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We've spent a lot of time over the years singing the praises of the games we love, but they can't be perfect right? Surely there's something, one little thing, that bugs us - a small blemish in our otherwise most beloved games? Before we come clean, we talk about Classified Information, Starline Hill, Panda Spin, and SHASN: AZADI. 03:13 - Classified Information 11:54 - Starline Hill 13:35 - Panda Spin 25:32 - SHASN: AZADI 41:56 - Things we hate about games we love 42:39 - Throught the Ages: A New Story of Civilization 44:14 - Tigris and Euphrates 44:36 - Archipelago 45:09 - Cthulhu Wars 45:17 - Cosmic Encounter 45:57 - Diplomacy 46:09 - Innovation 48:28 - El Grande 49:26 - Age of Steam 49:26 - Arboretum 49:26 - The Estates 49:26 - Fresh Fish 50:28 - Marvel Champions: The Card Game 51:22 - Brass: Lancashire 51:30 - Barrage 51:38 - Agricola 53:57 - Blood on the Clocktower 54:08 - A Feast for Odin 56:22 - Sidereal Confluence 56:22 - Stationfall 56:22 - Alchemists 57:30 - Yellow and Yangtze Get added to the BGB community map at: https://boardgamebarrage.com/map Send us topic ideas at: https://boardgamebarrage.com/topics Check out our wiki at: https://boardgamebarrage.com/wiki Join the discussion at: https://boardgamebarrage.com/discord Join our Facebook group at: https://boardgamebarrage.com/facebook Get a Board Game Barrage T-shirt at: https://boardgamebarrage.com/store
I'm not sure why you'd make a hall of fame that's not also a sidewalk, but that's exactly what BoardGameGeek have gone and done - they've curated 25 games into their hall of fame, and we're here to judge them for their choices. It's weird that they didn't come to us first, honestly. Before we deck the halls, we talk about Arborea, Beyond the Horizon, and Taiwan Night Market. 02:49 - Arborea 10:32 - Beyond the Horizon 20:43 - Taiwan Night Market 32:00 - BGG Hall of Fame 38:57 - Diplomacy 40:35 - Acquire 41:55 - Cosmic Encounter 43:25 - Civilization 45:05 - 1830: Railways and Robber Barons 45:46 - Magic The Gathering 48:02 - Catan 49:03 - El Grande 49:58 - Tigris and Euphrates 51:04 - Ra 52:07 - Carcassone 53:29 - Power Grid 53:49 - Ticket to Ride 54:16 - Caylus 55:26 - Twilight Struggle 56:26 - Through the Ages 58:17 - Agricola 59:35 - Brass 01:00:25 - Race for the Galaxy 01:01:53 - Dominion 01:02:38 - Pandemic 01:03:39 - Seven Wonders 01:04:51 - Castles of Burgundy 01:05:14 - Terra Mystica 01:06:54 - Concordia Get added to the BGB community map at: https://boardgamebarrage.com/map Send us topic ideas at: https://boardgamebarrage.com/topics Check out our wiki at: https://boardgamebarrage.com/wiki Join the discussion at: https://boardgamebarrage.com/discord Join our Facebook group at: https://boardgamebarrage.com/facebook Get a Board Game Barrage T-shirt at: https://boardgamebarrage.com/store
Welcome back to the submarine with our guest Jay Bernardo! Jay is part of the Bezier Games team and is a strong advocate for the eastern tabletop market. This is highlighted through is channel Cardboard East! Jay shares a story about Cosmic Encounter and we go in to group dynamics and how a game last through time as opposed to being a flash in the pan. All this and more on today's episode!
Decision Space is the podcast about decisions in board games. Join our active and welcoming Discord community, Join the crew today! (Decision Space Patreon), or Leave us a review wherever you find this podcast! Episode 194 - Quintessential Brendan Games Back after a short baby-hiatus, Decision Space returns with the one about Quintessential Brendan Games. We get to pull out the entire Decision Space lexicon and see how Brendan's taste in games fit into what we do here. Enjoy! Timestamps Message from Jake - 0:00 Show Starts - 2:24 Games Mentioned at Least Briefly Chess, Babylonia, Feast for Odin, Cascadia, Quantum, Broom Service, Praga Caput Regni, Root, Zoo Vadis, Unrest, Enchanted Plumes, Ramen Ramen, Cosmic Encounter, BattleCON, Lost Cities, Fox in the Forest, Cascadia, Dice Hospital, Welcome To, KeyFlower, Lost Ruins of Arnak, The Mind Preplanners Mexica is next up for a deep dive review! Music and Sound Credits Thank you to Hembree for our intro and outro music from their song Reach Out. You can listen to the full song on YouTube here: https://www.youtube.com/watch?v=gQuuRPfOyMw&list=TLGGFNH7VEDPgwgyNTA4MjAyMQ&t=3s You can find more information about Hembree at https://www.hembreemusic.com/. Thank you to Flash Floods for use of their song Palm of Your Hand as a sting from their album Halfway to Anywhere: https://open.spotify.com/album/2fE6LrqzNDKPYWyS5evh3K?si=CCjdAGmeSnOOEui6aV3_nA Rules Overview Music: Way Home by Tokyo Music Walker https://soundcloud.com/user-356546060 Creative Commons — Attribution 3.0 Unported — CC BY 3.0 Free Download / Stream: https://bit.ly/tokyo-music-walker-way... Music promoted by Audio Library https://youtu.be/pJThZlOuDtI Intermission Music: music elevator ext part 1/3 by Jay_You -- https://freesound.org/s/467243/ -- License: Attribution 4.0 Contact We can be reached individually on Twitter at @jakefryd and @burnsidebh. You can also follow Decision Space on Instagram @DecisionSpacePod and talk to us there! If you prefer email, then hit us up at decisionspa@gmail.com. This information is all available along with episodes at our new website decisionspacepodcast.com. Byeee!
Join Ryan and Patrick for episode 17 of Trick Talkers: Tea Time - (not so) shorter length episodes where they talk about different topics within the trick-taking, climbing, and shedding world! In this episode we have Bryan Bornmueller, the designer of The Fellowship of the Ring: Trick-Taking Game, join us on the show as we take a deep dive into the game! Contact us: Discord - discord.gg/DBJzczy5km Email - tricktalkers@gmail.com Twitter - @tricktalkers Linktree - https://linktr.ee/tricktalkers Patreon - https://www.patreon.com/tricktalkers Topics discussed during the episode: (00:30) - Bryan's Introduction (Office Dog Games) (06:19) - Cosmic Eidex (07:45) - The Fellowship of the Ring: Trick Taking Game (11:23) - Package Presentation / Taylor's Development Diary (18:32) - BGG Post : Movie/Audiobook Speedrun (39:55) - Gifts of Galadriel Promo Pack (Hobby Next) (01:14:18) - What Board Game World Would Joe Jump Into? Cosmic Encounter (01:18:03) - Surprise Extra Thoughts!
Brendan shares a bit about games he's come to realize he doesn't want to play any more. When someone sets these up, he's likely to say “Nah, I'm good.”Settlers of Catan (1995)Monopoly (1935)Munchkin (2001)Cards Against Humanity (2009)Photosynthesis (2017)Smash Up (2012)Cosmic Encounter (2008)On the bubble:Arboretum (2015)What games are on your “Nah, I'm good” list?
Brendan shares a bit about games he's come to realize he doesn't want to play any more. When someone sets these up, he's likely to say “Nah, I'm good.”Settlers of Catan (1995)Monopoly (1935)Munchkin (2001)Cards Against Humanity (2009)Photosynthesis (2017)Smash Up (2012)Cosmic Encounter (2008)On the bubble:Arboretum (2015)What games are on your “Nah, I'm good” list?
About Alex YeagerAlex Yeager joins us on today's episode to bring his wealth of knowledge and experience from over 20 years in the board game industry. Alex is the Chief Operating Officer at Amigo Games, overseeing the company's North American operations. Before his time at Amigo, Alex held various leadership roles at renowned companies like Mayfair Games, where he served as Vice President of Acquisition and Development, and Steve Jackson Games, where he contributed significantly to their demo programs. He also has a rich background as an event coordinator and demo leader, helping bring many games to wider audiences.In this episode, Alex shares his journey, from falling in love with tabletop games like Cosmic Encounter and Illuminati to his deep involvement in demoing for Steve Jackson Games and CheapAss Games. He walks us through his innovative 2-2-2 demo method, explains what makes a game pitch successful, and dives into the marketing strategies that can revive evergreen titles like Bonanza. Alex's insights into game development, pitching, and the mechanics behind building successful games provide a goldmine of advice for designers and developers alike. Enjoy!Want to support the podcast and get more design lessons?Paying subscribers enjoy an abundance of extra game design content and an exclusive newsletter with new lessons, archive access, videos, and more! By opting for a free or paid subscription, you can get the latest articles delivered to your inbox and support this podcast! Get full access to Think Like A Game Designer at justingarydesign.substack.com/subscribe
The COSMIC desktop is just around the corner. We get the inside scoop from System76 and go hands-on with an early press build.Sponsored By:Core Contributor Membership: Take $1 a month of your membership for a lifetime!Tailscale: Tailscale is a programmable networking software that is private and secure by default - get it free on up to 100 devices! 1Password Extended Access Management: 1Password Extended Access Management is a device trust solution for companies with Okta, and they ensure that if a device isn't trusted and secure, it can't log into your cloud apps. Support LINUX UnpluggedLinks:
The COSMIC desktop is just around the corner. We get the inside scoop from System76 and go hands-on with an early press build.
