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NewGame+
NewGame+ #062 - La fin du physique par Playstation

NewGame+

Play Episode Listen Later Jul 14, 2026 152:45


Le 1er juillet 2026, Sony a appuyé sur le bouton. Production de disques physiques arrêtée en janvier 2028 pour tous les nouveaux jeux PlayStation. Plus de galettes. Plus de boîtes. Uniquement le PlayStation Store et des codes in a box. Un tournant historique qui pourrait redessiner durablement l'industrie du jeu vidéo. Au programme Ce que l'annonce implique vraiment Sony ne ferme pas simplement ses propres usines : il coupe également le robinet pour tous les éditeurs indépendants qui souhaitaient encore produire des versions physiques. Limited Run, Just For Games et bien d'autres sont directement concernés. En parallèle, la fermeture du PlayStation Store sur PS3 et PS Vita, ainsi que la suppression de 551 films pourtant achetés par des utilisateurs, rappellent que les bibliothèques numériques restent dépendantes des décisions des plateformes. Le timing est désastreux. GTA VI comme signal déclencheur Rockstar annonce GTA VI uniquement en numérique. Près de 40 millions de précommandes seraient enregistrées sans véritable mouvement de contestation. Le feu vert que Sony attendait depuis des années ? Les chiffres de Sony sont-ils honnêtes ? Sony communique sur une répartition de 86 % numérique contre 14 % physique. Mais ces chiffres incluent également les téléchargements free-to-play, les achats de V-Bucks, les avatars, les bandes-son ou encore les bonus numériques des éditions collectors. À l'inverse, un leak d'Insomniac montre que les productions first-party restent souvent proches d'un équilibre 50/50 entre physique et numérique. Autre sujet : les tarifs dynamiques, qui feraient varier le prix affiché selon le profil d'achat du joueur. Steam, l'ownership et le droit d'utilisation Acheter un jeu numérique, est-ce réellement acheter un jeu ? Ou seulement acquérir un droit d'utilisation révocable ? Steam n'a jamais retiré un jeu des bibliothèques de ses utilisateurs. Sony, de son côté, a supprimé 551 films pourtant achetés. Et qu'arrive-t-il si un compte est suspendu, compromis ou définitivement fermé ? Avec un disque physique, il suffit d'insérer la galette. Avec le tout numérique, toute la bibliothèque dépend d'un compte. Le marché, les prix... et Nintendo Les promotions existent aussi grâce à la concurrence entre grandes surfaces, boutiques spécialisées et marché de l'occasion. Sans support physique, cette concurrence disparaît. Nintendo applique déjà une politique tarifaire très stable et ses jeux conservent leur prix pendant des années. Si Sony abandonne définitivement le physique, Nintendo pourrait devenir le dernier constructeur majeur à proposer des jeux sur support physique. Un argument de poids pour la Switch 2. L'avenir : Netflix du jeu vidéo ou renaissance des exclusivités ? Si PlayStation et Xbox basculent entièrement vers le numérique, qu'est-ce qui différenciera encore les deux écosystèmes ? Les exclusivités. Faut-il y voir le retour des véritables "console sellers" ? Ou l'avènement d'une industrie pensée avant tout pour alimenter des catalogues d'abonnement ? La team NewGame+ ne tranche pas. Et c'est probablement la meilleure réponse.

NickMoses05 Gaming Podcast
Latest Sony Physical Disc Drama, Xbox's Biggest Opportunity & the EU Won't Stop It

NickMoses05 Gaming Podcast

Play Episode Listen Later Jul 13, 2026 102:41 Transcription Available


Send us Fan MailSony's decision to end physical PlayStation game releases in 2028 is sending shockwaves through the gaming industry—and retailers are beginning to fight back. Video Games Plus has published an open letter urging Xbox to make physical media part of Project Helix, giving Microsoft a rare opportunity to reverse the embarrassment of its 2013 Xbox One reveal and position itself as the console that still supports consumer choice.We also examine why European regulators say they cannot force Sony to continue manufacturing discs, how an all-digital PlayStation ecosystem could create new antitrust problems, and why eliminating physical games affects far more than collectors. Used-game pricing, lending, preservation, independent retailers and competition with the PlayStation Store could all disappear with the disc.Gaming Gone Wild features four unbelievable stories: a suspected burglar allegedly targeting two Santa Fe game stores, the tragic death of a Tennessee mother who traveled to meet someone connected through online gaming, a man arrested months after allegedly shooting his neighbor eight times following a stolen PlayStation 5 dispute, and 15 young people taken into custody after a social-media trend encouraged break-ins at Urban Air locations.Dude, I Got the Munchies includes Costco Mini Croissant Donuts, Blue Bell Chocolate Lava Cake Ice Cream, Dolly Parton Cookies 'N Custard desserts, the return of Ore-Ida Crispers, Pringles can-sized flavored hot dog buns and Reese's Pieces with a new chocolate-cookie center.Our Game of the Week is Ascend to ZERO, the fast-paced, time-bending action roguelike from Flyway Games and KRAFTON. We break down its 30-second survival loop, time-freezing combat and wildly escalating RPG progression before closing the show with another round of Choose Your Fate.Support the show

FULL HP
"LOS JUEGOS FÍSICOS SON MEJORES QUE LA PLAYSTATION STORE". Con RESEÑAS CORTAS - Full HP 1.765

FULL HP

Play Episode Listen Later Jul 13, 2026 82:17


Full HP 1.765 - Noticias de videojuegos de lunes a jueves. Si acabas de llegar dale al follow y la campanita. ------------------ Patreon -------------------------------------- ¡Apóyanos en nuestro Patreon! https://www.patreon.com/FULLHP ---- Kickstarter de Bestiario, el juego del amo ---- ¡Dale a las notificaciones! https://www.kickstarter.com/projects/robwiggin/bestiario-a-fast-paced-tactical-rpg/ ------------------ Patrocinadores --------------------------- ¡Utiliza nuestro link de referidos en Amazon! https://amzn.to/2nOHboW --------------Nuestras redes ------------------------- Mikkael: https://x.com/ggMikkael FullHP: https://x.com/estoesfullhp

The Inside Byte
Episode 210 - Growing Pains of a New Era in Gaming

The Inside Byte

Play Episode Listen Later Jul 10, 2026 95:59


News- Grand Theft Auto VI Price And Ultimate Edition Revealed, Physical Version Will Not Include A Disc- PlayStation Will Remove Hundreds Of Purchased Movies And TV Shows- PlayStation Will Cease Production Of Physical Discs For New Games In January 2028- The PlayStation Store on PlayStation 3 and PlayStation Vita will be closed- Xbox Parts Ways With Five Studios, Over 3,000 Layoffs AnnouncedWatching/Playing007 First Light/Tales of Symphonia/Rhythm Heaven: Groove/Pragmata/Adventures of Elliot: Millennium Tales

Matteo Flora
SONY ADDIO AI CD: nello store digitale della cattedrale al bazar non comperi... #1564

Matteo Flora

Play Episode Listen Later Jul 10, 2026 21:40 Transcription Available


Sony conferma che dal 2028 i nuovi giochi PlayStation saranno solo digitali: la parte facile è ridere dei meme sul Walkman. La parte difficile è guardare sotto il cofano: quando premi “Acquista” su uno store, nella maggior parte dei casi non stai comprando un bene, stai ottenendo una licenza d'uso revocabile. E quando la licenza finisce — o l'accordo tra aziende cambia — ciò che credevi “tuo” può sparire.È già successo: su PlayStation Store sono stati rimossi centinaia di titoli tra film e serie di StudioCanal senza rimborso per chi li aveva pagati

GZ Chop Shop
8 Years Later: Sony's Killing Physical Games, Xbox Is In Chaos, and We're Still Here ⭐

