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Peter Lloydis a professor in design methodology in Delft University of Technology, in the Netherlands. He teaches and researches design theory and methodology. Recent work has focused on how designers and AI can work in dialogue with one another. He has been part of the UK policy lab. In this interview we talked about design as dialogue, AI, design in the context of policy making, and design activism podcasting.Recommendations: Peter's podcast: Design Theory and Methodology Peter's book: About Designing: Analysing Design Meetings He recommends us: Song Exploded podcast99% invisibleThis is the 11th episode in the Design Education series. I actually have a list of 135 episodes on the topic. But by publishing a series, I'm producing a small research project. You can hear the differences between them. I ask everyone, or almost everyone, the question: what's missing in design education today? And each one responds from their perspective. There are people teaching or coming from Italy, Argentina, Guatemala, USA, Dubai, Colombia, Cuba, Brazil, Spain, Netherlands, Chile, and the United Kingdom. There are many countries because this series has 15 episodes.This interview is part of the lists: D&D in English, Educación en diseño, Holanda y diseño, investigación en diseño, Diseño y gobierno, Diseño y políticas públicas, Inteligencia Artificial y Activismo y diseño. List names are in Spanish - most of our podcasts are in Spanish, but you'll find some episodes in English or Portuguese too.
In the episode of Architecture, Design & Photography we are speaking with Jill Albers. Albers is an account executive at Interface, a global leader in modular flooring, offering an integrated collection of carpet tiles and resilient flooring. Albers graduated from Marymount University in Arlington, VA, with a BA in Interior Design and immediately began working in the Washington metro area's commercial and corporate design segment. In 2017, Jill moved to her family's home state of Maine so she could start working for Interface. In 2019, she was awarded the Ray C Anderson Sustainability Award, an honor given by the Ray C. Anderson Foundation to a member of the Interface sales team who actively demonstrates their commitment to Interface's Mission Zero and Climate Take Back mission in their career and personal lives. In 2023, she was asked to join the Global Sustainability Council for Interface, an internal group from all facets of the Interface business. She was tasked with inspiring and influencing the company's sustainability path forward. Locally, she has been a board member of the Maine Interior Design Association (MIDA) and served as president from 2022 through 2024. Our interview today is sponsored by Maine Home+Design. Don't miss Alber's Design Theory in the upcoming January/February issue of Maine Home+Design. Web: https://www.interface.com Instagram: https://www.instagram.com/interface_me_vt_nh/ More from us: Website: www.adppodcast.com Instagram: http://instagram.com/adppod_
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In this episode of Pathmonk Presents, we welcome Jean Perpillant, CEO of Design Theory, a digital marketing agency specializing in website redesign and marketing strategies for small businesses. Jean shares valuable insights on boosting website conversions, implementing automation for efficiency, and leveraging platforms like LinkedIn for business growth. He emphasizes the importance of strong client partnerships and reveals how Design Theory has built its success through referrals. Jean also offers practical tips on optimizing website elements such as call-to-actions, forms, and FAQs to enhance lead generation and user experience.
In this episode of Architecture, Design & Photography we sit down with Matthew Cunningham, Founding Principal of Matthew Cunningham Landscape Design LLC. Blending Yankee building techniques with high design, Maine native Matthew Cunningham is a leader in his profession, and is well-known for his plant-centric residential landscapes throughout the Northeast. His gardens feature ecologically sincere planting schemes and regionally sourced reclaimed materials that evoke an authentic sense of place, while showcasing his unique ability to grasp the dynamic rhythms of everyday life. Matthew holds degrees in landscape architecture from the Harvard Graduate School of Design and from UMass Amherst. His distinguished academic record includes Certificates of Honor from the American Society of Landscape Architects at both institutions. Prior to starting his practice, he worked for Reed Hilderbrand, where he contributed to dozens of institutional and residential design projects that have been celebrated nationally. In 2004, he founded his now 25+ person firm, Matthew Cunningham Landscape Design LLC, and maintains offices in Massachusetts and Maine. Under his direction, his team has garnered dozens of professional awards from the American Society of Landscape Architects, the Boston Society of Landscape Architects, and the Association of Professional Landscape Designers, to name a few. More from Matthew Cunningham: Website: https://matthew-cunningham.com Instagram: https://www.instagram.com/mcldllc LinkedIn: https://www.linkedin.com/in/matthew-cunningham-aa21166 MCLD Land Lab: https://www.instagram.com/mcldlandlab/ More from us: Website: www.adppodcast.com Instagram: http://instagram.com/adppod_ Apple Podcast: https://podcasts.apple.com/us/podcast/architecture-design-photography/id1447381737 Spotify: https://open.spotify.com/show/5qTtT0lpXkVGyksEkN57VS Our interview today is sponsored by Maine Home+Design. Don't miss Matthew's Design Theory in the upcoming October 2024 issue of Maine Home+Design.
Signature Style Systems ~ Certified Personal Stylist, Image & Color Consultant, True Colour Expert
Do you know your season? How sure are you? Today I'm breaking down some myths and truths around personal color analysis and seasonal design theory. Ok, here's what I think seasonal design theory is really all about: it's a quality of design that evokes a feeling. In my philosophy, the point of using seasonal design theory, and all the other systems I use to help you create a signature style, is to make you look like you! If you have ever had your colors done and not felt like yourself, or if you resist the idea of being put into a box, whether it is one of four or one of 24, I want to tell you about my “from-scratch” color discoveries. This is the final step on your journey of self-discovery. I look at your coloring and your essential aesthetic and create a one-of-a-kind palette for you. I'm Rebecca Mielke, your Visual Identity Coach on a journey of self-discovery, so you can align your inner and outer self, show up confidently, and contribute your gifts to the world. We need you! If you would like to have my help nailing down your Myers-Briggs type and figuring out why it even matters, check out my Personality Profile & Palette. Let's connect! Take the style personality quiz: What's Your Style Personality? Take the quiz here! Are you a DIYer? Grab the workbook: The Wardrobe Pyramid and discover what clothes you really need for your lifestyle. Just want to take the first step in getting your wardrobe systematized? Get a bite-size closet project in your inbox every week. Want to learn more about how to discover your Style DNA? Visit my website. To suggest a podcast topic, send email to hello@signaturestylesystems.com.
People often ask about Feng Shui - and though I know a little about it I did a slightly deeper dive this week and am giving my report! It's an ancient system of design which is both practical and mystical, concerned with the flow of energy and balancing elements in all of our spaces for optimum health and success. Some people think it makes no sense but others see it as a non-negotiable way of life. Where do you fall? A few general guidelines, tips and tricks: Note this is a long and complex tradition that takes years or decades to master, this is just an intro for the uninitiated, getting into a bit of the WHY behind various theories of design and building. https://www.forbes.com/home-improvement/design/feng-shui-rules-for-calm-space/ https://www.thespruce.com/how-to-feng-shui-your-bedroom-1274334 https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10558748/ https://www.apartmenttherapy.com/does-feng-shui-really-work-i-tried-it-to-find-out-240682 https://www.yourchineseastrology.com/feng-shui/direction/ https://www.yourchineseastrology.com/feng-shui/bedroom/bed-placement.htm AK links: Four D Design - Holistic Design www.fourddesign.com Star Tile - Multidimensional Ceramics www.star-tile.com Star Tile Studio - Joshua Tree, CA https://g.co/kgs/DUMmCLh Email Me! ak@star-tile.com
Design is intimately linked to the workings of your sympathetic and parasympathic nervous system. I hope for a world in which we all understand how buildings can serve as a powerful tool to help us be the most powerful and healthy versions of ourselves. Even simple steps can have a huge and lasting effect. Some resources mentioned in the podcast: Color Temperature: https://www.westinghouselighting.com/color-temperature.aspx https://pubmed.ncbi.nlm.nih.gov/8979406/#:~:text=Our%20main%20results%20were%20as,color%20temperature%20of%203000%20K. https://www.benq.com/en-us/knowledge-center/knowledge/what-is-the-best-led-color-for-reading.html#:~:text=According%20to%20a%20review%20of,3000K%20can%20improve%20sleep%20quality. Color Viewer https://www.benjaminmoore.com/en-us/color-overview/personal-color-viewer
EVERYONE can learn design thinking. I know this as a fact, being a professor of design - the steps are simple and it just takes an interest in the field and a willingness to learn. Classes start soon at 4D Design: In-person workshops in the Joshua Tree area and virtual classes coming soon! www.fourddesign.com/classes
On this episode of TCG Design Theory, Jay talks with Max Fieve, Art Director for Altered TCG & Equinox, about the process of making sure the visual elements of a trading card game are cohesive.Max talks about the responsibilities of an art director, as well as the other artistic roles an art director oversees when working on a project.Check out our sponsor for new TCG cards:https://www.trollandtoad.com/Use code "TBPN5" to get a discount on all cards sold from Troll & Toad directly (Look for the T&T logo in the card's listing)Video Podcast Version —https://youtu.be/KZxOX8rga7kVisit the Altered TCG website:https://www.altered.gg/Find Altered TCG on Social Media:https://www.instagram.com/altered_tcg/https://www.facebook.com/AlteredTCGhttps://twitter.com/Altered_TCGhttps://www.youtube.com/@Altered_TCGhttps://www.tiktok.com/@altered_tcg Join the Altered TCG Discord:https://discord.com/invite/dvrS33RgbWTBPN_____________________________________________Reach out to Jay about anything viajay@theboosterpacknetwork.comFind The Booster Pack Network viahttps://www.theboosterpacknetwork.com/or on Socials:Twitter — https://twitter.com/TBPNcontentFacebook — https://www.facebook.com/TBPNcontent/Insta — https://www.instagram.com/tbpncontent/Discord — https://discord.gg/F6upsYdYkf___________________________________________________~SPONSOR~:https://www.categoryonegames.com/(find classic CCG & TCG cards at Category One Games!!!)Music Credit: Jazzy Spot by SergeQuadrado ( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )
On this episode of TCG Design Theory, Jay talks with Justin Parnell, Manager of Organized Play for Altered TCG & Equinox North America, about organized play at every level.Justin defines exactly what organized play is, along with the pros and cons that come with the territory.Check out our sponsor for new TCG cards:https://www.trollandtoad.com/Use code "TBPN5" to get a discount on all cards sold from Troll & Toad directly (Look for the T&T logo in the card's listing)Video Podcast Version — https://www.youtube.com/watch?v=RJxLS-GVadgVisit the Altered TCG website:https://www.altered.gg/Find Altered TCG on Social Media:https://www.instagram.com/altered_tcg/https://www.facebook.com/AlteredTCGhttps://twitter.com/Altered_TCGhttps://www.youtube.com/@Altered_TCGhttps://www.tiktok.com/@altered_tcg Join the Altered TCG Discord:https://discord.com/invite/dvrS33RgbW TBPN_____________________________________________Reach out to Jay about anything viajay@theboosterpacknetwork.comFind The Booster Pack Network viahttps://www.theboosterpacknetwork.com/or on Socials:Twitter — https://twitter.com/TBPNcontentFacebook — https://www.facebook.com/TBPNcontent/Insta — https://www.instagram.com/tbpncontent/Discord — https://discord.gg/F6upsYdYkf___________________________________________________~SPONSOR~:https://www.categoryonegames.com/(find classic CCG & TCG cards at Category One Games!!!)Music Credit: Jazzy Spot by SergeQuadrado ( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )
On this episode of TCG Design Theory, Jay talks with Chris Haskins, Lead Designer of Paragon: Monsters & Mayhem TCG, about his design journey since the conception of the idea.Chris talks through some of his design choices and where his inspiration came from in making Paragon.Check out our new sponsor for new TCG cards:https://www.trollandtoad.com/Use code "TBPN5" to get a discount on all cards sold from Troll & Toad directly (Look for the T&T logo in the card's listing)Video Podcast Version — https://youtu.be/PnOYOfjeojMVisit the Paragon TCG website:https://paragon-tcg.com/Find Paragon TCG on Social Media:https://twitter.com/Paragon_TCGhttps://www.instagram.com/paragonmmtcg/https://www.facebook.com/ParagonMMTCGhttps://www.youtube.com/channel/UC0_6dNUaLNavjwyzE28Kb2gJoin the Paragon TCG Discord:https://discord.com/invite/85AAqkuPBwTBPN_____________________________________________Reach out to Jay about anything viajay@theboosterpacknetwork.comFind The Booster Pack Network viahttps://www.theboosterpacknetwork.com/or on Socials:Twitter — https://twitter.com/TBPNcontentFacebook — https://www.facebook.com/TBPNcontent/Insta — https://www.instagram.com/tbpncontent/Discord — https://discord.gg/F6upsYdYkf___________________________________________________~SPONSOR~:https://www.categoryonegames.com/(find classic CCG & TCG cards at Category One Games!!!)Music Credit: Jazzy Spot by SergeQuadrado ( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )
Join us for a conversation with Dr. Hanna Reichel, an associate professor of Reformed Theology at Princeton Theological Seminary. In this interview, Dr. Reichel shares their unique journey of faith, from growing up in Germany with minister parents to exploring various religious communities.. Discover how Dr. Reichel's global perspective on faith informs their understanding of the universal nature of the church and its diverse expressions across cultural contexts. Dive into their experiences within Catholic and Protestant settings, where doctrinal differences posed challenges and opportunities for belonging. Explore the intersection of theology with politics, economics, and justice as Dr. Reichel emphasizes the importance of inclusive spaces for LGBTQ+ individuals within religious communities. Gain insights into fostering understanding, making room for diverse identities, and creating environments of support. This conversation delves into the complexities of faith and identity, highlighting the need for open dialogue and affirmation in religious spaces. Topics: 00:00 Dr. Hanna Reischel: Academic research and theological interests 01:31 Global Faith Perspective & Diverse Expressions of Faith 03:52 Navigating Doctrinal Differences and Belonging in Faith Communities 07:07 Social Service Work in Argentina 08:30 Unpacking the Church's Role in Dictatorships and Colonialism 10:20 Theological Intersections with Politics, Social Justice, & Economics 12:03 Academic Research on Faith and Social Justice in Lebanon 15:27 Dealing with Dissatisfaction with Certain Churches 18:08 Challenges Faced by LGBTQ+ Believers and Non-Believers in Church 21:23 Affirmation and Expression of God's Love Through the Church" 22:56 Supporting LGBTQ+ Individuals in Your Local Congregation 25:55 On Writing "After Method: Queer Grace, Conceptual Design, and the Possibility of Theology" 29:27 The Language of Design Theory for Understanding Theology 32:37 The Weaponization of Sin: Marginalized Identities Discredited and Pathologized 33:28 Queer Theological Perspectives on Sin and Solidarity 34:38 Critical Theory and Pervasive Structures in Our World 36:58 Understanding Queer Grace & Queerness of God Blog: https://www.mikedelgado.org/podcast/hanna-reichel/ YouTube: https://youtu.be/j4kRMOL24gM
In this episode, Geoff Engelstein and I chat about design theory and break down Geoff’s favorite examples and how they relate to designing games. Geoff’s book about loss aversion can be found here: https://amzn.to/3rIgi7y More info about the Tabletop Network Conference can be found here: https://www.tabletopnetwork.com The post 4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein appeared first on Board Game Design Lab.
