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Welcome to the Underdark, where the sun doesn't shine, everyone wants to murder you, and Wizards of the Coast has apparently decided what this place really needed was more light. Sorry, Unlight. Totally different. We've got a glowing Barbarian who can't turn off the high beams, a Rogue whose subclass starts working sometime around retirement age, a Wizard with healing powers and questionable workplace safety practices, and finally a perfectly reasonable solution to all of these problems: put a tadpole in your skull and become a Mind Flayer. Somehow, that's the part we liked. Show Notes This week, we head underground to dig through the latest Unearthed Arcana: Underdark Options, featuring three new subclasses, a Ceremorphosis feat path, and the Mind Blast spell. First up is the Path of Unlight Barbarian, a character who rages so hard they become a walking lantern. There are some genuinely useful ideas here, including radiant retaliation, blindsight, and the ability to make enemies glow, but the damage numbers struggle to keep up and several abilities feel strangely dependent on fighting invisible creatures. Worse, your Barbarian apparently has no dimmer switch, so raging in the Underdark turns you into a thirty-foot beacon advertising free adventurers to every monster nearby. Then we meet the House Agent Rogue, built around charm, betrayal, and stabbing people who thought you were their friend. The fantasy is great. The mechanics are considerably less cooperative. Several of the subclass's signature abilities depend on creatures being friendly or charmed, but the tools needed to make that happen reliably either arrive far too late or don't interact with the rules the way the subclass seems to expect. By level 17, the House Agent can finally do much of what we wanted it to do at level 3. That is one hell of an onboarding process. The Imaskari wizard fares better mechanically. It can convert elemental damage to radiant damage, spend Hit Dice to hand out temporary hit points, heal allies, remove conditions, and eventually curse enemies with Unlight until they explode. There are some strong ideas here, particularly the bonus-action healing and restoration options, but the subclass feels like several different concepts sharing an apartment because none of them could afford rent alone. And then somebody finally releases the tadpoles. The Path of Ceremorphosis is easily the most interesting material in the UA. It lets characters gradually embrace Illithid abilities through a feat tree, picking up Psionic Energy Dice, telepathy, defensive abilities, tentacles, and eventually full Ceremorphosis. At the end of the path, you can become an aberration, gain Mind Flayer abilities, and choose between eating brains or spellcasting. Choose spellcasting. Mind Blast alone makes the decision pretty easy. A massive cone, an Intelligence save, psychic damage, and the stunned condition is an incredibly nasty combination. With Psionic Energy Dice potentially letting a high-level character use it repeatedly without spending normal spell slots, this is also the part most likely to receive a visit from the balance hammer before publication. Overall, Underdark Options is a mixed bag. The Barbarian looks salvageable with better scaling and stronger flavor. The Rogue probably needs to go back to the drawing board. The Wizard works, but doesn't inspire much excitement. Ceremorphosis, however, feels like exactly the kind of weird, dangerous character option the Underdark should be giving us. The Underdark is full of Drow assassins, Illithids, Umber Hulks, ancient civilizations, horrific monsters, political intrigue, poisons, spiders, and things with entirely too many tentacles. There is plenty of material here. We're just still trying to figure out why everyone is so excited about Unlight. Key Takeaways Path of Unlight Barbarian has some solid ideas, but weak damage scaling and mandatory glowing hold it back. The subclass's reliance on blindsight and revealing invisible enemies can become very campaign-dependent. House Agent Rogue has a fantastic betrayal fantasy, but its mechanics don't reliably support that fantasy. Several important House Agent abilities arrive far too late, with some of the subclass finally functioning properly around level 17. The Imaskari wizard is probably the strongest of the three subclasses mechanically, especially as a secondary healer. Spending Hit Dice for bonus-action healing and condition removal gives the Wizard some excellent action economy. Unlight still feels underdeveloped as a concept. The hosts wanted something stranger and more distinctly Underdark. Ceremorphosis is the highlight of the UA and continues the promising idea of character paths built through feat trees. Some Ceremorphosis options are niche, especially the tentacle and brain-eating mechanics. Mind Blast is extremely powerful thanks to its large area, Intelligence save, and ability to stun. Repeated Mind Blasts fueled by Psionic Energy Dice look strong enough that they may need adjustment. The hosts generally liked the villainous path concept and want to see more options built around it. Final verdict: mixed bag. The subclasses need work, but becoming a Mind Flayer is apparently a perfectly reasonable career move. