2019 video game
POPULARITY
Categories
Jordan and Zac have finally convinced Kevin to play Untitled Goose Game and they all sit down to talk (and laugh) about it. They cover all of their favorite antics that the player can take part in as the goose wreaks havoc through this small “Sim-like” neighborhood. Zac makes a case for why this is a game that EVERYONE should at least try, and how it's the perfect length for what it is. If you know what you're doing, you could even finish it in the time it takes to listen to this podcast, but we recommend not ignoring the faultless sound design and music that adds so much character to this experience. There's another mischievous bird out there besides Woody Woodpecker causing just as much trouble. So watch out and thanks for listening.
EPISODE 314 - We discuss issue 338! Hulk faces a demon? alien? ghost? called Mercy! She's not called that, but we call her that. In Loose Screws, we talk about Kevin's son watching Star Wars for the first time and the video game Untitled Goose Game! -------- Email us at screwitcomics@gmail.com To support the podcast and get bonus monthly episodes, subscribe at screwitpodcasts.com Join our Discord! The invite link is also at screwitpodcasts.com
Phil Salvador and Robin Kunimune chat with Chloe Appleby, games curator at the Powerhouse Museum in Sydney, Australia, who shares how she turned her passion for games into a dream role blending community, culture, and quirky preservation. From Sydney's post-COVID game scene revival to tracking down lost media and organizing a free indie games festival, Chloe shows how playful curiosity can power serious cultural impact. She emphasizes the importance of community engagement and the museum's efforts to preserve Australian game history, including notable games like Untitled Goose Game and Nightmare.Mentioned in the show:Nightmare: Nightmare Presenter VideoDan Dare: Pilot of the Future 87/697-3 and Shogun 87/697-6 (specifically the leaflet)Sega World audio: Sonic Live in Sydney (Full & Complete CD - 1997 - Sega World Sydney)You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.A full transcript of this episode is available on our website: https://gamehistory.org/episode-129-powerhouse-chloe-appleby/See more from Chloe Appleby:Linktree: @chloeapplebyInstagram: @c.appleby_Bluesky: @chloeappleby.bsky.socialX: @AppleBee180See more from Powerhouse:Website: powerhouse.com.auInstagram: @powerhousemuseumVideo Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg
Cassie and Matt begin Goose Girl Month with the Goose Girl episode from Tom Davenport's Tales from the Brothers Grimm featuring Helen Stoltzfus, Allison Brody, Sam Carter, Gene Morrill, Bo Patterson, and more. This series from the 80s reset classic fairy tales into settings from Appalachian history, specifically in one of the earliest American settlements for The Goose Girl. We discuss how the story is interpreted for this real world setting, what other periods of American history might have worked for this story, the Salem Witch Trials, the Untitled Goose Game, and more.Join our community! View all of the benefits of joining our Patreon including the Official Of Slippers and Spindles Book Club, exclusive polls, monthly bookmarks, Zoom hangouts, and more! https://patreon.com/ofslippersandspindles Visit our our merch store, Facebook group, Instagram, Discord, and more! https://linktr.ee/ofslippersandspindles We love to hear from you! You can reach us at ofslippersandspindles@gmail.com Music: Through The Woods by Shane Ivers - https://www.silvermansound.com
It's a lovely morning in the village and we are playing as an amazing character. By hiding, honking, and harassing, we terrorize a quaint English village through one of indie gaming's most ruthless villains: a goose. That's right, just a goose, as normal and untitled as they come.This is Underplayed, where Bo_Po and DiscoCola review indie games of all kinds! This episode features our guest Óscar Losada Suárez, a multidisciplined game developer from Triband, the creators of games like WHAT THE GOLF? and WHAT THE CAR? In this episode, we interview him about his process for creating humorous, one-of-a-kind games. Then, we discuss the indie game he chose for us to play: Untitled Goose Game! You can learn more about Triband at https://triband.net/.Timestamps00:00 - Start2:14 - DiscoCola's Secret Game19:11 - Bo_Po's Secret Game35:27 - Interview: Óscar Losada Suárez from Triband1:07:24 - Featured Game: Untitled Goose GameFind us on Twitch!Underplayed: https://www.twitch.tv/underplayedpodcastBo_Po: https://www.twitch.tv/bo__poDiscoCola: https://www.twitch.tv/discocolaFind us on Bluesky!Underplayed: https://bsky.app/profile/underplayedpod.bsky.socialBo_Po: https://bsky.app/profile/bo-po.bsky.socialDiscoCola: https://bsky.app/profile/discocola.bsky.socialFind us on Instagram!Underplayed: https://www.instagram.com/underplayedpod/Find us on Threads!Underplayed: https://www.threads.net/@underplayedpodFind us on Backloggd!Bo_Po: https://www.backloggd.com/u/bo_po/DiscoCola: https://www.backloggd.com/u/DiscoCola/Find us on Twitter!Underplayed: https://twitter.com/underplayedpodBo_Po: https://twitter.com/bo_poDiscoCola: https://twitter.com/discocola
Lords: * Kory * James Topics: * I've been reading more lately, and ditching the eReader sure has helped * Journey to the Planets * https://www.youtube.com/watch?v=KEWiJ1Mn-aY * Send Me to Heaven * https://en.wikipedia.org/wiki/SendMeto_Heaven * My mistress' eyes are nothing like the sun, by William Shakespeare * https://poets.org/poem/my-mistress-eyes-are-nothing-sun-sonnet-130 * Re: Smooth Criminal. Are criminals like peanut butter? * My journey to make photography as labor intensive as possible and learn to enjoy it again in the process Microtopics: * A circulating cadre of hobbies. * Corpseflower blooms. * A forum to complain about the state of e-Readers. * eReaders launching as a perfect product and then slowly morphing into shitty phones. * Autosleep anxiety. * Increased difficulty of finding reference art now that stable diffusion exists. * Turning off all your screens in order to accomplish something. * Accordioning ebooks. * Breaking out into meat space with tiny Greek busts. * Freedom to do it the wrong way. * Reading the last page of a book so you don't have the temptation of reading the last page of the book. * Physical bit rot books. * Buying more than one book. * Collecting treasure in order to get home. * A flying around in space mini game. * Dying from comets. * Designing a game that you would never play. * Art that is better in some contexts than others. * King's Quest. * Tuning your adventure game difficulty based on how distracting the real world is. * Difficulty ramping in adventure games. * The text adventure prototype of Outer Wilds. * Untitled Goose Game's melding of the adventure game and the stealth sandbox. * Brock the Investigator's melding of the adventure game and the belt scroller. * An adventure game where the solution to the puzzle is to run up and kick something. * Games that would've been a useful referent for Gunhouse if it had existed. * The I'm Rich era of phone app development. * Let's Play videos of Send Me to Heaven. * App Store review bits that are not very well received. * If hairs be wires then black wires growing on her head. * Quoting a Shakespeare sonnet in your diss track. * Whether "reeks" has the same connotation in Early Modern English. * It's true but you shouldn't say it vs. I just think they're neat. * Whether the Smooth Criminal is the kind where you need to stir the oil in * Smooth criminals vs. chunky criminals. * In what ways criminals are like peanut butter? * What would a chunky rap sheet look like? * A pristine unopened criminal. * Getting merged in some sort of valve situation. * Scientists studying the stripey toothpaste to discover how it stays striped. * That movie where every character is the same person. * Regressing to the analog wherever possible. * Developing film without a dark room, using a dark bag. * Obsessing over a single photograph until the color balance is perfect. * Photography tropes that read as fancy. * The instinct to replicate the superficial qualities of an analog process in its digital equivalent. * Authentically taking a terrible picture with a terrible camera. * Getting sick of what fancy used to mean and figuring out what fancy means going forward. * Hypernice photography. * Art that has way too much detail.
Love is in the air, and in the Epic Arcade Studio..Hello video game besties! We're back with another installment of the Epic Arcade Podcast — This week we're talking about Co-Op games with your best friends, girlfriend(s), and wife(s)? Here are some of Kelvin's favourite co-cop games you have to check out this Valentines! Games mention in no order whatsoever: Telltale's Walking Dead series, Castle Crashers Remastered, It Takes Two, Bake 'n Switch, Untitled Goose Game, GigaBash. Epic Arcade is a proud member of the Renegade Radio Network, for more proudly buatan Malaysian podcast, check out WWW.RENEGADEPLUS.COM. Hosted by Kelvin Tay, Afiq Kamarudin, and Nick Dorian.
This week Zack, Darcy, and Harrison talk co-op games you can play with that special someone in your life (or your friends, that also works). We also discuss the Multiversus shutdown, ACMI's upcoming gaming exhibits, the Magic the Gathering cinematic universe, and why console to PC ports just don't work. Games discussed: Multiversus, Untitled Goose Game, Marvel's Spider-Man 2, The Sims, Magic the Gathering, The Last of Us. Make sure to share the show around and get in touch with us on Instagram @PlayerOneSYN You can listen to Player One live on SYN Media every Monday from 8pm. Tune in on 90.7FM, DAB+, or via the SYN website, syn.org.au.See omnystudio.com/listener for privacy information.
fWotD Episode 2831: Untitled Goose Game Welcome to Featured Wiki of the Day, your daily dose of knowledge from Wikipedia’s finest articles.The featured article for Monday, 3 February 2025 is Untitled Goose Game.Untitled Goose Game is a 2019 indie puzzle stealth game developed by House House and published by Panic Inc. Players control a goose who bothers the inhabitants of an English village. Players must use the goose's abilities to manipulate objects and non-player characters to complete objectives. It was released for macOS, Nintendo Switch, Windows, PlayStation 4, and Xbox One.The idea for Untitled Goose Game originated from a stock photograph of a goose that a House House employee posted in the company's internal communications. Inspired by Super Mario 64 and the Hitman series, House House worked on combining stealth mechanics with a lack of violence to create humorous in-game scenarios. The game's unusual name came from a last-minute decision in preparing the title as an entry for a games festival. The music, curated by composer Dan Golding, uses short clips from six of Claude Debussy's Préludes. It has been described as "reactive music" because the clips are played after certain actions. The game was released on macOS, Nintendo Switch, and Windows on 20 September 2019, and PlayStation 4 and Xbox One on 17 December 2019.Untitled Goose Game received positive reviews, with critics praising its gameplay and humour. The game received the D. I. C. E. Award for Game of the Year and the Game Developers Choice Award for Game of the Year, among other accolades. Dan Golding was nominated for an ARIA award for the music. By the end of 2019, Untitled Goose Game had sold more than a million copies.This recording reflects the Wikipedia text as of 00:30 UTC on Monday, 3 February 2025.For the full current version of the article, see Untitled Goose Game on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm neural Justin.
Why not buy a board game from our sponsors Kienda: kienda.co.uk/polyhedroncollider Warning: This podcast contains strong language and adult content In this episode of the Polyhedron Collider Cast, the team dives into the latest board game news, reviews, and some seriously unexpected topics, like geese! Tune in as we discuss playing the Warhammer 40k Space Marine VR experience, review a cheese board of games, and design the Dunelm board game. We take a deep dive into the strategic and resource-management game Inventors of the South Tigris, asking is it a worthy end to the South Tigris trilogy. We then take a look at Fromage a quirky worker placement game about making cheese. Is it as rich in flavor as it sounds or does it stink like a ripe Stilton? We round off the cheese theme with the Rats of Wistar, is it a bad game, or are Sid and Rory just bad gamers? Games Mentioned 00:00:34 Untitled Goose Game 00:04:02 Space Marine VR Defenders of Avarax 00:11:07 Inventors of the South Tigris 00:32:36 Fromage 00:46:15 Rats of Wistar 01:07:30 Dunelm the board game ⭐Show Sponsor: Kienda When you sign up to an account with Kienda use this link to bag yourself a wee discount and help support the show. Let's face it, you were going to buy a board game anyway
The goose is loose! Nicky and Eric team up to harass the neighbors in an episode about Untitled Goose Game. Untitled Goose Game is a 2019 indie puzzle stealth game developed by House House and published by Panic Inc. Players control a goose who bothers the inhabitants of an English village. Players must use the goose's abilities to manipulate objects and NPCs to complete objectives. Press Any Button hosts Nicky (a new gamer) and Eric (a lifetime gamer) are a married couple who both love video games. For every video game they will discuss its past (history of the game, developers story, and fun facts), present (game play, game review and strategy), and future (will there be a sequel?? A movie?) BUT WAIT THERE'S MORE… Every game also comes with a challenge presented by the host that chose the game. If the challenge is not completed then whoever failed has to do a video game rap! So if you want to learn more about video games, hear some nerdy video game raps, or just have a good time this is the podcast for you. We try to cover all types of video games including: Retro and New video games Playstation, Nintendo, Xbox, Sega, and PC games Any and all genres including RPG, Simulation, Beat em up, platforming, mystery, first person shooter, sandbox, puzzle, action adventure, etc. Follow us on Instagram: https://www.instagram.com/pressanybutton_podcast Credits: Nicky Smith Eric Luedtke Music by Mark Spurlock and Eric Luedtke References https://x.com/mjmcmaster/status/763596145452912640 https://en.wikipedia.org/wiki/Untitled_Goose_Game https://www.nintendolife.com/news/2019/09/feature_how_a_joke_hatched_gamings_most_horrible_goose https://bigwalk.game/ https://househouse.com/ https://www.youtube.com/watch?v=MDnUa5utznY https://www.nintendolife.com/news/2024/09/random-hilarious-untitled-goose-programme-proof-of-concept-has-us-desperate-for-more
Elliot Jay O'Neill & BT Calloway are joined by James O'Connor & Captain Nick from Pods In The Key Of Springfield to review; S.33 E.9 “Mothers And Other Strangers” This is a Side Quest Studios Production Huge THANK YOU to our Heroes over at Patreon Grant Prusi // 16_oz_mouse // Philip Wolf // Timothy Burleson // Stephanie // Chris Tar // AlmightyK // Kaleb982 // nickibis // Teresa // David James Young // Paul Salt // Paul Goodman You too can become a Hero by supporting us on our Patreon page and you'll unlock a bonus podcast EVERY WEEK plus access to our back catalogue of over 200 exclusive podcasts! http://www.patreon.com/sidequeststudios STARRING SPRINGFIELD IS NOW A FREE PODCAST https://pod.link/1773418376 PLUGS Check out James' book about Untitled Goose Game at this link here Check out Nick's shirts at https://nickibis.threadless.com Hear more of James & Nick at their podcast, which is called Pods In The Key Of Springfield and you can find it here https://podsinthekeyofspringfield.podbean.com Pulp Fury Radio; our fiction anthology podcast. http://www.pulpfuryradio.com Web and other series http://www.daveplusone.com We reviewed Game of Thrones in reverse order at “Thrones Of Game” https://thronesofgame.podbean.com All the links to our socials are here Threads Bluesky Facebook Twitter Instagram
Time for one more bit of silly fun before we settle down to the serious business of 2024 GOTY picks? We certainly think so, as in this week's Indieventure episode, we're doing an indie game draft! That's right, three people who clearly know nothing about sports have nevertheless kitbashed the idea of fantasy football together with something we're actually interested in, and have designed our dream indie gaming consoles following a curious set of rules that Liam explains very well in the episode and so I won't repeat here, even though I do remember and understand them, honest. Due to the dramatic and intense nature of the game we're playing today, characterised as it is by shocking betrayals and twists nobody could ever see coming, I'm going to strongly recommend you don't read the show notes until you've listened to the episode. Does anyone even actually do that? Well, here's your chance to go in without spoilers. Seriously, go listen. Are you back? OK, good. So, since you've heard it now, you know that you, dear listener, have a chance to vote in our poll to determine the winner of the inaugural Indieventure draft slash console sales pitch! We'll have a poll up on socials for a week after the episode goes live because that's all Xitter will allow; but if you still want to take part after that, you can do so over at our lovely and still almost-brand-new Indieventure Discord, where the poll will be live for a whole fortnight and where you can also chat with some really cool and nice fellow listeners. As a reminder, then, the final console drafts were as follows: The MegaWatt Voyager, pitched by Rachel, and containing Paradise Killer, Kentucky Route Zero, Vampire Survivors, Hades, Cult of the Lamb, Hollow Knight, Loop Hero, Disco Elysium, Minecraft, and Undertale The Empathy Machine, pitched by Rebecca, which includes Heaven's Vault, Firewatch, Stardew Valley, Project Zomboid, Untitled Goose Game, Everybody's Gone to the Rapture, Wedding Witch, Dredge, PowerWash Simulator, and Strange Horticulture The Indiescovery, not confusingly at all pitched by Liam, pre-loaded with Return of the Obra Dinn, What Remains of Edith Finch, Balatro, Rimworld, Deep Rock Galactic, Hotline Miami, Slay the Spire, Journey, Satisfactory, and Hypnospace Outlaw It's all down to you now, listeners, to let us know whose dream machine you think has the best launch line-up and/or who made the most compelling case for their pitch! The poll is open for two weeks, so I'm sure we'll be reacting to the results in a couple of episodes' time. Now, we had so much fun recording this episode that two hours just flew by before we knew it, and so we've elected to skip What We've Been Playing this week because frankly if you've made it this far into all the madness then you've probably listened to us natter enough. That being said, it wouldn't be an episode of Indieventure without a quick run-down of our current hyperfixations, so hang around for just a few extra minutes if you want to hear us enthuse about the TV series Agatha All Along (Rebecca), the novel Mistborn by Brandon Sanderson (Liam), and the recently-released indie game Neva (Rachel). Our music was written and performed by Ollie Newbury! Find him on Instagram at @newbsmusic. Meanwhile, you can find us at indieventurepodcast.co.uk or wherever you listen to podcasts, and don't forget that you can now join our dedicated Discord too!
How many Slack conversations have you had that have been life-changing? If you answered anything other than “zero”, you are a liar. OR you are a member of the team that made the game we're talking about on this podcast. We're going back to 2019 to look at a stealth-puzzle game that became a phenomenon. We're talking Untitled Goose Game.On this episode of Stealth Boom Boom, we take a look at developer House House's confusion around why people didn't like the bird made up of two colours. We also discuss the use of sandbox on the physical box; three minutes of gameplay that put the game on people's radars; and celebrities like Mark Hoppus, Chrissy Teigen, Kyle MacLachlan and Beaker.Here are some of the things you're gonna hear us chat about in our review: being seen on purpose to manipulate and misdirect villagers; too many opportunities to brute force; HONKING; taking a corner like a car; a slapstick, warm Hitman; a stellar Hyacinth Bucket impression; maintaining eye contact; lineless, pastel CBBC characters; a reactive silent movie-like (also Breath of the Wild) piano; the weight of the waddle; grabbing things in your gob because you don't have hands; gliding along the water; a gorgeous and also sometimes ambiguous to-do list; a bin toothbrush; getting on TV; model villages; walking with a bell in your mouth; the post-game; and being a horrible goose.After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Untitled Goose Game is a Pass, a Play, or an Espionage Explosion.For those who would like to play along at home, we'll be discussing, reviewing and dissecting Alien: Isolation on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS
There were a lot of big games out 20 years – many of those games we've reviewed on this podcast, this year. But this game involving a raccoon, a turtle and a hippo is a special game for us, as it is the first time we are going back to a series for a look at a second game. We're going back to 2004 to look at a 3D platformer that has big Ocean's 11 energy. We're talking Sly 2: Band of Thieves.On this episode of Stealth Boom Boom, we take a look at what developer Sucker Punch Productions were thinking going into this sequel, including how they really wanted to put a big emphasis on the game's heists. We also discuss the improved AI the team was striving for, a Ratchet & Clank demo, the inspiration of Tenchu: Stealth Assassins, and a woman named La La Anthony.Here are some of the things you're gonna hear us chat about in our review: patrolling guards and their flashlights that are basically vision cones; a health bar; enemies that can hear you run; tables you can now hide under; improved stealth fundamentals; fluidly moving around the rooftops of these large hub worlds; the brilliance and inconsistency of the Stealth SLAM (and also Silent Obliteration); spending coins in the new upgrades shop, and the fiddliness of equipping those upgrades; pickpocketing and too much of a good thing; Bentley's strong but heft-less tranq crossbow; the fists of The Murray; boss battles; the mission structure and how everything you do is in service to a big heist; a duration that is way too long and impacts everything; a mini-game mixed bag; going back to the base to switch characters; one of the world's biggest drug operations; and a narrative that is both dark and contains a lot of nice lads being nice.After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Sly 2: Band of Thieves is a Pass, a Play, or an Espionage Explosion.For those who would like to play along at home, we'll be discussing, reviewing and dissecting Untitled Goose Game on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS
Ruby is joined by game dev exec at the South Australian Film Corporation, co-founder of gaming satire website Point and Clickbait, former narrative designer at Mighty Kingdom, and freelance games journo James ‘Jickle' O'Connor to talk about writing books about video games. He's also got a book about Untitled Goose Game coming out with Boss Fight Books! HONK!Back the Untitled Goose Game book (and secure your copy) here!Find Jickle here:https://jickle.net/https://twitter.com/JickleFind us online:https://backpocket.gg/https://twitch.tv/back_pockethttps://www.youtube.com/@BackPocketVids Hosted on Acast. See acast.com/privacy for more information.
