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A reunion at the Inn of the Silent Clamor reveals some uncomfortable truths. CastRohtan - AdamDevi - AmandaMist - MikeDesmond - MattWinlee - RachelDM and Producer - Diana dianadely on Bluesky Original Music by Adam - Used with permission.Sound effects and soundscapes by Syrinscape.com. and Freesounds.orgFreesounds.org sounds used under the Creative Commons License.Like what you hear? Support us on our Patreon. www.patreon.com/multiclasstheater
Send us a textTurkey TimeThe TrotteningEpisode 2Bolt Vanderhuge, Todd Gobblescribe, Victoria De Slasha and Farmer Joe must get past Trypto Phan, but they are interrupted by a stranger.Visit our Linktree!Thanks to Wizards of the Coast, Roll20, DnD Beyond, Monument Studios, and thanks to Syrinscape! Theme Music by Ron MurphyBecause Epic Games Need Epic Sound!Episode CreditsRon Murphy – DM, @ron88keysRBDMThe Stranger - Paul Gary, @thepaulgaryTodd Gobblescribe – Josh Helgeson, @joshinaround88Bolt Vanderhuge – Zach Burrell, @zachburrell10Victoria De Slasha - Sasha Cifuentes, @sasha_destinyThis has been a Severed Studios production. Follow us on Twitter and Bluesky at @SeveredStudios!Join our Discord! Join our Patreon!Now you can support us through Buzzsprout as well!Give us a review on Apple Podcasts, Podchaser, Spotify, GoodPods or on our Twitter page and we'll read it on the air. Stay frosty! Support the show
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs step into a situation that refuses to stay contained, where tension builds fast and every roll of the Dice carries weight. What starts as a moment of hesitation spirals into full chaos, with wild forces flaring, plans collapsing, and the walls themselves feeling hostile. In true DnD fashion, survival comes down to instinct, timing, and how much noise you're willing to make in a very bad place.How many enemies are too many? What happens when control slips for just a second? And can the Bucs walk away from this without the whole place waking up? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs step into a situation that refuses to stay contained, where tension builds fast and every roll of the Dice carries weight. What starts as a moment of hesitation spirals into full chaos, with wild forces flaring, plans collapsing, and the walls themselves feeling hostile. In true DnD fashion, survival comes down to instinct, timing, and how much noise you're willing to make in a very bad place.How many enemies are too many? What happens when control slips for just a second? And can the Bucs walk away from this without the whole place waking up? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
Happy New Year, folks! Here's a quick update and reminder about our lineup and upcoming things for Will Save! We're proud to be giving away the Asteroid Blues dice set from our friends over at Dispel Dice! Use this link to enter: https://gleam.io/Cshyb/will-save-x-dispel-dice If you liked this episode, please consider supporting us on our Ko-fi! https://ko-fi.com/willsavethepodcast Or check out our sweet sci-fi fantasy swag on our merch store. https://shop.willsavethepodcast.com/ We'd love if you rate us on Spotify, Apple, or wherever you listen, follow us on social media, and check out our website WillSaveThePodcast.com for more! Special gratitude for our partner Syrinscape! They're responsible for how great our music is. Get 50% off your first month with code "willsave" and check out the sound sets we use at https://rebrand.ly/syrinscapeattributionsforwillsave And thanks as always to Cypher System, Epidemic Sounds, Syrinscape, and Dispel Dice!
The Group begins to explore the sewers and tunnels beneath the Ark in search of their missing People and the Zone Ghouls.Follow us on X @dorkdaypodcast, on Facebook @dorkdayafternoon, or check out our website www.dorkdayafternoon.com.Join our Discord. Support us, check out our new Patreon.Find great DDA merch on Redbubble.The Second Ark is an actual play podcast of “Mutant: Year Zero”, produced by Dork Day Afternoon. “Mutant: Year Zero" is a role playing game about the end of the world and the dawn of a new one, created by Free League and published in partnership with Cabinet Licensing LLC. For more information about Free League and other Free League products, visit freeleaguepublishing.com.The story, all names, characters, and incidents portrayed in this production are fictitious. No identification with actual persons (living or deceased), places, buildings, and products is intended or should be inferred.Credits:Music and Sound by Syrinscape. syrinscape.com The app putting sound into the hands of gamers.Theme song for The Second Ark by Mother Ghost. Check them out on spotify, they are the $hit.And follow them on Instagram @motherghostmusic.
