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The Time Riders: Part 5 A Labyrinth Palace. Based on a post by BiscuitHammer, in 16 parts. Listen to the Podcast at Explicit Novels. The non-descript carriage had indeed made its way through Paris' winding streets, taking well over an hour to finally stop in front of the palace and allowing Mark to get out of the cramped cab before it rattled off. The sun had set some time ago, and night hung over the city heavily, the cloying air of Paris carrying the city's growing pains to his ears. Even at night, the city was not silent. Mark adjusted his outfit and marched toward the outermost gate of the vast palace, its arms spread wide and encompassing a massive courtyard. Two men wearing ornate red uniforms and holding pikes crossed their weapons at his approach, barring his entry. One of them gruffly asked him to state his business. Trusting to the plan, Mark said nothing, but merely held out one of his sealed letters, this one bearing the emblem of Richelieu. The guard examined it for several seconds, consulting with the other guard before handing it back and then opening the gate. Mark shot them both a dirty look for holding him up in his errand and then swept inside, doing his best to look haughty and full of bravado, which is what the Musketeers were apparently renowned for. He couldn't help but reflect that they seemed a lot less heroic than history let on and were more dickbags than anything else. Oh well. Faking being a dickbag was probably significantly easier than pretending to be a hero. He passed through another gate that got him closer to the palace, this one also manned by the Swiss Guard. He arrogantly presented them with the Richelieu missive, which once again satisfied their scrutiny and he was allowed to pass. He forced himself to not look around in wonder at his surroundings, instead heading straight to the great doors that would give him admittance to the palace. Alex once again presented his letter, but this time the guards squinted at him suspiciously. "Qui es tou?" demanded one of them. His throat was dry, but he answered as readily as he could, trying to sound authoritative and even haughty. "J'mappelle Benat de Ferres, of Soule, Second Company of the King's Musketeers under Monsieur de Treville. Let me through." "Fucking Basques and Gascons," muttered one of the guards in irritation. "Why would a musketeer be bringing a missive to his excellency, the Cardinal?" he demanded to know. Mark concealed his anxiety by looking pissed and rattling off one of the phrases Alexandra had given him, hoping it had the desired effect. "I have an idea, why don't we all go ask the Cardinal and you can fucking explain to him why you held up his envoy on an important errand? Does that sound good to you?" The two men looked at one another warily; the visitor was certainly obnoxious enough to be a Musketeer and a Gascon. Sighing and shaking his head in defeat, the one man handed the sealed letter back to Mark and they opened the doors, allowing him entrance. He swept by them, calling them shitheads in Spanish before the doors closed behind him. He knew he shouldn't, but he couldn't help Gawking as he stared at the palace around him; its splendor was beyond anything he had imagined. Walls of white plaster, carved in exquisite shapes and edged in royal purple, along with gold filigree, and incredible paintings and artifacts lined the walls. Endless numbers of servants scurried by, hardly noticing him. He shut his eyes for a moment and composed himself, remembering the details Alexandra had shown him, the way through the palace. He turned and began his search for his teacher. Lisette walked primly through the halls of the palace, bowing her head deferentially to just about everyone who passed her. Wearing an elegant gown, she seemed to almost glide along the hallway, walking with a practiced ease that her mistress had taught her. She had, in three years, only been in the royal presence twice before, in attendance to Lady Alexandra. The king had barely noticed her, but Lisette didn't mind one bit, because this was far more of a life than she ever could have hoped for. She had, of course, spent much more time in the presence of the queen, because her mistress served Anne directly. Anne of Austria seemed mostly amused by Lady Alexandra's quirky servant, but she was kind to Lisette, often sending her home with gifts of chocolate. Her devotion to the queen, while not equal to her fanatic love for Lady Alexandra, meant she would die in Anne's name if necessary. She hoped it wouldn't come to that tonight, but she had made her peace with God and the Lady Mary all the same. Alexandra had set her with the task of removing or distracting every guard she could from the route Mark would take through the palace. She was not to kill anyone, nor was she to be seen in the mayhem, if at all possible. If things went wrong, she was to retreat to the queen's quarters and be seen protecting her. It was the best alibi she could hope for. A guard up ahead. He was a sullen-looking brute, not carrying the long pikes of the gate guards, but a much more practical halberd, along with a short rapier on his belt. She knew he'd be trouble. She ducked into an alcove and pulled a small phial out of her cleavage, drinking the strong red wine from it and sloshing it around in her mouth, to make sure the aroma was on her breath. Replacing the phial, she lurched back out into the hallway and sauntered toward him lazily. "Hello, beautiful," she said drunkenly, giving him a lopsided smile. "You must' be off-duty by now." "No, I am not," he grunted, not looking at her. "Go away, slut." "C'mon," Lisette persisted, leering at him as she leaned against the wall to his left. "We could be having fun. Don' you like fun?" "Duty is not meant to be fun." "But these are fun," she drawled, as she stepped in front of him and leaned forward, using her hands to pull down the front of her bodice and exposing her perky tits to the man, whose eyes went wide at the sight. "These are all the fun you'll need;” He didn't stop her as she sidled up to him, stood on her tip-toes and put her arms around his neck. Her breath was sweet with wine, her dark eyes glassy with the lack of inhibition it brought on. Her tits pressed to his chest, her hips flat to his crotch. "Take me into that room and fuck me;” she breathed huskily, her lips no more than an inch from his. "I want to feel you inside me;” The man was rather pale at her suggestion, but nodded readily and turned around to open the door. The parlor behind was empty, the perfect place for a rendezvous with this slattern. She took him by the hand and led him inside, closing the door behind them. Mark walked down the hallway, trying to not look like he was hurrying, and staying alert. He was entering a difficult part of the operation, because he was no longer in an area of the palace that led to either the king's quarters or those of Cardinal Richelieu. If anyone stopped him now, he would probably be redirected rather forcefully, and he had precious little time to waste. He walked by a door, from which he heard a moaning noise. Then he heard a familiar woman's voice, gasping and urging someone on. His translator bud wasn't close enough to hear what was being said, but he was fairly certain he knew what was happening. He subtly pushed the door open and peered inside. Mark gaped as he watched Lisette, leaning over a small table, panting while a member of the House Guard fucked her from behind, her layered skirt bunched over her ass as he pushed in and out of her. The guard remained oblivious, but she noticed the door open and flicked a glance his way. She gave him an annoyed look and jerked her head, indicating that she had this covered and he needed to keep moving. He nodded and pulled the door shut quietly before heading down the hall again. He turned a corner and then headed up some stairs, leading up to the next floor, which was apparently where Becky was being kept. He was so busy thinking about what he needed to do next that he blundered right into two guards, who grunted and then glared at him angrily. "Stupid shit!" the one man he had smacked into spat. "Watch where you are; who are you?" Mark went wide-eyed, not having expected them. His mouth seemed to work, but no sounds came forth. They blocked his ascent and continued to glare at him. "Who; are; you?" the man demanded again. Mark regained control of his voice and tried to speak. "My name is; my name is Benat;” Fuck, he'd forgotten his last name. "My name is Benat DeFlepard," he managed to say. "I am from Sully and I have' "What sort of name is DeFlepard?" snarled the one guard. "I have sealed orders," Mark interrupted, not liking where this was going. "From the Cardinal!" "Is that so?" sneered the man. "Let's see them!" Mark handed him the sealed missive scroll. The man examined it and frowned. "This is the king's seal," he growled. "What is the meaning of this?” Before the man could finish his query, Mark punched him in the face and then pulled his crème-colored tabard over his head and threw him down the stairs. The guard cursed loudly as he rolled at least two floors. Mark was too late to stop the other man from drawing his short rapier, but managed to grapple onto him, keeping himself from being run through. Mark might have been taller, but the guard was a veteran of many wars, strong and cunning. It wasn't long before he had Mark's back pressed against the wall, both men fighting for balance on the stairs. "Little shit!" he shouted, trying to press the edge of his blade against Mark's throat and slit it. They tussled, and Mark managed to wedge his arm between his neck and the rapier, feeling the sickening cold pain of the keen edge creasing his forearm. His free hand, however, snaked down to the pistol on his belt, twisting the leather until the muzzle pointed down; The stairwell echoed with a thunderous crack as Mark pulled the trigger and discharged the weapon, the iron ball punching a hole in the guard's boot and then his foot. The man groaned and staggered, releasing Mark. His ears ringing, Mark managed to shove the man down the stairs, following his comrade. He shook his head and began sprinting up the stairs, knowing the whole palace would be coming down on his head any second now. Alexandra was concealed in a secret closet in a parlor not far from the queen's quarters, listening carefully. She was wearing the red uniform of the Cardinal's personal guard, her impressive bust flattened and pulled tight with linen straps. Her golden hair was held in a ponytail while a black mask concealed her facial features. Her rapier sat on her hip and three customized pistols were concealed around her person, along with several knives balanced for throwing. She heard the discharge of a firearm, followed by shouts of alarm and fright. She hung her head and sighed. She'd been hoping it wouldn't come to this, but there seemed to be nothing for it. She would see her obligation met. Alexandra crossed herself and exited the hidden space, heading toward the Cardinal's quarters, determined to cause a distraction for Mark as he went in the opposite direction to rescue Rebecca. It was all in God's hands now. All she could hope was that Mark had remembered what his name was. Mark raced down the hallway, ignoring people who poked their heads out of various rooms and parlors to see what all the commotion was, before closing their doors and locking them in panic at the sight of him. He had his sword in one hand, his pistol in the other. Having discharged his shot already and having no idea how to readily and safely reload the damn thing, the pistol was mostly for intimidation purposes at this point. Thankfully, if he pointed it at people, they tended to make themselves scarce. A guard rushed around the corner, his halberd in hand, but Mark smashed the ornate swept hilt of his rapier into his mouth, which dissolved in a welter of blood, lips and gum before he burbled and fell over. Mark kept running. He shoulder-blocked his way past another guard, but then found himself confronted by a small group of angry servant girls, who kept swearing in French and throwing bread rolls and potatoes at him. Covering his head, he sprinted past them, resisting the urge to take a swipe at the uppity wenches. There was the room! He raced up to it and tried to open the door, but it was locked. Given the amount of noise and commotion he was causing, he shouldn't have been surprised. He stepped back and then slammed the heel of his sturdy boot into the door with all his might, knocking it out of its frame and falling to the floor. He rushed inside, looking around for his teacher, but she was nowhere in sight. That's when the heavy vase smashed into the back of his head. He was on his face on the floor, reality swimming around him. He heard someone hissing at him as he was handled roughly by his neck and his tunic. He was turned onto his back and someone was straddling him now, their supple legs on either side of his throat and their heavy skirt bunched up between their legs, allowing him to goggle up at his assaulter. "Becky! Stop! Stop, I; Ow! Jesus! Quit Hitting Me! It's Me, Mark!" The flurry of fists halted and then there was a pause thick with confusion. He felt his cheeks being gripped tightly, immobilizing his face and then his neck pulled up so that whoever was sitting on him could look at him. "Mark?" Becky exclaimed in disbelief. "Mark! Oh my God!" She began smothering him with feverish kisses, still straddling him. Still dizzy, he was in no particular shape to stop her, in spite of the fact the whole palace was on its way to kill him. His eyes finally managed to focus, and he looked up at her. "I've missed you too, Becks, but can you let me up, please?" Becky blinked and then jumped off him hastily, helping him to his feet. She still seemed stunned to see him, not that he blamed her. "How?" she asked, her eyes wide with disbelief and wet with emotion. "You; you were." "Dead? Yeah, kinda." "The how are you here?" she asked, trembling. He shrugged. "To quote Neil De Grasse-Tyson, science, bitches." "Oh, it doesn't matter," she exhaled, crushing herself to him and hugging tight, her body shaking with raw emotion. "You're back, Mark. You came back for me;” He smiled and hugged her back, his hand on the back of her head. "Well sure I did. You're my time-travelling partner, aren't you? Can't leave you here with these smelly savages." She laugh-choked back a sob and look up at