Podcasts about cmyk

Subtractive color model, used in color printing

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Best podcasts about cmyk

Latest podcast episodes about cmyk

FuturePrint Podcast
#355 - Robot Inkjet Printing For Any Shape, With Clayton Sampson, CEO, Cyan Tec

FuturePrint Podcast

Play Episode Listen Later Sep 18, 2026 17:52 Transcription Available


Send us Fan MailA printer that behaves like a production cell, not a flatbed. Frazer Chesterman sits down with Clayton Sampson, CEO of Cyan Tec, to unpack Robojet: a standard six axis robotic inkjet printer built for direct to shape printing on real industrial parts, not just flat materials.We talk through what Robojet is doing at Printing United for its first US showing, and why printing onto curved, awkward and high mix products is the point. You'll hear practical examples from the demo line, including hard hats, corrugated plastic parts, and even guitar bodies to prove the robot can follow complex edges. Clayton explains what makes the platform feel like a one stop mini factory: load station, optional plasma or other pre treatment, CMYK modules with white ink, then high power UV LED curing and an unload station ready for stock, shipping, assembly, or wear.We also dig into what matters beyond the spectacle: late stage differentiation for promo and sports branding, fast changeovers aided by offline programming and a digital twin, and the option to expand handling with jigs, a universal gripper, or a tool changer. On the industrial side, we look at applications that replace spray coating steps, cutting masking and overspray and, in some cases, reducing fluid use and VOC emissions dramatically. Clayton shares footprint and ROI realities, plus how partnerships with ABB, Siemens, and industrial printhead suppliers support deployment worldwide, with US distribution in place.If you're tracking industrial inkjet, robotics, automation, and sustainable manufacturing, this conversation is a clear snapshot of where direct to object printing is heading. Subscribe, share the episode with a colleague, and leave a review so more people can find the Future Print Podcast.Listen on:Apple PodcastGoogle PodcastSpotifyWhat is FuturePrint?FuturePrint is a digital and in person platform and community dedicated to future print technology. Over 20,000 people per month read our articles, listen to our podcasts, view our TV features, click on our e-newsletters and attend our in-person and virtual events. We hope to see you at one of our future in-person events:FuturePrint Packaging, Labels & DTS Summit, 29-30 September '26, Valencia, SpainFuturePrint Industrial Print Show, 11-12 May '27, Munich, Germany

Beer Thursday
Things People Pretend to Understand But Really Don't

Beer Thursday

Play Episode Listen Later Aug 27, 2026 17:29


Ever sat in a conversation nodding along like you totally get it, while internally screaming? Yeah. Shayne and Jay crack open Round 328 to tackle the fine art of pretending you know what you're talking about. Spoiler: they prove the point.Topics in this round:Wine tasting notes nobody actually understands (gunny sack and algebra pairing included)Whiskey flavors featuring oak, vanilla, and a hint of fearCryptocurrency, which is basically just fancy gamblingHow airplanes stay up (it's sorcery and we're not accepting debate)The printer ink rabbit hole that consumed the final actRound 328~~~~~~~Want to be part of something you actually understand? Join the Beer Thursday Patreon. The next 17 Patrons who start at the $10 level get access to the exclusive Beer Thursday Facebook group. No fake knowledge required.https://www.patreon.com/beerthursday~~~~~~~Jay's photography never pretends. Cold pours, cigar shots, and all the good stuff we call Beertography wait for you at @BeerThursdayShow. Come see what a guy who actually knows his angles looks like.https://www.instagram.com/beerthursdayshow/~~~~~~~If this round made you feel a little better about all the things you fake-understand, subscribe to Beer Thursday and drop a 5-star review. Tell a friend who also has no idea what CMYK means.Here's what our house elf, Artie (not Archie), says about this round:Round 328 is proof that none of us really know what we're talking about. And that's beautiful.Shayne and Jay start with a simple question: what do people pretend to understand? The list gets weird fast.Wine? Shayne knows red and white. Jay orders Pinot Noir because it sounds fancy. Neither could pick a Cabernet in a blind taste test. The best wine knowledge in the room: "this pairs well with a gunny sack and algebra."Whiskey? Shayne picks up oak, vanilla, and "a hint of fear." Their friend Brian's legendary move: just say "I'm getting a very strong whiskey taste" and own it. That's the play. Write it down.Crypto? Jay is pretending to agree. Shayne says it's basically gambling. That's the most honest take on cryptocurrency anyone has ever given. No notes.Printers? Jay tries to explain CMYK and goes down a rabbit hole that proves, in real time, that nobody in this recording studio understands toner. Or ink. Or the difference between them. The octopus tangent does not help. At all.The guys land on the perfect takeaway: never assume you know what you're talking about. But always pretend that you do.~~~~~~~Disclosure: I don't really have a house elf. Artie is AI. Get it? Artie-ficial Intelligence!

FuturePrint Podcast
#348 - From Argo-108 to the Argo-Verse, With Kyle Kropman & Frank De Jonge, Buskro

FuturePrint Podcast

Play Episode Listen Later Aug 24, 2026 31:13 Transcription Available


Send us Fan Mail"We do not impose; we propose."Buskro built a strong European presence in direct mail and transactional printing, then went quiet as that market contracted. It never stopped engineering. Now, fifty years into the business, the Canadian family firm is returning to Europe with a different proposition.Frazer is joined by Frank de Jonge, Sales and Marketing Director for Buskro Europe, and Kyle Kropman, third generation of the family behind the company, to talk about Argo-108 and the wider Argo-Verse: a modular architecture built on common mechanical, electrical and software interfaces, designed so customers configure a system around the job rather than reshaping the job around the machine.The conversation covers why Buskro develops its own software, controllers and printhead drivers rather than buying a print engine and putting a frame around it; how monochrome, two-colour and CMYK configurations scale across print width and orientation; the collaboration with adphos to bring drying into the architecture as a module rather than an afterthought; RFID and traceability; and where the platform fits commercially against multi-million-euro fixed presses.There's also a candid section on evidence. Argo-108 has no installed customers yet, and both guests say so plainly. What exists is fifty years of engineering, a prior carton printing and labelling project that returned roughly $300,000 in annual savings on a six-month ROI, and strong reactions from recent shows in Germany and Mexico.Buskro will run the only live machine demonstration at the FuturePrint Packaging, Labels & DTS Summit in Valencia on 29–30 September, printing labels, corrugated board, pre-erected folding cartons and selected porous substrates.Listen on:Apple PodcastGoogle PodcastSpotifyWhat is FuturePrint?FuturePrint is a digital and in person platform and community dedicated to future print technology. Over 20,000 people per month read our articles, listen to our podcasts, view our TV features, click on our e-newsletters and attend our in-person and virtual events. We hope to see you at one of our future in-person events:FuturePrint Packaging, Labels & DTS Summit, 29-30 September '26, Valencia, SpainFuturePrint Industrial Print Show, 11-12 May '27, Munich, Germany

The Gateway Gamers
Roll and Move has never been this magical

The Gateway Gamers

Play Episode Listen Later Aug 3, 2026 32:14


This week on The Gateway Gamers, RP and Bryan Marvel take a deep dive into Magical Athlete from CMYK, one of the most unique roll and move board games we've played in quite some time. We break down the gameplay, the colorful cast of fantasy racers, the artwork, player powers, replayability, and whether this deserves a place in your board game collection.We also share our thoughts on the music guessing Hitster, the fast paced party game Qork, and the new Heroes of Barcadia Party Expansion, discussing what each game brings to game night and who they're best suited for.If you're looking for board game reviews, gateway board games, family board games, party games, hidden gems, or your next game night recommendation, this episode has something for you.The Gateway Gamers is a board game podcast dedicated to helping new and experienced players discover great tabletop games without the intimidation factor. Whether you're building your first collection or searching for overlooked favorites, we're here to help you find your next game.What game do you think deserves more attention? Let us know your favorite underrated board game.

别的电波
Vol.434 如何打造一本《混血大陆》

别的电波

Play Episode Listen Later Jul 31, 2026 103:22


上周末在别的盒子,一冰《混血大陆》的摄影展顺利开展,期间来自摄影集出版方「假杂志」的编辑静宜,跟摄子进行了一场精彩的对谈,因为时间受限结束后大家总觉得意犹未尽,于是我们把她留下来接着话题进行了一场访谈。 「假杂志」作为国内最知名的独立出版机构,到底是如何运营的?作为其中的一员,静宜从加入到现在的数年间,都在做哪些工作?作为编辑亲力亲为做的第一本书,到底是如何一步一步打造出来的?做书期间,编辑、摄影师、设计师又经历过哪些兴奋或崩溃的瞬间? 这一连串让我们好奇许久的问题,都在本期从静宜的口中得到了答案,如果你也想了解到底怎样做一本书,欢迎收听! 友情提示:本期节目最后咱们这位“新”老朋友给听友们带来一个小小福利,听到最后的朋友有机会不要错过! Shownotes:00:59 「假杂志」到底是干嘛的05:20 做一顿饭,拉近人与人之间的距离12:03 离中心远一点,更轻松一点18:07 不是项目,而是用生命在做的内容23:07 以《混血大陆》为例,做一本书要花多长时间26:57 做书的第一步,把所有的素材重新整理确定主题30:05 对摄影书来讲,确定开本很重要31:55 设计师深度参与选片编辑工作36:05 放一放,能让工作上做相对更好的决定42:12 假杂志出版的一些让人印象深刻的作品48:38 放一放,真的是很完美的生活智慧53:28 下印厂对新手来说就是地狱58:49 CMYK小讲解65:21 到签字环节,这本书就算是快做完了68:05 拿到第一本成书的时候,感动到语无伦次了74:21 电波听友跟想象的不太一样77:39 线上的宣传信息几乎已经不管用了80:58 摄影书一定要让更多的人能看到86:42 机构和摄影师之间是互相成就的89:14 印象中最爆的书展是今日美术馆那届ABC91:53 在塞纳河的一条小船上的书展96:35 假杂志今年下半年的一些计划99:06 为什么是一个新的老朋友102:15 节目不白录,给听友谋个小福利 主持人:大非、泡泡、一冰、小白嘉宾:静宜(假杂志) 联系我们:邮件:Biewave@yishiyise.com微博:@别的电波小红书:@别的电波微信群:加小助手微信17777819336

FuturePrint Podcast
#342 - What does the World Cup have to do with Direct to Shape Print, with Grant Copson, Cyan Tec

FuturePrint Podcast

Play Episode Listen Later Jul 14, 2026 10:19 Transcription Available


Send us Fan MailA football looks simple until you try to print on it. The curves, seams, and tricky surface finish make traditional flatbed approaches awkward at best. So we sat down with Grant Copson from Cyan Tec to unpack how RoboJet, a modular robotic inkjet printing platform, manages true direct-to-object printing with the kind of quality you actually want to put in front of customers.We walk through the full production flow, from plasma pre-treatment (with options like corona depending on the substrate) to multi-module inkjet printing with full colour CMYK plus white ink for darker products. Grant explains why UV pinning matters during printing, how the final UV cure locks in durability, and how a six-axis robotic arm gives you the freedom to manipulate complex geometry in open space rather than forcing everything under a fixed printhead. If you are searching for practical answers on UV inkjet printing, 3D object printing, robotic automation in print, or mass customisation, this conversation gets into the details without the fluff.We also dig into the engineering behind repeatability: bespoke moulds designed in 3D CAD, fixtures produced in-house on 3D printers, and a digital twin workflow that lets the team offline programme and test robot movements before ink ever goes into the machine. That means faster commissioning, less downtime, and a clearer path from prototype to production line. We wrap with where you can see RoboJet in action next, including live demos and upcoming events.Subscribe for more Future Print conversations, share this with a colleague who cares about industrial inkjet, and leave a review to help more people find the show.Listen on:Apple PodcastGoogle PodcastSpotifyWhat is FuturePrint?FuturePrint is a digital and in person platform and community dedicated to future print technology. Over 20,000 people per month read our articles, listen to our podcasts, view our TV features, click on our e-newsletters and attend our in-person and virtual events. We hope to see you at one of our future in-person events:FuturePrint Packaging, Labels & DTS Summit, 29-30 September '26, Valencia, SpainFuturePrint Industrial Print Show, 11-12 May '27, Munich, Germany

Recording Studio Rockstars
RSR559 - Pat Sansone - Playing and Songwriting with Wilco, Autumn Defense, and Big Star Quintet.