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to the Underdark, where the sun doesn't shine, everyone wants to murder you, and Wizards of the Coast has apparently decided what this place really needed was more light. Sorry, Unlight. Totally different. We've got a glowing Barbarian who can't turn off the high beams, a Rogue whose subclass starts working sometime around retirement age, a Wizard with healing powers and questionable workplace safety practices, and finally a perfectly reasonable solution to all of these problems: put a tadpole in your skull and become a Mind Flayer. Somehow, that's the part we liked. Show Notes This week, we head underground to dig through the latest Unearthed Arcana: Underdark Options, featuring three new subclasses, a Ceremorphosis feat path, and the Mind Blast spell. First up is the Path of Unlight Barbarian, a character who rages so hard they become a walking lantern. There are some genuinely useful ideas here, including radiant retaliation, blindsight, and the ability to make enemies glow, but the damage numbers struggle to keep up and several abilities feel strangely dependent on fighting invisible creatures. Worse, your Barbarian apparently has no dimmer switch, so raging in the Underdark turns you into a thirty-foot beacon advertising free adventurers to every monster nearby. Then we meet the House Agent Rogue, built around charm, betrayal, and stabbing people who thought you were their friend. The fantasy is great. The mechanics are considerably less cooperative. Several of the subclass's signature abilities depend on creatures being friendly or charmed, but the tools needed to make that happen reliably either arrive far too late or don't interact with the rules the way the subclass seems to expect. By level 17, the House Agent can finally do much of what we wanted it to do at level 3. That is one hell of an onboarding process. The Imaskari wizard fares better mechanically. It can convert elemental damage to radiant damage, spend Hit Dice to hand out temporary hit points, heal allies, remove conditions, and eventually curse enemies with Unlight until they explode. There are some strong ideas here, particularly the bonus-action healing and restoration options, but the subclass feels like several different concepts sharing an apartment because none of them could afford rent alone. And then somebody finally releases the tadpoles. The Path of Ceremorphosis is easily the most interesting material in the UA. It lets characters gradually embrace Illithid abilities through a feat tree, picking up Psionic Energy Dice, telepathy, defensive abilities, tentacles, and eventually full Ceremorphosis. At the end of the path, you can become an aberration, gain Mind Flayer abilities, and choose between eating brains or spellcasting. Choose spellcasting. Mind Blast alone makes the decision pretty easy. A massive cone, an Intelligence save, psychic damage, and the stunned condition is an incredibly nasty combination. With Psionic Energy Dice potentially letting a high-level character use it repeatedly without spending normal spell slots, this is also the part most likely to receive a visit from the balance hammer before publication. Overall, Underdark Options is a mixed bag. The Barbarian looks salvageable with better scaling and stronger flavor. The Rogue probably needs to go back to the drawing board. The Wizard works, but doesn't inspire much excitement. Ceremorphosis, however, feels like exactly the kind of weird, dangerous character option the Underdark should be giving us. The Underdark is full of Drow assassins, Illithids, Umber Hulks, ancient civilizations, horrific monsters, political intrigue, poisons, spiders, and things with entirely too many tentacles. There is plenty of material here. We're just still trying to figure out why everyone is so excited about Unlight. Key Takeaways Path of Unlight Barbarian has some solid ideas, but weak damage scaling and mandatory glowing hold it back. The subclass's reliance on blindsight and revealing invisible enemies can become very campaign-dependent. House Agent Rogue has a fantastic betrayal fantasy, but its mechanics don't reliably support that fantasy. Several important House Agent abilities arrive far too late, with some of the subclass finally functioning properly around level 17. The Imaskari wizard is probably the strongest of the three subclasses mechanically, especially as a secondary healer. Spending Hit Dice for bonus-action healing and condition removal gives the Wizard some excellent action