him, her eyes leaking tears onto her scarlet cheeks. "And we're gonna get out of here and; Becks, are you, like, really drunk?" Her expression of delight warped into a scowl at his query and she pushed herself away from him. "Well what do you expect? I only spent the past month trying to kill myself with alcohol while you were taking your unscheduled nap, you jerk!" "I'm sorry," he faltered, knowing that this couldn't possibly be the right time to make her angry, on so many levels. "Let me get you out of here and then I'll explain everything." "Hang on;” she huffed, stomping over to a table and grabbing her bottle of wine, tilting her head back and taking a stiff pull from it gulping loudly. Mark made a wan face and fidgeted, acutely aware of the time they were losing. "Becks, no offense, but I'm pretty sure every guard in Paris is looking for me right now, and I' "Sounds like more of a you problem than a me problem," she grunted, attempting to drain the bottle with several loud glucks. "Nobody was trying to kill me while I was here." "No, you seem to have that covered;” he said dryly. She shot him a nasty look, but didn't stop drinking. "Look, we need to go," he insisted. "Pretty sure Alexandra's risking her neck to make sure I can' "Alexandra?" Becky interrupted, stopping drinking to look at him pointedly. "The gorgeous blonde I want to fuck?" "I; sure," Mark replied, trying to keep up. "Pretty sure she and Lisette are' "Who's Lisette?" Becky asked suspiciously, lurching toward him. She was quite a bit drunker than he'd initially thought. "It doesn't matter," he declared, determined to get moving before Richelieu arrested and shot his ass again. "We need to get' Mark winced in fear as she surged toward him, the bottle raised over her head. She flew by him and smashed the bottle down on the head of a guard who had barged into the room. His eyes rolled up into his head and he went to sleep. "Weren't you drunk moments ago?" Mark asked in disbelief. "Looks like you're the one who need rescuing." Becky shot back. "You were half a second away from having an exit wound the size of an airport runway in your chest just now." Another guard sprang around the corner. Becky, who was closest to the door, kicked him savagely between the legs. The man staggered to a stop and stiffened, but didn't fall over, the impact of her foot cushioned by the many layers of baroque skirt she was wearing, not to mention the dainty, padded slipper. As the man gaped at her, she kicked him between the legs again, but her skirt interfered, softening the blow to the place where he merely doubled over from the ache. Becky snarled angrily, lunged in, grabbed him by the neck and DDT him, almost as smoothly as ‘Jake the Snake' did to fellow pro wrestlers. This time he stayed down. "Jerk!" she muttered, glaring at the man. Without a second thought, she used a knife on the man's belt to tear layers of skirt away, leaving herself clad only in the bodice and skimpy underwear, with garters holding up the silk stockings she wore. She knelt on the unconscious man's back and pulled his boots off, replacing her slippers with the sturdier footwear. She then stripped his rapier and pistol from his person before turning to look at Mark. "You ready now?" she asked pointedly, standing there in what basically amounted to negligee and musketeer boots, while holding a rapier and a wheellock pistol. He gaped at her for a moment, unable to say anything. "You have no idea how stupidly sexy you look right now, Becks." Mark managed to say. "I'll believe it when Alexandra says it to me," she sniffed, turning and heading out the door. "Let's go, hero." Mark sighed and trotted after her, leaving the two men lying on the floor in a spreading pool of wine and broken shards of glass. Lisette made sure the guard was arranged comfortably in the plush chair, snoring, his breeches still around his ankles, his soft cock oozing cum all over his balls. She shook her head in exasperation as she rearranged her skirts; no sooner had the man cum than he yawned and began to fall asleep. She'd been nowhere close to climaxing when he'd finished. Typical male. At least the boy from the future liked to make sure she came first, even if he was a naïve school boy. She left the door open, to make sure his shame was on display and then hurried down the hallway, holding her skirt up and allowing herself to run. The palace was ringing with shouts of alarm, anger and panic. Everything seemed to be going as planned, whatever that entailed. She just trusted that Mistress knew what she was doing. Guards from various regiments were racing around now, getting one another's way and shouting orders angrily. She passed through them virtually unnoticed, merely a servant girl looking for shelter. She made a beeline right for the queen's royal apartments, and she was stopped by no one, since she was known to the guards and stuff. She nodded hastily as she passed two guards outside the ornate doors and headed inside the boudoir. Anne of Austria looked up from a book to see Lisette scurry in, closing the door behind herself and then pressing her ear to the door, ignoring everyone else in the room. She then saw the queen, blinked, curtseyed hastily, and went back to eavesdropping on the frenzy of activity outside. The monarch shook her head wearily and went back to reading her book. "You may not pass through here!" shouted the house guard, blocking Alexandra's passage forward. She had identified herself as a member of the Cardinal's guard, using her well-practiced man's voice to give credit to her guise. Thought he believed her, the man remained unmoved, barring her way. "I told you, I need to reach the Cardinal!" she insisted, knowing full well he would not let her through. "That is no concern of mine," he said coldly, glaring at her, his hand on his sword, ready to draw it. "Find another way to reach your Cardinal, because if you come another step closer, I will run you through." "So be it!" she growled as she lunged in, her own rapier flashing in her hand. The man drew his weapon and thrust at her, but she parried and then drove the point of her blade through the shoulder of his sword arm, pinning him against the wall. He groaned as his sword fell to the ground, but then her foot slammed into his face while she pulled her rapier from his shoulder. He was unconscious, but he would live. She had no cause to kill these men. She ran down the hallway, listening all the while to the commotion that echoed through the Louvre. A young guard barred her progress at a juncture in the hallways, and before he was even ready, she struck him across the head with the basket of her rapier, knocking him out. Alexandra continued along the corridor, but then saw several guards rushing into the other end of the hall, outside of an ornate door that led to the king's royal apartments. Upon seeing her, the six men pointed their muskets at her, three kneeling while the other three stood behind. A series of barks shook the area as she ducked around a corner hastily, avoiding their barrage. She could hear them shouting orders to reload. She leaned her head back against the wall and sighed. Idiots. Before they had reloaded, she had pulled a small device made of two pieces of flint out of her pocket, along with a tiny clay pot out of the other. From the hole in the top of the pot hung a thin strip of rigid paper. She held the pot by its flat bottom and snapped the flint pieces against one another, producing sparks that caught on the paper and began to burn. As the flame made its way down the paper wick, she counted slowly and calmly before leaning around the corner, tossing the pot, which skated on its flat bottom along the floor toward the guards who opposed her. She then ducked back, waiting grimly. There were shouts and the sound of boots stampeding, but then an unreal hissing shriek and a bright, flaring white light as the magnesium powder inside the container ignited. Cries of pain followed. Ten seconds later, the light died, and she rounded the corner and strode down the hallway. Four of the six guards had fled before the grenade went off, while two were writhing on the ground, clutching at their eyes from the flash blindness. She stepped between them and kicked in the door toward the king's apartments before turning around and walking away, knowing that this would create additional confusion as they sought to find the assassin in the red tabard who sought to slay the Sun King. There was more chaos to sow. Mark and Becky sprinted down the hall, ignoring the pell-mell going on around them. Inevitably, though, they were confronted by a soldier of the Cardinal, one that Mark recognized. It was the captain who had shot him. Marks teeth clenched as he rushed forward, ready to run the sonofabitch through, but Becky was faster. She threw herself into a skid, sliding along the polished floor, hurtling straight toward the man. He gaped at her in disbelief, but by then, she had slammed her foot into his crotch, doubling him over with a grunt of unreal pain. With a roar, she surged to her feet, grabbed the man around the middle from behind and yanked him over backwards, suplexing his family jewels with zest. Mark had by now skidded to a halt and watched in disbelief while his teacher stood over the supine officer and kicked him in the ribs. "Bastard!" she raged. "Teach you to kill my students!" She knelt and yanked his head up, making sure his eyes were open as she pointed at Mark, her voice dripping with vitriol. "See that? He's alive! You can't even kill something right! Your life means nothing! Nothing!" She smacked his head off the tile floor and gathered up her weapons before looking at Mark, composing herself now. "Sorry," she said with a flush of embarrassment. "You probably wanted him, didn't you? I thought you were dead, so if I ever saw him again, I'd have to avenge you." Mark shrugged. "No harm done. Except to him, and I don't really' Mark stopped talking and stared down the hallway behind Becky. Three men in flamboyant uniforms, trimmed in blue and white like himself were now approaching them. One had a grim, patrician air and about him, the second a handsome boyish charm, while the third towered over the others by a head and shoulders, a contemptuous smirk on his face. "That can't be good;” he thought. Becky didn't even blink. Without turning around, she pointed her pistol backwards over her shoulder and pulled the trigger. The bark of the shot echoed around the palace and the giant staggered backward, eyes wide in shock, before he fell over like a redwood. The other two gaped at her in astonishment as she turned around to glower at them. They hastily took hold of their downed friend and hauled him out of sight, their duty to the king forgotten. "That's right, ladies, run!" Becky called out, her chest heaving. "How's it feel to get beat up by a girl?" "You are so sexy right now, Becks." Mark chuckled, approaching her. She turned back to face him; covered with gunpowder smudges, scratches and the occasional bruise, she'd never looked more attractive to him. Heedless of their surroundings, she threw herself against him and kissed him shamelessly. His hands found her ass and squeezed as he returned the kiss and she moaned into his mouth. If there'd been a rhino horn on his crotch, he'd have been impaled on it. She broke the kiss and looked at him hungrily, her eyes shouldering with desire. "I'm so glad you're not dead, Mark," she breathed. "I can't wait to prove it to you when we get the fuck out of here." Mark took her hand and pulled her down the hallway, breaking into a run. They weren't out of danger yet. "What're you laughing about?" she asked, scowling while she allowed him to lead her through the palace. "I think that was Porthos you shot," he said almost cheerfully. "Becks, you ganked Porthos." "Oh, I did not," she hissed, trying to not feel disgust at her student's lack of historical knowledge and basic temporal mechanics. "Porthos doesn't die until 1670. So if that guy dies, it wasn't Porthos. If it was Porthos, he isn't dead. Read a book, Mark." "Ha, you said bookmark!" he laughed as he pulled her around a corner and down another hallway, trying to reach the point Alexandra had designated. "Uh!" Becky groused. "Why was I so damn happy that you lived? I swear, Mark, I; Ack!" They both whirled in panic and threw themselves back around the corner as a withering hail of musket fire peppered the plaster of the walls where they'd been standing mere seconds before. They scrambled to their feet and began running back the way they'd come, determined to not die in some baroque version of Bullet Hell from the Matrix. "Fucking shit!" Mark yelped, yanking her around another corner as more soldiers appeared and filled the hall with musket balls. "This sucks!" "Ya' think?" she hissed as they kept running, their options becoming increasingly limited. "I'm in this too, Mister Spotlight!" "Yeah, well at least you don't have the Goblin City Battle music from the Labyrinth soundtrack stuck in your head while they chase us around and try to kill us!" "I do now, you fucker! Thanks a lot!" Becky raged. A lone house guard skidded to a stop near them and prepared to fire. Mark flung his pistol at the man, striking him in the head before knocking him aside as they continued down the corridor. "What did you throw your gun away for, dumbass?" she exclaimed, wondering if blood loss after getting shot had permanently damaged Mark's brain. She hoped he could still get it up, if they made it out of here. "It had no ammo in it." Mark grunted, trying to get his bearings, thinking back to the plans of the palace Alexandra had shown him. "Why were you carrying around an empty pistol?" Becky asked in disbelief. "Intimidation purposes? Were you gonna hold it sideways when you pointed it at people, hope you looked all gangster?" "I plugged a guy on my way to find you, okay?" he sighed as they kept running. "The first shot fired that started this whole mess, it was me shooting some jackoff in the foot as I tried to find you." Becky skidded to a stop, halting Mark's flight as well. She looked into his eyes and then hugged him in relief. "Thank you, Mark," she said quietly. "You came for me, after you nearly died, and we both could today. You're very brave." When she ended the hug, Mark found she had put her own pistol in his hands. He frowned in confusion. "Why'd you give me your pistol?" he asked. "Because let's face it, I'm a lot more likely to snag another one than you are," she sighed. "Let's