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On this episode of The 3DO Experience, we take some time to talk about the career of EA and later 3DO founder Trip Hawkins!Proud Member of https://superpodnetwork.com/Follow us at: https://linktr.ee/ThebarberwhogamesFollow Thrak at: https://bsky.app/profile/thrak.bsky.socialCheck out Thraks streams at: https://www.twitch.tv/thrak94
I don't normally do this, but content warning, this episode talks at length about death and funerals and, while I continue to approach everything with an inappropriate degree of levity, if that's something you're not game to listen to right now, go ahead and skip the first hour of this one. Recommend me your favorite show or video game at podcast@searls.co and I will either play/watch it or lie and say I did. Thanks! Now: links and transcript: Kirkland Signature, Organic Non-Dairy Oat Beverage Die with Zero book The "Prefer tabs when opening documents" setting Aaron's puns, ranked Amazon hoped more people would quit BoldVoice Accent Oracle Cab drivers get Alzheimer's less Video Games Can't Afford to Look This Good LG announces Bachelor's Only TV Can the rich world escape its baby crisis? Why aren't we talking about the real reason male college enrollment is dropping? The Diplomat The Penguin It's in the Game Madden documentary Like a Dragon / Yakuza 7 Indiana Jones and the Great Circle Transcript: [00:00:29] It is our first new year together in this relationship. [00:00:36] Breaking Change survived season one. [00:00:39] We are now in season two. [00:00:43] I don't know what, you know, how seasons should translate to a show about nothing. [00:00:51] I like to talk about how, you know, in different stages of life, we go through different seasons, right? [00:00:58] You know, like maybe, you know, after, you know, the seasonal life when maybe you get married or you have a kid, your first kid and all the changes that kind of go with that. [00:01:08] And if you play multiplayer competitive games, you might go through different seasons. [00:01:15] You know, like if you play Diablo four or Call of Duty, you might be in a particular eight week or 12 week season. [00:01:24] Now, as you grind your battle pass, that's similar in in scale and scope to having a child or having some big life event, because it turns out none of this fucking matters. [00:01:35] Hello, welcome. [00:01:36] This is a this is your kind and friendly host, Justin Searles, son of Fred Searles, son of Fred Searles himself, son of a Fred Searles. [00:01:48] That's yeah, there were there were, I think, three Fred's before me and then my dad was like combo breaker and he named me Justin. [00:02:02] Uh, thank you for subscribing to the advertisement free version of the podcast. [00:02:08] Uh, if you, if you think that there should be an advertisement version of the podcast, feel free to write in a podcast at Searles.co and then pay me money to read about your shit. [00:02:20] And I will do that. [00:02:21] Uh, and, and, you know, I'm happy to have all the conflicts of interest in the world because, uh, if your product sucks and I use it, I can't help myself. [00:02:32] I'm just, I'm just going to say it's bad. [00:02:34] So, uh, that's a real, you know, I, I, if you can't tell, I also run the ad sales department of this journalistic outfit and, uh, that might have something to do with the total lack of, uh, corporate funding. [00:02:48] Well, anyway, this is version 28 of the program. [00:02:54] This, this, this episode's breaking change titled, do you regret it yet? [00:02:59] And that'll make sense, uh, momentarily. [00:03:03] Uh, so, um, it's a big one in a sense, you know, it's something that, uh, there's very little in life that I'm not comfortable talking about. [00:03:14] And that's because, you know, well, I'll just dive right in. [00:03:20] So, so I read it, uh, I read an article, uh, uh, some number of years ago that explained that part of the reason why foot fetishes are so common in men is like part of the brain that identifies feet. [00:03:38] And part of the brain that is like erogenous in its, you know, there's different parts of the brain. [00:03:46] They do different things, but if you got to pick which neuron cluster you lived in as a part of the brain, erogenous zone, that would be sweet. [00:03:53] That'd be a lot more fun than the, um, whatever the, the part of the brain is that gets scared easily, which, uh, because I get stressed and anxious, [00:04:04] even just talking into a microphone with zero stakes on a recording that I could stop. [00:04:08] That makes me no money. [00:04:10] I'm too nervous to remember the fear part of the amygdala. [00:04:13] There it is. [00:04:14] You see, and if it just, and, and that gets back to my point in my particular fucked up brain soup, [00:04:22] the, uh, the, uh, the part of my brain that talks out my mouth hole is right next to the part of my brain that critically reasons through things. [00:04:37] So for me, it is very difficult to process something without talking it, talking it through. [00:04:47] And the idea that something is taboo has always been really uncomfortable for me. [00:04:52] And you can just sort of see the pained look on my face as I try to hold it in like a, like a burp or something. [00:04:57] Like I, I, I got to let it out somehow. [00:05:00] And so I'm, I, you know, I'm glad, I'm glad I get to be here with you. [00:05:05] I hope you find it kind of entertaining. [00:05:06] Unfortunately, the thing to talk about first thing, as I get into the section of this to-do list, that is this podcast titled life is that the big thing that happened since the last major breaking change, uh, uh, back in version 26, which is, I, I, I understand two numbers away from 28. [00:05:30] Uh, the big thing that changed, uh, is, uh, my father, Fred, he of a, a long and proud line of Fred's, uh, he passed away, uh, uh, uh, December 15th. [00:05:45] So just, just shortly after, uh, the previous, the previous version aired and, uh, pretty much every it's January 4th today and we're still working through it. [00:05:59] Um, he had a heart attack. [00:06:02] I think that's fair to say at this point, there's no, you know, no way to be a thousand percent sure, but all the signs suggest that's what it was. [00:06:11] And, uh, you know, without getting into, uh, the, the details, my side of the story is like, I was at Epcot with my brother, Jeremy. [00:06:26] So at least we were together. [00:06:28] Um, Jeremy gets the call and, uh, you know, we were, we were in that little tequila bar, uh, hanging out with a friend of ours who works there. [00:06:40] And, uh, the tequila bar inside of the Mexican pavilion pyramid. [00:06:44] And, uh, he had just brought us out the three kind of specialty cocktails that they got going on right now. [00:06:53] Uh, which is, uh, you know, wasn't, we are in a great time. [00:06:57] It was a lot of fun. [00:06:58] And, uh, Jeremy gets the call. [00:07:00] We process a little bit. [00:07:02] We realized like, we got to get home. [00:07:04] We got to figure this shit out. [00:07:06] You know, he's, he's a, he was a former emergency responder. [00:07:09] So he's really good at, uh, at thinking through the logistical things that you have to do with a relatively cool head. [00:07:16] It, you know, he comes across as like, you know, not drill sergeanty, but somebody who's like, you know, part of being calm and collected in an urgent situation is you have to be very direct. [00:07:28] And boom, boom, boom, boom. [00:07:30] So that was as soon as he knew what was happening. [00:07:35] That's the mode he flipped on. [00:07:37] And the mode that I flipped on was intense, uh, metabolization is the best word I can think of it. [00:07:44] Cause like you have like, like, like, like the saves take four shots of liquor, right? [00:07:48] You will metabolize that at whatever speed you do, and it'll hit you really hard and maybe you'll black out and maybe you'll, uh, you're a slower burn. [00:07:56] But for me, I feel, I feel things, whether they're chemical toxicology report showing up things or emotions, I tend to feel them extremely intensely and, and, and, and, and in a relatively brief burst, you know, uh, if you ever lit in a strip of magnesium on fire, which for some reason I did several times. [00:08:19] I was in, in, in different science lab classes as a kid, it brights, it burns real bright and real hot, but not for very long. [00:08:27] So while, while Jeremy was in his, you know, we got to figure out what to do mode. [00:08:33] Uh, we got to get out of here. [00:08:35] Uh, we gotta, you gotta, you know, we gotta book the next flight to Michigan to take care of this shit. [00:08:43] I was in, I'm going to, I'm going to just take a little, I'm going to pop a little deep squat here in Epcot, uh, right outside this bar. [00:08:56] And I'm going to just allow my vision to get blurry, which it did. [00:09:04] Um, my heart to race, my stomach to turn. [00:09:08] And I just needed that, you know, you lose track of time when something big and, and, and, and, and earth shaken happens. [00:09:20] I [00:09:22] snapped out of it is, you know, it's, it's crude way. [00:09:31] Words don't, words that you use for everyday things end up getting used for big life-changing things. [00:09:40] And it makes it feel smaller. [00:09:43] So even though I'm verbally processing every time I tell the story or think through it and, and talk it out. [00:09:53] I, I, I, I kind of came to my normal Justin senses pretty quickly, uh, where normal Justin senses means, you know, back in the bar, you know, everyone's, you know, who'd heard was upset and immediately like they're in their own kind of sense of shock, even not knowing my dad. [00:10:14] And I, I was, you know, uh, comforting them immediately and, you know, just asking our host, Hey, you know, because as a, as a staff member, he, he's able to get us out of the park a little bit more expeditiously, uh, than having to go all the way out and do this big, you know, what would have felt like a 15 minute walk of shame out of a theme park. [00:10:39] And, uh, yeah, anyway, so he got us out of there, we got home, booked flight, got, went up to Michigan the next day, uh, pretty much immediately. [00:10:50] And, and, and, and, and, and kudos to my brother for, for having that serious first response. [00:10:56] Cause like my first response after asking for, Hey, get us out of here was to see those three specialty cocktails on the table and be like, well, that, that would be a waste and B I could probably use a drink. [00:11:08] And so I, you know, one of them was a sake and, uh, mezcal infusion. [00:11:13] And I was like, well, they'd already poured it. [00:11:16] So I just threw that back on, on my way out the door. [00:11:18] That was probably a good move. [00:11:21] Uh, so we got up to Michigan, right? [00:11:25] And I don't want to tell anyone else's story about how, how they work through stuff and families. [00:11:31] Everyone processes things differently. [00:11:34] Uh, uh, so I'll skip all that shit. [00:11:36] I'll just say that like pretty quickly, the service planning, like that takes over, you know, the, uh, this is the first time I've had an immediate family member pass, but pretty quickly you're like, all right, well, there is this kind of, you know, process. [00:11:53] It's like not dissimilar from wedding planning, but instead of having six months, a year, or if you're an elder millennial, like eight years to plan, you have, uh, a few days. [00:12:07] And fortunately, uh, uh, dad had just by coincidence of, of, of another, uh, person we know passing had found a funeral home that he really liked. [00:12:18] And he, he said he wanted to do that one. [00:12:20] So that, that was off the table. [00:12:21] That was, that worked out. [00:12:23] But, uh, then, you know, even, and that was helpful. [00:12:28] That was really helpful to sit down and, and, and, you know, of course you go to the funeral home, you talk to the funeral home director and super sympathetic there. [00:12:35] It takes a certain kind, right? [00:12:38] A person, you know, you gotta have the strategically placed tissue boxes all over the place and then know when to stop talking and when to hand it and when to back away. [00:12:46] And, you know, dude is an absolute champ, but he's also done this before and he knows the questions to ask. [00:12:55] And it's not to like boil it down into a questionnaire, but it, it's a questionnaire. [00:13:00] It's like, Hey, what do you want? [00:13:01] How do you got to do this? [00:13:02] You know, you're being bang, boom. [00:13:04] What? [00:13:04] And fortunately, uh, collectively we came to the table with a lot of answers to a lot of those stock questions at the ready. [00:13:15] Um, but the thing that stood out to me was, you know, there's going to be a service we're going to have to write an obituary. [00:13:22] They gave us a start and, um, a start is actually the perfect thing to give me when it, when it comes to writing, you know, if you give me a blank page, it could take me all week. [00:13:32] But if you give me something I don't like and like me not writing in a hurry would result in the thing I don't like going out, then all of a sudden I get the motivation to go and write some shit. [00:13:46] So we, we, we, we, we worked together and we cleaned up the eulogy or the, excuse me, the obituary, all these terms you only use sparingly. [00:13:55] Occasionally, uh, got the obituary out, had a tremendous response, maybe from some of you because it was up on the website. [00:14:05] Had a tremendous response from people. [00:14:07] Everyone was shocked. [00:14:08] You know, no one expected that, uh, dad had a tremendously large social network being a dentist for 45 plus years in a community of people who loved him. [00:14:20] And he was genuinely, you know, an incredibly kind and friendly guy everywhere he went. [00:14:26] Uh, so, so that was good. [00:14:29] And you re and, and it was the obituary that made me realize like, well, I, you know, I knew this intellectually, but be like, oh yeah, like next few days here are for them. [00:14:37] It's for everybody else to understand process grief. [00:14:42] And so as soon as the obituary out, I was like, all right, next eulogy time. [00:14:48] So I, uh, I approached it as soon as I knew it's a, when I know something's for me, I let it be for me. [00:14:58] I'm not, I've, I accept myself. [00:15:00] I love myself and take care of myself as best I can. [00:15:03] I don't, I'm not a martyr, right? [00:15:06] Like I don't push down my needs and interests for the sake of other people. [00:15:12] To the point of other people's viewing it as selfish sometimes. [00:15:15] And increasingly over the years, I'm viewing it as like, maybe you, maybe it's the children who are wrong. [00:15:21] Maybe this is just the way to be, because it turns out that when you take good care of yourself, you can show up for other people. [00:15:26] Well, right. [00:15:26] So anyway, I, I, as soon as I knew that like the point of the service wasn't for me, the point of the service was, uh, the other people in the room who, who, some of whom drove hours and stayed overnight in hotels to come be there. [00:15:42] It was, it was to give them something. [00:15:46] So as soon as that bit flipped in my brain, it became very easy to write a eulogy because I, I approached it like work. [00:15:56] I approached it like a conference talk or yeah, like it, I didn't actually open keynote, but I thought about it because that's how, that's how I tend to storyboard and work out conference talks. [00:16:09] And I, I thought about like, well, maybe I just do that and I just don't show the slides, you know, because I think it would be possibly inappropriate to, to have a PowerPoint presentation at your, I, at a funeral. [00:16:23] I don't know. [00:16:24] I guess I had to make one anyway. [00:16:26] We'll talk about that. [00:16:29] So anyway, writing, the eulogy took over. [00:16:31] It went smoothly. [00:16:33] It, I liked how it turned out. [00:16:35] If you subscribe to the newsletter, you'll get a copy of it. [00:16:38] So, so justin.searles.co slash newsletter. [00:16:41] It's called Searles of Wisdom, which of course, you know, me making that sound kitschy right now in this rather grave moment might sound inappropriate to, to, to shill, but you will get a copy of the eulogy. [00:16:53] I'm happy with it, how it turned out. [00:16:56] I, uh, as soon as I wrote it then, of course, and this is what I'm trying to illustrate is like everything just became task A. [00:17:03] Like, okay, task A is complete, task B, no real time in there for processing and thinking through things through. [00:17:11] Uh, so the eulogy took over, wrote it, and as soon as I'd written it, I was now task C, I gotta deliver it, you know. [00:17:21] I don't typically read a script when I speak, uh, but I had to write it all out as if it was being spoken. [00:17:32] And I had to even practice and rehearse it as if I was reading it because I knew that in an emotionally, you know, the best way that people seem to talk about this is like, it's, your emotions are close to the surface as if like any little tiny thing could just break the surface tension and, and, and spill over. [00:17:51] Right. [00:17:52] I knew that out of my control, I might, I might tear up. [00:17:56] I might cry. [00:17:57] I might need a minute. [00:18:01] While delivering this. [00:18:02] And so I, uh, I, I practiced it to be read, but I knew like, man, there's just a, there's a, I call it a 5%, 10% chance that I just have a fucking breakdown and I can't get through this thing. [00:18:18] And the anxiety in the day and a half leading up to the service worrying that I would fail as a public speaker outside the context of, you know, sure. [00:18:32] Everyone would give you a break if your dad just died. [00:18:35] Right. [00:18:35] But this is like the last thing I'm doing for him, you know, in a, in a publicly meaningful way. [00:18:40] And it's also a skill that I've spent a lot of time working on. [00:18:45] And so I wouldn't for me to fail at that by, by breaking or by even, even just failing to deliver it successfully and in a, in an impactful way would have been hard for me. [00:19:05] And it would have been something I probably would be ruminating on here. [00:19:08] We are a couple of weeks later. [00:19:10] And as a result, what happened is the same thing that happens before I give a conference talk in front of a bunch of people at a conference or whatever. [00:19:18] It's the, the, the, the, uh, stress hormone gets released, the adrenaline and the cortisol starts coming out. [00:19:26] And so the morning of the funeral, everyone else is kind of approaching it their own way. [00:19:31] And I'm like, it's game time, you know, like I, I'm dialed in my, you know, all of my instincts are about just getting through that five to seven minute speech. [00:19:47] And no emotional response before then. [00:19:50] And afterwards, to be honest, the biggest emotional response afterwards was the relief of successfully. [00:19:57] And I did successfully deliver it. [00:19:59] And, uh, and then as soon as task C of delivering it is done, then task D starts of now it's the end of a funeral service. [00:20:08] And you've got a receiving line of all these guests coming up and they, you know, they're, they're approaching the open casket and they're, they're coming to, you know, hug you, talk to you. [00:20:17] See how you are. [00:20:18] And there's a performative aspect to that, right? [00:20:22] Like you gotta be like, all right, who's ready for lunch? [00:20:24] That would be inappropriate. [00:20:25] Right. [00:20:26] But the, you know, also talking about how, like, oh, I'm actually mostly focused on how I did a good job. [00:20:32] Giving this speech would separately be maybe, you know, off color, but these are the things that go through our brains in the, in these high impact moments. [00:20:43] When you just have to, when, when, whenever a situation dictates that your behavior be misaligned or the statements about oneself be at all discordant with what's really going on inside you in that literal moment. [00:21:08] And so, so I did my best, uh, of course, to make it about other people and see how they're doing and answer their questions in as, uh, productive a way as possible. [00:21:20] Right. [00:21:20] Give them answers about myself that gave them the things that they needed was my primary response all through. [00:21:29] And then, and then through that, and then task E, the wake. [00:21:32] Right. [00:21:33] And, and, uh, you do, you, you do that. [00:21:35] And then suddenly, uh, well, now you have task F after, after all that stuff of like, okay, well, we've got all this leftover food we got to take home. [00:21:42] So it's like load up the car and, and, and, and help everyone out and see everyone on their way safely. [00:21:48] And then, you know, you're exhausted and you want to just go back and, and, you know, get out of this fucking suit that barely fits. [00:21:58] Nope. [00:21:59] Task G is you got to go turn around, drive 20 minutes in the opposite direction to go back to the funeral home, to pick up all of these flowers. [00:22:05] Cause you, you tell people not to send flowers. [00:22:07] Uh, you, you say, you know, in dad's case, donate to the humane society, but people send flowers. [00:22:14] And then, you know, what do you fucking do with them? [00:22:16] Right. [00:22:17] It's like, well, here's look, if you or someone you're affiliated with sent flowers to this particular funeral, I'm deeply grateful. [00:22:25] And I had a moving moment, actually looking at all the flowers of friends of mine, people who never met dad. [00:22:31] Most of the time, a couple of our neighbors, right. [00:22:35] Who we don't really know well, but they're just really lovely people. [00:22:38] They, they did a bouquet and it was really nice. [00:22:40] You know, flowers are beautiful, but. [00:22:49] Like a cigarette can be really, really nice, but a carton can be a lot. [00:22:53] Uh, you know, a cocktail can be really nice, but drinking a whole fifth is problematic. [00:23:00] When you have so many bouquets that you can't fit them into your vehicle and also the people in the vehicle. [00:23:06] It's all it's, it, it just, it, it becomes a work. [00:23:10] Right. [00:23:11] And so that's what, you know, that's one of the ways in which having this service like this become sort of, you know, like less about the immediate family and more about the surrounding, you know, network of people that somebody knows. [00:23:24] And maybe this is all common sense and, and I should have been more conscientious of this going into the experience, but looking back on it, uh, I was just