Recording Studio Rockstars

Play Episode Listen Later May 22, 2026 135:29


Why does the rough mix always feel like the real song - and how the hell do you get that magic back without ruining it?In this episode, Pat Sansone and I go deep into the lifelong puzzle of mixing: why the first tracking rough has all the energy, how chasing it can make you crazy, and why mixing is really more like photography than engineering. Pat walks through how his visual art - Polaroids, slide film, CMYK vs RGB, Lambda printing - has taught him to trust instinct, appreciate imperfections, and approach mixes like developing a print rather than fixing a file. We talk about turning the screen off while playing a mix, the weird phenomenon of hearing a song differently once another person walks into the room, and why limitations make better records.We also dive into Pat's history with The Autumn Defense, Wilco, and the Big Star universe. Pat shares memories of making The Green Hour and Circles at my house - dragging the JH-16 up the stairs, tracking G-Whiz in the basement, and writing “The Answer” face-to-face with John Stirratt twenty feet from where we sat for this interview. He explains how the new Autumn Defense record Here and Nowhere came together after an eleven-year break, why Creative Workshop became the perfect studio for it, how Teddy Morgan helped capture tones, and why he still records acoustic and vocal together whenever possible. We get into gear, mic choices (KM84s, SM58s, Sony lavs), the struggle of acoustic/vocal bleed, and the random chaos of synths, plugins, and sessions that don't open right years later.Pat also talks about his photography book Noticing, his Infinity Mirrors ambient synth album, and how wandering with a camera unlocked the same creative freedom he felt as a teenager with a Korg Poly-6. He explains how Nashville re-energized his creative life - from running into Robyn Hitchcock in the cereal aisle at Turnip Truck to singing ooohs at Brendan Benson's studio the next day. We share memories of New Orleans, Chicago, analog tape, Pro Tools Mix+, transferring Birdy on the Moon tracks, losing Josh Shapera, and the role Creative Workshop played in Pat's “Nashville phase two.”By the end, we're talking Big Star, Eggleston photographs, orchestral arrangements, radio DJing, and why slide film and tube mics scratch the same itch. It's a wide-open conversation about creativity, sound, light, limitations, mistakes, rough mixes, and how to stay inspired for a lifetime.Get access to FREE mixing mini-course: https://MixMasterBundle.comTHANKS TO OUR SPONSORS!http://UltimateMixingMasterclass.comhttps://usa.sae.edu/ https://www.izotope.com Use code ROCK10 to get 10% off!https://www.native-instruments.com Use code ROCK10 to get 10% off!https://www.spectra1964.comhttps://gracedesign.com/https://pickrmusic.com https://RecordingStudioRockstars.com/Academyhttps://www.thetoyboxstudio.com/Listen to the podcast theme song “Skadoosh!” https://solo.to/lijshawmusicListen to this guest's discography on Spotify:https://open.spotify.com/playlist/0ZJrYkHqfDba4iL2InbLk9?si=HndgYrlWRzGusV2yOwzVagIf you love the podcast, then please leave a review: https://RSRockstars.com/ReviewCLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/559

A Photographer’s Life
What's in a Name? Mastering Image File Management and Photo Metadata for Architectural Photographers

A Photographer’s Life

Play Episode Listen Later Mar 26, 2026 50:12


Become a member of AIAP to participate in these discussions: https://forms.aiap.net/forms/createaccount. This discussion delves into essential file management and metadata practices for architectural photographers, offering practical advice for organizing, protecting, and retrieving your work: CAMERA SETTINGS: The Foundation of File Management • Ensure your camera is configured for optimal file management from the start. • Copyright Information: Set up your camera's menu to embed copyright details. This is crucial as used camera bodies often lack this information. • Annual Updates: Remember to update copyright information annually, particularly the year.   CONTINUOUS FILE NUMBERING: Utilize continuous file numbering in your camera to avoid duplicate numbers, which can cause significant issues, especially for copyright registration. • File Naming Conventions: Structure and Clarity • Establishing a clear file naming system is vital for easy retrieval and client clarity. • Project-Based Naming: Incorporate project names, dates, and client information into your file names for efficient searching. • Date Format: Use a consistent date format (e.g., YYYY-MM-DD) for chronological organization. • Personal Suffix: Add your last name as a suffix to file names to clearly identify ownership.   METADATA: Embedding Essential Information • Metadata is crucial for protecting your work and providing essential details. • Lightroom Presets: Utilize Lightroom presets to automatically populate metadata fields, saving significant time. • Key Metadata Fields: Include your name, contact information (phone, email, website), and copyright notice. • IPTC Standards: Adhere to IPTC metadata standards, which are widely supported by professional photo software.   METADATA RESOURCES and TOOLS • Leverage available resources to deepen your understanding and implementation of metadata. • "The Damned Book" by Peter Crow: Recommended for comprehensive information on metadata. • Lightroom Queen Guides: Valuable resources for Lightroom users. • Michael Clark's Resources: Useful content from an adventure and sports photographer.   FILE DELIVERY and COLOR MANAGEMENT • Understand the importance of delivering files in appropriate formats. • Dual Format Delivery: Provide both high-resolution JPEGs (300 PPI for print) and sRGB JPEGs for web use. • CMYK for Specific Needs: While generally not recommended unless requested by a printer, be prepared to provide CMYK files if specifically asked for by ad agencies. • Color Management: Understand basic color management principles for accurate representation across different platforms.   COPYRIGHT PROTECTION and INFRINGEMENT DETECTION • Proactively protect your work and monitor its usage. • Google Lens for Image Search: Use Google Lens for reverse image searches to identify where your photos are being used online. • "Exact Matches" Tab: Focus on the "exact matches" tab in Google Lens for precise identification of your images. • Demand Letters and Legal Action: If infringements are found, sending demand letters or pursuing legal action can be necessary.   NAVIGATING ONLINE PLATFORMS and AI • Be aware of the complexities surrounding online platforms and the rise of AI. • Platform Policies: Understand the terms of service for platforms like Houzz, which may grant broad usage rights to uploaded images. • AI-Generated Content: Be mindful of contracts that prohibit the use of AI in your deliverables, as AI can embed copyrighted material. • AI Detection: While early, European regulations are beginning to address AI's use of copyrighted material, with potential for licensing fees.   FOLDER STRUCTURE and WORKFLOW EFFICIENCY • Maintain a clear and logical folder structure for seamless file management. • Simple, Consistent Structure: Organize files by broad categories (e.g., architecture, landscape, commercial) and then by project. • Lightroom Integration: Lightroom can mirror your existing folder structures, aiding organization. • Batch Processing: While debated, batch processing can be efficient for certain tasks, but individual review is often preferred.   This podcast is Copyright 2026, The Association of Independent Architectural Photographers™, All Rights Reserved. This content may not be used in full or in part without the written consent of the AIAP. ➤➤Don't forget to like the podcast and subscribe to the channel .... Click the bell icon to get our regular videos. Share the video with your friends if you like it, and stay tuned to our channel.

Creativity For Sale with Radim Malinic
Dare to not know what you are - Rik Oostenbroek

Creativity For Sale with Radim Malinic

Play Episode Listen Later Mar 16, 2026 56:34


In this episode, Radim sits down with Rik Oostenbroek — Dutch visual artist, digital pioneer, and restless creative explorer — for a wide-ranging conversation that moves between nostalgia, grief, identity, and the strange beauty of not knowing what comes next. Rik reflects on two decades of carving his own path through commercial illustration, abstract digital art, the NFT world, and now the physical realm of screenprinting and sculpture, always guided by the same curiosity that drove him as a 14-year-old discovering DeviantArt.The conversation is also a tribute to their mutual friend and creative force, Rutger Rutger Paulusse, who passed away recently, and whose influence on Rik's move toward physical making is one of the episode's most moving threads.Key TakeawaysStaying connected to the version of yourself that first fell in love with the work is not nostalgia — it's a survival strategy for sustaining a long creative careerThe early internet art community thrived precisely because there were no tutorials; being forced to ask another person built deeper connections than any algorithm can replicateCommercial success and artistic authenticity require constant, conscious negotiation — comfort can arrive too soon and pull you away from what truly makes your work feel like yoursThe NFT movement gave digital artists something the agency world rarely did: the experience of being seen as artists rather than production toolsTranslating digital work into physical form is an act of surrender and discovery — CMYK will never match RGB, and that limitation can become a new creative constraint worth embracingProtecting a separate personal life from creative identity is not avoidance — it is how some artists sustain the passion and playfulness their work depends onThe people who push you hardest toward your best self leave the deepest mark; honouring their legacy means doing the very things they dared you to do Daring Creativity. Podcast with Radim Malinic daringcreativity.com | desk@daringcreativity.com Books by Radim Malinic Paperback and Kindle > https://amzn.to/4biTwFcFree audiobook (with Audible trial) > https://geni.us/free-audiobookBook bundles https://novemberuniverse.co.ukLux Coffee Co. https://luxcoffee.co.uk/ (Use: PODCAST for 15% off)November Universe https://novemberuniverse.co.uk (Use: PODCAST for 10% off)

80 WATTS
NOVIDADE NO PEDAÇO: O RESUMO DO SOM VIROU LIVRO!

80 WATTS

Play Episode Listen Later Mar 12, 2026 3:11


Olá ouvinte oitentista! É isso mesmo que você leu no título: o Resumo do Som virou livro! Eu selecionei 25 canções que já tiveram episódios no podcast e publiquei numa versão mais adequada para a leitura. Além do conteúdo que você já ouviu por aqui, o livro também traz as capas dos singles com comentários, fichas técnicas e curiosidades em 271 páginas. É um verdadeiro livro de referência e consulta prática para quem ama os anos 80. Você encontra o livro na UICLAP (por um preço melhor) e na Amazon. Em breve chega a versão ebook.  Tudo o que você ouviu em megabytes agora lê em... er... CMYK? RGB? Sei lá! Só sei que é um belo presente para você ou para aquela pessoa oitentista especial na sua vida.  Garanta já o seu exemplar! Links     Live no canal do Monty Phyton Brasil    

sternloscreative – unplugged
Sternenfolge 132 – Canva im Business: Praktisch für Social Media, riskant im Druck

sternloscreative – unplugged

Play Episode Listen Later Feb 25, 2026 21:52


THEMENFOLGE Canva ist schnell, intuitiv und ideal für Social Media. Doch im professionellen Einsatz stößt das Tool an klare Grenzen. In dieser Folge spreche ich über Pixel statt Vektor, RGB statt CMYK, Druck-PDFs ohne passendes Farbprofil und warum Background-Remover & KI-Bilder im Großformat schnell entlarvt werden. Außerdem geht's um Nutzungsrechte, Wiedererkennungswert und die Illusion von Selbstständigkeit im Design.

Adafruit Industries
3D Hangouts – Multi-color Suncatchers, Lithophanes and Heart Fidget

Adafruit Industries

Play Episode Listen Later Feb 12, 2026 62:46


This week @adafruit we're making multi-color lamps featuring stained glass effects and diffused panels with geometric shapes inspired by impossible objects. For the shop talk segment, we're taking a look at the Make My Lithophane from MakerWorld to generate CMYK multi-color panels. This week's time lapse features a mechanical fidget in the shape of a heart. Circuit Playground Express https://www.adafruit.com/product/3333 CP Bluefruit https://www.adafruit.com/product/4333 IR Mini Remote https://www.adafruit.com/product/389 Timelapse Tuesday Valentines Fidget By StitchKing_4339675 https://www.printables.com/model/1584195-valentines-3-in-1-multi-fidget https://youtu.be/NBUKgocACyg

3D Hangouts
3D Hangouts – Multi-color Suncatchers, Lithophanes and Heart Fidget

3D Hangouts

Play Episode Listen Later Feb 12, 2026 62:46


This week @adafruit we're making multi-color lamps featuring stained glass effects and diffused panels with geometric shapes inspired by impossible objects. For the shop talk segment, we're taking a look at the Make My Lithophane from MakerWorld to generate CMYK multi-color panels. This week's time lapse features a mechanical fidget in the shape of a heart. Circuit Playground Express https://www.adafruit.com/product/3333 CP Bluefruit https://www.adafruit.com/product/4333 IR Mini Remote https://www.adafruit.com/product/389 Timelapse Tuesday Valentines Fidget By StitchKing_4339675 https://www.printables.com/model/1584195-valentines-3-in-1-multi-fidget https://youtu.be/NBUKgocACyg

NeedleXChange
Robert John Hodge - Renaissance 2.0 Part 2 [NX125]

NeedleXChange

Play Episode Listen Later Jan 26, 2026 38:13


In this episode of NeedleXChange I interview Robert John Hodge.Robert John Hodge makes cross-stitch work based on Renaissance sculptures, using a CMYK / screenprint-style layering approach and recurring Wingdings symbols.In this half we jump into Robert's newer series - smaller, quicker pieces that work like little stitched collages: videogames, screenshots, photos, culture… and, for reasons we absolutely get into, a whole run of nuclear weapons tests.Part 2 is where we widen out into the stuff that feeds the work: horror films from the 70s and 80s, documentaries that stitch history into a continuum, Kate Bush and Wagner, and even T.S. Eliot's The Waste Land as a kind of cultural collage blueprint.Timestamps:00:00:00 - Introduction00:01:30 – Cross stitch as a serious art medium00:05:44 – Challenging the “serious art” prejudice00:07:50 – Balancing making work and making money00:09:02 – Art-world reality: logistics + day job00:11:22 – Film influences + nostalgia threads00:18:16 – A wide media diet (and why it matters)00:24:53 – Literary influences: T.S. Eliot and collage thinking00:26:52 – Looping + obsession as the creative engineLinks:Website: robertjohnhodge.comInstagram: robertjohnhodgeIntro music is Cotton Candy by Cospe via Epidemic Sound.About NeedleXChange:NeedleXChange is a conversation podcast with embroidery and textile artists, exploring their process and practice.Hosted by Jamie "Mr X Stitch" Chalmers, it is an in-depth showcase of the best needlework artists on the planet.Visit the NeedleXChange website: needl.exchangeSign up for the NeedleXChange Newsletter here: bit.ly/NeedleXChangeNewsIf you're looking for modern cross stitch designs, then XStitch is the magazine you need!Find out more here: xstitchmag.comAnd follow Mr X Stitch on all the usual social media channels!Facebook: mrxstitchInstagram: mrxstitchPinterest: mrxstitchYouTube: mrxstitchLinkedIn: mrjamiechalmers

Punto de Victoria Podcast
Episodio 146 - La compra emocional - Parties CMYK - La Corona del VIejo Rey

Punto de Victoria Podcast

Play Episode Listen Later Jan 25, 2026


En este episodio hablo de la diferencia entre la ludoteca física y la ludoteca emocional. Luego desgrano algunos de los mejores parties que he jugado estas fiestas y cierro con unas 1as impresiones de La corona del viejo rey MUSIC: Space Invaders – Pornophonique & Look and feel years younger – Brad Sucks

