Podcasts about Wumpus

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Best podcasts about Wumpus

Latest podcast episodes about Wumpus

Solo Queue - A World of Warcraft Podcast
Episode 21 – Undermine, You Get My Drift?

Solo Queue - A World of Warcraft Podcast

Play Episode Listen Later Mar 3, 2025 140:11


Episode 21 – Undermine, You Get My Drift? Show Notes  Welcome to Episode 21! – 8:58         Busy world in life, in game, and in podcast.  Lots of 11.1 going on!             “What have you done lately?” – 16:17 Love is in the Air recap Library in our Player Housing when? Barely hitting the 2000 points for the Trading Post An unexpected and difficult adventure to earn the Troll Heritage Armor   Main Topic:  First Laps Around Undermine and Patch 11.1 – 36:03 First thoughts of Undermine and connections to the OG Goblin starting zone of Kezan First playthrough NOT on my Night Elf Druid main, Human Paladin instead on a whim Opening cinematic and Orweyna do tie Undermine to TWW storyline Missing voice lines for Renzik the Shiv? https://gamerant.com/world-of-warcraft-patch-11-1-renzik-voice-acting-missing/ Also, run, don't walk to check out the new audio short story, Tipping Point! https://worldofwarcraft.blizzard.com/en-us/media/audio/Warcraft%20Short%20Story Undermine the city – too much straight story; incredible detail; DRIVE is tricky at first but growing on me; SCRAP piles are fine; doing the jobs in DRIVE is a bit of a time sink; reached 2/6 storylines; one Delve down, one to go; skybox is hilarious; Bilge Rat Swabbie's Brush mop transmog acquired; what is CHETT and how do I get the amazing double rocket-pack?   Drink of the Month – 1:13:30 Is this a dry town?  Went with an IRL Old Fashioned instead.   Question of the Month – 1:16:18 Results - What should the next playable race be? 15 races suggested, but the top three vote getters were Naga, Arakkoa, and, by a landslide, Sethrak! New question:  What has you excited about WoW?  For me, it is story and story delivery.    News – 1:24:52          Warband camp scenes and ability to create new camps now available 30th Anniversary event in London looked good; hoping to get to it in Boston AND hopefully land an dev interview of some sort Welcome back podcast Realm Maintenance and congrats to Ease and family on birth of their first child! Twitch drop is Tock the Clocker Spaniel – a must get WoW services and other stuff sale – might have bought some realm transfers Why Kalimdor Cup as 11.1 launches? Map adds the Events tab to track Ongoing and Timed events 1 introduces 2 new Delves, Dungeon Raid schedule and Story Mode only comes week 2 (#followerraids when?)   Raid of the Month:  Firelands (Cataclysm) – 1:39:57 One of the most loved raids in the game?  When you add raid achievements, there are three solid mounts to chase here.  I have the rare ground mount, I do not yet have the super rare flying mount, and I am one achievement away from the third one.  In this episode, I bring you along as I try to sew up that last achievement.  Do I get it?  Does Charlie Brown ever kick the football?    Verdict on Firelands– 2:05:00 Yes.  This is a simple verdict.  Park a toon or two or many in Hyjal.   SQ Mailbox – 2:08:07 Voila and comments show up on Spotify!  Some praise and one former listener who seemed to take issue with a single sentence from a single episode.  I have a response to that.   Outro – 2:16:37 Thanks to Blizzard and OGRE for audio, my lovely and supportive wife, and you for listening. Hoping OGRE will write the song “Mai'Zoth the Unkillable” for me Support the show at Patreon.com/SoloQueueWoW Thank you to patrons, Andrew, Righteous Bandy, ThatSkyGuy, Cyn, and Snek of Vol'dun!   Thanks to free patrons Max, Eddie, Bear, Jon, Friends of Wumpus, Sean, Lavie, Curro, Aronaar, Aedan, Guardian Sandy, and Alice! Subscribe to the podcast at your podcast feed of choice, Apple, Spotify, and all the rest.  Leave a 5-star rating and a written review to help grow Solo Queue. You can contact me at soloqueuewow at gmail.com, Bluesky, Twitter, Facebook, Instagram, and Threads. “I will see you out there."

Solo Queue - A World of Warcraft Podcast
Episode 19 – Three Drinks in on Lunar Love, Confucianism, Socrates, 11.1, and a Meh Castle

Solo Queue - A World of Warcraft Podcast

Play Episode Listen Later Feb 8, 2025 122:57


Episode 19 – Three Drinks in on Lunar Love, Confucianism, Socrates, 11.1, and a Meh Castle Show Notes  Welcome to Episode 19! – 8:04 A few words from me on the guiding principles of Solo Queue and why consistent publishing is not really one of them.  Sorry to miss the two episodes a month pattern on the very first month.  I am okay with that and hopefully you are as well.  Still hoping to get you 24 episodes this year.   And a big thank you to Snek of Vol'dun for the fantastic interview last month, the most downloaded episode in a first week of release!             “What have you done lately?” – 13:00 Anniversary Trivia Recap – 942 total levels and now 40 characters are level 70 or above Fix for losing in-game dialog audio Nelf Druid main finally in all epic gear and Circlet maxxed to 658 Kirin Tor questline is good story-telling Plunderstorm – I already bought out the vendor!   News – 45:37 SoD Phase 7 Cata Classic XP buff Anniversary Classic Phase 2 To Retail news, Turbulent Timeways trick Can search for characters in the select screen   11.1 News and Previews – 56:55 List of selected features coming in 11.1 at an unknown date, likely Feb. 25?   Love is in the Air and Lunar Festival – 1:11:25 New stuff in Love is in the Air and I encourage you to hit respect your elders, if for no other reason than achievements and a new mount for Lunar Festival, which traces its roots to Confucianist ideas honoring your ancestors and the Chinese celebration of Lunar New Year.   Drink #1 – 1:22:50 Moonglow, a special Lunar Festival drink to tide me over to the Drink of the Month   Drink #2 – 1:23:45 Yup, a second drink.  Must be big stuff afoot.  To steel the nerves for Raid of the Month, a Shadeskin Brandy from a dude named Slabchop.  “It burns like sin,” as they say in Revendreth.   Question of the Month – 1:25:33 What should the next playable race be? Sethrak, ogres, jinyu, hozen, valkyr, naga, or something else?   Raid of the Month:  Castle Nathria (Shadowlands) – 1:27:35 It has been four years and that means the raids of Shadowlands should be available to be soloed by mere mortals.  I tackle Castle Nathria for the first time, and of course, I do not remember all the story bits going into it.  #followerraids   Drink #3 – 1:40:06      All that raiding has me thirsty for a second Shadeskin Brandy.   Verdict on Castle Nathria – 1:40:29 The first raid of Shadowlands has no mount?  And it has large swaths of RP dialog and slow-walking NPCs?  And it took much longer than an hour?  And it yielded only 500 gold?  What do you think my recommendation is?   Main Topic:  Did You Hear What Denathar Said About Me and Fellow Podcasters Unite! – 1:47:17 A passing comment by Denathar on Azeroth United has me fired up to defend my honor and reputation as a podcaster!  My defense includes comparing myself to Socrates.  What ego?  What are you talking about?  https://en.wikipedia.org/wiki/The_Death_of_Socrates   Then I long for a tighter community of podcasters and celebrate the growing Solo Crew community, even though I tend to steer clear of groups and communities in WoW and life.  #wowpodcastersinBoston?   Outro – 1:59:23 Thanks to Blizzard and OGRE for audio, my lovely wife, and you for listening. Support the show at Patreon.com/SoloQueueWoW Thank you to patrons, Andrew, Righteous Bandy, ThatSkyGuy, Cyn, and Snek of Vol'dun!   Thanks to free patrons Max, Eddie, Bear, Jon, Friends of Wumpus, Sean, Lavie, Curro, Aronaar, Aedan, and Guardian Sandy! Subscribe to the podcast at your podcast feed of choice, Apple, Spotify, and all the rest.  Leave a 5-star rating and a review to help grow Solo Queue. You can contact me at soloqueuewow at gmail.com, Bluesky, Twitter, Facebook, Instagram, and Threads. “I will see you out there."

