Playmakers: The Game Industry Podcast

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In each episode, host Jordan Blackman brings on game industry leaders and then dives deep into their experiences and know-how to uncover useful takeaways. Topics include rapid prototyping, specific game design strategies, tactics for Kickstarter success, venture capital funding, and much more. Tune…

Jordan Blackman


    • Sep 15, 2021 LATEST EPISODE
    • every other week NEW EPISODES
    • 42m AVG DURATION
    • 50 EPISODES

    5 from 45 ratings Listeners of Playmakers: The Game Industry Podcast that love the show mention: playmakers, game industry, love games, jordan, gaming, can't wait to hear, valuable, hoping, useful, behind, value, unique, fascinating, fun to listen, interviews, end, 5 stars, full, insights, host.



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    Latest episodes from Playmakers: The Game Industry Podcast

    The Mindset of Personal Success in the Game Industry, with Tommy Tallarico

    Play Episode Listen Later Sep 15, 2021 47:29


    Tommy Tallarico is a veritable video game industry icon. As one of the most successful video game composers in history, he has helped revolutionize the gaming world, creating unique audio landscapes that enhance the video gaming experience. Now CEO of Intellivision, Tommy has worked as a designer, product manager, producer, writer, hardware executive, games tester, and heads of both music and video departments over the span of his 32-year long career in the gaming industry. Listen in to this inspiring rollercoaster of an episode as we discuss: - Tommy's incredible journey from homelessness to launching a brand new gaming console - How Tommy approached the music in Prince of Persia. - How to get to climb any “mountain” you want in your career. - Tommy's strategy to return to the golden age of co-op gaming with the Intellivision Amico - How Intellivision is helping small developers succeed. - The pitfalls of distributed game production Are you a developer with a fun, family-friendly game that's easy to pick up and play? Intellivision wants to hear from you! Email developers@intellivision.com. For more resources head to www.playmakerspodcast.com

    How to Create Breakthrough Worldwide Hits, with Amy Jo Kim

    Play Episode Listen Later Sep 8, 2021 41:00


    Named by Fortune as one of the “Top 10 Influential Women in Games”, Amy Jo Kim is a game designer, community architect, and innovation coach. Her design credits include Rock Band, The Sims, eBay, Netflix, nytimes.com, Ultima Online, Covet Fashion, & Happify. Amy Jo helps entrepreneurs & innovators bring their ideas to life at gamethinking.io. She pioneered the practice of applying game design to digital services and is well-known for her books “Community Building on the Web” (2000) and “Game Thinking” (2018). Open up your notes app and get ready to use it as we discuss topics like: - “Super Fans” and why they are critical to getting a “beachhead” in the market - Why the “Fast Follow” method limits growth potential - How to find your Super Fans quickly - How to create innovative projects that scale in a BIG way - How to join Amy Jo's free Superfan Challenge For more resources head to https://www.playmakerspodcast.com/

    Shots On Goal, with Jon Radoff

    Play Episode Listen Later Aug 25, 2021 51:04


    Jon Radoff is the founder of Beamable, the creator-centric platform for building live games in Unity. Before founding Beamable, Jon built one of the first commercial games on the Internet, took a web content management company public, grew a game advertising network, and launched mobile games played by millions of people including Game of Thrones Ascent and Star Trek Timelines. He fights for the game makers of the world by helping make it possible for creative people to make the games they envision without the technological hurdles that normally stand in their way. Listen in to gain some incredibly valuable insight spanning topics like: - How his company evolved into what Beamable is today - Tips and techniques for getting your game off the ground - How to balance time iterating a game and the time and budget to move on to a new project - Why it's important to get user feedback before you even have a playable version of your game - How to know when it's time to throw in the towel on a project - The future of the metaverse For more resources head to www.playmakerspodcast.com

    How to Win as a Mobile Game Entrepreneur, With Joakim Achrén

    Play Episode Listen Later Aug 17, 2021 44:09


    Joakim Achrén is a gaming entrepreneur, with fifteen years of experience from two venture-backed gaming startups, including Next Games, which IPOed in 2107. Joakim is now running Elite Game Developers, a company that helps entrepreneurs start their first game company. He's also an angel investor in Skunkworks Games, Lightheart Entertainment, Savage Game Studios, and more. Joakim recently took on the role of Venture Partner at Play Ventures and hosts his own podcast, Elite Game Developers Podcast. Join us in this fascinating discussion with topics like: - How Joakim caught “the bug” for helping other founders - What comes between the early validation phase and obtaining data from user behavior within a playable version of your game - The most common trap mobile developers fall into - The biggest takeaways you should be gaining from your metrics - The key to building mobile games that make players want to come back - The balance between “stealing like an artist” and innovating - What the gaming industry can learn from Pixar's creative process For more resources head to www.playmakerspodcast.com