NeedleXChange
Robert John Hodge - Renaissance 2.0 [NX124]

NeedleXChange

Play Episode Listen Later Jan 19, 2026 38:38


In this episode of NeedleXChange I interview Robert John Hodge.Robert John Hodge makes cross-stitch work based on Renaissance sculptures, using a CMYK / screenprint-style layering approach and recurring Wingdings symbols.We talk about being a finalist in the Hand & Lock Embroidery Prize, how the work is technically constructed, and the bigger ideas underneath it: art vs craft, nostalgia, digital “glitch” language, and how slow, tactile making can transform images that started life as fast and disposable.Timestamps:00:00:00 - Introduction00:01:10 – Hand & Lock finalist story + mentor + family cheer squad00:03:56 – Renaissance sculpture → CMYK layers → Wingdings glitch00:06:30 – Time-saving stitching: let the fabric do some work00:09:27 – Hobby → medium (London limits shaping the practice)00:11:58 – Art vs craft: embroidery as the point, not the punchline00:14:36 – 90s Windows nostalgia: Wingdings, WordArt energy00:17:19 – Making patterns: first self-draft + tools/workflow00:20:01 – Scale, time, and the realities of big stitch work00:26:30 – Inputs and influences feeding the work00:30:28 – Process evolution: designing for a “digital” feel00:36:40 – New “collage” series: smaller, quicker stitched mashupsLinks:Website: robertjohnhodge.comInstagram: robertjohnhodgeIntro music is Cotton Candy by Cospe via Epidemic Sound.About NeedleXChangeAn artist interview podcast exploring contemporary embroidery and textile art. Hosted by Jamie "Mr X Stitch" Chalmers.Support on PatreonJoin the Green Room for weekly aftershows, monthly Q&As, and searchable transcripts. Become an Executive Producer to join quarterly roundtables and shape the show's future.patreon.com/c/xstitch/membershipStay Connectedneedl.exchange | Newsletter: bit.ly/NeedleXChangeNewsmrxstitch.com | xstitchmag.comSocial: Facebook | Instagram | Pinterest | YouTube | LinkedIn

Intertextual Cardboard Experience
#43 - Alex Hague: Gaming Through Magenta-Colored Glasses

Intertextual Cardboard Experience

Play Episode Listen Later Jan 14, 2026 71:56


Intertextual Experience is ecstatic to bring in the New Year with Alex Hague, the CEO of board game company CMYK. For a show that likes to explore ideas and stories through different lenses, CMYK provides a perfect color model for us to create these different colored lenses. Through a twisted version of the game Figment, Alex is subjected to a slew of challenges and questions while coming out victorious. Come explore CMYK's vision, the Hot Streak that was 2025 for the company, an alternate reality where CMYK is a war game publisher, and so much more. As an audio only podcast, you might feel as if you're missing out on some of the fun, but do not anguish! Here is the slide show presented for Alex (and for the sake of saving links, the games mentioned in the episode will get their own slide after the main images of “the game”).Check out CMYK's games here.Sign up for their newsletter at the bottom.Follow Alex on Bluesky“Oh, it's like the tip-off of a basketball game.” (0:00)Story, beginning, and a tale told through colors.“We're looking at, like, a… is that an axial view?” (17:07)Vibing. A throughline of sorts for CMYK games.Noted in this section!Recently, Alex was interviewed for one of Amabel Holland's amazing video essay series. The most recent video titled “Boxes: Selling, Framing, Meaning” is linked. Check that out and then check out the rest of Amabel's videos if you haven't. “A series of concentric circles with some stars inside of it.” (38:44)Gaps/lines/connections were all possible topics for this one; based on Alex's selection, the line of questioning was mostly focused on the first option, gaps.. Lacuna.“Anthropomorphic hot dog mascot with, you know, some, like, sort of soulless eye holes.” (49:52)All versions of this question focused on CMYK's 2025 in some way (outside of one really out of pocket option).Wrap-up Questions (1:03:04)A text on Alex's mind and things to look out for from CMYK in 2026 (don't be greedy—wasn't their 2025 output enough?!)!-----------------------------------------------------------------------------------------If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly.That can be done by "buying me a coffee" and/or buying a copy of my board game (I like it).All of my socials and support information can be found here: Intertextual Experience Linktree

More Math for More People
Episode 5.16 - Happy New Year? Yes and No... with Rafael del Castillo

More Math for More People

Play Episode Listen Later Jan 13, 2026 42:57 Transcription Available


A quirky holiday about Printing Ink turns into a surprising exploration of how learning really sticks. We start with soot, gelatin, CMYK, and the tactile world of flexography—plates wrapped on cylinders, color laid down in sequence, and the trained eye that spots misalignments at a glance. That segues into our deeper conversation with CPM Executive Director, Rafael del Castillo: January acts like a second first day of school, only now we share norms, trust, and a clearer sense of what works. We talk about regrouping teams, revisiting agreements, and using the January–April window to make small changes with big payoff.From there, we challenge the calendar. Do semesters serve learning, or do we bend learning to fit dates? We compare traditional schedules with year-round models, homeschool flexibility, and university J- or May-term intensives that compress time for focus and stronger relationships. Each structure is a choice with trade-offs—continuity versus long breaks, synchronization with family life versus localized rhythms. The thread that ties them together is intentional design: pick the cadence that supports memory, motivation, and access.We also dig into pedagogy and mindset. Mixed-spaced practice asks us to let understanding mature over time instead of expiring at the end of a unit. That shift can feel like losing control, but it actually builds durability: spaced retrieval, interleaving, and ongoing formative checks help students replace “I can't” with “I'm still learning.” Study teams normalize multiple approaches, move us away from speed-as-ability, and give students more chances to explain and teach. Whether you're navigating toner versus ink or debating year-round school, the principle is the same—layer learning with intention, check alignment, and adjust.Ready to reframe your midyear? Subscribe, share this with a colleague who needs a fresh start, and leave a review with one change you'll try between now and spring.Send Joel and Misty a message!The More Math for More People Podcast is produced by CPM Educational Program. Learn more at CPM.orgX: @cpmmathFacebook: CPMEducationalProgramEmail: cpmpodcast@cpm.org

Ozone Nightmare
How Do You Do Fellow Communists?

Ozone Nightmare

Play Episode Listen Later Jan 2, 2026 140:46


This week we're talking about RGB and CMYK, Piss Christ, La Vérité Sortant Du Puits, and The Uninvited. Show music by HeartBeatHero and OGRE. Support the show! Get up to 2 months free podcasting service with our Libsyn code OZONE

Technology Tap
Printers, Decoded: Understanding Printer Technology for IT Professionals Chapter 10

Technology Tap

Play Episode Listen Later Dec 9, 2025 32:13 Transcription Available


professorjrod@gmail.comPrinters and multifunction devices are more than just simple office tools—they're intricate systems combining optical, thermal, mechanical, and networked computing components. In this episode, we decode printer technology and its critical role in business operations, highlighting how these devices impact IT skills development and technology education. From unboxing to output, we explore the key decisions that keep your pages moving smoothly while safeguarding your data. Whether you're preparing for CompTIA exams or seeking practical IT certification tips, this episode offers valuable insights into managing printer technology within your IT infrastructure.Instructional Downloadable Resource Guidehttps://www.professorjrod.com/downloadsWe start with fit-for-purpose buying—matching speed, DPI, trays, duplexing, and duty cycle to real workloads—then move to placement and environment, where airflow, humidity, and power quality determine whether a fleet runs smoothly or jams at 4:58 p.m. Firmware strategy matters more than most shops admit: back up configs, schedule updates, and never interrupt a flash. On connectivity, we compare USB simplicity against Ethernet and Wi‑Fi flexibility, then layer in drivers and PDLs—PCL for speed, PostScript for precision, XPS for Windows pipelines—plus the color logic of CMYK. You'll hear clean exam clues for the A+ and practical tells for real-world triage, like when a single user's issue is just a preference and not a driver.Inside the box, we translate the seven-step laser process into actionable troubleshooting: charging, exposing, developing, transferring, fusing, and cleaning each leave fingerprints—smears, ghosting, or blank pages—that point straight to the failing part. We round out the print tech tour with inkjet (thermal vs piezo), thermal printers (direct vs transfer), and impact units for multipart forms. Then we head to the network, where DHCP reassignments, wrong ports, and spooler crashes derail entire floors. Print servers centralize power and risk, and mobile/cloud printing adds discovery quirks and new attack surfaces.Security is the blind spot: printers hold disks, address books, and cached jobs. We lay out the must-haves—PIN or badge release, secure erase, firmware signing, role-based access, and segmentation—so confidential pages don't land in the wrong tray and default passwords don't become open doors. We finish with ethics, because technicians handle sensitive data and trust is the real SLA. If you want sharper troubleshooting, stronger security, and higher A+ exam confidence, this one's a field guide you'll use tomorrow.Enjoyed the deep dive? Follow @ProfessorJRod, share this episode with your IT team, and leave a review so more techs can find it.Support the showArt By Sarah/DesmondMusic by Joakim KarudLittle chacha ProductionsJuan Rodriguez can be reached atTikTok @ProfessorJrodProfessorJRod@gmail.com@Prof_JRodInstagram ProfessorJRod

The Last Standee
105: Saturday Morning Cartoons (Trenchcoat Raccoons, Hot Streak, Magical Athlete)

The Last Standee

Play Episode Listen Later Nov 24, 2025 55:31


Hello and welcome to episode 105 of The Last Standee Podcast! Nothing to say, you must be really, really patient with us to bear such confusion in episode descriptions if you are still there, but let me explain. I know the podcast is out on Mondays and it says "Saturday Morning", but if you go into the detail of the games talked about, there is a "saturday morning cartoons" vibe, or at least that's what we say ourselves when we pat our backs congratulating on the title. Truth to be told, we just recorded this one on a Saturday Morning and all games are cartoon-themed, so see? Brilliant! Anyway. The episode starts with the usual Standee Catch-up where we learn useful insight about how to paint ginger/redheads on miniatures without them looking like fiery aliens (much appreciated!), then we start vibing with Audrey talking us about Trenchcoat Raccoons, your unusual one-off TTRPG project of the week (fortnight?). Then it's Alessio's turn to bring up that weird phase in CMYK games' publisher history when they decide to put out in a short sequence two weirdly competing, weird titles about races: Hot Streak and Magical Athlete. All of this, while our heroes waited for Alexis - little they knew at the time, but... See you next time!

Staying In
Magical Athlete, Kelp - Shark vs. Octopus, and Alien: Earth - Ep234

Staying In

Play Episode Listen Later Nov 1, 2025 66:24


Coming in at the top of our newly-invented genre - mobile games to play while standing in a queue - is CMYK's Wavelength, a perfectly-pitched adaptation of the tabletop game of the same name. If that weren't enough, Cuh-Muh-Yuh-Kuh is also putting out Magical Athlete, a game with a solid pedigree, given a fresh lick of 80s illustrated school book paint, by way of a living legend of board games. But that's not all the cardboard we have for you, oh no! We take a look at Wonderbow's asymmetric game of hiding, chasing, and bluffing: Kelp - Shark vs. Octopus. And with scary season on its way, we thought it time to give our thoughts on the divisive Alien: Earth. All that, and shooting meatballs, on Ep234. 00:00 - A lovely weekend 03:12 - Helping Tucci find Italy 06:08 - Wavelength 17:29 - Magical Athlete 32:57 - Alien: Earth 50:05 - Kelp - Shark vs. Octopus On this episode were Kris (@DigitalStrider), Peter (@XeroXeroXero), and Sam (@MrSamTurner). Our Spotify Playlist brings together lots of great thematic music inspired by the stuff we talk about, our Steam Curator page collects every video game we've ever reviewed available on the platform, and our BoardGameGeek page does the same for every boardgame. And if you'd like to see what we're up to between podcasts, your best bet is our Instagram page. Links to where you can find us - StayingInPodcast.com Note: sometimes we'll have been sent a review copy of the thing we're talking about on the podcast. It doesn't skew how we think about that thing, and we don't receive compensation for anything we discuss, but we thought you might like to know this is the case.