Decision Space is the podcast about decisions in board games. Vote for Decision Space to win the Golden Geek HERE: https://boardgamegeek.com/geekawards/boardgame (If you have any questions or difficulty, please reach out in the discord!) Join our active and welcoming Discord community, Join the crew today! (Decision Space Patreon), or Leave us a review wherever you find this podcast! Episode 167 - Top 10 Games 2024 Not much to say here, folks! Hop into the Interdecisional Spaceship as Jake and Brendan update all travellers about their current top 10 games of all time as of May 2024 Pre-Planners The next few episodes will discuss puzzling games and the Decision Space Jam. Timestamps Intro - 0:00 Honorable Mentions - 1:54 Number 10s - 6:17 Number 9s - 11:08 Number 8s - 16:54 Number 7s - 23:11 Number 6s - 29:48 Number 5s - 36:26 Number 4s - 42:40 Number 3s - 50:09 Number 2s - 55:39 Number 1s - 1:00:41 Final Thoughts - 1:05:34 Games Mentioned Ra, High Society, My City, The Resistance, Bruges, BattleCon, Monolith Arena, Tigris and Euphrates, Fox in the Forest, Magic: the Gathering, Just One, Babylonia, Broom Service, Keyflower, Cosmic Encounter, El Grande, Modern Art, Challengers, Azul, Cascadia, Findorff, Tikal, Bonfire, Age of Innovation, Nokosu Dice, Scout, Trajan Music and Sound Credits Thank you to Hembree for our intro and outro music from their song Reach Out. You can listen to the full song on YouTube here: https://www.youtube.com/watch?v=gQuuRPfOyMw&list=TLGGFNH7VEDPgwgyNTA4MjAyMQ&t=3s You can find more information about Hembree at https://www.hembreemusic.com/. Thank you to Flash Floods for use of their song Palm of Your Hand as a sting from their album Halfway to Anywhere: https://open.spotify.com/album/2fE6LrqzNDKPYWyS5evh3K?si=CCjdAGmeSnOOEui6aV3_nA Rules Overview Music: Way Home by Tokyo Music Walker https://soundcloud.com/user-356546060 Creative Commons — Attribution 3.0 Unported — CC BY 3.0 Free Download / Stream: https://bit.ly/tokyo-music-walker-way... Music promoted by Audio Library https://youtu.be/pJThZlOuDtI Contact We can be reached individually on Twitter at @jakefryd and @burnsidebh. You can also follow Decision Space on Instagram @DecisionSpacePod and talk to us there! If you prefer email, then hit us up at decisionspa@gmail.com. This information is all available along with episodes at our new website decisionspacepodcast.com. Byeee!
We're almost bursting at the seams, but there's room for a little more. It's the penultimate episode of our five part series, the Top 50 games of all-time! We're moving on to our 20th to 11th favourite games, which means it's time for some big risers and dramatic falls. Make yourself a coffee (sugar's over there in the corner), it's not time to sleep just yet. 03:45 - Kellen #20 - Cosmic Encounter 06:25 - Neilan #20 - Ra 08:09 - Mark #20 - Stationfall 11:25 - Kellen #19 - Lords of Vegas 13:18 - Neilan #19 - Patchwork 15:51 - Mark #19 - Glen More II: Chronicles 19:16 - Kellen #18 - Omen: A Reign of War 21:45 - Neilan #18 - Stationfall 24:05 - Mark #18 - Tigris & Euphrates 26:10 - Kellen #17 - Insider 29:45 - Neilan #17 - Taj Mahal 31:45 - Mark #17 - El Grande 33:33 - Kellen #16 - Fuji Flush 35:01 - Neilan #16 - Guards of Atlantis II 36:26 - Mark #16 - Chicago Express 38:13 - Kellen #15 - Maskmen 40:39 - Neilan #15 - Exit: The Game 42:31 - Mark #15 - Imperial 2030 44:22 - Kellen #14 - Babylonia 46:22 - Neilan #14 - Blue Lagoon 47:57 - Mark #14 - Lancaster 50:14 - Kellen #13 - The Resistance: Avalon 51:01 - Neilan #13 - Cthulhu Wars 51:46 - Mark #13 - Ra 53:06 - Kellen #12 - A Study in Emerald (Second Edition) 55:50 - Neilan #12 - Tzolk'in: The Mayan Calendar 57:54 - Mark #12 - Age of Steam 59:52 - Kellen #11 - Troyes 1:03:06 - Neilan #11 - Brass: Birmingham 1:05:58 - Mark #11 - Race for the Galaxy Send us topic ideas at: https://boardgamebarrage.com/topics Check out our wiki at: https://boardgamebarrage.com/wiki Join the discussion at: https://boardgamebarrage.com/discord Join our Facebook group at: https://boardgamebarrage.com/facebook Get a Board Game Barrage T-shirt at: https://boardgamebarrage.com/store
Ich spreche mit Christian Endres über das Sammelkartenspiel Magic: The Gathering von Richard Garfield. Wir blicken zurück auf die Geschichte, tauschen Anekdoten aus und stellen unsere Lieblingskarten vor. Christian hat sogar einige Flavor-Texte beigesteuert und kennt einen der deutschen Illustratoren. Ach so: Am Ende gibt es noch zwei Fantasy-Klassiker als Buchtipps.
Welcome to the latest episode of Cult of the Old! Each episode your hosts Iain McAllister, Matt Thrower, and Nate Owens are going to turn back the clock to look at games that are at least 10 years old. They'll give their own critical impressions, tell you about the history of the game and its impact, and what relevance these games still have in the modern hobby landscape. For the last game of this season we are venturing once more beyond the stars and further back in time than we ever have before. Cosmic Encounter is a game that has been around before the hobby as we know it today even existed. Having had numerous versions over the years, the team dive into the impact of this game and what lies behind its longevity. Designed by Bill Eberle, Jack Kittredge, Bill Norton, Peter Olotka, and Kevin Wilson over the various versions. There have been artists and publishers too numerous to mention but are all listed on BGG. The most recent version of the game that most people know is from Fantasy Flight Games. CULT OF THE OLD WILL RETURN! Show Links Below are links to the games and anything else that the team mention during the course of the cast. We will be linking to BGG for games, designers, artists, and publishers as that is a good place to start for raw information about the game in question. Games Mentioned Diplomacy Dungeons & Dragons Magic: The Gathering Settlers of Catan Acquire Dune Dune: A game of Conquest and Diplomacy Borderlands Gearworld Arrakis: Dawn of the Fremen Dominion Medium Root Andean Abyss Battlestar Galactica Arkham Horror Other Mentions https://therewillbe.games/articles-interviews/7232-an-interview-with-peter-olotka Team Links Websites you can find the cast on There Will Be Games The Cult of the Old Iain The Giant Brain Twitter Matt Twitter Nate Twitter Support us on Ko-Fi https://ko-fi.com/cultoftheold Email us at cultoftheolduk@gmail.com
Menu du jour: Voorgerecht: Radlands Hoofdgerecht: Cosmic Encounter Toetje: Why I Otter Hosts: Sebastiaan Frowijn en Job Römer Gast van vandaag: Ben Hortulanus 00:00 - Introductie 01:33 - Radlands 12:37 - Cosmic Encounter 22:42 - Why I Otter 33:53 - Sommelier Abonneer je op Spelen Wat de Pot Schaft via jouw favoriete podcast app en volg ons op Instagram op @spelenwatdepotschaft. Een vraag voor de sommelier kun je sturen naar spelenwatdepotschaft@gmail.com Pion Appetit! Spelen Wat de Pot Schaft wordt gemaakt door Job Römer en Sebastiaan Frowijn en wordt geproduceerd door Mart Jeninga van Spraakmaker Media
Join Seth Godin as we are talking about boardgames and how we can help kids, including that kid we all have inside us, by helping others level up in ways they want to repeat. I really recommend you check out his newest book The Song of Significance: A New Manifesto for Teams https://seths.blog/Song Transcription of our conversation to save you time if you don't have time for a listen. Ric Thank you Seth for coming here. I'm humbled to have you with us. Seth Oh, you're a leader, you show up on the regular, you're so generous in the way you've coached and help people so its my pleasure. Ric Thank you, Seth. That's mutual. I've learned from you and your books to just dare. Before I got older I was afraid of tension and the conflict there in and your way of leading helped me to realize that tension is actually helpful and the only path forward and I'd love to talk some about that. Seth Terrific, terrific. I mean, when we're talking about tension, people don't always understand. The simplest example I can give you if I […………] I only paused for three seconds, maybe two, but it was still uncomfortable. That's a form of tension. It's not a physical thing. It's a way that we want completion to occur. We're wondering what's going to happen next. Industrialism has pushed us to want to relieve tension, and just get the memo done, meeting over with, the quarterly numbers in. But in fact, creativity always involves tension. Ric So right and again, now I fight daily embracing that instead of hiding from it because I want to fill that with the short term instead of reminding myself of the long term. And here, I struggle with figuring out how to help kids. I'm a board gamer and a computer gamer and I played a lot of role playing games. And I quite often sit as a leader of a meeting and realize - playing these games taught me so much to figure out what needs to happen here. Why aren't they paying attention to what matters? Whenever you talk about games, like Cosmic Encounter (a boardgame), or how you learn things from video games - its so good to hear. When did you start playing board games? Because you do talk about that every now and then Seth Well, I don't know if you know, but I'm friends with Peter co-creator of Cosmic Encounter. So yeah, so I know royalty. I probably started playing board games when I was five or six. I think it's very important to establish early on two things. One, like music, there's taste in board games. Just because you don't like some board games doesn't mean you don't like all board games. And number two, what goes to that is, forgive me, but there's good board games, and there's bad board games. And there are a lot of bad board games. You know, I grew up with Monopoly. Monopoly a bad board game. And there are a lot of ways that I explain why it's bad. Chutes and Ladders is a bad board game where you're just rolling dice and using luck to magnify it all the way around. On the other hand, Rock Paper Scissors RoShamBo is an excellent game. The rules are super simple, you can play it at many levels of depth, etc. I was a game designer in the early 1980s. I pride myself on doing game design still to this day. Not always on a board, not always with dice. Sometimes in the way of businesses designed, it's still a game. And for me, games are a set of rules. A way for individuals to bring intent to the table to see how their intent interacts with other people's intent when exposed to the rules. Business is at its best when rules are clear and are about serving your constituents. But the play is not clear. Which is why we do business now totally differently than we did 20 years ago. Because people get better at playing the game. Ric Thinking absolut when we see the rules and understand