Miskatonic Playhouse presents Twelve Black Feathers by Clym Arnold, recorded live at UKGE 2023. It is the winter of 1892. A Freak, March snowstorm has struck the gas lit streets of Baltimore, covering the city in a mantle of white. Dockside, the soot-stained snow has been further stained by the bloody remains of a local whaler, Billy Birmingham. Much of his torso has been ripped open and the few remains of his entrails are spread clumsily around him. Around the body are multiple avian footprints and black feathers suggesting, however unlikely, that this was a savage bird attack.---------Keeper: Clym ArnoldDetective Esme Ward: The Cosmic OutpostOffice Wallace Kirby: StuInspector Tiberius Crane: JaysonOfficer Huxly Jones: PhaedraDetective Isabella Crone: Mr HowlOfficer Mervyn Giddy: NewmanSound and Video Editing: Don't Stop Me NowMusic and sound by Syrinscape (http://syrinscape.com)---------Find the scenario here:https://www.drivethrurpg.com/en/product/437127/twelve-black-feathers?affiliate_id=3500905---------Find us at www.MiskatonicPlayhouse.comSupport us at ko-fi.com/MiskatonicPlayhouse
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs stumble through a place that refuses to stay still, where corridors loop, cupboards trap more than they should, and time feels badly bent. Lost gear resurfaces in the worst possible places, familiar faces flicker in and out of view, and the wider world feels unsettlingly changed. As Dice roll and nerves fray, the sense that they're being watched only grows stronger in this strange corner of the DnD tale.How much time has really slipped through their fingers? Who controls this shifting maze? And what happens when the wrong door finally opens? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs stumble through a place that refuses to stay still, where corridors loop, cupboards trap more than they should, and time feels badly bent. Lost gear resurfaces in the worst possible places, familiar faces flicker in and out of view, and the wider world feels unsettlingly changed. As Dice roll and nerves fray, the sense that they're being watched only grows stronger in this strange corner of the DnD tale.How much time has really slipped through their fingers? Who controls this shifting maze? And what happens when the wrong door finally opens? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
The new MDR team hits a milestone. We're proud to be giving away the Asteroid Blues dice set from our friends over at Dispel Dice! Use this link to enter: https://gleam.io/Cshyb/will-save-x-dispel-dice If you liked this episode, please consider supporting us on our Ko-fi! https://ko-fi.com/willsavethepodcast Or check out our sweet sci-fi fantasy swag on our merch store. https://shop.willsavethepodcast.com/ We'd love if you rate us on Spotify, Apple, or wherever you listen, follow us on social media, and check out our website WillSaveThePodcast.com for more! No Save for the Wicked is David G. - Kevin Decker Taylor B. - Dain Miller (No Quest for the Wicked) Gavin H. - Niall Spain (No Quest for the Wicked) Marvin J. - Jon Swan Game Master - Vinnie Rodriguez Special gratitude for our partner Syrinscape! They're responsible for how great our music is. Get 50% off your first month with code "willsave" and check out the sound sets we use at https://rebrand.ly/syrinscapeattributionsforwillsave And thanks as always to Cypher System, Epidemic Sounds, Syrinscape, and Dispel Dice!
Happy New Year! The main feed is on a break this week, so pleae enjoy an episode from our Patreon exclusive series "Galactic Roll" where we play through Starfinder one-shots. If you like what you hear, check out our Patreon for many, many more adventures and shenanigans galore!Tom runs Ben, Bolty, Daniel, and Keren through the classic Starfinder adventure The Great Grav Train Robbery. Though on a train, this heist one shot went off the rails pretty quickly!Theme music by Dmitrii Kolesnikov from Pixabay. Additional music by Tabletop Audio, Dreamstate Logic, Pixabay, and Syrinscape.
Happy New Year! The main feed is on a break this week, so pleae enjoy an episode from our Patreon exclusive series "Galactic Roll" where we play through Starfinder one-shots. If you like what you hear, check out our Patreon for many, many more adventures and shenanigans galore!Tom runs Ben, Bolty, Daniel, and Keren through the classic Starfinder adventure The Great Grav Train Robbery. Though on a train, this heist one shot went off the rails pretty quickly!Theme music by Dmitrii Kolesnikov from Pixabay. Additional music by Tabletop Audio, Dreamstate Logic, Pixabay, and Syrinscape.
Wherein… SWARMS. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. Visit our Content page (darknexuspodcast.com/content) for more information.Dark Nexus uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Fan Content Policy. This podcast is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.Music and sound by Syrinscape (syrinscape.com/?att_dark_nexus). “Because Epic Games Need Epic Sound.” Complete list of credits at tinyurl.com/3zatscbd.Opening and closing themes, along with additional music, composed by Rob Kauzlaric.All artwork for Dark Nexus is by Matt Wahlquist (tartarsaucecomics.com).
