Podcasts about porpentine

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Best podcasts about porpentine

Latest podcast episodes about porpentine

Dev Game Club
DGC Ep 337: Plundered Hearts (part two) + Twine Bonus

Dev Game Club

Play Episode Listen Later Feb 8, 2023 92:45


Welcome to Dev Game Club, where this week we continue our series on Plundered Hearts, the pirate romance text adventure, and also turning to a short bonus discussion about Twine games. We mostly discuss our takeaways before turning to the bonus discussion. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:18 Takeaways 51:02 Break 51:12 Bonus Discussion Issues covered: text adventure length, an introductory adventure and the audience it sought, being unable to market, a diversion to Rogue Legacy 2, finding a parser bug, game pack-ins, losing a thing to the parser, a garter on a crocodile, waiting and responding to player choice, playtesting internally, not knowing to wait, inventory combination vs revisiting every location you've missed, failure-driven games, piecing clues together through trial and error, choosing your verbs carefully, whether there are multiple solutions, the hostility of a trial-and-error design, subverting your genre through mechanics, Tim's life as a series of flow charts, a structure still used today, flow charts for puzzle steps, working back from a problem to the solution, responding to your players, using good writing to provide a rich experience, interesting work coming from diverse sources, being playful with text, Twine as an environment, what you can do with good writing and simple tools, text effects, the approachability of the tools, personal games, an experimental game and interpretation, the structure of "howling dogs," simulation aspects, commentary on games, the default response and the "that's interesting," poetic/evocative/allusive tone, being in a browser and the affordances, a commentary on the games industry, the anxiety-provoking games, feeling seen, being exactly spot-on, a learning tool, the value of constraints. Games, people, and influences mentioned or discussed: Dark Souls, Zork, Infocom, Byte, Nibble, EGM, Nintendo Power, Rogue Legacy 2, Halo, LucasArts, Day of the Tentacle, Emily Short, Counterfeit Monkey, Tim Schafer, Dave Grossman, Dungeons & Dragons, MYST, Space Quest, King's Quest, Reed Knight, Ron Gilbert, Peter Pan, Errol Flynn, Geena Davis, Cutthroat Island, Matthew Modine, Activision, A Series of Unfortunate Events, Chris Klimas, Hypercard, howling dogs, Porpentine, The Writer Will Do Something, Matthew Seiji Burns, Tom Bissell, Game Developer magazine, Magical Wasteland, IF Comp, Andrew Plotkin, Meg Jayanth, Richard Hofmeier, Papers Please, Hot Pockets, Mountain Dew, Warhammer, Frog Fractions, Universal Paperclips, Frank Lantz, HP Lovecraft, Melville, Shakespeare, Mark Laidlaw, Eliza, Zachtronics, Kirk Hamilton, Aaron Evers, Mark Garcia.  Errors! It was not Papers, Please (which is also excellent and by Lucas Pope), but Cart Life that was by Richard Hofmeier Links: When You Say One Thing and Mean Your Motherboard Next time: ...?! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Ludology
Ludology 276 - Text Messages