the rules. One of the headlines for your current book is “Let's get real, or let's not play” and the earlier we can understand that you play around a rule set that I don't want to play around or that I nor you can succeed in when we play together the better both of us are. Do you want to segway over to that? Seth Yes what does the phrase let's get real or let's not play mena and there is a great book with that title. That's not my book. That book is about selling. In that book, what they're arguing is that if you're doing a complicated multimillion dollar B2B sale, you're not going to make it by hustling people. You're going to make it by engaging with them to solve their problem. And if they don't want their problem solved, don't go on a sales call, right? Let's get real about why we're both here. I am not doing this to you. I'm doing this with you. My book, The Song of significance takes us to a different level and says: look at work, we're here to make a change happen. If you just want an industrial job, where you take something from this box and put it in that box, go work over there. That's not what we do here. What we do here is we make a change happen. And there are a bunch of mutual commitments we need to make about how we will play that game with each other for each other, to get to where we're going. And what's happened at work, is we've enabled industrialism to creep in, and we pretend that's what we're doing. But what we're really doing is ordering people to do what we want. And I think we need to talk about it. Ric Yes and the better we become a talking about it and having empathy that it's hard to be a middle manager right now being told to play by one rule set yet being followed up on another rule set. It goes back to board games. If you can realize that some people at this table want to play Monopoly, but you don't. The earlier you can have that conversation, the better off you all are. I'm always, as a grown up who is often in conversations with kids asking myself - What am I teaching whom right now here? For example, what happens when we remove the dice from the game, suddenly, it's a very different game, and different skill sets being taught that is still play that are also very beneficial when we're talking to people reading people, understanding people, but also, everyone needs to have fun. So if we're forcing someone to play a game that they find too complicated, or too scary, or whatever, they're not going to come back next time we invite them to play. Right? This is exactly the same for work outcomes. Seth Brilliant, and the key word you just said his invite, right? That part of the mindset of capitalism is you got to work or you're going to starve to death. So there's not an invitation there. Part of the mindset of compulsory education is you got to go to school, or your parents go to jail. So those are not enrolled activities. Great work, great learning comes where people are enrolled in the journey. We have to figure out how to create the conditions for people to decide that that's what they want. Ric Yes, and continuing with role playing, for example, as a Game Master. The stories my childhood friends still tell others about today (we are all still very close friends) is where they were part of the story, of making the story, of creating the story. They weren't necessarily the heroes of the story. But it wasn't my story. I was just giving them a direction and creating a collaborate space for them and thus they turned it into their story. And support for the work, we do emotional work we need to do Seth Exactly, and you know, so it's interesting when we think about role playing games, how badly they've been pigeonholed for a certain group of nerdy kids when in fact our life is a role playing game. The people who seem to get the most out of our lives are the ones who are the authors of that journey, as opposed to simply characters in it. Ric Yes and goes back to my previous fear of tension where I was reacting versus daring to proactively help people. Another lesson I learned from you, maybe 30 years ago was meaningful specific and small data. When I began my consulting career, 30 years ago, before buzzwords like big data, and stuff like that everyone was hungry for more data. And then I read a post from you realizing how could I not see this for myself? You need to be intentionally meningsfull specific, embracing small data Do you want to share some thoughts on that? Seth No, you please. You read it more recently than I did. Go ahead and riff. Ric it is about what's the purpose? What's the intention? What's the small action to commit to here instead of having too big targets, big actions that are too vague. I've also been coaching in your Akimbo workshops where it's like we ask ourselves: “Did it work?” where it's “you don't write a long thing and then think you can plaster it everywhere” you write a small thing for a specific funnel that buys permission to invite those you aim to help read another small thing that eventually will help them get to where they want to go. Seth Right. So I think what they all adds up to is choosing to be on the hook. This goes back to the board game thing. Which is when you are playing certain kinds of board games, there is no doubt who is in charge of your pieces. It's you. It's not a group of people where you're just doing what you're told. You moved that piece. Well, if you write a piece of copy, and people didn't respond, you wrote the copy, and people didn't respond. That is really useful information. Whereas if 14 people are in a room for six months and come up with some crafted statement, that means nothing. And it doesn't do anything. We don't know who rolled those dice. We don't know who's on the hook, and therefore it won't improve. Because we need to understand that we're getting real, we're playing this game, we have a change we seek to make, are we going to do it or not? Ric Yeah, totally. And also, on the big data thing, it's always easier to go looking for more things to add versus going small and asking ourselves ”did it work?” putting ourselves on the hook, as you say. We're also living in a very fast-moving world. Something that piqued my interest that you talked about just now is learning from the edges, being willing to go to the edges, and learn and then teach others. Seth Well, so I'm struggling for a boardgame analogy, I'm not sure I have one here. So let's put that aside for a minute. The frontier, the edges, the places where the nerds, the people with problems, the folks who are seeking to make change happen is the juiciest most interesting place. Because I have no doubt that it is vitally important that the people in the water department at my town get fresh, clean water to my house. But that's a Six Sigma problem. And the only way to succeed is to make it a little tiny bit cheaper than you did yesterday. And that work needs to be done. I am not minimizing it. We can't live without it. But it doesn't have to be done by you. The problem with industrial work, where the only way to win is to be a little faster and a little cheaper, is you spend your day running on a treadmill. It's hard to feel truly significant. When you're not making change happen when you're not feeling like you're on the hook. It's harder to be respected is harder to find the thrill of looking forward to tomorrow. As we enter this post-industrial age what we're hearing from people who have enough to eat who have a roof over their head is that what they miss in their life is significance is knowing that they did something that they alone could contribute to. The only place to find that work is on the edges. Now they don't have to be the giant edges of launching a mission to Jupiter, it could be the edge of here's this patient, she just found out she has high blood pressure, she has never had this problem before. In the next five minutes, the tone of her future is going to be set. What is that interaction like? If you're just going to read it from a card, you're probably not showing up as a human. But if you can see the pain in that person's eyes, and you can figure out how to offer that person solace. Well, then you've done something significant. Ric Yeah, and that is something we all can choose to do. Seth Right Ric But it is scary. But putting yourself on the line there to actually invite having that conversation or fighting to have the margin for five minutes for listening. Seth Right. Exactly. Ric I feel bad for bringing us back to boardgames after such an important topic. Seth Please do. Ric One example there is our garage is full of board games that I bought that didn't become ”something our friends play for 20 years”. But I also I am the one in in my friends group that come with something new. Let's try this. And one out of 20 is something we keep playing for that long that yet most aren't. I enjoy trying those rules playing out and experimenting with them but with the intent that most of them won't get used. Anyone listening to this. This is the same thing for a software and automation, making time for having conversations. Not all of them was going to work out. And but it's exactly the same with board games. Seth Yes. Well said and you know, the people who are passionate about a hobby go into it knowing they're not going to be right every time. Same thing is true with music and with music, we solve the problem by inventing the radio station. We haven't figured out how to make a radio station for board games. Ric I would love that. We do have something for our computer game players. There it's a lot easier because there you have it on STEAM that you can buy something as an early developer or a complete game and then you can refund it. So there it's starting to move, it's easy to try things early on the edges. And you Seth for example, with Carbon Almanac - you have a board game there. And you have the PDFs on line, so you can taste it, chew a bit, and then I want more, or you can say no, not me, not right now. Seth Exactly Ric And with 3d printing and board games moddig as well, soon that might be easy outside the edges there too. But again, when you're talking about real life problems, and having that emotional work, it feels so bad bringing up board games. But if we can invite the kids to dare to experiment, to learn new rules. To reposition fast and easy when they realized what worked well for a previous game didn't work here. Seth Yeah. And you know, a couple of times, you've mentioned kids, kids is a chronological thing, but it's also a choice. And I act like a kid on a good day. That's my goal, act like a kid. And why wouldn't we want to do that? Ric I'm with you. I think we all have