trigonometric function of an angle
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John "Sinx" Sinclair is an entrepreneur and co-founder of Ustwo, a globally renowned digital product studio celebrated for its cutting-edge work in design, technology, and innovation. Founded in 2004 alongside childhood friend Matt Miller (Mills), they started working together to explore and build digital products when they were just starting to become a thing.Ustwo grew rapidly, initially specialising in mobile design, and is now celebrated for its mix of client services, self-developed intellectual property, and joint ventures. Over two decades they have built a culture of trust, collaboration and honesty where everyone can inspire each other to bring out their most creative and considered thinking. They value diversity and inclusion, believing we work better when every individual brings their perspective to the table. An award winning agency, Ustwo's accolades include a BAFTA for the cultural phenomenon ‘Monument Valley' (launched on the stage of Apple's WDWC) and were recognised at the Fast Company Innovation by Design Awards. A true advocate for innovation and collaboration, Sinx and Mills made a groundbreaking decision in April 2022 to transfer the majority ownership of Ustwo to its employees under an Employee Ownership Trust (EOT). This move ensured that 62% of the company is owned by its current and future employees, reinforcing Ustwo's independence, preserving its values, and unlocking entrepreneurial potential across the organisation. Ustwo employees, or "partners," now share a stake in the company's success and are represented on the board, driving its future collectively.This Episode CoversHow Sinx transitioned from being a hands-on designer to a leadership role, implementing a leadership team, and eventually stepping away from day-to-day operations while maintaining a guiding presence.The transition of UsTwo into an Employee Ownership Trust model, how the model works, its implications for the company, and the pros and cons, including its impact on recruitment, client relationships, and the company's independence.Navigating the ups and downs of running a creative business, especially during uncertain economic times, the importance of staying engaged, adapting to market trends, and building strategies for sustainability.The importance of planning for leadership transitions and career progression to ensure continuity and growth.Sinx desire to leave a lasting legacy through UsTwo, focusing on producing impactful work, nurturing people, and proving the viability of the EOT model in creative businesses.Clarifying common misconceptions, such as the belief that employees run the company outright, and explaining the role of the trust and board in governance.LinksWebsite: UstwoSocial media: LinkedIn
Today's guest is Nicki Sprinz, co-founder of Ada's List (A digital global network of over 150,000+ women and non-binary in tech) and Group Managing Director of ustwo's studios – London, Malmö, New York, Tokyo and Lisbon. For those who don't know, ustwo is a digital product studio with top name clients such Google, Meta, DeepMind, Samsung, and Peloton to name a few. Ustwo games also created the Apple award-winning Monument Valley game.But do you know what is really unique about ustwo which was founded by best friends Mills and Sinx almost twenty years ago now? I will tell you – it is employee-owned and B Corp certified. A hugely successful global studio that is completely independent and owned by its employees and one that puts its core values front and centre.In this episode, Nicki and I discuss what those ustwo values are, what makes the studio special and how they look after their staff with mental health first aiders and more. But we also discuss Nicki's childhood from attending the very same convent I did where the nuns thought nothing of hitting you for getting advanced work wrong and what that taught her about how she wants to lead to the two serious illnesses which impacted her formative years.This is a really human story of one woman who overcame the odds to lead one of the world's leading studios.So please enjoy my conversation with Nicki Sprinz.Nicki Twitter / Newsletter / ustwo / Ada's ListDanielle Twitter / Instagram / Substack Newsletter / YouTube Image of Nicki by Alex Cameron
