POPULARITY
Tyler and Konnery are joined by the pod's rootin', tootin ' producer Lily Denering Young to stage a rescue mission for their childhoods as they cover "Toy Story 2"! Together they discuss the dichotomous villainy of Zerg, Big Al, and Stinky Pete, the heartrending Sarah McLachlan-sung backstory to everyone's favorite cowgirl toy Jessie, how this movie lays down the ingredients for a superior sequel, break down the behind the scenes perils of almost losing the entire film, and so much more on this roundup episode of The Friendchise Podcast! TikTok Threads Instagram What's New: Tyler: Pressure (In Theaters), Cinderella Man (Netflix) Kon: Cyberpunk: Edgerunners (Netflix), Creed, Elden Ring (PS5), Drawfee Show (Youtube) Lily: Emily in Paris, The Summer I Got Pretty, The Crash (all Netflix)
What if the key to smarter business decisions isn't more data, but knowing when to trust yourself over the algorithm? In this episode, Sean sits down with Robert Indries, a builder and investor who was working with large language models back in 2016, long before AI became a boardroom buzzword. Robert shares why, despite his deep technical background, he still believes human intuition catches what AI cannot, especially when it comes to detecting deception during company acquisitions. You'll hear how his team uses a rigorous due diligence process of up to 170 questions to surface hidden problems before they become costly headaches, and why the best questions on that list came directly from painful past experience. Robert also breaks down how he thinks about failure tolerance in acquisitions, including why growing a company's value before a black swan event can mean the difference between a loss and getting your money back.──────────────────────────────────────────────────────
¡NUEVO PROGRAMA! Vuelve nuestro formato CAZALORES para repasar la historia de la primera entrega de Starcraft. Desde el pasado lejano con la creación de Protoss y Zerg, hasta los acontecimientos de Brood War, pasando por las tres campañas protagonizadas por Raynor, Kerrigan, Tassadar. Esperamos que os mole. Enlaces: https://linktr.ee/reservademana
The future of war has been evolving before our eyes in Ukraine, yet the west still plans to fight the last war. In this special episode, guest host Noah Smith (@noahpinion) and Brandon Anderson sit down with Yaroslav Azhnyuk (@YaroslavAzhnyuk), a serial tech founder who went from building PetCube to founding The Fourth Law, one of the world's most advanced AI-guided drone companies. Over two hours we cover the technology, tactics, and geopolitics of drone warfare, and why the modern battlefield has already left the West behind:* Yaroslav's personal history and the Ukraine war [00:01:04 – 00:14:01]* The modern drone tech stack: why FPV drones are the new god of war, the future of the rifleman, fiber optic vs. AI, five levels of autonomy, and the eight dimensions of the autonomous battlefield [00:14:01 – 01:05:13]* The geopolitics and economics of drones: China's manufacturing advantage, the drone race, Western defense readiness, countermeasures, and why the gap is widening [01:05:13 – 01:58:57]For those looking for Noah Smith's commentary, it really gets going around the 00:51:31 mark.Yaroslav Azhnyuk / The Fourth Law:* X: https://x.com/YaroslavAzhnyuk* LinkedIn: https://www.linkedin.com/in/yaroslavazhnyuk/* The Fourth Law: https://thefourthlaw.aiNoah Smith:* Substack: Noah Smith * X: https://x.com/noahpinionTimestamps00:00:00 Cold Open: China's 4 Billion Drones and the Cameras-to-Explosives Pipeline00:01:04 Introduction: Brandon, Noah Smith, and Yaroslav Azhnyuk00:05:41 From Tech Entrepreneur to Defense: PetCube, Brave One, and the D3 Fund00:10:42 The Ethics of Building Weapons: Dual-Use Technology and the Wolf at the Door00:14:01 The Tech Stack: Cameras, Autonomy Modules, Interceptors, and a Semiconductor Fab00:18:47 Fiber Optic vs. AI: The Radio Horizon Problem and $32/km Cable00:25:32 FPV Drones: The New God of War — 70–80% of Frontline Casualties00:28:28 The Five Levels of Drone Autonomy: From Terminal Guidance to Full Autonomy00:41:37 The Eight Dimensions of the Autonomous Battlefield00:45:32 AI Safety and the Morality of Autonomous Weapons00:51:31 The End of the Rifleman? Noah's 2013 Prediction vs. Battlefield Reality01:05:13 China's Manufacturing Advantage and Western Vulnerabilities01:24:21 Policy Advice for Western Defense: Defense Valley and the Widening Gap01:32:54 The Drone Race: Who's Ahead, Category by Category01:41:57 Countermeasures: Shotguns, Jammers, Lasers, and Fishnets01:58:19 The Wedding and Final Takeaway: Be Prepared for WarTranscriptCold Open: China, FPV Drones, and the New Warning SignYaroslav [00:00:00]: Think about this. Last year, Ukraine produced 4 million FPV drones. Ukraine is not the most industrious nation in the world. China can produce 4 billion of these FPV drones.Noah [00:00:10]: Would you say that right now China is now the supreme conventional military power on Earth, given its ability to manufacture and deploy drones in the quantity and quality that you just described?Yaroslav [00:00:20]: I don't think we have all the information to claim that but we cannot count it out, and that alone should be a big warning sign. As I say, at some point in my life I went from making cameras that fling treats to pets to cameras that fling explosives to the occupiers. So that's the short story. And when you think about what your nation, what your patriots are going through, you realize that's the only morally right thing to do is to fight back, and it is immoral not to fight back, and then the choice becomes very clear.Introduction: Yaroslav Azhnyuk, Petcube, and the Last Flight into KyivBrandon [00:01:04]: Welcome to Latent Space. I'm Brandon. I normally do science podcasts, but today we're going to do something a little bit different. I'm joined by Noah Smith of Noahpinion on Substack and Twitter. And he has lots of interesting things to say about drones. And as a guest, we have Yaroslav Azhnyuk, founder of The Fourth Law and several other, drone-related startups. To get started, it is February 23rd, 2022. You are running a pet startup. You're connecting pets with their owners. Let's go in just a little bit of background. How did you get started in tech, and what were you working on before the Ukrainian war started?Yaroslav [00:01:50]: Good to be here. Thank you. On February 23rd, late in the evening, 11:00 PM Kyiv time, my wife and I landed in Kyiv. Actually, then she was a fiance. We came from Lviv, where we were looking at a church, where our wedding should have taken place. And we got into this cab ride from the airport to our home, and the driver was like, “You crazy. Like, everyone's leaving Kyiv. Why do you come?” We're like, “What? Nothing's going to happen. Dude, chill.” And then obviously, eight minutes later, or eight hours later, the bombs fell in the city. It was quite surreal. We probably landed on the last flight that landed in Kyiv, or one of those last flights. My background, I'm a tech guy. Studied applied mathematics in Kyiv Polytechnics, born and raised in Kyiv. My parents are old PhDs from academia, and grandparents too. Like, everything, from linguistics to nuclear physics. And I'm an entrepreneur, so I've built a bunch of companies. Petcube is the one you were referencing. So I lived in San Francisco 2014 to 2020, building Petcube, which is one of the leading, pet device companies in the world, selling lots of pet cameras. And then, yeah, as I say, at some point in my life I went from making cameras that fling treats to pets to cameras that fling explosives to the occupiers. So that's the short story.February 24th: Leaving Kyiv as the Invasion BeginsNoah [00:03:28]: February 24th, I guess a few hours after you, go to check out your wedding chapel, what do you do?Yaroslav [00:03:37]: We had a plan for this situation. So my parents and family live in Kyiv, and we're like, “Okay, this has actually started. The worst has, come true.” And so we basically packed our belongings and got in the car and spent 17 hours driving west. And that was pretty sure most people in our audience watched at least one apocalyptic movie in their life, so that was exactly like that. Like, felt exactly like that. Missiles are falling. Like, there was smoke in Kyiv. Like, my dad and I went, like, to central part of the cities. It's probably, likeYaroslav [00:04:20]: 800 meters from presidential office, to pick some stuff up at his workplace. Because he's, like, the head of an academic institution, so he had to get some of the things with him. And super surreal. Like, the streets are empty. Like, the gas stations are out of gas. Like, we found some gas station. We didn't have, like, spare canisters with us, so we're like, We figured out, like, the car was diesel, so like, we figured out, if it's diesel, you can actually store it in plastic, canisters, and we bought some window wash for the cars. We poured it out of the canisters, and we poured the diesel into that. Yeah, so it was like that. And then, like, helping friends get out, like my friend and his dog. Like, we found Like, my brother was also, like, riding in a separate car. We found a place for my friend who didn't have a car. It was like, yeah, it was like, totally surreal. And we didn't know of course, and you didn't know this will last for so long. You didn't know whether Ukraine will be able to defend Kyiv. And it was like, yeah, very little information and very little insight into future.From Pet Cameras to Defense Tech: Building for Ukraine and the Free WorldNoah [00:05:42]: What are your thoughts with regards to how do you, defend, Ukraine? So you eventually start building drones Like, what is the process to get from there from where you were building, devices that connect owners with pets to building drones, and what other things did you do to help the war effort in the process?Yaroslav [00:06:07]: It's definitely non-trivial, right? Like, I didn't go, to I didn't get any, like, military education when I was a student. Like, normally, in Ukraine, you would, you would go to like, this military school even if you're getting higher education in any other, sphere. I decided to skip that which is like, an unusual way to go. And I never thought that I will be somehow engaged in a war effort. Like, what is war? Of course, wars are over. It's the end of history. So one thing you got to understand about, like, many Ukrainians and like, I guess, it's also true about most of the people I met here in the US, that your who you are in terms of your nationality is a big part of your identity. So when that gets under attack, it's something deeper than just the country you live in gets under attack, right? And I Day one, I figured I'm going to I'm going to fight back with everything I can, right? But I didn't think on day one that I'm actually going to do, weapons. And a bunch of things. We were reaching out to a number of American, congresspeople and senators, and basically advocating for support of Ukraine, for voting for lend lease, which has happened in May 2022, but didn't actually work as expected. We helped start, Brave One, which is now a very important defense innovation cluster, sort of like a DIU here in the US. We helped start, a fund called D3. It's like, it was started or co-started by Eric Schmidt, former CEO of Google. So a bunch of these odd things, but then eventually I was like, “Okay,”by 2023 it was obvious this thing, A is going to last a lot more time, and B, that the whole world is shifting and that there's going to be a new arms race, that the warfare is redefined by drones as platforms. And for the first time in history, you have a platform that is software defined, that can increase your battlefield capabilities, in a in a step change just overnight. So it's like if you were able to push a software update and get all of your Roman legionnaires a new helmet? That has never been possible before. It's the first time in the history of war this is possible. So all of that and many other things like, supply chain fragilization, and the impact that AI is going to have on all of this all these things have become evident to me in 2023, and it's like, “Okay, I should do what I do best, or what I know how to do best, start a tech company, and sort of leverage the global techno capitalist machine, to provide, defensibility to Ukraine and the free world.” So that's literally the mission of the company, increase defensibility of Ukraine and the free world. And then there was some sort of soul-searching and like, asking yourself. It's like, “Okay, am I Actually, I know nothing about weapons. Am I actually, like, ready to make, things that other people use to kill other bad people?”Yaroslav [00:09:36]: When you think about what your nation, what your Compatriots are going through And think about all the terror of places like Bucha, the occupied cities in the east and south, the abducted children, the raped women, all the economic damage that's being done, and the intention to destroy a whole nation, to genocide the people of Ukraine, you realize that's the only morally right thing to do is to fight back, and it is immoral not to fight back. And then the choice becomes very clear. And look, we're just passing the ammunition. We're not doing the actual job. The actual fighters and defenders and heroes are people in the armed forces. We're just support.The Moral Question: Weapons, Responsibility, and Fighting BackNoah [00:10:33]: I have so many questions. Actually, I know you seem to have a question. Do you want to ask anything?Yaroslav [00:10:38]: No, I'm just listening. Go ahead.Noah [00:10:40]: I do want to talk about, some of let's say, the moral issues, like you just said. You endYaroslav [00:10:50]: I think there are no issues there.Yaroslav [00:10:52]: What would an example of a moral question be in this case?Noah [00:10:55]: No, I mean Okay. As you just said, you are creating the tools, but others are using them.Noah [00:11:05]: I was maybe thinking of having this conversation later, but one of the questions is like, is it actually you are going to be building them for your homeland, which you are building it for your homeland, which is I think, very a strong morally defensible position, but this technology is not going to stay with you, right?Noah [00:11:26]: This you will probably be selling these to other people Yeah. So the future is really where the moral issues may come into playYaroslav [00:11:38]: The this question becomes, easier and more complete if we ask this not about a particular technology or particular weapon, if we think that this question actually applies to any kind of technology Right? So -Knife or fire. You can use knife to do surgery and save people's lives, or you can use it as a weapon to take people's lives.Noah [00:12:06]: Cut tomatoes, too.Yaroslav [00:12:08]: Cut tomatoes too.Noah [00:12:09]: Yes, knife.Yaroslav [00:12:09]: That's helpful.Noah [00:12:10]: In Japan, sword and knife, they, call the same word.Yaroslav [00:12:14]: It's like, it's with any technology. Large language models, right? Look at how powerful they are and yet they're available to anyone in North Korea or in Russia.Yaroslav [00:12:29]: That's one side of the argument. The other side is As a maker, what is your responsibility for how the tools you're creating, will be used? There's definitely some responsibility, right? Then How should the decision process look like? Should you, like, try to calculate all the possible scenarios before starting to work on something? Or do you create something that is needed now to save people's lives, and then think about, addressing the unwanted edge cases later? In ideal world where there's like, or okay, it's not ideal world. In a mythical world where there is some one governing party and it gets to decide everything, and there is no other country, that can, decide on their own, you could say, “Well, we need to calculate for all the consequences, and only then, maybe build this building, by replacing this park because, maybe we need this park in the city,”right? So that kind of situation. But when you're in a situation where you're in a forest, in front of a wolf, you first going to deal with the wolf that wants to eat you, and then you're going to go consult Greenpeace. So that's kind of situation that Ukraine is in.The Fourth Law, Odd Systems, and Ukraine's Drone StackNoah [00:13:59]: Enough. Because this is a tech podcast, I did want to spend some time talking about, sort of the tech in that you've developed and what you've been working on. So can you explain, I guess, first of all, like, the problem that you were trying to solve from a technical standpoint? And I think, and then maybe, like, go into some of the solutions and some of the design process that led you from designing, little laser-guided, guiding lasers with a with an iPhone versus Having drones.Yaroslav [00:14:34]: Like, it so happened, that my partners and I, we sort of So I started one company called The Fourth Law, and its goal was and is to Make, massively scalable on-drone autonomy. And then In parallel with that together with my, Petcube co-founders, partners, and friends, we started another company called Odd Systems Which, was