This show is all about Arena First Person Shooters: retro/arena FPS, the players, the developers, the influencers. It is the will of the Drowned God Cthalha that our communities band together to frag and gib one another into oblivion for all eternity.
Some quick thoughts on what happened to In The Keep Podcast, Stellar Valkyrie and Call of Saregnar updates, Gamescom recap and Realms Deep 2023 outlook. // Music by Kyle Misco: https://www.kylemisko.com/ // In The Keep: https://inthekeep.com/ //
Ben “Bauul” Mansell is the lead designer of Elementalism, a new mapset for Doom 2 featuring a “Who's Who” cast of level designers and independent music composers. Originally spawning the ideas that later became 2019's Cacoward winning Eviternity, Bauul carried on for 5 years to finally release this “spiritual ancestor”. We're gonna spend a fair amount of time discussing “The Cube level” so buckle up. // Elementalism OST by Speedy: https://twitter.com/speedynoelle (https://twitter.com/speedynoelle) // Bauul: https://twitter.com/ben_mansell (https://twitter.com/ben_mansell) // Elementalism: https://www.doomworld.com/forum/topic/100102 (https://www.doomworld.com/forum/topic/100102) // https://www.moddb.com/mods/elementalism (https://www.moddb.com/mods/elementalism) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) //
This episode is dedicated to Alon Machnes. Getting some thoughts out about the passage of time, gratitude, another trip around the world and the sun, Stellar Valkyrie & Call of Saregnar updates. // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) //
Dario Casali is a level designer known for his contributions to Final Doom's The Plutonia Experiment, the Half-Life series, Left 4 Dead, & Portal 2, to name only a few. Here he joins Bridgeburner to shed some light on what he's learned in 25 years of designing levels for some of the greatest game franchises of all time. // Dario: https://doomwiki.org/wiki/Dario_Casali (https://doomwiki.org/wiki/Dario_Casali) // Bridgeburner: https://twitter.com/Bridgeburner4 (https://twitter.com/Bridgeburner4) // Hellforge Studios: https://hellforgestudios.com/ (https://hellforgestudios.com/) // In The Keep:https://inthekeep.com/ ( https://inthekeep.com/) //
Tristan Clark - The Artist Formerly Known As Eris Falling - is a professional music composer, currently working on In The Keep's Stellar Valkyrie. The recent release of Elementalism punctuates a decade of Tristan's contributions to the Doom modding community. We're discussing topics ranging from advanced bass guitar fingering techniques to a strange obsession with Yoshi's dad, Yobby. // Tristan: https://twitter.com/TristanClark97 (https://twitter.com/TristanClark97) // Elementalism: https://www.moddb.com/mods/elementalism (https://www.moddb.com/mods/elementalism) // Wishlist Stellar Valkyrie: https://store.steampowered.com/app/1693350/Stellar_Valkyrie/ (https://store.steampowered.com/app/1693350/Stellar_Valkyrie) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) //
Nash Muhandes is a 20 year veteran contributor to the GZDoom team. He's now working on Darkadia, a survival horror game inspired by Resident Evil and Disdain, a retro shooter spawned from a challenge to create a Quake clone. // Nash: https://twitter.com/NashMuhandes (https://twitter.com/NashMuhandes) // Hellforge Studios: https://hellforgestudios.com/games/darkadia/ (https://hellforgestudios.com/games/darkadia/) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) //
Douwe van den Berg is a martial artist, breath & movement coach, and Wim Hof Method instructor. Ben Reichstein is not only the sound designer of Stellar Valkyrie and Call of Saregnar, but also an avid student and practitioner of Douwe's and Wim Hof's teachings. Only a few weeks removed from their epic journey into the mountains of Poland - armed with little more than shoes and shorts - , we're discussing how health, meditation, breathing, martial arts, daily rituals, and yoga can be used to improve one's personal and professional life in the stressful and sedentary world we live in. // Music by Jon of the Shred: http://www.jonoftheshred.net/ (http://www.jonoftheshred.net/) // Douwe van den Berg: https://www.thecoolway.nl/ (https://www.thecoolway.nl/) // Ben Reichstein: http://www.wolfsounddesign.de/ (http://www.wolfsounddesign.de/) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) //
