text/andrew.html https://en.wikipedia.org/wiki/Andrew_Project https://en.wikipedia.org/wiki/3M_computer Mazes and Monsters airs https://en.wikipedia.org/wiki/Mazes_and_Monsters Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM
While Warner was crashing due to lower than expected holiday sales from their Atari unit, the rest of the market, competing consoles like Colecovision and Intellivision, as well as game makers like Activision, Imagic, and Parker Brothers, all felt the seismic repercussions of the goliath's fall. In this second part of our look back at the Video Game Crash, we find out what happened to all the other players on the market, delve deeper into retail saturation and the fallout of the crash. Recorded December 2022 The video version of this discussion can be seen by our patreons at the following link: https://www.patreon.com/posts/76259162 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.youtube.com/@play_history/featured Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Copyright Karl Kuras
ATTENTION: This is a re-upped version of the episode with corrected audio. We apologize for the previous entry. On December 8th, 1982, Warner Communications, parent company of Atari, announced that their guidance to investors concerning their profit outlook would be dramatically lower than it had expected. While many in the video game space had felt unease at the meteoric rise of the industry over the previous 12 months, the news about Atari missing its targets would be the spark that would ultimately crash the North American console market and almost wipe the industry out completely. How could it come to this? What mistakes were made that caused this new medium to be so fragile? Hello, and welcome to a very special episode of the Video Game Newsroom Time Machine. This first part of our look back at the Video Game Crash focuses on Atari, its role in creating the console industry, the business decisions that laid the foundation of its demise and its fall. I'm your host Karl and we have gathered three luminaries in the area of video game history and friends of the show to break down this most formative event in the history of video games. Regular listeners will be familiar with our resident Warden of the Department of Corrections and author of the History of How We Play blog, Ethan Johnson. Dale Geddes, the world renowned FCC regulation specialist.And the master historian, and the man behind the They Create Worlds podcast and book, now available from fine retailers everywhere, Alex Smith. Recorded November 2022 The full video version of this conversation can be found on our patreon page here: Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.youtube.com/@play_history/featured Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Copyright Karl Kuras
One week after the Dave Perry controversy, we return to your normal schedule with... oh dear... the "girlie edition" of GamesMaster. As "the platform queen" takes on three platform games in Donkey Kong Country 3, Spider: The Video Game and Crash Bandicoot, while Zoe Ball drops by to get her leg over and come from behind on Manx TT Super Bike.Oh, and Dom wears a dress.There's also reviews from two new faces of Tobal No. 1 (PSX), Williams Greatest Hits (SNES), and Amok (Saturn), with huge previews of some of the big titles coming out for the N64 including Mario Kart 64, Star Fox 64 and GoldenEye!Get next week's episode early on Patreon!Join the GamesMaster conversation on Discord!Theme song by Other ChrisFollow Luke on TwitterFollow Ash on TwitterFollow Under Consoletation on TwitterFollow Under Consoletation on InstagramSend your thoughts to feedback@underconsoletation.comSupport this show http://supporter.acast.com/underconsolepod. Hosted on Acast. See acast.com/privacy for more information.
Episode 241 where we talk The Video Game Crash of 1977, Goldeneye 64, Depositions for Billy Mitchell, a new Tabletop Simulator, and more! Join the conversation with us LIVE every Tuesday on twitch.tv/2nerdsinapod at 9pm CST. Viewer questions/business inquiries can be sent to 2nerdsinapodcast@gmail.com Follow us on twitter @2NerdsInAPod for gaming news! Intro/Outro music by […]
In which the biggest segment of America's entertainment economy almost disappears in a single year due to lousy product, and Ken is too shy to play Zaxxon in public. Certificate #24180.
An event happened almost 40 years ago that nearly duplicated itself over the past few years. As in the Great Video Game Crash of 1983, we've seen digital content creation go through the same cycle. What can we learn from this? ------- Like this episode? SUBSCRIBE on Apple, Spotify or Google. See all Content Inc episodes at the Content Inc. podcast home. Get more on building your content creation business by subscribing to TheTilt.com newsletter.
Continuing our 100 darkest moments in pop culture series we take a look back at the video game crash of 1983. It was a moment in time where sub-par games were being produced in mass as a cash grab during a home video game boom. Juan Nunez wrote a tremendous article about this crash (and the one that preceded it) for When It Was Cool and this is that story. Article 1 - Telstar and the Forgotten Video Game crash Article 2 - The Video Game Crash of 1983
It's human nature to make everything we do competitive. I've played football, ran track at times, competed in hacking competitions at Def Con, and even participated in various gaming competitions like Halo tournaments. I always get annihilated by kids who had voices that were cracking, but I played! Humans have been competing in sports for thousands of years. The Lascaux in France shows people sprinting over 15,000 years ago. The Egyptians were bowling in the 5,000s BCE. The Sumerians were wrestling 5,000 years ago. Mesopotamian art shows boxing in the second or third millennium BCE. The Olmecs in Mesoamerican societies were playing games with balls around the same time. Egyptian monuments show a number of individual sports being practiced in Egypt as far back as 2,000 BCE. The Greeks evolved the games first with the Minoans and Mycenaeans between 1,500 BCE and 1,000BCE and then they first recorded their Olympic games in 776 BCE, although historians seem to agree the games were practiced at least 500 years before that evolving potentially from funeral games. Sports competitions began as ways to showcase an individuals physical prowess. Weight lifting, discus, whether individual or team sports, sports rely on physical strength, coordination, repetitive action, or some other feat that allows one person or team to stand out. Organized team sports first appeared in ancient times. The Olmecs in Mesoamerica but Hurling supposedly evolved past 1000 BCE, although written records of that only begin around the 16th century and it could be that was borrowed through the Greek game harpaston when the Romans evolved it into the game harpastum and it spread with Roman conquests. But the exact rules and timelines of all of these are lost to written history. Instead, written records back up that western civilization team sports began with polo appearing about 2,500 years ago in Persia. The Chinese gave us a form of kickball they called cuju, around 200 BCE. Football, or soccer for the American listeners, started in 9th century England but evolved into the game we think