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Gianmarco Soresi takes a seat in The Wayback as we head to 1990s Potomac, Maryland! (check out his podcast "The Downside"). With two Maryland natives in the wayback, we reminisce about what it was like living through two of the craziest events in Maryland history: the Air Florida Flight 90 disaster and the D.C. Sniper. Then Gianmarco gets nostalgic about theater camp, and 90s toys and video games like Power Rangers, Mario Paint, and Dance Dance Revolution. We also get into some of the great late 90s pro wrestling characters, like D-Generation X, The Undertaker, Mankind and Mr. Socko. Lastly, we do a deep dive on 90s home fitness crazes, like P90x , the Ab Roller, Abflex, 8-minute Abs, and Tony Little. BALTIMORE! I'm coming home! Catch me at the Horseshoe Casino on Saturday, June 28—one night only with special guest Justin Schlegel! Grab your tickets now! http://tixr.com/pr/ryan-sickler/142608 SUBSCRIBE to my YouTube & turn notifications ON! https://youtube.com/@rsickler SUBSCRIBE TO MY PATREON - The HoneyDew with Y'all, where I Highlight the Lowlights with Y'all! Get audio and video of The HoneyDew a day early, ad-free at no additional cost! It's only $5/month! AND we just added a second tier. For a total of $8/month, you get everything from the first tier, PLUS The Wayback a day early, ad-free AND censor free AND extra bonus content you won't see anywhere else! https://www.patreon.com/TheHoneyDew If you or someone you know has a story that has to be heard, please submit it to honeydewpodcast@gmail.com GET YOUR MERCH! https://shop.ryansickler.com/ http://ryansickler.com/ https://thehoneydewpodcast.com/ SUBSCRIBE TO THE CRABFEAST PODCAST https://podcasts.apple.com/us/podcast/the-crabfeast-with-ryan-sickler-and-jay-larson/id1452403187 Sponsors: HIMS: Go to https://hims.com/WAYBACK and start your free online visit today!
In 1999: The Year Low Culture Conquered America and Kickstarted our Bizarre Times (2025, University of Kansas Press) journalist Ross Benes examines low culture in the late 1990s. From pro wrestling and Pokémon to Vince McMahon and Jerry Springer, Benes reveals its profound impact and how it continues to affect our culture and society today. The year 1999 was a high-water mark for popular culture. According to one measure, it was the "best movie year ever." But as Benes shows, the end of the '90s was also a banner year for low culture. This was the heyday of Jerry Springer, Jenna Jameson, and Vince McMahon, among many others. Low culture had come into its own and was poised for world domination. The reverberations of this takeover continue to shape American society. During its New Year's Eve countdown, MTV entered 1999 with Limp Bizkit covering Prince's famous anthem to the new year. The highlights of the lowlights continued when WCW and WWE drew 35 million American viewers each week with sex appeal and stories about insurrections. Insane Clown Posse emerged from the underground with a Woodstock set and platinum records about magic and murder. Later that year, Dance Dance Revolution debuted in North America and Grand Theft Auto emerged as a major video game franchise. Beanie Babies and Pokemon so thoroughly seized the wallets and imagination of collectors that they created speculative investment bubbles that anticipated the faddish obsession over nonfungible tokens (NFTs). The trashy talk show Jerry Springer became daytime TV's most-watched program and grew so mainstream that Austin Powers, Sabrina the Teenage Witch, The Wayans Bros., The Simpsons, and The X-Files incorporated Springer into their own plots during the late '90s. Donald Trump even explored a potential presidential nomination with the Reform Party in 1999 and wanted his running mate to be Oprah Winfrey, whose own talk show would make Dr. Oz a household name. Among Springer's many guests were porn stars who, at the end of the millennium, were pursuing sex records in a bid for stardom as the pornography industry exploded, aided by sex scandals, new technology, and the drug Viagra, which marked its first full year on the US market in 1999. According to Benes, there are many lessons to learn from the year that low culture conquered the world. Talk shows and reality TV foreshadowed the way political movements grab power by capturing our attention. Pro wrestling mastered the art of "kayfabe"--the agreement to treat something as real and genuine when it is not--before it spread throughout American society, as political contests, corporate public relations campaigns, and nonprofit fundraising schemes have become their own wrestling matches that require a suspension of disbelief. Beanie Babies and Pokémon demonstrate capitalism's resiliency as well as its vulnerabilities. Legal and technological victories obtained by early internet pornographers show how the things people are ashamed of have the ability to influence the world. Insane Clown Posse's creation of loyal Juggalos illustrates the way religious and political leaders are able to generate faithful followers by selling themselves as persecuted outsiders. And the controversy over video game violence reveals how every generation finds new scapegoats. 1999 is not just a nostalgic look at the past. It is also a window into our contentious present. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/history
In 1999: The Year Low Culture Conquered America and Kickstarted our Bizarre Times (2025, University of Kansas Press) journalist Ross Benes examines low culture in the late 1990s. From pro wrestling and Pokémon to Vince McMahon and Jerry Springer, Benes reveals its profound impact and how it continues to affect our culture and society today. The year 1999 was a high-water mark for popular culture. According to one measure, it was the "best movie year ever." But as Benes shows, the end of the '90s was also a banner year for low culture. This was the heyday of Jerry Springer, Jenna Jameson, and Vince McMahon, among many others. Low culture had come into its own and was poised for world domination. The reverberations of this takeover continue to shape American society. During its New Year's Eve countdown, MTV entered 1999 with Limp Bizkit covering Prince's famous anthem to the new year. The highlights of the lowlights continued when WCW and WWE drew 35 million American viewers each week with sex appeal and stories about insurrections. Insane Clown Posse emerged from the underground with a Woodstock set and platinum records about magic and murder. Later that year, Dance Dance Revolution debuted in North America and Grand Theft Auto emerged as a major video game franchise. Beanie Babies and Pokemon so thoroughly seized the wallets and imagination of collectors that they created speculative investment bubbles that anticipated the faddish obsession over nonfungible tokens (NFTs). The trashy talk show Jerry Springer became daytime TV's most-watched program and grew so mainstream that Austin Powers, Sabrina the Teenage Witch, The Wayans Bros., The Simpsons, and The X-Files incorporated Springer into their own plots during the late '90s. Donald Trump even explored a potential presidential nomination with the Reform Party in 1999 and wanted his running mate to be Oprah Winfrey, whose own talk show would make Dr. Oz a household name. Among Springer's many guests were porn stars who, at the end of the millennium, were pursuing sex records in a bid for stardom as the pornography industry exploded, aided by sex scandals, new technology, and the drug Viagra, which marked its first full year on the US market in 1999. According to Benes, there are many lessons to learn from the year that low culture conquered the world. Talk shows and reality TV foreshadowed the way political movements grab power by capturing our attention. Pro wrestling mastered the art of "kayfabe"--the agreement to treat something as real and genuine when it is not--before it spread throughout American society, as political contests, corporate public relations campaigns, and nonprofit fundraising schemes have become their own wrestling matches that require a suspension of disbelief. Beanie Babies and Pokémon demonstrate capitalism's resiliency as well as its vulnerabilities. Legal and technological victories obtained by early internet pornographers show how the things people are ashamed of have the ability to influence the world. Insane Clown Posse's creation of loyal Juggalos illustrates the way religious and political leaders are able to generate faithful followers by selling themselves as persecuted outsiders. And the controversy over video game violence reveals how every generation finds new scapegoats. 1999 is not just a nostalgic look at the past. It is also a window into our contentious present. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/film