Sports Cards Live
PSA Upcharges & “Financial Interest” + Grading Era Drift (2021–2025) + PSA vs SGC vs BGS/BVG + AI Consistency vs Human Opinion + Topps Lineage Firsts: Mantle #7, 1996 Chrome Refractors & Printing Plates

Sports Cards Live

Play Episode Listen Later Oct 21, 2025 45:47


We dig deeper into grading: does the era a card was graded matter as much as the number on the flip? Joe explains why he now checks the grade date on vintage, Dylan lays out why consistency beats luck, and we examine whether PSA's upcharge model creates a financial interest in the cards they grade. Then Dylan pivots to “hobby firsts” and Topps lineage: Mantle's retired card number 7, the first Topps Chrome refractors, golds numbered to the year, and the rise of printing plates. If you're moving from Prizm into the Topps world for basketball (and football soon), this is a primer. Highlights The Era of the Slab: why 2021–2025 grades can land 1–2 steps lower PSA upcharges, guarantees, and the “financial interest” debate Consistency vs opinion: AI grading's promise and TAG's role PSA vs SGC vs BGS/BVG: perceived strictness and crossover realities Dylan's “grade your own” approach: museum-style labels and more info on the flip Topps lineage + hobby firsts: Mantle's retired #7 in Topps base and its return years 1996 Topps Chrome refractors and why that first matters Golds numbered to the year and 2009 Chrome Gold /50 Printing plates (CMYK): how to evaluate cyan, magenta, yellow, black Practical takeaways for collectors shifting from Panini to Topps Listen + support Follow Sports Cards Live on Apple Podcasts and Spotify, and please drop a quick rating or review. Subscribe on YouTube so you don't miss Parts 3–5 from Episode 286. Learn more about your ad choices. Visit megaphone.fm/adchoices

Collecting Issues
Zatanna: Bring Down The House (2025) by Mariko Tamaki & Javier Rodríguez

Collecting Issues

Play Episode Listen Later Oct 17, 2025 63:26


Welcome back to Collecting Issues, the comic book book club where this month we're pulling a rabbit out of a hat and diving into Zatanna: Bring Down the House! Join us as we review issues #1-5 of the 2025 DC Black Label series by the incredible team of Mariko Tamaki, Javier Rodriguez, and Hassan Otsmane-Elhaou.Is this spooky, Halloween-adjacent tale a true horror comic or more "spider decoration spooky"? We break down this visually stunning "Year One" style origin story for DC's premier magician. From its unique narrative approach to its mastery of the female gaze, we explore how this comic redefines Zatanna for a new generation. Plus, we have to talk about that impossibly clean, muscular, and croissant-eating John Constantine.Tune in for a breezy, fun, and pop-art-infused discussion that's part comic review, part art appreciation, and part therapy session for our hosts' confused sexualities.In This Episode, We Discuss:The Art of Magic: A deep dive into Javier Rodriguez's spectacular, psychedelic, and masterful visuals. We explore his innovative panel layouts, mastery of colour (including that CMYK flashback style!), and pin-up aesthetic.A Millennial Magician: How Mariko Tamaki's writing transforms Zatanna into a relatable millennial hero grappling with imposter syndrome, parental legacy, and finding her own power.Narrative Tropes & Themes: We tackle the "Chosen One" narrative, the mystery of Zatara's dark past, and whether the story holds up to the incredible artwork.For the Female Gaze?: An exploration of how the comic flips the script on Zatanna's traditionally fetishised character design, creating a powerful and sexy story from a distinctly female perspective.That Constantine Cameo: Was John Constantine's appearance necessary, or did he just show up to ruin a perfectly good lesbian romance? We have thoughts.Follow the Podcast:Join the Discord and read alongRead Our SubstackFollow us on InstagramFollow us on TiktokWatch us on YoutubeNext Comic:Get ready for Spooktober! We're reading "Come Find Me," an all-female descent into folk horror curated by Becky Cloonan, from the new publisher DSTLLRY.Time Stamps: 00:00 Introduction to Collecting Issues00:51 Halloween Vibes and Spooky Stories02:46 Zatanna's Origin and Elevator Pitch06:51 The Creative Team Behind Zatanna08:38 Art and Visuals of Zatanna17:38 Narrative Tropes and Themes32:27 Zatara's Journey and Characterisation33:08 Millennial Themes and Imposter Syndrome33:42 Favourite Sequences and Dialogue35:20 Zatanna's Struggles and Power Fantasy37:49 The Phantom Stranger and Magic Councils42:31 Art Style and Visual Storytelling51:04 Magic Battles and Demon Designs58:38 Final Thoughts and Recommendations Hosted on Acast. See acast.com/privacy for more information.

Camera Shake Photography Podcast
Inside the Retouching Revolution with LISA CARNEY - Episode 274

Camera Shake Photography Podcast

Play Episode Listen Later Sep 11, 2025 95:48


Step inside the retouching revolution with Hollywood movie poster finisher and Photoshop educator Lisa Carney. In this in-depth conversation, we explore how retouching is being transformed by AI, mobile workflows, and the demand for faster, smarter delivery — without sacrificing creativity or taste.Lisa reveals how she builds production-ready files that can handle endless revisions, prepares composites for print, and integrates Lightroom Mobile and Photoshop on iPad into her professional pipeline.If you're into photography, videography, or the business of images, this episode is full of practical advice. Whether you're an amateur photographer, a working pro, or building a creative business, this is your backstage pass to the cutting edge of retouching.

Comic Book Couples Counseling Podcast
Jesse Lonergan on Drome

Comic Book Couples Counseling Podcast

Play Episode Listen Later Sep 10, 2025 90:36


Toward the end of this week's episode, Jesse Lonergan says, “With Drome, it feels like I've done...something.” Since he arrived on the scene, the cartoonist has bashed upon the medium, seeing if he'd be the one to break comics. The art form didn't shatter; it became stronger under Lonergan's pressure. Books like Hedra, Faster, Planet Paradise, and Man's Best electrified readers, showcasing what could only be done in comics. Now, in Drome, Jesse Lonergan whales harder upon the medium than he ever has before, and the result is a smashing celebration of comics and creation. Jesse Lonergan has done...something. He is not the artist who started Drome. We are not the readers we were before the first page. A quick flip through Drome and you'll witness a civilization with champions of order raging against champions of chaos. The visuals recall Jack Kirby and Robert E. Howard. Gods watch their toys in their sandbox. Violence everywhere because life is a violent act. It's the best-looking, sword-and-sandal fantasy adventure you can find at your local comic shop. To begin and end your conversation about Drome with its plot is a catastrophic mistake. With Jesse Lonergan, process is the theme. The color story matters. Form is the point. So, let's get real damn nerdy about it. On this week's episode, we excitedly welcome back Jesse Lonergan and, together, tear our way through one of the year's best comic books. We discuss the first images that eventually became Drome. We talk about the CMYK color model. We embarrassingly reveal the names we gave his characters, and celebrate those other artists, such as Geoff Darrow and Matt Lesniewski, who seem to give everything they have to comics. Drome is now available from 23rd St Books. Make sure you follow Jesse Lonergan on Blue Sky, Instagram, Patreon, and his Website. This Week's Sponsors Looking for sci-fi comics that go further than you've ever been before? Then you need  2000 AD – it's the Galaxy's Greatest Comic! Whether you're a new or returning reader, September is the perfect time to try out 2000 AD, with the launch of 2000 AD issue 2450 -- a jump-on issue with a fresh start for every story! Featuring a terrifying new Judge Dredd story by Rob Williams and Henry Flint, the issue also has a major new Rogue Trooper story from the team of Alex de Campi and Neil Edwards! Get a print subscription to 2000 AD and it'll arrive through your letterbox every week, and your first issue is free. Or, subscribe digitally and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! For thirty years, Street Sharks has remained a fan-favorite franchise, but the fearless Bolton Brothers have been cruelly absent from comic book shops. Until now. This September, IDW Publishing launches a brand new five-issue Street Sharks mini-series from writer Stephanie Williams and artist Ariel Medel. The new series celebrates the JAW-SOME characters you already love while exploring new depths to their souls and universe. So, get ready to return to the chaotic streets of Fission City as Ripster, Jab, Streex, and Big Slammu fight to protect their home against twisted experiments gone wrong, including muscle-bound mutant lobsters, ruthless squids, and deranged scientists. Other Relevant Links to This Week's Episode: Subscribe to the CBCC YouTube Channel and Prepare for The Stacks Chris Condon in The Stacks at Third Eye Comics Brad and Lisa Gullickson in The Stacks at Third Eye Comics Sanford Greene in The Stacks at Third Eye Comics Philip Kennedy Johnson in The Stacks at Third Eye Comics Steve Anderson in The Stacks at Third Eye Comics David Brothers and Chip Zdarsky in The Stacks at Third Eye Comics Benjamin Percy in the Stacks at Third Eye Comics Join Comic Book Club in Person Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. The Comic Book Couples Counseling TeePublic Merch Page. Don't forget to grab your tickets for our September 28th Alamo Drafthouse Winchester screening of Event Horizon, co-sponsored by Four Color Fantasies. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou.

Staying In
Galileo Galilei, Hot Streak, and Judgment - Ep227

Staying In

Play Episode Listen Later Jul 15, 2025 62:46


We start the episode off with a Summer tradition, and - in a somewhat similar vein - we talk Hot Streak from CMYK. And we get all starry-eyed for Galileo Galilei from Capstone Games, plus take a walk through Kamurochō with SEGA and Ryu Ga Gotoku Studio's Judgment. All that, and a strawberry sandwich, on Ep227. 00:00 - It's hot hot hot 10:17 - Judgment 27:11 - Hot Streak 42:24 - Galileo Galilei On this episode were Dan (@ThisDanFrost), Kris (@DigitalStrider), Peter (@XeroXeroXero) and Sam (@MrSamTurner). Our Spotify Playlist brings together lots of great thematic music inspired by the stuff we talk about. Links to where you can find us - StayingInPodcast.com Note: sometimes we'll have been sent a review copy of the thing we're talking about on the podcast. It doesn't skew how we think about that thing, and we don't receive compensation for anything we discuss, but we thought you might like to know this is the case.

B&D Lab / 設計系·大學生
【從CMYK到Figma - 赴美學 UIUX】

B&D Lab / 設計系·大學生

Play Episode Listen Later May 3, 2025 40:26


Support this show: https://open.firstory.me/user/cka82dsbmko7u0873o0b8ij9b Leave a comment and share your thoughts: https://open.firstory.me/user/cka82dsbmko7u0873o0b8ij9b/comments

LensWork - Photography and the Creative Process
HT2224 - Printing Monochrome with a CMYK Press

LensWork - Photography and the Creative Process

Play Episode Listen Later Apr 11, 2025 2:43


HT2224 - Printing Monochrome with a CMYK Press Most commercial printing presses that you might employ to print your book will use the four-ink process that is the standard in the industry. Simply said, these presses use a combination of cyan ink, magenta ink, yellow ink, and black ink to achieve a sufficient simulation of human color vision. That's where the trouble begins. Show your appreciation for our free weekly Podcast and our free daily Here's a Thought… with a donation Thanks!

Malthaus Games
Ep.188 Lacuna, Geometry(Hayley's Hate for Measuring), Our Favorite Games with Family!

Malthaus Games

Play Episode Listen Later Feb 3, 2025 39:32


Ep.188 is here! Come listen as we tell you about the great Lacuna from CMYK and why it's a fantastic game. We also tell you about Geometry in games as well as Hayley's hate for measuring things. We end the show by asking Riley and Layken what their favorite games to play with us are! Be sure to like, share, and subscribe! Game: 5:53 Topic: 16:52 Question: 34:43 Game Mentions: Go, Chess, Warhammer, Malifaux, Infiniti, Crash Octopus, Junk Art Support: If you would like to help us improve our product, here's where you can do that! www.patreon.com/MalthausGames podpledge.com?p=3D8L1M1V4S7F8... ko-fi.com/malthausgames Sound Attributions: Something Elated by Broke For Free, Downloaded from freemusicarchive.org/music/Bro... Edits: Cut to length and Faded in. Heavy Happy With Drums by Ryan Cullinane, Downloaded from freemusicarchive.org/music/Ryan Cullinane/Heavy Happy With Drums – Beat Driven Productions – Heavy Happy With Drums Edits: Cut to length and faded out. Crowd in a bar (LCR recording) by Leandros.Ntounis, downloaded from freesound.org/people/Leandros... Edits: Cut to length, added vocals and own recorded drink making sounds. Vinyl_record_needle_static_01.wav by joedeshon, downloaded from freesound.org/people/joedesho... Edits: Cut to length, added to music and raised volume level. Hidden Wall Opening by ertfelda, downloaded from freesound.org/people/ertfelda... Edits: Adjust volume and cut to length added jungle sound and voice. Yucatan jungle.mp3 by folkart films, downloaded from freesound.org/people/folkart%... Edits: Adjust volume, cut to length, added door sound and voice. Footsteps, Concretem A.wav by InspectorJ, downloaded from freesound.org/people/Inspecto... Edits: Cut to length, adjusted volume, added jungle sounds and voice. Fantasy Sounds Effects Library, Ambience_Cave_00.wav by LittleRobotSoundFactory, downloaded from freesound.org/people/LittleRo... Edits: Cut to length, faded in, adjusted volume and added footsteps, jungle sounds, stone door, and voice. Game Show Theme Tune by FoolBoyMedia, downloaded from freesound.org/people/FoolBoyM... Edits: Cut to length, added vocals, adjusted volume. Audience, Theatre Applause.wav by makosan, downloaded from freesound.org/people/makosan/... Edits: Added music, added voice, cut to length and adjusted volume

Comic Lab
Nobody believes I'm a cartoonist

Comic Lab

Play Episode Listen Later Nov 28, 2024 60:06


How do you explain to someone that you're a professional cartoonist? More importantly — should you even try?! Also, Dave and Brad share details about the software they use, and Brad extolls the virtues of a Patreon content exchange.On Today's Show...How do you explain to people that you're a professional cartoonist?What software is best for comics?Take a break this holidayPatreon content exchangeSummaryIn this conversation, Brad Guigar and Dave Kellett discuss the challenges of explaining their profession as cartoonists to others, as well as the misconceptions surrounding the field. Next, they explain the significance of using the right software for comic creation. They emphasize the need for cartoonists to be aware of the technical aspects of their work, particularly when it comes to color formats and printing. Brad Guigar and Dave Kellett emphasize the advantages of tools like Clip Studio Paint and Adobe products. They also highlight the significance of taking breaks during the holiday season to recharge creatively. The conversation shifts to strategies for Patreon content exchanges, where they share insights on effectively reaching out to other creators and the benefits of collaboration in building audiences.TakeawaysExplaining the profession of cartooning can be challenging.Many people don't believe cartooning is a viable career.Using the right software is crucial for comic creation.Procreate has limitations for professional comic artists.CMYK vs. RGB is an essential distinction for printing.Cartoonists often face misconceptions about their work.The number of professional cartoonists is quite limited.It's essential to enjoy and embrace being a cartoonist. Robust software provides better control over comic creation.Clip Studio Paint excels in paneling and drawing processes.Adobe products are preferred for final layout and printing.Taking breaks during the holidays is essential for creativity.Patreon content exchanges can enhance audience engagement.Networking in real life can facilitate collaboration opportunities.Cross-promotion is a valuable strategy for creators.It's essential to under-promise and over-deliver to Patreon backers.Familiarity with tools leads to better results in comic creation.Long-term strategies yield better audience growth than short-term tactics. You get great rewards when you join the ComicLab Community on Patreon$2 — Early access to episodes$5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. Dave Kellett is the creator of Sheldon and Drive.