Solo Queue - A World of Warcraft Podcast
Episode 18 - How Do You Solo? Interview with The Snek of Vol'dun!

Solo Queue - A World of Warcraft Podcast

Play Episode Listen Later Jan 23, 2025 100:07


Episode 18 – How Do You Solo? Interview with The Snek of Vol'dun! Show Notes  Welcome to Episode 18! First episode of 2025 and Season 2 of Solo Queue is an interview with The Snek of Vol'dun, a vocal proponent of making the Sethrak a playable race.  A chance social media encounter turned into a great conversation with a fellow solo player. Still planning for a regular episode in January as part of the twice-monthly plan for this new year.   Interview with The Snek of Vol'dun – 8:52 Why the Sethrak? A connection with the many snakes in Australia? Lore of the Sethrak A role to play fightinh Xal'atath? A Sethrak in a Delve? “Enough to get you hooked.” What classes could Sethrak play? Give us a Sethrak monk! All the pieces are there: starting zone, back story, models, more WoW 30th Anniversary Tour headed to Sydney How did you start playing WoW, especially as a younger player? Obligatory crapping on the writing during Shadowlands Obligatory praising of Chris Metzen and his return Snek as a solo player Time zones are strange Bits of Sethrak info in the Exploring Azeroth: Islands and Isles book Should Sethrak be available to Horde or Alliance or both? Predictions for what's to come in the WoW story? Updating “old” world zones for graphics and story could be easier with story progress and the presence of so many “Classic” versions Blizzard, heed the command of The Snek of Vol'dun, the Sethrak's strongest soldier!   Closing comments – 1:34:48 My thanks to The Snek of Vol'dun for coming on the show.   Outro – 1:36:30 Thanks to Blizzard and OGRE for audio, my lovely wife, and you for listening. Support the show at https://www.patreon.com/c/soloqueuewow  Thank you to contributing patrons Andrew, Righteous Bandy, ThatSkyGuy, Cyn, TheSnekofVol'dun, and Friends of Wumpus!  Thanks to free patrons Max, Eddie, Tim, Bear, and Jon. Subscribe to the podcast at your podcast feed of choice, Apple, Spotify, and all the rest. The Snek of Vol'dun is on BlueSky at bsky.app/profile/snekofvoldun.bsky.social, on Twitter at x.com/TheSnekofVoldun and has a YouTube channel at http://www.youtube.com/@TheSnekofVoldun You can contact me at soloqueuewow at gmail.com, Bluesky, Twitter, Facebook, Instagram, and Threads. January episode coming soon… “We will see you out there."

The Say Report
Episode 406: Everything's Better with Wumpus

The Say Report

Play Episode Listen Later Oct 28, 2024 118:08


This episode where we provide some valuable information about the secret save system in Super Mario Party Jamboree:Devon shares his thoughts about "Venom: The Last Dance," leading to a discussion not only about what it's success will mean not only for Hollywood, but more importantly the future of the Sony Spider-Man Universe. Sejohn shares the co-op games he's been playing to celebrate the Halloween SeasonThough most importantly everything seems just that little bit better because we were reminded about the Wumpus' presence every episode of The Say Report

MonsterTalk
S03E08 - Hunt the Wampus

MonsterTalk

Play Episode Listen Later Nov 20, 2023 44:15


Blake and Karen discuss their trip to JSU, and begin a conversation about the enigmatic Wampus Cat. Show Notes: Wampus Cat in Potterverse Wampus Cat (wiki) Underwater Panthers (wiki) Example of early 20th century newspaper report (there are many) More on the Wampus (and a list of schools who use it for mascot/team name) Pop Culture: Hunt the WUMPUS ← note spelling M.U.L.E. video game featuring "hunt the mountain wampus" mini-game Some bio on Dani Bunten (whose games were tremendously influential to Blake) Learn more about your ad choices. Visit megaphone.fm/adchoices

Stories for Wonderful Children
Fatima's Birthday Wumpus

Stories for Wonderful Children

Play Episode Listen Later Nov 5, 2023 15:11


 Fatima rules Fahd as best she can, but an intrusive dragon makes it almost impossible. Can an unexpected birthday present change her fate?Support the showGet in touch with the show:Show website: https://storiesforwonderfulchildren.comInstagram: https://www.instagram.com/storiesforwonderfulchildren/Facebook: https://www.facebook.com/StoriesforWonderfulChildrenTikTok: https://www.tiktok.com/@storiesforwonderfulchildTwitter: https://twitter.com/storiesforwond1E-mail: Storiesforwonderfulchildren at gmail.A proud member of Kids Listen.

Four Guys on a Train
Episode 55: Wumpus Yellow

Four Guys on a Train

Play Episode Listen Later Apr 4, 2023 58:00


Who's having technical difficulties? Not THESE four guys! (Three.) An all-new Earotica kicks off a deeply meaningful episode full of forbidden love, leading to a custom quiz to find out who we REALLY are.

