Podcasts about d d 5e

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Best podcasts about d d 5e

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Latest podcast episodes about d d 5e

Clownfish TV: Audio Edition
They LIED About Wizards of the Coast!

Clownfish TV: Audio Edition

Play Episode Listen Later Apr 30, 2025 23:11


Diamond Comics Distribution's sale for Alliance fell through, and the reason cited? Diamond lied about their deal with WotC, the maker of Magic the Gathering cards that accounts for a quarter of Diamond's revenue. Apparently Diamond knew full well that Wizards was pulling the plug on them but didn't disclose this to the buyer. Uh oh...

Le Podcast Fly Casual
D&D 5e - La voie des perfides - Mission impossible ou mission possible?

Le Podcast Fly Casual

Play Episode Listen Later Apr 15, 2025 72:32


Avec l'arrivé d'un nouvel allié, le neuvieme nœud est prêt à accélérer le sabotage de la forteresse et instaurer un climat de peur au travers des forces de Mitra. Même un problème technique d'enregistrement n'a pas pu empêcher les fidèles d'Asmodeus de poursuivre leur mission. Retrouvons donc le Neuvième Nœud d'Asmodeus dans la suite de leurs aventures, soit :le moine de la Voie de l'ombre Bann (Martin Durette)le démoniste du Pacte de la lame Frabato de Baltard (Antoine Biron)le barde du Collège de l'éloquence Janus Richardsack (Benoit Gagnon)le sorcier et chercheur Sagrax Lilmar (JPDM)Le Prêtre d'Asmodeus Moreus (Jonathan Papin)Et bien sûr Ian Richards comme Maître de Jeu.Bonne partie!

Le Podcast Fly Casual
D&D 5e - La voie des perfides - Un de perdu, un de trouvé...

Le Podcast Fly Casual

Play Episode Listen Later Apr 8, 2025 72:16


C'est le moment d'aller rejoindre les disciples d'Asmodeus ! La visite surprise de l'épouse de Janus secoue le Neuvième Nœud et met plusieurs plans en mouvement. Une autre visite inattendue apporte un vent de changement qui transformera à jamais le Neuvième Nœud !Retrouvons donc le Neuvième Nœud d'Asmodeus dans la suite de leurs aventures, soit :le moine de la Voie de l'ombre Bann (Martin Durette)le démoniste du Pacte de la lame Frabato de Baltard (Antoine Biron)le barde du Collège de l'éloquence Janus Richardsack (Benoit Gagnon)le sorcier et chercheur Sagrax Lilmar (JPDM)Un indiviu mystérieuxEt bien sûr Ian Richards comme Maître de Jeu.Bonne partie!

Le Podcast Fly Casual
D&D 5e - La voie des perfides - Un cheval pourra t'il vaincre le neuvième nœud ?

Le Podcast Fly Casual

Play Episode Listen Later Jan 28, 2025 98:19


C'est le temps d'aller rejoindre les disciples d'Amosdeus! Il y en a pour tous le monde cette semaine! Balade en nature, combat excitant, visite imprévue... Rien ne devrait vous surprendre avec ce groupe d'aventurier et je confirme que rien n'est à leur épreuve. Bonne écoute tous le monde. Allons donc rejoindre le neuvième nœuds d'Asmodeus dans la suite de leurs aventure, soit : le moine de la Voie de l'ombre Bann (Martin Durette) le démoniste du Pacte de la lame Frabato de Baltard (Antoine Biron) le barde du Collège de l'éloquence Janus Richardsack (Benoit Gagnon) le sorcier et chercheur Sagrax Lilmar (JPDM) Le maître de guerre Ulmar de Tallion (Yannick Poulin) Et bien sûr Ian Richards comme Maître de Jeu. Bonne partie!

Le Podcast Fly Casual
D&D 5e - La voie des perfides - Cognitive Warfare...

Le Podcast Fly Casual

Play Episode Listen Later Jan 21, 2025 72:08


C'est le temps d'aller rejoindre les disciples d'Amosdeus! Un plan prend forme pour affaiblir discrètement la forteresse. Le temps avance et Fire-Axe ne pourra pas garder sa horde goblinoide sous contrôle. Les défenses de la forteresse doivent être affaiblie. Allons donc rejoindre le neuvième nœuds d'Asmodeus dans la suite de leurs aventure, soit : le moine de la Voie de l'ombre Bann (Martin Durette) le démoniste du Pacte de la lame Frabato de Baltard (Antoine Biron) le barde du Collège de l'éloquence Janus Richardsack (Benoit Gagnon) le sorcier et chercheur Sagrax Lilmar (JPDM) le maître de guerre Ulmar de Tallion (Yannick Poulin) Et bien sûr Ian Richards comme Maître de Jeu. Bonne partie!

Joethelawyer's Not-So-Wondrous Imaginings
How to Run Your First OSR Campaign if You're Coming From One D&D | 5e | 5.5 | 6e

Joethelawyer's Not-So-Wondrous Imaginings

Play Episode Listen Later Jan 20, 2025 31:44


I got the idea for this video from Greg Stafford, who in a comment in my last video asked for “Suggestions for an adventure for a newbie to try older system where I'd take players who have only players 5e?” So I decided to answer it here, talking about how best to start an OSR style campaign using all that we learned over the years. Don't do it the old way that we used to, but do it in the old school style. Two different things. I hope you enjoy the video.

Joethelawyer's Not-So-Wondrous Imaginings
Not Happy with One D&D 5e 5.5 6e ? Check Out the OSR! An Introduction

Joethelawyer's Not-So-Wondrous Imaginings

Play Episode Listen Later Jan 20, 2025 34:49


I know some of you aren't happy with the direction of 5e. One D&D isn't for everyone. People are looking around for a new gaming experience and there's been a lot of interest in the OSR. I'm here to help! This video will give you a brief intro into what the OSR is, where it came from, and how to get started playing OSR games. Enjoy!

Le Podcast Fly Casual
D&D 5e - La voie des perfides - On se déguise tu en garde??

Le Podcast Fly Casual

Play Episode Listen Later Jan 14, 2025 77:02


Une visite tranquille en forêt ne s'est pas déroulé comme prévu! Comme toute chose qui entoure notre groupe de fidèle d'Asmodeus… Il n'y a rien de facile. Il est temps de retourner à leur mission, car contrairement au temps, celui-ci avance toujours. Allons rejoindre nos aventuriers et découvrir ce qu'ils parviendront – ou non – à accomplir cette semaine, soit : le moine de la Voie de l'ombre Bann (Martin Durette) le démoniste du Pacte de la lame Frabato de Baltard (Antoine Biron) le barde du Collège de l'éloquence Janus Richardsack (Benoit Gagnon) le sorcier et chercheur Sagrax Lilmar (JPDM) e maître de guerre Ulmar de Tallion (Yannick Poulin) Et bien sûr Ian Richards comme Maître de Jeu. Bonne partie!