Chris Guerrero is the voice of Falco Crimson, the main character of In The Keep's upcoming first person shooter Stellar Valkyrie. A long time student of acting, Chris also serves as a writer and casting director. He is also the host of The Chris Guerrero Destination podcast. // Music by Tristan Clark: https://twitter.com/erisfalling (https://twitter.com/erisfalling) // Chris Guerrero: https://www.instagram.com/thecgdestination/ (https://www.instagram.com/thecgdestination/) //
Jared Bair is a Twitch personality, marketing consultant, collaborator at E1M1 Magazine, and an avid enthusiast for classic and retro shooters. // Music by Mothership Loudspeakerz: https://www.youtube.com/channel/UCkwYFBTUDQoenz3SE4u65YQ/videos (https://www.youtube.com/channel/UCkwYFBTUDQoenz3SE4u65YQ/videos) // Jared: https://twitter.com/DaBesJared (https://twitter.com/DaBesJared) //
Aleks with a K is a seasoned musician originating from the Northeastern American hard rock scene before slowly transitioning into the world of game soundtracks through his contributions to the Quake community (Dwell, Alkaline). He now works with Michael Markie composing for 3D Realms and Slipgate Ironworks. // Aleks with a K:https://www.callofsaregnar.com/ ( )https://alekswithak.bandcamp.com/ (https://alekswithak.bandcamp.com/) // Alkaline: https://www.quaddicted.com/forum/viewtopic.php?id=989 (https://www.quaddicted.com/forum/viewtopic.php?id=989) // In The Keep:https://inthekeep.com/ ( https://inthekeep.com/) //
Vince Steel is a multi-media content producing mercenary presently contracted by Dread. You'll either work with him now, or wish you had. Vince was part of the editing team for Realms Deep 2020 & 2021, went to produce trailers & podcasts for Dread XP/Central, and he's making music too! Here we discuss whether or not Immorpher is evil… And other stuff too! // Music by Immorpher: https://immorpher.bandcamp.com/ (https://immorpher.bandcamp.com/) // Vince Steel: https://twitter.com/vincexsteel (https://twitter.com/vincexsteel) // Dread XP: https://www.dreadxp.com/ (https://www.dreadxp.com/) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) //
Foamy is the man behind No Light Games, currently working on the single player arena shooter Unleash Hell. We're chatting about progress on Unleash Hell since Realms Deep, another top secret racing game, the differences between working alone and with a studio, and - as usual - a lot about rock ‘n roll. // Music by Jon of the Shred: https://scythesaga.bandcamp.com/ (https://scythesaga.bandcamp.com/) // Foamy: https://twitter.com/FoamyNLG (https://twitter.com/FoamyNLG) // Unleash Hell: https://store.steampowered.com/app/908820/UNL (https://store.steampowered.com/app/908820/UNL) //
One of our all time favorite guests... MK Schmidt, creator of Star Explorers, Paradox Vector, & Aberration Analyst. // https://inthekeep.com/ // Support this podcast
Check out this classic episode ft. Adreas 'Andeh' Wahl of QuakeWorld's SuddendeathTV! // https://inthekeep.com/ // Support this podcast
If you haven't heard it already - or even if you have - please enjoy this replay of an epic conversation with the man behind Nightmare Reaper! // https://inthekeep.com/ // Support this podcast
Enjoy this very early episode of ITK ft. Quake legend Dennis 'LocKtar' Larrson. // https://inthekeep.com/ // Support this podcast
Tristan ‘Eris Falling' Clark has been a mainstay in the Doom community for many years now, most notably for his contributions to an array of musical contributions to projects including Eviternity, Elementalism, & In The Keep's Stellar Valkyrie. // Tristan Clark:https://twitter.com/TheRealMTrop ( )https://twitter.com/erisfalling (https://twitter.com/erisfalling) / https://www.youtube.com/c/TristanClarkMusic (https://www.youtube.com/c/TristanClarkMusic) // Stellar Valkyrie: https://store.steampowered.com/app/1693350/Stellar_Valkyrie/ (https://store.steampowered.com/app/1693350/Stellar_Valkyrie/) // Bridgeburner:https://twitter.com/Bridgeburner4 ( https://twitter.com/Bridgeburner4) // In The Keep:https://inthekeep.com/ ( https://inthekeep.com/) // Hellforge Studios:https://hellforgestudios.com/ ( https://hellforgestudios.com/) // Support this podcast