sort of like, all right, well, here's next task is figure out how to cram all these flowers. [00:23:39] And then you get home and it's like, where'd all these flowers go? [00:23:43] And so you just kind of scatter them throughout the house. [00:23:48] Uh, but they're all, you know, like they're not invasives or they're not like going to survive the long winter. [00:23:53] Like they're, they're now all on their own separate week to two week timer of themselves dying and needing to be dealt with, which is like, you know, a, let's just say an echo or a reverberation of like kind of what you're thinking about. [00:24:07] So maybe, okay, look, I don't want to spend this whole fucking podcast talking about a funeral. [00:24:15] I realize it's like maybe a bit of a downer, but you know, there's other stuff going on to like, I skipped a whole fucking half day activity. [00:24:25] Actually is wedge a task in there between B and C if you're for anyone playing the home game and keeping track of this, not that it's that complicated, uh, you got to come up with a slideshow, right? [00:24:39] So you've got the visitation before the service and we also had it the night before for anyone who couldn't make it or, you know, maybe acquaintances and whatnot, who didn't feel like going to the whole service, whatever it is. [00:24:57] You got to come up with a slideshow, which is theoretically easy these days because there's so many goddamn pictures of all of us. [00:25:04] It's theoretically easy because you have tools like, uh, shared iCloud photo libraries, uh, and shared albums, which, you know, as soon as somebody suggested a shared album, I went into my like pre canned speech. [00:25:20] And I think of, well, actually shared albums predate, you know, modern ways of sharing photos in the photos app. [00:25:25] And so whenever you put anything in a shared album, Apple compresses it pretty badly. [00:25:30] It, it downscales the resolution. [00:25:32] It also, you know, adjusts downward, the quality of the image. [00:25:39] And I got halfway through that spiel and being like, you know, this is going to go up on a 10 ADP TV in the back of a room. [00:25:45] Like it's fine. [00:25:46] That's not the issue. [00:25:47] But then the next issue is, you know, everyone goes in the people and pets and photo library, sees all the pictures of dad that aren't bad. [00:25:56] And we all dump them into the same shared library, shared photo album, which is like, like, that's no one's fault, but mine. [00:26:02] I told people just do that and I'll clear them out. [00:26:04] But then you wind up with, and it turns out, this is how that stupid fucking system works. [00:26:09] The shared photo album will treat all of those duplicates as distinct. [00:26:14] And there's, even though there's duplicate deduping now in the photos app, it does not apply to shared library, shared photo albums. [00:26:21] And on top of that, if somebody adds something to a shared photo album, they can remove it. [00:26:27] But for somebody else, like, like, let's say I added a photo of dad that Becky didn't want in there. [00:26:33] Well, Becky can't go in and remove it. [00:26:35] Only the organizer can remove it or the person who posted it. [00:26:39] So then I had to be the person going through and, like, servicing any requests people had for photos to, like, ban from the slideshow. [00:26:46] Because for whatever reason, you know, it's a sensitive time. [00:26:49] And then after it was all done, you realize the slideshow tools don't work correctly. [00:26:56] Like, just the play button and all the different options in the Mac, like, just don't work correctly in a shared album. [00:27:01] Because, of course, they don't. [00:27:02] So then you've got to copy them all. [00:27:07] You thought I was talking about feelings, but it all comes back. [00:27:11] All comes back to Apple shit. [00:27:13] So you've got to copy them all into your photo library, whoever is going to be running the slideshow. [00:27:17] Create a new slideshow project from there. [00:27:20] Dump them all in there. [00:27:22] And then realize there's no, once you've dumped shit into a slideshow project, there is no way to reorder them. [00:27:27] Short of manually drag dropping extremely slowly in a left-right horizontal scroll dingus. [00:27:34] And you've got 500 pictures or something, just fucking forget about it. [00:27:37] And on top of that, I had all these dupes. [00:27:40] Like, I had manually de-duped as best as I could before. [00:27:43] But first question I get half an hour into the visitation is like, yeah, it just seems weird. [00:27:48] Because, like, there's this one picture of me that's going to come up, like, four times. [00:27:52] I was like, I'm sorry, bud. [00:27:54] I said, oh, it's randomized or whatever, you know. [00:28:01] So after you get all of those into a photo slideshow project, and successfully, I installed amphetamine, which will keep your screen awake. [00:28:11] And you plug that into HDMI, and you know how to put a fucking Mac on a TV. [00:28:15] I don't need to tell you that. [00:28:16] After all of it was done and I got home, the two days later I realized, oh, yeah, shit. [00:28:24] Because now my photo library is full, all of the most recent photos are just shit that was copied, that was already initially in my photo library anyway. [00:28:32] And none of them are showing up in the little dupes thing, of course, because it needs days to analyze on Wi-Fi. [00:28:39] So I went to the recent imports or recently saved tab, and then I had to manually go through and delete, like, 1,400 pictures of my dad. [00:28:50] And then hope that, like, I wasn't deleting one that wasn't a dupe. [00:28:55] So I had to go through and, like, manually tease these out. [00:28:59] It took me a fucking hour and a half. [00:29:02] And, yeah, so then I deleted all those to kind of dedupe it, because I was confident I had copies of all those pictures already somewhere else in the library. [00:29:11] That could have been smoother, is the short version of this story. [00:29:16] And, of course, there's no goddamn good software that does this. [00:29:20] There are two people who have made apps that simply shuffle photos in a slideshow. [00:29:26] And they're bad apps. [00:29:27] So they look old. [00:29:28] It's like they basically had to reinvent slideshow stuff, including the software and the shuffling and the crossfades and the Ken Burns effect and the music and all the stuff that the Apple product does. [00:29:38] They had to reinvent all that just to have a shuffle button, which is what you probably want, especially if you've got a mix of scanned photos and, you know, contemporaneous photos. [00:29:50] Because there's no way you're going to make the timeline actually contiguous. [00:29:54] So instead, like, well, here's, like, a bunch of photos between, like, 2003 and 2017, because that's the digital photography era. [00:30:05] And then in 2018, when we scanned all of our photo albums, suddenly it's just all of the photo albums in random order. [00:30:12] And then you have 2019 to 2024. [00:30:15] Like, it's not a cohesive experience. [00:30:20] Now, I would say, well, you know, it's a visitation. [00:30:23] People are coming and going. [00:30:24] They go in, they visit the casket, and they spend time chatting. [00:30:28] But, like, they don't, though. [00:30:30] All the chairs are pointing at this TV, and people just sat there for more than an hour. [00:30:36] They'd watch multiple. [00:30:37] Like, I thought that having a 45-minute long slideshow, that pacing would be okay. [00:30:43] People watched it two or three times while they chatted, you know, just the state of, the lack of kinetic energy throughout the entire experience of somebody passing. [00:30:54] You know, the phrase sit Shiva from Judaism. [00:30:58] Like, I am somebody who is relatively uncomfortable just sitting around, around other people. [00:31:06] I'm happy to sit around by myself. [00:31:08] I'm doing it right now. [00:31:09] I'm actually pretty good at it. [00:31:10] Ask anybody. [00:31:11] But to not have an activity with other people, and also not to have, like, interesting conversation to have with other people, [00:31:20] to just have to be around and with other people, is really goddamn hard. [00:31:25] And I suspect I'm not the only one who feels that way. [00:31:28] Hence, everyone just staring at the slideshow and making a comment here and there. [00:31:32] So, a couple things did jump out at me about that service and about the visitation, though, that were interesting. [00:31:40] One was, Dad had mentored a couple of younger dentists in his last couple years practicing. [00:31:48] People who had intended to take over the practice. [00:31:51] That's his own long story. [00:31:52] But they were, my age or younger, probably younger, definitely younger, come to think of it. [00:31:59] Splendid people. [00:32:00] Like, super upbeat, super duper energetic, just, like, fun. [00:32:05] They forced my dad to do stuff like go fishing and get out and do things that he normally wouldn't do. [00:32:13] And they blew me away by just saying, like, you know, dad was 72. [00:32:18] He was like, this guy, most dentists, when they get older, the hands get shaky. [00:32:25] Their craft gets sloppy. [00:32:28] But your dad was, he, he, I think he said, he set the standard. [00:32:33] He was just a beast. [00:32:34] He was, and I was like, what do you mean? [00:32:36] Like, actually, I've never really talked to anyone about his craft, right? [00:32:41] Because he didn't want to talk about it. [00:32:44] He was like, his prep work and, and, and how he prepped for each procedure was meticulous and perfect every single time. [00:32:53] And his technique while doing things was, was like, like phenomenal. [00:33:00] And they went into a handful of specifics for me. [00:33:02] And that was really special to me because I, like, I, I know that about myself that I'm chasing this asymptotic goal of perfection, but I didn't have evidence that my dad was as well outside of just stuff around the house. [00:33:16] And you can say that, well, that's perfectionism and that's OCD. [00:33:19] And we both have like, you know, traits of that too. [00:33:20] But the, that was really interesting because everyone had only ever experienced my dad as a patient or somebody who's like really, really gregarious and friendly and good at comforting patients. [00:33:33] But yeah, their stories were really, really encouraging. [00:33:39] And that was, that was one where it's like, I was glad to be able to walk away from that series of experiences and learn new stuff about my dad, uh, new stuff that rounded out the story of him in my mind. [00:33:54] Uh, so I'm really thankful to those guys, uh, because they were able to dive in and baby bird for me, explain like I'm five, like the ways in which he was a great dentist, which is just a thing that like, you know, everyone. [00:34:08] How do you rate your dentist, right? [00:34:10] Well, he's good at comforting me. [00:34:12] He's good at explaining things. [00:34:13] He doesn't upsell me a lot. [00:34:15] You know, I'm not afraid when I'm in the chair with him. [00:34:17] And then afterwards things seem to go pretty well, but like, really like the, the work is a black box. [00:34:22] You can't see what's going on in your fucking mouth. [00:34:24] You're, you're conscious. [00:34:25] You know how you feel before and how you feel after, but it's, uh, that was really cool. [00:34:31] Uh, the other, uh, another dentist that worked for him earlier in, in, in, uh, his career, uh, she, she had previously lost her dad and she said, you know, she said something that felt at the time, extremely true. [00:34:47] That a funeral is like having to host the worst party ever. [00:34:51] Uh, so that just to put a cap on it, that's, uh, accurate. [00:35:00] It felt like a party because I got to see a whole lot of people, friends from college, you know, Mark Van Holstein, the president or former president, but co-founder, founder of, uh, mutually human software in Grand Rapids. [00:35:10] You had my former housemate. [00:35:11] He came out, uh, uh, other kid, uh, other friends from, from middle school, high school made the trick, trick, trick, trick, Jeff and Dan. [00:35:21] It was really great to see so many people under, you know, suboptimal circumstances. [00:35:28] And then of course the whole set of extended family where it's like weddings and funerals, huh? [00:35:33] And then like the obligatory, like, yeah, we should really figure out a way to see each other more. [00:35:37] And it's like true. [00:35:38] And no one doesn't feel that way. [00:35:40] It's just like structurally unlikely the way people's lives work. [00:35:44] Uh, and so there's a sort of, uh, uh, nihilism is definitely the wrong word. [00:35:52] There's a sort of resignation that one has about what even are weddings and funerals and why is it that there's this whole cast of characters in your life that are important or close to you and via affiliation or history in some way. [00:36:12] But that you only see at these really like, like, like, like loud life events where it's a big, the background sound is a huge gong going off that distracts from actually getting to know the people. [00:36:26] If you just, you know, picked them on a random Tuesday and went to lunch, you'd probably learn a lot about the person. [00:36:31] But if it's just in the context of like, you know, like looking at, you know, a tray of sandwiches and having to find something to say, it's all going to be sucked in by the event. [00:36:41] And that's too bad, but that's, that's life, I guess, uh, tasks, you know, H through Z day after I, I had intentionally put off any sort of like looking at stuff, like, like thinking about the logistics, uh, the finances, the legal side, the, all that stuff, life insurance, yada, yada. [00:37:06] Uh, but then, you know, it was a lot of that, right. [00:37:09] For, for the rest of our trip, we were there for, for, for 11 days. [00:37:12] I would say skipping a lot of the minutiae because I, of course, you know, when the, when the, when, when a, when a household had a household or breadwinner passes and they didn't leave instructions, like you got to go and do the forensic analysis to figure out like, what are all the, where is everything? [00:37:32] Right. [00:37:32] That's, that's what it was. [00:37:34] It's all fine. [00:37:36] But the, uh, the tech support son, which is like my, you know, uh, it's not an official designation, but, uh, you know, it's a, it's a role I've stepped into and I feel like I've grown into pretty well. [00:37:48] One of the things that jumped is, all right, so we got a couple of things going on. [00:37:54] One, my mom is in an Apple family organized to buy my dad's Apple ID. [00:37:59] Now what? [00:38:00] All the purchases have been made in general on dad's Apple ID, including their Apple one premiere subscription. [00:38:06] Okay. [00:38:07] Well, you know, next eight, you can imagine my next eight Google searches or coggy searches. [00:38:13] All right. [00:38:14] Well, how do you change head of house or organizer of a family answer? [00:38:19] You cannot. [00:38:19] Okay. [00:38:20] Well, how can I transfer the purchases from an organizer to somebody else in the family? [00:38:28] You cannot. [00:38:28] Okay. [00:38:29] Is there a process by which I can make somebody sort of like a legacy page on Facebook, a legacy [00:38:35] human Apple ID? [00:38:37] No. [00:38:39] Okay. [00:38:40] So what do I do? [00:38:41] And they're like, well, you can call Apple support and they may need a death certificate, [00:38:45] but then you can call them and then they can do some amount of stuff, but some, but you don't [00:38:52] get to know what. [00:38:52] And once you kind of go through that process, the Apple ID gets like locked out or that's a, [00:38:57] that's a risk. [00:38:58] And all the sort of, you know, contingent, other things related to that. [00:39:02] I was like, all right, well, I don't necessarily want to do that as a first resort, but I do got [00:39:09] to figure this out because having just like this extra Apple, having this whole like digital [00:39:14] twin to borrow a, an industry term, continue to be a part of a, you know, an Apple family, [00:39:22] a one password family or all this for years into years, just because the software companies [00:39:27] don't make it logistically possible to die. [00:39:30] Uh, that seems great, you know, like, like, so working through that, you know, like I, I still [00:39:38] don't quite have a solution to that. [00:39:39] I'm just going to get through a couple of billing cycles on all the other stuff first, [00:39:43] before I think too hard about it. [00:39:44] Just kidding. [00:39:45] I've thought really hard about it and I've got a 15 step, you know, uh, set of to do's, [00:39:50] but they're just gonna, I gracefully, mercifully, I mercifully punted them two weeks into the [00:39:56] future. [00:39:56] Uh, I, one of the biggest things other than the Apple family stuff was my, my dad had just [00:40:09] bought a new iPhone 16. [00:40:12] I, and he set it up and all that stuff, but my mom was on an older one, like a 12 pro or a 12 mini or a 13 mini. [00:40:19] And it didn't make sense to leave her with the old phone and the new 16, just like in a drawer, [00:40:30] it made sense to give her the new phone. [00:40:33] Right. [00:40:34] Otherwise that the other phone's old enough. [00:40:36] It's like, I'll just be back in six months or, or, or, you know, like we'll, you'll be wasting [00:40:39] money. [00:40:40] So, and that, you know, just like deleting photos of your dad because of a stupid duplication bug, [00:40:45] having to go through a whole bunch of hoops to, to migrate one phone to the other was like the [00:40:50] next challenge. [00:40:52] Cause here was why it was thorny, right? [00:40:54] If, if all of the bank accounts and multi-factor authentication against banks is almost exclusively [00:41:03] SMS, right? [00:41:04] Cause they didn't get on the bandwagon for a, a T O T P or, you know, like you scan the QR code and you [00:41:11] get an authenticator app to, to show it. [00:41:13] And because they, they certainly don't support pass keys. [00:41:16] Uh, we can't just turn off dad's cellular line until we work through all the financial stuff. [00:41:22] But at the same time, okay. [00:41:25] So like if I'm resetting dad's phone and moving mom's stuff onto dad's phone, then how do I [00:41:30] transfer, how do I get these, how do I make it so that dad's SIM doesn't just disappear? [00:41:35] Cause like last thing I want to do is have to call T-Mobile and explain, and then set up the [00:41:41] old phone from scratch and then have them like, I guess, restart the e-SIM process over the phone [00:41:46] on Christmas, you know, Christmas Eve or whatever. [00:41:51] So I, um, I came up with like a towers of Hanoi solution that I actually kind of liked. [00:41:56] What I did was I transferred dad's SIM from the 16 to mom's 13, call it. [00:42:03] So now she had two SIMs on her phone. [00:42:05] She had her primary SIM and dad's SIM, uh, e-SIM. [00:42:09] Uh, uh, and then I, oh, and the 13 or the 12, whatever has one physical and one e-SIM. [00:42:17] And she fortunately had a physical SIM in there. [00:42:19] So she was able to, to, to receive dad's old e-SIM. [00:42:22] So now the 13 of that stage has a physical, a physical nano SIM and an e-SIM. [00:42:27] And then that allowed me to go to dad's phone, back it up, of course, and all that, and then [00:42:32] wipe it. [00:42:33] Cause it had no cellular plan on it. [00:42:35] And then you set it up new, you set it up for mom. [00:42:40] And during that wizard, you know, you do the direct transfer, they're connected via, you [00:42:45] know, USB cables or whatever. [00:42:46] You set it up for mom. [00:42:49] And she has to, she, it says, Hey, you're ready to transfer your cellular plans. [00:42:56] I'm like, yes. [00:42:56] And then I, it's, I realized it's not, you click, you tap one in it and a check box goes [00:43:02] up next to that number. [00:43:03] And then you check the other one and the check box, the check mark moves. [00:43:07] It's clearly like it doesn't support actually initializing a phone with two SIMs, which means [00:43:14] now it's like, okay, so I'll move for a primary SIM first as part of this direct transfer. [00:43:20] And then the direct transfer, because her router was simultaneously and coincidentally failing, [00:43:25] the direct transfer failed because the wifi timed out. [00:43:30] And when you're in the direct transfer mode between two phones in that setting, you can't [00:43:36] like get to control center and turn off the wifi nick. [00:43:39] So then I've got these two phones that I can clearly tell are timing out in the activation [00:43:43] process while the SIM is moving. [00:43:45] And I'm like, fuck sake. [00:43:47] But it's also like a mesh router and there's three mesh access points throughout the house [00:43:52] and I don't know where they are. [00:43:53] So I, I can't just unplug them and make the SSID go away. [00:43:57] So then I would like throw on my winter coat, it's fucking freezing outside and I start marching [00:44:03] down the street until I can get to like far enough away that they both lose the wifi signal [00:44:09] so that the transfer doesn't fail. [00:44:11] So I, it took 15 houses. [00:44:14] I'm, you know, in, in, in, in, uh, uh, my winter coat, 15 houses, they finally get onto [00:44:21] five G and then the, the, the transfer starts succeeding. [00:44:23] And then I start walking back and then it's just instantly says failed. [00:44:26] So then I get back to the house, start the whole thing over again. [00:44:30] And now of course, mom's primary SIM is like trapped on the first phone or the second, the [00:44:36] new 16, but in setting it up again, it doesn't see it anymore because like it was just at that [00:44:41] perfect moment when all the e-sim juice lands in the 16 or whatever. [00:44:48] So I started the whole process over again. [00:44:50] I, I, I set it up fair and square and then I, I, uh, uh, it all went fine after a few hours. [00:44:59] And then the last thing it does is the 13 or whatever says, Hey, okay, time to delete [00:45:04] me. [00:45:04] And then it's like a, basically two taps and you've deleted the phone that just was the [00:45:08] sender or the old phone in the transfer process. [00:45:11] And I almost habitually clicked it. [00:45:13] And I was like, wait, no, that will delete the SIM, the e-sim. [00:45:16] So click, no, cancel out of that, restart the phone. [00:45:20] And then, and then you can transfer that second SIM back to the first one. [00:45:23] So like when that was just