focused on making thermal cameras. Cameras, thermal cameras are seeing thermal radiation and are used to see at night. And we're now sort of those companies are getting closer and closer together and we're probably going to merge them. And this group of companies is currently the leading, team in on-drone AI and thermal imaging on the Ukrainian battlefield, and Likely one of the leading, if not the leading in the world. So We have these, like, three sort of business units, which are cameras, drone autonomy, and drones. So the cameras and drone autonomy sell daytime and nighttime cameras and different types of drone autonomous modules to other drone manufacturers, over 200 drone manufacturers in Ukraine. And then the UAV, business unit sells the drones themselves to the armed forces of Ukraine, Ukrainian government. And there are different types of drones. Those are sort of front strike, as we call them, so those are sort of FPV strike drones and the bombers, and then interceptors. And there are different kinds of interceptors. We do Shahed interceptors and we do ISR interceptors. We don't do the deep strike-FPV Drones, Interceptors, and Battery-Powered WarfareNoah [00:16:32]: What's an ISR interceptor?Yaroslav [00:16:33]: ISR is stands for intelligence, surveillance, reconnaissance, and those are basically drones which are which, Russians are using to watch over positions and then communicate where, the targets are coming.Noah [00:16:48]: It's a reconnaissance.Yaroslav [00:16:48]: That's, the ISR is sort of a classical term for a for a reconnaissance drone.Noah [00:16:53]: Are all of these battery-powered drones that you just described? ‘Cause I know that the sort of deep strike drones still have, like Some sort ofYaroslav [00:17:01]: Internal combustion engine?Noah [00:17:02]: Internal combustion engine. Are all the things you're talking about battery-powered?Yaroslav [00:17:06]: What we're working on is all battery-powered, right? We don't do the deep strikes, right? And then in terms of autonomy-Noah [00:17:12]: You can catch a Shahed with a battery-powered thing. It's not Fast to catch.Yaroslav [00:17:17]: No, absolutely. Look, Shahed interceptor, like ours, it's called Zero, it goes up to 326 kilometers per hour.Noah [00:17:26]: For reference, how fast is a Shahed?Yaroslav [00:17:28]: Eight, like, in internal phase it could be 280, but in cruise phase it's, like, 220-ish.Yaroslav [00:17:36]: Yeah. And sorry, I'm not like you can convert that into miles if you're interested.Noah [00:17:41]: No, that's fine.Noah [00:17:41]: Multiply by two thirds or point six or something.Yaroslav [00:17:44]: That's easy. Yeah, I was saying that for autonomy modules, right, we, -We make systems, autonomous systems for frontline, for interceptors and some for deep strikes as well, and then different levels of autonomy. So from terminal guidance, which is like lasts 500 meters, give or take, to autonomous bombing, to autonomous target detection, to autonomous navigation and all of that across day and night, different terrains, different time of the year, different platforms like quadcopters and fixed wing, and maybe some other platforms. So it's quite a wide variety of products. We also have like our own simulation. We have our own training school for the war fighters. And we're about to start construction of two, semiconductor plants to make, sensors for thermal cameras. So that's super exciting for me as a computer science guy is Doing semiconductors. Super cool.Noah [00:18:49]: Like in terms of kind of core drone technologies, you basically are one is an FPV replacement without fiber optics, and the other isYaroslav [00:18:59]: YouNoah [00:18:59]: Signal tracking with interceptorsYaroslav [00:19:00]: With or without fiber optics. Fiber optics Is just like, sort of a communication module.Yaroslav [00:19:05]: You can, you can use classical analog, video link and radio link. Those would be two separate radios. You can do digital, or you can do fiber optic, and then fiber optic Has its own advantages but also adds weight and decreases, the distance and decreases, how fast you can, sort of turn and With a drone. Yeah.Noah [00:19:33]: Do you need AI for fiber optic drones?Yaroslav [00:19:36]: Like you can use AI for fiber optic drones. AI replaces a human, right? Fiber optic is making your communication link more resilient. So those are slightly different goals. Like if you want, you can have, AI controlling hundreds of fiber optic drones instead of having 100 operators for each.Fiber Optics, Radio Horizons, and Terminal GuidanceNoah [00:20:03]: I guess I thought that the key reason that people moved to fiber optic drones was for like electronic, countermeasures. Or I guess to counter those.Yaroslav [00:20:13]: I think that's a correct assessment from sort of a public awareness standpoint. In practice it's somewhat more difficult Because besides electronic countermeasures, you have these issues of a radio horizon For FPV drones, which means that asYaroslav [00:20:36]: I believe Earth is round Some people disagree. But basically if you fly a drone and you have a land station over here and a drone flying over hereYaroslav [00:20:49]: If your drone is flying high, you have good direct radio visibility. If your drone goes low, and usually, Russian infantry and vehicles, they're on the ground and you want to hit them, you need to go low. Lower you go, maybe you'll get behind a hill or behind a forest, and if you're far enough, you'll just get behind the curvature of the earth. You get into what's called a radio shadow. And then That is a real bummer because for the last, be it 60 or 20 meters, you won't be able to see anything and it will be very difficult to hit the target. So to counter that what-- And then the distances that these FPV drones, act on they're, they can be quite large. So for example, here in the US there was this drone dominance program competition, and in drone dominance the furthest distance was about 10 kilometers.Noah [00:21:44]: What was drone dominance? What was that competition?Yaroslav [00:21:47]: Drone, the drone dominance is a is a program started, by the US government, to accelerate the development of drone technology here in the US.Noah [00:21:57]: Got it. And the longest range thing they were using was 10 kilometers.Yaroslav [00:22:00]: Was 10 kilometers, right. In Ukraine, like if your drone doesn't fly at least 20, 25, it just, no one's interested in it, and the usual hits are happening. It was like, okay, many hits are happening between 30 and 40 kilometers, and that's what expected from a regular 10-inch, FPV drone. So at that distance, even at altitudes of like 60 to 100 meters, you might start losing, the link. So some of the earlier AI technology that was fielded in FPV drone was this terminal guidance technology. That was the first product that we ever, launched that helped you as an operator, once you see the target from two, three, 500 meters, you lock onto the target and then, it just, drives the drone towards the target no matter what, even after you lost the visual connection. So optic fiber solves that. However, if you want to go like 20 kilometers with optic fiber, that will add an extra three kilos, of useful weight to your drone. SoNoah [00:23:12]: ‘Cause the cable that you have to unspool as you go weighs.Noah [00:23:15]: It is heavy.Yaroslav [00:23:15]: At first, like the spool is about 800 grams, so a bit less than a kilo, and then, and then think about 10, 10 kilometer optic fiber is another kilo, something like that. That takes away from your useful mass and then now you have like, you need a 15-inch drone and it can only carry maybe one or two kilos of explosives if you want to go, 20 kilometers. If you want to go to 30 or 40, like 30 is probably max. 40 is like very problem problematic on optic fiber. And then the problem with optic fiber is it's actually getting super expensive. So and why? Because of all the data centers for AI. That's literally the same optic fiber-Noah [00:24:01]: We're running out of centersYaroslav [00:24:02]: That's being used there.Yaroslav [00:24:02]: Like when Ukrainians and Russians come to Chinese factories to buy the optic fiber, they're like, “We're out. We sold it out to the Americans.”? That's the craziest thing. So optic fiber went up in price from like, $4 per, kilometer to like, $32 per kilometer in a few months in the beginning of this year. And I'veBrandon [00:24:26]: Claude Code is stopping the Russian drone effort here.Yaroslav [00:24:30]: Ukrainian as well. Yeah.Brandon [00:24:31]: Ukrainian. But I read somewhere that the Russians had grown more dependent on fiber optic drones relative to the Ukrainians, and that's one reason why the Ukrainians have sort of regained the initiative in drones recently.Brandon [00:24:42]: How accurate's that?Yaroslav [00:24:43]: The Russians were the first ones to scale that. I think by as of now, Ukraine has caught up. I think, like, as of maybe three months ago, Ukraine is mostly caught up on fiber optic. Yeah.Brandon [00:24:57]: What percent of damage would you say is in terms of FPV drone damage would you say is now fiber optic versus, like autonomous?FPVs as the New God of War: Tanks, Artillery, and Cost per KillYaroslav [00:25:07]: For our, for our audience, I actually, I cannot answer that question. Like, it's like I know the answer, but I would not disclose that. But for our audience, I think another interesting fact is out of all the casualties on the front line Between 70 and 80% are done by FPV drones.Brandon [00:25:30]: FPV drones are the new weapon of universal weapon of warfare.Yaroslav [00:25:34]: It'sBrandon [00:25:35]: Land warfare, anywayYaroslav [00:25:35]: They used to say that artillery is a god of war because artillery used to cause, like 80% of casualties, and now On that ranking-Brandon [00:25:46]: FPVYaroslav [00:25:47]: FPV drones rule.Brandon [00:25:48]: FPV drones are the god of war.Yaroslav [00:25:51]: Sort of. Dethroned artillery. But it's not to say that artillery is not useful, is not needed. Like, all of these systems are needed. Maybe except cavalry, although Russians still use it. I know, have you seen the videos of Russians using mules and horses?Brandon [00:26:09]: What is the usefulness-Yaroslav [00:26:10]: It'Brandon [00:26:10]: Of a tank in the in the modern-Yaroslav [00:26:11]: That's where we need Greenpeace to say a word, but they're silent. Yeah.Brandon [00:26:15]: What's the use of a tank on the modern battlefield?Yaroslav [00:26:21]: It's diminishing.Brandon [00:26:22]: Diminishing.Yaroslav [00:26:22]: However, I think there might be technologies which will, revive the tank. Look, tank still provides you armor, and armor is important. Like, you still need to armor and firepower, right? Like, you can be an armor personal carrier that provides you, armor. The challenge that currently exists is armor is not very well protected against incoming drones. However, there are ways to do to protect it. We were previously talking about this before the podcast. The CEO of Rheinmetall, recently sort of ridiculed, Ukrainian drone industry, saying that like, there is nothing interesting there, no real innovation, no to stand Compared to like, Rheinmetall or Boeing, and it's all made by housewives. There was like, obviously a ton of memes about this people ridiculing the CEO of Rheinmetall. And one of the best quotes, I heard on this topic is from my friend, Alexey Babenko, who's, the head of and founder of VIARI Drone, which is one of the largest manufacturers of FPV drones. They're our partner. They're using our autonomy. So he said that the drones we manufacture in one day will be more than enough to destroy all the tanks Rheinmetall manufactures in a year.Yaroslav [00:27:52]: Then, yeah, cost-wise, of course, a drone is like, $500 and a Rheinmetall tank is what, probably 5 million-ish or maybe more.Brandon [00:28:00]: Don't mess with those housewives.Yaroslav [00:28:03]: Drone wives.Brandon [00:28:04]: Drone wives.Yaroslav [00:28:06]: That's it.Noah [00:28:06]: There's a classic saying that everyone always fights the last war.Noah [00:28:12]: Yet do How did So from your standpoint, how did we get to the point where tanks became irrelevant in at least for now In a matter of just a few years?Yaroslav [00:28:24]: Look, I think it's the same way, how do we get to the point that calculators become irrelevant?Yaroslav [00:28:31]: Now we have iPhones. Like, why would you need a calculator? Technology progresses and its influence grows non-linearly. It's all exponential. So I can tell you that full autonomy, when you put it on a drone Look, so if you, if you think about a tank and a like, it's not a direct comparison, but even, like, a drone and a artillery shell or like, sort of cost per kill, an artillery shell for 155 caliber, which is a standard NATO caliber Currently market price is about $4,000 per piece. So compare that to say, $400 per drone. That's 10 times more expensive. Account for the amortization of the artillery gun and for how vulnerable it is and what is the sort of tactical, capabilities it gives you as compared to a drone. You'll figure out that an FPV drone is maybe three orders of magnitude, more versatile, more useful, more capable than artillery and many of than a classic artillery. Many of Because there are different types of artillery. Not just, like, one 155. You have mortars, you have all that. But give or take, roughly three orders of magnitude maybe. Again, it doesn't have that firepower. It's not one-to-one comparison still.Yaroslav [00:29:53]: Now, take that FPV drone. When you put full autonomy on that FPV drone, which can be not very expensive, like systems that we're, producing are like, in hundreds of dollars of pure bombFull Autonomy: From Human Pilots to Smartphone-Directed Drone MissionsNoah [00:30:06]: Just interrupt. You said full autonomy Just a second ago you were saying that the autonomy here is guidance, right? It's not decision-making.Yaroslav [00:30:14]: No, I was I was saying that's the f-First and sort of easiest pieces of autonomy that was fielded by us. But if you, if you add full autonomy to a droneBrandon [00:30:24]: He, I think he's asking what does it can you, for the listeners, can you explain What the term full autonomy means?Yaroslav [00:30:29]: Basically, I think a good way to think about an FPV drone is like an iPhone of warfare. It's, like, very inexpensive, very mass producible, very versatile. You don't need a bunch of other things when you have a iPhone in your pocket. You don't have, need an MP3 player, you don't need a calculator, don't need other things. All right? So FPV drone is an iPhone. Or like, okay, Apple please don't sue me, is a smartphone. And then, when you add autonomy to it sort of becomes like Uber or ride sharing. Okay? So what it means is instead of actually being a trained pilot who has this complex remote controller device which requires a couple months of training to actually pilot the drone, and then having to pilot it for 30 minutes, flying towards the target, et cetera, et cetera, now you basically, you have your smartphone, you have a drone, you pick your smartphone, you say, “We are here. The bad guys are here. Go and get them.” And the drone goes up, flies in a given direction, localizes itself on the map, finds the dedicated area where they, the bad guys are supposed to be sees the bad guys, bombs them, return, like, watches, so does a damage assessment, returns back, sits down, and then you can pick it up and watch the video if you didn't have the radio link, right?Noah [00:31:59]: That's a bomber drone.Yaroslav [00:32:00]: That's full autonomy for a bomber drone, right?Noah [00:32:03]: You're saying that no human decision is made in this entire process?Brandon [00:32:06]: That's not, that's not what he's saying.Yaroslav [00:32:07]: A human decision was made at the beginning of the process-Noah [00:32:09]: I get it. I get itYaroslav [00:32:09]: The same way as you would fire an artillery.Yaroslav [00:32:12]: When you fire an artillery, you don't stop at like, 500 meters away from a target and ask it whether, you want to strike or not. That's exactly, a human decision is always made at some point. So when you do that's full autonomy, and such full autonomy is happening as we speak. And such full autonomy increases the capabilities of an FPV drone, which is already, like, three orders more powerful than an artillery shell. Full autonomy increases its capabilities by four orders of magnitude because now you can have 100 times as many people who can use it, because you don't need to train those people, and this is important. You can have 10 times, mission success rate, and you can have 10 times utility per drone because now instead of being one-way kamikaze, it's, it can be a bomber.Brandon [00:33:05]: Now wait, let's, you said 10 times mission success rate, which means that fully autonomous bomber drones succeed in their missions 10 times more often than human piloted bomber drones do. That's an important thing to know.Noah [00:33:17]: Maybe, to push back onBrandon [00:33:19]: They're super, they're superhuman. They're, they' 10X superhuman.Yaroslav [00:33:22]: They're not vulnerable to electronic