economy. Unlight still feels underdeveloped as a concept. The hosts wanted something stranger and more distinctly Underdark. Ceremorphosis is the highlight of the UA and continues the promising idea of character paths built through feat trees. Some Ceremorphosis options are niche, especially the tentacle and brain-eating mechanics. Mind Blast is extremely powerful thanks to its large area, Intelligence save, and ability to stun. Repeated Mind Blasts fueled by Psionic Energy Dice look strong enough that they may need adjustment. The hosts generally liked the villainous path concept and want to see more options built around it. Final verdict: mixed bag. The subclasses need work, but becoming a Mind Flayer is apparently a perfectly reasonable career move. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In this episode of our family-friendly Dungeons & Dragons campaign: Our heroes are stranded on an island and prepare to get some rest. In the meantime, Arugon sneaks off to explore, starting a brush fire in the process. Will the rest of the party wake and mobilize in time to help stop the fire and bring Arugon back to safety? Want more family-friendly D&D adventures? Try Tomes of the Chaos Bard and let them know we sent you! To learn how to play D&D with kids ages 5-14 or beginner players/DMs, check out our game The Adventure Guide and be sure to help bring our dream to life when the campaign launches on Kickstarter on June 15th! About us: When kids are at the table, everyone wins! Playing TTRPGs levels up kids' critical thinking, creativity, communication, collaboration, & confidence. That's why we create our family-friendly D&D show, tips for playing with kids, and campaigns to bring the adventures home! Our Family Adventures: Our Website Support Our Work: Patreon Follow Us: YouTube, Instagram, TikTok Shoutout to our incredible partners: Emberglow Gaming - GM Shield (affiliate, 10% off: TheKidsTable) Monument Studios - Music (30% off: KIDSTABLE) Ember Rest - Filmed on Location 1985 Games - Battle Maps (10% off: KIDSTABLE) WWizard Games - Condition Rings (10% off: THEKIDSTABLEDND) Mordenkatie's Magnificent Minis - PC Minis (10% off: KIDSTABLE) Daily Hero Forge - PC Mini Design #dungeonsanddragons #actualplay #familyfriendly 0:00 Episode 6 Recap 0:00 Skip Intro 3:55 Caught?! 9:08 Teaching Short Rest & Hit Dice 15:40 Explaining Sources of Magic 22:00 It's Probably Arugon... 25:20 What Power Source?! Next Time on The Kids Table
It's another partial double gameweek but unlike those that have come before, some stars are without a single fixture.Does Rashford stay on your bench? Is it time for Liverpool assets? How many players missing is worth a Free Hit?Wicks and Wadey discuss all and the FPL Chip Chat table.
I talk a bit about how I'm using hit points in my game as well as how they balance against my use of hit dice
Today, we cover what feels like the most superfluous resource in 5e: hit dice. These things are barely useful and I just want them to do more! The background music you hear was written and composed by Arcane Anthems! Find his incredible work on Apple Music, Spotify, and Patreon! Thank you so much for coming along on this journey with me and for making me part of your morning routine! TikTok: https://vm.tiktok.com/ZMeRxSDDM/ Patreon: https://www.patreon.com/thebarnowlcreative Instagram: https://instagram.com/thebarnowlcreative Twitter: https://twitter.com/barn_creative
"Oh Dang, our Beach Space Trip was Interrupted by a High School Yearbook Comittee Trying to Reverse Time" --- We played Lasers and Feelings and it was a lot of fun! GMed by our amazing Kirrily join Alanna, Maya and joined by Special Guests Debbie (@DoctorRimu) and Bec (@BecBoops) as we go on a wonderful space adventure together! --- Lasers and Feelings is a one page RPG developed by John Harper. You can find more information and the rules set here: http://www.onesevendesign.com/laserfeelings/ --- See all our social links and music links here: https://linktr.ee/HDH_Lasers_and_Feelings
Episode 99 – Your Demon Lord Doesn't Need That Many Hit Dice, by Joseph Manola Reading performed by Timothy Weston. The original post can be found on the author's blog. The music is a selection from “Journey of Solitude,” composed and performed by Russel Cox, distributed through OverClocked Remix.
This episode is also available as a blog post: https://makeaskillcheck.com/how-to-use-hit-dice-in-5e/
This week we ran the Rites of Passage One-Shot by CJ Oliver. DMed by our very own Kirrily join Maya, Nico and special guests Ross Balch and Dr Deborah Devis as they encounter the reclusive Goliaths of the Silvertop Mountain Clan and partake in their Festival of the Hunt!! Be sure to check out Ross on DnDoctorates - A DnD podcast following the adventures of three postgraduates in a fantasy university dealing with supervisors, monsters, and peer-reviewers. You can follow Ross @rossbalch and Dr Devis @DoctorRimu on twitter!
