Podcast appearances and mentions of David Sirlin

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Best podcasts about David Sirlin

Latest podcast episodes about David Sirlin

Wide Flank
StarCraft - Gameclub

Wide Flank

Play Episode Listen Later Apr 21, 2023 90:52


StarCraft (gotta love that one word and double capitalized title). This is a cool game. Even the metallic lettering of the title is cool. The music is good. The voice lines are funny. If not entirely dignified, StarCraft feels mature where other games in the 90s were often irreverent or puerile. The human campaign follows the rise of a terrorist faction in the midst of a galactic race (species) war. The Zerg campaign follows the quest to bring their species to biologic perfection, where the Protoss campaign is somewhat more muddled, and has maybe aged the worst. The Protoss are sort of Roman? Having an honor culture that is a bureaucratic nightmare for those just trying to save the galaxy. But their units are maybe the coolest so there's that. The campaign is long and it really shows its age. It has almost no tutorials and the beginning of almost every mission is the same: a 15 minute period where you plod along and get your economy up to a point where you can actually build an army. The pathing of the units is also atrocious: marines can fight but pray that they never encounter an elevated path/ramp because that is the ultimate counter. A lot of our StarCraft opinions are informed by and likely inferior to observations made by game designer David Sirlin. Kind of essential listening is his podcast on both StarCraft and Starcraft 2 as we reference it a lot (links below) Join our discord!!! https://discord.gg/ACbDjNhMpJ Everywhere that you can find us: https://linktr.ee/wideflank Timestamps: 0:00 - Intro 4:25 - What is an RTS 6:40 - MOBAs are the new RTS 14:57 - New to the RTS genre 16:38 - The campaign is a challenge (to learn) 32:40 - Overcooked and replayability 35:25 - VIBE 48:00 - Strategy beyond rock paper scissors 54:00 - Balance and meta 1:04:25 - StarCraft 2 1:16:40 - Skill ceilings, do they really exist 1:25:00 - Ratings 1:30:41 - Next game, IMMORTALITY. Show Notes: IMMORTALITY: https://store.steampowered.com/app/1350200/IMMORTALITY/ Sirlin's StarCraft criticism: https://www.sirlin.net/posts/sirlin-on-game-design-ep-13-starcraft-2 Sirlin “playing to win”: https://www.sirlin.net/articles/playing-to-win

So Very Wrong About Games
#200: G.I. JOE Deck-Building Game

So Very Wrong About Games

Play Episode Listen Later Feb 8, 2022 67:51


The So Very Wrong About Games line of Action Princess Dolls (TM) are coming to a store near you! Thrill to all your favourite characters, like Huey, Dewey, and Louis, each with weird monochromatic accessories and some spring-loaded gimmick that'll bruise some kid in Oregon and thus be regulated into weaksauce! Plus, get the Kingston Action Playset. Your parents put it together, batteries not included.Games Played Last Week:01:57 -Puzzle Strike 2 (David Sirlin, Sirlin Games, 2022)08:49 -The Crew: Mission Deep Sea (Thomas Sing, KOSMOS, 2021)10:59 -Uprising: Curse of the Last Emperor (Cornelius Cremin, Pawel Mazur, & Dirk Sommer, Nemesis.Games, 2021)11:36 -Reign of Witches (Amabel Holland, Hollandspiele, 2020)16:56 -Bitoku (Germán P. Millán, Devir, 2021)18:47 -Riftforce (Carlo Bortolini, 1 More Time Games, 2021) 20:54 -Orléans: Invasion (Inka Brand, Markus Brand, & Reiner Stockhausen, dlp Games, 2015) 22:18 -Regicide (Paul Abrahams, Luke Badger, & Andy Richdale, Badgers from Mars, 2020)25:29 -Final Girl (Evan Derrick & A.J. Porfirio, Van Ryder Games, 2021)News (and why it doesn't matter):31:54 Iron Forest on Kickstarter February 8th by Brain Games33:20 Hand-to-Hand Wombat on Kickstarter now35:05 Rolling Heights from John D. Clair on Kickstarter February 8th35:51 Space Station Phoenix by Gabriel J Cohn and Rio Grande Games in April 202236:58 Deep Rock Galactic: The Board Game on Kickstarter February 10th38:08 Libertalia: Winds of Galecrest by Paolo Mori and Stonemaier Games39:33 Feature Game: G.I. JOE Deck-Building Game (T.C. Petty III, Renegade Game Studios, 2021)