GZ Chop Shop

Play Episode Listen Later Jul 9, 2026 72:41


Eight years ago, a broken heart and a bar called Sugars turned into the GZ Chop Shop. This week, Greg, Ty, and Uly celebrate 8 years on air by diving into PlayStation's plan to kill physical games in 2028, the billion-dollar UK lawsuit that could reshape the PlayStation Store, dynamic pricing, Xbox's leadership shakeup, and a real console-wars history lesson — plus the origin story of the show itself.KEY TAKEAWAYSSony is ending physical disc production in January 2028 — every future PlayStation game will be digital-only, which strips away the one built-in price comparison consumers had against the PlayStation Store.Sony faces a UK monopoly lawsuit (reported near $2.7B) alleging the PlayStation Store's 30% commission and lack of retail competition make digital prices "excessive and unfair" — on top of an already-settled $7.85M U.S. case over lost voucher competition.Dynamic pricing is coming to PlayStation Store — the same game could cost you more or less depending on your purchase history and genre preferences, with no outside storefront to compare against once physical is gone."Owning" a digital license isn't the same as owning a game — Yakuza Zero and the Kingdom Hearts All-in-One collection have both been delisted from PS Store, and physical PS Vita purchases have a hard shutoff date looming.Xbox's leadership is in flux, and the crew digs into what that means for whoever ends up being blamed if Game Pass's economics don't hold up long-term.A real console-wars history lesson: why the Xbox 360 outsold the PS3 lifetime (and why that one-year head start matters more than people remember), and how Nintendo profits off pure brand loyalty (Labo, we're looking at you).Square Enix is moving upcoming titles to "game key cards" on Switch — a cartridge that's really just a license key, not the actual game data.8 years, 241+ episodes, zero hiatuses — the crew looks back at how a bad breakup and a bar conversation turned into a full media brand.CHAPTERS00:00 — Intro: 8 years of the Chop Shop + anniversary housekeeping01:00 — G FUEL Giveaway details (prize pack + $50 Steam Gift Card)02:00 — PlayStation's censorship baggage, revisited03:41 — Sony's billion-dollar UK monopoly lawsuit04:41 — Dynamic pricing, explained plainly06:22 — GTA 6's price tag and the industry domino effect07:03 — Digital "ownership" is a rental — the GamesRadar take that broke us11:26 — The Crew (Yakuza Zero) delisting precedent13:14 — Kingdom Hearts All-in-One quietly disappears from PS Store20:12 — How to actually protect your physical/digital library before the cutoffs hit22:57 — Xbox's "we told you so" moment29:00 — Is Microsoft trying to sell off Xbox?31:00 — Xbox 360 vs. PS3 vs. Wii — the real lifetime sales numbers41:41 — Nintendo's untouchable formula (yes, we all bought the Labo)44:52 — Days Gone, Sunset Overdrive, and games we'll never get sequels for45:26 — Square Enix's game key card move — bad news for physical Switch collectors53:54 — [Redacted for decency — you'll know it when you hear it]54:22 — 8 years of GZ Chop Shop: the actual origin story1:08:00 — The wildest guest requests we've ever landed1:14:16 — Where we want the show to go next1:19:15 — Outro + how to enter the anniversary giveaway⚡ G FUEL affiliate link

Let's Know Things
Digital Gaming

Let's Know Things

Play Episode Listen Later Jul 7, 2026 18:58


This week we talk about Sony, Nintendo, and the Playstation.We also discuss Grand Theft Auto, the 3DO, and digital dark ages.Recommended Book: 3 Days, 9 Months, 27 Years by John ScalziTranscriptThe earliest video game consoles that were made to be used in the home, as opposed to being set up in an arcade, were hardwired like their arcade kin. That means rather than being able to play a bunch of different games, they were basically just single-game boxes: you would buy a machine that allowed you to play Pong, for instance, and if you wanted to play another game, even by the same maker, Atari, you would have to buy another whole console with its own screen, controls, etc, to do so.That was the state of the art in the early to mid 1970s. By the late-70s, the concept of swappable games became reality with the introduction of what are called ROM cartridges. ROM stands for read-only memory and is a type of storage common in computers and other devices, which allows whatever you store on it to persist, which is a contrast to RAM, which is the type of memory that determines how much you can do on a device at any given moment, and which disappears when the device is turned off.So these ROM cartridges were kind of like the portion of the hard drive that's used to boot up your computer, storing the bare-basics of the system so it can be initialized and understand how to run all the other software that builds upon that baseline. And that memory was stored in durable, plastic cases that made them usable by ordinary, non-techy people. You could buy a game and handle the cartridge, popping it into your game console hardware and removing it, to make way for another game, over and over and over again, and that use would be unlikely to damage the ROM chip.This same general format was flexible enough that it lasted through the mid-90s, the capacity of the ROM chip continuing to grow as the associated tech improved, and the capabilities of the central console hardware that used these cartridges became more sophisticated. Upgrades were slowly added to the innards of the plastic case, as well, including things like battery backups that enabled saved games, and the Super Nintendo's Super FX chip, which enabled 3D graphics that would have otherwise been impossible with the contemporary state of the art.The next generation of gaming consoles relied on another medium, though, and one that had several benefits over the long-lived game cartridge.CD-ROM discs, which were flat, circular, and contained information that was encoded and read with lasers, had been around in some form since the late-1980s, and were even used in a few early gaming consoles, like the PC Engine CD-ROM, which barely anyone bought, and the Sega-CD add-on for the Sega Genesis, and 3DO consoles, which a few more, but still relatively few people purchased.The release of the first Sony Playstation, now known as the PS1, in 1994 changed that, though, and this shift was partially the result of Sony's impressive game lineup, but was also due to the strength of the CD medium. Each CD-ROM could hold 650-700 MB of information, which was more than 100-times the capacity of the competing Nintendo 64's cartridges.There were downsides to this new standard; CD-ROMs were less durable than plastic-encased cartridges, and they were very slow to load, as well, because information stored in ROM chips could be more or less instantly booted, while the info stored on discs had to be spun up and read first, resulting in sluggish load screens throughout the gaming experience, and especially on the initial boot-up of the system.That said, the far superior storage, and the dramatically reduced cost of these laser-etched discs—cartridges could cost $15-20 apiece to manufacture, while CD-ROMs often cost pennies apiece—that triggered a rapid transition in the gaming world to this new medium. Handheld consoles stuck with cartridges for a lot longer, due to the nature of the use-case and difficulties associated with trying to use spinning discs in portable hardware, but everyone else moved to discs pretty rapidly, after Sony proved the utility of the model, and many aspects of video gaming were upgraded as a result of all that additional storage capacity.That capacity continued to grow as CD-ROM were replaced with DVDs, which could hold 4.7-8.5 GB per disc, again, up from 650-700 MB; the industry made that change in the years 2000 and 2001, with the PS2 and Xbox consoles. And then in 2006, the PS3 moved to Blu-ray discs, which could hold a whopping 25-50 GB per disc, once again resetting gaming expectations—though Xbox stuck with DVDs, and Nintendo's Wii, Wii U, and Gamecube consoles used proprietary disc formats that had a lot lower capacity compared to their competition.Leading into the 2010s, even those Blu-rays were straining under the weight of some big-name, AAA games, some of which required multiple discs and mandatory hard drive installs from those discs, because the scope of these gaming worlds and their high-end graphics required just a stunning amount of space.Video game companies had already started making the shift to digital products in the early 2000s, though, Xbox Live Arcade and the Playstation Store emerging in 2005 and 2006 respectively, and Steam, which popped up in 2003, was making digital downloads for games common on PCs several years earlier.Digital became even more popular in the 20-teens, and in 2020, digital sales of console games surpassed physical sales for the first time. The PS5 and Xbox Series S shipped console versions without disc drives for the first time, and many physical games became basically methods of checking a game's license, to ensure it's not pirated, because the discs installed the game on the console's hard drive, just like a download, anyway.What I'd like to talk about today is the perhaps natural next step in this transition: a recent announcement by Sony that they'll no longer be making disc-based Playstation games beginning in 2028, and why some critics are calling this a worrying and anti-consumer move.—On July 1, 2026, Sony announced that's it's going all-in on digitally delivered games. It will halt production of game discs beginning in January of 2028, and after that, customers will only be able to purchase new games digitally, via their Playstation Store and retailers.This follows another recent announcement by game company Rockstar Games that their massively anticipated Grand Theft Auto VI game, which is set to hit digital shelves on November 19 of this year, will not be available on disc at all; it will be downloadable, and the physical copies customers can buy in stores won't be physical copies at all: it will be a box with a download code inside, which amounts to the same thing—you use the code to download the game, exactly the same as if you had bought it online, but with packaging for that code.That's a big deal because the Grand Theft Auto series is one of the biggest and most popular series in gaming history; other game makers have been scrambling to adjust their own release dates so as not to overlap with this new, highly anticipated game's release; it's expected to be an absolutely massive moment in the gaming world when this new entry in the series finally lands.That said, the writing has been on the wall for the transition to digital games for a while, now. Game company Capcom recently announced that 93% of its game sales were digital in its last fiscal year, and other companies have reported similar numbers; it's currently around 85% for Sony. As a result, many consoles are now shipping models without disc drives, and some, like the recently announced Steam Machine, don't even have a disc-drive version.Digital games are also cheaper to make because the company behind them only has to provide download keys, rather than having to pay some amount for each and every physical item produced, packaged, and shipped, and these companies, and the retailers that sell their games, will never run out of a popular game, which might otherwise be an issue for big released like the aforementioned Grand Theft Auto.There are quite a few downsides to the digitization of games, though, including that in many cases, you don't actually own the games you buy, you just own a license to download and play them. That means if licensing changes, or the storefront through which you bought a game closes, you will likely lose access to that game you bought, without getting any kind of refund.If your account is banned or you lose access to your account for some reason, all your games will suddenly be inaccessible, too. If you don't have access to the internet, allowing your console to phone home and check to make sure you're not pirating things on a regular basis, that might also mean no gaming for you.Almost always, you can't sell or trade digital games, while physical games allow for a thriving secondary market, often allowing gamers to buy old discs and cartridges decades after a game was released, and often for far lower prices. Many of these games can even be played by later consoles that have back-compatibility.Doing away with discs and other physical media is great for companies like Sony, then, because they no longer have to pay to create the individual discs, no longer have to pay for the drives that play the discs, so the price of making consoles drops a bit, and it also means that secondary market for games goes away: if you want to play old games, you have to buy them from Sony, and all those used games already on the secondary market, or a game disc borrowed from a friend, are no longer competition for them, serving as alternatives to the digital version they'd prefer to sell you.Another bigger-picture concern here, though, is that this will make game preservation efforts a lot more difficult, and for many of the same reasons it will make maintaining a library and back-catalog of games difficult for consumers.Often, when a video game store shuts down, either for economic reasons or because it sells content for devices that are no longer maintained, those games and other content also go away. Sometimes they can remain on those older devices, and sometimes the digital rights management software, the DRM in that content and on those devices auto-deletes games from the hardware.Right now, for instance, Sony is saying that after it halts digital sales of PS3 and Vita games, that halting taking place over the next year, players will still be able to download their previously purchased content for the foreseeable future. That ‘foreseeable future' phrasing is doing a lot of work, there, though, and historically this kind of shut down has eventually become a full shut down, a lot of games, those that haven't been carried over to new stores to be played as vintage options on newer consoles, have simply disappeared; maybe still existing on some old hardware somewhere, if it wasn't deleted by DRM, but maybe not. In either case, preserving that software for historic research and archiving purposes becomes very difficult and expensive, at least compared to archiving the same game on a disc or cartridge.That closure of the PS3 and Vita stores, for example, is expected to result in the loss of about 2,200 digital-only games that will no longer be available for purchase, and of those, about 138 are not available on any other platform, and will thus essentially disappear.This game industry concern echoes larger concerns about what's called a digital dark age: a moment in time, maybe just a few years, maybe a few decades long during which a whole lot of the content that was created and available, disappears, possibly because of outdated file formats, maybe because the storage mediums that were used didn't hold up over time, or possibly because the data from the era was somehow corrupted, encrypted, or decayed.There's concern that a whole lot of information from the early personal computing era will disappear from historical records, for instance, because the floppy disks on which a lot of that information was stored are obsolete and thus increasingly difficult to access; few people have hardware that allows them to use floppy disks, these days.CD-ROMs, DVDs, and other optical discs are also a concern because of so-called disc rot, which refers to the chemical degradation of this storage medium. Many such discs are prone to failure because of light damage, the oxidation of their reflective layer, and the de-bonding of the adhesive that was used to hold the disc's multiple layers together.A lot of seemingly archival media might then degrade, even after being stored in a seemingly long-term fashion, which could also contribute to a dark age moment, a whole period's worth of data and entertainment and art lost because the CDs and DVDs on which they were stored simply fell apart before they could be converted to a longer-form medium. This could serve as an argument in favor of digitization, then, because many of the mediums on which these games are currently stored might degrade, anyway, and moving them to hard drives, rather than discs, could serve as a superior long-term home.That said, the concern with digitizing everything is similar, in that media made available for online purchase is simply stored in a hard drive somewhere else on the planet. If something happens to the data centers in which these games are stored, or those data centers are needed for another, more profitable purpose, or a bunch of them are destroyed in a conflict, that could result in the same outcome as disc rot and the storage of data in formats that are no longer accessible.It also makes these games susceptible to economics, though, because if the company behind them decides it's time to move on, there won't be physical copies archivists can scoop up and save; they could try to download these games, but often the nature of the software, of the DRM that keeps them from being pirated, hinders or prevents such efforts.The digitization of gaming and the shift away from physical copies of games seems to be inevitable at this point, and there are a lot of good economic, technological, and convenience reasons for it.There are quite a few downsides to this evolution as well, though, including those that negatively impact game consumers, alongside many of the same issues that threaten other types of media and data. And we don't, technologically or civilizationally, have solutions for those problems yet. And that gap could someday result in massive gulfs in our knowledge and documentation of this moment in video gaming history.Show Noteshttps://blog.archive.org/2026/04/23/gone-but-not-forgotten-recovering-the-dead-web/https://www.engadget.com/2207297/playstation-just-struck-a-hammer-blow-to-game-preservation/https://www.engadget.com/forza-horizon-4-will-be-pulled-from-digital-stores-and-game-pass-in-december-134510642.htmlhttps://arstechnica.com/gaming/2023/03/why-game-archivists-are-dreading-this-months-3ds-wii-u-eshop-shutdown/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.engadget.com/2207546/sony-repurposing-austrian-playstation-disc-factory/https://www.engadget.com/2206315/xbox-is-reportedly-testing-a-way-to-digitize-your-disc-based-games/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collectionhttps://www.theverge.com/games/956389/grand-theft-auto-6-gta-digital-code-in-box-physical-gameshttps://en.wikipedia.org/wiki/Digital_dark_agehttps://longnow.org/ideas/shining-a-light-on-the-digital-dark-age/https://www.americanscientist.org/article/avoiding-a-digital-dark-agehttps://en.wikipedia.org/wiki/History_of_video_game_consoleshttps://www.videogameconsolelibrary.com/history-of-game-media/https://en.wikipedia.org/wiki/Disc_rot This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe

NPC: Next Portable Console
PlayStation Pulls the Plug on Physical Discs

NPC: Next Portable Console

Play Episode Listen Later Jul 7, 2026 33:02


This week on Next Portable Console, Steam Machine ordering follow up and Sony's many controversial announcements. Also available on YouTube here. Links and Show Notes The Latest Portable Gaming News Follow Up Steam Machine launches today! - Steam Hardware YouTube on Game Boy Color - ThroatyMumbo/GBCYouTube Getting YouTube to Work on a Game Boy Color - Throaty Mumbo Watch YouTube On A Game Boy Color With A Special Cartridge (Hackaday) Delta iOS Gains Physical Cartridge Support Thanks To Epilogue GB Operator SN Operator Anbernic RG 55G1 is a Switch Lite Inspired Handheld Powered by the Snapdragon SoC (Yanko Design) Sony's Big Bad Week An update on PlayStation Store for PS3 and PS Vita Physical disc production ending in January 2028 for new games releasing on PlayStation consoles PlayStation Boss Teases New On-the-Go Console Experiences -Also: AYANEO Pocket Vert Review: Premium Meets Portable, With a Dash of Disappointment Subscribe to NPC XL NPC XL is a weekly members-only version of NPC with extra content, available exclusively through our new Patreon for $5/month. Each week on NPC XL, Federico, Brendon, and John record a special segment or deep dive about a particular topic that is released alongside the "regular" NPC episodes. You can subscribe here: https://www.patreon.com/c/NextPortableConsole Leave Feedback for John, Federico, and Brendon NPC Feedback Form Credits Show Art: Brendon Bigley Music: Will LaPorte Follow Us Online On the Web MacStories.net Wavelengths.online Follow us on Mastodon NPC Federico John Brendon Follow us on Bluesky NPC MacStories Federico Viticci John Voorhees Brendon Bigley Affiliate Linking Policy

RELOADING - Atualize-se, gamer!
Reloading #552 – PlayStation Declara o Fim da Mídia Física

RELOADING - Atualize-se, gamer!

Play Episode Listen Later Jul 7, 2026 80:04


Nesse episódio, Bruno Carvalho, Edu Aurrai e Felipe Mesquita falam sobre, como em um par de semanas, a Sony anunciou uma data para o fim do suporte à produção de Mídia Física para todos os jogos nos consoles PlayStation, o encerramento da Playstation Store do Vita e PlayStation 3, e a remoção de mais de 500 filmes da biblioteca de seus usuários do seu serviço de vídeo; e mais. Duração: 80 min Comentados: Vídeos: VS BATTLE OVERVIEW | VIRTUA FIGHTER CROSSROADS SHOWCASE Marvel Tōkon: Fighting Souls – Samurai Outriders Trailer | PS5 & PC Games VIRTUA FIGHTER CROSSROADS: Bakunawa Killer Announcement Trailer 【ENG】THE PATH OF THE WARRIOR: ART OF FIGHTING 3 R |Trailer Música da Semana: OC ReMix #1757: Streets of Rage ‘Elevation [groovepump mix]’ (Violent Breathing) by ambient…

Day One Patch Podcast
Do Physical Games Still Matter?

Day One Patch Podcast

Play Episode Listen Later Jul 5, 2026 115:11


Sony has announced that new PlayStation games will stop releasing on physical discs beginning in 2028, marking one of the biggest shifts in gaming history. Meanwhile, PlayStation is preparing to close the PlayStation Store on PS3 and PS Vita, while Xbox is testing a new disc-to-digital system that could help players preserve access to their physical game libraries. In this episode, we discuss what these changes mean for game ownership, collecting, preservation, and the future of physical media. Plus, Matt shares a Video Game Fun Fact about plug-and-play TV games and the unique game keys that powered them.

