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In this episode, I set up some questions (per usual), and Patrick Leder, founder of Leder Games, takes them and leads a delightful conversation about the company, robots, baby simulators, and other less random things not included in this cherry-picked short list. In all seriousness, this episode covers a range of stories and sentiments, and it's a real (Trick or) Treat. Check out the Leder Games website.Check out the upcoming Kickstarter for the next Root expansion.Introduction (0:00)A slightly tweaked first question asking Patrick about some foundational gaming memories, transition to design/publishing, and where asymmetry entered into all of this.All Things Four - Part I: Words (19:18)Four words to describe Leder Games.All Things Four - Part II: Titles (27:19)Titling various things to only words with four letters. All Things Four - Part III: Texts (38:20)Various texts Patrick picks that capture the essence of Leder in some way.All Things Four - Part IV: Potluck (50:36)Semi-random questions that all just kind of fit here.Wrap-up Questions (1:07:56)A couple of texts on Patrick's mind and things to look out for from him and Leder Games.----------------------------------------------------------Contact, follow, and support information:vodthepod@gmail.comTwitterInstagramBuy Me a CoffeeTikTok
Sen talks to Patrick Leder from Leder Games at Origins 2023 in this installment of Pros and Cons. We're almost caught up with 2023's shows and we're recording 2024's Pros and Cons episodes right now! So much more to come!
There's a game on Kickstarter called “Toothead”? Warhammer is coming after your wallet more, and someone's wallet is $3 million lighter after buying a magic card. Plus, we've got Patrick Leder from Leder Games ( https://ledergames.com/) here to talk about what they've got coming up in 4 letter-titled games!
There's a game on Kickstarter called “Toothead”? Warhammer is coming after your wallet more, and someone's wallet is $3 million lighter after buying a magic card. Plus, we've got Patrick Leder from Leder Games ( https://ledergames.com/) here to talk about what they've got coming up in 4 letter-titled games!
We went to GenCon, had a live show, then checked out what our friends over at Leder Games have been working on. Sam from Lord of the Board (https://www.youtube.com/@LordoftheBoard) joined us to demo a base game session of Arcs and chat with Cole as well as a demo of and chat about the "pre-alpha" build of Patrick Leder's "working title Blok." It was a splendid time with wonderful people and we hope you love our little conversations. 7:38 - Arcs with Cole Wehrle 36:40 - Blok with Patrick Leder Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com Additional Music and Sounds by Brian Kupillas. https://wanderinglake.bandcamp.com/ To learn more about our Discord, Patreon, Merch, and more, visit https://spacecatspeaceturtles.com/
Thank you to everyone who has played Twilight Imperium. Thank you to everyone who has helped foster this magnificent community. Thank you to everyone who has listened to our show. Thank you to everyone we've played with. You all mean the world to us. Special Thanks to this episode's contributors: Dane Beltrami, Corey Konieczka, Chris Hosch, Sam Gregor-Stewart, Shea Parker, Ruel Gaviola, Tom Brewster, Rand and Henry from TI Junkies, Calvin Wong Tze Loon, Cole Wehrle, and Patrick Leder. 0:00 - Twilight Imperium Is 10:52 - Memories 22:39 - Stories 30:34 - Factions 37:45 - Nourishment 39:59 - How to Play 45:17 - Contribution Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com Additional Music and Sounds by Brian Kupillas. https://wanderinglake.bandcamp.com/ Jesse Gallagher. https://www.youtube.com/channel/UCD5hjK3sDzk2W-jw9roHuVw Unicorn Heads. https://www.youtube.com/channel/UCbDplVvtIq05AdyYKjVSUIw To learn more about our Discord, Patreon, Merch, and more, visit https://spacecatspeaceturtles.com/