warfare. They don't care about the radio horizon. They don't lose track during navigation. They are not susceptible to human error when, an artillery shell or other drone blows up besides you and you're like, “Hell no,”like, “I'm getting out of here.” Right? That doesn't happen to an autonomous drone. Like, all of those things. Like, we have, like, one of the brigades that's using our drones with just first level autonomy They literally said that their success rates-Brandon [00:33:53]: What's first level autonomy?Yaroslav [00:33:54]: First level autonomy is just the terminal guidance.Yaroslav [00:33:57]: By the way, we have video of that. We can watch that.Brandon [00:33:59]: Terminal guidance means a human gets it nearby and then the AI takes over.Yaroslav [00:34:03]: The human flies it all the way, like 30 kilometers towards the target, and obviously the target was probably given to that human by someone who's flying some ISR drone, some reconnaissance drone, right? So all the way to the target, and once you see the target from a distance of 500 meters, you do target lock, and from there drone flies autonomous. So just that feature alone, it has increased the guy's, his call sign is Grom, so it has increased his, mission success rate, like precision of mission, yeah, mission success rate from 20% to 71%, and it also increased his kill zone from three kilometers to 10 kilometers, which means there's certain area around the front line which is designated kill zone. Whenever enemy goes into that area, it's almost guaranteed to be to be destroyed by a drone. And then obviously the drones are not launched from like, the zero line. They're usually launched from like, minus 10 kilometer-Mission Success, Failure Modes, and the Five Levels of AutonomyBrandon [00:35:03]: What is a zero line?Yaroslav [00:35:05]: Zero line is sort of an imaginary line of control, of two conflicting forces.Brandon [00:35:14]: It's important to explain these things to a lot of the listeners who areYaroslav [00:35:17]: Thank you for askingBrandon [00:35:18]: Familiar with warfare.Noah [00:35:20]: Myself.Noah [00:35:20]: I'm one of those listeners.Brandon [00:35:20]: You said that level one autonomy, in other words just terminal guidance, just, like, human gets it to the finish line and then it goes over the finish line, increases mission success from 20 something percent to 71%, or something like that.Yaroslav [00:35:33]: Increases the kill zoneBrandon [00:35:34]: Increases the kill zoneYaroslav [00:35:34]: Three kilometers to 10 kilometers.Brandon [00:35:36]: Got it.Yaroslav [00:35:36]: On both parameters-Brandon [00:35:37]: What is full autonomy, dude? AndNoah [00:35:38]: Actually on real quick, can we define mission success and like, maybe in a way, what are the failure modes of missions?Brandon [00:35:44]: I have a guess what mission success is.Noah [00:35:46]: But I couldBrandon [00:35:47]: Get ‘em.Yaroslav [00:35:49]: No, but that's a very good question, in fact, because, even if you fly into the target, well, first the target can be damaged or destroyed. Those are two different modes. Then there can be different targets. A sole infantryman is one kind of target. A dugout where supposed there are some, enemies there is another kind of target, and a some mechanical equipment is another type of target. Radio emitting equipment, which, like, often, like, the targets that the military want to get more than anything else is the some enemy radio tower or something like that or some small radio dish that really makes life difficult in that area, in that combat area. So those are different targets, right? It can be destroyed, can be damaged.Then sometimes, the drone hits but doesn't explode. Like, that happens. And then, there are other failure modes. You didn't even reach the target because you were A jammed by electronic warfare; B, you lost the control over drone because of the radio horizon; C, you were jammed by a different type of electronic warfare that happens way before You hit the target area. It's, impacting your, video receiver. So like jamming on video or jamming on control are two different types of jamming. Then something malfunctioned on a drone, just a mechanical malfunction, maybe like a motor broke or like, whatever. So all of those are different failure modes. Yeah, or maybe you got lost, you're navigate navigating to your, to your target. That happens, too.Noah [00:37:41]: The Level one autonomy, basically you manage to point in a direction.Noah [00:37:49]: You go there, and then the last mile The drone taking over.Yaroslav [00:37:52]: We define this like, I define that but it sort of got picked up by the industry. We define five levels of autonomy. So level one is terminal guidance. It's what we just discussed. Level two is bombing. Level three is autonomous target detection and engagement decision. Level four is autonomous navigation. And level five is autonomous takeoff and landing.Noah [00:38:15]: Those are good things to knowYaroslav [00:38:16]: Those are five levels of autonomy. Now, if youNoah [00:38:19]: I have a question for you.Yaroslav [00:38:19]: Sorry. Like, let me finish withNoah [00:38:21]: SorryYaroslav [00:38:21]: Theoretical part.Noah [00:38:23]: What is Tesla running at right now?Yaroslav [00:38:25]: Tesla?Noah [00:38:25]: No, sorry.Yaroslav [00:38:26]: That's very good point. Like, it's exactly, it was inspired by the levels of self-driving autonomy.Noah [00:38:32]: Waymo's level five, right?Noah [00:38:35]: You just tell it where you want to go, it picks you up, and then you go there.Yaroslav [00:38:36]: I think, like, if you, if you look at the classic definitions of self-driving cars, Waymo is still, like, level four because it still requires even remote, but still, like, human control. It's like if Waymo gets in trouble, there is an operator who takes over and resolves this. So that would still be a level four. It doesn't map directly, but it's also five levels.Brandon [00:38:58]: Can I, can I interject a question here? In terms of an FPV drone that's like a suicide drone that'll just blow itself up killing something, how do what it hit? Like, does it, just transmit back, or do you sort of like, lose track of it and hope it hit? Like, what happens to that?Yaroslav [00:39:16]: That's a great question. SoBrandon [00:39:18]: You need another droneYaroslav [00:39:19]: Like, the current battlefield in Ukraine is saturated with different types of drones. So obviously you have all the FPV drones and last year alone, Ukraine manufactured about 4 million of these, and then Russia's maybe, like, 20% less than that. And for this year, the publicly voiced target was 7 million on Ukrainian side. So it's, like, serious numbers. We're getting in serious numbers here. And then besides those, there are different, reconnaissance drones, ISR as we call them, and there are sort of tactical level ISR where we, both Ukrainians and Russians usually use, Mavic, drone by DJI. And then there are a bunch of locally produced drones, which are sort of fixed wing drones that can stay in the air for much longer than Mavic, maybe, like, half an hour. And then, there are drones that can stay for many hours or even up to a day. And those drones have, are more expensive, have more expensive cameras, et cetera, et cetera. We hunt those drones that Russians launch. The Russians hunt our drones, and so on. But ideally, when you, are a group of soldiers operating an FPV, you'll have someone in your, company, or someone in your platoon who has an ISR asset that will do target designation for you. They'll say, “Oh, like, there's a Russian vehicle over there. Go and get him.”and you go there, you get it, and they're like, “Okay, confirmed.”Battlefield Surveillance and the Eight Dimensions of AutonomyBrandon [00:40:57]: Those guys are watching. They have their own drones in the sky.Yaroslav [00:40:59]: Target destroyed. They have, like, a carousel of drones because One Mavic cannot stay more than 30 minutes. ItBrandon [00:41:06]: They're constantly surveilling the battlefield.Yaroslav [00:41:07]: Almost every spot on the battlefield.Yaroslav [00:41:11]: It's not always the case. Sometimes you will not have a surveillance asset, so then you would launch another FPV just to confirm that there was a hit. Then if you see there was a hit and you're not sure if it completely destroyed, you maybe hit again for good measure.Brandon [00:41:26]: You double tap.Yaroslav [00:41:28]: That's how it works. But I was about to give you another sort of piece of taxonomy. So you have five levels of autonomy, right? Then you have sort of eight dimensions of autonomous battlefield. So what is eight dimensions? It's crucial to understand how autonomy evolves in a modern, battlefield environment. So dimension number one is level of autonomy. What are the capabilities that your asset has? Dimension number two is the platform you're operating on. So it can be a quadcopter, a fixed wing drone, different types of maybe, like, a long range drone or short range drone, but it can also be a missile. You can have autonomy even on an artillery shell or a ground vehicle or a sea vehicle. So all of those are different platforms. Level three would be domain. So it's ground to ground or ground to air as an intersection, or ground to sea or sea to air. They're all, like, all the nuances with different domains. Then level four, would be higher levels of autonomy, such as swarming, drone carriers, drone nests, et cetera.Brandon [00:42:39]: Now when you're saying level, you're talking about dimensions, not about-Yaroslav [00:42:42]: Sorry. YeahBrandon [00:42:43]: Autonomy levels. So dimension four.Yaroslav [00:42:43]: The dimension. Yeah, I used to say I was supposed to say dimension. I say dimension because each of them works with another, right? So you might have, like third level autonomy, fixed wing drone operating in land to air, and stuff like that right? And then operating in a swarm or operating from a nest. Right? Then you have, sort of dimension number five is environment. So is it day or night? Is it summer or winter? Is it, humid, cold, dry? What kind of target is it? Is your target hiding in a forest, or is it, behind a hill or within buildings? So all of that is environment. Then you have, dimension number six is command and control. How are you dealing with or like, tens of thousands of those assets around the battlefield? How are you coordinating that on the higher levels of command? How are you collecting data? All that.Yaroslav [00:43:44]: Dimension number seven would be infrastructure, so things like simulation, data collection tools, security, deployment mechanisms, et cetera. So all those systems have to be developed separately and integrate with all the others. And finally, dimension number eight is sort of distribution. Have you deployed 100 of these systems or 100,000 of these systems? Because those are two very different ballgames. So that now gives you a more broad overview of how autonomy propagates across the battle space.Targeting, Human Responsibility, and Rules of EngagementNoah [00:44:23]: As someone who has done machine learning and had gone out of distribution and had things, go horribly wrong, you were talking several of these, kind of axes of thinking about drone warfare seem like they could be very susceptible to some sort of distribution shift if you start making things autonomous.Yaroslav [00:44:41]: Like what?Noah [00:44:41]: I mean Well, first ofYaroslav [00:44:43]: If the I'm very interested Sort of sort of kinds of scenarios that you're thinking about.Noah [00:44:48]: Like the most obvious one is you, if I assume these are computer vision guided systems for at least the last mile, how do you ensure that oh, well, like you now have some fog roll in or something, and you, the drones just attack the wrong thing? Or maybe, it probably will not turn around and fly back and attack you, but youYaroslav [00:45:10]: Same, the same, the same question, how do you ensure that your mortar fire hits the right thing? Well, it's like mortar fire, give or take half a kilometer could be plus or minus. So maybe you fire one, and then you fire another. So drones are actually, much better in being precise in those scenarios. And I think, to your point, I think five to 10 years from now it will be immoral to use weapons without AI.Yaroslav [00:45:44]: ‘Cause weapons without AI will be more likely to cause, collateral damage or unwanted damage. Same way, it will be immoral to drive your own car manually on a public road because it's more likely to cause, unwanted damage.Noah [00:46:02]: Wow, I never considered that mightBrandon [00:46:04]: Really? That's definitely coming.Yaroslav [00:46:07]: Anyway.Brandon [00:46:07]: No, but that' I don't know, it's an obvious, an obvious thought. I agree with you.Brandon [00:46:12]: I, No, they, obviously they're not going to let you drive once most of the cars on the road are autonomous.Noah [00:46:17]: No, that one, don't I believe.Yaroslav [00:46:19]: No, I think you were you were talking about drones, right?Brandon [00:46:21]: The drones, right. Cool.Yaroslav [00:46:22]: The weapons, right?Brandon [00:46:23]: Friendly fire and collateral damage and stuff like that is all minimized with AI.Brandon [00:46:27]: Here's my question. Take all let's go to level six autonomy. Let's take all of the target selection. Let's take all the battlefield data, integrate it into one big AI, and have that big AI basically be in command of the battlefield And agentically do target selection.Yaroslav [00:46:44]: Be the general, right?Brandon [00:46:44]: It's a general. It's, you've cut humans out of the loop except maybe as dexterous robots, repairing drones and fastening things to drones or maybe something like that because you don't have those robots yet. How soon are we there? AI general.Yaroslav [00:46:58]: The most important thing to ask ourselves is who will be faster to that us or our adversaries?Brandon [00:47:07]: I assume us, but how fast will we be to that? I hope us.Yaroslav [00:47:11]: I hope so too.Brandon [00:47:12]: How fast can we Like when are we looking at that in terms of like horizons years?Yaroslav [00:47:18]: Like technically, it could be done now. The question is of course, there's, some engineering work to be done. The bigger challenge is deployment. Right? So okay, technically Like operation in Iran, right? They, the publicly, it was claimed that I think Palantir system was used for target designation, et cetera, et cetera. So it is not exactly as you say, the AI makes all the decisions, but basically AI goes through all the data you have, gives you these 1,027 different targets and says, “You-- To confirm, please press Okay.” And you look at the targets and you're like, “Yeah, sounds right. Press Okay.”so that's, I think that's where we are now already, or we were a couple weeks ago as we're recording this on April 10th. Another question is how massively deployable it is. Is it, like, every decision being made like that or is it, like, just some of the decisions made like that? And then different levels of command and control. There you have, like, the platoon, the company level, the battalion, et cetera, et cetera, et cetera. But the tricky thing here when we get into that territory, the tricky thing is If your enemy is getting advantage of being Thousand times faster than yourself by deploying such systems What do you do?Yaroslav [00:49:10]: You got to-Brandon [00:49:12]: The if the enemy is a thousand times faster than you at deploying those systems?Yaroslav [00:49:16]: Like, if enemy starts deploying level six autonomy, as you call And you have not started doingBrandon [00:49:22]: You're in troubleYaroslav [00:49:23]: Yes, exactly. So you have to catch up. So my point is that it is very important to think about the safety of these systems, but that thinking should not slow you down in developing them because they are critical for your existential, survival, right? And like, one person who doesn't think, doesn't get to think about the ethics of the war is a dead person. That person surely doesn't get to think about that.Brandon [00:49:52]: What would be the safety risk of such a system?Yaroslav [00:49:55]: Of course-Brandon [00:49:56]: Friendly fire?Yaroslav [00:49:56]: Just wrong decisions, right?Brandon [00:49:59]: I see.Yaroslav [00:49:59]: Maybe, these decisions-AI Command Decisions, Dead Zones, and Complex BattlefieldsBrandon [00:50:06]: Skynet AI decides it's going to useYaroslav [00:50:08]: No, these-Brandon [00:50:08]: Drone army to kill usYaroslav [00:50:09]: Decisions will not only be made about drones. They are likely to made about what the humans should do on your side as well. Then obviously some environments are more like Ukrainian-Russian war, where you haveBrandon [00:50:26]: It will have to choose to risk lives. It will have to choose to sacrifice human lives-Yaroslav [00:50:28]: Of courseBrandon [00:50:29]: On your side.Yaroslav [00:50:29]: Of course. And then some environments are just, like, dead, like, dead zones and there are no civilians there, or virtually no civilians close to the front line because, like, super dangerous. Everyone has evacuated from there. But there are other environments which