The Unfinished Print
Mike Lyon : Printmaker - Layers of Meaning

The Unfinished Print

Play Episode Listen Later Oct 22, 2024 69:50


Mokuhanga can be approached in many ways. For some, a hands-on approach is the most appealing, as it places full responsibility on the artist to carefully craft each step—designing, carving by hand, and printing—to achieve the best possible result. However, other mokuhanga artists take a more experimental route, where the possibilities are limitless, and innovation leads to unique outcomes. On this episode of The Unfinished Print, I speak with printmaker Mike Lyon, who has been creating mokuhanga for nearly 30 years. We delve into his philosophy on mokuhanga, his innovative use of a CNC machine in printmaking, and his inventive spirit. We also explore his own mokuhanga prints and the Lyon Collection of Japanese woodblock prints.  This interview was conducted while Mike was at the Mokuhanga Project Space in Walla Walla, Washington, and he reflects on his real time experiences during the interview. One other note; there is reference to an accident Mike had as a young man regarding his fingers. Listeners be warned.   Please follow The Unfinished Print and my own mokuhanga work on Instagram @andrezadoroznyprints or email me at theunfinishedprint@gmail.com  Notes: may contain a hyperlink. Simply click on the highlighted word or phrase. Artists works follow after the note if available. Pieces are mokuhanga unless otherwise noted. Dimensions are given if known. Print publishers are given if known. Mike Lyon - website Shotokan Karate - is a traditional Japanese martial art that emphasizes powerful, linear movements, strong stances, and precise techniques. Developed by Gichin Funakoshi (1868-1957) in the early 20th century, Shotokan blends self-defense, physical fitness, and mental discipline. It is characterized by its deep stances, focus on kata (pre-arranged forms), kihon (basic techniques), and kumite (sparring). Practitioners strive for mastery of body and mind, aiming to improve both physical strength and inner calm through rigorous practice. Shotokan is one of the most widely practiced karate styles worldwide. Zen Buddhism - is a school of Mahāyāna Buddhism that emphasizes direct experience, meditation (zazen), and mindfulness as paths to enlightenment. Originating in China as Chan Buddhism and later flourishing in Japan, Zen focuses on achieving insight into the nature of existence through meditation rather than reliance on scriptures or ritual. Central to Zen practice is the concept of "no-mind" (mushin), which seeks to quiet the mind and transcend dualistic thinking. Through sitting meditation, koans (paradoxical questions), and the guidance of a teacher, Zen practitioners aim to awaken to their true nature and the interconnectedness of all things. Hiroki Morinoue - is a mokuhanga printmaker and artist living in Holualoa, Big Island, Hawai'i. He is a co-founding member of the Holualoa Foundation For Arts & Culture, the establishment of the Donkey Mill Art Center and Studio 7 Fine Arts. Hiroki's interview with The Unfinished Print can be found, here.  Kitchen Fosit (2012)  Gotō Hidehiko (b.1953) - is a mokuhanga printmaker and tool maker based in Japan. He makes and teaches seminars about the construction of the mokuhanga tool, the baren.  From The Window (2017) 15" x 12" Anderson Ranch Arts Center - since the 1960s, Anderson Ranch Arts Center, located in Colorado, has been a beacon for the arts in the United States. The Ranch offers master classes, workshops, artist-in-residence programs, and more. For additional information, please click here. registration - there are several registration methods in mokuhanga. The traditional method is called the kentō registration, where you carve two notches, straight another an "L." There is also a "floating kentō," which is where the notches are cut in a piece of "L" shaped wood and not on the wood where you are cutting your image, hence "floating." Lastly, there are removable "pins," such as ones made by Ternes Burton.  The Fisherman and His Wife (1996) 15" x 10" International Mokuhanga Conference - is a bi-yearly conference dedicated to mokuhanga which started in 2011 by the International Mokuhanga Association. Each conference is themed. The latest conference was in 2021, delayed a year because of the pandemic. More information can be found, here. Prussian Blue - is a dark blue pigment, which has been used by painters, and mokuhanga printmakers. The pigment has been used in Europe since the 18th Century, and in Japan since around 1820, having been imported by Europeans into Japan. More information about Prussian Blue can be found in my interview with Professor Henry Smith, here.  reduction printmaking - is a process in printmaking where the printmaker cuts away on a piece of wood, or linoleum. After every carving, the printmaker makes an impression with pigments, beginning with lighter colours, gradually using darker colours. William H. Mays has a fine description of reduction on his website, here.  CNC Machine - A CNC (Computer Numerical Control) router is a machine used to cut, carve, or engrave materials like wood, plastic, metal, and foam with high precision, guided by a computer program. The router is controlled by pre-programmed software that dictates the movement of the cutting tool along multiple axes (typically three to five), allowing for complex shapes and designs to be created with great accuracy. CNC routers are commonly used in manufacturing, woodworking, sign-making, and prototyping because they can produce detailed and repetitive cuts that would be difficult to achieve by hand. Friends of Baren Forum - is a Facebook group dedicated to those interested in mokuhanga and woodblock printing in general. it can be found, here.  David Bull - is a Canadian woodblock printmaker, and educator who lives and works in Japan. His love of mokuhanga has almost singlehandedly promoted the art form around the world. His company, Mokuhankan, has a brick and mortar store in Asakusa, Tōkyō, and online, here.  River In Spring (2009)  shihan - is a title in Japanese martial arts, often translated as "master instructor." It is an honorific title given to highly skilled and experienced practitioners who have demonstrated knowledge, expertise, and commitment to a particular martial art over many years. A shihan is not only a technical expert but also a role model and leader, responsible for preserving and passing on the traditions and philosophies of the martial art to future generations. The title is typically granted in arts such as karate, aikido, judo, and kendo, and it is often reserved for senior instructors with a rank of 5th dan or higher. aizuri-e - (藍摺絵) are woodblock prints made entirely with shades of blue. This style gained popularity during the Edo Period.  yakusha-e - (役者絵) is the Japanese term for actor prints in mokuhanga.  bijin-ga - (美人画) is the Japanese term for beautiful women in mokuhanga.  Ezoshi - is a mokuhanga focused art gallery and store located in Kyoto, Japan. It was established in 1978. More info, here.  Tōshūsai Sharaku (dates unknown) - was a Japanese ukiyo-e printmaker active during the late Edo period, primarily from 1794 to 1795. He is known for his portraits of kabuki actors, capturing their dramatic expressions and movements with remarkable realism and emotional depth. Sharaku emphasized individuality and personality in his subjects, using bold colors and strong contrasts to create a distinct style. Despite his brief career, lasting only about ten months, his innovative approach had a lasting impact on the ukiyo-e tradition, making him one of the most significant printmakers of the Edo period. The true identity of Sharaku and the reasons for his sudden disappearance from the art scene are still unknown. Otani Oniji III as Edobei (1794) 14 15/16" × 9 7/8" ōkubi-e (大首絵) -  are woodblock prints of close-up human heads, which came into prominence in the late 19th Century. For me, the best mokuhanga designer of okubi-e is Toyohara Kunichika (1835-1900). His okubi-e of kabuki actors is unparalleled, showing the actors in various positions with intricate backgrounds and poses. Kamigata - is a region of Japan which refers to the area encompassing the cities of Kyoto and Osaka, located in the Kansai region. During the Edo period (1603–1868), Kamigata became a significant cultural and artistic center, known for its contributions to theater, literature, and the arts, particularly ukiyo-e  mokuhanga. The term "Kamigata," meaning "upper region," reflects its geographical position relative to Edo (modern Tōkyō), which was considered the "lower region."  Photoshop - is a powerful graphics editing software developed by Adobe Systems, widely used for image manipulation, photo editing, and digital art creation. It offers a variety of tools and features for tasks such as retouching images, creating graphics, applying effects, and designing layouts, making it an essential tool for photographers, graphic designers, and artists. Benjamin Selby - is an artist who works in mokuhanga, as well as serigraphy and installations. More information about Benjamin's work can be found, here. His interview with The Unfinished Print can be found, here.  Crushed (2024) Fudezaishiki - Hand Colored With Brush Mokuhanga 9" x 12" Mokuhanga Project Space - is a mokuhanga residency located in Walla Walla, Washington, USA. It was established in 2016 and is led by printmaker Keiko Hara. More info can be found, here.  coding - also known as programming, is the process of writing instructions for computers using programming languages. These instructions, or code, enable computers to perform specific tasks, solve problems, or automate processes. Coding involves creating algorithms, which are step-by-step procedures for carrying out a task, and translating these algorithms into a language that a computer can understand, such as Python, Java, C++, or JavaScript. Coding is essential in developing software applications, websites, and systems that power various technologies in everyday life, from mobile apps to complex databases and artificial intelligence systems. HP-25 - is a scientific calculator introduced by Hewlett-Packard in 1975. It is notable for being one of the first pocket-sized programmable calculators, featuring a unique Reverse Polish Notation (RPN) input system, which allows users to enter calculations in a more efficient manner than traditional algebraic notation. The HP-25 is equipped with a 49-step program memory, enabling users to create and store complex calculations. It has a 2-line display for showing both the program and the results, and it can perform a variety of functions, including trigonometric, logarithmic, and statistical calculations. The HP-25 is recognized for its durability, design, and the pioneering role it played in the evolution of personal computing and calculators. subroutine - also known as a function, method, or procedure, is a set of instructions designed to perform a specific task within a larger program. Subroutines allow programmers to break down complex problems into smaller, manageable pieces, promoting code reusability and organization. When a subroutine is called, the program temporarily transfers control to that subroutine, executes its instructions, and then returns control to the main program or calling code, often providing a result or output. This modular approach makes it easier to debug, maintain, and understand code, as well as to share functionality across different parts of a program or between different programs. Echizen - is a region in Fukui Prefecture, Japan, known for its long history of papermaking. The area is home to many paper artisans. One notable figure is Iwano Ichibei. He is a Living National Treasure in papermaking and the ninth generation of his family still making paper today. More information can be found here.in English, and here in Japanese.  baren - is a mokuhanga tool that typically consists of a round, flat disk with a bamboo base, covered with a layer of cord or cloth, often wrapped in a spiral pattern made from various materials such as cotton or hemp. Additionally, there are baren made from ball bearings and other materials, including plastic and metal. Linda in Black (2019) 41" x 29.5" - for more information on how this print was made you can find that on Mike Lyon's website, here.  rectangular spirals -  are a pattern which Mike Lyon uses a lot in his mokuhanga. Here is a posting on Mike's website in which Mike discusses his ideas on these spirals and how he uses them through coding. It can be found, here.  Guerra & Paint Pigment Corp. - is a brick and mortar store located in Brooklyn, New York that sells artists pigments. More info, here.  CMYK colour model - stands for Cyan, Magenta, Yellow and Key which are the colours used in the printing process of whichever work you are making. More info, here.  rasters - or raster graphics, are a type of digital image composed of a grid of individual pixels, each containing colour information. This pixel-based format is commonly used in digital photography, web graphics, and image editing, with resolution defined by the number of pixels in each dimension (width x height) and measured in dots per inch (DPI) or pixels per inch (PPI). While raster images can capture detailed and complex visuals, such as photographs, they can lose quality and become pixelated when enlarged, as the individual pixels become more visible. Common raster file formats include JPEG, PNG, GIF, and BMP. Unlike vector graphics, which use mathematical equations to represent images and can be scaled infinitely without loss of quality, rasters are less suitable for images requiring resizing or scaling. Shotbot code - typically refers to programming or scripting used to automate tasks in photography, particularly in photo booths or photography studios. It may involve controlling camera settings, managing image capture, and organizing files, allowing photographers to streamline their workflows and enhance productivity. Often associated with the ShotBot app, this code enables remote triggering of cameras, capturing images at set intervals, and integrating with other software for efficient image management. By utilizing Shotbot code, photographers can achieve consistent results and improve the overall efficiency of their photography projects. Madz - Portrait of the artist Madeline Cass. 31"x32" for more information regarding the process of how this print was made can be found on Mike Lyon's website, here.  Post Digital Printmaking - is printmaking using Computer Numeric Control (CNC) devices, including laser cutters and CNC routers, that are used for matrix production in lithography, intaglio, and relief printing. closed-loop controller -is a type of control system that continuously monitors and adjusts its output based on feedback from the system it is controlling. In this system, the controller receives information about the current state or output and compares it to a desired setpoint or target value. This feedback allows the controller to make real-time adjustments to the input or control signal to minimize the difference between the actual output and the desired output, enhancing accuracy and stability. Closed-loop controllers are commonly used in applications such as industrial automation, robotics, temperature control, and motor speed regulation, and they are contrasted with open-loop controllers, which do not utilize feedback and rely solely on predefined input commands. The feedback mechanism in closed-loop systems improves performance, allowing for better handling of disturbances and changes in system dynamics. MDF - or Medium-Density Fiberboard, is an engineered wood product made from wood fibres, wax, and resin that are compressed under high pressure and temperature. It is known for its smooth surface, uniform density, and versatility, making it a popular choice for furniture, cabinetry, moldings, and decorative applications. MDF can be easily cut, shaped, and painted, allowing for intricate designs and finishes. Unlike solid wood, MDF does not have knots or grain patterns, providing a consistent appearance. It is often used as a cost-effective alternative to solid wood and plywood, although it can be more susceptible to moisture damage and may require sealing for certain applications. Foundry Vineyards - based in Walla Walla, Washington is a vineyard and art space. It has been hosting artists from all types of media such as painting and printmaking since 2010. It has exhibited The Mokuhanga Project Space, printmaker Mike Lyon,  and the International Mokuhanga Print Exhibit. More info about this space and the good it does for the art community at large can be found, here.  The Wichita Art Museum - located in Wichita, Kansas, is the largest art museum in the state. Established in 1935, it features a diverse collection of American art, with a particular focus on works from the 19th and 20th centuries. The museum's permanent collection includes paintings, sculptures, and decorative arts, highlighting notable artists such as Georgia O'Keeffe, Edward Hopper, and John Steuart Curry. In addition to its collections, the museum offers rotating exhibitions, educational programs, and community events that engage the public and promote an appreciation for the visual arts. The museum's architecture, designed by the renowned architect Edward Durrell Stone. More info can be found, here.  The International Block Print Renaissance: Then & Now - was a woodblock exhibition held at the Wichita Art Museum from February 26 - August 7, 2022. It was an exhibition which exhibited prints from around the world as well as printmakers from Wichita, Kansas, USA. It described various print making techniques from Japan, Western and Eastern Europe, as well as the United States.  Secret Garden [Clover] (2017) 36" x 36", a video on how Mike Lyon printed this particular print can be found on YouTube, here.   © Popular Wheat Productions opening and closing credit -There Is No Greater Love by Chet Baker (1928-1988) from the album City Lights (2024) UMG Records.  logo designed and produced by Douglas Batchelor and André Zadorozny  Disclaimer: Please do not reproduce or use anything from this podcast without shooting me an email and getting my express written or verbal consent. I'm friendly :)  Слава Українi If you find any issue with something in the show notes please let me know. ***The opinions expressed by guests in The Unfinished Print podcast are not necessarily those of André Zadorozny and of Popular Wheat Productions.***    