of today in the 1850s, then a couple of decades later to American football. Meanwhile, cricket came around in the 16th century and then hockey and baseball came along in the mid 1800s with basketball arriving in the 1890s. That's also around the same time the modern darts game was born, although that started in the Middle Ages when troops threw arrows or crossbow bolts at wine barrels turned on their sides or sections of tree trunks. Many of these sports are big business today, netting multi-billion dollar contracts for media rights to show and stream games, naming rights to stadiums for hundreds of millions, and players signing contracts for hundreds of millions across all major sports. There's been a sharp increase in sports contracts since the roaring 1920s, rising steadily until the television started to show up in homes around the world until ESPN solidified a new status in our lives when it was created in 1979. Then came the Internet and the money got crazy town. All that money leads the occasional entrepreneurial minded sports enthusiast to try something new. We got the World Wrestling Body in the 1950s, which evolved out of Jim McMahon's father's boxing promotions put him working with Toots Mondt on what they called Western Style Wrestling. Beating people up has been around since the dawn of life but became an official sport when UFC 1 was launched in 1993. We got the XFL in 1999. So it's no surprise that we would take a sport that requires hand-eye coordination and turn that into a team endeavor. That's been around for a long time, but we call it Esports today. Video Game Competitions Competing in video games is as almost as old as, well, video games. Spacewar! was written in 1962 and students from MIT competed with one another for dominance of deep space, dogfighting little ships, which we call sprites today, into oblivion. The game spread to campuses and companies as the PDP minicomputers spread. Countless hours spent playing and by 1972, there were enough players that they held the first Esports competition, appropriately called the Intergalactic Spacewar! Olympics. Of course, Steward Brand would report on that for Rolling Stone, having helped Mouse inventor Doug Englebart with the “Mother of All Demos” just four years before. Pinball had been around since the 1930s, or 1940s with flippers. They could be found around the world by the 1970s and 1972 was also the first year there was a Pinball World Champion. So game leagues were nothing new. But Brand and others, like Atari founder Nolan Bushnell knew that video games were about to get huge. Tennis was invented in the 1870s in England and went back to 11th century France. Tennis on a screen would make loads of sense as well when Tennis For Two debuted in 1958. So when Pong came along in 1972, the world (and the ability to mass produce technology) was ready for the first video game hit. So when people flowed into bars first in the San Francisco Bay Area, then around the country to play Pong, it's no surprise that people would eventually compete in the game. From competing in billiards to a big game console just made sense. Now it was a quarter a game instead of just a dart board hanging in the corner. And so when Pong went to home consoles of course people competed there as well. Then came Space Invaders in 1978. By 1980 we got the first statewide Space Invaders competition, and 10,000 players showed up. The next year there was a Donkey Kong tournament and Billy Mitchell set the record for the game at 874,300 that stood for 18 years. We got the US National Video Game Team in 1983 and competitions for arcade games sprung up around the world. A syndicated television show called Starcade even ran to show competitions, which now we might call streaming. And Tron came in 1982. Then came the video game crash of 1983. But games never left us. The next generation of consoles and arcade games gave us competitions and tournaments for Street Fighter and Mortal Kombat then first-person game like Goldeneye and other first-person shooters later in the decade, paving the way for games like Call of Duty and World of Warcraft. Then in 1998 a legendary StarCraft 2 tournament was held and 50 million people around the world tuned in on the Internet. That's a lot of eyeballs. Team options were also on the rise. Netter had been written to play over the Internet by 16 players at once. Within a few years, massive multiplayers could have hundreds of players duking it out in larger battle scenes. Some were recorded and posted to web pages. There was appetite for tracking scores for games and competing and even watching games, which we've all done over the shoulders of friends since the arcades and consoles of old. Esports and Twitch As the 2000s came, Esports grew in popularity. Esports is short for the term electronic sports, and refers to competitive video gaming, which includes tournaments and leagues. Let's set aside the earlier gaming tournaments and think of those as classic video games. Let's reserve the term Esports for events held after 2001. That's because the World Cyber Games was founded in 2000 and initially held in 2001, in Seoul, Korea (although there was a smaller competition in 2000). The haul was $300,000 and events continue on through the current day, having been held in San Francisco, Italy, Singapore, and China. Hundreds of people play today. That started a movement. Major League Gaming (MLG) came along in 2002 and is now regarded as one of the most significant Esports hosts in the world. The Electronic Sports World Cup came in 2003 were the first tournaments, which were followed by the introduction of ESL Intel Extreme Master in 2007 and many others. The USA Network broadcast their first Halo 2 tournament in 2006. We've gone from 10 major tournaments held in 2000 to an incalculable number today. That means more teams. Most Esports companies are founded by former competitors, like Cloud9, 100 Thieves, and FaZeClan. Team SoloMid is the most valuable Esports organization. Launched by League of Legends star Dan Dinh and his brother in 2009, and is now worth over $400 million and has fielded teams like ZeRo for Super Smash Brothers, Excelerate Gaming for Rainbow Six Seige, Team Dignitas for Counter-Strike: Global Offensive, and even chess grandmaster Hikaru Nakamura. The analog counterpart would be sports franchises. Most of those were started by athletic clubs or people from the business community. Gaming has much lower startup costs and thus far has been more democratic in the ability to start a team with higher valuations. Teams play in competitions held by leagues, of which There seems to be new ones all the time. The NBA 2K League and the Overwatch League are two new leagues that have had early success. One reason for teams and leagues like this is naming and advertising rights. Another is events like The International 2021, with a purse of over $40M. The inaugural League of Legends World Championship took place in 2011. In 2013 another tournament was held in the Staples Center in Los Angeles (close to their US offices). Tickets for the event sold out within minutes. The purse for that was originally $100,000 and has since risen to over $7M. But others are even larger. Arena of Valor tournament Honor of Kings World Champion Cup is $7.7M and Fortnite World Cup Finals has gone as