Fighting game news and discussion.
fgc, fighting games, street fighter, jon and john, hubs, catalyst, game news, tournament, 2010, expanded, game podcast, guides, initially, website, rise, pros, mainly, articles, section, winning.
Listeners of EventHubs Podcast that love the show mention:We've got three separate gameplay reveal trailers for Street Fighter 6 in recent days, with Capcom's development team running sets. Although it hasn't been officially confirmed, this is likely their Battle Balance squad on the controls. Manon, Marisa, JP, Blanka, Dhalsim and Dee Jay have all gotten the full gameplay showcase now, and we assign letter grades in terms of how we think these characters are coming out of the gate. We also breakdown their gameplay and how we think their moves will work in the latest game. Here in part 2 we get to JP, Blanka, Dhalsim, and Dee Jay.
We've got three separate gameplay reveal trailers for Street Fighter 6 in recent days, with Capcom's development team running sets. Although it hasn't been officially confirmed, this is likely their Battle Balance squad on the controls. Manon, Marisa, JP, Blanka, Dhalsim and Dee Jay have all gotten the full gameplay showcase now, and we assign letter grades in terms of how we think these characters are coming out of the gate. We also breakdown their gameplay and how we think their moves will work in the latest game. Here in part 1 we get to Manon and Marisa, with the other four in part 2.
Four of the EventHubs staff (all of who got to spend time playing Street Fighter 6's closed beta test) offer their opinions on ordering the eight yet playable characters in tier lists. We offer all four of our lists, then put together a cumulative list at the end of our discussion.
We welcome content creator and player King Jae to Talk and Block to discuss Street Fighter 6's appeal to more casual audiences. We also discuss a little Tekken, the potential of good character customization modes, and more.
Capcom showcased a ton more World Tour Mode as well as Battle Hub! They also revealed a new Extreme Battle mode... which reminds us a bit of Super Smash Bros.
One day after Capcom shows us 4 new Street Fighter 6 characters, they tell us the rest of the roster! DreamKing joins to help react and analyze this exciting news!
Capcom hit the Street Fighter community with loads of exciting new Street Fighter 6 content today at Tokyo Game Show as a whopping four new characters were revealed for the game's roster. All four are classic World Warriors as Blanka, E. Honda, Dhalsim, and Ken Masters bring the current revealed roster count to 11. We've taken a close look at the footage for all four and have some reactions, speculations, and more to share with you.
Having gotten a full session of hands on time with Street Fighter 6, (playing with the likes of competitors like PG|Punk and Justin Wong) Catalyst has a ton of new insight into how the game's fights, feel, and flow. As two seasoned players, we sat down to simply talk about some of the particulars in more detail. During this part of our discussion, I have a few questions (based on some fears) about how Street Fighter 6's Drive System appears to work. Catalyst's first response to my saying I'm a bit fearful of Drive Impact: You should be.
Catalyst got hands on time with Street Fighter 6 at Evo, and so I have some questions for him about the game. This time we talk about basic feel and flow, how many touches it takes to win a round, and how similar/not SF6 seems to Street Fighter 5.
Despite having been around for the last 10 years or so, Hit Box controllers are a hot and controversial topic in the FGC right now. Should they be banned from competitive play? Are they the way of the future? We offer our thoughts.
We react to the new Street Fighter 6 costumes shown off for Ryu, Chun, Luke, Jamie, and Guile at San Diego Comicon. There also may have been a slight slip up revealing who is coming to SF6 next...
Hey team, We're changing our approach to podcasting and reducing the frequency in which we produce Talk and Block episodes. We will still be doing them and uploading as audio files, but not necessarily on a weekly basis. Moving forward Catalyst and I will be doing our TB discussion format for reaction videos to major reveals and occasional discussions segments for when the format makes most sense. We're turning our media focus more toward producing other YouTube content such as video essays, of few of which are already out. We'd very much love it if you'd give our YouTube channel a look as most of the content there can be listened to in the same way a podcast discussion is. We recently uploaded videos on Street Fighter 6's Jamie as well as on the 5 strongest attacks in all of Street Fighter. Thank you so much for regularly listening to us over the last few years as this has been an exciting season of new experiences. Our YouTube Channel: https://www.youtube.com/channel/UCYQtO_2n2eCETVWJDyO1prA
What are the five worst Street Fighter games of all time? We're focusing only on the main series, but are discerning between versions of games. Plus Catalyst shares the two hated characters he thinks should still be in Street Fighter 6.