The POLARBEAR-2 and Simons Array Focal Plane Fabrication Status by B. Westbrook et al. on Monday 10 October We present on the status of POLARBEAR-2 A (PB2-A) focal plane fabrication. The PB2-A is the first of three telescopes in the Simon Array (SA), which is an array of three cosmic microwave background (CMB) polarization sensitive telescopes located at the POLARBEAR (PB) site in Northern Chile. As the successor to the PB experiment, each telescope and receiver combination is named as PB2-A, PB2-B, and PB2-C. PB2-A and -B will have nearly identical receivers operating at 90 and 150 GHz while PB2-C will house a receiver operating at 220 and 270 GHz. Each receiver contains a focal plane consisting of seven close-hex packed lenslet coupled sinuous antenna transition edge sensor bolometer arrays. Each array contains 271 di-chroic optical pixels each of which have four TES bolometers for a total of 7588 detectors per receiver. We have produced a set of two types of candidate arrays for PB2-A. The first we call Version 11 (V11) and uses a silicon oxide (SiOx) for the transmission lines and cross-over process for orthogonal polarizations. The second we call Version 13 (V13) and uses silicon nitride (SiNx) for the transmission lines and cross-under process for orthogonal polarizations. We have produced enough of each type of array to fully populate the focal plane of the PB2-A receiver. The average wirebond yield for V11 and V13 arrays is 93.2% and 95.6% respectively. The V11 arrays had a superconducting transition temperature (Tc) of 452 +/- 15 mK, a normal resistance (Rn) of 1.25 +/- 0.20 Ohms, and saturations powers of 5.2 +/- 1.0 pW and 13 +/- 1.2 pW for the 90 and 150 GHz bands respectively. The V13 arrays had a superconducting transition temperature (Tc) of 456 +/-6 mK, a normal resistance (Rn) of 1.1 +/- 0.2 Ohms, and saturations powers of 10.8 +/- 1.8 pW and 22.9 +/- 2.6 pW for the 90 and 150 GHz bands respectively. arXiv: http://arxiv.org/abs/http://arxiv.org/abs/2210.04117v1
Hey guys, in this episode of the podcast I explain what are neural networks and how they work. In the episode I talk about the relationship between our brain and the neural network architecture and also how they are trained, using the famous algorithm of back-propagation. After understanding how neural nets work, I discuss if these "artificial intelligence" algorithm are really intelligent. Instagram: https://www.instagram.com/podcast.lifewithai/ Linkedin: https://www.linkedin.com/company/life-with-ai Tensorflow playground: https://playground.tensorflow.org/#activation=tanh&batchSize=10&dataset=circle®Dataset=reg-plane&learningRate=0.03®ularizationRate=0&noise=0&networkShape=4,2&seed=0.24800&showTestData=false&discretize=false&percTrainData=50&x=true&y=true&xTimesY=false&xSquared=false&ySquared=false&cosX=false&sinX=false&cosY=false&sinY=false&collectStats=false&problem=classification&initZero=false&hideText=false
Fala galera, nesse episódio do podcast eu explico o que são Redes Neurais e como elas funcionam. No episódio eu falo sobre a relação entre o cérebro humano e a arquitetura das redes neurais, como elas são treinadas, utilizando o famoso algoritmo de back-propagation. Depois de entender como funcionam as redes neurais, eu discuto um pouco sobre a questão de inteligência nesses algoritmos de "inteligência artificial", será que eles são mesmo inteligentes? Instagram: https://www.instagram.com/podcast.lifewithai/ Linkedin: https://www.linkedin.com/company/life-with-ai Códigos (são os notebook nomeados como MLP - Redes Neurais de multiplas camadas): https://github.com/filipelauar/projects/tree/main/CNN_applications Tensorflow playground: https://playground.tensorflow.org/#activation=tanh&batchSize=10&dataset=circle®Dataset=reg-plane&learningRate=0.03®ularizationRate=0&noise=0&networkShape=4,2&seed=0.24800&showTestData=false&discretize=false&percTrainData=50&x=true&y=true&xTimesY=false&xSquared=false&ySquared=false&cosX=false&sinX=false&cosY=false&sinY=false&collectStats=false&problem=classification&initZero=false&hideText=false
Mills founded ustwo with Sinx, his mate from school. Ustwo has become a digital product studio, a games company and an investment business. They have always worked with the biggest brands in the world and are the team behind the hugely successful Monument Valley. This is Mills' story, an episode of two halves. The first half being the story of 'ustwo' and the transition from chaos to order, and the second half is the story of Mills who lead the wonderfully creative chaos and as a consequence found himself in the need of new purpose. Mills is a modern-day emotional adventurer, exploring himself with the same verve he used to grow his company. If you like people who are open and honest. If you like people who are brave. You'll like Mills.