It was time to prove myself as a favoured crusader once again. My goal was to kill the devious Spider, while being very careful to avoid the Skeletons. Both of these enemies were out to kill me. I had my Fury and my Light, representing my devotion to my divine goals and I knew I could use these to powerful effect. Ultimately though, it was Grit that would increase my capabilities as a hero. I took a deep breath and then entered Vast: The Mysterious Manor by Patrick Leder from Leder Games. Read the full review here: https://tabletopgamesblog.com/2023/02/18/vast-the-mysterious-manor-saturday-review/ Useful Links Vast: The Mysterious Manor: https://ledergames.com/collections/full-catalog/products/vast-the-mysterious-manor Leder Games: https://ledergames.com/ Rulebook: https://cdn.shopify.com/s/files/1/0106/0162/7706/files/TMM_Rulebook__Nov_6_2019.pdf?v=1594699333 BGG listing: https://boardgamegeek.com/boardgame/252399/vast-mysterious-manor Root review: https://tabletopgamesblog.com/2022/02/12/root-a-game-of-woodland-might-and-right-saturday-review/ Oath review: https://tabletopgamesblog.com/2021/11/27/oath-chronicles-of-empire-and-exile-saturday-review/ Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/) The following music was used for this media project: Music: Bugbears Be Approaching by Tim Kulig Free download: https://filmmusic.io/song/8518-bugbears-be-approaching License (CC BY 4.0): https://filmmusic.io/standard-license If you want to support this podcast financially, please check out the links below: Patreon: https://www.patreon.com/tabletopgamesblog Ko-Fi: https://ko-fi.com/TabletopGamesBlog Website: https://tabletopgamesblog.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/tabletopgamesblog/message
Replete with a robust menagerie in this episode, we perhaps begin to see why anthropomorphic animals seem to feature in every other game lately. We have Dalmations (plus a cow named Doog trying to impersonate a Dalmation), horsies, goats, weasels and wombats (seldom do we see such an august alliteration!), meeses (not to be confused with mooses), and some needed stinkin' badgers. Not a great petting zoo, sure--o of limited utility in a game of Ark Nova--but an impressive collection nonetheless.Games Played Last Week:02:05 -Spots (Alex Hague, Jon Perry, and Justin Vickers, CMYK, 2022)02:20 -Long Shot: The Dice Game (Chris Handy, Perplext, 2022)03:37 -Mountain Goats (Stefan Risthaus, BoardGameTables.com, 2020)06:10 -Mysterium Park (Oleksandr Nevskiy and Oleg Sidorenko, Libellud, 2020)09:08 -Oathsworn: Into the Deepwood (Jamie Jolly, Shadowborne Games, 2022)15:50 -Weasel-Tech (Ivan Sorensen, Nordic Weasel Games, 2021)21:22 -Hand-to-Hand Wombat (Matthew Inman, Elan Lee, & Cory O'Brien, Exploding Kittens, 2022)25:02 -Root: The Marauder Expansion (Nick Brachmann, Patrick Leder, Cole Wehrle, and Joshua Yearsley, Leder Games, 2022)28:45 -Capital Lux 2: Generations (Eilif Svensson & Kristian Amundsen Østby, Aporta Games, 2020)29:22 -I.S.S. Vanguard (Andrzej Betkiewicz, Krzysztof Piskorski, Paweł Samborski, and Marcin Świerkot, Awaken Realms, 2022)36:08 -Cult of the Deep (Sam Stockton, B.A. Games, 2022)39:58 -Strike (Dieter Nüßle, Ravensburger, 2012)News (and why it doesn't matter):42:40 Aegean Sea by Carl Chudyk on BackerKit43:18 All sorts of Patreon-exclusive content and free games! www.patreon.com/svwag44:27 Canadian patrons! Sent a message through Patreon to possibly win a copy of Horizons of Spirit Island: Tell us your Spirit Name!46:08 Feature Game: Dead Reckoning (John D. Clair, Alderac Entertainment Group, 2022)