"Honk!" Terror most fowl or anserine champion? James, Brian and Leah are going to find out if House House's goose is cooked or whether they laid the golden egg with 2019's Untitled Goose Game. There sure are a lot of goose idioms, huh? http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_630.mp3 Music featured in this issue: 1. Debussy: Préludes / Book 1, L. 117 by Dan Golding2. Untitled Goose Radio by Dan Golding edited by Jay TaylorYou can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
Al and Kev talk about Mika and the Witch's Mountain Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:22: What Have We Been Up To 00:13:13: Game News 00:30:30: New Games 00:37:25: Mika And The Witch’s Mountain 01:08:10: Outro Links Animal Crossing Pocket Info Melobot: A Last Song Disney Dreamlight Valley “Dapper Delights” Update Steamworld Build “Skull Valley” Update Farming Simulator 25 Info Smushi Come Home Physical Release Herdling Floatopia Mika and the Witch’s Mountain Disclosure: I received a free review copy of this product from https://www.keymailer.co #MikaandTheWitchsMountain Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello farmers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al, and we’re here today to talk about Mario- wait no, Cottagecore Games. (0:00:36) Kev: And I’m Kevin. (0:00:42) Kev: I’ll talk about Mario. (0:00:44) Kev: I’m actually obligated to. (0:00:46) Al: I suspect I’ve already made that joke though, haven’t I? (0:00:49) Al: I probably made that joke a year ago. (0:00:51) Kev: Yeah, that’s fine. (0:00:52) Al: Um. (0:00:53) Kev: Oh yes, cottagecore. (0:00:55) Kev: But we’re here to talk about Cozy’s studio Ghibli likes. (0:00:59) Al: Yeah. (0:01:01) Al: Yes. (0:01:01) Al: So we are going to talk this episode about Mika and the Witches Mountain. (0:01:07) Al: This episode is the reason that Dave the Diver Month got delayed, basically. (0:01:07) Kev: finally (0:01:14) Al: We, we managed big news and full disclosure, because we have to say this. (0:01:14) Kev: Yeah (0:01:20) Al: Uh, we got a free code for Mika and the Witches Mountain for review. (0:01:25) Al: Uh, so, um, thank you to Chibi Games for that. (0:01:28) Kev: both of us oh oh okay sorry well ah that’s how you got it okay like (0:01:29) Al: No, just you. (0:01:31) Al: I paid for mine, but you, you got yours free, I paid for mine. (0:01:35) Al: Uh, I mean, to be fair, I paid for it like three years ago in Kickstarter. (0:01:42) Al: Um, so because of that, we then had like a specific time that they (0:01:48) Al: wanted the review to be done by. (0:01:50) Al: So we are doing the episode now, which means that hopefully next episode will (0:01:55) Al: be the final episode of Dave the Diver Month, or maybe not because of new (0:02:01) Al: I’m not going to talk about the Dave the Diver news in this episode, (0:02:02) Kev: I was about to say or maybe not. (0:02:04) Al: because there is Dave the Diver news. (0:02:06) Al: We’re going to talk about that in the next episode, just cause it’s so close. (0:02:09) Al: Um, so there we go. (0:02:12) Al: So yes, uh, we’re going to talk about Mika and the Witches Mountain. (0:02:12) Kev: And we can finally say #sponsored. (0:02:15) Al: Um, the hashtag sponsored hashtag, hashtag ad. (0:02:22) Al: Uh, I think it’s actually hashtag gifted. (0:02:25) Al: It’s not an ad. (0:02:25) Al: It’s not sponsored as gifted as a difference there. (0:02:28) Al: Cause we’re, we’re obviously. (0:02:30) Al: Getting the review code would not change our review. (0:02:33) Al: We would be reviewing it in the same way, whether we were paying for it or not. (0:02:36) Al: Uh, yeah. (0:02:36) Kev: Yup, that’s why Nintendo won’t sponsor Alex. (0:02:43) Al: Yes. (0:02:44) Al: And, um, unlike the developers of that new game that I can’t remember the name of, (0:02:49) Al: uh, we will talk about the politics of China. (0:02:52) Al: Uh, yeah, I think that’s something like that. (0:02:53) Kev: Oh my gosh, Black- Is it Black Wukong? (0:02:58) Al: I can’t remember what the name is, but yeah, it’s something like that. (0:03:01) Al: Very, very awkward. (0:03:03) Al: All that news of them trying to stop people talking about things that people (0:03:07) Al: are obviously going to talk about. (0:03:08) Kev: Yeah, oh good. (0:03:08) Al: Uh, but as far as I know, there’s no, uh, there’s no kind of big political issues (0:03:16) Al: with chibi games, uh, so we’re going to just talk about the game, um, because (0:03:20) Al: there’s no controversies that I know of to talk about before that. (0:03:23) Al: We have some news and first of all, Kevin, what have you been up to? (0:03:26) Kev: Well, a lot of meat primarily, but on the off chance I do get a breather, I look in (0:03:36) Kev: meek at time of course, I played hey guess what, a Mario game, Chalker, particularly (0:03:45) Kev: where was it, Mario World 2 Yoshi’s Island, I forget the swirlder land, but Yoshi’s Island, (0:03:50) Kev: the first Yoshi’s Island for the SNES, yep it’s the one with the bait. (0:03:52) Al: Is that the one with the babies? (0:03:56) Kev: The SNES always surprises me, like how modern it looks compared to the NES or whatever, (0:04:07) Kev: but anyways, I mean it’s a Yoshi game, it’s good, have you played any Yoshi games now? (0:04:12) Al: I have played this one specifically because when I was playing through the Mario games, (0:04:20) Al: the way that I defined it was anything that says “Super Mario” and is a platformer. So (0:04:26) Kev: Okay, sure. (0:04:26) Al: this one being called “Super Mario World 2, Yoshi’s Island” meant that I played this one. (0:04:31) Al: But I also included then the first Wario World as well, because that was a Super Mario World (0:04:37) Al: 2. Was it 4 or 3? I can’t remember. It was one of them anyway. So yeah. (0:04:38) Kev: That was three, wasn’t it, I think. (0:04:40) Kev: Yeah. (0:04:42) Al: Back when they would make a random platformer for another character and just slap Mario’s (0:04:48) Al: name on it. Yeah, yeah. Well, why not? I don’t think I’ve played any of the other ones. I’ve (0:04:50) Kev: It was a good strategy. They go, “I should go back.” (0:04:53) Kev: Um, yeah. (0:04:56) Kev: Mm. (0:04:57) Al: been meaning to play Willy World for a while just because it looks fun. But I don’t think (0:05:00) Kev: Yeah. (0:05:02) Al: I need to have a look at the list of (0:05:04) Kev: Yeah, well, shocker. (0:05:05) Kev: The core of the game, of a Nintendo game, has stayed pretty intact all these years. (0:05:11) Kev: Um, it’s a fun one. I like it. (0:05:14) Kev: Yoshi’s Island, um, (0:05:16) Kev: introduces all the Yoshi mechanics that are just (0:05:20) Kev: Mario stuff right not just the the eggs but the the flutter jump all sorts (0:05:24) Al: Yeah, but I guess the interesting thing about this one was that it was you were (0:05:24) Kev: of the Yoshi cop they’re all sorts of fun things if you want here (0:05:30) Al: controlling Yoshi rather than controlling Mario on you. (0:05:32) Kev: yeah that’s true yeah it’s true no longer your loyal steed slash jump (0:05:37) Kev: assist when you throw him in the pit didn’t make that jump but yeah if you (0:05:45) Kev: want to hear extended thoughts on Mr. Yoshi’s first (0:05:50) Kev: spotlight feature, well that’s not true, he had that Yoshi puzzle game, whatever, (0:05:56) Kev: go listen to Rainbow Road Radio, the show I do with Alex, that’ll be the next (0:06:01) Kev: episode, he’ll be out by the time this is out, so yeah, go check that out. Other than (0:06:07) Kev: that, I’m pretty sure I talked about Battle Cats a long long time ago on this (0:06:12) Kev: podcast, it’s a mobile game, it’s tower defense, you control these goofy cats (0:06:17) Kev: that’s sending your or me (0:06:20) Kev: to get units to go fight the enemy CPU units or whatever (0:06:25) Kev: I go on and off it (0:06:27) Kev: one thing about it, they do collabs with all sorts of different properties (0:06:32) Kev: the most wild ones like they’ve done Evangelion, Street Fighter (0:06:36) Kev: and they happen to do one with Ruruni Kenshin (0:06:39) Kev: which brought me back in hard (0:06:42) Kev: do you know Ruruni Kenshin now? (0:06:44) Al: - I do not, I was just about to ask, what is that? (0:06:45) Kev: Oh, okay, um, it’s a manga/anime, uh, unfortunately. (0:06:50) Kev: Of course, the very problematic creators I will acknowledge. Uh, by problematic, I mean awful. I won’t… yeah, not a great person, but the manga/… yup. Yup, not good things. Yeah, okay, criminal. Okay, let’s… okay, a criminal. A criminal creator. Let’s bump it up a little. (0:06:55) Al: I’m going to Wikipedia and looking at, oh right, okay, yep. (0:07:07) Al: That’s not just problematic, we’re not going to talk about that. (0:07:20) Kev: - But, which is unfortunate, ‘cause the manga slash anime (0:07:22) Kev: was very popular, was from like the ’90s, I believe, (0:07:26) Kev: and very well-liked and whatnot. (0:07:30) Kev: I watched it when I was younger, actually, in Mexico, (0:07:33) Kev: because Mexico had a lot of anime going on back then. (0:07:36) Kev: It still does. (0:07:38) Kev: It’s a, you know, it’s a whole thing. (0:07:40) Kev: It’s about samurais, basically. (0:07:41) Kev: I’m just really cool and really enjoyable. (0:07:44) Kev: And so, yeah, hearing that Colab got my attention, (0:07:48) Kev: so I got into it back in about, (0:07:50) Kev: and that was fun to see. (0:07:52) Kev: And then, Zona Zen Zero, the whole reverse game, (0:07:56) Kev: I continue to play it. (0:07:57) Kev: I’m actually kind of getting finally invested (0:08:00) Kev: into the story a little bit after like a month, (0:08:04) Kev: some time to get through all the gobbledygook (0:08:08) Kev: and nonsense words they use to finally understand (0:08:11) Kev: what’s going on. (0:08:13) Kev: One thing interesting about it is because it’s, you know, (0:08:16) Kev: ongoing engine-type game. (0:08:18) Kev: Like I– (0:08:20) Kev: Kind of hit. I think the end of the available story, right? (0:08:22) Kev: They do chapter drops or whatever and so now I have to wait for the next one. (0:08:27) Kev: Which is just an interesting experience. I don’t think I’ve ever had to really deal with it, at least in a video game, right? (0:08:33) Kev: But yeah, that’s what I’ve been up to. What about you, Al? What’s going on with you? (0:08:38) Al: Well, I have obviously been playing Mika as well, and we’ll talk about that. (0:08:44) Al: I have also, we are recording on the 23rd of August, which is the day the Harvest Moon Home (0:08:50) Al: Sweet Home comes out. So, or came out, or has come out. It’s out. So, I have bought it, and I have (0:08:52) Kev: against all odds with no no work no not a whisper of anything about it but it (0:09:09) Al: a little bit. Obviously not very much, because it’s the first day, and I’ve been working today. (0:09:15) Al: Well, I will obviously have a lot more thoughts about this in the future, but my first (0:09:24) Al: thought is this game has basically no controller support, but it’s not completely not, right? It (0:09:32) Al: has, I’ve found one thing that has controller support for, and that’s conversations. When you’re (0:09:38) Al: you can proceed the conversation with the controller. Nothing else. And it’s so weird. So weird. (0:09:42) Kev: That’s so weird. You have to play on your phone, but when you hit the conversation pick up your controller (0:09:49) Al: It’s so weird. Well, that’s the thing. Because I have an Android phone, and I have an iPad, (0:09:56) Al: I have to decide on which platform I’m going to purchase on, right? Because I’m not going to (0:10:00) Al: purchase on both. Although I will say, interestingly, it’s not that expensive. It’s 18 (0:10:05) Al: £14 on IOS and it’s £14. (0:10:08) Kev: Oh, I’m a darned. (0:10:08) Al: It’s weird that there’s the difference there, but it’s not an insane, you know, it’s not (0:10:14) Al: it’s not a ridiculous amount. (0:10:16) Al: It was pretty good for what it is, but I’m probably still not going to buy it on both. (0:10:23) Al: So I had to decide and I was like, I can’t, I think I decided originally to buy on Android. (0:10:28) Al: So I bought it and downloaded it and opened it and it crashed. (0:10:33) Al: And apparently they’ve had an issue on Android where the game is crashing just now. (0:10:33) Kev: Oh (0:10:36) Kev: Say yes, I have to buy both (0:10:37) Al: And so I was like… (0:10:39) Al: I went on to the Play Store and there was a refund button. (0:10:42) Al: So I was like, “Oh, well, I’ll refund that and I’ll go buy it on iPad then.” (0:10:46) Al: So I’ve been playing it on the iPad. (0:10:48) Al: But the problem with that is obviously I would like to use my controller (0:10:50) Al: because it’s on my iPad, right? (0:10:52) Al: Like I don’t want to be like holding my 13-inch iPads, (0:10:56) Al: trying to play touchscreen controls. (0:11:00) Kev: Back to the Wii U days, baby. (0:11:02) Al: It’s worse than that. (0:11:02) Al: It’s so much bigger than that. (0:11:06) Al: I do have an iPad mini. (0:11:08) Al: So I will try it out on that and see how it feels on that as well. (0:11:11) Al: But this this might not be a good start to it. (0:11:14) Al: Although I will have to see. (0:11:16) Al: I need to check this. (0:11:17) Al: I meant to check this earlier (0:11:20) Al: because Mac OS has a thing now where you can install iPad apps. (0:11:23) Al: So I need to see if I can install that and maybe I can play it on my Mac. (0:11:25) Kev: Ooh. That’d be nice. (0:11:26) Al: We’ll see. (0:11:27) Kev: Is there no blue stacks equivalent on Mac? (0:11:30) Al: What that is, that is that. (0:11:32) Kev: Oh, that is. Okay. Okay. (0:11:34) Al: Yeah, it’s the same thing. (0:11:35) Al: and technically developers can deceive. (0:11:39) Al: So, we’ll see whether they’ve disabled it or not. (0:11:39) Kev: Mmm, let’s see. (0:11:42) Al: I would hope not, but we’ll see. (0:11:42) Kev: Okay. (0:11:44) Kev: Um, okay, about the game, okay, the big question about the game itself, (0:11:49) Kev: is it, you know, a farming game? (0:11:51) Kev: Don’t even know what it’s supposed to be. (0:11:52) Al: Yeah, I would say it’s basically, it’s a Harvest Moon game. Now the question is whether it is a (0:11:56) Kev: Okay, it is a harvest move. (0:11:59) Al: Harvest Moon game, and they’ve definitely thought about it in terms of touch screen first. I would (0:12:04) Al: say touch screen first, or touch screen only, clearly, because they don’t have the controller (0:12:07) Kev: Okay. (0:12:08) Al: support. Which is, I mean, the fact that they’ve thought about it touch screen first is good, (0:12:09) Kev: Yay. (0:12:14) Al: the fact that it doesn’t support controllers is bad. But yeah, it’ll be interesting to see (0:12:16) Kev: Yeah. (0:12:20) Kev: Okay. (0:12:20) Al: how things go. I’ve not put enough into it to- (0:12:23) Al: You know, an opinion on the story or the full mechanics or anything like that. That episode will come. (0:12:24) Kev: Sure. (0:12:27) Kev: Sure. (0:12:30) Al: But yeah, so start off disappointing. We’ll see. We’ll see where it goes from here. (0:12:36) Kev: - Nah. (0:12:41) Al: I think I also- I launched- I bought and started playing (0:12:46) Al: Natsumon? Is that real? Yeah, Natsumon, 20th century summer kid. I haven’t played a lot of that, though. (0:12:52) Al: That’s probably for the future, because there’s a lot happening just now. (0:12:57) Al: That was one of the games that Micah talked about, I think, last year. End of the year. (0:13:00) Kev: Ahh, okay. Oh, I love that art style. (0:13:04) Al: And they only added the English translation at the beginning of this month, so. (0:13:09) Kev: - Okay, cool, cool, cool. (0:13:11) Al: So yeah, that’s what we’ve been playing. So, into the news. Speaking of mobile games, (0:13:17) Kev: Eh? (0:13:17) Al: we have some Animal Crossing news. It’s been a while since we’ve had some Animal Crossing news, Kevin. (0:13:22) Al: And now it’s time to talk about a game, (0:13:23) Kev: It’s good for once. (0:13:25) Al: now it’s time to talk about an Animal Crossing game that neither of us have really played. (0:13:30) Al: I think I have downloaded it and I’ve opened it and got really bored really quickly. (0:13:35) Al: But that is Animal Crossing Pocket Camp. (0:13:38) Al: So the news is that the game is shutting down. (0:13:42) Al: But don’t worry, they’re releasing it again offline. (0:13:47) Al: So this is very interesting and I wanna know what you think. (0:13:50) Al: But my opinion is that this is. (0:13:52) Al: Because I think exactly what we want online games to do is when they shut down, they (0:13:59) Al: release another version that allows you to play the whole game without in-app purchases. (0:14:05) Al: And granted, it’s going to cost money. (0:14:07) Al: And I accept that because it takes work and that’s life. (0:14:13) Al: But it’ll be interesting to see how much it costs. (0:14:15) Al: That will be the killer, I think. (0:14:18) Al: I think overall, although some people we disappointed because they obviously… (0:14:22) Al: It means there’s no new events in the game. I think that overall it’s a good news because it’s not going… (0:14:28) Kev: All right, I heard, I cannot source or confirm, I heard that they will try to do some events (0:14:34) Kev: still for the first, like, while for the offline version, but… (0:14:38) Al: No, I haven’t seen anything about that. What they have said is that they’ll be doing events (0:14:44) Al: and adding some items until the end of the current version, which ends, which is running (0:14:48) Kev: Oh, okay, that’s why it would have hurt, nevermind. (0:14:51) Kev: Um, but still. (0:14:54) Al: until the 28th of November. That is when they’re going to shut it down. So they said there (0:14:59) Al: will be some more events and items before then, but I haven’t seen anything about new (0:15:04) Al: stuff in the in the. (0:15:07) Kev: if uh if i’m employed by that point I will pick this up because i’m much more interested now that (0:15:14) Kev: I can just play it all especially offline um because that’s uh that’s my idea (0:15:21) Al: It’s going to be very interesting to me how much it costs. Will it cost like what Mario (0:15:27) Al: Run cost? Was that like 20 dollars? Something like that? Or whether it ends up going like (0:15:32) Kev: I was about to say, it’s in the new nintendo to pick the latest entry into the animal crossing (0:15:36) Al: a full price switch game. I would be surprised if it did. But you never know, it is Nintendo. (0:15:47) Kev: series, full price animal crossing, locket camp deluxe. (0:15:51) Al: - It turns out the Switch 2 runs Android. (0:15:58) Al: Look, we’ve got a new Animal Crossing game for the new console. (0:16:02) Al: Yeah, the other thing is, they haven’t said for certain that it’s definitely 100% offline. (0:16:09) Al: Let me see if I can find the wording. (0:16:11) Al: It says, “We’re developing a version of Animal Crossing Pocket Camp that users (0:16:15) Al: can continue to play with their save file.” (0:16:17) Al: So that’s a key point your data will carry across. (0:16:20) Kev: Oh, yeah that yeah, can you imagine if it did? (0:16:21) Al: You would think that would be a minimum required thing for this, but just it’s good to have the clarification. (0:16:29) Kev: You know in this day and age yeah, yeah, it’s good to have that clarification (0:16:33) Al: You carry over your saved data by linking your Nintendo account. (0:16:37) Al: It says, but you cannot carry over any remaining leaf tickets. (0:16:40) Al: I think they were the like paid item that unlocked things in the game. (0:16:42) Kev: score. Right. (0:16:44) Al: So obviously it doesn’t make any sense if there aren’t, because it says it’s a paid app without in-app purchases. (0:16:52) Al: The question of course is whether that means everything in the game, all the items will be unlocked for everybody. (0:16:59) Al: And if so, do you have to do something to unlock them? (0:17:03) Al: Like are there going to be challenges or is it just you can access everything like you had paid for it? (0:17:10) Kev: if I were making the decision / this is my guess I’d say you there’s a new fake (0:17:19) Kev: premium currency new leaf tickets what I would call it and you have to do (0:17:24) Kev: challenges to earn that and that’s what so that way they can just leave like (0:17:26) Al: That’s a possible. I wouldn’t be surprised if that wasn’t the case purely because that (0:17:33) Al: sounds like work and is probably more less work just to have like I can’t I don’t I (0:17:40) Al: don’t think I played long enough to know how these things unlock but I’m presuming it’s (0:17:45) Al: just a shop somewhere and so instead that shop just has a cost of zero for everything (0:17:50) Kev: - Oh, okay. (0:17:52) Kev: Or can they change it to, I don’t know about this games, (0:17:54) Kev: non-premium currency, I don’t know. (0:17:56) Al: Yeah, we’ll find out. The other thing is it says it does not require constant data communication, (0:18:02) Al: but that word constant would imply that maybe there is some internet connectivity to it, (0:18:08) Al: but why would they do that if they’re shutting down the game? So I’m a little bit intrigued (0:18:11) Al: as to what that means and what exactly it’s going to look like. They have said they’re (0:18:16) Al: going to have more details about the new app in October, so I guess we’ll find out. (0:18:21) Kev: - All right, but like