two phones, just moving to e-sims, like again, you know, note [00:45:28] to Apple, like this could probably be made easier. [00:45:31] Uh, it's just, it's edge cases like this, that all software companies are really, really bad [00:45:37] at, uh, especially ones that don't have a great track record of automated testing and stuff [00:45:43] like, so I get it. [00:45:45] I know why it happened. [00:45:47] The other thing that sucked was a dad had an Apple card and if we're not going to have [00:45:52] a phone with dad on it, you don't want, there's no other fucking way to cancel an Apple card. [00:45:57] You have to be on the phone that has the Apple card to cancel it. [00:46:01] But if there's no phone with Fred on it, like that meant I, that forced the issue. [00:46:05] Like I'm not, I'm putting off all the financial stuff, right? [00:46:07] But I had to cancel the Apple card, but I had a balance. [00:46:10] So now I've got to like pay a balance on this Apple card. [00:46:13] And of course the banking connection, he didn't like, like it expired or something. [00:46:18] So I have to go and find the banking information. [00:46:21] I log in, whatever I hit cancel. [00:46:23] And it's, you can cancel the card. [00:46:25] It wants you to pay the balance first. [00:46:27] I tried to pay the exact balance. [00:46:30] It was $218 and 17 cents. [00:46:32] I, and I tried 15 goddamn times. [00:46:35] Uh, I changed to a different bank and it said insufficient balance. [00:46:41] And I was like, does that mean like the checking accounts overdrawn? [00:46:45] So then I'm panicking. [00:46:45] It's like, so I go into the bank account. [00:46:47] I'm like, is it easy overdrawn or what? [00:46:50] Hour of, you know, me retrying and doing this only to realize that there's a fucking bug, [00:46:58] a rounding bug of sub decimal sense. [00:47:02] Because when it said $218 and 17 cents as being the balance owed, it was probably a floating [00:47:09] point under there of $218 and call it 16.51 cents. [00:47:16] Because when I tried to do $218 and 17 cents, it failed. [00:47:21] It's an insufficient balance, which made me think insufficient funds. [00:47:25] But then I had the bright idea to try just one penny less than that. [00:47:28] And it cleared. [00:47:30] It meant that you can't make a payment on the card that is in excess of what is owed on the [00:47:35] card. [00:47:35] And it saw that fraction of a penny as being, oh, hey now, a little too generous. [00:47:40] So an Apple, you know, be good guy, Apple, making sure people can't overpay. [00:47:44] Also, the bad guy, Apple doesn't write tests or use, you know, appropriate data structures [00:47:50] for storing goddamn dollars. [00:47:52] Results in, I can't close this card out. [00:47:56] So eventually, so I got it down to one penny. [00:47:58] And then when it was down to one penny, it let me pay one penny, which is separately hilarious. [00:48:02] So I close the Apple card and then the Apple card says, all right, you're closed now. [00:48:09] The card is removed from all your devices. [00:48:14] Now monitor for the next few months and make payments against anything that shows up in [00:48:18] the statement, right? [00:48:19] Because like, that's how credit cards work. [00:48:20] Things don't post immediately. [00:48:22] I was like, well, I have no idea what was getting charged onto this thing. [00:48:26] What might hit it? [00:48:28] I'd scrolled through a statement. [00:48:31] I had a feeling it wouldn't be bad. [00:48:32] But then of course, like as soon as I wipe that phone, I even restored it. [00:48:36] I restored dad's Apple ID onto another phone because I had a burner phone back when I got [00:48:42] home just to see like, would it, would it, would it, would the, would it, the iCloud sync [00:48:47] work, you know, where your wallet shit just shows up in the new phone just magically after [00:48:52] setup. [00:48:52] And the answer is no, because the Apple card is closed. [00:48:55] So there's no reason to put the Apple card on the new phone. [00:48:58] People would be confused, even though it's just in this removed state of like, watch the [00:49:01] balance, which means now that once the phone gets wiped, there's actually no way to pay [00:49:06] a balance. [00:49:06] If one were to materialize, I guess it would just go to collections. [00:49:10] So now, you know, like, please don't post any transactions to my dad's defunct Apple card. [00:49:16] Cause like, I don't have any fucking way to pay it. [00:49:18] There's card.apple.com. [00:49:19] But like, that's just for downloading statements. [00:49:22] So great job, Apple, like you should really make it easier to die. [00:49:26] Like, fuck, fuck it's sake. [00:49:27] This is a, I realized this has been a lot. [00:49:33] I'm going to move right along. [00:49:37] While we were up, we wanted to just, we needed a break. [00:49:42] It'd been like day after day of the same, you know, emotional and logistical tumult. [00:49:48] Just a real grind. [00:49:49] So we want to go see a movie and like, like, uh, uh, Jeremy had expressed interest in seeing [00:49:53] wicked, which is an autobiography about Ariana Grande as a person, as best I can tell. [00:50:00] Real just, she seems like a piece of shit in real life, but also she got to play one in [00:50:08] a movie. [00:50:08] And so like, uh, it's like one of those things where it's like, well, that Bill Murray just [00:50:12] like plays himself. [00:50:13] And it just so happens that he is such a delightful and interesting person that everything he's [00:50:18] in is always amazing. [00:50:19] So I'm glad she got to play herself. [00:50:21] It seemed well acted, but I knew it was probably just who she is. [00:50:27] Uh, huge fan. [00:50:31] Uh, so anyway, we went to see wicked and all of a sudden, you know, we joked about it beforehand, [00:50:37] but like, I can't, I don't understand lyrics. [00:50:39] I have a thing I've got a, uh, a worm lives inside my brain. [00:50:43] And whenever there's a song playing, uh, that worm starts humming and I can't hear the lyrics [00:50:49] to the song. [00:50:50] I can't understand or discriminate where the words are starting and stopping. [00:50:53] I can't tell what is being said. [00:50:56] And if I can barely make it out, then I'm so overwrought and focusing on what's being said. [00:51:01] Then, then I kind of lose the thread. [00:51:02] Like I'll hear the individual words if I really focus, but then not understand what is being [00:51:08] communicated through lyrics. [00:51:10] At the same time, you go to a musical, you go to like, when I went to Hamilton, this was [00:51:15] like extremely clear. [00:51:16] It's like, Oh, I, I put, we went to Hamilton, uh, when, when Hamilton was still cool and not [00:51:21] seen as some sort of, you know, uh, uh, white supremacist whitewashing by putting BIPOC [00:51:27] people in, in these roles and whatnot, 2020 was a hell of a year, uh, when we went to [00:51:33] Hamilton, I got, they got through the first number and I was like, that was very impressive. [00:51:38] I, I appreciate the, this tonal, you know, interesting take. [00:51:43] This is like very like, like skillfully and artfully, uh, done. [00:51:47] Uh, and then, uh, you know, then they go straight into another song and I turned to Becky. [00:51:54] He was like, is there, is there no talking in this one? [00:51:56] Is there zero spoken dialogue in this? [00:52:00] And it turned out that the answer was yes. [00:52:02] And I was like, I don't understand anything. [00:52:04] And so, uh, when we went to Hamilton, which I'd paid a lot of money to go to, uh, I walked [00:52:09] to the lobby in the middle of the show. [00:52:12] And then I ordered like two thingies of wine, uh, which I paid a lot of money for the wine. [00:52:20] And then I got back to the seat, threw back both wines and fell asleep. [00:52:23] So that was Hamilton for me. [00:52:26] So here I am at wicked and we're in the first little ditty. [00:52:28] And I'm like, I don't understand any of these fucking words. [00:52:33] I don't, I don't know what's happening. [00:52:35] And I've got to worry that this is going to be a song heavy movie, which it was. [00:52:40] So I was like, you know what, like normally I'd be embarrassed to do this, [00:52:44] but I'm going to go to the front and say, like, I'm hard of hearing. [00:52:49] Can I have a subtitle machine dingus? [00:52:52] I knew that theaters had them. [00:52:55] I didn't really know how they worked or what they were, if they were any good. [00:52:58] But I was like, you know, for the sake of science and technology, I'm going to try the [00:53:02] subtitle dingus. [00:53:04] So I went to the front, I went to the little, like, you know, whatever ticket booth, and [00:53:08] they handed me a gooseneck snake thing where the bottom is like, it's like a, a drill that [00:53:17] would bore a tunnel, but it goes in the cup holder. [00:53:20] So it's like a cup holder drill and it screws in. [00:53:23] So it goes in the cup holder. [00:53:25] You screw it in to secure it. [00:53:27] And then there's a long gooseneck, a too long, in my opinion, gooseneck. [00:53:31] It's like probably two feet. [00:53:34] If you don't know the term gooseneck, like, like, like, like bendy, like, like, you know, [00:53:42] relatively thick, not a cable, but like a, like a pole that is pliable. [00:53:48] So you can bend it in all sorts of different directions to kind of adjust it. [00:53:53] And then on the top, it was a, a device that had a blinder on the top so that other people [00:53:59] weren't getting a whole bunch of illumination and seeing subtitles and a radio system in [00:54:05] the center, as well as like a kind of internal projector unit. [00:54:08] And so it was very interesting to see how these worked. [00:54:11] You would, and, and, and honestly, because I was uninterested in the Ariana Grande story, [00:54:16] I was mostly just futzing with, and it gave me something to do for the three and a half [00:54:23] hours. [00:54:23] By the way, I had been told that there was an intermission and I was told that because somebody [00:54:29] had in the game of telephone and said they broke it up into two parts. [00:54:32] So like I went in expecting an intermission and then we're like three hours in, it's almost [00:54:37] like 11 fucking o'clock. [00:54:38] And I'm like, I got to pee, but like, I hear there's an intermission. [00:54:41] How late are we going to be here? [00:54:44] So that was, that kept me busy too. [00:54:46] I had something else to do, but anyway, the, the, the subtitle machine was really interesting [00:54:50] because as you look at it and once you get it configured, right, you realize like while [00:55:00] I was walking down the, the, the corridor, it just said, Hey, you know, go inside the theater [00:55:06] or whatever. [00:55:07] When you go in the side of theater, it'll just start showing up. [00:55:09] And when I looked inside the theater, just at the, at the edge of the theater, it was like, [00:55:14] malfunctioning. [00:55:15] It said like something about an, a reader. [00:55:16] And then I realized, Oh, what's happening here is, and this is really one of those kind [00:55:20] of old school, cool technology, you know, innovations where they couldn't just use a digital system [00:55:27] for this per se. [00:55:28] Like a protocol, right? [00:55:30] Like if you were to build this today, these would be like lithium ion battery devices that [00:55:34] would have some charging dock and some kind of software that ran on, like on top of some [00:55:38] minimal Linux stack. [00:55:40] And then it would use the, the, the theater's wifi to send subtitles, which would require [00:55:46] all of this configuration, right? [00:55:47] Like, okay, now punch in on the touch screen on your subtitle device, like which theater, [00:55:52] which theater you're in and which movie time. [00:55:54] And we'll play it. [00:55:55] Right. [00:55:55] But instead, this was just like a short wave radio system. [00:55:58] So you'd be inside the theater and every theater you, you've never even noticed this. [00:56:03] Probably you're in the theater and you're watching a movie. [00:56:06] And the subtitle machine is just receiving these waves that you can't see because the projector [00:56:13] area, I presume is just always blasting out radio waves of the current line of dialogue. [00:56:20] You just didn't have the device to see it. [00:56:22] And so I got the thing screwed in with Jeremy's help because I'm not very handy and I got to [00:56:29] actually follow along the rest of the movie, which makes me an authority on, on, on being [00:56:34] able to say not that great. [00:56:35] Not very interesting. [00:56:37] I I'm on the Kinsey scale. [00:56:40] I'm all the way to hetero male, which means musical theater is not, doesn't come naturally [00:56:48] to me in terms of being like something that gets me real excited deep down there. [00:56:53] Uh, sorry if that's you, I'm just saying it's not it anyway. [00:57:02] Uh, yeah. [00:57:03] So that was, that was pretty cool. [00:57:05] Uh, other life stuff. [00:57:13] Well, the, the version, I guess tying a bow around the, uh, the trip up there and all [00:57:21] that realizing I've gone an hour on it now. [00:57:25] People, when you move from the Midwest United States to Florida and you do it because you [00:57:35] feel like the Midwest kind of sucks, you know, it's cold. [00:57:38] A lot of the time, uh, a lot of the rest belt States are, well, they're called rust belt. [00:57:45] They're dying economically. [00:57:46] There's less economic activity. [00:57:48] There's less new stuff. [00:57:50] There's less vibrancy. [00:57:51] Uh, when you move from the Midwest to Florida and you have a great setup there and lots of sunshine [00:58:00] and, and, and, and stuff to do people react in very different ways. [00:58:08] No one just says, Oh my God, that's so great for you. [00:58:10] I'm really, really happy for you. [00:58:11] Wow. [00:58:12] That sounds awesome. [00:58:12] I mean, some people kind of do, uh, a lot of people are either jealous or in some state [00:58:20] of denial or, or frustration by it, you know, like you feel abandoned or whatnot. [00:58:27] I think, I think the people who genuinely think the Midwest is better and the people who are [00:58:34] jealous, both end up asking the same question of us Midwestern expats. [00:58:41] And that, that question is, do you regret it yet? [00:58:44] God, I've been down here for four years. [00:58:48] Right. [00:58:49] And here I am. [00:58:50] My dad just died. [00:58:52] Just put on a funeral, you know, staying at a Hampton Inn. [00:58:57] Huh? [00:58:59] A Hampton Inn where like, it was a great experience. [00:59:02] The staff were really great, but like they had a desk in the laundry room that was never screwed [00:59:07] in or, or, or secured properly. [00:59:08] So I set down my brand new MacBook pro and a Coke, a can of Coke. [00:59:13] And then it just collapsed all of it all at once to the floor. [00:59:17] So my MacBook got soaking wet and Coke. [00:59:19] And also the, the unibody enclosure got super scraped up. [00:59:23] And, uh, the, the day before the funeral, I was all, you know, in a lot of neck pain from, [00:59:29] from the fall and the general manager still hasn't gotten back to me. [00:59:33] It was gray outside. [00:59:35] It was cold. [00:59:37] You know, and I, and I was struggling like for activities and things we could do as a [00:59:42] family and, and settled. [00:59:43] Uh, and the best, most entertaining thing to do was the Ariana Grande story. [00:59:50] And they ask, do you regret it yet? [00:59:52] Like totally just straight. [00:59:56] Every time we go back, I thought like, this is going to be the trip. [01:00:00] I go back and I don't have a single person ask me that, but then it came up relative at the [01:00:06] wake. [01:00:09] And I was like, man, thank you for asking. [01:00:11] You know, I think about it a lot. [01:00:14] I love Michigan. [01:00:14] Michigan's beautiful in the summers, but inside I'm like, come on. [01:00:17] No, I don't regret it. [01:00:19] Yes. [01:00:20] I'm already homesick. [01:00:21] Uh, it's fucking awesome here. [01:00:23] I'm not going to lie. [01:00:24] Like I live in goddamn paradise. [01:00:26] I don't know why more people don't do it. [01:00:28] I don't, you know, politics are part of the equation for a lot of folks, uh, politics and [01:00:35] policies. [01:00:36] Uh, and I, and I get it, but man, like I am so much fucking happier here just on a [01:00:42] day-to-day basis. [01:00:43] Like you, you blind out all of the sort of like metal layer stuff and just like my meat [01:00:48] bag gets a lot more sun and a lot more movement and a lot more just stuff going on down here. [01:00:53] And so, no, I don't regret it yet. [01:00:54] Uh, but if I ever do, I'll let you know, I've got a podcast, so I definitely will. [01:01:02] Uh, one thing I do regret is eating so, or is, uh, uh, drinking so little dairy in my [01:01:07] twenties because I have become extremely lactose intolerant. [01:01:12] Uh, so I don't have any lactase to the point where even if I drink lactaid, like, like what [01:01:19] they call like lactose free milk, but, but actually is lactose full milk with also lactase enzyme [01:01:25] added to it so that your tummy will process it. [01:01:28] Even when I drink that, I drank 20 grams two nights ago and the whole next day I was [01:01:33] wrecked. [01:01:33] That's not a lot of fucking milk. [01:01:35] Uh, now you call that an allergy or an intolerance. [01:01:39] Um, but like if I want cereal, like it's going to happen. [01:01:42] So sure you can pathologize it, but I was like, I, I am making a trade with my future self. [01:01:48] Like I'm going to put up with some indigestion so that I can have this deal. [01:01:52] Okay. [01:01:53] We're in, uh, if I had a peanut allergy to the point of like anaphylactic shock, I'd be [01:02:01] having the same negotiation. [01:02:03] I would just probably not take the deal most of the time. [01:02:07] Uh, anyway, I finally caved. [01:02:11] Cause like I talking about politics, I am politically, um, unaccepting intolerant of, [01:02:19] uh, milk alternatives. [01:02:22] Cause it's not milk. [01:02:24] People call almond milk, milk. [01:02:26] That's not milk. [01:02:27] That's just squeezed almond. [01:02:29] And like the amount of water that goes into making an almond is insane. [01:02:32] And so the, whatever almond milk is must be not, not really great from a sustainability [01:02:37] perspective. [01:02:38] And it's just, it's not, it's not what it says on the 10. [01:02:41] It shouldn't be allowed to be called milk. [01:02:43] It's like that fake egg product called just egg. [01:02:45] I was like, that's no, it's unjust egg. [01:02:48] This is not an egg. [01:02:49] Uh, so I, I, I caved and I bought Kirkland dairy-free oat beverage is what it says in the [01:03:00] box and oat milk. [01:03:02] And I had that last night and I'm still mad at myself about it, but here we are. [01:03:08] I'm going to say that's, I'm going to cap it at an hour of life updates. [01:03:16] I knew it would be life heavy. [01:03:18] Um, but, and because it's a heavy period of life right now, but if you're curious after all [01:03:24] of this shit and all the storytelling and all me getting stuff off my chest, I'm actually [01:03:28] doing great. [01:03:29] I'm processing things. [01:03:30] Love my dad dearly. [01:03:31] Um, I, I've taken the moments, you know, to be quiet and still and to spend effort and [01:03:44] time genuinely reflecting and going through old things and, you know, letting feelings happen [01:03:51] and letting those memories come by and doing other
Ok, we know this episode should be called Something Fun on the Toilet with MK, but we're chose to keep it classy. Our guest this week is Michail Katkoff, a veteran of Zynga, Supercell, and Rovio, partner in Play Ventures, and founder of Deconstructor of Fun. In all of these different roles he's developed a unique understanding of our industry from different perspectives. We discuss product management, insane mobile profits and the ecosystem necessary to support game studios.00:00 – Introduction: Alex and Aaron introduce Mishka, highlighting his diverse roles in the gaming industry.02:00 – First Steps: Mishka talks about his first role in the industry at Digital Chocolate and his encounters with Trip Hawkins.05:45 – Cultural Differences in Gaming: Mishka reflects on the differences between the Finnish and Californian working cultures.08:30 – Early Influences: Growing up in the Soviet Union, Mishka shares how Pong and Sega sparked his passion for gaming.10:50 – From Business to Games: Mishka recounts how he left the corporate world to pursue his dream in the gaming industry.14:00 – Product Management Explained: Mishka breaks down the role of a Product Manager in gaming and how he helped shape game monetization.16:30 – Crazy Discoveries in Player Data: Mishka reveals insights from analyzing player behavior and the surprising findings about in-game sales.22:00 – Ethics in Monetization: A candid conversation about the moral questions surrounding microtransactions and the 'whale' phenomenon.29:00 – Building the Finnish Gaming Scene: Mishka explains how Nokia and the Finnish education system helped create a gaming ecosystem.36:00 – Challenges for Indie Developers: Discussion on the current challenges small studios face in breaking into the mobile gaming market.40:30 – Favorite Games: Mishka shares his love for grand strategy and historical games, and his mobile game preferences.45:00 – Deconstructor of Fun: How Mishka started Deconstructor of Fun and grew it into a leading platform for industry insights.50:00 – Launching a Studio: Mishka talks about starting a game studio and its eventual acquisition by Sony.This episode is perfect for anyone interested in the gaming industry, product management, or how mobile gaming has evolved over the years!Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.comFeaturing the music track Liberation by 505
Today, we're taking a closer look at the ambitious yet ill-fated 3DO Interactive Multiplayer console, launched by Panasonic on October 4th, 1993. We'll start by diving into the history of the 3DO's development, discussing its revolutionary vision of creating a unified platform across multiple manufacturers, and how that concept unfolded. Then, we'll explore its impact on gaming, from its impressive specifications to its struggles with pricing and market competition. Finally, we'll reflect on the legacy of the 3DO and why it remains a fascinating, albeit niche, piece of gaming history. Plug in your controllers and join us as we travel back to the mid-90s on today's trip down Memory Card Lane.