Staying In
Indika, Wilmot's Warehouse, and Faraway - Ep208

Staying In

Play Episode Listen Later Oct 1, 2024 62:15


Doing it live with Spider-Man: Across the Spider-Verse Live In Concert, stacking shelves in CMYK's Wilmot's Warehouse, travelling with Catch Up Games' Faraway, and being lied to with Odd-Meter's Indika. All that, and teasing a child, on Ep208. 00:00 - How do you define “relax”? 05:24 - Spider-Man: Across the Spider-Verse Live In Concert 11:16 - Wilmot's Warehouse 27:59 - Indika 45:42 - Faraway On this episode were Dan (@ThisDanFrost), Kris (@DigitalStrider), Peter (@XeroXeroXero), and Sam (@MrSamTurner). Our Spotify Playlist brings together lots of great thematic music inspired by the stuff we talk about. Links to where you can find us - StayingInPodcast.com Note: sometimes we'll have been sent a review copy of the thing we're talking about on the podcast. It doesn't skew how we think about that thing, and we don't receive compensation for anything we discuss, but we thought you might like to know this is the case.

warehouses far away spider man across wilmot cmyk our spotify playlist catch up games
Garrett's Games and Geekiness
Garrett's Games 942: Daybreak and Agueda: City of Umbrellas

Garrett's Games and Geekiness

Play Episode Listen Later Jul 21, 2024 31:45


This week Shelley and I play to beautiful games, one of which is a Kennerspiel nominee! The first has us collecting umbrellas and decorating our cities in Agueda: City of Umbrellas by Dustin Dobson and Milan Zivkovic from 25th Century Games Then we attempt to work together to halt climate change in Daybreak (also known a e-Mission) by Matt Leacock and Matteo Menapace from CMYK and Schmidt Spiele Thanks as always to Bezier Games for their sponsorship of the podcast. You can support us directly at www.patreon.com/garrettsgames OR check out our extensive list of games for sale that no longer fit on our shelves, but belong on your table: https://docs.google.com/spreadsheets/d/16ovRDNBqur0RiAzgFAfI0tYYnjlJ68hoHyHffU7ZDWk/edit?usp=sharing  

Fountain Pen and Stationery
S05E12 - RGB vs CMYK?

Fountain Pen and Stationery

Play Episode Listen Later Jul 11, 2024 37:16


Frank gave a brief review on Midori Cotton notebook (20%) vs the normal Midori notebook paper and discusses his miss conception regarding to color composition and finally figured out why some ink color combo didn't exactly went the way he was expecting.He proceeds to discuss some recent pen & ink release, and a recent advice he heard/learn regarding to crowd funding.Goods discussed:Lamy Safari Song Dynasty3D poster cards on Wanderlust Magna Carta Old Glory Sapphire Grand2024 Inkvent BlackFerris Wheel Press New 10ml ink bottleTWSBI Vac700R Kyanite BlueMajohn P136 Titaniumpentonotelife.com Yonomori-sakura inkYonomori-sakura Fountain pen

WorkTape
#151 - Circling Back to The Sphere with The Eagles

WorkTape

Play Episode Listen Later Jun 28, 2024 26:39


Listen in on this episode of WorkTape as we commemorate Juneteenth with a spotlight on Kendrick Lamar's cheeky yet powerful performance at The Forum. We also reflect on the enduring legacy of The Eagles as they prepare for their final tour at The Las Vegas Sphere, while giving our takes on James Blakes' recently dropped “CMYK” EP. Join us for another dynamic discussion on these exciting music moments and more!Episode Highlights:Is Kendrick's Juneteenth performance just more trouble for Drake?Does The Eagles' final tour mark the end of an era for classic rock?What made Kings of Leon become so popular with the UK for some time?Would a Pink Floyd reunion be the ultimate Sphere concert?Could Coldplay be a potential candidate for future Sphere performances?What are the standout moments in James Blake's “CMYK”?

Garrett's Games and Geekiness
Garrett's Games 937: SdJ, KdJ and Kinder Nominations and Jay Bernardo of Bezier Games!

Garrett's Games and Geekiness

Play Episode Listen Later Jun 16, 2024 44:49


Thanks to our sponsors www.beziergames.com Remember that you can support the podcast directly by becoming a patron at www.patreon.com/garrettsgames or check out our extensive list of games for sale - games that no longer fit on our shelves, but belong on your table: https://docs.google.com/spreadsheets/d/16ovRDNBqur0RiAzgFAfI0tYYnjlJ68hoHyHffU7ZDWk/edit?usp=sharing This week Shelley and I discuss the latest nominations for the Games of the Year coming out of Germany, then have a great time interviewing YouTube gamer and Bezier Marketing guru Jay Bernardo! Jay's YouTube Channel (Cardboard East): https://www.youtube.com/@CardboardEast And the names and BGG links to all of the SdJ, KdJ and Kinder nominees and recommended titles: Spiel des Jahres Nominees: Captain Flip by Paolo Mori and Remo Conzadori from PlayPunk In The Footsteps of Darwin by Gregory Grard and Matthieu Verdier from Sorry We Are French Sky Team by Luc Remond from Scorpion Masque and KOSMOS SdJ Recommended Titles: Harmonies Passt nicht! Phantom Ink Schatz it if you can Trekking Through History  Trio Kennerspiel des Jahres Nominees: Daybreak (or e-Mission) by Matt Leacock and Matteo Menapace from CMYK and Schmidt Spiele Guild of Merchant Explorers by Matthew Dunstan and Brett J Gilbert from AEG and Skellig Games Ticket to Ride Legacy: Legends of the West by Matt Leacock, Alan R. Moon, and Rob Daviau from Days of Wonder KdJ Recommended Titles: Bier Pioniere Botanicus Forest Shuffle Ritual Kinderspiel des Jahres Nominees: Große kleine Edelsteine by Wolfgang Warsch from Schmidt Spiele Die magischen Schlussel by Markus Slawitscheck and Arno Steinwender from Happy Baobab and Game Factory Taco Kitten Pizza by Dave Campbell and Thierry Denoual from Blue Orange Kinder Recommended: Fluffy Valley Lecker Lava Die Nadel im Heuhaufen  

mission germany west games kinder spiel bernardo nominations aeg bgg dave campbell edelsteine cmyk rob daviau matt leacock heuhaufen sdj bezier games merchant explorers wolfgang warsch matthew dunstan paolo mori kdj alan r moon brett j gilbert
The Longest Turn Board Gaming Podcast
Episode 60: Daybreak + Matt Leacock Interview

The Longest Turn Board Gaming Podcast

Play Episode Listen Later Apr 24, 2024 142:22


Welcome to episode 60! In this episode we kick it off with some of the games we've been playing lately. We also interview a legendary designer of cooperative games, Matt Leacock. Then we close out the episode with a feature review of a newer release from Matt Leacock, Matteo Menapace, and CMYK, Daybreak. Games we've been playing lately: Witchcraft! - 00:06:48 Sail - 00:20:17 Tikal - 00:26:47 Trekking the World - 00:36:54 Stonespine Architects - 00:45:44 Matt Leacock Interview -  00:54:53 Feature Review - Daybreak: Game Summary - 01:30:40 Review Discussion - 01:34:37 (Production, Gameplay, etc. - what we like/dislike) Final Thoughts - 02:01:29 Outtakes - 02:20:29 Join our Discord: https://discord.gg/F4kX3Faxxf  Other links, please subscribe: https://linktr.ee/Longestturn Affiliate codes: GameNerdz, Boardlandia (5% discount) Rules overview ambience and music is from https://tabletopaudio.com/ Support us on Buy Me a Coffee!

AGT Time - America's Got Talent Fancast
America's Got Talent | David Garibaldi and His CMYKs Rewatchable

AGT Time - America's Got Talent Fancast

Play Episode Listen Later Apr 20, 2024 123:52


This week's AGT Rewatchable is on America's Got Talent season 7 4th place finisher, David Garibaldi and His CMYKs. Cody and Commenter break down the new Taylor Swift Album and then David Garibaldi's 5 performances. Did they finally get on the same page for Headline/Footnote? Summary In this episode, Cody and AGT Commenter discuss Taylor Swift's new album and then dive into a review of David Garibaldi and his CMYKs, the fourth-place finisher in season seven of AGT. They discuss the uniqueness and entertainment value of Garibaldi's performances, as well as the potential for further growth and expansion in his act. They also provide background information on Garibaldi and his group, including their involvement in charity work. In this part of the conversation, Cody and AGT Commenter discuss David Garibaldi and His CMYKs' audition and Vegas round performance on America's Got Talent Season 7. They talk about the use of CMYK goggles, the painting of Beethoven in the audition, and the painting of Elvis Presley in the Vegas round. They also discuss the judges' comments and give their own scores for the performances. In this part of the conversation, AGT Commenter and Cody discuss the quarterfinals of America's Got Talent Season 7. They talk about the location of the quarterfinals in Newark, New Jersey, and the number of acts performing for a spot in the semifinals. They mention the performances of the American BMX stunt team and Michael and the Jod, as well as the judges' comments. They also discuss the performance of David Garibaldi and the CMYKs, where they paint a portrait of Mick Jagger to the song 'Paint It Black'. They analyze the performance and the use of different canvases to create the artwork. They give their scores for the performance and discuss the results of the quarterfinals. In the finals of Season 7, David Garibaldi and the CMYKs finished in fourth place. Cody believes this placement was just right, while AGT Commenter thinks it was too low. They both agree that the most rewatchable performance was David Garibaldi's semi-finals act, where he revealed a painting of Albert Einstein. They also discuss the judges' comments, with Sharon mentioning her facial hair and Howard giving advice about the pacing of the performance. In terms of unintentional comedy, AGT Commenter finds David Garibaldi's attempts to hype up the crowd cringeworthy, while Cody highlights Sharon's comment about mustaches. Overall, they have different opinions on the placement of David Garibaldi and the CMYKs in the finals. In this final part of the conversation, Cody and AGT Commenter discuss the rankings of David Garibaldi and the CMYKs compared to other acts on AGT. They debate whether the act should have placed higher and compare them to other acts like Zucaroh, Piff the Magic Dragon, and Ryan Niemiller. They also discuss the potential of David Garibaldi and the CMYKs having a Vegas show and speculate on what additional element could enhance their act. They conclude by reflecting on the act's overall impact and memorability. Keywords Taylor Swift, album review, David Garibaldi, CMYKs, AGT, season seven, painting, entertainment, growth, expansion, charity, David Garibaldi and His CMYKs, America's Got Talent, Season 7, audition, Vegas round, performance, CMYK goggles, painting, Beethoven, Elvis Presley, judges' comments, scores, America's Got Talent, Season 7, quarterfinals, Newark, New Jersey, American BMX stunt team, Michael and the Jod, David Garibaldi and the CMYKs, Mick Jagger, Paint It Black, portrait, performance, judges' comments, scores, results, AGT, America's Got Talent, Season 7, David Garibaldi, CMYKs, finals, placement, rewatchable performance, judges' comments, unintentional comedy, David Garibaldi and the CMYKs, AGT, rankings, Vegas show, memorable Takeaways Taylor Swift's new album is receiving a lot of attention and discussion David Garibaldi and his CMYKs brought a unique and entertaining act to AGT Garibaldi's performances had the potential for further growth and expansion Garibaldi and his group are involved in charity work David Garibaldi and His CMYKs' audition and Vegas round performances were visually impressive and showcased their unique blend of dance and painting. The use of CMYK goggles added an interesting visual element to their performances. The judges were impressed with their talent and the overall presentation of their acts. The format of the second audition in Season 7 was different from the current format, with shorter performances and less feedback from the judges. The scoring for the performances was consistent, with both Cody and AGT Commenter giving high scores for the audition and slightly lower scores for the Vegas round. The quarterfinals of America's Got Talent Season 7 took place in Newark, New Jersey. The American BMX stunt team and Michael and the Jod were among the acts that performed in the quarterfinals. David Garibaldi and the CMYKs painted a portrait of Mick Jagger to the song 'Paint It Black'. The use of different canvases and the reveal of the artwork added to the performance. The judges gave positive comments and scores for the performance. David Garibaldi and the CMYKs advanced to the semifinals. David Garibaldi and the CMYKs finished in fourth place in the finals of Season 7. Cody believes their placement was just right, while AGT Commenter thinks it was too low. The most rewatchable performance was David Garibaldi's semi-finals act, where he revealed a painting of Albert Einstein. Sharon's comment about mustaches and Nick Cannon's attempts to hype up the crowd provided unintentional comedy. The judges' comments included advice about pacing and compliments on the performance. David Garibaldi and the CMYKs should have placed higher in the competition They are compared to other acts like Zucaroh, Piff the Magic Dragon, and Ryan Niemiller The act has the potential to have a successful Vegas show The addition of a screen on the back wall could enhance their act David Garibaldi and the CMYKs are memorable and have made an impact on AGT Contact Information Facebook | Twitter | Instagram | Threads | Email About AGT Time Podcast AGT Time Podcast is a weekly podcast covering the hit NBC talent competition America's Got Talent. The hosts, Cody Patterson & Jay Bock recap each episode during the regular season. We do rewatch older seasons during the offseason, have guest interviews, or review movies. AGT Commenter makes a frequent appearance on the podcast and gives his deep insight into America's Got Talent.  The podcast is typically recorded on Thursday nights and released on Fridays. Riverside.fm We are in the affiliate program for Riverside.fm. If you sign up using this link, then we receive a percentage from your subscription. This really helps us support this podcast.  #AGT #AmericasGotTalent   