Ty & Tony sit down to discuss their mutual love of music, the thought processes behind it, coming from different backgrounds, & why breathing is important. // Call of Saregnar:https://www.callofsaregnar.com/ ( https://www.callofsaregnar.com/) // Tony: https://open.spotify.com/artist/4kK5e55OrxdBASRmD7ECtP?si=v9bCqEBCRImlNuHo77KSqg (https://open.spotify.com/artist/4kK5e55OrxdBASRmD7ECtP?si=v9bCqEBCRImlNuHo77KSqg) // In The Keep:https://inthekeep.com/ ( https://inthekeep.com/) // Support this podcast
This panel is a discussion of the process and philosophy behind sound design in film, television, and - of course - video games. We're joined by Magnus Risager & Jonas Memborg of Slipgate Ironsworks/3D Realms, as well as In The Keep's own Ben Reichstein. If you're curious about the amazing sounds in your favorite media, thinking of pursuing audio engineering as a career, or even if you've never considered that someone makes all the audio in all your favorite things… Don't miss this great discussion with some of the best in the business! // Music by Immorpher: https://immorpher.bandcamp.com/ (https://immorpher.bandcamp.com/) // Magnus Risager: https://www.linkedin.com/in/magnus-risager-88b917128/ (https://www.linkedin.com/in/magnus-risager-88b917128/) // Jonas Memborg: https://www.linkedin.com/in/jonas-memborg-knudsen-a41415127/ (https://www.linkedin.com/in/jonas-memborg-knudsen-a41415127/) // Ben Reichstein: https://twitter.com/BenReichstein (https://twitter.com/BenReichstein) // 3D Realms: https://3drealms.com/ (https://3drealms.com/) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Omar Samir is the lead developer of BUFF, a surf/skate movement-based FPS game where you can ride on rocket enemies & blow up buildings. Christian Kendall is a programmer for 3D Realms, currently working on GRAVEN, while acting as a technical consultant on BUFF in his free time. This episode is a wild ride where we discuss everything from common issues in game development, of course the insanity of BUFF, Realms Deep 2021… & then we just start talking about weird movie ideas. Enjoy! // BUFF OST by Fredrik Rojas: https://twitter.com/fredrik_rojas (https://twitter.com/fredrik_rojas) // Omar: https://twitter.com/idredman (https://twitter.com/idredman) // BUFF: https://store.steampowered.com/app/1295220/BUFF/ (https://store.steampowered.com/app/1295220/BUFF/) // https://twitter.com/buff_corp (https://twitter.com/buff_corp) // Support this podcast
Chris Heist is a standup comedian, philosopher, & minimalist. He's performed across the United States, published 11 comedy albums, made appearances on Kill Tony, &been banned from a frightening amount of comedy clubs. We're discussing the education system, the importance of free speech, sociological experiments & how they shed light on our modern media, parallels between the comedy & gaming business, & what art can do to change the world. // Chris Heist: https://www.youtube.com/watch?v=pQtF8Ct2WmY (https://www.youtube.com/watch?v=pQtF8Ct2WmY) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Ty & Ben sit down to discuss the sound design of Call of Saregnar, Stellar Valkyrie, & Skywind. // Call of Saregnar: https://www.callofsaregnar.com/ (https://www.callofsaregnar.com/) // Ben: http://www.wolfsounddesign.de/ (http://www.wolfsounddesign.de/) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Richard “The Fear Merchant” Martin is the host of The Bazaar Cast, a critic of horror, & video game enthusiast. He's interviewed your favorite developer, your favorite director, & your favorite guy on the street. Tune in for a special episode where Richard interviews Ty & Ty interviews Richard & things get all mixed together between In The Keep & The Bazaar Cast… // Richard Martin: https://twitter.com/TheFearMerchant (https://twitter.com/TheFearMerchant) // The Bazaar Cast: https://anchor.fm/TheBazaarCast/ (https://anchor.fm/TheBazaarCast/) // Bazaar Cast Soundtrack by Robert Christopher: https://robertchristopher.bandcamp.com/music (https://robertchristopher.bandcamp.com/music) / https://www.youtube.com/user/RobChristopherMusic1 (https://www.youtube.com/user/RobChristopherMusic1) // Support this podcast
