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Storm Goblin sneak peek, summoner wars beginnings, and Plaid Hat Games! We interview Colby Dauch, CEO of Plaid Hat Games and designer of Summoner Wars! We discuss everything from changes from 1st edition, how Plaid Hat Games started, and the story of Colby Dauch. Play Summoner Wars Online: https://summonerwars.plaidhatgames.com/# Summoner Wars Discord: https://discord.gg/D8Bb4Xxzmj Summoner Wars and the Summoner Wars logo are trademarks of Plaid Hat Games. The Discard for Magic podcast logo was designed by Lark. --- Support this podcast: https://podcasters.spotify.com/pod/show/aaronandjames/support
Plaid Hat CEO Colby Dauch and Marketing Manager Niki Shults team up to discuss some hot (spiteful content creation, life with mega publisher Asmodee, etc.) and not-so-hot (Candy Land??) on the Going Analog Podcast this week. They've put out some incredible and memorable board games over the years, so give them a listen! Timeline: 4:00 - Christina's game pick: Motor City. 6:20 - Niki's game pick: The Guild of Merchant Explorers. 11:54 - Colby's game pick: Candy Land. Yes, that Candy Land. 17:24 - Colby's topic: The intersection of video gaming and board gaming. 35:36 - Christina's topic: Talking Plaid Hat's life before, during, and after the huge Asmodee aquisition. 53:33 - Niki's topic: Mean and spiteful content creation -- does it have a place?
Colby Dauch of Plaid Hat Games stops by to discuss Summoner Wars, his upcoming game Dungeon Run, the iOS version of Summoner Wars, Heroscape, and more. Plus, a Star Trek/Tales of the Arabian Nights hybrid is this week’s Game Off The Beaten Track. (c) 2011 Tom Grant
This week, everything is coming up Walker-Harding, Lost Ruins has Found Leaders, Asmodee and Amazon fight crime onine, and super mega lucky box, super mega luck box, super mega. Lucky box. TOP STORIES (2:10) Trials and tribulations at TSR Games Asmodee and Amazon go after game counterfeiters Pessoa from Pythagoras Games and Orlando Sá Super Mega Lucky Box from Gamewright and Phil Walker-Harding Catan: Logik Rätsel coming from KOSMOS Lost Ruins of Arnak: Expedition Leaders expansion coming Q4 2021 Andor StoryQuest: Dark Path from KOSMOS Kingsbridge: das Spiel from designer Wolfgang Kramer High Score - Challenge Accepted! Dice game from Reiner Knizia CROWDFUNDING (9:50) Peak Oil Profiteers by Tobias Gohrbandt and Heiko Günther Deliverance designed by Andrew Lowen Overstocked by designer Mandela Fernandez-Grandon Van Ryder Graphic Novel Adventures Season 4 Valor and Villainy: Lludwiks Labyrinth from James Van Niekerk Wild Assent Lavon Rising by Robert McConnell NEW RELEASES (17:00) Summer Camp from Phil Walker-Harding Llamaland from Phil Walker-Harding Terraforming Mars Ares Project by Jacob Fryxelius, Sydney Engelstein and Nick Little Juicy Fruits by Capstone Games and Christian Stöhr Summoner Wars Second Edition by Plaid Hat Games and Colby Dauch CONNECT: Follow our Twitter newsfeed: twitter.com/dicetowernow Dig in with Corey at DiceTowerDish.com. Have a look-see at Barry's wares at BrightBearLaser.com.
This week's guest is game designer and owner of Plaid Hat Games, Colby Dauch. We talk about his upbringing, his love for Heroscape and his new found independence...but which games did he choose? Support the show here. Heroscape Chess Dungeons and Dragons Ashes Gloomhaven
After three unbearable years, the Space-Biff! Space-Cast! is back! And to celebrate this momentous occasion, Dan Thurot and Brock Poulsen are joined by Colby Dauch to talk about a much more important revival: the independence of Plaid Hat Games. We also chat about Summoner Wars old and new, Dungeon Run (that's Brock's fault), and Forgotten Waters.