Le Podcast Fly Casual
D&D 5e - La voie des perfides - Le visage de tes ex!!!

Le Podcast Fly Casual

Play Episode Listen Later Dec 25, 2024 81:07


C'est le temps d'aller rejoindre les disciples d'Amosdeus! Le village de Aldencross est en deuil! Les joueurs ont a peine le temps de célébrer leur première victoire qu'ils décident d'allez explorer une étrange fumée provenant de la forêt qui entoure la ville. Qu'est ce qui peut arriver de dangereux?? Allons donc rejoindre le neuvième nœuds d'Asmodeus dans la suite de leurs aventure, soit : le moine de la Voie de l'ombre Bann (Martin Durette) le démoniste du Pacte de la lame Frabato de Baltard (Antoine Biron) le barde du Collège de l'éloquence Janus Richardsack (Benoit Gagnon) le sorcier et chercheur Sagrax Lilmar (JPDM) le maître de guerre Ulmar de Tallion (Yannick Poulin) Et bien sûr Ian Richards comme Maître de Jeu. Bonne partie!

Le Podcast Fly Casual
D&D 5e - La voie des perfides - Import / Export frappe pour la première fois!

Le Podcast Fly Casual

Play Episode Listen Later Dec 10, 2024 98:22


C'est le temps d'aller rejoindre les disciples d'Amosdeus dans leur première tentative d'affaiblir la Forteresse grâce à un plan improviser! Juste assez pour confirmer qu'il n'y a pas de force plus forte dans l'univers que L'Amour… Peut-être Cthulhu et juste après il y a l'Amour … Allons donc rejoindre le neuvième nœuds d'Asmodeus dans la suite de leurs aventure, soit : le moine de la Voie de l'ombre Bann (Martin Durette) le démoniste du Pacte de la lame Frabato de Baltard (Antoine Biron) le barde du Collège de l'éloquence Janus Richardsack (Benoit Gagnon) le sorcier et chercheur Sagrax Lilmar (JPDM) le maître de guerre Ulmar de Tallion (Yannick Poulin) Et bien sûr Ian Richards comme Maître de Jeu. Bonne partie!

Clownfish TV: Audio Edition
New Dungeons & Dragons Rulebooks Get Even WORSE...

Clownfish TV: Audio Edition

Play Episode Listen Later Dec 4, 2024 17:29


Dungeons & Dragons is pushing for safe words or using an "X" to stop a game if you're feeling unsafe or triggered. Over a tabletop game. Yes, this is legit. It's in the new Dungeon Master's Guide, and it's getting roasted to hell and back. Dungeons & Dragons is experiencing a divide among players due to the introduction of safety mechanisms and perceived "wokeness," leading many traditional players to abandon the current edition in favor of earlier versions or alternative games. 00:00 Dungeons & Dragons now includes safe words in its handbook to help players express discomfort, while Hasbro is pressured to address racism concerns in the game. 02:38 Many players are choosing to avoid the current Dungeons & Dragons edition and are returning to earlier versions or alternative tabletop games. 03:52 Ernie Gygax criticized the increasing focus on identity politics in Dungeons & Dragons, reflecting concerns about the game's perceived "wokeness." 06:10 Dungeons & Dragons promotes safe words and signals for players to communicate discomfort and maintain a respectful gaming environment. 08:09 Dungeons & Dragons has shifted towards using safety mechanisms like safe words to prevent triggering players, which some contributors find confusing and unnecessary. 11:00 Dungeons & Dragons faces backlash from traditional players over activist-driven inclusivity efforts and controversial changes in its 2024 materials. 13:55 Many traditional D&D players are departing for other systems due to concerns that the 5e edition is overly influenced by social activism and "woke" culture. 16:21 Wizards of the Coast is prioritizing profit over the integrity of Dungeons & Dragons, leading to a chaotic situation in the tabletop gaming community.

Le Podcast Fly Casual
D&D 5e - La voie des perfides - Planification et Infiltration! Ça va bien aller!

Le Podcast Fly Casual

Play Episode Listen Later Dec 4, 2024 63:45


Il est maintenant le temps d'infiltrer Balentyne et de découvrir ses secrets et surtout des façons d'affaiblir la Forteresse sans se faire prendre en plein délits. Allons donc rejoindre le neuvième nœuds d'Asmodeus dans la suite de leurs aventure, soit : le moine de la Voie de l'ombre Bann (Martin Durette) le démoniste du Pacte de la lame Frabato de Baltard (Antoine Biron) le barde du Collège de l'éloquence Janus Richardsack (Benoit Gagnon) le sorcier et chercheur Sagrax Lilmar (JPDM) le maître de guerre Ulmar de Tallion (Yannick Poulin) Et bien sûr Ian Richards comme Maître de Jeu. Bonne partie!

The RPGBOT.Podcast
LINGERING INJURIES - Navigating the Limitations of Current Systems