Harvest Phase
Constantly Tripping Over a Log

Harvest Phase

Play Episode Listen Later Jan 25, 2022 116:56


We mostly stick to board games this week, but have a brief detour to discuss how Tetris Effect Connected soothes the soul and a succinct but fulfilling quest for the Lost in Translation Soundtrack on vinyl. We then discuss all of the Kickstarters we are interested in, our featured games of the week, and then take a rapid fire approach to the games of 2022 that we most anticipate. Sorry for one more drop in the deluge of board game content. Kickstarter Convo:20:30 Skate Summer (Randy Reiman, Pandasaurus Games)21:42 Sync or Swim (Lucas Hedgren, Divya Hedgren, Bezier Games)22:29 Puzzle Strike 2 (David Sirlin, Sirlin Games)32:38 CoLab (Jonathan Gilmour, Jon Mietling, Portal Dragon)35:55 Marvel Zombies (Fabio Cury, Michael Shinall, CMON)Featured Games:38:25 ROVE: Results-Oriented Versatile Explorer (Dustin Dobson, Milan Zivkovic, Button Shy)42:48 Death Valley (Kevin Ellenburg, Button Shy)45:25 Tussle Mussie (Elizabeth Hargrave, Button Shy)53:00 Three Sisters (Ben Pinchback, Matt Riddle, Motor City Gameworks)1:07:00 Final Girl (Evan Derrick, A. J. Porfirio, Van Ryder Games)1:38:30 Our Most Anticipated Games of 2022

Going Analog Podcast
81: Puzzle Strike 2, video game influences, push-your-luck (guest: Sirlin Games)

Going Analog Podcast

Play Episode Listen Later Jan 20, 2022 67:14


David Sirlin, President of Sirlin Games, drops by to do a deep dive into video game influences on his tabletop designs, especially with the new Puzzle Strike 2! We also discuss how push-your-luck mechanisms and designing a board game universe. Our chosen topics this week: David Sirlin (guest): How his game design draws from video game influences Christina (host): Push-your-luck in game design and some favorites in that genre Shoe (producer): Building a board game universe

Everyday Eternal
Being A Scrub & How To Avoid It | EP.101

Everyday Eternal

Play Episode Listen Later Jun 16, 2021 66:49


"Playing good decks gives you a feeling of growth."  What makes one a scrub? And what does it even mean to be one? Callum & Julian explore the meaning of the term and why it fundamentally has nothing to do with how well you play Magic - but whether your expectations align with the amount of work you're willing to put into improvement. Becoming aware of your self-imposed rules in playing the game can both help you level up your game, but most importantly prevent frustration with plateauing. One of the most excellent resources on this topic is David Sirlin's Playing To Win - Becoming the Champion (2002) that dedicates an entire chapter (available online!) to this today's topic. In the second half of the show we discuss how both Expressive Iteration already has, and how Abundant Harvest will shape future deckbuilding in Legacy; especially the latter has the potential for a fundamental shift in how to build Midrange and Control decks. 00:05:25 — "I don't like Tier1 decks"00:12:20 — Is the "rogue advantage" worth it?00:15:00 — How do different philosophies interact?00:17:50 — Julian doesn't wanna say it00:24:40 — What it really means to be  Scrub00:26:00 — The best books about competitive gaming00:34:20 — Expressive Iteration is bigger than you think00:45:13 — Abundant Harvest causing a paradigm shift01:02:10 — Callum must go to the pub "The Scrub Mentality" - from Playing to Win - Becoming the Champion, by David Sirlin, 2002 Thanks a lot for tuning into today's show!Until next time,Julian

magic playing champion scrub midrange tier1 expressive iteration david sirlin
DtJ Network
Composer Chats - The AGN Indy Open & "The Right Kind of Free To Play" (August 5, 2020)