What are the five worst Street Fighter games of all time? We're focusing only on the main series, but are discerning between versions of games.
Street Fighter 6 is bringing back one of the franchise's most important mechanics, the parry, but aiming to do so in a way that makes it less intimidating and more intuitive to newcomers. We explore how Capcom could potentially refine and make better the mechanic that helped define Third Strike as one of the greatest fighting games of all time.
From core mechanics to general flow and feel, we discuss 6 important things players can expect from Street Fighter 6, also, almost all of the reactions from those who have played are positive thus far. Has Capcom found the perfect balance of accessibility and dynamic core gameplay?
Street Fighter 6's Drive mechanic has been revealed and detailed and... it thankfully doesn't look like a comeback mechanic, at least not as powerful of one as we've seen in recent Street Fighter games. we discuss how it looks like it will impact gameplay, possible problems that could pop up, and more
We missed last week due to illness but we're back with a peace offering of three segments this week. First off we talk about all the hidden and secret characters in Street Fighter over the years, then do a review of Street Fighter 5 to see if it's worth getting here in 2022, and finally which characters stand the best chance at winning the Street Fighter 6 tournament (if there is one).
Who is the best boss in all of Street Fighter? We're ranking the franchise's six big baddies from worst to best. Also, Catalyst organizes the roster of Street Fighter 5 into Dungeons and Dragons alignments. See who's chaotic good and who's lawful evil.
We're taking a look at the history of Street Fighter characters that've been widely banned from tournaments, which has happened about 3 and a half times over the year. Plus Catalyst ranks the entire Street Fighter 5 roster based on how easy or difficult each character is to play.
Who are the most successful newcomers in each Street Fighter chapter? Plus Catalyst continues his crazy characters series with Marvel vs. Capcom 3's Dark Phoenix.
Street Fighter 6 could be the first franchise entry to feature a Drunken Fist style fighter and we have the perfect, never before playable character to fill the spot. Plus Catalyst considers the curse of the odd numbered Street Fighter entries.
Certain Street Fighter characters have become widely unappealing for players to use simply because their ability to implement go to strategies just doesn't come across as fun. We identify 5 such characters in SF5 that seem to have "glown up" thanks to the Definitive Update. Plus, Catalyst takes us on a blast from the past to recall the nightmare that was Vanilla Street Fighter 4 Sagat.
Is Luke an overpowered problem in Street Fighter 5 this season? We discuss this potential as the community begins expressing worry. Plus, Catalyst hits us with 5 big things fans should expect from Street Fighter 6.
More Street Fighter 6 information is coming Summer of 2022... but when exactly is that? We've hammered down four particular windows where we think news is most likely. Plus Catalyst takes a closer look at where Capcom failed and succeeded in recent character balance to give us an idea of where things are headed in Street Fighter 6.
Street Fighter 3: Third Strike is often regarded as one of the best fighting games of all time, so should Street Fighter 6 borrow the global parry mechanic 3S is so widely known for? Plus Catalyst lists off 5 major issues Street Fighter 6 must avoid at launch.
The developmental side of Marvel vs. Capcom hasn't showed many signs of life in recent times, but the culture the franchise inspired seems to have quite literally decided to take over in an intriguing, exciting, and quite beautiful way. Plus, Catalyst lists the eight characters he thinks need to die during Street Fighter 6's story.
Of the many characters who appeared in Street Fighter 5's story modes but not its main roster, we've chosen five who we think should get a shot at being playable in Street Fighter 6. Also, Catalyst takes us through three specific issues with Street Fighter 5's netcode he'd like to see fixed.
Are certain Street Fighter characters non-negotiable musts for appearing on base rosters, or can anyone be DLC? We delve into the concept of community expectations on this front, plus Catalyst counts out the five best character story threads in Street Fighter 5.
Will Street Fighter's biggest baddest villain be back in Street Fighter 6? We take a look at the history of M. Bison to note how many times he's died and come back to try to assess whether or not he'll likely do so in the next franchise entry. Plus, what does your online rank say about how you'll place in tournament?
Luke is officially out in Street Fighter 5 and so we're joined by DreamKing this week to analyze the game's 45th and final character. We analyze if he's good, if he's fun, what his style seems to be and more, and then we break down the aspect of Luke that failed to meet expectations: his story.