The RPGBOT.Podcast

Play Episode Listen Later Dec 2, 2024 69:47


In the latest RPGBOT.Podcast we dive deep into lingering injuries in TTRPGs, exploring how they enhance character development and gameplay comparing injury systems across D&D 5E, Pathfinder, Star Wars RPG, Vaesen, Warhammer 40k, and more! Whether you're a GM or a player, this episode is packed with ideas for adding depth and consequence to your games. Episode Summary In this episode, the RPGBOT.Podcast hosts engage in a reflective and insightful discussion on two key topics. First, they address past comments made about the OSR (Old-School Renaissance) community, acknowledging missteps and celebrating the positive progress within the community. This segment sets the stage for a deep dive into injury systems across various tabletop role-playing games (TTRPGs). The hosts explore how lingering injuries add depth, consequences, and narrative weight to TTRPGs. Drawing comparisons across multiple systems—including D&D 5E, Tales of the Valiant, Pathfinder 1st Edition, Fantasy Flight's Star Wars RPG, Imperium Maledictum, and Vaesen—the episode offers a comprehensive look at how injuries are implemented, their impact on gameplay, and how to homebrew these mechanics to enhance immersion. Key Discussion Points Reflecting on the OSR Community Acknowledging and learning from past comments. Highlighting positive strides in inclusivity and creativity within the OSR space. Lingering Injuries in TTRPGs Exploring the narrative and mechanical value of injury systems. Examining how injuries can influence character development and roleplay depth. The importance of tailoring injury mechanics through homebrewing. System Spotlights: Injury Mechanics D&D 5E and Tales of the Valiant Discussing strengths and limitations of injury mechanics in these systems. Suggestions for homebrewed injury rules to increase immersion. Pathfinder 1st Edition Delving into critical hits and the brutal consequences for characters. Evaluating how the system balances risk and reward. Fantasy Flight's Star Wars RPG Analyzing its unique injury system and comparing it to Pathfinder. Highlighting the narrative flavor of lingering injuries in Star Wars settings. Imperium Maledictum (Warhammer 40k) Examining the grim nature of injuries and high character mortality rates. How injuries contribute to the dark, oppressive atmosphere of Warhammer 40k. Vaesen Exploring how physical and mental injuries are treated equally. Understanding defects and insights as gameplay mechanics. Comparing Vaesen's system to others and identifying its strengths and weaknesses. Narrative and Gameplay Impact of Injuries How injury systems enhance storytelling and player immersion. Balancing mechanics and narrative to avoid punishing players unfairly. The hosts reflect on the versatility and potential of injury systems in TTRPGs to create meaningful, memorable gameplay moments. They also emphasize the importance of community dialogue and mutual understanding to foster growth within the tabletop gaming community. Resources Mentioned D&D 5E Tales of the Valiant Pathfinder 1st Edition Fantasy Flight's Star Wars RPG Imperium Maledictum (Warhammer 40k) Vaesen Want to Join in on the Discussion? What injury systems have you used in your games? Join the conversation by sharing your experiences and homebrew rules on social media or our website. Links below. Links Call of Cthulhu (affiliate link) Edge of the Empire (affiliate link) Genesys (affiliate link) Imperium Maledictum (affiliate link) Tales of the Valiant Game Master's Guide (affiliate link) RPGBOT.Podcast Episodes Variant Rules Medicine Episode Takeaways Thematic and Narrative Depth Lingering injuries can create a more threatening and immersive atmosphere in TTRPGs. Injuries enhance storytelling by introducing consequences that impact character arcs. Injury mechanics can lead to compelling story elements, such as finding a high-level wizard or integrating prosthetics in grim settings like Warhammer 40k. Mechanical Implications of Injuries Injuries should have tangible mechanical impacts beyond reducing hit points, addressing the arbitrariness of HP systems. Systems like Tales of the Valiant and Pathfinder 1 demonstrate how injuries can influence gameplay, from critical hits to debilitating conditions like Con Drain. Intelligence bleed and other mechanics can deeply affect a character's abilities and decision-making. Homebrewing and Session Zero Homebrewing injury systems can add depth and immersion, tailoring gameplay to group preferences. Discussing injury mechanics during session zero ensures clarity and sets expectations for how they'll impact the campaign. System Highlights and Comparisons Pathfinder 1: The critical hit deck introduces brutal, game-changing effects. Fantasy Flight Star Wars: A unique injury system creates tension, with critical injuries leading to severe consequences. Imperium Maledictum: Highlights character fragility and permanent changes in the Warhammer 40k universe. Vaesen: Balances physical and mental injuries, introducing defects (GM-driven challenges) and insights (player-driven advantages) that affect gameplay. Player Agency and Risk Management Injury systems work best when integrated into core mechanics, balancing risk and reward. Players can strategically leverage mechanics like insights in Vaesen for maximum effect, creating dynamic gameplay moments. Campaign Considerations Starting at higher levels can mitigate the harshness of injuries early in a campaign. Accumulating defects or lingering effects can foster interesting character development and party dynamics. Game Design and Immersion A well-designed injury system enhances both gameplay and immersion, reflecting the stakes of adventuring. Comparative analysis of systems reveals diverse approaches to integrating injury mechanics, showing the breadth of possibilities in RPG design. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati  

RPGBOT.Podcast
LINGERING INJURIES - Navigating the Limitations of Current Systems

RPGBOT.Podcast

Play Episode Listen Later Dec 2, 2024 69:47


In the latest RPGBOT.Podcast we dive deep into lingering injuries in TTRPGs, exploring how they enhance character development and gameplay comparing injury systems across D&D 5E, Pathfinder, Star Wars RPG, Vaesen, Warhammer 40k, and more! Whether you're a GM or a player, this episode is packed with ideas for adding depth and consequence to your games. Episode Summary In this episode, the RPGBOT.Podcast hosts engage in a reflective and insightful discussion on two key topics. First, they address past comments made about the OSR (Old-School Renaissance) community, acknowledging missteps and celebrating the positive progress within the community. This segment sets the stage for a deep dive into injury systems across various tabletop role-playing games (TTRPGs). The hosts explore how lingering injuries add depth, consequences, and narrative weight to TTRPGs. Drawing comparisons across multiple systems—including D&D 5E, Tales of the Valiant, Pathfinder 1st Edition, Fantasy Flight's Star Wars RPG, Imperium Maledictum, and Vaesen—the episode offers a comprehensive look at how injuries are implemented, their impact on gameplay, and how to homebrew these mechanics to enhance immersion. Key Discussion Points Reflecting on the OSR Community Acknowledging and learning from past comments. Highlighting positive strides in inclusivity and creativity within the OSR space. Lingering Injuries in TTRPGs Exploring the narrative and mechanical value of injury systems. Examining how injuries can influence character development and roleplay depth. The importance of tailoring injury mechanics through homebrewing. System Spotlights: Injury Mechanics D&D 5E and Tales of the Valiant Discussing strengths and limitations of injury mechanics in these systems. Suggestions for homebrewed injury rules to increase immersion. Pathfinder 1st Edition Delving into critical hits and the brutal consequences for characters. Evaluating how the system balances risk and reward. Fantasy Flight's Star Wars RPG Analyzing its unique injury system and comparing it to Pathfinder. Highlighting the narrative flavor of lingering injuries in Star Wars settings. Imperium Maledictum (Warhammer 40k) Examining the grim nature of injuries and high character mortality rates. How injuries contribute to the dark, oppressive atmosphere of Warhammer 40k. Vaesen Exploring how physical and mental injuries are treated equally. Understanding defects and insights as gameplay mechanics. Comparing Vaesen's system to others and identifying its strengths and weaknesses. Narrative and Gameplay Impact of Injuries How injury systems enhance storytelling and player immersion. Balancing mechanics and narrative to avoid punishing players unfairly. The hosts reflect on the versatility and potential of injury systems in TTRPGs to create meaningful, memorable gameplay moments. They also emphasize the importance of community dialogue and mutual understanding to foster growth within the tabletop gaming community. Resources Mentioned D&D 5E Tales of the Valiant Pathfinder 1st Edition Fantasy Flight's Star Wars RPG Imperium Maledictum (Warhammer 40k) Vaesen Want to Join in on the Discussion? What injury systems have you used in your games? Join the conversation by sharing your experiences and homebrew rules on social media or our website. Links below. Links Call of Cthulhu (affiliate link) Edge of the Empire (affiliate link) Genesys (affiliate link) Imperium Maledictum (affiliate link) Tales of the Valiant Game Master's Guide (affiliate link) RPGBOT.Podcast Episodes Variant Rules Medicine Episode Takeaways Thematic and Narrative Depth Lingering injuries can create a more threatening and immersive atmosphere in TTRPGs. Injuries enhance storytelling by introducing consequences that impact character arcs. Injury mechanics can lead to compelling story elements, such as finding a high-level wizard or integrating prosthetics in grim settings like Warhammer 40k. Mechanical Implications of Injuries Injuries should have tangible mechanical impacts beyond reducing hit points, addressing the arbitrariness of HP systems. Systems like Tales of the Valiant and Pathfinder 1 demonstrate how injuries can influence gameplay, from critical hits to debilitating conditions like Con Drain. Intelligence bleed and other mechanics can deeply affect a character's abilities and decision-making. Homebrewing and Session Zero Homebrewing injury systems can add depth and immersion, tailoring gameplay to group preferences. Discussing injury mechanics during session zero ensures clarity and sets expectations for how they'll impact the campaign. System Highlights and Comparisons Pathfinder 1: The critical hit deck introduces brutal, game-changing effects. Fantasy Flight Star Wars: A unique injury system creates tension, with critical injuries leading to severe consequences. Imperium Maledictum: Highlights character fragility and permanent changes in the Warhammer 40k universe. Vaesen: Balances physical and mental injuries, introducing defects (GM-driven challenges) and insights (player-driven advantages) that affect gameplay. Player Agency and Risk Management Injury systems work best when integrated into core mechanics, balancing risk and reward. Players can strategically leverage mechanics like insights in Vaesen for maximum effect, creating dynamic gameplay moments. Campaign Considerations Starting at higher levels can mitigate the harshness of injuries early in a campaign. Accumulating defects or lingering effects can foster interesting character development and party dynamics. Game Design and Immersion A well-designed injury system enhances both gameplay and immersion, reflecting the stakes of adventuring. Comparative analysis of systems reveals diverse approaches to integrating injury mechanics, showing the breadth of possibilities in RPG design. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati  

