Power up your game development with tips and discussions focusing on solo development, finding your passion, marketing, and inspiration. From Matt Hackett, co-host of indie game dev podcast Lostcast.
https://www.valadria.com/playtests-prototypes-permission-games/ Show Notes
https://www.valadria.com/the-best-thing-you-ever-made/ 0:00 Intro 0:23 What's the best thing you ever made? 3:28 You didn't miss the boat 5:11 Three hours is all you need 9:48 Breaking down hard problems 19:37 Outro
We're talking about: Preparing for GDC Getting a badge (or not) Lodging around GDC A tour of Moscone Center Navigating GDC parties General tips & advice
We cover a lot in this episode! Look at all these links: Amazon wishlist (thanks!)
Links galore: https://www.valadria.com/seeing-things-steam-next-fest-greg-love/
Links & more: https://www.valadria.com/the-money-episode/
Article: https://www.valadria.com/my-2-year-indie-postmortem/
Show Notes The Early Days of id Software How to Make a Video Game All By Yourself
Pixel Washer: http://www.pixelwasher.com/ 0:00 Intro 0:17 What's Pixel Washer? 1:44 Why's Pixel Washer? 5:22 What's cool about it? 7:11 State of the game 8:57 Outro #gamedev #devlog #solodev --- Send in a voice message: https://podcasters.spotify.com/pod/show/make-the-game/message
https://www.valadria.com/make-the-game-geoff-blair/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/make-the-game/message
4 main topics in this fun chat with Heart Beast (Ben Anderson):
Unity, owning your tools, JS GameDev Summit, Pixel Washer, & Game music: https://valadria.com/the-unity-debacle/
It's time for a podcast-style podcast (if that makes sense). A long conversation that rambles & goes off on tangents, but delivers an honest deep dive into my process & what I'm working on. Topics
https://www.valadria.com/game-trailers-with-derek-lieu/ Does anybody read the text that I type into this box? I have no idea. Anyway here's a timecode dump from my notes, maybe this is helpful: 0:16: getting into game trailers 4:40: overflow work 5:15: charging not enough, less agency / more indie 5:15: undercharging 8:00: make fan trailers 11:00: where to post trailers / content 13:08: give advice about what you're doing 16:00: trailer categories 17:50 types of game trailers 20:42: trailer lengths 21:40: What gameplay to show? 24:56: Movie trailers 28:28: The magic of good editing 29:50: Kuleshov effect 31:03: Advanced game trailer problems 32:35: End slates 33:01: Logo Soup 33:33: Logos and branding 37:29: Spelunky 2 45:35: Game trailer courses 48:32: Anything identifiable from your game 49:56: Ice Cream Analogy 50:59: Outro Thanks for listening! Support this show by sharing, rating/writing review(s), and buying my book. I appreciate it. -Matt --- Send in a voice message: https://podcasters.spotify.com/pod/show/make-the-game/message
Learn Steam game marketing from expert Chris Zukowski! Find resources & more: https://www.valadria.com/steam-game-marketing-with-chris-zukowski/ 0:00 Intro 0:15 Critical Steam dev marketing advice 1:51 Reliable Steam dev strategies 3:38 Translating your page 6:28 Interest-first dev 9:48 Outro --- Send in a voice message: https://podcasters.spotify.com/pod/show/make-the-game/message
Join me on today's Make the Game as we talk going solo with Luke Muscat, designer of mobile hits Fruit Ninja and Jetpack Joyride. Luke's fascinating journey through games includes going from leadership roles to learning programming & art. Particularly fascinating to me is Luke's usage of YouTube to prove prototypes before committing fully to a concept. Join 10,000+ subscribers on Luke's YouTube channel: https://www.youtube.com/@lukemuscat More episode links and resources right here: https://www.valadria.com/solo-dev-luke-muscat/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/make-the-game/message
Come hang out with me and  @ThomasStewartDev on today's Make the Game! We're talking about indie game dev, video creation, and how to balance these complicated things. 0:00 Intro 1:16 Game dev book 4:08 Monetized GOT 5:36 Consumer VS creator 7:24 YouTube tips 8:44 Delivering on promises 11:15 Game dev tiers 14:21 Work/life balance 18:50 Tanks, but No Tanks 21:57 Outro https://www.valadria.com/indie-game-dev-with-thomas-stewart/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/make-the-game/message
How do you make a good Steam page? 0:00 Intro 0:20 Summary 0:28 Assets 2:46 Short description 4:00 Long description 5:04 Screenshots 5:34 Trailer 6:57 Resources 7:17 Outro Notes, links, & attributions: https://www.valadria.com/how-to-make-a-good-steam-page/ --- Send in a voice message: https://anchor.fm/make-the-game/message