Join us for an hour-long holistic look at the different aspects of leveling your character up, including HP, Hit Dice, Feats, Sub-Classes, and Multi-Classing.
Crit Academy discusses Total Party Kill Games Recovery Dice Options: Introduced in Dungeons and Dragons Fifth Edition, Recovery Dice, otherwise known as Hit Dice, allows a character to recover hit points without the need for healing potions or cure wounds spells. This serves to extend the adventuring day by delaying the party’s need to return to civilization, which in turn allows characters to continue exploring dungeons, looting crypts, and slaying monsters. As described in the core rules, recovery Dice represent a fire and forget healing system requiring minimal bookkeeping. As a result, most players tend to forget about Recovery Dice in the middle of a fight. Recovery Dice Options takes the concept and runs with it. Rather than relegating Recovery Dice to the role of emergency healing, this sourcebook provides a range of optional ways for characters to use this mechanic. These options extend this game mechanic far beyond the realm of healing. Does your barbarian desperately need another rage? Could your wizard benefit from regaining a spent spell slot? Desperately need to shake off a condition affecting your character so you can prevent a TPK? This sourcebook provides these possibilities and many, many more. Check out our Memorable Monsters Kickstarter Here! Show Notes: https://www.critacademy.com/post/episode178
One of the things that changes every time you level your character up is your hit dice and health points. This episode helps break down how that process works, as well as covering some other leveling-up basics.
Ashryn has found herself sick as the students went out to investigate a strange disease in the Faeforge grounds. Il'Vaxhal, the Dryad professor is at a loss for what the cause could be. With all the mystery the group has uncovered thus far, is there something more nefarious awaiting them as they search the grounds for a solution to the problem? Or is it nothing more than a simple disease? Find out today on the Faeforge Academy.The Faeforge Academy is a 5th edition, Dungeons & Dragons actual play podcast featuring the Witch+Craft supplement for crafting by Astrolago press. To stay up to date with everything happening at the Academy be sure to follow us on twitter @FaeforgeAcademyDungeon Master – Stephen Garcia – @the_baddmBeskey Nevering – Michael Sinclair II – @michaelcritsAriadne Zuvan – Adelaide Gardner – @ohadelaideKhoz Forgeheart – Ian Gould – @gameofscienceAshryn Emberwhisper – Ky – @stonefly_kySepia Goldenmorrow – Emily Smith – @emilyjeasmithWe are excited to partner with Hit Dice! A critically acclaimed Dungeons and Dragons actual play podcast. Find out more at http://www.hitdicepod.com.Get your copy of the Fey Folio by Mage Hand Press here!If you enjoy the show and want to help us make more and better content please consider joining our Patreon: www.patreon.com/faeforgeacademyTheme music by Dave Cole of the Four Orbs Podcast. For additional music search dcolemusic on YouTube. Additional Background Music found at http://zapsplat.com and http://tabletopaudio.comCharacter art by @gwendybee.
It is the opening orientation assembly at the Faeforge Academy. Ashryn, Beskey, Sepia, Khoz, and Ariadne are finally about to begin their journey to uncover the magic that has been reborn at this mysterious school. But do the events of the previous few days hold an omen for these students? What more lies within the grounds of the mysterious Faeforge Academy.The Faeforge Academy is a 5th edition, Dungeons & Dragons actual play podcast featuring the Witch+Craft supplement for crafting by Astrolago press. To stay up to date with everything happening at the Academy be sure to follow us on twitter @FaeforgeAcademyDungeon Master – Stephen Garcia – @the_baddmBeskey Nevering – Michael Sinclair II – @michaelcritsAriadne Zuvan – Adelaide Gardner – @ohadelaideKhoz Forgeheart – Ian Gould – @gameofscienceAshryn Emberwhisper – Ky – @stonefly_kySepia Goldenmorrow – Emily Smith – @emilyjeasmithWe are excited to partner with Hit Dice! A critically acclaimed Dungeons and Dragons actual play podcast. Find out more at http://www.hitdicepod.com.Get your copy of the Fey Folio by Mage Hand Press here! https://store.magehandpress.com/products/fey-folioIf you enjoy the show and want to help us make more and better content please consider joining our Patreon: www.patreon.com/faeforgeacademyTheme music by Dave Cole of the Four Orbs Podcast. For additional music search dcolemusic on YouTube. Additional Background Music found at http://zapsplat.com and http://tabletopaudio.comCharacter art by @gwendybee.