    What Games Truly Are, with Tadhg Kelly

    Play Episode Listen Later Aug 11, 2021 58:44


    Tadhg Kelly is a highly experienced consultant in augmented reality, virtual reality, and video games. He has a deep background in game design and production, as well as partner and developer relationship management. Since the early 90s, Tadhg has worked on all sorts of game projects, from board games and live-action roleplaying games to multi-million dollar PC projects. He has served as lead designer, senior producer, and a number of other roles at several companies including BSkyB, Lionhead, and Climax. We get deep on this episode with topics spanning: -The transition from game designer to consultant and the lessons he learned along the way -What is the “Sexy / Worthy Trap” and how do you use it to your advantage? -Balancing speed-to-market against adding more features -The benefit of the games industry opening up to more diverse skillsets -Simple mistakes made at the beginning of a project that can cost you in the long run -The value of letting your game developer do their job You can work with Tadhg by visiting www.mobilegamedoctor.com, For more info and resources head to www.playmakerspodcast.com!

    How to Start a Mobile Studio, with Travis Boatman

    Play Episode Listen Later Aug 3, 2021 40:32


    Travis is CEO and co-founder of Carbonated, an LA-based mobile games studio. A 25-year veteran of the game industry (with over 20 years in mobile), Travis has also served as SVP Mobile at both Zynga and Electronic Arts, where he led global studios and mobile game strategy. Travis quickly rose in the ranks from producer to Senior VP, and now runs his own studio. We're sitting down to chat about the keys to his success with topics like: - The three pillars of the game industry - Following the customers' lead toward success - How the game industry is similar to standup comedy - The importance of continuing to embrace new technologies - What sets apart a truly successful live ops game For more resources head to www.playmakerspodcast.com

    How to Create Innovative Game Designs, with Nick Fortugno

    Play Episode Listen Later Jul 27, 2021 38:00


    Nick Fortugno is an entrepreneur, interactive narrative designer, and game designer based in New York City. He is a founder and principal of Playmatics, a game development company that has created a variety of digital and real-world experiences for organizations including Pro Publica, Red Bull, AMC (such as the CableFAX award-winning Breaking Bad: The Interrogation), Disney, American Museum of Natural History, the Corporation of Public Broadcasting, the Federal Reserve Bank of New York, and the Red Cross/Red Crescent. Nick has taught game design and interactive narrative design for 15 years at institutions such as Columbia University and the Parsons School of Design and has participated in the construction of game design and immersive storytelling curriculum. You'll likely want to listen to this episode more than once with topics spanning: - Nick's professional journey from intern to Founder & CCO - The top two lessons Nick learned while keeping his company afloat when other competitors failed - The game-changing principles of game design he's picked up over the course of his career - Failing up in game design: making and breaking - MDA as an approach to game design and how he utilizes this technique - What Nick looks for when hiring game designers and producers: what's taught in school vs. what needs to be cultivated - AI in the gaming technology forecast For more resources head to www.playmakerspodcast.com

    Crypto Gaming 101, with Emma-Jane MacKinnon-Lee

    Play Episode Listen Later Jul 20, 2021 51:55


    Emma-Jane is a space engineering dropout liberating gaming and fashion in web3 through mod culture. She is the Founder & CEO of DIGITALAX, the pioneer Digital Fashion NFT protocol and marketplace for gaming and esports. In short, she's a dynamic innovator living at the intersection of gaming and emerging internet technologies. In this mind-bending episode, we deep dive into the metaverse and discuss how the game industry stands to be disrupted during the rise of ”web3” technologies that enable digital scarcity, decentralization, and interoperability. -NFT's and cryptocurrency as they relate to gaming -The intersection of the gaming industry and web3 -Who are the new digital natives? -Digital fashion, and the challenge of interoperability -How web3 presents an opportunity for more stability in the game industry rat race -Advice for game devs looking to break into the NFT space

    From Late-Night Game Hobbyist to Successful Studio Owner, with Colm Larkin

    Play Episode Listen Later Jul 13, 2021 40:19


    Colm is a programmer, game designer, and board game enthusiast. He jumped into game development by founding Gambrinous in 2014 and has released two titles so far: Guild of Dungeoneering and Cardpocalypse. He is also involved with the Irish game development community, including spending four years on the board of Imirt, the association for Irish game makers. This highly insightful episode packs a punch with topics like: -How Colm transitioned from a part-time to a full-time game developer -The importance of conquering perfectionism -What helped Colm the most in getting his first game off the ground -How to know when it's time to start expanding your team as an indie developer -To animate or not to animate? The impacts of art on your creation process -How to set yourself up for success when it comes to seeking out a publisher For more resources head to www.playmakerspodcast.com

    Season 2 Trailer of Playmakers: The Game Industry Podcast!