Dev Game Club
DGC Ep 334: Rogue (part two)

Dev Game Club

Play Episode Listen Later Jan 11, 2023 71:59


Welcome to Dev Game Club, where this week we complete our brief series on Rogue, though admittedly if you want the full experience, cut up the two episodes into one minute pieces and randomly select fifty to eighty of those pieces and play them in random order. This week we talk about strategies, life lessons from Rogue, and of course give our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours (Tim) and way too many (Brett) Issues covered: a visit by June, meeting a griffin, lack of physical damage in creatures, desirable item assessment, changing how you play by what you find, combinatorics, not knowing how many good wands there are, Brett's many strategies, traps and their impact later, the importance and pressure of food, inventory management, having to level up as you go, invisible creatures, regeneration, information is power, constraints dictating the design, treasure rooms and teleportation, the anecdote factory, whether items are weighted, iterating the design, monsters carrying items, fearing the kryptonite ring, the loot factory naming scheme, your first cursed item, life lessons learned from Rogue, resting too long, throwing potions, confusion, multiple dice games and scalability, the profound impact of constraints, someone oughta make a genre out of this, efficient for development, finding my exit strategy, simple objects creating depth, making the most of mechanics, yes and, the power of iteration, grinding as a failed strategy, always having a chance you might win, signing up for the experience, the supreme flexibility of text, comedy and the roguelike, retention and the roguelike, incorporating RPG elements, resetting a space. Games, people, and influences mentioned or discussed: Valheim, The Legend of Zelda: Breath of the Wild, Dark Souls, Colossal Cave Adventure, Infocom, Space Quest, King's Quest, MYST, Spelunky, Diablo, Dungeons & Dragons, Star Trek, Storyteller, Call of Cthulhu, GURPS, Shadowrun, Solitaire, Hunt the Wumpus, mysterydip, Ron Gilbert, Goat Simulator, Zach Gage, Deus Ex, Prey, Dishonored (series), Deathloop, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Bonus game! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 333: Rogue (part one)

Dev Game Club

Play Episode Listen Later Jan 4, 2023 64:14


Welcome to Dev Game Club, where this week we begin a new series on 1980's seminal and genre-naming title, Rogue. We set the game in time and talk about what constitutes the genre before diving into some particulars. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few runs Issues covered: buying the game in a box, being disappointed in the ASCII, being turned off by procedural games, the differences in later games, the lore of the game, playing on a mainframe, the roots of so many games in text format, a top 50 achievement in games, the elements of the Rogue-like, procedural generation, inventory, randomized items, permadeath, getting over the hurdles in types of games, a chain reaction of bad things, clicking with a specific experience, simulating the rogue-like, a long shadow, playing to get a feel, being terrified of letters, trying things at random, a voyage of discovery, knowledge, renaming everything, consistent descriptions, thinking about strategy, the cumbersome bow mechanics, more depth than expected, the possibilities of emergence, anecdote factory, "wait, there are bear traps?" Games, people, and influences mentioned or discussed: Adventure, Atari 2600, Colossal Cave Adventure, Dungeons & Dragons, Egghead Software, Moria, Nethack, Jamie Fristrom, ADOM, Angband, Zork, Infocom, Mystery House, On-Line Systems, Sierra Online, Ken and Roberta Williams, Hunt the Wumpus, Star Trek, Pac-Man, Battlezone, Missile Command, Space Invaders, Activision, Taito, LucasArts, Space Quest/King's Quest, Michael Toy, Glenn Wichman, Ken Arnold, DARPANET, World of Warcraft, Mario (series), Dark Souls, Rogue Legacy, Epyx, Spelunky, Oblivion, Morrowind, PSP/Vita, Andy Nealen, Diablo, Calamity Nolan, Dead Cells, Eggplant (podcast), mysterydip, Clint Hocking, Patrick Redding, Mark Garcia, Artimage, LostLevels, Kirk Hamilton, Aaron Evers.  Next time: Get that Amulet of Yendor! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord: https://t.co/YVZOe7ZygI DevGameClub@gmail.com

Letras en el tiempo
Julio Ramón Ribeyro, sus cuentos, su vida, sus obras

Letras en el tiempo

Play Episode Listen Later Aug 14, 2022 45:18


‘Julio Ramón Ribeyro, sus cuentos, su vida, sus obras'. Especial de Patricia del Río a uno de los escritores más talentosos y entrañables de la literatura peruana. Hoy recordamos al autor del libro de cuentos ‘La palabra del mudo', donde destacan ‘Los gallinazos sin plumas', ‘Silvio en el rosedal', ‘Alienación', ‘Solo para fumadores', entre otros relatos. Para ello, conversamos con el escritor Jorge Coaguila, quien acaba de publicar ‘Ribeyro, una vida' (Revuelta editores, 2021), y quizás uno de los que más ha investigado la vida de Ribeyro, quien en una oportunidad lo calificó como su ‘crítico y biógrafo oficial'. Los escritores, Alfredo Bryce Echenique, Alonso Cueto y Daniel Titinger, nos cuentan pasajes y anécdotas de su amistad con uno de los mejores cuentistas del Perú. Al mismo tiempo, reproducimos partes de una conferencia que Julio Ramón ofreció en el Banco Continental, de Lima, en 1984 (Youtube: ‘Julio Ramón Ribeyro conferencia completa'); y al periodista Eloy Jáuregui en el programa Panorama en 1994 (Youtube: ‘Reportaje de Eloy Jáuregui acerca de Julio Ramón Ribeyro (1994)'). El periodista Diego Pajares da a conocer las películas que se inspiraron en los cuentos de Ribeyro: "Alienación", de Álex Fishman Cárdenas, y "Caídos del cielo", de Pancho Lombardi; mientras que el crítico literario y gerente de ‘Escena libre', Julio Zavala', recomienda las publicaciones de la semana con diversa temática y género: "Something going", de Róger Santivañez (poesía); "Tres truenos", de Mariana Closs (relatos); y "Los hombres que mataron la Primavera", de Omar Aliaga (novela). Las canciones que complementan el programa son: ‘Concierto para dos violines', de Johan Sebastian Bach; ‘Burbujas de amor', de Juan Luis Guerra; ‘Ciagerretes and wine', de Wumpus; ‘La danza de los gallinazos', de La Sarita; y ‘Prisionero del mar', del mexicano Luis Arcaraz y su orquesta, interpretada en versión en karaoke por Julio Ramón Ribeyro. Conducción: Patricia del Río ||| Producción: Amelia Villanueva ||| Edición de audio: Andrés Rodríguez ||| Episodio 30 – Tercera temporada.