Arcade Couch
Playstation Discontinuing Physical Media: Tragedy or Overblow? | Arcade Couch

Arcade Couch

Play Episode Listen Later Jul 5, 2026 49:44


Sony dropped a grenade on the video games industry with the announcement that they will cease making physical discs at the start of 2028. Is this a monumental shift in gaming as we know it or just an overblown bump in an evolving medium? SHOW DOT POINTS Sony is ending physical disc production in 2028 Impact of digital-only releases on consumers and preservation Industry layoffs and studio closures at Xbox studios The future of game ownership and piracy Potential industry crash and market shifts Upcoming game adaptations and industry trends YOUR HOSTS

Radio Raccoon - Der Resident Evil Podcast
Wie GIERIG kann man sein? - SONY: JA! | Radio Raccoon: Der Resident Evil Podcast

Radio Raccoon - Der Resident Evil Podcast

Play Episode Listen Later Jul 4, 2026 68:27


Sony dropped eine gewaltige Bombe! Ab Januar 2028 wird es keine neuen Spiele mehr in physikalischer Form geben, sprich: Spiele werden nur noch digital über den PlayStation Store erhältlich sein. Natürlich sorgt diese News "nicht nur für Begeisterung" ... Welche Folgen das ganze hat und welchen gigantische Rattenschwanz das mit sich zieht, besprechen wir in dieser Folge.⸻

The Infamous Podcast
Episode 524 – Netflix Broke the Avatar, Sony Broke the Shelf

The Infamous Podcast

Play Episode Listen Later Jul 3, 2026


Netflix rewrites beloved characters, Sony walks away from physical media, Westeros delivers, and DC Studios stumbles out of the gate again. This week on the podcast, Brian and Darryl discuss Netflix's handling of Avatar: The Last Airbender Season 2 and why disrespecting beloved characters is becoming one of streaming's biggest problems. They also break down Sony's latest PlayStation decisions and what they mean for the future of physical media and game ownership. Then it's back to Westeros for House of the Dragon Season 3 Episode 2 before wrapping things up with their review of Supergirl (2026) and whether DC Studios has another winner on its hands. Episode Index Intro: 0:07 Playstation Kill Physical Media: 06:07 AtLAB, Netfilx is why we can’t have nice things: 28:20 House of the Dragon: 41:57 Supergirl: 56:27 PlayStation Announces the End of Physical Media Announcement Date: July 1, 2026 Effective Date: January 2028 Company: Sony Interactive Entertainment Summary: Sony announced that beginning in January 2028, all new PlayStation games will be released digitally only, ending production of physical Blu-ray game discs for future releases. Games already released—or scheduled for release before the 2028 cutoff—will continue to be sold on disc, but every new title afterward will require a digital download through the PlayStation Store or participating retailers. Sony says the decision reflects changing consumer habits, noting that digital purchases now account for roughly 80% of full-game sales on PlayStation. Key Details: – Physical discs for new PlayStation releases end in January 2028. – Existing disc-based games will continue to work and remain available while supplies last. – Retailers will transition to selling digital download codes instead of boxed games. – Sony says the move follows overwhelming consumer preference for digital purchases. Why It Matters: – Gamers lose the ability to buy, sell, trade, or lend future PlayStation games. – Collectors will no longer have physical editions for new releases. – Consumers become increasingly tied to Sony's digital storefront and licensing model. – Preservation advocates worry that future games could become inaccessible if licensing changes or digital storefronts eventually close. – Digital-only distribution gives publishers greater pricing control by reducing competition from the used-game market. Discussion Points: – Do you really own a digital game, or are you simply purchasing a revocable license? – What happens to game preservation when no physical copy exists? – Will digital-only distribution lead to higher prices due to reduced retail competition? – Is convenience worth giving up ownership rights? – Does this set the stage for the PlayStation 6 to become a fully digital platform? Industry analysts increasingly believe so. Infamous Take: While digital downloads are undeniably convenient, this announcement marks the end of an era. Physical media has always given players tangible ownership, resale value, and long-term access independent of corporate licensing agreements. Sony's decision may make business sense, but it also shifts even more control away from consumers and toward platform holders; a trend that extends far beyond gaming. Avatar: The Last Airbender (Netflix) Season: 2 Platform: Netflix Summary: Brian and Darryl discuss Netflix's continued adaptation of Avatar: The Last Airbender and why they believe the series is losing sight of what made the original so beloved. The conversation focuses on major character changes, the difference between adaptation and rewriting, and why respecting the heart of the source material matters just as much as updating it for a modern audience. House of the Dragon (HBO Max) Season 3, Episode 2 Title: Queen’s Landing Air Date: June 28, 2026 Director: Clare Kilner Writer: Sara Hess Summary: Following the devastating Battle of the Gullet, Rhaenyra's grief quickly turns into resolve as Team Black moves to seize King's Landing. Alicent secretly conspires to surrender the city in hopes of saving part of her family, while Daemon returns to continue the campaign. The episode marks a major turning point in the Dance of the Dragons as alliances shift, old loyalties collapse, and Rhaenyra finally claims the Iron Throne at tremendous personal cost. Rating out of 5 Otto Not So Hightower Brian: 4.5/5 Darryl: 4.45/5 Supergirl (2026) Release Date: June 26, 2026 Runtime: 108 minutes Director: Craig Gillespie Writer: Ana Nogueira Based On: Supergirl: Woman of Tomorrow by Tom King and Bilquis Evely Studio: DC Studios Distributor: Warner Bros. Pictures Summary: Kara Zor-El embarks on a brutal interstellar journey alongside the young warrior Ruthye Marye Knoll to hunt down the man responsible for murdering Ruthye's family. Along the way, Kara confronts her own trauma while facing the ruthless Krem of the Yellow Hills, resulting in a darker, more cosmic take on the Girl of Steel than previous film adaptations. Main Cast: – Milly Alcock as Kara Zor-El / Supergirl – Eve Ridley as Ruthye Marye Knoll – Matthias Schoenaerts as Krem of the Yellow Hills – Jason Momoa as Lobo – David Krumholtz as Zor-El – Emily Beecham as Alura In-Ze – David Corenswet as Superman (cameo) Production Notes: The second film in DC Studios' new shared universe adapts Tom King's acclaimed Woman of Tomorrow storyline, emphasizing Kara's emotional scars and cosmic adventures over a traditional superhero origin. Despite strong expectations and praise for Milly Alcock's performance, the film opened below box office projections and received mixed critical reception, making it one of the first commercial disappointments of the new DC Universe. Rating out of 10, Temu GotG or Will Poulter’s Supergirl, You Decide Brian: 4.3/10 Darryl: 4/10 Contact Us The Infamous Podcast can be found wherever podcasts are found on the Interwebs, feel free to subscribe and follow along on social media. And don't be shy about helping out the show with a 5-star review on Apple Podcasts to help us move up in the ratings. @infamouspodcast facebook/infamouspodcast instagram/infamouspodcast stitcher Apple Podcasts Spotify Google Play iHeart Radio contact@infamouspodcast.com Our theme music is ‘Skate Beat’ provided by Michael Henry, with additional music provided by Michael Henry. Find more at MeetMichaelHenry.com. The Infamous Podcast is hosted by Brian Tudor and Darryl Jasper, is recorded in Cincinnati, Ohio. The show is produced and edited by Brian Tudor. Subscribe today!

Gamers Week Podcast
Episode 219 - Sony Kills Physical Discs For PlayStation

Gamers Week Podcast

Play Episode Listen Later Jul 3, 2026 75:15


Send us Fan MailIn this episode...--> Not to be outdone by Xbox's villain arc, it seems Sony decided to remind the world that it too hates its customer base. We're rounding up the week's awful Sony headlines, including the end of physical disc production for new games in 2028, a rumored $1000+ price tag for PS6, and the official closure of the PlayStation Store on PS3 and Vita.--> Microsoft has refuted claims that its rival system, the PlayStation 5, is outselling the Xbox edition of Grand Theft Auto 6.--> Sega is facing backlash after a recent Sonic the Hedgehog alternate-reality game was revealed to be training AI models on participant data.--> Also: Top 3 New Releases, RetrospectiveHelp support ShrfSnax (a.k.a. Brandon) in his fight against cancer:  https://gofund.me/5d7c63a15Visit out merch store at gamers-week-podcast.creator-spring.comWe love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Connect with CafeBTW at youtube.com/@LoveRetroBTW- Get creative with Pixel Pond production company at pixelpondllc.com- Visit Absolutely the Best Podcast: A Work in Progress at linktr.ee/absolutelythebest**Use this link to get a $20 credit when you upgrade to a paid podcast hosting plan on Buzzsprout! buzzsprout.com/?referrer_id=1884378**Get 15% off gaming chairs at blacklyte.com/Gamersweekpodcast using code GWP26!Hosts: wrytersview, retrogamebrews, donniegretroOpening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenSupport the show

Geekoholics Anonymous Video Game Podcast
Forza Over the Horizon while Shantae is a 1/2 Genie Hero and Ninja Gaiden is Ragebound about a Starfox Demo – Geekoholics Anonymous Video Game Podcast 537