    Play Episode Listen Later Jul 6, 2021 1:45


    Playmakers is back with a brand new season by and for game industry professionals. We're bringing you actionable insights you can use to grow in your career, make better games, and improve your game industry business. The pandemic has been called "The Great Accelerator" and it's important to stay on top of where the industry is going. That's why we're bringing you an amazing variation of game industry leaders and legends to light the way. Be sure to subscribe to the podcast wherever you love to listen and head to www.playmakerspodcast.com to check out even more resources and episodes. We're really proud and excited to show you what we've been cooking up. Game on.

    The Art of Transmedia Storytelling, with Chris Ferriter

    Play Episode Listen Later Jun 29, 2021 47:26


    Master of cross-medium storytelling, Chris Ferriter, joins us on the podcast today. Chris is an award-winning Producer and Designer whose career has spanned the motion picture and video game industries beginning in 1994 before transitioning to the game industry in 1998, where he went on to produce over 50 games for several of the game industry's top publishers including THQ, Midway, and Ubisoft, and EA Sports. Chris is currently CEO and Executive Producer of Halon Entertainment, a visualization, virtual production, and game cinematics studio comprised of seasoned Visualization Supervisors, Artists, and Creatives committed to the advancement of storytelling and real-time virtual production. Listen in as we discuss how game engine technology is revolutionizing motion picture production with topics like: -Chris' start in the industry -Getting a degree vs. getting your foot in the door -Telling the best possible story -The importance of previs -Behind the scenes of building a game -The COVID-accelerated normalization of virtual production workflows For full show notes and resources head to www.playmakerspodcast.com

    How to Succeed in the Indie Games Business, With Jay Powell

    Play Episode Listen Later Jun 22, 2021 37:50


    In this value-packed episode, we're joined by Jay Powell, founder of The Powell Group, a video game consulting firm focused on business development, publishing support, and licensing with clients like Other Ocean, Spill Games, and Deep Silver. Jay has also spearheaded the Indie Game Business Initiative which produces both a weekly podcast and hosts multiple virtual business conferences each year in order to help game creators develop a solid understanding of the business and marketing aspects of the game industry. Join us as we dive into important topics for indie devs and small devs trying to get their foot in the door such as: -How to strategize your approach to publishers as an indie developer -How to avoid the biggest business mistakes that small studios make -The hottest opportunities in the market for developers right now -How the pandemic has affected the publishing landscape for indies and small dev teams -And how new platforms like Microsoft Game Pass are impacting the rest of the distribution landscape For full show notes and resources head to www.playmakerspodcast.com

    Rapid Prototyping Secrets for Better Games with Bernard François

    Play Episode Listen Later Nov 11, 2020 46:32


    Bernard François runs Preview Labs, a company dedicated to helping studios create prototypes. They have created prototypes for Amazon, Wargaming, Unity, Google R&D, Disney Imagineering, and many more. In this highly actionable interview, we cover how to make prototypes that are efficient and effective. What kinds of problems prototyping can solve, the difference between internal prototypes and prototypes for a pitch, common prototyping mistakes, key variables to include in prototypes, and much much more.

    Inside the Mind of a Game God, with Steve Meretzky

    Play Episode Listen Later Sep 15, 2020 51:44


    I mean, it's Steve Meretzky, one of the greatest game writers and puzzle designers of all time. He's also served as VP of Games at King, VP of Creative at GSN, and VP of Game Design at Playdom/Disney. Steve is a hilarious creative force for good, and in this interview he shares stories and insights from his wide ranging and impactful career making games. Interested in contacting or working with Steve? You can find his LinkedIn profile in the show notes.

    From Table Tops to Live Ops, with Bruce Harlick

    Play Episode Listen Later Sep 7, 2020 49:51


    Bruce Harlick is a prolific game designer and a beloved member of the bay area design community. He's worked at Monolith, LucasArts, Zynga, TinyCo, Hanger 13, and more on everything from MMOs to Facebook games. In our talk, we dive into live operations, content calendars, and managing KPI from a designers perspective.