In Episode 42 of Venture Games, my guest Trip Hawkins discusses founding Electronic Arts, 3DO, and Digital Chocolate; collaborating with legendary sports figures such as Dr. J, Larry Bird, and John Madden; stories and lessons learned throughout his decades-long career in tech and gaming; and advice for entrepreneurs building companies today.
Mark Jacobstein resides in Stanford, California with his wife, two children, and his mother in law. Mark's career has primarily focused on entrepreneurial technology, primarily in health tech, biotech, molecular diagnostics, and digital health arenas. After Cambridge, he worked with Scott Murphy, a close friend and business partner. He moved to California in 2003 to start a technology company and has been there ever since. He lives on the Stanford campus, which allows his children to grow up on a college campus. Founding a Fantasy Sports Business Mark shares his journey from writing software for Mike Bloomberg in the early 90s to inventing the first online fantasy sports business [Small World] in 1994. He and his partner, Scott, initially struggled with starting a technology company due to their naivety and lack of experience in the tech startup ecosystem. However, they eventually built the first online fantasy sports business, which was one of the biggest consumer sites in the world at the time. In 1995, they spun out a web consultancy to solve various problems for corporate clients, building stateful and database-driven websites. They later built corporate websites for companies like Xerox and consulting for McKinsey on the internet's future. The business was sold to I-Excel in 1998. One common thread Mark has seen over the past 30 years is looking for systemic paradigm shifting changes in technology. Mark's career highlights the importance of adapting to new technologies and finding the most effective way to grow a business. Entrepreneurship in Machine Learning and AI Mark's last two companies and new venture studio focuses on machine learning and AI. He discusses his journey as an entrepreneur and the transition from a hobby to a business. He emphasizes the importance of looking for latent demand in businesses, he also emphasizes the importance of not engaging in gambling and making ethical choices in business decisions. His first experience as an entrepreneur was when he and his roommate Scott started hiring employees. They faced challenges like the.com crash and the need to lay off employees. Startup Business Mistakes Mark discusses the mistakes made by his company in structure and decision-making processes. He believes that they were naive and didn't put enough thought into the process of disagreements, which caused friction and strained relationships. He also mentions that the biggest mistakes they made were sins of omission. They were too early to realize the monstrous opportunities that nobody was taking advantage of. One example is hiring Matt Funk, a summer intern who later became a hedge fund manager. He suggested they buy domain names, but Mark argued that this was unethical. Another example is building the first Business to Business Exchange (B2B) website, TextTrade.com, in 1996. This was an effort to make the textiles business more efficient. However, Mark argues that they missed out on the commercial implications of the internet and how they could have used their technology to service other industries. Silicon Valley and the Tech Landscape in the 2000s Mark, a former CEO of Apple, shares his experiences in the 2000s, particularly in the mobile business industry. He sold his fantasy sports business, Small World Sports, to Paul Allen, who bought Sporting News, an interactive TV channel. After a burnout at Sporting News. Mark met Trip Hawkins, founder of Electronic Arts and 3DO. Mark was offered a position as co-founder and president of a mobile phone company. He was invited to Silicon Valley to meet with Sequoia and Kleiner Perkins. He was mentored by Trip and his experience in Silicon Valley was a pivotal moment in his life. He shares his experiences in the tech industry, starting with his time at Digital Chocolate and then moving on to venture capital firm Sequoia. He was introduced to Sam Altman, a young wunderkind, and worked with him to build a company called Looped, which was later sold to Qualcomm. Working in Health Technologies After leaving Digital Chocolate, he decided to make a career shift into health tech. He enjoyed his work in fantasy sports but felt that nothing had changed the world in a profoundly important way. He eventually joined Guardant Health, a molecular diagnostic company that applied machine learning to big omics and developed cancer detection using blood draws. He was drawn to the intellectual challenge of working on circulating tumor DNA for early detection of cancer. Mark worked with Immunai, a company that uses single cell genomics and machine learning to improve immunomodulatory therapeutics. He appreciates the importance of the immune system's complexity and the work in the field. He recently founded Jiminy Health, a company that aims to address care gaps in mental health care through mobile and MLMs. The Importance of Authentic Leadership Mark has learned the importance of authenticity in running a company that is non-obvious or counterintuitive. He believes that authenticity is crucial in leadership and having a compelling vision. As a CEO, he focuses on making that vision clear and helping organizations untangle their knots to pull towards a common goal. He has learned from Sam's outrageous ambition and his ability to build companies that start with seemingly outrageous ideas. He applies these lessons to his own work, thinking about what different people would do in different situations as long as it aligns with his values and aligns with his values. He compares running a lab to running a business, which involves raising money, hiring people, meeting deadlines, and missing milestones. Influential Harvard Professors and Courses Mark discusses his experiences at Harvard, focusing on courses and professors that resonate with him. He mentions Harry Lewis, who was a computer scientist, and his career in tech. He emphasizes the importance of having a vision and articulating it to attract customers and recruit a team. He also highlights the importance of social reflection classes like Robert Coles, which taught him how telling a story can change the world and create an ethos that cares about the world. Mark's mental health startup, Jiminy Health, aims to make scalable mental health services for millions of people. He believes that being raised in a liberal, progressive family still helps his businesses make the world a better place. Timestamps: 02:59 Entrepreneurship, technology, and business success 08:46 Entrepreneurship and technology trends 10:36 Entrepreneurship, business decisions, and growth 16:58 Missed opportunities in tech and entrepreneurship 23:34 Entrepreneurship, leadership, and the video game industry 27:03 Career shift from tech to healthcare with valuable insights 32:55 Entrepreneurship, leadership, and management style 38:02 Leadership, authenticity, and lessons learned from mentors 41:29 Relying on a spouse as a counselor in healthcare 45:58 Entrepreneurship, technology, and mental health Links: https://twitter.com/mjacobstein https://www.linkedin.com/in/markjacobstein/ https://www.jiminihealth.com/ https://www.nearhorizon.com/
Tonight we play Time Magazine's 1993 Product of the Year. ________________________________________________________________________ Find Us on these platforms: https://twitter.com/_RetroRenegades https://www.facebook.com/profile.php?id=100077718475122 ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company itself, but a set of specifications, originally designed by Dave Needle and RJ Mical of New Technologies Group, that could be licensed by third parties. Panasonic produced the first models in 1993, and further renditions of the hardware were released afterwards by GoldStar, Sanyo, Creative Labs, and Samsung Electronics in 1997. ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ TRY DUBBY FROM GAMERS TO GYM JUNKIES TO ENTREPRENEURS, OUR PRODUCT IS FOR ANYONE WHO WANTS TO BE BETTER. SAVE 10% WITH THIS LINK. https://www.dubby.gg/discount/Renegade238?ref=NePXKdCFpypc8b ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades ________________________________________________________________________ Like some merch? https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/store & https://willijay.redbubble.com ________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod Twitch: https://twitch.tv/Graphic_God SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ Music by: Judzilla Music Title: Sounds of the room Title: Closer To The Stars Find this and more at: https://www.youtube.com/channel/UCKlI... License: Creative Commons Attribution license (reuse allowed) --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
Elle était tout à la fois une console de jeu, un système son, un magnétoscope CD et d'après Trip Hawkins elle devait changer le monde du divertissement. Et pourtant, nous sommes en 2024 et force est de constater que la 3DO n'a été qu'une étoile filante du début des années 90. Elle fut toutefois en avance sur son temps et avant-gardiste à sa manière, voilà pourquoi Raphaël Lucas, Sylvain Tastet et Patrick Hellio lui dédient cette quatrième émission de SUPER VIEUX JEUX. Son histoire, ses réussites, ses échecs et sa ludothèque... tout y passe. Merci à Third Editions qui accompagne la première saison de SUPER VIEUX JEUX !(00:00) Sommaire(04:02) Quoi de vieux ?(23:07) Trip Hawkins, le Pionnier(59:54) Le Concept 3DO(01:40:33) Les Jeux 3DO(02:23:09) Les Nanars 3DO(02:39:00) Les Classiques Revisités sur 3DO(02:59:45) La Scène Japonaise(03:14:24) Conclusion
Next gen trash talk heats up, Nintendo and Sega trapped by strong yen & CDROM can't pay the rent These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in November 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Aladdin - Genesis Video Version: https://www.patreon.com/posts/7-minutes-in-97263025 https://www.mobygames.com/game/2069/disneys-aladdin/ Corrections: October 1993 Ep - https://www.patreon.com/posts/october-1993-95287239 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://store.steampowered.com/app/402330/Press_X_to_Not_Die/ https://tokyo-joypolis.com/ 1993: AMOA shows little promise for street ops Play Meter, Nov. 1993, pg. 3 EA beefs up coinop efforts Play Meter, Nov. 1993, pg. 5 https://segaretro.org/index.php?title=File%3ACVG_UK_144.pdf&page=7 Nintendo returns to coinop Play Meter, Nov. 1993, pg. 18 FunExpo attracts burgeoning family fun center biz Play Meter, Nov. 1993, pg. 38 Operators and Manufacturers agree on violence in games RePlay Nov. 1993, pg. 78, 88 Operators and Manufacturers don't agree on revenue sharing RePlay Nov. 1993, pg. 78 The Moloney's are back! Replay Nov. 1993, pg. 32 , 33, 35 https://www.arcade-history.com/?n=tap-a-tune&page=detail&id=4249 Virtuality goes public Replay Nov. 1993, pg. 34 James Clark disses 3DO Paula Parisi. (November 4, 1993, Thursday). SGI's Clark: 3DO doesn't add up. The Hollywood Reporter. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-CDB0-006P-R3MS-00000-00&context=1516831. https://archive.org/details/Electronic-Games-1993-11/page/n121/mode/1up?view=theater Trip Hawkins gets defensive Edge, November 1993, pg. 6, 12, 19 https://archive.org/details/Computer_Gaming_World_Issue_112/page/n9/mode/2up Where's the money in interactivity? BY CYNTHIA LITTLETON. (November 4, 1993, Thursday, BC cycle). Panel: Interactive tech ready, but viewers aren't. United Press International. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-J0R0-001S-60JY-00000-00&context=1516831. Paula Parisi. (November 5, 1993, Friday). Goodson: Lose interactive game shows. The Hollywood Reporter. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-CD90-006P-R3K8-00000-00&context=1516831. Paula Parisi. (November 8, 1993, Monday). CD-ROM players: next VCRs?; Multimedia format is poised for major growth in '90s, study finds. The Hollywood Reporter. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-CD90-006P-R3HS-00000-00&context=1516831. King World invests in Crystal Dynamics https://en.wikipedia.org/wiki/King_World_Productions https://archive.org/details/Electronic-Games-1993-11/page/n13/mode/1up?view=theater VideoCD logo coming Edge November 1993, pg. 8 First look at CDi Zelda https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20052%20%28November%201993%29/page/n97/mode/1up?view=theater Sony decides to go it alone BY STEVE McCLURE. (November 20, 1993). Sony Ventures Into Video Game Biz; With A New Integrated Hardware/Software System. Billboard. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-0NJ0-002S-H3KS-00000-00&context=1516831. BY SONOKO WATANABE Staff writer. (November 1, 1993). Sony to set up video-game unit Shelves plan to hook up with Nintendo, zooms in on low end of market. The Nikkei Weekly (Japan). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-4N60-000H-H552-00000-00&context=1516831. (November 1, 1993). NEW SONY VIDEOGAME FACES UNCERTAIN PROSPECTS. Consumer Electronics. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKP-XDT0-006B-64X1-00000-00&context=1516831. Commodore preps US CD32 launch https://archive.org/details/Computer_Gaming_World_Issue_112/page/n11/mode/2up https://archive.org/details/CommodoreUserIssue1221993Nov/page/n17/mode/2up Wall street bullish on Atari (November 4, 1993, Thursday, BC cycle). Wall Street impressed with Atari's propsects. United Press International. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-J0P0-001S-60HN-00000-00&context=1516831. Generation transition concerns an issue for Sega https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20052%20%28November%201993%29/page/n65/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20052%20%28November%201993%29/page/n67/mode/1up?view=theater Nintendo Extends Super Mario All Stars giveaway (November 1, 1993). Advertising Age. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-GYS0-000S-845B-00000-00&context=1516831. Nintendo sales and profits down By MICHIYO NAKAMOTO. (November 19, 1993, Friday). Tough new players in video games - Michiyo Nakamoto watches Matsushita and Sony enter the field. Financial Times (London,England). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKR-MTT0-006F-W3FM-00000-00&context=1516831. Yomiuri Shimbun. (November 19, 1993, Friday). Nintendo sales, profits down. The Daily Yomiuri. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SC6-V290-001X-J39V-00000-00&context=1516831. (NOVEMBER 18, 1993, THURSDAY). Nintendo posts 23.9% pretax drop for fiscal half. Japan Economic Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SP7-GS90-000F-P13B-00000-00&context=1516831. Sega begins mnaufacturing in Wales MARY FAGAN, Industrial Correspondent. (November 1, 1993, Monday). Welsh factory to produce Sega video-game catridges; First contract outside Far East goes to AB Electronic. The Independent (London). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T47-89T0-0021-R536-00000-00&context=1516831. Sega downgrades forecast GAIL COUNSELL. (November 10, 1993, Wednesday). Sega slashes profit forecast; Video game group says strength of yen will hit earnings. Gail Counsell reports. The Independent (London). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T47-88T0-0021-R2N1-00000-00&context=1516831. EA suspends SNES lineup https://segaretro.org/index.php?title=File:CVG_UK_144.pdf&page=8 https://segaretro.org/index.php?title=File%3ACVG_UK_144.pdf&page=33 EA resumes SNES lineup Sega decides to crash Mario's big bash (November 4, 1993). Lancaster: Sega's big self-projection racket. Marketing. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:419K-5BV0-00X8-J51R-00000-00&context=1516831. Ad games on the rise By Kate Fitzgerald. (November 1, 1993). Videogames attract advertisers; McDonald's signs on as number of games tied to products grows. Advertising Age. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-GYR0-000S-844B-00000-00&context=1516831. By David Kilburn. (November 1, 1993). Dentsu already deep into interactive; Japanese agency links with 3DO, creates videogames for clients. Advertising Age. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-GYR0-000S-8446-00000-00&context=1516831. Nitendo wins big in South African court (November 8, 1993, Monday). SOUTH AFRICAN SUPREME COURT RULES FOR NINTENDO IN MAJOR VICTORY AGAINST VIDEO GAME PIRATES. PR Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJJ-3CT0-007J-72FH-00000-00&context=1516831. Console game pirates start to train https://amr.abime.net/amr_popup_picture.php?src=amiga_joker/magscans/aj_1993_11/040.jpg&c=92625 Pad computing more of an Uh? than an Aahhh! https://www.nytimes.com/1993/11/09/science/personal-computers-zoomers-newtons-real-life-so-far-promise-exceeds-usefulness.html Big Blues chronicles fall of IBM https://archive.org/details/eu_BYTE-1993-11_OCR/page/n86/mode/1up?view=theater AI puts help desks on disk https://archive.org/details/eu_BYTE-1993-11_OCR/page/n47/mode/1up?view=theater Smartec bets on dual scan https://archive.org/details/eu_BYTE-1993-11_OCR/page/n54/mode/1up?view=theater Broderbund announces Living Books https://archive.org/details/Electronic-Games-1993-11/page/n9/mode/1up?view=theater Shakespeare does Karaoke https://www.youtube.com/watch?a&v=CpHnp9JKgcY&feature=youtu.be Minute 1:30 https://archive.org/details/eu_BYTE-1993-11_OCR/page/n69/mode/1up?view=theater Komisar becomes CEO of Lucasarts https://www.nytimes.com/1993/11/02/business/company-news-chief-executive-named-at-lucas-s-software-unit.html (November 1, 1993, Monday). LUCASARTS ENTERTAINMENT NAMES RANDY KOMISAR PRESIDENT; LUCASARTS TOPS BEST YEAR IN ITS HISTORY WITH NEW LEADER. PR Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJJ-3G30-007J-7008-00000-00&context=1516831. Logitech goes 3D with the Cyberman https://archive.org/details/Electronic-Games-1993-11/page/n13/mode/1up?view=theater Larry Probst sees software download future STUART VARNEY. (November 2, 1993). Exec Explains Interactive Lane of Electronic Highway. CNN. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3TD9-1JJ0-0029-50P8-00000-00&context=1516831. Wireless Email taking off https://archive.org/details/eu_BYTE-1993-11_OCR/page/n31/mode/2up Free lunches on the internet may be coming to an end https://www.nytimes.com/1993/11/03/business/business-technology-jams-already-on-data-highway.html By KATE MADDOX, Staff reporter. (November 8, 1993). The big picture; Visions of a new TV begin to emerge. Electronic Media. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJD-X370-002S-52YW-00000-00&context=1516831. Renegade ports to Interactive TV Edge November 1993, pg. 75 Sex sells Edge November 1993, pg. 63 Cable News fuels tech stock rollercoaster https://www.nytimes.com/1993/11/07/business/market-watch-watch-what-they-pay-not-what-they-say.html Video Games move into museum https://www.nytimes.com/1993/11/07/style/token-art.html Tom Quinn, RIP https://archive.org/details/Electronic-Games-1993-11/page/n15/mode/1up?view=theater Man!ac launches http://www.kultmags.com/mags.php?folder=TUFOIUFDLzE5OTM= Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Tonight we play one of the most underrated consoles of all time, the 3D0 ________________________________________________________________________ Find Us on these platforms: https://twitter.com/_RetroRenegades https://www.facebook.com/profile.php?id=100077718475122 ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company itself, but a set of specifications, originally designed by Dave Needle and Robert J. Mical of New Technologies Group, that could be licensed by third parties. Panasonic produced the first models in 1993, and further renditions of the hardware were released afterwards by GoldStar, Sanyo, Creative Labs, and Samsung Electronics in 1997. ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ TRY DUBBY FROM GAMERS TO GYM JUNKIES TO ENTREPRENEURS, OUR PRODUCT IS FOR ANYONE WHO WANTS TO BE BETTER. SAVE 10% WITH THIS LINK. https://www.dubby.gg/discount/Renegade238?ref=NePXKdCFpypc8b ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades ________________________________________________________________________ Like some merch? https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/store & https://willijay.redbubble.com ________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod Twitch: https://twitch.tv/Graphic_God SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ Music by: Judzilla Music Title: Sounds of the room Title: Closer To The Stars Find this and more at: https://www.youtube.com/channel/UCKlI... License: Creative Commons Attribution license (reuse allowed) --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
There's a lot of context behind Unity's recent run-time fees and the big changes they rolled out on pricing. Find out more about Unity's business, issues & problems, and future outlook. OUTLINE: 0:00 Intro 0:52 High-level overview of Unity's business: 1. Create and 2. Grow 5:40 Financials overview: Create vs. Grow, revenue growth, impact from Ironsource 12:04 The new world requires a different management approach & dollar-based net expansion rate 21:30 The Unity China business - context behind JV 25:38 Unity management's egregious stock-based compensation (SBC) 34:44 Overview of Unity M&A activity 38:40 Unity Run-time fees/pricing changes discussion 42:48 Understanding the historical context behind the Unity pricing changes 46:18 Impact of pricing changes to Unity's business 52:30 Winners & losers 54:18 Applovin impact 55:27 Future outlook for Unity 1:05:43 Final words: Change or die!