Le Podcast Fly Casual
D&D 5e - La voie des perfides - Regardez-nous! On a de l'argent !! (Pas louche du tout)

Le Podcast Fly Casual

Play Episode Listen Later Nov 19, 2024 76:34


C'est le temps d'aller rejoindre les nouveaux disciples d'Amosdeus dans leurs exploration d'Aldencross. Comment vont-ils si prendre pour ramasser de l'information et planifier l'affaiblissement de la Forteresse de Balentyne…. Seul le temps le dira. Allons donc rejoindre le neuvième nœuds d'Asmodeus dans la suite de leurs aventure, soit : le moine de la Voie de l'ombre Bann (Martin Durette) le démoniste du Pacte de la lame Frabato de Baltard (Antoine Biron) le barde du Collège de l'éloquence Janus Richardsack (Benoit Gagnon) le sorcier et chercheur Sagrax Lilmar (JPDM) le maître de guerre Ulmar de Tallion (Yannick Poulin) Et bien sûr Ian Richards comme Maître de Jeu. Bonne partie!

Le Podcast Fly Casual
D&D 5e - La voie des perfides - Que le sabotage commence !

Le Podcast Fly Casual

Play Episode Listen Later Nov 12, 2024 63:26


Après avoir terminé la livraison d'armes au chef de guerre de l'armée goblinoïdes le puissant Fire-Axe, nos pseudo champion d'Asmodeus font face à leur plus grand défis jusqu'à présent. Trouver un moyen d'infiltrer la Forteresse de Balentyne et affaiblir sa défense juger imprenable. Mais avant il doivent naviguer le village de Aldencross qui complémente la dite Forteresse. Allons donc rejoindre le neuvième nœuds d'Asmodeus dans la suite de leurs aventure, soit : le moine de la Voie de l'ombre Bann (Martin Durette) le démoniste du Pacte de la lame Frabato de Baltard (Antoine Biron) le barde du Collège de l'éloquence Janus Richardsack (Benoit Gagnon) le sorcier et chercheur Sagrax Lilmar (JPDM) le maître de guerre Ulmar de Tallion (Yannick Poulin) Et bien sûr Ian Richards comme Maître de Jeu. Bonne partie!

Boards & Swords
Making Our Own D&D with Wolfgang Baur from Kobold Press - Boards & Swords #251

Boards & Swords

Play Episode Listen Later Nov 1, 2024


Torn between playing D&D and not supporting a company that's constantly in the news for its bad business ideas? We've got Wolfgang Baur on from Kobold Press to talk about “Tales of the Valiant”, a D&D5e alternative game that's still compatible with all the books you already have. Plus, we've got MTG news for 2025, super cool squat models for Necromunda, and a 2 player version of Azul??

Boards & Swords Super Feed
Making Our Own D&D with Wolfgang Baur from Kobold Press - Boards & Swords #251

Boards & Swords Super Feed

Play Episode Listen Later Nov 1, 2024


Torn between playing D&D and not supporting a company that's constantly in the news for its bad business ideas? We've got Wolfgang Baur on from Kobold Press to talk about “Tales of the Valiant”, a D&D5e alternative game that's still compatible with all the books you already have. Plus, we've got MTG news for 2025, super cool squat models for Necromunda, and a 2 player version of Azul??

Dropped Dice - A DnD Podcast
Chosen of Khorne - D&D5e - Old World Adventures

Dropped Dice - A DnD Podcast

Play Episode Listen Later Oct 21, 2024 51:28


The party makes some troubling connections while Fargrim battles his inner demons. This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice! Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

Saturday Morning D&D Show!
Ep 015 - D&D 5e, DMG, and being a nerd in 2024!

Saturday Morning D&D Show!

Play Episode Listen Later Oct 7, 2024 40:23


Catch the show live Saturday Mornings on YouTube!, leave a message or ask a question here https://forms.gle/MmMB73qiXaKFvX9m9News* [ ] D&D 2024 is out!* [ ] Did they sell much less, or much more than 2014?* [ ] WotC says this is the fastest selling PHB of all time.* [ ] Miska the Wolfspider Mini, looks pretty bad* [ ] Welcome to Spook-tober!* [ ] I want to run the Darkest House with Kids on Bikes* [ ] FanX in SLC* [ ] Cosplay Fun* [ ] D&D PanelsCrowd Funding & Deals* [ ] Dragon Town by JP CoovertDesign / Inspiration* [ ] Modular_D6 v0.6.5 on Itch! (FREE)* [ ] Learning Affinity Publisher to make Modular D6 look cool~* [ ] Public Domain / CC art, but I might start drawing soon.* [ ] Sooth Deck (Invisible Sun) podcast - Dice BreakerMy Games* [ ] I played Mork Borg for the first time. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit jorphdan.substack.com

Dropped Dice - A DnD Podcast
Kronk Scuffs Some Persuasion - D&D5e - Old World Adventures S3 Ep33

Dropped Dice - A DnD Podcast

Play Episode Listen Later Sep 23, 2024 81:04


Kronk attempts to act on some divine prescience and may have made an oops... This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice! Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

The RPGBOT.Podcast
MANAGING OVERSIZED PARTIES - There are too many gosh darn people in this world!