that inner child. And when we see it, accept it and encourage it, good things follow. Both when my kid connects to your kid Seth good things follow. But also, if we can learn to see things 20 years before we need to show up for work, for fun, because we get enrolment with our friends having fun. Why not? That is making life better for people I believe. Seth Yeah Ric I love to play a lot of board games with kids today, but I also play Minecraft and those kinds of games too. And something you also talk a lot about is coming together as a community to solve system problems. And kids do this today in Minecraft. I remember being a computer player meeting other computer game player. When I was a teenager and starting to work. We were kind of nerds and a bit ashamed of it. And then 10 years later. It was something something you put it put on your resume to illustrate that you helped elevate, teach work, automate stuff. I'm so curious to see what happens with the kids growing up having that experience from Minecraft. Seth Yeah. And a shout out to Cory Doctorow and his book Makers. If you haven't read it yet, I highly recommend it. It's about communities of nerds coming together to play a game in real life that transforms the whole world. Ric Yes! I like that book and the book Walkaway and I pre-ordered his Red Team Blues Seth Yes. exactly Ric I want to read that and look forward to it. We can take what we get and make it better this modding that goes on in both board games and in cyber game. That mindset for works. It's awesome. Seth Yes, exactly. Well said. Ric But it can also be a bit much I know you've said a few times that you are mildly distracted. And I'm asking for myself now. Because I am like that and you have spoken for the need to put on blinders. So what is your advice, to stay on course and to dare to do the work? Seth Well back to the idea of the let's get real. People who are easily distracted don't seem that easily distracted when they're middle of a game they really are enjoying. So pick the game properly. And that is the discipline of my career is if I am in a game that I keep finding myself distracted from I'm probably in a game that is not ideal for me. Part of the work of me being a professional is to pick a game that I can inhabit in a way that makes me feel more alive, not less. And I think that anyone who has the technological and economic privilege to be listening to this is in a similar situation. Pick a game. A real life game, a professional game, a game where you get paid. That's the right game for you. Ric Yeah, and if I can add to that also learning from you is also what do you want to become better at quite recently, that you could have chosen to become great at writing Twitter posts. Instead you choose to become a long form writer or something like that? And I think having that insight that, what am I building here? What am I training myself in here? Is something we must darr Ask ourselves recurringly. Any thoughts on that? Seth Well, I mean, it, it turned out in retrospect that that was a really good choice on my part. But the purpose of that blog post was to point out that most people didn't bother to make the choice. Most people thought, oh, I can be really good at Twitter, and really good at medium and really good at having a blog, and Facebook and LinkedIn. So I'll just do everything because that's what these companies want me to do. And I said, it's extremely unlikely that in the time I have available for these tasks, I can get really good at all five of them. So I'm just going to put up a wall and not even do three of them, not even at all. And by doing that, I forced myself to spend the time playing a few games as opposed to be mediocre to a lot. And it's so easy to succumb to social pressure. And to say, Nope, I'm on Facebook, because I have to be, well, actually, you don't Ric Im totally with you that it was a great choice. And I'm grateful for that because I learned so much from your blog. But I think most are missing another important point. And that is that the platform's control so much, but if you create something that's yours, you can learn, you can change, you can adapt. Versus if you're creating something following that tension of the plattforms nurges. that thing you should be, you need to be everywhere you need to be here. Then someone else controls what happens if they change or they decommission or upgrade or install or do premium, or whatever. Seth Yes Ric So having something that's yours, I think that is really powerful and really important. Seth Yes! Ric And speaking of which, I love your books. I wholeheartedly remember, I think I read audiobooks. You were really there for me when I started work in the early 90s. And now you have something new coming out that I want everyone to check out. Do you have any words before we wrap this up? Seth Well, the book is called The Song of significance. And it's personal, not just personal to me, but personal to each person who I've written it for. And what I'm arguing is that work isn't working. And then when we think about the best job we ever had, the way it made us feel alive the way we were able to bring more to it the way we felt a sense of meaning and importance. I want to understand why we aren't building more jobs like that. I want to understand what kind of commitment do we need to make to each other to our co workers, to our bosses to our employees, to permit us to get beyond being a cog in the system. And I learned a lot from honeybees in researching this book, honey bees are basically a human brain inside out. Each bee is a neuron. And when we watch how honey bees make choices, when we watch the lifecycle of the hive, we learned an enormous amount. And on the back cover, the bucket says the purpose of a hive isn't to make honey. Honey is the byproduct of a healthy hive. And I think when we think about our work, the same thing is true. Ric What comes to me when you say that it's also instead of looking at a goal, look at a habit that might produce the goal. Because you need to show up for the habits that might produce the goal. You need to practice, and you need to learn by real feedback. Seth exactly, and the last story in the book, is something I know you and I share. It's about the Wizard of Oz. And basically one of the lessons we can learn there are a bunch but one of the lessons we learned is that the Tin Man, the Scarecrow and the Cowardly lion, were not compelled to go on the journey with Dorothy, they volunteered to go on the journey. They went on the journey, because helping each other to get to where each wanted to go was a choice. It was in enrolment, it was a game they wanted to play. When we say to people, you have to show up at the Zoom meeting, we're taking attendance or you're fired. When we say to people, you have to do this, you have to do this, you have to do this because I need to control you. Suddenly the voluntary nature of the game goes away. The goal of significant work is to have a goal is to say we are all seeking to do this together. These are the rules. How do we bring a certain sort of energy with us to do it? So the goal of the song of significance itself the book is to give people who give me the benefit of the doubt a tool that they can bring to work that they can bring to their co-workers and say let's all read this So that's gonna take us two hours, and then decide if we want to get real. Because if we can rewire the rules of work, we can make magic happen. Ric And a better culture a better workplace a more fun way to help as well Seth exactly Ric A meaningful way to help. And, I read in your draft of this book that you talked about, what if we didn't have meetings for a week instead you did things you're proud of? Would you want to repeat that? That is again putting yourself on the hook. Seth Right Ric We need to create that because people who just comply and do what they're told will never be able to reach their potential for how good they could be in service for what they care about. Seth Exactly right. Well said, Ric I would love to hear you talk about the broomstick and how myself I've fallen prey to that mistake so many times in my life. Seth Oh me too. That's why it resonates with me. So the key turning point in the movie is and I actually did the computer game version based on Frank Baum's original books. I have studied the Wizard of Oz in great detail. The movie is very different from the books in really interesting ways. In the movie the key moment is when Dorothy shows up for the first time. And the wizard says “if you bring me the broomstick of the Wicked Witch of the West I will send you home”. What we know is that the wizard didn't need a broomstick. He said it so that Dorothy would go away and not come back. And often in our lives, people send us out for a broomstick. We're making a B2B sales call. And someone says, Yeah, but do you have a spreadsheet showing baba, baba, baba? We go get that thinking that if we bring it back, they'll say yes. No, they just wanted us to go away. So what we need to understand is, is this a broomstick problem? Or is this real? Is this something that we're doing because people have a checklist and they're just trying to move on or is it because it matters? When I was busy helping to invent the first generation of internet media, people sent me out for broomsticks all the time. And I really felt like if I just collected enough broomsticks, we would be fine. And in fact, what I learned from the let's get real or let's not playbook is you can turn right back to the wizard and say “do you really need a broomstick? Because if you really need a broomstick, help me understand why. if not, let's get to work.” Ric Yeah, and I still get goosebumps hearing that story and for those of you who don't know. With Akimbo workshops I think I've been in 100 or so zoom calls with Seth. And EVERY time he talks about that with our students, I get goosebumps. But also, that we receive it for what it is, because it doesn't have to be that they just want you to go away consciously. It might also be that that's their excuse. Unconsciously, they're asking you for things. So we need to have empathy with them, but also help ourselves see, this is a detour that isn't serving either of us. Seth Yes, brilliant. Ric The earlier we can do that the better conversations we can have, right? I want to be mindful of your time though. Thank you again for joining us today talking about boardgames, play and creating significance together. Seth Ric, these are great questions and your contributions as coach, as student, as a leader, just such a privilege to know you. Thank you. Ric Thank you. Likewise, sir. I'm honoured.
