Dillan and a rotating cast of friends take shots at different tabletop role playing games, while making up a few of their own. Weekly episodes on Thursday’s. DunDer: Actual Play with actual idiots.
Our FOURTH foray into Everyone Is John by Michael B. Sullivan! Dillan, Zach, and Rolando are led by Jesse to Chicago Comi-con as Sir John, medieval knight. We will never stop playing this game, so don't ask.
Can we legally say that.Yeah this one got away from us. What was supposed to be a recording of Not-Rend quickly devolved into garbage talk. We got to talking about random stories, Rise of Skywalker (No spoilers), and the year in review.
Yes. This is our Christmas/Hanukkah/Kwanzaa/Solstice/Candlenights/Festivus Present for you lovely people. (Sorry we didn't have time to wrap it.)EVERYONE IS JOHN. AGAIN. BUT AS A MALL SANTA. HAPPY HOLIDAYS YOU JOLLY ASSHOLES.
No, you really don't want to know why that's the title. I mean you'll find out, but still...The finale of Vast and Buried, the boys finally manage to get to some ends with what is really going on in the place of their employment. And... well look at the title again, you know it won't be pleasant.
Honestly it's been so long since I edited this I really don't know what to put here. I think Jesse tries to masturbate at one point, so there's that.
BEHOLD the second episode of our anniversary game! VOLCANOES. MAGMA. BEHOLD.
The DunDer Show is, like, a year old! We remake our original foray into the podcasting world, the dreaded 'Volcanoes Episode.' Can we call it a remake if the original is bad and never aired? ¯_(ツ)_/¯
Yeah it sounds terrifying doesn't it. Jesse flaunts his scientific know-how. D. P. keeps shit under control. Rolando likes some singing, too much.
Join us in a creep and spook full roleplaying experience ran by Zach! We play alternate versions of ourselves. Jesse acts rash. Rolando sniffs a vase. D. P. keeps them all together.
I ran out of puns real quick on that one didn't I.The saga of the mysterious island concludes with a SPLASH. Victor uses his spatula. John looks for more drugs. William becomes the hero.
Is 'Smoky' actually a movie quote or am I just deranged.The survivors have found shelter, now they just need to figure out the most important thing...Can a spatula be used for cutting someone's throat?!
I apologize for the title.815 is the survival game on a mysterious island from the genius of Adam Vass and Will Jobst from the compilation of RPGs in 'Wish You Were Here' from World Champ Game Co. Go check out more of their works!
Hal and Borb have an ugly choice to make as an even uglier monster rears its heads at them in the depths of Club Eight.
Peabody and Smith learn more of the mysterious Club Eight through clues they seem to miss for longer than any human with a brain should miss.
There sure are a lot of numbers in that title. Zach takes us through the BRACE System again, and once again it's gonna be a spooktacular!
Broseph and Joseph are our new favorite characters sorry everyone.
If you're lactose intolerant honestly this may not be the episode for you. It's only like 30 seconds of audio tops but you could die.
Back in the grimy streets of Mos Shuuta, our intrepid idiots search for the Krayt Fang, a ship with a one way ticket outta here.
Edge of the Empire! Star Wars! Matt and Eric! Whoo!
Max and Miles are finally at the edge, but Paul still has to make sure one more thing doesn't throw it all into chaos. Will the Bayou Bank and Trust finally have its first successful robbery? Here's hoping!
Act II of Heist! begins! That's some weird syntax isn't it. Is syntax the right word? Who am I talking to?
A new story told through Noir World, one of my absolute favorite tabletop rpgs. Get ready for an action-packed thriller set in 90's New Orleans!
In the finale episode of GLOAM, the crew shakes off their fears and finally stands tall against the forces of evil that threaten their ship. Well, they at least don't collapse in fear.
When everything goes wrong, how will the crew keep themselves together? Nantu does space parkour. Miki faints. Ailani swears. Ford heelies.
The party is tasked with a new mission, by some people that make Gregor... Itchy.Welcome to DunDer's first Monthly Dump! We are playing Dungeon World in the highly acclaimed "Northrend" from Blizzard Entertainment's World of Warcraft.
As they learn more about the deadly continent and combat it, an ancient relic is near.Welcome to DunDer's first Monthly Dump! We are playing Dungeon World in the highly acclaimed "Northrend" from Blizzard Entertainment's World of Warcraft.
The party comes together to fend off an attack in a place world's away from their home.Welcome to DunDer's first Monthly Dump! We are playing Dungeon World in the highly acclaimed "Northrend" from Blizzard Entertainment's World of Warcraft.
A new band of adventurers, a new game system, and a familiar world.Welcome to DunDer's first Monthly Dump! We are playing Dungeon World in the highly acclaimed "Northrend" from Blizzard Entertainment's World of Warcraft.
The Astraea falls deeper into the Gloam, leading to more scary situations our crew must free themselves from! Miki finds her special place. Ford meets his inner surgeon. Ailani jumps into action. Nantu gets covered in blood.
The first module for the B.R.A.C.E. System! A work in progress that we decided to playtest for the show. Spoopy-ness and scaries are ahead. If you'd like to be a playtester for us, or just wanna play the game, head on over to Patreon.com/DungeonDerailed
The plan is executed! The Syndicate will never be the same, both inside and out. But what will our intrepid idiots do when unexpected guests arrive?
Back to the bustle of Ozark, the team makes a daring escape from members of the Church with their new best friend, running to put their plans into motion.
A special Mardi Gras episode! Guys. Seriously. Don't listen to this if you don't have the humor of a twelve year old. We really earn our explicit tag here.
The plan to take down the Syndicate comes together as the team meets with a friend who has a fun way of talking.
WIth a special guest in tow, we dive into a new RPG system made by yours truly! The DunDer proverbial table set their sights on the criminal underbelly in the post-post-apocalypse city of 'Ozark,' a metropolis dominated by corporations, criminal families, and The Church of the Gloaming!The Basic Ruleset Allowing Collaborative Expansion is a system designed to be a simple groundwork for whatever RPG you and your table needs. The system is rules light and simple, allowing for the table to add whatever mechanics they desire in an RPG.
The action-packed conclusion to the arc is here! Kuzo throws more flames and one-liners. Mudd throws Willix. Willix becomes a spear. Craig chills.
A semi-finale! Willix continues to show his power by doing nothing! Get ready for more ghouls and geists yeehee
The boys continue on their quest, now with loot abounding! Kuzo throws more FIREBOLTS. Willix demonstrates his lack of any combat ability. Craig is beautiful. MUDD MISSES AN ATTACK!
After skipping ahead in time and walking through the kitchen, the party is faced with another party... of the dinner variety!
Our antagonistic adventurers set off deeper into the Keep after nearly setting the place on fire, but wait awaits them just beyond the stairs?
With the full crew back, they set off into a dimension close to a certain Blizzard game... I do have to say that for legal reasons, right?
Kyle and Dave conclude their excellent space adventure, BUT AT WHAT COST?!
Kyle and Dave are slowly figuring out what is happening in the system, but will it be too late to stop the Zom'Borgs?
The crew embarks on a space adventure in the world of "Lasers and Feelings!"Where is there ship heading?What is wrong with Captain Darcy?Will Kyle and Dave even survive?!
After a grueling fight with Rothschild's plaything, the boys are pitted against the evil lord of the J. P. Morgan Township himself!
After an adventurous cart ride, our heroes find themselves in a dreary situation involving a talking 'skeleton-head,' many guards, and the evil that lurks beneath the J. P. Morgan Township!
After a series of unfortunate decisions, the party makes an escape deeper into the town with the help of some unlikely friends.