Cub Kuker Supernatural™ Podcast EP323 Theory of "Intelligent Evolutionary Design" Today we'll draw upon elements of Sumerian mythology to reveal a narrative where gods make multiple attempts to create a perfect worker, incorporating their DNA with that of Earth's naturally evolved hominids. This theory considers the Garden of Eden as a laboratory for this genetic experiment. In Sumerian mythology, the Annunaki were powerful deities associated with creation and governance. The Epic of Atrahasis, a Sumerian myth, describes how the gods sought to create humans to serve them: "Let man bear the load of the gods! Let the worker, the toil of the gods be imposed on man." In this theory, the Garden of Eden becomes the focal point of genetic experimentation. It's described as a lush laboratory where the gods meticulously combined their own divine DNA with that of Earth's evolving hominids. The intention was to fashion a "perfect worker" capable of serving the divine will. This divine genetic mingling was carried out in stages, mirroring the Sumerian myth of multiple attempts at a human creation. "As the gods mixed the clay, So one god answered his fellow: 'The being that we are to fashion, We will impose the toil of the gods upon man.'" Over time, these engineered beings, known as "Adama," began to populate the Earth. The gods observed their creation with a mix of curiosity and pride, watching as their handiwork adapted and evolved within the Garden. However, the narrative also includes elements of defiance and independence, echoing the Sumerian myth of Enki and Ninmah, where the god Enki intentionally grants humans the ability to procreate. This act, akin to the "forbidden fruit" in the Garden of Eden story, symbolizes the humans' growing self-awareness and capacity to shape their own destinies. As the Adama population grew, they began to question their divine origins and assert their autonomy, ultimately leading to their expulsion from the "laboratory" and into the wider world. This theory provides a speculative bridge between Sumerian mythology and the biblical narrative, suggesting that the Garden of Eden was a site of divine genetic experimentation, where gods and Earth's evolution converged to create a new form of life: intelligent, self-aware humans. Please note that this is my creative interpretation and expression of the myth and not based on mainstream understanding. × I Create Game-Changing Supernatural Ideas. Join Me!
What is the importance of branding? Whether you're a solopreneur or part of a design firm, having a brand makes you memorable. But good branding doesn't happen by throwing spaghetti at the wall and hoping something sticks—it's strategic and thoughtful. My friend and branding expert, Corey Fuller, is sharing that with us on this episode! We touched on everything from naming a business to finding the perfect typography. This conversation is an incredible resource for anyone looking to brand a new business or rebrand an existing one. In this episode, you will be able to:Uncover the most critical components of branding.Learn the business branding mistakes you must avoid!Discover the importance of branding whether you're a solopreneur or part of a firm.Full Show Notes Here
Today we are speaking with Dr. Laura Freid, the President of Maine College of Art and Design and a leader in arts advocacy. Applications to MECA&D's BFA program increased by 53% from 2016 to 2019, accompanied by a 24% increase in selectivity and a 7% increase in the diversity of the incoming class. The MFA program more than doubled from 17 to 38 students in the same timeframe.Previously, Dr. Fried served as CEO and Executive Director of Silkroad for more than a decade. She also served as executive producer of the internationally acclaimed feature documentary “The Music of Strangers: Yo-Yo Ma and the Silk Road Ensemble.”Prior to joining Silkroad, Dr. Freid was executive vice president for public affairs and university relations at Brown University. A magazine journalist and editor, she previously served as publisher of Harvard Magazine and executive director of the Ivy League Publishing group. Before working at Harvard, she was the publisher and editor of Bostonia magazine for ten years.Our interview today is sponsored by Maine Home+Design. Don't miss Laura's Design Theory article in the September 2023 issue of MH+D. More from Laura Freid:Website: https://www.meca.edu/about/office-of-the-president/about-laura-freid/Instagram: https://www.instagram.com/lfreid/?hl=enMore from us:Website: http://www.trentbell.comInstagram: http://instagram.com/trentbellphotography/Podcast: www.adppodcast.com
On this episode of TCG Design Theory, Jay talks with Hunter Angell, creator of the Nostalgix TCG, about building a community around your trading card game.You could create a TCG that is truly spectacular, but if no one knows about it, you're going to have a hard time building the game from there. Starting and maintaining a community of fans and players can be a daunting challenge.Hunter touches on just a few of the many ways to start building a following, whether it be digital, in person, or both!______________________________________________________Check out our new sponsor for new TCG cards:https://www.trollandtoad.com/Use code "TBPN5" to get a discount on all cards sold from Troll & Toad directly (Look for the T&T logo in the card's listing)Video Podcast Version — https://youtu.be/hBVooFGlUDs______________________________________________________Visit the Nostalgix TCG website:nostalgixtcg.comFind Nostalgix on Social Media:https://twitter.com/NostalgixTCGhttps://www.instagram.com/nostalgixtcghttps://www.facebook.com/nostalgixtcgJoin the Nostalgix TCG Discord:https://discord.com/invite/nostalgixtcgTBPN_____________________________________________Reach out to Jay about anything viajay@theboosterpacknetwork.comFind The Booster Pack Network viahttps://www.theboosterpacknetwork.com/or on Socials:Twitter — https://twitter.com/TBPNcontentFacebook — https://www.facebook.com/TBPNcontent/Insta — https://www.instagram.com/tbpncontent/Discord — https://discord.gg/F6upsYdYkf___________________________________________________~SPONSOR~:https://www.categoryonegames.com/(find classic CCG & TCG cards at Category One Games!!!)Music Credit: Jazzy Spot by SergeQuadrado ( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )
In this episode of Architecture, Design & Photography we sit down with Ryan Scipione, Senior Partner at MJM+A Architects. Ryan Scipione, named partner to the firm in 2011, has been key member of MJM+A Architects since his arrival at the firm 21 years ago. With his cross-disciplinary experience he has proven himself on a multitude of diverse projects and is a leader in the technical development and management of some of the firm's largest work. Building on his previous involvement as an architectural designer on residential, commercial and public projects throughout areas of New York, Connecticut, Maine, Vermont and New Hampshire, his experience with MJM+A Architects includes the management of large scale residential, commercial, institutional and hospitality construction throughout the tri-state area, as well as having led the firm's Preservation and Restoration Division before moving onto the challenges of large scale building wide projects. Our interview today is sponsored by Maine Home+Design. Don't miss Ryan's Design Theory article in the August 2023 issue of MH+D. More from Ryan Scipione: Website: https://mjmaa.com/ Instagram: https://www.instagram.com/mjmacalusoarch/?hl=en Linkedin: https://www.linkedin.com/in/ryan-scipione-aia-ara-95090a42 More from us: Website: http://www.trentbell.com Instagram: http://instagram.com/trentbellphotography/ Podcast: www.adppodcast.com
In this episode of the Design Break podcast, host Rocky Roark takes us on a journey from design school to landing your dream job in the industry. Graduating from design school is an exciting milestone, but navigating the competitive job market can be challenging. Rocky shares five essential tips, plus a bonus tip, to help recent design school graduates secure their dream job or any job in the creative space.First up is the power of networking. Rocky emphasizes the importance of building a strong professional network within the design industry. Discover how to expand your network both online and offline, and how genuine connections can open doors to referrals and collaboration opportunities.Next, Rocky discusses the significance of showcasing your passion and being proactive in the creative community. Learn how to stand out from the crowd by demonstrating your genuine enthusiasm for your chosen discipline and actively sharing your work online.Soft skills are essential in the design industry, and Rocky dives into their importance in the job market. Explore how developing and enhancing soft skills such as communication, problem-solving, and collaboration can make you a valuable team member.In the digital age, your online presence plays a significant role in your job search. Rocky guides you on how to polish up your online persona, curating a professional image that aligns with your career goals. Learn tips and tricks to optimize your social media profiles and create an impressive online portfolio.Finally, flexibility is key when starting your career in design. Rocky highlights the importance of staying open-minded and embracing diverse projects and opportunities. Discover how being adaptable can lead to unexpected growth and enrich your professional journey.Don't miss the bonus tip, where Rocky shares the power of interviewing professionals and seeking advice. Learn how to connect with industry experts and gather invaluable insights to inform your career decisions.Join Rocky Roark on the Design Break podcast as he equips you with the knowledge and strategies to navigate the transition from design school to landing your dream job. Subscribe to the podcast wherever you get your podcasting fix and follow @thedesignbreak on Twitter, Instagram, and YouTube for more valuable insights into the world of design.If you enjoyed this episode of the Design Break Podcast, please rate us on Apple Podcasts and leave a review—each week we'll give a special shoutout to one luckily listener who's left us a review. (:
On this episode of TCG Design Theory, Jay talks with Mike Taylor, co-creator and project lead of the Animal Kingdom TCG, about designing a game without using traditional combat mechanics.In the overwhelming majority of trading card games, you'll often find the game centered around tried and true, but typical, combat mechanics. Is it possible to make a compelling game without classic combat?Mike walks through the design challenges he and his team went through with trying to create an engaging player experience while filling the gap that the reliable mechanics of a combat system left behind.______________________________________________________Check out our new sponsor for new TCG cards:https://www.trollandtoad.com/Use code "TBPN5" to get a discount on all cards sold from Troll & Toad directly (Look for the T&T logo in the card's listing)Video Podcast Version — https://youtu.be/X-gRjVXcqw4______________________________________________________Find Animal Kingdom on Social Media:https://twitter.com/AnimalTcghttps://www.instagram.com/animalkingdomtcg/https://www.facebook.com/AnimalKingdomTCG/Join the Animal Kingdom TCG Discord:https://discord.gg/A8s3K9xyzXTBPN_____________________________________________Reach out to Jay about anything viajay@theboosterpacknetwork.comFind The Booster Pack Network viahttps://www.theboosterpacknetwork.com/or on Socials:Twitter — https://twitter.com/TBPNcontentFacebook — https://www.facebook.com/TBPNcontent/Insta — https://www.instagram.com/tbpncontent/Discord — https://discord.gg/F6upsYdYkf___________________________________________________~SPONSOR~:https://www.categoryonegames.com/(find classic CCG & TCG cards at Category One Games!!!)Music Credit: Jazzy Spot by SergeQuadrado ( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )
In this episode of Architecture, Design & Photography we sit down with Becky McKinnell, Founder/CEO of iBec Creative, Portland, Maine's leading award-winning digital agency. Becky founded iBec Creative the day after graduating from the University of Southern Maine in 2006. She's been recognized as one of Businessweek's Top 25 Entrepreneurs 25 and Under, was named U.S. Small Business Administration Young Entrepreneur of the Year, and received the Stevie Women in Business Award, among numerous industry recognition's for her company's work. In addition to her role at iBec Creative, Becky's also the Founder/Designer of Wildwood Oyster Co., a lifestyle brand inspired by salt air that is celebrated for its signature handbag and jewelry designs. Our interview today is sponsored by Maine Home+Design. Don't miss Becky's Design Theory in the upcoming July issue of MH+D. More from Becky Mckinnell: ibec: https://ibeccreative.com/ iBec Instagram: https://www.instagram.com/ibeccreative/ iBec LinkedIn: https://www.linkedin.com/company/ibec-creative/ Wildwood Oyster Co: https://wildwoodoysterco.com/ Wildwood Oyster Co Instagram: https://www.instagram.com/wildwoodoysterco/ More from us: Website: http://www.trentbell.com Instagram: http://instagram.com/trentbellphotography/ Podcast: www.adppodcast.com