DtJ Network

Play Episode Listen Later Aug 5, 2020 34:46


Surprise! Just me today! Today's topics include: Me getting really mad about the complete mess of the AGN Indy Open "cancelling" it's Call of Duty LAN event, then hosting it anyway. PlayStation's Spiderman 'Sclusie Details about Call of Duty Warzone Season 5 Thoughts about David Sirlin's Fantasy Strike and it's weird Ranked System Paper Mario: Origami King--It's Good! Composer Chats is a radio-style show where Jake "Composer" Jacobson (@Th3Composer) and the occasional guests talk about gaming headlines and what we've been playing lately. The Intro and Outro Song is "Go By Richard, Not By Dick," by Organ Freeman off of the Album of the same name. Podcast Art was made by Kiana Werner (@khwlettering) Links: Amateur CoD Event Goes Ahead Covertly, Despite Announcing It Was Cancelled (Dexerto) Spider-Man Announcement Tweet (@PlayStation) Call of Duty Season 5 Details Just Let Me Skip Your Boring Combat, 'Paper Mario: The Origami King' (Waypoint/Vice)

So Very Wrong About Games
#88: Live at SHUX 2019!

So Very Wrong About Games

Play Episode Listen Later Oct 15, 2019 60:54


"You two are idiots."-QuinnsWe are live (on tape)! With special guest Quintin Smith aka Quinns from Shut Up & Sit Down. Also featuring guest appearances from French Canadian snack cakes, passive aggression, wonderful prizes (none for you, sorry, all gone), and the man who saved your life, Vasili Arkhipov! Also some feedback and noise from the megagame next door. Oh, well.Games Played Last Week: -Irish Gauge 8m34s (Tom Russell, Capstone Games, 2014)-Mandala 10m39s (Trevor Benjamin & Brett J. Gilbert, Lookout Games, 2019)-Warband: Against the Darkness 15m20s (Micah Fuller, Dyskami Publishing Company, 2015)-Ragusa 18m29s (Fabio Lopiano, Capstone Games, 2019)-Flash Duel 22m43s (David Sirlin, Sirlin Games, 2010)-Cowboy Bebop: Boardgame Boogie 27m17s (Josh Derksen, Thomas M. Gofton, & Aron Murch, Jasco Games, 2019)-Glory to Rome 29m37s (Carl Chudyk, Cambridge Games Factory, 2005)-Labyrinthos 31m07s (Lindsey Rose, Dog Might Games, 2020)-Quacks of Quedlinburg 36m03s (Wolfgang Warsch, Schmidt Spiele, 2018)-Ancient Civilizations of the Inner Sea 42m22s (Mark McLaughlin & Chris Vorder Bruegge, GMT Games, 2019)News (and why it doesn't matter):-Boardgame anime! 48m24s-Kemet 1.5 in English 50m38s-Cooper Island 51m17s -Arkhipov Day on October 27th 51m36s Audience Questions 54m31s

So Very Wrong About Games
#88: Live at SHUX 2019!