Dennis Griesheimer is a 2D/3D artist currently working on GRAVEN at 3D Realms. We're discussing his views on staying mentally & physically fit as a game developer, work-life balance, working with a team, & what it takes to make it as an artist in the gaming industry. // Dennis: https://twitter.com/3Dennispls (https://twitter.com/3Dennispls) // GRAVEN: https://store.steampowered.com/app/1371690/GRAVEN (https://store.steampowered.com/app/1371690/GRAVEN) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Bridge is joined by co-host Ty “TheMotherload” Brannan of In The Keep for this special simulcast interview with Doom veteran Matt “MTrop” Tropiano. Aside from being the project lead on The Adventures of Square, Matt has worked on many notable items such as DOOMBRINGER, TAME, & Back To Saturn X. // Matt Tropiano: https://twitter.com/TheRealMTrop (https://twitter.com/TheRealMTrop) // Bridgeburner: https://twitter.com/Bridgeburner4 (https://twitter.com/Bridgeburner4) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Hellforge Studios: https://hellforgestudios.com/ (https://hellforgestudios.com/) // Support this podcast
What's new with In The Keep Games? What demos from Realms Deep & Steam NextFest has Motherload played? Which ones are any good? How many games can HYPERSTRANGE make? How did AlekPixi learn to swim? Find out here! // Games Discussed: Stellar Valkyrie, Call of Saregnar, Cultic, Beyond Mankind, BIOTA, Diluvian Ultra, Dread Delusion, Aberration Analyst, The Westport Independent, Fi Da Puti Samurai, Arthurian Legends, Fallen Aces, Postal: Brain Damaged, Frozenheim, Blood West, Skullstone, Supplice, RAYZE // AlekPixi: https://twitter.com/AlekPixi (https://twitter.com/AlekPixi) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Mothership Loudspeakerz, zalseon & HAARP are the development team behind Dead Gaem, an adventure FPS where you are trapping inside an old Arena FPS where the servers have been turned off. We're discussing the ideas behind the story, everyone's history with AFPS games & the challenges of making them fun in a single player context. // Music by Mothership Loudspeakerz https://youtube.com/c/MothershipLoudspeakerz (https://youtube.com/c/MothershipLoudspeakerz) // Dead Gaem: https://twitter.com/DeadGaem (https://twitter.com/DeadGaem) // https://deadgaem.itch.io/dead-gaem (https://deadgaem.itch.io/dead-gaem) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Robert “projab" Raulus & Mikko “miggo89” Tamper are back to discuss all their progress on the epic retro FPS White Hell! We're also talking through their future plans for new game projects, why the Witcher 2 is the Michael Anothony of games, & plenty more. // White Hell: https://store.steampowered.com/app/1378360/White_Hell/ (https://store.steampowered.com/app/1378360/White_Hell/) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Awesreek is the man behind the epic sci-fi fantasy FPS game Viscerafest. After nearly a year we're checking in with Awesreek to hear about all the updates with his game, what working with 1C Entertainment has been like, why saving is every programmer's nightmare, and what to expect from Viscerafest Part 2! // Viscerafest: https://store.steampowered.com/app/1406780/Viscerafest/ (https://store.steampowered.com/app/1406780/Viscerafest/) // OST by Markie Music: https://markiemusic.bandcamp.com/releases (https://markiemusic.bandcamp.com/releases) // Discord: https://discord.gg/E2pUkxe (https://discord.gg/E2pUkxe) // Awesreek on Twitter: https://twitter.com/Awesreek (https://twitter.com/Awesreek) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
kairos is a mapmaker specializing in the Quake 3 mod Defrag. He's also a world record holding player. We're talking about the origins of speedrunning & trick jumping, why Stryper is his favorite band, recovering from addiction, & why small children shouldn't watch sumo wrestling on television. // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Join the Quake 3 Defrag Community: https://discord.q3df.run/ (https://discord.q3df.run/) // Support this podcast
Mike, Steven & Grant are the men behind Relentless Frontier, a hoard fighting retro first person shooter created in the GZ Doom engine in collaboration with Hellforge Studios. We're discussing our favorite games & films, Relentless Frontier's influences, how much we love Resident Evil 4 & what working with Bridgeburner is like. // Mike: https://twitter.com/Korzodin (https://twitter.com/Korzodin) // Steven: https://twitter.com/DrDestructo6 (https://twitter.com/DrDestructo6) // Grant: https://twitter.com/HoratioSvetlana (https://twitter.com/HoratioSvetlana) // Hellforge Studios: https://twitter.com/HellforgeStudio (https://twitter.com/HellforgeStudio) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Jon of the Shred is the musician & sound designer for Scythe Dev Team who are