The RPGBOT.Podcast

Play Episode Listen Later Sep 23, 2024 70:38


DMs, ever feel like you're trying to herd cats...with fireball? In our latest episode of the RPGBOT.Podcast, we dive into the epic chaos of running tabletop RPGs with too many players. From keeping Jim awake (when he actually shows up) to making sure your combat doesn't last longer than your pizza delivery, we've got you covered!Join us as we unravel the mysteries of: The "perfect" player count (is there such a thing?) Streamlining combat for larger-than-life parties The delicate art of loot distribution (sorry, wizards) Managing player absences without breaking the immersion Grab your dice, and let's roll on this adventure of DM survival! Summary In this episode, the hosts tackle every Dungeon Master's worst nightmare: wrangling a horde of players around the table! How many adventurers is too many? Can a party of eight heroes defeat the boss—before the pizza arrives cold? Join the crew as they debate the mythical "perfect" number of players and uncover just how chaotic the action economy can get when your cleric's turn takes 15 minutes. From keeping everyone engaged (because even wizards get bored) to solving the classic riddle of "Where's Jim?" (spoiler: he's absent again), they share battle-tested strategies to keep the game rolling without summoning TPK-level frustration. Combat, loot, exploration—nothing escapes their deep dive into the arcane arts of managing large groups in both D&D 5E and Pathfinder 2. Expect laughter, loot discussions, and a not-so-subtle reminder that session zero isn't just for deciding your backstory—it's for figuring out how to keep eight players from talking over each other! Links Content from RPGBOT.net Practical Guide to Faster Combat Support the Show! Cantrip Candles https://rpgbot.net/candles dScryb https://dscryb.com/rpgbot Takeaways Player Count Sweet Spot: Aim for 4-5 players to keep things smooth and engaging. Any more, and you might find yourself wrangling chaos instead of adventurers. Combat Slows the Pace: With larger groups, combat can become a slog—streamline it by encouraging players to know their abilities and use cheat sheets for faster decisions. Session Zero Magic: Use session zero to set expectations, lay out group dynamics, and emphasize the importance of communication. Active Initiative = Engagement: Keep players involved during combat with active initiative, so they stay focused instead of wandering off into side conversations. Time Management Matters: Use strategies like sharing characters or quick decision tools to manage absent players and keep the game rolling smoothly. Creativity in Exploration: Larger groups can make exploration and social interactions feel trivial, so spice it up with creative solutions that engage the entire party. Not All Combat Is to the Death: Consider letting enemies flee or surrender to keep encounters dynamic and prevent fights from dragging on unnecessarily. Meaningful Loot: Reward your players with loot that keeps them motivated, but make sure it's something that benefits the whole group. Class Versatility: Pathfinder 2E offers more versatility for classes like monks and fighters compared to D&D 5E, giving players more flexibility and fun. Action Economy Challenge: With larger groups, adjust your encounters to avoid overwhelming players and keep the action economy manageable. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

RPGBOT.Podcast
MANAGING OVERSIZED PARTIES - There are too many gosh darn people in this world!

RPGBOT.Podcast

Play Episode Listen Later Sep 23, 2024 70:38


DMs, ever feel like you're trying to herd cats...with fireball? In our latest episode of the RPGBOT.Podcast, we dive into the epic chaos of running tabletop RPGs with too many players. From keeping Jim awake (when he actually shows up) to making sure your combat doesn't last longer than your pizza delivery, we've got you covered!Join us as we unravel the mysteries of: The "perfect" player count (is there such a thing?) Streamlining combat for larger-than-life parties The delicate art of loot distribution (sorry, wizards) Managing player absences without breaking the immersion Grab your dice, and let's roll on this adventure of DM survival! Summary In this episode, the hosts tackle every Dungeon Master's worst nightmare: wrangling a horde of players around the table! How many adventurers is too many? Can a party of eight heroes defeat the boss—before the pizza arrives cold? Join the crew as they debate the mythical "perfect" number of players and uncover just how chaotic the action economy can get when your cleric's turn takes 15 minutes. From keeping everyone engaged (because even wizards get bored) to solving the classic riddle of "Where's Jim?" (spoiler: he's absent again), they share battle-tested strategies to keep the game rolling without summoning TPK-level frustration. Combat, loot, exploration—nothing escapes their deep dive into the arcane arts of managing large groups in both D&D 5E and Pathfinder 2. Expect laughter, loot discussions, and a not-so-subtle reminder that session zero isn't just for deciding your backstory—it's for figuring out how to keep eight players from talking over each other! Links Content from RPGBOT.net Practical Guide to Faster Combat Support the Show! Cantrip Candles https://rpgbot.net/candles dScryb https://dscryb.com/rpgbot Takeaways Player Count Sweet Spot: Aim for 4-5 players to keep things smooth and engaging. Any more, and you might find yourself wrangling chaos instead of adventurers. Combat Slows the Pace: With larger groups, combat can become a slog—streamline it by encouraging players to know their abilities and use cheat sheets for faster decisions. Session Zero Magic: Use session zero to set expectations, lay out group dynamics, and emphasize the importance of communication. Active Initiative = Engagement: Keep players involved during combat with active initiative, so they stay focused instead of wandering off into side conversations. Time Management Matters: Use strategies like sharing characters or quick decision tools to manage absent players and keep the game rolling smoothly. Creativity in Exploration: Larger groups can make exploration and social interactions feel trivial, so spice it up with creative solutions that engage the entire party. Not All Combat Is to the Death: Consider letting enemies flee or surrender to keep encounters dynamic and prevent fights from dragging on unnecessarily. Meaningful Loot: Reward your players with loot that keeps them motivated, but make sure it's something that benefits the whole group. Class Versatility: Pathfinder 2E offers more versatility for classes like monks and fighters compared to D&D 5E, giving players more flexibility and fun. Action Economy Challenge: With larger groups, adjust your encounters to avoid overwhelming players and keep the action economy manageable. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

Le Podcast Fly Casual
D&D 5e - La voie des perfides - En route vers le Chateau de Balentyme

Le Podcast Fly Casual

Play Episode Listen Later Sep 17, 2024 73:35


Après un voyage en bateau mouvementé, nos agents du Cardinal Adrastus Thorn arrivent finalement sur la rive nord du Lac Tarik. Déguisés en humains, ceux-ci se retrouvent confrontés par des voyous gobelours mais une rencontre avec le chef de tribu Sakkarot va rapidement faire tomber leur masques... Allons donc rejoindre nos anti-héros, soit: le moine de la Voie de l'ombre Bann (Martin Durette) le démoniste du Pacte de la lame Frabato de Baltard (Antoine Biron) le barde du Collège de l'éloquence Janus Richardsack (Benoit Gagnon) le sorcier et chercheur Sagrax Lilmar (JPDM) le maître de guerre Ulmar de Tallion (Yannick Poulin) Votre maître du donjon est Ian Richards. Bonne partie!