For one reason or another, some games and movies have a profound effect on you, shaping your tastes and life. Let's talk about that! Max, Kyle, & Kenny chat about what they've been playing and what they've been watching before diving into the featured topic: The games and movies that shaped us. Timecodes: 0:00 Intro - 2:28 Underwater Cities - 9:17 Whitehall Mystery - 19:40 Rome In A Day - 22:33 The Lighthouse - 33:15 Barbarian - 44:48 Perfect Blue - 50:18 Featured Topic - 50:43 Monopoly - 51:23 Risk - 55:30 Pokemon Living Card Game - 1:02:57 Heroclix - 1:07:25 Pandemic & Elder Sign - 1:09:40 Werewolf - 1:15:17 Hand & Foot - 1:16:49 Settlers of Catan - 1:18:44 Cosmic Encounter - 1:24:20 Billy Madison - 1:30:02 The Sandlot - 1:33:13 Spider-Man - 1:36:25 Star Wars - 1:39:26 Contact - 1:42:00 Swingers - 1:47:08 The Strangers - 1:53:16 Rocky Horror Picture Show - 1:58:48 Shaun of The Dead Find us on YouTube: https://youtube.com/tablenauts Join the discussion at: https://discord.gg/A7mYbhQPBZ Support us on Patreon: https://www.patreon.com/Tablenauts Shop our merchandise at: https://tablenauts.com
The Cosmic Encounter: The Astonishing Story of David Huggins and His Alien EncountersThe story of David Huggins, a man who claims to have had multiple encounters with extraterrestrial beings throughout his life. From his first encounter as a child to his ongoing experiences as an adult, this article provides an in-depth look at Huggins' life and the many bizarre and inexplicable events that have shaped his experiences. With vivid descriptions and compelling evidence, this explores the various theories and explanations that have been proposed to explain Huggins' encounters, as well as the impact that these experiences have had on his life and the lives of those around him. Whether you're a skeptic or a believer, this is sure to leave you wondering about the possibility of life beyond our planet and the mysteries that await us in the vast expanse of the universe.They Call Me The Ghost l The Dark Web Vlogs
The Cosmic Encounter: The Astonishing Story of David Huggins and His Alien EncountersThe fascinating and captivating story of David Huggins, a man who claims to have had multiple encounters with extraterrestrial beings throughout his life. From his first encounter as a child to his ongoing experiences as an adult, this article provides an in-depth look at Huggins' life and the many bizarre and inexplicable events that have shaped his experiences. With vivid descriptions and compelling evidence, this explores the various theories and explanations that have been proposed to explain Huggins' encounters, as well as the impact that these experiences have had on his life and the lives of those around him. Whether you're a skeptic or a believer, this is sure to leave you wondering about the possibility of life beyond our planet and the mysteries that await us in the vast expanse of the universe.KURIOUS - FOR ALL THINGS STRANGE
In our one hundred and ninety-ninth episode, Aaron is joined by Waleed Mansour of Sitcom D&D. We talk about Star Wars: The Deckbuilding Game and Cosmic Encounter in the BA Banter. Then in our Digital Diversion segment we talk about Spacelines of the Far Out and Portal 2. We reflect on our review of Heaven and Ale. Then you listeners Ask Aaron Anything, where you get a chance to ask Aaron and his guest anything you want. This episode is sponsored by Board Game Bliss and listeners like you on our Patreon
Join us for and our guest this week, Ace, as we go over Ian's favorite board game, Cosmic Encounter. This strategy troop placement game is all about conquering worlds to be the first aliens to have 5 colonies. We discuss how the game's social elements might appeal to certain types of people, the strengths and weaknesses of the game's materials, and more. Join us as we give this a grade between 0-42. Sorry in advance for some of the audio quality, we were dealing with a very pesky echo.
I always love this one. It's the time of the year where we look at what your favourite games are, and discover whether there are any exciting movers and shakers in what you've been playing! It's the BGB Listener Top 20! Before we check in with all of you, we talk about Tower of Babel, Great Western Trail: Argentina, and Jump Drive. Timecodes: 02:01 - Tower of Babel ...or why the eighth wonder was never built 11:16 - Great Western Trail: Argentina 18:26 - Jump Drive 29:21 - Listener Top 20 33:44 - Terraforming Mars 34:19 - Food Chain Magnate 34:19 - Cosmic Encounter 36:14 - Wingspan 37:32 - Inis 38:03 - Ark Nova 39:45 - Dune: Imperium 42:32 - Scythe 43:35 - Agricola 44:48 - Great Western Trail 46:12 - Race for the Galaxy 46:52 - Innovation 47:28 - A Feast for Odin 48:08 - The Castles of Burgundy 48:30 - Concordia 49:13 - Gloomhaven 50:05 - Root 50:53 - Hansa Teutonica 52:33 - Spirit Island 53:06 - Brass: Birmingham Check out our wiki at: https://boardgamebarrage.com/wiki Join the discussion at: https://boardgamebarrage.com/discord Join our Facebook group at: https://boardgamebarrage.com/facebook Get a Board Game Barrage T-shirt at: https://boardgamebarrage.com/store
I must not fear. Fear is the mind-killer. Fear is the little-death that brings Board With Finns! In this episode we venture into the very depths of time and space, to alien worlds, and the 1970s. Does the classic Cosmic Encounter fill us with the joy of intergalactic shenanigans or does it just remind us of Richard Dreyfuss sculpting a crude mountain from mashed potato? We then set our space compass towards Dune. A beautiful game of intrigue, backstabbery, and war. So put on the Dune soundtrack by Toto as you Harkonen your Atreides while we Fremen on your Spacing Guild. Spicy! Hosted on Acast. See acast.com/privacy for more information.
Here it is, the one we've all been waiting for, the Board Game Barrage top ten games of all time! It's been a long road and we'll wrap it up by seeing some old favourites ... and maybe a few new faces? Old or new, these are the thirty games we enjoy the most (at least, right now.) We loved sharing these lists with you and hope you've enjoyed listening to them! Timecodes: 01:25 - Neilan #10 - Brass: Birmingham 02:46 - Mark #10 - Hansa Teutonica 04:19 - Kellen #10 - Cosmic Encounter 06:44 - Neilan #9 - Gloomhaven 08:46 - Mark #9 - The Estates 11:28 - Kellen #9 - Decrypto 13:47 - Neilan#8 - Tzolk'in: The Mayan Calendar 15:50 - Mark #8 - Arboretum 18:11 - Kellen #8 - Diplomacy 22:36 - Neilan #7 - Guards of Atlantis II 25:04 - Mark #7 - Time's Up! 25:58 - Kellen #7 - Dune 29:11 - Neilan #6 - Pictomania 31:40 - Mark #6 - Race for the Galaxy 35:21 - Kellen #6 - Glory to Rome 38:39 - Neilan #5 - The Resistance 40:48 - Mark #5 - Brass: Lancashire 42:54 - Kellen #5 - Troyes 46:22 - Neilan #4 - Time's Up! 48:43 - Mark #4 - Fresh Fish 51:26 - Kellen #4 - I'm the Boss! 52:47 - Neilan #3 - Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant 55:32 - Mark #3 - Bus 58:46 - Kellen #3 - Cthulhu Wars 1:00:44 - Neilan #2 - Through the Ages: A New Story of Civilization 1:03:09 - Mark #2 - Agricola 1:07:40 - Kellen #2 - Archipelago 1:10:06 - Neilan #1 - A Feast for Odin 1:15:14 - Mark #1 - Biblios 1:18:25 - Kellen #1 - Innovation Check out our wiki at: https://boardgamebarrage.com/wiki Join the discussion at: https://boardgamebarrage.com/discord Join our Facebook group at: https://boardgamebarrage.com/facebook Get a Board Game Barrage T-shirt at: https://boardgamebarrage.com/store
Here is another Bitesize podcast from your blabbering duo in Babblot. Time is catching up with us so we will reveal to you our most played and love games that were published in the year 2008. Did we miss again? Maybe next time we come back around to this time we may mention it. But feel free to add in the comments the games that you deem as Evergreen
Tornem a la temporada per a reprendre un tema que comença en… un altre podcast? Parlem dels jocs que cal jugar, eixes experiències que no vos heu de perdre. Quines seran les nostres recomanacions? Episodis recomanats: 2x20 Jocs en silenci (The Mind, Magic Maze ) - https://www.youtube.com/watch?v=L3fWhY1fx84 4x8 Entrevista a Peter Olotka (Cosmic Encounter, Dune) - https://www.youtube.com/watch?v=F_Y6AONI1dI 3x13: Innovation - https://www.youtube.com/watch?v=bcTLEKTIoV4 Episodi 8. Sentiu l'emoció de l'investigació amb Sherlock, detectiu assessor - https://www.youtube.com/watch?v=TETNOTfxsfQ 4x9 Entrevista a Tom Brewster, de Shut Up & Sit Down - https://www.youtube.com/watch?v=dMlT8jnd7Vc Enllaços d’interés: - Shut Up & Sit Down: The 10 Games You “Should” Play! - https://www.shutupandsitdown.com/podcastle/podcast-200-the-top-10-games-you-should-play/ - Erik Twice: crítica de Cosmic Encounter - https://eriktwice.com/es/2022/10/23/cosmic-encounter-juego-mesa-critica/ - ProZD: when you have a REALLY good turn in a card game - https://www.youtube.com/watch?v=EBIsZlV1jHk Recordem que també ens podeu vore (si vore’ns!) a YouTube (https://www.youtube.com/c/CaselladEixida), on les animacions han estat carrec del gran Nacho Naya (nachonaya.net). Mil gràcies xicon! Amb música de Mamvt, surf instrumental en valencià (https://open.spotify.com/artist/24n4dIehIgk5jSsmsFG6WS) Vos animem a seguir-nos a les xarxes: 🐦 twitter.com/casellaeixida 📸 instagram.com/casellaeixida
Where God's grace meets your need.