Ludology

Play Episode Listen Later Jun 12, 2022 67:16 Very Popular


Gil and Sen sit down with game designer and chronicler Aaron A. Reed to talk about his project 50 Years of Text Games, in which he covered one important game for each year between 1971 and 2020. The project will be made into a book. SHOW NOTES 2m21s: The Oregon Trail 3m13s: Gil mentions a bunch of games that Aaron wrote about: Adventure, Hunt the Wumpus, games made with Inform and Twine, 80 Days, Fallen London. 9m22s: Sen's childhood PET computer, Gil's childhood Panasonic computer 10m24s: The game Adventure, the company Infocom, and the rise of Multi-User Dungeons (MUDs). 14m16s: You can probably add board games like Gloomhaven to this list too! 17m28s: The Hitchhiker's Guide to the Galaxy game, with the infamous Babel Fish puzzle. Here is the text of the Infocom hint guide for that puzzle. Click "Next Answer" for the next step. Each step has spoilers, obviously! Also, Gil was wrong, it was "only" 30 steps. 18m33s: Myst 20m07s: Infocom's "feelies." Several fan sites have information on them; this is one. 20m38s: Infocom's game Suspended had a ridiculously cool cover; a plastic injection-molded face with cut-outs for the eyes. The eyes you see on the cover are printed on cardboard beneath the face. Because the images for the eyes are recessed, they will seem to follow you if you walk past the game on the shelf.  22m54s: Robert Lafore's "Interactive Fiction" 26m46s: St. Bride's School 30m45s: The Oz Project 33m09s: The digital game Façade. 36m00s: Adventuron, Choice of Games' ChoiceScript, Inkle 37m00s: So Far, Photopia, Galatea, Trinity 42m01s: The harrowing dramatic film The Sweet Hereafter, which was an inspiration for Photopia. 44m46s: The seminal ARG The Beast, created to promote the film AI 49m47s: Here's the article Gil was talking about. Also, Porpentine's game With Those We Love Alive 52m35s: PixelBerry's interactive romances Choices, of which The Freshman is a story in the game. 56m10s: Ludology 151, where Geoff and Gil discuss what a game actually is. 57m57s: Aaron's book Subcutanean, which is different for everyone who buys it. 58m51s: Sen is likely thinking of Cain's Jawbone, a puzzle released in 1934 by Edward Mathers, under the pseudonym Torquemada. 1h01m27s: Archives of the Sky 1h03m03s: The short IF game 9:05. It's really quick; play it if you can! 1h04m10s: Star Saga One: Beyond the Boundary. 1h05m05s: Above & Below, Near & Far, Tales of the Arabian Nights 1h06m02s: Aaron's 50 Years of Text Games book

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction
Their Angelical Understanding and 16 Ways to Kill a Vampire at McDonalds

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

Play Episode Listen Later May 24, 2022 71:45


Kay and Carrington get a double dose of IF when they play and discuss Twine games for the first time. First up is Their Angelical Understanding, by Porpentine, which comes with both music and warnings. Next is 16 Ways to Kill a Vampire at McDonalds, by Abigail Corfman, a game about french fries and undeath.

The Treehouse - with Danny Baker
The Fretful Porpentine

The Treehouse - with Danny Baker

Play Episode Listen Later Apr 28, 2020 46:59


This episode:Soaking A Stranger.What Have You Stolen? (Yes YOU) Tales of Videotapes.Astounding Examples Of Being Lucky.Get in touch:Twitter: @thetreehousepodInsta: @thetreehousepodEmail: thetreehouse@somethinelse.comCall our Voicemail: +44 207 250 5686This is a Somethin’ Else and Danny Baker production. See acast.com/privacy for privacy and opt-out information.

Strange Horizons
“Dirty Wi-Fi” by Porpentine Charity Heartscape, read by Anaea Lay

Strange Horizons

Play Episode Listen Later Mar 30, 2020 22:23


In this episode of the Strange Horizons podcast, editor Anaea Lay presents Porpentine Charity Heartscape's “Dirty Wi-Fi.” You can read the full text of the story here.

wifi strange horizons porpentine anaea lay
Ludology
Ludology 217 - What IF?

Ludology

Play Episode Listen Later Jan 26, 2020 64:48


Legendary Interactive Fiction writer Andrew Plotkin joins Gil and Emma to talk about text-based stories that players can participate in. We explore the form's history and unique strengths, and discuss what good writing can bring to a game's experience. Interactive Fiction platforms mentioned in this episode: Inform Twine ChoiceScript Ink Check out some of Andrew's IF work: Shade Spider & Web Hadean Lands Other video games mentioned in this episode: Colossal Cave Adventure Zork Donut County 80 Days Heaven's Vault Galatea AI Dungeon No Man's Sky Board games and analog IF mentioned in this episode: Werewolf 7th Continent 1,001 Odysseys Choose Your Own Adventure™ books Meanwhile Fighting Fantasy books Leanna Fled the Cranberry Bog If you would like to explore the world of IF, a good place to start is the Interactive Fiction Database - it's like the BGG of IF! Some good games to start with (this is hardly an authoritative list): 9:05 - You can easily play this in one sitting, and in most cases, you will want to immediately play again when you finish it the first time. Photopia - This is a spectacularly well-written game, but it can bring up some intense emotions. The Uncle Who Works for Nintendo - A fun horror game. Howling Dogs - This is a work by Porpentine, whom Gil has raved about several times on the show and this episode. Be sure to find both endings. Counterfeit Monkey - A fairly long game by Emily Short built around some remarkably brilliant word-manipulation mechanisms. You will likely need to use an emulator if you want to save your game and use the game's graphical map. Enjoy exploring the IF rabbit hole!  