So Very Wrong About Games

Play Episode Listen Later Oct 15, 2019 60:54


"You two are idiots."-QuinnsWe are live (on tape)! With special guest Quintin Smith aka Quinns from Shut Up & Sit Down. Also featuring guest appearances from French Canadian snack cakes, passive aggression, wonderful prizes (none for you, sorry, all gone), and the man who saved your life, Vasili Arkhipov! Also some feedback and noise from the megagame next door. Oh, well.Games Played Last Week: -Irish Gauge 8m34s (Tom Russell, Capstone Games, 2014)-Mandala 10m39s (Trevor Benjamin & Brett J. Gilbert, Lookout Games, 2019)-Warband: Against the Darkness 15m20s (Micah Fuller, Dyskami Publishing Company, 2015)-Ragusa 18m29s (Fabio Lopiano, Capstone Games, 2019)-Flash Duel 22m43s (David Sirlin, Sirlin Games, 2010)-Cowboy Bebop: Boardgame Boogie 27m17s (Josh Derksen, Thomas M. Gofton, & Aron Murch, Jasco Games, 2019)-Glory to Rome 29m37s (Carl Chudyk, Cambridge Games Factory, 2005)-Labyrinthos 31m07s (Lindsey Rose, Dog Might Games, 2020)-Quacks of Quedlinburg 36m03s (Wolfgang Warsch, Schmidt Spiele, 2018)-Ancient Civilizations of the Inner Sea 42m22s (Mark McLaughlin & Chris Vorder Bruegge, GMT Games, 2019)News (and why it doesn't matter):-Boardgame anime! 48m24s-Kemet 1.5 in English 50m38s-Cooper Island 51m17s -Arkhipov Day on October 27th 51m36s Audience Questions 54m31s

The Kasanova Podcast
David Sirlin Interview: President and CEO of Sirlin Games, Creator of Fantasy Strike and Yomi, Game Developer

The Kasanova Podcast

Play Episode Listen Later Sep 9, 2019 117:30


Aloha everyone! Here is my interview with the President and CEO of Sirlin Games; David Sirlin on Hawaii's #1 podcast, The Kasanova Podcast! We talked about his journey in MIT, creating a company, working on Street Fighter and various games, creating YOMI, and the creation and release of Fantasy Strike. David Sirlin: Website: http://www.sirlin.net/ Twitter: https://twitter.com/Sirlin Sirlin Games: Website: http://sirlingames.com/ Twitter: https://twitter.com/SirlinGames Facebook: http://www.facebook.com/SirlinGames Great ways to support the podcast: Patreon: http://bit.ly/2PWlJfD Follow me on my social media links below: ? Twitter ? http://twitter.com/MekelKasanova ? Instagram ? https://www.instagram.com/MekelKasanova ? Facebook ? https://www.facebook.com/MekelKasanova ? Patreon ?https://www.patreon.com/MekelKasanova ? TeeSpring ? https://teespring.com/stores/mekelkasanova ? Streamlabs ?https://streamlabs.com/mekelkasanova2/merch ? Streamlabs ?https://streamlabs.com/mekelkasanova2 CHECK OUT THESE AWESOME CHANNELS: GamerThumbTV: https://www.youtube.com/channel/UCSkFr6hybdMu3Au-cBr855Q Lehua Superfina:https://www.youtube.com/user/superfina Your Player 2: https://www.youtube.com/user/geekspodcast MacSplicer: https://www.youtube.com/channel/UC83Ax23wYt8Xhdez_7FpRTA MY GEAR: Desktop: https://amzn.to/2GRTUhT Main Monitor: https://amzn.to/2DzFr83 Secondary Monitor: https://amzn.to/2l9sk7t Camera: https://amzn.to/2IM9TjL WebCam: https://amzn.to/2XUNeVI Secondary Webcam: https://amzn.to/2l6iS4z Studio Mic: https://amzn.to/2jGlyWk Headset: https://amzn.to/2IPBws2 All clips of audio and video used in this work are used for entertainment or education purposes under the fair use clause found in sections 107 through 118 of the copyright law (title 17, U. S. Code). If you have any dispute please contact me.