Välkomna till Duell Eller Duett. I den här videon så tar Micke och Matti en titt på Architects of the West Kingdom. Designer: Shem Phillips, S J Macdonald Artist: Mihajlo Dimitrievski Utgivare: Garphill Games Spelare: 1-5 Speltid: Ca 60-80 Min Boardgamegeek Länk: https://boardgamegeek.com/boardgame/236457/architects-west-kingdom Spel som nämns: Architects of the West Kingdom, Paladnins Of The West Kingdoms, Viconts Of The West Kingdoms, Raiders Of The North Sea, Explorer Of The North Sea, Shipwrights Of the north Sea, Mansions Of Madness, Gloomhaven, Agricola, Endavor Age Of Sail, On Mars, Kanban, MIndclash, Race For The Galaxy, Cosmic Encounter, Våra länkar Hemsida https://mindy.nu/ Facebook https://www.facebook.com/Mindypodd.nu/ Twitter https://twitter.com/MindyPodd Youtube https://www.youtube.com/channel/UCmOr6MyeugbWX_VnckgGkDQ?view_as=subscriber Instagram https://www.instagram.com/mindypodd/?hl=sv Vår Discord https://discord.gg/VruVCyUqnY Vår Patreon https://www.patreon.com/user?u=2776677 Vår merch butik https://www.spreadshirt.se/shop/user/mindy/ Mattis Länk Instagram https://www.instagram.com/bradspelochsant/ Hemsida https://boardgamesandsuch.com/ Film till fikat Facebook Grupp https://www.facebook.com/groups/2656731607981824 Twitter https://twitter.com/FilmTill Instagram https://www.instagram.com/filmtillfikat/ Mickes Mail Micke@mindy.nu Matti´s mail matti@mindy.nu
Board Boys are back and respecting the spirit of the forest for Bitoku, a game about having many rivers to cross. Also in this episode: Wormholes, Canvas, Space Station Phoenix, Shadows Over Camelot, Cosmic Encounter, Museum Suspects, Hansa Teutonica, Dice Throne, Marvel United. Board Boys Bump: Cascadia
This week on PodQuest we talk about the Nintendo Direct Mini: Partner Showcase from June 28, 2022, we all played some board games, and Chris watched the 2019 version of Fruits Basket along with the recent movie. We also chat about the Final Fantasy VII news from a couple weeks ago and our expectations, check in a bit on Teenage Mutant Ninja Turtles: Shredder's Revenge, and Walnut has returned to Pokémon Legends: Arceus on his streams, continuing his adventure in Hisui. Our next book club will be on July 7th when we talk about Uncharted (2022 Film) Timestamps 00:00:00 - Intro 00:00:53 - Agenda 00:02:02 - Final Fantasy VII Rebirth 00:36:21 - Nintendo Mini Direct: Partner Showcase June 2022 00:56:31 - Richie dipped back into Pokemon Legends: Arceus 01:00:54 - Board Games! We talk Tsuro, Side Effects, and Cosmic Encounter 01:17:46 - A wrap up on TMNT Shredder's Revenge 01:21:07 - Chris watched Fruits Baskets (2019) and the movie 01:31:13 - Outro Support One-Quest https://www.Patreon.com/OneQuest Follow Us Email - Social@one-quest.com Twitter - @One_Quest Instagram - @One_Quest Facebook - OneQuestOnline Follow Chris on Twitter - @Just_Cobb Follow Richie on Twitter - @B_Walnuts Follow Drootin on Twitter - @IamDroot Intro and Outro music Mega Man 2 'Project X2 - Title Screen' OC ReMix courtesy of Project X over at OCRemix
We’re at Prezcon 2014, where we talk about the games we played, such as A Distant Plain, Theseus: The Dark Orbit, Coup, Cosmic Encounter, Napoleonic Wars, and the recent favorite A Study In Emerald. Plus, wargames that give a little extra historical something. (c) 2014 Tom Grant
This week, we discuss games that stood the test of time. Why, decades from now, will we still be playing Cosmic Encounter, but not Catan? Plus, our Game Off the Beaten Path takes inspiration from the D&D Monster Manual, and someone feeds Chaos in the Old World into the woodchipper. (c) 2010 Tom Grant.
Cosmic Encounter has been around for decades, with a dedicated fan base. What’s the secret behind this boardgame’s lasting appeal? Is Scott suffering from a Virus, a Fungus, or an enlarged Macron? Why are there so few games like Cosmic Encounter? During the Games Off The Beaten Track segment, we’ll mention a few of those […]
Episode 11 of Paranormal Stories.This week the books are 'The Science Behind Alien Encounters' by Dr. Robert Farrell. And'A Cosmic Encounter: A True Story of an Alien Abduction' by Stewart W BenchAs you may know I produce two podcasts, the past lives podcast and the Alien UFO Podcast and it is here that I combine the two. When I have a guests on my podcasts I read their books to research and work out questions for the episodes.When reading these books I always find such fascinating information which never makes it into the podcast and here I get a chance to give you a peek into the book.I did seek permission to record these extracts from the books and the authors kindly said yes.Dr. Robert Farrell. 'The Science Behind Alien Encounters'.The reader will have a brief history of UFO sightings and encounters. How is the religious community dealing with the prospect of extraterrestrial life more advanced technologically and perhaps, spiritually? Why are the governments of the world so desperately trying to hide the existence of ETs? Despite governments' downplaying the ET question, there is continuing research to find evidence of ETs beyond Earth and even on Earth in the form of designs in crops. What is the ET connection to the world's oldest civilization in Sumer as well as that in Egypt? Many researchers over the decades have concluded that UFOs propel themselves by using gravitational fields. How is it theoretically possible to create a gravitational field? How has it been done in laboratories and even through serendipity? With such advanced technology, why do UFOs crash? What are these extraterrestrial visitors up to? In 2016, two species of bodies dated to have died over one thousand years ago, were found near Nazca, Peru. Both species are bipedal and tridactyl. One has only a 25% match to human DNA! The other appears to be reptilian and has DNA that does not match any known living organism! Are these two species extraterrestrials?BioDr. Robert E. Farrell received his Bachelor of Science in mechanical engineering from The Ohio State University, his MBA from Western New England College and his Doctor of Engineering from the University of Massachusetts. He is now retired from Penn State University as Associate Professor Emeritus.For most of his life, Dr. Farrell has been interested in ufology. Twenty years ago, he began doing serious research for his science fiction series of novels, Alien Log, Alien Log II: The New World Order, and Alien Log III: The Dulce Affair (Spring 2013). He believes good science fiction is based on good science. To that extent, Dr. Farrell is following the style of Michael Crichton (Andromeda Strain, Jurassic Park, and many others) and Arthur C. Clarke in his Odyssey series. Recently, he has completed a nonfiction book The Science Behind Alien Encounters. It is available as both an E-book print version. This book is based on his lecture series of the same name. Another nonfiction book in the works is a co-authored work explaining how the universe began WITHOUT a Big Bang.Dr. Farrell has lectured many times at universities, science centers, MUFON meetings, book stores, clubs, and senior centers around the country, and has appeared on numerous TV and radio shows including Coast-To-Coast AM with George Noory.https://www.amazon.com/Science-Behind-Alien-Encounters/dp/0996358714/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=1650631476&sr=8-1http://www.alienlog.com/'A Cosmic Encounter: A True Story of an Alien Abduction' by Stewart W BenchWhen an alien craft stalled Stewart Bench's truck on a backcountry road, he tried his best to just forget about it. But then they came back and made it personal. In A Cosmic Encounter, for the first time, Stewart tells the incredible true story of being encountered and then abducted by aliens. As an engineer, Stewart uses his technical experience to describe the specifications of the alien craft, their technology, their communications, and their mission.You will discover the details of the alien device implanted in his nose, the telepathic communication displayed by the aliens, and a wealth of information about the layout and operation of their vehicle and equipment. This is a highly detailed, close-up look at how aliens infiltrate our airspace and conduct experiments on humans—without any official acknowledgement—as well as the personal toll these encounters have on the abductees.BioStewart W. Bench is a former electrical engineer who as a young man with a wife and two teenaged kids experienced three encounters with extraterrestrials, the consequences of which were at first rewarding but later became devastating and literally life-threatening. Wishing to document the incidents and given unprecedented access to details of the aliens' physiology and their spaceship's technology, Stewart employed his engineering training to compile comprehensive notes as the saga unfolded. Relieved when the encounters finally ended and striving to purge the many unpleasant memories of the ordeal, Stewart callously abandoned the notebooks to molder away on a dusty cellar shelf. Years later, as he reviewed the documents he inadvertently discovered while on a mission for his wife, he was reminded of the remarkable insight granted by the aliens and came to the surprising realization that he was in possession a plethora of material that could be of enormous value to the curious public. Long since retired and now able to quell the troubling emotions that surfaced when recalling the traumatic events, Stewart undertook writing the captivating and informative narrative entitled A Cosmic Encounter.https://www.amazon.com/Cosmic-Encounter-Story-Alien-Abduction-ebook/dp/B08TWYX6V8/ref=tmm_kin_swatch_0?_encoding=UTF8&qid=1651137702&sr=8-1https://www.stewartwbench.com/http://www.pastliveshypnosis.co.uk/https://www.patreon.com/pastlivespodcast
Decision Space is the podcast about decisions in board games! Call to Action Please nominate Decision Space for a Golden Geek award! Episode 64 - Audience Q&A You asked, and in this episode, we answer. We take on tons of great questions submitted by our audience (thank you so much to everyone who submitted a question) that range from seriously thought-provoking to seriously silly. More than ever before, join us in the Interdecisional Spaceship as we take off! Games Discussed Tigris and Euphrates, Chess, Poker, Go, A Feast for Odin, Lost Ruins of Arnak, Set, Cosmic Encounter, Magic: The Gathering, The Castles of Burgundy, Deep Sea Adventure, and many more. Timestamps Intro - 0:00 Golden Geek Awards! - 3:17 Main Discussion - 4:56 Other Decision Space Links Click on the link to join our active and welcoming Discord community! Join the crew today! (Decision Space Patreon) Music Credits Thank you to Hembree for our intro and outro music from their song Reach Out. You can listen to the full song on YouTube here: https://www.youtube.com/watch?v=gQuuRPfOyMw&list=TLGGFNH7VEDPgwgyNTA4MjAyMQ&t=3s You can find more information about Hembree at https://www.hembreemusic.com/. Rules Overview Music: Way Home by Tokyo Music Walker https://soundcloud.com/user-356546060 Creative Commons — Attribution 3.0 Unported — CC BY 3.0 Free Download / Stream: https://bit.ly/tokyo-music-walker-way... Music promoted by Audio Library https://youtu.be/pJThZlOuDtI Contact We can be reached individually on Twitter at @jakefryd and @burnsidebh. You can also follow Decision Space on Twitter @DecisionSpa and talk to us there! If you prefer email, then hit us up at decisionspa@gmail.com. This information is all available along with episodes at our new website decisionspacepodcast.com. Bye!