go, I'm done with the Sun King's France." Out of breath, they settled for trotting down a hallway, surrounded by the echoing sounds of chaos. Things had gotten so confused that the guards were all fighting one another now, thinking the enemy in their midst. Panting, the pair stopped suddenly as they came to a major intersection of hallways. Not far away, a confused brawl consisting of house guard and the Cardinal's guard blocked their passage. Upon their appearance, though, both sides paused in their fight and stared at them. Then a captain raised a call to kill them. Without even thinking, Mark pointed his pistol at the huge iron chandelier over the soldier's heads and fired. The plaster ceiling broke as the iron ball struck at and the chandelier plummeted, crashing into the dozens of men before while clouds of plaster dust filled the hall. "I can't believe that worked!" Mark laughed as they ran down another venue. "Yes, it was very impressive, Gene Kelly," Becky sighed, shaking her head. "Next, you'll be swinging from the damn chandeliers or using your knife to ride down tapestries." Soldiers surged around the corner, charging into the couple. Mark shouted in fury as they tried to skewer him while they attempted to wrestle Becky to the ground. He dodged a blade and slashed his foe across the arm before leaping back to try and give himself room. He looked around in a panic and saw Becky kicking a soldier in the nuts before punching another in the face, her eyes flashing with fury. Someone slammed into him from behind and he tumbled forward, scrambling to gain his feet. More bodies joined the fracas and he realized that they were not only trying to kill him but fighting one another as well. It was difficult to breathe. There were too many bodies smothering him. He gasped in panic and strained to find room for himself. His shaking hand gripped a sword and she shoved it forward indiscriminately, feeling something soft give before him. He focused all his effort on crawling forward, finally emerging from the churning pile of men, locked in combat. He dragged himself along the floor but then grunted in pain as something speared into his thigh from above and behind. He turned to look, his eyes watering in pain, seeing a man in red, glaring at him, raising his rapier for another strike. Then a sword point burst through the man's chest from behind. His eyes widened, and he dropped his sword and crumpled to the ground. The man who had killed him was already moving on to another target. Exhausted and dull with pain, Mark dragged himself to a wall and slumped against it, looking around for Becky, but she was nowhere to be seen. No. Not again. He ignored the maelstrom of violence and pushed himself to his feet, limping down a hallway, sword held loosely in his hand as he went to find his teacher. Alexandra strode down the hall with purpose, her senses keen for trouble. She had caused as much trouble as she could, all the while keeping the fray well away from the queen's quarters. She regretted that men would die today, due to their poor judgement, but she understood that the girl Rebecca could not remain here in Paris. A deep foreboding warned her that almost any price was worth paying to see her safely away. Sparring with D'Artagnan. She stopped as a lone figure came into view, blocking her way down the corridor. He wore the blue of the king's mousquetaires, his young face etched with determination. His hand rested on the hilt of his rapier while he observed her. "So," he began, tilting his head. "You must be the cause of all this mayhem, oui?" "I am not who you seek." Alexandra said plainly. "I do not truck with liars and I do not appreciate being lied to!" the young man snapped. "I would have your name before I run you through in the king's. Are you an agent of Buckingham?" "No." "Charles of Spain?" "I have no time for this," Alexandra said testily, putting her hand on the hilt of her blade. "Move aside and let me complete my task, musketeer!" "Then it is death you crave!" he hissed, his rapier flashing in his hand now. "I shall happily give it to you in the queen's honor!" Alexandra drew her blade as her foe rushed forward. She parried his initial thrust and then counter-thrust, which he swatted aside. A flurry of thrusts and ripostes followed, the two warriors measuring one another, vying for advantage in the narrow hallway. Steel rang and flashed. Alexandra's sword point tore a vent in one of her foe's sleeves, and she followed up with a swipe at his eyes, but he dodged away nimbly. He lunged in with the speed of a striking serpent and she caught his blade on hers before it pierced her stomach, turning it aside. They pressed blade-to-blade, moving around one another in a slow, deadly circle, their eyes locked. He danced away again as a main-gauche flashed in her hand, nearly shearing his throat open. He spun around her next attack, and when he was facing her again, a pistol had appeared in his free hand. At point blank range, he pulled the trigger. The thunderous bark of the firearm rattled her teeth as she bent backwards, the bullet passing harmlessly overhead. Alexandra somersaulted backward gracefully, coming to her feet with her rapier guarding against a follow-up attack. A lot of bemusement crossed his face. "Very pretty, good sir," he said. "But it will not save you." He darted in again and another furious exchange of swordplay followed. His blade kissed the top of her thigh, leaving a shining crimson thread on her skin. She paid him in kind with a nick across his cheek, followed by cutting the red plume from his hat. He was nearly as fast as she was, and his recklessness made him dangerously unpredictable, even to one as skilled and experienced as Alexandra. Their blades grated as they strained against one another, teeth clenched and eyes flashing in fury. With a cry of effort, she shoved with all her might and threw him back. He kept his feet and remained on guard, irritated by his foe's grit and skill. "D'Artagnan!" shouted Athos as he and Aramis dragged the unconscious Porthos across the hallway behind the combatants, disappearing from sight. This distracted the Musketeer, who turned to look behind himself in confusion and then disbelief. He glanced back at his foe and then sighed, sheathing his blade. "Until next time, enemy mine;” he said, before darting around the corner to catch up with his comrades. Alexandra waited some seconds after he was gone and then sagged against the wall, sighing heavily. She rubbed her face for a moment before returning her rapier to its sheathe and continuing on. She had to find Mark and Rebecca. The door to the room swung open and Mark staggered inside, panting in pain. His entire leg felt like it was on fire, and it was maddeningly sticky. He had lost his sword while searching for Becky, but it mattered little if he couldn't find her. He tumbled into a sitting position, propping himself up on his hands and trying to breathe. Everything hurt now, and it was getting to the place where he couldn't move. His head throbbed and he was getting dizzy. With extreme effort, he managed to tear one of his sleeves off, and tied it around his leg, hoping it would act as a tourniquet and perhaps staunch the bleeding. It stung like fucking Hell and to his distress did nothing ease his pain. He sat there panting, when a solemn figure in red moved slowly by the door. There was a pause and then the person came back into view, peering at Mark quizzically. Clad in red robes and a little red skull cap, his tight, lemony features creased in recognition and then disbelief. "I know you," the Cardinal murmured, his eyes never leaving Mark. "Yes, you are the boy from the field, the one who claimed to be a Spanish noble and had the pretty girl with him." He stepped closer, still scrutinizing Mark, who tried to move backwards, his body screaming in protest. "But you died," the elderly man stated. "My captain shot you. You died in that field. What witchcraft is this?" Annoyance flashed in the Cardinal's eyes now. "So, you are the cause of all this tumult. The girl I was to give to the queen, she is missing and now I know why." He pulled a pistol from within the voluminous folds of his red robes and cocked it before pointing the muzzle down at Mark's face. "I think it is time I dealt with this problem myself, once and for all." Too hurt and exhausted to fight back, Mark squeezed his eyes shut; "I Kick You In The Nuts, Richelieu!" shrilled a voice from the doorway behind the Cardinal, the shout followed by a sickening thump as a musketeer's boot appeared beneath Richelieu's groin. The man stiffened for a moment in confusion, but then his eyes crossed, and he bit his lower lip as his skin turned a sickly shade of green. While Richelieu slumped forward and then fell on his side, trembling and holding the family jewels, Mark goggled up at Becky, who stood indignantly in the doorway with her hands on her hips, glaring down at His Eminence. "Asshole;” she muttered as she stepped over the Cardinal and came over to Mark, who was shaking with the effort of holding himself up. Her eyes welled with emotion as she knelt next to him. "Oh, Mark," she said in a gentle voice. "Look at you, you got stabbed, baby. I'm so sorry;” "I'll be alright," he managed to say as she hugged him to her. "At least you still look amazing, no matter how badly your ass has been kicked." Becky's laugh choked back her sob and she smiled at him, tears in her eyes. "Smart-ass," she murmured. "C'mon, let me bind your boo-boo properly and then we'll get out of here, before everyone in Paris is dead." She fixed his makeshift tourniquet and then helped him stand. Once he was upright, he took a deep breath and smiled at her. "I think I can walk, I was just in need of a breather, ya' know?" She giggled. "How the Hell are we gonna explain a rapier wound through your thigh when you get home?" "With any luck, Chester will have a little something' to fix me right up." Mark replied. "Let's go. If we are where I think we are, then our ride isn't that far away." They walked cautiously down several smaller hallways, avoiding any and all encounters. They chaos seemed to have abated, at least for now. Alexandra had predicted that if fighting broke out, there was be lots of confused violence, followed by the various guard companies withdrawing to their assigned wings of the palace, to directly protect their charges, such as the king, queen and cardinal. "Bet the Cardinal's guards are gonna be upset," Mark chuckled. "He's nowhere near his quarters, and they let him get kicked in the freaking balls." Becky giggled as she walked alongside him, her arm through his. "You have no idea how good that felt, Mark. A girl could get used to that. Maybe we should visit Berlin, see if I can kick Hitler in the nuts." "One grand adventure at a time, teach;” he said wearily, causing her to laugh. But her mirth was brought up short when a solitary figure appeared in front of them, wearing red and clad in a black mask, a rapier and several pistols on their belt. Becky scowled, getting ready to step in front of her student, when Mark seemed to sigh in relief. "I am glad to see you are both well," said the person, walking forward, pulling their golden hair out of its ponytail and removing the mask. Becky's heart leapt as she came face-to-face with Lady Alexandra once more. "Thank the Lord." She stepped in and embraced them both, all three of them trembling at being reunited. Alexandra finally smiled at her friends and nodded. "We must still get you out of here, before the guards return to some sense of normalcy. Mark, do you still have the place name I gave to you?" Mark smiled wearily. "I; it's in the little pocket in my pants here, but it's probably pretty red and unreadable by now." "It's a good thing, then, that I wrote a copy, non?" Alexandra lilted, pulling a small piece of vellum out from beneath the sash she wore and handing it to Becky. "Go to this place," the noblewoman instructed. "By carriage, it should not take more than three days. It is a sanctum I use on occasion and it will be safe. Lisette and I will find you there a day or two after you arrive." She then handed two small, round jars into Becky's palm as well. "Use these to salve your wounds, until I arrive. I promise you, they will work." "How can we thank you?" Becky asked, staring at Alexandra, enchanted. The French woman smiled and then pulled Becky to her, kissing her deeply and passionately. Becky shuddered and moaned, her arms wrapping around Alexandra and returning the kiss passionately. Mark smiled as he watched the blondes make out for almost a minute before Alexandra reluctantly pulled away. "We need to stop, or we will be fucking right here in the halls of the palace," she breathed, wiping at the corner of her mouth with a finger. "We will see one another soon, and celebrate then." She turned to Mark and smiled before leaning in and kissing him gently. "You are a brave man, my friend. Never doubt it, no matter what travails Heaven provides." She walked them through several secret passages now, until they emerged into a small courtyard, under the cover of night. Standing nearby, a non-descript carriage awaited them. Alexandra wrapped Becky in a cloak and then spoke to the driver while the clambered inside. His instructions were clear, and he would not deviate from them. Becky and Mark looked out a small window, smiling and waving at Alexandra, who held up her hand to bid them farewell. The carriage exited the Louvre via a small gate where the guards asked no questions, and then they were on their way through Paris. Mark sank back into the surprisingly plush seat and sighed heavily. "Try not to get kidnapped again, Becks," he said lazily. "I'm not sure how much more of this my body can take." "But being rescued by you is one of my favorite reasons to use tawdry sex as a thank you," she protested, turning to smile at him and tracing a fingernail up and down his chest. "You wouldn't deprive me of that joy, would you, hero?" "Perish the thought, teach;” he chuckled tiredly. A time to recuperate. Mark had Lisette pinned beneath him and rocked back and forth on top of her, his cock plunging in and out of her molten cunt, while she groaned in pleasure. It felt so good to have this boy's tool inside her again. Her legs were wrapped around his strong waist and her hips moved in time with his, taking him in as deep as she could. Lisette rarely kissed anyone who wasn't her mistress, but in this case, she was making a willing