are more like, okay, there's a counterterrorist operation. There's, like, a group of terrorists or a group of civilians. Or like, it's like the recent operations in Iran, I imagine that the US and Israeli forces do not want to harm civilians. They only targeted the military targets there, right? So in those situations, it's a different level of responsibility for that decision-making as well. And then there is just such a big variety of those military missions, and I'm not even, like, well-informed or well-educated in military science to tell you about all those scenarios. We would need to put some general besides me, and maybe a Ukraine general and American general would have told you very different stories about these things.Brandon [00:51:34]: Got it. Can I ask a few more questions? All right. So in 2013, I wrote one of my first, paid articles ever was about how the era of drones will change human society. I was just sitting around bored thinking about things.Yaroslav [00:51:54]: You were way ahead of your time.Brandon [00:51:55]: I said, I said, “The following will happen.”Yaroslav [00:51:57]: It's, this article is real. I've read it.Yaroslav [00:51:58]: It's actually-Brandon [00:51:59]: I said small autonomous, suicide drones, will cleanse the battlefield of human infantry. Human infantry will not be able to stand against swarms of AI-powered, suicide drones. That was I didn't even know about, like, AlexNet at the time, I think.Yaroslav [00:52:19]: You're just an avid sci-fi reader.Brandon [00:52:23]: I'm an avid sci-fi reader, but also, like, it's not Like, there will be a way to do that. It's a it's a nonlinear multidimensional search problem, and you get enough compute, you'll find some search algorithm that will get you there. And soBrandon [00:52:38]: I, yeah, I think that one sentence describes the bitter lesson right there.Brandon [00:52:41]: It's just like it's a multidimensional search space. You search it somehow. I don't know. Figure out some get a grad student-Yaroslav [00:52:47]: Sooner or laterBrandon [00:52:47]: To make a search algorithm.Brandon [00:52:48]: It's not that hard. Anyway, so but then, but I guess the point is The point is that human infantry on the battlefield will be will be gone at the end. I wrote that in 2013. Many people on social media laughed at me for that called me hysterical, said things like, “Electronic warfare will knock all the drones out of the sky.”like, “You need humans to hold ground.”that's something you still hear from a lot of people on social media today. I feel that this article that I've written has never been directionally wrong. It has gotten more and more right steadily over time, and that we're very reading the battlefield reports from Ukraine, where, human infantry are basically guy, like a few guys hiding in dugouts for months, and I'm not sure what they're doing.Yaroslav [00:53:35]: That's on Ukraine's side. On the Russian side, that's just like a zerg rush.Brandon [00:53:38]: The zerg rush, and then they just die. Then, but they have some guys in dugouts too, right? Like hiding in dugouts for months.Yaroslav [00:53:45]: They have. Yeah.Brandon [00:53:45]: Like, but that like, what are those guys doing in the dugouts? Are providing, like, frontline, like, reconnaissance? Like, what are they doing?Yaroslav [00:53:54]: If there is a guy in a dugout with some bullets and automatic weapon, the other guy cannot come and take the that dugout. That'Brandon [00:54:07]: I seeYaroslav [00:54:08]: They are they're establishing control over territory.Brandon [00:54:10]: I see. So that is so there still is a use for human infantry on the battlefield as of today.Yaroslav [00:54:15]: LikeBrandon [00:54:15]: How long will that last?Yaroslav [00:54:17]: I think it will last for a while. This is funny. There's this whole Layer of the modern culture, a modern Ukraine culture built around the war-related stuff. So there is this -Punk rock band, that is called SZC, I guess in English that would be. Which stands short for like a deserter or something like that. So anyhow, this band has a song titled “2030.” It's basically about the year 2030, and the war still goes on as like the whatever, third world war or whatever. And they basically, they, sang about the AI and like cyborgs and everything, but the simple infantry is still needed, and we're still, like, getting cold in those dugouts, and we're still doing our job. That's sort of the theme of the song. And it seems like that's actually what's going to happen. There areGround Robots, Simulation, and the Limits of World ModelsBrandon [00:55:30]: Ground robots will not replace humans in the dugouts soon.Yaroslav [00:55:34]: I'm very much interested in following the whole humanoid robot theme andBrandon [00:55:39]: What about like a dog robot?Noah [00:55:41]: Or just mobile controlled platforms or something.Brandon [00:55:44]: Spider robot, yeah.Brandon [00:55:45]: Everything evolves into a crab.Brandon [00:55:46]: You build a crab robot.Yaroslav [00:55:47]: A humanoid-Noah [00:55:48]: The carcinization of warfare.Yaroslav [00:55:51]: There is a lot of utility in humanoid robots because the world is designed around humanoids. So I would not, like, 100% disqualify the possibility that sometimes 10 years in the future, humanoid robots, will be actually fighting. So that's an actual Terminator kind of scenario.Brandon [00:56:14]: Yeah, in the first Terminator movie, you look at what they've got on the battlefield, they've got flying bomber drones and humanoid robots.Yaroslav [00:56:20]: Look, the cost of large language models of running them is getting so low, you can have basically an inexpensive computer running, what was a state-of-the-art model a year and a half ago, running it locally on a device with an open source model, which also means that the Chinese can have it, the Russians can have it, the North Koreans can have it, et cetera. So that is already possible. And with when we're looking at the acceleration of the neural nets, I would've, if not the acceleration of the large language models, I would've said that I don't think that humanoid robots will be able to be useful in the battlefield earlier than in 10 years. But if you account for the exponential, it might be five years or so. The problem with all of the autonomous systems, and it's like starts with self-driving cars and even with all the AI, like modern day AI agents, to make them really, useful, you have to solve such a long tail of edge cases, that it's really difficult to make them useful. Like we were promised, self-driving cars, what, like 2007, Sebastian Thrun and Google, and even before that all the challenges, everything. And Elon of course told us it's going to be one year from 2014, and now we still don't have self-driving Teslas everywhere. We have Waymos in SF and some other places, but they're still, like, not perfect. So I think, I expect something similar from self-flying drones and fully autonomous drones, and we saw that firsthand as with each level of autonomy that we're adding, there is a very wide distance between a prototype and something that is ready to be scaled to millions of units and something that has been scaled to millions of units. But the race with like AI coding tools is just insane. So things might accelerate very fast, faster than we can imagine.Noah [00:58:46]: I think your point is that with due to this long tail behavior Level one autonomy as you've defined it, is actually very natural. Like you basically are just solving an image recognition and tracking system.Yaroslav [00:59:02]: It's actually interesting that you say it that way, and I thought about this the very same way, and we have this joke that there are like 200 companies in Ukraine which are trying to solve last mile, targeting or terminal guidance. It seems like we're like the only company that actually solved that because even that problem-Noah [00:59:22]: I'm not saying it's, I'm not saying it's trivial, but it's at least something that you imagine given our current state.Yaroslav [00:59:26]: Like us and Eric Schmidt, like Eric Schmidt's companies are pretty good.Yaroslav [00:59:29]: Like, I actually have lots of respect to what they're doing, and they're, they have been practically influential and helpful on the battlefield, and they have good engineering.Noah [00:59:38]: I wasn't, I wasn't saying it's trivial. I'm just saying this is a something naturally adaptive based upon things that we know work, well. But some of the other domains that where you do have to make decisions and you have a long tail become much harder, and you worry about edge cases more.Yaroslav [00:59:57]: Like the more, the more complex behavior you're trying to simulate, the more edge cases there are right? The more ways to do it wrong there are. And then there are different approaches. It's like if you think about, if you read academic papers about robotics, right? You sort of the robot is represented as something that has the sort of sensor input, and then you have three, levels of sort of logics or decision-making, which are perception, planning, and control, and then you have actuators as output.So pre-neural nets, you would do perception output and control all with classic logics, right? Then, with AlexNet and computer vision, you could do perception with neural nets and the rest with logic. You cannot currently do each of those separately with neural nets, each of those separately with logics, or you can just have one huge neural net that just takes lots of sensory data. It's not just pixels. Could be sound, could be accelerometer, could be everything, as input, and just outputs the controls. And some of the self-driving car companies are doing that or like, experimenting between different ways of doing that. So you can also, like, think about that and the way you implement those features, also influences how much degrees of freedom the system would have, right? Like control, you can do it classical algorithmic control with common filters and PAD filter, PAD controllers, et cetera, or you can do a neural net, that was trained in a gym with a reinforcement learning, et cetera. And those would be two different behaviors of a system.Noah [01:01:53]: I-- Maybe my point was just much more high level. It'Yaroslav [01:01:56]: Or you can If you go even like, if you go high level, you can, you can like train to like have whatever, like Feifei Li and folks who are doing like physical, sortBrandon [01:02:08]: World modelsYaroslav [01:02:08]: World models, right, physical intelligence, they're trying to make these big models and sort of understand the world and then supposedly you have such model and you can tell a drone, “Okay, like, go over that hill and like, find the bad guys and then get them,”or “Make me a video, make me a photo of the guy smiling and get back to me.” Right? That's one way. Another way you have like these subsystems, like one is navigation, another is finding the person, another is like getting to them to take a photo. And those are again, very different behaviors. And then it's not that one is necessarily better than the other, and we might have more technological ability to do one or another. But all of those systems will exist. And then again, you should always keep in mind that it's only the not only the good guys that are developing these systems, the bad guys are developing these systems as well.China's Drone Supply Chain and the West's Manufacturing GapNoah [01:03:00]: I guess where I'm going with this back to Noah's original thought with the end of the end of the soldier. And so in order to replace-Brandon [01:03:10]: Or at least the end of the rifleman.Noah [01:03:11]: Or the end of the rifleman, yeah.Yaroslav [01:03:13]: I'm not seeing that very close, and it was like I'm, as much as I'm a lover of sci-fi and all of that and a technologist, the more I try to beYaroslav [01:03:27]: Like the I try to have certain humility about these things, and like the military, domain and there was just so much human history and blood and tears, dedicated to sort of understanding this art of war and perfecting it and so on. There is so much knowledge in there that I don't feel like I even started to comprehend, a lot of that. But one thing that I really understood is that even though drones are now making eighty percent of the casualties, you go to the actual officers, you talk to the actual, like, brigade commanders, corps commanders, and they explain to you, how all of it fits together, how when you're thinking about an operation that involves a couple thousand people to get this piece of land, out of the enemy's hands, deoccu deoccupy it, how it is so complex, it involves, dozens of different types of drones and then land operations and reconnaissance operations, psychological operations and then aviations and tanks and logistics and all kinds of these different assets. So modern warfare is really very complex, and the fact that the drones are the latest, coolest thing, and then the AI is latest, coolest thing, doesn't mean that now it's that and only that right? So yeah. Whoever's looking into that I think should realize that it's not just what the press talks about, that the reality is much more difficult, much more complex.Brandon [01:05:17]: Let's talk about China and China's manufacturing capabilities. So suppose that someone, like suppose the United States went to war with China. AndYaroslav [01:05:26]: I hope not.Brandon [01:05:27]: I hope not as well. And then but suppose that drones were very essential to that war of all the types of drones that we're talking about here, and that suppose that China said, “All right, well, you need X and Y and Z, to make those drones to fight us, and we control the production of X and Y and Z, so we're just going to cut you right off, and now you have no drones.”Brandon [01:05:47]: I know that a number of countries, including Ukraine and Taiwan, have been making moves to China-proof their drone productions that China couldn't do that. Examples of things they might be able to cut off might include rare earths, fiber optic cable that you were talking about before, various other things that where even if they don't control one hundred percent of the production, they control enough of the production that would be extremely expensive to produce it without relying on Chinese sources. Or the market's fragmented enough, et cetera. What do you see as China's key bottlenecks, and how easy are those to overcome in terms of China-proofing drone production in case of a war against China?Yaroslav [01:06:30]: Let me start with a saying that -Although China does not sell directly to Ukraine and it does sell directly to Russia, a lot of Ukrainian supply chains, they start in China, right?Yaroslav [01:06:49]: We're not in a conflict with China, and we would not want to be in a conflict with China. And we'd hope that China stays a neutral power between Ukraine and Russia and the US as well. That said, the scenario that you're describing, everything is much worse.Yaroslav [01:07:11]: Think about this. Last year, Ukraine produced four million FPV drones. Ukraine is not the most industrious nation in the world.Yaroslav [01:07:19]: China can produce four billion of these FPV drones.Yaroslav [01:07:23]: China can make them not drones with propellers, but fixed-wing drones, which go not forty kilometers far, but maybe two to three hundred kilometers inland.
Send us Fan MailVillains do not need to rebuild Disneyland to make it feel cursed. Give them control over the ride names, the background music, and the menu descriptions, and suddenly every “classic” turns into a warning label. We start with a toast straight out of Disney Cruise Line lore by recreating The Darling from DeVille's Piano Lounge on the Disney Destiny, then we use that same attention to theme and tone to let the bad guys run wild.From there, we draft the takeover rules and pick our battlegrounds: Disneyland and Disney's Animal Kingdom. You'll hear our ride overlay pitches that keep the mechanics intact while flipping the story, like Kilimanjaro Safaris as Scar's Wasteland, Expedition Everest pursued by the Druun, and Flight of Passage reframed as a full-on Battle For Pandora. On the Disneyland side, Space Mountain becomes Zerg's “Totally Safe” training simulator complete with relentless monologuing, Pirates turns into Captain Hook's “respectable” maritime career pitch, and It's a Small World gets a Dr. Facilier twist that asks one question on repeat: did you read the fine print?We also take swings at shows and walkthroughs, from Scar-centered theater to a Phantasmic narration track run by Hades, plus a Maleficent-inspired castle exhibit that rewrites the whole “who is the victim?” argument. And because Disney food culture is half the fun, we rename lounges and restaurants with villain energy, including a Nomad Lounge takeover with color-changing cocktails and a Cruella dining makeover that insists the steak is totally not what you think.If you love Disney villains, theme park storytelling, Disneyland details, Animal Kingdom atmosphere, and clever menu theming, hit subscribe, share the episode with a Disney friend, and leave a review. Which villain takeover would you actually want to experience?