Letras en el tiempo
Julio Ramón Ribeyro, sus cuentos, su vida, sus obras

Letras en el tiempo

Play Episode Listen Later Aug 14, 2022 45:18


‘Julio Ramón Ribeyro, sus cuentos, su vida, sus obras'. Especial de Patricia del Río a uno de los escritores más talentosos y entrañables de la literatura peruana. Hoy recordamos al autor del libro de cuentos ‘La palabra del mudo', donde destacan ‘Los gallinazos sin plumas', ‘Silvio en el rosedal', ‘Alienación', ‘Solo para fumadores', entre otros relatos. Para ello, conversamos con el escritor Jorge Coaguila, quien acaba de publicar ‘Ribeyro, una vida' (Revuelta editores, 2021), y quizás uno de los que más ha investigado la vida de Ribeyro, quien en una oportunidad lo calificó como su ‘crítico y biógrafo oficial'. Los escritores, Alfredo Bryce Echenique, Alonso Cueto y Daniel Titinger, nos cuentan pasajes y anécdotas de su amistad con uno de los mejores cuentistas del Perú. Al mismo tiempo, reproducimos partes de una conferencia que Julio Ramón ofreció en el Banco Continental, de Lima, en 1984 (Youtube: ‘Julio Ramón Ribeyro conferencia completa'); y al periodista Eloy Jáuregui en el programa Panorama en 1994 (Youtube: ‘Reportaje de Eloy Jáuregui acerca de Julio Ramón Ribeyro (1994)'). El periodista Diego Pajares da a conocer las películas que se inspiraron en los cuentos de Ribeyro: "Alienación", de Álex Fishman Cárdenas, y "Caídos del cielo", de Pancho Lombardi; mientras que el crítico literario y gerente de ‘Escena libre', Julio Zavala', recomienda las publicaciones de la semana con diversa temática y género: "Something going", de Róger Santivañez (poesía); "Tres truenos", de Mariana Closs (relatos); y "Los hombres que mataron la Primavera", de Omar Aliaga (novela). Las canciones que complementan el programa son: ‘Concierto para dos violines', de Johan Sebastian Bach; ‘Burbujas de amor', de Juan Luis Guerra; ‘Ciagerretes and wine', de Wumpus; ‘La danza de los gallinazos', de La Sarita; y ‘Prisionero del mar', del mexicano Luis Arcaraz y su orquesta, interpretada en versión en karaoke por Julio Ramón Ribeyro. Conducción: Patricia del Río ||| Producción: Amelia Villanueva ||| Edición de audio: Andrés Rodríguez ||| Episodio 30 – Tercera temporada.

Ludology
Ludology 276 - Text Messages

Ludology

Play Episode Listen Later Jun 12, 2022 67:16 Very Popular


Gil and Sen sit down with game designer and chronicler Aaron A. Reed to talk about his project 50 Years of Text Games, in which he covered one important game for each year between 1971 and 2020. The project will be made into a book. SHOW NOTES 2m21s: The Oregon Trail 3m13s: Gil mentions a bunch of games that Aaron wrote about: Adventure, Hunt the Wumpus, games made with Inform and Twine, 80 Days, Fallen London. 9m22s: Sen's childhood PET computer, Gil's childhood Panasonic computer 10m24s: The game Adventure, the company Infocom, and the rise of Multi-User Dungeons (MUDs). 14m16s: You can probably add board games like Gloomhaven to this list too! 17m28s: The Hitchhiker's Guide to the Galaxy game, with the infamous Babel Fish puzzle. Here is the text of the Infocom hint guide for that puzzle. Click "Next Answer" for the next step. Each step has spoilers, obviously! Also, Gil was wrong, it was "only" 30 steps. 18m33s: Myst 20m07s: Infocom's "feelies." Several fan sites have information on them; this is one. 20m38s: Infocom's game Suspended had a ridiculously cool cover; a plastic injection-molded face with cut-outs for the eyes. The eyes you see on the cover are printed on cardboard beneath the face. Because the images for the eyes are recessed, they will seem to follow you if you walk past the game on the shelf.  22m54s: Robert Lafore's "Interactive Fiction" 26m46s: St. Bride's School 30m45s: The Oz Project 33m09s: The digital game Façade. 36m00s: Adventuron, Choice of Games' ChoiceScript, Inkle 37m00s: So Far, Photopia, Galatea, Trinity 42m01s: The harrowing dramatic film The Sweet Hereafter, which was an inspiration for Photopia. 44m46s: The seminal ARG The Beast, created to promote the film AI 49m47s: Here's the article Gil was talking about. Also, Porpentine's game With Those We Love Alive 52m35s: PixelBerry's interactive romances Choices, of which The Freshman is a story in the game. 56m10s: Ludology 151, where Geoff and Gil discuss what a game actually is. 57m57s: Aaron's book Subcutanean, which is different for everyone who buys it. 58m51s: Sen is likely thinking of Cain's Jawbone, a puzzle released in 1934 by Edward Mathers, under the pseudonym Torquemada. 1h01m27s: Archives of the Sky 1h03m03s: The short IF game 9:05. It's really quick; play it if you can! 1h04m10s: Star Saga One: Beyond the Boundary. 1h05m05s: Above & Below, Near & Far, Tales of the Arabian Nights 1h06m02s: Aaron's 50 Years of Text Games book

Bundle Buddies
Episode #65 - Orison of Mercury, Jabberwocky, and Four Sided Fantasy w/ Jess Marchbank of All-Options Pregnancy Resource Center

Bundle Buddies

Play Episode Listen Later Mar 29, 2022 82:14


We have a very special one coming at you today, folks. The truly delightful Jess Marchbank joins us from the All-Options Pregnancy Resource Center to tackle a set of bundle games. You might recognize this important foundation as a cause from a previous episode: we donated to them way back on Episode #11. We thought it would be lovely to have someone from All-Options on the podcast, and lo and behold, some 54 episodes later, Jess met us at the Bundle Buddies HQ. And how lucky were we! We discuss classic games of old like The Hunt for the Wumpus, the "good Gap cologne", audiobook narration, and so much more.  We also take a moment to discuss the important work All-Options is doing, as well as the Hoosier Abortion Fund Fund-a-Thon, which kicks off in a few days, on April 1st. All-Options is looking to raise $35k for this crucial cause, so let's do what we can to help them get there. More information about how to contribute and participate is available at the campaign webpage.  It's also worth mentioning that Jess isn't just a rock star who devotes her life to an important cause -- she's also a talented voice actor who lends her sonorous pipes to audiobooks, video games, and more. Here's what we played this week: Orison of Mercury, by dualhammers Jabberwocky, by python-b5 Four Sided Fantasy, by Serenity Forge