Fantasy Flight Games is moving the production of their RPGs to Edge Entertainment. Plaid Hat Games founder, Colby Dauch, is reacquiring the company from Fantasy Flight Games. They will lose Dead of Winter, Mice and Mystics and Stuffed Fables in … Continue reading →
Colby is the head of Plaid Hat Games and the designer of summoner wars! Check out Reviews, Podcasts, Live Shows, and so much more at Youtube.com/thedicetower
To watch us have this chat with supporting imagery, check out the vid here: https://youtu.be/Ntv_TCtH4FsI spend some time talking about Plaid Hat's shocking separation from Asmodee and their plans for the future. 00:45 - How long has splitting from Asmodee been in the cards? 04:50 - Saying goodbye to friends and IPs 06:48 - The early spirit of Plaid Hat Games 12:28 - Colby & Isaac 17:40 - Plaid Hat Ideals 24:57 - Jerry Hawthorne's next project 30:07 - Did staff know about the separation? 31:52 - What does "a crossroads game" mean now as opposed to 2012? 33:18 - Forgotten Waters Overview 38:12 - App integration in Forgotten Waters 43:23 - Summoner Wars 2nd Edition Development 49:39 - New Summoner Wars factions HOT LINKS: Our Site - www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551
There's a special spark to Plaid Hat Games, and from where I'm sitting, that comes down to family, creativity, and ambition. I'm joined by Jerry Hawthorn (designer of Mice & Mystics, Stuffed Fables, and Comanauts) and Plaid Hat founder Colby Dauch (designer of Summoner Wars) to talk about that spark, and these awesome, immersive, and inventive games. HOT LINKS:Plaid Hat Games - https://www.plaidhatgames.comOur Site - www.cardboardherald.comOur Video Channel - https://www.youtube.com/channel/UCsBLZ33CJXoUffCBF7plpjgOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Epic Gaming Night Podcast | Board Games Table Top & Card Games
Ep. 151: Crystal Clans with Colby Dauch Topic: Crystal Clans! Tell us about the newest game from Plaid Hat Crystal Clans! What did the dynamic of the design team look like when creating Crystal Clans? Plaid Hat puts a lot of emphasis on theme in your games. Can you tell us a little about the world behind Crystal Clans? The initiative system is definitely one of the unique mechanics about Crystal Clans. Can you tell us about the design behind the initiative system? There are six different clans in the game can you tell us a little bit about the difference in the clans? How do you approach special ability design when designing a game like this? What does the development process look like when balancing this kind of game? If you had to pick one clan which would you say is your personal favorite? Is there a specific clan match up that you would suggest people start with for their first game? The rule book talks about eventual clan customization in future releases? Can we assume more Crystal Clans is on the horizon? Let’s talk about some of Plaid Hats other new releases? Are you guys excited about how well Stuffed Fables has been received? What is Plaid Hats philosophy about making games parents can play with their children? Samurai Starships has been announced from Plaid Hat and we are hoping to have Isaac on to tell us more soon but can you give us a teaser for what that game is about? Crystal Clans Card Browser https://crystalclans.plaidhatgames.com/ Follow Colby Dauch https://www.facebook.com/plaidhatgames https://twitter.com/plaidhatgames Follow Epic Gaming Night @EpicGamingNight on Twitter and Instagram EpicGamingNight.com If you want to support epic gaming night check out our Patreon at Patreon.com/EpicGamingNight Thank you so much to our amazing patrons!! We stream the show normally on Tuesday nights at 9 PM Eastern time at www.youtube.com/epicgamingnight Follow, like ,subscribe, iTunes reviews! Facebook Also make sure to check out Favorite game Friday on the dice tower!
The post [BONUS] Colby Dauch on Barriers to Entry in Gaming appeared first on Board Game Design Lab.
The post [BONUS] Colby Dauch on Barriers to Entry in Gaming appeared first on Board Game Design Lab.
Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams. The article Colby talks about in... The post Going Pro in the Gaming Industry with Colby Dauch appeared first on Board Game Design Lab.
Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams. The article Colby talks about in... The post Going Pro in the Gaming Industry with Colby Dauch appeared first on Board Game Design Lab.
Epic Gaming Night Podcast | Board Games Table Top & Card Games
We talk to Colby Dauch the mastermind behind plaid hat games! we get some insights on how PHG started, what drives the team to make games, & whats coming from Plaid Hat! Games talked about during the podcast Summoner Wars Dead of Winter Ashes: Rise of the Phoenixborn Mice and Mystics Seafall X-Wing Spector Ops Dead of Winter: The Long Night Codenames Mysterium Follow Colby @ All the social media on plaidhatgames.com Follow Epic Gaming Night @EpicGamingNight on Twitter and Instagram EpicGamingNight.com www.youtube.com/c/epicgamingnight Glow in the dark tshirts!!! Analoggamer.com/Epicgamingnight Follow, like,subscribe, iTunes reviews! Facebook!!
