Video game genre
POPULARITY
David Perry is the Co-founder and CEO of Carro, a leading collaborative commerce platform that assists brands, retailers, and influencers in boosting their sales. He is a Northern Irish video game developer, programmer, and entrepreneur who founded Shiny Entertainment and Gaikai, both acquired by Sony Computer Entertainment. David was awarded an honorary doctorate in engineering from Queen's University, Belfast, and a master's in game development from Westwood College. He is an esteemed keynote speaker who has presented at various events, including TED, E3, Hollywood and Games, Digital Hollywood, 3D Gaming Summit, and Casual Connect. In this episode… In today's fast-evolving technological landscape, it is essential for brands to establish an online presence to boost sales. But how can they effectively achieve this and succeed in the competitive world of online retail? Many e-commerce platforms can help build an online store, but they may not drive enough traffic to scale in the online space. Instead, entrepreneurs can leverage available brand networks and distribute their products in various online stores and through retailers and influencers who can help direct traffic and generate orders passively. David Perry shares his journey helping connect online retailers and influencers, enabling them to extend their reach, diversify their product offerings, and craft compelling, personalized customer experiences. In this episode of the Quiet Light Podcast, Pat Yates sits down with David Perry, Co-founder and CEO of Carro, to discuss how brands can thrive online. David talks about Carro and what it does, the process of working with Carro as a brand, retailer, or influencer, the control of product pricing, and who owns the customer records.
Casual Connect gaming (Seattle) podcast by Morgan Rees Morgan Rees in Seattle reports on Casual Connect gaming which is a major game industry conference. This events attracts gamers, networkers, coders, marketers, sales, reporters and partiers. Casual Connect gaming is the place to learn more about Smart phones, Smart Tablets, Social, Android, Browser MMO and Download Game development. Inspiration from the most respected thought leaders in the games industry. Thousands of professionals attend the Casual Connect events around the world each year for several events. Inspiration from the most respected thought leaders in the games industry.
If you need well-researched info on the trends and changing tides of emerging tech to feel confident dipping your toes into the XR sea, SuperData’s Carter Rogers has you covered. As their chief analyst, Rogers specializes in turning data into actionable intelligence, tailored to the needs of businesses who are just starting to explore the space. In today’s episode, he chats with Alan about what all the data can mean. Alan: Today’s guest is Carter Rogers, and he’s the principal analyst at SuperData, a Nielsen company. He regularly advises Fortune 500 brands and Triple-A game publishers on how to succeed in the interactive media space. As SuperData’s lead XR analyst, Carter is responsible for the company’s reports on immersive technology. A sought-after authority on interactive media industry, Carter has presented at every event around the world, including Casual Connect, the LA Games Conference, and the VR/AR Global Summit. His commentary has also appeared in USA Today, Variety, The Guardian, and Verge. He creates and oversees interactive reports and segments, including virtual and augmented reality, eSports, mobile games, and he’s really amazing at pulling together all the data that businesses are using to make real business decisions, on where to invest their capital. You can learn more about this data at superdataresearch.com. I want to welcome Carter to the show. Welcome! Carter: Thank you very much for having me, Alan. Alan: My absolute pleasure. I’m really thrilled and excited to have you on the show today. I know personally, we’ve used your reports for our company several times, and every time it’s been pragmatic, not pie-in-the-sky numbers; really validated, well-thought-out reports on where the industry is, where it’s going, who the players are. I really want to start digging into this, and learn more about SuperData. For the people listening, I want them to walk away knowing more about the industry and know where they can find more information. So, what is SuperData? Carter: Well, yeah, glad you read all our reports; that’s what we like to hear! To give everyone a overhead view, we’re a market research firm. We’re part of Nielsen as of late 2018, and the original focus of the company was on digital games — video games, primarily. But we since branched out to cover other areas, like eSports, game streaming, and of course, augmented/virtual/mixed reality. Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. But as the XR space has broadened to include more enterprise-focused applications, we have also adjusted our research accordingly, and really cover the enterprise space as well; providing things like market estimates and things like that, to a wide variety of companies in VR and AR. Alan: Ok, so, you provide market estimates. Where is this market going? What’s one stat that’s going to blow everybody’s mind? Carter: I’d say the main thing is augmented and mixed reality are growing fast, but mainly in the enterprise space. I’d say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and Magic Leap. Enterprise will account for the majority of those through at least 2022. It’s really going to be the enterprise that drives this very hot space in the XR industry. Alan: You think it’s following a similar trend to mobile cell phones? BlackBerry started off kind of as an enterprise tool, as well. Is that what we’re seeing here? The technology’s maybe not quite ready for the mainstream adoption, but it has very real, very useful bu
