POPULARITY
My guest today is Jennifer Scheurle, the game design lead at Opaque Space currently working in collaboration with NASA on the VR game Earthlight. The team recently won studio of the year and game of the year at the Austrailian Game Developer Awards. We talk about how cool it is to work with NASA, her childhood playing games in Germany and why PCs rule, how a particularly harrowing experience with a bear in the original Tomb Raider turned her off games for years, how she might need an intervention to save her from Love Nicky why she moved to Austrailia to make games, and her deep love for Shadow of the Colossus. "You think you're scared now? Wait till your parents get the bill for breaking Daedalus." PATREON - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Tomb Raider, The Clue, 7 Days to Die, Counter Strike, Shovel Knight, The Secret of Monkey Island, Love Nicky, World of Warcraft, To the Moon, The Beginners Guide, Shadow of the Colosuss, Portal Theme song by Samuel Baker Art work by Craig Stevenson
Breitband - Medien und digitale Kultur - Deutschlandfunk Kultur
Von der verbalen Anmache bis zur sexuellen Gewalt: Frauen, die in der Videospielindustrie arbeiten, wollen die dort herrschende Machokultur nicht länger hinnehmen und gehen an die Öffentlichkeit. Ihre Vorwürfe richten sich auch an die Stars der Branche. Dennis Kogel im Gespräch mit Jennifer Scheurle, Kim Belair und Mandy Jerdes www.deutschlandfunkkultur.de, Breitband Hören bis: 19.01.2038 04:14 Direkter Link zur Audiodatei
Muhammad Hanif Bin Ghazali and Tan Kang Soon of Joysteak Studios join us from Singapore to talk about their game Songbird Symphony. A side scrolling platformer with bubbly animations and rhythm mechanics. The Game Developers Conference is the worlds largest event for games industry professionals. Providing opportunities for video game developers to learn from each other, share ideas and network. However with ticket prices inflating and geographical barriers getting in the way GDC is quickly moving out of reach for many developers that might need it the most. Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week. SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information!
"HONK!" It's time for another Nice Games Bulletin! We talk about recent releases, game industry news...and also Star Trek news because we can't help it.Bulletin topic (Recent releases) Timecode 0:05:51 Untitled Goose Game Review - The Joys Of Goosing Around - Kimberly Wallace, Game InformerThe Legend of Zelda: Link's Awakening is the perfect Zelda for younger fans - Russ Frushtick, PolygonShould Your Boyfriend Play Legend of Zelda: Link's Untitled Goose Game? - Girlfriend Reviews, YouTubeHow Gears of War changed to become Xbox Game Pass' biggest launch - Owen S. Good, PolygonWhat the Golf?Return of the Obra Dinn docks on consoles this month - Owen S. Good, PolygonJohn Wick HexRing Fit AdventureLuigi's Mansion 3Bulletin topic (News) Star Trek News Timecode 0:29:24 Star Trek News Star Trek: Picard NYCC Trailer - CBS All Access, YouTubeStar Trek: Discovery - Season 3 NYCC Teaser Trailer - CBS All Access, YouTubeStar Trek: Short Treks Q&A Trailer - CBS All Access (Video) - CBS All Access, YouTubeBulletin topic (News) Video Game News Timecode 0:34:59 Video Game News Union NewsMonument Valley developer Ustwo threatened with legal action over union busting - Chris Kerr, Game DeveloperKickstarter Union (Twitter)Troy Baker Says He Didn't Voice Rhys In Borderlands 3 Because "They Wouldn't Go… - Cecilia D'Anastasio, KotakuOther NewsDifficulty is about trust and communication, not "hard" vs. "easy" - Jennifer Scheurle, PolygonRocket League is Replacing Loot Boxes With "Blueprints" - Luke Plunkett, Kotaku