On this episode of TCG Design Theory, Jay talks to Chuck Kallenbach, former game designer at Decipher and Sony Online Entertainment, about the different challenges of designing a TCG in the physical space vs digital space.Is it easier to design games in the digital space? Can designing a digital game lead to mechanics that are too complex? What design challenges are present in digital games that aren't in physical games?Thinking about these types of questions will help you plan ahead in your design journey if you plan on having your game on a digital platform, even if it already has a physical presence.Check out our new sponsor for new TCG cards:https://www.trollandtoad.com/Use code "TBPN5" to get a discount on all cards sold from Troll & Toad directly (Look for the T&T logo in the card's listing)Audio Podcast Version — https://pod.link/1553640008Find Chuck on Twitter:https://twitter.com/chuckkallenbachFollow Chuck's Substack:https://kallenbach.substack.com/Chuck's episodes on on other @TBPN show:Part 1 [Star Trek CCG, Star Wars CCG, Lord of the Rings CCG]https://youtu.be/1uupsqSIY9UPart 2 [WARS TCG, .hack// TCG & much more]https://youtu.be/BvVRth2CIwQTBPN_____________________________________________Reach out to Jay about anything viajay@theboosterpacknetwork.comFind The Booster Pack Network viahttps://www.theboosterpacknetwork.com/or on Socials:Twitter — https://twitter.com/TBPNcontentFacebook — https://www.facebook.com/TBPNcontent/Insta — https://www.instagram.com/tbpncontent/Discord — https://discord.gg/F6upsYdYkf___________________________________________________~SPONSOR~:https://www.categoryonegames.com/(find classic CCG & TCG cards at Category One Games!!!)Music Credit: Jazzy Spot by SergeQuadrado ( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )
On this episode of TCG Design Theory, Jay talks to Joey Senart, who has over a decade of marketing experience with several well-known companies.How important is marketing when trying to launch and grow a trading card game? How does your marketing approach change once your game launches successfully?Joey discusses what he thinks can be a simple and effective marketing strategy for small-time creators, as well as giving examples of what that looks like in a practical sense._________________________________________________Find Joey's channel on Youtube:https://www.youtube.com/@DecksandDraughts/videos_________________________________________________Check out our NEW sponsor for TCG product and Singles:https://www.trollandtoad.com/Use code "TBPN5" to get a discount on all cards sold from Troll & Toad directly (*Look for the T&T logo in the card's listing*)TBPN_____________________________________________Reach out to Jay about anything viajay@theboosterpacknetwork.comFind The Booster Pack Network viahttps://www.theboosterpacknetwork.com/or on Socials:Twitter — https://twitter.com/TBPNcontentFacebook — https://www.facebook.com/TBPNcontent/Insta — https://www.instagram.com/tbpncontent/Discord — https://discord.gg/F6upsYdYkf___________________________________________________~SPONSOR~:https://www.categoryonegames.com/(find classic CCG & TCG cards at Category One Games!!!)Music Credit: Jazzy Spot by SergeQuadrado ( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )
On this episode of TCG Design Theory, Jay talks to Anya Combs, Tabletop Account Manager at BackerKit.The past few years have brought countless new TCGs to the marketplace, and that has been made possible primarily due to crowdfunding platforms like Kickstarter.With so many trading card games being brought to life with crowdfunding, and with more and more crowdfunding platforms popping up, it can be difficult to not only navigate how to run a campaign, but also which site to choose.Learn more about BackerKit's new crowdfunding platform:https://www.backerkit.com/crowdfundingTBPN_____________________________________________Reach out to Jay about anything viajay@theboosterpacknetwork.comFind The Booster Pack Network viahttps://www.theboosterpacknetwork.com/or on Socials:Twitter — https://twitter.com/TBPNcontentFacebook — https://www.facebook.com/TBPNcontent/Insta — https://www.instagram.com/tbpncontent/Discord — https://discord.gg/F6upsYdYkf___________________________________________________~SPONSOR~:https://www.categoryonegames.com/(find classic CCG & TCG cards at Category One Games!!!)Music Credit: Jazzy Spot by SergeQuadrado ( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )
On this episode of TCG Design Theory, Jay talks to Alex Miller, lead designer of Genesis: Battle of Champions TCG.An often overlooked area in trading card games is movement and positioning. There are usually zones on the playing field, but rarely do we see games that allow you to move your cards as if they're on a board.Perhaps the reason few games attempt to use card movement is because it adds too much complexity. Or perhaps movement mechanics in trading card games have yet to really be explored. Either way, there's no doubt that it offers TCG creators many possibilities when it comes to fun and fresh designs.Find Genesis: Battle of Champions—https://www.genesisbattleofchampions.comGenesis: BoC on Twitter:https://twitter.com/genesisbocTBPN_____________________________________________Reach out to Jay about anything viajay@theboosterpacknetwork.comFind The Booster Pack Network viahttps://www.theboosterpacknetwork.com/or on Socials:Twitter — https://twitter.com/TBPNcontentFacebook — https://www.facebook.com/TBPNcontent/Insta — https://www.instagram.com/tbpncontent/Discord — https://discord.gg/F6upsYdYkf___________________________________________________~SPONSOR~:https://www.categoryonegames.com/(find classic CCG & TCG cards at Category One Games!!!)Music Credit: Jazzy Spot by SergeQuadrado ( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )
On this episode of TCG Design Theory, Jay talks to Gem Blender TCG's creator, Steve Sekula, about designing resource systems and mechanics.Arguably the most important design aspect of your trading card game is how the resource system works. How do players actually play the cards? How do you implement your resource mechanics in a way that fits within your story or lore?Resources can take many forms, such as cards in your deck, specific rules restrictions, as well as being automatically given at the start of your turn. Designing your resource system to work seamlessly with your other mechanics is crucial to a smooth gameplay experience.Learn more about GemBlenders TCG at https://www.gemblenders.com/TBPN_____________________________________________Reach out to Jay about anything viajay@theboosterpacknetwork.comFind The Booster Pack Network viahttps://www.theboosterpacknetwork.com/or on Socials:Twitter — https://twitter.com/TBPNcontentFacebook — https://www.facebook.com/TBPNcontent/Insta — https://www.instagram.com/tbpncontent/Discord — https://discord.gg/F6upsYdYkf___________________________________________________~SPONSOR~:https://www.categoryonegames.com/(find classic CCG & TCG cards at Category One Games!!!)Music Credit: Jazzy Spot by SergeQuadrado ( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )
On this episode of TCG Design Theory, Jay talks to Kryptik TCG's creator, Tanner McBride, about designing combat mechanics.Combat is a staple in trading card games, but is it an essential part of their design? How much does combat influence the other mechanics of a game's design?Considering combat is often a huge factor for players in deciding whether or not to play a game, balancing the system's simplicity and familiarity are crucial to the design of a great game.Learn more about KRYPTIK TCG at https://kryptiktcg.com/or purchase KRYPTIK TCG singles or sealed product viahttps://kavdaensmarket.com/collections/kryptik-singlesTBPN_____________________________________________Reach out to Jay about anything viajay@theboosterpacknetwork.comFind The Booster Pack Network viahttps://www.theboosterpacknetwork.com/or on Socials:Twitter — https://twitter.com/TBPNcontentFacebook — https://www.facebook.com/TBPNcontent/Insta — https://www.instagram.com/tbpncontent/Discord — https://discord.gg/F6upsYdYkf___________________________________________________~SPONSOR~:https://www.categoryonegames.com/(find classic CCG & TCG cards at Category One Games!!!)Music Credit: Jazzy Spot by SergeQuadrado ( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )
If you focus on trying to change the lives of just five people it will bring you meaning, says Roberto Verganti, Professor of Leadership and Innovation at the Stockholm School of Economics, and Design Theory and Practice at the Harvard Business School, but you won't bring about much change on a large scale. But, if every one of the eight billion humans living on this planet changes the lives of five people, we can change the world. “I really believe that change is connected to human relationships and especially intimate human relationships. A few people who interact well can give you a lot of meaning.”In this episode of Summa & Friends, Roberto explains why reframing is the most advanced leadership skill we can possess, and how learning this skill can not just improve us as individuals, but it can enhance organizations, and it can even change the world. To find out more, download and listen to this latest episode. On today's podcast:Why reframing is the most advanced leadership skillThe myths of leadershipHow to connect reframing with sustainabilityHow AI is helping people create new thingsMaking choices to design your life work Hosted on Acast. See acast.com/privacy for more information.
On this episode of TCG Design Theory, Jay talks to Alpha Clash TCG's lead designer, Ridge Kiley, about designing around theme.Trading card games typically center around an already established world or IP, which provides a framework for the game's design. However, it can sometimes prove to be difficult to stay true to the source material.Maintaining the balance between your game's mechanics and how it relates to your lore is both a challenging and rewarding aspect of game design.Find Alpha Clash on Kickstarter:https://www.kickstarter.com/projects/alphaclash/alpha-clash-tcg-the-awakening-booster-set-1Alpha Clash socials, rulebook, tutorial, discord via:https://linktr.ee/alphaclashtcgTBPN_____________________________________________Find The Booster Pack Network viahttps://www.theboosterpacknetwork.com/or on Socials:Twitter — https://twitter.com/TBPNcontentFacebook — https://www.facebook.com/TBPNcontent/Insta — https://www.instagram.com/tbpncontent/Discord — https://discord.gg/F6upsYdYkf___________________________________________________~SPONSOR~:https://www.categoryonegames.com/(find classic CCG & TCG cards at Category One Games!!!)Music Credit: Jazzy Spot by SergeQuadrado ( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )
On this episode of TCG Design Theory, Jay talks to fellow TBPN collaborator Rands Lincoln about the different historical periods so far in collectible trading card game history.Trading card games are a notoriously difficult product to produce successfully. With that in mind, an essential lesson for any TCG designer is the history of the genre.If you are willing to learning from the mistakes of the games & designers which came before, you may be able to avoid some of the less-obvious challenges that creating a TCG entails.Find & follow Rands:Twitter — https://twitter.com/CCGHistoryFacebook — https://www.facebook.com/CCGhistory/Email — rands@theboosterpacknetwork.comTBPN_____________________________________________Find The Booster Pack Network viahttps://www.theboosterpacknetwork.com/or on Socials:Twitter — https://twitter.com/TBPNcontentFacebook — https://www.facebook.com/TBPNcontent/Insta — https://www.instagram.com/tbpncontent/Discord — https://discord.gg/F6upsYdYkf___________________________________________________~SPONSOR~:https://www.categoryonegames.com/(find classic CCG & TCG cards at Category One Games!!!)
On this debut episode of TCG Design Theory, host Jay Dotson kicks off the series with a chat to game designer, content creator & community builder Gabe Barrett.Gabe is the host of the BOARD GAME DESIGN LAB podcast & has launched several successful board games of his very own. Here he discusses his 7 tips for becoming an accomplished & prolific game designer. These universal principles can be applied to every genre of gaming but are essential to a successful creator's career.Find Gabe viahttps://boardgamedesignlab.com/orvia his Facebook community:https://www.facebook.com/groups/BGDLCommunityvia his Discord:https://discord.com/invite/RXuu2rRTBPN_____________________________________________Find The Booster Pack Network viahttps://www.theboosterpacknetwork.com/or on Socials:YouTube — https://www.youtube.com/ccghistoryTwitter — https://twitter.com/TBPNcontentFacebook — https://www.facebook.com/TBPNcontent/Insta — https://www.instagram.com/tbpncontent/Discord — https://discord.gg/F6upsYdYkf_____________________________________________________~SPONSOR~:https://www.categoryonegames.com/(find classic CCG & TCG cards at Category One Games!!!)