0:08 YouTube shorts followup1:56 Next Japan Trip2:18 Lake Michigan Trip Idea2:59 General channel update6:38 Timberline 10-year anniversary7:33 Terran, Protoss, or Zerg?12:57 Would we do interviews on Campfire Chronicles?15:00 What other types of merch do we want to offer?16:31 Adventure Archives live music concert19:25 If you could live in a video game world, what would it be?23:26 Split-up episodes26:01 Dealing with mice28:58 “Hero” and “Villain” gear46:19 Do you consider yourselves preppers? 53:13 Star Fox remake
❤️ Unterstützt uns bei Ko-fi: https://www.ko-fi.com/dicedRadio Hobbybruch - Folge 60 Golden Demon am Montag: Die Knallharte AnalyseEs geht wieder los! Denis und Christian hatten eine ziemlich erfolgreiche Hobbyzeit und können sich jetzt nicht nur dem Golden Demon von der Adepticon widmen, sondern auch erzählen, was im Kino, am Rechner und auf dem Maltisch so los war. Und irgendwie gibt dieses Paket auch diesmal wieder eine Folge in Überlänge.00:00 Intro00:31 Da sind wir wieder!05:09 Werbung07:14 Wir lassen jetzt bohren!09:54 Kindermaltag, Ritter und Preßen21:20 Zerg, Drachenpokemon und chancenlose Necrons33:56 Christian spielt Greathelm48:13 Denis zockt auf der Red Lion Con1:00:00 Slay the Spire und Durchmarsch bei Brawl Stars1:03:23 Brawl Star meets Electric Callboy1:06:17 Denis reist nostalgisch zur LAN-Party1:11:51 Christian im Lampenladen1:16:56 Die Super Mario Clipsammlung1:27:55 Musikpause vor dem Höhepunkt1:29:24 Zeit für Goldene Dämonen!2:46:46 Wieder keine Kommentare aber ein großes Dankeschön!2:49:27 Bis zum nächsten Mal!Christians Format: https://www.brueckenkopf-online.comDenis' Format: https://www.youtube.com/dicedAlle zwei Wochen gibt es eine neue Folge, überall, wo es Podcasts gibt.#podcast #hobby #tabletop
Burnie and Ashley discuss objective players, Highguard, fantasy power rankings, Zerg rushing, Steam review guidelines, Tik Tok algorithm changes, big number alternatives, and Khabe Lame sells his identity.
Blizzard Entertainment's real-time strategy game featuring three fully asymmetric factions: Terran, Zerg, and Protoss. Built around resource management, base construction, unit control, and a branching story told through three linked campaigns. Released for Windows and Mac OS. Expanded the same year with the official StarCraft: Brood War expansion and two licensed mission packs, Insurrection and Retribution. Hosted on Acast. See acast.com/privacy for more information.
Blizzard Entertainment's real-time strategy game featuring three fully asymmetric factions: Terran, Zerg, and Protoss. Built around resource management, base construction, unit control, and a branching story told through three linked campaigns. Released for Windows and Mac OS. Expanded the same year with the official StarCraft: Brood War expansion and two licensed mission packs, Insurrection and Retribution. Hosted on Acast. See acast.com/privacy for more information.
Protoss. Terran. Zerg. Gamer? Today the great Mike Steele returns to discuss his past with Starcraft II (2010) and to beat his own record for the longest episode of Call Me By Your Game history. Show Notes Mike Steele - Jim & Them podcast - Instagram Conner McCabe – Bluesky - Twitch Produced, Edited, and Original music by Jeremy Schmidt – Video Games: a Comedy Show Call Me By Your Game – Instagram - Bluesky – YouTube - TikTok Super NPC Radio – Patreon - Discord- Bluesky – Instagram – Twitch Episode Citations The History of StarCraft - Video by Arcadology
Klaar staat, net als elke doordeweekse dag, een nieuwe episode van Gamekings Daily. In deze vodcast praten twee presentatoren over de laatste ontwikkelingen in de wereld die videogames heet. En dat alles in pak-hem-beet 20 minuten tijd. Vandaag schuift Daan opnieuw aan in de studio. Samen met JJ praat hij over de opmerkelijke uitspraak van de ontwikkelaar van NieR Automata die tegen de Japanse media Famitsu melde dat 'er over 50 jaar niemand meer een baan heeft in de game-development wereld'. Verder kijken de twee naar de mogelijkheid dat er een nieuwe Starcraft game komt. 15 jaar na het laatste deel. Deze twee onderwerpen zie en hoor je voorbijkomen in de GK Daily van dinsdag 29 april 2025.Pakt AI het werk af van iedereen in de game-development industrie?GK Daily is er op maandag, dinsdag, woensdag en donderdag. Op de vrijdag hebben we EvdWL, de uitgebreide podcast over alle ontwikkelingen in die week. In deze editie praten Daan en JJ over het interview dat Yoko Taro, de man achter NieR Automata, hield met Famitsu. De Japanner ziet het niet echt zonnig in voor de mensen die games maken. Volgens hem gaat AI dat werk allemaal overnemen. Zijn Daan en JJ het met hem eens? gaat het zo;n vaart lopen en hoe ziet de industrie er dan uit? Het antwoord krijg je in deze video.Nexon zou werken aan de nieuwe StarcraftStarCraft is een iconische real-time strategy RTS ontwikkeld door Blizzard Entertainment. De serie debuteerde in 1998 met StarCraft, een spel dat zich afspeelt in een futuristisch melkwegstelsel waar drie unieke rassen — de menselijke Terrans, de insectachtige Zerg en de psionische Protoss — strijden om overheersing. Na Broodwar in 2010 hebben we niks meer van de serie vernomen. Komt daar binnenkort verandering in? En hoe gaat die game er dan uitzien? Timestamps:00:00:00 Gamekings Daily van 28 april00:00:19 Introductie00:01:18 ''Over 50 jaar werkt niemand meer in de gamesindustrie''00:14:20 BULLETTIME 5K2K00:17:15 Na tig jaar weer een nieuwe starcraft?
I take a look at how the Zerg cards from the miniset are playing out before playing Zerg Location Warlock on the ladder. You can find the deck import code below the following contact links. You can follow me @blisterguy on Twitch, Bluesky, and Youtube. Join our Discord community here or at discord.me/blisterguy. You can support this podcast and my other Hearthstone work at Patreon here. # 2x (1) Consume # 2x (1) Spawning Pool # 2x (2) Soul Searching # 2x (2) Spine Crawler # 1x (3) Domino Effect # 2x (3) Nydus Worm # 2x (3) Reverberations # 2x (3) Ultralisk Cavern # 1x (4) E.T.C., Band Manager # 1x (3) Rustrot Viper # 1x (5) Mind Control Tech # 1x (8) Wheel of DEATH!!! # 2x (4) Forge of Wills # 2x (4) Horizon's Edge # 1x (4) Pop'gar the Putrid # 1x (4) Summoner Darkmarrow # 1x (5) Symphony of Sins # 1x (6) Bob the Bartender # 1x (6) Loken, Jailer of Yogg-Saron # 1x (7) Kerrigan, Queen of Blades # 1x (9) Sargeras, the Destroyer # 2x (10) Seaside Giant # 1x (100) The Ceaseless Expanse # AAECAbWnBwr9xAX5xgWm+wXo/wWAngaVswbHuAaq6gbO8QbblwcK1/oF8YAGx8kGmcsG/eYGn/EGqPcGgPgGg/gGifgGAAEDzZ4G/cQF6rMG/cQF8eYG/cQFAAA=
Welcome to Episode 232 of BORN TO BE WILD, a Wild Hearthstone podcast where we have fun hanging out with friends, talking about the Wild formats of Hearthstone and spotlighting members of the Wild Community! This week ElectricSheepCity, Hydralisk, and Schmoopydady discuss the decks they're playing with the release of the Heroes of StarCraft mini-set, the server-side Hotfix 31.4.1, the meta, and more! 0:00 Welcome 1:01 Housekeeping 2:31 How Was Your Week? 28:31 News 01:19:06 Discussion Topic! 1:36:11 Unrelated Advice Show Notes: https://docs.google.com/document/d/1nyCLXf_u_X47js0uMbfCIzfuzPcUTR7JxAM6VPlLWfI/edit?usp=sharing Find us online at https://www.borntobewildhs.com/
Welcome to Doctor 3 a hearthstone podcast dedicated to giving you explosive growth in climbing the standard ranked ladder. Hosted by Katrina, dragonridertccg, and sendmeyourarms (smarms) Last Week's Poll Question Which of the 3 Leaders are you most excited for? Jim Raynor (Terran) Artanis (Protoss) Kerrigan (Zerg) NEWS: StarCraft mini-set and patch is out! Emergency ban of Prince Shaffar New in-game event, pick which faction to pledge your allegiance to, and get a different hero skin based on which faction you pick. Thor Thorim Shaman portrait for Terran, Archon V-07-TR-0N Rogue Hero portrait for Protoss, and Queen Tamsin Warlock hero portrait for Zerg. Main Topic New cards! This Week's Poll Question Which faction did you pick for the in-game event? Terran (Jim Raynor) Protoss (Artanis) Zerg (Kerrigan) *We'll talk about the results on next week's show* *And speaking of the show, you can find us:* Where can we find you? Doctor 3 Twitter: https://twitter.com/Doctor3HS Email us: doctor3hs@gmail.com Discord - https://discord.com/invite/qY8SxKJ Kat , https://www.twitch.tv/AlkalineKat, RaptorGirl Katrina (She/Her)
Pylet joins Doc and Tito to talk about the starcraft miniset
This week we discuss the newest Zerg units for the newest Hearthstone's mini set Heroes of Starcraft. It only takes us about 30 minutes to talk about Hearthstone but we get there eventually! Logo Created By: Nate Wolfe. Modifications by Gingersaurous Theme Song By: Se7enist. https://open.spotify.com/artist/5kmsQa4jBfiUwWLqOp64GX? You can buy merch here: https://blizzlet.myspreadshop.com/all Read More
A conversation about drones leads to a conversation about Tom Brady which somehow leads to a conversation about the plight of humanity. It's definitely a weird show for a Monday. Plus, Luke got lasered in the sky on his way to San Diego yesterday.
Sean and Andy are joined by Sean, prolific poster and blogger and short fiction writer, to talk about the changes he has seen over the last decade as an expat worker in both mainland China and Hong Kong. What shifts in politics, the economy and social life has he seen? What is the material basis for Xi Jinping's anti-corruption campaign? In what ways is the 'reform and opening up' period of 'market Stalinism' similar to Tony Blair's New Labour Britain? What does the imperial and post-imperial gaze on Hong Kong and the east more generally say about western precepts of China and Chinese capitalism? Is a new social explosion in China on its way or are we all, even in the west, lying flat for the foreseeable future?To support our work, become a patron today at www.patreon.com/theantifada Follow Sean on the shit app: https://x.com/nise_yoshimiCheck out his excellent blog: https://lateralthinkingtechnology.wordpress.com/
After some Game of the Year musings, we move into Space Marine 2 and all the Warhammer confusion (for us at least) that comes with it. Jocelyn has also returned to World of Warcraft raiding with The War Within expansion. In the news, Horizon 3 may be farther away than most hope, the next The Sims game is not the Project Rene we initially saw, Hi-Rez Studios lays off staff after less than stellar launch of Smite 2, and Nintendo shuts down another Switch emulator.
This week, Brian, Kris and Lucas discuss the effects of hurricanes on gamers. We also discuss Elden Ring, Gestalt: Steam and Cinder, Final Fantasy 14, and a smattering of other topics. Enjoy. TOPICS & TIMESTAMPS: Intro - 0:00 | Elden Ring DLC - 5:56 | Gestalt: Steam & Cinder - 26:07 | Final Fantasy 14: Dawntrail - 36:42 | Sackboy: A Big Adventure - 1:14:36 | Encouraging People To Experience Life - 1:18:31 | Outro - 1:24:36 | POTENTIAL EPISODE TITLES (EACH "+" IS A HOST VOTE): + The Worst Promise | + I, For One, Could Believe Lucas Is Made Of Butter | Butter Lucas | + The Balatro Never Ceased | + Over By The Turtle Pope | + Not The Most Enjoyable Kind Of Hanky-Panky | + Just Throw Me Into The Sea | + Shutting The Fuck Up Is Free | + Hated Endwalker So Much, I Went Back to WoW: Shadowlands | It's Worse Than Filler, It's Just Garbage | + Cranking the Face Sliders to 500% is Comedy Gold | + Shoutouts to Wuk Lamat | + Giant Two-Headed Lizard Shows Up And Fixes Everyone's Problems | + Do I Actually Believe What I'm About To Say? | The Lucas Spit-Take Is Delightful | + Sixpool Zerg Rush or You're Not Eating Dinner | [The Platformers Video Game Podcast is created, hosted, written, & streamed (Twitch.tv/Ribnax) by Brian ‘Ribnax' Barnett. This episode edited by Kris Cornelisse.]
Die Strategen präsentieren: Folge 21 - „StarCraft 2“ Die Welt von StarCraft 2 erzählt eine packende Story voller epischer Schlachten und strategischer Herausforderung. Ihr schlüpft in die Rolle eines Commanders und entscheidet über das Schicksal der Terraner, Protoss oder Zerg. Ist StarCraft 2 ein würdiger Nachfolger des beliebten Klassikers? Diskutiert mit uns über die Stärken und Schwächen des Spiels. Unsere Themen: 0:00:00 Einleitung0:07:38 Dominik und StarCraft0:19:52 Eine einzigartige Kampagne0:25:38 Collectors Editions0:29:35 Kritik?0:40:57 Evolution von Strategiespielen0:52:06 Zwischensequenzen0:53:09 Die lange Wartezeit auf Fortsetzungen1:05:51 Free-to-Play1:16:32 Dynamik1:24:53 Storytelling1:29:32 Physische Medien vs. digitale Spiele Folgt den Strategen auf Social Media und besucht unsere Community auf unserem Discord Server, um mit uns über diese Episode zu diskutieren und keine News mehr zu verpassen! Wie hat euch das Spiel gefallen? Gibt es andere Spielethemen, die ihr gerne in zukünftigen Folgen behandelt sehen würdet? Wir freuen uns auf eure Ideen und Fragen. Kontakt: Strategen-Links: https://linktr.ee/diestrategen Stefan: https://www.threads.net/@cheekyboinc Dominik: https://twitter.com/DerNik79 Kontakt: diestrategen.podcast at gmail.com Bis zum nächsten Mal, Strategen!
Tito and Doc sit down with Hydra and ElectricSheepCity to talk new cards, twist, video games, and books?
Blizzard revolusjonerte RTS-sjangeren med StarCraft. Hør oss mimre om klassikeren sammen med Aksel Bjerke og Tor-Andre Kiil Mørkved! Spillhistorie.no har nok en gang skrevet en artikkel om episoden. Støtt oss på Patreon. Følg oss på bluesky (01:01) Velkommen til cd SPILL (05:58) Kommentarer fra forrige episode (08:02) Dagens spill: StarCraft (10:17) Første minner fra StarCraft (15:46) Lore/Origin story (30:59) Terran, Zerg, Protoss, hva er favoritten? (34:59) Favorittenheter (45:57) Ulike strategier (50:22) Tech Specs (52:43) Gjennomgang av historien i kampanjen (01:09:39) Musikken (01:12:46) Gjennomgang av historien i Brood War (01:21:11) Historiespoiler over (01:31:45) Utviklingshistorien Mer early footage: http://blizzardarchive.com/pub/Images/Screens/Sc1_2/clean.html (01:33:44) Funfacts (01:42:34) Kommentarer fra sosiale medier (01:50:52) Har det holdt seg? (01:54:29) Finnes det noe tilsvarende idag? (01:57:53) Neste episode: Indiana Jones and the Fate of Atlantis Chapters, images & show notes powered by vizzy.fm.