currently creating the epic fast food sim/horror game Happy's Humble Burger Farm. Here we discuss the game's themes, how it reflects a corporate dystopia, Jon's philosophies on music, exploring different genre's & how all of Scythe's games are part of an interconnected universe. // Jon of the Shred: https://twitter.com/JonoftheShred (https://twitter.com/JonoftheShred) // Happy's: https://www.happyshumble.com/ (https://www.happyshumble.com/) // Scythe Dev Team: https://scythedevteam.com/ (https://scythedevteam.com/) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Foamy is the developer of Unleash Hell, a single player Arena FPS currently in production with Bridgeburner's Hellforge Studios. We're discussing the game's unique design, the influence of Devil Daggers & Crossbow Bloodnight, Foamy's background as a musician & producer, & the future of Hellforge Studios. // Foamy: https://twitter.com/FoamyNLG (https://twitter.com/FoamyNLG) // Unleash Hell: https://twitter.com/UnleashHellGame (https://twitter.com/UnleashHellGame) // Hellforge Studios: https://twitter.com/UnleashHellGame (https://twitter.com/UnleashHellGame) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Jason Smith is the developer of CULTIC, a Blood influenced retro FPS being published by 3D Realms. We're discussing the game's influences, Jason's love of firearms, the guns featured in the game, working at 3D Realms, & what to expect from CULTIC upon release. // Jason: https://twitter.com/JasozzGames (https://twitter.com/JasozzGames) // 3D Realms: https://3drealms.com/ (https://3drealms.com/) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
We're joined by an all-star cast of indie game music composers including James Paddock (Adventures of Square, Sigil), Immorpher (Vomitoreum, Smej 2), Primeval (Doombringer, The Age of Hell), Metal Neon (Scoot Hard DX, Project Absentia), Foamy (Unleash Hell), & Tony Manfredonia (Call of Saregnar) to discuss the processes, creation, business & art of video game music. // James Paddock: https://twitter.com/JamesPaddock (https://twitter.com/JamesPaddock) // Immorpher: https://twitter.com/immorpher64 (https://twitter.com/immorpher64) // Primeval: https://twitter.com/PRIMEVAL (https://twitter.com/PRIMEVAL) // Metal Neon: https://twitter.com/metal_neon (https://twitter.com/metal_neon) // Foamy: https://twitter.com/FoamyNLG (https://twitter.com/FoamyNLG) // Tony Manfredonia: https://twitter.com/TonyManfredonia (https://twitter.com/TonyManfredonia) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Ivar Hill is the designer of Core Decay, an upcoming immersive sim game being published by 3D Realms. We're discussing updates & plans for the game's release, how much Ivar loves Deus Ex, the definition of immersive sim, & what it takes to publish a game of this scale. // Ivar Hill: https://twitter.com/ivarhill (https://twitter.com/ivarhill) // Core Decay: https://coredecay.com/ (https://coredecay.com/) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Orlando Guevara is an indie game developer currently working on Grimcurse, a top down RPG where your encounters are not turn based combat, but in fact Time Crisis influenced gallery shooters. We're chatting about the game's setting in the French-Indochina conflict, our favorite Vietnam-themed movies, his background as an engineer, education & entrepreneurship. // Orlando: https://twitter.com/veryeviltomato (https://twitter.com/veryeviltomato) // Grimcurse: https://twitter.com/grimcurse (https://twitter.com/grimcurse) // Demo: https://lonelymoongames.itch.io/grim-curse (https://lonelymoongames.itch.io/grim-curse) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
We're joined by Project Downfall developer Crimson Reaper to discuss the game's deceivingly complex design, it's dystopian themes & how they're influenced by life behind the Iron Curtain, traveling across the world, & why American football never caught on in Poland. // Project Downfall: https://store.steampowered.com/app/992730/Project_Downfall/ (https://store.steampowered.com/app/992730/Project_Downfall/) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Zdravko Marinov joins Motherload in the wee hours of the morning to chat about his upcoming indie FPS Limitless Hunger, how far we've come since his last appearance on episode #11, philosophy, how games reflect our philosophies & morals & to get HYPED for Realms Deep 2021. // Zdravko: https://twitter.com/Void__ink (https://twitter.com/Void__ink) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