[[ To find TCG DESIGN THEORY, sub to this podcast feed — Episode #1 goes live Oct 11, 2022 ]]Some big changes are coming to The Booster Pack podcast.In this episode Rands introduces the start of theses changes & then chats with the host of a brand-new trading card game design podcast, titled TCG Design Theory.Join Rands & his friend Jay to discover all about the next evolution of this podcast & what exciting new content they have in store for the future.REACH either Jay or Rands with feedback, suggestions or anything you want us to know:rands@theboosterpacknetwork.comjay@theboosterpacknetwork.comSOCIAL MEDIA for The Booster Pack Network:https://twitter.com/TBPNcontenthttps://www.facebook.com/TBPNcontenthttps://www.instagram.com/tbpncontent/Find TPB Network via:https://www.theboosterpacknetwork.com/~SPONSOR~:https://www.categoryonegames.com/(find classic CCG & TCG cards at Category One Games!!!)THE BOOSTER PACK—let us know feedback, topic suggestions or games you'd like to hear about via email or any of our social media (DMs are also open to anyone)Find CCG History:https://www.facebook.com/CCGhistoryhttps://twitter.com/CCGHistoryThis show is also available on video. Find the episodes via youtube.com/CCGhistory.The listener survey for The Booster Pack podcast:https://www.surveymonkey.com/r/ZG95TR9or, email us—theboosterpack@ccghistory.comCC-BY [Music Credit: Dan & Forget the Whale - Man Outta Town]
It's time to put theory into practice. In our eleventh episode, we're joined by John Mauriello. John has done design work for brands such as Amazon, Logitech, Qualcomm, and Kohler, and is also an adjunct professor at California College of the Arts. However, he is best known for his YouTube channel, Design Theory. Hosted by Lucy Bishop, Fraser Greenfield & Louis Mills with guest John MaurielloFollow Design Theory - John Mauriello on Instagram | @mauriellodesign Follow John Mauriello on Twitter | @john_mauriello Subscribe to Design Theory | YouTube View John Mauriello's WebsiteJoin the Design Theory Server | Discord Houdini | 3D Procedural Software for Film, TV & Gamedev | SideFXDALL·E 2View Tim Zarki's Website Follow Tim Zarki on Instagram | @_zarki_ Prison Tech by Techmoan | YouTube —————————————————————-Here's how you can stay up to date with usFollow (REDACTED) on Instagram | @redacted_designpod Follow (REDACTED) on TikTok | @redacted_designpodFollow (REDACTED) on LinkedIn | @redacted_designpod
Taja, a graphic designer by education, has built Pulp+Wire into one of the fastest-growing, 100% woman-owned consumer packaging firms, with a focus on natural and organic CPG brands, in the U.S. Her accessible creative style and intuitive marketing instincts have made her a natural fit for organic and natural foods, lifestyle, and cannabis CPG brands seeking to launch new businesses or accelerate current growth. The collaborative workflow she administers within the walls of Pulp+Wire from strategic brand ideation, to packaging, to digital marketing and revenue growth is scaled to meet each client's unique needs, with both humor and insight. Taja's working style is that of an eternal optimist while being grounded in reality, a combination of futuristic, optimistic, and realistic that brands and clients deeply appreciate and look to maximize when working with her. When not guiding brands or her team of twenty at P+W Taja also writes for Forbes focusing on team culture within the creative space and retreats to the woods and lakes of Maine with her husband and two kids, some rescue animals to stay grounded. More from Taja Dockendorf: Website: https://pulpandwire.com/ Linkedin: https://www.linkedin.com/in/alan-gibson-57625271/ Instagram: https://www.instagram.com/pulpandwire/Instagram: https://www.instagram.com/taja More from us: Website: http://www.trentbell.com Instagram: http://instagram.com/trentbellphotography/
Hi, da sind wir wieder. Themen: Ukraine, Flynn Kliemann, Talkshows und die Tagesschau. Viel Spaß! Links: Gök: https://www.youtube.com/watch?v=d36CPxh6H3I (Drucker-Scam) Sascha: Tageslichtlampe Lisa: Terra X Max: https://www.youtube.com/watch?v=OY5eba3jxmg&list=LL&index=3 (Design Theory)
For our Paycheck to Paycheck series, Rose talks checks in with gig workers to see how they are fairing. First, Minister Cherri Murphy, a former Lyft driver and the lead organizer with Gig Workers Rising, discusses a new report that examines the safety crisis that some gig workers are facing.Raphael Espinal, the Executive Director of Freelancers Union, and Jason McCullough, the founder of Oak Radius Consulting and the leader of SPARK Atlanta, discuss how freelancers navigate HR benefits.Lastly, Sherry Heyl, a driver for Uber Eats and the owner of Amplified Concepts, and Tai Saint-Louis, a freelance journalist and content development consultant, and Richard Berry, a freelance graphic designer and the founder of Design Theory, discuss juggling multiple gigs amid the pandemic. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On today's episode of the Entrepreneur Evolution Podcast, we are joined by Carina Gardner – President, Owner and Designer of Carina Gardner, Inc. Carina has a Ph.D. in Design from the University of Minnesota. She taught design at the University of Minnesota for five years before starting Carina Gardner, Inc. She has taught Graphic Design Foundations, Typography, Design Theory, and Packaging Design at the University of Minnesota. Carina designs fabrics for Riley Blake Designs and die cut files for Silhouette. She has designed wallpaper and dishware/jewelry/home decor for Deseret Book. She currently designs digital scrapbooking products (snapclicksupply.com). She also designs vectors, svg files, fonts, and printables in online shops everywhere. Carina is passionate about helping other artists and designers fulfill their creative dreams by teaching them her strategies for making money as a designer. You can check out her live Design Bootcamp for more on learning to design. Carina is originally from Clarksville, Tennessee. She currently lives in Salt Lake City, Utah with her husband and three children. To learn more about Carina Gardner, visit http://www.carinagardner.com/ We would love to hear from you, and it would be awesome if you left us a 5-star review. Your feedback means the world to us, and we will be sure to send you a special thank you for your kind words. Don't forget to hit “subscribe” to automatically be notified when guest interviews and Express Tips drop every Tuesday and Friday. Interested in joining our monthly entrepreneur membership? Email Annette directly at yourock@ievolveconsulting.com to learn more. Ready to invest in yourself? Book your free session with Annette HERE. Keep evolving, entrepreneur. We are SO proud of you! --- Support this podcast: https://anchor.fm/annette-walter/support
What better model to use when building your business than the theory Game Designers use to lock in customers and keep them loyal? In a nutshell: Game Design Theory uses emotions to create delight for customers so they are more quickly engaged AND stay engaged with the product or service. When customers universally are buying to feel something, it's essential to know what emotions your product/service will evoke in your clients, so you ensure they stick around. Join us this episode in learning the principles of Game Design Theory and how to specifically apply it to your business To make it boom! ------- Tool Time - Get a good understanding of the breadth of emotions using the incredible wheel of emotions! Find this resource at http://www.imexcitedshow.com (www.imexcitedshow.com) under this episode! ______ Have questions or thoughts about how to implement Game Design Theory into your business? Email us at hello@imexcitedshow.com AND Subscribe to our show so you never miss a new episode or new tool! Where else can you find us? https://www.instagram.com/imexcitedshow (Excited! Instagram) https://www.instagram.com/erinrileycoach (Erin's Coaching Instagram) https://www.instagram.com/nickbrodnicki (Nick's Instagram) https://www.erin-riley.com/ (Erin's Coaching Website) And if you're feeling so inclined, we'd love your support in the building of OUR big, exciting idea: The I'm Excited Show! http://buymeacoffee.com/imexcited (You can buy us a coffee!) ______________ Music from Uppbeat: https://uppbeat.io/t/all-good-folks/make-it-work License code: YSREVESQTDBMBYXL Track: https://uppbeat.io/track/all-good-folks/make-it-work How can Game Design Theory elevate my business? Date Aired - Jan 11, 2021 Hosts - Nick Brodnicki & Erin Riley
John Mauriello is an intensely driven independent industrial designer and adjunct professor of industrial design at California College of the Arts. John works with clients to create best-selling designs that display quality, function intuitively, and meet real-world constraints around manufacturing, deadlines, and cost. John's industrial design skills have allowed him to help clients create new brands and ship groundbreaking products in new and unexplored product categories. John strives to achieve the highest standard in his design work. Never shying away from the tough questions in design, he takes great pride in his design decisions and the principles he uses to make them. John's work has been featured in several top-tier publications such as Forbes, Tech Crunch, Venture Beat, Design Boom, Popular Science, and many others. He has demonstrated his ability to deliver game-changing industrial design work for companies like Amazon, Qualcomm, Logitech, and Motorola, as well as with several startups like Eatsa and ElectroSpit. John is the founder of Design Theory, a YouTube channel where he discusses various ideas around design and culture. The channel has been very successful, growing from 100 subscribers to over 48,000 in the space of 16 months. John's design philosophy is simple: Tools and products should be an extension of the body, requiring no conscious articulation or thought to use. These tools must also inspire us through their carefully crafted forms and surfaces. John's passion is to give people the intuitive and beautiful physical objects they need in order to achieve mastery in whatever activity they engage in.
In episode 66 of The Eric Norcross Podcast, Eric talks with Francesca Zampollo in a 101-style introduction on Food Design Thinking - a concept rooted in Design Thinking. Francesca has been immersed into the world of Food Design for 16 years. She approached Food Design from a Design background, and specifically from Design Theory. Francesca says, "I'm a future-optimist stargazer working for this Earth's evolution through unity. I'm the Founder and Chair of Inspiration at the Online School of Food Design. And I love Pizza." Intact Discourse: Online School of Food Design: https://onlineschooloffooddesign.teachable.com/ Link to Food Design Nation: https://www.fooddesignnation.com/ Francesca's YouTube Channel: https://www.youtube.com/c/FrancescaZampollo -- About this podcast: Eric Norcross is the creator and host of The Eric Norcross Podcast. He is a filmmaker, writer, and mixed-media artist with an interest in community building, education, and creative careers. If you're interested in bringing your story to the podcast, please contact Eric via his website (link below). Please contribute to my PATREON. My official website. Sponsorships, Questions, and Feedback: Reach out direct. Copyright © 2021 Eric Norcross - All Rights Reserved --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/eric-norcross/support
This week, I'm speaking with Viviano Villarreal, the Founder of the architecture and design studio of Mass Operations with offices in Hong Kong and Mexico. Graduating from Tec de Monterrey in Mexico with a degree in architecture and a Masters in Design Theory and Pedagogy from SCI-Arc in Los Angeles, Viviano has had quite a bit of a journey, career-wise and geographically, traveling the world while working and collaborating with diverse architecture firms within the USA, Mexico, Chile, The Netherlands, Denmark, Taiwan, China, and Hong Kong. And prior to establishing Mass Operations, Viviano worked for the Dutch firm OMA from their Hong Kong branch office. Viviano is also in academia, having been an under-grad professor of Architecture at the Taller Vertical workshops with Architect Agustin Landa in Tec de Monterrey as well as a repeat guest lecturer at ITESM and UDEM Universities. In Hong Kong, Viviano has been a repeat guest critic at student reviews for both HKU and CUHK Universities. In this episode, Vivano gives us a bit of a background on his experience at OMA and how his role began to shift and evolve from design into business development, then diving into the founding of Mass Operations. We also look a bit into his academic pursuits, how he and his company has been adapting to the Covid. THIS WEEK'S RESOURCES Access your free training at http://SmartPracticeMethod.com/ If you want to speak directly to our advisors, book a call at https://www.businessofarchitecture.com/call Viviano's LinkedIn: https://www.linkedin.com/in/vivianov Know more about Mass Operations here: http://www.massoperations.com/
Game-changing organizational transformation requires vision, cultural metamorphosis, and creativity executed by talent dedicated to a shared mission. Hear how Dr. Michael M. Crow left the Ivy League to restructure Arizona State University into one of the top public research institutions, and how his model and team – committed to access, excellence, and societal impact – are changing the way we think about the design of public and private enterprises.
Libny on the difficult choices that architects make when presenting project proposals to the public and what is at stake when dealing with the feedback… “….In this project, the particular museum feasibility proposal, I used Grasshopper and produced these bridges, towers super fast and did some options and I could tweak stuff and we decided – Oh no! It looks too thick, too blah blah blah.. and then BOOM! Enscape – PrintScreen and that's it! But the thing is Enscape then looks quite realistic. The bridge that I modelled had glass, frames, rails, really detailed. Maybe it was our fault that we detailed it too realistic so that people think this is THE THING. It's not like an idea. But then if we would have gone maybe even further and provided a webpage and VR, people would have bought this project! Because it is awesome! You go into this bridge and get a view of the whole city, you really understand the potentials of this project….” Libny Pacheco is a Project Architect working at White Arkitekter based out of Uppsala, Sweden. Before arriving in Sweden, he experienced both studying and working as an architect across cultures and continents. In his own words, he describes himself as an experienced project architect, computational designer, strong researcher and problem solver. Libny's interest in software, as he explains during our conversation, comes from his environment and the ‘Heroes' within the discipline at the time of his education at the Unversidad de los Andes, Venezuela. From studying in Venezuela to working in London, Beijing and now Uppsala, Sweden he lays out for us, during the course of the conversation, a range of experiences – from the abstract universal notions as well the more real and local preferences across cultural boundaries. Among other more technical and architectural pursuits, Libny is also an active writer/blogger who keeps himself constantly engaged with rethinking architectural thought. He is an avid (re)reader of philosophical, historical and theoretical works and considers these sources to be an integral part of his toolset for architectural production. Libny's arcticle on Medium titled, “Parametricism was born Leftish” – https://libnypacheco.medium.com/parametricism-was-born-leftish-18db51ba08dd Libny Pacheco on Linkedin - https://www.linkedin.com/in/libny-pacheco-6548b95/?originalSubdomain=se Follow us on Instagram for Snippets and Updates on all our upcoming Episodes https://instagram.com/broadcast.interrupted?igshid=n8p244jdy89u Here is the link to our Youtube Channel for more such long-form conversations and clips from this episode and all others https://www.youtube.com/channel/UCqU4_8rLx_kSSk3SsBWdh8Q Listen to the audio version of our Podcasts on : Spotify : https://open.spotify.com/show/6ZaXxvmIRkgTwD78c4g9LE Apple podcasts : https://podcasts.apple.com/de/podcast/broadcast-interrupted/id1561944644 Google podcasts : https://www.google.com/podcasts?feed=aHR0cHM6Ly9mZWVkLnBvZGJlYW4uY29tL2Jyb2FkY2FzdGludGVycnVwdGVkL2ZlZWQueG1s Podbean : https://broadcastinterrupted.podbean.com/ Technical Support : Prashant Chavan
Libny on the difficult choices that architects make when presenting project proposals to the public and what is at stake when dealing with the feedback… “….In this project, the particular museum feasibility proposal, I used Grasshopper and produced these bridges, towers super fast and did some options and I could tweak stuff and we decided – Oh no! It looks too thick, too blah blah blah.. and then BOOM! Enscape – PrintScreen and that's it! But the thing is Enscape then looks quite realistic. The bridge that I modelled had glass, frames, rails, really detailed. Maybe it was our fault that we detailed it too realistic so that people think this is THE THING. It's not like an idea. But then if we would have gone maybe even further and provided a webpage and VR, people would have bought this project! Because it is awesome! You go into this bridge and get a view of the whole city, you really understand the potentials of this project….” Libny Pacheco is a Project Architect working at White Arkitekter based out of Uppsala, Sweden. Before arriving in Sweden, he experienced both studying and working as an architect across cultures and continents. In his own words, he describes himself as an experienced project architect, computational designer, strong researcher and problem solver. Libny's interest in software, as he explains during our conversation, comes from his environment and the ‘Heroes' within the discipline at the time of his education at the Unversidad de los Andes, Venezuela. From studying in Venezuela to working in London, Beijing and now Uppsala, Sweden he lays out for us, during the course of the conversation, a range of experiences – from the abstract universal notions as well the more real and local preferences across cultural boundaries. Among other more technical and architectural pursuits, Libny is also an active writer/blogger who keeps himself constantly engaged with rethinking architectural thought. He is an avid (re)reader of philosophical, historical and theoretical works and considers these sources to be an integral part of his toolset for architectural production. Libny's arcticle on Medium titled, “Parametricism was born Leftish” – https://libnypacheco.medium.com/parametricism-was-born-leftish-18db51ba08dd Libny Pacheco on Linkedin - https://www.linkedin.com/in/libny-pacheco-6548b95/?originalSubdomain=se Follow us on Instagram for Snippets and Updates on all our upcoming Episodes https://instagram.com/broadcast.interrupted?igshid=n8p244jdy89u Here is the link to our Youtube Channel for more such long-form conversations and clips from this episode and all others https://www.youtube.com/channel/UCqU4_8rLx_kSSk3SsBWdh8Q Listen to the audio version of our Podcasts on : Spotify : https://open.spotify.com/show/6ZaXxvmIRkgTwD78c4g9LE Apple podcasts : https://podcasts.apple.com/de/podcast/broadcast-interrupted/id1561944644 Google podcasts : https://www.google.com/podcasts?feed=aHR0cHM6Ly9mZWVkLnBvZGJlYW4uY29tL2Jyb2FkY2FzdGludGVycnVwdGVkL2ZlZWQueG1s Podbean : https://broadcastinterrupted.podbean.com/ Technical Support : Prashant Chavan
On this episode, Adam flies solo and decides to talk about Game Design Theory. He does a deep dive into what makes a game a game, what "play" really is, and how we can apply these (as well as other) fundamental principles to make our RPG experience at the table that much better. So, sit on down and get ready to level up, because game design class is in session!Support the show (https://www.patreon.com/inspirationpoint)
Architects should be required to live in their own designs. Too often the theory of implementation becomes more important than the actual pleasurable living experience in a designed space. It is not enough to create beauty without also adding functionality to a protected space.