Smart Social Podcast: Learn how to shine online with Josh Ochs

View the full VIP course for parents, students, & teachers about Discord: https://smartsocial.com/post/discord-appLearn from Smart Social's resources: Join our free newsletter for parents and educators: https://smartsocial.com/newsletter/Register for a free online Parent Night to learn the hidden safety features on popular apps: https://smartsocial.com/social-media-webinar/Become a Smart Social VIP (Very Informed Parents) Member and unlock 30+ workshops (learn online safety and how to Shine Online™): https://learn.smartsocial.com/Download the free Smart Social app: https://smartsocial.com/appLearn the top 100 popular teen apps: https://smartsocial.com/app-guide-parents-teachers/View the top parental control software: https://smartsocial.com/parental-control-software/Learn the latest Teen Slang, Emojis & Hashtags: https://smartsocial.com/teen-slang-emojis-hashtags-list/Get ideas for offline activities for your students: https://smartsocial.com/offline-activities-reduce-screentime/Get Educational Online Activity ideas for your students: https://smartsocial.com/online-activities2022 Ultimate Guide To Child Sex Trafficking, Human Trafficking, Sextortion, & Online EnticementSubscribe to our podcast on:Apple Podcasts: https://itunes.apple.com/us/podcast/id1269872857Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5zaW1wbGVjYXN0LmNvbS9QNHA5SFZqYQ  Spotify Podcast: https://open.spotify.com/show/7qARbijEjiTHlttMaa2sZd?si=7AUFWl6PSQmBsq8DEjDghwYouTube: https://www.youtube.com/user/SafeSmartSocial/videos

Iron Sysadmin Podcast
Iron Sysadmin EP103 - Nate's Back Story

Iron Sysadmin Podcast

Play Episode Listen Later Jun 11, 2021 133:47


Welcome to Episode 103 Main Topic Getting into IT series: Nate What is Nate's story, How did he get into computers? How did that lead into IT?  What path has his career taken? Links https://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A https://en.wikipedia.org/wiki/Hunt_the_Wumpus https://en.wikipedia.org/wiki/TRS-80_Color_Computer https://en.wikipedia.org/wiki/Bulletin_board_system https://en.wikipedia.org/wiki/The_Major_BBS https://www.themajorbbs.com/phoenix/ https://en.wikipedia.org/wiki/Doom_(1993_video_game) https://en.wikipedia.org/wiki/Windows_NT_3.51 https://en.wikipedia.org/wiki/OS/2 https://en.wikipedia.org/wiki/Red_Hat_Linux https://www.icq.com/  It's kinda russian now... https://en.wikipedia.org/wiki/ICQ https://www.enlightenment.org/ https://en.wikipedia.org/wiki/AfterStep http://www.afterstep.org/ https://en.wikipedia.org/wiki/NetWare Announcements Patreon Update 21 Patrons, $108/mo Arinomi Andrew Tatro rootisgod Bruce Robert Matt David S0l3mn Trooper_Ish LinuXsys666 gimpyb Mark DeMentor  Jon Marc Julius Andi J Charles 22532 Get your Iron Sysadmin Merch at Teespring! https://teespring.com/stores/ironsysadmin  Reviews   Chat Nate and Marc diverge into Everquest, and a few other games.    [unclemarc] With the summer, nerd stuff is weak Although I smoked a mean pork butt last weekend for a Baby-B-Q I have not killed my 3D printer yet. Yay! Considering doing a No Man's Sky VR Permadeath Playthrough - stream the whole thing https://www.nomanssky.com/ Dan Vasc - https://www.youtube.com/c/DanVasc   [Nate] Currently tearing apart the suspension on my Jeep. Replacing these stupid C by GE bulbs.  Trying to build a cool hex-lamp for the office. News https://www.theverge.com/2021/6/9/22526266/facebook-smartwatch-two-cameras-heart-rate-monitor  https://www.theregister.com/2021/05/26/freenode_irc_takeover/ https://in.pcmag.com/security/143104/meat-supplier-jbs-pays-ransomware-hackers-11-million-despite-having-backups  https://www.nytimes.com/live/2021/06/07/us/biden-news-today Crypto rap battle: https://www.youtube.com/watch?v=JaMJi1_1tkA   Watch us live on the 2nd and 4th Thursday of every month! Subscribe and hit the bell! https://www.youtube.com/IronSysadminPodcast  OR https://twitch.tv/IronSysadminPodcast   Discord Community: https://discord.gg/wmxvQ4c2H6  Find us on Twitter, and Facebook! https://www.facebook.com/ironsysadmin https://www.twitter.com/ironsysadmin Subscribe wherever you find podcasts! And don't forget about our patreon! https://patreon.com/ironsysadmin   Intro and Outro music credit: Tri Tachyon, Digital MK 2http://freemusicarchive.org/music/Tri-Tachyon/ 

OTN Media: MEGA Feed!
LVL^ 239: What’s A Wumpus?

OTN Media: MEGA Feed!

Play Episode Listen Later May 11, 2021 68:49


Jon and Joey discuss a few intriguing LEC roster moves, another EA acquisition, E3 2021 additions, Ubisoft expanding on The Division IP, The Coalition moving to Unreal Engine 5, Nintendo movies in the works, Discord’s birthday party, Overwatch League’s May Melee Tournament, MSI 2021, and more on this episode of the LvLUp Podcast! #LvLUpLIVE Comments […]

The AskHistorians Podcast
AskHistorians Podcast Episode 173 - Hunt the Wumpus and Public Computing with Jason Dyer

The AskHistorians Podcast

Play Episode Listen Later Apr 15, 2021 64:12


Tyler Alderson talks with Jason Dyer about the public computing movement and early computer games, including the seminal "Hunt the Wumpus." 64 mins.

Dev Game Club
DGC Ep 250: Our First Adventures

Dev Game Club

Play Episode Listen Later Mar 3, 2021 84:21


Welcome to Dev Game Club, where this week we celebrate our five years of podcasting by doing something a little bit different. We look at our first Adventures, the Atari 2600 Adventure and Colossal Cave Adventure. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: why we're doing the adventure games, the Mammoth Cave in Kentucky, birds and videos, connecting the printer to the modem, arcade games we played, action games, seeing a representation of a dungeon crawl, the dynamics of the simulation, clockwork and the surprising depth, a surprising story of a bat and a sword and a dragon, playing games with Dad, what you show the player and what you leave to the imagination, mapping problems, a score rush, muscle memory, wanting to explore to find new text, discovery, using text as game design and the emergence of narrative design, the ongoing life of interactive fiction, being able to page back through your work, other games of interest, the evolution of the design, the many dynamic aspects of the game, programming the Atari 2600, the first Easter Egg, a new timeline, being humbled to hear someone is making games, some other introductions, format fiddling, the first time planning a podcast. Games, people, and influences mentioned or discussed: Atari 2600, Will Crowther, Don Woods, Oregon Trail, Space Invaders, Boot Hill, Galaga, Pac-Man, Asteroids, Dungeons & Dragons, Commodore 64, IntelliVision, Zork, Planetfall, Hunt the Wumpus, Enchanter (series), Deadline, Witness, King's Quest, Space Quest, Richard Powers, Plowing the Dark, Twitch Plays Pokemon, Andrew Plotkin (zarf), Pitfall, Tomb Raider, Sierra On-Line, Racing the Beam, Nick Montfort, Ian Bogost, Warren Robinett, Lode Runner, Baldur's Gate, Johnny "Pockets", Dave from Seattle, Super Metroid, Keith "mysterydip" Wagner, Robert Smith, The Cure, Hitman, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: We return and finish Baldur's Gate! Links: Emulated Adventure 2600 Colossal Cave Adventure PHP implementation Colossal Cave Sources Article The Easter Egg Juno StarPlanet The type of paper we used Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Letras en el tiempo
Julio Ramón Ribeyro, el hombre del cuento