If you need well-researched info on the trends and changing tides of emerging tech to feel confident dipping your toes into the XR sea, SuperData’s Carter Rogers has you covered. As their chief analyst, Rogers specializes in turning data into actionable intelligence, tailored to the needs of businesses who are just starting to explore the space. In today’s episode, he chats with Alan about what all the data can mean. Alan: Today’s guest is Carter Rogers, and he’s the principal analyst at SuperData, a Nielsen company. He regularly advises Fortune 500 brands and Triple-A game publishers on how to succeed in the interactive media space. As SuperData’s lead XR analyst, Carter is responsible for the company’s reports on immersive technology. A sought-after authority on interactive media industry, Carter has presented at every event around the world, including Casual Connect, the LA Games Conference, and the VR/AR Global Summit. His commentary has also appeared in USA Today, Variety, The Guardian, and Verge. He creates and oversees interactive reports and segments, including virtual and augmented reality, eSports, mobile games, and he’s really amazing at pulling together all the data that businesses are using to make real business decisions, on where to invest their capital. You can learn more about this data at superdataresearch.com. I want to welcome Carter to the show. Welcome! Carter: Thank you very much for having me, Alan. Alan: My absolute pleasure. I’m really thrilled and excited to have you on the show today. I know personally, we’ve used your reports for our company several times, and every time it’s been pragmatic, not pie-in-the-sky numbers; really validated, well-thought-out reports on where the industry is, where it’s going, who the players are. I really want to start digging into this, and learn more about SuperData. For the people listening, I want them to walk away knowing more about the industry and know where they can find more information. So, what is SuperData? Carter: Well, yeah, glad you read all our reports; that’s what we like to hear! To give everyone a overhead view, we’re a market research firm. We’re part of Nielsen as of late 2018, and the original focus of the company was on digital games — video games, primarily. But we since branched out to cover other areas, like eSports, game streaming, and of course, augmented/virtual/mixed reality. Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. But as the XR space has broadened to include more enterprise-focused applications, we have also adjusted our research accordingly, and really cover the enterprise space as well; providing things like market estimates and things like that, to a wide variety of companies in VR and AR. Alan: Ok, so, you provide market estimates. Where is this market going? What’s one stat that’s going to blow everybody’s mind? Carter: I’d say the main thing is augmented and mixed reality are growing fast, but mainly in the enterprise space. I’d say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and Magic Leap. Enterprise will account for the majority of those through at least 2022. It’s really going to be the enterprise that drives this very hot space in the XR industry. Alan: You think it’s following a similar trend to mobile cell phones? BlackBerry started off kind of as an enterprise tool, as well. Is that what we’re seeing here? The technology’s maybe not quite ready for the mainstream adoption, but it has very real, very useful bu
Jonathan Blow, creator of independent game hits Braid and The Witness, had a lot to say at the Casual Connect conference about independent game development, primarily it's failures. But is independent game development truly "stagnant"? What positive direction can we take from Mr. Blow's comments? How do creativity, business, and the market combine to both help and hinder new and innovative ideas? And why is it important to focus on the kernels of truth from Mr. Blow (and others) when the main premise is so obviously...debatable? Can I get a Witness? It's time for Virtual Legality. CHECK OUT THE VIDEO AT: https://youtu.be/VgdU9nQlcc0 #Blow #IndieGames #VirtualLegality *** Discussed in this episode: "Casual Connect: Indie development is 'stagnant' says Braid creator, Jonathan Blow" GameDailyBiz - May 30, 2019 - Dan Whitehead (https://gamedaily.biz/article/910/casual-connect-indie-development-is-stagnant-says-braid-creator-jonathan-blow) *** FOR MORE CHECK US OUT: On Twitter @hoeglaw At our website: https://hoeglaw.com/ On our Blog, "Rules of the Game", at https://hoeglaw.wordpress.com/ On "Help Us Out Hoeg!" a regular segment on the Easy Allies Podcast (formerly GameTrailers) (https://www.youtube.com/channel/UCZrxXp1reP8E353rZsB3jaA) Biweekly on "Inside the Huddle with Michael Spath" on WTKA 1050
Esta semana en Café Fandango te traemos la solución para todas esas listas interminables que tenés y no podés resumir, solamente tenés que conseguirte un Seba Saga que la procese. Arrancamos recordando al primer GTA de la generación pasada como juego del episodio, Edu te cuenta de sus experiencias con las betas que se habilitaron este fin de semana, Gus sus excusas para jugar al Mario+Rabbids y Seba decide revisitar la D en su lista de juegos de 360 a jugar. Luego continuamos con los saludos correspondientes y los primeros lanzamientos del año, para después comentarte de un nuevo Dissidia para móbiles, una nueva edición del Scribblenauts, Bungie que se quiere alejar un poco de las lootboxes, Nintendo que escucho algo de Boxes y se compró todo el cartón que encontró, el renacimiento del joystick de la Xbox original, un RPG de Harry Potter basado en los libros pero no tanto, un nuevo Steam de una de las panificadoras más importantes de Argentina, el verdadero sucesor espiritual del Theme Hospital y cerramos con algunas predicciones para los Dice Awards y celebrando juegos indie argentinos que llegaron al Casual Connect 2018.