Danger looms for Beskey, Ashryn, and Sepia as they continue their search below the castle of the Faeforge Academy for a flying book. The grounds may be more unsafe than they suspected, and the further they go, the more the mystery of the school deepens. Is a text book about magical fungi really worth the risk?The Faeforge Academy is a 5th edition, Dungeons & Dragons actual play podcast featuring the Witch+Craft supplement for crafting by Astrolago press. To stay up to date with everything happening at the Academy be sure to follow us on twitter @FaeforgeAcademyThe Faeforge Academy is proud to be a part of The Fandomentals Network.Dungeon Master – Stephen Garcia – @the_baddmBeskey Nevering – Michael Sinclair II – @michaelcritsAriadne Zuvan – Adelaide Gardner – @ohadelaideKhoz Forgeheart – Ian Gould – @gameofscienceAshryn Emberwhisper – Ky – @stonefly_kySepia Goldenmorrow – Emily Smith – @emilyjeasmithWe are excited to partner with Hit Dice! A critically acclaimed Dungeons and Dragons actual play podcast. Find out more at http://www.hitdicepod.com.If you enjoy the show and want to help us make more and better content please consider joining our Patreon: www.patreon.com/faeforgeacademyTheme music by Dave Cole of the Four Orbs Podcast. For additional music search dcolemusic on YouTube. Additional Background Music found at http://zapsplat.com and http://tabletopaudio.comCharacter art by @gwendybee.
This episode I continue my rant on Swords & Wizardry making it more palatable to those who are used the current editions of the game. Plus your usual favorites! D&D Boot Camp: What Should A New Player Play?; and Readings from the Ancient Tomes and talking about Supplement 1: Greyhawk and the birth of variable weapon damage and Hit Dice! Thanks for listening. Please check out the Patreon if you feel so inclined. "Take the Lead" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ --- Support this podcast: https://anchor.fm/playing-it-wrong/support
Wehr's on first. Kate Enge as Agnoment, Heather Lore as Desdemonia Malice, Allen Walton as Ernst, Hallie Clawson as Phantasmagoria and Timothy J. Meyer as the Dungeon Master. This episode was brought to you by Hit Dice, a real play podcast made by professionals and played for the love of the game. You cannot possibly recommend Hit Dice enough – these folks're the real deal. If you like the show, please consider backing us on Patreon. Curious about Yog and the world of Ondûn? Learn more here! (Here's the map of Cape Cowrie mentioned in the episode!) MUSIC USED: We claim no rights over any music featured in the episode. "A Night on Bald Mountain" by Modest Mussorgsky (performed by the Skidmore College Orchestra), "Dies Irae" (performed by the Schola Antiqua), "Symphony No. 5 in D Minor" by Dmitri Shostakovich (performed by the DuPage Symphony Orchestra), "Danse Macabre" by Camille Saint-Saëns (performed by the National Philharmonic Orchestra), "Toccata and Fugue in D Minor" by Johann Sebastian Bach (performed by organist Hannes Kästner), "Dies Irae" (performed by Olivier Kiener) and "Firebird" by Igor Stravinksy (performed by the Chicago Symphony Orchestra).
Episode 92 - Mike Mearls Interview (a.k.a. Hit Dice are the new Healing Surge) Rare treat this week dear listeners, the lads interview Mr D&D himself right now, Mike Mearls. We cover current projects, what it was like taking over the helm, design choices and some nitty gritty details and listener questions, among many other things. Very insightful, and a charming guest, we look forward to inviting Mike back in the near future to answer more gems such as "What the hell is a hit point?" and "Why do you hate Warlords so much?". You can hear some more D&D content with our Dungeon Master's Guide overview (part one). Image culled from the D&D Beyond channel - worth checking out if you want more aids for D&D games. Mike's Happy Fun Hour is definitely good for viewing if you have any interest at all in design of classes for the game and that sort of thing. Find the lads via Facebook, on the Twitters: @the_smart_party or email the guys directly! Many thanks to new Patreons, Nick, Matthew, Philippe and Dan! Plus all the regular supporters and listeners too. Encourage the lads by becoming a Patreon supporter, which will lead to fully fleshed out scenarios, fanzines and more!