In this BONUS Episode, British Dungeons & Dragons Podcast Roll Britannia take to the stage at MCM Comic Con Birmingham! This time our heroes have some very important last minute shopping to do to find the perfect Lastlight gift for Captain Timbers... The trouble is that everyone else seems to have had the same idea! In this Lastlight special performed on the Live Stage at MCM Comic Con Birmingham, will the crew find the gift before everyone else? Why are the crew wearing those hats? and will Jeff at last survive a LIVE show? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this special Lastlight epsiode of Dungeons & Dragons pirate adventure, the party stumble into a place already on edge, where whispers travel faster than sense and every glance feels like a judgement. Small choices spiral, strange rules surface, and something ancient watches from just out of sight, waiting to see how the Dice fall. What begins lightly does not stay that way for long, and the line between play and peril quietly dissolves.Who is really in control here? What happens when the rules suddenly change? And how much darkness can Lastlight hold before it pushes back?There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Chip (Jeff), Sophie (River), and James (the Dungeon Master), led this time by Alex (Derek) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this special Lastlight epsiode of Dungeons & Dragons pirate adventure, the party stumble into a place already on edge, where whispers travel faster than sense and every glance feels like a judgement. Small choices spiral, strange rules surface, and something ancient watches from just out of sight, waiting to see how the Dice fall. What begins lightly does not stay that way for long, and the line between play and peril quietly dissolves.Who is really in control here? What happens when the rules suddenly change? And how much darkness can Lastlight hold before it pushes back? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Chip (Jeff), Sophie (River), and James (the Dungeon Master), led this time by Alex (Derek) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
Join Jon, Kevin, and Vinnie for a message for y'all at the end of 2025! Thank you for such a wonderful year! We're proud to be giving away the Asteroid Blues dice set from our friends over at Dispel Dice! Use this link to enter: https://gleam.io/Cshyb/will-save-x-dispel-dice If you liked this episode, please consider supporting us on our Ko-fi! https://ko-fi.com/willsavethepodcast Or check out our sweet sci-fi fantasy swag on our merch store. https://shop.willsavethepodcast.com/ We'd love if you rate us on Spotify, Apple, or wherever you listen, follow us on social media, and check out our website WillSaveThePodcast.com for more! Special gratitude for our partner Syrinscape! They're responsible for how great our music is. Get 50% off your first month with code "willsave" and check out the sound sets we use at https://rebrand.ly/syrinscapeattributionsforwillsave And thanks as always to Cypher System, Epidemic Sounds, Syrinscape, and Dispel Dice!
In this special Lastlight epsiode of Dungeons & Dragons pirate adventure, the party stumble into a place already on edge, where whispers travel faster than sense and every glance feels like a judgement. Small choices spiral, strange rules surface, and something ancient watches from just out of sight, waiting to see how the Dice fall. What begins lightly does not stay that way for long, and the line between play and peril quietly dissolves.Who is really in control here? What happens when the rules suddenly change? And how much darkness can Lastlight hold before it pushes back?There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Chip (Jeff), Sophie (River), and James (the Dungeon Master), led this time by Alex (Derek) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
The Group prepares to go into the Under to find the Zone Ghouls.Follow us on X @dorkdaypodcast, on Facebook @dorkdayafternoon, or check out our website www.dorkdayafternoon.com.Join our Discord. Support us, check out our new Patreon.Find great DDA merch on Redbubble.The Second Ark is an actual play podcast of “Mutant: Year Zero”, produced by Dork Day Afternoon. “Mutant: Year Zero" is a role playing game about the end of the world and the dawn of a new one, created by Free League and published in partnership with Cabinet Licensing LLC. For more information about Free League and other Free League products, visit freeleaguepublishing.com.The story, all names, characters, and incidents portrayed in this production are fictitious. No identification with actual persons (living or deceased), places, buildings, and products is intended or should be inferred.Credits:Music and Sound by Syrinscape. syrinscape.com The app putting sound into the hands of gamers.Theme song for The Second Ark by Mother Ghost. Check them out on spotify, they are the $hit.And follow them on Instagram @motherghostmusic.