Adrian Crook is an award-winning game design consultant with over 20 years’ experience in the social, casual, and core games sectors. He has produced and designed over two dozen products across platforms ranging from early Nintendo and Sega Genesis to PlayStation 1, PlayStation 2, PC, Xbox 360, Wii, Facebook, iOS, and Online. In 2006, Adrian was named Producer of the Year by the Canadian New Media Awards and his products have won numerous awards, including “Game of the Year.” In January 2008, Adrian founded Adrian Crook & Associates, a game design and strategy consultancy that has contributed to the success of over 90 valued international clients. Adrian’s experienced team is focused on social and mobile game design, gamification, business development, and startup growth strategy. Adrian is an advisor to several game industry firms and is currently a creative mentor at Execution Labs, a game incubator, and accelerator. He has given interviews on G4TV and other TV, print, and online news outlets, and has spoken as a social games expert at conferences such as GDC, SXSW, ICE, Casual Connect, INplay, and GameON: Finance. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!
Interview with Jessica Tams, founder of the Casual Connect video game organization. We talk about entrepreneurship, games, conventions, and bootstrapping a successful business.
Back from Singapore! Bringing you the goods, the games, and (something else with G) from Casual Connect Asia 2017! Daylight Studios - Holy Potatoes! We're In Space!? Twitchy Finger Games - Mini Legend Kurechii - Postknight Party for Introverts - Thing-In-Itself Zillion Whales - Mushroom Wars 2 Weraku Games - CaveGuys Carbon Studio VR - The Wizards Battle Sky VR Toge Productions & Mojiken Studio Ultra Space Battle Brawl Boomzap Entertainment - Rescue Quest Gold UnderDOGS Gaming Studio & WanderMind Labs - Mukti Jamie Rollo Games - Silver Grapple Keybol Games - Tower Fortress SumiKen Happy Labs - Toriko ICA Game Studies - Uayeb DreamTree Games - Uri: The Sprout of Lotus Creek VactoR - Rockland VR Choo5D Production - Anti-Cast Optimum Games - State of War OY Games - Bolaway Legrand Legacy Robot Gentleman - 60 Seconds Popsicle Games - Mighty Alpha Droid Archiact - S.P.Y. Robot VR GGHF - Nemo_DO Qinoto - Studio Flip Sairento VR J!NX Store 10% Discount Code - QuitStalling_366 www.QuitStalling.us [Get it? Quit Stalling Us] iTunes ► https://itunes.apple.com/us/podcast/gamebyte/id1181826899 RSS ► https://media.zencast.fm/gamebyte/rss YouTube ► http://bit.ly/QuitStallingYouTube Twitch ► http://twitch.tv/QuitStalling SoundCloud ► https://soundcloud.com/QuitStalling Facebook ► https://web.facebook.com/QuitStallingUS Instagram ► http://instagram.com/QuitStalling Twitter ► http://twitter.com/QuitStallingUS Quit Stalling Podcast MEGAFEED RSS ► http://feeds.soundcloud.com/users/soundcloud:users:235758409/sounds.rss Herald Silvestre YouTube LiveStream ► http://bit.ly/HeraldPlaysLive YouTube Channel ► http://bit.ly/HeraldPlays Twitter ► http://twitter.com/HeraldPlays Instagram ► http://instagram.com/HeraldPlays Twitch ► http://twitch.tv/HeraldPlays Diego Zuluaga Instagram ► http://instagram.com/instaDeeZee Twitter ► http://twitter.com/instaDeeZee
Rocket 5 Studios joins the Autodesk GameDev Podcast this week to talk with Matthew about their experiences in AAA and indie development. Tim and Cathy are joined by their nephew Kevin, who works as their lead designer. They share their insights into the challenges of running an indie studio and share a funny story of the night their game Phantom PI won Critic’s Choice Best in Show at Casual Connect.