The second film in the Heisei Gamera trilogy reunites director Shusuke Kaneko, SFX specialist Shinji Higuchi, and writer Kazunori Ito for an ambitious alien invasion film. This time, the titanic turtle's opponent is the creepy-crawly colony of space bugs, the Symbiotic Legion; a kaiju that brings the biblical barbarism from Neon Genesis Evangelion front-and-center to the Gamera experience. Legion's got Ian asking, “What's up with bugs in the ‘90s?” He and Joseph go on an exciting excursion through the canon of great pre-millennium insect critters – the Zerg from Starcraft, the Arachnids from Paul Verhoeven's now-beloved but then-derided Starship Troopers, and so on. Later, Joseph drops another cortex-crushing take on the psychological subtext to Gamera's triumphant return to the screen. All that plus a solid discussion of post-apocalypses in film and video games and why we could use fewer of them. Notes: ‘Video Games Are Giving Up On The Idea that We Can Save The World' by Michael Lee, via Kotaku (https://kotaku.com/video-games-are-giving-up-on-the-idea-that-we-can-save-1849727976)
StarCraft (gotta love that one word and double capitalized title). This is a cool game. Even the metallic lettering of the title is cool. The music is good. The voice lines are funny. If not entirely dignified, StarCraft feels mature where other games in the 90s were often irreverent or puerile. The human campaign follows the rise of a terrorist faction in the midst of a galactic race (species) war. The Zerg campaign follows the quest to bring their species to biologic perfection, where the Protoss campaign is somewhat more muddled, and has maybe aged the worst. The Protoss are sort of Roman? Having an honor culture that is a bureaucratic nightmare for those just trying to save the galaxy. But their units are maybe the coolest so there's that. The campaign is long and it really shows its age. It has almost no tutorials and the beginning of almost every mission is the same: a 15 minute period where you plod along and get your economy up to a point where you can actually build an army. The pathing of the units is also atrocious: marines can fight but pray that they never encounter an elevated path/ramp because that is the ultimate counter. A lot of our StarCraft opinions are informed by and likely inferior to observations made by game designer David Sirlin. Kind of essential listening is his podcast on both StarCraft and Starcraft 2 as we reference it a lot (links below) Join our discord!!! https://discord.gg/ACbDjNhMpJ Everywhere that you can find us: https://linktr.ee/wideflank Timestamps: 0:00 - Intro 4:25 - What is an RTS 6:40 - MOBAs are the new RTS 14:57 - New to the RTS genre 16:38 - The campaign is a challenge (to learn) 32:40 - Overcooked and replayability 35:25 - VIBE 48:00 - Strategy beyond rock paper scissors 54:00 - Balance and meta 1:04:25 - StarCraft 2 1:16:40 - Skill ceilings, do they really exist 1:25:00 - Ratings 1:30:41 - Next game, IMMORTALITY. Show Notes: IMMORTALITY: https://store.steampowered.com/app/1350200/IMMORTALITY/ Sirlin's StarCraft criticism: https://www.sirlin.net/posts/sirlin-on-game-design-ep-13-starcraft-2 Sirlin “playing to win”: https://www.sirlin.net/articles/playing-to-win
Feminist Güzergâh'ta, feminist milletvekili adayları Özgül Saki ve Kezban Konukçu ile hikâyeleri, kadın bakanlığına dair düşünceleri, mecliste feminist siyaset üzerine bir sohbet...
Today, we're going to celebrate the 25th anniversary of StarCraft, which was originally released for Windows PCs on March 31, 1998, by telling you its story. As part of said story, we'll look at a quick history of its development studio, Blizzard Entertainment. We'll also learn all about how StarCraft changed during its development process, starting as a Warcraft clone, and ending up as a new standard for RTS games. Finally, we'll talk at length about our own experiences with the game. Make sure you have enough pylons and join us for today's trip down Memory Card Lane.
ZERG RUSH comes in and talks crazy topics like waterboarding, the murder of Huey Newton, upcoming releases, favorite musicians, best Louisville drummers, giant blunts, Delta 8, Buffy the Vampire Slayer, PeeWee Herman, upcoming shows, and more!! --- Send in a voice message: https://podcasters.spotify.com/pod/show/sean0493/message Support this podcast: https://podcasters.spotify.com/pod/show/sean0493/support
The Burial Plot returns! Welcome back after our unavoidable hiatus, but we are still ALIVE!In this episode, we sit down with author P.L. McMillan whose works have been known to cause rifts in time and space itself...Well, not quite. But writing often makes her feel that powerful. With a passion for cosmic horror and sci-fi horror, P.L. McMillan sees every shadow as an entryway to a deeper look into the black heart of the world, meant to be discovered and explored. Infatuated with the works of Shirley Jackson, H.P. Lovecraft, and Ridley Scott, her dream is to create stories of adventure, of chills, of heartbreak, and thrills. P.L. lives in Colorado, with her large selection of teas, her husband, and her two chinchillas (Sherlock and Spuds) – all under the supervision of their black cat overlords, Poe and Zerg. We discuss her first foray into editing with the HOWLs' Society anthology, Howls from the Dark Ages. P.L. tells us about the feeling of being a "gatekeeper" and other challenges and triumphs of her experience.P.L. has had a very busy few months and her debut collection, What Remains when the Stars Burn Out, is available now. In addition, her debut novella, Sisters of the Crimson Vine is available for preorder.We discuss the themes of Sisters of the Crimson Vine and that feminist horror is often misunderstood. This leads down a brilliant path of discussion about feminism in horror and the way women's bodies and sex are used in the genre.P.L. gives us a taste of her debut novella with a reading!Brenda describes Sisters of the Crimson Vine as literary folk horror and that fits it perfectly. It is a well-written and creepy tale, order your copy today!Find P.L. McMillan at: https://www.plmcmillan.com/Or on Twitter @authorplmP.L. McMillan's Amazon Author PageBrenda can be found here: https://brendatolian.com/Joy can be found here: https://www.joyyehle.com/**When you purchase through links on our site, we may earn an affiliate commission.*Disclaimer: Reference to any specific product or entity does not constitute an endorsement or recommendation by the Podcasters. The views expressed by guests are their own and their appearance on the podcast does not imply an endorsement of them or any entity they represent. Views and opinions expressed by guests do not necessarily reflect the views and opinions of the podcasters.**When you purchase through links on our site, we may earn an affiliate commission.*Disclaimer: Reference to any specific product or entity does not constitute an endorsement or recommendation by the Podcasters. The views expressed by guests are their own and their appearance on the podcast does not imply an endorsement of them or any entity they represent. Views and opinions expressed by guests do not necessarily reflect the views and opinions of the podcasters.
"GWGW, reportin' for duty!" It's time, it's time, it's finally time... IT'S RTS TIME! In this episode, the crew dove deep into the world of Terran, Protoss, and Zerg, in STARCRAFT! We collected minerals, we learned hard lessons about what dropships are, and we figured out that... well, the Zerg are just kinda weird and gross! Even better, we were able to have a 4-player online multiplayer game, coast-to-coast, and kick the snot out of some computer AI punks... Outstanding! This one throws us back to 1998, and into the heyday of Blizzard Entertainment really caring about making fun and engaging games, instead of simple money factories. Ahh, better times... Drop in, harvest some Vespene Gas, give it a listen, and enjoy... rock and roll! Ready to roll out!
This week: Lots of television watched, lots of games played; Jon and Tyler cram a ton into this Olympian episode. Catch up on our good friend, Microsoft, get first impressions on some new (and like-new) games, answer the call for a Zerg expert, and so much more. Chapters (00:02:43) The Sopranos and Other TV (00:14:50) Jon's Nightmare (00:17:18) Xbox and Bethesda Games Showcase (00:34:39) Starfield (00:53:50) Mario Strikers: Battle League (01:05:30) Guardians of the Galaxy (01:14:07) Teenage Mutant Ninja Turtles: Shredder's Revenge (01:17:03) Twitter Polls (01:42:00) Top 5 Greek Gods
For this week's episode of Adam Analyzes, I talk about the new film from Pixar. A film that is based in the Toy Story universe, that doesn't feature Tim Allen, but uses Chris Evans in the role as this is not the same Buzz Lightyear from the Toy Story universe. It also follows Buzz Lightyear's first encounter with the Zerg!! Did I mention this somehow is one of the most controversial films of the year? Have a listen to find out what I thought of the new film from Pixar, if its an actual good movie & does this one truly deserve the the controversy surrounding it? --- Support this podcast: https://anchor.fm/adamanalyzes/support
NATO sancısı Finlandiya ve İsveç NATO'ya üyelik başvurusu yapmaya hazırlanıyor. Rusya'dan itidalli açıklamalar geliyor. Türkiye'nin terörle mücadele konusunda talepleri masadayken süreç nasıl işleyecek. Eski Stokholm Büyükelçisi Zergün Korutürk ve Eski Dışişleri Uluslararası Güvenlik İşleri Genel Müdürü Alper Coşkun Beşte Beş'te anlatıyor.
#TeamKrulak community, we're back at it with another episode of "Down the Rabbit Hole on the Russia-Ukraine War," our mini-series on featuring up-to-date commentary from Krulak Center Distinguished Fellow and #Russia subject matter expert Dr. Yuval Weber. In this episode, we explore what Russia's annual "Victory Day" celebration on May 9 might actually "celebrate;" growing unrest in the unrecognized breakaway state of Transnistria; and the latest round of European Union sanctions. We end with a brief discussion on what one Ukrainian advisor called disturbing indications that Russian forces in Donbas were preparing a "Zerg rush" - human wave attacks intended to gain battlefield successes through bloody brute force. #Ukraine All opinions expressed here are those of the individual and do not necessarily reflect those of the Krulak Center, Marine Corps University, the United States Marine Corps, or any other agency of the U.S. Government. Intro/outro music is "Epic" from BenSound.com (https://www.bensound.com) Follow the Krulak Center: Facebook: https://www.facebook.com/thekrulakcenter Instagram: https://www.instagram.com/thekrulakcenter/ Twitter: @TheKrulakCenter YouTube: https://www.youtube.com/channel/UCcIYZ84VMuP8bDw0T9K8S3g LinkedIn: https://www.linkedin.com/company/brute-krulak-center-for-innovation-and-future-warfare Krulak Center homepage on The Landing: https://unum.nsin.us/kcic
Support us here: https://www.patreon.com/ThePylonShow 01. 00:00:00 Welcome back / Show road map / Guest introductions 02. 00:04:22 Weekly Events & News 03. 00:32:47 Finding good content to stream during DreamHack 04. 00:36:51 Competing while hangry... 05. 00:37:58 Updates on GSL 06. 00:52:30 Players thoughts on DH format 07. 01:03:04 What can you tell us about the feedback process? 08. 01:06:27 Thoughts on the DreamHack calendar 09. 01:15:53 Do protoss have EaSiEr ToOLs? 10. 01:26:23 New Mappool / Is it hard to keep motivation up? 11. 01:31:27 Are you ready for a new Map Pool? 12. 01:37:22 Streaming: Something you enjoy or necessary? 13. 01:42:20 How long do you think you'll be a streamer? 14. 01:46:24 Dealing with backseat gaming while streaming... 15. 01:50:36 Content that could work but stops you from doing it? 16. 01:55:06 Rotti's Million $$$$ Idea!!! 17. 01:59:54 How do you like your teams / sponsors? 18. 02:10:28 CLIP OF THE WEEK - "Losing to a n00b, no GG" 19. 02:12:59 Patreon Q&A 20. 02:13:25 At what supply counts is sc2 and/or sc:r the most interesting in each match-up? 21. 02:15:12 What are some things you've done over the last year to keep StarCraft fresh and interesting for yourself? 22. 02:17:08 Who would join the team house in Korea when it is open again? Why, why not? 23. 02:20:55 Is it different doing video vs stills or GSL vs foreign? 24. 02:24:57 Which is the hardest race and why is it Zerg? 25. 02:27:05 You have been transformed into an aircraft carrier. What aircraft carrier are you and what is your cargo? 26. 02:28:07 How did you guys pick up English? 27. 02:30:32 Final thoughts / Wrap up 28. 02:30:56 Casting - Would you toss your hat in the ring? 29. 02:33:38 Thanks for watching - Thanks to the Pylon Show Team: Hosts: https://twitter.com/Artosis & https://twitter.com/RotterdaM08 Producer: https://twitter.com/CobraVe7nom7 Shownotes: https://twitter.com/Daisemiin Timestamps: https://twitter.com/AllelujahTV Intro VFX Artist: https://twitter.com/BodyVii WebDev: NeosteelEnthusiast Track: Koven - Never Have I Felt This [NCS Release] Music provided by NoCopyrightSounds. Watch: https://youtu.be/-7fuHEEmEjs Stream: http://ncs.io/NeverHaveIFeltThisYO
01. 00:00:00 HYPE and Banter Trailer 02. 00:06:30 Welcome back / Show road map / Introductions 03. 00:13:36 Player interview / Match one: ViBE vs GiantGrantGames 04. 00:34:40 Player interview / Match two: Neuro vs UpATreeZelda 05. 00:58:31 Player interview / Match three: PiliPiLi96 vs Winter 06. 01:17:20 Player interview / Match four: JuggernautJason vs Ruff 07. 01:37:01 Player interview / SemiFinal - Round one 08. 01:57:00 Player interview / SemiFinal - Round two 09. 02:15:21 Player interview / Grand Finals! 10. 02:37:24 Patreon Q&A 11. 02:37:40 Radioactive Lizard or Monkey, who are you rooting for ? 12. 02:39:03 why do you chuckle every time you read my name? 13. 02:40:12 Is there a place in Starcraft for variable based damage? 14. 02:42:22 Why are Zerg not doing so hot at the top? 15. 02:47:23 If you were creating a dream BW micro tournament, who are you inviting? 16. 02:49:38 Any progress on getting a pro korean player on the show? 17. 02:51:17 Will there be a Brood War micro battle? 18. 02:51:55 Any thoughts on GSL Season 1 considering the results of the Super Tournament? 19. 02:55:33 Final thoughts / Wrap up / Thanks for watching ThePylonShow is live streamed almost every Wednesday at 5:45pm PT on https://www.twitch.tv/Artosis - Follow Artosis: https://linktr.ee/Artosis - & Pylon: https://linktr.ee/ThePylonShow - Special thanks to the Pylon Show Team: Producer: https://twitter.com/CobraVe7nom7 Shownotes - Alisaunder: https://twitter.com/Daisemiin Timestamps: https://twitter.com/AllelujahTV VFX Artist: https://twitter.com/BodyVii Asst. podcast editor: https://twitter.com/Kousta29 WebDev: NeosteelEnthusiast Track: Koven - Never Have I Felt This [NCS Release] Music provided by NoCopyrightSounds. Watch: https://youtu.be/-7fuHEEmEjs Stream: http://ncs.io/NeverHaveIFeltThisYO
Timestamps: ★ 0:00:00 > Intro Video ★ 0:00:09 > Welcome back / Show road map / Guest introductions ★ 0:03:09 > Discussing Dreamhack - Last Chance ★ 1:03:52 > WardiTV 2021 ★ 1:21:42 > Patreon Q&A ★ 1:22:34 > What's your hot take on cooking or food? ★ 1:27:48 > Why does WC3 have upkeep? / How does it make the game better? ★ 1:39:06 > Any news on alphastar? ★ 1:41:33 > What builds do EU players like to use against NA? ★ 1:45:13 > What is one thing you really like about where you live? ★ 1:50:48 > Is Protoss the easiest race to learn? ★ 1:56:14 > What's everyone's favourite Star Wars movie? ★ 2:01:55 > Who rages the most when you knock them out of a tournament? ★ 2:05:45 > What are people talking about when they refer to Serral and his washing habits? ★ 2:06:35 > Who is your favourite meme-er? ★ 2:10:15 > Do you know which maps we're getting next week? ★ 2:12:58 > When is the great Hamilton-level StarCraft musical coming? ★ 2:15:00 > What kinds of tournaments do you like? ★ 2:18:04 > When will you invite Rotti to a rank roulette match? ★ 2:20:39 > Final thoughts / Wrap up ★ 2:27:08 > This Week In Starcraft / Thanks for watching Website: https://thepylonshow.com/ Shownotes: https://docs.google.com/presentation/d/1rNK_9rb6d7SkdPyMASdtLQlFDa_R3egHvpOWrgczKfI/ ThePylonShow is live streamed almost every Wednesday at 5:45pm PT on https://www.twitch.tv/Artosis - Follow Artosis: https://linktr.ee/Artosis - & Pylon: https://linktr.ee/ThePylonShow - Special thanks to the Pylon Show Team: - Producer: https://twitter.com/CobraVe7nom7 - Shownotes - Alisaunder: https://twitter.com/Daisemiin - Timestamps: https://twitter.com/AllelujahTV - VFX Artist: https://twitter.com/BodyVii - Asst. podcast editor: https://twitter.com/Kousta29 - WebDev: NeosteelEnthusiast - https://thepylonshow.com/ Track: Koven - Never Have I Felt This [NCS Release] Music provided by NoCopyrightSounds. Watch: https://youtu.be/-7fuHEEmEjs Stream: http://ncs.io/NeverHaveIFeltThisYO
2021 is finally here! On this episode we talk about Self Improvement, Getting back in shape, How to learn StarCraft, Korean & Time Management with our guests Nathanias & NeuroZerg hosted by Artosis on Ep.116 of ThePylonShow ★ 0:00:00 > Intro Video ★ 0:00:24 > Welcome back / Show road map / Guest introductions ★ 0:02:55 > Surviving 2020 / 2020 in review ★ 0:08:30 > Community new years resolutions ★ 0:09:12 > GG-E-Mini - Time management ★ 0:18:25 > GiGaGaSC2 - How to stay on top of SC ★ 0:27:11 > Savko - How to stop dying to marine, tank, liberator pushes ★ 0:33:41 > iMECH_KolosS - Solidify mech play & reach masters ★ 0:39:00 > Thaniri - Finish an entire season in GM ★ 0:45:54 > wawajps - Play ranked SCR and LoTV consistently ★ 0:49:33 > GrosPapa - Enjoy ladder again ★ 0:55:18 > Xayad - Opportunities to help other players improve ★ 0:59:00 > vyzioin - Startupbiz goal ★ 1:01:19 > SpiritBuddy - Learn StarCraft more efficiently ★ 1:07:24 > Effay - Improve my Zerg in BW ★ 1:16:06 > somedrunkcanadian - Been told be my doctor I cant become Artosis ★ 1:24:30 > m5m - Hard-stuck in diamond as T ★ 1:28:55 > Zip - We have limited time, do you want to master other things? ★ 1:30:03 > Feardragon - Increase UpATreeZelda's hatred of twitch chat ★ 1:30:47 > Blechfaust - Improving my scouting ★ 1:36:05 > Apoptosis - Getting Twitch partnership ★ 1:40:06 > Maynarde - Get back on the wagon ★ 1:42:41 > DayvieSam - Unlock 1000 win badges ★ 1:46:13 > AllelujahTv - Streamlining systems and collaboration ★ 1:49:06 > Chaobaozi - Adulting at life ★ 1:51:18 > RedGunnerGuy - Stay on schedule with content and life ★ 1:53:38 > Scimo - B-rank as Toss in BW ★ 1:57:04 > BodyVii - Get Swole, Stay Swole, Go Hiking! ★ 2:01:20 > Subsourian - Foster the lore community ★ 2:03:19 > Alisaunder - Learn Korean ★ 2:04:18 > Optiknights - Connect with the community ★ 2:05:39 > SafteScizors - Get better than average at BW ★ 2:06:45 > agmcleod - Lose covid weight ★ 2:07:21 > 00MuchRazMataz - Organization and room layout ★ 2:11:18 > A1ewanRichards - Grow my Twitch channel ★ 2:12:40 > ReReReReFridgeRaider - Be Cooler ★ 2:14:34 > Tron Carter - Manage moods and worries ★ 2:19:11 > Takkarya - Practice piano, get masters 3 with Z ★ 2:21:45 > Sva3 - Books, Gain MMR in Chess blitz, Stream for fun ★ 2:24:51 > Via - Job motivation ★ 2:26:11 > Polly - Leave comfort zone ★ 2:30:06 > Our own personal resolutions for 2021 ★ 2:37:06 > Podcast PSA / A wild Cobra appears! ★ 2:38:18 > Patreon Q&A ★ 2:38:23 > How do you finish a long project? ★ 2:42:30 > What StarCraft unit adjusted to any size would be the best to keep around? ★ 2:44:45 > How do you promote content so that people give it a fair chance? ★ 2:47:39 > Here's to 2021! ★ 2:48:04 > What's the trouble with the windows key you & Tasteless seems to have? ★ 2:50:42 > The SC2 community supports you McMonroe! ★ 2:51:02 > Did you guys get good presents? ★ 2:53:10 > Do you find that 'chat' feels akin to a team at your back? ★ 2:56:30 > What is one thing you most and least want in 2021? ★ 3:00:17 > What do you wish from the community for next year? ★ 3:03:16 > How do you guys do public speaking so easily? ★ 3:08:23 > Final thoughts / Wrap up / Thanks for watching ThePylonShow is live streamed every Wednesday at 5:45pm PT on https://www.twitch.tv/Artosis - Follow Artosis: https://linktr.ee/Artosis - & Pylon: https://linktr.ee/ThePylonShow - Special thanks to the Pylon Show Team: - Producer: https://twitter.com/CobraVe7nom7 - Shownotes - Alisaunder: https://twitter.com/Daisemiin - Timestamps: https://twitter.com/AllelujahTV - VFX Artist: https://twitter.com/BodyVii - Asst. podcast editor: https://twitter.com/Kousta29 - WebDev: NeosteelEnthusiast Track: Koven - Never Have I Felt This [NCS Release] Music provided by NoCopyrightSounds. Watch: https://youtu.be/-7fuHEEmEjs Stream: http://ncs.io/NeverHaveIFeltThisYO
00. 00:00:00 Intro Video 01. 00:01:41 Welcome back / Show road map / Guest introductions 02. 00:04:40 Discussing Blizzard's announcement 03. 01:49:44 Patreon Q&A 04. 01:50:32 Is StarCraft sustainable without Blizzard? 05. 01:52:13 What would happen if Blizzard released the SC2 source code? 06. 01:53:46 Would SC be improved with better unit AI? 07. 01:55:33 How could you ruin StarCraft? 08. 01:57:22 What's your target minimum APM for each ladder rank? 09. 02:01:28 What contributes most to a win? 10. 02:06:11 Is it more viable to only have GSL? 11. 02:08:24 Why don't they promote ASL during GSL and vice versa? 12. 02:08:53 What's the scaling in SC1 and SC2? 13. 02:12:31 Are Zealots edible? 14. 02:13:01 Do you know about the infinite nuke cheat? 15. 02:14:09 zaubergarden zerg song 16. 02:15:00 What happened on 2019/07/26? 17. 02:15:41 What's with the lack of burrow from Zerg? 18. 02:18:06 If you could cast any match in SC history which would it be? 19. 02:21:45 Why does BattleTech or Xcom be considered as the next big game? 20. 02:24:51 What is with the different start supplies? 21. 02:25:26 What if a billionaire sponsored a SC2 tournament? 22. 02:28:54 Is there a major following of the SC2 lore? 23. 02:33:42 Artosis generator? 24. 02:34:12 Should spawn matches be considered? 25. 02:35:27 Would SC be as popular without the showmanship? 26. 02:41:37 Can the Tooth and Tail format be taken a step further? 27. 02:44:51 What is your favourite novel? 28. 02:46:30 Final thoughts / Wrap up 29. 02:48:09 This Week In Starcraft 30. 03:08:28 Thanks for watching Watch live at https://www.twitch.tv/Artosis Huge thanks to our Patreon supporters! https://www.patreon.com/ThePylonShow - Pylon Shownotes: https://docs.google.com/presentation/d/1-cmZb0q5OxUYfhk8-T1YCJNZ9KzGL7tW799Ncq1y86Q/ - Follow Artosis: https://linktr.ee/Artosis - & Pylon: https://linktr.ee/ThePylonShow - Special thanks to the Pylon Show Team: Producer: https://twitter.com/CobraVe7nom7 Shownotes - Alisaunder: https://twitter.com/Daisemiin Timestamps: https://twitter.com/AllelujahTV VFX Artist: https://twitter.com/BodyVii Podcast editor: https://twitter.com/Kousta29 WebDevs: NeosteelEnthusiast Track: Koven - Never Have I Felt This [NCS Release] Music provided by NoCopyrightSounds. Watch: https://youtu.be/-7fuHEEmEjs Stream: http://ncs.io/NeverHaveIFeltThisYO
★ Timestamps ★ 00. 00:00:00 Intro Video 01. 00:01:36 Welcome back / Show road map / Guest introductions 02. 00:08:14 Warchest Team League 03. 01:17:57 New Balance patch 04. 02:04:49 Australia drama 05. 02:54:48 Patreon Q&A 06. 02:55:02 Would SC2 be better or worse if units had better AI? 07. 02:55:39 What's some advice on attracting more participants to smaller tournaments? 08. 03:03:07 Would being able to see your production tab during a game be beneficial? 09. 03:07:17 You must pick one option to Artosis Curse... 10. 03:11:08 What government positions would the SC2 pros hold? 11. 03:12:42 If you could be any SC2 pro for a day who would it be? 12. 03:14:56 How unit behavior upgrades would affect SC2? 13. 03:16:29 What's the Korean scene look like with the return of so many pros from the military? 14. 03:27:10 What kind of cheese would you put on your hotdog? 15. 03:27:28 What is the importance of having three races in SC2 rather than two? 16. 03:30:35 What are some good co-op 3 player arcade maps? 17. 03:33:49 What SCFI game or movie would you like made into an rts? 18. 03:34:29 What kind of car do you have? 19. 03:39:01 Can we get some old-school e-caster talk in 2020? 20. 03:39:50 How would you cook a Zerg larva? 21. 03:41:06 What is the best way to support a tournament? 22. 03:43:06 Do you think TY made a mistake swapping Stats/DRG? 23. 03:46:04 How important was Serral and Reynor shifting the meta? 24. 03:49:19 What's a list of the best casters? / What are some good caster duo names? Wrong answers only... 25. 03:52:09 Thank you for all the entertainment! 26. 03:53:38 No Has? No Bly? Explain this lapse! 27. 03:54:10 How to solve all the UK/SEA region lock problems? 28. 03:54:42 How impactful would holding GSL quals on the weekend be? 29. 03:55:25 Final thoughts / Wrap up / Thanks for watching 34. 03:59:47 This Week In StarCraft - Pylon Shownotes: https://docs.google.com/presentation/d/1WbMZTDzlIxllpmk_uwvAk4BV7EmLjH8lYRrl1Gi8dho/ - Follow Artosis here: https://linktr.ee/Artosis - Master Pylon link: https://linktr.ee/ThePylonShow - MEGA thanks to our Patreon supporters: https://www.patreon.com/ThePylonShow - Special thanks to the Pylon Show Team: Producer: https://twitter.com/CobraVe7nom7 Shownotes - Alisaunder: https://twitter.com/Daisemiin Timestamps: https://twitter.com/AllelujahTV VFX Artist: https://twitter.com/BodyVii WebDevs: NeosteelEnthusiast & https://twitter.com/FollowDiaXis - Track: Koven - Never Have I Felt This [NCS Release] Music provided by NoCopyrightSounds. Watch: https://youtu.be/-7fuHEEmEjs Stream: http://ncs.io/NeverHaveIFeltThisYO
★ TIMESTAMPS ★ 01. 00:01:40 Welcome back / Show road map / Guest introductions 02. 00:07:07 This Week In Starcraft 03. 00:23:01 This Week In Brood War 04. 00:24:10 Discussing TeamLiquid StarLeague 5 05. 00:47:36 Discussing 2020 Global StarCraft League S1 06. 01:07:28 GSL S2 - Qualifiers 07. 01:24:54 Thoughts on the balance updates 08. 01:29:39 Thoughts on map updates 09. 01:54:07 Patreon Q&A 10. 01:54:46 The ultimate rabbit tail conundrum 11. 01:55:30 What series would you go back and change? 12. 02:00:37 Why can't the Infestor have more health? 13. 02:01:46 Does more health knowledge equals more growth in SC2? 14. 02:04:16 Any advice for a parent trying to play SC? 15. 02:10:05 Thoughts on only having one TL map contest per year? 16. 02:12:55 Does Dark speak Korean, does Scarlett, who speaks Korean?? 17. 02:16:05 Preference between watching vs casting? 18. 02:21:36 What's the biggest upset in BW and/or SC2? 19. 02:25:54 What are the BW damage types? 20. 02:28:57 Are all workers equal? (Drones, SCVs, Probes) 21. 02:32:22 What are some good capitalisations of pro names? 22. 02:35:11 What SC2 pro would make a good president? 23. 02:37:57 What SC2 unit would go good on pizza? 24. 02:40:25 Do you holster or sheath a gunblade? 25. 02:41:47 Sharing anecdote from a memorable finals 26. 02:43:55 What's a good book or podcast to help learn a new skill? 27. 02:47:09 Why did GSL swap maps midway through the tournament? 28. 02:53:31 If you were only allowed one food for the rest of your life what would it be? 29. 02:55:54 What 90s or 2000s rts's influenced you? 30. 03:00:52 Why don't Zerg pros research burrow? 31. 03:02:09 If Artosis, Maynarde, ZG and NoRegreT were in a team what would the team name be? 32. 03:05:01 Thoughts for a buff for Protoss? 33. 03:06:43 Thoughts on high refresh rate monitors? 34. 03:10:37 Final thoughts / Wrap up / Thanks for watching Follow Artosis here: linktr.ee/Artosis - MASTER PYLON LINK: linktr.ee/ThePylonShow - #ThePylonShow is streamed live on www.twitch.tv/Artosis/ - Sponsor: matcherino.com/thepylonshow - This weeks code: "CheeseDay" - Pylon Shownotes: docs.google.com/presentation/d/1z…tI01Arpv9nGpPFO0/ - Special thanks to the Pylon Show Team: Producer: twitter.com/CobraVe7nom7 VFX Artist: twitter.com/BodyVii Shownotes - Alisaunder: twitter.com/Daisemiin Timestamps: twitter.com/AllelujahTV WebDevs: NeosteelEnthusiast & twitter.com/FollowDiaXis Track: Koven - Never Have I Felt This [NCS Release] Music provided by NoCopyrightSounds. Watch: youtu.be/-7fuHEEmEjs Stream: ncs.io/NeverHaveIFeltThisYO
Welcome to the "Los Angeles Breakfast Club: ON THE AIR" in the age of Covid-19! For the 2nd consecutive month of quarantine, we depart from the normal structure of our audio time travel expeditions into the history, happenings and colorful characters that comprise the now 95 year story of the one and only Democracy of Ham an' Eggs ... Former club president Jerry Zerg gets the ball rolling, offering up good advice for those who have a hard time making it to our early 7 am Wednesday morning meetings in the best of times! Phil Leirness and his intrepid announcer, Marc Hershon, then guide you through member birthdays and two classic clips from presentations past - one from the year 1984, featuring the Harmony Headliners, and the other from 2016 feating a Jet Propulsion Laboratory lecture about Saturn. The bulk of the show involves Phil checking in with each of the five Breakfast Club tables, finding out how quarantine is treating the dais table's Reverend Barbara Adams, the nurses table's Myrtle Nelson, the Konrad Monti smoking section's Celeste Hong, the 60's Mafia table's Carole Nese, and the Roosters' very own Sherry Chovan. You will learn things you never knew about these people, you will hear heartening tales of how they are embracing these challenging times, and you will enjoy a lot of laughs, especially when Phil pays a surprise telephonic visit on announcer Marc Hershon. Former president Zerg wraps things up with the man who for more than 70 years led Breakfast Clubbers down the path that led to their continuing "Adventures in Friendship", Reverend Jim Brougher.