The 17th Venice Architecture Biennale open-end at the end of May, a year later than intended, due to Covid restrictions and cancellations. This year the Irish pavilion, at what is one of the largest exhibitions of architecture in the world, was commissioned and curated by an interdisciplinary group of architects, artists and researchers, together known as ANNEX. The pavilion is called, Entanglement, and it explores the materiality of data, and the interwoven human, environmental and cultural impacts of communication technologies. As you will hear this is a particularly Irish concern right now, with Ireland currently being the data capital of Europe, which, at its simplest terms, is manifest in the sheer number of large data centres being built on the Island. But is far more complex and far more profound than that, and in the podcast you will here this very contemporary concern with data and the cloud, has resonances with our histories of social and public space and implications for the planet's resources, because the cloud is greedy. Host Emmett Scanlon speaks to David Capener and Donal Lally, two ambassadors for the six member Annex team. The podcast covers working as part of an interdisciplinary team, the genesis of the pavilion, Ireland as a data capital, the value of exhibitions and the value of the Venice Biennale. Entanglement is due to tour Ireland in 2022. About Annex: Annex is an international multidisciplinary research and design collective, comprised of a core team of architects, artists, and urbanists, whose work operates between and beyond the subject areas of computer science, gaming platforms, technology and public space, data centres, sensor technology, and large technical systems. Members include Sven Anderson, Alan Butler, David Capener, Donal Lally, Clare Lyster and Fiona McDermott. Ireland at Venice is an initiative of Culture Ireland in partnership with the Arts Council and in 2021 the pavilion also has the support of: The Department of Tourism, Culture, Arts, Gaeltacht, Sport and Media; Royal Institute of Architects Ireland; TU Dublin School of Creative Arts; TU Dublin Graduate School of Creative Arts and Media; Trinity College Dublin; CONNECT Research Centre for Future Networks and Communications; University of Illinois at Chicago, Creative Activity Award; Valentia Slate, ARUP, Office of Public Works and Green on Red Gallery. David Capener is an architect, critic, writer, academic and educator. He is a researcher at Technological University Dublin. He has taught on the master's program at Queens University School of Architecture and has written for The Irish Times, The Guardian, The Sunday Times and numerous other print and online publications. Donal Lally is an architect and principal at zero-degree machine [z-dm], an architecture studio that operates in areas within and beyond the traditional boundaries of architecture, landscape and urbanism. Donal is a Lecturer in Design Theory at TU Dublin. Donal's PhD project, The Posthuman City, explores how data infrastructures reconfigure human and non-human habitats.
Jordan Martins opens the show by discussing design philosophy and theory, his home design journey, how he entered homeownership in his 20s, and how 2020 forever shifted how our homes work (02:34). He also talks about the well-designed end-to-end experience of going to a sensory deprivation chamber in Brooklyn (31:46). Then he talks with Bo Lee of Design Kinds about her creative sector spanning work, health hacking, interior design, great ergonomic products, and supporting Asian-Americans (34:46). Jordan closes with a reminder about COVID-19 global vaccine distribution and a cautionary note about Americans getting back to enjoying life after the vaccines (1:22:54).
Second year MDes Candidates and First year PhD Researchers from Carnegie Mellon University (CMU) created audios in an exquisite corpse fashion (a technique used by surrealists painters where they would draw on a sheet of paper, fold it to conceal part of the drawing, and then pass it to the next painter to build on the previous contribution). These audios are a reflective and exploratory exercise in the intersection of the Pluriverse and Design based on the texts of Marisol de la Cadena and Mario Blaser introduction of the book "A World of Many Worlds" where each team member recorded a 1 min reflection about what it means for them or what are the implications of designing in and for the pluriverse. This work was done during the seminar in Design Theory and Practice / Advanced Interaction and Service Design Concepts, Fall 2020 in CMU taught by Marysol Ortega Pallanez and Dr. Dan Lockton. Audio production by June Seo (Thomas) Youn. Marysol Ortega, Alex Polzin, and Nandini Nair crafted the English commentary. The production of this podcast was carried out with the support of the School of Design at Carnegie Mellon University.
We keep industrial design, connected.Design Truth met Design Theory (John Mauriello) to talk YouTube, dealing with awkward clients and the cultural differences that come with industrial design.If you want to be involved in a future episode, track us down to hello@designtruth.co.uk.
Do you know what makes the story of King Kong so effective and popular? Yes, it is the giant, raging ape, but actually, what really makes it captivating is the contrast between the monstrous gorilla and Ann, the timid female protagonist.In this episode we will talk about contrast, which is probably one of the most important tools for designers and illustrators to make their work stand out and look professional. It might sound like a simple term, but believe me it takes time and effort to master it. When used effectively it can help with creating balance, tension, emphasize focal points, establish hierarchy and so much more.LEARN FROM US:Access 200+ hours of training videos and get feedback on your work:https://yesimadesigner.com/become-a-pro-member/
What is your favorite color? Being a designer or illustrator, is that something you find difficult to answer? Choosing colors for your artwork has to rely on much more than just personal preferences.In this episode we will take a deep dive into Color Theory, learning about definitions like Chroma, Value, Hue, Tint, Shade, Tone, the meaning behind the most popular colors used in graphic design and visual arts, color harmonies, the 60-30-10 rule, differences in the perception of color and how you can make your designs work for people with color blindness.LEARN FROM US:Access 200+ hours of training videos and get feedback on your work:https://yesimadesigner.com/become-a-pro-member/
Welcome to the Sci-Fi Roundtable podcast, the show for fans of all things science fiction and fantasy. Book cover designer Ryan Schwarz joins Jon Cronshaw and Shane Thomas to discuss cover design theory. Subscribe today and please take a moment to share this episode and leave a review. Follow us on Twitter @SFRTpodcast. Scifi Roundtable, the writer’s group on Facebook: https://www.facebook.com/groups/scifiroundtable/ Reading the Roundtable of Science Fiction and Fantasy, the reader’s group on Facebook: https://www.facebook.com/groups/330870181072264/ Ryan Schwarz can be found here: www.thecoverdesigner.com www.facebook.com/groups/thecoverdesigner Shane Thomas’s series Anki Legacies, his comedic serialized metafiction Parodia, world building articles, TONS of book reviews, book club chat videos with authors, free multi-author mashup stories, and a conspiracy theory blog all live in: www.ScienceFantasyHub.com Edited by Jon Cronshaw Jon Cronshaw is the author of the Wasteland series, Blind Gambit, and The Ravenglass Chronicles. Jon's Author Diary podcast is at anchor.fm/joncronshaw. Website: joncronshaw.com. His non-fiction books The Stoic Writer and Podcasting for Authors are out now on Kindle and Paperback.
This week, we discuss the future of designing on Macs. Are we moving to a PC-dominated future in the field? In The Sidebar we nit pick through the latest changes in Figma's Auto Layout v3.Latest VIP Patrons:Maxime DaraizeJamie RhodesVitaly OdemchukYuyang LuoYu ZhaoJaynish ShahShanbergAndy SantanaErica LesterChristopherMark GuillJørgen EidemThe Sidebar:The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to full episodes going forward! Sign up at https://patreon.com/designdetails.In this week's Sidebar, we dig into everything new with Figma's Auto Layout v3: what we love, what we're hoping for, and other minor complaints about Figma's interface design.Main topic:Tamara Didenko asks: Is the Apple era going to be over eventually?MKBHD: Tiem to RecalibrateCool Things:Brian shared Design Theory, a YouTube channel that focuses on teaching the principles of great industrial design.Marshall shared the specs for his new gaming PC. Here's the key parts in case you're in the market to drop some stacks:Ryzen 9 Zen 3 5950XROG Strix 3090 OCROG Strix X570-E32GB 3600 DDR4 (8GBx4)Lian Li O-11 Dynamic case360mm Water-cooled CPURGB EverythingDesign Details on the Web:
Elevated Conversations with the Greater Wausau Chamber of Commerce
Greater Wausau Chamber of Commerce marketing manager Brian Otten interviews Mindy Hoppe, owner and interior designer at Design Theory 19 in Wausau.Recorded on November 16, 2020
Today, Nikki is joined by Bill a good friend of hers and a veteran in the world of TTRPGs. They speak on the role of the DM when it comes to dealing with conflict resolution with players and also some framework on building your own game. Please give this episode a listen as Bill is chock full of great information and I know that I (Greg), personally, learned quite a bit from listening to this episode, maybe you will too! Keep being awesome everyone! Please check us out on:Facebook: https://www.facebook.com/beholdertonoone Twitter: https://twitter.com/beholdertonoone Find more episodes on Podbean: https://beholdertonoone.podbean.com/ Holy crap! we now have a Youtube and our own website courtesy of Nikki's Husband, Keith!Youtube: https://www.youtube.com/channel/UCocz92shjgObQuk8_-dqYgA Website: www.beholdertonoone.com/ Intro MusicSailing To Freedom by Rafael KruxLink: https://filmmusic.io/song/5378-sailing-to-freedom- License: http://creativecommons.org/licenses/by/4.0/ Outro MusicSugar Fairies by Rafael KruxLink: https://filmmusic.io/song/5429-sugar-fairies- License: http://creativecommons.org/licenses/by/4.0/
We hop on a video call with Reid Schlegel to catch up and listen to his design horror stories. We listen to a few more story submissions and Nick and James give their horror story tangents. We also catch up and chat about the latest PS5 and Xbox. Our shoutout of the week is @mauriellodesign's Design Theory on Youtube. You can find us on instagram @minordetailspod, @nickpbaker, @idrawonreceipts, and @reidschlegel. Special thanks to our promotional partner @letsdesigndaily. Come join the conversation on the discord.
In this episode we got to talk with John Mauriello of the yotube channel Deisgn Theory. John is a senior industrial designer that has worked on products ranging from robotics to medical devices. Design Theory Youtube Channel This episode is made possible by Angled.io
Hi! I come bearing the latest episode of the Clockwork Game Design Podcast! This one features Brett Lowey of Braingoodgames, who has been on the show before! He's a great person to talk to for me, because we have just enough agreement and disagreement to have good discussions. In this episode, we talk about his … Brett Lowey on win conditions and ideal design theory Read More »
In this episode we cover:[00:50] Aaron Keller Introduction[1:52] Aaron discusses co-founding Capsule (his design agency)[3:00] What is the most significant change in design practice these past 20 years? Aaron talks about Capsule’s evolution as an agency[7:15] What are your clients biggest design and branding challenges right now, during COVID-19? [9:45] What are some of the biggest changes for retailers during this time? How are they using digital to solve problems? [12:45] Aaron defines “responsive design” and how it’s changed how designers approach their work[15:05] “One size doesn’t fit all." Aaron further breaks down responsive design and why prioritizing different audiences matters[17:25] Mobile First vs. Mobile Only, Aaron’s take on these buzzworthy design theories[21:45] What are the top things to keep in mind when a project involves packaging design? [24:00] How long has packaging sustainability been top-of-mind for designers or agencies like Capsule? [27:00] Aaron offers advice for upcoming graphic designers in today’s world[28:50] Rapid Fire! Quick Questions and Fast Answers with Aaron Keller[30:45] How does Aaron stay current in all things digital? What’s the next big thing in digital design? [32:40] Kathy and Gino’s Key Takeaways [36:19] Bridging the divide between physical and digital, a key summary of the episodeLinks and Resources:Visit CapsuleSubscribe to Capsule’s Think & Link virtual series. Buy Aaron’s book, The Physics of Brand Read The Experience Economy by Joe Pine & James GilmoreFollow Aaron on LinkedInConnect with Aaron via email: aaronkeller@capsule.comFollow Aaron on Twitter: @KellerofCapsuleKathy & Gino’s Key Takeaways:Design can’t be only digital or only physical anymore. Responsive design means considering everywhere your design will be seen (mobile, print, packaging, desktop, etc.)Designers have the responsibility to bridge the divide between the physical and digital world. That’s the great challenge of the digital age.Think of your audience as human beings. You must first understand who they are, where they live, what they buy and why…then work your way forward. Research is so important in the digital age. Great design is about more than simply how it looks; functionality that speaks to the brand must be incorporated as well. Innovations in sustainable packaging & unboxing experiences are poised to make an even bigger impact for the consumer in the coming years.Aaron's Favorite Band to See Live: Depeche Mode!