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs wake bruised, burned, and missing more than just their gear. A hidden mark is uncovered and painfully erased, only for a far worse truth to surface as Dice roll and time itself refuses to behave. With the world outside changed beyond recognition and DnD plans suddenly out of date, the crew scramble to regroup inside hostile walls.How much time have they really lost? Who has been watching them all along? And can they escape before the fortress notices they're awake? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs wake bruised, burned, and missing more than just their gear. A hidden mark is uncovered and painfully erased, only for a far worse truth to surface as Dice roll and time itself refuses to behave. With the world outside changed beyond recognition and DnD plans suddenly out of date, the crew scramble to regroup inside hostile walls.How much time have they really lost? Who has been watching them all along? And can they escape before the fortress notices they're awake? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
The new MDR team makes connections. We're proud to be giving away the Asteroid Blues dice set from our friends over at Dispel Dice! Use this link to enter: https://gleam.io/Cshyb/will-save-x-dispel-dice If you liked this episode, please consider supporting us on our Ko-fi! https://ko-fi.com/willsavethepodcast Or check out our sweet sci-fi fantasy swag on our merch store. https://shop.willsavethepodcast.com/ We'd love if you rate us on Spotify, Apple, or wherever you listen, follow us on social media, and check out our website WillSaveThePodcast.com for more! No Save for the Wicked is David G. - Kevin Decker Taylor B. - Dain Miller (No Quest for the Wicked) Gavin H. - Niall Spain (No Quest for the Wicked) Marvin J. - Jon Swan Game Master - Vinnie Rodriguez Special gratitude for our partner Syrinscape! They're responsible for how great our music is. Get 50% off your first month with code "willsave" and check out the sound sets we use at https://rebrand.ly/syrinscapeattributionsforwillsave And thanks as always to Cypher System, Epidemic Sounds, Syrinscape, and Dispel Dice!
The Ark must deal with an attack...Follow us on X @dorkdaypodcast, on Facebook @dorkdayafternoon, or check out our website www.dorkdayafternoon.com.Join our Discord. Support us, check out our new Patreon.Find great DDA merch on Redbubble.The Second Ark is an actual play podcast of “Mutant: Year Zero”, produced by Dork Day Afternoon. “Mutant: Year Zero" is a role playing game about the end of the world and the dawn of a new one, created by Free League and published in partnership with Cabinet Licensing LLC. For more information about Free League and other Free League products, visit freeleaguepublishing.com.The story, all names, characters, and incidents portrayed in this production are fictitious. No identification with actual persons (living or deceased), places, buildings, and products is intended or should be inferred.Credits:Music and Sound by Syrinscape. syrinscape.com The app putting sound into the hands of gamers.Theme song for The Second Ark by Mother Ghost. Check them out on spotify, they are the $hit.And follow them on Instagram @motherghostmusic.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs finally reach the heart of the Fortress, where rituals fizzle, fossils disintegrate and wild magic keeps biting at their heels. As Milo's identify spell echoes into the dark, a shadowed figure emerges with a truth none of them expected, and the world tilts beneath their feet. When awareness returns, they find themselves stripped of gear, locked away, and faced with a new mark that may rewrite everything they thought they knew.Who is the Commandant really? Why has Jeff been drawn into this game? And what does the dragon sigil mean for the Bucs' fate? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs finally reach the heart of the Fortress, where rituals fizzle, fossils disintegrate and wild magic keeps biting at their heels. As Milo's identify spell echoes into the dark, a shadowed figure emerges with a truth none of them expected, and the world tilts beneath their feet. When awareness returns, they find themselves stripped of gear, locked away, and faced with a new mark that may rewrite everything they thought they knew.Who is the Commandant really? Why has Jeff been drawn into this game? And what does the dragon sigil mean for the Bucs' fate? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