high as $15M. One reason for the leagues and teams is that companies that make games want to promote their games. The video game business is almost an 86 billion dollar industry. Another is that people started watching other people play on YouTube. But then YouTube wasn't really purpose-built for gaming. Streamers made due using cameras to stream images of themselves in a picture-in-picture frame but that still wasn't optimal. Esports had been broadcast (the original form of streaming) before but streaming wasn't all that commercially successful until the birth of Twitch in 2011. YouTube had come along in 2005 and Justin Kan and Emmett Shear created Justin.tv in 2007 as a place for people to broadcast video, or stream, online. They started with just one channel: Justin's life. Like 24 by 7 life. They did Y Combinator and managed to land an $8M seed round. Justin had a camera mounted to his hat, and left that outside the bathroom since it wasn't that kind of site. They made a video chat system and not only was he streaming, but he was interacting with people on the other side of the stream. It was like the Truman Show, but for reals. A few more people joined up, but then came other sites to provide this live streaming option. They added forums, headlines, comments, likes, featured categories of channels, and other features but just weren't hitting it. One aspect was doing really well: gaming. They moved that to a new site in 2011 and called that Twitch. This platform allowed players to stream themselves and their games. And they could interact with their viewers, which gave the entire experience a new interactive paradigm. And it grew fast with the whole thing being rebranded as Twitch in 2014. Amazon bought Twitch in 2014 for $1B. They made $2.3 Billion in 2020 with an average of nearly 3 million concurrent viewers watching nearly 19 billion hours of content provided monthly by nearly 9 million streamers. Other services like Youtube Gaming have come and gone but Twitch remains the main way people watch others game. ESPN and others still have channels for Esports, but Twitch is purpose-built for gaming. And watching others play games is no different than Greeks showing up for the Olympics or watching someone play pool or watching Liverpool play Man City. In fact, the money they make is catching up. Platforms like Twitch allow professional gamers and those who announce the games to to become their own unique class of celebrities. The highest paid players have made between three and six million dollars, with the top 10 living outside the US and making their hauls from Dota 2. Others have made over a million playing games like Counter-Strike, Fortnite, League of Legends, and Call of Duty. None are likely to hold a record for any of those games for 18 years. But they are likely to diversify their sources of income. Add a YouTube channel, Twitch stream, product placements, and appearances - and a gamer could be looking at doubling what they bring in from competitions. Esports has come far but has far further to go. The total Esports market was just shy of $1B in 2020 and expected tor each $2.5B in 2025 (which the pandemic may push even faster). Not quite the 100 million that watch the Super Bowl every year or the half billion that tune into the World Cup finals but growing at a faster rate than the Super Bowl, which has actually declined in the past few years. And the International Olympic Committee recognized the tremendous popularity of Esports throughout the world in 2017 and left open the prospect of Esports becoming an Olympic sport in the future (although with the number of vendors involved that's hard to imagine happening). Perhaps some day when archaeologists dig up what we've left behind, they'll find some Egyptian Obelisk or gravestone with a controller and a high score. Although they'll probably just scoff at the high score, since they already annihilated that when they first got their neural implants and have since moved on to far better games! Twitch is young in the context of the decades of history in computing. However, the impact has been fast and along with Esports shows us a windows into how computing has reshaped entire ways we week not only entertainment, but also how we make a living. In fact, the US Government recognized League of Legends as a sport as early as 2013, allowing people to get Visas to come into the US and play. And where there's money to be made, there's betting and abuse. 2010 saw SaviOr and some of the best Starcraft players to ever play embroiled in a match-fixing scandal. That almost destroyed the Esports gaming industry. And yet as with the Video Game Crash of 1983, the industry has always bounced back, at magnitudes larger than before.
Once they get on a roll there's no stopping them. More 80's console gaming talk but this time it's all about what led up to the video game crash of 1983. Hang on! This is a beefy nerdfest of an episode! And don't get Dan started on blockchain technology in the new video gaming! Watch Our Recap Slideshow and Video Show Content at https://www.YouTube.com/poprockspodcast Visit our New Website: https://www.poprockspodcast.com Our Facebook page @poprockspodcast Our Instagram is @poprockspodcast Our Email is poprockpodcast@gmail.com
What caused the great video game crash of 1983 in North America? Was it too many lousy, cheap games? Was it the home computer? Was it E.T.? Or was it more complicated than that? Learn more about your ad-choices at https://www.iheartpodcastnetwork.com
In this episode we discuss the collapse of the video game industry through four different lenses – individual business decisions, the technological history of consumer electronics, the social attitudes toward video games at the time, and the overall global economic situation. Colin Oliver returns as guest. Thanks to Mike and Donna Bleskie, Ian Davis, Perry, Levent Kemal Sadikoglu, Russ Mangum, Rafael Rodriguez, Chris Corliss, Jaroslav Knap, and more for supporting the show! If you'd like to do the same, please […]
In this episode, we go back to the 80's and talk about how the nascent video game industry in North America was nearly wiped out by a series of bad decisions and hubris. We'll visit Atari, Pac-Man, E.T., and a landfill in New Mexico. Sources: The Ultimate History of Video Games by Steven Kent Video Games Industry Comes Down To Earth by N.R. Kleinfield -New York Time, Oct. 17, 1983 Home Video Games Are Coming Under Strong Attack by Robert Snowden Jones -Gainesville Sun, Dec. 12, 1982 (Cox News Service) What Went Wrong At Atari? by John Hubner -Infoworld, Vol. 5 #48 From Landfill to Smithsonian Collections: "E.T. the Extra-Terrestrial" Atari 2600 game by Drew Robarge https://americanhistory.si.edu/blog/landfill-smithsonian-collections-et-extra-terrestrial-atari-2600-game
Hello and Welcome to another episode of The Game Box! Adam and Nick are bringing you a new type of episode this week, where they take a look at what would've happened if the American video game industry hadn't crashed in 1983.
In the season 2 premiere of Tipping the Turtle, Jeff and Nick chronicle the events that led up to the 1983 video game crash, a crisis that almost fatally devastated the video game industry. Plus: Jeff finally discovers a movie Nick has never heard of, and Nick talks about skulls. Piles and piles of skulls.