Episode 92 - Mike Mearls Interview (a.k.a. Hit Dice are the new Healing Surge) Rare treat this week dear listeners, the lads interview Mr D&D himself right now, Mike Mearls. We cover current projects, what it was like taking over the helm, design choices and some nitty gritty details and listener questions, among many other things. Very insightful, and a charming guest, we look forward to inviting Mike back in the near future to answer more gems such as "What the hell is a hit point?" and "Why do you hate Warlords so much?". You can hear some more D&D content with our Dungeon Master's Guide overview (part one). Image culled from the D&D Beyond channel - worth checking out if you want more aids for D&D games. Mike's Happy Fun Hour is definitely good for viewing if you have any interest at all in design of classes for the game and that sort of thing. Find the lads via Facebook, on the Twitters: @the_smart_party or email the guys directly! Many thanks to new Patreons, Nick, Matthew, Philippe and Dan! Plus all the regular supporters and listeners too. Encourage the lads by becoming a Patreon supporter, which will lead to fully fleshed out scenarios, fanzines and more!
This week Kevin talks about Hit Dice, Make Believe Hero’s and so much more. Show notes: https://www.teepublic.com/t-shirt/371166-the-swamp?store_id=69600 https://www.teepublic.com/t-shirt/508741-the-kevin-long-show?store_id=69600 Follow us on Twitter: https://twitter.com/theswamppit Like us on Facebook: https://www.facebook.com/The-Kevin-Long-Show-433823083670476/ Follow Kevin Long on Youtube: https://www.youtube.com/watch?v=B5A70NZKxPc Ebay https://www.ebay.com/itm/173663106366?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 Produced by: http://www.southgatemediagroup.com Production Team: Kevin Long, Rob Southgate
The tide turns. Kate Enge as Agnoment, Heather Lore as Desdemonia Malice, Cody Bushee as Dr. Hughbert, Paul Vonasek as Erick Idylvain and Timothy J. Meyer as the Dungeon Master. If you like the show, please consider backing us on Patreon. Curious about Yog and the world of Ondûn? Learn more here! This episode is brought to you by Hit Dice! – a real play D&D 5E podcast made by professionals and played for the love of the game. Go give them a listen! MUSIC USED: We claim no rights over any music featured in the episode. "A Night on Bald Mountain" by Modest Mussorgsky (performed by the Skidmore College Orchestra), "Dies Irae" by Auroa Surgit and Alessia Randon, "Symphony No. 5" by Dmitri Shostakovich, "String Quartet No. 8" by Dmitri Shostakovich (performed by the Lawrence Street String Quartet), "Scythian Suite" by Sergei Prokofiev (performed by the Ukrainian State Symphony Orchestra).
The battle for the babe begins. Kate Enge as Agnoment, Heather Lore as Desdemonia Malice, Cody Bushee as Dr. Hughbert, Paul Vonasek as Erick Idylvain and Timothy J. Meyer as the Dungeon Master. If you like the show, please consider backing us on Patreon.Curious about Yog and the world of Ondûn? Learn more here! This episode is brought to you by Hit Dice! – a real play D&D 5E podcast made by professionals and played for the love of the game. Go give them a listen! MUSIC USED: We claim no rights over any music featured in the episode. "A Night on Bald Mountain" by Modest Mussorgsky (performed by the Skidmore College Orchestra), "Dies Irae" by Auroa Surgit and Alessia Randon, "Symphony No. 5" by Dmitri Shostakovich, "String Quartet No. 8" by Dmitri Shostakovich (performed by the Lawrence Street String Quartet), "Scythian Suite" by Sergei Prokofiev (performed by the Ukrainian State Symphony Orchestra).