This discussion focused on Chapter 1 on "Representation" from Colin Davies' book called "Thinking about Architecture: An Introduction to Architectural Theory". It's that time of year again when we have to prepare for our classes before the semester starts. I was also thinking about the 'Artistic Process vs Architectural Design Process' at the side, with an eye on the architecture design studio programs that students in the first degree of architecture will be undertaking soon. Other than talking about the styles and periods, such as Le Corbusier, Frank Lloyd Wright, Modern Architecture, Post Modern Architecture etc., let's focus on what the author of this important book has to say on the nature of architecture in an easy readable way for all, students and academics alike. We need to think about the 'aesthetics, representational and architectural language' and not just based on 'functional and utilitarian' aspects alone in design. But there is a structure to this! Let the perspectives from the arts and humanities, in studying philosophies and theories, having arguments and debates about architectural representations get back to our architectural mainstream thoughts. The artwork shows a moment of the final crit of the 2009-10 design thesis batch, with Wayne Ng (now a registered architect) defending his work with the external critics.Support the showDo subscribe for premium content and special features which will help to support and sustain Talk Architecture podcast on a more in-depth explanation on design thesis and processes. These special commentaries and ‘how to' explanations are valuable insights and knowledge not found elsewhere!
Design Theory: A foundation of a new paradigm for design science and engineering, Shared Memory in Design: A Unifying Theme for Research and Practice, Dialogues, Diversity, and Design Prof. Eswaran Subrahmanian is a Research Professor in the Engineering Research Accelerator and the Department of Engineering and Public Policy at Carnegie Mellon University. His research in design was inspired by the tradition of the study of Design at CMU since the early 1970s. His research interests are Design theory, Collaborative design information systems, design education, design and society, and mathematical foundation for information modeling for design. He is the Co-chair of the Special Interest Group of Design Theory of the Design Society, Distinguished Scientist of the ACM, and Fellow of American Association for the Advancement of Science. --- Send in a voice message: https://anchor.fm/scientificsense/message Support this podcast: https://anchor.fm/scientificsense/support
Homestyle editor Alice Lines talks with architect Stuart Gardyne about how the Pinwheel House works its angles within the environment in an enclave of holiday homes at Medlands Beach. Listen now, then visit https://www.firstwindows.co.nz/WheelofFortune to see the story.
Learn how to level up your marketing, web design, and photography with consultant and business coach Jean Perpillant in this LMScast hosted by Chris Badgett of LifterLMS. Jean is the founder of Design Theory, an agency built to help business owners with professional photography and digital strategy. Chris shares how when he finds a great looking website, their use of too much stock photography can kill the brand and the great design elements in other areas of the website. In this episode, Jean breaks down why he got started with Design Theory and his motivation behind leaning into the design … How to Level Up Your Marketing, Web Design, and Photography with Consultant and Business Coach Jean Perpillant Read More » The post How to Level Up Your Marketing, Web Design, and Photography with Consultant and Business Coach Jean Perpillant appeared first on LMScast - LifterLMS Podcast.
In this episode of #TheNewAbnormal, I interview Ben Hughes, Professor at the Beijing Institute of Technology. (He's also a consultant at, and an ex-professor of, the Central Academy of Fine Arts School of Design in Beijing; and was previously a consultant at the Innovation Centre, Central St Martins + the Course Director MA Ind Design at CSM). In this episode, we discuss his fascinating experience of working in China over the last decade, and of his viewpoints on all things relating to design / creativity / education. Along the way, we cover the different approaches taken to technology, as illustrated by the 'G-Mafia vs the BAT' i.e. Google / Microsoft / Amazon / Facebook / IBM / Apple vs Baidu / Alibaba / Tencent. And of course, Ben talks about design theory, the practicalities of life under the C19 lockdown in Beijing, and of the view from China, looking back to Europe.
En la primera entrevista del podcast hablo con Mariana Pittaluga, sobre "Teoría del diseño" un tema que como diseñadores al menos deberíamos conocer, no te pierdas este capítulo con preguntas que nunca te habías hecho respondidas por una especialista y como cereza del pastel uno de sus mejores consejos para ser un mejor diseñador.Síguenos en instagram donde encontrarás contenido muy interesante: @mariana_pittaluga @_dsgnsupply
In today’s episode I was able to sit down and talk to designer and hand-letterer, Will Paterson. We talked about Will’s own experience and introduction to design, his transition to YouTube and the importance of building other designers up and encouraging them to continue learning. With YouTube being the biggest differentiation Will has, we had a chance to dive into how YouTube had benefitted his business and where he sees the channel going in the future. With the goal being to help share his knowledge with other designers, Will has built a following by providing value to the design community. Our conversation was full of really insightful information and I enjoyed having Will on the show. If you aren’t familiar with Will’s work, make sure to check it out at the links below: YouTube: https://www.youtube.com/user/breakdesignsco Instagram: https://instagram.com/willpat?igshid=nvk9fxcodrg1 Twitter: https://twitter.com/Will_Paterson10 Website: https://willpaterson.design/ Make sure to check out Will’s new podcast as well: https://podcasts.apple.com/us/podcast/everything-creative/id1515295707 In today’s episode, Will and I talked about a couple books that he felt had influenced his career. If you want to check those out you can find them here: Designing Type by Karen Chang: https://www.amazon.com/dp/0300111509/ref=cm_sw_r_cp_api_i_HKa.EbWN2363T The Art or Hand-Lettering by Helm Wotzkow: https://www.amazon.com/dp/0486824012/ref=cm_sw_r_cp_api_i_gMa.EbP4TGPQP If you enjoyed today's episode, make sure to subscribe, leave a rating and review, and connect with Creatively Brief on Instagram, Facebook, Twitter & Pinterest at @CreativelyBrief and check out my personal design work on Instagram at @MichaelTumlinDesigns! Are you looking to pick up a new skill or refine one you already have? Skillshare is the best way to learn from professionals in their field at a low, affordable price! I've used skillshare in the past and it truly helped push me farther into the design field than I ever would have imagined. Click the link below to get a free two-month trial and take your creativity to the next level! skillshare-ambassador.pxf.io/nmBe9 --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/creativelybrief/support
As a white person, there's only so much that I can understand of what it means to be in a minority. And in light of the recent events with George Floyd, it is imperative that we have a conversation with someone who truly understands the struggle and what it means to be black. That's why in this episode, we have my good friend, Jean Perpillant. He's the owner of Design Theory - a digital agency in South Orlando; providing services in web design, photography, and digital strategy solutions. Tune in as we talk about micro aggressions, white privilege , and entrepreneurship Resources Mentioned Design Theory Subscribe to the Podcast Apple Podcasts Spotify Google Podcast Overcast Pocket Casts Stitcher
Michael Shumate taught Graphic Design for twenty five years. In his second week of teaching, he told a student that the logo concept he was working on would not make a professional identity design. The student asked, “Why?” But Micheal couldn't provide an adequate answer, but was certain some principle was being violated.He set out on a quest to discover the underlying principles of logo design. It's been a twenty-five year quest that lead Michael to look deeply at identity design and to seek for those constant, unchanging principles. Fads in art and design come and go. But principles don’t. Principles are enduring; they stand the test of time.In this weeks episode Ian interviews Michael to discover what these principles are. We discover the 7 deadly sins of logo design, an effective approach to brainstorm ideas and more. We also discuss Michaels book 'Logo Design Theory', which is now on its second edition.Show notes and episode transcription can be found here: https://logogeek.uk/podcast/logo-design-theoryThank you to the sponsor, FreshBooksI’m incredibly thankful to FreshBooks for sponsoring this episode of the Logo Geek Podcast! FreshBooks is an online accounting tool that makes it really easy to create and send invoices, track time and manage your money. You can try it out for yourself with a free 30 day trial.
On today's show, we have an interview with designer and theorist Fabian Fischer. Fabian is the designer behind Crimson Company, which is now running its fourth Kickstarter, which is currently doing incredibly well—at the time of this writing, it has over $33,000 pledged (and they were only asking or $11,000)! On the show, we discuss … Kickstarters and Game Design Theory with Fabian Fischer Read More »
Carlye Lauff is an independent contractor specializing in innovation strategy and design research. We'll talk about her path into design and how she obtained her Ph.D. in Design Theory and Methodology, and then hear about her global work with organization innovation using human-centered design. Carlye talks about prototyping barriers, how to overcome these barriers, and her tool, Prototyping Canvas, with Dawan Stanford, your podcast host. Show Summary Carlye was exposed to the power of human-centered design thinking with her coursework during her undergrad at Penn State University. One project brought her to Kenya, where she was on a team initiating a telemed health initiative. Through this project, she saw the power of applying design thinking to a real-world problem. As a result, she pursued her Master's and Ph.D. around design thinking — including founding the Design for America studio at Colorado University Boulder campus — with an emphasis on prototyping, and helping companies and organizations find ways to prototype more effectively. She has continued to work on design thinking-based projects around the world. She is currently consulting in the U.S. in the field of innovation strategy, partnering with organizations and training their teams in the use of design thinking and human-centered design. She also works with teams to co-create solutions to actual projects and challenges in their organizations, including leading a project with the Robert Wood Johnson Foundation to help children enhance their social-emotional learning. Learn how Carlye teaches and trains professionals to make human-centric products, the challenges organizations and people have when prototyping, how to use analogies and case study examples, and how Carlye creates lasting organizational change long after her work with the company is done. Listen in to learn: How Carlye co-created an educational children's toy at Robert Wood Johnson to help preschoolers identify their emotions Her experience with prototyping and how she overcame obstacles with prototyping The two strategies Carlye finds helpful when explaining prototyping Methods you can use for low-fidelity early prototyping How Carlye worked with the International Design Center in Singapore, focused on helping companies create lasting organizational change Two research-validated design tools Carlye collaborated on Carlye's recipe for how to create great design Why she takes failure out of her language and replaces it with iterating and evolving Our Guest's Bio Carlye is an innovation strategist, design researcher, and enthusiastic instructor who blends human-centered design practice with systems thinking approaches. She has helped more than 25 global organizations re-think their design processes and strategies, ranging from Fortune 500 companies to government agencies to universities. Carlye is an independent consultant that empowers people and organizations to innovate using human-centered design methods and strategies. During 2018-2019, Carlye served as a Design Innovation Fellow at the SUTD-MIT International Design Centre (IDC) in Singapore, where she trained companies in design innovation strategies, led an in-depth consulting project for the Land Transport Authority, and researched design methods like the Prototyping Canvas. Carlye received her Ph.D. and M.S. in Mechanical Engineering from the University of Colorado Boulder, where she was a National Science Foundation Graduate Research Fellow, and her B.S. in Mechanical Engineering from Pennsylvania State University. Carlye's research is within the field of Design Theory and Methodology, and she develops tools and methods to support designers and engineers. Carlye also founded the Design for America studio at CU Boulder in 2015 as a way to give students experiences working on interdisciplinary teams applying human-centered design to solve real problems in the community. Show Highlights [02:05] Carlye's origin story and how she came into design as a career. [04:08] Her current work in the field of innovation strategy. [05:23] Her experience with Robert Wood Johnson co-creating a children's learning project. [07:44] The challenges of prototyping. [10:10] Two strategies she uses to explain prototyping: analogies and case studies. [12:48] Examples and applications Carlye uses when explaining prototyping. [14:40] Hands-on activities Carlye uses to help people get a feel for prototyping: games, storyboarding, and roleplaying. [19:10] Her work in Singapore with the SUTD-MIT International Design Center and its Design Innovation Team. [21:05] Carlye checks in with the leadership of organizations to find out how they will support and continue her work when she is finished with her workshop or consulting. [22:18] Carlye talks more about the innovation hubs she worked with in Australia and Singapore. [25:50] Her excitement about design methods, and two research-validated design tools she has collaborated on. [26:26] The Prototyping Canvas. [28:20] The Design Innovation with Additive Manufacturing (DIwAM) methodology. [29:21] Carlye's recipe for designing well - Wizard of Oz prototyping + Think Aloud testing + Affinity Clustering. [32:24] The benefits of Beginner's Mindset. [36:14] Learning, growing, and iterating is the backbone of productivity in work. [39:30] The importance of Growth Mindset and space for reflection. [39:45] Learning is enhanced when you give learning the time and space to be reflective. [40:35] Design resources and references Carlye has used. [45:25:] Where to learn more about Carlye and her work. Links Design Thinking 101 Fluid Hive Design Innovation Carlye Lauff on the Web Contact Carlye Lauff Carlye Lauff on LinkedIn Carlye Lauff on Medium You Want to Learn Prototyping, First Bake a Cake by Carlye Lauff Prototyping Canvas: Design Tool for Planning Purposeful Prototypes by Carlye Lauff, Kristin Lee Wood, and Jessica Menold Design Innovation with Additive Manufacturing: A Methodology by K. Blake Perez, Carlye A. Lauff, Bradley A. Camburn, and Kristin L. Wood Robert Wood Johnson Foundation Desklight Learning Mockups: a fast-paced game for people who build to think theDesignExchange Design Innovation Luma Institute and Luma Workplace A Taxonomy of Innovation: 36 human-centered design methods IDEO's Design Kit Loft Other Design Thinking 101 Episodes You Might Like Public Sector Design + Outcome Chains + Prototyping for Impact with Boris Divjak — DT101 E26 The Evolution of Teaching and Learning Design with Bruce Hanington — DT101 E39 ________________ Thank you for listening to the show and looking at the show notes. Send your questions, suggestions, and guest ideas to Dawan and the Fluid Hive team. Cheers ~ Dawan Free Download — Design Driven Innovation: Avoid Innovation Traps with These 9 Steps Innovation Smart Start Webinar — Take your innovation projects from frantic to focused!