Le Podcast Fly Casual
D&D 5e - La voie des perfides - Préparation de l'assaut du Chateau de Balentyne

Le Podcast Fly Casual

Play Episode Listen Later Sep 10, 2024 74:11


Après avoir passé le test des Neuf leçons du Cardinal Thorn, nos suppôts d'Asmodeus prépare leur assaut sur le Château de Balentyne, en plus d'assurer une livraison d'armes à Sakkarot, un chef gobelours prêt à envahir le Royaume de Talingarde. Toutefois, un voyage maritime vers le Nord Sauvage sur le Frosthamar va rapidement dégénérer... Allons donc rejoindre nos anti-héros, soit: le moine de la Voie de l'ombre Bann (Martin Durette) le démoniste du Pacte de la lame Frabato de Baltard (Antoine Biron) le barde du Collège de l'éloquence Janus "avec un J" Richardsack (Benoit Gagnon) le sorcier et chercheur Sagrax Lilmar (Jean-Philippe Décarie-Mathieu) le maître de guerre Ulmar de Tallion (Yannick Poulin) Votre maître de jeu est Ian Richards. N'oubliez pas notre ⁠site web⁠ et ⁠⁠⁠notre page Patreon⁠⁠⁠; votre support ira directement à l'amélioration du podcast et à la création de produits dérivés.

Dropped Dice - A DnD Podcast
A Warrior's Welcome - D&D5e - Old World Adventures S3 Ep32

Dropped Dice - A DnD Podcast

Play Episode Listen Later Sep 9, 2024 98:36


The squad returns to Altdorf in an effort to discover whether their newly acquired mystery corpse is worth resurrecting or not. They weren't expecting the welcome they received. This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice! Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

Spikepit
What do “Old School” gamers really think of D&D5E? (2024 Summer Nostalgia Remix)

Spikepit

Play Episode Listen Later Aug 28, 2024 39:14


Focussing on called in contributions related to the topic of D&D 5E, without all my rambling waffle. Distilled from ten 2019 Spikepit podcasts, enjoy the thoughts and opinions of TTRPG enthusiasts, some of whom have been playing since the beginning of the hobby, remixed back to back into a single episode. Awesome called in contributions from many familiar voices. Rich Fraser (Cockatrice Nuggets) Ray Otus (Plundergrounds) Froth (Thoughteater) Joe Richter (Hindsightless)  RFED Matt Jackson Rob C (Down in a Heap) Shane Ward (Gilligan's Isle of ADD) Aron Clark Logan Howard (Swordbreaker) Aonghais ( James Richards Che Webster (Roleplay Rescue) Codi Mazza (No Save for You) Joe Salvador (Raven God Games) Jason Hobbs (Random Screed/Hobbs and Friends) Larry Hamilton (Follow me and Die) The intro music used in this episode "Tortured Heart" was written and performed by Frank Clark and is edited and used with his express permission. Korg Volca bumpers created by yours truly. If you have any  comments, questions or concerns regarding this episode, please contact me, Colin Green, spikepitpodcast@gmail.com. If you would like to support my efforts, please consider joining the rest of the Pit Crew at ⁠https://www.patreon.com/spikepit⁠  #CreativeMinds,#ttrpg,#dnd,#ttrpgpodcast,#roleplayinggame,#roleplayinggames,#dndpodcast,#dnd5e,#dnddm,#spikepitpodcast

Dropped Dice - A DnD Podcast
Victory or Death - D&D5e - Old World Adventures S3 Ep31

Dropped Dice - A DnD Podcast

Play Episode Listen Later Aug 26, 2024 118:58


This is it! There's no turning back now, the party is in to deep and it's a fight for survival. This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice! Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

Le Podcast Fly Casual
D&D 5e - La voie des perfides - La fin du test

Le Podcast Fly Casual

Play Episode Listen Later Aug 19, 2024 78:42


Nos cinq jambons sont encore coincés dans un donjons servant de test pour les suppôts d'Asmodéus. Allons rejoindre Ban (Martin Durette), Ulmar de Tallion (Yannick Poulin), Sagrax Lillemar (Jean-Philippe Décarie-Mathieu), Frabatto de Baltard (Antoine Biron) et Janus Richarsack (Benoit Gagnon) pour voir comment ils vont s'en sortir. N'oubliez pas ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠notre page Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ votre support ira directement à l'amélioration du podcast et à la création de produits dérivés.

Le Podcast Fly Casual
D&D 5e - La voie des perfides - La suite du test

Le Podcast Fly Casual

Play Episode Listen Later Aug 13, 2024 64:52


La dernière fois que nous nous sommes laissés, nos tarlas de service, Ban (Martin Durette), Ulmar de Tallion (Yannick Poulin), Sagrax Lillemar (Jean-Philippe Décarie-Mathieu), Frabatto de Baltard (Antoine Biron) et Janus Richarsack (Benoit Gagnon), étaient en plein milieu d'un test imposé par des disciple d'Asmodéus. Est-ce que nos épais vont réussir leur examen? N'oubliez pas ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠notre page Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ votre support ira directement à l'amélioration du podcast et à la création de produits dérivés.