This week we are going to cover the rules for Vast: The Crystal Caverns. Vast: The Crystal Caverns is a game designed by Patrick Leder and Davide Somerville and is illustrated by Kyle Ferrin. The game is published by Leder Games. Expansions include Vast: The Crystal Caverns – Bonus Cards (2017) and Vast: Fearsome Foes (2018).Chapters:00:00 Getting Started04:03 Components05:47 General Rules14:50 Glossary16:31 The Knight30:27 The Goblins41:53 The Dragon49:32 The Cave56:49 The Thief1:07:55 Terrain Variant1:13:58 Difficulty Variant1:19:33 Sample Turns1:26:17 Easily Forgotten Rules 1:29:37 MCG Thoughts
Get to know Patrick Leder, owner of Leder Games. What have they been up to over there? How's Arcs going? What board games has he been playing? What about ttrpgs? Ridiculous Themes? Yup! We do them. A fond memory? It's a good one! https://twitter.com/PatrickLeder https://twitter.com/ledergames https://ledergames.com/ Arcs Late Pledge: https://arcs.backerkit.com/hosted_preorders --- Riley Stock https://twitter.com/RiledNerd TheBoardGameCommunityShow@gmail.com
Tonight on GeekNights, we discuss how games monetize. How can you make money making games? We've done at least three panels around this topic: Monetizing Games and Game Design (PAX East 2012), Money Making Games (MAGFest 2012), and more recently The Real Harm of Games (PAX East 2019).In the news, the Rangers are still in the playoffs, Sony's Playstation Plus upgrade isn't going well, Arcs is coming from Patrick Leder (though it's unfortunately on Kickstarter), Reggie Fils-Aime thinks the games industry needs to embrace unions, and Raven Software's QA team has unionized, despite Activision Blizzard's uncomfortable opposition.
Ben Maddox interviews Patrick Leder, a designer and publisher of board games.
Reading Rulebooks is a podcast dedicated to reading through rulebooks and teaching games! In this podcast I directly read the rulebook as well as discuss the game and try to clear up potential areas of confusion.This week we are going to cover the rules for Vast: Mysterious Manor. The Vast series is published by Leder games with designer Patrick Leder and artist Kyle Ferrin. Other games in this series is Vast: Crystal Caverns, Vast: The Haunted Hallways (Expansion), and Vast: The Crystal Caverns (Expansion).(00:18) Golden Rules(06:29) SetUp(07:30) How to Play (08:00) The Map(09:37) Attacking Enemies(10:25) A Few More Concepts (11:30) The Paladin(15:38) The Paladin Example Turn 1(17:35) The Skeletons(21:30) The Skeletons Example Turn 1(22:46) The Spider(27:27) The Spider Example Turn 1(28:58) The Manor(32:32) The Manor Example Turn 1 (34:41) The Warlock(37:34) The Warlock Example Turns(39:38) The Paladin Example Turn 2(41:35) The Skeletons Example Turn 2(43:10) The Spider example Turn 2(43:55) The Manor Example Turn 2(44:44) Difficulty Variants(46:48) Player Counts and Role Mixes(49:33) Key Action Reference
Nick chats with Patrick Leder founder of Leder Games. They talk about Roleplaying, Board games, his history getting into the board game industry, and more.