    Product Management & Monetization 101 & 201, with Gordon Rowe

    Play Episode Listen Later Aug 31, 2020 86:21


    Gordon Rowe was a product manager on Mafia Wars, and then served as Zynga's only product manager on the 3rd party publishing team working with external studios to help them improve the performance of their games. He also worked on PC f2p as the Director of Product at Daybreak games. He's currently working at Facebook as an in-house consultant. Gordon has worked with dozens of external studios and has problem solved their products, and evaluated their chances of success. These are superpowers you can develop by listening to this episode... We dive deep into product management frameworks, rule-of-thumb KPI, common free to play errors, the evolution of monetization beyond pay-to-win, how to implement an analytics stack, and much much more. If you work in, or have interest in, free-to-play games, this interview is absolutely unmissable.

    How to Become (or work with) a AAA Game Composer, with Michael Bross

    Play Episode Listen Later Aug 25, 2020 21:05


    AAA audio composer and sound designer Michael Bross has composed on games like Ratchet and Clank, Counter Strike, Odd World, X-com 2, Simpsons Tapped out, World of Tanks, Arena of Valor, and many more. In this interview, you'll learn: * How Michael broke into the industry * What he looks for when hiring young composers and sound designers * When is the right time to bring an audio team into the game development process * How producers and developers can get the most from their audio teams * And much more! Lots to learn in this episode of Playmakers!

    Managing Your Game Industry Career, with Marc Mencher

    Play Episode Listen Later Aug 3, 2017 39:31


    Marc’s first gaming job was at Sphere, which was later renamed to Spectrum Holobyte. He worked as a software engineer on the games Vet and Falcon 1. When Spectrum Holobyte merged with Microprose in 1993, Mencher was asked to staff the entity and hired over 200 people. He later joined The 3DO Company, a game console manufacturer, as Staffing Manager, and helped to build The 3DO Studio (The 3DO Company’s Game Development Studio) from scratch, hiring over 300 people.

    015: Managing Your Game Industry Career with Marc Mencher

    Play Episode Listen Later Aug 3, 2017 39:32


    Marc’s first gaming job was at Sphere, which was later renamed to Spectrum Holobyte. He worked as a software engineer on the games Vet and Falcon 1. When Spectrum Holobyte merged with Microprose in 1993, Mencher was asked to staff the entity and hired over 200 people. He later joined The 3DO Company, a game console manufacturer, as Staffing Manager, and helped to build The 3DO Studio (The 3DO Company’s Game Development Studio) from scratch, hiring over 300 people. In 1996, Mencher decided that he enjoyed the work so much, he opened his own recruiting firm, Virtual Search, which was later renamed to GameRecruiter in 2004, with Mencher as CEO, along with co-founder Howard Taule. The firm specializes in career opportunities within the worldwide gaming industry and is based in Fort Lauderdale, Florida, with satellite offices in Austin, Texas, Las Vegas, Nevada, San Francisco, and Los Angeles. While running the recruiting company, Mencher also contributed to the gaming industry as a producer of games such as Nikopol: Secrets of the Immortals and was given special thanks in the credits of Force 21 and Call of Duty 4: Modern Warfare. Mencher has written many articles for game industry periodicals and websites such as Gamasutra, with advice and observations on gaming careers. He has also been interviewed as an industry expert on Blog Talk Radio and in periodicals such as Wall Street Journal, Boston Globe, the Florida Sun-Sentinel and The Washington Post.  In 2002, he wrote and published his first book, Get in the Game!. The book guides and prepares readers to start a career in the game industry, and shows the reader how to research, network, meet the right industry people, access the unadvertised job market, and present an effective demo. The book also gives advice on writing resumes, handling interviews, and negotiating salary packages. Additional advice is included from several industry experts who discuss different types of careers in the industry. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

    Aligning Game Chi on Deadspace & Battlefield, with Ian Milham

    Play Episode Listen Later Jul 27, 2017 41:57


    Ian has been in the gaming business for twenty years, including time as an environment artist, the art director for the Dead Space games, and the creative director of Battlefields 4 and Hardline. In 2016 he became Game Director for Crystal Dynamics directing the Tomb Raider Series.