exception. Their tongues tangled wetly as they fucked, exploring one another. The tingling heat was overtaking her, and she knew it would not be long now. She crossed her ankles behind him and she bit at the skin of his chest, shuddering in delight. Mark arched his back, pushing as deep inside her as he could, before shaking and allowing himself release. Her wanton cunt gripped his cock while he came deep inside her, his whole being awash with unreal pleasure. They moaned through a frenzied kiss and then sagged together, spent and sated, at least for now. Moans, pants and sighs of bliss attracted Mark and Lisette's attention and they looked off their side; also on the huge bed with them, Becky and Alexandra were sitting together, with their arms and legs wrapped around one another, kissing hungrily as they squirmed their slick pussies together. Their matching golden hair was damp with the sweat of their exertions, skin slick and shining. The greedy smacking and sucking sounds their slits made as they mingled made the four lovers shiver in delight. Alexandra and Becky were groping and fondling one another with unreal need, their nails leaving red marks and their fingers gripping tight enough to leave welts. Neither relented, though, desperate to cum together. The moans became groans and they were panting as they gyrated their hips, churning rhythmically in a sensual dance of bliss. They pulled tighter against one another, clenching their teeth and craning their necks as they peaked, then crying out and pressing their molten, gooey pussies as they came. More feverish kissing punctuated the climax and the finally both collapsed backward, chests heaving, their legs still scissored together. Steam seemed to be rising from their bodies, skin flushed pink. The four lovers lay silent for some minutes, just basking in their shared bliss. Mark finally pulled himself out of Lisette and then knelt over her face, allowing the dark-haired girl to slide his cock into her mouth, cleaning their mingled cum from his cock, which she did with great delight. Becky and Alexandra finally clasped wrists and pulled themselves up into a sitting position, hugging tiredly, but not willing to relinquish their most intimate contact. They kissed deeply and contentedly, fondling one another's tits. Lisette looked over at them and giggled. Alexandra looked over at her servant, her eyebrow raised. "What is so funny, girl?" Lisette turned on her side and rested her head on her hand while Mark spooned in behind her. "I was just thinking, Mistress; you and Miss Rebecca look so much alike. What if you are her ancestor?" Becky and Alexandra both thought about that, looked at one another for a moment, shrugged and began kissing again, their tongues tangling loudly. "And if that was the case, think about what we discussed the other day," she continued, smirking mischievously. "You said you had wondered what it would be like to Monsieur Mark's child, yes? Wouldn't that also make him Miss Rebecca's ancestor?" Mark burst out laughing while Becky choked on her shock, interrupting the kiss she had been so enjoying. She looked at Lisette in disbelief. Alexandra just sighed and shook her head, used to her servant's twisted humor. The moment of metaphysical terror passed for Becky and they all cuddled together in the center of the bed, kissing tenderly and caressing. Alexandra had told Becky all about Mark's efforts to find her and reach her, what he had undergone and risked. Becky's eyes shone as she looked at Mark at promised to make sure he was properly thanked until the end of time. "I wish you could stay," Alexandra almost moped, regretting that she had to give her new friends up. "I enjoy your company, and I am not ashamed to say I love you both." "Feeling's mutual, Alexa," Becky lilted, tracing a fingernail across her generous tit. "But maybe we needn't end our association. If we designate a consistent place, when you know you are available, you can leave a message there. Mark and I will check for messages, and when we see one, we can visit you at the appointed time. No conflicts or dangers presented, as long as we're all certain of the clear lines of communication." "I like that idea," Alexandra said, grinning. "And I have a gift for you both." She climbed off the bed and went to retrieve something. She returned shortly with two bottles, which she presented to them. "A new type of wine, invented in my native region of Champagne," she said, kneeling on the bed as they examined the bottles. "Twice fermented and sweet on the tongue, not unlike my darling Rebecca." Becky blushed and Mark grinned. "You'll be glad to know that in our time, champagne is one of the most expensive and sought-after drinks in the world, used in every important celebration." "That does please me, Mark." Alexandra said, nodding her head and deciding to not chide him this time about telling her the future. "And now that I think of it, literally, I've got a present for you, Alexa." Mark mused, getting off the bed. The three women watched as he walked into a large closet, rummaging around loudly. When he returned, he was holding what appeared to be several unusual books, which he handed to Alexandra. "What are these?" she asked, puzzled. "Well, the graphic novel is a pictorial history of Wonder Woman, who you may recall I told you a little bit about," he explained, sitting on the bed again. "And the other three books are all written by a man named Alexander Dumas and are fictional works about the Three Musketeers. I figured they'd be humorous reading for you." She looked up at him incredulously. "But; why were they in my closet here in my chalet?" He grinned again. "Well, just a moment ago, I decided to give them to you. So in a few days, I'm gonna gather them up, bring them here to just before Becky and I arrive, and bury 'em in your closet, where I know they are. That way, I don't run into any of us. And clearly it worked." Becky made a wry face. "Ya' know, I'd say you're getting the hang of this whole temporal travel thing, but I'm pretty sure you're only getting the hang of abusing it." Mark smirked at her and pinched her nipple, making her shiver and bite her lip. He then looked back at Alexandra. "And when you're done with 'em, you can just leave 'em in our drop-off spot and Becks and I'll pick them up. That way, there's no anachronistic copies of nineteenth-century novels or twentieth-century comic books lying around to be discovered by archaeologists." "I take back what I said just now, you're gonna get us all clock-hammered right out of existence." Becky sighed, causing her lovers to laugh. Mark and Becky lay side-by-side in her bed and holdings hands, back in their own time and generally none the worse for wear. They'd learned some valuable lessons and had made some important contacts along the way. "Do' you really think Alexandra's my ancestor?" Becky mused, looking at her bedroom ceiling. Mark shrugged. "You sure look a lot alike, and you're both Hell on wheels. I'm still amused by the notion of me being your great-great-great-whatever grandfather." She sighed and shook her head. "I can handle the notion of fucking and falling in love with my great-whatever grandmother, but the notion of you as my whatever grandfather gives me the jibblies. Just promise me you won't impregnate Alexa and make that come true, Mark." He chuckled. "I promise. I have no idea how trans-temporal alimony or visitation rights even work." Becky giggled and turned in to face him, cuddling close. "So, who're you gonna save me from next, hero?" she purred, nipping at his earlobe and making him shiver. "Oh, God, Becks, can we start out with some really ferocious kindergartners from the Roaring Twenties taking you hostage? I can probably handle that right about now." She giggled again and crawled on top of him, staring down into his eyes and kissing his nose while she squirmed her tits against him. "Take me to New York in the Twenties and I'll show you how liberated a flapper girl I can be," she whispered. "Deal?" "Deal." Mark replied, pulling her down and kissing her soulfully. Count Mark and Becky in! I Think I'm Getting The Hang Of This! Finally home. Mark sat at his dining room table, eating dutifully. His mom had prepared short ribs and mashed potatoes for dinner, one of his favorites. What she didn't know was that Mark had substituted several herbs and spices into her collection, items he'd brought back from his temporal travels. At the very least, this meant they were technically several hundred years old, or sometimes that they didn't exist in the modern era at all. "I'm enjoying this particular batch of thyme that I put in the braise," Dhallyla Pritchard remarked as she gently stabbed some green beans with her fork. "Mark, where did you say you got it for me? The flavor is so; special." Mark shrugged. "Another shop I thought I'd try out," he replied. "Nowhere near our usual places." "Well, keep it up, son," his father said, sitting at the other end of the table. "No offence to your mother's cooking, but the spices we were getting before weren't helping the cause. Now this is flavor." "Such a good little minion," his mom said sweetly, reaching over and pinching his cheek. "First, you did amazingly well on your Physics exam and boosted your overall grade to the place where the university accepted you, and now you're an herbs and spices guru. Talk about an unexpected change." "Yeah," his sister Roxy said, sitting across from him, and trying to keep the suspicion out of her voice. "Unexpected is right." "Now Roxy, be nice," their mom chided. "You should be happy for your little brother, he'll be going to university with you." "As long as she pulls her grades up," grunted dad, pausing in eating to waggle his fork in her general direction. "You promised us you'd keep your grades up and we'd let you live here rent-free as a result, Rox. We're living up to our end of the bargain, what's so difficult about yours?" "Maybe I should study more and party less," she grumbled, scowling at her food. She hated to admit it, but her mom was right, the spices were great. Where had the little trouser-snake bought them? "Ya' know, open my mind more and my legs less?" "Dear!" Dhallyla gasped, looking at her daughter in shock. "Nobody said you were behaving licentiously! There's no need to use language like that!" "Sorry," the dark-haired girl sighed, putting down her fork. "Just been on edge lately. Seems to have been The Mark Show around here recently,
++ EILMELDUNG ++ EILMELDUNG ++ EILMELDUNG ++ Damit hätte niemand rechnen können. Die Sitzungsleiter treffen ihr härtestes Urteil aller Zeiten. Denn es geht um hoch skandalisierte Clickbait-Dramat-o-meter Post-Überschriften und Hochskandalisierung von langweiligem Krempel. Und dann noch um kreative Pause, Hiatusse (Plural?!). Also legt das Ballerspiel weg (nervt eh) und macht euch nen Gin (and) Tonic. Vorurteile: - So langsame Projektile in Video Spielen (02:14) - Gin (and) Tonic (04:07) Dramat-o-meter Posts (08:40) Hiatusse (22:55) - https://www.youtube.com/@JustinHawkinsRidesAgain Kontakt: - https://www.instagram.com/diesitzungpodcast - https://www.facebook.com/diesitzungpodcast - info@tfn-records.de
Cette semaine, on commence par retourner du côté de Hawaii avec Pirate Yakuza, produit directement dérivé de Like a Dragon: Infinite Wealth qui promet une virée du côté des pirates, version historique, avec le chapeau, le bateau et les canons. C'est joyeusement barré, mais malheureusement trop peu ambitieux pour réussir à accrocher dans le temps. On continue avec le nouveau titre du studio Hazelight, forcément très attendu après leur chef d'œuvre de 2021 It Takes Two. Split Fiction reste dans la lignée de son prédécesseur en proposant une expérience uniquement jouable à deux, en écran partagé. C'est souvent très inventif, parfois inégal, il y a matière à discuter. On termine avec Star of Providence qui débarque sur Switch en version augmentée 8 ans après sa première sortie. On a toujours besoin d'un bon petit Rogue Lite en version Bullet Hell.Jérémie Kletzkine, dans sa chronique jeux de société, nous parle de Tower Up.Chapitres :0:00 Intro2:12 Les news28:16 Le com des coms36:33 Like a Dragon: Pirate Yakuza in Hawaii1:10:16 La chronique jeux de société : Tower Up1:14:50 Split Fiction1:58:44 La minute culturelle2:03:34 Star of Providence2:21:56 Et quand vous ne jouez pas, vous faites quoi ?Retrouvez toutes les chroniques de jérémie dans le podcast dédié Silence on Joue ! La chronique jeux de société (Lien RSS).Pour commenter cette émission, donner votre avis ou simplement discuter avec notre communauté, connectez-vous au serveur Discord de Silence on joue!Retrouvez Silence on Joue sur Twitch : https://www.twitch.tv/silenceonjoueSoutenez Silence on joue en vous abonnant à Libération avec notre offre spéciale à 6€ par mois : https://offre.liberation.fr/soj/Silence on joue ! C'est l'émission hebdo de jeux vidéo de Libération. Avec Erwan Cario et ses chroniqueur·euse·s Patrick Hellio, Corentin Benoit-Gonin et Marius Chapuis.CRÉDITSSilence on joue ! est un podcast de Libération animé par Erwan Cario. Cet épisode a été enregistré le 6 mars 2025 sur Discord. Réalisation : Erwan Cario. Générique : Marc Quatrociocchi. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
Wir präsentieren euch den Strategiespiel Shot - Folge 8 Otherwar, ein mit Sicherheit ungewöhnliches Indie-Strategiespiel, das Tower Defense mit Bullet-Hell-Elementen kombiniert. Wir diskutieren über Spielmechaniken, die steile Lernkurve und die pixelige Ästhetik dieses anspruchsvollen Titels. Die Strategen geben Tipps, wie Spieler die ersten herausfordernden Stunden meistern können. Kapitel: 00:00:00 Einleitung 00:03:29 Other War: Tower Defense Bullet Hell 00:10:40 Gameplay: Tutorial und Ebenen 00:19:14 Die Himmelstore 00:25:29 DLCs und Specials: Mehr als nur das Hauptspiel 26:04 Fazit: Other War als herausforderndes Indie-Spiel Folgt uns auf Social Media und besucht uns auf dem Discord Community Server um die Fortsetzung, Diskussion und alles um das Game herum nicht zu verpassen und schickt uns eure Meinung zu dieser Episode. Habt ihr das Spiel schon gespielt? Was sind eure Lieblingsspiele in diesem Genre? Gibt es andere Spielethemen, die ihr gerne in zukünftigen Folgen behandelt sehen würdet? Wir freuen uns auf eure Ideen und Fragen. Kontakt: Strategen-Links: https://linktr.ee/diestrategen Stefan: https://www.threads.net/@cheekyboinc Dominik: https://twitter.com/DerNik79 Mail: diestrategen.podcast at gmail.com Bis zum nächsten Mal, Strategen!