Carlye Lauff is an independent contractor specializing in innovation strategy and design research. We’ll talk about her path into design and how she obtained her Ph.D. in Design Theory and Methodology, and then hear about her global work with organization innovation using human-centered design. Carlye talks about prototyping barriers, how to overcome these barriers, and her tool, Prototyping Canvas, with Dawan Stanford, your podcast host. Show Summary Carlye was exposed to the power of human-centered design thinking with her coursework during her undergrad at Penn State University. One project brought her to Kenya, where she was on a team initiating a telemed health initiative. Through this project, she saw the power of applying design thinking to a real-world problem. As a result, she pursued her Master’s and Ph.D. around design thinking — including founding the Design for America studio at Colorado University Boulder campus — with an emphasis on prototyping, and helping companies and organizations find ways to prototype more effectively. She has continued to work on design thinking-based projects around the world. She is currently consulting in the U.S. in the field of innovation strategy, partnering with organizations and training their teams in the use of design thinking and human-centered design. She also works with teams to co-create solutions to actual projects and challenges in their organizations, including leading a project with the Robert Wood Johnson Foundation to help children enhance their social-emotional learning. Learn how Carlye teaches and trains professionals to make human-centric products, the challenges organizations and people have when prototyping, how to use analogies and case study examples, and how Carlye creates lasting organizational change long after her work with the company is done. Listen in to learn: How Carlye co-created an educational children’s toy at Robert Wood Johnson to help preschoolers identify their emotions Her experience with prototyping and how she overcame obstacles with prototyping The two strategies Carlye finds helpful when explaining prototyping Methods you can use for low-fidelity early prototyping How Carlye worked with the International Design Center in Singapore, focused on helping companies create lasting organizational change Two research-validated design tools Carlye collaborated on Carlye’s recipe for how to create great design Why she takes failure out of her language and replaces it with iterating and evolving Our Guest’s Bio Carlye is an innovation strategist, design researcher, and enthusiastic instructor who blends human-centered design practice with systems thinking approaches. She has helped more than 25 global organizations re-think their design processes and strategies, ranging from Fortune 500 companies to government agencies to universities. Carlye is an independent consultant that empowers people and organizations to innovate using human-centered design methods and strategies. During 2018-2019, Carlye served as a Design Innovation Fellow at the SUTD-MIT International Design Centre (IDC) in Singapore, where she trained companies in design innovation strategies, led an in-depth consulting project for the Land Transport Authority, and researched design methods like the Prototyping Canvas. Carlye received her Ph.D. and M.S. in Mechanical Engineering from the University of Colorado Boulder, where she was a National Science Foundation Graduate Research Fellow, and her B.S. in Mechanical Engineering from Pennsylvania State University. Carlye’s research is within the field of Design Theory and Methodology, and she develops tools and methods to support designers and engineers. Carlye also founded the Design for America studio at CU Boulder in 2015 as a way to give students experiences working on interdisciplinary teams applying human-centered design to solve real problems in the community. Show Highlights [02:05] Carlye’s origin story and how she came into design as a career. [04:08] Her current work in the field of innovation strategy. [05:23] Her experience with Robert Wood Johnson co-creating a children’s learning project. [07:44] The challenges of prototyping. [10:10] Two strategies she uses to explain prototyping: analogies and case studies. [12:48] Examples and applications Carlye uses when explaining prototyping. [14:40] Hands-on activities Carlye uses to help people get a feel for prototyping: games, storyboarding, and roleplaying. [19:10] Her work in Singapore with the SUTD-MIT International Design Center and its Design Innovation Team. [21:05] Carlye checks in with the leadership of organizations to find out how they will support and continue her work when she is finished with her workshop or consulting. [22:18] Carlye talks more about the innovation hubs she worked with in Australia and Singapore. [25:50] Her excitement about design methods, and two research-validated design tools she has collaborated on. [26:26] The Prototyping Canvas. [28:20] The Design Innovation with Additive Manufacturing (DIwAM) methodology. [29:21] Carlye’s recipe for designing well - Wizard of Oz prototyping + Think Aloud testing + Affinity Clustering. [32:24] The benefits of Beginner’s Mindset. [36:14] Learning, growing, and iterating is the backbone of productivity in work. [39:30] The importance of Growth Mindset and space for reflection. [39:45] Learning is enhanced when you give learning the time and space to be reflective. [40:35] Design resources and references Carlye has used. [45:25:] Where to learn more about Carlye and her work. Links Design Thinking 101 Fluid Hive Design Innovation Carlye Lauff on the Web Contact Carlye Lauff Carlye Lauff on LinkedIn Carlye Lauff on Medium You Want to Learn Prototyping, First Bake a Cake by Carlye Lauff Prototyping Canvas: Design Tool for Planning Purposeful Prototypes by Carlye Lauff, Kristin Lee Wood, and Jessica Menold Design Innovation with Additive Manufacturing: A Methodology by K. Blake Perez, Carlye A. Lauff, Bradley A. Camburn, and Kristin L. Wood Robert Wood Johnson Foundation Desklight Learning Mockups: a fast-paced game for people who build to think theDesignExchange Design Innovation Luma Institute and Luma Workplace A Taxonomy of Innovation: 36 human-centered design methods IDEO’s Design Kit Loft Other Design Thinking 101 Episodes You Might Like Public Sector Design + Outcome Chains + Prototyping for Impact with Boris Divjak — DT101 E26 The Evolution of Teaching and Learning Design with Bruce Hanington — DT101 E39 ________________ Thank you for listening to the show and looking at the show notes. Send your questions, suggestions, and guest ideas to Dawan and the Fluid Hive team. Cheers ~ Dawan Free Download — Design Driven Innovation: Avoid Innovation Traps with These 9 Steps Innovation Smart Start Webinar — Take your innovation projects from frantic to focused!
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To understand the history and nature of design we invited one of the most important design theorists practicing today. Richard Buchanan, author of Discovering Design and a professor in the United States and China, joins the show. Richard Buchanan, Professor of Information Systems in the Department of Design and Innovation at the Weatherhead School of Management at Case Western Reserve University and also Chaired Professor of Design Theory and Practice at the College of Design and Innovation at Tongji University in Shanghai, joins Dirk and Jon to share his frameworks for design and creativity while exploring the past, present, and future of this profession that will dominate much of our upcoming Season 03.
Ryan Scavnicky is the founder of Extra Office. His work is published in ArchDaily, Architect's Newspaper, SCI-Arc Offramp, UCLA POOL, Archinect, and Hyperallergic. In addition, he has over 6 years of experience in international offices in Beijing, San Francisco, and Vienna. He received his Masters in Design Theory and Pedagogy with distinction from SCI-Arc in Los Angeles. He studied at DAAP in Cincinnati for his Masters of Architecture. Ryan currently serves as the Visiting Teaching Fellow at the School of Architecture at Taliesin, an experimental graduate school located in the Arizona desert. He has previously held appointments at the University of Cincinnati, Kent State University, and SCI-Arc. In this episode, we talk about teaching and how he unexpectedly got his first teaching job after graduation. We talk about his time at Cincinnati University and at SCI-Arc, where he got a Masters in Design Theory and Pedagogy and how that degree helped him understand how to be a better design professor. We have a conversation about PhDs vs Masters, and how the role of the professor has been changing with time. He talks about his interests that are not architecture-per se, but more related to culture and how people get information and take a position through the Internet. That position being how to communicate architecture in a better way through social media. Instead of putting out pretty pictures, we should be teaching and bringing value to the community. He believes that social media is a public forum, where people can communicate about ideas. He believes it is time to broaden the discourse on social platforms. Finally, he gives great advice to students, saying that they should bring something from outside of architecture into the career, to make it more interesting. 1. To start off the conversation, tell me a little about yourself. Was architecture something you always wanted to do? 2. How was your experience in architecture school? What were some of your interests back then 3a. What did you do in the interim after getting your Masters from Univ. Of Cincinnati? 3b. I saw you have a Masters of Pedagogy from SCI-Arc, tell me about that. I've seen it on their website for some time and have found it extremely interesting. What has this second Masters allowed you to do? 4. Were you always into teaching? 5. What are three things that you love the most about teaching, and the three things you dislike the most. 6. How did the idea of journalism/content creation sound to you during your studies? Were you always interested on this or was this something that came unexpectedly? 7. How did you become known as a “meme curator/maker?” 8. Where do you see the profession of architecture going? (What do you believe the future of the career will be like?) 9. Do you believe architecture is a very open profession? In the sense that it does not only entail design, but other forms of communication? (Such as journalism, writing, etc...) 10. How has the internet changed architecture? Or better yet, the world in general? 11. Tell me a little about Extra Office, what is its purpose and how has it given you the ability to do what you love 12. Where will we see you in 5 years? --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
once again jim and richard talk about games and the process of designing games. for jim, the key thing to focus on while designing is conflict. from there the theme comes into play. richard talks about how he always keeps one thing in mind when designing: the game does not depend on the creator to run. from there we move into the general topic of play and how important it is creating the means to show off the game in the best possible light when playing with strangers. finally, we end with revealing our plan, and this time it is one we'll do: designing together. we drop the news we're going to launch another Kickstarter dealing with the two of us designing something together. we do a bad job at writing show notes but really the topics we cover lend themselves to this. as always if you have comments or want to subscribe at your provider of choice here, you go. thegrumpyoldgamers@gmail.com twitter apple itunes google play spotify stitcher radio public Also if you like what we do, we will not say no to your money.
I've been saying this a lot recently, but this is a big one! Clocking in at nearly an hour and twenty minutes, this is, I think, the longest Clockwork Game Design Podcast episode yet. Eric Zimmerman is a game design instructor at the NYU Game Center, where he works with other CGD guests Naomi Clark, … Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey) Read More »
Hello Lightning Tamers, This is Episode number Ten! “ Light up your World with Plasma” Thank you for patience It’s been long 7 months, since our last podcast episode.A much needed hiatus after my Dad had passed away. I've been struggling to find my light, but I knew my Dad wanted me to keep going and to do something I love, and this podcast and exploring this medium is definitely part of that. In today’s episode I’ll be talking about the first plasma class offered at Pittsburgh Glass Center taught during the 2018 Summer intensive by wayne and Mundy. In which future episodes in the line up will about the Plasma Resources compiled for that class by Anders Mikkelsen who was one of our TAs. By the end of this podcast I hope to leave you with overview on that class, a few things I’ve learned leading up the class, and some fundamental guidelines for making Plasma Glass. Mind you the guidelines will continue to be modified and expanded upon as we have more people practicing and sharing their discoveries. Show Notes Intro Music: Boost by Joakim Karud www.joakimkarud.com https://soundcloud.com/joakimkarud www.patreon.com/joakimkarud Outro Music: The Process by LAKEY INSPIRED WWW.LAKEYINSPIRED.COM https://soundcloud.com/lakeyinspired www.patreon.com/lakeyinspired 2:45 Episode Begins 15:35 Fundamental Guidelines 17:00 Vessel Crafting 22:05 Electrode Attachment Methods 24:38 Electrode Placement 26:00 Alchemy 26:45 Noble Gases 27:47 Inert Gas: Nitrogen 28:41 Halogens: Bromine and Iodine 30:18 Pumping & Filling Technique 31:34 Filling Recipe & Gas Mixture 32:10 Design Theory 33:31 Filling Pressure & Gas usage 34:48 Discharge Modes is Plasma 37:27 Technology: Plasma Drivers Check www.taminglightning.net for the full post!
On this episode of the Pharmacy Inspection Podcast, Bryan and Seth talk about Compounding Design Theory. This podcast stemmed from a conversation Bryan and Seth had about a hood that he helped design for Encore Scientific a hood with a clear view from any angle. Which is extremely helpful from the the perspective of the PIC; who at any moment could be doing any number of things in the lab. With a hood like this they're able to maintain visibility of any of the technicians operating inside which is important just from quality standpoint but ALSO for the technician working inside the compouding lab too. Contact Seth & Bryan here: https://pharmacyinspection.com/contact/ See omnystudio.com/listener for privacy information.
This week Bryan and I talk about Compounding Design Theory! This podcast stemmed from a conversation Bryan and I had about a hood that he helped design for Encore Scientific (pictured on left); a hood with a clear view from any angle. Which is extremely helpful from the the perspective of the PIC; who at any moment could be doing any number of things in the lab. With a hood like this they're able to maintain visibility of any of the technicians operating inside which is important just from quality standpoint but ALSO for the technician working inside as well... Announcement: Upcoming FREE Webinar! SIGN UP HERE (CLICK HERE) Do you have a question or comment for the show? Leave us a VOICEMAIL, right on our site! SUBSCRIBE: [caption id="attachment_16757" align="alignleft" width="32"] You Tube[/caption] [caption id="attachment_16745" align="alignleft" width="32"] Stitcher[/caption] [caption id="attachment_16746" align="alignleft" width="32"] Anchor FM[/caption] [caption id="attachment_16741" align="alignleft" width="32"] iHeart[/caption] [caption id="attachment_16740" align="alignleft" width="32"] Spotify[/caption] [caption id="attachment_16739" align="alignleft" width="32"] Radio Public[/caption] [caption id="attachment_16738" align="alignleft" width="32"] Pocket Casts[/caption] [caption id="attachment_16737" align="alignleft" width="32"] over cast[/caption] [caption id="attachment_16736" align="alignleft" width="32"] Cast box[/caption] [caption id="attachment_16777" align="alignleft" width="33"] Podcast App[/caption] [caption id="attachment_16735" align="alignleft" width="32"] Breaker[/caption] [caption id="attachment_16734" align="alignleft" width="32"] Google Podcasts[/caption] [caption id="attachment_16733" align="alignleft" width="32"] iTunes[/caption] [caption id="attachment_16795" align="alignleft" width="32"] Podbean[/caption]
This week Bryan and I talk about Compounding Design Theory! This podcast stemmed from a conversation Bryan and I had about a hood that he helped design for Encore Scientific (pictured on left); a hood with a clear view from any angle. Which is extremely helpful from the the perspective of the PIC; who at any moment could be doing any number of things in the lab. With a hood like this they're able to maintain visibility of any of the technicians operating inside which is important just from quality standpoint but ALSO for the technician working inside as well... Announcement: Upcoming FREE Webinar! SIGN UP HERE (CLICK HERE) Do you have a question or comment for the show? Leave us a VOICEMAIL, right on our site! SUBSCRIBE: [caption id="attachment_16757" align="alignleft" width="32"] You Tube[/caption] [caption id="attachment_16745" align="alignleft" width="32"] Stitcher[/caption] [caption id="attachment_16746" align="alignleft" width="32"] Anchor FM[/caption] [caption id="attachment_16741" align="alignleft" width="32"] iHeart[/caption] [caption id="attachment_16740" align="alignleft" width="32"] Spotify[/caption] [caption id="attachment_16739" align="alignleft" width="32"] Radio Public[/caption] [caption id="attachment_16738" align="alignleft" width="32"] Pocket Casts[/caption] [caption id="attachment_16737" align="alignleft" width="32"] over cast[/caption] [caption id="attachment_16736" align="alignleft" width="32"] Cast box[/caption] [caption id="attachment_16777" align="alignleft" width="33"] Podcast App[/caption] [caption id="attachment_16735" align="alignleft" width="32"] Breaker[/caption] [caption id="attachment_16734" align="alignleft" width="32"] Google Podcasts[/caption] [caption id="attachment_16733" align="alignleft" width="32"] iTunes[/caption] [caption id="attachment_16795" align="alignleft" width="32"] Podbean[/caption]
This week Bryan and I talk about Compounding Design Theory! This podcast stemmed from a conversation Bryan and I had about a hood that he helped design for Encore Scientific (pictured on left); a hood with a clear view from any angle. Which is extremely helpful from the the perspective of the PIC; who at any moment could be doing any number of things in the lab. With a hood like this they're able to maintain visibility of any of the technicians operating inside which is important just from quality standpoint but ALSO for the technician working inside as well... --- Support this podcast: https://anchor.fm/pharmacy-inspection/support
What do shoes and cars have in common? Well, in the modern world, a lot! And how about the Sydney opera house and it's crazy pavilions? Yeah, we can use that in car design too. Last but not least, #notmyeclipse is trending. But why? And does it even matter? --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/sketchbookaudio/message Support this podcast: https://anchor.fm/sketchbookaudio/support
A backend look at what sparked the concept of Life By Design.