Letras en el tiempo

Play Episode Listen Later Feb 19, 2021 43:14


Especial de Patricia del Río en homenaje al autor que el 31 de agosto habría cumplido 90 años, y en Letras en el tiempo recordamos su literatura, sus amigos, su historia, su música… El escritor y periodista Daniel Titinger y el investigador Luis Rodríguez Pastor nos dan detalles anecdóticos de Ribeyro y cómo revivir su literatura en algunas calles por donde transitó el autor y dieron pie a algunas de sus obras. La guionista y escritora Giovanna Pollarolo nos cuenta qué significó llevar al cine 'Los gallinazos sin plumas', mientras que el librero Julio Zavala nos recomienda algunas lecturas relacionadas con esta temática. Las canciones que visten el programa son 'Estrellitas y duendes' y 'El Niágara en bicicleta' de Juan Luis Guerra; y 'Cigarettes and wine' de Wumpus.

Letras en el tiempo
Julio Ramón Ribeyro, el hombre del cuento

Letras en el tiempo

Play Episode Listen Later Feb 19, 2021 43:14


Especial de Patricia del Río en homenaje al autor que el 31 de agosto habría cumplido 90 años, y en Letras en el tiempo recordamos su literatura, sus amigos, su historia, su música… El escritor y periodista Daniel Titinger y el investigador Luis Rodríguez Pastor nos dan detalles anecdóticos de Ribeyro y cómo revivir su literatura en algunas calles por donde transitó el autor y dieron pie a algunas de sus obras. La guionista y escritora Giovanna Pollarolo nos cuenta qué significó llevar al cine 'Los gallinazos sin plumas', mientras que el librero Julio Zavala nos recomienda algunas lecturas relacionadas con esta temática. Las canciones que visten el programa son 'Estrellitas y duendes' y 'El Niágara en bicicleta' de Juan Luis Guerra; y 'Cigarettes and wine' de Wumpus.

Stories for Wonderful Children

Wumpuses love nothing more than a good ruckus. Tilly, though, would rather speak quietly and enjoy a good book. Her parents are concerned. What can be done about such a quiet wumpus?

Checkpoints
Rebroadcast - Episode 118 - Richard Garriott

Checkpoints

Play Episode Listen Later Nov 30, 2020 62:29


I'm very excited to welcome Richard Garriott to the show. Sometimes known as Lord British, Richard is a video game trailblazer. As the creator of Ultima he helped forge a new genre in games, and with Ultima Online invented a whole new one. His latest, Shroud of the Avatar, was released just a few weeks ago and continues this storied tradition. As one of the only second generation astronauts in the world, he's also travelled into space.We talk about luck and timing, how his interests and passions coalesced with the rise of technology, and how he has been able to ride the crest of that wave. We talk about magic tricks and his collection of automatons. We hit on how he plays more games now than he ever has, the importance of Command & Conquer, how he had to learn to program before he could learn to play, how important the crest of a hill is in a video game world. We also talk about his life long journey to travel into space, what it felt like to finally achieve it, and whether or not a game can ever recreate that sensation."Don't tell me what I can't do."PATREON - patreon.com/checkpointsiTunes HERE - SUBSCRIBE / RATE / REVIEWTheme song by Samuel BakerArt work by Craig StevensonGames discussed: Hunt the Wumpus, Pong, Ultima, Escape, Dungeons & Dragons, Myst, Warcraft, Command & Conquer, Medal of Honor, Monument Valley, World of Warcraft, The Creeps, King's Quest, Wing Commander,

Hypnogoria
HYPNOGORIA 138 - A History of Horror Video Games Part I

Hypnogoria

Play Episode Listen Later Feb 14, 2020 43:07


This week, we unearth the history of horror in video games. In this episode we explore the birth of video gaming, and take a look at Shark Jaws from Atari, Death Race from Exidy, Hunt the Wumpus on the pc, and Haunted House on the Magnavox Odyssey