This week's guest is the owner of Leder Games and designer of Vast, Patrick Leder. We talk about Minnesota, the trials and tribulations of running a small publisher and asymmetry...but which games did he choose? Support the show here: https://www.patreon.com/5g4d Last Will: https://boardgamegeek.com/boardgame/97842/last-will Cosmic Encounter: https://boardgamegeek.com/boardgame/15/cosmic-encounter Onirim: https://boardgamegeek.com/boardgame/71836/onirim Race for the Galaxy:https://boardgamegeek.com/boardgame/28143/race-galaxy Small World: https://boardgamegeek.com/boardgame/40692/small-world
I Boschi sono dilaniati da uno scontro che dura da troppo tempo, tra il Marchesato della Marchesa de Gattis e la Dinastia delle Aquile e la brava gente dei Boschi non ne può più. Solo i Vagabondi potrebbero essere in grado di cambiare gli equilibri di potere di queste fazioni e cambiare le sorti dei Boschi una volta per tutte... o almeno per un po'! Root è il GDR PbtA di Brendan Conway e Mark Diaz Truman, edito da Magpie Games e ispirato all'omonimo gioco da tavolo, ideato da Patrick Leder e magistralmente illustrato da Kyle Ferrin
I Boschi sono dilaniati da uno scontro che dura da troppo tempo, tra il Marchesato della Marchesa de Gattis e la Dinastia delle Aquile e la brava gente dei Boschi non ne può più. Solo i Vagabondi potrebbero essere in grado di cambiare gli equilibri di potere di queste fazioni e cambiare le sorti dei Boschi una volta per tutte... o almeno per un po'!Root è il GDR PbtA di Brendan Conway e Mark Diaz Truman, edito da Magpie Games e ispirato all'omonimo gioco da tavolo, ideato da Patrick Leder e magistralmente illustrato da Kyle Ferrin
I Boschi sono dilaniati da uno scontro che dura da troppo tempo, tra il Marchesato della Marchesa de Gattis e la Dinastia delle Aquile e la brava gente dei Boschi non ne può più. Solo i Vagabondi potrebbero essere in grado di cambiare gli equilibri di potere di queste fazioni e cambiare le sorti dei Boschi una volta per tutte... o almeno per un po'! Root è il GDR PbtA di Brendan Conway e Mark Diaz Truman, edito da Magpie Games e ispirato all'omonimo gioco da tavolo, ideato da Patrick Leder e magistralmente illustrato da Kyle Ferrin
Covered a ton of ground on this one, including a surprising amount of details about Root's upcoming expansion and reflections on Oath, as well as some tidbits on Void Lich & tinkering with Vast 3. Recorded Dec 3rd (the day after my studio flooded), audio version will go on the pod channel Dec 16th. Find the official Leder Games Woodland Warriors Discord Channel here: https://discord.gg/EnJwxZKkKm 00:24 - How is quarantine impacting work at Leder HQ06:05 - What makes for an ideal playtester?10:32 - Oath - Can early public feedback compromise creative integrity?15:19 - Oath - What was the original spark?22:00 - Oath - Points of contention between the two of you?24:34 - Oath - Sacrifices to make for a better game24:34 - Root - Scrapped alternate win conditions29:17 - Evolution of Leder's company identity34:44 - Void Lich - A Leder take on Twilight Imperium style factions44:05 - Vast - Tinkering with Vast 346:58 - Root - Scope of the new expansion49:37 - Root - Minor Factions & Drafting54:02 - Root - Adding rounds to a boundless game01:00:09 - Root - Rats & Badgers; the two new factions01:07:05 - Root - Balance becoming exponentially more difficult?01:14:06 - Root - Clockwork expansion 2 & a Big Box? 01:19:56 - Oath & Root - Release & Launch windowsHOT LINKS:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardH...Our Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Board Game Gumbo Live! welcomes in Patrick Leder, owner of Leder Games, publisher of hit games like Root and Vast. BJ chats with Patrick about the recent release of Grant Rodie's FORT game, a retheming of SPQF. There is lots of chat about Patrick's thoughts on solo games, expansions, theme versus mechanics, etc. BJ & Steve also chat with Patrick about spicy hot games they have played recently: Unmatched: Cobble & Fog from Restoration Games On Tour from Boardgametables.com; and Shadow Network, from Talon Strikes Studios Finally, Verla, Steve & BJ challenge Patrick in the ENVIE Game. But is it really a challenge? Patrick has a great entry. Laissez les bon temps rouler! Board Game Gumbo is a proud member of Punchboard Media Gumbo Live! Tuesdays at 8:30 PM CST / 9:30 PM EST hosted by Board Game Gumbo www.facebook.com/boardgamegumbo @boardgamegumbo on YouTube, Twitter and Facebook www.boardgamegumbo.com ← our written reviews, news, and convention recaps