We get scholarly in this episode as we talk about books! Specifically, what board games have fiction books written in their world? Plus, plenty of april fool's jokes that weren't jokes after all, Mandalorian minis coming soon to your Star Wars games, and a campaign expansion for Cosmic Encounter?
We get scholarly in this episode as we talk about books! Specifically, what board games have fiction books written in their world? Plus, plenty of april fool's jokes that weren't jokes after all, Mandalorian minis coming soon to your Star Wars games, and a campaign expansion for Cosmic Encounter?
Join us this week as we discuss chaotic classic Cosmic Encounter, a game of domination and negotiation featuring over 50 wild and crazy alien races. Fantasy Flight https://www.fantasyflightgames.com/en/products/cosmic-encounter/ Board Game Geek https://boardgamegeek.com/boardgame/39463/cosmic-encounter Contact Us! collapsinggameshelf@gmail.com
Interview starts here → 04:01 Reconeguem que no ens ho acabem de creure, perquè hui tenim com a convidat a Peter Olotka, en som fans i ho notareu a les nostres veuetes. Peter va començar a dissenyar jocs als anys setanta, junt amb Bill Eberle i Jack Kittredge. El seu primer disseny va ser Cosmic Encounter, que llançaren sota la seua pròpia marca, EON Products. Del Cosmic ja vos hem parlat en episodis anteriors i inclús l’hem sel·leccionat com a un dels jocs moderns més influents. Poc després també dissenyaren el joc de Dune, que va publicar Avalon Hill en el seu moment i va estar quasi 40 anys sense reeditar-se, convertint-se en un joc de culte. Moltes vegades es parla del Dune original com a una obra avançada en el seu temps i una de les millors adaptacions de temàtica i mecànica a un joc de taula. Recentment han aparegut versions ‘impossibles’ d’aquests dos jocs. D’una banda, una versió de Cosmic Encounter per a dos jugadors (Duel) i d’una altra, una versió més senzilla de Dune que promet jugar-se en no molt més d’una hora. Aprofitem l’ocasió per a comentar el procés de creació d’aquestes dos peces fonamentals de la història dels jocs de taula i de com adaptar-se als nous temps i tendències de la industria. Índex: 0:00 - Introducció 04:01 - Entrevista amb Peter (en anglés, subtítols en valencià disponibles a YouTube) 04:29 - Cosmic Encounter i els començaments d’EON Products 09:14 - Cosmic Encounter Duel 25:03 - Dune 30:02 - Dune: A Game of Conquest and Diplomacy (o Movie-Dune) 37:07 - Noves tendències als jocs de taula 43:05 - Repàs a l’entrevista Enllaços d’interés: - sobre Future Pastimes, el nom de l’equip de dissenyadors: https://www.cosmicencounter.com/aboutfuturepastimes - The Warp, una recopilació de tot el que es pot trobar sobre Cosmic Encounter, de Jack Reda: http://redamedia.com/warp/ - The Cosmodex: An Encyclopedia for Cosmic Encounter, : https://boardgamegeek.com/thread/536444/cosmodex-20-encyclopedia-cosmic-encounter - Dune, de Frank Herbert (1965), coedició en català per Mai Més i Raig Verd: https://www.maimes.cat/dune-duna/ Jocs relevants de Peter Olotka: - Cosmic Encounter (1977), de Bill Eberle, Jack Kittredge i Peter Olotka. Editat per Fantasy Flight Games. - Cosmic Encounter duel (2019), de Frank Brooks, Bill Eberle, Jack Kittredge, Peter Olotka i Greg Olotka. Editat per Fantasy Flight Games. - Dune (1979), de Bill Eberle, Jack Kittredge i Peter Olotka. Editat per Avalon Hill i versió de 2019 de Galeforce Nine. - Dune: A Game of Conquest and Diplomacy (2021), de Bill Eberle, Jack Kittredge, Peter Olotka, Greg Olotka i Jack Reda. Editat per Galeforce Nine. Episodis relacionats de casella d’Eixida: - 4x3 Els jocs més influents: https://www.youtube.com/watch?v=7BLO0CS9D8s Recordem que també ens podeu vore (si vore’ns!) a YouTube (https://www.youtube.com/c/CaselladEixida), on les animacions han estat carrec del gran Nacho Naya (nachonaya.net). Mil gràcies xicon! Amb música de Mamvt, surf instrumental en valencià (https://open.spotify.com/artist/24n4dIehIgk5jSsmsFG6WS) Vos animem a seguir-nos a les xarxes: 🐦 twitter.com/casellaeixida 📸 instagram.com/casellaeixida
Few things feel better than those moments in board games that make you feel powerful. Whether it's playing the perfect card, pulling off a perfectly executed turn, or splashing down that giant mini, we look at some of our favourite power plays in board games. Before we corrupt absolutely, we talk about Biblios: Quill and Parchment, Cryo, and Origins: First Builders. 03:00 - Biblios: Quill and Parchment 12:43 - Cryo 22:24 - Origins: First Builders 28:57 - Games that make you feel powerful 29:21 - Russian Railroads 30:22 - Le Havre 31:01 - A Feast for Odin 32:01 - Dominion 32:43 - Automobiles 33:49 - Cosmic Encounter 34:17 - I'm the Boss! 35:06 - Magic: The Gathering 36:35 - La Granja 38:45 - Cthulhu Wars 40:05 - Nothing Personal 41:32 - The Downfall of Pompeii 43:12 - Spirit Island 44:53 - Dominant Species 46:49 - Furnace 48:07 - Innovation Check out our wiki at: https://boardgamebarrage.com/wiki Join the discussion at: https://boardgamebarrage.com/discord Join our Facebook group at: https://boardgamebarrage.com/facebook Get a Board Game Barrage T-shirt at: https://boardgamebarrage.com/store
Are you into board games? We are living in a board game renaissance and as a result, the field has gotten pretty crowded. Join us as we sit down with a special guest, Ryan The Tabletop Guy. A walking board game-encyclopedia, Ryan shares his extensive knowledge, and we discover that there is much to learn. We cover a lot of ground in this episode and hopefully, we introduce you to a new favourite for game night. Be sure to check out our recommendations below! Are you playing these games already? Let us know what you think on our social media.Facebook: http://www.facebook.com/groups/talesfromthebridge/ Twitter: @BridgeTalesInstagram: @talesfromthebridgeGalaxy Trucker:https://boardgamegeek.com/boardgame/336794/galaxy-trucker Flip Ships: https://boardgamegeek.com/boardgame/223215/flip-ships Case Cadets: https://boardgamegeek.com/boardgame/142079/space-cadets-dice-duel Decent: https://boardgamegeek.com/boardgame/322708/descent-legends-dark Chronicles Crime: https://boardgamegeek.com/boardgame/239188/chronicles-crime Twilight Imperium: https://boardgamegeek.com/boardgame/233078/twilight-imperium-fourth-edition Rocketmen: https://boardgamegeek.com/boardgame/283387/rocketmen Cosmic Encounter: https://boardgamegeek.com/boardgame/39463/cosmic-encounter Lux Aeterna: https://boardgamegeek.com/boardgame/282439/lux-aeterna Anachrony: https://boardgamegeek.com/boardgame/185343/anachronyYou can always find more Tales From The Bridge on our website, you can also find us on Twitter, Instagram, and Facebook to see what is happening on The Bridge. Email us your fan script for The Last Starfighter sequel to talesfromthebridgepodcast@gmail.com Twitter: @BridgeTalesInstagram: @talesfromthebridgeFacebook: http://www.facebook.com/groups/talesfromthebridge/Website: https://talesfromthebridge.buzzsprout.com/Good Reads: https://www.goodreads.com/user/show/141864356-talesfrom-thebridgeIMDB: https://www.imdb.com/title/tt17354590/?ref_=fn_al_tt_1Apple Podcasts:
