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The friends dig deep into how video games affect mental and physical well-being, checking out studies on the matter, sharing their own experiences and looking at examples of games made specifically for health purposes as well as how regular old games can tangentially contribute to fitness! 0:00 - Recapping the holidays and new year. Socializing, sweets, stress! Avoiding vacation obligations. 14:45 - How can games impact health positively psychologically and physically. 19:05 - "The benefits of playing video games" APA journal. The academic framework compared to our personal experience. The social benefits of games for various people. 30:06 - Clinical studies that use Tetris to treat mental illness like addiction and PTSD. 36:39 - Audio clips: news coverage of video games starting in the 80s. A variety of narratives: parental concerns around games being addictive and negatively altering kids' minds, the capacity of games to make people violent, and the more recent trend of showing games in a positive light (emerging technology, psychological benefits, etc.). 53:35 - Using phsyical games (Wii, PlayStation Move) to rehabilitate burn injuries through range-of-motion exercises. 57:00 - Gamification. Jane McGonigal's work into leveraging playtime into changing the world and also smaller-scale self improvement. 1:01:30 - Mobile apps that gamify health: drinking water, counting steps, running/jogging training (Zombies, Run!), building good habits (Habitica), language learning (Duolingo). 1:14:30 - Games designed for exercise (Yourself!Fitness, Wii Fit, Ring Fit Adventure), but also "accidental" fitness games (Dance Dance Revolution, Pokemon GO) 1:19:57 - Mirror neurons and learning from watching. 1:23:15 - Which games do we play intentionally to socialize? Mario Kart, board games, Dead by Daylight. 1:26:47 - Animal Crossing: New Horizons as a pandemic game: the perfect combination of escapism, social connection, and cozy! 1:31:00 - New year's resolutions for gaming and health. Bryan - @analogdarling on Twitch, Twitter, and Instagram Xander - @xanwithaplan on Twitch and Twitter Zac - @zacaroniandcheez on Twitch, @GaijinWota on Twitter and Instagram Contact and Episode Suggestions - GameDeep.fun Theme Song by Robotprins
On this episode Dr. Rachel Kowert busts myths about gaming. If you are skeptical about what games can offer us, give this conversation some time. Meet this week's special guest: ➡️ Rachel Kowert, Ph.D is a research psychologist and the Research Director of Take This. She is a world-renowned researcher on the uses and effects of digital games, including their impact on physical, social, and psychological well-being. In her current work, she serves as one of the primary investigators on the first grant-funded project from the Department of Homeland Security about games and extremism. She has spoken about her work to thousands of people across the globe, including the United States Congress, United Nations, and Department of Homeland Security. An award-winning author, she has published a variety of books and scientific articles relating to the psychology of games and, more recently, the relationship between games and mental health specifically. She also serves as the editor of the Routledge Debates in Media Studies series and the upcoming ETC press series Psychology of Pop Culture. Recently, she founded her YouTube channel Psychgeist, which serves to bridge the gap between moral panic and scientific knowledge on a variety of psychology and game-related topics. In 2021, Dr. Kowert was chosen as a member of The Game Awards Future Class, representing the best and brightest of the future of video games. Dr. Kowert has been featured in various media outlets, including NPR, the Washington Post, the Wall Street Journal, the Atlantic, New York Times, and Wired Magazine. To learn more about Rachel and her work, visit www.rkowert.com.
PT. 1 of our interview with Yaboitonio x toniocapone filled with lots of inspiration
Many parents worry about the impact video games can have on children and their development. However, a new study published this week has indicated there may actually be cognitive benefits from gaming. Lead author, University of Vermont professor Bader Chaarani, explained the study further. LISTEN ABOVESee omnystudio.com/listener for privacy information.
Many kids and teens love to play video games. But families often worry about the effects of gaming. Are there benefits or risks to playing video games for kids who learn differently? In this episode, hosts Amanda Morin and Gretchen Vierstra get answers from digital play expert and child psychologist Dr. Randy Kulman. Listen in to hear Randy's tips on how families can help kids maximize learning from popular video games — and transfer that learning to the real world. Plus, hear Randy's thoughts on EndeavorRX, a prescription video game for kids with ADHD. To find a transcript for this episode and more resources, visit the episode page at Understood. We love hearing from our listeners. Email us at init@understood.org.Understood is a nonprofit and social impact organization dedicated to shaping a world where the 1 in 5 people who learn and think differently can thrive. Learn more about In It and all our podcasts at u.org/podcasts. Copyright © 2021 Understood for All, Inc. All rights reserved.