In 1999: The Year Low Culture Conquered America and Kickstarted our Bizarre Times (2025, University of Kansas Press) journalist Ross Benes examines low culture in the late 1990s. From pro wrestling and Pokémon to Vince McMahon and Jerry Springer, Benes reveals its profound impact and how it continues to affect our culture and society today. The year 1999 was a high-water mark for popular culture. According to one measure, it was the "best movie year ever." But as Benes shows, the end of the '90s was also a banner year for low culture. This was the heyday of Jerry Springer, Jenna Jameson, and Vince McMahon, among many others. Low culture had come into its own and was poised for world domination. The reverberations of this takeover continue to shape American society. During its New Year's Eve countdown, MTV entered 1999 with Limp Bizkit covering Prince's famous anthem to the new year. The highlights of the lowlights continued when WCW and WWE drew 35 million American viewers each week with sex appeal and stories about insurrections. Insane Clown Posse emerged from the underground with a Woodstock set and platinum records about magic and murder. Later that year, Dance Dance Revolution debuted in North America and Grand Theft Auto emerged as a major video game franchise. Beanie Babies and Pokemon so thoroughly seized the wallets and imagination of collectors that they created speculative investment bubbles that anticipated the faddish obsession over nonfungible tokens (NFTs). The trashy talk show Jerry Springer became daytime TV's most-watched program and grew so mainstream that Austin Powers, Sabrina the Teenage Witch, The Wayans Bros., The Simpsons, and The X-Files incorporated Springer into their own plots during the late '90s. Donald Trump even explored a potential presidential nomination with the Reform Party in 1999 and wanted his running mate to be Oprah Winfrey, whose own talk show would make Dr. Oz a household name. Among Springer's many guests were porn stars who, at the end of the millennium, were pursuing sex records in a bid for stardom as the pornography industry exploded, aided by sex scandals, new technology, and the drug Viagra, which marked its first full year on the US market in 1999. According to Benes, there are many lessons to learn from the year that low culture conquered the world. Talk shows and reality TV foreshadowed the way political movements grab power by capturing our attention. Pro wrestling mastered the art of "kayfabe"--the agreement to treat something as real and genuine when it is not--before it spread throughout American society, as political contests, corporate public relations campaigns, and nonprofit fundraising schemes have become their own wrestling matches that require a suspension of disbelief. Beanie Babies and Pokémon demonstrate capitalism's resiliency as well as its vulnerabilities. Legal and technological victories obtained by early internet pornographers show how the things people are ashamed of have the ability to influence the world. Insane Clown Posse's creation of loyal Juggalos illustrates the way religious and political leaders are able to generate faithful followers by selling themselves as persecuted outsiders. And the controversy over video game violence reveals how every generation finds new scapegoats. 1999 is not just a nostalgic look at the past. It is also a window into our contentious present. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
In 1999: The Year Low Culture Conquered America and Kickstarted our Bizarre Times (2025, University of Kansas Press) journalist Ross Benes examines low culture in the late 1990s. From pro wrestling and Pokémon to Vince McMahon and Jerry Springer, Benes reveals its profound impact and how it continues to affect our culture and society today. The year 1999 was a high-water mark for popular culture. According to one measure, it was the "best movie year ever." But as Benes shows, the end of the '90s was also a banner year for low culture. This was the heyday of Jerry Springer, Jenna Jameson, and Vince McMahon, among many others. Low culture had come into its own and was poised for world domination. The reverberations of this takeover continue to shape American society. During its New Year's Eve countdown, MTV entered 1999 with Limp Bizkit covering Prince's famous anthem to the new year. The highlights of the lowlights continued when WCW and WWE drew 35 million American viewers each week with sex appeal and stories about insurrections. Insane Clown Posse emerged from the underground with a Woodstock set and platinum records about magic and murder. Later that year, Dance Dance Revolution debuted in North America and Grand Theft Auto emerged as a major video game franchise. Beanie Babies and Pokemon so thoroughly seized the wallets and imagination of collectors that they created speculative investment bubbles that anticipated the faddish obsession over nonfungible tokens (NFTs). The trashy talk show Jerry Springer became daytime TV's most-watched program and grew so mainstream that Austin Powers, Sabrina the Teenage Witch, The Wayans Bros., The Simpsons, and The X-Files incorporated Springer into their own plots during the late '90s. Donald Trump even explored a potential presidential nomination with the Reform Party in 1999 and wanted his running mate to be Oprah Winfrey, whose own talk show would make Dr. Oz a household name. Among Springer's many guests were porn stars who, at the end of the millennium, were pursuing sex records in a bid for stardom as the pornography industry exploded, aided by sex scandals, new technology, and the drug Viagra, which marked its first full year on the US market in 1999. According to Benes, there are many lessons to learn from the year that low culture conquered the world. Talk shows and reality TV foreshadowed the way political movements grab power by capturing our attention. Pro wrestling mastered the art of "kayfabe"--the agreement to treat something as real and genuine when it is not--before it spread throughout American society, as political contests, corporate public relations campaigns, and nonprofit fundraising schemes have become their own wrestling matches that require a suspension of disbelief. Beanie Babies and Pokémon demonstrate capitalism's resiliency as well as its vulnerabilities. Legal and technological victories obtained by early internet pornographers show how the things people are ashamed of have the ability to influence the world. Insane Clown Posse's creation of loyal Juggalos illustrates the way religious and political leaders are able to generate faithful followers by selling themselves as persecuted outsiders. And the controversy over video game violence reveals how every generation finds new scapegoats. 1999 is not just a nostalgic look at the past. It is also a window into our contentious present. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/american-studies
In 1999: The Year Low Culture Conquered America and Kickstarted our Bizarre Times (2025, University of Kansas Press) journalist Ross Benes examines low culture in the late 1990s. From pro wrestling and Pokémon to Vince McMahon and Jerry Springer, Benes reveals its profound impact and how it continues to affect our culture and society today. The year 1999 was a high-water mark for popular culture. According to one measure, it was the "best movie year ever." But as Benes shows, the end of the '90s was also a banner year for low culture. This was the heyday of Jerry Springer, Jenna Jameson, and Vince McMahon, among many others. Low culture had come into its own and was poised for world domination. The reverberations of this takeover continue to shape American society. During its New Year's Eve countdown, MTV entered 1999 with Limp Bizkit covering Prince's famous anthem to the new year. The highlights of the lowlights continued when WCW and WWE drew 35 million American viewers each week with sex appeal and stories about insurrections. Insane Clown Posse emerged from the underground with a Woodstock set and platinum records about magic and murder. Later that year, Dance Dance Revolution debuted in North America and Grand Theft Auto emerged as a major video game franchise. Beanie Babies and Pokemon so thoroughly seized the wallets and imagination of collectors that they created speculative investment bubbles that anticipated the faddish obsession over nonfungible tokens (NFTs). The trashy talk show Jerry Springer became daytime TV's most-watched program and grew so mainstream that Austin Powers, Sabrina the Teenage Witch, The Wayans Bros., The Simpsons, and The X-Files incorporated Springer into their own plots during the late '90s. Donald Trump even explored a potential presidential nomination with the Reform Party in 1999 and wanted his running mate to be Oprah Winfrey, whose own talk show would make Dr. Oz a household name. Among Springer's many guests were porn stars who, at the end of the millennium, were pursuing sex records in a bid for stardom as the pornography industry exploded, aided by sex scandals, new technology, and the drug Viagra, which marked its first full year on the US market in 1999. According to Benes, there are many lessons to learn from the year that low culture conquered the world. Talk shows and reality TV foreshadowed the way political movements grab power by capturing our attention. Pro wrestling mastered the art of "kayfabe"--the agreement to treat something as real and genuine when it is not--before it spread throughout American society, as political contests, corporate public relations campaigns, and nonprofit fundraising schemes have become their own wrestling matches that require a suspension of disbelief. Beanie Babies and Pokémon demonstrate capitalism's resiliency as well as its vulnerabilities. Legal and technological victories obtained by early internet pornographers show how the things people are ashamed of have the ability to influence the world. Insane Clown Posse's creation of loyal Juggalos illustrates the way religious and political leaders are able to generate faithful followers by selling themselves as persecuted outsiders. And the controversy over video game violence reveals how every generation finds new scapegoats. 1999 is not just a nostalgic look at the past. It is also a window into our contentious present. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications
In 1999: The Year Low Culture Conquered America and Kickstarted our Bizarre Times (2025, University of Kansas Press) journalist Ross Benes examines low culture in the late 1990s. From pro wrestling and Pokémon to Vince McMahon and Jerry Springer, Benes reveals its profound impact and how it continues to affect our culture and society today. The year 1999 was a high-water mark for popular culture. According to one measure, it was the "best movie year ever." But as Benes shows, the end of the '90s was also a banner year for low culture. This was the heyday of Jerry Springer, Jenna Jameson, and Vince McMahon, among many others. Low culture had come into its own and was poised for world domination. The reverberations of this takeover continue to shape American society. During its New Year's Eve countdown, MTV entered 1999 with Limp Bizkit covering Prince's famous anthem to the new year. The highlights of the lowlights continued when WCW and WWE drew 35 million American viewers each week with sex appeal and stories about insurrections. Insane Clown Posse emerged from the underground with a Woodstock set and platinum records about magic and murder. Later that year, Dance Dance Revolution debuted in North America and Grand Theft Auto emerged as a major video game franchise. Beanie Babies and Pokemon so thoroughly seized the wallets and imagination of collectors that they created speculative investment bubbles that anticipated the faddish obsession over nonfungible tokens (NFTs). The trashy talk show Jerry Springer became daytime TV's most-watched program and grew so mainstream that Austin Powers, Sabrina the Teenage Witch, The Wayans Bros., The Simpsons, and The X-Files incorporated Springer into their own plots during the late '90s. Donald Trump even explored a potential presidential nomination with the Reform Party in 1999 and wanted his running mate to be Oprah Winfrey, whose own talk show would make Dr. Oz a household name. Among Springer's many guests were porn stars who, at the end of the millennium, were pursuing sex records in a bid for stardom as the pornography industry exploded, aided by sex scandals, new technology, and the drug Viagra, which marked its first full year on the US market in 1999. According to Benes, there are many lessons to learn from the year that low culture conquered the world. Talk shows and reality TV foreshadowed the way political movements grab power by capturing our attention. Pro wrestling mastered the art of "kayfabe"--the agreement to treat something as real and genuine when it is not--before it spread throughout American society, as political contests, corporate public relations campaigns, and nonprofit fundraising schemes have become their own wrestling matches that require a suspension of disbelief. Beanie Babies and Pokémon demonstrate capitalism's resiliency as well as its vulnerabilities. Legal and technological victories obtained by early internet pornographers show how the things people are ashamed of have the ability to influence the world. Insane Clown Posse's creation of loyal Juggalos illustrates the way religious and political leaders are able to generate faithful followers by selling themselves as persecuted outsiders. And the controversy over video game violence reveals how every generation finds new scapegoats. 1999 is not just a nostalgic look at the past. It is also a window into our contentious present. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
It transformed arcades into performance halls by asking people to dance in public. We'll explore the cultural impact of Dance Dance Revolution.Just because you're an astronaut doesn't mean you still don't need to shower - so how does one do it outside the Earth's atmosphere?Little Caesars is the go-to meal for social gatherings everywhere. This week how a small Michigan pizza parlor rose to fame, nearly went bankrupt, and somehow emerged even stronger.http://www.commutethepodcast.comFollow Commute:Instagram - instagram.com/commutethepodcast/Twitter - @PodcastCommuteFacebook - facebook.com/commutethepodcast
Samuca e Leon convidam Vrido do Player 1 pra conhecer o mundo de rap, hip hop e rock'n'roll de Parappa The Rapper! PaRappa 1, PaRappa 2 e Um Jammer Lammy, os três jogos da franquia, são clássicos do PS1 e PS2 que inauguraram o gênero de jogos de ritmo e trouxeram mecânicas novas que foram usadas nas maiores franquias, de Dance Dance Revolution a Guitar Hero. Mas isso é apenas uma parte do que PaRappa oferece. Com uma trilha sonora super eclética, visuais atemporais e uma história absolutamente absurda e nonsense, o cachorrinho rapper de papel e sua amiga roqueira marcaram as memórias de qualquer um que cresceu no final dos anos 90. E prepare-se para não uma, não duas, não três, mas QUATRO músicas no episódio. Basta acreditar!Apoie o Galinha Viajante no Catarse!Ou através do pix: cast@galinhaviajante.com.brOUÇA O PLAYER 1Player 1 | Podcast no SpotifyLINKS DA GALINHACatarse | Youtube | Instagram | Tiktok | BlueskyContato: cast@galinhaviajante.com.brAcesse nosso SITE: galinhaviajante.com.brCONHEÇA O PERSONA DIÁRIOOuça no Spotify: Persona Diário no SpotifyTambém disponível nas outras plataformas de áudio.♪ TRILHA SONORAOSTs completas de PaRappa The Rapper 1 e 2 e Um Jammer LammyAll The Small Things (Blink 182)Hey Jude (The Beatles)Na Na Na (My Chemical Romance)Disscarga (Emicouto)Vivi's Theme (Final Fantasy IX OST)Battle On The Jazzy Bridge (Quasar)EDIÇÃO: Samuel R. Auras @samucarohling00:00:00 - Abertura do Episódio00:07:01 - Introdução e Desenvolvimento00:30:41 - PaRappa The Rapper 100:49:31 - Um Jammer Lammy01:07:33 - PaRappa The Rapper 201:28:16 - Encerramento do EpisódioO Galinha vai ao ar toda semana graças aos Escudeiros da Galinha Viajante! Apoie você também o nosso projeto no Catarse e junte-se à Escudaria!Contato: cast@galinhaviajante.com.brSupport the show
Get More LVWITHLOVE Content Guests: Members of the Whitehall Dance Dance Revolution Community In this episode of Lehigh Valley with Love, we step into the rhythm of the Lehigh Valley's Dance Dance Revolution scene. Visiting Dave & Buster's in Whitehall, PA, we meet the passionate players who gather every Thursday night to combine music, movement, and community. From newcomers to seasoned players with decades of experience, this group proves DDR is more than a game—it's a lifestyle. Links Pennsylvania Rhythm Gaming (PARG): https://discord.gg/73MTHhZ Fashion District Philadelphia Friends (FDPF): https://fdpfriends.com/ Watch the Episode www.lvwithlove.com Thank you to our Partners! WDIY Wind Creek Event Center Michael Bernadyn of RE/MAX Real Estate Molly’s Irish Grille & Sports Pub Banko Beverage Company Episode Recap: Dance Dance Revolution might seem like a relic of the early 2000s, but for the Whitehall DDR community, it's anything but. Every Thursday night, this group gathers at Dave & Buster's to celebrate their love for the game, from Eurobeat music to challenging footwork. In this episode, hosts George Wacker and Jeff Warren explore what keeps this community moving. Finding Connection through DDR The episode opens with stories from players like Chris, who has been playing DDR for 20 years, and Emily, who joined the scene to make new friends. For many, DDR is more than a game—it's a way to connect, improve, and push themselves. “Everyone here is supportive,” Chris shares. “No one's judging you, no matter your skill level.” The Comeback That Never Left DDR may have dipped in popularity over the years, but the community insists it never really went away. Alex reflects on the joy of seeing new players discover the game: “Watching kids' faces light up the way mine did when I first played is what makes it all worth it.” Exercise, Music, and Fun For Angeline, DDR is the perfect mix of cardio, movement, and rhythm. “It's not just a video game—it's a workout. It's good cardio, and the music is amazing,” she explains. From Eurodance to classic tracks like Butterfly, the soundtrack is a big part of the draw. An Open Invitation The community at Dave & Buster's is open and welcoming to everyone. “If you're on the fence, just try it,” Tony encourages. “When I started, I was horrible, but the most important thing is to have fun and push yourself.” Looking Ahead With events like a major tournament planned at the Philadelphia Round1 in June, the DDR scene in Pennsylvania is growing stronger. Whether you're a beginner or a seasoned player, the Whitehall group invites you to join the fun every Thursday night. episode transcript
Bonanza City needs fun, badly. Life force running low. Or maybe they needed the books after all.
In this ALL-NEW episode of Gameware Express, Stephen & Renee are back in town and sharing all about their recent trip to JAPAN! We also celebrate the 20th anniversary of Resident Evil 4 while chatting about Suicide Squad: Kill the Justice League, Metaphor: ReFantazio, Stellar Blade, Dance Dance Revolution for Game Boy Color, MORE Switch 2 rumors, updates on upcoming video game films, and more! This week's cast: Adam Arinder John-Michael Carley Renee Martin Stephen Martin Music Credit: Outro -- "All I Want" -The Offspring Outro 2 -- Scott Bezdek RSS Feed: http://feeds.soundcloud.com/users/soundcloud:users:61611947/sounds.rss January 14, 2025
139 - PlayStation 30th Anniversary De store nyhetene står på rekke og rad, både i spillbransjen og privat. Vi markerer 30-årsjubileet til PlayStation og snakker om alt fra konsollens historie til våre favorittminner knyttet til PlayStation-økosystemet. Peter har havnet på Warhammer-kjøret, mens Ingar har falt ned i et Balatro-hull. Klarer de å komme seg igjen til GOTY-episoden? Tiden vil vise ... Tidsstempler: Intro: (00:00) Kunngjøringer: (07:48) Temadel: PlayStation 30th Anniversary (23:29) Lytterpost: (55:55) Hva har du spilt: (1:01:16) Anbefaling: (1:29:33) Kuriositet: (1:34:11) Postludium: (1:36:00) Senua's Saga: Hellblade II, Balatro, Farming Simulator 25, God of War, Astro Bot, Warhammer 40,000: Space Marine 2, Baldur's Gate 3, Metaphor: ReFantazio, Overwatch Classic, Wario Land: Super Mario Land 3, XDefiant, Elden Ring 2, The Thing Remastered, Assassin's Creed Shadow, SSX Tricky, Ringenes Herre: To Tårn, Journey, Metal Gear Solid, WipEout, Tomb Raider, Tekken, Spyro the Dragon, Dance Dance Revolution, Singstar, Guitar Hero, Rock Band, Virtua Fighter, Ico, Shadow of the Colossus, Days Gone, The Last of Us, Final Fantasy X, Kingdom Hearts, Dragon Age: Origins, Ridge Racer, Gran Turismo, Devil May Cry, Ghost of Tsushima, Marvel's Spider-Man, Katamari Damacy, Uncharted, Grand Theft Auto III, Crash Bandicoot.