Notas del episodio En el episodio de hoy Matto nos explica cómo funcionan las Redes Neuronales, qué es la Inteligencia Artificial y cómo funciona. Links de interés Modelo de regresión lineal: https://www.youtube.com/watch?v=k964_uNn3l0 Demo de entrenamiento de redes neuronales con TensorFlow: https://playground.tensorflow.org/#activation=tanh&batchSize=10&dataset=spiral®Dataset=reg-plane&learningRate=0.03®ularizationRate=0&noise=0&networkShape=4,2&seed=0.93715&showTestData=false&discretize=false&percTrainData=50&x=true&y=true&xTimesY=false&xSquared=false&ySquared=false&cosX=false&sinX=false&cosY=false&sinY=false&collectStats=false&problem=classification&initZero=false&hideText=false Machine learning en videojuegos: https://www.youtube.com/watch?v=qv6UVOQ0F44 Aprendiendo a caminar: https://www.youtube.com/watch?v=faDKMMwOS2Q https://www.youtube.com/watch?v=kQ2bqz3HPJE Contacto No dejes de seguirnos en Twitter: @bucleinf Ayúdanos a seguir: https://tips.pinecast.com/jar/bucleinfinito
In February, Mills and Neef from ustwo joined us for our Creative X Business event. ustwo is a multi-national business started back in 2014 by Mills and Sinx.ustwo is a leading design, technology, games, and venture company with studios in Malmö, Lisbon, Sydney, Tokyo, New York and London.Perhaps best known for crafting the award-winning game Monument Valley, co-founder Mills and Neef from ustwo adventures will be joining us to share their story and announcing something special.The format of the evening was an interview, digging into the history of ustwo, what's the current state-of-play and looking ahead to the future.Watch the full video at: https://steadfastcollective.com/articles/our-evening-with-ustwo-mills-neef-inside-the-studio/
Ryan Hall interviews the two co-founders of Ustwo, John Sinclair and Mills Miller. Mills and ‘Sinx' talk about how the successful foundations of their business were laid during their childhood friendship; how they made their mark on the industry during the early mobile revolution and, most importantly, how they harnessed some winning growth strategies. All whilst building the right business with the right culture and making it a commercial success.
Australian Design Radio and Never Not Creative hosts Matt Leach and Andy Wright found themselves in Brisbane together at The Design Conference. Therefore, it was a no-brainer to combine mics and interview the founders of Ustwo, Sinx and Mills about the ups and downs of running a business and what it's like to do all of that as best mates. You can follow Ustwo and Mills at @ustwo or @millsustwo - thanks to the guys for such a great chat! Thanks to @Streamtime for making a lot of what we do happen. Subscribe to the show on Spotify, iTunes, or wherever else you get your podcasts by searching for Never Not Creative. And, of course if you don't subscribe to the excellent ADR just search for them at Australian Design Radio. --- Send in a voice message: https://anchor.fm/nevernotcreative/message
EP105 with Mills and Sinx Founders and owners of UsTwo, Matt 'Mills' Miller and John ‘Sinx’ Sinclair suddenly find themselves in a very enviable position — leaders of a successful ‘independent’ company, and… not really needed. This is of course ‘designed’ and not without a lot of hard work. But, since bringing in a CEO and senior management the best friends finally get to appreciate what they have built. In collaboration with Andy Wright and Never Not Creative, we found some time to sit with Mills & Sinx and explore what their company looks like now, how their friendship continues to work after 30 years and what they are going to do with all this spare time. This is an incredibly frank and honest reflection that charts the naïve, hedonistic beginnings of the ‘fampany’ to the realisation that they needed to pull the needle back towards business, making hard decisions and ‘growing up’ in order to protect the company and their 300+ employees. It’s a perfect end of chapter conversation, before beginning the next. As always special thanks to Streamtime for their steadfast support and motivation. If you haven’t tried their software yet, well, you’re wasting time, literally. Special thanks to The Design Conference who gave us this opportunity. If you haven’t been before, you must, simple as that. Links: UsTwo: www.ustwo.com Monument Valley: www.monumentvalleygame.com/mv2 The road to 100: medium.com/the-inner-terrapin-woke/my-name-is-mills-i-am-mills-e919b099b2a7 Mill’s podcast: podcasts.apple.com/gb/podcast/the-jfdi-cast/id1358414484 Mills Instagram: www.instagram.com/millsustwo Sinx Instagram: www.instagram.com/sinxustwo TDC: www.thedesignconference.com.au Streamtime: www.streamtime.net