Geekoholics Anonymous Video Game Podcast

Play Episode Listen Later Jul 3, 2026 116:24


BS Section and House Keeping Discord Server geekoholics.com/discord/ Whatcha Been Playing? Forza Horizon 6 Ninja Gaiden: Ragebound Starfox Remake: Demo Shantae: Half Genie Hero News: Cross Platform / PC / Misc The new handheld version of Banjo-Kazooie contains tons of unreleased music IO Interactive facing layoffs as it cuts ties with Project Fantasy publisher Xbox Onimusha: Way of the Sword release date moved forward in a crowded September Nintendo  New Switch 2 model spotted in the wild with updated screen PlayStation PlayStation announces the end of disc games, starting in January 2028 Sony is closing the PlayStation Store on PS3 and Vita Now Rockstar says GTA 6 'plays best on PS5' Sony to Delete Movies Owned by PlayStation Users, List Includes More Than 550 Digital Titles Xbox Ahead of expected mass layoffs, union says Xbox staff 'will not be treated as disposable' Amid huge expected cuts, Xbox claims: 'We're not reducing our investment in games' PSA's: Epic Games Store Freebies: I Have No Mouth, and I Must Scream, River City Girls 2 Free 4 All The Sheep Detectives Toy Story 5 Supergirl Intro/Outro Music: Geeky Beat – @johnsbernardo Help support the show: - Subscribe to our Twitch channel http://twitch.tv/geekoholics - Please review the show (bit.ly/geekoholics) on Apple Music, Apple Podcasts and to share with your friends. Reviews help us reach more listeners, and the feedback helps us to produce a better show. Join our Discord server: CLICK HERE

Aujourd'hui l'économie
Sony abandonne les disques PlayStation: conséquences économiques d'une révolution du jeu vidéo

Aujourd'hui l'économie

Play Episode Listen Later Jul 3, 2026 3:14


À partir de 2028, Sony ne commercialisera plus de nouveaux jeux PlayStation sur disque. Une décision historique qui marque l'accélération de la dématérialisation du jeu vidéo. Derrière la disparition des Blu-ray se cachent des enjeux économiques considérables : hausse des marges, transformation du commerce, disparition progressive du marché de l'occasion et évolution de notre rapport à la propriété numérique. L'annonce a fait l'effet d'un séisme dans l'industrie du jeu vidéo. Sony a décidé de mettre fin à la production de disques physiques pour les nouveaux jeux destinés aux consoles PlayStation. Finis les Blu-ray, les boîtes et les rayons consacrés aux nouveautés. À partir de 2028, une simple connexion Internet suffira pour acquérir un jeu sur sa console. Cette décision n'a pourtant rien d'une surprise. Depuis une dizaine d'années, les habitudes des joueurs ont profondément évolué. En 2013, seul un jeu PlayStation sur dix était acheté en téléchargement. Aujourd'hui, selon les estimations du cabinet Ampere Analysis, près de huit jeux sur dix sont désormais vendus en version numérique. Le disque n'est donc plus le mode d'achat dominant. Sony ne fait finalement qu'accompagner une évolution déjà largement engagée par les consommateurs. Mais ce changement répond également à une logique économique très claire. À lire aussiPourquoi la France est toujours un grand du jeu vidéo mondial Pourquoi le numérique est beaucoup plus rentable pour Sony Pour Sony, vendre un jeu sous forme numérique est nettement plus avantageux que le commercialiser sur un support physique. La distribution dématérialisée permet d'économiser toute une série de coûts : plus besoin de concevoir, fabriquer et imprimer une jaquette, de produire un boîtier en plastique, d'assurer le transport des jeux jusqu'aux entrepôts puis dans les magasins, ni de rémunérer l'ensemble de la chaîne de distribution. Résultat : les marges réalisées sur les ventes numériques sont supérieures à celles des jeux physiques. À cela s'ajoute un autre avantage stratégique. En passant directement par le PlayStation Store, Sony connaît les habitudes d'achat de ses utilisateurs et peut leur proposer des offres commerciales personnalisées, des promotions ou encore des contenus additionnels. Cette évolution transforme également la notion même de propriété. Jusqu'à présent, un jeu pouvait être prêté, conservé ou revendu. Avec le numérique, cette logique disparaît progressivement. Le joueur n'achète plus véritablement un objet mais une licence d'utilisation. Autrement dit, demain, il sera possible de payer un jeu sans avoir la certitude de pouvoir encore y jouer dans vingt ans. Marché de l'occasion, collectionneurs : les conséquences économiques de la fin du disque Cette décision bouleverse tout un pan de l'économie du jeu vidéo. Pendant des décennies, le marché de l'occasion a constitué un pilier du secteur. Les enseignes spécialisées comme Micromania en France ou GameStop aux États-Unis redoutent déjà une baisse de leur chiffre d'affaires. Pour les consommateurs, la disparition progressive des jeux physiques signifie également un coût d'usage plus élevé, puisqu'il ne sera plus possible de revendre facilement un jeu une fois terminé. Les distributeurs devront donc réinventer leur modèle économique autour des accessoires, des cartes cadeaux, des consoles et des produits dérivés. Une évolution qui rappelle celle qu'ont connue les disquaires avec l'arrivée du streaming musical. Au-delà des conséquences commerciales, cette transformation possède aussi une dimension culturelle. Les éditions collector, les boîtes métalliques, les jaquettes illustrées ou encore les livrets participaient à une véritable culture du jeu vidéo. Leur disparition progressive inquiète les collectionneurs, pour lesquels le jeu vidéo est aussi un objet patrimonial. Enfin, replacée dans son contexte économique, la décision de Sony apparaît encore plus logique. Le constructeur doit composer avec la hausse du coût des composants électroniques, les tensions sur certaines matières premières et une concurrence toujours plus forte. Au fond, cette évolution dépasse largement le seul univers du jeu vidéo. Pendant longtemps, nous avons accumulé des objets en remplissant nos bibliothèques, nos discothèques ou nos vidéothèques. Demain, nous accumulerons essentiellement des droits d'accès. La disparition du disque PlayStation symbolise ainsi une transformation beaucoup plus profonde : celle de notre rapport à la propriété, à la consommation et, plus largement, au patrimoine culturel à l'ère du numérique. À lire aussiLa dématérialisation des jeux vidéo: entre mythes et réalité

Outcast Popcorn
Il ritorno di Supergirl

Outcast Popcorn

Play Episode Listen Later Jul 3, 2026 76:00


Questa settimana su Outcast Popcorn si riforma la coppia d'oro (?) Andrea & Andrea. Prima si chiacchiera di Sony che spazza via oltre cinquecento film dal PlayStation Store e dagli account degli utenti (02:37). E poi c'è una lunga discussione su Supergirl (25:50). Buon ascolto! Soundtraccia: Odd Theme - Fabio Bortolotti / Pengo (Locomotive Mix) - Andrea Babich / Notti fotoniche - Fabio Bortolotti Vuoi darci una mano? Abbonati su Twitch: https://www.twitch.tv/outcastvideo Fai acquisti su Amazon: https://amzn.to/3pGObEq Fai acquisti su Fusion Retro Books: https://fusionretrobooks.com/?ref=pzxtr4vyfzsy Usa il codice outcastlive su Epic Games Store. Compra le nostre felpe e magliette: https://outcastlive.threadless.com/ Supportaci su Patreon: https://www.patreon.com/outcast?ty=h Supportaci con PayPal: https://www.paypal.com/donate/?hosted_button_id=K9TL85M7PDN4YLa pagina di Outcast Popcorn.

Rock i Borys
PlayStation rezygnuje z płyt

Rock i Borys

Play Episode Listen Later Jul 2, 2026 62:13


Sponsorem tego odcinka jest platforma Disney+, gdzie możecie obejrzeć już cały najnowszy finałowy sezon serialu „The Bear”.(00:00) The Bear(06:02) TLOU 1 Remster i słuchawki(08:20) StarFox(12:35) Ludzie kłamią(13:45) GTA 5(18:20) PlayStation rezygnuje wydań fizycznych(41:18) Doom: The Dark Ages Revelations(44:15) Assassin's Creed Black Flag Resynced(46:02) Palworld 1.0(49:09) Denshattack(50:32) The Alters Last Variable(52:06) Splatoon Raiders(53:57) Forever Skies(57:00) Halo: Campaign Evolved(58:55) Mistfall Hunter Physical disc production ending in January 2028 for new games releasing on PlayStation consoles https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/An update on PlayStation Store for PS3 and PS Vitahttps://blog.playstation.com/2026/07/01/an-update-on-playstation-store-for-ps3-and-ps-vita/Premiery Gier 2026 - kalendarz premierhttps://www.eurogamer.pl/premiery-gier-2026#section-7The Last of Us Part I - Launch Trailer | PS5 Gameshttps://www.youtube.com/watch?v=R2Ebc_OFeugStar Fox – Launch Trailer – Nintendo Switch 2https://youtu.be/SBKbRlPix2U?si=xdJtcP19ND3B0W0zDOOM: The Dark Ages | Revelations - Official Trailer (4K) | Available July 7https://youtu.be/nL_JF1ZNllI?si=Y3ErCRLNjxiFPbJPAssassin's Creed Black Flag Resynced: Oficjalna zapowiedź Summer Game Festhttps://youtu.be/U9EmVkQ5v54?si=1T0TBZwGWpDaq17uPalworld 1.0 Cinematic Trailerhttps://youtu.be/gKum7LqFi1s?si=La7z6xnw20KVzjlNDenshattack! - Reveal Trailer | PS5 Gameshttps://youtu.be/gL6dF_JU8Rs?si=riGgaMci2EHQDj1SThe Alters: Last Variable Reveal Trailer - Future Games Show Summer Showcase 2026https://youtu.be/swXotvR8CWs?si=EcixJUN0a85WT-e3Splatoon Raiders – Nintendo Direct 6.9.2026https://youtu.be/2mRf5VyQgGA?si=e2rsJUs0a2PXQdH1Forever Skies | The Final Echoes & XBOX Series Release Datehttps://youtu.be/OMVG72PXI2A?si=sr0bW5-kTIcobpuDHalo: Campaign Evolved | New Missions Trailer | Operation: Meteoritehttps://youtu.be/G4sUx2nX5EQ?si=ClRRMj2WofHyJ5YbMistfall Hunter - Release Date Trailer | PS5 Gameshttps://youtu.be/sUq5gbiGFSE?si=FUgtY95TE6hGRlkaGrupa Rock i Borys na FB - https://www.facebook.com/groups/805231679816756/Podcast Remigiusz "Pojęcia Nie Mam" Maciaszekhttps://tinyurl.com/yfx4s5zzShorty Rock i Boryshttps://www.facebook.com/rockiboryshttps://www.tiktok.com/@borysniespielakSerwer Discord podcastu Rock i Borys!https://discord.com/invite/AMUHt4JEvdSłuchaj nas na Lectonie: https://lectonapp.com/p/rckbrsSłuchaj nas na Spotify: https://spoti.fi/2WxzUqjSłuchaj nas na iTunes: https://apple.co/2Jz7MPSProgram LIVE w niedzielę od osiemnastej - https://jarock.pl/live/rockRock i Borys to program o grach, technologii i życiu