David L. Craddock is a journalist & author of Rocket Jump: Quake and the Golden Age of FPS. Robin Block is the founder of CREATORVC, producers of In Search of Darkness about 80s Horror & In Search of Tomorrow about 80s sci-fi. Together they are working on FPS: First Person Shooter, a documentary about the history & evolution of… First Person Shooters! // David L. Craddock: https://twitter.com/davidlcraddock (https://twitter.com/davidlcraddock) // Robin Block: https://twitter.com/robinblock (https://twitter.com/robinblock) // FPSDoc: https://twitter.com/FPSDOC (https://twitter.com/FPSDOC) // CREATORVC: https://www.creatorvc.com/ (https://www.creatorvc.com/) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Sam Prebble is the mastermind indie developer behind the upcoming Turbo Overkill. The game is a hyper violent FPS set in a dystopian future where people and technology have become one, a computer virus has infested the masses and only a complete badass with a chainsaw for a leg can take care of the mess. // Sam: https://twitter.com/wadaholic (https://twitter.com/wadaholic) // Turbo Overkill: https://twitter.com/turbo_overkill (https://twitter.com/turbo_overkill) / https://discord.com/invite/22xvVZg (https://discord.com/invite/22xvVZg) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Scumhead is an independent game designer and artist currently working on Vomitoreum, an FPS metroidvania game based on the artwork of Zdzisław Beksiński. Scumhead is also known for the GZDoom engine games Shrine, Shrine 2, Lycanthorn & Lycanthorn 2. // Scumhead: https://twitter.com/Scumhead1 (https://twitter.com/Scumhead1) // Support Vomitoreum: https://www.patreon.com/scumhead (https://www.patreon.com/scumhead) // Music by Primeval: https://twitter.com/PRIMEVAL (https://twitter.com/PRIMEVAL) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Rich Vreeland (Disasterpeace) is a musical composer known for the games Fez & Hyper Light Drifter as well David Robert Mitchell's horror film It Follows. This episode explores Rich's origins, philosophies on permanence & impermanence in music, working across the mediums of games/TV/film & working with Heart Machine on Hyperlight Drifter & its upcoming successor Solar Ash Kingdom. // Disasterpeace: https://disasterpeace.com/ (https://disasterpeace.com/) // Heart Machine: https://heartmachine.com/ (https://heartmachine.com/) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Jeremy Alessi is a programmer, game designer & entrepreneur currently developing Newcade, a solution for gamers to play, stream and co-op games remotely while simultaneously maintaining individual ownership powered by StreamSDK technology. Over 25 years of experience have taken Jeremy from developing on calculators to PC, the IOS game boom, Nintendo, directing city traffic, contracting with the DoD & even starting the indie games convention PixelFest. // Newcade: https://www.newcade.com/ (https://www.newcade.com/) / https://twitter.com/newcadecom (https://twitter.com/newcadecom) // StreamSDK: https://www.streamsdk.com/ (https://www.streamsdk.com/) // Swap Fire: https://www.nintendo.com/games/detail/swap-fire-wii-u/ (https://www.nintendo.com/games/detail/swap-fire-wii-u/) // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Smilecythe is a Finnish Quake mapper known for Suomi Mappers Episode Jam 1 & 2 (smej & smej2) & January Jump Jam from 2020. His maps are known for their dreamlike architecture, complex puzzles & overall high difficulty level. Smilecythe is also a musician specializing in industrial & electronic metal inspired by Turmion Kätilöt & the Quake 2 soundtrack. // Smilecythe: https://discord.com/invite/JTVsmzn (https://discord.com/invite/JTVsmzn) // Quake Mapping Discord: https://discord.gg/TksRcuC (https://discord.gg/TksRcuC) // Smilecythe on The Quakecast: https://quakecast.podbean.com/e/quakecast-57-smej2/ (https://quakecast.podbean.com/e/quakecast-57-smej2/) // In The Keep: http://inthekeep.com/ (http://inthekeep.com/) // Support this podcast