Dropped Dice - A DnD Podcast
Not Another Player Death - D&D5e - Old World Adventures S3 Ep30

Dropped Dice - A DnD Podcast

Play Episode Listen Later Aug 12, 2024 104:08


Thoughts and prayers for the A team in these troubled times. This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice! Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

The RPGBOT.Podcast
2024 D&D PHB WEAPONS MASTERY BREAKDOWN: If you attack something, you're going to do damage

The RPGBOT.Podcast

Play Episode Listen Later Aug 5, 2024 71:08


Unleash the power of your weapons with the new mastery system in the newest D&D 5E rules! Join us as we delve into the exciting new Cleave, Graze, and Nick masteries and discover the endless possibilities they bring to the battlefield. From crushing hordes of enemies to perfecting your combat strategy, this system is sure to enhance your D&D experience. Plus, we'll discuss the potential of using minions in combat and how these masteries can take your gameplay to the next level. Prepare for epic battles and let your weapons reign supreme! Summary In this episode of the RPGBOT.Podcast, we discuss the new weapon mastery system in the 2024 D&D 5E rules. We cover the Cleave mastery, which allows for an extra attack against a second creature within reach; the Graze mastery, which deals damage to a missed target; and the Nick mastery, which allows for an extra attack as part of the attack action. We discuss the weapons that can have these masteries, when to use them, and potential synergies. We talk about the possibility of using minions in combat and how the weapon masteries can enhance gameplay. Our conversation focuses on the weapon properties introduced in the 2024 rules, specifically the light, push, slow, and topple properties. We breakdown the changes made to two-weapon fighting, the action economy, and the impact on different classes. We highlight the potential power and balance issues with the slow and push properties, as well as the synergy between slow and topple. We express concerns about the potential for combat encounters to become unbalanced and frustrating for players. The conversation in this part focuses on the Vex weapon mastery and its impact on ranged weapons. We discuss the weapons that get the Vex mastery and how it can be used to set up sneak attacks. We also talk about the balance between longbows and shortbows, and the advantages of using Vex for repeated attacks. We share our opinions on the weapon masteries in general and discuss the meta of the game, particularly the disparity between spellcasters and martial characters. We address a listener question about bringing martial characters up to snuff and the potential solutions to the imbalance. Links 2024 DnD Rules Transition Guide 2024 DnD 5e Player's Handbook (affiliate link) Baseketball H John Benjamin “Well, I Should Have Learned to Play the Piano” Takeaways The weapon mastery system in the 2024 D&D 5E rules introduces new mechanics for martial classes. The Cleave mastery allows for an extra attack against a second creature within reach. The Graze mastery deals damage to a missed target, providing a consistent damage floor. The Nick mastery allows for an extra attack as part of the attack action. Weapon masteries can enhance gameplay and provide more options for character builds. The 2024 rules introduced new weapon properties, including light, push, slow, and topple. The changes to two-weapon fighting make it more accessible for new players and simplify the action economy. The slow and push properties have the potential to unbalance combat encounters and frustrate players. The synergy between slow and topple can lead to powerful combinations and make melee combat less viable. The hosts suggest that the slow property should have a saving throw or be reduced to a smaller speed penalty. The Vex weapon mastery is primarily for ranged weapons and is useful for setting up sneak attacks. The choice between longbows and shortbows now depends on whether you prioritize slow or more damage. Advantage has become more accessible in 5e, making Vex less impactful in certain situations. The weapon masteries in the 2024 rules have shifted the meta and given martial characters a significant boost. The hosts have mixed opinions on the weapon masteries, with some concerns about balance and power level. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

RPGBOT.Podcast
2024 D&D PHB WEAPON MASTERY BREAKDOWN: If you attack something, you're going to do damage

RPGBOT.Podcast

Play Episode Listen Later Aug 5, 2024 71:08


Unleash the power of your weapons with the new mastery system in the newest D&D 5E rules! Join us as we delve into the exciting new weapon mastery system and discover the endless possibilities it brings to the battlefield. From crushing hordes of enemies to perfecting your combat strategy, this system is sure to enhance your D&D experience. Prepare for epic battles and let your weapons reign supreme! Summary In this episode of the RPGBOT.Podcast, we discuss the new weapon mastery system in the 2024 D&D 5E rules. We cover the Cleave mastery, which allows for an extra attack against a second creature within reach; the Graze mastery, which deals damage to a missed target; the Nick mastery, which allows for an extra attack as part of the attack action; and every other option. We discuss the weapons that can have these masteries, when to use them, and potential synergies. We talk about the possibility of using minions in combat and how the weapon masteries can enhance gameplay. We breakdown the changes made to two-weapon fighting, the action economy, and the impact on different classes. We highlight the potential power and balance issues with the slow and push properties, as well as the synergy between slow and topple. We express concerns about the potential for combat encounters to become unbalanced and frustrating for players. We share our opinions on the weapon masteries in general and discuss the meta of the game, particularly the disparity between spellcasters and martial characters. We address a listener question about bringing martial characters up to snuff and the potential solutions to the imbalance. Links 2024 DnD Rules Transition Guide 2024 DnD 5e Player's Handbook (affiliate link) Baseketball H John Benjamin “Well, I Should Have Learned to Play the Piano” Takeaways The weapon mastery system in the 2024 D&D 5E rules introduces new mechanics for martial classes. The Cleave mastery allows for an extra attack against a second creature within reach. The Graze mastery deals damage to a missed target, providing a consistent damage floor. The Nick mastery allows for an extra attack as part of the attack action. Weapon masteries can enhance gameplay and provide more options for character builds. The 2024 rules introduced new weapon properties, including light, push, slow, and topple. The changes to two-weapon fighting make it more accessible for new players and simplify the action economy. The slow and push properties have the potential to unbalance combat encounters and frustrate players. The synergy between slow and topple can lead to powerful combinations and make melee combat less viable. The hosts suggest that the slow property should have a saving throw or be reduced to a smaller speed penalty. The Vex weapon mastery is primarily for ranged weapons and is useful for setting up sneak attacks. The choice between longbows and shortbows now depends on whether you prioritize slow or more damage. Advantage has become more accessible in 5e, making Vex less impactful in certain situations. The weapon masteries in the 2024 rules have shifted the meta and given martial characters a significant boost. The hosts have mixed opinions on the weapon masteries, with some concerns about balance and power level. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

Le Podcast Fly Casual
D&D 5e - La voie des perfides - Sortir de la prison

Le Podcast Fly Casual

Play Episode Listen Later Aug 4, 2024 191:24


Nous sommes encore au beau milieu de l'évasion menée par nos anti-héros. Allons rejoindre Ban (Martin Durette), Ulmar de Tallion (Yannick Poulin), Sagrax Lillemar (Jean-Philippe Décarie-Mathieu), Frabatto de Baltard (Antoine Biron) et Janus Richarsack (Benoit Gagnon) pour voir s'ils échapperont de leur prison! IMPORTANT : Le podcast cessera ses activités pour un temps, mais peut-être pour toujours. Benoit quitte ses fonctions au sein du podcast et il faudra voir si les autres Drôlistes veulent reprendre les activités. Bref, pour l'instant, nous vous demandons de bien vouloir mettre fin à vos contributions.