Talking Business with Mills | Episode 9 Mills is the co-founder of ustwo, a company he has built w/ best mate Sinx over the last 15 years, with 100s of employees and studios all over the world More recently Mills has built and invested in many different companies and last year he also launched his podcast ‘THE JFDI CAST’ In this episode Mills talks about: - how it feels putting your purest, realest self out online and at work every day - what he’s learning about himself working with his therapist - what it’s like being yourself when running a big company and you’re losing millions of £££s Mills has been a huge inspiration for me ... he was the first person to show me that you really can be yourself in business and this is probably the most excited and emotional I’ve been on the podcast ... There’s some serious nuggets of wisdom inside Mills’ brain and the more he talks the more gold we find so it’s worth listening all the way through to the end and I hope you enjoy :) GB x
Mills is kind of a legend of the London product and agency scene and co-founder and cultural hub of ustwo, the company behind (amongst others) the multi-award-winning game Monument Valley. Ustwo are now huge, with offices in several countries around the world and hundreds of employees, but 15 years ago Mills and Sinx, (the other one in us'two') didn't know what the hell they were doing. Mills is now on his own journey of self discovery. We talk about what it means to have a good career, to build a business you want to work for, to find happiness and to recognise the need for change in order to get there. Apologies for some wobbly sound, sirens and bumps - I wanted to get this pod out there in true JFDI (Just Fucking Do It, the name of Mills's pod) style. Sponsor the pod! I'm looking for sponsors for this podcast! I have a small but growing audience of designers and design leaders who may be looking for a new gig, or some new tools. So get in front of them for an absolute bargain basement price by emailing me at podcast@makegrow.co. Mills: https://twitter.com/millsustwo https://soundcloud.com/thejfdicast https://www.ustwo.com/ Jonny: https://twitter.com/jonnyburch http://progressionapp.com
Mills co founded the ustwo ‘fampany group’ (part digital product design agency, independent games company, investment, incubator and foundation) in 2004 with his best mate Sinx. They have built a strong company ethos driven by creating meaningful impact on our world through their products and practices. Through their incessant curiosity they created the hugely successful Monument Valley franchise, downloaded over 150 million times. Changing the perception of what mobile gaming could be. In 2017 mills stepped away from the more operational duties at ustwo and focused on a solo quest to find a renewed purpose. He quit alcohol, turned vegetarian, become an ultra runner and started the hugely unpopular JFDI podcast where he externalises his inner monologue’. He's passionate about inspiring and supporting founders, teams and businesses to make impact by investing in and incubating teams at the ustwo adventure playground. Tune in to hear his advice and how he got to where he is today!
Our guest today is on the more unconventional side. For starters, he wouldn’t necessarily choose to call himself a “leader”, so what better set-up for a secret leader?Mills, aka Matt Miller, is the co-founder of the fampany (read: family company) ustwo, a design studio occupying the ground floor of the Tea Building in Shoreditch, famous for hosting many of UK’s most creative brands.Mills started his career at design studio Animal, where his first and only ever boss demonstrated to him just how leadership can be: a friendship based on trust and shared values. After experiencing that, Mills and ustwo co-founder John Sinclair, aka Sinx, decided to replicate it to create a fizzing company culture of their own.Today we talk about doing things differently and putting values at the heart of an organization that really tries to keep its creativity in full flow, full-time employed. Mills and Sinx have zero intention to ever sell ustwo, and are on a mission to create the best working environment you can imagine.We chat about:The story of how ustwo was formedInternational expansionHow they created a global smash hit mobile gameMills’s love for mindful ultrarunningWhat's next for ustwoLinks:ustwoMonument ValleyWant to receive our podcast on a weekly basis? Subscribe to our newsletter!
Demonstrates an example of integrating a function that is a product of even powers of sinx and cos x, with assistance from double-angle formulae
A more difficult example of integrating a function that is a product of odd powers of sin x or cos x
An example of integrating a function that is a product of odd powers of sin x and cos x
A more difficult example of integrating a function that is a product of even powers of sin x or cos x