    014: Aligning Game Chi on Deadspace & Battlefield with Ian Milham

    Play Episode Listen Later Jul 27, 2017 41:58


    Ian has been in the gaming business for twenty years, including time as an environment artist, the art director for the Dead Space games, and the creative director of Battlefields 4 and Hardline. In 2016 he became Game Director for Crystal Dynamics directing the Tomb Raider Series. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

    Inside a Game Design Consultancy, with Adrian Crook

    Play Episode Listen Later Jul 18, 2017 49:19


    Adrian Crook is an award-winning game design consultant with over 20 years’ experience in the social, casual, and core games sectors. He has produced and designed over two dozen products across platforms ranging from early Nintendo and Sega Genesis to PlayStation 1, PlayStation 2, PC, Xbox 360, Wii, Facebook, iOS, and Online.

    013: Inside a Mobile Design Consultancy with Adrian Crook

    Play Episode Listen Later Jul 18, 2017 49:20


    Adrian Crook is an award-winning game design consultant with over 20 years’ experience in the social, casual, and core games sectors. He has produced and designed over two dozen products across platforms ranging from early Nintendo and Sega Genesis to PlayStation 1, PlayStation 2, PC, Xbox 360, Wii, Facebook, iOS, and Online. In 2006, Adrian was named Producer of the Year by the Canadian New Media Awards and his products have won numerous awards, including “Game of the Year.” In January 2008, Adrian founded Adrian Crook & Associates, a game design and strategy consultancy that has contributed to the success of over 90 valued international clients. Adrian’s experienced team is focused on social and mobile game design, gamification, business development, and startup growth strategy. Adrian is an advisor to several game industry firms and is currently a creative mentor at Execution Labs, a game incubator, and accelerator. He has given interviews on G4TV and other TV, print, and online news outlets, and has spoken as a social games expert at conferences such as GDC, SXSW, ICE, Casual Connect, INplay, and GameON: Finance.  Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

    How to Build a Great Reputation in the Game Industry, with Gordon Bellamy

    Play Episode Listen Later Jul 14, 2017 41:26


    Gordon P. Bellamy is an American video game executive. He has over 19 years of experience and leadership in the interactive entertainment industry. Gordon was the Executive Director of the International Game Developers Association from August 2010 until July 2012.

    012: The 4 Pillars of Game Biz Success with Gordon Bellamy

    Play Episode Listen Later Jul 14, 2017 41:27


    Gordon P. Bellamy is an American video game executive. He has over 19 years of experience and leadership in the interactive entertainment industry. Gordon was the Executive Director of the International Game Developers Association from August 2010 until July 2012. Gordon has spent the past nineteen years producing and marketing interactive content, and developing strategic business partnerships with video game publishers, social media developers and technology partners. As an executive consultant for MTV, Bellamy provided creative guidance on the content, direction and strategic marketing partnerships for the annual Spike TV Video Game Awards show and the highly rated weekly program GameTrailers TV with Geoff Keighley, also on Spike TV. Previously, he was Executive Director of the game industry's trade organization, the Academy of Interactive Arts and Sciences. Bellamy has also played key business and product development roles at Electronic Arts, where he was named the company's Rookie of the Year for his work on the Madden NFL franchise, THQ, and Activision subsidiary, Z-AXIS. Gordon previously served as Chair of the Board of the International Game Developers Association and serves as a judge for the Promax/BDA MI6 Awards, which celebrate the best in marketing, advertising and design within interactive and game entertainment. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

    Directing AAA Video Games, with Brian Allgeier

    Play Episode Listen Later Jul 11, 2017 40:16


    An American video game designer who is best known for his work as the lead designer and creative director on the Ratchet & Clank series developed by Insomniac Games for the PlayStation 2, PlayStation 3, and PlayStation 4.

    011: Directing AAA Video Games with Brian Allgeier

    Play Episode Listen Later Jul 11, 2017 40:17


    An American video game designer who is best known for his work as the lead designer and creative director on the Ratchet & Clank series developed by Insomniac Games for the PlayStation 2, PlayStation 3, and PlayStation 4. In 2017, he self-published the book Directing Video Games: 101 Tips for Creative Leaders. Written and illustrated by Brian, the book covers the top principles and tips for both aspiring and experienced creative directors. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

    Game Design Process Lessons from a Master, with Dave Rohrl

    Play Episode Listen Later Jul 4, 2017 57:04


    Dave Rohrl has more than 22 years experience designing and producing online games for a mass audience. Over the course of his career, he has led design or production on more than 50 games and overseen or consulted on dozens more and held senior positions at Pogo, PopCap, Zynga, and Playdom.