Epic's Unreal Editor for Fortnite (UEFN) potentially presents a huge new platform rivaling Roblox. Why are some of the most experienced developers in the world like Alex Seropian (founder of Bungie and Industrial Toys/EA) and Pete Hawley (100 Thieves) so excited by UEFN? What does a former Roblox developer, Arthur Trusov, think about the platform especially in comparison to Roblox? Find out now! OUTLINE: 0:00 Intro 1:45 Why UEFN? How big is this opportunity? 8:30 Leaving Roblox and comparing Roblox to UEFN as a dev platform 11:35 Technical limitations of UEFN 12:50 Veterans going creator platforms, young guys going to professional development platforms 13:19 Potential developer economics from UEFN 16:16 Alex on the longer term opportunity with UEFN 17:57 Pete on the difference between console vs. UEFN development, how 100T ties UEFN + AAA dev together 22:00 developing around UEFN's challenges 24:07 Arthur on how Roblox devs would think about UEFN economics 27:19 What are the good parts of developing on UEFN vs. Roblox 31:30 What improvements to UEFN should Epic work on next? 37:37 Did UEFN launch too early? 40:34 What is keeping Roblox devs to jump to UEFN? 43:05 Future predictions for UEFN 48:07 Team sizes and time for UEFN games 50:18 Company intros and final message
Feedback and performance evaluation for employees is one of a company's most challenging, political, and sensitive topics. However, without this practice done well, it will be tough to hold performance standards or see improvement in a team or company. I would argue that if you are not doing this well, your team/company is doomed over the long term. I discuss with industry experts and ex-Riot production leaders Ben Carcich and Aaron Smith from Valarin who are some of the most thoughtful and deep thinkers on leadership, production, and best practices. OUTLINE: 0:00 Intro 3:50 Why feedback and performance evaluation is so bad at companies, toxic kindness 10:16 How to flip the script on feedback, why feedback is viewed negatively 14:45 Misunderstanding of psychological safety 19:40 Formal systems vs. informal systems 27:00 What did you say when you told them? 30:15 Why informal systems are more effective 30:45 How to optimize feedback delivery, shit sandwich and Impact model 40:00 How to proactively prevent having to give feedback, importance of setting expectations 45:44 Reducing feedback because feedback is overhead 48:40 Some people just can't give feedback 53:18 Techniques to train people to give feedback - this takes time! 56:45 Time + risk of training someone to give feedback, are you creating a team-wide problem? 57:17 Performance evaluation 58:15 Importance of performance evaluation and how it can be counter-productive 1:00:40 Thinking about performance evaluation from foundational objectives 1:07:00 How to setup a performance evaluation system for your company 1:12:00 Different types of performance evaluation systems: Skills vs. performance targets vs. OKRs vs. stack ranking 1:28:58 Start, Stop, Continue 1:31:40 How to keep performance evaluation systems uniform 1:46:10 Final words of advice and contacting Ben and Aaron
We speak to Serkan Toto to get his take on the top Japanese and Korean game companies. Serkan is considered by many to be the foremost expert on the Japanese video games space. Check out more from Serkan: - https://www.serkantoto.com/ - Twitter: https://twitter.com/serkantoto OUTLINE: 0:00 Intro 1:25 Key Asian gaming trends, including crypto 4:45 Serkan's take on the console wars 8:18 Matthew's take: Mobile never killed console 9:22 Serkan: Traditional Asian game companies killing it on mobile 10:55 Live services from Asian game companies 14:20 Nintendo 25:28 Will Nintendo ever push mobile? 31:36 Sony 40:30 Mobile for Sony 43:00 Sony first party 48:28 Square Enix 55:51 Nexon 1:03:29 NCSoft 1:12:52 Netmarble 1:19:47 Other remaining Japanese and Korean gaming companies: Watch out for Capcom! 1:26:26 SEGA + Rovio 1:30:42 Leads-based model for Asia to grow Western audience 1:32:00 Chinese invasion of Japanese talent
From Wargaming, Anton Kolkovskiy founded Bulberry Studio to build mid-core F2P mobile games. As war broke out between Russia and Ukraine, Anton was unable to raise a follow-on round of funding and eventually shut down the studio he had spent so much time, energy, and effort into. What were the lessons he learned from the start to launch to attempting to save the company? What would he do differently knowing what he knows now? Phylicia Koh is a partner at Play Ventures, and while Play did not invest in Bulberry, she was aware of Bulberry and shared her thoughts about Bulberry's path. What advice would Phylicia give Anton? What would it have taken for Phylicia to invest in Bulberry? Further, what is the market like today, and given new market dynamics, what would she fund today? OUTLINE: 0:00 Intro 4:24 Anton's story starting Bulberry Studio from Wargaming. 8:25 What do VCs look to invest in then vs. now. 13:21 Initial funding from My.Games, deal structure, initial investment thesis, pitch to My.Games, and initial soft launch experience. 19:30 Initial testing experience, what they focused on, how to approach initial testing. 21:30 Typical approach for testing from Phylicia. 22:25 Strategic investments: company structure considerations 26:05 How do you know if you are succeeding on retention or deadline? Lessons learned from Anton. The line between confidence and being wrong. 29:30 What was the actual process/approach to their initial testing vs soft launch phase? 35:44 Initial soft launch metrics. 37:00 going to investors with metrics with small cohorts. Window dressing cohorts. 42:03 What could you have done to change the outcome of what happened? 46:31 The biggest fire. 47:56 Impact of global macro, the Russia-Ukraine war impact on Bulberry Studio. 59:50 How to extend runway when things go bad? 1:02:02 Psychological impact on founders for startups in trouble. 1:05:02 What would it take to invest in a troubled game deal from Play Ventures? 1:10:12 What should investors look for in the new investment environment? 1:23:22: How much global macro awareness should leadership teams be aware of?
Excerpt from GameMakers full interview: Pixels & Profits #1. Watch the full discussion here: • Where is the Game... SUBSCRIBE TO GAMEMAKERS: - Newsletter: https://gamemakers.substack.com/
Let's be real. Everyone is blaming IDFA! Listen to the top 3 reasons why any game failed over the past 6 months; it's always IDFA. How real is this? There is a narrative today that IDFA deprecation has destroyed mobile marketing growth and made new game launches dramatically more difficult to even impossible. The counter-narrative more often whispered in private conversations, is that the scapegoating of IDFA is false. Bad games, bad forecasts, and fundamental team problems are more to blame than IDFA. What's the truth? Find out now by tuning into this podcast! OUTLINE: 0:00 Intro 1:05 The real impact of IDFA deprecation 8:47 Approaches to solving IDFA deprecation 16:18 Quantifying impact of IDFA deprecation by genre 21:48 Aren't we just all back to normal? 25:08 Has IDFA deprecation driven M&A activity? 29:08 Impact on UA teams from IDFA deprecation: big losses 36:13 Apple iOS vs. Google Play for UA 39:15 Operational changes to UA 41:01 The biggest future trends to watch for
Ever wondered what it's like to shape the future of the gaming industry? Buckle up, because we're diving deep into the extraordinary journey of Andy Billings, Ph.D., the brains behind EA's ascendancy in this sensational episode.Andy's a living legend who's spent 25 years at EA, helping transform it into a global gaming giant. He's got a unique knack for making anyone feel like the smartest person in the room, but don't be fooled – he's a mastermind when it comes to leading companies through technological change and financial intelligence.Here's what we're unpacking in this incredible episode:The Genesis of EA: How EA grew from a fledgling start up into a global gaming powerhouse.The Billion-Dollar Gaming Boom: With 5 billion active players projected in the near future, how does the industry plan to cater to this explosive growth?The Console Wars: Journey back to the 90s, where the genesis of a collaboration with football coach John Madden and the innovative talents of EAs founder Trip Hawkins reshaped EA's destiny.Gaming as a Cultural Force: It's not just entertainment – it's an art form that shapes our society.Leadership Lessons from EA: Discover how EA cultivated future industry leaders and countered market disruptions using strategic leadership programs.The Digital Revolution: From the rise of live services, E-Sports, and mobile gaming to the limitations of packaged goods, we'll dive into EA's digital transformation journey and the significance of Sim City, John Riccitiello, Larry Probst, and Andrew Wilson.AI and the Future of Gaming: What does the rise of AI mean for the gaming industry, and how is it influencing cultural behaviours and society?By the end of our chat, you'll gain insider knowledge on the gaming industry, learn powerful leadership lessons, and get a sneak peek into the future of gaming.Intrigued? Then tune in, sit back, and join us for an enlightening conversation with Andy Billings. Don't forget to subscribe and leave us a review on Apple Podcasts, Spotify, and wherever you get your podcasts.Remember, disruption isn't a stumbling block – it's the springboard for transformation. We all have the strength to shape the course of the future, and it all originates from welcoming the unfamiliar. Stay curious! Peter Join our tribe and lets grow together https://plus.acast.com/s/purpose-made-podcast. Hosted on Acast. See acast.com/privacy for more information.
On this Episode Brandon interviews Jody Mortara. Jody, is an actress, writer and producer in Television and Film. She has been a board member of the Los Angeles Veterans Committee as the Entertainment Chair and sat on the board of the Combat Vets for Congress with Joseph R. Johns, USNA '62. Jody's goal in the film and television industry is to be a source of uplifting, fun, engaging entertainment whether that is manifested in a program to showcase and educate the public about a specific community, or just to entertain through films and television shows. As a singer/songwriter, Jody has recorded two cd's and is working on her third, which is entirely comprised of her original contemporary jazz music. She has worked with producers Freddie Ravel (producer/pianist with George Benson and Al Jarreau), and Randy Emata. On her recent film that she wrote, starred in, co-directed, she also was the post supervising producer where she worked hand in hand with the composer in creating the score for her film, "Cocoa". Some of her producing credits in film and TV are; “Hunter's Moon, “The Appearing” (distributed by Lionsgate) and “Vertical”, "People on a Park Bench" with Armand Mastroianni and Candice Azzara, "Needs to Bake" , “My Family Circus”(which will begin filming August, 2016). TV and film content Jody created: “The Crew's Inn” “Needs to Bake” , “Cocoa” and “Blended Vines”. Her clients for producing video games and corporate content include: SEGA, INTEL, COMCAST, Crystal Dynamics, Trip Hawkins of Electronic Arts, Breene Kerr Productions. Jody also acquired the funds for the ‘raise' of a public film company (UNFC, United National Film Corporation) where she acted as COO for the film division. She also secured the funds for the feature film “The Appearing”, “After the Truth” and “Traders” and for her film, "Cocoa". Jody has produced and shot pilots for three of her TV shows and sizzles for her show, “US”, “Needs to Bake” and “The Crew's Inn”. Jody's most recent feature film, “Vertical”, where she has a starring role, was the winner of the Best International Feature Film Award at the London Independent Film Festival. Go stream Cocoa on amazon prime and tubi today! https://www.amazon.com/prime-video/actor/Jody-Mortara/amzn1.dv.gti.ee3cd72c-4f51-40c5-a696-62742db89bf8 https://www.imdb.com/title/tt22176604/ https://www.amazon.com/Cocoa-Jody-Mortara/dp/B0B8TNYTQG https://www.rottentomatoes.com/m/cocoa https://tv.apple.com/us/movie/cocoa/umc.cmc.cdfbf9rsfwht9ip9g8q1pubc
In this video, we'll be discussing some of the latest news and updates from the gaming industry. We'll be covering the FTC case of Microsoft's current Activision Blizzard Deal, where a FTC ALJ denied partial requests from Sony to squash the MS Subpoena. We'll also be talking about a Twitch streamer who recently expressed their disappointment with the platform's 50/50 revenue split for creators and what it means for the future of streaming. In addition, we'll be discussing Trip Hawkins, the founder of Electronic Arts, joining a web3 startup focused on creating blockchain-based games. We'll explore what this means for gaming and blockchain technology. We'll also be looking at the current state of the console market and why it's facing challenges, including a fall in sales. So if you're interested in the latest gaming industry news and updates, be sure to watch this video! And don't forget to like, comment, and subscribe for more content like this. Follow us on IMDB: https://imdb.to/2UwbqRZ Timestamps: 0:00 Relaxing Music 09:42 Panel Intros 16:52 FTC squashes Sony's Request 58:42 Console Sales Fell 1:10:54 Streamer Upset by Twitch Revenue Split 1:40:17 Panel Outros Host/Producer Carlo: http://twitter.com/italianclownz Panel Members Flamish: https://twitter.com/gregorygoyvaert DreadP00l: https://twitter.com/DREADP00L PKX: https://twitter.com/PKXLIVE Animated Evil: https://twitter.com/animated_evil Enfin3t: https://twitter.com/EnFiN3t Paul: https://twitter.com/CerebralPaul1 Cosy: https://twitter.com/CosyBeluga Podcast Links: Amazon Music: https://amzn.to/2ZT3RVu Anchor: https://anchor.fm/4gwqpodcast iHeart Radio: https://ihr.fm/3kluudq Apple Podcasts: https://apple.co/3kopc0J Google Podcasts: https://bit.ly/2FF3Ehh Spotify: https://spoti.fi/33wi37K #4GQTV #Xbox #PS5 #FTCSONY #FTC #Sony #Microsoft #GUG Topics: We discuss Xbox Series X, Xbox, Playstation 5, Playstation, Podcast, Xbox Podcast, Playstation Podcast, Microsoft, Sony, Video Games, Video, Games, Gaming, NextGen, Current Gen, Marvel, DC, Movies, Films, TV, Netflix, Hulu, Amazon Prime, HBO Max, MCU, Celebrities, Interviews, GamersUnitedGuild Stay Connected with us on Social Media: ► Twitter: https://bit.ly/3olnjUu ► YouTube: https://bit.ly/2JTo9J6 ► Facebook: https://bit.ly/33JzEd9 ► Twitch: https://bit.ly/3qzuRF1 --- Support this podcast: https://anchor.fm/4gqtv/support
Trip Hawkins tenía un sueño, que los desarrolladores fueran artistas y que sus creaciones, los videojuegos, fueran arte. Pero conforme los años pasaron esa idea fue cambiando y los resultados fueron una compañía multinacional con franquicias de grandes éxitos, pero tambien con prácticas muy cuestionables. ¡Tomen sus dados, carguen sus mandos, acomoden sus fichas y prepárense para los roles, pues ya comienza Calabozos y Controles! ¡Recuerda sintonizarnos todos los jueves, sabemos que no te arrepentirás! Síguenos en nuestras redes y distintas plataformas: https://linktr.ee/CalabozosyControles #Bitstoria #Podcast #Videojuegos
La Bitstoria no solo trata de consolas y en este nivel platicamos la historia del gran visionario Trip Hawkins y el nacimiento de una de los grandes desarrolladores 3rd Party de videojuegos: Electronic Arts. ¡Tomen sus dados, carguen sus mandos, acomoden sus fichas y prepárense para los roles, pues ya comienza Calabozos y Controles! ¡Recuerda sintonizarnos todos los jueves, sabemos que no te arrepentirás! Síguenos en nuestras redes y distintas plataformas: https://linktr.ee/CalabozosyControles #Bitstoria #Podcast #Videojuegos
Travel back with us to the one-yard line where it all started as we revisit the first Madden game on home consoles with John Madden Football on the Sega Genesis! Originally joked about by being called "Trip's Folly" (named after Electronic Arts founder Trip Hawkins), it was a game which was deceptive in its intricacies, and the first fully functioning football video game to incorporate 11 players per team. But just because it's the first doesn't necessarily mean it's the best. We take to the field to find out if this pig skin pioneer is still worth playing against the likes of games like Madden 23. Plus, we talk about the state of the modern Madden franchise, talk Overwatch loot boxes, and explore the history of how Madden almost didn't get made. Remember you can catch video of our gameplay segments AND monthly bonus episodes by joining our Patreon: https://www.patreon.com/theretrogradepodcast (https://www.patreon.com/theretrogradepodcast) Watch us on YouTube: https://www.youtube.com/channel/UCRkbglFPa8g_Jnhxmw_wiGg (https://www.youtube.com/channel/UCRkbglFPa8g_Jnhxmw_wiGg) Join us on Twitter: @RetrogradePod, @RetrogradeAndy, @RetrogradeMikey Or on Instagram: @theretrogradepodcast Or visit our website at http://www.theretrogradepod.com/ (www.theretrogradepod.com/) Questions, Comments, and business inquiries can be sent to theretrogradepodcast@gmail.com Show Notes: https://www.theretrogradepod.com/episodes/john-madden-football-review-genesis (https://www.theretrogradepod.com/episodes/john-madden-football-review-genesis)
We look back at the history of John Madden Football, originally released for the Apple II in June of 1988. As part of its history, we learn all about Strat-O-Matic games, which inspired Trip Hawkins to create the series. Our story includes the history of Trip Hawkins, and his creation of the video game publisher, Electronic Arts. We also spend some time learning all about John Madden, and following his career up until his involvement with the video game series. Finally, we close out today's episode with some talk about what Madden is today, so join us for today's gridiron trip down Memory Card Lane.