Diesmal geht es um andere Entfernungen, Geschichten aus der Geschichte, Spenden, einen wirklich bösen Apotheker, Bullet Hell, Das SteamDeck, die meistverkauften Spielkonsolen, Nintendo, 3D, Zivilisation, Basti entdeckt den Zauber der Wissenschaft anhand von ccd Sensoren, Zukunftsvorhersagen, Umweltschutz, Technologieoffenheit und die nächste Folge. Tickets für Frankfurt und Berlin gibt es bei Eventim. Du möchtest mehr über unsere Werbepartner erfahren? Hier findest du alle Infos & Rabatte: https://linktr.ee/AlliterationAmArsch
Dans ce seizième épisode, on revient avec l'impression d'avoir fait une longue pause! On se réchauffe avec de l'actualité d'ici et la série de Prime Video: Fallout. Ensuite Alexis bouleverse son calendrier des critiques à la dernière minute avec un jeu qui l'a repoussé dans ses derniers retranchements: Returnal. On termine l'épisode avec Bruno qui essaye de résumé son aventure de 132 heures sur Baldur's Gate 3 en 30 minutes. Spoiler Alert: c'est un échec... Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
This week Julius and I talk about Bullet ♥︎ and, really, Bullet ★. These games are in the style of Bullet Hell video games were bullets are flying all over the place in overwhelming quantities. It's a really fast playing simultaneous play game with a timer. Julius find the timer optional and I appreciate that because it makes the game sound more fun to me. Bullet ♥︎ (BGG) Bullet ★ (BGG) Bullet series (Level 99)
Originally planned for release as episode 351, Ben and Trevor finally get this episode released as it was stuck on Trev's new PC that went in for repairs. In this pre PAX episode, they discuss game ideas centered around the Vampire Survivors / Horde Shooter genre.A horde shooter where all your weapons are powered from extension cords.A VR horde shooter based around hand poses and ring slots for weapons.A paintball horde shooter based on the TV series Community.
TransMissions Podcast: Transformers News and Reviews! - All Shows Feed
Join us for part one of the Empire Of Rust Episode 100 spectacular! What surprises do we have for you? You’ll just have to listen and find out! We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to rust@transmissionspodcast.com! Want some TransMissions swag? Check out our online shop, powered by TeePublic! Like what we’re doing and want to help make our podcast even better? If you already support us, thank you! Show Notes: Intro [0:00:00] Chapter 1 – The Herd is the Word [0:11:36] Chapter 2 – Demolition Derby [0:30:49] Chapter 3 – Bullet Hell [0:49:44] Closing [0:59:59] If you enjoy Empire of Rust, please rate us and subscribe on Apple Podcasts, Google Podcasts, Stitcher, and Spotify! These ratings greatly help podcasts become more discoverable to other people using those services and is an easy way to help out our show. What… Continue reading The post Empire Of Rust 100 Part 1 – This Was A Triumph appeared first on TransMissions Podcast Network.
Join us for part one of the Empire Of Rust Episode 100 spectacular! What surprises do we have for you? You’ll just have to listen and find out! We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to rust@transmissionspodcast.com! Want some TransMissions swag? Check out our online shop, powered by TeePublic! Like what we’re doing and want to help make our podcast even better? If you already support us, thank you! Show Notes: Intro [0:00:00] Chapter 1 – The Herd is the Word [0:11:36] Chapter 2 – Demolition Derby [0:30:49] Chapter 3 – Bullet Hell [0:49:44] Closing [0:59:59] If you enjoy Empire of Rust, please rate us and subscribe on Apple Podcasts, Google Podcasts, Stitcher, and Spotify! These ratings greatly help podcasts become more discoverable to other people using those services and is an easy way to help out our show. What… Continue reading The post Empire Of Rust 100 Part 1 – This Was A Triumph appeared first on TransMissions Podcast Network.
Continuando nuestra serie 12x12, ensayamos Vampire Survivors, desarrollado por Luca Galante y lanzado en octubre de 2022. Este juego, que toma la fórmula de juegos “bullet hell” y la invierte, se siente a veces como una especie de mezcla entre juegos Roguelites, de Tower Defense y, obviamente, Bullet Hell, en donde uno controla un personaje principal que debe sobrevivir a hordas de enemigos. Pueden descargar el juego gratis en iOS y Android en los siguientes enlaces, o comprarlo en Steam y otras plataformas digitales. https://apps.apple.com/us/app/vampire-survivors/id6444525702https://play.google.com/store/apps/details?id=com.poncle.vampiresurvivorsSi tienen recomendaciones de temas a tratar, comentarios o sugerencias, nos pueden hablar por Twitter: @sociedadgc
We successfully Ludum Dared once again! We birthed a beautiful meat baby called Meat Rancher 2199, and this is our postmortem where we talk about how the jam went, with hopefully fewer Javascript complaints this time around. If you haven't played it yet, go play it already dang it!!! https://radmars.itch.io/meat-rancher-2199 Hey! Check this out: Andor (TV) The Last of Us (TV) A Day in the Life of Death (Ludum Dare game: https://cocoamoss.com/a-day-in-the-life-of-death/a-day-in-the-life-of-death.html) --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/radmars/support
What is a Shoot Em' Up? Defining the Genre with Shmup Junkie. This video has literally been years in the making. As much as we all the love Shoot Em' Up (shmup, STG) genre, what's embarrassing is that, up to this point, over all these decades, there has never been a solid criteria or definition of what a shmup even is. For a genre that is so fundamental you'd think this would have been established by now, but due to the nature of online discourse, this question has never been resolved. Over the years, I have worked on what I think are the 3 criteria of what I believe consitute a shmup, and in today's video I explain these criteria and run them by fellow youtuber, Shmup Junkie, to hear his reaction and thoughts. We not only talk about shmups, but also related genres like run n' gun, rail shooter, gallery shooter, first person shooter (fps), third person shooter, single screen games, metal slug, contra, platformers, twin stick shooters, Star Fox, Doom, and many more! I think we have a fantastic discussion and I do think this is one of the most important episode of The Electric Underground :-) I am now going to list off some algorthym tags: Nintendo Switch, Steam, Bullet Hell, PS4. PS5, Xbox, PC, Indie, Hidden Gem, Sega, CAVE, Touhou, Battle Garegga, Longplay, 1cc, Podcast.
https://www.valadria.com/witchmore-direction-discussion/ --- Send in a voice message: https://anchor.fm/make-the-game/message
Un[REDACTED] SCP-7290 - Bullet HellBullet Hell is located at https://scp-wiki.wikidot.com/scp-7290 Credit to the original author http://www.wikidot.com/user:info/werylliumToss a coin to your narrator! Patreon: https://bit.ly/unredactedpatreonKo-Fi: https://bit.ly/unredactedko-fiFiverr (Yeah you can hire me!): https://bit.ly/unredactedfiverrUn[REDACTED] community links: YouTube: https://bit.ly/unredactedyoutubeSpotify: https://spoti.fi/3mNCLulDiscord: https://bit.ly/unredacteddiscordInsta: https://bit.ly/unredactedinstagramTwitter: https://bit.ly/unredactedtwitterCaptivate: https://bit.ly/unredactedcaptivateApple: https://apple.co/3FO8qTYSpecial thanks to my supporters:Halucygeno
Grid Force: The Underdog 2022 Bullet-Hell RPG Episode 6 Do not sleep on this game (like Sebastion almost did)! There are always new games being released, so trying every single one can be impossible. Sebastion almost didn't give Grid Force a chance because, frankly, the trailer wasn't convincing enough, but after deciding to give it a try anyway, Sebastian rates this game a solid 8 out of 10!From game play, game story, to the cast of characters, this game delivers on every level. This fast paced, high energy, game with strong female characters, coupled with it being highly interactive where you can choose different story lines to change the course of the game, makes for an addicting and unique gaming experience. There are however some downsides to this game, like with any game. Aspects get lost within the game, and some of the execution of elements aren't very well done. Regardless of some missteps, if you like addicting gameplay and a diverse fun roster of characters, you will love this game!In today's episode, Sebastion goes over all the great components of Grid Force in detail as well as its downsides to give you a better picture of whether you should choose this game.Tune in to hear Sebastion's review on Grid Force and his take on why you should play it! Connect with Sebastion:Facebook LinkedIn Twitter Instagram TikTok YouTubeHead to Discord to join the FREE Single Player Experience Discord Server!For more episodes, head to Apple Podcasts.