    010: Casual Gaming Design Process with Dave Rohrl

    Play Episode Listen Later Jul 4, 2017 57:05


    Dave Rohrl has more than 22 years experience designing and producing online games for a mass audience.  Over the course of his career, he has led design or production on more than 50 games and overseen or consulted on dozens more and held senior positions at Pogo, PopCap, Zynga, and Playdom. In this episode, we discuss the design process, especially as it pertains to preproduction on casual games. Listen to learn why he encourages bad code and art early in the process and many of the tactics he brings to bear in order to achieve "fun" fast.   Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

    How to Create UX that Drives Retention & Monetization, with Alfonzo Burton

    Play Episode Listen Later Jun 21, 2017 33:03


    Alfonzo Burton is one of the top designers in UI/UX. His insight and unsurpassed design techniques have been utilized by many of the top grossing games in the marketplace to date, many achieving the 100-Million-dollar mark. Alfonzo has founded two design companies that have both been a driving force in UI/UX for the past 15 years.

    009: UX For Mobile Game Performance with Alfonzo Burton

    Play Episode Listen Later Jun 21, 2017 33:04


    Alfonzo Burton is one of the top designers in UI/UX. His insight and unsurpassed design techniques have been utilized by many of the top grossing games in the marketplace to date, many achieving the 100-Million-dollar mark. Alfonzo has founded two design companies that have both been a driving force in UI/UX for the past 15 years. He worked as a Director of UI/UX for both Glu, and Pocket Gems and then moved on as CEO/Creative Director to begin Uxmagicians Inc, a San Francisco-based full-service user experience design agency that focuses on gaming experiences and digital products. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

    Building Empathy & Emotion into Your Game, with Robin Hunicke

    Play Episode Listen Later Jun 2, 2017 61:04


    Robin Hunicke is an innovative American video game artist. She's also a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke is recognized in the industry for her support of independent game development, experimentation in game design, research in dynamic difficulty adjustment, and the advocacy of women within the games industry.

    008: Empathy & Emotion in Game Design with Robin Hunicke

    Play Episode Listen Later Jun 2, 2017 61:05


    Robin Hunicke is an innovative American video game artist. She's also a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke is recognized in the industry for her support of independent game development, experimentation in game design, research in dynamic difficulty adjustment, and the advocacy of women within the games industry. In this interview, we discuss her unique take on games as art, and the process she uses to imbue her games with emotion. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

    Game Design as a Way of Being, with Eric Zimmerman

    Play Episode Listen Later May 25, 2017 37:39


    Eric Zimmerman is a game designer the co-author of four books including Rules of Play with Katie Salen, which was published in November 2004. Eric Zimmerman has written at least 24 essays and white-papers since 1996, mostly pertaining to game development from an academic standpoint. He's currently a founding faculty at the NYU Game Center. Eric Zimmerman is deeply embedded in New York Game scene. Having originally cofounded Gamelab, the studio that went out to create Diner Dash.

    007: Game Design as a Way of Being with Eric Zimmerman

    Play Episode Listen Later May 25, 2017 37:40


    Eric Zimmerman is a game designer the co-author of four books including Rules of Play with Katie Salen, which was published in November 2004. Eric Zimmerman has written at least 24 essays and white-papers since 1996, mostly pertaining to game development from an academic standpoint. He's currently a founding faculty at the NYU Game Center. Eric Zimmerman is deeply embedded in New York Game scene. Having originally cofounded Gamelab, the studio that went out to create Diner Dash. In this episode, Eric explains how he designed Gamelab to be a place where people who worked there felt ownership and authorship of the intellectual property that they were creating. We also talk about the value of game design "frameworks" and the art of game design as a way of being in the world. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

    The Secret Sauce of Video Game Story Design, with Ed Kuehnel

    Play Episode Listen Later May 17, 2017 54:06


    Ed Kuehnel, a screenwriter (Lumberjack Man) and game writer who has worked on over fifty video games for publishers such as Disney Interactive, Paramount Digital, Vivendi/Universal and Ubisoft.