Uppvärmning och uppföljning Vilka skärmupplösningar är sköna? Jocke städar magnetband Quake på Switch kan såklart spelas med gyro Google behåller gratiskonton för Legacy G Suite-användare Leverans från Bauhaus - ordning på torpet! DDG-browsern stoppar inte Microsofts trackers vid sökningar pga avtal mellan bolagen Klarna sparkar en hel massa folk, förlorar tre miljoner i timmen. Teknikbolag går ner en del nu Jocke testar Grav direkt. Har sönder på en gång. Ämnen Projekt “Förutsägbarhet”: Fredrik slår av autokorrigering på telefonen, och försöker snäva ner begränsningarna lite till. Ingen är kompis med fokuslägen, larm och notiser Skulle Apple vilja köpa EA? Nya prideband och urtavlor för Apple watch Film och TV Obi-Wan Kenobi har premiär fredag 27/5 (Disney+) Länkar Pasta carbonara Artikeln om retinaskärmar Google låter folk behålla G suite gratis Duckduckgo låter Microsoft spåra dig Techcrunch om Duckduckgo-spårandet Klarna sparkar folk Klarna blöder tre miljoner i timmen Storytel EBITDA Grav Pi-hole EA Vill Apple köpa EA? Trip Hawkins Zork Årets pride-klockarmband från Apple Obi-Wan Kenobi-serien Apple watch-studion Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-309-imponerande-snavt.html
Vinny Lospinuso goes outside of the box for his case for Trip Hawkins, the man behind EA Sports and the Madden series.
Trip Hawkins lays the groundwork for 3DO Broderbund goes public Sony shows off the Playstation These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 1991. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/60604386 https://www.mobygames.com/game/john-madden-football-92 https://www.nytimes.com/2021/12/28/sports/football/john-madden-dead.html https://en.wikipedia.org/wiki/Madden_NFL Corrections: November 1991 Ep - https://www.patreon.com/posts/59604459 https://www.mobygames.com/game/samurai-warrior-the-battles-of-usagi-yojimbo https://www.mobygames.com/game/gameboy/legend-of-zelda-links-awakening https://en.wikipedia.org/wiki/Warren_Buffett https://en.wikipedia.org/wiki/How_the_Grinch_Stole_Christmas!_(TV_special) 1991: Microprose joins forces with Jaleco in the arcades Play Meter, Dec 1991, pg. 3 https://www.mobygames.com/browse/games/arcade/microprose-software-inc/ https://en.wikipedia.org/wiki/Jaleco https://www.mobygames.com/game/arcade/botss-battle-of-the-solar-system Wild Bill Stealey Interview - https://www.patreon.com/posts/36710924 Philip Morris warns game makers not to use their logos Play Meter Dec 1991 https://apnews.com/article/aead3784fe9b026135c11be89a49bae7 https://www.washingtonpost.com/archive/politics/1990/03/13/cigarette-logos-in-video-arcade-games-prompt-complaints/dd576ebc-1048-4da3-b75a-60788fd14d7a/ https://www.sega-16.com/2016/09/philip-morris-sued-sega-over-unauthorized-malboro-ads/ Software Publishers Association Conference sees choppy waters on the hoirzon https://archive.org/details/Computer_Gaming_World_Issue_89/page/n115/mode/1up https://en.wikipedia.org/wiki/Software_and_Information_Industry_Association Joe Morici Interview - https://www.patreon.com/posts/37289815 https://en.wikipedia.org/wiki/Tandy_1000 Tokyo's International Electronics Show awash with CD Roms https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20029%20%28December%201991%29/page/n165/mode/1up https://en.wikipedia.org/wiki/CD-i https://en.wikipedia.org/wiki/PC-FX Sony shows off PlayStation at Tokyo Electronics show https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20029%20%28December%201991%29/page/n163/mode/1up https://www.wikiwand.com/de/Nintendo_PlayStation March 1991 Jump - https://www.patreon.com/posts/49507040 Phillips launches line of CD PCs https://archive.org/details/pc-review-02/page/8/mode/1up https://archive.org/details/pc-review-02/page/n8/mode/1up San Mateo Software Group is formed https://archive.org/details/Computer_Gaming_World_Issue_89/page/n122/mode/1up https://web.archive.org/web/20191123020757/http://www.ataricompendium.com/archives/interviews/john_edelson/interview_john_edelson.html https://archive.org/details/Computer_Gaming_World_Issue_89/page/n147/mode/1up https://en.wikipedia.org/wiki/The_3DO_Company https://en.wikipedia.org/wiki/3DO_Blaster https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer#History Commodore updates the Amiga https://archive.org/details/Amiga_Power_Issue_08_1991-12_Future_Publishing_GB/page/n13/mode/1up https://www.amigawiki.org/doku.php?id=de:parts:agnus https://en.wikipedia.org/wiki/Amiga Robocop 3 to sport special hardware protection https://archive.org/details/CommodoreUserIssue991991Dec/page/n9/mode/1up https://www.mobygames.com/game/robocop-3_ Civilization gets reviewed by Computer Gaming World https://archive.org/details/Computer_Gaming_World_Issue_89/page/n85/mode/1up https://en.wikipedia.org/wiki/Civilization_(video_game) Broderbund is going public https://archive.org/details/Computer_Gaming_World_Issue_89/page/n122/mode/1up https://en.wikipedia.org/wiki/Broderbund Gary Carlston Interview - https://www.patreon.com/posts/50036733 https://en.wikipedia.org/wiki/The_Print_Shop https://en.wikipedia.org/wiki/Carmen_Sandiego Mediagenic files for bankruptcy https://archive.org/details/Computer_Gaming_World_Issue_89/page/n122/mode/1up https://en.wikipedia.org/wiki/Activision Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Leading up to its North American launch in October 1993, while the 3DO still had problems (including a much-reduced launch line up due to developers getting to grips with the new hardware), excitement was still growing. Multimedia was the future, as multiple video games and entertainment magazines were loudly screaming from their pages. News programmes were also talking about a future where a set-top box would be the hub of your entertainment set-up: from TV to movies, sports, videogames, and more. As such, 3DO was ideally placed to be at the forefront of this next wave. However, as the months played down, it became clear that the launch wasn't going to be everything 3DO needed it to be. Because of the hardware and chips being used, the cost of the console was going to come in at an astronomical $700 (although manufacturers could set their own price, which would see a reduction soon after launch). There was also only one game available, Crash 'n' Burn from Crystal Dynamics. While it wasn't a terrible game, it was in no way an example of the jaw-dropping graphics gamers had been promised in the months leading up to the launch. However, Trip Hawkins and his partners were nothing if not savvy marketers, and they kept interest in the system piqued over the holiday period. Sneak peaks and trailers of the games to come looked to show 3DO owners they had made the right choice, as did upcoming accessories like the modem and expandable memory. And there was also the bonus of a surprise success in an unexpected market... Get involved: https://www.buymeacoffee.com/3dopodcast (Support the show) https://twitter.com/dannybrownca (Follow Danny on Twitter) My equipment: https://amzn.to/2ZOhDbC (Electro-Voice RE320) https://amzn.to/3geVL2w (Motu M2 Audio Interface) https://amzn.to/35AgGpg (Denon DJ HP-1100 Over Ear Headphones) https://www.ocwhite.com/product/podcast-pro-microphone-boom/ (Podcast Pro Boom Arm by Accu-Lite and O.C. White) Recommended resources: https://www.captivate.fm/signup?ref=dannybrown2 (Captivate.fm) https://www.aweber.com/easy-email.htm?id=513434 (Aweber email marketing) https://app.boomcaster.com/users/sign-up?referral=6oZlBSl1P8EU5Wsy (Boomcaster remote interviewing) https://mypodcastreviews.com/?ref=150 (My Podcast Reviews) This podcast uses the following third-party services for analysis: Podtrac - https://analytics.podtrac.com/privacy-policy-gdrp
Throughout 1992 and early 1993, the plans behind the 3DO continued to take shape. Founder Trip Hawkins was using his undisputed influence and reputation in the gaming industry to get partners excited about the console. This included both hardware and and game developers. Since the hardware would be licensed, it meant any electronics manufacturer that were interested in being part of this new era of gaming could produce and sell their own version, and pay a royalty to the 3DO company for this. It led to respected names like Panasonic, Goldstar (who became LG), Samsung, Toshiba, and Sanyo signing up to the project (although ultimately only Panasonic, Goldstar and Sanyo would manufacture units). Meanwhile, game developers were excited about the partnership opportunities. The CD format meant more memory to explore new ideas on, while the 32-bit engine meant a huge upgrade in graphics and sound. Developers like Electronic Arts, fighting game legends SNK, iD (makers of Wolfenstein and Doom), and Capcom all signed up, with promises to bring true next level versions of their popular games to the system. Electronic Arts in particular put their full weight behind the project, in no small way thanks to their relationship with Trip Hawkins. Indeed, they even marketed the partnership with the slogan, "EA is 3DO, 3DO is EA" With an eager gaming press showering this upcoming console with praise, gamers began to count down the days when the system would launch. But problems were starting to arise behind the scenes... Get involved: https://www.buymeacoffee.com/3dopodcast (Support the show) https://twitter.com/dannybrownca (Follow Danny on Twitter) My equipment: https://amzn.to/2ZOhDbC (Electro-Voice RE320) https://amzn.to/3geVL2w (Motu M2 Audio Interface) https://amzn.to/35AgGpg (Denon DJ HP-1100 Over Ear Headphones) https://www.ocwhite.com/product/podcast-pro-microphone-boom/ (Podcast Pro Boom Arm by Accu-Lite and O.C. White) Recommended resources: https://www.captivate.fm/signup?ref=dannybrown2 (Captivate.fm) https://www.aweber.com/easy-email.htm?id=513434 (Aweber email marketing) https://riverside.fm/?utm_campaign=campaign_1&utm_medium=affiliate&utm_source=rewardful&via=danny-brown (RiversideFM remote interviewing) https://mypodcastreviews.com/?ref=150 (My Podcast Reviews) This podcast uses the following third-party services for analysis: Podtrac - https://analytics.podtrac.com/privacy-policy-gdrp
Trip Hawkins grew up at a time when there were no computers. He loved complex sports simulation board games, but others found it complex. He dreamt of a day to make playing games easier and fun. Finally he did it with EA. He went thru many harrowing experiences but came out successfully and in the process became a multi-millionaire.
On this episode, Trav and Alex are joined at (26:45) by Dave of the Xygor Gaming YouTube channel. Dave's YouTube history dates back to 2006 and he has tons of bite-sized review content of classic games as well as narrative explorations on many popular franchises. In the intro, Trav and Alex answer a few emails on demo discs, randomizers, and whether Alex has a Nintendo Switch yet or not. What's Alex's excuse now?Find Dave on YouTube at http://www.youtube.com/xygor Find Dave on Twitter at http://www.twitter.com/xygorgamingFind more of our work at http://www.polymedianetwork.comFind Travis on Twitter http://www.twitter.com/travplaysgamesFind Alex on Twitter http://www.twitter.com/snesdrunkSend us an email drunkfriendpodcast@gmail.comPlease rate and review our podcast wherever you listen!Support the show (https://www.patreon.com/snesdrunk)
What I learned from reading In the Company of Giants: Candid Conversations With the Visionaries of the Digital World by Rama Dev Jager and Rafael Ortiz. Sign up to listen to the rest of this episode. You will unlock 216 full length episodes:You can subscribe monthly here or you can get lifetime access to Founders hereYou will learn the key insights from biographies on Steve Jobs, Elon Musk, John D. Rockefeller, Coco Chanel, Andrew Carnegie, Enzo Ferrari, Estee Lauder, Jeff Bezos, Warren Buffett, Charlie Munger, Phil Knight, Joseph Pulitzer, Arnold Schwarzenegger, Alexander Graham Bell, Bill Gates, P.T. Barnum, Edwin Land, Henry Ford, Walter Chrysler, Thomas Edison, David Ogilvy, Ben Franklin, Howard Hughes, George Lucas, Levi Strauss, Walt Disney and so many more. You will learn from the founders of Nike, Patagonia, Apple, Microsoft, Hershey, General Motors, Ford, Standard Oil, Polaroid, Home Depot, MGM, Intel, Federal Express, Wal Mart, JP Morgan, Chrysler, Cadillac, Oracle, Hyundai, Seagram, Berkshire Hathaway, Teledyne, Adidas, Les Schwab, Renaissance Technologies, IKEA, Sony, Ferrari, and so many more. WHAT OTHER PEOPLE ARE SAYING:“Without a doubt, the highest value-to-cost ratio I've taken advantage of in the last year is the Founders podcast premium feed. Tap into eons of knowledge and experiences, condensed into digestible portions. Highly, highly recommend. “Uniquely outstanding. No fluff and all substance. David does an outstanding job summarizing these biographies and hones in on the elements that make his subjects so unique among entrepreneurs. I particularly enjoy that he focuses on both the founder's positive and negative characteristics as a way of highlighting things to mimic and avoid.”Listening to your podcast has changed my life and that is not a statement I make often.“I just paid for my first premium podcast subscription for Founders podcast. Learning from those who came before us is one of the highest value ways to invest time. David does his homework and exponentially improves my efficiency by focusing on the most valuable lessons.”“I haven't found a better return on my time and money than your podcast for inspiration and time-tested wisdom to help me on my journey.“I've now listened to every episode. From this knowledge I've doubled my business to $500k a year. Love your passion and recommend your podcast to everyone.”“Founders is the only podcast I pay for and it's worth 100x the cost.”“I have listened to many podcasts on entrepreneurship (HIBT, Masters of Scale, etc.) and find Founders to be consistently more helpful than any other entrepreneurship podcast. David is a craftsperson, he carefully reads biographies of founders, distills the most important anecdotes and themes from their life, and draws commonalities across lives. David's focus is rightfully not on teaching you a formula to succeed but on constantly pushing you to think different.”“I highly highly recommend this podcast. Holy cow. I've been binge listening to these and you start to see patterns across all these incredible humans.”“After one episode I quickly joined the Misfit feed. Love the insight and thoughts shared along the way. David loves what he does and it shines through on the podcast. Definitely my go-to podcast now.”“It is worth every penny. I cannot put into words how fantastic this podcast is. Just stop reading this and get the full access.”“Personally it's one of my top 3 favorite podcasts. If you're into business and startups and technology, this is for you. David covers good books and I've come to really appreciate his perspective. Can't say enough good things.”“I quickly subscribed and it's honestly been the best money I've spent all year. It has inspired me to read biographies. Highly recommend.”“This is the most inspirational and best business podcast out there. David has inspired me to focus on biographies rather than general business books. I'm addicted.”“Anyone interested in business must find the time to listen to each any every Founders podcast. A high return on investment will be a virtual certainty. Subscribe and start listening as soon as possible.”“David saves you hundreds of hours by summarizing bios of legendary business founders and providing valuable insight on what makes an individual successful. He has introduced me to many founders I would have never known existed.”“The podcasts offer spectacular lessons on life, human nature and business achievement. David's enthusiasm and personal thoughts bring me joy. My journey has been enhanced by his efforts.”"Founders is the best self investment that I've made in years."GET LIFETIME ACCESS TO FOUNDERSIf you'd rather pay monthly you can subscribe here.
Det er tid for å snakke om en av verdens største spillprodusenter og -utgivere, Electronic Arts! Og hvem bedre til å snakke med meg om det enn Celine Zelda Martinsen, Spelledåsa som har intervjuet selve grunnleggeren av selskapet; Trip Hawkins?! Gjør deg klar for oppturer og nedturer, og mange uforglemmelige spillopplevelser. God helg! See acast.com/privacy for privacy and opt-out information.
Tyler tells a story about gaming industry legend Trip Hawkins and the founding of video game company Electronic Arts.Sources: https://docs.google.com/document/d/1X4lnvoYpFC5U02WgHzl7aaiIFUT7n3QAj2T9aG-t2BI/
The Demo Scene gets government recognition, Activision's original team returns to the 2600, it's Marchintosh, and the retro world mourns a Rockstar legend.
Trip Hawkins is a video game pioneer whose experience dates back to the very birth of the industry. An employee of Apple Computers reporting to Steve Jobs with a big idea for the video games industry, but not until the time was right to strike. And when he did he created one of the most valuable and well recognised game publishers on the planet. In our chat today we cover EA, The 3DO Company, the competition and what makes up the man with the vision and drive to create it all.