Saturday Detention
Saturday Detention Episode: 53 RGB vs cmyk feat @The0neulost

Saturday Detention

Play Episode Listen Later Apr 6, 2024 58:08


This week I'm joined by @The0neulost for another art lesson from someone little more seasoned in the industry, going over topics like how to get started what type of stuff will make you better artist long term, and who his oshii actually. Where to find him

Art for Profit's Sake
40: A Sticker-Focused Approach with Illustrator Eric Z Goodnight

Art for Profit's Sake

Play Episode Listen Later Mar 20, 2024 82:09


In this conversation, Eric and Chain Assembly discuss various topics related to the art industry. They talk about leaving Florida and moving to Atlanta, exploring different conventions and events, the challenges of copyright infringement, the importance of building an audience outside of social media, and the benefits of printing artwork at home. They also touch on the impact of social media on artists, the value of commissions, and the appeal of niche conventions. Overall, the conversation highlights the experiences and insights of an artist navigating the art world and finding success in their own unique way. In this conversation, Eric Z. Goodnight discusses various aspects of his art business, including the use of CMYK and RGB color modes, the appeal of digital prints, the creation of art products like canvas prints and stickers, long-term goals and legacy, and upcoming Kickstarter projects. He also shares his thoughts on using BackerKit Launch for lead generation and the importance of having an online presence. https://www.facebook.com/groups/276639097427588 https://www.instagram.com/ezgoodnight/ Music by Old Romans: https://www.instagram.com/old_romans --- Send in a voice message: https://podcasters.spotify.com/pod/show/a4ps/message Support this podcast: https://podcasters.spotify.com/pod/show/a4ps/support

Shut Up & Sit Down
#246 - Daybreak is Optimistic and Intriguing

Shut Up & Sit Down

Play Episode Listen Later Mar 1, 2024 32:23


On this climate-friendly episode of the Shut Up & Sit Down Podcast, Tom and Matt take half an hour to amble through their first play of Daybreak - the latest co-op save-the-world-like from Pandemic designer Matt Leacock, new designer Matteo Menapace, and publisher CMYK games of Monikers, Wavelength, and Lacuna fame. A stacked lineup, for sure; but what do we think of the game? Find out more by having a little listen... Have a great weekend, everybody!

B&H Photography Podcast
Adobe's First Evangelist: Russell Preston Brown

B&H Photography Podcast

Play Episode Listen Later Dec 21, 2023 85:42


It's likely that everyone reading this has used, or at the very least heard of Adobe's ubiquitous piece of software called Photoshop. But are you familiar with the very first—and perhaps the most eccentric—of the evangelists working behind that magic curtain?   Well, you're about to meet him today, in our latest podcast featuring pioneers of photography and imaging. As Adobe employee number 38, graphic designer Russell Preston Brown was in the room when brothers Thomas and John Knoll showed up to demonstrate a new piece of software, in 1988. Suitably impressed with what he saw, Russell made a beeline to Adobe co-founder John Warnock and uttered the imperative “Buy it! Now!”   Thirty-five years later, Brown has not lost an ounce of passion for concocting magic with digital imaging tools, and for sharing his knowledge with other users during his outlandish workshops and events.   Join us for a rollicking chat with this shapeshifting impresario in cowboy attire. From Brown's earliest training in darkroom photography to his current digital workflow syncing a mobile phone with Profoto lighting gear, we cover a lot of ground.   Throughout our discussion, we reflect on the revolutionary effects of technological advances, plus Brown's uncanny luck to be there in the middle of the zeitgeist, which led him to a telling analogy:   “Yes, I was in the right place at the right time. I made my fair share of contributions, but it all comes back to—what if the Knoll brothers had not decided to make Photoshop? I want to see that Jimmy Stewart episode of “A Wonderful Life,” where Photoshop didn't appear. Would we be using Letrasets?...”   Guest: Russell Preston Brown For more information on our guests and the gear they use, see: https://blogd7.bhphotovideo.com/explora/podcasts/photography/adobes-first-evangelist-russell-preston-brown Above photograph © Russell Preston Brown Episode Timeline: 2:47: A peak behind the scenes of Brown's early experiences at Adobe and what constituted working as a graphic designer back in 1985.  10:24: Brown's early training in darkroom photography, the type of photos he made and the tech transitions to the mobile phones that he works with today.  15:55: Thomas Knoll calls the iPhone a hallucination of what you are seeing in terms of colors, dynamic range, and quality of light. It gives us what we want to remember from that moment. 19:45: Brown's workflow for shooting with an iPhone synched to Profoto strobes and other lighting modifiers, and his ability to carry everything around in one bag.  24:12: Comparing image captures from different brands of mobile phones: iPhone, Google Pixel 7 and Samsung 23. Plus, make sure to use a solar filter over the lens when photographing the eclipse. 31:27: Brown's experiences working directly with programmers in the development of Photoshop, plus working one-on-one with a programmer to develop actions, scripts, and panels for his own Photoshop tools.  36:06: Episode Break 36:39: Brown reflects on his rapport with photographic purists during early presentations about Photoshop—from a photojournalism conference in Perpignan, France, to an early discussion about digital with Greg Gorman.  42:39: Adobe's earliest dreams and goals about prepress and processing images to create CMYK output for print publication, and the subsequent ability to access Raw data. 47:15: Differentiating between generations of Adobe users and how they employ the software, plus distinguishing between Lightroom Classic and Lightroom Desktop. 51:46: Applications that have kept all the original tool sets, offering many routes to similar results, to serve the full range and successive generations of its user base.  54:00: The question of AI and differences between typing text and using AI prompts, or taking one's original photographs and supplementing them with AI through Photoshop's Generative Fill. 1:03:39: The dangers of using creative tools incorrectly, and Brown's predictions about creative trends to come.  Guest Bio: Russell Preston Brown is the Senior Creative Director at Adobe Systems Incorporated, as well as an Emmy Award-winning instructor. His ability to bring together the world of design and software development is a perfect match for Adobe products. In Brown 's 38 years of creative experience at Adobe, he has contributed to the evolution of Adobe Photoshop and Adobe Illustrator with feature enhancements, and advanced scripts. Most recently he has started to travel the world with a mobile phone camera to capture his adventures from a whole new creative perspective. This new age of mobile photography has sparked his creativity and has inspired a variety of new imaging directions.  Brown also specializes in inspirational hands-on training at Adobe MAX, where he shows users how to work and play with Adobe software. He shares his delight in testing the creative limits of his tools as a prolific creator of an entertaining collection of Photoshop tips and tricks. His in-depth design knowledge and zany presentation style have won him a regular following among beginning, intermediate, and advanced Photoshop users alike. A live performance of the Russell Brown Show is not to be missed.  Stay Connected: Russell Preston Brown Website: https://russellbrown.com/ Russell Preston Brown on Instagram: https://www.instagram.com/dr_brown/ Russell Preston Brown on Facebook: https://www.facebook.com/russellprestonbrown/ Russell Preston Brown on Youtube: https://www.youtube.com/user/therussellbrownshow/videos Russell Preston Brown on Vimeo: https://vimeo.com/user6594224 Russell Preston Brown at the Photoshop Hall of Fame:https://www.photoshophalloffame.com/russell-brown Adobe Max: https://www.adobe.com/max.html

MFGCast
Spots, Diced Veggies, Don’t Llama Dice

MFGCast

Play Episode Listen Later Dec 11, 2023 40:39


Check out what we've played recently including Spots by CMYK, Diced Veggies by Kids Table Board Gaming, and Don't Llama Dice by Amigo. https://mfgcast.com/wp-content/uploads/2023/12/Episode_458_Final.mp3

Artist & Place
Michael Zachary - Ambiguity as Honesty

Artist & Place

Play Episode Play 31 sec Highlight Listen Later Nov 21, 2023 105:36


Episode 20 of Artist & Place with Boston-based artist, Michael Zachary! Michael Zachary is workin in drawing and picture making. His work utilized the slow building up of cross hatched lines using 4 colors - CMYK. Themes explored in his work are landscape, nature,  and perception. This is a great conversation celebrating a love of the slow & tactile quality of drawing through a digital and modular approach. It's a conversation about creating speed bumps in the work to slow the viewer down, and about how landscape, according to Thoreau, can be a psychic self portrait. It's a conversation about the need for a specificity of color and achieving that through his laborious and focused process. It's a conversation about seeing as improvisational and how he came to that discovery and how in many ways he's been seeking to find that feeling of a place or a moment within his work.  Michael Zachary has shown his work widely through the Northeast as well as nationally and internationally. He has received the support from the Joseph and Annie Albers Foundation, the Berkshire Taconic Foundation Artist Resource Trust, the MCC Cultural Council, the Boston University Blanche Coleman Trust, and Mass MoCAs Assets for Artists Grant to name a few. Michael Zachary Website & InstagramSome things discussed:Annie Dillard Pilgrim  at Tinker CreekThe Secret Miracle by Jorge Luis BorgesSol LeWitt Wall DrawingsCharles GainesJanne HöltermannJuan Jose BarbosaRichard Long A Line Made By WalkingNew Museum UnmonumentalBurren College of Art Josef & Annie Albers FoundationPlease Subscribe to the show, leave a review and share this episode on social media or with friends! Check out our website for more information and follow us on @artist_and_place Steam Clock. Theme music by @GraceImago Podcast graphic design by @RobKimmel

Staying In
Lacuna, Regicide, Townscaper, and Benji Corless from Osprey Games - Ep183

Staying In

Play Episode Listen Later Sep 15, 2023 60:39


Chips. You love them. We love them. This episode talks about them. But when we're not talking chips, we're talking: Lacuna, a delightful 2 player abstract game from CMYK; Townscaper, Oskar Stålberg's relaxing and deeply creative build-em-up; Benji from Osprey's lovely solo recommendations Miru and VOID 1680 AM; and the challenging cooperative deck crawler Regicide from Badgers From Mars. All that, plus hospital radio, on Ep183. 00:00 - A new type of chip, another one bites the dust, and love language 14:37 - Lacuna 27:45 - Townscaper 36:45 - Benji's recommendations 46:22 - Regicide On this episode were Dan (@ThisDanFrost), Kris (@DigitalStrider), Sam (@MrSamTurner), and Benji (@OspreyGames). Our Spotify Playlist brings together lots of great thematic music inspired by the stuff we talk about. Links to where you can find us - StayingInPodcast.com Note: sometimes we'll have been sent a review copy of the thing we're talking about on the podcast. It doesn't skew how we think about that thing, and we don't receive compensation for anything we discuss, but we thought you might like to know this is the case.

Artrageous
What the Hex is Color? – The History of Colors Systems

Artrageous

Play Episode Listen Later Jun 1, 2023 38:36


Hex codes, RGB codes, CMYK codes, Pantone colors…. There's so many ways to define a color, but why?