I Kill Pigeons is an actor & writer with the Orange Bucket Acting Troupe, a team that specializes in virtual reality stage productions performed in the game Rec Room. To date they have produced & performed parody adaptations of The Princes Bride & Back to the Future. IKP is also a founding member of In The Keep. Here we discuss the effects of VR technology on society, the growing demand for home entertainment & the early history of In The Keep & why Dolly Parton's Dixie Stampede has the best potato soup in the world. // OBAT: https://www.youtube.com/c/OrangeBucketActingTroupe (https://www.youtube.com/c/OrangeBucketActingTroupe) // Rec Room: https://twitter.com/recroom (https://twitter.com/recroom) // In The Keep: http://inthekeep.com/ (http://inthekeep.com/) // Support this podcast
Violentheart is a former professional Quake 4 player, designer & investor. Uncle Had is a graphic designer, stream QA & level designer. nAeb is a web designer, programmer & stream QA. RedEyesGreenDragon is a videographer. Flambeau is an admin for Zdaemon & host of Talking Doom w/ Flambeau. Together, these fine folks with their diverse skillsets make up a large portion of the goings on at In The Keep. We're doing a lengthy retrospective on episodes 1-99, discussing the future of ITK & going on long tangents about whatever we feel like because we can! If you wanna know what it's like to hang out in the In The Keep Discord in the middle of the night… here ya go! // In The Keep: http://inthekeep.com/ (http://inthekeep.com/) // Support this podcast
In this episode, Motherload introduces the various parts of episode 100, plays some favorite tunes, discusses what's been learned from 100 episodes, rants about some awesome new games, plans for the future of In The Keep & says thank you to all of the amazing listeners, supports & contributors who have brought us this far. // In The Keep: https://inthekeep.com/ (https://inthekeep.com/) // Primeval: https://johnsweekley.bandcamp.com/ (https://johnsweekley.bandcamp.com/) // igracsimon: https://igracsimon.newgrounds.com/audio (https://igracsimon.newgrounds.com/audio) // Immorpher: https://immorpher.bandcamp.com/ (https://immorpher.bandcamp.com/) // Jimmy: https://jamespaddock.bandcamp.com/ (https://jamespaddock.bandcamp.com/) // It Stares Back: https://store.steampowered.com/app/1094250/It_Stares_Back/ (https://store.steampowered.com/app/1094250/It_Stares_Back/) // Nightmare Reaper: https://store.steampowered.com/app/1051690/Nightmare_Reaper/ (https://store.steampowered.com/app/1051690/Nightmare_Reaper/) // Skald: https://store.steampowered.com/app/1609100/Skald_Against_the_Black_Priory__the_Prologue/ (https://store.steampowered.com/app/1609100/Skald_Against_the_Black_Priory__the_Prologue/) // Happy's Humble Burger Farm: https://store.steampowered.com/app/1433330/Happys_Humble_Burger_Farm_Alpha/ (https://store.steampowered.com/app/1433330/Happys_Humble_Burger_Farm_Alpha/) // Support this podcast
Revel is a musician & game designer working on Sprawl, an epic retro first person shooter set in a cyberpunk dystopia. This episode is a whirlwind of topics including where to get the best tacos, the cultural & literary influences on Sprawl, the life of Timothy Dexter & the evolution of cyperpunk, fantasy & science fiction. // Revel: https://twitter.com/revel303 (https://twitter.com/revel303) // Sprawl: https://sprawl.gg/ (https://sprawl.gg/) // In The Keep: http://inthekeep.com/ (http://inthekeep.com/) // Support this podcast
Shannon “Major Arlene” O’Neill is a Doom level designer, Cacowards officiant, administrator at Hellforge Studios & Twitch personality. Her most famous work to date is Technicolor Antichrist Box, a sprawling colorful map in the modern slaughter style. Here we discuss her career in streaming, the intricacies of the Doom mapping community, the inner working of the Cacowards, evolutionary psychology & hot tub streamers. // Major Arlene: https://www.majorarlene.net/ (https://www.majorarlene.net/) // In The Keep: http://inthekeep.com/ (https://inthekeep.com/) // Support this podcast
Sanya Waffles, Jenna Pepper & Metal Neon are 3 of the amazing members of Waffle Iron Studios, publishers of the recent free to play GZ Doom engine game Scoot Hard DX. The game is… about… ponies… // Waffle Iron Studios: http://waffleironstudios.com/ (http://waffleironstudios.com/) // Sanya: https://twitter.com/SanyaWaffles (https://twitter.com/SanyaWaffles) // Jenna: https://twitter.com/PepperFox (https://twitter.com/PepperFox) // Metal Neon: https://twitter.com/metal_neon (https://twitter.com/metal_neon) // In The Keep: http://inthekeep.com/ (http://inthekeep.com/) // Support this podcast