Apple found massive success on the back of the Apple II. They went public like many of the late 70s computer companies and the story could have ended there, as it did for many computer companies of the era who were potentially bigger, had better technology, better go to market strategies, and/or even some who were far more innovative. But it didn't. The journey to the next stage began with the Apple IIc, Apple IIgs, and other incrementally better, faster, or smaller models. Those funded the research and development of a number of projects. One was a new computer: the Lisa. I bet you thought we were jumping into the Mac next. Getting there. But twists and turns, as the title suggests. The success of the Apple II led to many of the best and brightest minds in computers wanting to go work at Apple. Jobs came to be considered a visionary. The pressure to actually become one has been the fall of many a leader. And Jobs almost succumbed to it as well. Some go down due to a lack of vision, others because they don't have the capacity for executional excellence. Some lack lieutenants they can trust. The story isn't clear with Jobs. He famously sought perfection. And sometimes he got close. The Xerox Palo Alto Research Center, or PARC for short, had been a focal point of raw research and development, since 1970. They inherited many great innovations, outlandish ideas, amazing talent, and decades of research from academia and Cold War-inspired government grants. Ever since Sputnik, the National Science Foundation and the US Advanced Research Projects Agency had funded raw research. During Vietnam, that funding dried up and private industry moved in to take products to market. Arthur Rock had come into Xerox in 1969, on the back of an investment into Scientific Data Systems. While on the board of Xerox, he got to see the advancements being made at PARC. PARC hired some of the oNLine System (NLS) team who worked to help ship the Xerox Alto in 1973, shipping a couple thousand computers. They followed that up with the Xerox Star in 1981, selling about 20,000. But PARC had been at it the whole time, inventing all kinds of goodness. And so always thinking of the next computer, Apple started the Lisa project in 1978, the year after the release of the Apple II, when profits were just starting to roll in. Story has it that Steve Jobs secured a visit to PARC and made out the back with the idea for a windowing personal computer GUI complete with a desktop metaphor. But not so fast. Apple had already begun the Lisa and Macintosh projects before Jobs visited Xerox. And after the Alto was shown off internally at Xerox in 1977, complete with Mother of All Demo-esque theatrics on stages using remote computers. They had the GUI, the mouse, and networking - while the other computers released that year, the Apple II, Commodore, and TRS-80 were still doing what Dartmouth, the University of Illinois, and others had been doing since the 60s - just at home instead of on time sharing computers. In other words, enough people in computing had seen the oNLine System from Stanford. The graphical interface was coming and wouldn't be stopped. The mouse had been written about in scholarly journals. But it was all pretty expensive. The visits to PARC, and hiring some of the engineers, helped the teams at Apple figure out some of the problems they didn't even know they had. They helped make things better and they helped the team get there a little quicker. But by then the coming evolution in computing was inevitable. Still, the Xerox Star was considered a failure. But Apple said “hold my beer” and got to work on a project that would become the Lisa. It started off simply enough: some ideas from Apple executives like Steve Jobs and then 10 people, led by Ken Rothmuller, to develop a system with windows and a mouse. Rothmuller got replaced with John Couch, Apple's 54th employee. Trip Hawkins got a great education in marketing on that team. He would later found Electronic Arts, one of the biggest video game publishers in the world. Larry Tesler from the Stanford AI Lab and then Xerox PARC joined the team to run the system software team. He'd been on ARPANet since writing Pub an early markup language and was instrumental in the Gypsy Word Processor, Smalltalk, and inventing copy and paste. Makes you feel small to think of some of this stuff. Bruce Daniels, one of the Zork creators from MIT, joined the team from HP as the software manager. Wayne Rosing, formerly of Digital and Data General, was brought in to design the hardware. He'd later lead the Sparc team and then become a VP of Engineering at Google. The team grew. They brought in Bill Dresselhaus as a principal product designer for the look and use and design and even packaging. They started with a user interface and then created the hardware and applications. Eventually there would be nearly 100 people working on the Lisa project and it would run over $150 million in R&D. After 4 years, they were still facing delays and while Jobs had been becoming more and more involved, he was removed from the project. The personal accounts I've heard seem to be closer to other large out of control projects at companies that I've seen though. The Apple II used that MOS 6502 chip. And life was good. The Lisa used the Motorola 68000 at 5 MHz. This was a new architecture to replace the 6800. It was time to go 32-bit. The Lisa was supposed to ship with between 1 and 2 megabytes of RAM. It had a built-in 12 inch screen that was 720 x 364. They got to work building applications, releasing LisaWrite, LisaCalc, LisaDraw, LisaGraph, LisaGuide, LisaList, LisaProject, and LisaTerminal. They translated it to British English, French, German, Italian, and Spanish. All the pieces were starting to fall into place. But the project kept growing. And delays. Jobs got booted from the Lisa project amidst concerns it was bloated, behind schedule, wasting company resources, and that Jobs' perfectionism was going to result in a product that could never ship. The cost of the machine was over $10,000. Thing is, as we'll get into later, every project went over budget and ran into delays for the next decade. Great ideas could then be capitalized on by others - even if a bit watered down. Some projects need to teach us how not to do projects - improve our institutional knowledge about the project or product discipline. That didn't exactly happen with Lisa. We see times in the history of computing and technology for that matter, when a product is just too far advanced for its time. That would be the Xerox Alto. As costs come down, we can then bring ideas to a larger market. That should have been the Lisa. But it wasn't. While nearly half the cost of a Xerox Star, less than half the number of units were sold. Following the release of the Lisa, we got other desktop metaphors and graphical interfaces. Agat out of the Soviet Union, SGI, Visi (makers of Visicalc), GEM from Digital Research, DeskMate from Tandy, Amiga Intuition, Acorn Master Compact, the Arthur for the ARM, and the initial releases of Microsoft Windows. By the late 1980s the graphical interface was ubiquitous and computers were the easiest to use for the novice than they'd ever been before. But developers didn't flock to the system as they'd done with the Apple II. You needed a specialized development workstation so why would they? People didn't understand the menuing system yet. As someone who's written command line tools, sometimes they're just easier than burying buttons in complicated graphical interfaces. “I'm not dead yet… just… badly burned. Or sick, as it were.” Apple released the Lisa 2 in 1984. It went for about half the price and was a little more stable. One reason was that the Twiggy disk drives Apple built for the Lisa were replaced with Sony microfloppy drives. This looked much more like what we'd get with the Mac, only with expansion slots. The end of the Lisa project was more of a fizzle. After the original Mac was released, Lisa shipped as the Macintosh XL, for $4,000. Sun Remarketing built MacWorks to emulate the Macintosh environment and that became the main application of the Macintosh XL. Sun Remarketing bought 5,000 of the Mac XLs and improved them somewhat. The last of the 2,700 Lisa computers were buried in a landfill in Utah in 1989. As the whole project had been, they ended up being a write-off. Apple traded them out for a deep discount on the Macintosh Plus. By then, Steve Jobs was long gone, Apple was all about the Mac and the next year General Magic would begin ushering in the era of mobile devices. The Lisa was a technical marvel at the time and a critical step in the evolution of the desktop metaphor, then nearly twenty years old, beginning at Stanford on NASA and ARPA grants, evolving further at PARC when members of the team went there, and continuing on at Apple. The lessons learned in the Lisa project were immense and helped inform the evolution of the next project, the Mac. But might the product have actually gained traction in the market if Steve Jobs had not been telling people within Apple and outside that the Mac was the next thing, while the Apple II line was still accounting for most of the revenue of the company? There's really no way to tell. The Mac used a newer Motorola 68000 at nearly 8 megahertz so was faster, the OS was cleaner, the machine was prettier. It was smaller, boxier like the newer Japanese cars at the time. It was just better. But it probably couldn't have been if not for the Lisa. Lisa was slower than it was supposed to be. The operating system tended to be fragile. There were recalls. Steve Jobs was never afraid to cannibalize a product to make the next awesome thing. He did so with Lisa. If we step back and look at the Lisa as an R&D project, it was a resounding success. But as a public company, the shareholders didn't see it that way at the time. So next time there's an R&D project running amuck, think about this. The Lisa changed the world, ushering in the era of the graphical interface. All for the low cost of $50 million after sales of the device are taken out of it. But they had to start anew with the Mac and only bring in the parts that worked. They built out too much technical debt while developing the product to do anything else. While it can be painful - sometimes it's best to start with a fresh circuit board and a blank command line editor. Then we can truly step back and figure out how we want to change the world.
The Famous Computer Cafe This is a podcast episode featuring three interviews with people who created a radio show that did hundreds of interviews. The Famous Computer Cafe was -- not a restaurant -- but a radio program that aired from 1983 through the first quarter of 1986. The program included computer news, product reviews, and interviews. The program was created by three people — who were not only the on-air voices, but did all the work around the program: getting advertisers, buying air time, researching each day's computer news, booking interviews -- everything. Those three people were Andrew Velcoff, Michael Walker (now Michael FireWalker), and Ellen Lubin (later Ellen Walker, now Ellen Fields.) For this episode of Antic, I got to talk with all three of The Famous Computer Cafe's proprietors. There were several versions of the show, which aired on several radio stations, primarily in California. A live, daily half-hour version allowed phone calls from listeners. Taped versions (running a half-hour and up to two hours) also aired daily. The show started in 1983 on two stations in the Los Angeles area: KFOX 93.5 FM and KIEV 870 AM. In 1985 it began airing in the California Bay Area: on KXLR 1260 AM in San Francisco and KCSM 91.1 FM in San Matro, and KSDO 1130 AM in San Diego. Also in 1985 a nationally syndicated, half-hour non-commercial version of The Famous Computer Cafe was available via satellite to National Public Radio stations around the United States, though it's not clear today which stations ran it. To me, the most exciting thing about the show was the interviews. The list of people that the show interviewed is a who's-who of tech luminaries of the early 1980s. But not just computer people: they interviewed anyone whose work was touched by personal computer technology. musicians, professors, publishers, philosophers, journalists, astrologers. The cafe aired interviews with Philip Estridge, the IBM vice president who was responsible for developing the PC; Microsoft Chairman Bill Gates; Atari Chairman Jack Tramiel; Bill Atkinson, developer of MacPaint; Infocom's Joel Berez; Gene Roddenberry, creator of Star Trek; musician Herbie Hancock; Trip Hawkins, founder of Electronic Arts; author Douglas Adams; Stewart Brand, editor of the Whole Earth Catalog; psychologist Timothy Leary; science fiction writer Ray Bradbury; synthesizer pioneer Robert Moog; and pop star Donny Osmond. The list goes on and on and on. By mid-1985, the show had run more than 300 half-hour interviews. Here's the bad news. Those episodes, those interviews, are lost. Today, a recording of only one Cafe episode is known to exist. That show, which aired January 2, 1986, includes an interview with Rich Gold, creator of the Activision simulation Little Computer People; a call-in from tech journalist John Dvorak; and commercials for Elephant Floppy Disks and Microsoft Word. The entire 29-minute episode is available at Internet Archive, with the gracious permission of the show's creators. It's an amazing time capsule -- which survived because Rich Gold, interviewed on the program, saved a cassette of that show. Perhaps, somewhere, there are hundreds more episodes waiting to be re-discovered — if someone has the recordings. If you do, contact me at antic@ataripodcast.com. The good news is that transcripts of six interviews do exist (and are now online): Timothy Leary, Donny Osmond, Hitchhiker's Guide to the Galaxy's Douglas Adams and Steve Meretzky; Frank Herbert, author of the Dune series; Tom Mahon, author of Charged Bodies; and Jack Nilles, head of the University of Southern California Center for Futures Research. Check this episode's show notes, at AtariPodcast.com, for links to the one episode, the six transcripts, and the cool Famous Computer Cafe logo. You'll hear the interviews in the order in which I recorded them. First up is Michael FireWalker, then Ellen Fields, then Andrew Velcoff. The interview with Michael FireWalker took place on May 27, 2020. The interview with Ellen Fields took place on June 1, 2020. The interview with Andrew Velcoff took place on July 3, 2020. Special thanks to fellow researcher Devin Monnens, and the Department of Special Collections at Stanford University. This podcast used excerpts from the one The Famous Computer Cafe episode that is known to exist. That episode, now available at Internet Archive, was digitized by Stanford University (the physical tape is in their special collections located in the Stanford Series 9 of the Rich Gold Collection (M1510), Box 2.) If you have any other recordings of any Famous Computer Cafe episodes, please contact me at antic@ataripodcast.com. The Famous Computer Cafe 1986-01-02 episode The Famous Computer Cafe interview transcripts The Famous Computer Cafe ads, photos, articles
Electronic Arts, Activision, Sierra, Sega, GT Interactive, Konami... few resumes include so many illustrious names, but Chris Garske's does. Find out how this industry veteran helped bring some of the biggest games to market in this in depth interview. Links: https://chrisgarske.com/ https://www.linkedin.com/in/chris-garske-2625624/ https://www.mobygames.com/developer/sheet/view/developerId,25751/ https://en.wikipedia.org/wiki/Electronic_Arts https://en.wikipedia.org/wiki/Bing_Gordon https://en.wikipedia.org/wiki/Michael_Cranford https://en.wikipedia.org/wiki/Trip_Hawkins https://en.wikipedia.org/wiki/Nintendo https://en.wikipedia.org/wiki/The_3DO_Company https://en.wikipedia.org/wiki/Activision https://en.wikipedia.org/wiki/Bobby_Kotick https://en.wikipedia.org/wiki/Infocom https://en.wikipedia.org/wiki/Sega https://www.mobygames.com/browse/games/sega-master-system/activision-publishing-inc/ Correction: Die Hard did get released by Activision on the NES. https://en.wikipedia.org/wiki/Sierra_Entertainment https://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(character) https://en.wikipedia.org/wiki/32X https://en.wikipedia.org/wiki/Sega_Pico The system Chris couldn't remember was the Pico. https://en.wikipedia.org/wiki/Atari,_Inc._(Atari_SA_subsidiary)#History https://en.wikipedia.org/wiki/Id_Software https://en.wikipedia.org/wiki/Walmart https://en.wikipedia.org/wiki/Konami
Achievements, Trophy's and whatever the hell Nintendo finally decides to do. Did you get yours? Of course you did when you fired up the game. This episode Das and Dave look at Achievements, Trophy's and Gamerscore. Listen in as Das gets Doug Bowser, Bernie Stolar and Trip Hawkins confused and rolls them all into one person. The Couch Trolls dissect and discuss the creation, history, and hopful future of the online version of personal profile high score.
Don Daglow started making games on PDP-10s in the 70s, before becoming one of the first developers for the Intellivision, creating the groundbreaking strategy title Utopia. Later, he went on to be an early producer at EA and Broderbund, helping bring us classics like Racing Destruction Set, Shufflepuck Cafe (a personal favorite of mine), Prince of Persia, SimCity and Where in Europe is Carmen Sandiego. We explore these early years of his career, the nature of the business back then and how we could have had a Star Wars RPG back in the 80s in this first half of our 2 part interview. https://www.daglowslaws.com/ https://en.wikipedia.org/wiki/Don_Daglow https://www.mobygames.com/developer/sheet/view/developerId,3246/ https://en.wikipedia.org/wiki/PlayCable https://en.wikipedia.org/wiki/Video_game_crash_of_1983 https://en.wikipedia.org/wiki/Electronic_Arts https://en.wikipedia.org/wiki/Trip_Hawkins https://en.wikipedia.org/wiki/PARC_(company) https://en.wikipedia.org/wiki/Apple_Inc.
Trip Hawkins is the Founder of Electronic Arts, the second-largest gaming company in the United States and Europe, with a market cap of over $30 billion dollars. A pioneer in the industry, Trip is widely credited with changing the way video games are played. Trip joins Adam to share his best lessons and insights from his journey and experience disrupting the gaming industry. Trip and Adam discuss Trip’s time working for Steve Jobs as an early employee at Apple; how he executed on his vision for EA, EA Sports and Madden NFL; the future of gaming; and how entrepreneurs and leaders can engender innovation.
If you ever played a computer strategy game on your home micro computer in the 80s or 90s, spending countless hours moving your troops around the battlefield, be it Antietam, Vietnam, WWII or even the mythical land of Krynn, or one of the amazing Gold Box games, you have one man to think, Joel Billings, founder of SSI. Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com References: https://en.wikipedia.org/wiki/Strategic_Simulations https://www.mobygames.com/company/strategic-simulations-inc https://en.wikipedia.org/wiki/Avalon_Hill https://en.wikipedia.org/wiki/Simulations_Publications,_Inc. https://en.wikipedia.org/wiki/TRS-80 https://en.wikipedia.org/wiki/Amdahl_Corporation https://www.mobygames.com/game/computer-bismarck https://www.mobygames.com/game/computer-quarterback https://en.wikipedia.org/wiki/Danielle_Bunten_Berry https://archive.org/details/CreativeComputingbetterScan198004/page/n44/mode/1up https://www.mobygames.com/developer/sheet/view/developerId,2121/ louissaekowdesign.com https://en.wikipedia.org/wiki/Trip_Hawkins https://en.wikipedia.org/wiki/Apple_II https://en.wikipedia.org/wiki/TSR,_Inc. https://en.wikipedia.org/wiki/U.S._Gold https://en.wikipedia.org/wiki/Lorraine_Williams 2by3games.com https://store.steampowered.com/developer/Slitherine Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060
Trip Hawkins turns his passion for tabletop board games into a video gaming empire. In episode 1 of our new series, we look at the founding and the launch of Electronic Arts.Follow @FO1Media on Twitter for updates regarding this podcast. Listen and...
There are many legendary CEOs in the gaming business, and while many of them were famous for either their charisma, their business acumen, or their larger than life personalities, I can think of only one who was famous for all three, and he's our guest today on the Video Game Newsroom Time Machine, Mr. Wild Bill Stealey. Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 References: https://en.wikipedia.org/wiki/MicroProse https://www.mobygames.com/company/microprose-software-inc https://en.wikipedia.org/wiki/Sid_Meier https://www.mobygames.com/game/hellcat-ace https://en.wikipedia.org/wiki/General_Instrument https://angel.co/p/jerry-wolosenko https://www.mobygames.com/game/floyd-of-the-jungle https://en.wikipedia.org/wiki/F-19_Stealth_Fighter https://en.wikipedia.org/wiki/F-117A_Nighthawk_Stealth_Fighter_2.0 https://www.arcade-museum.com/game_detail.php?game_id=7746 https://en.wikipedia.org/wiki/Avalon_Hill https://en.wikipedia.org/wiki/Sid_Meier%27s_Pirates! https://en.wikipedia.org/wiki/1830:_The_Game_of_Railroads_and_Robber_Barons https://www.mobygames.com/game/sid-meiers-railroad-tycoon https://en.wikipedia.org/wiki/Civilization_(1980_board_game) https://en.wikipedia.org/wiki/Civilization_(video_game) https://www.mobygames.com/game/red-storm-rising https://en.wikipedia.org/wiki/Paragon_Software https://en.wikipedia.org/wiki/Take-Two_Interactive https://en.wikipedia.org/wiki/IEntertainment_Network https://en.wikipedia.org/wiki/Electronic_Arts https://en.wikipedia.org/wiki/Trip_Hawkins https://en.wikipedia.org/wiki/David_Rosen_(businessman) https://en.wikipedia.org/wiki/Hayao_Nakayama https://en.wikipedia.org/wiki/Baltimore_Blast https://www.microprose.com/index.html Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060
Electronic Arts founder Trip Hawkins shares his 40 years of gaming industry knowledge in this candid conversation about EA, 3DO, and the gaming industry.