How making pancakes can make you a better game developer: 0:00 Intro 0:25 Topics 1:20 Pancakes as creative works 1:49 Why pancakes? 2:32 How I make pancakes 3:43 Iteration is key 4:31 A tight feedback loop 6:29 Making a pancake machine 7:07 Ready to automate? 8:45 Handmade VS procedural 11:08 Outro https://www.valadria.com/pancakes-equal-excellence/ --- Send in a voice message: https://anchor.fm/make-the-game/message
https://www.valadria.com/from-monster-horde-to-charcuterie-board/ --- Send in a voice message: https://anchor.fm/make-the-game/message
https://www.valadria.com/ux-design-with-coraly-rosario/ --- Send in a voice message: https://anchor.fm/make-the-game/message
https://www.valadria.com/game-launch-feast/ --- Send in a voice message: https://anchor.fm/make-the-game/message
https://www.valadria.com/witchmore-direction-discussion/ --- Send in a voice message: https://anchor.fm/make-the-game/message
https://www.valadria.com/feel-good-about-your-unfinished-games/ --- Send in a voice message: https://anchor.fm/make-the-game/message
https://www.valadria.com/appeal-of-vampire-survivors/ --- Send in a voice message: https://anchor.fm/make-the-game/message
https://www.valadria.com/death-of-a-platform/ --- Send in a voice message: https://anchor.fm/make-the-game/message
https://www.valadria.com/scratch-your-itch-with-chuyplays/ --- Send in a voice message: https://anchor.fm/make-the-game/message
https://www.valadria.com/making-airships-with-david/ --- Send in a voice message: https://anchor.fm/make-the-game/message
https://www.valadria.com/my-next-game-is-called-witchmore/ --- Send in a voice message: https://anchor.fm/make-the-game/message
https://www.valadria.com/making-your-first-game-with-chuyplays/ --- Send in a voice message: https://anchor.fm/make-the-game/message
https://www.valadria.com/making-midautumn-with-sherveen/ --- Send in a voice message: https://anchor.fm/make-the-game/message
Let's make big games! I just launched an advanced guide for indie game developers who are ready for the next level. Let's talk all about it. Show notes How to Make a Video Game All By Yourself Making Big Indie Games Super Hackett Bros --- Send in a voice message: https://anchor.fm/make-the-game/message
Thanks for listening! Show notes at valadria.com --- Send in a voice message: https://anchor.fm/make-the-game/message
https://www.valadria.com/make-the-game-with-jon-hackett --- Send in a voice message: https://anchor.fm/make-the-game/message
How development limitations like palettes and strict architecture help you make decisions faster! Show notes: * https://www.youtube.com/watch?v=YaUdstkv1RE * https://store.steampowered.com/app/1258220/Song_of_Iron/ * https://discord.gg/9mmt67HaTA * https://junkfort.itch.io/plane-puncher * http://www.indiegamesim.com/ * https://joshuamorse.bandcamp.com/ * https://help.steampowered.com/en/faqs... *
Want to level up your creative self? These 5 things helped me become an artist and make video games by myself. (Technically there's 6 but 1 of them is a secret sssshhh let's be silent like the snake.) READ: https://www.valadria.com/5-ways-to-take-your-creative-side-seriously-right-now/ LISTEN: https://www.valadria.com/make-the-game/ BOOK: https://www.valadria.com/how-to-make-a-video-game-all-by-yourself/ FREE CODE + ASSETS: https://www.valadria.com/game-dev-medkit/ --- Send in a voice message: https://anchor.fm/make-the-game/message
Let's talk about a saturation analysis, which is a tool you can use on your game design to see what all it can do. Examining the game of chess, what all is it capable of? There's an 8x8 board, pieces can be moved, removed, or modified, but what else? How would you get ideas if you were working on chess but with a new twist? This tool shines a light on where your design could go. See also Into the Breach by Subset Games, which is a brilliant and innovative design. You were played out by Monster Stomp from TeknoAXE: http://teknoaxe.com/Link_Code_3.php?q=1784 --- Send in a voice message: https://anchor.fm/make-the-game/message
Welcome to the first episode of Make the Game! We're going to make video games together and it's gonna be a blast. I'm Matt Hackett and for this first episode let's start with a ton of great places online to gear up your games industry knowledge. Heard of Gamedeveloper.com, Game Maker's Toolkit, Sequelitis? If not you are in for a TREAT and if so let's talk about how great they are and give you even more resources to explore. A fountain of knowledge awaits you. Show Notes More about me Past: LDG and Lostcast gamedeveloper.com - My articles there Game Maker's Toolkit Lost Garden Red Blob Games The 7 game dev resources that are SO GOOD they will change how you SPEAK Get free game dev assets and source code by signing up for the Valadria newsletter. To make a game by yourself, read my book How to Make a Video Game All By Yourself. --- Send in a voice message: https://anchor.fm/make-the-game/message