Or is it Territory? Max n Lou talk about our impressions of Cyberpunk 2077, as well as the public reception of its release. Also we break down the Heirarchy of Needs, The Video Game Crash of 1983, as well as the meaning of the word Myth. Follow us on Instagram and Email us at Maxnloushow@gmail.com --- Support this podcast: https://anchor.fm/max-n-lou-show/support
In this episode, Phil and Dave look at the entire timeline of video game consoles in the United States and their experiences using each of them. Console Release Timeline: https://en.wikipedia.org/wiki/Video_game_console Console Prices (inflation adjusted): https://www.reddit.com/r/gaming/comments/92djek/console_prices_adjusted_for_inflation/ https://www.ign.com/articles/2016/10/04/comparing-the-price-of-every-game-console-with-inflation 1983 Video Game Crash: https://en.wikipedia.org/wiki/Video_game_crash_of_1983 Consoles and Emulation: https://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A https://en.wikipedia.org/wiki/Parsec_(video_game) https://www.polygon.com/2018/2/7/16934180/super-nt-review-super-nintendo-snes-analogue https://www.tomsguide.com/us/snes-classic-vs-super-nt,review-5145.html https://www.analogue.co/
My guest Jermaine Clarke and Jason Farrington discuss the video game crash of 83, the rise of Nintendo from its ashes. We also discuss should another crash happen to fix the current problems plaguing the industry now and what companies would survive it. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/d-pad-entertainment/support
Lilly Adventure ist ein Multi-Screen-Platformer aus dem Jahr 1983. Es erschien für das Atari VCS und hat einiges mehr zu bieten, als man auf den ersten Blick erahnen würde.
Its my birthday, and biko and I talk about news bits and a little of the video game crash of 1983 and the rise of nintendo --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/talkin-pop/message Support this podcast: https://anchor.fm/talkin-pop/support
On this episode we dive deep into listener questions. We talk remasters and remakes, gaming guilty pleasures and discuss the possibility of another video game crash.Check out our Youtube channel: youtube.com/whatculturegamingSubscribe to the WhatCulture Gaming Podcasts YouTube channel: https://bit.ly/2vHvzVtFollow us on Twitter:@BenRoyTurner@KirstenRiaa@nootnchill@WCultureGamingFor even more awesome content, check out: whatculture.com/gaming See acast.com/privacy for privacy and opt-out information.
We Are Bagu - S01E08 - Crashcast - Atari Pacman and ET Dr. E and Duck sit down to discuss the Video Game Crash of 1983 and the two notorious games that caused it, Atari Pacman and ET! ********************************************** Thanks you for checking out our Podcast Channel! Check out our other podcasts: We Are Error - Where we talk Movies, Entertainment, Whatever the fuck we want to talk about! Heroes-Gyros: A Dungeons and Distractions Sidequest We Are Bagu: A Video Games Podcast - Where we talk "Atari to Steam, and everything in between." i HATE being sober: Personal Stories from Epic People Please subscribe to Quack Attack 5000 on whatever Podcast App you use. We are available on Itunes, Stitcher, Spotify, and Podbean. Direct Links to Podcasts: Podbean: https://quackattack.podbean.com/ Youtube Podcast Channel: https://www.youtube.com/channel/UCS5vD1THOspthTwZRCseihA ITUNES DIRECT LINK - https://podcasts.apple.com/us/podcast/quack-attack-5000/id1447838748 (Please leave a 5 STAR REVIEW and we will have Javi read it on the air!) Check out our videos on Youtube at https://www.youtube.com/quackattack5000. Please subscribe, Like, Comment, Share! I promise I will reply! :D Also, you can join our social media! We are everywhere! INSTAGRAM: https://www.instagram.com/qattack5000/ PERSONAL INSTAGRAM: https://www.instagram.com/quackattack5000/ FACEBOOK: https://www.facebook.com/QAttack5000/ TWITTER: https://twitter.com/QAttack5000/ TWITCH STREAM! Every Monday at 9PM (Central Time)! COME CHAT WITH US! https://twitch.com/QAttack5000 Original Twitch Streams Videos can be found at this Youtube Channel: https://www.youtube.com/channel/UCJeVNk9oTrUFtKQwxji-RSw Email:quackattack5000@gmail.com We need to grow the channel, so every click helps us! EVERY SHARE REALLY HELPS! Love you guys! Let's do this! #quackattack5000 #weareerrorpodcast #wearebagupodcast #heroesgyros #ihatebeingsober
3:30- Our first repeat sponsor?5:30- Vitaliy talks this week for nerds8:30- Nerds Gone Wild11:30- How do nerds survive prison?16:00- Former Vikings QB in legal trouble?22:30- Brian gets a dog35:40- Watch This! Guys review The Last Dance51:30- Is Last Dance just like Star Wars?58:00- Vitaliy talks 1983 Video Game Crash73:00- Brian talks Westminsters Dog Show
Sponsored by ATEBIT.net, PINECAST, Podcorn, and Salt and Vinegar chips. All Rights Reserved 2020Eldar Basic and Vaughn Hyde go full bore. Topic? The video game industry. INDUSTRY is the comprehensive show where two complete dweebs discuss pivotal moments in video game culture. Shenanigans ensue. SPONSORED BY ATEBIT.NET and PINECAST. Support INDUSTRY: Stories from the Realm of Video Games by donating to their Tip Jar: https://tips.pinecast.com/jar/eldar-talks-games-industryFind out more at https://eldar-talks-games-industry.pinecast.coThis podcast is powered by Pinecast.
The Nintendo R.O.B. or Robotic Operating Buddy was a robotic assistant for the NES that would play the games with you. The hype behind it was huge, but it turned out to be pretty lackluster. But this may not have been the point. Was the R.O.B used as a way to promote the NES as more of a "toy" compared to a "video game" which now had a bad name after the great Video Game Crash of 1983? Show Notes: Nintendo R.O.B.
Episode: 3038 The Video Game Crash of 1983. Today, a video game.
https://www.daglowslaws.com/Please visit our amazing sponsors:Get 3 months of ExpressVPN for FREE: https://expressvpn.com/retroGet started shaving with Harry's today by claiming your Trial Set for £3.95: https://www.harrys.com/retroWe need your help to ensure the future of the podcast, if you'd like to donate to our 'build a studio' fund: https://theretrohour.com/support/ https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdThanks to our amazing donators this week: RetroHamer, Garry Marshall, Philip Baxter, Carl BusbyJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/Twitter: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Show notes:Corona Virus delays retro tech industry : https://bit.ly/2xWFVFH Buyer of Nintendo Playsation pets.com owner: https://bit.ly/3a76uWF Reggie Fils-Aimé Joins GameStop: https://bit.ly/2WvnyBY PS5 to be PS1 compatible?: https://bit.ly/3b738Ty Retro Picks:Dan: https://winworldpc.com/home Ravi: Ravi's Cloud Rave: https://bit.ly/2UniBIE Joe: Final Fantasy 8 Remake: https://bit.ly/2J1saHP
PRESS START! This week, Julia visits one of the most heavily-trafficked collections in the archives at The Strong to give you the rundown on pioneering video game company Atari. We’ll talk video arcades, famous games, the shift to home consoles, and of course, the Video Game Crash of 1983. Dig out those spare tokens you have in your junk drawer– we’re going to the arcade! Later, enjoy a quiz called “Go, Dog, Go!” . . . [Music: 1) David Crane’s Pitfall II: Lost Caverns, Activision for Atari 2600, “Main Theme,” 1984; 2) Frau Holle, “Ascending Souls,” 2017. Courtesy of Frau Holle, CC BY-NC 3.0 license.]