Join David as he chats with Electronic Arts founder and games industry icon Trip Hawkins. Topics covered include the beginnings of EA, 3DO regrets, and even the age-old "violence in video games" discussion. Be sure to also listen for Trip's thoughts on Nintendo's business practices, cyberbullying, and a conversation with a pirater of his games. There's a load of juicy nuggets here whether you're simply a gaming fan or are intrigued by the inner business dealings during major moments in the industry. Follow David | Follow Robert Find episode clips on our YouTube playlist! Got a question, comment, or suggestion for the show? Email us or send a tweet! Check out our Patreon to help support the show and get cool perks along the way. Also, join our Discord room to chat all things retro gaming.
Trip Hawkins website: https://triphawkins.net/Please visit our amazing sponsor:Claim your FREE copy of The Economist – Text RETRO to 78070Donate to the show and help us continue: https://theretrohour.com/support/Get your Retro Hour merchandise: https://bit.ly/33OWBKdThanks to our amazing donators this week: William Elvey, Bart Ter Harr, Paul Edwards, Scott Garrett RSS feed: https://audioboom.com/channels/4970769.rssJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/Twitter: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Events we'll be at:Play EXPO Manchester: https://www.playexpomanchester.com/RetroMessa 2020FlashBack 2020: https://flashback2020.com/Show notes:Atari themed hotels: https://bit.ly/2Uy1ENo Sensible Soccer 2020: https://bit.ly/2vS6ydC Nintendo almost changed its iconic logo: https://bit.ly/2H2eviJ Retro picks:Dan: Sam's Journey NES- https://bit.ly/2GXZApXRavi: Last Gamer Gofundme - https://bit.ly/2Spif39Joe: CarcinogenSDA - https://www.youtube.com/channel/UCDgCscKFAj06xNYG9jTH8Rw
So a few weeks ago we rounded on EA for their current business practices and it seems we're not alone in feeling that way. Of course there was a time where the company meant a lot to us, so who better to quiz about all of this than gaming pioneer, and EA founder, THE Trip Hawkins! How he got started, working at Apple with Steve Jobs, the glory days at EA, launching the 3DO and what he really thinks about current day EA amongst many other glorious gaming anecdotes, all here and led by our Adrian. Enjoy! Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Join the Acquired Limited Partner program! https://glow.fm/acquired/ (works best on mobile) Acquired looks back at a monumental IPO from a *much* different era: Electronic Arts. We’re joined by EA’s founder Trip Hawkins to tell the incredible story of how he built the company that made video games mainstream. Starting from his high school years as both a geek and a jock, to then working for Steve Jobs as one of Apple Computer’s first employees and later completely changing the world of sports with John Madden Football, Trip always had a clear vision for what EA could become and what magic could happen at the intersection of technology and the liberal arts. Sponsor Thanks to Perkins Coie, Counsel to Great Companies, for sponsoring Acquired Season 4. You can get in touch with Allison Handy, who you heard at the beginning of this podcast, at https://www.perkinscoie.com/en/professionals/allison-c-handy.html
Trip Hawkins built Electronic Arts and created the most widespread and popular sports video game of all time, Madden. He pioneered the video game industry and is one of the most well known video game creators in the industry. Trip went on to start many more companies with various levels of success. He is a professor at UC-Santa Barbara now. In this episode: Getting hooked on the idea of video games at an early age Creating his own major at Harvard – Strategy and Applied Game Theory, and becoming a pioneer Finding a mentor in Tom Schelling, Noble Prize Winner, at Harvard Trailblazing his own path to learn more about computers and video games Joining Steve Jobs’ team and working for Apple Leaving Apple and launching Electronic Arts The birth of EA Sports - Having the first ever celebrity, Dr.J, involved with making a video game; Dr. J and Larry Bird go 1-on-1 Creating the most interactive sports game of all time – Madden football How the biggest strength can become a blind spot and become the biggest weakness Ego – the most potent part of the subconscious Leaving EA, his first baby, behind and forming 3DO Overcoming bankruptcy and the dissolve of 3DO Finding gratitude in anything Not tying yourself to an outcome or desire Helping other technology startup entrepreneurs with his consulting practice Why Tetrus and Fortnite have Trip’s utmost respect You can find more information on Trip at https://tmp.ucsb.edu/about/people/trip-hawkins
In this episode, we’ll meet Trip Hawkins, gaming pioneer and the creator of John Madden Football (now Madden NFL), which was released in 1988. He’ll tell us how this legendary coach and TV commentator became a video game icon. Plus, Adam and I discuss the bizarre halftime show at the 1988 Super Bowl, Kirk Gibson’s historic World Series home run, and how Game 7 of the NBA Finals ended in chaos. Goodies: YouTube Playlist: All the events we talk about in this episode are included here, plus some other memorable moments from 1988 - including Katerina Witt and Dan Jansen at the Calgary Olympics, Flo Jo at the Seoul Olympics, and the Redskins vs. the Broncos in Super Bowl XXII. https://www.youtube.com/playlist?list=PL-QIebsQ9_QPgSRoK780jiC782r4Lh13S
Would Apple exist without if Steve Jobs had never taken acid? Jobs said repeatedly that taking LSD was one of the "two or three most important things" he ever did in his life. But was this a tale to galvanize press, or a genuine belief. What Really Happened? Guests: Daniel Kottke (college friend of Steve Jobs), Trip Hawkins (entrepreneur, founder of Electronic Arts), Maia Szalavitz (reporter and author), Dr. John Amodeo (author), and Andrew Stanton (filmmaker).
Herzlich willkommen zur Pilotfolge einer vierteiligen Reportage-Reihe über den Aufstieg von Electronic Arts unter Firmengründer Trip Hawkins. In der ersten Episode beleuchten wir die turbulenten Anfangstage eines Unternehmens, das mitten in die größte wirtschaftliche Katastrophe der Spiele-Geschichte schlitterte - und dort mit Mut, Originalität und Innovationen den Grundstein für jenen milliardenschweren Unterhaltungskonzern legte, dem man heute genau das Gegenteil nachsagt. Die erste Episode ist für alle Hörer kostenlos, die weiteren Episoden erscheinen exklusiv für Backer der Stufe 5$ oder höher. Quellen- und Literaturhinweise findet Ihr auf der Webseite.
Today's episode of The Atari 7800 Game By Game Podcast will cover the games Touchdown Football & One-on-One Basketball. Also included are hints for the contest for an Edladdin Super Twin 78 joystick, a little bit of history of Trip Hawkins and Electronic Arts and some listener feedback.
TCW Podcast Episode 035 - EA The Teenage Years We go over the transition of EA from a small idealistic company where programmers are rock stars; to the start of the company becoming the large enterprise it is today. We cover Trip Hawkins later years at the helm of EA and the rising businessman Larry Probst who would later succeed him as president and CEO in the early 90's. We go over the founding of EA Sports one of the most recognizable franchises in videogame history. C64 one on one Dr. J VS Larry Bird: https://www.youtube.com/watch?v=URobcuTcBFU C64 Skyfox: https://www.youtube.com/watch?v=SurusNWvDmw Music Construction Set: https://www.youtube.com/watch?v=x6wxP4fipaE Racing Destruction Set: https://www.youtube.com/watch?v=jGgiMmo_nT8&t=847s Tales of the unknown Vol 1 The Bard's Tale: https://www.youtube.com/watch?v=dwYrfaJ1iBM Mail Order Monsters: https://www.youtube.com/watch?v=Azyqd45WQYA C64 Skate or Die: https://www.youtube.com/watch?v=wEFp7SOLfxU Iron Man in Deluxe Paint (Dpaint) https://www.youtube.com/watch?v=R6ZZ5GngCFg Amiga Earl Weaver Baseball: https://www.youtube.com/watch?v=IKp_fP06f0Q 5 Version of Jordan VS Bird One on One: https://www.youtube.com/watch?v=QQS5VuUANJg PC Lakers vs Celtics NBA Playoffs: https://www.youtube.com/watch?v=tHw9Xu89jEM TV Sports Football: https://www.youtube.com/watch?v=ZvA0qlecPNI Apple II John Madden Football: https://www.youtube.com/watch?v=PjBnF9gVEeI Sega Joe Montana Football: https://www.youtube.com/watch?v=FNYZuJ_Lblg Sega John Madden Football: https://www.youtube.com/watch?v=IaSTAGEGwB4 New episodes on the 1st and 15th of every month! TCW Email: tcwpodcast@gmail.com Twitter: @tcwpodcast Alex's Blog: http://videogamehistorian.wordpress.com Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Trip Hawkins wants to help the nerds take over the world. Hawkins founded and built Electronic Arts and played a key role in defining the PC industry as an early executive at Apple. Hawkins pioneered many successful strategies and practices in the PC and game industries and was the creative force behind EA Sports and such games as John Madden Football. Series: "Innovator Stories: Creating Something from Nothing" [Business] [Show ID: 30340]
Trip Hawkins wants to help the nerds take over the world. Hawkins founded and built Electronic Arts and played a key role in defining the PC industry as an early executive at Apple. Hawkins pioneered many successful strategies and practices in the PC and game industries and was the creative force behind EA Sports and such games as John Madden Football. Series: "Innovator Stories: Creating Something from Nothing" [Business] [Show ID: 30340]
Trip Hawkins wants to help the nerds take over the world. Hawkins founded and built Electronic Arts and played a key role in defining the PC industry as an early executive at Apple. Hawkins pioneered many successful strategies and practices in the PC and game industries and was the creative force behind EA Sports and such games as John Madden Football. Series: "Innovator Stories: Creating Something from Nothing" [Business] [Show ID: 30340]
Trip Hawkins wants to help the nerds take over the world. Hawkins founded and built Electronic Arts and played a key role in defining the PC industry as an early executive at Apple. Hawkins pioneered many successful strategies and practices in the PC and game industries and was the creative force behind EA Sports and such games as John Madden Football. Series: "Innovator Stories: Creating Something from Nothing" [Business] [Show ID: 30340]
Trip Hawkins wants to help the nerds take over the world. Hawkins founded and built Electronic Arts and played a key role in defining the PC industry as an early executive at Apple. Hawkins pioneered many successful strategies and practices in the PC and game industries and was the creative force behind EA Sports and such games as John Madden Football. Series: "Innovator Stories: Creating Something from Nothing" [Business] [Show ID: 30340]
Trip Hawkins wants to help the nerds take over the world. Hawkins founded and built Electronic Arts and played a key role in defining the PC industry as an early executive at Apple. Hawkins pioneered many successful strategies and practices in the PC and game industries and was the creative force behind EA Sports and such games as John Madden Football. Series: "Innovator Stories: Creating Something from Nothing" [Business] [Show ID: 30340]
Steve Hales: Slime, Dimension X, Fort Apocalypse Steve Hales published several games with Synapse Software: Slime, Dimension X, Fort Apocalypse, and Mindwheel. His first job was reverse engineering the Atari 2600 to create the Starpath Supercharger. His game for that platform was Suicide Mission, an Asteroids clone. This interview took place on October 21, 2015. In it we discuss Ihor Wolosenko and Cathryn Mataga, whom I previously interviewed; and Mike Potter and Bob Polin, whose interviews are forthcoming. Steve has released the source code for Fort Apocalypse. He and I talked about the possibility of also releasing the code for his other games. In March 2016 he emailed me, "I did a deep look into my archives, and didn’t find anything useful. I have one more place to look, but its not near me at all, so it will take a few months to look." However, he does have Mindwheel running on a web site at http://mindwheelgame.com and his more modern game, Squirrel Warz for iOS, is available at http://www.squirrelwarz.com. Check the show notes for those links as well as links to Steve's other projects. Our interview starts with us talking about the recovery and scanning of the Star Raiders source code. Although he didn't create Star Raiders, Steve is the person who found the source code printout for Star Raiders in his files, and lent it to me to scan. Teaser quote: "[Dimension X] didn't really come out that well. It was actually my first lesson in a failure of something that was fun." "Solo developers of the time, their games were sometimes pretty great but sometimes mostly not. Electronic Arts brought, because of what Trip Hawkins learned, he brought the Hollywood studio system to the games industry." Links: Steve's web site: http://www.igorlabs.com Steve's SquirrelWarz game for iOS: http://www.squirrelwarz.com Steve on Twitter: http://twitter.com/heyigor AtariMania's list of Steve's games: http://www.atarimania.com/list_games_atari-400-800-xl-xe-hales-steve_team_530_8_G.html Halcyon Days interview with Steve: http://www.dadgum.com/halcyon/BOOK/HALES.HTM Fort Apocalypse Source Code: http://atariage.com/forums/topic/239792-fort-apocalypse-source-code-is-out/ Star Raiders source code: https://archive.org/details/AtariStarRaidersSourceCode
Trip Hawkins is a serial entrepreneur and the founder of Electronic Arts, 3DO, Digital Chocolate. He was employee #68 at Apple and speaks with host Mark Sylvester about how he followed his passion for games and technology into an extremely interesting career. If you are interested in geek history, you will want to make time to listen to this episode. I have to help the nerds take over the world Topics included; • The value of a quality education - he studied originally at Harvard • How luck was a contributing factor to his success in life • Listen to 8 stories that show how he connected the dots from one life event to the next • Stories you've not heard about the early days at Apple Computer • How the route to discovery is rarely a straight line • The DNA of an entrepreneur: Ideas, Drive, Passion, and Effort • The story of his first game made in high school to his founding of Electronic Arts • The idea that formed his world view that Engineers are Artists • The secret of the EA business model • His view of the incoming generation of Digital Natives and how he thinks they're a big part of the solution • How we need to think of new business creation as one that serves compassion instead of materialism • His new game called IF - which focuses on Emotional Intelligence • Why he believes that nerds have finally become the cool kids Trip is based in Santa Barbara and is looking forward to being more integrated into the local tech ecosystem. There's a great story on him in Noozhawk earlier this year.
Joel Billings is back for one final time (at least for this interview series!) to tell us about the decline and fall of his one great company. Why isn't SSI with us today? Then there's the great What-ifs--What if Trip Hawkins had been at the meeting with EA? What if SSI had held off just a bit longer before selling out to Mindscape? Enjoy! Download the episode. read more
Redakce uklizená a závodící (0:00 - 16:00) Událost týdne: EA kupuje PopCap (16:00 - 23:40) Novinky: Hard Reset?, X360 hry na PC?, pomatený Trip Hawkins?! (23:40 - 38:50) Hra týdne: Dungeon Siege III (38:50 - 53:10) Retro: Blood (53:10 - 1:05:35) Dotazy s Radkem! (1:05:35 - 1:34:16) Soutěž o Dragon Age: Origins - Awakening pro Xbox 360 (1:34:16 - KONEC!)
In this in-depth interview, we speak to David Sirlin, author and videogame / boardgame designer, about Playing to Win, balancing games and more. He was lead designer on Super Street Fighter 2 Turbo HD Remix and re-balanced Puzzle Fighter HD. His boardgames are partially inspired by videogame genres. Note: the iTunes entry may mistakenly say he was lead designer on Puzzle Fighter HD. 1hr 27min / 62 mb Sirlin.net Sirlingames.com The mysterious book Trip Hawkins mentioned. Music is 'U Teru S. Birth of Souls' By Loveshadow
Wiggly of Trap Door and Kyle VonKubik bring you some of our favorite video gaming related guest from the Monthly Video Game Audio Magazine, We Talk Games. Another of our favorite and most cherished interviews, programmer, creator, innovator, producer, CEO, founder, enthusiast and ridiculously handsome video game personality, Trip Hawkins joins us to Talk Games. Subjects include pre Electronic Arts, early EA, the innovations of the 3DO Company, censorship in gaming, creating a pre-Wii party experience, Digital Chocolate, creating the first console that just did it all and much more. If you like what you hear, drop by We Talk Games Dot Com and join our free and fantastic community, subscribe to our flagship monthly show and weekly Break-Out Bonus Level Minisodes.
Trip Hawkins, founder of Electronic Arts, talks to us about modern-day EA closing its casual label, its relationship with creative developers, how he balances being a creative person and a businessman and what he thinks of Sony's HOME for Playstation 3.UPDATE:We had some questions about Trip comparing HOME to WoW. I got in touch with him and he said this:"The only reason I noted WoW and HOME together is that they are both from hardcore game companies with a hardcore bias. Hence they both care about 3D graphics and immersion based on audiovisual realism, and their concept of "social" is to be gameplay competitors online. By contrast, what I call the Omni Consumer is more socially motivated and is more likely to adopt technology that is simpler and more convenient and that they know their friends can handle, plus the Omni Consumer may be seeking social benefits like making a date in real life."To find out more about the omni consumer concept, listen to part two of the interview.With: Someguy, Souldaddy21 min. talk / no music / 12.8 MB Email us
Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks to us about arranged marriages in Japan, technology expanding social networks and why loneliness will be a major health issue of the future.With: Souldaddy, Someguy11 min. talk / no music / 6.4 MB Email us
Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks about pre-teens using credit cards to play games, why Nintendo got it right, how the West has overrated the market for MMORPGs and why Blizzard, and hardcore gamers, will have to get used to people buying gold and items.With - Someguy, Souldaddy15 min. talk / no music / 9.3 MB Email us
Trip Hawkins, founder of Electronics Arts and creator of the Madden games, talks about the future of the videogames industry, why good graphics intimidate casual gamers, stock options in companies and if he's an urban hoodie.With: Souldaddy, Someguy12 min. talk / no music / 7.2 MB Email us
Trip Hawkins, founder of Electronic Arts and creator of the Madden games, tells us about his mobile games company Digital Chocolate. He talks about the advent of the 'omni-media gamer' and why the iPhone is a bigger deal than the PC.With: Souldaddy, Someguy12 min. talk / no music / 7.3 MB Email us
Trip Hawkins founded Electronic Arts and created the Madden series. He talks to us about the history of Madden, its inspiration and creation, including titles such as Dr. J and Larry Bird Go One on One. He also talks about how important the Sega Genesis (AKA Sega Megadrive) was to EA Sports.Part two of our Trip Hawkins interview will be posted very soon.With: Someguy, Souldaddy11 min. chat / No music. 6.6 MB Email us