Gamereactor TV - English
The PlayStation Store is being shut down on PS3 and PS Vita

Gamereactor TV - English

Play Episode Listen Later Jul 2, 2026 0:14


Gamereactor TV - Norge
The PlayStation Store is being shut down on PS3 and PS Vita

Gamereactor TV - Norge

Play Episode Listen Later Jul 2, 2026 0:14


Gamereactor TV - Italiano
The PlayStation Store is being shut down on PS3 and PS Vita

Gamereactor TV - Italiano

Play Episode Listen Later Jul 2, 2026 0:14


Gamereactor TV - Español
The PlayStation Store is being shut down on PS3 and PS Vita

Gamereactor TV - Español

Play Episode Listen Later Jul 2, 2026 0:14


Gamereactor TV - Inglês
The PlayStation Store is being shut down on PS3 and PS Vita

Gamereactor TV - Inglês

Play Episode Listen Later Jul 2, 2026 0:14


Gamereactor TV - Sverige
The PlayStation Store is being shut down on PS3 and PS Vita

Gamereactor TV - Sverige

Play Episode Listen Later Jul 2, 2026 0:14


Gamereactor TV - Suomi
The PlayStation Store is being shut down on PS3 and PS Vita

Gamereactor TV - Suomi

Play Episode Listen Later Jul 2, 2026 0:14


Gamereactor TV - France
The PlayStation Store is being shut down on PS3 and PS Vita

Gamereactor TV - France

Play Episode Listen Later Jul 2, 2026 0:14


Gamereactor TV - Germany
The PlayStation Store is being shut down on PS3 and PS Vita

Gamereactor TV - Germany

Play Episode Listen Later Jul 2, 2026 0:14


The Lunduke Journal of Technology
Sony Says No More Physical PlayStation Games

The Lunduke Journal of Technology

Play Episode Listen Later Jul 2, 2026 18:28


"In response to shifting trends in consumer preference, new games will be released on PlayStation Store and at retailers in digital formats only."Emacs, Vim, & Desqview/X Lunduke Journal Lifetime Walls.Get on The Wall with a Massively Discounted Lifetime Sub:https://lunduke.substack.com/p/50-off-yearly-and-massively-discountedMore from The Lunduke Journal:https://lunduke.com/ This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit lunduke.substack.com/subscribe

Kinda Funny Games Daily: Video Games News Podcast
PlayStation is Killing Physical Games - Kinda Funny Games Daily 07.01.26

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Jul 1, 2026 82:12


Gamereactor TV - English
Around 550 Studio Canal movies and TV series will soon be removed from the PlayStation Store

Gamereactor TV - English

Play Episode Listen Later Jun 30, 2026 0:14


Gamereactor TV - Italiano
Around 550 Studio Canal movies and TV series will soon be removed from the PlayStation Store

Gamereactor TV - Italiano

Play Episode Listen Later Jun 30, 2026 0:14


Gamereactor TV - Norge
Around 550 Studio Canal movies and TV series will soon be removed from the PlayStation Store

Gamereactor TV - Norge

Play Episode Listen Later Jun 30, 2026 0:14


Gamereactor TV - Español
Around 550 Studio Canal movies and TV series will soon be removed from the PlayStation Store

Gamereactor TV - Español

Play Episode Listen Later Jun 30, 2026 0:14


Gamereactor TV - Inglês
Around 550 Studio Canal movies and TV series will soon be removed from the PlayStation Store

Gamereactor TV - Inglês

Play Episode Listen Later Jun 30, 2026 0:14


Gamereactor TV - Germany
Around 550 Studio Canal movies and TV series will soon be removed from the PlayStation Store

Gamereactor TV - Germany

Play Episode Listen Later Jun 30, 2026 0:14


Gamereactor TV - France
Around 550 Studio Canal movies and TV series will soon be removed from the PlayStation Store

Gamereactor TV - France

Play Episode Listen Later Jun 30, 2026 0:14


Gamereactor TV - Suomi
Around 550 Studio Canal movies and TV series will soon be removed from the PlayStation Store

Gamereactor TV - Suomi

Play Episode Listen Later Jun 30, 2026 0:14


Gamereactor TV - Sverige
Around 550 Studio Canal movies and TV series will soon be removed from the PlayStation Store

Gamereactor TV - Sverige

Play Episode Listen Later Jun 30, 2026 0:14


Sacred Symbols: A PlayStation Podcast
#417 | It's Not Far Down to Paradise

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Jun 29, 2026 252:56


With Grand Theft Auto VI finally launching this November, we've been left without a key piece of information: Its price. Conjecture and prognostication has run rampant, but now we have confirmation that GTA6's base cost is $80 in the United States, with a $100 version offering players some perks and unlocks. With our long-awaited trip down to Leonida drawing closer on the horizon, we've much to discuss, including our hype level, whether we'll buy the base or special edition, the lack of a real physical version, and -- perhaps most intriguingly -- no new trailer or gameplay videos to help sell a product that (let's be honest) probably doesn't need much help to begin with. Other news this week includes significant layoffs at Sony-owned Bungie, indications that God of War: Laufey may launch as early as Q1 2027, more delisted shovelware tripe removed from PlayStation Store, executive-level issues at FromSoft, and more. Then: Listener inquiries! What's with Steam Machine's absurd price? Should Sony look to invest in any of Xbox's distressed assets? Why did PlayStation even bother publishing Midnight Murder Club if they were only going to ignore it? Will Chris and Colin one day have their shared ex-psychiatrist on the show to discuss our many mental ailments? Timestamps: Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00 - Intro22:50 - Happy Birthday nerd35:46 - Trophy hunting37:10 - Chris has a new voice47:15 - Release the files55:38 - The Green Reaper57:31 - GTA VI "plays best" on PlayStation 51:46:15 - Bungie lays of hundreds2:11:09 - Bungie pitched a Destiny dating game2:15:35 - God of War: Laufey might launch in Q1 20272:17:02 - Deborah Ann Woll claims Laufey was pitched in 20182:25:06 - PlayStation Store shovelware developer bites the dust2:30:53 - Kadokawa says Fromsoft is being mismanaged2:39:21 - Tencent exits from several game studio investments2:43:47 - What We're Playing (Pragmata, LEGO Batman, Luna Abyss, GTA: San Andreas)3:05:33 - Steam Machine pricing3:26:19 - Could Sony invest in XBOX?3:31:15 - What's next for Sony?3:40:03 - Midnight Murder Club received its final update3:46:05 - Is gambling software okay?3:54:55 - Should Sony stick to its existing IP catalog? Learn more about your ad choices. Visit podcastchoices.com/adchoices