The History of Computing
Adobe: From Pueblos to Fonts and Graphics to Marketing

The History of Computing

Play Episode Listen Later Apr 16, 2023 22:02


The Mogollon culture was an indigenous culture in the Western United States and Mexico that ranged from New Mexico and Arizona to Sonora, Mexico and out to Texas. They flourished from around 200 CE until the Spanish showed up and claimed their lands. The cultures that pre-existed them date back thousands more years, although archaeology has yet to pinpoint exactly how those evolved. Like many early cultures, they farmed and foraged. As they farmed more, their homes become more permanent and around 800 CE they began to create more durable homes that helped protect them from wild swings in the climate. We call those homes adobes today and the people who lived in those peublos and irrigated water, often moving higher into mountains, we call the Peubloans - or Pueblo Peoples. Adobe homes are similar to those found in ancient cultures in what we call Turkey today. It's an independent evolution. Adobe Creek was once called Arroyo de las Yeguas by the monks from Mission Santa Clara and then renamed to San Antonio Creek by a soldier Juan Prado Mesa when the land around it was given to him by the governor of Alto California at the time, Juan Bautista Alvarado. That's the same Alvarado as the street if you live in the area. The creek runs for over 14 miles north from the Black Mountain and through Palo Alto, California. The ranchers built their adobes close to the creeks. American settlers led the Bear Flag Revolt in 1846, and took over the garrison of Sonoma, establishing the California Republic - which covered much of the lands of the Peubloans. There were only 33 of them at first, but after John Fremont (yes, he of whom that street is named after as well) encouraged the Americans, they raised an army of over 100 men and Fremont helped them march on Sutter's fort, now with the flag of the United States, thanks to Joseph Revere of the US Navy (yes, another street in San Francisco bears his name).  James Polk had pushed to expand the United States. Manfiest Destiny. Remember The Alamo. Etc. The fort at Monterey fell, the army marched south. Admiral Sloat got involved. They named a street after him. General Castro surrendered - he got a district named after him. Commodore Stockton announced the US had taken all of Calfironia soon after that. Manifest destiny was nearly complete. He's now basically the patron saint of a city, even if few there know who he was. The forts along the El Camino Real that linked the 21 Spanish Missions, a 600-mile road once walked by their proverbial father, Junípero Serra following the Portolá expedition of 1769, fell. Stockton took each, moving into Los Angeles, then San Diego. Practically all of Alto California fell with few shots. This was nothing like the battles for the independence of Texas, like when Santa Anna reclaimed the Alamo Mission.  Meanwhile, the waters of Adobe Creek continued to flow. The creek was renamed in the 1850s after Mesa built an adobe on the site. Adobe Creek it was. Over the next 100 years, the area evolved into a paradise with groves of trees and then groves of technology companies. The story of one begins a little beyond the borders of California.  Utah was initialy explored by Francisco Vázquez de Coronado in 1540 and settled by Europeans in search of furs and others who colonized the desert, including those who established the Church of Jesus Christ of Latter-day Saints, or the Mormons - who settled there in 1847, just after the Bear Flag Revolt. The United States officially settled for the territory in 1848 and Utah became a territory and after a number of map changes wher ethe territory got smaller, was finally made a state in 1896. The University of Utah had been founded all the way back in 1850, though - and re-established in the 1860s.  100 years later, the University of Utah was a hotbed of engineers who pioneered a number of graphical advancements in computing. John Warnock went to grad school there and then went on to co-found Adobe and help bring us PostScript. Historically, PS, or Postscript was a message to be placed at the end of a letter, following the signature of the author. The PostScript language was a language to describe a page of text computationally. It was created by Adobe when Warnock, Doug Brotz, Charles Geschke, Bill Paxton (who worked on the Mother of All Demos with Doug Englebart during the development of Online System, or NLS in the late 70s and then at Xerox PARC), and Ed Taft. Warnock invented the Warnock algorithm while working on his PhD and went to work at Evans & Sutherland with Ivan Sutherland who effectively created the field of computer graphics. Geschke got his PhD at Carnegie Melon in the early 1970s and then went of to Xerox PARC. They worked with Paxton at PARC and before long, these PhDs and mathematicians had worked out the algorithms and then the languages to display images on computers while working on InterPress graphics at Xerox and Gerschke left Xerox and started Adobe. Warnock joined them and they went to market with Interpress as PostScript, which became a foundation for the Apple LaswerWriter to print graphics.  Not only that, PostScript could be used to define typefaces programmatically and later to display any old image.    Those technologies became the foundation for the desktop publishing industry. Apple released the 1984 Mac and other vendors brought in PostScript to describe graphics in their proprietary fashion and by 1991 they released PostScript Level 2 and then PostScript 3 in 1997. Other vendors made their own or furthered standards in their own ways and Adobe could have faded off into the history books of computing. But Adobe didn't create one product, they created an industry and the company they created to support that young industry created more products in that mission.  Steve Jobs tried to buy Adobe before that first Mac as released, for $5,000,000. But Warnock and Geschke had a vision for an industry in mind. They had a lot of ideas but development was fairly capital intensive, as were go to market strategies. So they went public on the NASDAQ in 1986. They expanded their PostScript distribution and sold it to companies like Texas Instruments for their laser printer, and other companies who made IBM-compatible companies. They got up to $16 million in sales that year. Warnock's wife was a graphic designer. This is where we see a diversity of ideas help us think about more than math. He saw how she worked and could see a world where Ivan Sutherland's Sketchpad was much more given how far CPUs had come since the TX-0 days at MIT. So Adobe built and released Illustrator in 1987. By 1988 they broke even on sales and it raked in $19 million in revenue. Sales were strong in the universities but PostScript was still the hot product, selling to printer companies, typesetters, and other places were Adobe signed license agreements.  At this point, we see where the math, cartesian coordinates, drawn by geometric algorithms put pixels where they should be. But while this was far more efficient than just drawing a dot in a coordinate for larger images, drawing a dot in a pixel location was still the easier technology to understand.  They created Adobe Screenline in 1989 and Collectors Edition to create patterns. They listened to graphic designers and built what they heard humans wanted. Photoshop Nearly every graphic designer raves about Adobe Photoshop. That's because Photoshop is the best selling graphics editorial tool that has matured far beyond most other traditional solutions and now has thousands of features that allow users to manipulate images in practically any way they want.  Adobe Illustrator was created in 1987 and quickly became the de facto standard in vector-based graphics. Photoshop began life in 1987 as well, when Thomas and John Knoll, wanted to build a simpler tool to create graphics on a computer. Rather than vector graphics they created a raster graphical editor.  They made a deal with Barneyscan, a well-known scanner company that managed to distribute over two hundred copies of Photoshop with their scanners and Photoshop became a hit as it was the first editing software people heard about. Vector images are typically generated with Cartesian coordinates based on geometric formulas and so scale out more easily. Raster images are comprised of a grid of dots, or pixels, and can be more realistic.  Great products are rewarded with competitions. CorelDRAW was created in 1989 when Michael Bouillon and Pat Beirne built a tool to create vector illustrations. The sales got slim after other competitors entered the market and the Knoll brothers got in touch with Adobe and licensed the product through them. The software was then launched as Adobe Photoshop 1 in 1990. They released Photoshop 2 in 1991. By now they had support for paths, and given that Adobe also made Illustrator, EPS and CMYK rasterization, still a feature in Photoshop.  They launched Adobe Photoshop 2.5 in 1993, the first version that could be installed on Windows. This version came with a toolbar for filters and 16-bit channel support. Photoshop 3 came in 1994 and Thomas Knoll created what was probably one of the most important features added, and one that's become a standard in graphical applications since, layers. Now a designer could create a few layers that each had their own elements and hide layers or make layers more transparent. These could separate the subject from the background and led to entire new capabilities, like an almost faux 3 dimensional appearance of graphics..  Then version four in 1996 and this was one of the more widely distributed versions and very stable. They added automation and this was later considered part of becoming a platform - open up a scripting language or subset of a language so others built tools that integrated with or sat on top of those of a product, thus locking people into using products once they automated tasks to increase human efficiency.  Adobe Photoshop 5.0 added editable type, or rasterized text. Keep in mind that Adobe owned technology like PostScript and so could bring technology from Illustrator to Photoshop or vice versa, and integrate with other products - like export to PDF by then. They also added a number of undo options, a magnetic lasso, improved color management and it was now a great tool for more advanced designers. Then in 5.5 they added a save for web feature in a sign of the times. They could created vector shapes and continued to improve the user interface. Adobe 5 was also a big jump in complexity. Layers were easy enough to understand, but Photoshop was meant to be a subset of Illustrator features and had become far more than that. So in 2001 they released Photoshop Elements. By now they had a large portfolio of products and Elements was meant to appeal to the original customer base - the ones who were beginners and maybe not professional designers. By now, some people spent 40 or more hours a day in tools like Photoshop and Illustrator.  Adobe Today Adobe had released PostScript, Illustrator, and Photoshop. But they have one of the most substantial portfolios of products of any company. They also released Premiere in 1991 to get into video editing. They acquired Aldus Corporation to get into more publishing workflows with PageMaker. They used that acquisition to get into motion graphics with After Effects. They acquired dozens of companies and released their products as well. Adobe also released the PDF format do describe full pages of information (or files that spread across multiple pages) in 1993 and Adobe Acrobat to use those. Acrobat became the de facto standard for page distribution so people didn't have to download fonts to render pages properly. They dabbled in audio editing when they acquired Cool Edit Pro from Syntrillium Software and so now sell Adobe Audition.  Adobe's biggest acquisition was Macromedia in 2005. Here, they added a dozen new products to the portfolio, which included Flash, Fireworks, WYSYWIG web editor Dreamweaver, ColdFusion, Flex, and Breeze, which is now called Adobe Connect. By now, they'd also created what we call Creative Suite, which are packages of applications that could be used for given tasks. Creative Suite also signaled a transition into a software as a service, or SaaS mindset. Now customers could pay a monthly fee for a user license rather than buy large software packages each time a new version was released. Adobe had always been a company who made products to create graphics. They expanded into online marketing and web analytics when they bought Omniture in 2009 for $1.8 billion. These products are now normalized into the naming convention used for the rest as Adobe Marketing Cloud. Flash fell by the wayside and so the next wave of acquisitions were for more mobile-oriented products. This began with Day Software and then Nitobi in 2011. And they furthered their Marketing Cloud support with an acquisition of one of the larger competitors when they acquired Marketo in 2018 and acquiring Workfront in 2020.  Given how many people started working from home, they also extended their offerings into pure-cloud video tooling with an acquisition of Frame.io in 2021. And here we see a company started by a bunch of true computer sciencists from academia in the early days of the personal computer that has become far more. They could have been rolled into Apple but had a vision of a creative suite of products that could be used to make the world a prettier place. Creative Suite then Creative Cloud shows a move of the same tools into a more online delivery model. Other companies come along to do similar tasks, like infinite digital whiteboard Miro - so they have to innovate to stay marketable. They have to continue to increase sales so they expand into other markets like the most adjacent Marketing Cloud.  At 22,500+ employees and with well over $12 billion in revenues, they have a lot of families dependent on maintaining that growth rate. And so the company becomes more than the culmination of their software. They become more than graphic design, web design, video editing, animation, and visual effects. Because in software, if revenues don't grow at a rate greater than 10 percent per year, the company simply isn't outgrowing the size of the market and likely won't be able to justify stock prices at an inflated earnings to price ratio that shows explosive growth. And yet once a company saturates sales in a given market they have shareholders to justify their existence to. Adobe has survived many an economic downturn and boom time with smart, measured growth and is likely to continue doing so for a long time to come.

So Very Wrong About Games
#248: Serge Laget

So Very Wrong About Games

Play Episode Listen Later Jan 31, 2023 56:07


Our favourite Serge Laget game is Senji. "Senji" is a contraction of "Sengoku Jidai," or Warring States Period, which refers to over a century of near total civil war in Japan that started in 1467. Scholars differ as to when it ended, but mostly we can agree that it started when I traded Huey my grandpa in exchange for boats and then he shipped ol' gramps to Louis' estate. I found this out the hard way when my armies marched on Château Louis to be met with my ex-grandpa. I was a bit miffed, but I was able to use Huey's boat to steal his best stuff, so I guess I got over it. Besides, Dewey gave me Huey's son in exchange for some weapons.01:19 AYURIS: The Red Cathedral (Israel Cendrero & Sheila Santos, Devir Games, 2020)Games Played Last Week:02:35 -Autobahn (Fabio Lopiano and Nestore Mangone, Alley Cat Games, 2022)08:57 -Soda Smugglers (Reiner Knizia, Bitewing Games, 2022)11:11 -Woodcraft (Ross Arnold and Vladimír Suchý, Delicious Games, 2022)12:37 -Chinatown (Karsten Hartwig, Z-Man, 1999)15:21 -Atiwa (Uwe Rosenberg, Lookout Games, 2022)20:39 -Eclipse: Second Dawn for the Galaxy (Touko Tahkokallio, Lautapelit.fl, 2020)23:15 -Karate Tomate (Reiner Knizia, AMIGO, 2018)23:31 -Monikers (Alex Hague and Justin Vickers, CMYK, 2015)25:45 -Herd Mentality (Rich Coombs and Dan Penn, Big Potato, 2020)26:50 -Senji (Bruno Cathala & Serge Laget, Asmodee, 2008)News (and why it doesn't matter):27:00 Pearl Games closed by Asmodee, but Sébastien Dujardin might resurrect it28:37 SVWAG Videos! Uwe Rosenberg and Top 10 of 2022https://www.youtube.com/channel/UCn7rQYKYwsxouP_7nSza9qQ29:15 Tom Jolly's Wiz-War on Kickstarter via Steve Jackson Games30:25 King's Dilemma: Chronicles on Steam 31:03 Topic: Serge Laget

israel japan news kickstarter steam amigo scholars serge dewey huey vladim laget z man asmodee cmyk dujardin uwe rosenberg big potato warring states period eclipse second dawn lookout games lautapelit devir games pearl games wiz war
The Vergecast
The AI-generated, oddly colored future of art

The Vergecast

Play Episode Listen Later Nov 16, 2022 63:14


Today on the flagship podcast of the difference between CMYK and RGB colors: David talks about the future of Photoshop with Adobe's Chief Product Officer Scott Belsky. Verge senior reporter James Vincent joins the show to discuss generative AI art and all its possibilities and complications. The Verge's Kristen Radtke and Jess Weatherbed chat with David about Pantone's new subscription service and what it means for artists and designers. Email us at vergecast@theverge.com or call us at 866-VERGE11, we'd love to hear from you. We are conducting a short audience survey to help plan for our future and hear from you. To participate, head to vox.com/podsurvey, and thank you! Learn more about your ad choices. Visit podcastchoices.com/adchoices