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Full Title: Are We Living in A Simulation? Testing Tom Campbell's Consciousness-Based Simulation TheoryThis hour-long audio clip is a collection of excerpts from a three-hour long conversation with guest Eliott Edge that can be found on my Patreon page. A new option of a one-time purchase is now available as well, if you'd like to listen to the whole episode! Please visit my Patreon to learn more: https://www.patreon.com/posts/rr-patreon-tier-111609568 As listed on Eliott's website bio, he "is a critically-acclaimed author, artist, and international speaker. Eliott has published and presented through The Institute of Ethics and Emerging Technologies, The University of Melbourne, Stevens Institute of Technology, Anthology Film Archives, The C.G. Jung Center, The Fenris Wolf, The Museum of Computer Arts, VRTO, Block Seoul, and Disinformation. His work has been included in university curricula as well as cited in Masters' theses and Doctoral dissertations. Edge's interests include cyborg anthropology, simulation theory, media theory, consciousness and psi research, liminality, psychoanalysis, psychedelics, western occultism, contemporary folklore, as well as AI, culture and film criticism. Edge is a member of Das Unbehagen: Free Association for Psychoanalysis, and a Media & Arts Advisory Board member for The Lifeboat Foundation."In this discussion, Eliott shares his insights and views surrounding the work of Thomas Campbell, a former NASA physicist who specialized in technology development and complex-system risk analysis for both government and industry. In addition, for more than 50 years, he conducted scientific, drug-free research into altered states of consciousness. Out of this work came My Big TOE, or Theory of Everything, a scientific model of reality based on the insight that consciousness is fundamental to all existence. Eliott is currently working on his own book that discusses Campbell's simulation theory, which posits that our idea of reality is actually a virtual simulation. According to Campbell, consciousness is the fundamental basis of what we consider reality, and the physical universe is a virtual construct created by this consciousness.In our discussion, Eliott talks as well about another simulation theory called the ‘ancestor simulation hypothesis' and the problems associated with this. We also talk about how paranormal, or supernatural experiences such as out-of-body experiences, remote viewing, ghosts, UFOs, etc., play into this concept. As Eliott is not only interested in the scientific side of the story, he also talks about how occult practitioners, such as those found in ritual magick and chaos magick, as well as religious practitioners from any path can also benefit from learning about Campbell's work. He explains everything in a down-to-earth manner so that anyone from any walk of life can understand the principles.Eliott Edgewriting | EliottedgeOddEdges - YouTubeEliott Edge and Tom Campbell in Conversation Part 1 of 2 (youtube.com)Eliott Edge and Tom Campbell in Conversation Part 2 of 2 (youtube.com)Home | Testing the Simulation Hypothesis (testingthehypothesis.com)My Big TOE (my-big-toe.com)Tom Campbell - My Big TOE (my-big-toe.com)My Big TOE Trilogy : Thomas Campbell : Free Download, Borrow, and Streaming : Internet ArchiveExperiential Expanded Consciousness Meditation Programs and Research – The Monroe InstituteThe Monroe Explorer Tapes - YouTubeExplorer Series: Compiled Audio Files (1-32) : The Monroe Institute : Free Download, Borrow, and Streaming : Internet ArchiveTheme Music: Daniel P. Shea
This week, we talk about the pommel horse, Mario and Sonic, and the next blue ocean. Devs often rush to get in on the ground floor of new trends, hoping to capitalize on their potential before the market becomes saturated. Few succeed, and many more fail due to not understanding the actual market demand. If you're going to roll the dice, remember that the house (almost) always wins!Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://youtu.be/yR_Opccn1n4Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/00:24 Intro00:40 Thanks to our supporters! (https://moneygrab.bscotch.net)00:54 Olympics 14:40 Mario & Sonic in Olympics20:54 VRTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
In this episode, the FReality crew discusses VRTO 2023, Lume Pad 2, and My X. *Release Date:* 29 July 2023 on https://www.youtube.com/freality/live
This week Keram Malicki-Sanchez of VRTO and FIVARS is with us to talk about the recently wrapped VRTO — the Spatial Media World Conference in Toronto, and of course we get into live performance in VR, the cutting edge of haptics, and the true identity of Shakespeare.Wait… what was that last one?SHOW NOTESVRTOFIVARSTitan HapticsGames by StitchDerek Jacobi and Mark Rylance: Reasonable Doubt about the Identity of William ShakespeareThis episode's recording session is brought to you by… the fact that I buy my coffee from YES PLZ.Promo code NOPROYESPLZ gets you 25% off your first purchase of any bag of YES PLZ beans.Not a paid ad, mind you, just an offer from a friend! Whose coffee I actually drink! Get bonus content on Patreon Hosted on Acast. See acast.com/privacy for more information.