"HONK!" It's time for another Nice Games Bulletin! We talk all about recent releases, game industry news and also Star Trek news cause we can't help it. Photo Credit House House. Bulletin topic (Recent releases) Timecode 0:05:51 HONK! Untitled Goose Game is out! “Untitled Goose Game Review- The Joys Of Goosing Around” -Kimberley Wallace, Game Informer “The Legend of Zelda: Link’s Awakening is the perfect Zelda for younger fans” -Russ Frushtick, Polygon “Should Your Boyfriend Play Legend of Zelda: Link’s Untitled Goose Game?” -Girlfriend Reviews (Video) “How Gears of War changed to become Xbox Game Pass’ biggest launch” -Owen S. Good, Polygon What The Golf? “Return of the Obra Dinn docks on consoles this month” -Owen S. Good, Polygon John Wick Hex Ring Fit Adventure Luigi’s Mansion 3 Bulletin topic (News) Star Trek News Timecode 0:29:24 Star Trek News Star Trek: Picard NYCC Trailer -CBS All Access (Video) Star Trek: Discovery - Season 3 NYCC Teaser Trailer -CBS All Access (Video) Star Trek: Short Treks Q&A Trailer -CBS All Access (Video) Bulletin topic (News) Video Game News Timecode 0:34:59 Video Game News Union News Category IRL “Monument Valley developer Ustwo threatened with legal action over union bustin… - Chris Kerr , Gamasutra Publication Kickstarter Union (Twitter) “Troy Baker Says He Didn’t Voice Rhys In Borderlands 3 Because ‘They Wouldn’t G… - Cecilia D’Anastasio , Kotaku Other News “Difficulty is about trust and communication, not ‘hard’ vs. ‘easy’” - Jennifer Scheurle , Polygon “Rocket League is Replacing Loot Boxes With ‘Blueprints’” - Luke Plunkett , Kotaku
Thank you for listening to Faith Full! This week, Christina cites her sources, Emmaline talks about dads, and we love Spider-Man. We discuss Spider-Man: Into the Spider-Verse.Jennifer Scheurle: https://www.polygon.com/2019/2/25/18234722/spider-man-into-the-spider-verses-leap-of-faith-sceneAlexander Cory: https://medium.com/@ajcory2/spider-verse-is-a-leap-of-faith-for-a-young-hero-and-a-tired-genre-ab9612eb99cdTheme: “Start of Something Beautiful” by KETSAEmail: faithfullpod@gmail.comTwitter: @FaithFullPods and #FaithFullPodNetwork: @cornerpodnet and cornerpodcastnetwork@gmail.comChristina: @cwoodsart, she/herEmmaline: @ofhauntings, she/her See acast.com/privacy for privacy and opt-out information.
Jennifer Scheurle (@Gaohmee) is Lead Game Designer at ArenaNet, before made games with NASA. She's Chair of IGDA WIGSIG. Her GDC talk on Hidden Game Design: https://www.gdcvault.com/play/1024959/Good-Game-Design-is-like Music by Danny Baranowsky
Russell Holly is live from Game Developers Conference (GDC) 2019 along with special guests Carli Velocci and Jennifer Scheurle to talk about the biggest news and their favorite games from the show. They go deep into Google Stadia, Xbox Project xCloud, Oculus Rift S, and Oculus Quest. Also, Russell punched a guy. By accident. Honest! Show Notes and Links: Carli Velocci
This week Dirk is joined by Jennifer Scheurle, a multi-award-winning, world-travelling Game Designer and public speaker. They discuss her work, her experience with NASA as well as some tips for game designers.
This episode, we are speaking with Jennifer Scheurle, Lead Game Designer at Opaque Space.