Oscar talks about Dead Island, the Kyoshi Avatar books, Ghost Cat Anzu and more. Email: Unversedpodcast@gmail.com
When I graduated high school I felt that I had already missed the boat on numerous things I had always wanted to do. Things like learning a foreign language, a new instrument, or juggling. I had read somewhere that the human brain reaches a point where it stops growing, and thus your ability to learn complicated tasks with any meaningful proficiency disappears. Forever. This seemed backed up by what I perceived as a truism about mathematics; that all great magicians produce their best work before they turn 25. (Shout out to my sophomore year high school math teacher, who killed my love of math.)I bring this all up because it was such an easy thing to fall into, this idea that your brain calcifies and you are stuck being what you are at 20 for the rest of your life. Now having lived almost twice that span I can assure you that such things are nonsense. And I have video games to thank for that.When I was in my early twenties I lived with a bunch of flatmates, and many of them played video games. I had dabbled in Xbox and PC gaming in high school, but had not planned on continuing the hobby into my adult life. Consoles were expensive, and a recent brush with the absolute time-sink of World of Warcraft had me a bit gunshy of anything involving repeated activity and a screen. Enter Guitar Hero. Many nights after work I would come home to a living room full of exuberant drunk friends taking turns shredding away at rock and roll hits with an oversize controller shaped like a guitar. Guitar hero is a beat-matching game, similar to Dance Dance Revolution, where you press combinations of buttons to match a pattern being shown on screen. If you match correctly the song continues to play, the on-screen crowd cheers, and the beguiling illusion that you are making the music is conjured. I was hooked at once. It felt like anyone could be a rockstar, even me!It all came to a crashing halt one evening when I had someone cute over. I fired up Guitar Hero and flawlessly shredded my way through “Sweet Child of Mine.” Instead of being impressed, my crush playfully said, “Imagine if you'd spent as many hours practicing the real guitar as you did playing that game.” A crushing disappointment to be sure, and yet, also a revelation of sorts. I'm sad to say I didn't exactly get the broader point at that moment, choosing instead to take the advice literally. That night as I lay in bed, I estimated the total hours I had practiced Guitar Hero, roughly 150, and decided I would spend that much time learning to play guitar. The next day I made a little chart, bought a cheap guitar, and started practicing.I finished my 150 hours in about two months and was surprised at how well I could play the guitar. Nothing special, but enough to entertain my friends and play simple comedy songs at local open mics. I had discovered the idea of grinding. Just like in a video game, where you can decide to apply a given amount of your time to “leveling up,” you can do it in real life. I have since applied this mentality to learning to juggle, performing close-up magic, and playing accordion, all with great success. But to date, my biggest achievement was finally learning a foreign language.When I launched myself into the project of moving to Norway for a year to study wooden boat building, I also committed to learning the language. To that end I spent roughly 500 hours studying Norwegian prior to moving. I accomplished this via a variety of means including, books, films, television, internet courses, podcasts, and, yes, Duolingo. Although I must confess this last one had little utility beyond expanding my vocabulary with some truly bizarre sentences, “Jeg har atte edderkopper,” [I have eight spiders.] being a particular favorite of mine. (Perhaps that's the genius of that method, I've never forgotten that sentence…)I am not the best judge of how good my Norwegian is; but I have heard from enough people that it is workable, a rough-hewn hammer made from a stick and a rock with a hole in it. Will it pound nails? Probably, not always, and not with great accuracy, but it's better than no hammer at all. I am probably being too hard on myself. Stone hammer or not, I was able to tell jokes in Norwegian that made people laugh. I ordered food in restaurants, negotiated the purchase of second hand goods, discussed philosophy with friends, and on one memorable occasion convinced the staff in a museum to let a friend and I go in without paying in order to see a taxidermy giraffe. At the age of 33 a decade and a half after giving up, I decided to learn a foreign language by investing increments of my time, with the same mentality as working at a video game.I am a huge fan of the Dark Souls series of video games. This is because nearly everyone has the same experience the first time they play one. They happily toodle along for a while, some longer than others, and eventually hit a wall. An area, enemy, or boss fight that just seems, well, impossible, unsurmountable. But the beauty of a video game is that you have unlimited tries, you can dust yourself off and run at the wall again, learning, incrementally, bit-by-bit, how to press forward. If you invest that time, the triumph is all the sweeter.Comparing the grind of a video game to learning a new skill is by no means a novel realization, but I am sharing it with you because of the particular way it changed my own perception of what was possible for me. I had given up, because I thought that since I had passed some arbitrary point of no return where learning was now impossible. I have since learned that there are numerous such points, age 27, age 30, age 35, whatever, where you lose facility to learn new things well, or at least as well as you used to. I think that's a bunch of bullshit. I think it just takes more practice, and maybe a bit more willpower as you get older.
Welcome to Hit Rewind, your go-to podcast for exploring the captivating world of 1998 video games. Join hosts Michael and John as they dive into the gaming landscape of the year, discussing both legacy and new titles that left their mark. In this episode, discover how 1998 was a pivotal year in gaming history with milestones such as the rebranding of the ESRB's K-A rating to E for Everyone and the launch of the Game Boy Color. Explore the discontinuation of the Sega Saturn and the impact of arcade hits like Marvel vs. Capcom. Listen as the hosts analyze iconic PC games including Baldur's Gate, StarCraft, and Half-Life, along with console classics like Legend of Zelda: Ocarina of Time and Pokémon Red and Blue. Witness the rise of interactive gaming with Dance Dance Revolution and the entrance of Bruce Willis in the gaming world with Apocalypse. Join the conversation on mergers and acquisitions that reshaped the industry, including Crystal Dynamics' integration into Eidos and the partnership between Square and EA. This episode is packed with insights, nostalgia, and a dash of humor as we take you on a journey back to 1998.
It's been a while since we've done a dive into media, so—here goes! Friend of the show Charles Siegel joins for Pooka for a discussion of how video games and tabletop games inform and resemble each other. We go through a shortlist of ten titles for inspiration to round out this series of episodes (for now) (the other big one is music, and no way are we getting the rights to do that one). In our opinion, each of these games features a variety of elements that tie into those of Changeling: the Dreaming. Obviously, there are a lot more out there, but a shortlist seems sufficient for our purposes. We're of the opinion that video and tabletop games inform each other If you'd like to acquaint yourself with the titles in question, behold some videos: American McGee's Alice (2000) — opening video: https://www.youtube.com/watch?v=oSMZsT4UhyQ Braid (2008) – trailer: https://www.youtube.com/watch?v=uqtSKkyJgFM Final Fantasy (so many years) — here's the piano collection for FFVI as one example of Uematsu's music: https://www.youtube.com/watch?v=6SJisxnVFZo Kingdom of Loathing (2003 – present): https://www.kingdomofloathing.com/ Persona 4 (2008) – opening video: https://www.youtube.com/watch?v=h73LvR8V2LA Pokémon Go (2016 – present) – one of many rare Pokémon hunts: https://www.youtube.com/watch?v=MLdWbwQJWI0 Psychonauts (2005) – trailer: https://www.youtube.com/watch?v=aDbDShqvc_o Tandem: A Tale of Shadows (2021) – trailer: https://www.youtube.com/watch?v=JKiv1skvUJQ Untitled Goose Game (2019) longplay: https://www.youtube.com/watch?v=gruIyw_AHYE Yume Nikki (2004) – longplay: https://www.youtube.com/watch?v=Yr4iJL1LZwY Meanwhile, Charles can be found around the following parts of the interwebsphere: Patreon: https://www.patreon.com/charlessiegel Storytellers' Vault: https://www.storytellersvault.com/browse.php?author=Charles%20Siegel Tellurium Games: https://www.tellurium.games/ As for ourselves, drop us a line at any of the following: Discord: https://discord.me/ctp Email: podcast@changelingthepodcast.com Facebook: https://www.facebook.com/profile.php?id=100082973960699 Mastodon: https://dice.camp/@ChangelingPod Patreon: https://www.patreon.com/changelingthepodcast YouTube: https://www.youtube.com/@ChangelingThePodcast your host Pooka G (any pronoun/they) used to tear it up at Dance Dance Revolution and is still proud of that A+ on "So Deep". You have no chance to survive make your time. HA HA HA HA. —Cats, Zero Wing
Send us a textIn this podcast episode, Sharla and Tiffany discuss pop culture surrounding the death of Matthew Perry and the legal ramifications that transpired through a thorough investigation. The hosts along with special guest Morgan, dissect the drama and world of cheer and dance referencing the television show Dance Moms. Lastly, Sharla, Tiffany, and special guest Morgan discuss the different music they would select in choreographing dances for various celebrities. lifeloveandmysteries.comemail@lifeloveandmysteries.comhttps://www.facebook.com/lifelovemysterieshttps://www.instagram.com/lifelovemysteries
What a way to wrap up the season! In this special season finale of The Sispatch, we're celebrating National Cheesecake Day in style and welcoming an incredible guest (and our baby cousin), Janelle, a beloved Twitch streamer known for her knack in first-person shooters like Call of Duty and her spontaneous IRL streams. Join us as Janelle dives into her streaming journey, sharing how community has shaped her experiences and the unforgettable camaraderie of gaming together. From heartwarming tales of viewer support during tough times to hilarious kidney-themed inside jokes, Janelle brings her streaming world to life. We'll also dive into tech tales and share how Janelle uses her streaming tech savvy in her teaching career now. Plus, don't miss our trip down memory lane with stories of daring dares, embarrassing moments, and the games that made our childhood unforgettable—like Dance Dance Revolution and Kingdom Hearts. And because we're all about family, you'll hear us getting real about the special bond we share with Janelle and our favorite cousin moments. Expect plenty of playful banter, heartfelt reflections on our cultural backgrounds, and our plans for what's next. It's a blend of nostalgia, laughter, and a touch of cheesecake sweetness as we close this chapter and dream about the next. Don't miss out on this joyous, jam-packed finale! Follow Janelle on Twitch: https://www.twitch.tv/juhnell Timestamp Guide: 00:00 - Celebrating National Cheesecake Day & Season Finale 03:30 - Introducing Janelle: Gamer, Streamer, and Friend 06:21 - Janelle's Favorite Games and Streaming Highlights 20:22 - The Importance of Community in Gaming 23:01 - Fun Inside Jokes and Memorable Streaming Moments 26:18 - TwitchCon Stories and Meeting Fans 29:08 - Balancing Streaming and Personal Life 34:29 - How Streaming Enhances Teaching Techniques 41:38 - Reminiscing Tech and School Adventures 45:10 - Cherishing Cousin Connections 48:15 - Childhood Memories: The Good, the Gross, and the Goofy 53:30 - Light-Hearted Sibling Banter and Teasing 01:02:21 - Daredevil Days and Adventures 01:05:15 - Creating YouTube Videos and Fun Times 01:08:35 - The Legendary Bee Incident 01:16:39 - Gaming in the Garage: Nostalgia Overload 01:19:38 - The 'Jangle' Nickname Story 01:21:26 - Navigating Cultural Expectations and Staying True 01:24:02 - Balancing Serious and Silly Conversations 01:27:05 - The Power of Deep, Meaningful Chats 01:38:37 - Expressing Love and Planning Future Episodes Follow us on IG: @TheSispatch
Ryan Glatt is a certified personal trainer, a national board-certified health and wellness coach, and director of FItBrain at PNI. He's also a big believer in the idea that just getting on a treadmill isn't enough to keep our brains and bodies in top condition as we age. We must “dual task,” Glatt says. That means finding activities that challenge our minds and bodies at the same time, like dance or pickleball. Glatt, whose own energy and enthusiasm is infectious, is a big fan of video games that make you move. He got fit (and came out of his shell) years ago by playing Dance Dance Revolution, which requires both deft movement and undivided attention. Dual tasking is crucial as we age because it can slow dementia. Glatt has pored over the research and is convinced of that. It can also help us retain our balance, thereby preventing falls, one of the biggest causes of injury in older adults. This high-energy conversation with Ryan will show you how important dual tasking is, and we bet it will get you up and moving by the end.