TPS Ep.#85 Timestamps: - 01. 00:01:37 Welcome back to The Pylon show & Guest introductions - 02. 00:05:30 This Week In StarCraft II - 03. 00:23:38 This Week In Brood War - 04. 00:26:55 This Week In Awesome - 05. 00:28:00 Taking a look at the new map pool - 06. 00:28:51 Thoughts on Ever Dream LE - 07. 00:39:08 Thoughts on Golden Wall LE - 08. 00:50:18 Discussing gold bases - 09. 00:52:17 Final discussion on Golden Wall LE - 10. 00:53:23 Thoughts on Purity and Industry LE - 11. 01:07:43 Going over the cheese forecast - 12. 01:09:00 General balance thoughts - 13. 01:18:25 Rate StarCraft 2 balance 01 - 10 - 14. 01:32:20 GSL HYPE!!! - 15. 01:47:18 Patreon Q&A - 16. 01:47:33 Should ESL put the pressure on? - 17. 01:50:25 What are some good podcasts? - 18. 01:52:27 We need cooking inspiration! - 19. 01:55:26 Thoughts on CNC remastered? - 20. 01:57:28 Why can't you veto mirror matches on ladder? - 21. 01:59:40 How is balance defined? - 22. 02:02:55 Does anyone actually dive into StarCraft 2 lore? - 23. 02:05:01 Why does Blizzard not care about the community? - 24. 02:07:47 We've been nerfed?!?! - 25. 02:09:38 What's the best thing about the new AfreecaTV studio - 26. 02:10:35 Thoughts on fitness and how it helps pro players - 27. 02:14:55 Arty casting with a hippo tasteless??? - 28. 02:15:40 Does StarCraft 2 need a massive overhaul? - 29. 02:18:57 What's the best way to stream coop or team matches? - 30. 02:20:51 What are some good things about Zerg? - 31. 02:24:18 What Zerg would you have as a pet? - 32. 02:25:18 Favorite comfort food - 33. 02:27:20 Least favorite map of all time - 34. 02:29:57 What are some weird habits at live events? - 35. 02:34:37 Dan's son drops in for a visit & closing thoughts - Visit: https://ThePylonShow.com for Podcasts, VODs, Q&A submission link, countdown timer, and more. & Check out our new forums: https://nexus.thepylonshow.com/ - Sponsor: https://matcherino.com/thepylonshow - This weeks code: "noodle" - Pylon Shownotes: https://docs.google.com/presentation/d/1bufnT9Roybe0x2nCUiokSmByo02USn9SyZYyrj37Znc/ - Special thanks to the Pylon Show Team - VFX Artist: https://twitter.com/BodyVii Producer: https://twitter.com/CobraVe7nom7 Shownotes: Alisaunder - https://twitter.com/Daisemiin WebDevs: Diaxis & NeosteelEnthusiast Timestamps: https://twitter.com/AllelujahTV Track: Koven - Never Have I Felt This [NCS Release] Music provided by NoCopyrightSounds. Watch: https://youtu.be/-7fuHEEmEjs Stream: http://ncs.io/NeverHaveIFeltThisYO #ThePylonShow is live on Wednesdays @ 5:45pm PT on https://www.twitch.tv/Artosis/
01. 00:01:50 Welcome back to The Pylon show / Show road map / Guest introductions 02. 00:06:02 This Week In StarCraft 03. 00:20:44 This Week In Brood War 04. 00:25:43 This Week In Awesome 05. 00:26:18 What happened at IEM Katowice 2020 / Grant vs Dog 06. 00:28:03 Impressions from IEM Katowice 2020 / What was it like with no live audience 07. 00:36:44 Taking a look at the brackets / Discussing the players and matches / (Brief aside in regards to the RagnaroK Twitch drama) 08. 01:42:40 Talking about the current wave of balance talk / Rotti and Maynarde's thoughts (Rant) on maps and the speed of updating the game 09. 01:57:28 Things we could change / Discussing the Zerg creep changes 10. 02:00:37 Patreon Q&A 11. 02:00:54 Most memorable from behind wins of history 12. 02:04:22 Shaking up the unit availability 13. 02:08:48 Hatches for days 14. 02:09:42 Cthuuuuuuuuuulhu! 15. 02:10:52 StarCraft, Warcraft and Overwatch.. Oh my! 16. 02:17:29 Why Refuse to use spellcasters? 17. 02:19:52 Favorite pet unit / Best pet build 18. 02:26:00 The thorn in your side / The sentient beeeeeeers! 19. 02:29:58 How to live up to expectations 20. 02:36:35 Best build for beginners for each race 21. 02:39:52 Coming up with a cool tournament 22. 02:41:22 Rotti why no green screen?? 23. 02:42:46 Thank you casters we love you 24. 02:43:08 Tournament racial breakdowns 25. 02:44:29 Thoughts on the upcoming balance recommendations 26. 02:46:44 What does it mean to build a local SC2 scene 27. 02:53:48 Final thoughts / Wrap up / Thanks for watching - Visit: https://ThePylonShow.com for Podcasts, VODs, Q&A submission link, countdown timer, and more. & Check out our new forums: https://nexus.thepylonshow.com/ - Sponsor: https://matcherino.com/thepylonshow - This weeks code: "celery" - Pylon Shownotes: https://docs.google.com/presentation/d/1f6-6-9KQC3dT_pJTmU_CEmPyFQ2QC1n3GXqDPGzDAGg/ - - Social - - Discord: https://discord.gg/ga5umfc Twitter: https://twitter.com/ThePylonShow Instagram: https://www.instagram.com/thepylonshow/ Facebook: https://www.facebook.com/ThePylonShow/ - Special thanks to the Pylon Show Team - VFX Artist: https://twitter.com/BodyVii Producer: https://twitter.com/CobraVe7nom7 Shownotes: Alisaunder - https://twitter.com/Daisemiin WebDevs: Diaxis & NeosteelEnthusiast Timestamps: https://twitter.com/AllelujahTV Track: Koven - Never Have I Felt This [NCS Release] Music provided by NoCopyrightSounds. Watch: https://youtu.be/-7fuHEEmEjs Stream: http://ncs.io/NeverHaveIFeltThisYO #ThePylonShow is live on Wednesdays @ 5:45pm PT on https://www.twitch.tv/Artosis/
Topics: Preview of GSL Super Tournament #2 + who has a shot for Blizzcon, and Rogue's Winners Interview talking about Zerg balance. TimeStamps: 01. 00:00:52 Guest Introductions / Show Road Map 02. 00:03:36 This Week in StarCraft II 03. 00:35:20 This Week in Brood War 04. 00:45:02 This Week in Awesome 05. 00:46:35 Cobra's Top Clips of the Week 06. 00:53:07 Preview: GSL Super Tournament #2 07. 01:42:30 Rogue Winners Interview / Zerg Balance 08. 02:17:45 Patreon Q & A 09. 03:01:25 Thanks to @Bodypop_ for new show art 10. 03:02:00 Shout out to our Patrons 11. 03:02:55 Thanks for Watching / Conclusion Shownotes: http://bit.ly/ep66TPS https://ThePylonShow.com for our Q&A submission link, countdown timer, and more. - Sponsors: https://afktea.com - https://matcherino.com/thepylonshow - This weeks code: "pumpkin" - - Social - - Discord: https://discord.gg/ga5umfc Twitter: https://twitter.com/ThePylonShow Instagram: https://www.instagram.com/thepylonshow/ Facebook: https://www.facebook.com/ThePylonShow/ - - Power the Pylon - - https://www.patreon.com/ThePylonShow Special thanks to the Pylon Show Team: VFX Artist: https://twitter.com/Bodypop_ Producer: https://twitter.com/CobraVe7nom7 Shownotes: Alisaunder - https://twitter.com/Daisemiin WebDevs: Diaxis & NeosteelEnthusiast Timestamps: https://twitter.com/AllelujahTV #ThePylonShow Live Wednesdays @ 5:45pm PT on https://www.twitch.tv/Artosis/
Topics: Streamers VS Viewers: Taking a break from streaming your primary game, WCS Fall - Dreamhack Montreal Recap/Results/Highlights, Current Balance of Zerg & more. NOTICE: Our Pylon Forum Beta is NOW LIVE for all Patron levels! Links can be found in our discord server and will also be sent out in a mass email soon. Shownotes: http://bit.ly/ep63TPS - https://ThePylonShow.com for our Q&A submission link, countdown timer, and more. - Sponsors: https://afktea.com - https://matcherino.com/thepylonshow - This weeks code: "Love" - - Social - - Discord: https://discord.gg/ga5umfc Twitter: https://twitter.com/ThePylonShow Instagram: https://www.instagram.com/thepylonshow/ Facebook: https://www.facebook.com/ThePylonShow/ - - Power the Pylon - - https://www.patreon.com/ThePylonShow Host: https://twitter.com/Artosis https://www.twitch.tv/Artosis Special thanks to the Pylon Show Team: Producer: https://twitter.com/CobraVe7nom7 Shownotes: Alisaunder - https://twitter.com/Daisemiin WebDevs: Diaxis & NeosteelEnthusiast VFX Artist: https://twitter.com/Bodypop_ Timestamps: https://twitter.com/AllelujahTV #ThePylonShow Live Wednesdays @ 5:45pm PT on https://www.twitch.tv/Artosis/
This week, we're continuing our journey around the world, venturing to South Korea to up our actions per minute (APM) as we learn more about fans of Starcraft! What is it about this almost-twenty-year-old game that is still so captivating to fans? Or has it lost its allure since the sequel (and many competitors) have been released? And why is it so popular in South Korea, of all places? Next week, we'll be heading off to Japan to learn about the world's most famous virtual idol, Hatsune Miku! ## Episode outline ### Fandom Facts **Origins:** > StarCraft is a military science fiction media franchise ... owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerfully enigmatic Protoss, and the "god-like" Xel'Naga creator race. > ... > The original game [released in 1998] and its official expansion have been praised as one of the benchmark real-time strategy games of its time. The series has gathered a solid following around the world > > — [Wikipedia - StarCraft](https://en.wikipedia.org/wiki/StarCraft) **Size of Fandom:** As of December 2010 (admittedly, not the most recent data) StarCraft II had sold over 4.5 million copies, and had over 2 million illegal downloads (setting a record for most data transferred by a single torrent in only three months). By June 2007, Starcraft and its expansion, Brood War, had sold nearly 10 million copies combined (4.5 million, of which, were sold in South Korea alone). The StarCraft reddit has over 190 000 subscribers, and the StarCraft II subreddit has over 10 000. **Changes in Fandom:** [Interest in StarCraft has been on the decline](https://trends.google.com/trends/explore?date=all&q=%2Fm%2F06nh1,%2Fm%2F02qty_5,starcraft) with interest reaching its height in August 2010 (the release of Starcraft II), and some other spikes in (Starcraft II: Heart of the Swarm's release) and May 2007 (the Blizzard World Wide Invitational hosted in Korea). [// Worth noting that google trends show relative interest to itself, not relative to other fandoms / search terms ]: # [// (apparently 150 apm, effectively 2.5 actions per second, is what it takes to be proficient in StarCraft II) ]: # ### [Last Episode's](http://fanthropological.com/e/43-cricket-fans/) Famous Last Words **Z** In the game StarCraft, there are three races you can choose: which is most popular in South Korea and why? **G** Is StarCraft an expression of Korea's interest in sci-fi in general (compared to China and Warcraft)? **T** StarCraft 2 is less popular than StarCraft 1 because it sucks. [// I mean... not wrong. Lots of people _said_ this, but didn't back it up. One quora question cited that StarCraft II is younger (balance not as resolved) and StarCraft I is a slower game, which makes it more interesting (and is harder to master). ]: # [// THIS was an interesting quote though: ]: # [// > Starcraft 2 drastically reduces all of this. It has autocontrol groups meaning you can just select you entire huge army and command at once, It has Automine rally point, Shift click for multiple build order, stacking of researches => basically less for the player to do. ]: # [// > **But the problem is exactly this. Starcraft 2 managed to remove what differentiated the great Starcraft players from others.** ]: # ### The Verdict **T is out** **G is out. Doesn't need anymore.** **Z is out.** ### This week's spotlight No spotlight this week. Sorry folks. [// Plugs go here ]: # ### Famous Last Words This week's famous last words around *next week's* fandom, *Hatsune Miku*! **Z** Hatsune Miku is popular in part due to dating sims. **G** A portion of her fanbase does not know that she is not a real person. **T** Are there male counterparts? Is Hatsune Miku peak moe? #
In this episode, Brandon forces refugees to play board games, Chris forces Brandon to play Godbound, Death Angel forces marines to get eaten by totally-not-Zerg, and Tammany Hall forces us to be racist. How bad can it get? Brandon forces refugees to play board games - 01:08 Brandon forces himself to play Galaxy of Heroes - 05:12 Brandon's GotW: Death Angel: The Card Game - 10:43 Pairs doing what it oughta - 26:57 Long-distance Godbound - 29:53 Video games? - 38:03 Chris' GotW: Tammany Hall - 40:09 Closing and Contact Info - 66:18