In this Industry Perspectives Chat, Ains sits down with Dr. Rachel Kowert, Research Director for TakeThis.Org. They discuss her background in gaming and psychology, the negative stigmas associated with gaming, toxicity in the community, how sites and outlets can do a better job with their reporting, and even what is the best Final Fantasy.
Carlos and RK discuss the myriad ways games have benefited society. On the journey, they also discuss hardcore DDR players, vocational training videogames, using virtual reality to overcome PTSD, architecture in Assassin's Creed, a dissertation on Scribblenauts, Neuroscape, and videogame biofeedback. Intro- 0:00:00 D-Pad Delights- 0:00:30 Deeper into the D-Pad- 0:11:49 Change of Heart- 00:59:00 Outro- 01:07:52 Links: Utilizing Scribblenauts to Increase Reading Comprehension and Improve Literacy Skills of Third Grade Students (dissertation by Norris Darell Parker): https://thescholarship.ecu.edu/bitstream/handle/10342/4846/PARKER-DOCTORALDISSERTATION-2015.pdf?sequence=1&isAllowed=y Neuroscape: https://neuroscape.ucsf.edu/ Biofeedback: https://www.mightier.com/how-it-works/ Special thanks to 8-bit Jazz & Kevin MacLeod for supplying music for the show and Julia Eldred for creating the artwork.
Y'all been hitting that pandemic wall lately? Us too. Spencer's coping by working through half the Assassin's Creed series, which just HAPPENED to be super on sale in the Playstation Store, and getting elbow-deep in the lore. Meanwhile, Jamie's cleansing her palate from 200+ hours of Persona 5 with Aegis Rim: 13 Sentinels, a reality-altering JRPG starring high schoolers jumping into another reality for turn-based fights-- wait a minute. Here's a follow-up article on the Ubisoft diversity debacle Jamie mentioned from 2020: https://kotaku.com/head-of-ubisoft-announces-plans-to-shakeup-the-company-1844252024 Then we're joined by Jamiere Leslie, a counselor based in Massachusetts's south shore who's rediscovered her love of gaming during the pandemic. How can you tell if you have a gaming addiction? Can Animal Crossing cure depression? What's the deal with therapy? All this and more awaits you. Follow Jamiere on Twitter: https://twitter.com/JayTeeEll17. Looking for a therapist in MA? Check out Northeast Health Services: https://www.northeasthealthservices.com/. SIDE QUEST Support the global organization working to end white supremacy and creating space for Black imagination and innovation, and centering Black joy: https://blacklivesmatter.com/ Our February Patreon-Exclusive Co-Op Mode episode is out now. Visit patreon.com/pixeltherapypod to unlock bonus episodes for $2/mo! We're also going to be LIVE at Uplink 2021 on February 20th, 2021, at 6-7 pm EST! If you're interested in the convention, get your tickets on our website: pixeltherapypod.com. This episode is sponsored by the following Patreon supporters: Yinka Araromi About Pixel Therapy New episodes drop every other Tuesday. Learn more at pixeltherapypod.com or follow us on social media @pixeltherapypod. We're proud members of the But Why Tho? Podcast Network: visit ButWhyThoPodcast.com for everything pop culture in an inclusive geek community! If you like what you hear, please take a moment to rate us, leave us a review on Apple Podcasts (or your listening app of choice) & subscribe! Want more? Join our little community over on Patreon! Support this podcast
In this episode, Dr Weston talks to gaming and family technology expert Andy Robertson. They discuss all of the positive learning opportunities that games can offer and the optimal ways to engage with children about their digital world. They explore games which promote critical thinking, empathy and better communication and examine how the skills developed through gaming can translate to other scenarios.
Listen to Dr. Rachel Kowert as she talks about her research when it comes to gaming and the benefits it can have on your mental health.