The Cabin is presented by the Wisconsin Counties Association and this week we're featuring Iowa County; https://bit.ly/3upz4fDThe Cabin is also presented by Jolly Good: https://bit.ly/DWxJollyGoodCampfire Conversation: In this episode of The Cabin Podcast, we explore a variety of unique and exciting arcade bars across Wisconsin. AnaElise Beckman kicks things off with the story of Aftershock Classic Arcade in Madison, founded by Brad Van after discovering a broken Pac-Man machine. Now revived by Chris Welch, it features classic games like Dance Dance Revolution and House Of The Dead, along with a selection of craft drinks and snacks. Eric Paulsen highlights Vagabond Arcade in River Falls, where visitors can enjoy retro games by paying an hourly rate, and Heroes Venture Arcade in Two Rivers, which boasts over 150 games without the need for quarters. Jake Rome takes us to The Garcade in Menomonee Falls, offering over 150 arcade games and 30+ pinball machines, as well as WOW - Wausau on the Water Family Fun, a family-focused arcade with great deals and event spaces. Lastly, we visit Cherry Lanes Arcade Bar in Sturgeon Bay, a renovated bowling alley turned hotspot for unique cocktails, craft beers, and vintage arcade games, featuring weekly free bowling and Xtreme bingo nights.Inside Sponsors:Ho-Chunk Nation: https://bit.ly/3l2CfruWisconsin Counties Association: https://bit.ly/3ehxDHHPraise in the Pines: https://bit.ly/3VeLBBB
Ever since music-based game classics such as Dance Dance Revolution, Bust A Groove, Frequency, and it's follow up Amplitude came along, I've been a huge fan of the genre. There's just something about that classic, hand and eye coordination gameplay that once you get in the groove (pun intended), it's hard to stop playing.
Unlock the secrets to a sharper mind and healthier body with our guest, Dr. Cody Sipe, CEO of Brain Body Fitness franchise. Ever wondered how pairing brain games with physical exercise could stave off dementia? In this engaging episode, we dive into the innovative world of Marbles Brain Body Fitness, the pioneering brain gym franchise focused on a brain-first model. Cody, a co-founder of the Functional Aging Institute, reveals how dual-task technologies and unique workout concepts can make fitness more accessible and effective in combating cognitive decline and dementia.Discover the fascinating world of exergaming, where exercise meets gaming to boost your brain health. Explore groundbreaking equipment like the Cyber Cycle, which blends pedaling with game-play decisions, and the Dividat Senso, reminiscent of Dance Dance Revolution, that enhances balance and mobility through visual stimuli. Learn about the SmartFit system, which challenges users with LED light boards and math-based tasks to emphasize quick decision-making. This episode underscores the critical connection between heart health and brain health, highlighting how factors like high blood pressure and obesity impact both.Marketing a brain-first fitness program to older adults presents unique challenges, and Cody offers strategies to make these dual-task exercises more appealing. We discuss how Marbles aims to break down barriers and transform traditional exercise into fun, engaging activities that attract adults aged 60 to 80. Whether you're concerned about cognitive decline or looking to maintain sharp skills, this episode offers invaluable insights into Marbles' franchise development and how you can get involved through their webinars and informational resources. Tune in and get inspired to join the brain-body fitness revolution.Online ResourcesMarbles Brain Body FitnessCody Sipe on LinkedInPrime Fit Content – Engage the over-50 market
Dance Dance Revolution is a truly remarkable game that has stood the test of time. Its unique gameplay, energetic music, and engaging social aspect make it a must-play for any fan of rhythm games. Whether you're a seasoned pro or a newcomer to the dance floor, DDR offers a fun and challenging experience that is sure to keep you coming back for more. So put on your dancing shoes and prepare to get your groove on – DDR is waiting for you. --- Support this podcast: https://podcasters.spotify.com/pod/show/ongamecast/support
Arkádové automaty jsou ikonické přístroje provázející nás už od herního pravěku. V kolika filmech už jsme viděli děti, teenagery i dospělé řádit v arkádových hernách? Prsty na nohou ani rukou by nám nejspíš nestačily. Často se říká, že s příchodem domácího hraní padla na arkády krize, ale opak je pravdou. Fungují dál a lákají nové a nové generace hráčů, aby vhodili pár mincí. I dnes si můžeme zahrát arkády včetně moderních titulů i posledních dílů klasických sérií. TIme Crisis, House of the Dead, Street Fighter... a nabídka je mnohem širší. Existují arkádové Halo, Mario Kart nebo třeba „západní“ taneční Dance Dance Revolution. O všech zmíněných kouscích, a nejen o nich, bude řeč v aktuálním díle podcastu Retro noty. Pojali jsme jej jako takového průvodce tím zajímavějším v současných arkádových hernách, na které můžete přes léto či během dovolené snadno narazit. Tak vzhůru do poslechu a určitě pak nějaký automat vyzkoušejte, zlatá éra arkád je sice pryč, ale pořád umí zabavit! Podívejte se na https://www.retronation.cz na skvělé výlety do herního retra!
Ryan Glatt is a Certified Personal Trainer and a National Board-Certified Health & Wellness Coach with over a decade of experience. He focuses his exercise and health coaching strategies on brain health, personalizing lifestyle interventions for individuals with brain and cognitive health goals. Ryan is a Brain Health Coach and the Director of the FitBrain Program at Pacific Neuroscience Institute.Ryan developed and currently directs the FitBrainSM program with an expertise in combining brain and body training (also called dual-tasking) through “serious exergaming” (purposeful, goal-oriented games that involve physical movement), which utilizes innovative technologies to train cognitive and physical skills simultaneously. After losing weight and rehabilitating from a concussion at a younger age through the popular game Dance Dance Revolution, Ryan's passion for “games for good” has continued into the realm of brain health, and he actively consults for several technology companies in clinical exergaming, gamified rehabilitation, and dual-task training. Ryan has a specialized interest in research in this area, and regularly collaborates with other researchers.
Racecar beds, dead cats, and Dance Dance Revolution – what do all of these things have in common? Well light up that joint and we'll tell you: all three of these feature in the 2006 Adam Sandler-adjacent stoner comedy “Grandma's Boy”. Join St. Johns and guest Andrew Corns of The Revisionist Almanac as they breakdown the highlights from this movie: from karaoke parties to robot voices to Nick Swardson – it all gets examined in this episode. You can find us at the following: Email: belowfreezingpodcast@gmail.com Twitter: https://twitter.com/BelowFreezing32 Facebook: @belowfreezingpodcast Instagram: https://www.instagram.com/belowfreezingbadfilms/
Brenna and Joe return to the world of Wattpad to check out Beth Reekles' 2020 sequel, The Kissing Booth 2: Going The Distance, as well as its Netflix adaptation.The book is better written, but where is the conflict? There's nothing here! The film is much better thanks to a committed performance by Joey King (and her wig), as well as the addition of Taylor Zakhar Perez. Plus: questioning the book's interest in Elle & Noah as a couple, egregious montages, fun closing credits, and Dance Dance Revolution?!Wanna connect with the show? Follow us on Twitter, Instagram and BlueSky @HKHSPod or use the hashtag #HKHSPod:> Brenna: @brennacgray (BlueSky/Instagram)> Joe: @bstolemyremote (Twitter/Instagram) or @joelipsett (BlueSky)Have a mail bag question? Email us at hkhspod@gmail.com Theme music: Ben Fox "Think About the Lights" Hosted on Acast. See acast.com/privacy for more information.