Yvonne Felix has been using augmented reality as an assistive technology since 2012. They tell me, "I actually wear an augmented reality device that allows me to see. I'm legally blind, so that means that I have about 2% of my vision left. And I use something called eSight Eyewear that actually gives me access to 100% of my vision, depending on the situation." I recorded this interview with Felix the VRTO conference back in 2018, and I wanted to include it in this series because I heard a lot of excitement from attendees at the XR Access Symposium 2023 on the assistive technology potential of XR. Felix told me, "Because we are actually the first people who are mobile with an AR device, using it for a specific application, I think we're actually going to start the trend that it's okay to wear AR in society and that it's accepted because look at the impact it's making." XR Access co-founder Shiri Azenkot told me, "There's a very exciting opportunity to take these technologies, especially augmented reality, and to use them as accessibility tools. So to look at how we can use these new platforms to solve current unsolved problems that specifically people with disabilities experience... There's so many other potential applications out there. It's a very exciting opportunity." Some of the most compelling applications of Augmented Reality are likely to going to be in the realm of assistive technologies like Felix explores in this interview. The endgame of XR Accessibility is not just to make VR and AR technologies more accessible, but to make physical reality itself more accessible. Again, Azenkot told me, "You need to think more about how we make the physical world accessible and think about how that can be incorporated into these experiences rather than trying to take a two-dimensional accessibility framework and trying to kind of fit it, squash it into this new paradigm." Making the physical world more accessible is going to be a long journey as there are a lot of problems yet to be solved. But the consensus from the XR Access Symposium 2023 gathering seemed to be that solving accessibility problems for low-vision users within virtual reality like Owlchemy Labs has done with Cosmonious High, is likely going to provide design inspiration for helping to solve some of the more intractable problems in helping make the physical world more accessible through AR technologies. As the pioneering work of Felix shows, then there is certainly a huge amount of potential for XR to be used as an assistive technology. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Musician, Hollywood actor, filmmaker, futurist... Keram Malicki-Sanchez wears many hats. Our favorite hat, however, may be the one he's earned as founder of VRTO, the international VR exhibition and conference held annually in Toronto. VRTO held it's first event in 2016 and has been bringing people together for the greater good of VR ever since, and today we'll get to know the man responsible for bringing it to life! Link to video podcast: https://www.youtube.com/watch?v=qmAo8MKgMqM --Guest Links-- VRTO Web - https://conference.virtualreality.to Fivars Web - https://fivars.net Twitter - @kmalickisanchez - https://twitter.com/kmalickisanchez VRTO Facebook - https://www.facebook.com/vrtoc -- Between Realities Links -- Merch Store: https://teespring.com/stores/between-realities-vr-podcast Patreon - https://www.patreon.com/BetweenRealities YouTube - https://www.YouTube.com/BetweenRealities Twitter - https://twitter.com/BtweenRealities Discord - https://discord.gg/EvNnj2w Facebook - https://fb.me/BetweenRealities Alex VR - https://www.YouTube.com/Alex_VR Alex VR's Twitter – https://www.Twitter.com/Alex__VR Skeeva - https://www.YouTube.com/Skeeva007 Skeeva's Twitter - https://www.Twitter.com/Skeeva VRTrend Magazine https://www.vrtrendmagazine.com/ We'd like to thank our Patrons: -VIP- Aspin Darkfire RobynzReality Jonathun Zug Cody - All-access- Cheryl Goldberg Studioform VR (studioformcreative.com) John Westra -Official - Zerocool1028 gaming deliriumDrew_VR Samson Egilman Glitch Fandango Graham Gettel The Virtual Boys Podcast QUIKCOSPLAY Mike Newton Jansen Fox Brittany Meland void-citizen You're support means so much to us! We're truly humbled that you choose to help us in our journey to make the XR industry thrive! All funds are used to fund the giveaways and to make this show better as we continuously strive to improve! Thank you so much for supporting Between Realities VR Podcast.