Miskatonic Playhouse presents Act 2 of Welcome to Little Creek by David Wartmann. For 228 years, the federal census bureau has recorded a population count of 321 inhabitants. But with four previous teams of bureau agents vanishing under eerie circumstances, questions arise. Is it pure coincidence, or is there something more sinister at play in Little Creek? Join the latest team of federal agents as they embark on a census evaluation that may reveal more than they bargained for. --------- Keeper of Arcane Lore: David WartmannLevi O'Nolan: T.A. Newman (@Newman_says)Charlotte Rose: Olga PatjinAiden Hamilton: Steve AndersonCordelia ‘Cody' Dean: Alandra HilemanJordan Baker: Anthony Lee-DudleySound and Video Editing: The Tall HalflingMusic and sound by Syrinscape (http://syrinscape.com)---------Find the scenario here:https://www.drivethrurpg.com/product/434019/Welcome-to-Little-Creek?affiliate_id=3500905---------Find us at www.MiskatonicPlayhouse.comSupport us at ko-fi.com/MiskatonicPlayhouse
Miskatonic Playhouse presents Act 1 of Welcome to Little Creek by David Wartmann. For 228 years, the federal census bureau has recorded a population count of 321 inhabitants. But with four previous teams of bureau agents vanishing under eerie circumstances, questions arise. Is it pure coincidence, or is there something more sinister at play in Little Creek? Join the latest team of federal agents as they embark on a census evaluation that may reveal more than they bargained for. --------- Keeper of Arcane Lore: David WartmannLevi O'Nolan: T.A. Newman (@Newman_says)Charlotte Rose: Olga PatjinAiden Hamilton: Steve AndersonCordelia ‘Cody' Dean: Alandra HilemanJordan Baker: Anthony Lee-DudleySound and Video Editing: The Tall HalflingMusic and sound by Syrinscape (http://syrinscape.com)---------Find the scenario here:https://www.drivethrurpg.com/product/434019/Welcome-to-Little-Creek?affiliate_id=3500905---------Find us at www.MiskatonicPlayhouse.comSupport us at ko-fi.com/MiskatonicPlayhouse
Come close out with year with us on our Discord on December 22 at 8pm ET / 5pm PT! Catch last week's video and all weeks on Youtube here. We're proud to be giving away the Asteroid Blues dice set from our friends over at Dispel Dice! Use this link to enter: https://gleam.io/Cshyb/will-save-x-dispel-dice If you liked this episode, please consider supporting us on our Ko-fi! https://ko-fi.com/willsavethepodcast Or check out our sweet sci-fi fantasy swag on our merch store. https://shop.willsavethepodcast.com/ We'd love if you rate us on Spotify, Apple, or wherever you listen, follow us on social media, and check out our website WillSaveThePodcast.com for more! No Save for the Wicked is David G. - Kevin Decker Taylor B. - Dain Miller (No Quest for the Wicked) Gavin H. - Niall Spain (No Quest for the Wicked) Marvin J. - Jon Swan Game Master - Vinnie Rodriguez Special gratitude for our partner Syrinscape! They're responsible for how great our music is. Get 50% off your first month with code "willsave" and check out the sound sets we use at https://rebrand.ly/syrinscapeattributionsforwillsave And thanks as always to Cypher System, Epidemic Sounds, Syrinscape, and Dispel Dice!
Send us a textSevered SonsThe Five of PentaclesEpisode 101After receiving visions of Ythryn's past, the Sons are attacked by a five headed mutant monstrosity! Visit our Linktree!Thanks to Wizards of the Coast, Roll20, DnD Beyond, Monument Studios, and thanks to Syrinscape! Theme Music by Ron MurphyBecause Epic Games Need Epic Sound!Episode CreditsRon Murphy – DM, @ron88keysRBDMThe Severed Sons are:Spitz - Claire Clauson, @themmeslothDonaar – Paul Gary, @thepaulgaryThe Tortle – Josh Helgeson, @joshinaround88Farren – Zach Burrell, @zachburrell10This has been a Severed Studios production. Follow us on Twitter and Bluesky at @SeveredStudios!Join our Discord! Join our Patreon!Now you can support us through Buzzsprout as well!Give us a review on Apple Podcasts, Podchaser, Spotify, GoodPods or on our Twitter page and we'll read it on the air. Stay frosty! Support the show
The Group continues investigating the errant oil rig, and searching for the apparent last surviving inhabitant.Follow us on X @dorkdaypodcast, on Facebook @dorkdayafternoon, or check out our website www.dorkdayafternoon.com.Join our Discord. Support us, check out our new Patreon.Find great DDA merch on Redbubble.The Second Ark is an actual play podcast of “Mutant: Year Zero”, produced by Dork Day Afternoon. “Mutant: Year Zero" is a role playing game about the end of the world and the dawn of a new one, created by Free League and published in partnership with Cabinet Licensing LLC. For more information about Free League and other Free League products, visit freeleaguepublishing.com.The story, all names, characters, and incidents portrayed in this production are fictitious. No identification with actual persons (living or deceased), places, buildings, and products is intended or should be inferred.Credits:Music and Sound by Syrinscape. syrinscape.com The app putting sound into the hands of gamers.Theme song for The Second Ark by Mother Ghost. Check them out on spotify, they are the $hit.And follow them on Instagram @motherghostmusic.