We visit a Malaysian theme park and discuss Internet Ethics Subscribe (iTunes)Subscribe (Stitcher) In this week's episode there are the following segments: Daniel and Arman discuss Ubiland Malaysia. We return to the ancient TWIX-ON. Then we find our way to define ethics on the internet and Machinima's two-year-old advertising crisis. (0:00) Colby Dauch tells us about building board games, and what building a board around the world of popular game BioShock Infinite meant for his company. (29:20) A preview of things to come (54:55) THANKS TO THE FREE MUSIC ARCHIVE FOR "hey ragdoll" by Boyscout Discovery, "Sunrises" by Adrianna Krikl, AND "the clouds were like lace" BY Ben McElroy. BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED, EDITED AND WRITTEN BY ARMAN AGHBALI AND DANIEL ROSEN. IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.
In our thirtieth episode, Quinten and Aaron are joined by Colby Dauch and Isaac Vega of Plaid Hat Games and Emerson Matsuuchi of Nazca Games. We all talk about the games we have been playing lately, including the upcoming Ashes from Plaid Hat Games. We don't do a formal review this episode, but interview Colby, Emerson, & Isaac, asking them about their publishing background, their creation of Specter Ops and Ashes, and we had a ton of listener questions. Then we quizzed them on their knowledge of Canada in our trivia game, Know Your Neighbour to the North. This episode is sponsored by Tasty Minstrel Games & Secret Base Games
While at Origins Game Fair, I was able to talk with Colby Dauch of Plaid Hat Games. We mainly chatted about Ashes: Rise of the Phoenixborn and Specter Ops. I asked Colby how they decided how thier miniatures should look, specifically, how should a werewolf look for a Plaid Hat game? At their level, does the company image go into the thought process when creating art and miniautres? Turns out, Plaid Hat Games has used the same sculptor for all of their minis, and him and Colby were friends before either of them were professionals in the board game industry. Cool. (Apologies for the audio, it was recorded on the convention floor.)
Joined by special co-hosts Rich Sommer and Erik Herman, we interview a host of guests, including Dan King, Colby Dauch, Todd Rowland, Geoff Englestien, and more! There's also some songs! (Kind of).
Joined by special co-hosts Rich Sommer and Erik Herman, we interview a host of guests, including Dan King, Colby Dauch, Todd Rowland, Geoff Englestien, and more! There's also some songs! (Kind of).
So after starting with a terrible Great Gatsby joke that goes over like a lead balloon, I enjoy a great conversation with Dead of Winter creators Colby Dauch, Jon Gilmour, and Isaac Vega about their zombie boardgame that straddles the line between cooperation and competition. What does it have to do with Lost, what did […] The post Qt3 Games Podcast: bringing Dead of Winter to life appeared first on Quarter to Three.
So after starting with a terrible Great Gatsby joke that goes over like a lead balloon, I enjoy a great conversation with Dead of Winter creators Colby Dauch, Jon Gilmour, and Isaac Vega about their zombie boardgame that straddles the line between cooperation and competition. What does it have to do with Lost, what did […] The post Qt3 Games Podcast: bringing Dead of Winter to life appeared first on Quarter to Three.
Colby Dauch from Plaid Hat Games chats about Dead of Winter, an innovative psychological survival game set in the zombie apocalypse. Players work toward a common goal BUT each player has a personal objective which can conflict with the needs of the group
Colby Dauch from Plaid Hat Games chats about Dead of Winter, an innovative psychological survival game set in the zombie apocalypse. Players work toward a common goal BUT each player has a personal objective which can conflict with the needs of the group
Colby Dauch from Plaid Hat Games chats about Dead of Winter, an innovative psychological survival game set in the zombie apocalypse. Players work toward a common goal BUT each player has a personal objective which can conflict with the needs of the group
This week we're looking at the relationship between board games and video games with Larian Studio designer Farhang Namdar, and Colby Dauch, the chief designer and president at Plaid Hat Games. In the news, we're talking about Angry Birds leaking personal information to the NSA, Nintendo's earning response, and the co-founder of IndieStatik sexually harassed a developer.