Dev Game Club
DGC Ep 186: DOOM Bonus Interview with John Romero

Dev Game Club

Play Episode Listen Later Nov 14, 2019 114:29


Following on from our DGC series on 1993's DOOM, we've been lucky enough to get connected with John Romero to talk about his early career and how id and DOOM came to be. We hear all sorts of stories about those early days, and we hope you enjoy it. Podcast breakdown: 0:42 Interview segment 1:40:30 Break 1:41:00 Next time Issues covered: a brief history of John Romero, playing games at the arcade and on a mainframe, programming without being able to save them, living with hyperthymesia, learning BASIC and 6502, hand-assembling without a computer, bailing from college, selling games to a bartender, meeting a fellow programmer for the first time, zeroing in on Origin Systems, co-opting a demo PC, Origin in New Hampshire, overlapping between John and Brett, being up against other Commodore programmers, killing the interviews, making every life change at once, making your own hardware and writing your own protocol, getting your first raise, the death of 8 bit, learning PC and moving house, missing out on your chance to make a great 8-bit game, wanting to make games all day, hiring an artist based on musical taste, knowing a coder from the game, Carmack renting a PC to port his own RPGs, getting your own room and making your own games, two games in a month, becoming the game everyone in Pakistan and India played, dividing up the work, vertical scrolling vs smooth horizontal scrolling, getting stuff done in a night, knowing when it's time to move on, pitching a game to Nintendo, mistaking fan mail, making deals through the mail, making bank and cutting a deal to avoid a lawsuit, nearly selling the company, shareware just taking off, moving into the black cube, writing a... strong press release, riding the rocket, being fluent in code and creativity at the same time, multi-user editing, breaking out of a rectilinear world, getting out of the intellectual model, no room could have been made in the prior game, having to solve unknown problems, coding everything into the editor and coming up with the needs, programming all sorts of wild secrets, goals for SIGIL, coming up with new ideas that are reasonable extensions, someone stealing your thunder, flipping switches to get from multiplayer to single player, loving designing stuff, the Empire RPG, dream game with the dream team, spending time with John Romero, working on 90 games, working solo, the history of games in one man's head, June calls out, we talk our next game, SWotH. Games, people, and influences mentioned or discussed: Sigil, Origin Systems, Softdisk, John Carmack, Adrian Carmack, Tom Hall, id Software, Commander Keen, Wolfenstein 3D, Quake, ION Storm, Daikatana, Deus Ex, Anachronox, Monkeystone Games, Midway, Slipgate Ironworks, Gazillion, Loot Drop, Brenda Romero, Romero Games, Empire of Sin, Poison Cookie, Hunt the Wumpus, Nim, Adventure, Robert Lavelock, Will Wright, Dr. Cat (David Shapiro), David Crane, Capital Ideas Software, Apple ][, Nibble Magazine, Scout Search, InCider Magazine, AppleFest 1987, UpTime, Jay Wilbur, Cocktail, Epic Software, Lane Roathe, Ultima I, ManPower, John Fachini, Denis Loubet, Robert Garriott, Ultima Underworld, Mapping the Commodore 64, Inside Out Software, Might & Magic 2, Tower Toppler/Nebulous, Epyx, Lynx, Crush Crumble Chomp, Temple of Apshai, Alien, Dark Castle, Ideas from the Deep, Al Vekovius, Karateka, LodeRunner, Choplifter, PlayStation 2, LucasArts, Gamer's Edge, Sub Stalker, Tennis, Mark Crowe, Paul Lutus, GraFORTH, Catacomb, SuperNES, Mario, Zelda, Dangerous Dave, Solitaire, Minesweeper, Slordax, Michael Abrash, Captain Cosmic, Nintendo, Scott Miller, Kingdom of Kroz, Commander Keen, Aliens Ate My Babysitter, FormGen, Sierra, Ken and Roberta Williams, Wolfenstein 3D, Spear of Destiny, Kevin Cloud, NextSTEP, Wizardry, REKKR, Civilization, Paradox, The Irishman, Martin Scorcese, Francis Ford Coppola, Skyrim, World of Warcraft Classic. Next time: World of Warcraft Classic (up to level 5) Links: Making of SIGIL https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Letras en el tiempo
Julio Ramón Ribeyro, el hombre del cuento

Letras en el tiempo

Play Episode Listen Later Sep 29, 2019 43:14


Letras en el tiempo
Julio Ramón Ribeyro, el hombre del cuento

Letras en el tiempo

Play Episode Listen Later Sep 29, 2019 43:14


44BITS 팟캐스트 - 클라우드, 개발, 가젯
stdout_037.log: 캡처보드, Cloudflare 장애, 44bits 테라폼 무크지

44BITS 팟캐스트 - 클라우드, 개발, 가젯

Play Episode Listen Later Jul 8, 2019 60:06


stdout.fm 37번째 로그에서는 캡처보드, Cloudflare 장애, 44bits 테라폼 무크지 등에 대해서 이야기를 나눴습니다. 참가자: @seapy, @nacyo_t, @raccoonyy stdout.fm are creating 프로그래머들의 팟캐스트 | Patreon 팟캐스트 개발자 팟캐스트 stdout.fm 방송듣기, : 팟빵 Amazon.com: AVerMedia Live Gamer Ultra 오픈핵 2019 익산 행사장 - YouTube DSC-RX100 III 컴팩트 디지털 카메라 | Cyber-shot 포켓 카메라 | Sony KR Open Broadcaster Software | OBS 하시코프 사용자 모임 세 번째 서울 밋업 | Festa! 서초루비 - YouTube Blue - Yeti AWSKRUG 스타트업 소모임 (7월9일) | Meetup Cloudflare outage caused by bad software deploy (updated) 클라우드 WAF(웹 애플리케이션 방화벽) | Cloudflare Our Plans | Pricing | Cloudflare Discord on Twitter: “Sorry for the trouble everyone, Wumpus tripped over the power cord. … The Discord Wiki How Verizon and a BGP Optimizer Knocked Large Parts of the Internet Offline Today Release Mojave 업데이트 · gureum/gureum hatemogi/AewolInput: 애월 한글 입력기 for OSX 야신 프로젝트 - 야구 데이터 시각화 프로젝트 - Speaker Deck 테라폼(Terraform) 기초 튜토리얼: AWS로 시작하는 Infrastructure as Code | 44bits.io 技術書典 | 技術書典 Self Publishing | Amazon Kindle Direct Publishing Terraform Enterprise의 원격 상태 관리 :: Outsider’s Dev Story Git - Book PYRASIS.COM: 가장 빨리 만나는 Docker - 목차 리얼타임 eBook

The CoCo Crew Podcast
Episode 44 -- Supported Configs, Chet Simpson, Hunt The Wumpus

The CoCo Crew Podcast

Play Episode Listen Later Jan 30, 2019


Episode 44 Show Notes -- http://cococrew.org/cococrew-podcast-44.html

hunt wumpus chet simpson
Daniel K's Let's Plays
ASMR text adventure, Wumpus 2000. (Season-06 episode -03).

Daniel K's Let's Plays

Play Episode Listen Later Dec 9, 2018 27:54


ASMR text adventure, Wumpus 2000. (Season-06 episode -03). Here's some more of the """ASMR""" text adventure, my dear close friends. I used a different mic for this one. Please tell me if it's shitter. Music in this ep was Some Limited and Waning Memory by Christina Vantzou.

Retroist Podcast - A Retro Podcast
Retroist Hunt the Wumpus Podcast

Retroist Podcast - A Retro Podcast

Play Episode Listen Later Nov 14, 2018 18:26


On today's show I talk the groundbreaking early computer game, Hunt the Wumpus. I begin the show talking about how accessible the game was to a young me and how it was the highlight of my early time in my High School Computer Club. After that I move onto the game itself.

hunt wumpus retroist
Daniel K's Let's Plays
Daniel K's Let's Regrets: An ASMR text adventure, Wumpus 2000. (Season-06 episode -01).

Daniel K's Let's Plays

Play Episode Listen Later Nov 12, 2018 45:19


Daniel K's Let's Regrets: An ASMR text adventure, Wumpus 2000. (Season-06 episode -01). Hi listeners. This is a weird episode. I'm exploring the idea of an ASMR let's play. I don't know how happy I am with what this turned out to be. The game I play is "Wumpus 2000", a 2004 text adventure written by by Muffy St. Bernard, who I think is a Canadian drag queen. Music in this ep was Some Limited and Waning Memory by Christina Vantzou, and Six ways to Sunday by The Drones.