Rock i Borys
Wiemy o trybie 60 klatek w GTA VI

Rock i Borys

Play Episode Listen Later Jun 29, 2026 60:33


(00:00) Fala upałów i koniec roku(02:12) Backrooms - Kino(07:15) Supergirl - Kino(13:45) Straszny Film - Kino(19:00) Toy Story 5 - Kino(21:00) The Last of Us(24:04) GTA 6 - polskie ceny(27:55) GTA 6 - tryby graficzne(32:30) GTA 6 - pudełka(43:00) Sony kasuje filmy z bibliotek graczyFani GTA 6 mieli źle zrozumieć słowa Rockstar Games. Wielka nadzieja sprowadziła ich na manowce, ale gra i ta sprzedaje się rewelacyjniehttps://www.gry-online.pl/newsroom/fani-gta-6-mieli-zle-zrozumiec-slowa-rockstar-games-wielka-nadzie/z1312b9Kolejne szczegóły GTA 6 przeciekają za sprawą brazylijskiego Amazonu. Wiarygodne rutyny enpeców, system mediów społecznościowych i nie tylkohttps://cdaction.pl/newsy/kolejne-szczegoly-gta-6-przeciekaja-za-sprawa-brazylijskiego-amazonu-wiarygodne-rutyny-enpecow-system-mediow-spolecznosciowych-i-nie-tylko/#google_vignetteGTA 6 jednak bez płyty? Gracze źle zrozumieli wiadomość od Rockstara...https://www.ppe.pl/news/415985/gta-6-jednak-bez-plyty-gracze-zle-zrozumieli-wiadomosc-od-rockstara.htmlSony kasuje dostęp do 551 filmów kupionych w PlayStation Store. To brutalne przypomnienie, czym naprawdę są cyfrowe zakupyhttps://www.gry-online.pl/newsroom/sony-kasuje-dostep-do-551-filmow-kupionych-w-playstation-store-to/zf312b7Grupa Rock i Borys na FB - https://www.facebook.com/groups/805231679816756/Podcast Remigiusz "Pojęcia Nie Mam" Maciaszekhttps://tinyurl.com/yfx4s5zzShorty Rock i Boryshttps://www.facebook.com/rockiboryshttps://www.tiktok.com/@borysniespielakSerwer Discord podcastu Rock i Borys!https://discord.com/invite/AMUHt4JEvdSłuchaj nas na Lectonie: https://lectonapp.com/p/rckbrsSłuchaj nas na Spotify: https://spoti.fi/2WxzUqjSłuchaj nas na iTunes: https://apple.co/2Jz7MPSProgram LIVE w niedzielę od osiemnastej - https://jarock.pl/live/rockRock i Borys to program o grach, technologii i życiu

Engadget
Rocket Lab bought a satellite company to go up against Starlink and Leo, Google capped Meta's use of Gemini AI for coding and another reminder that you don't own digital content

Engadget

Play Episode Listen Later Jun 29, 2026 7:18


-Rocket Lab announced it's buying Iridium Communications in a deal worth $8 billion to compete with SpaceX's ever-growing Starlink network -According to the Financial Times, Google was forced to cap Meta's use of its Gemini AI model after Mark Zuckerberg's company exceeded its computing capacity. -Sony has notified customers in a handful of European countries that they'll soon lose access to some movies that they've purchased through the PlayStation Store due to the upcoming expiration of a licensing deal with Studio Canal. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Bom dia, minha vida | com Isadora Basile
SONY APAGA JOGOS DE ESTÚDIO BRASILEIRO | Greve na Ubisoft e PS6 portátil | BOM DIA, MINHA VIDA

Bom dia, minha vida | com Isadora Basile

Play Episode Listen Later Jun 29, 2026 34:59


No Bom Dia, Minha Vida de hoje, Isadora Basile comenta a faxina da Sony na PlayStation Store que atingiu um estúdio brasileiro, a crise da memória que pode encarecer PC e consoles até dois mil e trinta, a greve na Ubisoft Barcelona e o risco para um jogo de Star Wars, as falas do CEO da PlayStation sobre o futuro do hardware, a queda de braço de pré-venda do GTA 6 entre PlayStation e Xbox, a crítica do CEO da Epic à Steam sobre IA, o novo desenho do Tekken, a nova figura de Fallout, os lançamentos da semana e um rumor sobre a Capcom.❤️___

CUENTOS DE LA CASA DE LA BRUJA
DARK ATLAS: UMBRA, Edición Integral con Remasterización Inmersiva

CUENTOS DE LA CASA DE LA BRUJA

Play Episode Listen Later May 19, 2026 158:29


Siete científicos atrapados en una estación antártica, aislados en lo más profundo de la noche y el hielo. Bajo sus pies duerme un secreto. Y por el horizonte cabalga el fin de los tiempos. Esta es la primera lucha de la razón contra lo preternatural. Atlas Negro: Umbra, coproducción de Night Council Studio y Selecta Visión en colaboración con Los Cuentos de la Casa de la Bruja, narra los eventos fundacionales de Atlas Negro y establece un puente argumental con el videojuego Dark Atlas: Infernum. Para saber más de Dark Atlas: Infernum visita la página de Night Council Studio: https://nightcouncilstudio.com/es/ O búscalo en Steam, PlayStation Store o Microsoft Store donde también podrás jugar a su demo. Nuestras redes sociales son: Steam: https://store.steampowered.com/app/2089630/Dark_Atlas_Infernum/ Instagram: https://www.instagram.com/nightcouncildev X/Twitter: https://x.com/nightcouncildev Créditos: (En orden de aparición) Ricardo Alcobé: Aleix Valverde Natalia Asensio: Alicia Calzada Ana Aranaz y Vorarephalis: Diana Soriano Victoria Barriuso: Viktoria Hyvin Maximiliano Gopegui: Juan Carlos Albarracín Cayetana Vidal-Quadras: Melania Ramos Manzano Félix Duperier: Luis Alberto Martín César Martí: Manu, El Corintio Lysithea: Alicia Calzada Con la aparición especial en este capítulo de: Xavier Tomás Puertas Fran Izuzquiza Jaime Martín Jimbur Ricardo Vicius Rodríguez David Sentinella Adrián Borrego Guillén Banda sonora de Roberto P. Marcos. Escrito, dirigido y realizado por Álvaro Aparicio. Versión Remasterizada con efecto envolvente. Sugerimos uso de auriculares. ------- Contrata tu IVOOX PREMIUM anual desde este enlace y además de obtener un suculento 50% de descuento y de poder escuchar TODOS los programas de esta plataforma sin publicidad, estarás ayudando a sostener Los Cuentos de la Casa de la Bruja: https://www.ivoox.vip/premium?affiliate-code=27e5799d254c8a29ecdab3d8d5bfa96f ----- Los Cuentos de la Casa de la Bruja es un podcast semanal de audio-relatos de misterio, ciencia ficción y terror. Cada viernes, a las 10 de la noche, traemos un nuevo programa. Alternamos entre episodios gratuitos para todos nuestros oyentes y episodios exclusivos para nuestros fans. ¡Si te gusta nuestro contenido suscríbete! Y si te encanta considera hacerte fan desde el botón azul APOYAR y accede a todo el contenido exclusivo. Tu aporte es de mucha ayuda para el mantenimiento de este podcast. ¡Gracias por ello! Mi nombre es Juan Carlos. Dirijo este podcast y también soy locutor y narrador de audiolibros, con estudio propio. Si crees que mi voz encajaría con tu proyecto o negocio contacta conmigo y hablamos. :) Contacto profesional: info@locucioneshablandoclaro.com www.locucioneshablandoclaro.com También estoy en X y en Bluesky: @VengadorT Y en Instagram: juancarlos_locutor Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

The Trophy Room: A PlayStation Podcast
GTA 6 Gets a PlayStation Marketing Deal — Sony's 30% Lawsuit Explained

The Trophy Room: A PlayStation Podcast

Play Episode Listen Later May 7, 2026 104:10


Follow The Trophy Room Patreon: https://www.patreon.com/Pstrophyroom Ko-Fi - https://ko-fi.com/pstrophyroom Apple Podcast: https://apple.co/2PglU1a Discord: https://discord.gg/wPNp3kC Twitter: https://twitter.com/PSTrophyRoom ****** This week on The Trophy Room, we break down the growing relationship between PlayStation and Rockstar after reports confirmed GTA 6 has secured a major PlayStation marketing deal. What does this partnership mean for PS5 players, and why is Rockstar continuing to prioritize console audiences ahead of PC? We also discuss Sony's ongoing legal battle over PlayStation Store pricing and the controversial 30% digital storefront fee, including how the lawsuit could impact the future of digital game sales on PS5. Plus, we talk about Call of Duty officially moving beyond PS4, new impressions of IO Interactive's James Bond game 007: First Light, rumors surrounding Assassin's Creed Black Flag, Fairgames reportedly struggling in development, and early thoughts on Saros.

Weekly Spooky
This Week in Horror History | Friday the 13th, House of Wax & The Burning Camp Slashers — May 4–10