I said, I’m looking forward. (0:18:23) Al: Yeah, I will. I will almost certainly purchase. (0:18:26) Al: This will I regret purchasing it? We’ll find out. Stay tuned. (0:18:35) Al: Next, we have a renamed game. What was previously called a last song is now called MeloBot, (0:18:43) Al: a last song. MeloBot, MeloBot is a good name. I’m not a huge fan of like subtitles in games, (0:18:44) Kev: I love Metabots! (0:18:46) Kev: Classic. (0:18:52) Al: but I get why they’re doing this one, right? Because it makes it very clear that it’s a (0:18:58) Kev: yeah yeah i’m actually a fan of subtitles and the reason like because if they want to make you (0:19:08) Kev: know franchise or whatever sequels like having different subtitles I think is better than the (0:19:14) Kev: the numbering thing (0:19:16) Al: I mean, I personally I prefer just numbering because then it makes it very clear the order. (0:19:22) Al: But that aside, I think part of the reason I don’t like subtitles is because it implies (0:19:28) Al: that they are going to make a franchise and it’s like, don’t assume that you’re going (0:19:31) Al: to be successful enough to do a franchise. And often subtitles are really, you know, (0:19:40) Al: stupid and not like, so let’s talk about the art games, for example, right? (0:19:44) Kev: Yeah, yeah the pinnacle of subtitles (0:19:47) Al: A perfect example of bad subtitles. They have their first game was Ark Survival Evolved, (0:19:53) Al: right? Which, OK, sure, fine, you’re making it clear it’s a survival game. That’s fine. (0:19:59) Al: Evolved, maybe that’s talking about the dinosaurs. Who knows? What I find confusing about it, (0:20:07) Al: though, is that when you get to a second game, you then start to go, well, is Evolved the first (0:20:12) Al: or the second game? Because Evolved would imply to me that it’s like an evolution of the previous (0:20:16) Al: game. And then their particular problem is they have a remaster of the original called (0:20:23) Al: Ark Survival Ascendant, which is very not clear what, like, why? Why those two names? (0:20:31) Al: And how you meant to know which is which based on those names? That’s my main problem. And then, (0:20:35) Al: of course, their new game is just called Ark 2. So they just can’t decide what they want to do. (0:20:40) Kev: Beautiful. (0:20:41) Kev: I like that. (0:20:42) Al: But anyway, as subtitles go, this is not a bad subtitle. (0:20:43) Kev: Mm-hmm. (0:20:48) Al: I guess just a reminder to people, this is the game where you play as a robot on an alien planet and you are healing plants with salt. (0:20:58) Kev: Yeah, there is in fact rhythm gameplay in this game. (0:21:04) Kev: I was looking at the trailer. (0:21:06) Kev: That looks nice. (0:21:08) Al: Yeah, so it’s a little world that you walk around in and you find plants and then you (0:21:12) Al: have to use your rhythm to heal them, which is a fun little idea. And, you know, I like (0:21:16) Kev: - Mm-hmm, yeah. (0:21:19) Al: the idea of kind of combining a, I don’t know if it’s open world or what, but like, you (0:21:23) Al: know, a world traversal, also with rhythm. (0:21:28) Kev: And somehow there’s still combat. I don’t know if that’s rhythm based, but there is you (0:21:32) Al: I think it is. I think it is rhythm-based as well, based on the trailer. We’ll see. (0:21:37) Kev: Which is a cool idea, um, it looks nice i’m down for this september 12th. That’s not far off (0:21:42) Al: Yeah, so that’s the other news. It’s coming out on the 12th of September, and they’ve (0:21:44) Kev: plus a month (0:21:54) Al: or three weeks three weeks is that three weeks to go till it comes out next we have the full patch (0:22:00) Al: notes for the new disney dreamlight valley update dapper delights so if you want them they are now (0:22:06) Al: available and (0:22:06) Kev: Did they add hot hot ones to the game the reverse of the collab? (0:22:12) Al: Uhhh… no. I feel like I’m missing a reference. (0:22:16) Kev: No (0:22:18) Kev: Okay, you know what hot ones is right (0:22:19) Al: The, like, wings challenge. Yeah. Yeah. (0:22:22) Kev: Yes, yes, okay. Yes the talk show where people eat spicy food in the meanwhile or whatever, right? (0:22:28) Kev: They’re they’re doing with Donald Doug and animated Donald duck (0:22:30) Al: Um… why? (0:22:35) Kev: It was I think (0:22:36) Kev: 90th anniversary, I guess (0:22:43) Al: Oh no, that sounds (0:22:49) Kev: I mean the animations good. I will say that they’re not limping on it. But um, I (0:22:56) Kev: Gotta love how the host is just gonna be talking (0:23:00) Kev: itself I guess or standing Donald (0:23:03) Al: I really don’t know what to say. I’ve never watched a full episode of Hot Ones, (0:23:03) Kev: Good you got a little bit (0:23:06) Kev: I (0:23:11) Al: I’ve just seen clips on TikTok. Sorry, what now? No. As in, like, the animated character or as in… (0:23:12) Kev: Haven’t either but um, yeah, I’m excited for it. Will this be as good as doofenschwertz on shark tank? I don’t know. Oh (0:23:22) Kev: You didn’t know that dr. Doofenschwertz from a Phineas and Ferb was on shark tank (0:23:30) Kev: That is correct, yes (0:23:31) Al: But… (0:23:33) Al: I don’t know what to say. So no, The Hot Ones is not suddenly in Dreamlight Valley. (0:23:35) Kev: I’ll see you tomorrow. (0:23:36) Kev: Bye! (0:23:46) Al: But no, this update adds Tiana from Princess and the Frog, and she brings a restaurant with her. (0:23:51) Kev: Oh, okay. (0:23:55) Kev: Uh-oh, Rami’s facing competition now. She’s got to pick a side. (0:23:56) Al: I don’t think I’ve seen the Princess and the Frog. Is that a thing she’s known for? (0:24:00) Al: I’ve not seen the Princess and the Frog. (0:24:02) Kev: Oh, that’s her entire thing. Like, (0:24:05) Kev: her ho- she’s- works in a restaurant, wants to save up to own- open her own restaurant. That’s her dream. (0:24:10) Al: Fair enough? Well, yeah, so the full details on the update are right now. And I did notice (0:24:19) Al: that we do have confirmation now that the Act III of the DLC, which comes out with the update, is (0:24:26) Al: the final in the Rift of Time expansion, which I think confirms that the next thing that they’re (0:24:34) Al: hinting at, the next expansion they’re hinting at is our new expansion, because I looked on Steam, (0:24:38) Al: and when you’re purchasing the (0:24:40) Kev: Mm-hmm (0:24:40) Al: expansion, you are very explicitly purchasing Disney Dreamlight Valley Arift in Time. So (0:24:45) Al: I think that’s Arift in Time is complete and the next thing that they’re hinting that comes (0:24:49) Al: later this year will be another paid. (0:24:52) Kev: Sure, and other things, yeah. I wonder what it’ll be. (0:24:56) Al: Yeah, I don’t think that I don’t think we’ve got any real hints on on that yet. (0:25:00) Al: So we’ll we’ll see. (0:25:02) Al: We’ll see what comes. (0:25:06) Al: Next, we have a new update for Steam World Build. (0:25:10) Al: The Skull Valley update is out now. (0:25:13) Al: So this adds a whole new map (0:25:15) Al: filled with piratey perils and opportunities. (0:25:18) Al: Build your town town. (0:25:21) Al: Build your town amidst palm trees, (0:25:23) Al: canons and the looming shadow of the Kraken. (0:25:25) Al: So there you go. (0:25:26) Kev: Okay, I have not played this one. I’m out of the loop here. (0:25:26) Al: And so this is the, it’s a town builder, a SteamWorld town builder. (0:25:30) Kev: Kraken’s are cool. (0:25:34) Kev: Yeah, I remember that. (0:25:36) Al: So this is just a new map for the town builder with some new stuff in it, which is cool. (0:25:41) Kev: The brand-new map is pretty cool (0:25:45) Kev: Yeah (0:25:46) Kev: Rockin school. Oh, oh there. I’m seeing the picture. It’s it’s cracking like in the desert. Okay. You could do is expecting that (0:25:54) Al: Yeah, I don’t know whether anything will come with that or not, because it does say looming (0:25:59) Al: shadow of the Kraken implies that something might come from that. But it does look very much dried up. (0:26:05) Kev: yeah that that’s actually a fun aesthetic dried up pirate island um and I like that that’s cool (0:26:10) Al: Yeah. (0:26:13) Al: So if you’ve been playing SteamWorld Build, go get the update now. If you haven’t been playing it, (0:26:17) Al: and you’re like, you know what I really want, what will make me buy this game? (0:26:21) Al: Pirates. Well, there you go. Now you can go. (0:26:24) Kev: You know what would make me buy a game, Al? (0:26:25) Al: Nothing you say is gonna be true right now. (0:26:29) Kev: Spinach. (0:26:30) Kev: What if they’re gonna have spinach? (0:26:33) Al: Oh, my word. (0:26:33) Kev: You’re– ooh. (0:26:36) Al: Farming Simulator 25, in our continual coverage (0:26:39) Al: of this game for some reason, we’ve (0:26:43) Al: got some more information on the game, more reveals. (0:26:45) Al: There is a new map and there’s spinach. (0:26:50) Al: So I don’t hate spinach, but it’s (0:26:50) Kev: Do you like spinach, Al? (0:26:55) Al: something I would particularly choose. (0:26:58) Kev: So, I like- (0:26:58) Al: But if I was having a meal that had spinach, (0:26:59) Al: I’d be like, yeah, that’s fine. (0:27:01) Kev: Yeah. (0:27:02) Kev: I like, you know, baby spinach, the green leafy stuff. (0:27:05) Al: Yeah. (0:27:06) Kev: But, when you, like, book it too much and it turns that Popeye mushy stuff, uh, no, I can’t- (0:27:11) Al: Yeah, that’s part of the problem. (0:27:13) Al: You basically can’t cook it. (0:27:15) Al: You just need to mix it into your hot food (0:27:17) Kev: Yup. (0:27:18) Al: and otherwise it’s overcooked. (0:27:19) Kev: There’s… (0:27:20) Kev: …too much dang water in there. (0:27:22) Kev: Um… (0:27:24) Kev: Well, there you go. (0:27:26) Kev: Spinach fans rejoice. It’s incredible. (0:27:29) Al: Oh, you’re gonna love this. So I’ve just been looking through the other previews they’ve (0:27:34) Al: given us. So they are releasing with this game an ignition lock, a physical ignition (0:27:44) Al: that you can buy, and insert the key to turn on your tractor. (0:27:48) Kev: now we’re talking I like that forget controller support where’s my physical (0:27:50) Al: Oh dear. But that’s basically what it is. There you go, there’s a link you can (0:27:56) Kev: key and lock support oh that’s that’s uh (0:27:59) Al: look at, Kevin, this is quite something. So this comes with the collector’s edition (0:28:08) Al: of Farming Simulator 25. (0:28:10) Kev: oh my gosh this is great I love that this is genius always on the cutting edge um little farming (0:28:17) Al: I was on something, though I will say the collector’s edition in the UK is 60 pounds. (0:28:26) Al: So that’s not bad for coming with, you know, the physical ignition key, if that’s what (0:28:33) Al: you want. (0:28:35) Al: It comes with two keys as well, in case you lose one. (0:28:38) Al: There you go. (0:28:38) Kev: I definitely would so I appreciate that they’re thinking. (0:28:42) Al: I feel like my key would just sit in the ignition the whole time. (0:28:45) Al: I mean, it’s not like (0:28:47) Al: someone’s actually going to steal it. Since we wanted to ensure a quality product that’s not (0:28:53) Al: just functional, but also robust and reliable, our specialists sat down, designed and engineered (0:28:59) Al: it directly in-house. It is something, that’s for sure. And the last piece of update news (0:29:01) Kev: You look at that, look at that is expertise and it’s fine. (0:29:13) Al: for games is that Smishy Come Home, I’ve got a limited physical release. (0:29:17) Al: Which includes trading cards. (0:29:20) Kev: that’s interesting five there’s uh three of five there’s only five of them um it’s like one of (0:29:29) Kev: each biome um and then a nice one with art um five that’s okay I guess you know what all I care (0:29:38) Kev: is that that box art is beautiful I might not I won’t be getting right now under my circumstances (0:29:45) Kev: but that is beautiful and smooshie is a lovely um home (0:29:51) Kev: you know what I posey is a foul word but it that is actually cozy and enjoyable and lovely game (0:29:57) Kev: I highly recommend it to pretty much anyone it’s if you want a nice game to actually (0:30:04) Al: My issue is not with the word cosy, it’s with developers or publishers using the name, using the word. (0:30:12) Kev: Yeah, yeah, yeah, yes, yep, you know what, yeah, fair enough, yeah, so yeah, if you want (0:30:13) Al: I think it’s fine for people to describe a game they like as cosy, I don’t think it’s okay for developers to say “this is a cosy game” (0:30:25) Kev: a hug in a video game form, go play smooshy, smooshy, smooshy, smooshy. (0:30:30) Al: So we also have two new games that have been announced. One is called Herdling (0:30:36) Al: and this is the new game being published by Panic who do a bunch of stuff. They (0:30:46) Al: did Untitled Goose Game and Firewatch and they make the the Playdate, the little (0:30:53) Al: controller. They had a little games console with the Crank… yeah. (0:30:56) Kev: Wait all those guys did that it’s a wild array of things (0:31:00) Al: Yeah, it is. They are a wild array of people. Anyway, this game is being (0:31:06) Kev: Yep, I you know hats off to them they are not cowards, but they will go with the good teeth (0:31:13) Al: published by them. They’re not developing it, but obviously they’re not like a (0:31:18) Al: massive publisher, so they must see something in this game which immediately (0:31:22) Al: makes me interested. The blurb for this game is “Guide a Herd of mysterious (0:31:28) Al: creatures on a stirring and beautiful day. (0:31:30) Al: journey into the mountains and beyond, um, yeah, I mean, that’s exactly what it is, (0:31:37) Al: right? (0:31:38) Kev: Yep, I’m watching the trailer, and you are hurting. (0:31:38) Al: Like if you watch the video, you are guiding a herd of majestical creatures, I don’t… (0:31:44) Kev: They kind of look like full cow things, buffalo things. They’re hairies like yaks. (0:31:48) Al: Yeah, different sizes, different sizes and colours and stuff like that. (0:31:50) Kev: Um, it’s a pretty game. Yep. Some of them glow a little, twisty horns. (0:31:57) Al: Yeah. (0:31:58) Kev: It’s a very pretty game, very pretty world. (0:32:00) Al: And it looks like there’s some… puzzles? You do. (0:32:04) Kev: Take ’em on a boat, push things with your… (0:32:08) Kev: It’s a cool thing. (laughs) (0:32:10) Al: Yeah, do they have a name for these creatures? I’m not seeing any- Oh, here we go. (0:32:14) Al: Calicorns. (0:32:16) Kev: Okay, I’m down for. (0:32:21) Al: Yeah, no, this looks cool. They’ve not announced when it’s coming out. (0:32:25) Al: it’s on Steam, but they haven’t said what platforms it’s on. (0:32:33) Kev: It says, “An emotional wordless tale.” (0:32:35) Kev: Oh no, this game’s gonna hit me bad. (0:32:38) Al: They have said it’s coming to console, but they haven’t said what consoles, so. (0:32:38) Kev: It’s gonna do something to hurt me bad. (0:32:40) Kev: I can already see it. (0:32:47) Kev: Tell me to the play date. (0:32:48) Al: More information as it comes. (0:32:49) Al: I highly doubt it will come to the plate. (0:32:53) Kev: It’s exclusive. (0:32:55) Al: It’s a cool little console, but I don’t think it could cope with that game. (0:32:59) Al: And finally, we have Floetopia. (0:33:01) Al: Have you watched this trailer yet, Kevin? (0:33:02) Kev: Oh, no, let me see. Are you ready for my… (0:33:03) Al: Right. (0:33:04) Al: Okay. (0:33:05) Al: that you need to watch this trailer. (0:33:08) Al: Pause the episode, go watch this trailer, it’ll be in the show notes. (0:33:10) Al: Go, honestly, go watch the trailer before we talk about it. (0:33:15) Kev: okay listen with my library action let’s see first reaction there’s an ad so (0:33:22) Kev: give me a second one second almost there okay here we go oh the words ending (0:33:30) Kev: that’s nice (0:33:31) Al: Yeah, not ideal no ideal (0:33:33) Kev: with cute little should be people (0:33:37) Al: Yep, they’re running around trying not to die (0:33:38) Kev: there’s there’s somebody very nonchalant about it (0:33:42) Al: The end means I don’t need to go to work I mean fair (0:33:46) Kev: there I admire the hustle they’re saying the world’s ending so come live to the (0:33:53) Kev: cloud photopia people islands you definitely is yep you go from actual (0:33:56) Al: So, I mean, that’s quite a dramatic shift in tone there, right? (0:34:05) Kev: apocalypse with giant tornado in the background to happy joy music in the (0:34:10) Kev: clouds we’re just gonna ignore all the people who didn’t make it (0:34:14) Al: I think that’s a costume. (0:34:16) Kev: why are all these people animals well not all of them but (0:34:22) Al: I don’t think they’re actually animals. (0:34:23) Kev: they well I know dog person was digging like a dog I don’t know man somebody (0:34:30) Al: I wouldn’t be surprised if the costumes gave you abilities because they do talk about how you get superpowers and different characters can have different superpowers. So I suspect that might be what it’s from. (0:34:44) Kev: Mm-hmm. Okay, they’re sliding on a cloud now on a cloud mobile card (0:34:51) Kev: This is wild (0:34:53) Kev: What a way to start that trailer. I’m looking for more of it. Where’s the apocalypse? (0:34:54) Al: Yeah, like, I’m very intrigued. So, like, is that… My first thought is maybe that (0:35:03) Al: part is actually just the trailer for someone… Like, it doesn’t actually happen anywhere (0:35:06) Kev: Y’all definitely (0:35:10) Al: in game. I’m thinking someone in the game is trying to sell you to come to this place (0:35:15) Al: and they’re like, “Oh, real world is like the apocalypse, come here instead,” sort of (0:35:21) Al: thing or whether it actually happens and then that’s (0:35:22) Kev: It’s yeah, it’s just going to happen in like the opening cinematic and that’s it. (0:35:24) Al: just the setup for the game. (0:35:31) Al: Well, maybe, yeah, but that’s my question is does it actually (0:35:32) Kev: Oh, oh, I think it does happen. Oh, and then at the end, it’s all inside a snow globe. Okay. (0:35:33) Al: happen or does it not actually happen? (0:35:40) Al: Hmm. So there’s the other interesting question. What is (0:35:43) Al: happening here? Is this, what is this? And why are we, why did (0:35:44) Kev: I don’t know what’s happening here. (0:35:46) Al: we fly onto the moon? Why are we in amongst the stars? Like, is (0:35:50) Al: that something you can do that seems to be inside a carton (0:35:54) Al: of the snow globe on your desk? I need, I need to know more (0:36:00) Al: about this game. I will I will 100% be buying this game. (0:36:02) Kev: I need to know why the Gogotown people didn’t survive the-the-the-apocalypse. (0:36:08) Kev: Because it’s-it’s something, um, that feels like just an announcement trailer, right? So, (0:36:17) Kev: it’s all-I don’t think we actually saw any gameplay. Oh no, there’s a little bit there, minder bit. (0:36:22) Al: We can’t wait we saw limited gameplay (0:36:26) Kev: Yeah, because there’s a. (0:36:27) Al: Anyway, I’m very intrigued. I wouldn’t be surprised if this turns out to be just another farming sim (0:36:33) Al: But I’m a little or I guess it would probably be more like an animal crossing like rather than the farming sim (0:36:38) Kev: Yeah, yeah, go, go, Town Vayne, like I said, um, it uh, it, yeah, I wish they… (0:36:43) Al: Yeah, I don’t know cuz like (0:36:45) Al: Yeah, maybe maybe kind of like that (0:36:48) Al: Yeah, I don’t know, well, we’ll see, I’m intrigued, like they’re literally just (0:36:52) Al: announced this at Gamescom, and it’s coming to Steam and Consoles, but we don’t know when yet. (0:37:00) Kev: Who knows, I wish they’d lean into the apocalypse stuff. (0:37:03) Al: Oh, the website just started singing at me. (0:37:08) Kev: - That sounds right. (0:37:09) Al: Oh, no, I don’t know how to stop it. There we go, I’ve muted it. Right, let’s try that again. (0:37:14) Al: What were you saying? (0:37:16) Kev: Just, I wish it leaned to the apocalypse more, that’s all. (0:37:21) Kev: That’d be something. (0:37:22) Al: Yeah, yeah, yeah, we’ll see. (0:37:25) Al: Cool, so I think that’s all the news. (0:37:30) Al: Next we’re going to talk about Mika and the Witch’s Mountain. (0:37:34) Al: Just now that we’re starting this part of the episode, I need to put the disclosure (0:37:39) Al: out there again. (0:37:40) Al: We did receive one review code from GB Games, so that is what it is. (0:37:49) Al: our review of the game will not be affected. (0:37:52) Al: by that but that is something we need to tell you by law so a quick introduction to (0:37:52) Kev: Nope. (0:37:57) Kev: There you go. (0:38:02) Al: the game as Kevin joked early in the episode it is I have forgotten the name of the yeah (0:38:10) Kev: Studio Ghibli. (0:38:12) Al: no the film though yes Kiki’s Delivery Service it’s basically Kiki’s Delivery Service in (0:38:13) Kev: Sticky’s Delivery Service. (0:38:18) Kev: Sticky’s Delivery Service cross Wind Waker, because boy, that is a Wind Waker park style. (0:38:18) Al: in a game, right? (0:38:28) Al: Yeah, yeah very much so. So you are a little witch who has to deliver (0:38:29) Kev: They promised and they delivered. (0:38:35) Al: packages to people to get to the top of a mountain. And you honor a broom. (0:38:39) Kev: Yes, they’re paying you to get them in you can buy the broom that that’s how it works (0:38:44) Kev: It’s not as if they’re guarding their guarding