In this episode, Brian Barnett and Chris Shriver are joined by IGN's Ronny Barrier talk about DNF Duel, Cuphead: A Delicious Last Course, Yurukill: The Calumniation Games, Xenoblade Chronicles, Monster Hunter Rise: Sunbreak, and more. Enjoy! This episode was streamed on Twitch.tv/PlatformersPod & is archived on YouTube.com/PlatformersPod TOPICS & TIMESTAMPS: DNF Duel - 1:06 | Why Don't Xbox Players Get Fighting Games? - 30:48 | Cuphead: Delicious Last Course - 37:50 | Xenoblade Chronicles & Monster Hunter Rise: Sunbreak - 1:01:41 | LEGO Super Mario Question Mark Block - 1:19:35 | Brian Saw Titanic For The First Time - 1:23:08 | Yurukill: The Calumniation Games - 1:25:37 | POTENTIAL EPISODE TITLES (EACH "+" IS A HOST VOTE): There Must Always Be Three Chairs | +Suprise! You're The New Lich King! | In Gradeschool They Called Me The B&*#$ King | That Kind Of Nonsense | ++You Lost Me At ‘White Damage' | +DTF Duel | Kill Them To Death | Busted Makes Me Feel Good | Hit Me Up If You Wanna Get Ghost Bladed | I Were Excited | ++Cosmic Brownie | +++You Gonna Learn Today | Unfair Like Dragon's Lair | My Game Of The Year List Is All Dragon Ball FighterZ | ++Anime Trash | ++Speaking Of Anime Trash, There's Chris! | Monster Hunter, The Sixth Largest Economy In the World | +Monster Hunter Is Like Going To Chipotle | 18 & Up | +Jeff's LEGO, 21 & Up | +The Dreams Of Physical Media | Watching Titanic To Prep For Avatar 2 | Paint Me Like One Of Your French Girls | +Garçon, What Alcohol Pairs Well With This LEGO Set? | An Advent Calendar, But You Get Trashed While Doing It | +Fuzzy Docked | The Defamation Games | +Don't You Dare Calumniate Me! | +Lethal Lava Land Rubik's Cube | I'm Talking Lawnmower Man | ++Somewhere Between FF7 Remake & The Door Texture Of FF7 Remake | ++Throwing A Bone To The Bullet Hell Perverts | +A Resounding ‘I Like It' | ++Hot As Balls | TAGS: #Entertainment #Podcast #VideoGames
Desperate Vladivostok: BULLET HELL for PSVR1 | Ghostbusters VR, Pistol Whip | PSVR GAMESCAST LIVE
Bullet-time. SHMUPS. Manic Shooters. Call them what you want; they are a ton of fun! Join Simon, Jesse and Keelan as they dive into a lesser-known and often under-appreciated gaming genre, from Resogun to Geometry Wars and its implementation in modern titles like Returnal.Storymodegaming.comFacebook, Twitter, Instagram and Twitch: @StoryModeAusSupport this podcast at — https://redcircle.com/story-mode-a-video-game-podcast/donations
On this week's preposterous episode of The Gaming Blind Podcast, Samuel listens to people talk about nothing, hates time-based encounters, and doesn't give himself enough time while discussing indie RPG/bullet hell game...Serious Sam: The Random Encounter! Twitter: https://www.twitter.com/sammobam Matinee Manatees: https://www.matineemanatees.com
In this episode we get derailed by Touhou again, talk about #NewDeal4Animation and the recent Disney drama, along with Crunchyroll and Funimation merging together. Midnight Toons Discord: https://discord.gg/jbB2f6w7ju New episodes bi-weekly on Monday Intro and Outro Music by 2Mello, check him at https://2mellomakes.bandcamp.com ===Podcast Staring=== PK(Vinnie): Twitter: https://twitter.com/ThePKSpeed Channel: https://www.youtube.com/channel/UCtT8... Pixel: Twitter: https://twitter.com/VillagePixel64 Toble: Twitter: https://twitter.com/VeryChoccyBoi The intro and art done by me
Mushihimesama is one of many arcade titles developed by Cave, who were best known for their danmaku or ‘bullet hell' style shoot ‘em ups during the late 90's and 2000's. First released in 2004, Mushihimesama stood in stark contrast to the glut of sci-fi shooters with its beautiful visual style that depicted a wild and untamed fantasy world ruled by enormous insects. Since then it has seen many re-releases on the PlayStation 2, Xbox360, phones, PC and most recently the Nintendo Switch. In Mushihimesama you take control of Reco, daughter to the royal family, on her quest to save her village from the enormous insect-like Koujuu. While you'll destroy hundreds of these immense beasts on your journey, you'll find their sheer firepower to be a seemingly overwhelming threat. Mushihimesama does the bullet hell genre proud, splaying thousands of bullets on your screen in ever increasing complexity, with it taking only a single stray bullet to consume one of your precious lives. You do your best to weave between the bulletstorm before inevitably failing, and trying yet again.We're joined by special guest George Witt of the Nostalgia Goggles podcast to discuss the ins and outs of the game, from its fundamental structure as an arcade cabinet game to the visuals and sound. Is Mushihimesama a game worth your time to play today, or does it deserve to burn in bullet hell? On this episode, we discuss:Does Mushihimesama's structure as a One Credit Clear arcade-game enhance or detract from the enjoyment of playing it versus traditional titles with checkpoints or quicksaves? Do the plethora of practice and alternative modes alleviate the need for checkpoints?How enjoyable is the moment to moment gameplay? Is dodging bullets as enjoyable as it seemed to be in the Matrix, and in what ways does the game turn it from a seeming impossibility to something tangible and achievable?How does Mushihimesama use its aesthetics and sound in such a way that it doesn't conflict with the mechanical heart of the gameplay experience?We answer these questions and many more on the 80th episode of the Retro Spectives Podcast!—Thanks again to George for appearing on our show! Nostalgia Goggles is not only a great show in its own right, they also started way before us, making them the original and the best. If you enjoy what you hear on Retro Spectives, Nostalgia Goggles will be right up your alley - it's dense and involved analysis on what makes these classic games tick and why. Go check them out!Nostalgia Goggles WebsiteNostalgia Goggles TwitterGeorge's TwitterPat will be appearing on their show in a few months time to talk about the RTS behemoth Starcraft, so please subscribe so you don't miss out!— Intro Music: KieLoBot - Tanzen KOutro Music: Rockit Maxx - One point to anotherMushihimesama OST: Manabu Namiki, Masaharu Iwata—Are there any other bullet hell shooters we should check out? How important is the structure of the game as a 1CC game to its identity? Were there any secrets lives or features that we misunderstood or missed? Come let us know what you think and join the conversation on our community discord server!
Bonjour à toutes et tous ! Voici le Podcast #297 de GeekOrama ! Cette semaine, Octokom s'est régalé à développer des jeux. Enfin… Tout de moins a géré une équipe qui a développé des jeux. Un titre de gestion qui est aujourd'hui considéré comme un classique, mais qui reste actuel et passionnant ! Ikson lui a défié les dieux dans un titre qui va bien au delà le Bullet Hell ! Le fou ! Un instant culture, animé par notre Miss Culture où Addycyclette va nous parler d'un jeu imposé par microsoft. Un classique, mais pas si sur que tout le monde ait pu y jouer. Bonne écoute.
This is the second half of our conversation with the Requiem Metal podcast about the grindcore band Discordance Axis. In this half we dig into the way they incorporate images and concepts from Neon Genesis Evangelion. We also talk about Discordance Axis's spiritual successor Gridlink, who frequently referenced bullet video games, mecha anime, and the War on Terror in their work. Special thanks to Jon Chang for his interview, and to Jason Hudney and Mark Rudolph from Requiem. Requiem is one of the most in-depth and thoroughly researched msuic history shows around. Follow Requiem Metal Podcast here: Facebook - https://www.facebook.com/Requiem-Metal-Podcast-107110074417438 Twitter - @Podcast Requiem Instagram - requiemmetalpodcast Sources Referenced: -Andrew Childers' book-length exploration of The Inalienable Dreamless is necessary reading- http://grindandpunishment.blogspot.com/2012/08/compiling-autumn-part-1-continuity.html Quotation sources- https://www.kerrang.com/features/how-discordance-axis-gave-grindcore-a-unique-new-identity/ https://www.invisibleoranges.com/screaming-bloody-gore-1-jon-chang-gridlink-discordance-axis-hayano-daisuki/ https://www.sleepingvillagereviews.com/interviews/interview-with-jon-eva05-chang https://noisecreep.com/jon-chang-never-said-hayaino-daisuki-was-grind/ https://disposableunderground.com/jon-chang-envisions-the-future-of-urban-warfare/ https://archive.disposableunderground.com/pdfs/DisposableUnderground31.pdf https://archive.disposableunderground.com/pdfs/DisposableUnderground39.pdf https://disposableunderground.com/gridlink-interview-the-final-album/ http://oscillatorzine.blogspot.com/2006/11/interview-discordance-axis.html https://www.metalsucks.net/2010/12/14/dave-witte-of-municipal-waste-discordance-axis-human-remains-and-much-more-the-metalsucks-interview/ This video on "Bullet Hell" games comes up also- http://grindandpunishment.blogspot.com/2012/08/compiling-autumn-part-1-continuity.html
Neon Genesis Evangelion is a key lyrical infleucne on critically acclaimed grindcore band Discordance Axis, especially thier final record The Inalienable Dreamless. Ian and Joseph deep dive through the band's discography (including their spiritual successors Gridlink) with the help of Requiem Metal Podcast. Special thanks to Jon Chang for his interview, and to Jason Hudney and Mark Rudolph from Requiem. Requiem is one of the most in-depth and thoroughly researched msuic history shows around. Follow Requiem Metal Podcast here: Facebook - https://www.facebook.com/Requiem-Metal-Podcast-107110074417438 Twitter - @Podcast Requiem Instagram - requiemmetalpodcast Sources Referenced: -Andrew Childers' book-length exploration of The Inalienable Dreamless is necessary reading- http://grindandpunishment.blogspot.com/2012/08/compiling-autumn-part-1-continuity.html Quotation sources- https://www.kerrang.com/features/how-discordance-axis-gave-grindcore-a-unique-new-identity/ https://www.invisibleoranges.com/screaming-bloody-gore-1-jon-chang-gridlink-discordance-axis-hayano-daisuki/ https://www.sleepingvillagereviews.com/interviews/interview-with-jon-eva05-chang https://noisecreep.com/jon-chang-never-said-hayaino-daisuki-was-grind/ https://disposableunderground.com/jon-chang-envisions-the-future-of-urban-warfare/ https://archive.disposableunderground.com/pdfs/DisposableUnderground31.pdf https://archive.disposableunderground.com/pdfs/DisposableUnderground39.pdf https://disposableunderground.com/gridlink-interview-the-final-album/ http://oscillatorzine.blogspot.com/2006/11/interview-discordance-axis.html https://www.metalsucks.net/2010/12/14/dave-witte-of-municipal-waste-discordance-axis-human-remains-and-much-more-the-metalsucks-interview/ This video on "Bullet Hell" games comes up also- http://grindandpunishment.blogspot.com/2012/08/compiling-autumn-part-1-continuity.html
Archvale wears its influences on its sleeve but that doesn't stop it from being an engaging and fun experience. Armed various different types of weapons and bombs its your job to take down the evil the is spread across the land. While this may look like a typical Zelda clone players will quickly find out it is far more than that. With enemies that are dangerous and far more aggressive than you might think, this adventure is Zelda meets a Bullet Hell shooter that is challenging and gripping. --- Send in a voice message: https://anchor.fm/game-pass-or-pass/message Support this podcast: https://anchor.fm/game-pass-or-pass/support
Bonjour à toutes et tous ! Voici le Podcast #290 de GeekOrama ! Cette semaine, Octokom a utilisé des litres de collyre pour tenter d'apercevoir quelque chose dans un Bullet Hell hautement apprécié ! Comme quoi, même les fans de tour par tour peuvent changer d'avis ! Ikson quant à lui, est venu en aide à des âmes damnées et coincées dans un château ! Ce titre d'aventure pourrait avoir des côtés "Céleste-like", ce qui ne laissera personne indifférent ! Un instant culture, animé par notre Miss Culture où Addycyclette revient sur la carrière d'un grand nom de l'industrie française vidéoludique ! Bonne écoute ! ^_^
Bryan and AJ review Yuki for PSVR
Plenty of stuff to talk about this week. Sony fleecing devs, and trademarking xbox games. No one is playing Anthem any more and loads of games getting the High FPS treatment on XBox. Lee and Brooker are here to discuss, at length, the ups and downs of Housemarque's latest slice of Bullet Hell insanity. All three of us get into the myriad of games they've gotten into this last couple of weeks. If you want to hear Lee and Brooker chat about the latest Mortal Kombat movie, tune into to Reel Talk (https://twitter.com/reeltalkwmt) next week.
Allen Freunden von Arcade-Shooter ist Housemarque ein Begriff. Das finnische Studio hat sich mit Titeln wie Dead Nation, Stardust oder Matterfall einen Namen gemacht. Kein Wunder, denn die Markenzeichen sind nicht nur schnelles, makelloses Gameplay, sondern auch auch technische Kniffe, die für audiovisuelle Wow-Effekte sorgen. Der Mix aus Roguelite, Arcade-Shooter, Metroidvania und Survival Horror ist der erste Vollpreistitel des Studios - und haut Manu und Micha voll aus den Socken! Warum "Returnal" schon jetzt eines der Highlights des Spielejahres ist, ihr aber trotzdem sehr frustresistent sein solltet, erfahrt ihr im Cast.
A 17-year-old is accused in the deaths of six people after an Indianapolis shooting. Police were sent to scene after a wounded boy was found at another location. He tells police that the suspect "killed everone." One of the victims was a 19-year-old mom-to-be.Joining Nancy Grace today:Kathleen Murphy - North Carolina, Family Attorney, www.NCDomesticLaw.com Dr. Caryn Stark - NYC Psychologist, www.carynstark.com Joe Scott Morgan - Professor of Forensics Jacksonville State University; "Blood Beneath My Feet" author; featured on "Poisonous Liaisons" on True Crime Network Tyler Hunt - Crime Online Investigative reporter.