Felipe Mesquita, Evandro de Freitas e Bruno Carvalho conversam sobre os jogos musicais. Esse gênero têm desempenhado um papel significativo na cultura dos videogames, oferecendo aos jogadores uma experiência única que combina habilidade musical com entretenimento interativo. Entre os mais icônicos estão "Dance Dance Revolution", "Pump It Up", "Rock Band", "Guitar Hero" e "Bust a Groove", cada um trazendo sua própria essência e desafios. Além de proporcionar diversão e entretenimento, esses jogos também ajudaram a introduzir novas gerações de jogadores ao mundo da música, inspirando muitos a explorarem seus próprios talentos musicais. Com sua combinação única de desafios de habilidade e imersão musical, os jogos de música e ritmo continuam a encantar e entreter jogadores de todas as idades ao redor do mundo. Esse é mais um episódio da série Hall da Fama dos Gêneros. || LINKS COMENTADOS NO PROGRAMA- [DICA] Compre o console R36S!- [VÍDEO] Trailer de Top Racer Collection- [LINK] Infográfico do Top Racer feito pelo Infográffi- [LINK] Dioramas do Luarts3D- [SITE] Conheça Caraíva- [LINK] Perfil da Gabriela Muginski || PATROCINADOR DO PODCAST- ALURA| Estude na Alura e tenha acesso a mais de 1.300 CURSOS! Acesse o nosso link e ganhe 15% de desconto! USE O NOSSO CUPOM: 99vidas15 http://alura.tv/99vidas || QUER ESCUTAR O 99VIDAS BÔNUS?- ASSINE O 99VIDAS | Toda semana tem um podcast EXTRA para os nossos assinantes! ASSINE!
Dance teacher Star joins Ben this week to discuss rhythm! After Ben wishes everyone happy VD, Star talks about the festival where she is performing in a few weeks. This is not a show about laser tag, so after a brief LARP-er diversion, they drop some sick beats and start the definition portion of the program. Star tells stories about her vast dancing, choreography, teaching, and art school experiences. Ben references a Star Trek: TNG episode involving tap dancing, makes Star watch a ballet scene from the movie Top Secret, and shares information about one of his favorite musical artist's songs. Rhythm video games discussed this week include: Rock Band, the Club Penguin disco mini-game, Dance Dance Revolution, Nintendo Power Pad games, Just Dance, Beatmania, Taiko no Tatsujin, Space Channel 5, Samba de Amigo, Frequency, Amplitude, and Trombone Champ. 00:00:21 - Homeschool energy is kinda' like horse girl energy… it's been on Star's mind 00:02:49 - The Jefferson High School Democrats, “ruining the big reveal,” and happy VD! 00:06:15 - Ben just completed Soul Hackers 2, laser tag stress, and it's actually Funtasticks 00:08:55 - LARPers have homeschool energy, RIP Galactic Battlecruiser, and into the rhythm 00:12:29 - The question at hand, syncopation, Star's art of choreography, and dance maps 00:15:36 - Square dancing, Ben is terrible at cursive, and cross it off the bucket list 00:18:49 - Pantomime, dance code, Ben's game idea, and make a collaboration buddy 00:21:00 - Online Warriors shout out, the business of streaming, and an old man and his cats 00:23:36 - Foot problems, ballet shoes are dumb, no tap dancing at a wedding, and sounds 00:26:08 - Playing your feet, dance solos, ballet trauma, and the “Top Secret” codpieces 00:29:19 - Dance stories, joke delay, Peter Gabriel's “The Rhythm of the Heat,” and WOMAD 00:32:35 - Jungian Psychology, the Ghanian War Dance, Miami Vice, and the Dead Milkmen 00:34:48 - Music inspired dance, the original question, and King Gizzard & the Lizard Wizard 00:37:28 - Funky again, alt-J, back to the pantomime, sick beats, and Jesse from Cuppocinnos 00:40:04 - Soundcloud rappers, Stanley Tucci, Club Penguin clubbing, dance fingers, and DDR 00:43:53 - The Power Pad, step aerobics, eleven games, Maze Epic Battle, and the Virtual Boy 00:46:34 - F the Manhattan Police clubbers, seal free, and “Come Come Fallen Corpses…” 00:48:39 - Remembering the steps of songs, Dance Dance Revolution masters, and Beatmania 00:50:40 - Just Dance, they tried, the Eye Toy, dancing torsos, Taiko no Tatsujin, and latency 00:53:36 - More competitive than deserved, real life Mario Kart in Tokyo, and bop all the things 00:56:50 - Less feet, really in to patterns, specialized controllers, and music tracks on tracks 00:59:15 - Ben thinks Holy Wow Studios' Trombone Champ is a ridiculously fun “joke game” 01:02:26 - Four trombones play a song badly, up since 5 AM, learning rhythm, and rambling Follow Two Vague on… Our website: https://www.twovaguepodcast.com On Instagram: https://www.instagram.com/two_vague_podcast On YouTube: https://www.youtube.com/@twovaguepodcast On X-Twitter: https://twitter.com/TwoVaguePodcast For show appearance and other inquiries, contact us at: twovaguepodcast@gmail.com References and Hashtags: Soul Hackers 2 links https://soulhackers2.atlus.com/index.html?lang=en https://store.steampowered.com/app/1777620/Soul_Hackers_2/ https://store.playstation.com/en-us/product/UP0177-PPSA03743_00-SOULHACKERS00PS5 Check out friends of the pod… Online Warriors Podcast https://www.onlinewarriorspodcast.com/ Trombone Champ links https://www.vecchitto.design/ https://store.steampowered.com/app/1059990/Trombone_Champ/ https://www.nintendo.com/us/store/products/trombone-champ-switch/ #Podbean #DIYPodcast #ApplePodcast #VideoGames #Trivia #Comedy #Talkshow #2VP #TwoVaguePodcast #SoulHackers2 #TromboneChamp #HolyWowStudios #DanVecchitto
SPONSORS: -Shop now at https://TheFreezePipe.com and use code DANNYB for 10% off your entire order. -Get 25% off your subscription or try the app FREE at http://Fitbod.me/DANNYB -Visit https://factormeals.com/dannyb50 with promo code dannyb50 to get 50% off your order -Download the DraftKings Sportsbook app NOW and use code DANNYB On this episode of The Danny Brown Show, Sara Weinshenk stops by to talk about her playlist, boomer music, and why she can't listen to The Smiths anymore. Her and Danny answer questions about eating peanut shells and a mother-in-law milf who's been dropping hints. Also, Danny enlightens Sara about Charles Manson's crazy plans, Sinead O'Conner's wild tweets, and the strange troll move he used to pull on airplanes. He also reveals how he lost his missing tooth. There's also a discussion about Dance Dance Revolution and other video games. Enjoy! You got a question or freestyle you want to send Danny's way? Hit him up at danny@thedannybrownshow.com or leave him a voicemail at (512)522-9256 Danny@TheDannyBrownShow.com (512)522-9256 https://xdannyxbrownx.com https://store.ymhstudios.com/ The Danny Brown Show Ep. 91 Learn more about your ad choices. Visit megaphone.fm/adchoices
Kanye has a dingleberry on his lip Billy was high at Dicks…The sporting goods store Jim saw a guy at the mall playing Dance Dance Revolution. He brought his own fan to keep his feet dry, and his own wrenches to tighten the game pads Rachel Dolezal, the White woman infamous for claiming to be Black, fired over OnlyFans account Sara Jay is a legend, but it might be time to hang it up Jim went to Urgent Care and they asked him if he was born a male and if he was straight. He was there for his thumb Billy took some mushrooms this weekend. Billy explains how drugs get into jail
The friends dig deep into how video games affect mental and physical well-being, checking out studies on the matter, sharing their own experiences and looking at examples of games made specifically for health purposes as well as how regular old games can tangentially contribute to fitness! 0:00 - Recapping the holidays and new year. Socializing, sweets, stress! Avoiding vacation obligations. 14:45 - How can games impact health positively psychologically and physically. 19:05 - "The benefits of playing video games" APA journal. The academic framework compared to our personal experience. The social benefits of games for various people. 30:06 - Clinical studies that use Tetris to treat mental illness like addiction and PTSD. 36:39 - Audio clips: news coverage of video games starting in the 80s. A variety of narratives: parental concerns around games being addictive and negatively altering kids' minds, the capacity of games to make people violent, and the more recent trend of showing games in a positive light (emerging technology, psychological benefits, etc.). 53:35 - Using phsyical games (Wii, PlayStation Move) to rehabilitate burn injuries through range-of-motion exercises. 57:00 - Gamification. Jane McGonigal's work into leveraging playtime into changing the world and also smaller-scale self improvement. 1:01:30 - Mobile apps that gamify health: drinking water, counting steps, running/jogging training (Zombies, Run!), building good habits (Habitica), language learning (Duolingo). 1:14:30 - Games designed for exercise (Yourself!Fitness, Wii Fit, Ring Fit Adventure), but also "accidental" fitness games (Dance Dance Revolution, Pokemon GO) 1:19:57 - Mirror neurons and learning from watching. 1:23:15 - Which games do we play intentionally to socialize? Mario Kart, board games, Dead by Daylight. 1:26:47 - Animal Crossing: New Horizons as a pandemic game: the perfect combination of escapism, social connection, and cozy! 1:31:00 - New year's resolutions for gaming and health. Bryan - @analogdarling on Twitch, Twitter, and Instagram Xander - @xanwithaplan on Twitch and Twitter Zac - @zacaroniandcheez on Twitch, @GaijinWota on Twitter and Instagram Contact and Episode Suggestions - GameDeep.fun Theme Song by Robotprins
Host Dave Fiore speaks with Chef Leon Brunson, owner of Leon's at Lake Ella. His journey to owning a restaurant has included working the line at his hometown Waffle House in Panama City, refining his skills at fine dining restaurants, being a private chef, and time at Kool Beanz Café, where he says he really learned to cook. He describes himself as a Southern chef with international flair and loves exploring new flavors and techniques to offer his diners a unique experience. As much as Leon loves food, his first passion is the video game Dance Dance Revolution, which he says dominated his childhood. His DDR skills and competitive drive led to appearances in the World Champions League and being ranked as high as No. 4 in the U.S. During COVID, Leon starting streaming cooking classes online, which would eventually lead to a spot on the Hulu reality cooking show, Secret Chef. Leon discusses the reality of being on a reality show and his thoughts on the outcome. After trying to leave more than once, Leon has come to love Tallahassee and is committed to helping with regional food insecurity through his work with Second Harvest of the Big Bend.