your way to the mountain (0:38:48) Al: Yeah, I guess we’ll expand I guess a bit more on the broom later on. But yeah, that’s kind (0:38:48) Kev: You cannot pass until you deliver this (0:38:52) Kev: Fish to the captain (0:39:00) Al: of the summary of the game. I guess let’s start on quickly talk about the looks and (0:39:08) Al: the sound and stuff like that, because obviously, we’ve both talked about we like how this game (0:39:12) Al: looks before we’ve played it. But now we’ve actually played it. What do you think? (0:39:14) Kev: Still like how it looks! Shocker! (0:39:20) Al: Yeah, I just sometimes like, I mean, I don’t know how it runs on the switch, but it like (0:39:22) Kev: Yep. No. (0:39:24) Al: ran really well on my Steam Deck. I wasn’t seeing any issues. (0:39:26) Kev: Yeah, it was running fine. It was running fine on Switch. I didn’t see any big issues either. (0:39:31) Kev: Oh, I guess for context, Al has completed the game. I made it very far, but did not complete it as of yet. (0:39:38) Kev: But I very much enjoy the game. (0:39:44) Kev: It’s interesting how Chibi will shift art styles between different games set in the same universe or whatever, but it looks quite nice. (0:39:52) Al: Oh and and boy is this set in the universe the same universe they make it very clear (0:39:58) Al: this is set in the same universe. I counted I think four different characters in this game (0:40:04) Kev: I was like, yeah they namedrop Mara, they’ll do well, we’ll get into that in the story I guess, (0:40:13) Kev: but yeah, there’s plenty of familiar faces. Yeah, but no, I love the presentation, like it is very (0:40:21) Kev: much just, you know, imitate Wind Waker, but you know what, I really like the Wind Waker art style, (0:40:26) Kev: so that’s fine by me. They didn’t do a bad job of it, I’ll say that. (0:40:29) Al: Yeah. (0:40:32) Al: Yeah, yeah. (0:40:33) Al: And sound wise, I quite liked the sound design and the music and stuff like that. (0:40:34) Kev: Also, yep, it is, yep, and I agree. Also, I will give it problems for one more thing, so like I’ve (0:40:38) Al: It’s all all very nice as well put together, I think. (0:40:48) Kev: said, expressed before, that a lot of game companies are using Studio Ghibli-like or inspired or (0:40:56) Kev: whatever, it’s a phrase, and a lot of times they don’t quite deliver on that, but I think this one (0:41:01) Kev: actually did. It captured the spirit of Kiki’s delivery service. (0:41:04) Kev: Pretty well so much that the person who sells your books is just like Kiki. (0:41:10) Al: Yeah, that’s fun. I haven’t actually seen it yet, so… (0:41:10) Kev: Um, yeah. Oh, well, that’s the view of Ghibli. It’s charming. Um, yeah. (0:41:15) Al: I only know what people have told me. (0:41:19) Al: I have so far seen one Studio Ghibli film, but I do plan to watch the rest. (0:41:22) Kev: Wait, which one was it? (0:41:24) Al: The Boy and the Heron. (0:41:25) Kev: No, I’m not saying that, but I just looked up. All right. (0:41:28) Al: It’s good. It’s very good. And despite everything, I would highly (0:41:32) Al: recommend watching the dub, because the voice acting in the dub is (0:41:38) Al: Excellent. It’s very good. (0:41:40) Al: It’s not a lot of dubs are pretty half-hearted. This is very excellent. If you’ve ever won. (0:41:44) Kev: yeah the studio Ghibli dubs usually I think are pretty solid they get good (0:41:52) Kev: talent I got Billy crystal for us moving first castle oh really huh yeah oh well (0:41:57) Al: They have Robert Pattinson and the boy in the heron. (0:42:01) Al: He plays the heron. (0:42:04) Al: And he puts everything into that, like he’s not folding it in. (0:42:08) Al: It’s a very good performance. (0:42:11) Kev: He is a good actor, and I’m glad he put effort into it. (0:42:13) Al: Yeah. (0:42:16) Kev: Unfortunately, he was not here to voice the captain, or whatever, but overall, I loved (0:42:28) Kev: the presentation. (0:42:29) Kev: There’s a few things, like the chibigs, the Walmart, or whatever you want to call it, (0:42:37) Kev: of standard of slightly awkward English translations at times. (0:42:40) Al: Yes. (0:42:41) Kev: But in general, I didn’t have any problems with it. (0:42:48) Kev: And you have access to pretty much the whole map at the beginning. (0:42:52) Kev: You can fly around and see the different areas and stuff. (0:42:56) Al: Well, except the bits that you need to get to at the end. But yeah, they’re quite limited to the (0:42:58) Kev: Yeah, yeah, I said mostly. (0:43:00) Kev: Yeah. Yeah. (0:43:03) Al: extra bits. So yeah, it’s mostly you can access most of the game from the very start. And I guess (0:43:12) Al: let’s go into that. So we could talk about the flying and the brooms because you start off with (0:43:18) Al: a broken broom and you have to get it fixed and you have a fixed broom. And then of course, yeah, (0:43:22) Kev: Because, of course. (0:43:24) Al: Yeah, you have to do that. (0:43:26) Al: And then as you do more deliveries and you get more money, then your friend can upgrade your broom for you. (0:43:33) Al: And the broom does different things. (0:43:36) Al: It can act as though there’s like air currents, which your very first broom can’t use. (0:43:44) Al: You just kind of get pushed off to the side, whereas the second broom will let you use them. (0:43:46) Kev: Yeah, you know both horizontal and vertical so you can speed boost or rise yeah (0:43:50) Al: And then the later horizontal and vertical. (0:43:54) Al: Yeah. And then there’s. (0:43:56) Al: One that gives you this like extra air boosts that are hanging in the air that one of the brooms gives you access to. (0:43:59) Kev: Yeah, like the midair jump sort of thing (0:44:04) Al: And then the final broom there’s like a hurricane a tornado type thing not hurricane a tornado. (0:44:10) Al: On one level which you can only use if you have the final broom and that like boost you really high up in the air and that’s how you get to the top level. (0:44:17) Kev: Right. (0:44:19) Kev: Okay. (0:44:22) Al: So that’s obviously fine, it does the job. (0:44:26) Al: I will say, when I first played the game, I got very confused with the flying. (0:44:31) Al: I was expecting flying to be a bit different than it was, and this is probably a me problem. (0:44:37) Al: But I was… I don’t know why I was expecting this. You know, I’ve already talked to Johnny (0:44:43) Al: about this, and he definitely wasn’t expecting this. But I was expecting that you get on a broom (0:44:47) Al: and you can, like, fly up. You can’t fly up, basically. You’re always flying down. You can (0:44:52) Kev: Yeah. (0:44:54) Kev: Yep. (0:44:54) Al: have like if you’re close to ground. (0:44:56) Al: And you get like a little boost so you can like go up a little bit so you are actually (0:44:59) Al: above the ground. (0:45:00) Kev: Right, right, yeah, you don’t want one on the graph. (0:45:00) Al: But basically if you want to go up, you have to use the air streams or follow the land (0:45:04) Kev: Mm-hmm. (0:45:04) Al: and jump off a higher bit of land stuff like that. (0:45:06) Kev: Sure. (0:45:07) Al: And because of that, because of that’s how it works. (0:45:10) Al: Like you know how when you’re flying, you can have like two different control schemes. (0:45:14) Al: You either have like pull back, pulls you up and push forward, makes you go down. (0:45:20) Al: Or the way this was, which is when you can’t like control going up and down. (0:45:26) Al: Just control where you are. (0:45:28) Al: Like forward makes you go forward and back makes you go backwards. (0:45:32) Al: So like I was pulling backwards to go up and I was just turning round. (0:45:34) Kev: Mm hmm. Mm hmm. (0:45:35) Al: So it kept confusing me like that. (0:45:38) Al: And I suspect that’s mostly a me problem, expecting something different. (0:45:42) Al: And probably due to how much I played Pokemon Scarlet and Violet, where when you actually (0:45:46) Al: fly rather than glide, that is what it is, right? (0:45:49) Kev: Say. Yeah, yeah. (0:45:50) Al: You pull up to go up. (0:45:52) Al: So I got used to it, but yeah. (0:45:56) Al: Was a little bit kind of jarring at the (0:45:58) Kev: Sure, I didn’t have that expectation and like, I think the game, the presentation of you have, you know, a really basic broom or whatever like they’re clearly showing you’re going to be building up to it like it made sense to me. (0:46:13) Kev: But, I mean, regardless, regardless of that bit. I think the flying overall feels great. It feels exactly like how I wanted it to feel. (0:46:28) Kev: I had a demo some time ago and I was happy and they didn’t disappoint like everything else that they add to it. It all feels natural. It feels great. You can actually go pretty fast when you get the air currents and whatnot. (0:46:41) Kev: You can go far and it’s almost a sort of platforming at times, right? Because you’re trying to hit air currents or jump on islands and whatnot. (0:46:50) Kev: And I enjoyed it. Yea
This week we're talking about games designed to make you go "ha!" such as Untitled Goose Game, Goat Simulator, and most recently Thank Goodness You're Here! Check out our other show "The Last Movie Podcast" wherever you stream podcasts! Follow us on Twitter Music by Dolphin Machine
In which Harry Potter goes full Dauntless in a frozen pond and finds both the sword of Gryffindor and one Ronald Weasley Email us at restrictedsectionpod@gmail.com to tell us what you thought of The Silver Doe or even what you think of us! We'd love to read your email on the show. Be sure to subscribe to know right away about new episodes, and rate and review! SUPPORT US ON OUR PATREON: https://www.patreon.com/therestrictedsection THANK YOU LOVE YOU BUY OUR MERCH: https://www.teepublic.com/user/restricted-section-podcast THANK YOU LOVE YOU IG: https://www.instagram.com/restrictedsectionpod/ FB: https://www.facebook.com/groups/rspoddetentioncrew/ Check out our other amazing Deus Ex Media podcasts! www.deusexmedia.org This episode featured: Christina Kann https://linktr.ee/christinakann Christina plugged Hollow Knight https://www.hollowknight.com/ Also Resident Alien https://www.imdb.com/title/tt8690918/ Ethan Hulen https://www.instagram.com/ethan.t.hulen/ https://www.threads.net/@ethan.t.hulen?hl=en Check out his podcast, Mysteries in the Machine https://podcasts.apple.com/us/podcast/mysteries-in-the-machine/id1734728317 Ethan plugged Lego Star Wars: The Skywalker Saga https://www.starwars.com/lego-star-wars-the-skywalker-saga Josh from Super Scary https://www.deusexmedia.org/superscary Josh plugged Untitled Goose Game https://goose.game/ Listen to him all summer long talking about Twilight on Nothing to Fear https://podcasts.apple.com/us/podcast/nothing-to-fear/id1519846443
Crafting, Swifties (and how great the majority of them are), Thomas the Tank Engine, hot glue, trash pandas, fishing and gemstones. That can mean only one thing: Mo is back, and we're talking about Stardew Valley.Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page.Content WarningThis episode contains spoilers for Stardew Valley and a few swears.Please listen responsibly.Show NotesMo has returned. You'll remember Mo from our Christmas 2023 episode: "Christmas with Mo - Wrong Side, Flip Me Over". Anyway, Mo joined Squidge to talk about the ultimate comfy game: Stardew Valley.Waffling Taylor's Lite: the pocket size podcast that packs a gaming punch.In this first of two servings of bite sized banter with a side of gaming goodness, we catch up with Mo from The Squank and the Hag podcast to talk about all things Stardew Valley. We cover everything from fish fridges, channelling your inner Flappy Bird, to bard versus Darth Vader.So without further ado, sit back, grab some snacks, and get ready for this episode entitled: "Exploring Stardew Valley: A New Farmer's Tale - Part One"Take it away, guys— SquidgeAnd Mo started us off with a pretty in-depth description of her and her podcast:So I am one of the co-hosts from The Squank and the Hag. You can find us thesquonkandthehag.com. I am a nerd, and that's really all there is, I think....But video games, movies, TV, pretty much anything that can be nerdy, I'm into. I'm also into True Crime, and that's what our podcast is about.And, yeah, I feel like I've been on the show enough that I'm part of the family, so I'm sorry. Yeah, I'm just another Taylor. I am here to adjust your clothing. I'll hem your... Isn't that what it is? Isn't that what you guys are? Like, I can hem your pants for you. I actually can hem your pants for you.— MoStardew What-now?And there's no way to talk about Stardew Valley without talking about how easy it is to pick up and play. Mo hit the nail on the head with:That right there is pretty much what they should make the synopsis of the game:"I picked it up and I haven't put it down since," because there, it is just one of those games that anybody can play. Like it, it's just... so accessible, it's so. Just easy to get into and it's so low stress and relaxing....So, like, different play styles can play it and everybody can enjoy it.And it's also just really nice relaxation because sometimes, at least I know for me; now, I am someone with a diagnosed anxiety disorder. So when I get into, like, those high stress, like, first person shooter games, I'm sitting here and I'm all tense and I'm like, "I'M GONNA DIE!"Whereas with Stardew Valley you don't have that and it's just enjoyable— MoMo then goes on to mention a Stardew Valley-like which is set during a zombie apocalypse. With some post-edit sluthing, we found out that the game Mo was referring to was Zelter.And Squidge brought up a really good point about what makes the game so accessible:I think Stardew Valley, a thing that's got going for it is there's no fail state.Apart from if you're in, if you're like dungeon diving in the mines, if you get knocked out, you wake up at like the little clinic hospital place and they take some money off you for medical expenses. Apart from that, there's absolutely no fail state....So all the pressure's off. Then you don't have to worry about anything and if you miss something, it'll come round the next year. There's no ending state. You can always pick it up again if you miss something.So, yeah, it's very laid back experience.— SquidgeAnd the lack of a fail state is what drew a lot of people to Untitled Goose Game—that, and the whole goose-based-shenanigans.Any conversation about Stardew Valley, it's lasting influence, how accessible it is, and how well crafted it is cannot fail to mention that the entire game (art, engine, music, and all) was created by one person. Eric Barone (aka "ConcernedApe") is used in the book Ultralearning as a case study. Jay really recommends this book, by the way.It's gonna sound weird at first. Just stay with me. It's similar to Photoshop where there are a million different ways to get to the same result. So, like, in Photoshop, you want to crop something out. There's 20 tutorials. They're all different, but you all get the same results.So, like, with Stardew Valley, maybe you hate fishing. You can still succeed and, you know, make money, have a good farm and all that stuff without fishing.— MoFull Show NotesCheck out the full show notes for the full list of Squidge's questions, some extra stuff, and some links to related things.Have you played Stardew Valley? Does your total play time sit closer to Squidge's or Mo's? Which are your favourite in-game events, or do you have them all? Let us know via our Discord, Twitter, Facebook, or try our brand-new contact page!And have you left us a rating or review? We love hearing back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia ★ Support this podcast ★
We said it couldn't be done, but the mad lads did it, and MultiVersus is back! Haygood and Fourhman are playing it, so we have a little rundown of what's new, what's lousy, and what utterly confuses us. Also in this episode... – NEVER-ENDING: Kat clues us in to a new movie! – PLAYSTATION HIVE: What did we think about the new State of Play? We're Astro Bot fans... but Concord? – AND FOR YOU: a free Steam code! – PLUS: Assassin's Creed Mirage, Untitled Goose Game, Max Payne 3! This podcast is mixed by Joe Fourhman and includes Joe Haygood, Tony Sadowski, Joe Fourhman and Kat Riley on vocals. You can download the podcast directly from here or click on one of the links below to subscribe. This episode features “Arcade Puzzler,” “Arcade Heroes,” and “Coin Op Chaos” by Eric Matyas, www.soundimage.org.
This is the 3rd bonus episode of The Podgoblin's Hat, with Nina and Dave. You can find it on it's own feed wherever you get your podcasts. We're popping in with something a little different for you this week, it's a video game review! That's right, we're almost topical! Snufkin: Melody of Moominvalley is a beautiful, relaxing, not quite open world exploration of Moomin Valley through the eyes and musical instruments of Snufkin. We discuss the way it feels, the way it looks, the way it sounds. Dave has some nitpicks. We wonder how canon the good ship SnufMin is to these game developers. Did the Groke really break Nina's Switch?! Our Spirits of the Moomins this week are games. Nina's is Untitled Goose Game and Dave's is Never Alone (Kisima Ingitchuna). Our Spirit of the Podgoblin's Hat is The End of the World Book Club.
This week on Pixel Pizza we are joined by head honcho of the video game music/sound design studio A Shell in the Pit, Gordon McGladdery! The studio has brought audio to some of the most acclaimed games in recent years, including Untitled Goose Game, Wandersong, and Rogue Legacy. Gordon shares his story of finding his way into game development after pursuing woodworking, teaching English in South Korea, and studying film. He also gives us a condensed version of his GDC talk on sustainability in managing a game studio! With music from Nagz. LINKS:
On this week's episode, we are talking about a handful of games we have played plus some entertainment news. A brand new segment is introduced where Matt picks a game for Christian to play and vice versa. Christian played Maneater, a game where you are a shark and Matt played Untitled Goose Game, where you play as a goose. You will want to stick around for Matt's rant about his game. In the back half of the episode, Matt talks about how he stumbled upon a really great game, Tales of Kenzera: Zau. We also talk about the new Amazon Prime animated series, Batman: Caped Crusader and how Microsoft just sucks with the recent closures of a few Bethesda studios. 00:00 Introduction and Housekeeping 01:49 Playlist: Watching 07:29 Playlist: Listening 14:22 Playlist: Playing 15:23 Maneater 19:51 Untitled Goose Game 29:06 Fallout 4 33:46 Tales of Kenzera: Zau 43:32 Batman: Caped Crusader Images Revealed 50:45 Microsoft's Studio Closures 58:03 Weekly Recommendations Want to support us? Patreon.com/2Game Want exclusive merch? https://www.bonfire.com/store/2game/?utm_source=copy_link&utm_medium=store_page_share&utm_campaign=2game&utm_content=default Social Media: FACEBOOK: https://www.facebook.com/gaming/2Gamepodcast TWITTER: https://twitter.com/2GamePodcast1 TIKTOK: https://www.tiktok.com/@2gamepodcast YOUTUBE: https://youtube.com/@2game794?si=4Sn545eDOMsND7Dv Want to create your own podcast? Use our affiliate link to join Riverside FM. By signing up, we get a little kick back from your subscription purchase. https://www.riverside.fm/?via=matthew-primeaux --- Support this podcast: https://podcasters.spotify.com/pod/show/matthew-primeaux/support
Panic has created games such as Firewatch and Untitled Goose Game. They recently ventured into gaming hardware with the Playdate. The console is unique for its inputs, which include a hand crank, and because Panic provides a free SDK, so anyone can develop games for it. James Moore is a DevOps Engineer and Dave Hayden The post Engineering the Playdate Gaming Handheld with James Moore and Dave Hayden appeared first on Software Engineering Daily.
Panic has created games such as Firewatch and Untitled Goose Game. They recently ventured into gaming hardware with the Playdate. The console is unique for its inputs, which include a hand crank, and because Panic provides a free SDK, so anyone can develop games for it. James Moore is a DevOps Engineer and Dave Hayden The post Engineering the Playdate Gaming Handheld with James Moore and Dave Hayden appeared first on Software Engineering Daily.
The SKATCAST Network presents:The Brotherly Brain Cell #12 with Shaiden and WillToday's Game:This week the BBC play the "Untitled Goose Game". Enjoy your Sunday!!!Visit us for more episodes of SKATCAST and other shows like SKATCAST presents The Dave & Angus Show plus BONUS material at https://www.skatcast.com Watch select shows and shorts on YouTube: bit.ly/34kxCneJoin the conversation on Discord! https://discord.gg/mVFf2brAaFFor all show related questions: info@skatcast.comPlease rate and subscribe on iTunes and elsewhere and follow SKATCAST on social media!! Instagram: @theescriptkeeper Facebook: https://www.facebook.com/scriptkeepersATWanna become a Patron? Click here: https://www.patreon.com/SkatcastSign up through Patreon and you'll get Exclusive Content, Behind The Scenes video, special downloads and more! Prefer to make a donation instead? You can do that through our PayPal: https://paypal.me/skatcastpodcast Get bonus content on Patreon Hosted on Acast. See acast.com/privacy for more information.