It's the grand finale of the event of events that is the BGB Top 50 Games of All-time! These are our ten absolute favourite games, and, fittingly, it's a bumper episode with more than one surprise. Joining us in the peanut gallery this week, it's none other than the manic imp of Shut Up & Sit Down himself, the absolute mad genius that is Tom Brewster. Buckle in, it's going to get weird. 02:36 - Kellen #10 - El Grande 04:08 - Mark #10 - 1830: Railways & Robber Barons 07:44 - Neilan #10 - Exit: The Game 11:08 - Christina #10 - I'm the Boss! 14:53 - Kellen #9 - Inis 18:05 - Mark #9 - The Estates 20:13 - Neilan #9 - Guards of Atlantis II 23:20 - Christina #9 - Lost Cities 28:28 - Kellen #8 - Diplomacy 31:18 - Mark #8 - Hansa Teutonica 34:02 - Neilan #8 - Pictomania 37:20 - Christina #8 - Twice as Clever! 41:07 - Kellen #7 - Dune 43:43 - Mark #7 - Time's Up! Title Recall! 45:33 - Neilan #7 - Tzolk'in: The Mayan Calendar 48:14 - Christina #7 - Blood Rage 53:03 - Kellen #6 - Cosmic Encounter 55:03 - Mark #6 - Brass: Lancashire 56:56 - Neilan #6 - Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant 1:00:06 - Christina #6 - Babylonia 1:05:31 - Kellen #5 - Troyes 1:05:31 - Christina #5 - Troyes 1:10:06 - Mark #5 - Arboretum 1:12:11 - Neilan #5 - Time's Up! Title Recall! 1:14:15 - Kellen #4 - I'm the Boss! 1:16:57 - Mark #4 - Fresh Fish 1:19:56 - Neilan #4 - Gloomhaven 1:22:25 - Christina #4 - El Grande 1:25:26 - Kellen #3 - Cthulhu Wars 1:25:26 - Christina #3 - Cthulhu Wars 1:29:37 - Mark #3 - Caylus 1303 1:31:38 - Neilan #3 - The Resistance 1:35:24 - Kellen #2 - Archipelago 1:38:02 - Mark #2 - Race for the Galaxy 1:41:12 - Neilan #2 - Through the Ages: A New Story of Civilization 1:45:45 - Christina #2 - Time's Up! Title Recall! 1:51:46 - Christina #1 - Innovation 1:51:46 - Kellen #1 - Innovation 1:57:28 - Mark #1 - Biblios 1:59:34 - Neilan #1 - A Feast for Odin Check out Shut Up & Sit Down: https://www.shutupandsitdown.com Check out our wiki at: https://boardgamebarrage.com/wiki Join the discussion at: https://boardgamebarrage.com/discord Join our Facebook group at: https://boardgamebarrage.com/facebook Get a Board Game Barrage T-shirt at: https://boardgamebarrage.com/store
Hi again, Gamers, and welcome to Episode 79! In today's episode we talk all about a bunch of hot new games and a super old classic. Natalie talks all about Worker Placement in today's Nook, and Jeff gives us some rapid fire questions from you all in the Instagram Inbox. We play a game of Before and After and then end the show with our Top 5 Games where we couldn't care less about the theme... Hope you enjoy! -The Gamecasters
Marc sits down with Erik Twice, Ryan LaFlamme, and Andrew Holmes to ask each of them about their approaching to selecting their 10 greatest board games of all time. 3:21 - Erik Twice's approach to selecting his top 10 7:41 - Why Netrunner? 12:27 - Why Sherlock Holmes Consulting Detective? 17:57 - Erik's predictions 25:08 - Cosmic Encounter as board game comedy 34:48 - Erik's thoughts on the top 10 45:01 - Ryan LaFlamme's approach to selecting his top 10 49:28 - Why Triomphe? 53:42 - Why Agricola? 56:29 - Why Monopoly? 1:00:35 - Ryan's predictions 1:01:59 - Ryan's thoughts on the top 10 1:10:47 - Andrew Holmes' approach to selecting his top 10 1:16:41 - Why Whist? 1:22:37 - Why Gloomhaven? 1:29:32 - Andrew's thoughts on the top 10 Music: Sailing The Solar Wind by Abstraction Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.
Game Brain: A Board Game Podcast with Matthew Robinson and his Gaming Group
0:00:00 - Introduction: Welcome Paul the Game Breaker: Fresh Fish, Pipeline0:12:24 - This Week's Game Night: Terraforming Mars, Just One, Fresh Fish, Tichu, Calima, Avalon, Wavelength, Quest0:20:42 - This Week's Game News: https://boardgamegeek.com/thread/2721966/i-have-cancelled-my-pledge-after-learning-more-abo/page/1, Fantasy Flight and Key Forge, https://www.reddit.com/r/boardgames/comments/plpq5o/keyforge_on_hiatus_due_to_broken_deck_generating/, Prospero's Hall Rocketeer, https://boardgamegeek.com/boardgame/344759/rocketeer-fate-future, https://cmon.com/news/cmon-partners-with-monsoon-digital-to-launch-an-nft-trading-platform, Castles of Burgundy on BGA0:41:19 - Games on the Brain: Crystal Palace, Scout0:49:54 - Review of Fresh Fish: Original, Plenary and 2014 editions1:13:01 - Negotiating in Games: 1817,Versailles 1919, Chinatown, Sheriff of Nottingham, Bohnanza, Sidereal Confluence, Rising Sun, Churchill, Genoa, Cosmic Encounter, Oath, Diplomacy, Brass, Terraforming Mars, Great Western Trail, 18xx, Genoa1:57:12 - Game Sommelier: Maria, War Chest, The Grizzled, Roll for the Galaxy, Jaws.2:01:55 - Sign Off
Une saison toute en finesse, pleine de corps et de constance. Pierre et Simon vous propose de passer au peigne fin les 50 dernières années du jeu de société et d'en extraire les 50 jeux les plus influents! Jeux mentionnés dans cet épisode de 1974-1979 : Dungeons & Dragons (1974) 1829 (1974) Cosmic Encounter (1977) Squad Leader (1977) Magic Realm (1979) Guess Who (1979) BaladoLudique, un podcast entièrement consacré aux jeux, plus particulièrement aux jeux de table et jeux de société. Abonnez-vous à Baladoludique sur Spotify ou toutes autres applications de podcast, cherchez simplement Baladoludique! Suivez-nous sur Facebook Ou Supportez notre travail en rejoignant la Nation Baladoludique sur Patreon
Did we miss anything? We talk about time past, our schedules these days, the different platforms out there these days, and how we interact with memories (particularly Memories, the Facebook product). We meander a lot. We talk about building and rebuilding collections via auction lots, and spend a lot of time shouting out local superstar and friend-of-the-show Jim Zub, and the games of one Mr. Robin Laws. Squideye also winds up giving a fairly complete gameplay walkthrough of Cosmic Encounter, which isn't Twilight Imperium. And the clock is ticking on Audacity.
A.E. Van Vogt, born April 26th, 1912, died January 28, 2000 at the age of 87, was a science fiction writer who had his heyday from the mid 1940s through the 1960s, with such novels as The Weapon Shops of Isher, Slan, The Voyage of the Space Beagle and The World of Null A. Named a science fiction grandmaster in 1995, Van Vogt started by writing for Astounding Stories under editor John W. Campbell in the early 1940s, and most of those novellas and serialized novels found their way into hardback and paperback years later, as fix-ups, reworked material often with new titles. In 1950, he came under the spell – as did Campbell – of L. Ron Hubbard and Dianetics, and later wrote through the lens of general semantics, founded by Alfred Korzibsky. In 1980, with the publication of a new novel, Cosmic Encounter, and a lawsuit against Twentieth Century Fox over the film Alien, parts of which were derived from his story “Discord in Scarlet” in the book Voyage of the Space Beagle, he was available to be interviewed on February 23, 1980 by Richard Wolinsky's former co-hosts on the radio show Probabilities on KPFA, the late Lawrence Davidson, science fiction book buyer for the legendary Cody's Bookstore in Berkeley, and science fiction author Richard A. Lupoff. A.E. Van Vogt continued to write after the interview, with three more novels, Computerworld, based on the screenplay mentioned in the interview, Null-A Three and To Conquer Kiber, translated into a French edition and never published in English. A.E. Van Vogt settled with Twentieth Century Fox and according to Wikipedia, received $50,000 but no credit for Alien. It! The Terror from Beyond Space is often credited as Dan O'Bannon's inspiration for Alien, but no mention in Wikipedia is made of Van Vogt on that film's page. Van Vogt's name is not listed in the credits for either movie in IMDb. His collaboration with Harlan Ellison, “The Human Operators,” was adapted for the 2002 revival of the TV series The Outer Limits, and the previously mentioned Rod Serling adaptation of the Witch aired in 1971 on Night Gallery. Most of his novels and short stories can be found as e-books through Amazon and other booksellers, along with used paperbacks and hardcovers. This interview was digitized, remastered, and re-edited from two and a half hours of material by Richard Wolinsky in December 2019. The post The Probabilities Archive: A. E. Van Vogt (1912-2000) appeared first on KPFA.
Howdy friends! On today's episode YuckyChucky rants about setting good ambiance as a multiplayer host, we discuss our recent "board game night" playing Cosmic Encounter, listen to audio of screaming nerdgasms and a gender bending voicemail from Brandon The Hentai Guy. Oh yeah, we also read a sick story about a guy who got owned so bad we dub him "Friendzone Level Over 9000". -YuckyChucky
The Long View For this episode of The Long View, I’m joined by none other than Tom Vasel of the Dice Tower as we discuss one of his favorite games, Cosmic Encounter. Tom and I try to determine what makes this game such a compelling, unique experience, and why it still feels so new and fresh over thirty years after its initial release in 1977. Thanks, as always, to 2d6.org for their generous hosting and support of The Long view, and thanks as well to our sponsor www.gamesurplus.com, your premium source for all ...