    006: The Secret Sauce of Story Design with Writer Ed Kuehnel

    Play Episode Listen Later May 17, 2017 54:07


    Ed Kuehnel, a screenwriter (Lumberjack Man) and game writer who has worked on over fifty video games for publishers such as Disney Interactive, Paramount Digital, Vivendi/Universal and Ubisoft. Ed's work won Best Narrative at the Game Awards 2014 with Valiant Hearts and has written on critically acclaimed games for some of the most beloved studios in the industry, including Twisted Pixel Games, Uber Entertainment and Telltale Games.  In this interview, we discuss some of the key lessons he's learned along his path to success, and Ed shares the powerful frameworks that he finds consistently useful in crafting great in-game tales. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

    Hacking Kickstarter to Fund Your Game, with Lorne Lanning Part 2 of 2

    Play Episode Listen Later May 10, 2017 43:37


    Lorne Lanning is an American game designer, director, writer and voice actor. He is also co-founder of Oddworld Inhabitants. He is best known for creating the Oddworld series including Abe's Abe's Exoddus, Munch's Oddysee, Stranger's Wrath and Oddworld: New 'n' Tasty! He is currently working on Oddworld: Soulstorm.

    005: Lorne Lanning 2 of 2: Hacking Kickstarter & What's Next for the Maverick Designer

    Play Episode Listen Later May 10, 2017 43:38


    Lorne Lanning is an American game designer, director, writer and voice actor. He is also co-founder of Oddworld Inhabitants. He is best known for creating the Oddworld series including Abe's Abe's Exoddus, Munch's Oddysee, Stranger's Wrath and Oddworld: New 'n' Tasty! He is currently working on Oddworld: Soulstorm. In part 2 of our 2 part interview, Lorne discusses further into Kickstarter campaigns and crowdfunding. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

    Designing Games that Stand the Test of Time, with Lorne Lanning Part 1 of 2

    Play Episode Listen Later May 9, 2017 50:01


    Lorne Lanning is an American game designer, director, writer and voice actor. He is the co-founder of Oddworld Inhabitants and is best known for creating the Oddworld series including Abe's Oddysee, Abe's Exoddus, Munch's Oddysee, Stranger's Wrath and Oddworld: New 'n' Tasty!. He is currently working on Oddworld: Soulstorm.

    004: Lorne Lanning 1 of 2: The Secrets of Designing Games that Stand the Test of Time

    Play Episode Listen Later May 9, 2017 50:02


    Lorne Lanning is an American game designer, director, writer and voice actor. He is the co-founder of Oddworld Inhabitants and is best known for creating the Oddworld series including Abe's Oddysee, Abe's Exoddus, Munch's Oddysee, Stranger's Wrath and Oddworld: New 'n' Tasty!. He is currently working on Oddworld: Soulstorm. In part 1 of our 2 part interview, Lorne presents his path growing into the role of an artist as a social critic and lays out the specifics of how he weaves an artistic message into his games. He also reveals secrets for creating game worlds that have lasting fan cultures and stand the test of time. **Jordan here, I just wanted to add that this interview was very inspiring to me personally, and helped me reconnect with why I make games, and what I would like to achieve in coming years. I feel that the way Lorne expressed his point of view up in this interview was an incredible gift to our community. I hope you'll accept his challenge to make great entertainment that is also great art! Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

    How to Use Hollywood Talent in your Game, with Lev Chapelsky

    Play Episode Listen Later May 6, 2017 40:27


    Lev Chapelsky is a founding partner and general manager for Blindlight, a Hollywood-based production company that has been operating at the nexus of the videogame and Hollywood industries for the past 12 years. Leading game producers from all of the global top 20 game companies have turned to Blindlight when they want creative contributions from Hollywood, or when they need help navigating the murky waters between these two industries.

    One Million Downloads in One Week: The Power of Rapid Prototyping, with Mike Mika

    Play Episode Listen Later May 6, 2017 36:21


    Mike Mika has 20+ years game development experience. He helped launch NGMoco, pioneering some of the first free-to-play games for iPhone. He's run studios and played a major role in the shift to digital content distribution with Xbox Live and PSN. He has shipped over 190 games on every platform since the Game Boy, his most recent title, #IDARB was downloaded by over a million people in the first week of its release.

    An Introduction from Your Host Jordan Blackman

    Play Episode Listen Later May 6, 2017 4:24


    In this short intro, host Jordan Blackman explains the genesis of the podcast, discusses who will get the most out its programming, and briefly outlines his own game industry experience.