For our nineteenth episode, we talk to Colby, designer of Summoner Wars and head of Plaid Hat Games
Colby Dauch talks about developing Siege of Columbia, the BioShock Infinite board game, in tandem with the video game. We also talk about Heart of Glorm, the new expansion for Mice and Mystics and get a sneak peek at some upcoming projects.
Colby Dauch talks about developing Siege of Columbia, the BioShock Infinite board game, in tandem with the video game. We also talk about Heart of Glorm, the new expansion for Mice and Mystics and get a sneak peek at some upcoming projects.
Colby Dauch talks about developing Siege of Columbia, the BioShock Infinite board game, in tandem with the video game. We also talk about Heart of Glorm, the new expansion for Mice and Mystics and get a sneak peek at some upcoming projects.
This is a special "live" episode of Board Game University (which causes some microphone issues, sorry!). At the Dice Tower Convention 2013, Tom sits down with Robert Burke, Richard Launius, Bryan Pope, and Colby Dauch - to talk about board game designing. With live questions from the audience. And a bear!
Colby Dauch, of Plaid Hat Games, joins us in the third chair this time! Up first Craig and Russ have all kinds of questions to ask Colby about what it's like getting a big game license, and Bioshock Infinite certainly is a big license. Colby tells us how Plaid Hat got the deal and gives us a preview of the upcoming board game Bioshock Infinite: The Seige of Columbia. Later Craig and Russ review the egyptian themed game Kemet. Does the gameplay match the amazing component quality? All that and our other not-too-horrible segments including: - Total Fan Girl - Do You Ever Notice - News - & More If you'd like to discuss the show with us and others in our forum thread: . The following fine organizations help make this show possible: , on behalf of friendly, professional gaming stores everywhere. , latest gaming news, great stores, & more! ==Quick Reference== The News: 1 hr 1 min The Voice: 1 hr 9 min Total Fan Girl: 1 hr 53 min Mice and Mystics: 2 hr 7 min Links Discussed in the show: Craig's Blog: Russ's Blog: Total Fan Girl Blog: Pulp Gamer Network:
Colby Dauch joins Craig and Russ to discuss how he and Russ got involved in the 2013 PAX East panel. Their thoughts are followed by the full audio from the PAX East 2013 panel.
The team is joined by Colby Dauch, president of Plaid Hat Games, the developer behind Summoner Wars and the upcoming Bioshock Infinite board game. These games are discussed, as well as the story behind Plaid Hat’s founding, Colby’s approach to business and design, and whether or not the digital/tabletop convergence is real.
This special episode of Ludology is a recording of a game design panel Geoff particiated in at PAX East 2013, in Boston. The topic was "Impact of Video Game Design Techniques on Board Games". Joining Geoff were Christopher Badell, designer of Sentinels of the Multiverse, Colby Dauch, designer of Summoner Wars, Matt Morgan, writer for Wired GeekDad, and Russ Wakelin of the D6 Generation. Duration: 1:05 This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!
This week Cory, Allen and Julian are joined by Colby Dauch to discuss Summoner Wars and moving boardgames onto iOS.
Colby Dauch joins Craig and Russ in the third chair. Colby is the man under the hat at Plaid Hat Games, bringing out hit titles like Summoner Wars and Dungeon Run. In this episode the group discuss the recent "Board Game Breakout." Board games seem to be appearing in more and more places. Are they going main stream? Why now? But first, since we've got Colby on the show we thougt it would be great to get the "Plaid Hat Games Origin Story." How did Colby get is start in game design and where did Summoner Wars come from? All that and our other not-too-horrible segments including: - Total Fan Girl - Do You Ever Notice - When you wish upon a game - & More If you'd like to discuss the show with us and others in our forum thread: . The following fine organizations help make this show possible: , on behalf of friendly, professional gaming stores everywhere. , latest gaming news, great stores, & more! ==Quick Reference== The News: 52 min Plaid Hat Origins: 56 min Total Fan Girl: 1 hr 50 min Wish Upon a Game: 1 hr 59 min Board Game Breakout: 2 hr 06 min Links Discussed in the show: Craig's Blog: Russ's Blog: Total Fan Girl Blog: Pulp Gamer Network: