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On this episode of SEGA Talk we dive deep into the life of the studio High Voltage Software, discuss their Wii FPS game The Conduit and even look at the made up instruments that created the game’s soundtrack! Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read … Continued
CD Projekt has botched Cyberpunk’s launch to get it out the door in 2020. The follow-up has included empty refund promises and throwing platform partners under the bus. We discuss the financial reasons behind the rush and the impact the failures have had on the share price and company value. TIME STAMPS [00:02:11] CD Projekt Red’s pattern of gaslighting and deception around Cyberpunk 2077 [1:03:00] Devotion announced and then immediately canceled for GOG [01:09:45] Keywords Studios acquisitions [01:11:35] Quick Hits [01:19:05] EA outbids Take-Two for Codemasters [01:23:15] Discord raises another $100 million [01:27:40] Microsoft, Sony, and Nintendo team up for safer gaming SOURCES Cyberpunk on Twitter: https://twitter.com/CyberpunkGame/status/1338390123373801472?s=20 CDPR Emergency Board Meeting: https://www.cdprojekt.com/en/wp-content/uploads-en/2020/12/call-transcript_en.pdf Sony refund announcement: https://twitter.com/AskPlayStation/status/1339737360184078336?s=20 Rami Ismail explains what certification is: https://twitter.com/tha_rami/status/1338978911678590984?s=20 CD Projekt / GOG changes mind on release of Devotion: https://twitter.com/GOGcom/status/1339227388438306817?s=20 Acquisition of High Voltage Software, Inc.: https://irpages2.equitystory.com/websites/rns_news/English/1100/news-tool---rns---eqs-group.html?article=31515082&company=keywords Acquisitions of Indigo Pearl and Jinglebell: https://irpages2.equitystory.com/websites/rns_news/English/1100/news-tool---rns---eqs-group.html?article=31521811&company=keywords Electronic Arts Reaches Agreement for Recommended Acquisition of Codemasters Group Holdings PLC: https://www.businesswire.com/news/home/20201213005036/en/Electronic-Arts-Reaches-Agreement-for-Recommended-Acquisition-of-Codemasters-Group-Holdings-PLC Discord raises $100 million as its social hub hits 140 million users (GamesBeat): https://venturebeat.com/2020/12/17/discord-raises-100-million-as-its-social-hub-hits-140-million-users/ Our Shared Commitment to Safer Gaming (Xbox Wire): https://news.xbox.com/en-us/2020/12/14/shared-safety-principles/
Welcome to episode 13! Tonight we have Jason L Blair, Lead Game Designer @ High Voltage Software returning to continue our discussion about his long career in Tabletop, Writing, and Game Design His credits include: Prey (2006), Conduit 2, Saints Row IV, Agents of Mayhem Today we discuss our time together at Deep Silver Volition as well as Mental Health issues and how it can impact Game Developers. Be sure to join us LIVE every Wednesday night at 7pm Eastern using the link below! JOIN US LIVE▹ https://www.twitch.tv/jamesondurall JOIN THE DEV TEAM DISCORD▹ https://discord.gg/2vQH9rE JAMESON'S YOUTUBE▹ https://www.youtube.com/jamesondurall JAMESON'S TWITTER▹ https://twitter.com/jamesondurall JAMESON'S INSTAGRAM▹ https://www.instagram.com/jamesondurall/ #GameDev GameDev #GameDesign Game Design #GameDevelopment #SaintsRow #Prey #AgentsofMayhem --- Support this podcast: https://anchor.fm/jamesondurall/support
Go to https://www.manscaped.com and use code REPLAY at checkout for 20% off + free shipping. This week Nolan North sits down with the fantastically funny and incredibly talented, the one-and-only, Alan Tudyk, to discuss the High Voltage Software 2009 classic, Astro Boy: The Video Game! There might be a few tangents about Alan's new show Resident Alien, Con Man set stories, and much, much more! Come watch Nolan revel in the wonder that is the butt cannon, then stay while Drew discovers that green dogs exist. Get ready! This is RETRO REPLAY.Let's Play!Watch the original episode on YouTube.Support the channel: https://www.youtube.com/retroreplay/joinWe have merch! Shirts, hoodies, pins! https://retroreplayshow.com/shop/Check out the RETRO REPLAY website and sign up for our newsletter.Follow Retro Replay on Twitter, Instagram, and Facebook.Follow Nolan North on Twitter and Instagram.And finally follow producers Drew Lewis & PJ Haarsma.
Welcome to episode 8! Joining me tonight is Jason L Blair, Lead Designer @ High Voltage Software His credits include: Prey (2006), Conduit 2, Saints Row IV, Agents of Mayhem We talk about his history in Writing, Table Top Game Design, and Video Game Design! There might be a few drinks involved as well. Be sure to join us LIVE every Wednesday night at 7pm Eastern using the link below! JOIN US LIVE▹ https://www.twitch.tv/jamesondurall JOIN THE DEV TEAM DISCORD▹ https://discord.gg/2vQH9rE JAMESON'S YOUTUBE▹ https://www.youtube.com/jamesondurall JAMESON'S TWITTER▹ https://twitter.com/jamesondurall JAMESON'S INSTAGRAM▹ https://www.instagram.com/jamesondurall/ #GameDev GameDev #GameDesign Game Design #GameDevelopment #SaintsRow #AgentsofMayhem #Prey #tabletop --- Support this podcast: https://anchor.fm/jamesondurall/support
This special bonus session is a conversation with Roosevelt Pittman Senior artist at High Voltage Software and Lead hard surface modeler! Roosevelt is also a teacher at Marwen Chicago. For more info on Marwen (please consider donating to) or High Voltage Software, check out the below links: https://www.high-voltage.com/ https://marwen.org/ Also you can follow us at: Twitter: @SuperGGRadio Email: SuperGGRadio@gmail.com Wordpress: www.superggradio.wordpress.com Facebook: https://www.facebook.com/SuperGGRadio Subreddit: r/superggradio Youtube: http://tiny.cc/1xr07y Twitch: Twitch.tv/superggradio
Entrevistamos a Javier Arevalo (Jare), Lead programmer en Lingokids que nos hablará de toda su trayectoria profesional en el mundo de los videojuegos. Una entrevista con muchísimo contenido en el que hacemos un repaso desde sus comienzos en TopoSoft y Noriaworks hasta su paso por High Voltage Software, Pyro Studios o Radical Entertainment. También Jare […] Lee la entrada completa en Jare y la edad de oro de los videojuegos en España.
Skungy's Pick of the Week is For Honor on the PS4, XBox One, and PC.Our in studio guests are Claire Fontenot and Dav Harnish from High Voltage Software to talk about their games but more importantly their attendance at NOLA Gaming Fest.Top Nerd News gets heated out the gate when we discuss Batfleck, then onto asteroids, and some debate about the next Doctor Who.This Week in Geek HistoryCelebrity Birthdays
We continue the story of a ghost, and somehow end up in a hellish musical? Rosa's Theme and Jamie's Song by Thomas Regin from Blackwell Deception by Wadjet Eye Games; Main Menu by Malcolm Kirby Jr. (I assume) from by Saints Row: Gat out of Hell Volition and High Voltage Software; When I Find Love by Larry E. Gates II (Music by), Steve Jaros (Music and Lyrics by), Ariel Gross (Music by), Austin Wintory (Arrangement orchestrated and produced by), performed by the Brussels Philharmonic Orchestra Conducted by Dirk Brosse with vocals by Travis Willingham, Kate Reinders, Daniel Dae Kim and Natalie Lander all from Saints Row: Gat out of Hell Volition and High Voltage Software; and Lava Reef Zone Act 1 by Sachio Ogawa, Tatsuyuki Maeda, Jun Senoue and/or Howard Drossin from Sonic and Knuckles by Sega/STI
## DrupalCon New Orleans * Where is the DrupalCon going to be? * New Orleans convention center * When is it? * May 9-13 2016 * Why New Orleans? * We are seeing an incredible rebirth of a Great American City. Hurricane Katrina was such an unbelievable disaster, 80% of the city was flooded. Surrounding Parishes even worse, (we have Parishes instead of Counties), St. Bernard Parish, just down river, 99% was flooded. In the last 10 years we have overcome seemingly unsurmountable rebuilding, and have plenty more in the works. DrupalCon coming to New Orleans is great affirmation of progress we have made. It has a vibe like no other city, you can feel the life. * Why were you so driven to bring DrupalCon to your town? * It’s such a great place to be! Growing up 5 miles from Bourbon Street, we tend to take our City for granted. We do things that are rarely seen in the world! Food, Festivals, Family activities, Music, and of course you can drink in public! The general attitude across the whole city is very inviting and laid back. Really, a perfect place for a crowd like the Drupal Community! * What does the tech community look like there? *Growing in leaps and bounds. The entrepreneur landscape is one of the top in the country – we lead the nation in startups per capita by 64%, and we have a growing network of capital, which is important for startups. Game Loft, GE Capital, High Voltage Software have all chosen New Orleans because of our deep incentives, unique culture, and low cost of living. And our tech community is coalescing with the formation of TechNO, a coalition of local tech companies who meet regularly to promote the presence of the industry, New Orleans Entrepreneur Week hosted by the Idea Village, and NOLA Tech Week, which attracts national speakers and provides a great opportunity to showcase the industry. Finally, many local community colleges and universities are developing curricula to meet new digital workforce demands. There is no better opportunity in the country for tech companies than New Orleans. (from GNO, Inc. can be summarized) * What does the Drupal community look like? * We just had our Second camp! :-) Small but dedicated! We have had Meetups Monthly since 2010. * How important is the local community with the regards to putting on a DrupalCon. * I think now that the Drupal Association has taken the reigns of the Cons, the local community plays a part, but not like say, 2010, when we were in San Francisco. The local community had to shoulder the brunt of the work. And frankly, it was a lot, plus we probably had a limited number of cities with that size local community. That’s one of the great things about the Association, organizing DrupalCons! * What’s the Drupal adoption look like in New Orleans? * Growing, like everything else down here! The larger Universities have adopted Drupal, Tulane, Loyola, LSU up in Baton Rouge, plus the WWII museum, WWOZ (a great radio station, you should listen online), Cafe Du Monde, The Chef John Besh Restaurant Group, Audubon Nature Institute, Dr. Tichenor’s, maybe more….(or we keep it short??) * Who’s going to be the “boots on the ground” in New Orleans playing “host”? * Hopefully, us! We are both born and raised in the New Orleans area. I am involved in the local civic and business community and the entire Tech community are excited to host Drupalers! * How is it organized compared to years past? (Level of community and association involvement) * Again the Drupal Association has done a great job of spearheading the Cons. We worked closely with them to develop the logo and overall branding of the Con. In the coming months, we will work with them to look at venues and locations for events. Sponsors have reached out to us to help them organization of their specific needs for parties and meeting. * How will you be choosing who is selecting sessions * Each Con we put together the Track Team which is comprised of global track chairs (people who have evaluated and selected sessions for a Con at least once before) and then we work to assemble the Local Track Chairs who work in conjunction with the globals. We get these people from recommendations from within the community, people reaching out to volunteer and people expressing interest to Global Track Chairs. They go through an interview process with the Drupal Association and then the team is assembled and starts working to get out the call for content. It’s quite a ways away planning-wise but the Drupal Association will start putting together the New Orleans Track Team in the late fall, so if you’re interested or know someone who would be a great addition please reach out to amanda@association.drupal.org. You can read all about the session selection process here: https://events.drupal.org/barcelona2015/session-selection-process * For those that want to have a future Con in their community, do you have any advice? * We heard interest from the Drupal Association in having a New Orleans Con about five years ago, but we didn’t have a local community to support it. We started up a small meetup in Baton Rouge in 2010, then it slowly migrated to New Orleans. We didn’t lobby anyone to win the conference for the city. We just tried to establish a community and show consistent interest over the years, and trusted that New Orleans is a destination that the community would want to visit. Eric: you were at that first meetup and have helped to coordinate the growth of the group, what are your thoughts? * Have a consistent Meetup! We decided at our first Meetup we would meet on the First Thursday of the Month, even if it was only two people. And barring that occasional conflict with a carnival parade we have done that. Then organize a Camp, start small and be consistent! * Before we started recording, you mentioned that you wanted to talk about possible afterparty locations. Do you want to do that now? * Everywhere! * Crawfish season ## Questions from Twitter * [Ryan Gibson](https://www.twitter.com/ryanissamson) What kind of festivities can we expect during DrupalCon NO? #MUP139 * [Carie Fisher](https://www.twitter.com/cariefisher) #MUP139 best place for drupalcon parties? any places we should try and visit in NO? * [Robyn Green](https://www.twitter.com/robynlgreen) Question for Jeff, What amount of LSU attire will I be required to have for Drupalcon, and where can I get a 'I
We received an inquiry from a fan and it inspired us to discuss how to use music and sounds in video games. Brian and Ike tackle this topic with great detail using some of their personal experiences. So, enjoy! Today's Developer Diary Ike's watching movies and Brian talks about his experience at E3. This was much different than PAX which was all consumers, so you're audience and players and you can see that they really are interested in what you're doing. But the main difference at E3 is it's more of everyone sizing each other up, more of a competition. It's basically media and industry professionals at E3. The fact that the game is made by just a two person team is getting some attention. The One Room Schoolhouse had been busy and getting pretty close to launching another education game this year and doing some contract work as well. He does contract work during the day and at night works on his own stuff just to have enough fuel to get through the day. Game development involves a lot of momentum. We just want to thank you because we've received a bunch of great reviews on iTunes! "Keep on killing it guys! It's like Christmas opening up my podcast app and seeing a new episode." Thanks so much! It means a lot that we're resonating and hope to live up to your praise. Sound and Music In Video Games Many of you may not know this, but music is Brian's first love. Before he was an artist, programmer and video game developer he played the guitar and music is in his blood. He's currently playing in a band too! Brian's love of music certainly shows in his games and trailers as he uses it as a centerpiece. In the film industry they say score, but in the video game industry it can be broken up into two sides: Sound Effects: Put onto a jump, a bullet shooting, button sounds in your UI - those are usually a one off, you just play this and it plays a sound file and of coarse there's some tricks to the trade Soundtrack: You can do a lot with it like have different soundtracks for different levels like classic Super Mario Bros. or blend from one soundtrack to another like Journey did and make it very composed. Music and Soundtracks in the Mobile Market When people play games on their mobile devices, there is more of a tendency to play covertly and the player might not want a ton of sound and music. So how much effort do you put into your sound on a mobile game if a lot people are playing it silently? Keep in mind people can play with headphones on and there is something to the sound. It would be a huge mistake to not give your sound the attention it deserves. Obviously you wouldn't give it as much attention as art because that's visual and how you get your foot in the door. So, you'll want to get your art style down first and then make sure your sound can support it. Ike remembered the game EverQuest and how the game had a sound when you leveled up that was the most satisfying sound on the planet. Never forget how impactful sound can be. It can do so much for your production and if you put the effort into it, it will just pay off ten fold. Putting Sound in Your Game It's really part of the basic core feedback to the player. If you think about a game mechanic, there's three things to think about as far as your core gameplay mechanics: A visual of the gameplay - show the actual mechanic There's a sound to go with it - put a sound to it A visual component in the UI - somehow draw attention to it in the UI as well Brian shares his experience when he worked at High Voltage Software with the lead audio guy. He said after the game was prototyped and they're ready to start putting sound in, he would look for anything that looks like it would add some sort of a sound like if something moves would be the first thing he would look for. If it moves, does it make a sound, then let's get a sound in there for it. So, if in doubt put a sound in there for it.