This episode is a conversation starter about the potential mental health benefits of video games including analysis of cognitive benefits, examining video games as therapeutic interventions and games purposefully designed to assist and promote mental health awareness. *Disclaimer* I AM NOT A DOCTOR! All notes credits unless stated otherwise. All credit to the orIginal researchers, developers, authors and publishers. Citations on my WordPress (see below). - - Twitter: @solonerdbirdpodcast IG: @solonerdbirdpodcast Tumblr: solonerdbird FB: solonerdbirdpod WordPress: solonerdbird.wordpress.com YouTube: Solo Nerd Bird
Video games can have a bad reputation, but are they all bad?
Were your parents right about gaming being worthless? How about you wasting your time gaming instead of being out with friends and DOING STUFF? Find out in this week's eSports Wrap!
Jane McGonigal (@avantgame), PhD, is a senior researcher at the Institute for the Future and the author of The New York Times bestseller Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Her work has been featured in The Economist, Wired, and The New York Times. She has been called one of the "top ten innovators to watch" by BusinessWeek and one of the "100 most creative people in business” by Fast Company. Her TED talks on games have been viewed more than ten million times. In this conversation, we dig into everything from recovering from head trauma to how you can use Candy Crush Saga to lose weight. Not enough? How about using Tetris to prevent PTSD, or using Call of Duty to increase empathy? Her latest book is SuperBetter, which offers a revolutionary (science-based) approach for getting stronger, happier, and more resilient. I’ve been testing it, and it works. Not only am I feeling better, but I’m having more fun. As adults, we often lose track of play. My hope is that this episode will help you to reclaim it. It’s not frivolous; it can help you get a lot more done with less stress. In this episode we discuss: Examples of real world problems that are solved with games or by gamers How Jane climbed herself out of the hole of suicidal thoughts Action steps for using gaming lessons and applying them to real life How to build a quest into your life The health effects of Candy Crush Saga On the use of psychedelics to simulate traumatic experiences And much more... Links, resources, and show notes from this episode can be found at http://fourhourworkweek.com/podcast This episode is sponsored by Athletic Greens. I get asked all the time, “If you could only use one supplement, what would it be?” My answer is, inevitably, Athletic Greens. It is my all-in-one nutritional insurance. I recommended it in The 4-Hour Body and did not get paid to do so. Get 50% off your order at Athletic Greens.com/Tim This podcast is also brought to you by 99Designs, the world’s largest marketplace of graphic designers. Did you know I used 99Designs to rapid prototype the cover for The 4-Hour Body? Here are some of the impressive results. Click this link and get a free $99 upgrade. Give it a test run... Enjoy!***If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in helping to convince hard-to-get guests. I also love reading the reviews!For show notes and past guests, please visit tim.blog/podcast.Sign up for Tim’s email newsletter (“5-Bullet Friday”) at tim.blog/friday.For transcripts of episodes, go to tim.blog/transcripts.Interested in sponsoring the podcast? Visit tim.blog/sponsor and fill out the form.Discover Tim’s books: tim.blog/books.Follow Tim:Twitter: twitter.com/tferriss Instagram: instagram.com/timferrissFacebook: facebook.com/timferriss YouTube: youtube.com/timferriss
Are violent video games the cause of violent crimes, especially in children? Who is to blame and is there a solution in stopping these tragedies within our schools? Join us this week as guests Joel Levin (The Minecraft Teacher), Lucas Gillispie (Edurealms), Gerry, and Zack try to answer these question and many more on this week’s EdGamer. Tune-in and Level-up. (Video is available on this episode’s page. The audio was pulled from the video recording.)… Read the rest
Transcript -- In this final track we hear a discussion about some of issues raised in the previous tracks, such as whether games are addictive; if they provoke violence; and what exactly a ‘geek’ is.
In this final track we hear a discussion about some of issues raised in the previous tracks, such as whether games are addictive; if they provoke violence; and what exactly a ‘geek’ is.
Transcript -- In this final track we hear a discussion about some of issues raised in the previous tracks, such as whether games are addictive; if they provoke violence; and what exactly a ‘geek’ is.
In this final track we hear a discussion about some of issues raised in the previous tracks, such as whether games are addictive; if they provoke violence; and what exactly a ‘geek’ is.