Sam overviews her recent problem solving endeavours including poop spatulas and pods for your ears. While deliberating on friction in our lives and how to remove it, we mention... The incredible Shōgun (https://en.wikipedia.org/wiki/Sh%C5%8Dgun_(2024_miniseries)) miniseries. Temu. They really don't need us to link to them. Various Apple products. They, too, seem to be doing fine without our links. The Station Eleven (https://en.wikipedia.org/wiki/Station_Eleven_(miniseries)) miniseries. • Red Dead Redemption 2 (https://en.wikipedia.org/wiki/Red_Dead_Redemption_2) • The Untitled Goose Game (https://goose.game/)
Remember that you can always get in touch with us on our Discord server, Facebook page, on Twitter, or with our Contact page.Can you believe that it's been 5 years since the Resident Evil 2 Remake came out? Neither could we, so we brought Nomad back onto the show to discuss it with us. Remember the "we do it" t-shirts? Remember the months of speculation? Remember that first time you booted the game?This is a sample of the full show notes - make sure to click here to check out the full show notes.Content WarningThere are a few swears in this episode, but none which should be too offensive.Please listen responsibly.Show NotesFrom active time battling to zombie slaying, waffling Taylors covers video games and beyond.In this episode, we are joined by OG Waffler and long-time friend of the show Lulu to to talk about the anniversary of Final Fantasy eight on the PS one. In this episode, we cover everything from triple triad addiction, bazooka abuse and the original Selphie.So without further ado, sit back, grab some snacks, and get ready for this episode entitled "Resident Evil 2 Remake with Nomad - The Spirit Is Strong, But The Ammo Is Scarce."Take it away guys.— SquidgeThat's right! This episode is all about Final Fantasy VIII. Some say that it's the black sheep, or weird middle child of the group of 90's J-RPGs created by SquareSoft for the PlayStation; but, as you'll find out in this episode, it's the favourite of both Jay and Lulu—with Final Fantasy IX in a very close second for everyone in the episode.All that set up and Jay fumbled at the 10 yard line:You have once again stepped into the world of survival, horror, et cetera, et cetera, because I can't think of anything funny to say.— SquidgeThis time, the lads were joined by Nomad of The Retro Wildlands—someone who seems to be on the show talking about Resident Evil a lot, and he is loved very much for it.But before the show could start properly, Jay asked Nomad to introduce his show:So, for those of you listening, I have my own podcast, and I call it The Retro Wildlands.And the whole premise: I'm going back and playing some older video games that maybe I played when I was a kid, or maybe I missed out on them and I'm playing them for the first time as an adult. So my show is kind of me talking about those games and my experiences.But as I've evolved over time, my show has kind of turned into I'm taking the listener through the game itself, maybe the opening level, let's say, and I'll try to bring back some of those nostalgic tinglies, if you will, using music and sound effects and things like that.But if you've never played that game before, this is a great way to learn about a game that maybe you want to dabble in and don't want to dive in headfirst. You want someone to tell you kind of how it is, and that's what I do.So the Retro Wildlands is available on all the major pod platforms. I made a link tree. linktr.ee/retrowildlands will get you to all our social links.I say "our," but it's just me. Me and my dog Dee Dee's.— NomadInitial Thoughts on The RemakeBefore any deep dive conversation, it's always a good idea to get a starting position, and that's what Jay wanted to know:I originally played it as soon as it came out. I don't pre-order games very often, but I pre-ordered the remake. I was enamoured with it. I played the original a ton when I was a kid. Probably shouldn't have if mom had her way. But, it was an amazing experience, and I knew the remake, for better or worse, was something I wanted. But I was very pleasantly surprised with how amazing that game was. And we're certainly going to get into it today.But I replayed the game start to finish twice when I knew that we were going to get together and talk about the game. And I was very excited to dive back into that world, and I was very happy with how everything stood the test of time. Granted, it was only five years, but "fresh" is probably the best word, I think so. I think people, even though this game is five years old at this point, if you go into this experience now, it's going to be just like when it first launched.Fresh, new, exciting. Mwah. Chef's kiss— NomadAnd Squidge:All I can say about it is: I played it on release. But I played it, I think I had the day off when it was coming out and I finished preloading it at midnight, because it was on Steam. And I played it in the dark on hardcore mode. That was a big mistake.Ever since that night, I still stand by this. What I'm about to say is, "Mr. X, you're a prick." That sums up Resident Evil two pretty nicely: dude's a prick.— SquidgeBecause Squidge had brought up Mr. X, and how he'd modded the original model out for both the Goose from Untitled Goose Game and the Macho Man Randy Savage, it was only right that Jay brought up the short series of episodes which were recorded as Squidge made his way through the game.Those episodes are:Grenade to The Face! (recorded when Squidge was 25% through the game)Ada Wait! (recorded when Squidge was 50% through the game)The Fall of Mr. X (recorded when Squidge was 100% through the game)Jay goes on to talk about how the RE Engine ("Reach for the Moon Engine") hasn't just been used for the Resident Evil remakes, it's also been used on several other titles like DmC: Devil May Cry. And for those who are interested in finding out about the (deeply) technical (as in programming) details of the engine, Jay brought up a talk from one of devs the team about what upgrading to C# ("See Sharp") 8: https://www.youtube.com/watch?v=tDUY90yIC7UFor those who don't know, Jay produces and hosts The Modern .NET Show, so he's always looking into things relating to both C# and .NET. Because of this, the video not only piqued his interest but blew him away.The video is entirely in Japanese, but there are English subtitles so you can follow along if you'd like.(quoting the video) "We moved to this version of the tooling, which is a later version, to build the engine and it's become a whole bunch faster and stuff."Which means they've released patches for Devil May Cry remake, Resident Evil 2 remake, Resident Evil 3, that makes it use less power or is more efficient, things like that. So they haven't actually done anything. They've just updated the tools that they use, which is pretty damn cool.— JayAnd, of course, Jay brings up the question that's on everyone's mindsDino Crisis remake in RE Engine when?— JayFull Show NotesMake sure...
Will we get a Switch 2 this week? Probably not. But John & Drew can't imaging what a 40-minute Nintendo Direct would look like WITHOUT it. They explain. And...what's up with Valentine's Day anyway? PLUS the games they've played including Prince of Persia: The Lost Crown, Untitled Goose Game, Skul: The Hero Slayer, Elden Ring & many more! Our Substack including links to all our socials and our merch store: https://dadsafterdarkshow.substack.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/dads-after-dark/message
It's that time of year again for Geoff Keighley to wave his magic Wiimote and give us the gift of new game trailers to drool over for the next few months! Nick and Josh have chosen a couple games showcased during the announcements to discuss at length, and Andy drops a few honorable mentions! Nick's picks: No Rest for the Wicked - From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre. - Moon Studios (Steam, Xbox, PS5, TBA) Light No Fire - A game about adventure, building, survival and exploration together. Set on a fantasy planet the size of Earth. - Hello Games (Steam, TBA) Josh's picks: Marvel's Blade - In Marvel's Blade, Eric Brooks is the legendary Daywalker, half-man, half-vampire torn between the warm society of the living and the rushing power of the undead. From Bethesda and Arkane Lyon, the studio that brought you Dishonored and “DEATHLOOP”, Marvel's Blade is a mature, single-player, third-person game set in the heart of Paris, now in development in collaboration with Marvel Games. - Arkane Studios (PC, Xbox, TBA) EXODUS - EXODUS was announced at The Game Awards 2023 and is an epic new sci-fi action-adventure role-playing game franchise developed by the team at Archetype Entertainment. Produced by Blur Studio. BECOME THE TRAVELER. - Archetype Entertainment (PC, Xbox, PS5) Honorable mentions: Sega announced it's working on at least 5 remakes, possibly more, and possibly new IP! We aren't holding our breath on that last one, but here's the trailer which contains Jet Set Radio, Crazy Taxi, Shinobi, Golden Axe, and Streets of Rage! Hideo Kojima has announced a new multi-media/new media horror project he's been cooking up with genre enthusiast Jordan Peele! Little is known about the project, but there's likely hints and spoilers for the upcoming game hidden in the trailer as usual! Let us know if you catch anything! Here's the Trailer! Sony Santa Monica hit us over the head with a brand new DLC, free to owners of the game! This one is called God of War Ragnarök: Valhalla. More God of War is always good God of War isn't it? Oh yeah, and it's out already by the time you're reading this! Embark Studios pulled a fast one on us, and dropped THE FINALS Season 1 during The Game Awards! Jump in now, free on your platform of choice! A link to the Steam version is here. From the creators of the humble smash hit Untitled Goose Game, comes a new game Big Walk. House House describes the game as a “Cooperative Online Walker-Talker” Set out with your friends through a wide-open world full of challenges, puzzles, and discoveries. You'll need to work together to find your way around, stay in contact using an assortment of tools and toys, and figure out new ways to communicate when you suddenly find yourself speechless. Adventuring aside, there's plenty of time to just hang out. Sit and watch the sunset, or steal your friend's binoculars and kick them into the ocean. Spending time with friends is the best part of a big walk. A link to the Steam version is here. Lightspeed Studios showed off their project LAST SENTINEL. Set in dystopian Tokyo, this is an open-world action game with a seriously cool trailer. While we don't know much about the game, and haven't seen any gameplay, the trailer sure does look good! What would any game show be without a few Warhammer 40k games? How about the long-awaited Space Marine 2? The game looks awesome from what we've seen so far, and if the first game is any indicator, we'll be romping around in powersuits draining the blood of our foes in religious fervor come Sept, 9th 2024! Mecha Break is another in a series of new mech games we've been seeing lately. It looks faster-paced than Armored Core IV: Fires of Rubicon, and may be exactly what some mecha lovers need! There was plenty more shown at The Game Awards this year! If you weren't able to catch it live, and would like to see the whole show in it's entirety it's available here! Happy gaming everyone! #thegameawards #tga2023 #gameoftheyear
Welcome to the PlayStation Daily Podcast! Today I've got a little bit more to say about The Game Awards. Updated information on Lost Records and Monster Hunter Wilds and did I actually forget to talk about the successor to Untitled Goose Game?! You can follow me on Instagram & Threads at psdailypod: https://www.threads.net/@psdailypod. Or send me an email at playstationdailypod@gmail.com and I'll respond to it on the show!
It's December which means that Mike gets to whip out the Xmas intro and outro! It's Al and Anton this week, with the latest news, rumours and chat.Sam & Max: The Devil's Playhouse Remastered ,Beyond Good and Evil 20th Anniversary Edition,The Rumble Fish+,Star Racer ,Lil' Guardsman ,Skater XL, LEVEL5 Vision II Showcase, Inazuma Eleven: Victory Road ,Professor Layton and the New World of Steam,DECAPOLICE ,Fantasy Life i: The Girl Who Steals Time ,Megaton Musashi: Wired,Dave the Diver,Fashion Dreamer , Tetris 99 ,Game & Watch , Metal Gear Solid: Master Collection Vol. 1.,Batman: Arkham Trilogy ,EarthBound, USA,F-Zero 99 ,Monster Hunter: Rise ,Mario Kart 8 Deluxe: ,Among Us ,A Hat in Time, Behemoth, Celeste, Crypt of the NecroDancer, Undertale, Untitled Goose Game,Splatoon 3,Sonic Superstars ,The Legend of Legacy HD Remastered,Sonic the Hedgehog 3 movie ,Eminem,Fortnite, Super Mario RPG , Bayonetta ,Disney Speedstorm ,Minecraft Legends,Suika Game , Cult of the Lamb SINS OF THE FLESH,Fightin Herds,Cattails: Wildwood Story,Prison Architect 2 , Borderlands Collection: Pandora's BoxSupport the show
Al and Maddy talk about Hello Kitty Island Adventure Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:18: What Have We Been Up To 00:11:07: News 00:27:12: Hello Kitty Island Adventure 01:12:11: Outro Links Wholesome Snack Len’s Island Harvest Moon Update Len’s Island Roadmap My Time at Sandrock Roadmap My Time at Sandrock Trailer Circle of Kerzoven Name Change Fae Farm Hint Bear and Breakfast Delay Mika and the Witch’s Mountain Trailer Starstruck Vagabond Trailer Stardew Valley Junimo Plushes Above Snakes Developer new Game Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al and we are here today to talk about cottagecore games. (0:00:36) Maddy: And my name is Maddie. (0:00:41) Maddy: Yeah. (0:00:44) Al: Welcome back, Maddie. (0:00:45) Al: It’s been a while. (0:00:46) Al: It’s always good to have you on the podcast though. (0:00:48) Maddy: Yes, it’s my second time, but my first with you, Al. (0:00:50) Al: Is it? (0:00:53) Maddy: Yes, the last time I was just on with, uh, Bev and Kelly talking about potion permit, and you got to pop in and make little comments about our silliness, (0:01:04) Maddy: but I’ve never been on one just– (0:01:06) Maddy: you and I before. (0:01:07) Al: Nooo. (0:01:10) Al: Here I am searching through all the show notes. There’s no way that you’ve not been on with me. (0:01:10) Maddy: The time has come. (0:01:14) Maddy: No, that’s it. (0:01:14) Al: You’ve only been on one episode! (0:01:16) Maddy: Yeah, just one. (0:01:18) Maddy: Can you believe it? Obviously not, because you’re checking the notes. (0:01:22) Al: That’s wild, wow, OK, yeah, no. (0:01:24) Maddy: It just took a Hello Kitty game to get me all to yourself, Elle. (0:01:28) Maddy: Here I am. (0:01:30) Al: Wild. (0:01:32) Al: All right, well, welcome. (0:01:34) Maddy: Yes, so excited. (0:01:34) Al: I was sure I was sure we had done one together, but no, it isn’t there on the list, so. (0:01:36) Maddy: No? (0:01:42) Al: All right, well, as always, listeners, transcripts are available in the show notes and on the website. (0:01:50) Al: This episode, I’ve got my… (0:01:52) Al: on as she just hinted at to talk about Hello Kitty Island Adventure. Who knew that we would be covering a Hello Kitty game in 2023? Well, exactly. Who knew we were going to talk about it? And not only that, but it wasn’t just going to be some random shovelware, like it was going to be an actually good game. (0:02:02) Maddy: It’s the best I just I’m so excited for the next hour plus of us talking about this Al (0:02:10) Maddy: Who knew but I’m not gonna argue it (0:02:21) Maddy: I know. You know, Al, I want to preface this. I am Hello Kitty obsessed. My first tattoo was a giant Hello Kitty on my shoulder. I have her all over my house. (0:02:22) Al: Who would have expected that? (0:02:34) Maddy: I expected this game to be garbage. As someone that loves Hello Kitty, I was not expecting anything good, but spoiler like you hinted at, it’s actually a really good game. (0:02:45) Maddy: So, who knew? Who knew even the biggest Hello Kitty fan was not expecting that? (0:02:46) Al: Yeah. Yeah. It’s not, it’s not just a good game. It’s up for a game award. Did you see that Maddie? You voted for it, did you? Yes. So we’ll see what comes of that. Because that’s a, is it next week? Yes, it’s next week. I decided for some reason that we were going to record an episode on, uh, no, I’ll get to that. Cause we’re just about to talk about that. Let’s get to that. I’ll ignore that. So we’re going to talk about that. We’re going We’re gonna talk about Hello Kitty. (0:02:51) Maddy: I voted for it. (0:03:10) Maddy: Yes, don’t go too far. (0:03:16) Al: And before that, we’re gonna talk about some news, but first of all, Maddy, what have you been up to? (0:03:21) Maddy: All right, so just full disclosure, we were supposed to record this a couple weeks ago and the games that I had in there were a little old. (0:03:30) Maddy: Since the time we decided to talk about this, my husband set up my Mr. for me and for people who are unaware, Mr. is a hardware emulation machine where you can get actual hardware accurate console games like old retro games or arcade games too. (0:03:49) Maddy: So I have been playing the– (0:03:51) Maddy: the heck out of my mister, I beat Princess Tomato in the Salad Kingdom, if you ever want anyone to talk about that with you, Al. (0:03:58) Maddy: Famicom game from years and years ago, and I just started, uh, Popola Croys last night, which is, uh, RPG on the PlayStation. (0:04:07) Maddy: Which, I think, might have some Cottagecore farming games, I think, Story of Seasons as Popola Croys related. (0:04:14) Maddy: Don’t quote me, I’m playing the RPG, but maybe we can get into that later. (0:04:19) Maddy: So I’ve been Retro Game Car– (0:04:19) Al: Oh my word. (0:04:21) Maddy: Crazy. (0:04:30) Maddy: Yeah, there’s some newer ones. I think that one came out here, but yeah, the one I’m playing is (0:04:37) Maddy: mono-guitary, I think it’s called. (0:04:42) Al: Very interesting. Yeah, so it’s the same people that make, well, what was Harvest Moon and is now Story of Seasons. (0:04:49) Maddy: It’s got that cute vibe to it where it’s definitely, you know, a real RPG where it’s pretty tough. (0:04:55) Maddy: I got wiped out already, which is fun for old RPGs, but it’s silly. (0:05:00) Maddy: You can talk to the animals, the cows till you moo, you can get electrocuted and see your little skull. (0:05:08) Al: Interesting. I am going to end up… I should park this because I’m going to end up on a Wikipedia rabbit hole. (0:05:14) Maddy: Oh yeah, put a pin in that pepola croisses. (0:05:16) Al: I’ll put that tab to the side. I’ll look at that later. Princess Tomato looks quite interesting. (0:05:22) Al: It’s got some very interesting art around it, shall we say. (0:05:26) Maddy: Yes, it’s very archaic. It definitely is very, very old school. I did have a walkthrough guide up and usually I don’t do that, but these games are basically go into this room, talk to the person, (0:05:38) Al: Hmm. (0:05:41) Maddy: leave, do it again, leave, do it again, and then they’ll tell you ahead. (0:05:44) Maddy: Like, stuff that you would never be able to figure out, but it was another, it was a silly one. I beat that thing. (0:05:49) Al: Yeah. (0:05:52) Al: Fair enough. (0:05:53) Al: My general rule with walkthroughs is if I’m not having fun without it, then I’m going to use it. (0:06:00) Maddy: Yep, love that. (0:06:00) Al: Right. (0:06:00) Al: Cause it’s like the whole point of games is to be fun. (0:06:02) Maddy: Yep. (0:06:02) Al: So I’m not going to put myself through torture just to play a game. (0:06:05) Maddy: Why would you? (0:06:06) Al: Exactly. (0:06:08) Maddy: How about you? (0:06:08) Maddy: What have you been playing now? (0:06:08) Al: Well, I’ve mostly been playing Coral Island because it came out of Early Access last week, was it? (0:06:20) Al: Two weeks ago. (0:06:20) Al: Two weeks ago. (0:06:22) Al: So I played it in Early Access for a bit and then they wiped the saves when 1.0 came out. (0:06:27) Al: So I was like, oh, fine, I’ll start again. (0:06:28) Al: But yeah, I mean, I don’t want to. (0:06:33) Al: So we’re probably going to do another episode on this now that it’s in 1.0. (0:06:38) Al: And I don’t want to completely ruin that episode, but I think this might be my favorite farming game now. (0:06:44) Maddy: Ever? (0:06:46) Al: Yes. (0:06:48) Maddy: Okay, is it on switch or what are you playing it on? (0:06:52) Al: So I am playing it on the Steam Deck. (0:06:55) Al: It is coming to Switch, but I think the Switch isn’t out yet and it’s coming next week. (0:07:01) Maddy: Okay. I will put a pin in that one. Oh yeah, spoiler alert, my husband did buy the OLED Steam Deck that just came last week, so we’ve got lots of new video game toys in the house. (0:07:10) Al: Excellent. Yeah, it looks like they’re, yeah, so they’re, they’re coming to switch planning for Switch next year, but it’s, it’s on Steam, Xbox and PlayStation as of now. (0:07:26) Maddy: All right, I’ll set a reminder to have you remind. (0:07:32) Al: I’m very much enjoying it. It is, it’s very good. It does everything that I liked about starred you it does but it does more than that as well it’s not just doing a stardew right like it’s not just oh let’s be stardew but but with a different skin right it’s on an island and it has like a bunch of extra different kind of features that are like you can go diving in the sea and part of the story is to clean up the coral around the island coral island and there’s a whole kind of like a merfolk kingdom down there so like there’s a whole lot of stuff (0:07:45) Maddy: Yeah, but on an island. (0:08:10) Al: happening under the water and there’s like a whole big story around the mines and stuff like that so it’s not just doing stardew but with a different skin it is doing more things and everything I think that it does it does pretty well like there’s I obviously have some issues and some things that I would like to improve but I don’t feel like it’s going it’s not just like a cheap knockoff of stardew or anything like that that a lot of farming games kind of feel like they’re just trying to emulate it but they don’t really get what (0:08:36) Maddy: right no this looks cute I famously would love to be into stardew but i’m maybe not the biggest fan of the art style sorry but this one looks very like disney like as far as like the character designs is that true (0:08:46) Al: Yeah, it definitely, if you’re not, if you’re not into the pixel art, then this is definitely a better one for that because it’s very much more cartoony and obviously much more fidelity and all the artwork and stuff like that. So I’ve very much enjoyed it. So I’m, I’m literally like two days away from from marrying in