in this episode, i chat to designer preston attebery. he is the creator of simple city and design cue. on this podcast, we discuss design theory, minimalism in design and simple city. hope you enjoy listening to our conversation! find preston here:https://prestonattebery.comhttps://www.simple.cityhttps://www.youtube.com/channel/UC4EUKTRsybpYkjteFPXsIrghttps://twitter.com/prestonatteberyhttps://www.instagram.com/prestonattebery/ more blue deer stuff... website: https://www.bluedeer.designblog/podcast: https://www.bluedeer.design/bloginstagram: https://www.instagram.com/bluedeerdesigntwitter: https://www.twitter.com/bluedeerdesignfacebook: https://www.facebook.com/BlueDeerDesignUK/email: hello@bluedeerdesign.co.uk
What's the best way to teach design skills? How do you connect theory with practice? Today our guest is Jarrod Drysdale — designer, writer, and author of multiple educational products. You'll learn what makes a good course, how to show-and-tell, and why it's difficult to capture the real-life design process on screen. Podcast feed: subscribe to http://simplecast.fm/podcasts/1441/rss in your favorite podcast app, and follow us on iTunes, Stitcher, or Google Play Music. Show Notes Theory Sprints — Jarrod's new design course Getting Real — a book by 37signals The Tiny Designer — Jarrod's free email course Design's Iron Fist — Jarrod's free book Perfect Pricing (a series of guest posts): part one by Sacha Greif, part two by Jarrod Drysdale Cascade.io — Jarrod's design framework (discontinued) Restrict Content Pro, WP Complete — WordPress plugins for building courses Jarrod's website Follow Jarrod on Twitter: @studiofellow Today's Sponsor This episode is brought to you by Balsamiq Mockups. A Balsamiq customer recently called it “the only wireframing tool that doesn’t make me feel stupid.” Try it free for 30 days at balsamiq.com — you’ll be productive in no time! Interested in sponsoring an episode? Learn more here. Leave a Review Reviews are hugely important because they help new people discover this podcast. If you enjoyed listening to this episode, please leave a review on iTunes.
Jean Perpillant is the founder of Design Theory, which is a creative agency based out of Orlando, FL that creates great looking professional photography and beautifully functional WordPress websites. Unfortunately, 23 of those sites got hacked over and over again during an 8 month period. This is the story of how he (and his business) survived. Show notes at http://hellotechpros.com/jean-perpillant-motivation/ Sponsors Minio Cloud Storage - Built on Go for performance. Developed by the Go community for support. Be a guest on Hello Tech Pros. HelloTechBook.com - Get a free audio book from Audible.
“Somewhere in the world there’s a Tupperware Party starting every 10 seconds.” And we’re going to one with The Kitchen Sisters. Parties. Rallies. Sales sessions. More than a way of storing leftovers in covered plastic bowls, for many it’s a way of life. Earl Tupper took the plastics he developed for WWII into post-war American kitchens. The Tupperware Party is one of the ways women have come together to swap recipes and kitchen wisdom, get out of the house and support each other’s entrepreneurial efforts. This story, which is used by instructors teaching audio classes around the country, was produced by The Kitchen Sisters in 1980, one of the first stories they created together. In this podcast the Sisters deconstruct the making of the piece and talk about the experiments and accidents that led to the development of their production style. We also hear from Tupperware historian Dr. Allison Clarke, Professor of Design Theory & History, University of Applied Arts, Vienna, and Tupperware consultant Lynn Burkhardt, and we hear vintage Tupperware ads from the Prelinger Archive—in a piece produced by Brandi Howell.
RICHARD: Hello, Richard Miles here for BoardGameAuthority.com. We have a pretty good show for you today. Our guest for this episode is Gil Hova and I'd like to start introducing our guests a little bit like this: [awesome Gil Hova intro] but we'll see if that sticks. For now, I'll probably just stick to letting the guests introduce themselves. Today, we're going to cover Gil's philosophy of board game theory, what led to his decision to self-publish, why he's not looking forward to the new Star Wars movie, and of course, we'll talk a little bit about his upcoming Kickstarter campaign 'The Networks.' So today, I'm talking with... GIL: Gil Hova of Formal Ferret Games. RICHARD: Gil, thank you very much for taking the time out of your busy schedule to talk with me today. I know that you are in the middle of a Kickstarter campaign that has 28 days left to go. It's called 'The Networks' and before we get into all that, and we certainly will talk a lot about that, I would like to, if you don't mind, to begin our discussion talking about game design theory. Some people might not even know what game design theory is or that it even exists, but I would like to talk about game design theory and possibly your philosophy that goes into game design. GIL: Sure, I think, for me, I can summarize it in three words and that is: Incentivize Interesting Behavior. I think that those three words sum up what good game design is. I think a good game designer it's not just a matter of choices, it's not just a matter of fun. A game designer wants to figure out what the interesting behavior is in their game and then arrange the game so that it incentivizes players to keep doing that interesting behavior. RICHARD: I think a lot of game designers, at least today with the rise of Kickstarter, a lot of game designers get into designing board games because they've played a lot of games. That’s their credentials, they're: "I play a lot games, I love games, I want to make a game, I think I can do it”, but your take on it, and I don't want to put words in your mouth, but is that there's a little bit more to it than “you've played a lot of games”. GIL: Yeah, I mean, playing a lot of games is very good. I think a good designer really should be playing a lot of games just like a good musician will generally listen to a lot of music and, of course, you always have your outsiders. You have your people who came in from nowhere and haven't had a lot of experience, you know, someone they stumbled across something but that's a really hard road to lead to. You know, I would recommend that if you have the choice you'll have a much easier time of it if you play a lot of games but that said, you know, perceiving a game as a player is not quite the same as perceiving it as a designer and there's going to be a real difference in how the game plays when you're just looking at it having never really been on that side of things before and it's really, I mean, the incentivization is really an important part of that. Now, I'll give you an example: I was play testing a game this past weekend and that was actually a really nifty game but, you know, there were characters on a map and you had the option of either moving your characters or drawing tiles from a bag and nobody ever really moved the characters. On their turns everybody moved the bag and the designer said afterwards, you know, I asked the designer, "So do players usually move because it seems like we are pretty static?" And the designer answered, "Well, usually players move but I had one game where nobody moved and everybody lost the game because they kept on drawing tiles out of the bag. And I pointed out, 'Well, you know, you've got sort of an incentive of, “if you don't move then you're going to lose the game”, but if that's not clear and the game doesn't give that sort of feedback the fact is drawing the tiles out of the b...
Prototyping is a process that bridges the gap between production and static design. In this episode, I talk a bit about what that means, and about what is required for all good prototypes. If you aren't prototyping now, you need to catch up. If you enjoyed this episode, please consider buying me some tea: https://www.developertea.com/buy-me-tea Edit: I accidentally called the Facebook prototyping tool, Origami, "Paper". Of course, this was a mistake. Sorry about that folks. If you enjoyed this episode, please consider buying me some tea: http://www.developertea.com/buy-me-tea
Our host Jody Shilan debates Brad Groff, the co-founder of River Valley Landscape and Pools in Wrightsville, Pennsylvania, on opposing design/build philosophies. The question is: How little or how much information should be included in your landscape plans and proposals?Brad and Jody have debated this topic, along with other members of the LinkedIn Landscape Design/Build Group, but this will be the first time they take it "on-air."Groff is the co-owner of River Valley Landscapes and Pools, which he started with Doug Caldwell during the spring break of their senior year at Delaware Valley College in 1991. River Valley has award-winning projects published nationally, regionally, and locally. Although Groff is proud of all these accomplishments, he is most proud of developing a team and processes that allows him to help oversee a $4 million business and still be home by 5:00 p.m. Most recently Groff decided to share his most valuable management tool, co-founding CAPAX which produces “Schedule 2 Win” software.
Our host Jody Shilan debates Brad Groff, the co-founder of River Valley Landscape and Pools in Wrightsville, Pennsylvania, on opposing design/build philosophies. The question is: How little or how much information should be included in your landscape plans and proposals? Brad and Jody have debated this topic, along with other members of the LinkedIn Landscape Design/Build Group, but this will be the first time they take it "on-air." Groff is the co-owner of River Valley Landscapes and Pools, which he started with Doug Caldwell during the spring break of their senior year at Delaware Valley College in 1991. River Valley has award-winning projects published nationally, regionally, and locally. Although Groff is proud of all these accomplishments, he is most proud of developing a team and processes that allows him to help oversee a $4 million business and still be home by 5:00 p.m. Most recently Groff decided to share his most valuable management tool, co-founding CAPAX which produces “Schedule 2 Win” software.
Our host Jody Shilan debates Brad Groff, the co-founder of River Valley Landscape and Pools in Wrightsville, Pennsylvania, on opposing design/build philosophies. The question is: How little or how much information should be included in your landscape plans and proposals?Brad and Jody have debated this topic, along with other members of the LinkedIn Landscape Design/Build Group, but this will be the first time they take it "on-air."Groff is the co-owner of River Valley Landscapes and Pools, which he started with Doug Caldwell during the spring break of their senior year at Delaware Valley College in 1991. River Valley has award-winning projects published nationally, regionally, and locally. Although Groff is proud of all these accomplishments, he is most proud of developing a team and processes that allows him to help oversee a $4 million business and still be home by 5:00 p.m. Most recently Groff decided to share his most valuable management tool, co-founding CAPAX which produces “Schedule 2 Win” software.
Our host Jody Shilan debates Brad Groff, the co-founder of River Valley Landscape and Pools in Wrightsville, Pennsylvania, on opposing design/build philosophies. The question is: How little or how much information should be included in your landscape plans and proposals? Brad and Jody have debated this topic, along with other members of the LinkedIn Landscape Design/Build Group, but this will be the first time they take it "on-air." Groff is the co-owner of River Valley Landscapes and Pools, which he started with Doug Caldwell during the spring break of their senior year at Delaware Valley College in 1991. River Valley has award-winning projects published nationally, regionally, and locally. Although Groff is proud of all these accomplishments, he is most proud of developing a team and processes that allows him to help oversee a $4 million business and still be home by 5:00 p.m. Most recently Groff decided to share his most valuable management tool, co-founding CAPAX which produces “Schedule 2 Win” software.
ABSTRACT: We have reached a point where the whole of the built environment has been claimed as the historic environment and all development is subject to the standards of sustainability. At the same time, urban design has reached a plateau of institutionalisation. Karl Kropf delves into the body of urban morphological theory to explore the substance of urban design and find new points of reference for debate and new sources of energy and impetus for design. BIOGRAPHY: Karl Kropf is a Director of urban design at studio | REAL and a member of the Urban Morphology Research Group at the University of Birmingham. He also teaches a module at Oxford Brookes University on using the built environment as a design resource. His varied activities focus on the interplay between theory and practice and using one to inform the other. Kropf co-edited the book Theories and Manifestoes of Contemporary Architecture and is currently working on a Handbook of Urban Morphology.
What is the Intelligent Design Theory? How is intelligent design different from Biblical creationism?
When you're in design school, a lot of theories, rules and patterns are being thrown your way, and it doesn't always make a lot of sense at the time. Is there really a point to all this reading material? Will it somehow impact your career in a meaningful way? We'll try to make some sense of it all - AND - if you hit a creative roadblock, or find yourself unmotivated at work, have you ever thought of going back to school or just taking a class to pull you out of your funk. It may be more effective than you think. In the Bullpen: Artician
The “Ancient Astronaut” Lie: The Shocking Origin of the “Intelligent Design” Theory12/28/2007This is a special study I felt convicted to do after viewing a 27 minute internet video put out by the Raelian cult. This video does one of the most th...