A 17-year-old is accused of the deaths of six people after an Indianapolis shooting. Police were sent to the scene after a wounded boy was found at another location. He tells police that the suspect "killed everyone." One of the victims was a 19-year-old mom-to-be.Nancy Grace and Joe Scott Morgan, Professor of Forensics Jacksonville State University, take a closer look at the forensics at the murder scene.
Round One comes to its thrilling* conclusion!Join Pat Dooley and Ricardo Giraldo for the final first round match-up of the Nintendo Entertainment Center King of Consoles tournament as metroidvania Rygar takes on rail shooter Legendary Wings. Two games enter, only one can advance to the second round! Will it be the legendary warrior, throwing his chain/shield thingy at monsters? Or will it be an angel trying to avoid Bullet Hell? It's a fun conversation, so please subscribe to make sure you don't miss a second of the action!Questions? Comments? Feel free to reach out via email, Facebook, or Twitter! You can also check out our Twitch channel, follow along with the brackets, contribute to the show financially, or see details on all the games in the tournament by checking out the IGN list that inspired our seeding. * "thrilling" means different things to different people. Your mileage may vary
Una modalità, una sola vita e nessun elemento roguelite, solo puro e ipnotico bullet hell in cui saremo noi a sparare, automaticamente, gli stessi colpi che dovremo poi schivare e far deflagrare in combo chilometriche, andando a riesumare un elemento di game design sopito dal clamoroso e (in)dimenticato Every Extend Extra. Droga in formato arcade. Buon ascolto! Soundtraccia: Outcastempo - Alessandro Mucchi / Outcast Sala Giochi Loop - Alessandro Mucchi Terror Squid è disponibile su PC e Switch dal 15 ottobre 2020. Noi lo abbiamo provato grazie a un codice per il download sulla console Nintendo gentilmente fornito dall'agenzia di PR che segue il gioco.
Una modalità, una sola vita e nessun elemento roguelite, solo puro e ipnotico bullet hell in cui saremo noi a sparare, automaticamente, gli stessi colpi che dovremo poi schivare e far deflagrare in combo chilometriche, andando a riesumare un elemento di game design sopito dal clamoroso e (in)dimenticato Every Extend Extra. Droga in formato arcade. Buon ascolto! Soundtraccia: Outcastempo - Alessandro Mucchi / Outcast Sala Giochi Loop - Alessandro Mucchi Terror Squid è disponibile su PC e Switch dal 15 ottobre 2020. Noi lo abbiamo provato grazie a un codice per il download sulla console Nintendo gentilmente fornito dall’agenzia di PR che segue il gioco.
We talk about two Horror SHMUPs, a rare sub-sub-genre of games that mix the gameplay of classic arcade shoot-em-ups with the aesthetics of horror. We discuss the visceral delights (and Bullet Hell-induced headaches) of dodging and shooting as well as the bits of story and Edward Gorey-inspired aesthetics sprinkled throughout these games.
Welcome to Radio64, Video Game Music Remix Radio! Hosted by duskvstweak Find many of these songs at ocremix.org/ Find past episodes at youtube.com/duskvstweak Listen live Monday, 6:00pm @ www.wraq.org/index.html 0:04 Gunstar Heroes "Bullet Hell" DusK 6:05 Sonic Colors "Go into the Light" Rexy 13:30 Final Fantasy VII "Rare Square" bustatunez, The Orichalcon 18:44 The Legend of Zelda: The Wind Waker "Her Smile in Every Summer" Hot Freaks 23:59 Chrono Cross "Guldove Shaman" RebeccaETripp 30:21 Mega Man 2 "The Tragic Drowning of Heat Man" TGH 34:40 Super Mario RPG: Legend of the Seven Stars "Dungeon Full of Glitches" Rockos, Danton Freitas 41:58 Golden Sun "Within the Stars" Sam Dillard 47:07 Obliterator "Gun and Bass" mutagene 50:58 Sword of Vermilion "Treacherous Road" about:blank
Bonjour à toutes et tous ! Voici le Podcast #206 de GeekOrama ! Le matin, c’est pour le café et la contemplation. Cette semaine, Octokom a fait craquer ses articulations sur un free-to-play party game, et familial qui a tout du titre capable de vous faire passer des soirées mémorables... Profitez-en, c'est bientôt fini, les soirées à la maison ! Ikson, quant à lui... a souffert... Il a du arpenter un univers mystérieux tout en luttant pour sa survie dans un Bullet Hell adventure qui le laissera marqué. Un instant culture animé par notre Miss Culture, où Addycyclette insiste sur le fait que... Quand on veut, on peut ! Et ce n'est pas Eric Barone, alias ConcernedApe qui dira le contraire ! Bonne écoute ! ^_^
Part 2 of our last episode, we discuss Vanquish, another modern classic by Platinum Games that added new mechanics and language to games, redefined cover shooters and made smoking a main gameplay element. From Cliffy B's inspirations to the bullet hell genre, quick-time events and Splatoon. Rocket slide with us into another fun Art Eater discussion.
So many bullets! Intro and games we have been playing like Yakuza 0 and Kiwami, and more (0-41)Topics: random news and banter (41-53)Theme: bullet hell games (53-end) Chaos Field (DC, GC) DonPachi (SS) Radiant Silvergun (SS) Ikaruga (GC) Ginga Fukei Densetsu Sapphire (PCE) Twitter: @BowlingJD; Support the cast: https://streamlabs.com/bowlingjd1 @ConsoleKev, @thevivalajady, @MogJam23 @ToriRLR, @MightyHiki YouTube: Red Leaf Retrocast other hosts personal youtube: Console Kev and RadZeroTori's Youtube: https://www.youtube.com/watch?v=zI9fHjjdU_E Thank you to all guests, podcasts, and commercials: @Bcom33, @frigimonfanatic, @RadZero83, @trashpandaanime, @reanimetorpod Send all questions to dieschlachten@gmail.com or to twitter @BowlingJD
So many bullets! Intro and games we have been playing like Yakuza 0 and Kiwami, and more (0-41)Topics: random news and banter (41-53)Theme: bullet hell games (53-end) Chaos Field (DC, GC) DonPachi (SS) Radiant Silvergun (SS) Ikaruga (GC) Ginga Fukei Densetsu Sapphire (PCE) Twitter: @BowlingJD; Support the cast: https://streamlabs.com/bowlingjd1 @ConsoleKev, @thevivalajady, @MogJam23 @ToriRLR, @MightyHiki YouTube: Red Leaf Retrocast other hosts personal youtube: Console Kev and RadZeroTori's Youtube: https://www.youtube.com/watch?v=zI9fHjjdU_E Thank you to all guests, podcasts, and commercials: @Bcom33, @frigimonfanatic, @RadZero83, @trashpandaanime, @reanimetorpod Send all questions to dieschlachten@gmail.com or to twitter @BowlingJD
With our fourth episode we enter the realms of bullet hell and return with a fighter circling ever smaller circles of niche, Senko no Ronde 2! From the crew that helped bring you Ikaruga and Gradius V, comes an arena fighter that blends bullet hell shooters and mech anime.Join us as we dance between missiles, dig into the absurd pilot backstories, and fight each other off by turning into space station sized weapons. We also dive into theological questions of Bullet Hell, Bullet Purgatory, and Bullet Heaven, and the finer points of...cooking rice?
'Tis time to test your gaming expertise once again, this time with a Contra-style, machine gun bevy of tricky trivia. In other words, a perfect test while you drive to work, run errands, or are just hanging around bored with your friends. Good luck getting a perfect score, though! Check out Pacario's occasionally updated blog here: https://www.destructoid.com/blogs/Pacario Thanks to Decktonic (www.decktonic.com) for the cover music
In Episode 010, MetalFRO and Addicted discuss the hit PC shooter, Crimzon Clover: World Ignition, a Japanese doujin game that punches well above its weight! To help us break down this danmaku shmup, we enlisted the help of Mark_MSX, from The Electric Unde
Ha sido una semana repleta de novedades bastante relevantes; desde la demo abierta de Anthem, ese mundo inhóspito de Bioware, hasta la decisión de Deep Silver de lanzar su Metro Exodus exclusivamente con Epic dejando a Valve de lado. Ah!, vuelve a salir a escenario Hideo Kojima con su mejor-me-lo-espero-a-2020 Death Stranding. Nos adentramos celda a celda en las mazmorras de Legend of Grimrock, título que nos trae esta semana Juank. Una buena dosis de rol de acción y exploración 3D inspirado en clásicos de los 80 de la mano de Almost Human. Nuestro Abad, últimamente dado a hábitos poco convencionales, nos habla del género Bullet Hell. Continuamos con What Remains of Edith Finch desarrollado por Giant Sparrow. Travol nos recomienda encarecidamente que juguemos a este walking simulator donde se narran las mágicas y fatídicas historias de una familia. El jueguecito de esta semana en nuestro Ms-Dos Mini es Death Rally, carreras de combate de vehículos que nos recuerda al Micro Machines con toques de Carmageddon. Y para terminar… Navegar por el Nilo, explorar el antiguo Egipto y descubrir los misterios que encierran las pirámides es lo que nos propone RodoR con Assassin’s Creed Origins. Un punto de inflexión en la faraónica saga de Ubisoft. Juank, Travol y RodoR
http://ia601503.us.archive.org/8/items/BHSFinalMp3/BHS%20final%20mp3.mp3This time on Bullet Hell-o, I list off too many games (if the title of this episode didn't already give it away).Later, I ramble on a small bunch of news, another good STG podcast you should follow, and the realization that I may have unresolved gaming issues.The Electric Underground Podcasthttps://soundcloud.com/user-306325657Also available FREE on iTunes and Android!Shoot the Core-casthttps://www.stitcher.com/podcast/shoot-the-corecastAlso available FREE on iTunes and Android!Fullblast (aka. mild Platypus 2 vibes without the stop motion)https://store.steampowered.com/app/429220/FullBlast/Thyrian Defenders Twitterhttp://twitter.com/thyriagameShmups.com Thread - https://shmups.system11.org/viewtopic.php?f=1&t=63485STG Builder Forum Threadhttps://shmups.system11.org/viewtopic.php?f=9&t=62706Intellivision Amicohttps://youtu.be/xokUnn1lBGAThe Best Shmup News Resourcehttps://youtu.be/dQw4w9WgXcQLick & ScrubsideSupport My Music Bro!Soundcloud - http://soundcloud.com/zeebeedoubleuTwitch - http://www.twitch.tv/zbwmusicTwitter - http://twitter.com/ZBWMusicYouTube - http://www.youtube.com/user/ZabwheeFollow me @Email - bullethelloemail@gmail.comTwitter - http://twitter.com/Sensei_PongFacebook - http://www.facebook.com/senseipongReddit - https://www.reddit.com/r/ThePongcast/Seriously though... does anybody actually use these?