that. (0:09:16) Al: And I’m I’ve got to a point where I have automated a lot of my farm. (0:09:20) Al: So I’m at a pretty good place there. (0:09:22) Al: I’m really happy with with how I’m doing. (0:09:26) Maddy: And I know that you have your planning calendar for games. What’s next on your docket? (0:09:32) Al: Oh goodness, that is a good question. (0:09:37) Maddy: Or sorry to put you on the spot if you don’t have your your gantt chart of your games. (0:09:42) Al: I just need to click here, click on it. (0:09:45) Al: I don’t know whether people believe you or not. (0:09:47) Al: There is literally a Gantt chart. (0:09:48) Maddy: You know, I feel like I feel like if they listen to the harvest season and they know you as a host, (0:09:53) Maddy: They’ve got to believe me that you have a Gantt chart. (0:09:57) Al: Well, yeah, fair enough. (0:09:59) Al: So there’s a game that came out not too long ago called Coa and the Five Pirates, which is our– (0:10:05) Al: so it’s the makers of that made Summer in Mara, which is another farming game which I really liked. (0:10:12) Al: This one is a 3D platformer, though. (0:10:14) Al: So I really want to play that. (0:10:15) Al: And I think this is probably the time to do that, (0:10:16) Al: because there’s not a huge amount out just now. (0:10:18) Maddy: Oh, yeah. (0:10:18) Al: And then a Highland song comes out in next week. (0:10:23) Al: Have you heard of this? (0:10:23) Maddy: No, I haven’t. (0:10:25) Al: So a Highland song is a 2D platforming game set in the Scottish Highlands. (0:10:30) Maddy: Oh, perfect. (0:10:31) Al: And what I find really interesting about it is that every mountain that you can see in the background is a mountain you can go to at some point in the game. (0:10:40) Maddy: new blog idea, Al. If the game blows up to be huge, you should visit every spot that’s in the game. (0:10:49) Al: And there’s like, I’m looking forward to seeing what the story is like and because they’re kind of hyping that up. (0:10:56) Al: So that’s on my list and obviously the second Pokémon DLC. (0:11:00) Al: Those are the three things I currently have scheduled for this year. (0:11:03) Maddy: Perfect. Good luck to you. (0:11:07) Al: Cool. Should we talk about some news? (0:11:10) Maddy: Yeah, let’s do it. You got quite a bit to talk about. (0:11:13) Al: We do, we do. So the first thing is they’ve announced a new wholesome snack. (0:11:18) Al: So this is the wholesome games people. They do our direct kind of in June around kind of, (0:11:26) Al: I was going to say around E3 time, but RIP E3. Well, maybe not rest in peace. We’re glad you’re gone. (0:11:28) Maddy: Oh, yeah, ugh. (0:11:33) Maddy: Yeah, just rest, generally rest. (0:11:36) Al: You’re gone. Huzzah. But they’re doing, I think they did this last year. (0:11:37) Maddy: Goodbye. (0:11:42) Al: Well, it’s like a smaller version for the game awards. So they’re going to go, (0:11:48) Al: they’ve got some world premiers, some demos and exclusives and new game announcements coming (0:11:56) Al: full of wholesome games. And you know, there are going to be some farming games in there. (0:12:02) Al: So that is on the 6th of December. That is the day the game awards happens, (0:12:08) Al: but it’s before the Game Awards, thankfully, because that’s… (0:12:12) Al: That is a Wednesday, and of course, we release on Wednesdays, and I have decided that we’re going to cover it on the day that we’re covering it. So, I will be watching the Game Awards, (0:12:22) Maddy: Oh my gosh, and if anyone can, it’s you, Elle. (0:12:23) Al: recording a podcast, editing the podcast, and releasing it before I go to bed. So… (0:12:31) Al: Well, we’ll see! So, listeners, if the episode doesn’t come out on Wednesday, you know I have died. (0:12:38) Maddy: Promises, promises. (0:12:42) Al: I haven’t failed to release one when I’ve wanted to release one yet, so we’ll see. (0:12:47) Maddy: This one will be fun. (0:12:48) Maddy: You’ll have plenty of stuff to talk about with both of those awards, (0:12:52) Maddy: I’m not too worried about ya. (0:12:54) Al: Yes, and I’m sure there’ll be some new stuff as well. We’ll see what happens. (0:13:01) Al: Lens Island have released their Harvest Moon update. The full details of that are out now, (0:13:09) Al: so there’s a list on their Steam page and on their website, which obviously we’ll link in the show notes. The interesting thing is, one thing we did have in this update that we didn’t know before the update came out, (0:13:23) Al: or we didn’t know before. (0:13:24) Al: Recorded the last podcast. (0:13:26) Al: I think they did announce it after that. (0:13:28) Al: So the Harvest Moon event that they’ve got in the game, (0:13:30) Al: it increases all of your crops and your machinery and how efficient they are, but also increases the frequency and danger of the mobs that are around, (0:13:43) Al: and they can come and obviously destroy the stuff that you have. (0:13:46) Al: So it’s one of these, like, do I want to risk the increase in productivity to get– well, (0:13:53) Al: risk the risk. (0:13:54) Al: Destroying all of my equipment for the increase in productivity that you get. (0:13:59) Al: So they’ve said you can skip the events if you want to, which is good because I certainly wouldn’t be wanting to do that. (0:14:02) Maddy: Oh, interesting. (0:14:04) Maddy: No, that’s quite a gamble, (0:14:04) Al: But yeah. (0:14:06) Maddy: but that’s cool that they give you the choice to opt out. (0:14:09) Al: Yeah. (0:14:11) Al: So that’s the main thing. (0:14:12) Al: There’s a bunch of other things as well, which I’m not going to go through. (0:14:15) Al: But if you want to see it, it’s in the show notes. (0:14:18) Al: Next, we have my time at Sandro. (0:14:19) Al: Oh, no, I forgot to mention, of course. (0:14:21) Al: Lens Island also have an updated roadmap as well. (0:14:24) Al: Um, so they’ve given details for the next updates that are coming. (0:14:28) Al: There’s one in December, which is the localization languages updates. (0:14:31) Al: It’s adding more, more languages. (0:14:34) Al: And then in March, they’re titling the frozen lands update, which includes a new art Arctic world. (0:14:41) Al: And then in July is their plan for their full release, which includes multiplayer. (0:14:47) Al: And I’m sure I’ll play that game at some point. (0:14:50) Maddy: You know, I’ve been looking for a reason to get back into Harvest Moon, I haven’t played since the DS game came out, and it felt at that time it was too much of a job for someone that had a job, but maybe, maybe my sensibilities have changed since then, and especially if there’s quality of life improvements in the series. (0:15:09) Maddy: I might have to try. (0:15:10) Al: Yeah. Well, we’ve got lots, lots of possible options for you. (0:15:14) Maddy: Who else should I talk to about that, Al? You? Who else do I know? (0:15:17) Al: I don’t know. I might know someone. I might know someone that (0:15:20) Maddy: Perfect. Come up with a short list for me and I’ll start doing some outreach. (0:15:26) Al: will do, will do. So we’ve got my time at Sandrock next. (0:15:29) Al: They have a new roadmap. Um, they are coming out with a bug fix, (0:15:34) Al: bug fix patch by the end of November, which is now, (0:15:40) Al: um, they are apparently releasing another update this year. (0:15:44) Al: I feel like these people are way too optimistic for December, (0:15:48) Al: but what do I know? Um, by Christmas, (0:15:52) Al: they’re going to release a free content update. I know. Right. (0:15:54) Maddy: Huh, wow. (0:15:57) Al: And then Q1 next year, (0:16:00) Al: they’re going to add in DLC support with multiplayer. (0:16:03) Al: I don’t really know what they mean. Like, obviously, (0:16:05) Al: I know what they mean by multiplayer, but I don’t like the say integrating DLC (0:16:10) Al: into the multiplayer mode. Now I haven’t played my time at Sandrock. (0:16:12) Al: Cause I really hated the first game they did. Um, (0:16:14) Maddy: No, I don’t know anything about this. (0:16:15) Al: but I don’t know whether that’s saying, I don’t know whether that’s saying, (0:16:19) Al: they’re adding the DLCs at that point, or they’re adding multiplayer mode, (0:16:23) Al: or both already exist in the game, but you can’t have the DLCs in multiplayer. (0:16:27) Al: It’s one of those three. (0:16:28) Maddy: I feel like if it says integrating DLC support into multiplayer, it’s probably there, but just not functional for multiplayer, don’t you think? (0:16:39) Al: I just I feel I just feel like why would they release DLCs that wouldn’t work half the time (0:16:39) Maddy: That keyword “integrating” I can’t make that answer for you, Al. (0:16:48) Maddy: These developers do what they need to do. (0:16:52) Al: And they’re also releasing the DLCs that you previously only got with the Deluxe version. (0:16:58) Al: They are releasing them separately as well, so you can purchase them outside of that. (0:17:05) Al: Next we have Circle of Kirzovan, which they have a very exciting update. (0:17:11) Al: They are changing their name so that we can actually pronounce it. (0:17:14) Maddy: Wow, that’s smart. That’s very smart of them (0:17:18) Al: So their game is now going to be called “Of Life and Land”. (0:17:22) Al: Which is fine, I guess. It’s not a particularly exciting name. (0:17:27) Al: I do feel like the good thing about “Circle of Khuzovin” is you’re not going to confuse it with anything else, right? (0:17:33) Al: You’re going to know exactly what they’re talking about. (0:17:35) Al: Whereas “Of Life and Land” is kind of vague. (0:17:39) Maddy: Yeah, that one’s not as memorable, but there’s that fine line of having a name that’s unique, (0:17:45) Maddy: but also, imagine if a little kid tried to Google that or put it on their Christmas list. (0:17:50) Maddy: They wouldn’t be able to spell it. (0:17:52) Maddy: I wouldn’t be able to spell it, and I’m a grown-up kid. (0:17:56) Al: They have said however that the land in the game will still be called Kirzovan, so the name’s not going away completely, it’s just not the name of the game anymore. (0:18:09) Al: Very small thing from Fay Farm, they have released a video on Twitter which is hinting at some an upcoming update and we know nothing about it and I have no idea what this is meant to be. (0:18:20) Al: Like maybe a shell with like a ribbon around it or something? (0:18:24) Maddy: Have you played this game? (0:18:26) Al: I have, not as much as I want to. (0:18:30) Al: My main thing about this game is the movement in this game is fantastic, but everything else but it doesn’t grab me massively. (0:18:42) Maddy: Ah, okay. (0:18:42) Maddy: Interesting. (0:18:43) Al: So yeah. (0:18:44) Maddy: No, I’ve never tried it, but it looks cute, but yeah, I can see it just being cute for a little bit. (0:18:51) Maddy: Well, keep an eye on that shell with a ribbon on it, Al. (0:18:54) Al: Yeah, I literally have no idea what this is meant to mean, and it looks like in the comments on Twitter no one else does either. (0:19:02) Al: So that’s fine, because it’s like with Disney Dreamlight Valley, every time I see something I’m like, “I don’t know what this means. (0:19:09) Al: This feels like a really nice thing.” (0:19:11) Al: And then you look in Twitter and it’s like, “Oh, it’s this person.” (0:19:13) Al: I’m like, “Okay, how did you figure that out?” (0:19:15) Maddy: But in this case, no one else. (0:19:18) Al: Nobody seems to know. (0:19:21) Al: A slightly sad update with Bear. (0:19:24) Al: And breakfast, they have having to delay their upcoming update because their art (0:19:30) Al: director has been diagnosed with cancer, so not great. (0:19:32) Maddy: Oh, that’s too bad. (0:19:36) Al: Thankfully, the comments are all very positive and people aren’t, you know, (0:19:42) Al: being idiots about it, so that is good. (0:19:45) Al: But, yeah, hopefully, (0:19:47) Al: I mean, you never know what these things, but hopefully things go well and they can (0:19:51) Al: and people will wait for… (0:19:54) Al: …for updates. (0:19:56) Maddy: Yeah, best wishes, that’s really sad. (0:19:59) Al: Mika and the Witch’s Mountain have released a new trailer. (0:20:02) Al: Uhm, this, Maddie, I feel like this game might be down your street. (0:20:06) Maddy: You know, not yet, but anything with the word “witch” in it, you know that I’m a sucker for. (0:20:12) Maddy: Oh, and just popping it up. (0:20:12) Al: Mm-hmm, yep, yep. So you’re a little witch who is running a delivery business, a package delivery business. Sure, possibly. So that’s a new trailer, nothing else on that one. If you want to see the trailer, links in the show notes. I’m still very excited about this I have been since the NIH, I think. (0:20:14) Maddy: It looks very Miyazaki-style. (0:20:17) Maddy: Is it like Kiki? (0:20:18) Maddy: She’s… (0:20:19) Maddy: Oh, so it is Kiki’s delivery service. (0:20:27) Maddy: Cute. (0:20:28) Maddy: No, I will definitely do that. (0:20:43) Al: This is also by the same people who made the game that I mentioned that is up, that I want to play, that is already Koa and the Five Pirates, and they made Summer and Mara. (0:20:52) Al: So I think I’ve enjoyed every single game they’ve made. They’re very… They’re the sort of company now where if they announce a game, I write it on my list to purchase. (0:21:02) Maddy: Oh nice. (0:21:02) Al: Like, this is a game I am definitely going to play. And even if it’s something that I don’t end up actively enjoying, that’s because it’s not my kind of game, not because it’s not good. (0:21:05) Maddy: Yeah, this looks up. (0:21:12) Maddy: That’s that’s good to know. Yeah, this looks really cute pencil me in for the harvest season episode when this is out on switch (0:21:20) Al: Yeah, will do, will do. I’ll hold you to that. (0:21:26) Al: Next we have Starstruck Vagabond. (0:21:28) Al: So I’m not going to go too deep into this, (0:21:32) Al: but this is a game by Yatsy Croshaw, who does, (0:21:36) Al: or did Zero Punctuation, (0:21:40) Al: which was a video review series (0:21:45) Al: that was on The Escapist, (0:21:48) Al: which has like imploded. (0:21:50) Al: So, it’s all very, the whole, if you don’t know about the escapist drama, we don’t need to go over it now. You can go and look at it online, but basically they fired their editor and the entire video team quit and went with him to start a new company. So that’s, (0:21:50) Maddy: Oh yeah. (0:22:06) Maddy: Good. (0:22:08) Al: so now they are also publishing the game that Yahtzee has been building for a few years now, (0:22:14) Al: this one Starstruck Vagabond, which apparently the escapist wouldn’t let them talk about it (0:22:20) Al: anymore. So now that they’re independent, they are talking about it again and they have released a new trailer. I know it’s the drama is quite, maybe we need to do a whole other (0:22:24) Maddy: Wow. Drama. (0:22:32) Al: episode just talking about that is quite, quite the drama. But the other key information is that they’ve said that it’s releasing in spring 2024. So if those, if anyone isn’t aware, this is a game where you are on a spaceship. (0:22:50) Al: And you are, oh, funnily enough, package delivery. (0:22:56) Al: That was entirely coincidental that we talk about those two right next to each other. (0:23:00) Al: Yeah, so you’re running a spaceship delivering packages, essentially. (0:23:06) Maddy: Wow, I’ll have to look into that drama that seems like a fun little rabbit hole (0:23:12) Maddy: when you’re bored at work in the afternoon. (0:23:13) Al: Oh man, how did you miss it? I was covering it. I was talking about it in the Slack. (0:23:18) Al: How did you miss that? (0:23:19) Maddy: You know, you cover a lot of things on the slack. I can’t keep track of everything. (0:23:20) Al: I would, it was particularly fun to watch live because we saw that he’d been fired and then we saw that everyone else was quitting one by one, which was fantastic to watch. And then like, (0:23:36) Al: less than two days later, they already had their new channel up with the artwork and the name. (0:23:40) Al: And they were, they like absolutely like within, within two weeks they had their first videos out. (0:23:40) Maddy: Oh wow. (0:23:46) Maddy: Oh, funny. (0:23:47) Al: And it was insane how quickly they went up. (0:23:50) Al: I’m not quite sure what to say about it. (0:23:50) Maddy: I’ll have to scroll back and to relive the drama. (0:23:56) Al: Definitely. (0:23:56) Al: And Stardew Valley, they are releasing Junimo Plushes. (0:24:02) Al: So if you wanted a Junimo plush, they didn’t exist till now. (0:24:08) Al: They are up for pre-order now. (0:24:10) Al: There’s probably not much more to say. (0:24:13) Al: I mean, you’ve not played Stardew, so you wouldn’t appreciate it as much, but I’m sure you can look at them and they are pretty cute. (0:24:17) Maddy: Oh, they’re pretty cute. They’re cute. Yeah, I don’t mind those (0:24:20) Al: They are launching in spring 2024, you can pre-order now. (0:24:26) Al: So, you know, go and pre-order now. (0:24:28) Maddy: Wow, that’s quite a lead time for a plush pre-order announcement. (0:24:34) Al: Yeah, well, I mean, spring can mean a lot of things, right? (0:24:39) Al: And the final piece of news is that the makers of Above Snakes have announced (0:24:45) Al: that they are going to kick start a new game called… (0:24:49) Al: Well, no, not called. It doesn’t have a name. (0:24:51) Al: They are kick starting a new game, which is a cosy campervan survival game. (0:24:58) Al: And we have one piece of art on the kick (0:24:59) Al: page so far which looks nice. (0:25:02) Maddy: Oh yeah, that does look really cute. (0:25:04) Maddy: Interesting. (0:25:06) Maddy: Oh, I do like… (0:25:07) Maddy: Yeah. (0:25:08) Maddy: There’s little solar panels on the van. (0:25:11) Maddy: Funny. (0:25:11) Al: Yeah. So my big thing is I’m intrigued by the two words, cozy and survival. (0:25:16) Maddy: Yeah. (0:25:16) Al: Um, and how those are going to work together now, because survival can mean a couple of different things. (0:25:18) Maddy: Yeah. (0:25:22) Al: It can either mean, and hopefully this is what they mean. (0:25:25) Al: Cause this can definitely be cozy is just, you have to do everything you need to survive, like you have to gather all your things and make everything that you need, blah, blah, blah, blah, but survival. (0:25:31) Maddy: Yeah. (0:25:32) Maddy: I kinda like resource management. (0:25:35) Al: Exactly. (0:25:36) Al: But survival can also mean there are monsters and that’s not cozy. (0:25:37) Maddy: Yeah? (0:25:39) Maddy: No, probably not. (0:25:41) Al: cozy at all. (0:25:45) Maddy: As much as that sounds appealing to me in my video game preferences, I wouldn’t say cozy if a little zombie raccoon was coming at ya. (0:25:51) Al: I’m not saying I wouldn’t play a game like that, I played Minecraft for years, and that’s basically what that is, it’s a survival game, but I don’t think you can use the word “cosey” (0:25:57) Maddy: Right. (0:26:06) Maddy: Cozy (0:26:09) Maddy: No (0:26:09) Al: in relation to that. (0:26:11) Al: But a lot of game developers do overuse these words and certainly use them in the wrong context sometimes. (0:26:19) Al: It’s like when people post videos and they’re like. (0:26:21) Al: Hashtag satisfying. (0:26:22) Al: And I’m like, you don’t get to decide that. (0:26:22) Maddy: Yeah, that’s not up for them to decide. (0:26:24) Al: You don’t get to decide if it’s satisfying. (0:26:26) Al: You made it. (0:26:30) Maddy: No, yeah, this is a lot of adjectives for this game, but I do like the art. (0:26:36) Al: I also find it funny that they called it unannounced Cozy Campers of Ann’s survival game. (0:26:40) Maddy: Yeah, in the announcement, yeah, unless you are an unannounced cozy camper van where you just show up at people’s houses unannounced, you just have to say, “Hey, I’m in a park here.” (0:26:41) Al: I feel like they’ve announced it. (0:26:42) Al: I think what they mean is unnamed. (0:26:54) Maddy: So, Al, you don’t know. (0:26:58) Al: It’s like Untitled Goose Game all over again. (0:26:58) Maddy: Right. (0:27:00) Maddy: No, no, I think they might be onto something with this one. (0:27:00) Al: It’s like we were just waiting for them to give us the full name and they never did. (0:27:08) Al: » We will keep an eye on it. (0:27:11) Maddy: Perfect. (0:27:13) Maddy: Can we talk about Hello Kitty? (0:27:14) Al: I think that’s all the news. (0:27:16) Al: Yes, let us do that. (0:27:18) Al: That’s what you’re here for. (0:27:20) Maddy: Yes. (0:27:20) Al: You managed to make it through all the news. (0:27:22) Maddy: No, and it’s just, it’s tough because I love these games, but I purposely kind of avoid all the news because I know that I want to try everything. (0:27:31) Maddy: And so when I, you know, listen to Harvest Season and I hear about all these games, there’s not enough time to play everything you want to play. (0:27:38) Al: That’s very true. (0:27:40) Al: That’s very true. (0:27:40) Al: So you end up just playing none of them instead. (0:27:42) Maddy: Yeah, I just end up beating Super Mario RPG remake in a week instead. (0:27:47) Al: I haven’t played that yet. (0:27:50) Maddy: Have you played, you didn’t play it the original when you were little? (0:27:52) Al: I did not. (0:27:53) Al: No, I did not. (0:27:54) Al: So I think it’s like I’m probably, I will play the game at some point, but I’m not prioritizing it. (0:28:00) Maddy: It’s not going anywhere. (0:28:01) Al: I was, I’m not. (0:28:02) Al: Well, exactly. (0:28:03) Al: And it’s not like it’s about to get cheap or anything like that. (0:28:04) Maddy: No, no, that’s very true. (0:28:09) Al: My thing is, I’m not sure if I’m going to like it or not because I haven’t liked other Mario RPGs they’ve done. (0:28:15) Al: So I don’t like Paper Mario, for example. (0:28:18) Maddy: I’m not the best one to kind of give an opinion because this was my very first favorite video game of my entire life. (0:28:25) Maddy: I was obsessed with this when I was little. (0:28:28) Maddy: I had the guidebook, I would play it non-stop, you know, back in the days when you just had like two video games, so you had to make the most of what you had. (0:28:35) Al: Mm-hmm. Yep. Yep. Yep. (0:28:37) Maddy: And so there’s definitely flaws. (0:28:40) Maddy: It’s very, you know, baby’s first RPG. (0:28:43) Maddy: It’s not - excuse me - yeah, it’s not very tough. (0:28:45) Al: Well, that might be good for me. (0:28:48) Maddy: But it’s just so cute, it’s so funny. (0:28:52) Al: I think I’ve just never really got into RPGs at all. (0:28:56) Al: So like my like the closest thing that I play to RPGs is Pokemon. (0:29:00) Maddy: Right, I was gonna say, if you like Pokemon, this is a lot more simplified than Pokemon ever is. (0:29:06) Maddy: You just… (0:29:06) Al: Yeah, I’m also not sure if I like Pokemon for