On today episode Efocutioner finish his discussions on PUBG vs Fornite, Assassin's Creed Origins tour mode through Egypt, Xbox Live making a successor to Xbox Live Indie Games submissions, Mario being in Ocarina of Time & Majora's Mask, Jennifer Scheurle creating a interesting thread about hidden game mechanics, and Efocutioner True Story. All that and more on this episode of The Chronicles of Gamers... ➤Here are the show notes: https://goo.gl/SNSFN8 ➤Feel free to give your feedback/report errors, it helps to improve the content : https://goo.gl/fpnkUB ➤Also don't forget to join The Chronicles of Gamers Fan Page on Facebook: https://goo.gl/jHEUFq
Marzyłem, marzyłem i wymarzyłem. W ramach blogu RaczejKonsolowo rusza podcast! Przede wszystkim wszystkiego, co ważne od podcastcie dowiecie się z samego odcinku, więc ten wpis nie będzie zbyt długi, a chciałem tylko przedstawić Wam agendę odcinka i miejsca w których możecie nas usłyszeć. Przywitanie się Przedstawienie podcastowiczów Zabawkowy Czarny Kapelusz - ToyBlackHat Pierwszy fanatyk PlayStation RP - Germanos Krótko o podcastcie Startujemy W co graliśmy ostatnio? Project CARS 2 (PS4) Destiny 2 (PS4) “Gracze powinni wiedzieć!” Sytuacja z Hellblade Senua's Sacrifice (PS4) Zmiana metody używania kolorów w Destiny 2 (PS4) Sztuczki developerów czyli Jennifer Scheurle i gównoburza wywołana zwierzeniami twórców Pożegnanie się
Welcome to Dev Game Club, where we are in our third in a series of episodes about 1994's X-COM: UFO Defense. We talk about the ways in which procedural generation and written generation interact a bit, as well as detailing our playthrought a bit. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: In theory, 6 months Podcast breakdown: 0:38 X-COM segment 35:05 Break 35:35 Feedback segment Issues covered: opportunity fire cost, reserve time units, how much things cost, how we did on our goals, Brett starting over and why, researching yourself into a whole, games are a a series of interesting decisions, what are we willing to live with, difficulty knowing how you're doing, failure conditions, Tim's rocket launcher opener, alien mental effects, tile generation algorithm for terror attacks vs downed UFOs, procedural generation at its best, an engine for wonderful moments, tuning procedural generation, multiple states for tiles, persisted state of tiles, telling a story via your swath of destruction, screaming deaths of civilians, center of the UFOs, determining when to reload a save, procedural vs written content (e.g. tech trees), Brett's base management, how does science and research work, Monty Haul problem, providing two ways of thinking about/explaining a problem, psychology in game design, tricks in game design, board game popularity. Games, people, and influences mentioned or discussed: Sid Meier, Civilization (series), X-COM: Enemy Unknown, Darius Kazemi, Superman (obliquely), Ryan, Giant BeastCast, Thinking Fast and Slow, Daniel Kahnemann, Bobby Oster, PlaneScape Torment, Final Fantasy Tactics, Super Mario World, Bloodborne, Warcraft, Legacy of Kain: Soul Reaver, Amy Hennig, Half-Life, Uncharted, Ogre Battle 64, Advance Wars, Tomb Raider, Eric Shields, Kotaku, X-COM: The Bureau, 2K Marin, Republic Commando, Jennifer Scheurle, Starfighter, Nathan Martz, Halo (obliquely), Andrew, Mario + Rabbids, Hearthstone, Pit People, Transistor, Armello, Antihero, Hare & Tortoise, Settlers of Catan, Carcassonne, Qwirkle, Susan McKinley Ross, Chris Ross, Dungeons & Dragons, World of Warcraft, Blade Runner, Star Wars, Pandemic: Legacy, JackBox Party Pack, Pictionary, Trivial Pursuit, Apples to Apples, You Don't Know Jack. BrettYK: 0 TimYK: 44 Links: Kotaku article: http://kotaku.com/game-developers-explain-some-of-their-favorite-ways-to-1798749279 Board game stuff: https://www.theguardian.com/technology/2014/nov/25/board-games-internet-playstation-xbox https://fivethirtyeight.com/features/crowdfunding-is-driving-a-196-million-board-game-renaissance/ https://www.vice.com/en_us/article/9bkj7z/rise-of-board-games https://icv2.com/articles/news/view/38121/tabletop-games-driving-2017-kickstarter-growth Next time: In theory, a year? @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com