Евгений Федосеев, автор серии игр Red Ball которой в этом году исполнилось уже 6 лет рассказал про перипетии запуска Red Ball 4 в разных мобильных сторах. Содержание: [01:00] Представляю гостя. История разработки и запуска платной Red Ball 4 на iOS. [11:00] Запуск бесплатной версии игры с рекламой на Android. [16:00] Про обзоры на You-tube [21:00] Развитие успеха на Amazon. [28:50] Пара интересных историй. [31:00] Цифры и аналитика для самых стойких! Советы. [46:00] Про жанры. Источник идей. [54:00] Про Amazon. Ссылки: Видео постпортем с Casual Connect - http://www.youtube.com/watch?v=QhxN8CAWETI Ссылка на игру на сайте издателя - http://www.fdg-entertainment.com/en/ipad-games/red-ball-4-ios.html Летсплеи - http://www.youtube.com/watch?v=VzgNZVl8RYg http://www.youtube.com/watch?v=117O7xDpAOU Твиттер Евгения - https://twitter.com/maklaus85
Андрей Гончарук (BSK Games) рассказал про свое обучение в сингапурской школе дизайна FZD School, про выход в Steam игры Anoxemia и разработку следующего проекта Skyship Aurora. Содержание: [01:00] - Представляю гостя. [05:00] - Про обучение в FZD School в Сингапуре. Стоимость, срок, быт. [16:00] - Чему можно научиться. Про концепт арт. [33:00] - Про трудоустройство после обучения. [36:40] - Проект Anoxemia. Разработка. [49:30] - Релиз. Маркетинг. Бандлы. [61:00] - Издатель для консолей. [72:00] - Skyship Aurora [77:00] - Casual Connect. Цель участия в конференции. Ссылки: FZD School - http://fzdschool.com/ Сайт Anoxemia - http://anoxemia.net Anoxemia в Steam - http://store.steampowered.com/app/338050/ Bad Land Indie - http://badlandindie.com/anoxemia/ Skyship Aurora - http://skyshipaurora.com
Юлия Вахрушева, отвечающая за Indie Showcase на конференции Casual Connect, рассказала про то какие возможности открываются сегодня перед независимыми разработчиками и дала много дельных советов на каждый день! Содержание: [00:30] - Представляю гостью. [01:00] - Как ты попала на работу в Casual Connect (СС)? [05:00] - Переезд в США. Впечатления. [06:20] - Четыре места проведения СС. Замена Гамбурга на Амстердам. [08:15] - Инди секция. Как она возникла? [12:00] - Насколько СС все еще для казуального сегмента игровой индустрии? [13:51] - Indie Showcase. [16:45] - Как выросло количество участников к 2014 году. [19:00] - Про роль доширака в жизни инди разработчиков. [19:45] - Что еще интересного бывает на СС? [21:30] - Про CC в Сингапуре. [23:52] - Не устаешь постоянно играть в игры по работе? [24:45] - Какие тенденции прослеживаются в инди играх в последнее время? [27:00] - Какие платформы сейчас наиболее популярны? [29:00] - И снова немного про Flash и Unity )) [32:15] - Призы в инди секции на CC! [33:15] - Как поучаствовать в Indie Show Case на CC? [36:30] - Каие еще конференции стоит посетить инди разработчику. [39:45] - Про гейм джемы. [44:30] - Несколько советов по маркетингу инди игр. [50:30] - Самый главный совет )) Комментарии к подкасту - http://flazm.ru/podcast/23 Indie Prize Showcase: http://indieprize.org Indie Prize Twitter: @inprize Twitter Юлии: @michkis Заявки на Indie Prize Showcase: http://casualconnectindie.eventbrite.com PixelProspector - Ресурсы для инди-разработчиков: http://www.pixelprospector.com/ Presskit() - Быстрое создание страничек для инди-игр и пресскитов - http://dopresskit.com/ Бесплатные лекции и слайды с конференций Casual Connect: http://www.youtube.com/user/CasualConnect?feature=watch Предыдущие выпуски журнала Casual Connect и бесплатная подписка: http://casualconnect.org/magazine-archive/
Deze week hebben we de immer aimabele Kimara Rouwit te gast, waarmee we onder andere praten over Casual Connect, hoe je indiegames als PR-persoon aan de man moet brengen, wat er niet erg is aan het monetisen van je mobiele game en welke Final Fantasy game de beste is om mee te beginnen. Daarnaast natuurlijk wat we gespeeld hebben, met veel indiegames van de rest en -zoals te verwachten- Pat's orgastische Titanfall-beta-ervaring. Niet veel nieuws, maar dat is niet erg, want deze episode is zelfs voor ónze begrippen nogal lang. Enjoy, en vergeet niet dat je nog steeds kans kunt maken op 3x 2 PS3 game codes via de vorige aflevering!
Crypt Run is FUNDED! Let's talk about Casual Connect, Indie Prize, Nintendo Wii U, Linux, and more!
Crypt Run is 95% funded!! Let's chat about Casual Connect and Indie Prize Showcase!