How the game series "Dance Dance Revolution" proliferated Y2K dance music
This week we get into the nostalgia of our childhoods. Specifically Shelby's (@shelbylynnlives) nostalgia for Rockband and Dance Dance Revolution. Spencer (@thebasementgamr) recounts their Black Friday experience.
Lords: * Cort * https://a.co/d/iRrEZcy * Elena Topics: * My due date is literally tomorrow * Dogme 95 for web development * Visits from the neighborhood cats * Potato, by Jane Kenyon * https://poets.org/poem/potato-0 * Cooperative board games are hard to design * Space themed coop trick-taking card game: https://boardgamegeek.com/boardgame/284083/crew-quest-planet-nine * Building a conlang generator from the phonology up * https://en.wikipedia.org/wiki/Sonorityhierarchy * Linear algebra cursed conlang: https://www.youtube.com/watch?v=ze5ie_ryTk Microtopics: * The Be Real App. * Posting your mortifying skin condition for all the internet to see. * Being born. * The Dance Dance Revolution song "20,November," by Earth Wind and Fire. * PiCoSteveMo. * Tossing around hastily drawn concept art with your team. * Being born, again. * Having a kid for someone else. * Eating cigarettes off of the sidewalk. * A grab bag of thousands of possible pregnancy symptoms. * Literacy as a symptom of pregnancy. * A visceral reminder that you are part of a long chain of humans. * Which came first, humans or birth? * The comfort of the humans who are still around having individual experiences even after you die. * Tips n Tricks for dealing with fear of death. * Inviting dead people onto the show. * Asking for more pro-death art so you can feel better about death. * Pro-life, in the literal sense. * Flowers and mushrooms growing up through the bones. * Returning to the universe to nurture it. * Dumb Ways to Die. * Sum: 40 Tales from the Afterlives. * Thought experiments about something weird that could happen. * The Egg by Andy Weir. * Covering birth and death in the same topic. * Looking at photos of yourself from five years ago and thinking "oh shit!" * I am choosing to no longer have conscious experience, mom. You wouldn't understand, mom. * Swedish with a mouthful of potatoes. * Dogme 95. * Enpoopification. * A protocol for exchanging information on a computer. * Rewinding to a kinder, simpler web. * Avoiding all this gestures at the world * New rule: no web servers more powerful than a Raspberry Pi. * The cool thing that was on the web in the mid-90s. * Making art and putting it on the internet and getting a fan base. * The teenage gamer comic series making a comic about prostate exams. * Sharding the internet. * El Goonish Shive. * Anime hammers that you do when someone is being a pervert. * Coming to personal revelations regarding your neurodivergence or gender situation. * How to be a successful artist. * Not knowing if your favorite webcomic had ads because you use an adblocker. * Working at your parents animation studio as an inbetweener. * Merging your cats into one cat. * Neighborhood coyotes. * Cats beyond the reach of fear. * Window-peering Jim: he's just checking out your remodel. * Putting a GoPro on your neighbor's cat and livestreaming the inside of their house. * Cats with amazing life stories that they'll never tell you. * The consort of coffee grounds. * Making shepherd's pie for an entire hamlet. * A possibly accidental double line break. * A line break corresponding to a conceptual boundary. * The Story of Mel: a Real Programmer. * Adding left angle brackets to the start of every line until word wrap makes it a poem. * Blackout poetry. * Pumping gas as an element of Cottagecore. * A hamlet is just a city in New Jersey. * The fireworks on your forehead game. * A game where everyone stops talking. * The Yelling Game. * A dedicated period of yelling. * Space-themed trick taking games. * The Spaceteam card game. * Coming up with a set of place names that sound like they're from the same culture. * Assigning syllable groups to a morpheme. * Asking Claude. * Interpolating the obvious things. * The Sonority Hierarchy. * A gradient from less vowel-like to more vowel-like. * Cursed Conlangs. * Generating syllables and mushing them together.
The girlies are in for a nostalgic episode, exploring two of the most puzzling crazes of the 2000's — Dance Dance Revolution and SillyBandz. Digressions include an entire intro dedicated to telling landlords to GET A REAL JOB!!!!! Plus, the first ever mobile Binchtopia academy for youths. SOURCES:Are We Human, or Are We Dancer? The Legacy of ‘Dance Dance Revolution,' 20 Years Later‘Dance Dance Revolution' Movie In Works At Stampede; Company Ups Cara Fano To Director Of DevelopmentMachine Dance as Fitness and SportEvolving Relationship between Humans and MachinesAn Interview With Poet Cathy Park HongThe Last Two Dance Dance Revolution Machines in ManhattanSilly Bandz, the Bracelets That Spring Off ShelvesThe History & Phenomenon of SillybandzSilly Bandz BannedSilly Bandz DangerAmerican Fads: Silly BandzChildren's Peer CulturesSilly Bandz and the Currency of Information Hosted on Acast. See acast.com/privacy for more information.