Nuclear energy is no joke, and to train to work in the field can be risky and costly… unless you’re training in a virtual environment. That’s the kind of technology Shachar “Vice” Weis, co-founder of VRAL, has been developing for the last several years. Alan and Vice discuss the pros and…well, are there really any cons to non-radioactive training simulations? Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson. Today’s guest is a great friend, Shachar “Vice” Weis. He’s a software developer with 25 years experience. He’s worked in many fields and disciplines, from ancient mainframes to tiny system-on-chip units. Vice has extensive experience with 3D frameworks, game development, robotics, UX design, and automation. He has broad the R&D experience from managing an R&D in a startup environment, to developing enterprise solutions in HP Labs and leading an R&D team in the Israeli Navy Computer Center. Vice’s worked in many areas, including datamining, web development, virtual reality, 2D and 3D graphics, image and video processing. And he brings acute analytical skills, system system-wide vision, and experience with clients and knowhow in R&D work methodologies. You can learn more about his company, Packet39, it’s packet39.com. Vice, welcome to the show, my friend. Vice: Hey, good morning. Thanks for having me. Alan: It’s my pleasure. I’m really excited. Your presentation is at Virtual Reality Toronto meet-up was mind-blowing. I got there and I sat down, and all of a sudden this guy on stage is talking about nuclear reactors and using Hololenses for training and virtual reality training and simulators. And I was sitting there with my mouth open the whole time, taking photos and trying to capture all of the goodness. And I’m really honored to have you on the show. How did you get into nuclear? Like, what happened there? Vice: Well, as most things in life, it was mostly chance. I met a guy at VRTO — the Toronto VR conference — three years ago, and he was working for a company that provides services for nuclear power, specifically Oakajee here in Canada. And we got to talking and we understood that there was a lot of a lot of need and virtual reality could solve some really interesting problems. And we took it from there. Alan: VRTO, it’s a small conference, but man, the level of quality of the attendees and the speakers at that conference every year is just phenomenal. And it feels like the show keeps getting smaller but more important in its stature. So it’s cool to hear that you– Vice: It’s getting smaller and more condensed and I’ve given a talk at VRTO every year in the last three years and every time it was– Alan: Yeah, it’s amazing. This is the first year I missed it. I was traveling, but I’m really excited to see what comes next year because I know it got smaller, but it just got– the people that attended it are really deep into this stuff. So tell us about this nuclear reactor training, kind of what was the first step with that? How do you start training people in VR for nuclear facilities? Vice: Well, there’s a lot of stuff you can do in VR and a lot of stuff that you shouldn’t. And the trick is finding the correct path. We started with a proof of concept project, that was the airlock. And this was new to me as well. I didn’t have any experience in nuclear power specifically, back then when we started. And it turns out that the entire core, the entire facility where the core is housed is airtight. And to get in and out, you have to go through an
Nuclear energy is no joke, and to train to work in the field can be risky and costly… unless you’re training in a virtual environment. That’s the kind of technology Shachar “Vice” Weis, co-founder of VRAL, has been developing for the last several years. Alan and Vice discuss the pros and…well, are there really any cons to non-radioactive training simulations? Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson. Today’s guest is a great friend, Shachar “Vice” Weis. He’s a software developer with 25 years experience. He’s worked in many fields and disciplines, from ancient mainframes to tiny system-on-chip units. Vice has extensive experience with 3D frameworks, game development, robotics, UX design, and automation. He has broad the R&D experience from managing an R&D in a startup environment, to developing enterprise solutions in HP Labs and leading an R&D team in the Israeli Navy Computer Center. Vice’s worked in many areas, including datamining, web development, virtual reality, 2D and 3D graphics, image and video processing. And he brings acute analytical skills, system system-wide vision, and experience with clients and knowhow in R&D work methodologies. You can learn more about his company, Packet39, it’s packet39.com. Vice, welcome to the show, my friend. Vice: Hey, good morning. Thanks for having me. Alan: It’s my pleasure. I’m really excited. Your presentation is at Virtual Reality Toronto meet-up was mind-blowing. I got there and I sat down, and all of a sudden this guy on stage is talking about nuclear reactors and using Hololenses for training and virtual reality training and simulators. And I was sitting there with my mouth open the whole time, taking photos and trying to capture all of the goodness. And I’m really honored to have