being an RPG like I collect things and that’s why I like about Pokemon (0:29:12) Maddy: Oh, yeah, that’s not Mario RPG. But you do get to play as Bowser, and one of Bowser’s weapons is just picking Mario up and whipping him at enemies, which is very funny. (0:29:15) Al: Yeah (0:29:23) Al: That does sound funny well, you know what game you can collect lots of things in (0:29:28) Maddy: Oh my gosh, it’s Hello Kitty Island Adventure! It is collector’s paradise or collector’s hell, can I say hell? (0:29:32) Al: Absolutely (0:29:37) Al: » [LAUGH] Yeah, that’s fine. (0:29:37) Maddy: Depending on what you feel like because there is a lot, a lot to collect. (0:29:43) Al: Yeah, okay, so let’s start off by giving introduction to this game just for anyone who isn’t aware. (0:29:50) Al: So this is Hello Kitty Island Adventure. (0:29:52) Al: It is currently only on Apple Arcade. (0:29:55) Al: So if you’re already like that’s turned me off, then just listen. (0:29:58) Al: I bet it’s gonna come to Switch next year, but that’s just my theory. (0:30:04) Al: the (0:30:06) Al: it is a it’s very much a cottagecore game very much not a farming game you are a character who in well you you make your own custom character for the Holokitty universe and (0:30:21) Al: the start is wild I was not expecting this so you you jump on a plane and then the plane (0:30:27) Al: I think is having issues and then you have to jump off the plane with a balloon (0:30:31) Maddy: Yeah, it’s pretty intense at the beginning. (0:30:33) Maddy: All of a sudden it’s like lost or something. (0:30:35) Al: Flame crashes. (0:30:35) Maddy: It’s very survival cottagecore in that moment, (0:30:39) Maddy: because yeah, the plane just kind of starts on fire and you gotta go. (0:30:43) Al: What I’m not certain about, and maybe this is because I haven’t done enough of the story, (0:30:47) Al: but I’m not certain whether this island was where we were meant to be going or not. (0:30:51) Maddy: You know, I don’t know how much I have just to preface. I have beaten the main game I believe but there have been quite a few updates and changes in the past like month or so that I have not gotten through (0:31:03) Maddy: But in the main game you you do get an answer to that (0:31:07) Al: OK, right, that’s fine. (0:31:09) Al: I haven’t. Yeah, I haven’t got through that, that sort of thing, because (0:31:13) Al: personally, I’m not a huge fan of playing this on on a device with a touch screen. (0:31:19) Al: It’s not really working hugely for me, which I think is part of the reason. (0:31:21) Maddy: Well, then you have to get your 8-bit doe wireless controller and pair it to your iPad like I’ve been doing (0:31:29) Al: I’m not I’m not doing that. (0:31:31) Al: I’m just going to wait until it comes on to switch your steam and play it on my (0:31:35) Al: picture of my Steam Deck. (0:31:35) Maddy: That’s very fair (0:31:37) Al: So yeah, sorry, I distracted myself. So you jump out of the plane, you land on this island and then the idea is you are living on this island. There’s a lot of exploration, right? Like the world is reasonably large and you have to go and explore and find other characters. They don’t all just land where they’re meant to be. So they’re all over the place and it’s a lot of fetch questing and a lot of relationship building with the characters and lots of other things that we’ll talk about. (0:32:07) Al: about. Is that fair kind of description of the game? (0:32:10) Maddy: Yeah, I think that’s perfect. Yeah, you crash land on this island and you kind of have to rebuild it. (0:32:15) Maddy: And like you said, find your other friends because some of them are on top of mountains or underneath water. And then there’s a secondary storyline of trying to solve the mystery of the island that you landed on as well. I know there’s a theme park that you’re trying to figure out what’s going on. (0:32:32) Maddy: There’s some little other Hello Kitty friends that show up that you’re not quite sure what they’re up to but… (0:32:40) Maddy: It’s mostly just rebuilding your life on this island and having your adventure. (0:32:45) Maddy: And it’s cute. (0:32:46) Maddy: And I’m gonna say that a million times in this podcast, (0:32:48) Al: It is so (0:32:50) Maddy: it’s just so darn cute. (0:32:52) Maddy: Sanrio fans, rejoice because it has all of, it has, excuse me. (0:32:57) Maddy: It has not just Hello Kitty, my melody, but it has some of the weirdo ones that you don’t see as often. (0:33:03) Maddy: Like Hang Yodon, who is my favorite, I love that little weirdo. (0:33:08) Maddy: So let’s– (0:33:10) Maddy: to see as far as the Sanrio universe. Yeah. Yeah, yeah, and Hello Kitty’s boyfriend shows up, uh, dear Daniel, so you get to see the full lore of the Sanrio universe. (0:33:14) Al: There really are so many characters as well. (0:33:16) Al: I didn’t realize there were this many. (0:33:17) Al: I mean, it was only a few years ago that I realized that Gudetama was a Hello Kitty character, right? (0:33:31) Al: So, let’s talk about that first, because I feel like that’s kind of the biggest mechanic of the game is the friendship, right? (0:33:39) Al: You are building up your relationships with these characters, and in doing so, that’s how you get access to everything else in the game. (0:33:47) Al: It’s how you get more items, it’s how you get recipes, it’s how you expand out into the world to find other people, and of course you are expanding out into the world to find other people, and that’s more relationship building stuff. (0:34:00) Maddy: Yeah, it’s definitely, it has that game cycle that really just works for me. (0:34:09) Maddy: A lot of times these fetch quests, you’re just like, okay, point A to point B, back to point A. But this has enough of a gameplay loop where it keeps interesting. (0:34:17) Maddy: Because like you said, the more you build these friendships, the more you have to do. (0:34:21) Maddy: Like, it opens up different quest lines once you get your friendship levels to different, (0:34:26) Maddy: you know, higher enough levels. (0:34:30) Maddy: Within that, to grow your friendship levels, you have to give them a gift and to give them the right gift with enough heart levels to grow it as fast, you have to make things. (0:34:40) Maddy: And to make things, you need to gather the ingredients to make those things. (0:34:43) Maddy: So it kind of is like a full circle where you’re just constantly like, I’m very Al in this game where I did have a checklist, I had a little sheet up that I needed to be like, okay, to make a three heart gift for my melody, I need to make this delicious looking cake and to make (0:35:00) Maddy: it for me to get this and there’s a lot. (0:35:01) Al: I think it’s it’s it’s good because it’s it’s simple enough that I think anybody can play it like you could have a young kid play this and have a lot of fun especially if they like the characters but as you say there’s enough depth to it in that loop where it’s you can you can expand a lot and there’s a lot to do it’s not like you’re just going as you say just oh grab a thing throw it to someone right and that is that is the the main the The primary loop is just– (0:35:03) Maddy: Yeah, it’s a big gameplay loop. (0:35:27) Maddy: Right. (0:35:31) Al: Fetch quests, but because they add on that secondary and tertiary loop, that adds much more to it, so you don’t feel like, “Oh, I can’t believe I have to do another fetch quest.” (0:35:40) Al: No, you’re doing it because you want to explore the other aspects of the game. (0:35:44) Maddy: And what I do like about how there are so many options of these different fetch quests for each different character is that you really do get to control how much time you spend in the game. (0:35:54) Maddy: I know especially with stuff like Animal Crossing when you’re first starting out you run out of stuff to do really quick. (0:35:58) Maddy: Obviously that’s not the case as you get further on, but in this, you know, it does limit how many gifts you can give people a day. (0:36:06) Maddy: It does limit, you know, how many items are around the island to pick up, you know, during the day cycle, but there’s enough to do where you can– (0:36:14) Maddy: You can kind of focus on, okay, now I’m just going to get Choco Cat stuff or I’m going to go see what Karomi’s up to. (0:36:20) Maddy: But it’s not like, how do I say it? There’s so many games like this where I feel like I can get everything there is to be done and then just in board. (0:36:28) Maddy: There’s plenty to do in this. (0:36:28) Al: Yeah, I never, I never hit that point. And I hit that point with Animal Crossing very early on where the first day you’re like, well, there’s not really much I can do now. (0:36:36) Al: But I didn’t hit because like, that’s how I play games is I play them. I play them, (0:36:42) Al: right? And that is the game that I am playing for that time. And I will play that for like four to five hours a day, every single day, like all of my free time that I’m not doing something else, I’m playing the game. And that was where Animal Crossing really fell down for me (0:36:42) Maddy: Right. (0:36:58) Al: it doesn’t work that way. And this, even though, as you say, there are some restrictions on things, (0:37:03) Al: I didn’t hit a point where I was like, Oh, there’s nothing I can do. Because you can actually, (0:37:07) Al: you can explore really, really early on if you, you know, and the thing is that yet there’s a limit to how much you can do for one character in a day. But very quickly, once you’ve done three or four things, you’ve unlocked another person. And then that’s another person to do things. (0:37:20) Maddy: Right, exactly. (0:37:23) Al: And by the time you’ve unlocked everybody, there’s so many people that you’re not going to be able (0:37:28) Al: everything they need every single day. (0:37:30) Maddy: No, but what I do like about it though is so much of this isn’t really time-sensitive as far as you know (0:37:35) Maddy: Not to keep comparing to Animal Crossing, but every day for that There’s like okay there this person’s come with a shop or the clothing stores clothes Whatever you have to like do it time limit with this It’s very just based on how you want to do it, you know (0:37:48) Maddy: The characters are always going to be there waiting for their next gift But you’re not gonna miss anything if you choose to focus on something else for that day And that’s what really makes this kind of a stress. (0:38:00) Maddy: I like catching fish while you’re swimming. Have you gotten that far yet? Where you can catch them in the magic bubbles? (0:38:18) Al: I love how you mentioned fishing, like you knew what the fishing was like. (0:38:27) Al: I haven’t done that, no, no, no. I did not realise you could do that. That sounds much better. (0:38:30) Maddy: Yes, that’s the other thing. Was it Batsmaru? He’s like, “You can make the log of fish.” I’m like, “No, you can probably just do that Bats.” (0:38:32) Al: I tried the fishing a couple of times and went, “No, I’m not doing fishing, not in another game.” (0:38:44) Maddy: That’s not for me to figure out. There’s other stuff to do and I don’t feel like I’m missing something by not focusing on that as much. (0:38:54) Maddy: It’s that exploration and it’s the way that they’ve metered out the up- (0:39:00) Maddy: grades, I think is really interesting too, as far as collecting items to grow your stamina. You need different stamina to go underwater or climb mountains and then you get items to increase that level. (0:39:12) Maddy: It limits how much you can explore and then doles it out little by little once you upgrade. That’s through quests, that’s through giving gifts, that’s through exploring. (0:39:22) Al: I do want to get - so you’ve touched on the traversal aspect. I want to get into that, (0:39:25) Al: but just quickly before you do, I think I want to very quickly touch on the fact that you’re talking about how there’s so many different things to do, you don’t feel you have to do anything. (0:39:34) Al: And that - I keep coming back to that in these episodes about games is I think you have to do one of two ways with these games. You either have to be hyper-focused or you have to let us choose exactly what we want to do. And the games that force you to do every mechanic when they have (0:39:52) Al: mechanics. And you can’t advance one without advancing the other, really frustrates me. And so that I agree is one of the really good things about this game is - and it’s what I really loved about Stardew is that you can just go on, I’m just going to focus on this one thing. Like, I’m just going to focus on exploration, or I’m just going to focus on making the few people that I know as friendly as possible, or I’m just going to focus on this or that. There’s so many different things that you can do and I really like that. (0:40:15) Maddy: Yeah (0:40:21) Maddy: And I I do think that’s a great reason why I totally agree with you that you know different age levels or different You know game levels will enjoy this game because if you’re just a little kid playing on your iPad and you want to go take pictures of Gudetama hanging around the world you can do that, you know, you can just run around and get your camera out but if you do kind of want to Min max it as like I have and figured out the top (0:40:45) Maddy: Performing gifts to give every specific person, you know, you can figure that out too. So I agree I like the games. I really just have it completely open for you with what you can do make it how you want it And that’s why it was so surprising how we kind of said at the beginning like this game is really good And it is so surprising. It’s it’s really fun. Like what the first day that I started it I was shocked with how fun it was because I kind of explained it to my husband it’s like Animal Crossing, but you get to explore. (0:41:02) Al: It is, it’s really good. (0:41:15) Maddy: You get to climb a mountain, you get to, you know, go talk to people and collect a little coconuts and pineapples. (0:41:22) Maddy: Like, it’s just, there’s so much to it where I was very, very impressed. (0:41:27) Maddy: And I thought it was definitely well worth the Apple Arcade subscription, but I, I will be very happy if and when it comes to Switch to play it on that instead of my iPad. (0:41:38) Al: So, let’s talk about the traversal, because that’s obviously, I think, a massive part of the game as well, because no matter what you choose to do, you have to move around in the game. And I think this is a pretty good traversal system. So, it’s funny. I was not expecting that there would be, like, climbing stamina in this game. This game just… Like, (0:41:58) Maddy: Oh yeah, it’s very, yeah, Breath of the Wild. (0:42:02) Al: it’s… I hate when games… They’re exploration games, but they don’t let you… (0:42:08) Al: Traverse how you want to. And this game is, like, if you want to get to this place by jumping over the house, you can do that. And I’m like, “Well, obviously I’m going to do that now, then.” Right? (0:42:09) Maddy: Mm-hmm yep (0:42:18) Maddy: Yeah, if you want to find the highest point in town and then fly off with your little balloons carrying you and float down to The next person’s area you can (0:42:26) Al: It’s wild, and it’s like you can just, it’s so… (0:42:31) Al: I’ve got a lot of thoughts about this, I’m not sure how to form them perfectly. (0:42:35) Al: The, I think what I really like about it is how much they just… (0:42:41) Al: I think they built the mechanics to let you just move how you want. (0:42:45) Al: And so the… (0:42:49) Al: Everything is at a height where you can jump off something to get to it, right? (0:42:55) Al: so you can get onto the houses, you can get. (0:42:56) Al: Onto the, the umbrellas on the beach. (0:43:00) Al: You can get onto these things and, and that just feels so silly and fun. (0:43:04) Maddy: No, definitely I had a ton of fun climbing around the hothead mountain, I think it was called, where I think I got to a point where I don’t think I was supposed to get there with the stamina that I had, but I found just enough like ledges that I could rest on and jump over to other little rocks that, and maybe obviously I could, because otherwise I wouldn’t have been able to get up there if it was impossible, but like that’s fun. (0:43:06) Al: And it’s like, they didn’t need to do that, but they did. (0:43:33) Maddy: feels like exploring. (0:43:34) Maddy: that I got to it was kind of a puzzle of like, okay, keep jumping, jumping, jumping until my little kitty girl runs out of energy and then just find my tiny little cubby to rest in. So yeah, you can just do it how you want to do it. There’s no set way. (0:43:46) Al: Yeah. Yeah. It’s absolutely designed like that. Like I don’t think it’s, I don’t think it’s, you got somewhere, somewhere you weren’t supposed to. I think it’s you got somewhere that they would love that people would find a way to get to that sort of, it’s like, I feel it’s like when people talk about like the, you know, Zelda games and they’re like, (0:44:09) Al: Oh, look at this thing that they never expected you to do. And I’m like, they built an exploration Right, this is a game where they are asking (0:44:13) Maddy: Yeah. Right. (0:44:16) Al: you to break the rules. They are asking you to figure out these ways to do it. (0:44:20) Al: Did they know that you would do this exact specific thing? No. But they are probably very happy that you did. And it feels exactly the same with this. Like the climbing is literally just the same as in so many other, in so many open world games. It’s literally you have a stamina bar, (0:44:26) Maddy: Right. (0:44:36) Al: wheel, and when it runs out, you can’t climb anymore. And yeah, as you say, you can find little ledges and little places to rest and build up that stamina again and (0:44:46) Al: it made the exploration part of it something I actively wanted to do rather than just something that existed and therefore I had to do to get other parts of the story. (0:44:52) Maddy: Yeah (0:44:57) Maddy: Because at the end of it too, and this is what I really liked and this is you know (0:45:02) Maddy: Maybe a bigger conversation for Zelda which we’re not having here But at the end of exploring there was something for you you had a reward you had a prize There was something new to explore or there was a new character There’s stuff and I the problem I had with you know These big open-world Zelda games is sometimes there wasn’t anything at the end of you’re exploring (0:45:06) Al: There’s stuff everywhere. (0:45:22) Maddy: Oh, okay. I just climbed that giant mountain to see (0:45:22) Al: Yeah, yeah, yeah. There are chests, if nothing else, there are chests everywhere. So if you you can go explore, you suddenly get loads of items. (0:45:25) Maddy: another about it, but in this one it always felt like you were rewarded with exploring and (0:45:32) Maddy: Oh Yeah Yes (0:45:38) Maddy: Yeah, you have different recipes to create new things or you know, sometimes you’ll get another slight Is it a stamina Apple that you can get to increase your stamina bar? (0:45:48) Maddy: And so there’s always something at the end of. (0:45:52) Maddy: Sweet. I got up there. Or even a gudetama that you can take a picture of. (0:45:56) Maddy: So. Yeah. I think the exploration was really well done here because it was… (0:46:01) Maddy: There was exploration with a point at the end of it and it was fun and challenging. (0:46:06) Maddy: And it just… It made you want to do it versus like, “Okay, now I have to figure out how to swim through here to find the ne
Put on the kettle and wrap yourself in your favourite throw: we're dorking out about cozy games. What is a cozy game? Did covid hasten the cozy craze? Are cozy games even REAL games? How many times can you say 'cozy' before it loses all meaning as a word? Are cozy games just a millennial sedative used in a desperate attempt reduce the existential sting of a world gone mad? Cuddle up, steep that tea, pop in your ear buds and lets get cozy! FURTHER DORKSCUSSION:WytchwoodLittle Witch in the WoodsStardew ValleyBear & BreakfastHarvest MoonUnpackingAnimal CrossingUntitled Goose GameDonut CountyKatamari DamacyFlorenceCostume QuestStackingBroken AgeCult of the LambLego GamesMineko's Night MarketSuper Mario RPGNight in the WoodsHaunted ChocolatierWitchbrookBONUS CONTENT:We're proud to be nominated for the Canadian Podcast Awards in the Outstanding Leisure Series!Wildly proud of producer/editor Jess Schmidt for her two additonal Canadian Podcast Awards nominations for Your Complex BrainSOCIALS:Here's where you can find us!Lexi' Hunt's website and twitter and instagramBen Rankel's website and instagram and where to buy his book: Amazon.ca / Comixology / Ind!go / Renegade ArtsJess Schmidt's website, twitter and instagramDork Matter's website(WIP) and twitter and instagram and redditThis podcast is created on the traditional territories of the Blackfoot Nations, which includes the Siksika, the Piikani, and the Kainai. We also acknowledge the Stoney Nakota Nation, Tsuut'ina, and Metis Nation Region 3.Help your dorky pals spread the word: share us on social media or give Dork Matters a rating and review on Apple Podcasts, or wherever you get your pods! Thank you for helping us to share our love of all things Dork!"Nothing is gonna save us forever but a lot of things can save us today." - Mae, Night in the Woods