Are games art and if so, why? Are they important or valuable and if so, how? A lot of work tries to answer these questions in aesthetics by comparing games to various properties of traditionally acknowledged works that scholars already agree are art. But does this obscure basic features of what games are all about? Unlike most fictions, game designers don't just create a stable object, like a book or a movie. Insead, they create goals, rules, and abilities that people slip into when playing and that guide their experiences. In other words, to some extent games also recreate us, which both reveals what’s beautiful about them--and kind of like yoga--forces us to try out unfamiliar ways of being. Links and Resources * C. Thi Nguyen (https://objectionable.net/) * The paper (https://philpapers.org/archive/NGUGAT-2.pdf) * The Grasshopper: Games, Life and Utopia by Bernard Suits (https://www.goodreads.com/book/show/803547.The_Grasshopper) * Lady Blackbird: Adventures in the Wild Blue Yonder (http://www.onesevendesign.com/ladyblackbird/) * Games and the Good by Tom Harkin (https://www.jstor.org/stable/4107044?seq=1#metadata_info_tab_contents) * Achievement by Gwen Bradford (https://www.oxfordscholarship.com/view/10.1093/acprof:oso/9780198714026.001.0001/acprof-9780198714026) * Defining Game Mechanics by Miguel Sicart (http://gamestudies.org/0802/articles/sicart) * Spyfall (https://www.cryptozoic.com/spyfall) * Imertial (https://boardgamegeek.com/boardgame/24181/imperial) * Root: A Game of Woodland Might and Right by Patrick Leder (https://boardgamegeek.com/boardgame/237182/root) * Apocalypse World (http://apocalypse-world.com/) Paper Quotes In game playing, we take on alternate agencies. The game designer can shape a specific form of agency and then pass it to the player. The clarity of the rules and the crispness of the goals make it easier for us to find our way to a novel form of agency. Thus, games allow for the curious possibility of communicating agencies. Games join, then, the various methods and technologies we have invented for recording aspects of our experience. We record sights in paintings, photographs, and movies. We record stories in novels, movies, and songs. And we record agencies in games. By letting us inscribemodes of agency in stable artifacts, games can help constitute a library of agencies. It is easier to start trying out an unfamiliar way of being when somebody tells you exactly what to do. This is true with yoga and other physical training. If there is a mode of movement or a postural stance that is unfamiliar to me, the easiest way for me to find my way there is to submit myself to very precise direction about where to stand, where to put my feet, and how to move. A new agential mode is likewise easier to find through precise directions about what goals to pursue and which means to use. In this way, we can find our way to a greater flexibility with our agency, by temporarily submitting ourselves to strictures on that agency. Games are yoga for your agency. Special Guest: C. Thi Nguyen.
In questa puntata vi parleremo in maniera approfondita dell’edizione deluxe di Clinic, gioco di Alban Viard e pubblicato dalla sua AVStudioGames recentemente arrivato a casa dei finanziatori italiani grazie a Giochix. Oltre a questo vi daremo le nostre impressioni dopo le primissime partite al nuovissimo Vast: The Mysterious Manor, gioco di Patrick Leder edito da...
While at GenCon, we had the opportunity to sit down with designers Bill Eberle of Dune and Patrick Leder of Root. We spoke with them about their upcoming releases and about the ways fans interact with their games. We also got to see Dune played and have been playing a fair amount of Root ourselves, and in this episode you’ll hear our first impressions on both games. Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com Join in on the discussion here, on our Discord, or at our Board Game Geek Guild. Connect with us on Facebook and Twitter. And send us your in game moments for Play of the Week! and This Imperium Life at spacecatspeaceturtles@gmail.com We appreciate all of the feedback and discussion, but there are more ways you can contribute! If you want to join in and help us organize and record more games and tournaments, visit our Patreon
Clay talks with Patrick Leder and Cole Wehrle about Root Underworld an expansion for Root that will feature the Crows, Moles, two new game boards and a new deck.
Find out about Vast The Mysterious Manor an epic asymmetric game from the Designer Patrick Leder!