Designer Notes
Designer Notes 42: David Sirlin - Part 2

Designer Notes

Play Episode Listen Later Oct 6, 2018 106:52


In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss how many hit points are too many hit points, whether his work is post-modernist, and how to make the first move in Yomi. Also, listen to see if Soren can successfully pronounce iconoclast.

development video games game development yomi idle thumbs soren johnson puzzle strike mohawk games david sirlin designer notes
Designer Notes
Designer Notes 41: David Sirlin - Part 1

Designer Notes

Play Episode Listen Later Aug 7, 2018 119:57


In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss why games with more mechanics are not deeper, whether fighting games should also include cake baking, and why he didn’t end up designing Street Fighter 4.

Neutral Game
Neutral Game Episode 13 – Fantasy Strike

Neutral Game

Play Episode Listen Later Feb 3, 2018 54:10


It is ever our endeavor to be your newbie-friendly fighting game podcast, so when famed competitive game designer David Sirlin…

game podcasts neutral fantasy strike david sirlin six dettmar
Indie Insider Podcast - Black Shell Media
Indie Insider #31 – David Sirlin, Creator of Fantasy Strike

Indie Insider Podcast - Black Shell Media

Play Episode Listen Later Apr 26, 2017 113:52


  This week’s guest: David Sirlin, founder of Sirlin Games and creator of Fantasy Strike. Topics discussed: How the competitive fighting game world and the 9-11 terrorist attacks make you who you are The art of developing multiple games in a shared universe The similarities between indie video games and indie board games How microtransactions […]

Tabletop Game Talk
TGT 028: Playing to Win

Tabletop Game Talk

Play Episode Listen Later Feb 27, 2017 59:42


This week we talk about Playing to Win (vs. playing for fun, because you want to be part of the group, etc.) Off-Topic: We give the details of how to add an entry this week for our Gloomhaven giveaway.  Listen to find out how (it's near the beginning). We summarize the feedback we got from our Gloomhaven unboxing, thank you everyone that sent us your positive and constructive feedback! We announce a new interview that will be dropping this Friday (March 3rd, 2017) with Hyacinth games about their RPG/Tabletop Miniatures game Wreck Age (http://www.wreck-age.net).  Keep an ear out for that. We get more 6 player game recommendations from Sam.  We hear about solo play from Dan, and we answer a question from Enzo about the ability to reseat the legacy part of Gloomhaven. Our quick question deals with apps making their way into boardgames (companion apps or apps that are required to play). Some new games Chris picked up: Ashes - Rise of the Phoenix Born Expedition - The Roleplaying Card Game Not Alone And new Kickstarters Chris is backing: Champions of Midgard Thunderstone Quest Superhot Quod Heroes Our game of today is Assault of the Giants.  We talk about play length and impressions after a single play through. On Topic: This week's on topic discusses some feedback we got from Mish Boutet about the pros and cons of playing to win.  We reference David Sirlin's book, "Playing to Win" which can be found at http://www.sirlin.net/ptw.   Let us know your thoughts on the subject. Next week: Interview with Stephen Buonocore of Stronghold Games.

Tabletop Game Talk
TGT 026: Codex with David Sirlin

Tabletop Game Talk

Play Episode Listen Later Feb 14, 2017 78:40


In this, kind of long episode, we talk with David Sirlin on his game Codex.  The interview starts around 25 minutes in, before that we discuss future plans for the Tabletop Game Talk "network" as well and talk, accidentally, about a new game we have, Gloomhaven.    

codex gloomhaven david sirlin
Anime Outsiders
The Other Side - Episode 18: Stay Free Fandom

Anime Outsiders

Play Episode Listen Later Apr 30, 2016 83:09


There are some fandoms to which Cody and Alex ascribe; the fighting game fandom. Cody’s boner for King of Fighters is matched only by Alex’s boner for Guilty Gear. Unfortunately, just like any fandom, their’s is one wrought with dillholes and assclowns. Never ones to shy away from casting a spotlight of accountability, Cody and Alex put their own kin on the chopping block, taking the fighting game fandom to task. David Sirlin inspires Alex to steal the show, Skullgirls is properly eviscerated, and one subsection of the fighter fandom proves too worthless for even Cody to have some fun sharpening his teeth on.