Desmond learns some hard truths. CastRohtan - AdamDevi - AmandaMist - MikeDesmond - MattDM and Producer - Diana dianadely on Bluesky Original Music by Adam - Used with permission.Sound effects and soundscapes by Syrinscape.com. and Freesounds.orgFreesounds.org sounds used under the Creative Commons License.Like what you hear? Support us on our Patreon. www.patreon.com/multiclasstheater
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs reach a strange open platform suspended above a vast churning core, where stone and living matter twist together in impossible shapes. As Derek licks the architecture for clues and Milo peers into the turning floors below, the team realise they may be standing at the edge of the Fortress's deepest secret. Rituals begin, wild magic stirs, and Keth finds himself wrestling an extremely determined orangutan for a bag of gold, all while trying not to fall into the abyss.What power lies at the heart of this living structure? Can Milo's ritual reveal the truth in time? And how many more creatures are lurking just out of sight? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs reach a strange open platform suspended above a vast churning core, where stone and living matter twist together in impossible shapes. As Derek licks the architecture for clues and Milo peers into the turning floors below, the team realise they may be standing at the edge of the Fortress's deepest secret. Rituals begin, wild magic stirs, and Keth finds himself wrestling an extremely determined orangutan for a bag of gold, all while trying not to fall into the abyss.What power lies at the heart of this living structure? Can Milo's ritual reveal the truth in time? And how many more creatures are lurking just out of sight? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
The new MDR team learns more about their office. Catch the video episode on Youtube here. We're proud to be giving away the Asteroid Blues dice set from our friends over at Dispel Dice! Use this link to enter: https://gleam.io/Cshyb/will-save-x-dispel-dice If you liked this episode, please consider supporting us on our Ko-fi! https://ko-fi.com/willsavethepodcast Or check out our sweet sci-fi fantasy swag on our merch store. https://shop.willsavethepodcast.com/ We'd love if you rate us on Spotify, Apple, or wherever you listen, follow us on social media, and check out our website WillSaveThePodcast.com for more! No Save for the Wicked is David G. - Kevin Decker Taylor B. - Dain Miller (No Quest for the Wicked) Gavin H. - Niall Spain (No Quest for the Wicked) Marvin J. - Jon Swan Game Master - Vinnie Rodriguez Special gratitude for our partner Syrinscape! They're responsible for how great our music is. Get 50% off your first month with code "willsave" and check out the sound sets we use at https://rebrand.ly/syrinscapeattributionsforwillsave And thanks as always to Cypher System, Epidemic Sounds, Syrinscape, and Dispel Dice!
The Group investigates the massive structure that floated up from the lake.Follow us on X @dorkdaypodcast, on Facebook @dorkdayafternoon, or check out our website www.dorkdayafternoon.com.Join our Discord. Support us, check out our new Patreon.Find great DDA merch on Redbubble.The Second Ark is an actual play podcast of “Mutant: Year Zero”, produced by Dork Day Afternoon. “Mutant: Year Zero" is a role playing game about the end of the world and the dawn of a new one, created by Free League and published in partnership with Cabinet Licensing LLC. For more information about Free League and other Free League products, visit freeleaguepublishing.com.The story, all names, characters, and incidents portrayed in this production are fictitious. No identification with actual persons (living or deceased), places, buildings, and products is intended or should be inferred.Credits:Music and Sound by Syrinscape. syrinscape.com The app putting sound into the hands of gamers.Theme song for The Second Ark by Mother Ghost. Check them out on spotify, they are the $hit.And follow them on Instagram @motherghostmusic.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs push deeper into the fortress, wrapped in stolen armour and hoping their collars behave. As Jeff clanks and “tick tocks” his way through the corridors, Keth keeps the crate rolling while Derek and Milo peer out from their wooden hideaway. Strange vines creep along the walls, guards murmur about someone they only call her, and the layout twists into something far too alive for comfort. At the end of a winding passage, a lone beam of light beckons them onward.What waits at the heart of the fortress? Can two fake guards and a crate of trouble blend in much longer? And what secrets do these ancient roots keep buried? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs push deeper into the fortress, wrapped in stolen armour and hoping their collars behave. As Jeff clanks and “tick tocks” his way through the corridors, Keth keeps the crate rolling while Derek and Milo peer out from their wooden hideaway. Strange vines creep along the walls, guards murmur about someone they only call her, and the layout twists into something far too alive for comfort. At the end of a winding passage, a lone beam of light beckons them onward.What waits at the heart of the fortress? Can two fake guards and a crate of trouble blend in much longer? And what secrets do these ancient roots keep buried? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
Another interim episode to update you on the happenings around here and say Happy Thanksgiving! We're proud to be giving away the Asteroid Blues dice set from our friends over at Dispel Dice! Use this link to enter: https://gleam.io/Cshyb/will-save-x-dispel-dice If you liked this episode, please consider supporting us on our Ko-fi! https://ko-fi.com/willsavethepodcast Or check out our sweet sci-fi fantasy swag on our merch store. https://shop.willsavethepodcast.com/ We'd love if you rate us on Spotify, Apple, or wherever you listen, follow us on social media, and check out our website WillSaveThePodcast.com for more! No Save for the Wicked is David G. - Kevin Decker Taylor B. - Dain Miller (No Quest for the Wicked) Gavin H. - Niall Spain (No Quest for the Wicked) Marvin J. - Jon Swan Game Master - Vinnie Rodriguez Special gratitude for our partner Syrinscape! They're responsible for how great our music is. Get 50% off your first month with code "willsave" and check out the sound sets we use at https://rebrand.ly/syrinscapeattributionsforwillsave And thanks as always to Cypher System, Epidemic Sounds, Syrinscape, and Dispel Dice!