Welcome back Hitchhikers as we travel down south to San Antonio, TX to review the lesser known, action-packed, family adventure Cloak & Dagger (1984) for Episode 31!!! The King picked this one out of his nostalgic catalog of personal favorites and we all were surprised by the amount of interesting topics and discussions we had during this review. The Mayor shares his own personal nostalgia with this movie and does his best at interpreting some WebMD diagnoses for our main character Davey Osborne. It was discovered that (in addition to this being a love letter to Hitchcock), specifically, there’s an alarming amount of Psycho connections with this movie. The Lord & King reminiscence about playing E.T. on Atari, we discuss the Video Game Crash of ‘83, and the millions of E.T. game cartridges that were disposed of by Atari in New Mexico...even though we said it was Nevada. Our bad. All this and more awaits you in EP. 31 - Cloak & Dagger (1984)!!!
Trey Connor and special guest Darian McBrayer talk about what they have been playing, go into some news including weird Death Stranding stuff, they talk about the bad spot current games are in and do some Twitter. --- Support this podcast: https://anchor.fm/supercast-64-podcast-network/support
This time, RJ teaches Alex all about the Video Game Crash of 1983 (Also known as the Atari Shock). Back during the Golden Age of Gaming, it was the Age of Arcades. Atari was king, Nintendo was struggling to break the U.S, and arcades were popular. With lots of players in the development scene, a crash was looming. The crash is well known by the ET: The Extra Terrestrial Game, but it didn't cause the crash. RJ talks about the lead up, and the outcome from the crash and what brought up to games consoles today. Thanks for listening IDK History is a part of the Podmage Production Team. Podmage.com | A different kind of casting
In This Episode Of The Gaming Podcast We Dive Into the Video Game Crash Of 1983
In dieser Folge tun wir das, was sich eigentlich nicht gehört: Wir treten die, die bereits am Boden liegen. Nein nein, wir starten keine Prügelei, sondern wir betrachten mal ein paar Desaster im Tech-Bereich, welche die beteiligten Firmen teilweise richtig viel Geld gekostet haben. Trackliste The Willing – Trains Ziona – Deflector Mordi – Dose of D Xtr1um – Renewed Videogame Crash :: Der grosse Videogame Crash von 1984 E.T. (Atari 2600) :: E.T. Videospiel zum Film von 1982 Atari Video Game Burial :: Wikipedia Eintrag zur legendären Verklappung von Atari-Cartridges Apple Pippin :: Apples erfolgloser Versuch einer Videogamekonsole CDTV :: Commodores Dynamic Total Vision, seiner Zeit zu fest voraus Amiga CD32 :: Commodores letzter Versuch, den Amiga zu einer Gameconsole zu machen Final Fantasy :: Final Fantasy, eins Zugpferd von Nintendo, jetzt auf der Playstation PSP & PSPGo :: Sony Playstation Portable Radio 4 TNG :: Radio 4, Jugendsender aus Winterthur (dürfen auch Erwachsene hören) Videogame-Desaster :: Die ausschlaggebende Spezialfolge vom Shock2 Podcast. Leider nur fuer Patreon-Unterstützer Good Omens :: Scheibenweltroman von Terry Pratchett BetaMax :: Gescheiterter Standard zur Videoaufzeichnung Video 2000 :: Gescheiterter Standard zur Videoaufzeichnung VHS :: Video Home System Standard zur Videoaufzeichnung Formatkriege :: Kleine Uebersicht der Formatkriege Osbourne 1 (Osbourne 2) :: Der Osbourne Effekt Jolla Tablet :: Jolla Tablet Refund Roundcube Next :: Roundcube Next Minitel :: Französische Variante des Videotex/Bildschirmtexts BTX O Bike :: O Bike Bruchlandung in Zürich O Bike :: O Bike bei Wikipedia Knight Capital Group :: Knight Capital Group Knight Capital Group :: DealBook - A Financial News Service of The New York Times Mergers & Acquisitions Investment Banking Private Equity Hedge Funds I.P.O./Offerings Venture Capital Legal/Regulatory Knight Capital Says Trading Glitch Cost It File Download (178:00 min / 220 MB)
In dieser Folge tun wir das, was sich eigentlich nicht gehört: Wir treten die, die bereits am Boden liegen. Nein nein, wir starten keine Prügelei, sondern wir betrachten mal ein paar Desaster im Tech-Bereich, welche die beteiligten Firmen teilweise richtig viel Geld gekostet haben. Trackliste The Willing – Trains Ziona – Deflector Mordi – Dose of D Xtr1um – Renewed Videogame Crash :: Der grosse Videogame Crash von 1984 E.T. (Atari 2600) :: E.T. Videospiel zum Film von 1982 Atari Video Game Burial :: Wikipedia Eintrag zur legendären Verklappung von Atari-Cartridges Apple Pippin :: Apples erfolgloser Versuch einer Videogamekonsole CDTV :: Commodores Dynamic Total Vision, seiner Zeit zu fest voraus Amiga CD32 :: Commodores letzter Versuch, den Amiga zu einer Gameconsole zu machen Final Fantasy :: Final Fantasy, eins Zugpferd von Nintendo, jetzt auf der Playstation PSP & PSPGo :: Sony Playstation Portable Radio 4 TNG :: Radio 4, Jugendsender aus Winterthur (dürfen auch Erwachsene hören) Videogame-Desaster :: Die ausschlaggebende Spezialfolge vom Shock2 Podcast. Leider nur fuer Patreon-Unterstützer Good Omens :: Scheibenweltroman von Terry Pratchett BetaMax :: Gescheiterter Standard zur Videoaufzeichnung Video 2000 :: Gescheiterter Standard zur Videoaufzeichnung VHS :: Video Home System Standard zur Videoaufzeichnung Formatkriege :: Kleine Uebersicht der Formatkriege Osbourne 1 (Osbourne 2) :: Der Osbourne Effekt Jolla Tablet :: Jolla Tablet Refund Roundcube Next :: Roundcube Next Minitel :: Französische Variante des Videotex/Bildschirmtexts BTX O Bike :: O Bike Bruchlandung in Zürich O Bike :: O Bike bei Wikipedia Knight Capital Group :: Knight Capital Group Knight Capital Group :: DealBook - A Financial News Service of The New York Times Mergers & Acquisitions Investment Banking Private Equity Hedge Funds I.P.O./Offerings Venture Capital Legal/Regulatory Knight Capital Says Trading Glitch Cost It File Download (2:58 min / 220 MB)
GameTalk is the real deal, talking classic games, present gaming news, and gaming culture at its finest! You're a nerd, the Golden Stallion is a nerd, and it's time to nerd out with him on GameTalk! WOOO! In this episode, the Man of Tomorrow talks about...well..Marvel for a second...then Microsoft’s plans to become the “Netflix of Gaming” (https://bit.ly/2VlCBdt, https://bit.ly/2GOdgpb), the gaming industry getting ready for the next “crash,” and GOG laying off team members en masse (https://bit.ly/2VmsHZa)! Listen in! ========================= https://zog.email
GameTalk is the real deal, talking classic games, present gaming news, and gaming culture at its finest! You're a nerd, the Golden Stallion is a nerd, and it's time to nerd out with him on GameTalk! WOOO! In this episode, the Man of Tomorrow talks about...well..Marvel for a second...then Microsoft’s plans to become the “Netflix of Gaming” (https://bit.ly/2VlCBdt, https://bit.ly/2GOdgpb), the gaming industry getting ready for the next “crash,” and GOG laying off team members en masse (https://bit.ly/2VmsHZa)! Listen in! ========================= https://zog.email
This week Shawn tries to shame us all into not liking true crime anymore, but it doesn't work and Maggie tells us about the unsolved Atlas Vampire murder anyway. And Shawn tells us about the Video Game Crash of the 1980s. (Which was definitely not Paper Boy's fault, because Paper Boy is the best video game of all time.
This week, we celebrate 100 Episodes of Nerd Cave Retro! Jason talks about some of the recent trials in his life and shows gratitude to his friends & listeners, Derek talks about taking the helm for the last few weeks, Someone with way too much time on their hands defeats Mario 64 using only the N64 Mouse, This Month in Video Game History, & also we have an interview with @ScottJohnson about the Video Game Crash of 1983. Check out Scott Johnson's podcasts at www.frogpants.com Support us on Patreon: http://www.patreon.com/nerdcaveretro Follow us on Twitter: Derek DiamondJason RobbinsNerd Cave Retro Email us at NerdCaveRetro@Gmail.com
Coleco – more than just a video game console. Today your Retrotronika Rangers discuss Coleco and the ColecoVision, as well as touch on the Video Game Crash of ’83. Video game madness sets in, and we’re forced to take matters into our own hands. It’s a whole thing.
In this episode of Antic the Atari 8-bit podcast, we visit vintage computer festivals and upgrade our systems. We fail to spend thousands of dollars on rare new hardware. Recurring Links Floppy Days Podcast AtariArchives.org AtariMagazines.com Kevin’s Book “Terrible Nerd” New Atari books scans at archive.org ANTIC feedback at AtariAge Atari interview discussion thread on AtariAge ANTIC Facebook Page AHCS What we’ve been up to Paul Westphal at Eight Bit Fix - http://www.eightbitfix.com VCFMW 11- http://vcfmw.org Suburban Chicago Atarians (SCAT) - http://www.scatarians.org/ Randy’s Presentation at VCFMW11 on Modern Upgrades for Vintage Computers Edladdin controllers - http://www.edladdin.com/ TransKey II for XEGS - http://ataribits.weebly.com/transkey-ii.html Ultimate Cart runs by Santosp (Panagiotis Santos) Ultimate Cart run by MacRorie Atlanta Maker Faire. Oct 1 & 2 - http://atlanta.makerfaire.com/ Dial-A-Grue - https://dial-a-grue.com VCF West XI -- Paul Laughton — Mainframes to micros and beyond Harry Stewart stuff: Atari WSFN - An Introduction - draft Atari WSFN Manual Draft Atari Diagnostic Cartridge Evaluation Memo FORTH Assembler For 6502 Microprocessor Fig-FORTH Glossary Atari Calculator Cartridge Specification Atari BASIC BNF - Backus–Naur Form Atari BASIC Known Problems Memo Atari DOS Manual Outline and Draft Overview Of Atari DOS Version 2.4+ Atari MEDIT draft manual Atari Music Composer draft manual Atari Star Raiders draft manual Atari Assembler Editor draft manual Colleen Calculator - Atari 8-bit - source code Colleen Floating Point Routines Atari 800 iTalk II voice synthesis Demonstration Yokoonomatopea - Benjamin Biolay Atari 800/iTalk II unboxing - https://youtu.be/XY6gM5QAOtk News Atari 1090 XL Expansion System Prototype WITH COVER for 800XL 600XL for sale on eBay - http://www.ebay.com/itm/291849042910 Atari 1400XL Rare Vintage Computer on eBay - http://www.ebay.com/itm/322227321151 Silicon Valley History - http://www.SiliconValleyHistory.com OSS BASIC XE, Mac/65 and Integer BASIC source code released into the public domain OSS-D-Day part 1-BASIC XE V4.2-cart&source now in PD OSS-D-Day part 2-MAC/65 >1.02-cart&source now in PD OSS-D-Day part 3-Integer Basic & source code now in PD Atari Blast! Game released - for 8-bits and 5200 Video Download Excel Magazine Issue #2 - Robert Stuart - http://www.excel-retro-mag.co.uk ABBUC Software competition 2016 AtariAge ABBUC Full list of submitted games at AtariOnline.pl (Google translated) Retrochallenge 2016/10 Atari800MacX is not compatible with SIerra — sound doesn’t work Altirra 2.8 Wine port for macOS Sierra ComputeHer (Michelle Sternberger, half of 8-bit Weapon) released a new Chiptune album called “BLIPTASTIC!” - https://computeher.bandcamp.com/album/bliptastic Master List Of Missing / Undumped Software Jumpman Reverse Engineering Notes - http://www.playermissile.com/jumpman/ Level Editor in Omnivore http://playermissile.com/omnivore Jumpman Level Design contest Video demoing how to use the level editor - https://www.youtube.com/watch?v=d_KhNS8nk70 Retro Asylum Podcast New videos put up by Nir Dary: 1050 upgraded with Mega Speedy Backing up carts onto disk - https://youtu.be/Ham1-4lKBJ4 Ultimate Cart - https://www.youtube.com/watch?v=dUjxAX0sHLI Vintage is the new Old with Paulo Garcia - http://vintageisthenewold.com New at Archive.org Salesperson’s Guide Portland Atari Club Computer News February 1990 