Dropped Dice - A DnD Podcast
Rollin Down in the Deep - D&D5e - Old World Adventures S3 Ep29

Dropped Dice - A DnD Podcast

Play Episode Listen Later Jul 29, 2024 86:37


Lets get amphibious! Its about time the A Team shows that oversized calamari who's boss. This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice! Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

Le Podcast Fly Casual
D&D 5e - La voie des perfides - L'évasion

Le Podcast Fly Casual

Play Episode Listen Later Jul 26, 2024 68:37


Nos criminels endurcis ont maintenant la possibilité de s'enfuir du cachot dans lequel ils sont enfermés. Comment procéderont-ils pour s'enfuir sans être attrapés?. C'est ce que nous allons voir avec : Ban (Martin Durette), Ulmar de Tallion (Yannick Poulin), Sagrax Lillemar (Jean-Philippe Décarie-Mathieu), Frabatto de Baltard (Antoine Biron) et Janus Richarsack (Benoit Gagnon). N'oubliez pas ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠notre page Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ votre support ira directement à l'amélioration du podcast et à la création de produits dérivés.

Dropped Dice - A DnD Podcast
Mishap Mischief - D&D5e - Old World Adventures S3 Ep28

Dropped Dice - A DnD Podcast

Play Episode Listen Later Jul 15, 2024 65:58


We return to the A-team who've picked up a tip regarding a band of adventurers that were pursuing a lead seeking the Sunblade. Surely we can't be bothered to walk places at this point, right? This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice!Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

Dropped Dice - A DnD Podcast
Everyone for Themselves - D&D5e - Old World Adventures S3 Ep27

Dropped Dice - A DnD Podcast

Play Episode Listen Later Jul 1, 2024 80:22


The fight begins and the bonds of our brave companions are put to the test. Really quickly, in fact. This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice! Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

Dropped Dice - A DnD Podcast
Seeking the Sunblade - D&D5e - Old World Adventures S3 Ep26

Dropped Dice - A DnD Podcast

Play Episode Listen Later Jun 17, 2024 80:59


We continue some world building, as we join an band of experienced adventurers that have been hired by the Bretonnians to seek the whereabouts of the fabled Sunblade. This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice! Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

Dropped Dice - A DnD Podcast
Omens of Undeath - D&D5e - Old World Adventures S3 Ep25

Dropped Dice - A DnD Podcast

Play Episode Listen Later Jun 3, 2024 138:26


We step away from the main party and join a group of experienced travelers who stumble upon grave tidings. Will they be able to warn their people of the coming storm? This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice! Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

Dropped Dice - A DnD Podcast
Imagine You're in the Pantry - D&D5e - Old World Adventures S3 Ep24

Dropped Dice - A DnD Podcast

Play Episode Listen Later May 13, 2024 86:24


Kronk's guest house is being hallowed in an attempt to prevent more thumb suckler incursions. This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice! Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

Dropped Dice - A DnD Podcast
A Heartbreaking Goodbye - D&D5e - Old World Adventures S3 Ep23

Dropped Dice - A DnD Podcast

Play Episode Listen Later May 6, 2024 94:38


Join us in mourning the unexpected loss of a beloved companion. RIP This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice! Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

Dropped Dice - A DnD Podcast
Friendship Sandwiches - D&D5e - Old World Adventures S3 Ep22

Dropped Dice - A DnD Podcast

Play Episode Listen Later Apr 29, 2024 46:20


The gang has made their escape, but what does one do with armfuls of zombified friends? This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice! Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

Dropped Dice - A DnD Podcast
Totally Not Fleeing - D&D5e - Old World Adventures S3 Ep21

Dropped Dice - A DnD Podcast

Play Episode Listen Later Apr 22, 2024 70:50


WELP. Things are going exceptionally sideways and the squad is most definitely not going panic, right?? This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice! Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

Dropped Dice - A DnD Podcast
Diggy Diggy Hole - D&D5e - Old World Adventures S3 Ep20

Dropped Dice - A DnD Podcast

Play Episode Listen Later Apr 16, 2024 70:28


The gang totally doesn't get buried alive. Hehe.This episode is sponsored by VBHealth and FanRoll!Follow the links below to support the pod and get 10% off supplements and dice!Code: "dice" https://vitaliboost.com/discount/DiceCode: "DICE10" https://fanrolldice.com/ref/2745/

Dropped Dice - A DnD Podcast
Perfectly Practical Puzzles - D&D5e - Old World Adventures S3 Ep19

Dropped Dice - A DnD Podcast

Play Episode Listen Later Apr 8, 2024 55:13


After Ack's astoundingly successful search of the castle, the party gathers together and uncovers the locations of the mysterious artifacts they seek to heist. This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice! Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

Dropped Dice - A DnD Podcast
Ready, ACK'tion - D&D5e - Old World Adventures S3 Ep18

Dropped Dice - A DnD Podcast

Play Episode Listen Later Apr 1, 2024 67:30


Welcome back! We return to the depths of Mannfred's keep as Ack delves deeper in search of relics and prisoners to rescue! This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice! Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

DND 5e Tips
Cleric Artificer Multiclass Guide for D&D 5e

DND 5e Tips

Play Episode Listen Later Mar 11, 2024 21:58


All Hail the Machine God Artificers are the inventors of the impossible and the crafters of the arcane, capable of assembling the most wondrous and deadly of magic items. Clerics are the devout ministers of divine will, imbued with celestial power to heal the sick and smite the unworthy. Put them together and we get priests of arcane science and the machine god's clergy, bedecked in all the powers that can be assembled by god or man. Check out the full Cleric Artificer blog post: https://www.skullsplitterdice.com/blogs/dnd/artificer-cleric-multiclass Support our content, buy some RPG Dicehttps://www.skullsplitterdice.comSubscribe to SkullSplitter Dice Podcast on Soundwise

Dropped Dice - A DnD Podcast
Shaminamina Ey Ey - LvL0 Villagers D&D 5e One Shot

Dropped Dice - A DnD Podcast

Play Episode Listen Later Mar 11, 2024 73:20


Welcome back to Dropped Dice! Today, we have a one shot where we all improv level 0 villagers attempting to defend their homes from an Ogre attack! Surely nothing could go wrong for our humble heroes, right? This episode is sponsored by VBHealth and FanRoll! Follow the links below to support the pod and get 10% off supplements and dice! Code: "dice" https://vitaliboost.com/discount/Dice Code: "DICE10" https://fanrolldice.com/ref/2745/

The Besties
Baldur's Gate 3 is Just Unbelievably Good

The Besties

Play Episode Listen Later Aug 11, 2023 60:19


Baldur's Gate 3 has been a long time coming, and boy howdy, it does not disappoint. How well has Larian Studios adapted the D&D 5E tabletop experience into the digital realm, and how many ways can you mess with your friends in the game's incredibly robust co-op offering? Find out inside!Also discussed: TMNT: Mutant Mayhem, Oppenheimer, THE FIRST SLAM DUNK