The Group works on the Ark, begin new projects, and we handle XP.Follow us on X @dorkdaypodcast, on Facebook @dorkdayafternoon, or check out our website www.dorkdayafternoon.com.Join our Discord. Support us, check out our new Patreon.Find great DDA merch on Redbubble.The Second Ark is an actual play podcast of “Mutant: Year Zero”, produced by Dork Day Afternoon. “Mutant: Year Zero" is a role playing game about the end of the world and the dawn of a new one, created by Free League and published in partnership with Cabinet Licensing LLC. For more information about Free League and other Free League products, visit freeleaguepublishing.com.The story, all names, characters, and incidents portrayed in this production are fictitious. No identification with actual persons (living or deceased), places, buildings, and products is intended or should be inferred.Credits:Music and Sound by Syrinscape. syrinscape.com The app putting sound into the hands of gamers.Theme song for The Second Ark by Mother Ghost. Check them out on spotify, they are the $hit.And follow them on Instagram @motherghostmusic.
While Rohtan and Mist are off with their patrons, Devi faces a difficult decision. CastRohtan - AdamDevi - AmandaMist - MikeDM and Producer - Diana dianadely on Bluesky Original Music by Adam - Used with permission.Sound effects and soundscapes by Syrinscape.com. and Freesounds.orgFreesounds.org sounds used under the Creative Commons License.Like what you hear? Support us on our Patreon. www.patreon.com/multiclasstheater
Send us a textTurkey TimeThe Barn of MysteryEpisode 1Three adventurers seek refuge in the village of Featherington, and are drawn into the machinations of a mad mage.Visit our Linktree!Thanks to Wizards of the Coast, Roll20, DnD Beyond, Monument Studios, and thanks to Syrinscape! Theme Music by Ron MurphyBecause Epic Games Need Epic Sound!Episode CreditsRon Murphy – DM, @ron88keysRBDMTodd Gobblescribe – Josh Helgeson, @joshinaround88Bolt Vanderhuge – Zach Burrell, @zachburrell10Victoria De Slasha - Sasha Cifuentes, @sasha_destinyThis has been a Severed Studios production. Follow us on Twitter and Bluesky at @SeveredStudios!Join our Discord! Join our Patreon!Now you can support us through Buzzsprout as well!Give us a review on Apple Podcasts, Podchaser, Spotify, GoodPods or on our Twitter page and we'll read it on the air. Stay frosty! Support the show
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs creep deeper into the fortress, slipping from their crate into a strange chamber built from stone, metal and something that feels a bit too alive. As silent candles flicker and strange guards wheel in fresh cargo, the crew seize their chance, sending bodies to sleep and stealing armour that hums with power. With collars that glow and shadows that feel wrong, the path ahead is not exactly comforting as Dice and luck start to twist in odd ways.Will these stolen uniforms fool anyone? What secrets hide behind the fortress doors? And how long before the collars decide to bite back? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs creep deeper into the fortress, slipping from their crate into a strange chamber built from stone, metal and something that feels a bit too alive. As silent candles flicker and strange guards wheel in fresh cargo, the crew seize their chance, sending bodies to sleep and stealing armour that hums with power. With collars that glow and shadows that feel wrong, the path ahead is not exactly comforting as Dice and luck start to twist in odd ways.Will these stolen uniforms fool anyone? What secrets hide behind the fortress doors? And how long before the collars decide to bite back? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
The new Lumon employees talk to Ellie. We're proud to be giving away the Asteroid Blues dice set from our friends over at Dispel Dice! Use this link to enter: https://gleam.io/Cshyb/will-save-x-dispel-dice If you liked this episode, please consider supporting us on our Ko-fi! https://ko-fi.com/willsavethepodcast Or check out our sweet sci-fi fantasy swag on our merch store. https://shop.willsavethepodcast.com/ We'd love if you rate us on Spotify, Apple, or wherever you listen, follow us on social media, and check out our website WillSaveThePodcast.com for more! No Save for the Wicked is David G. - Kevin Decker Taylor B. - Dain Miller (No Quest for the Wicked) Gavin H. - Niall Spain (No Quest for the Wicked) Marvin J. - Jon Swan Game Master - Vinnie Rodriguez Special gratitude for our partner Syrinscape! They're responsible for how great our music is. Get 50% off your first month with code "willsave" and check out the sound sets we use at https://rebrand.ly/syrinscapeattributionsforwillsave And thanks as always to Cypher System, Epidemic Sounds, Syrinscape, and Dispel Dice!