Oh my days. Its Christmas time and I'm getting my present early because I'm speaker to Patrick Leder from Leder Games who straight out the gate says HE ISN'T A WIZARD. And then we talk about creating asymmetrical games and the Vast series and then we maybe mention Root a little bit and then we find out what Patrick wants from Santa. I had the best time and I hope you enjoy listening. If you are interested in anything that Leder Games do then please check out all the links below. LINKS OF NOTES https://vast-the-mysterious-manor.backerkit.com/hosted_preorders VAST https://www.kickstarter.com/projects/2074786394/vast-the-mysterious-manor https://leder-games.myshopify.com/collections/all https://www.facebook.com/LederBoardGames/ FACEBOOK https://boardgamegeek.com/boardgamepublisher/25624/leder-games https://twitter.com/ledergames TWITTER https://ledergames.com/vast/ VAST https://ledergames.com/root/ ROOT https://ledergames.com/ WEBSITE +++++++++++++++++++++++++++++++++++++++++++++++++++++ SUPPORT US FOR 2019 on KICKSTARTER https://www.kickstarter.com/projects/revatar/were-not-wizards-tabletop-podcast-biscuit-fund If you like what you have heard, please take some time to Rate, Subscribe and Review us on APPLE PODCASTS. https://itunes.apple.com/gb/podcast/were-not-wizards/id1084198405 DROP US A REVIEW HERE.. DON'T GIVE US 10 STARS WE ARE NOW ON SPOTIFY!! https://open.spotify.com/show/7ooBejoLBsIHoP7IpCtnYZ YOUTUBE - PLEASE SUBSCRIBE https://www.youtube.com/c/WereNotWizardsTabletopPodcast SUPPORT THE SHOW WITH $£ www.patreon.com/werenotwizards Board Game Geek - https://www.boardgamegeek.com/boardgamepodcast/35093/were-not-wizards Website - www.werenotwizards.com Blog https://werenotwizards.blogspot.com Facebook - http://www.facebook.com/werenotwizards Twitter.com - http://www.twitter.com/werenotwizards Check out our pictures - www.instagram.com/werenotwizards THANK YOU FOR LISTENING AND YOUR CONTINUAL SUPPORT
In this episode, Clay Capra interviews Patrick Leder the Founder, CEO and Creative Director of Leder Games.
The post [BONUS] Patrick Leder on How to Know When a Game Is Done appeared first on Board Game Design Lab.
The post [BONUS] Patrick Leder on How to Know When a Game Is Done appeared first on Board Game Design Lab.
Patrick Leder, designer of Vast, discusses what all goes into designing an asymmetrical game. In Vast, each player takes on an incredibly different role with different actions, different win conditions, and different ways to play. And creating a game of this scope is no small task. The post Designing an Asymmetrical Game with Patrick Leder appeared first on Board Game Design Lab.
Patrick Leder, designer of Vast, discusses what all goes into designing an asymmetrical game. In Vast, each player takes on an incredibly different role with different actions, different win conditions, and different ways to play. And creating a game of this scope is no small task. The post Designing an Asymmetrical Game with Patrick Leder appeared first on Board Game Design Lab.
Ian and Gil interview Patrick Leder, publisher/developer/designer behind Leder Games. Patrick's breakout hit Vast (previously known as Trove) offers unique asymmetrical play that made it stand out. We discuss this success and how to build on momentum. You can reach out to Patrick on twitter: @ledergames Hosts: Tony - Designer - @beardedroguegames Ian - Developer - @ianzangdesign Gil - Publisher - @gilhova "There It Is" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Patrick and I talk about how Vast came about, its fantastic 2nd ed. Kickstarter, and some up and coming games from Leder Games.
In the fourth installment of Botched Viewpoints, Craig is joined by David Sommerville, the creator of Vast, Patrick Leder, the head of Leder Games and designer of Vast, and Kyle Woelful, the developer of Vast to talk about their soon-to-be-arriving game. In the episode they discuss how the idea went from BGG WIP to a published product and some of the work and issues with balancing and asymmetrical play. Also, they discuss the name change from Trove to Vast, and wrap up with discussion of the how the brand will expand and continue in the future. Look for Vast in the very near future as it is Craig most anticipated game of this year, or you can pre-order the game on www.ledergames.com!