This week's episode is sponsored by: Ready for some retail therapy with a side of laughter and community? Look no further than Erin.Lane's monthly live sales! Each sale features a fresh theme (think whimsical unicorns, sassy llamas, you name it!), and you'll be the first to snag brand spankin' new fabrics. Who knows, you might just find your new favorite bag too. Make sure to never miss a minute (or fabric) by signing up for the newsletter, and keep up with us in real time by with our Facebook community, Erin.Lane Bag Buddies. Bag buddies always get first access to new bags and fabrics, because who doesn't want to share the love of their besties? Have you ever had to frog because you forgot a step several rows back? Or lost your spot because you dropped your magnet board or lost track with your highlighter tape? Instead of wrestling with paper, use the knitCompanion app. It keeps you on track so you can knit more and frog less. knitCompanion works with ALL your patterns and is available for Apple, Android, and Kindle Fire Devices Are you feeling dis-GRUNT-eled about your stash? Are you browsing Insta-HAM looking for knitting inspiration? Is color "kind of a PIG deal" in your life? Oink Pigments offers over one hundred forty PIG-ture perfect colorways to make you SQUEAL with delight. For a limited time only, bring home the bacon with code KNITMORE and get fifteen percent off in-stock yarns and fibers at oinkpigments dot com. Shop soon, because these pigs will FLY! Seismic Yarn & Dyeworks, based just outside of San Francisco, CA, creates color for people who love bold, saturated yarn and fiber as well as for those who might be *a little* afraid of wearing color. We dye a large range of colorways from neon and black light/UV reactive colors all the way through to deep, rich semi-solid, tonal, and low contrast variegated colorways. Of course, we only use the softest and most exquisite bases! Seismic Yarn & Dyeworks - color to rock your world! On the Needles:(0:36) - Gigi: took a preemie hat to the Repair Cafe knitting lesson FO - Jasmin is continuing to make good progress on the Maxie's top test knit for Ainur Berkambayeva in Lisa Souza's Sylvie Silk in “Ruby" Jasmin talks about sewing buttonholes onto grosgrain ribbon Rays Sewing - Gigi: Meadowlands 7 :Electro: yellows , orange, to brown, 4 triangles are done, crochet edging remains to be done - Jasmin has finished the sleeves and begun to knit the hood on her Patons Cabled Hoodie in Seismic Yarns “Citrine” Butter Sock Dk - Gigi: Meadowlands 8 Chimera. Surly Rainbow on a smoggy day, with a lot of grey shades - Jasmin picked her halloween stripe cardigan again, in the leftovers from her halloween heart pullover (oink pigments sock); she is into the second stripe, almost at the armholes - Jasmin mentions The ZipperStop in New York PLEASE LINK - Jasmin has finished-finished her Patons “Must Have Cardigan” in Malabrigo Rios “Bobby Blue” The weather has gotten cold and we are wearing knits! Events:(18:19) Weekend with the grand dogs PIQF. Velda Newman quilt oct 12 -15 Rhinebeck - Saturday with the family, October Cognitive Fiber Retreat Nov 11, Jasmin is teaching a steeking workshop Knitting club Repair Cafe Jasmin mentioned Laverne, from BzyPeach Mother Knows Best( 38:14) Seasonal rotation/culling of clothing. Clothes hanger trick comforter bags for storing out of season clothing from Cleaners Supply When knitting Attacks:(43:55) Gigi dropped a stitch on a garter stitch blanket. Was a bear to repair Knit more, know more:(48:08) A segment about Persian culture, history, or just generally cool stuff about Persian people. Protests are ongoing. Still. Over a year. Jasmin mentions the conflict in Israel, be mindful about reputable information. and she feels like the reporting from Al Jazeera News is unbiased [SOURCE] Chai and Conversation farsi boot camp Back Home Beer Kickstarter And Sew On:(59:13) Gigi: Class progress: Midterm Sea creature or plant, interpreted as a garment on a Barbie Leafy sea dragon - midterm project, all are in display case Jasmin: Grim Reaper costume Untitled Goose Game goose costume Mood : Little Black Dress (Citrus dress) Gigi: Maleficent costume Devore fabric
Composer John Williams is the defining sound of Hollywood and, arguably, the most widely listened to composer in the world. Kirk decided he needed some help tackling Williams' towering musical legacy, so he enlisted Australian author and musician Dan Golding as his tour guide through Williams' musical world, with a special focus on his groundbreaking score for 1980's Star Wars: The Empire Strikes Back.REFERENCED ON THIS EPISODE:Dan's book Star Wars After Lucas, his ABC radio show Screen Sounds and his podcast Art of the Score"Liberdade" by Dili Allstars"Celebration" from Push Me Pull You by Dan Golding, 2016The Adventures of Robin Hood score by Erich Wolfgang Korngold, 1938Excerpts from Untitled Goose Game as assembled by Dan Golding"Right Time" by Mighty Diamonds/Sly & Robbie, 1976"Peter Gunn" by Henry Mancini, 1959"1. Mars, the Bringer of War" by Gustov Holst from The Planets, Op. 32 as performed by the London Symphony OrchestraExcerpts from Star Wars: A New Hope, Star Wars: The Empire Strikes Back and Star Wars: The Rise of Skywalker, all by John WilliamsThe "Star Wars Music Minute" podcast episode 22 feat. Dan Golding"Medley: Star Wars" by Meco, 1977Bill Murray singing the Star Wars theme on Saturday Night Live, 1978Excerpts from Jurassic Park by John WilliamsExcerpts from Merry Melodies/Looney Tunes by Carl Stalling"Flash Gordon" by Queen from Flash Gordon, 1980"The Mandalorian" by Ludwig Göransson from The Mandalorian, 2019"If I Fight, You Fight" from Creed by Ludwig Göransson, 2015Excerpts from the Solo: A Star Wars Story score by John Powell, 2018"Moanin," "Wednesday Night Prayer Meeting," "Open Letter to Duke," "Eh's Flat Ah's Flat Too" from Mingus Ah Um and Blues & Roots, by Charles Mingus, 1959"II B.S." by Charles Mingus from Mingus, Mingus, Mingus, Mingus, Mingus, 1964"Work Song" by Duke Ellington from Black Brown & Beige as recorded by Jazz at Lincoln Center in 2020"The Fablemans" by John Williams from The Fablemans, 2022"Beef Lo Mein" by Caroline Shaw from the Fleishman is in Trouble soundtrack, 2019"Movement II: The Big Show" by Wynton Marsalis and Jazz at Lincoln Center from Symphony No. 4: "The Jungle," 2023----LINKS-----SUPPORT STRONG SONGS!Paypal | Patreon.com/StrongsongsMERCH STOREstore.strongsongspodcast.comSOCIAL MEDIAIG: @Kirk_Hamilton | Threads: @Kirk_HamiltonNEWSLETTERhttps://kirkhamilton.substack.com/subscribeJOIN THE DISCORDhttps://discord.gg/GCvKqAM8SmOUTRO SOLO PLAY-A-LONG:https://soundcloud.com/kirkhamilton/strong-songs-outro-music-no-soloSTRONG SONGS PLAYLISTSSpotify | Apple Music | YouTube Music--------------------SEPTEMBER 2023 WHOLE-NOTE PATRONSBen BarronCatherine WarnerDamon WhiteKaya WoodallDan AustinJay SwartzMiriam JoySEAN D WINNIERushDaniel Hannon-BarryAshley HoagChristopher MillerJamie WhiteChristopher McConnellDavid MascettiJoe LaskaKen HirshJezMelanie AndrichJenness GardnerJeanneret Manning Family FourDave SharpeSami SamhuriJeremy DawsonAccessViolationRyan TorvikElliot Jay O'NeillAndre BremerDave FloreySEPTEMBER 2023 HALF-NOTE PATRONSAbraham BenrubiChristopher BrunoChris KotarbaCallum WebbLynda MacNeilDick MorganBen SteinSusan GreenSean MurphyJake YumatillaAlan BroughRandal VegterGo Birds!Whit SidenerRobert Granatdave malloyNick GallowayHeather Johnsonjohn halpinPeter HardingDavidMeghan O'LearyJohn BaumanDax and Dane HuddlestonMartín SalíasTim HowesStu BakerSteve MartinoDr Arthur A GrayCarolinaGary PierceMatt BaxterGiantPredatoryMolluskLuigi BocciaE Margaret WartonCharles McGeeCatherine ClauseEthan BaumanKenIsWearingAHatJordan BlockAaron WadeJamieDeebsPortland Eye CareCarrie SchneiderRichard SneddonJulian RoleffDoreen CarlsonDavid McDarbyWendy GilchristElliot RosenLisa TurnerPaul WayperBruno GaetaKenneth JungAdam StofskyZak RemerRishi SahayAilie FraserVonRob TsukNATALIE MISTILISJosh SingerPhino DeLeonAmy Lynn ThornsenAdam WKelli BrockingtonVictoria YuBrad Clarkmino caposselaSteve PaquinEmma SklarBernard KhooRobert HeuerMatthew GoldenDavid NoahGeraldine ButlerMadeleine MaderJason PrattAbbie BergDoug BelewDermot CrowleyAchint SrivastavaRyan RairighMichael BermanOlivia BishopJohn GisselquistLinda DuffyLiz SegerEoin de BurcaKevin PotterM Shane BordersDallas HockleyJason GerryNathan GouwensLauren ReayEric PrestemonCookies250Damian BradyAngela LivingstoneSarah SulanDiane HughesMichael CasnerLowell MeyerStephen TsoneffWenJack SjogrenGeoff GoldenRobyn FraserPascal RuegerRandy SouzaClare HolbertonDiane TurnerTom ColemanMark PerryDhu WikMelEric HelmJonathan DanielsMichael FlahertyJarrod SchindlerCaro Fieldmichael bochnerNaomi WatsonDavid CushmanAlexanderGavin DoigSam FennTanner MortonAJ SchusterJennifer BushDavid StroudAmanda FurlottiAndrew BakerJules BaileyAndrew FairL.B. MorseBill ThorntonBrian AmoebasBrett DouvilleJeffrey OlsonMatt BetzelNate from KalamazooMelanie StiversRichard TollerAlexander PolsonEarl LozadaJustin McElroyArjun SharmaJames JohnsonKevin MorrellColin Hodo
Hello there everybody! Welcome back to another exciting episode of Trophy Talk! In this , our 92nd episode, the crew has gathered to discuss what we've been playing for the past few weeks which include some real quackers if you know what we're saying. For starters though, we provide an update on our trophy hunting race over in our Discord, which by the time you're hearing this, is nearing completion! From there we take a second to pause and reflect on our gaming goals for the year. Have we been tackling our backlogs as much as we wanted? Are we still as focused on upping our completion percentage as we were at the start of the year? The results vary of course! After that we get into our Patreon submitted questions which cover topics such as PlayStation Stars on console, what we think the biggest flop out of PlayStation and Sony is in recent years, and what our favorite console from Sony has been. We end the show with what we've been playing with games ranging from Untitled Goose Game, TMNT: Shredders Revenge, Final Fantasy 6, Quake 2, and much more. Thank you so much for your support and for listening to our show, we hope you enjoy!
Merriam-Webster's Word of the Day for July 30, 2023 is: filch FILCH verb To filch something is to secretly or casually steal it. The word filch also usually, though not always, implies that what has been stolen is small or of little monetary value. // I couldn't help but chuckle when I woke up to find my four-year-old daughter filching a cookie from the plate on the kitchen counter. See the entry > Examples: “Distillery employees filched more than $100,000 of the most famous name in rare bourbon, Pappy Van Winkle, to resell, a 2013 caper that has been dubbed ‘Pappygate.'” — Justin Jouvenal, The Washington Post, 20 Sept. 2022 Did you know? The award-winning 2019 video game Untitled Goose Game, in which players control the titular (or “un-titular”?) waterfowl through several levels of light and family-friendly mayhem, serves as an excellent primer on the meaning of filch. In fact, many of the game's objectives involve waddling furtively around a quaint little scene, such as a garden, and trying to avoid detection by humans while you pilfer, say, a pumpkin or a woolen hat. To filch is to steal something (usually, though not always, a small or relatively unimportant something) in secret. So why not just use steal? There's often a distinct twang of humor or mischievousness in filch that's not inherent in plain old steal, and that reflects a casualness or nonchalance on the part of the silly goose—whether literal or figurative—snatching the pie from the windowsill.
"You found a shiny medallion!" Flicky, Agony, Alfred Chicken, Dynamite Dux, Untitled Goose Game. These are just some of the titles we think of when we try to recall videogames with avian protagonists. Manchester studio Acid Nerve added another feathered hero in 2021 with the release of its Zelda-esque Death's Door. Leon, Chris O'Regan, Sean and Tony - along with Cane and Rinse community contributors - dodge roll their way through this flightless corvid's musing on the impermanence of all things. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_573.mp3 Music featured in this issue:1. Death's Door by David Fenn2. Shall We Dance by David FennEdit by Jay Taylor You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
New episode out now! We played The Wolf Among Us from Telltale Games, a kind of choose-your-own-adventure video game where you solve a mystery set in a twisted underground world filled with characters from fairy tales, myths, and more. We discuss our strategies in making decisions, debate the moral and ethical values of our choices, and ultimately discover how those choices affected the kind of sheriff Bigby Wolf became. We talk about how the familiar characters were interpreted, discuss how poverty and corruption leads to desperate decisions, debate how cruel the villain ended up being, and love the art style and detailed design. We also reveal that ultimately we only cared about TJ, aka Toad Jr., and were more OK with murdering people than with disappointing him. Katy lived a meme in real life, Carrie felt constantly guilty being mean, Maddy gets shocked by a Cinderella translation, and Mack gives a sneak peek into future podcast possibilities. We get into the super dark original versions of fairy tales, talk about the differences between the game and the comics, were unnerved by some of the game prompts, and learn that we have all tried to find a playable online version of Barbie Detective without success. We also cover a new Untitled Goose Game pitch, getting surprised by nudity, the weird mix of character inspirations, and humidity. Give it a listen! And #JusticeForTJ TW: Exploitation and murder of sex workers, political corruption, torture, gore, dark original versions of fairy tales, rape Show Notes: The YouTube video Katy mentioned was “THIS ENDING IS CRAZY Wolf Among Us Episode 1” from RDCWorld Gaming, linked here. The reaction she was talking about starts at 1:51:20.
Friend of the show Arc suggested that we list out our favorite comedic games so we're rising to the challenge and sharing some titles that really tickle our funny bone. 0:00 - Intro 6:24 - PlayStation Showcase 2023 18:07 - Favorite Comedic Games LINKS: Subscribe: - YouTube (https://www.youtube.com/channel/UCi14dFb-OyPcOS2pt4ZKP7g?sub_confirmation=1) - Podcast services: (https://teamchatpodcast.com/where-to-listen/) Join our Discord (https://discord.gg/jkh48jk) Support the show and get perks! (https://www.patreon.com/teamchatpodcast) Follow TCP on social media: - Facebook (https://www.facebook.com/TeamChatPodcast/) - Instagram (https://www.instagram.com/teamchatpodcast/) - Twitter (https://twitter.com/TeamChatPodcast) Follow the hosts: - Jerrett (https://twitter.com/jtwilson) - Mogan (https://twitter.com/MoganATX)
Join Game Theory host MatPat as he breaks down the science and math of Untitled Goose Game! Credits: Writers: Matthew Patrick Editors: Dan "Cybert" Seibert, Tyler Mascola and Shannon (Bomb0i) Assistant Editor: AlyssaBeCrazy Sound Editor: Yosi Berman
Apple releases new watch bands! So your new yellow iPhone won't clash! Hello, yellow! Apple introduces new iPhone 14 and iPhone 14 Plus. Redesigned Outlook for Mac no longer requires Microsoft 365, rebuilt and optimized for Apple Silicon. Cabel Sasser: "A short story. We once submitted Untitled Good Game to the Mac App Store." First look at Google Chrome's Blink engine running on an iPhone. EU holds "stakeholder workshop" on compliance with new DMA standards; Spotify calls for two key changes in how Apple runs the App Store. Sonos speakers will support Apple Music spatial audio starting March 28th. When is Apple releasing new Mac Pro, 15-inch MacBook Air, New iMac, M3? Apple may kick off M3 launch with 13- and 15-inch MacBook Air by WWDC, OLED iPad with M3 coming next year. Rumors clash over new MacBook Air release date. Apple releases 600 MB beta firmware update for Apple Studio Display. Someone turned the iPhone alarm into a beautiful piano score and you need to hear it. Picks of the Week Leo's Pick: T-Mobile offers customers a year of MLS on AppleTV+ Jason's Pick: Zones - Time Zone Conversion Andy's Pick: Playdate March Updates! Alex's Pick: Izotope Hosts: Leo Laporte, Alex Lindsay, Andy Ihnatko, and Jason Snell Download or subscribe to this show at https://twit.tv/shows/macbreak-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsor: GO.ACILEARNING.COM/TWIT
Apple releases new watch bands! So your new yellow iPhone won't clash! Hello, yellow! Apple introduces new iPhone 14 and iPhone 14 Plus. Redesigned Outlook for Mac no longer requires Microsoft 365, rebuilt and optimized for Apple Silicon. Cabel Sasser: "A short story. We once submitted Untitled Good Game to the Mac App Store." First look at Google Chrome's Blink engine running on an iPhone. EU holds "stakeholder workshop" on compliance with new DMA standards; Spotify calls for two key changes in how Apple runs the App Store. Sonos speakers will support Apple Music spatial audio starting March 28th. When is Apple releasing new Mac Pro, 15-inch MacBook Air, New iMac, M3? Apple may kick off M3 launch with 13- and 15-inch MacBook Air by WWDC, OLED iPad with M3 coming next year. Rumors clash over new MacBook Air release date. Apple releases 600 MB beta firmware update for Apple Studio Display. Someone turned the iPhone alarm into a beautiful piano score and you need to hear it. Picks of the Week Leo's Pick: T-Mobile offers customers a year of MLS on AppleTV+ Jason's Pick: Zones - Time Zone Conversion Andy's Pick: Playdate March Updates! Alex's Pick: Izotope Hosts: Leo Laporte, Alex Lindsay, Andy Ihnatko, and Jason Snell Download or subscribe to this show at https://twit.tv/shows/macbreak-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsor: GO.ACILEARNING.COM/TWIT
Apple releases new watch bands! So your new yellow iPhone won't clash! Hello, yellow! Apple introduces new iPhone 14 and iPhone 14 Plus. Redesigned Outlook for Mac no longer requires Microsoft 365, rebuilt and optimized for Apple Silicon. Cabel Sasser: "A short story. We once submitted Untitled Good Game to the Mac App Store." First look at Google Chrome's Blink engine running on an iPhone. EU holds "stakeholder workshop" on compliance with new DMA standards; Spotify calls for two key changes in how Apple runs the App Store. Sonos speakers will support Apple Music spatial audio starting March 28th. When is Apple releasing new Mac Pro, 15-inch MacBook Air, New iMac, M3? Apple may kick off M3 launch with 13- and 15-inch MacBook Air by WWDC, OLED iPad with M3 coming next year. Rumors clash over new MacBook Air release date. Apple releases 600 MB beta firmware update for Apple Studio Display. Someone turned the iPhone alarm into a beautiful piano score and you need to hear it. Picks of the Week Leo's Pick: T-Mobile offers customers a year of MLS on AppleTV+ Jason's Pick: Zones - Time Zone Conversion Andy's Pick: Playdate March Updates! Alex's Pick: Izotope Hosts: Leo Laporte, Alex Lindsay, Andy Ihnatko, and Jason Snell Download or subscribe to this show at https://twit.tv/shows/macbreak-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsor: GO.ACILEARNING.COM/TWIT
Apple releases new watch bands! So your new yellow iPhone won't clash! Hello, yellow! Apple introduces new iPhone 14 and iPhone 14 Plus. Redesigned Outlook for Mac no longer requires Microsoft 365, rebuilt and optimized for Apple Silicon. Cabel Sasser: "A short story. We once submitted Untitled Good Game to the Mac App Store." First look at Google Chrome's Blink engine running on an iPhone. EU holds "stakeholder workshop" on compliance with new DMA standards; Spotify calls for two key changes in how Apple runs the App Store. Sonos speakers will support Apple Music spatial audio starting March 28th. When is Apple releasing new Mac Pro, 15-inch MacBook Air, New iMac, M3? Apple may kick off M3 launch with 13- and 15-inch MacBook Air by WWDC, OLED iPad with M3 coming next year. Rumors clash over new MacBook Air release date. Apple releases 600 MB beta firmware update for Apple Studio Display. Someone turned the iPhone alarm into a beautiful piano score and you need to hear it. Picks of the Week Leo's Pick: T-Mobile offers customers a year of MLS on AppleTV+ Jason's Pick: Zones - Time Zone Conversion Andy's Pick: Playdate March Updates! Alex's Pick: Izotope Hosts: Leo Laporte, Alex Lindsay, Andy Ihnatko, and Jason Snell Download or subscribe to this show at https://twit.tv/shows/macbreak-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsor: GO.ACILEARNING.COM/TWIT
Patrick and Mark celebrate the release of Goldeneye 007 on Nintendo Switch Online by discussing other movies that deserve the "Goldeneye" treatment. Plus, the Sonic Forces Borrowing Program officially becomes the Sonic Forces Ownership Program as the guys randomly draw forever homes for Patrick's copies of Sonic Forces and Untitled Goose Game. FRIEND US ON SWITCH Patrick: SW-1401-2882-4137 Mark: SW-8112-0583-0050
What will the year bring? Time for some guesses! It's the episode you've all been waiting for... Jason, Kirk, and Maddy go through their predictions from 2022 to see who won the annual bet and whose game we'll all play. Then, the gang whips out some hot new predictions for 2023. One More Thing: Kirk: Defunctland's “Disney Channel's Theme: A History Mystery”Maddy: Metroid Prime on Steam DeckJason: The Man Who Died Twice (Richard Osman)Links:Disney Channel's Theme: A History Mystery https://www.youtube.com/watch?v=b_rjBWmc1iQMetroid Prime on Steam Deck: https://www.theverge.com/2022/12/25/23518873/metroid-prime-trilogy-valve-steam-deck-primehack-emudeck-emulationSupport Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/PREDICTIONSKIRKMicrosoft will not own Activision/Blizzard at the end of 2023Nintendo will announce a Legend of Zelda movieSomeone will announce a game that is being written by an AIGabe Newell will retire from ValveAmazon will buy RobloxHouse House will announce a sequel to Untitled Goose Game it will feature both a goose and another animalTwo games will include a menu toggle for NPC puzzle suggestionsThere'll be an Elden Ring TV seriesXbox Cloud Gaming will come to Nintendo SwitchAtlus will announce Persona 6, and the mascot character will be a dogBONUS: Disney will announce a video game consoleMADDYPrincess Zelda will not be playable in Tears of the KingdomNintendo will announce a Zelda TV showFacebook and Meta will make a significant pivot due to the failure of Meta to take off with anyone ever (e.g., shutter VR entirely, acquire Twitter and lean hard into Twitter as the “new metaverse,” etc)The Switch 2 will be announced and will be called the Super Nintendo SwitchThe use of AI art will become normalized in game development to the extent that at least 3 major triple-A studios will use it in similar ways to High on LifeThree major games this year will be ones that we could reasonably call “mom games” (rather than “dad games”)Marvel's Spider-Man 2 will nod at the Spider-Verse and include Spider-Gwen as a playable characterSony or NIntendo or Valve will create a new cloud gaming competitor to xCloudNetfix will release an exclusive game for its mobile app that becomes extremely successful on the scale of Pokemon Go or Genshin ImpactThere will be a video game announced or even released involving a household smart tech item, like the Samsung Smart Fridge, etc.BONUS: Cloud and Sephiroth will kiss in Final Fantasy 7 Rebirth and/or Final Fantasy canonJASONAt least three Final Fantasy games will come out, not counting portsSomeone will put out a video game created largely by AICivilization 7 will be announced and come outNintendo will announce and release a brand new 3D Mario gameEA will be acquiredTony Soprano will come to MultiversusOne of the major sports games (Madden, EA soccer, NBA 2K etc) will switch to a two-year cycleJim Ryan will be fired/step downThe Legend of Zelda will finally get LEGO setsBungie will announce and release a new gameBONUS: Hogwarts Legacy will have a hidden message saying "f--- you JK Rowling"