    003: Taming Hollywood for the Game Industry with Lev Chapelsky

    Play Episode Listen Later May 6, 2017 40:28


    Lev Chapelsky is a founding partner and general manager for Blindlight, a Hollywood-based production company that has been operating at the nexus of the videogame and Hollywood industries for the past 12 years.  Leading game producers from all of the global top 20 game companies have turned to Blindlight when they want creative contributions from Hollywood, or when they need help navigating the murky waters between these two industries. This episode will interest Hollywood and game industry writers, voice actors, composers, and producers who want to understand the intricacies that go into Hollywood deals and voice-over work. In this conversation, Lev presented several surprising considerations and approaches when working with Hollywood talent, and presented several common mistakes game producers make along the way. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

    002: 1mm Downloads in One Week-- Rapid Prototyping with Creative Director Mike Mika

    Play Episode Listen Later May 6, 2017 36:22


    Mike Mika has 20+ years game development experience. He helped launch NGMoco, pioneering some of the first free-to-play games for iPhone. He's run studios and played a major role in the shift to digital content distribution with Xbox Live and PSN. He has shipped over 190 games on every platform since the Game Boy, his most recent title, #IDARB was downloaded by over a million people in the first week of its release. Mike's improvisational approach to game design can inspire any game designer to spend more tame creating interactivity and less time working only with documentation. His enthusiasm for game development and the game business is also very palpable in this interview. In this episode we cover his work on several hit franchises, his experience creating #IDARB, his approach to prototyping quickly and effectively, and surprise attention he recieved in 2013. That was the year when the rest of the world became aware of Mike as “The Donkey Kong Dad” when he modified the classic Donkey Kong game for his daughter, so she could play as Pauline and rescue Mario. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

    001: Venture Funding for Game Studios with Jason Della Rocca

    Play Episode Listen Later May 6, 2017 57:45


    Jason Della Rocca is the co-founder of Execution Labs, a hands-on early stage investor for independent game developers.  Prior, he served as the executive director of the International Game Developers Association (IGDA) for nearly nine years. If you're a studio founder or indie developer looking for funding, this interview will help you understand how to make your project and studio attractive to investors. If you're a game designer or programmer considering creating a studio, this interview will help you get started on a path of success and sustainability. In this episode, Jason tells us about the birth of Execution Labs, elaborates on the specific phases of Venture Capital, and provides highly targeted advice for studios looking to pitch potential partners for capital or publishing.  Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more! 

    000: An Introduction from Your Host Jordan Blackman

    Play Episode Listen Later May 6, 2017 4:25


    In this short intro, host Jordan Blackman explains the genesis of the podcast, discusses who will get the most out its programming, and briefly outlines his own game industry experience. This show is designed to be valuable to ambitious game industry professionals. We cover how to make better games, build better studios, and have better careers. The way we do that is by bringing on top industry experts and achievers and interviewing them for useful know-how and insights. This show is for you if: You want creative and business success in the game industry. You're an ambitious indie developer who wants to make a great game that's also received by a big audience. You care about great game design and game stories. You're a lead at a studio looking to learn from the industry's top creators. You work at a publishing company and want to understand what today's business leaders are doing to drive brand successes. You want to understand how Free to Play gaming works. This show is not for you if: You don't think the business aspect of making games is important. You are looking for the latest industry news. You're looking for subjective opinions about various game platforms. You're looking for "hacks" or quick fixes to make your game or company a success. About your host, Jordan Blackman: Jordan has been writing, producing, and designing games for over a decade. He is a mobile game design expert, an accomplished producer, and an instructor of Game Design. His work for Novalogic, Zynga, and Ubisoft has generated several hundred million dollars. Jordan has produced and designed for numerous million-selling franchises, including FrontierVille, Delta Force: Black Hawk Down, Joint Operations, CSI:, and CastleVille. Jordan is the industry leader who brought CSI to Facebook with the smash hit, CSI: Crime City. He went on to Zynga where he led the creative team on FrontierVille, one of the most popular and profitable games of all time. Jordan has collaborated with top studios worldwide including Telltale games, Area/Code, Other Ocean, Buzzmonkey, Ubisoft Shanghai, and Zynga SF. Partners Jordan has worked with include CBS, Ogilvy, Sony, American Express, and many more. He currently serves as a consulting designer and producer for leading organizations inside and outside the game industry. His clients include Nickelodeon, EA Sports, Beeline, AMC Networks, the Pokemon Company, and others.

    Venture Funding for Game Studios, with Jason Della Rocca

    Play Episode Listen Later May 5, 2017 57:44


    Jason Della Rocca is the co-founder of Execution Labs, a hands-on early stage investor for independent game developers. Prior, he served as the executive director of the International Game Developers Association (IGDA) for nearly nine years.

    Playmakers Trailer

    Play Episode Listen Later May 5, 2017 0:28


    A quick intro to what this show is all about.

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