This week Kevin talks about Hit Dice, Make Believe Hero’s and so much more. Show notes: https://www.teepublic.com/t-shirt/371166-the-swamp?store_id=69600 https://www.teepublic.com/t-shirt/508741-the-kevin-long-show?store_id=69600 Follow us on Twitter: https://twitter.com/theswamppit Like us on Facebook: https://www.facebook.com/The-Kevin-Long-Show-433823083670476/ Follow Kevin Long on Youtube: https://www.youtube.com/watch?v=B5A70NZKxPc Produced by: http://www.southgatemediagroup.com Production Team: Kevin Long, Rob Southgate
This week, Leigh talks with Wes of the Hit Dice! podcast. We talk about how Hit Dice! came to be, the joys of recording, and a very cool story of how players can really change the tides.
Join the Hit Dice! crew for our first Halloween special ever! The gang is playing all new characters for this horror-themed, single episode, adventure. Adventurers in a strange land must solve a mystery that would unsettle even the strongest Dwarven stomach.
--- Support this podcast: https://anchor.fm/gothridgemanor/support
As our campaign enters the next big chapter we are kicking it off with the first ever mail bag episode of Hit Dice! Due to high demand we took questions from fans and take a moment to talk a little about ourselves and how this whole thing got started. It's intimate, revealing, and you won't believe what happens next!!!
In this episode of D and D Beginners Guide Dan and Jake begin the long trek through the Classes of Dungeons and Dragons Fifth Edition. Covering The Barbarian, Bard, Cleric, Druid, Fighter and Monk at starting levels for the new player. They explain Hit Dice, Saving Throws, Proficiency in Armour, Weapons, Tools and Equipment as well as explaining what each class is like to play and the kind of character you can make with these classes. More numbers and acronyms are thrown around and explained as the guys try their best to lay the bag of snakes out into a straighter line as possible for you. Please enjoy and as always, ARMY STRONG
We were happy to have Wes Cordell on this episode of the show! We de-railed (and re-railed) many, many times but it was a ton of fun! We talked about whatvideo games got us hooked on gaming, what we are most looking forward to, and then we talked about internet lingo for a while and how much it makes us cringe. In honor of Wes being on the show, this weeks community shout out went to Hit Dice! Hit Dice! is an awesome actual play 5th edition Dungeons and Dragons podcast, and we can't recommend it highly enough to you! Click here to check it out!
In this episode James and Sam discuss the Healing and Hit Dice mechanics in D&D. You can find an explanation of these rules in the Player's Basic D&D PDF on pages 74 and 75 or in the Player's Handbook on pages 196 and 197 (in the combat chapter). Links: D&D 5e Basic PDF: http://dnd.wizards.com/articles/features/basicrules James' blog: http://www.worldbuilderblog.me Sam's blog: http://www.rpgmusings.com Eric Michaels Music: http://www.theericmichaels.com/ Support the show, shop below...NOBLE KNIGHT
In this episode James and Sam discuss the Healing and Hit Dice mechanics in D&D. You can find an explanation of these rules in the Player's Basic D&D PDF on pages 74 and 75 or in the Player’s Handbook on pages 196 and 197 (in the combat chapter).Links:D&D 5e Basic PDF: http://dnd.wizards.com/articles/features/basicrulesJames’ blog: http://www.worldbuilderblog.meSam’s blog: http://www.rpgmusings.com Eric Michaels Music: http://www.theericmichaels.com/Support the show, shop below...NOBLE KNIGHT
In this episode James and Sam discuss the Healing and Hit Dice mechanics in D&D. You can find an explanation of these rules in the Player's Basic D&D PDF on pages 74 and 75 or in the Player’s Handbook on pages 196 and 197 (in the combat chapter).Links:D&D 5e Basic PDF: http://dnd.wizards.com/articles/features/basicrulesJames’ blog: http://www.worldbuilderblog.meSam’s blog: http://www.rpgmusings.com Eric Michaels Music: http://www.theericmichaels.com/Support the show, shop below...NOBLE KNIGHT
In this episode James and Sam discuss the Healing and Hit Dice mechanics in D&D. You can find an explanation of these rules in the Player's Basic D&D PDF on pages 74 and 75 or in the Player’s Handbook on pages 196 and 197 (in the combat chapter).Links:D&D 5e Basic PDF: http://dnd.wizards.com/articles/features/basicrulesJames’ blog: http://www.worldbuilderblog.meSam’s blog: http://www.rpgmusings.com Eric Michaels Music: http://www.theericmichaels.com/Support the show, shop below...NOBLE KNIGHT