Join Totemlydrunk and Edanar on Episode 132 as we break down the latest news in Overwatch and Overwatch eSports. Tonight we go through a slew of merchandise news, OWL S2 details emerge, trouble hits the Outlaws parent org, and Halloween Terror returns bringing patch 1.29! As always we would love to hear your feedback. Feel free to shoot us a message via email, discord, or twitter. Thanks again for tuning in! Join us on Discord: https://discord.me/owlnshow The News The first LEGO set is here! New Halloween Terror merchandise Lucio getting his own cereal Second golden loot box available via Twitch Prime Overwatch invades DOOM Hot Community Topics Hangzhou Railgun OWL season 2 details announced Inside The League OWL observer contracts not renewed Inaugural season book available for pre-orders GGEA (Outlaws) drop out of Contenders Trials Kyky released from Outlaws Main Discussion Patch 1.29 overview Halloween Terror cosmetics Junkenstein changes Junkenstein tips Closing Notes Reviews Show some support for the show by giving us a review over on iTunes or your podcasting app of choice. Any feedback or constructive criticism is always welcomed. It’ll offer us insight and how we can make for a better listening experience for you. OVERWATCH RECALL You can find a listing of several Overwatch, Overwatch League, and Path to Pro podcasts over on our website at http://owlnshow.com/owrecall. Episodic listings are released every Sunday. Be sure to follow Overwatch Recall on twitter @owrecall - Details regarding the Recall podcast will be released soon (and not Blizzard soon). We've added our weekly podcast listings at owlnshow.com/weeklyrecall/ (now linked in our menu) Should make things easier to find! Where can they find us? Email the show at hndoverwatch@gmail.com Website: owlnshow.com Twitter: @hndoverwatch Twitch: https://twitch.tv/owlnshow - We’re a Twitch affiliate! You can support the show by subscribing to our twitch channel and unlock our network emoticon. Thanks again to everyone who has been watching our shows live and interacting with the chat. If you’d like to catch us live we’re broadcasting 2 nights a week. OWLN Mon 7PM PT, HND Wed 5PM PT. Host streams will be held on Thursdays and Fridays at 7:30PM PT. Discord: https://discord.me/owlnshow YouTube: https://www.youtube.com/c/OverwatchLeagueNetwork Totem Twitter @totemlydrunkctr Twitch https://www.twitch.tv/totemlydrunk Edanar Twitter @edanaroverwatch Twitch https://www.twitch.tv/edanarow
http://ia801501.us.archive.org/29/items/003EndOfSummer2018ShmupNewsBHS/003%20End%20of%20Summer%202018%20Shmup%20News%20-%20BHS.mp3End of Summer 2018 Shmup News.Shmup Creator Indie Page:https://www.indiedb.com/engines/shmup-creatorFlip Grip Kickstarter Pagehttps://www.kickstarter.com/projects/fangamer/flip-gripShmup 'Em Allhttp://shmupemall.comThe Electric Underground Shmup Podcast - w/Mark MSXSoundcloud - https://soundcloud.com/user-306325657Follow me @Twitter - http://twitter.com/Sensei_PongYouTube - http://www.youtube.com/mrsenseipongLick & Scrubside
http://ia601501.us.archive.org/35/items/BHS002GOForTheCORE/BHS%20002%20GO%20for%20the%20CORE%21.mp3Recorded 4/28/18In this episode, I briefly cover some Shmup news and list out my favorite shmups spanning all it's random subgenres. At the end, I give a quick first impressions on a bargain twin-stick I thought was a meme game, but was happily wrong about.Lick and Scrubside!The Electric Underground - By Mark MSXThe other (better) shmup/STG podcast you may be interested in.RSS - http://feeds.soundcloud.com/users/soundcloud:users:438584253/sounds.rssSoundcloud - http://soundcloud.com/user-306325657Also available for FREE on iTunes and AndroidFollow Me @Twitter - @Sensei_PongYouTube - http://www.youtube.com/senseipongBullet Hell-o Discord Invite Linkhttps://discord.gg/bqKg8XLeave reviews wherever you may find both Mark and I. It would help us both out a great dealSpacecats with Lasers: The Outerspacehttps://store.steampowered.com/app/562310/Spacecats_with_Lasers__The_Outerspace/(Also available on Nintendo Switch)Games to play for the Video Game Book Club of May, 2018DonPachi (1995) Developed By Cave - Available on Arcade, PS1, PS3, Sega Saturn, PSP, PS VitaNon-Shmup Game (throw-in, for my previous podcast) (This will probably be the last non-shmup game for the VGBC) - It's Mr. Pants (2004) Developed by Rare - Available on GBA
http://ia601509.us.archive.org/35/items/BHS001Mopeg/BHS%20001%20mopeg.mp3Welcome to the new pilot podcast all about shmups, bullet hells, and all other shoot em up games. And believe it or not, there really is enough news each month to validate this; plus extras inbetween. Subscribe wherever you may be.Thread the Needle, and Kill it with FIRE!Show Notes:The Shmup Creator - http://www.indiedb.com/engines/shmup-creatorr/shmups April Competition - https://www.reddit.com/r/shmups/comments/88r0iv/r_shmups_highscore_challenge_april_judgement/Spook-o-Tron Kickstarter - https://www.kickstarter.com/projects/1115970826/spook-o-tron-a-halloween-themed-homebrew-game-forShmups.system11.org Top 25 Shmups for 2017 - https://shmups.system11.org/viewtopic.php?f=1&t=62178ContactYouTube - http://www.youtube.com/senseipongTwitter - @Sensei_PongShmupcast Email - (Coming Soon)All other Email - senseipong@gmx.comLick and Scrubside!
This week as we are joined by Tim Bermanseder, a Director and Technical Artist at Cardboard Keep, the studio behind Witch Thief. Witch Thief combines a fun magical girl art style with the chaotic projectile dodging action. Tim went into detail about what it took to bring such a game to life, and how it all started with a Witch. The game preservationists at the Museum of Art and Digital Entertainment (MADE), are leading the charge to preserve servers and other digital spaces,from falling into obscurity, all in the name education and study. However the Entertainment Software Association (ESA), is pushing back against this idea, saying that this allow easy theft of valuable IP and copyrighted content. How do games fit between historical objects and saleable products? You can find us on social media, Discord, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"
In this episode of That Murder & Mystery Show, M. Swift goes into the April 11, 1986 firefight between ten FBI agents and two desperate Army veterans turned bank robbers! How did the FBI come face to face with these two and how well were their robberies planned out? It's an event that was dubbed "The Bloodiest Day in FBI History." Be sure to subscribe, rate, and leave comments. Also let M. Swift know what cases, locations, or time periods you'd like to hear an episode on! Show ReferencesWSVN Miami's Dark Day in Suniland (documentary)FBI Files Season 2, Episode 13 - FirefightFirefight and Personal Reflections On Twitter: M. Swift or Danger Zone 92 On Twitch: M. SwiftTheme: Broken Elegance - Under Your Spell
The grand finale of Bullet Hell... but will the lads like this film as much as the other two?
Follow us on @2fmad on Instagram! Send us questions / comments / insults!
New season! Follow us on @2fmad on Instagram! Send us questions / comments / insults!
The guys get together again to talk about what they've been playing! Jeremy opens with Laser Disco Defenders and STRAFE. Jerod jumps in with Expeditions: Viking, Dawn of War 3, and... Final Fantasy 14?? Dale gives his opinions on Dawn of War, and gets a bit retro with Heretic: Shadow of the Serpent Riders. Love us. Intro: "DOOMED" - Strafe, by ToyTree Outro: "The Gatehouse" - Heretic, by JD Herrera (comp. Kevin Schilder) Check out our Discord community at https://discord.gg/ZTzKH8y
In Ausgabe #228 von «Games To Listen» besprechen wir «NieR: Automata» von Platinum Games. «NieR: Automata» spielt im selben Universum wie «Nier» aus dem Jahr 2010, einem Ableger der Drakengard-Reihe. Die Geschichte spielt in ferner Zukunft, die Erde ist von ausserirdischen Maschinen erobert worden. Die Menschheit hat sich auf den Mond gerettet und führt mit Androiden einen Stellvertreterkrieg gegen die Invasoren. Hier schlüpfen wir in die Rollen der beiden Androiden 2B und 9S und versuchen der Menschheit zum Sieg zu verhelfen. «Nier: Automata» bietet ein Potpourri an Spiel-Genres, der Schwerpunkt liegt beim Erkunden und Erforschen der OpenWorld und den Kämpfen gegen die Aliens in der Third-Person-Perspektive mit frei beweglicher Kamera. Wie von Platinum Games zu erwarten ist die Kampfmechanik sehr gut gelungen, es macht richtig Spass mit Schwertern und anderen Hieb-und Stichwaffen den Aliens auf die Pelle zu rücken. Rollenspielelemente und die sehr ausführliche, philosophisch angehauchte Geschichte sind weitere Kernelemente. Das Ganze wird aufgelockert mit 2D-Plattformer-Abschnitten und "Bullet-Hell"-Shoot’em Up Teilen in bester japanischer Videospieltradition. Hört also in Folge #228 von «Games To Listen» rein, wir besprechen die einzelnen Abschnitte des Spiels in aller Ausführlichkeit und erklären euch, warum man das Spiel mindestens dreimal durchspielen sollte. Das Ganze servieren wir wie gewohnt garniert mit einer Prise Humor, Gameplay-Videos im YouTube-Kanal und Anekdoten aus unserem Playthrough.
Get those reflexes ready, welcome to Bullet-Hell's Kitchen! This week we dig into the soaring, energetic, and often manic tunes of arcade shoot'em-ups! We look at the old and new, horizontal and vertical, and the cute and insane! We also create a shooter based on Pernell, and Rob becomes an old man battling against impossible odds.
- Bonjour à toutes et tous.Voici le Podcast numéro #037 de Geek0Rama, Il fait pas chaud ici par Toutatis ! Cette semaine Ikson renoue avec son amour de toujours, le Shoot Them Up. A la limite de l'épilepsie, ce titre aux graphismes abstract extrêmes de la muerte aux couleurs surrond THX, va faire plaisir aux fanas du genre ! Octokom s'est infligé un puzzle game très joli, bien pensé, et complet, avec son histoire, ses surprises, ses amis, ses amours, ses emmerdes. Joué en une semaine, le délais était un peu court pour en profiter convenablement, cela n'enlève en rien que le titre est charmeur et parfaitement maîtrisé ! Plus d'informations sur notre site officiel -
Witch Beam lässt auf PS4- -und Windows-PC-Besitzer einen zuckersüssen Twin-Stick-Shooter los. Zumindest, was die Heldinnen betrifft. Diese japanophilen Ladys ballern wie wild auf Horden von Monsterrobotern. Dabei haben die neun Heldinnen äusserst verschiedenartige Waffen, die zum Ballerglück führen. Mit bis zu drei PartnerInnen könnt Ihr die Arenen säubern - achtet dabei auf eine gute Mischung zwischen Nahkampf- und Distanz-Söldnerinnen. Zudem müsst Ihr aufpassen, dass Euch nicht die gleichzeitig genutzte Batterie ausgeht, denn Ihr seid ebenfalls Cyborgs und ohne Strom sind die Ballerladies leider kraft- und saftlos. Die normalen Gegner kommen in einer schier unendlichen Anzahl auf Euch los, doch richtig ernst wird es bei den Boss-Gegnern. Diese haben zig verschiedene Phasen (nach jeder verlorenen Phase erhaltet Ihr eine kleine lebensrettende Batterieladung) und müllen Euch mit Ballersalven zu, die einem japanischen Bullet-Hell-Shooter in nichts nachstehen. Kurzum: Ein Ballervergnügen, welches im Mehrspielermodus richtig heiss läuft. (raf)
Vic and Marissa talk about Sky Force, a fun bullet hell game on your phone.
This is episode is late... I have no reason for it to be this late, it just is. Sorry. This episode was fairly uneventful apart from some talking about Danganronpa, Double Fine and discussing videogame bosses for about thirty minutes.
Recorded on September 29, 2012 with Brian Fife, James Fingal and Thomas Westberg. In the post MMO-RPG world, we tend to make a lot of assumptions about what leveling is and how characters develop as they level, but there’s a lot of diversity in how leveling mechanics are managed. Jim, Brian and Tom discuss how leveling has evolved over the years. Many games purport to have multiple leveling paths that result in differentiated gameplay experiences, but often due to balance or complexity/cost reasons this ideal is not realized. Additionally, social pressure in online games tends to homogenize the character “builds”. Tom loathes auto-scaling zones in open-world games. Jim develops an unhealthy obsession with the TV Tropes website while researching this topic (you have been warned). Everyone agrees that the prospect of losing a level or having XP stolen is terrifying. Links to referenced items: Pac-Man, Defender, Bioshock, Robotron 2084, World of Warcraft, Halo, Diablo, CounterStrike, 1942, Bullet Hell, Final Fantasy, Esper, Dungeons and Dragons, Deus Ex: Human Revolution, Dark Souls, Journey, Amalur:Reckoning, Torchlight, Diablo III, Elder Scrolls, The Saga of Olaf, EvE Online, Guild Wars, Anti-Grinding - TV Tropes, Palladium Books, [Rifts,](http://en.wikipedia.org/wiki/Rifts_(role-playing_game) Bushido Blade, Fable, Day Z, A Being of Indescribable Power, Killzone Three, Doom, Half Life Two, World of Commanders.