A game near and dear to us turned 25 years old this past week, and we take time at the top of our show to reflect on our memories of what Dance Dance Revolution has meant to us over the years. Without it, we wouldn't have this show, and we're excited that the game has had a recent "2nd Mix" life to allow new generations to play it and bond over it. It's not just Memories (get it?) though, as we dive into the weeks news, including a major hack at Sony. Could this be something similar to what Sony experienced in the Playstation 3 era, or is the data that's been breached not that big of a deal all things considered? We discuss all this and much much more on another week of the longest running video game podcast, Orange Lounge Radio! Also in the News: * SAG AFTRA Video Game Strike Authorized * Meta Quest Xbox Cloud Gaming Details * RE4 Remake Price on Cell Phone * Layoffs at Epic All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Twitter: @olr Mailbag: participate (at) orangeloungeradio dot com
There are many paths to tango. Some people fell in love with the music first, others saw it in “Scent of a Woman (and it's not even tango!), and then there are some who start their dance journey by playing Dance Dance Revolution.For this episode my guest is Stephen Aldaco who has lived a riveting life of adventure and dance exploration. We only got to scratch the surface here, I think I am going to have to invite him for a follow up… Let me know what you thinkCheck out my upcoming teaching/Djing dates at https://imsotango.com/ Join my private FaceBook Group: https://www.facebook.com/groups/sotangoworldWatch this episode on YouTube: https://youtu.be/5lXwuJFVExsStephen Aldaco on YouTube: https://youtube.com/@StephenAldacoStephen Aldaco on Instagram: https://www.instagram.com/stephen_aldaco/Questions/comments? Reach out to meWeb: imsotango.comEmail: connect@imsotango.comFacebook @IMSO TangoInstagram @imso_tango
Earlier this year, I had Glimmer on the podcast. They had suggest their partner, Shoopa, would be great to talk to. And now, here we are several months later! Shoopa joins me to talk about a number of new to the podcast fandoms, which always gets me excited. The first thing we talk about is Rhythm games. These include games like Dance Dance Revolution and Taiko no Tatsujin. Shoopa also talks about how he was/is a competitive DDR player (since the recording he's won a tournament), and the DDR scene in several places. Then we turn to Sega's mascot, Sonic. Shoopa talks about his love for the Sonic the Hedgehog franchise. From the characters, to his favorite games, the music, and so much more. Shoopa then talks about how he got into The Owl House. We talk about the show, the connection it has with him and Glimmer, the characters, and what the show meant to him. Then we wrap up with a conversation about Cosplay. Shoopa talks about how he got into cosplay, the characters he does, creating cosplay and the various props, and what his plans are for the future. You can find Shoopa at: https://www.instagram.com/sho0pa/ https://www.instagram.com/shimmermakes https://www.etsy.com/shop/ShimmerMakes https://open.spotify.com/artist/58BHUSD89JOuKsoDiMdhWo?si=457ae0f020b14ac7&nd=1 https://twitter.com/mrshoopa https://linktr.ee/shoopa Get 10% off your order of Woodmarks, Tolkien style maps, and more from In The Reads by using code TALES10 at checkout. Visit them at: https://inthereads.com/
Greg is kicking things off this week with a very special return guest. Jackson Loman is back and we're talking video games, so we're doing an 8Bit! This time around Jackson brings us music from Friday Night Funkin', a challenging game, similar to Dance Dance Revolution, that Jackson has mastered! He tells us all about it and we listen to some select tracks from the game. It was a delightful visit and we can't wait to have him back!Songs:Trent Reznor/Atticus Ross - “New Form of Life Itself (Teenage Mutant Ninja Turtles: Mutant Mayhem Soundtrack)”Friday Night Funkin' - “Bobeepo”Friday Night Funkin' - “Gettin' Freaky”Friday Night Funkin' - “Sussus Moogus”Next up, Nick brings us a Pitchfork interview with Gary Adler, head of the National Association of Ticket Brokers, on the value of secondary ticket brokers to the concert going public. While it feels like a self-serving and dubious claim, Mr. Adler brings up several interesting points worth discussing. So we dig in and discuss it!Song: Arthur Hnatek Trio - “Pulser”Finally, Jay brings us a Three For Thursday, where we hear something old, something new and something else worth listening to. Inspired by the office playlist that a manager pulled together from Jay and his coworkers, here's the list!Songs:G. Love & Special Sauce - “Cold Beverage”Rhiannon Giddens - “Yet to Be (feat. Jason Isbell)”Jordan Mackampa - “Over & Out”
Hey there, podcast enthusiasts! Are you ready for an episode that will challenge your preconceptions and leave you laughing? Look no further because we've got the perfect episode for you. In this mind-blowing installment, we dive deep into the world of solar charging - and no, we're not talking about your cell phone! Join me, your host Sean Kelly, together with my co-host Wayne Lewis and our incredible guest Chathan Good, as we explore the concept of solar charging your hole. Yes, you heard that right! We'll unveil the revolution of professional bottoms and the art of downward dog naked. But that's not all, folks! The conversation takes an unexpected turn as we delve into the world of fisting and Dance Dance Revolution-inspired games. DJ Vijayjay, our guest, shares her wild experiences of being a DJ at Burning Man and her unique set-up involving a Bluetooth speaker dildo. And don't worry, we cover everything from juggling to giving head massages with a vagina. But it's not all about the shock factor. We also dive into important topics such as consent, body empowerment, and ethical non-monogamy. DJ Vijayjay opens up about her polyamorous lifestyle and together, we explore the boundaries of marriage and society's expectations. Plus, we tackle serious subjects like sexual assault and the need for individual empowerment and cultural change. This episode will make you think, challenge your beliefs, and leave you in stitches. DJ Vijayjay's unique perspective and her ability to bring humor to difficult topics will have you reconsidering everything you thought you knew about sex and identity. So, what are you waiting for? Grab your headphones, tune into this extraordinary episode, and prepare to have your mind blown. Join us on this incredible journey of laughter, growth, and transformation. Trust us, you won't want to miss it! --- Support this podcast: https://podcasters.spotify.com/pod/show/digitalsocialhour/support Learn more about your ad choices. Visit megaphone.fm/adchoices
Kick, Punch, it's all in the mind Want a rhythm game podcast? I'm sure you'll find The beat of the month crew, are coming through for you So get ready to listen about a game or two! Yes maybe a cheesy description, but we couldn't hold back our excitement for this episode about Rhythm Games! Well, maybe some of us are more excited than others... We're all in the middle of Zelda and Final Fantasy, but still came through to talk about a bunch of rhythm games including Dance Dance Revolution, Elite Beat Agents, Final Fantasy Theatrhtyhm, and more! We also talk about some lesser known games including fan suggestion Rhythm Sprout and a couple Japanese only releases. Plus there's an extra dose of trivia with some trips down memory lane - did you know Nintendo hosted a Donkey Konga tournament at select movie theaters around the country? Listen in to find out more details from one of the attendees...
A few months ago, Greg & Chico covered the beginning of an era with "The Kissing Booth". The era continues as Elle & co. juggle senior year, long-distance relationships, college applications, and something that is similar to but legally distinct from Dance Dance Revolution. Pucker up as we talk about "The Kissing Booth 2."
What would Metal Gear solid be like as a Puzzle Game?Back by popular demand! This week we're taking some of the most beloved video game franchises of all time and pairing them up with a completely randomized genre. That's right! Your Game is Perfect: We've Changed Everything, part 2. The premise is simple: we randomly select a game (Metal Gear, Zelda, Guitar Hero, etc.) then randomly select a genre (Puzzle Game, Vehicular Combat, Real Time Strategy, etc.) and pitch how in the world that game might work.We want to hear which game sounds the best: Dance Dance Revolution as a Vehicular Combat game, Hitman as a beat-em-up, or Metal Gear Solid as a puzzle game. Plus: which well known gaming icons would be better off in other games?Watch our gameplay segments and full video episodes over on our YouTube channel: https://www.youtube.com/theretrogradepodcastGet monthly bonus episodes by joining our Patreon: https://www.patreon.com/theretrogradepodcastJoin us on Twitter: @RetrogradePod, @RetrogradeAndy, @RetrogradeMikeyTikTok: @RetrogradePodOr on Instagram: @theretrogradepodcast Or visit our website at www.theretrogradepod.com/Questions, Comments, and business inquiries can be sent to theretrogradepodcast@gmail.comShow Notes: https://www.theretrogradepod.com/episodes/metal-gear-solid-puzzle-game-your-game-is-perfect
As Metal Gear Rising celebrates its 10th Anniversary, the incredibly talented KittyRawr joins us to chat about beating Metal Gear Solid games on a Dance Dance Revolution pad, her experience meeting Hideo Kojima and Yoji Shinkawa, and why Snatcher is a cyberpunk masterpiece. Recorded on February 22, 2023.
Hey Listener, grab your hip scarf and get ready to shake things up as Highgrain Brewing Co Line Cook/Home Baker Joi Razinha aka Tamra Henna is here to talk about belly dancing. This is the fifth episode in the six part collaboration series with my neighborhood brewery, Highgrain Brewing and the people who work there.Topics this week include: The best chicken sandwich in the world leads to a job in the kitchen at Highgrain. No crying in the cooler. The mindless bliss of video games. Taking dance class instead of working out. What do you wear to belly dancing practice? Great things happen in dive bars. Charisma and implants. Then have your friend do it and stop wasting my time. Aging as a dancer. Art vs Entertainment. The rush of performing. Aggression vs. a gentle experience. The need to be a jack of all trades. Dancing with swords and fire. The loneliness of a solo performer. Facilitator of fun. No jump kicks. The problems with competitions and conferences. The transition from dancer to teacher and figuring out a curriculum. A world before and after the internet.
Live from Portland, OR... it's TNO! Kelly Schubert of Magic Shop Patches is here to kick off a book rather than conclude one! We cover the opening chapter of Book 4 and it's a treat. Topics include: Kelly's love of Portland, Dance Dance Revolution, Fish Week, geez/jeez, whoa/woah, mom teasing, Rachel Elizabeth Dare, name spellings, The Yankee Candle Co., weird leaders, book formatting, marching band, Twilight, Tecate, quince, chucking drums, loped, Flava Flav, architect corner, the House of Mouse, the Laugh-Bloods, Fight Club, Drunk History, road trips, prediction corner, BTS, and more!TNO Live in Auckland and DC: www.thenewestolympian.com/live— Find The Newest Olympian Online — • Website: www.thenewestolympian.com• Patreon: www.thenewestolympian.com/patreon• Twitter: www.twitter.com/newestolympian• Instagram: www.instagram.com/newestolympian• Facebook: www.facebook.com/newestolympian• Reddit: www.reddit.com/r/thenewestolympian• Merch: www.thenewestolympian.com/merch— Production — • Creator, Host, Producer, Social Media, Web Design: Mike Schubert (https://schub.es)• Editor: Sherry Guo• Music: Bettina Campomanes and Brandon Grugle• Art: Jessica E. Boyd— About The Show — Is Percy Jackson the book series we should've been reading all along? Join Mike Schubert as he reads through the books for the first time with the help of longtime PJO fans to cover the plot, take stabs at what happens next, and nerd out over Greek mythology. Whether you're looking for an excuse to finally read these books, or want to re-read an old favorite with a digital book club, grab your blue chocolate chip cookies and listen along. New episodes release on Mondays wherever you get your podcasts!
Rosie gets approached by a hooker & reacts to the day's sports news, Marney loses a bunch of money, Tommy & Kriesel remember their Dance Dance Revolution days.