you on the show. How did you get into nuclear? Like, what happened there? Vice: Well, as most things in life, it was mostly chance. I met a guy at VRTO — the Toronto VR conference — three years ago, and he was working for a company that provides services for nuclear power, specifically Oakajee here in Canada. And we got to talking and we understood that there was a lot of a lot of need and virtual reality could solve some really interesting problems. And we took it from there. Alan: VRTO, it’s a small conference, but man, the level of quality of the attendees and the speakers at that conference every year is just phenomenal. And it feels like the show keeps getting smaller but more important in its stature. So it’s cool to hear that you– Vice: It’s getting smaller and more condensed and I’ve given a talk at VRTO every year in the last three years and every time it was– Alan: Yeah, it’s amazing. This is the first year I missed it. I was traveling, but I’m really excited to see what comes next year because I know it got smaller, but it just got– the people that attended it are really deep into this stuff. So tell us about this nuclear reactor training, kind of what was the first step with that? How do you start training people in VR for nuclear facilities? Vice: Well, there’s a lot of stuff you can do in VR and a lot of stuff that you shouldn’t. And the trick is finding the correct path. We started with a proof of concept project, that was the airlock. And this was new to me as well. I didn’t have any experience in nuclear power specifically, back then when we started. And it turns out that the entire core, the entire facility where the core is housed is airtight. And to get in and out, you have to go through an
On June 2nd, 2019 Team Human was invited by VRTO to host a live recording on virtual reality, story telling and time. Joining Douglas on stage, VRTO Founder, Keram Malicki-Sanchez followed by artist, technologist and organizer, Amelia Winger Bearskin.Rushkoff discusses the origins of virtual reality and shares stories of exploring the limits of the medium with Timothy Leary and Terrence McKenna. Together Rushkoff, Malicki-Sanchez, and Winger-Bearskin ask how virtual reality can be used in storytelling, why good VR experiences shouldn't force us to do certain things, and how we might justify the use of virtual reality in the face of existential crises. It is a wide-ranging discussion that aims to challenge the underlying assumptions of VR's central operating system.Keram Malicki-Sanchez founded VRTO in spring 2015. He is also the editor-in-chief of IndieGameReviewer.com since 2008 and founder of FIVARS – the Festival of International Virtual and Augmented Reality Stories. Amelia Winger-Bearskin is an artist, technologist, and organizer who develops cultural communities at the intersection of art, technology, and education. She founded IDEA New Rochelle, which partnered with the NR Mayor’s office to develop citizen-focused VR/AR tools and was awarded the 2018 Bloomberg Mayors Challenge $1 million dollar grant to prototype their AR Citizen toolkit. A special thanks to the VRTO Team for producing this live event. Learn more about VRTO: https://conference.virtualreality.to/You can read written versions of Rushkoff’s show monologues at Medium. Team Human is made possible thanks to the generous support of our listeners on Patreon. Your support makes the hours of labor that go into each show possible.You can also help by reviewing the show on iTunes.On this episode you heard Fugazi’s “Foreman’s Dog” in the intro thanks to the kindness of the band and Dischord Records.Team Human is a production of the laboratory for digital humanism at Queens CUNY. Our new producer is Josh Chapdelaine, Luke Robert Mason edited and mixed this show, and Stephen Bartolomei is a magical human who is still missed. See acast.com/privacy for privacy and opt-out information.
In this episode we get deep into the state of the VR industry and community as we chat with VRTO and FIVARS founder Keram Malicki-Sánchez.
On the thirty-ninth episode, the gang discuss going to VRTO in Toronto, EA cancelling their open-world Star Wars Game, and Mortal Kombat 11. Plus, Dennis brings his game releases of the week. Recorded Live January 20th, 2019 Intro/Outro theme - Chilled Thinking By Purple Planet Music
YTR VRTO August 24 - 2017 by YourTechReport
Henry takes us on a tour of the VRTO 2017 conference where companies showcase current and upcoming VR tech. Robbie got to fly a drone using a VR headset for the first time, and Sasha has the news and a viewer question about MP3 compression. Read the complete show notes, comment or rate this episode, view pictures and obtain links from this episode at https://category5.tv/shows/technology/episode/511/ Running time: 1 Hour 13 Minutes 25 Seconds
Keram Malicki-Sánchez is a Canadian-born actor, singer, writer, futurist, music producer, film producer and film director. He founded VRTO May, 2015. He is the editor-in-chief of IndieGameReviewer.com since 2008 and founder of FIVARS – the Festival of International Virtual and Augmented Reality Stories. A graduate of UCLA’s certification programs in… Continue reading The post Keram Malicki-Sanchez, Founder of VRTO and FIVARS appeared first on ardee XYZ.