The Game Developers Radio
Game Design Daily 048 - Solvability

The Game Developers Radio

Play Episode Listen Later Feb 12, 2016 26:49


Today we discuss a classic David Sirlin article on Solvability: http://www.sirlin.net/articles/solvability

game design david sirlin
The Game Developers Radio
Game Design Daily 048 - Solvability

The Game Developers Radio

Play Episode Listen Later Feb 12, 2016 26:49


Today we discuss a classic David Sirlin article on Solvability: http://www.sirlin.net/articles/solvability

game design david sirlin
The Game Developers Radio
Game Design Daily 048 - Solvability

The Game Developers Radio

Play Episode Listen Later Feb 12, 2016 26:49


Today we discuss a classic David Sirlin article on Solvability: http://www.sirlin.net/articles/solvability

game design david sirlin
Remaking Magic
Re-Making Magic Episode 21

Remaking Magic

Play Episode Listen Later May 18, 2015 53:27


Join Reuben Covington and Dan Felder for the twenty-first episode of Re-Making Magic, the podcast about game design and custom magic cards. In this episode: We discuss our MOBA/mtg format with Champions We discuss our playtesting of these Voq and Boros Carry We talk about Bad Cards We critique the game designers David Sirlin's argument agains bad cards. We talk about what good things bad cards do Community Shoutout: Deadsands You can give us feedback and discuss the episode on the MTGsalvation discussion thread Contact details: Reuben CovingtonTwitter: @reubencovingtonEmail: reubencovington@gmail.comMTGsalvation Account: Doombringer Dan FelderEmail: minimallyexceptional@gmail.comMTGsalvation Account: Stairc

The Game Design Round Table
#30: Design Lessons & Sirlin Games. With David Sirlin

The Game Design Round Table

Play Episode Listen Later Jun 4, 2013 86:42


Jon and Dirk are joined by David Sirlin, designer of tabletop titles Puzzle Strike, Yomi and Flash Duel. The group discusses his past games, future plans, building a tabletop company, David’s interesting journey from the Street Fighter community into design, and the vital importance of balance and asymmetry.

Game Design w/ Joe Method
Episode 20 - President of Sirlin Games, David Sirlin

Game Design w/ Joe Method

Play Episode Listen Later Sep 24, 2012


David and I talk about the difference between designing table top games and video games. We also talk about our favorite games and give advice on how to get your start in the game industry. Before all that I talk about a game design technique I use that I never talked about before for some reason. Check out EVERYTHING he’s working on here: Sirlin.netI started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast! Child's Play Charity :)

HatchetJob.com
HatchetJob 81 - Bulletstorm, Crysis 2, Yomi and more

HatchetJob.com

Play Episode Listen Later Feb 2, 2011 62:29


We kick sand in Bulletstorm's face, power up some love for Crysis 2, limp along in FPS Breach, get deja vu with Modern Combat: Domination and trade hits with David Sirlin's card game Yomi. 1hr 2min / 59mb Music is Late Night Volition by Phonnovo Breach by Atomic Games Modern Combat: Domination trailer Sirlin Games home of Yomi / Play Yomi online for free HatchetJob Sirlin interview

HatchetJob.com
HatchetJob 74 - David Sirlin on Playing to Win, Game Balance & More

HatchetJob.com

Play Episode Listen Later Jul 6, 2010 87:44


In this in-depth interview, we speak to David Sirlin, author and videogame / boardgame designer, about Playing to Win, balancing games and more. He was lead designer on Super Street Fighter 2 Turbo HD Remix and re-balanced Puzzle Fighter HD. His boardgames are partially inspired by videogame genres.  Note: the iTunes entry may mistakenly say he was lead designer on Puzzle Fighter HD.   1hr 27min / 62 mb Sirlin.net Sirlingames.com The mysterious book Trip Hawkins mentioned. Music is 'U Teru S. Birth of Souls' By Loveshadow