https://archive.org/details/AtariHomeComputersCatalog Atari In-Store Demonstration Cartridge Instruction Guide BBS Express K-DOS Cartridge for Atari 8-bit Computers MPP Smart Terminal source code MPP Microfiler - Atari - Source Code MPP Microfiler - Commodore 64 - Source Code 21 new issues of Twin City Atari Interest Group newsletter Atari Character Fun Source Code Text Wizard manual Diggerbonk manual APX Space Chase manual The Write File manual AtariWriter Plus Full-Size Manual VCF — Paul Laughton — Mainframes To Micros And Beyond Atari and the Business of Video Games: Crash Course Games #4 - https://archive.org/details/youtube-r8gHnuv7U_o The Video Game Crash of 1983: Crash Course Games #6 - https://archive.org/details/youtube-x4F_sZiAl7s Games Crash Course Videos https://archive.org/details/Page6-Issue11982 Atari 130XE Schematics Of the Month Book- A.N.A.L.O.G. An Atari 8-bit Extra Websiste- Ken’s Classics, not been updated in awhile, but some interesting utilities for programmers - http://atari.kensclassics.org/a8programming.html Feedback Game Grumps - https://www.youtube.com/user/GameGrumps End of Show Music Blog entry Better Blues - MIDI Computer Blues V3
The video game industry was going along swimmingly in the early 1980s... until the video game crash of 1983.Twitter: @DoGoOnPodInstagram: @DoGoOnPodFacebook: https://www.facebook.com/DoGoOnPod/Email us: dogoonpod@gmail.comSupport the show and get rewards like bonus episodes:www.patreon.com/DoGoOnPod See acast.com/privacy for privacy and opt-out information.
TCW Podcast Episode 021 - The Great Video Game Crash Part 3 We cover the severe correction of the arcade market. We also go into why the correction happened, and how it was not a crash. We also go into how this is independent from the home market crash. It went from 8.9 billion to 4 billion over a two years. We also go over some of the myths surrounding the crash, such as the E.T. dump, and discuss why Nintendo's business practices were essential to reviving the home market. Finally we discuss the likelihood of another crash in the future. Space Invaders Arcade: https://www.youtube.com/watch?v=437Ld_rKM2s Asteroids Arcade: https://www.youtube.com/watch?v=WYSupJ5r2zo Pac Man Arcade: https://www.youtube.com/watch?v=dScq4P5gn4A Chase the Chuck Wagon: https://www.youtube.com/watch?v=WhdW3RCioLM US Games - Space Jockey: https://www.youtube.com/watch?v=9YBcVR4dF08 Atari Game Over Trailer: https://www.youtube.com/watch?v=4wjMn6yjOjQ VS Duck Hunt: https://www.youtube.com/watch?v=Qtf1FUp-0jo VS Hogan's Alley: https://www.youtube.com/watch?v=wuk6QW3HVCA VS Baseball Nintendo: https://www.youtube.com/watch?v=52TQ7BWBTp0 New episodes on the 1st and 15th of every month! TCW Email: tcwpodcast@gmail.com Twitter: @tcwpodcast Alex's Blog: http://videogamehistorian.wordpress.com Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
TCW Podcast Episode 020 -The Great Video Game Crash Part 2 We discuss the fates of all the major home video game producers. As they tried, and generally failed, to transition to computers as the future game systems. This turned out to be the wrong way to go. With the distraction of computers no company made a transitional console for home users. Coleco got close to surviving the crash, but called it quits in 1985. We go over how computers are too complicated for the general public to use. You require ease of use and working out of the box for gaming to work well on the PC. We go over the numbers of the crash during 82-85, and how the market went from 2.8 billion to 100 million In value in just three years. World of Xeen: https://www.youtube.com/watch?v=5VgBR8-BCos Mattel Aquarius Review: https://www.youtube.com/watch?v=ZlZn8ejso-4 Coleco Adam Review: https://www.youtube.com/watch?v=9U39muxNdJs Colecovision Donkey Kong: https://www.youtube.com/watch?v=LyNv1Ok0p5g Kids and Apple II: https://www.youtube.com/watch?v=PF7EpEnglgk Coleco Adam Comercial: https://www.youtube.com/watch?v=fZz5WywJ-es New episodes on the 1st and 15th of every month! TCW Email: tcwpodcast@gmail.com Twitter: @tcwpodcast Alex's Blog: http://videogamehistorian.wordpress.com Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
TCW Podcast Episode 019 - The Great Video Game Crash Part 1 We go over the lead up to the crash, and the unique situation that caused it. We touch on who to blame for the crash. Is it all Atari's fault? What about retailers, and distributers? There is also the fly by night operations that could have been the straw that broke the camel's back. We cover this and more in part one! New York Times article on the start of the crash Dec 19, 1982: http://www.nytimes.com/1982/12/19/business/the-game-turns-serious-at-atari.html?pagewanted=all Star Voyager: https://www.youtube.com/watch?v=wZwRD3zqR1E Pac Man: https://www.youtube.com/watch?v=nCPpgt0s70U Lost Luggage: https://www.youtube.com/watch?v=pg-1GYOtvUw ET: https://www.youtube.com/watch?v=_Bn192kSsMw Skeet Shoot: https://www.youtube.com/watch?v=_UWJFOUBxTo Space Invaders: https://www.youtube.com/watch?v=437Ld_rKM2s New episodes on the 1st and 15th of every month! TCW Email: tcwpodcast@gmail.com Twitter: @tcwpodcast Alex's Blog: http://videogamehistorian.wordpress.com Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Nasir Gebelli By Kaleb Schweiss Nasir Gebelli was a programmer for Square Enix. He was part of Square’s A-Team, along with Nobou Uematsu and Yoshitaka Amano to create Final Fantasy. But that’s not the first project Nasir took on at Square, nor was it his first programming job. Nasir was born in Iran, and later moved to the US to study computer science. In 1980, he started a company called Sirius Software with a guy named Jerry Jewell. Gebelli made numerous strides within Sirius, including creating advanced graphics techniques for the Apple II. His first project was