The Tribunal makes it's decision, but will things ever go back to normal in the Ark?Follow us on X @dorkdaypodcast, on Facebook @dorkdayafternoon, or check out our website www.dorkdayafternoon.com.Join our Discord. Support us, check out our new Patreon.Find great DDA and TPM merch on Redbubble.The Second Ark is an actual play podcast of “Mutant: Year Zero”, produced by Dork Day Afternoon. “Mutant: Year Zero" is a role playing game about the end of the world and the dawn of a new one, created by Free League and published in partnership with Cabinet Licensing LLC. For more information about Free League and other Free League products, visit freeleaguepublishing.com.The story, all names, characters, and incidents portrayed in this production are fictitious. No identification with actual persons (living or deceased), places, buildings, and products is intended or should be inferred.Credits:Music and Sound by Syrinscape. syrinscape.com The app putting sound into the hands of gamers.Theme song for Two Past Midnight by Mother Ghost. Check them out on spotify, they are the $hit.And follow them on Instagram @motherghostmusic.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs put their most reckless plan into motion, smuggling themselves inside a crate bound for the Fortress. As hammers fall and farts echo in the darkness, silence becomes a precious commodity. When the box finally stops moving, the crew emerges into an otherworldly chamber of stone and bone, where the walls themselves seem to breathe.What secrets does the Fortress conceal? Can the Bucs stay hidden in the belly of the beast? And how long before Jeff ruins the stealth plan completely? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs put their most reckless plan into motion, smuggling themselves inside a crate bound for the Fortress. As hammers fall and farts echo in the darkness, silence becomes a precious commodity. When the box finally stops moving, the crew emerges into an otherworldly chamber of stone and bone, where the walls themselves seem to breathe.What secrets does the Fortress conceal? Can the Bucs stay hidden in the belly of the beast? And how long before Jeff ruins the stealth plan completely? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
The Group attempts to convince the rest of the Ark that Jethro is the cause of the recent violence.Follow us on X @dorkdaypodcast, on Facebook @dorkdayafternoon, or check out our website www.dorkdayafternoon.com.Join our Discord. Support us, check out our new Patreon.Find great DDA and TPM merch on Redbubble.The Second Ark is an actual play podcast of “Mutant: Year Zero”, produced by Dork Day Afternoon. “Mutant: Year Zero" is a role playing game about the end of the world and the dawn of a new one, created by Free League and published in partnership with Cabinet Licensing LLC. For more information about Free League and other Free League products, visit freeleaguepublishing.com.The story, all names, characters, and incidents portrayed in this production are fictitious. No identification with actual persons (living or deceased), places, buildings, and products is intended or should be inferred.Credits:Music and Sound by Syrinscape. syrinscape.com The app putting sound into the hands of gamers.Theme song for Two Past Midnight by Mother Ghost. Check them out on spotify, they are the $hit.And follow them on Instagram @motherghostmusic.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs find themselves juggling secrets, sarcasm, and a suspiciously motorised birthday present. As Jeff's “unique” research methods reach new lows, Derek's discovery of a familiar figurehead offers a long-awaited breakthrough... if only they can deliver it unnoticed. With new crewmates, coded crates, and a questionable plan involving hiding inside boxes, the crew sets their sights on the wall once more.Will their disguise hold under royal scrutiny? What power sleeps behind the Commandant's crate? And can the Bucs keep Jeff's trousers up long enough to pull this off?There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs find themselves juggling secrets, sarcasm, and a suspiciously motorised birthday present. As Jeff's “unique” research methods reach new lows, Derek's discovery of a familiar figurehead offers a long-awaited breakthrough... if only they can deliver it unnoticed. With new crewmates, coded crates, and a questionable plan involving hiding inside boxes, the crew sets their sights on the wall once more.Will their disguise hold under royal scrutiny? What power sleeps behind the Commandant's crate? And can the Bucs keep Jeff's trousers up long enough to pull this off?There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.