Weekly Spooky

Play Episode Listen Later May 5, 2026 22:17 Transcription Available


This Week in Horror History for May 4–10 dives into a killer week of horror movie history, slasher movie anniversaries, cult horror films, horror comics, survival horror games, and classic monster adventure. This episode revisits the bloody legacy of Friday the 13th, the 2005 remake of House of Wax, the serial-killer comic-book mystery Nailbiter, the retro survival-horror game Crow Country, and this week's Deep-Cut Spotlight: The Burning, one of the most brutal and underrated 1980s camp slasher movies.Inside this episode:May 7, 2014 — Nailbiter #1A modern horror comic favorite from Image Comics introduces Buckaroo, Oregon—a small town with a terrifying reputation for producing serial killers. If you love crime horror, serial killer stories, creepy small-town mysteries, and horror comics, this one belongs on your radar.Where to read (U.S., this week): Image Comics, Kindle/Comixology, and collected editions from Image and major booksellers.May 6, 2005 — House of WaxThe 2005 House of Wax remake brings glossy 2000s horror, slasher-movie chaos, and a gruesome wax museum setting together in one sticky nightmare. A cult favorite of the era, it mixes road-trip horror, trapped-tourist terror, melting bodies, and brutal setpieces.Where to watch (U.S., this week): Tubi; rent/buy on Prime Video, Apple TV, and Fandango at Home.May 9, 1980 — Friday the 13thOne of the most important slasher movies of all time hits theaters and turns Camp Crystal Lake into horror history. From isolated cabins and doomed counselors to the birth of a franchise that would make Jason Voorhees a horror icon, Friday the 13th helped define the modern summer-camp slasher.Where to watch (U.S., this week): Paramount+; rent/buy on Prime Video, Apple TV, and Fandango at Home.May 9, 2024 — Crow CountryThe indie horror game Crow Country brings retro survival-horror atmosphere back with eerie puzzles, abandoned amusement-park dread, old-school tension, and modern genre polish. Fans of Resident Evil-style horror games, PlayStation-era survival horror, creepy theme parks, and indie horror games should take note.Where to play (U.S., this week): Steam, PlayStation Store, Xbox, and Nintendo Switch.Deep-Cut Spotlight — May 8, 1981: The BurningThis week's Deep-Cut Spotlight heads back to summer camp for The Burning, a grimy 1981 slasher packed with Tom Savini effects, campfire trauma, garden shears, and one of the most infamous raft massacre scenes in horror history. Overshadowed in the original slasher boom, it has since become a true cult horror classic and one of the essential 1980s camp slasher films.Where to watch (U.S., this week): Tubi, The Roku Channel, MGM+; rent/buy on Prime Video, Apple TV, and Fandango at Home.Birthday Roll:Lance Henriksen, David Keith, Kevin Peter Hall, and Meg Foster.Weekly Recommendation — May 7, 1999: The MummyFor a lighter but still monster-packed pick, revisit The Mummy, the 1999 Brendan Fraser and Rachel Weisz adventure that revived Universal monster energy with cursed tombs, scarab swarms, ancient rituals, undead horror, and blockbuster pulp fun. It is the perfect date-window recommendation for fans of classic monster movies, action horror, Universal horror, and summer adventure films.Where to watch (U.S., this week): HBO Max, Peacock; rent/buy on Amazon Video, Apple TV, and Fandango at Home.

Engadget
Amazon opens up its logistics networks to any business

Engadget

Play Episode Listen Later May 5, 2026 6:08


Plus - Sony will soon settle a PlayStation Store class action lawsuit for $7.8 million Learn more about your ad choices. Visit podcastchoices.com/adchoices

Analytic Dreamz: Notorious Mass Effect
"PRAGMATA SURPASSES 1 MILLION SALES IN JUST TWO DAYS"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Apr 22, 2026 23:29


Linktree: ⁠https://linktr.ee/Analytic⁠Join The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here:⁠ ⁠⁠https://ow.ly/msoH50WCu0K⁠In this segment Analytic Dreamz breaks down Pragmata, Capcom's brand-new sci-fi action-adventure IP that just achieved a massive commercial milestone. The game sold over 1 million copies worldwide in only 48 hours after its April 17, 2026 launch across PlayStation 5, Xbox Series X|S, PC, and with early Nintendo Switch 2 support.Analytic Dreamz examines the key performance metrics: 1+ million pre-launch wishlists, top 5 pre-order rankings on the PlayStation Store in multiple regions, a 97% positive Steam user rating, 93.87% SteamDB score, and Metacritic scores in the 85-87 range with outlets like GameSpot awarding 9/10. Capcom's stock rose 10% post-launch, continuing the publisher's strong run of titles scoring 80+.The discussion covers the game's hybrid gameplay blending third-person shooting with real-time hacking puzzles, its near-future lunar station setting controlled by a rogue AI, and its main characters Hugh Williams and android companion Diana. With a focused single-player structure, no live-service elements, and playtimes of 10-12 hours for the main story or 18-20+ hours for completionists, Pragmata proves new IPs can still deliver elite commercial results.Analytic Dreamz explores how a playable demo, extensive marketing, multi-platform strategy including Switch 2, and positioning as fresh sci-fi action drove this success despite a development cycle spanning over four years with multiple delays. This segment highlights why Pragmata challenges industry trends around live-service dominance and reinforces Capcom's momentum in high-quality single-player releases. Privacy & Opt-Out: https://redcircle.com/privacy

Sacred Symbols: A PlayStation Podcast
#406 | Now You're Here, Now You're Away

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Apr 13, 2026 243:54


In the world of PlayStation, this past week was one of mystery. For instance, the director of Uncharted: The Lost Legacy seems to be rather blatantly teasing a new Uncharted game on Instagram. But is he actually? Meanwhile, the promise of PlayStation on PC seems to have gone totally up in smoke, with the quiet removal of related iconography from the PSN. Could it be a sign of things to come? Plus, Sony's aggressive new position on the PlayStation Store continues to bear fruit, as even more games are deleted and unpublished that never belonged there to begin with. Are we finally getting the storefront we deserve? Other news this week includes intrigue surrounding an interview with Sony CEO Hiroki Totoki, changes incoming for PS5's UI, potential teases for remakes or remasters of Persona 1 and 2, the wet fart that was the Tales series' 30th anniversary, and more. Then: Listener inquiries! Do you have to play the original Resident Evil trilogy on PSone to be a "real" fan, or do the remakes suffice? Why is Square Enix so hesitant to do anything with Chrono Trigger? With Capcom's Pragmata right around the corner, what are our last-minute thoughts? Is Dustin hiding his PlayStation Trophies because he's a fake gamer? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:21:17 - Back to the spread0:21:52 - Read the names0:28:09 - How's everyone doing?0:46:11 - Dustin's hidden trophies0:47:51 - Tacos or burritos0:55:03 - Colin was wrong?0:55:33 - Uncharted tease?1:15:52 - PC and Crossbuy icons removed from PS5 OS1:30:43 - Hiroki Totoki interview1:39:00 - new PS5 interface?1:40:33 - PSN delisting continues1:50:16 - The Playerbase1:58:49 - Persona 1 and 2 remakes/remasters?2:05:25 - Bandai Namco doesn't have anything for Tales 30th anniversary2:11:38 - 007: First Light Dualsense2:18:27 - Top PSN downloads for March2:27:42 - What We're Playing (SuperStation One, Returnal, Starfield)2:51:09 - Games industry guardrails3:11:39 - Remakes vs Originals3:28:01 - PlayStation theme park3:33:47 - Where is Chrono Trigger?3:39:14 - Pragmata worries3:44:42 - PlayStation Experience Learn more about your ad choices. Visit podcastchoices.com/adchoices

Kinda Funny Games Daily: Video Games News Podcast
PlayStation Faces $2.7 Billion Lawsuit - Kinda Funny Games Daily 03.13.26

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Mar 13, 2026 67:05


Sign up for your one-dollar-per-month trial today at Shopify.com/kindafunny Sony faces a huge lawsuit over the PlayStation Store, A games media site has faced the consequences of AI, and CD Projekt Red dashes hope of more Cyberpunk 2077 content. 00:00:00 - Start00:04:52 - Sony hit with $2.67 billion lawsuit over alleged monopoly in digital games sales - Austin Manchester @ Polygon00:17:50 - Legacy Games Media Site VideoGamer Removed From Google After Pivoting To AI-Generated Articles - Jack Coleman @ The Gamer00:25:50 - Amid Reports of a Secret DLC for The Witcher 3, CD Projekt Rules Out Further Content for Cyberpunk 2077 - Wesley Yin-Poole @ IGN00:32:35 - Ad00:35:25 - Silent Hill 2 Remake passes 5m copies sold, so Konami's hosting a big ol' sale on the PlayStation store - Connor Makar @ Eurogamer00:37:55 - Original founders of Bossfight Entertainment relaunch studio - Diego Argüello @ Game Developer00:43:01 - Wee News!00:49:25 - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices

Kinda Funny Games Daily: Video Games News Podcast
Resident Evil Requiem Story DLC Announced! - Kinda Funny Games Daily 03.10.26

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Mar 10, 2026 85:46


Resident Evil Requiem story DLC is in development, EA lays off staff across all Battlefield Studios, and the PlayStation Store has been testing dynamic pricing. 00:00:00 - Start00:07:25 - Resident Evil Requiem Story DLC Is In Development - Marcus Stewart @ Game Informer00:20:18 - EA Lays Off Staff Across All Battlefield Studios Following Record-Breaking Battlefield 6 Launch - Rebekah Valentine @ IGN00:29:22 - Ad00:30:39 - Sony's PlayStation Store has been testing dynamic pricing on games - Patricia Hernandez @ Polygon00:37:45 - Amazon hikes Pokopia price as new Pokémon game seemingly sells out everywhere - Andy Robinson @ VGC00:43:01 - Fortnite V-bucks are getting a price hike - Aimee Hart @ Polygon00:47:26 - Until Dawn Remake Developer Ballistic Moon Officially Dissolved - Robert DeFelice @ Insider Gaming00:50:52 - Nintendo Reveals The Final Trailer For The Super Mario Galaxy Movie And Voice Cast For Yoshi, Wart, and More - Marcus Stewart @ Game Informer00:53:20 - Wee News!00:56:05 - SuperChats & You‘re Wrong00:58:34 - Nvidia GeForce on Learn more about your ad choices. Visit megaphone.fm/adchoices