a program called EasyDraw; a logo and character creation program that he would use for his later games. It was with Sirius that Gibelli developed a reputation for quickly producing games. He would program as many as twelve games a year. One in particular, Gorgo, ended up selling around 23,000 copies; making it one of the best selling computer games in the early 80’s. In 1981, Gebelli left Sirius to establish his own software company named Gebelli Software. He released a few successful games, but by 1983, his games were becoming notoriously bad according to Softalk, a magazine focusing on computers and games. The Video Game Crash of 1983 would lead Gebelli’s company in shambles, and he closed his doors. After Gebelli Software went belly up, Nasir did what any sensible businessman would do. He traveled the world for a few years. He would eventually resurface in 1986 when he went to visit a friend, Doug Carlston who owns Broderbund. This was the company who originally did the Carmen Sandiego games. Calrlston told Gebelli about the rising power of the NES, and suggested that Nasir should program for it. Gebelli was interested, and travelled with Doug to Japan; where he would meet with Nintendo and Square. Nintendo would ultimately be uninterested in Gebelli, but Square, and especially The Gutch, were aware of his reputation and excited to have him join the team. His joining of Square eventually let to the separation of Square from the parent company Denyuusha. Gebelli’s first game with Square would be 3-D WorldRunner for the NES. THis was a forward scrolling third person action game. It was one of the first stereoscopic 3D games, which gives the game a more 3D feel. Gibelli would then program Rad Racer, and it’s sequel later in 1990. And now, now that he has a few games under his belt, Gebelli, Sakaguchi, Uematsu, and Amano began to produce Final Fantasy, which would later be released in 1987. Final Fantasy featured numerous unique features such as the character creation system, classes, and the ever famous battle system. Gebelli and team didn’t miss a beat, and went on to create Final Fantasy II. This game introduced emotional story lines, and much more tragic events. The game also replaced traditional leveling with the activity based progression system, which would later go on to influence the SaGa and Grandia series, FF IV, and The Elder Scrolls series. Final Fantasy II also introduced an innovative dialogue system where key words would be memorized and used during conversations with NPC’s. Next comes Final Fantasy III, which came out in 1990. This game introduced the ever beloved job class system. Midway through the development of both Final Fantasy II and Final Fantasy III, Gebelli was forced to return to Sacramento, California due to an expired work visa. The rest of the staff followed him to Sacramento to finish producing the games. Gibelli would take another long break before returning to work on Secret of Mana, which is the second in the Mana series, released in 1993. Secret of Mana was more of an action role playing game, and included a cooperative multiplayer mode. The game was initially going to be one of the launching titles on the SNES CD, but was later altered to a cartridge due to the SNES CD being dropped. This game received critical acclaim, mainly for its real time battle system, innovative co op gameplay, in which second and third players could join in and drop out of the game at any time, and the customizable AI settings for computer controlled allies…. GAMBITS!!!! After Secret of Mana, Gibelli basically retired from royalties from Square and, you guessed it, traveled the world. He would later attend John Romero’s, co founder of ID Software, Apple II reunion in Dallas. Romero credited Gebelli as a major influence on his career. Gebelli lives in Sacramento, and remains good friends with Hironobu Sakaguchi. REMIX: https://www.youtube.com/watch?v=uarsKpKN68A
On this episode of You Don’t Know Flack I talk about the Video Game Crash of 1983: what caused it, and why Imissed it. [Links] […]
On this episode of You Don’t Know Flack I talk about the Video Game Crash of 1983: what caused it, and why Imissed it. [Links] […]
Computerspielautomaten mit Bezahlfunktion - die Arcade-Games - wurden in den siebziger Jahren in den Markt eingeführt und erfreuten sich bald größtmöglicher Beliebtheit und begründeten den Erfolg des Computerspielegenres an sich. Doch anders als die heutigen Spiele auf PCs und Konsolen bestachen die Spiele in Arcade-Automaten durch Reduktion und besonderen Spielwitz. Im Gespräch mit Tim Pritlove berichtet Mario Berluti vom Retro Games e.V. über Geschichte und Wesen der Spielautomaten, der elektronischen Spielekultur und dem Einfluss den die Arcade-Ära auch heute noch auf das gesamte Spielewesen hat. Themen: Frühe Pinball-Maschinen und die Arcade; erste Computerspiele; erste Arcade-Games; Atari; Pong; die goldene Ära der Arcade Games; technische Basis von Arcade-Geräten; Tricks mit Farbfolien und Spiegeln; Vektorgrafik; warum Atari fast gar nicht Atari geheißen hätte; wie Steve Jobs Steve Wozniak übers Ohr gehauen hat; die großen Arcade-Erfolge; die Geburt von Side-Scrollern und Leveln; der Aufstieg von Nintendo; Multiplayer-Automaten; Killer- und Prügelgames; Kreativität im Mangel; Skurrile Bugs; die Arcade in der Filmkultur; der Video Game Crash von 1983; Verbot von Arcade Games in Deutschland; Emulation der Arcade Games mit MAME; Arcade Games in der DDR; Filme und Bücher zum Thema.
Beginning in 1972, the home video game craze took the United States by storm. With tons of companies producing increasingly sophisticated machines, it looked like home gaming was the wave of the future -- so what went wrong? Tune in and learn more. Learn more about your ad-choices at https://news.iheart.com/podcast-advertisers