Wardcast
Episode 156: Economic Anxiety Informs My Narrative Design

Wardcast

Play Episode Listen Later Oct 13, 2018 58:09


Joining us this week is Kevin Snow — narrative designer and creator of Southern Monsters. With Hurricane Florence still a fresh memory, we talk about the threat of natural disasters making you feel financially exposed — especially when you work freelance. Kevin further talks about their work on Where the Water Tastes Like Wine; the spectrum of narrative design in games, from holistic design to scene and dialog writing; their games writing influences, including Twine works from Porpentine and Michael Lutz; and their games criticism work on Waypoint and CapsuleCrit. Games include Subserial Network and Extreme Meat Punks Forever. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!

Left Trigger Right Trigger

After last episode's bombshell announcement, we decided to follow up with a theme that involves actual bombs! Revolution is the topic at hand. Whether that means Dance Dancing yourself to fitness or pursuing prisoner 24601 until you jump off a bridge (for whatever reason) we've got all the game discussion you need for this independence day. You know what they say: If we can't [play video games] it's not our revolution! Give us a listen and Happy Independence Day to our listeners who celebrate that sort of thing.   Have you done your patriotic duty and reviewed us on iTunes? It'll help us grow and continue to improve the show. And don't forget to like us on Facebook and follow us on Twitter at @LTRTCast. Let us know what you think, won't you?   Games discussed include Little Big Planet 2, Beyond Good and Evil, Freedom Fighters, and All I want is for all of my friends to become insanely powerful

The Short Game
59: Porpentine: Eczema Angel Orifice

The Short Game

Play Episode Listen Later Sep 18, 2015 45:33


Porpentine Charity Heartscape is one of the most fascinating figures in interactive fiction. This week we discuss her collected Twine works, released as a nicely packaged collection entitled Eczema Angel Orifice, released in June of...

Sup, Holmes?
Sup, Holmes? Ep 84 w/ Porpentine!

Sup, Holmes?

Play Episode Listen Later May 29, 2014 90:32


Indie game designer Porpentine talks with Holmes about her work and career, including Armada! Follow Porpentine on Twitter: http://www.twitter.com/AlienDoveCote

indie holmes armada porpentine sup holmes
Griefed! Podcast
Griefed! Podcast #94: Net Neutrality

Griefed! Podcast

Play Episode Listen Later Jan 27, 2014


Join Alex and TIgs as they discuss net neutrality as well as Quadrilateral Cowboy, Porpentine’s Twine Compilation, Their Angelical Understanding, Naked Shades, Bioshock: Infinite - Burial at Sea, OlliOlli, NBA 2K14, Broken Age, The Banner Saga and more on this episode of Griefed! Recorded on January 22nd 2014.

Play of the Light
Play of the Light #8 - A certain amount of arrogance

Play of the Light

Play Episode Listen Later Jan 20, 2014


Matt and Jason return after a long break intending to talk top-ten lists. Instead, beginning with a digression about the Interactive Fiction Competition, they discuss the changing face of game development away from monotonous triple-A dominance and towards something more inclusive to other voices and styles. But: no revolution passes bloodlessly. Download MP3 (1 hour, 4 minutes) | Subscribe via iTunes | Subscribe via RSS Your browser does not support this audio format. Stuff mentioned in this episode: The Interactive Fiction Competition howling dogs placed 11th in the Comp in 2012 (I was almost right…) The incident at the 2013 IGF where Richard Hofmeier subverted his own game, Cart Life, for the sake of another Porpentine’s essay Creation under Capitalism and the Twine Revolution Ian Bogost’s essay Perpetual Adolescence, a critique of Gone Home Bioshoot Infinite +1, the likely origin of the Bioshock descriptor “shlooter”, used by Jason in this episode Now is the Best Time, Leigh Alexander’s critique of Bioshock Infinite