Una noche en Atomix, llegó Artemio y gritó “Ahí viene Aftasher con Pidgeot y su Score” Hoy con el dia de muertos, celebramos todo aquello macabro y escalofriante en la oficina mientras nos aventamos el show entero con las luces apagadas y en disfraz a la luz de las pantallas. Con: Asher, Artemio, Pastrana, Rolman, Yoshi. LISTA DE ROLAS 00:09:48 Castlevania: Order of Ecclesia (2008) Konami 00:17:27 Super Mario Galaxy (2007) Nintendo EAD Tokyo. 00:24:18 Ghost Conveyor - Super Mario Galaxy 2 (2010) Nintendo EAD Tokyo. 00:29:02 Promise (Reprise) - Silent Hill 2 (2001) Team Silent. 00:36:40 The First Floor - Resident Evil 2 (1998) Capcom. 00:45:00 Grim Fandango (1998) LucasArts. 00:54:25 Monster Party (1989) Human Entertainment. 01:04:10 Fly Me To The Moon (∞ Climax Mix) – Bayonetta (2009) Platinum Games. 01:14:04 Boo’s Horror House – Super Mario 64 (1996) Nintendo EAD. 01:18:48 Dark Manor - Kirby's Epic Yarn (2010) Good-Fell / HAL Laboratory. 01:27:51 Doom (1993) id Software. 01:38:27 Grounds for Divorce - Left 4 Dead (2008) Valve Software. 01:44:53 The Cave of Bad Dreams - Rayman 2: The Great Escape (1999) Ubisoft. 01:53:47 Giygas Stirs - EarthBound / Mother 2 (1994) Ape / HAL Laboratory. 02:01:00 The First Fear – Clock Tower (1995) Human Entertainment. 02:07:02 Waltz of the Damned - Kingdom Hearts 2 (2005) Square Enix. 02:12:12 Alien Trilogy (1996) Probe Entertainment. 02:17:21 Body Eater – Splatterhouse (1988) Namco Splatter Team. 02:24:00 Lonesome Manor – Epic Michey (2010) Junction Point Studios. 02:31:20 Dr Fred’s Lab - Maniac Mansion: Day of Tentacle (1993) LucasArts. 02:38:20 Ghost Factory - Professor Layton and the Last Specter (2009) Level-5. 02:45:45 Lavender Town’s Theme – Pokémon Red / Pokémon Blue / Pokémon Yellow (1996) Game Freak. 02:54:16 Zombie Corpseplay – Red Dead Redemption: Undead Nightmare (2010) Rockstar San Diego / Rockstar North. 03:00:00 Castlevania: Symphony of the Night (1997) Konami Tokyo. / Piratería / Impresión de Portadas. 03:12:45 Creeping Silence – Snatcher [Sega CD] (1994) Konami. 03:26:30 Otherworldly music - The Haunted Mansion (2003) High Voltage Software. 03:31:40 Metropolis Of Ruin - Demon's Crest (1994) Capcom. 03:37:09 Critics’ Choice - The House of the dead: Overkill (2009) Headstrong Games Modern Dream. 03:42:51 It’s bad for me - Alone in the Dark (1992) Infogrames.
Nintendo Station (Podcast) - www.poderato.com/nintendostation
Hoy me encuentro en una isla paradisiaca con el equip de sonido portatil, ya saben Nintendo Station al pie del cañón, esta semana salió a la venta Conduit 2 y hemos preparado una reseña del juego, es el mejor shooter de WII o un intento más de High Voltage Software
Actually there is very little discussed about E3, despite the fact that one member of the SHFTS crew is actually going. Instead, we start with Alphabox chatting about a beer you can only by once a year, Kropotkin playing loads of games and trying to figure out Inception, Hendrix going nut-bag crazy over DiRT 3, and not in a good way and BloodShot Robot chatting about his experiences with The Witcher 2. Running time: 01:22:00