Dev Game Club
DGC Ep 125: Prey Bonus

Dev Game Club

Play Episode Listen Later Aug 1, 2018 69:56


Welcome to Dev Game Club, where in this bonus episode we've turned to a clear descendant of Deus Ex, 2017's Prey. We talk about the first few hours of the experience and note some of its systems and world-building, among other thoughts. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: At least up to the lobby Issues covered: post-it notes, allowing mimics, Tim gets excited, another potential forerunner, using the Goo Gun to get to an apparently unreachable area, analysis paralysis, not knowing which way to go, being surprised that the payoff was delayed, trying to reach beyond the normal market (and people who understand the tropes), the erased whiteboard code, psi hypos in the safe, surprise CryEngine, looking at the map, setting up Alex as a villain, waking up again, room inside a room, commitment to first-person presentation, visual design of the PDA, putting in the neuromod, contextualizing neuromods, use of body horror, mimic design and creepiness, mod for inhabiting any prop, using audio design to enhance creepiness, breeding paranoia, wanting to look at and enjoy the world but anything could be a threat, fighting the bigger typhon, being less inclined to stealth because combat is expected, themes, choice of gender here, going wide vs deep in skill choices, the resource collection mechanics, what can you scavenge, crafting and how far you go in the resources, the origin of 0451 and immersive sims, the A113 Easter Egg, alternate histories, clear lineage in immersive sims, the rough road for immersive sim makers, importance of setting, critical vs commercial appeal, what genre do you put this game in critically, production design choices, living in-between and pushing other genres forward, Hong Kong the shelf-level event, the killswitches, being old as dirt, wanting more guns, maintaining tension through resource levels, hoarding weapons, FOMO. Games, people, and influences mentioned or discussed: Legend of Zelda, Arkane Studios, Bethesda Game Studios, ZeniMax, Bioshock, System Shock 2, Deus Ex, Looking Glass, Half-Life, Portal, Dishonored (series), CryEngine, id Software, Raphael Colantonio, Harvey Smith, Groundhog Day, Mission: Impossible, Dead Space, Chronicles of Riddick: Escape from Butcher Bay, Republic Commando, Counterstrike, Garry's Mod, Team Fortress II, Source Engine, Alien: Isolation, Fallout 4, Tacoma, Fahrenheit 451, Pixar, Disney, Battlezone, Ricardo Bare, Dark Messiah of Might and Magic, Origin, ION Storm, Irrational Games, Uncharted, Tomb Raider, Viktor Antonov, Philip Staffetius, Kevin Brown, Halo, Wumpus, Hammurabi, Sanders Associates, Ralph Baer, ADVENT.EXE, Pipe Dream, Thief, Resident Evil. Corrections: Turns out, Dishonored II was idTech 5 Next time: For those looking at the show notes, advance notice: We'll be playing 1996's Tomb Raider, the first four levels (Peru). (Looking out for you show notes readers. My people. -B) @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Jason Scott Talks His Way Out of It

The Games Episode: My First Arcade, Fun With Machines, Home Computers, Wumpus, Kat and Mouse, Commodores and Apples and IBM PCs, Connectivity, Joy, A Road Rash Moment, My Favorite Type of Game, Games Forever.

Künstliche Intelligenz I 2017/2018 (HD 1280)
16 - Künstliche Intelligenz I 2017/2018

Künstliche Intelligenz I 2017/2018 (HD 1280)

Play Episode Listen Later Dec 19, 2017 80:11


Künstliche Intelligenz I 2017/2018 (HD 1280)
16 - Künstliche Intelligenz I 2017/2018

Künstliche Intelligenz I 2017/2018 (HD 1280)

Play Episode Listen Later Dec 19, 2017 80:11


Künstliche Intelligenz I 2017/2018 (Audio)
16 - Künstliche Intelligenz I 2017/2018

Künstliche Intelligenz I 2017/2018 (Audio)

Play Episode Listen Later Dec 19, 2017 80:11


Bally Alley Astrocast
Bally Alley Astrocast: Episode 6 - ARCADIAN Newsletter (June and July 1979)

Bally Alley Astrocast

Play Episode Listen Later Nov 22, 2016 193:09


Episode 6 of the Bally Alley Astrocast covers The Incredible Wizard, the port of the arcade game Wizard of Wor. Paul and I are joined by our new co-host Michael Di Salvo. Paul and I cover the Arcadian newsletter issues 7 and 8 (June and July 1979). Paul and I discuss six letters to the Arcadian, dating from the Spring and Summer of 1979. The next Astrocast podcast (episode 7) will feature holiday feedback in the December episode. If you have any holiday stories to share, then please send this feedback that you'd like to see included in episode 7 by December 16'th. I can't wait to hear your tales! Recurring Links  BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Orphaned Computers & Game Systems Website Bally Alley Yahoo Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Bally Alley Astrocast Facebook Page The Classic Gaming Bookcast - By Chris Federico Introduction/News Three Voice Music Program - This "AstroBASIC" program, by Brett Bilbrey and George Moses, allows the user to create three voice music on the Bally Arcade/Astrocade. This program was printed in the "AstroBASIC" manual on page 70. This program can be used on real Astrocade hardware to create new music. I encourage people to make music on the Astrocade using this software and then to send it in for inclusion on the Astrocast. I'd love to see music submissions start to pour into the show! Lesson 9: Three Voice Music with Bally BASIC - This is a tutorial by George Moses from the "AstroBASIC" manual. It explains how to use the Three Voice Music Program (above). Michael's History with the Astrocade Astrocade Kiosk - This was the dealer's display cabinet, intended for small shops and large department stores. Made by the Santa Cruz Wire and Mfg. Co., this kiosk stood over five feet tall and resembled a coin-op cabinet. It came wired for 110 volts for use with the Astrocade and a TV (not included with the unit). There was a cartridge selector inside for up to ten game cartridges to be demonstrated (with a time limit); a "10 key" switch selected which cartridge was played. Crazy Eddie's TV Commercial - This TV commercial features the Astrocade, Odyssey 2, Atari, Colecovision, Arcadian 2001, Intellivision and Vectrex. "Astrocade Owners!" Ad - This half-page ad appeared in the January 1983 issue of Electronic Games. It lists "the professionals who support your computer with programs, hardware and information to help you enjoy your Astrocade to the maximum! Contact any of them for details." Each of the companies listed has contact information, along with a brief summary of what they do. Running this ad was very expensive. Richard Houser, from Astrocade Sourcebook (one of the companies in the ad), has said that everyone in this ad grouped together funds to run it for several issues in Electronic Games magazine. When asked if the ad worked at all, Richard said that it did have noticeable results. Castle of Horror (Gameplay Video) - A gameplay YouTube video uploaded by "ArcadeUSA" on September 21, 2013. WaveMakers' Castle of Horror is the one tape game that Michael Di Salvo bought in the 1980s. He thinks he heard of it from the ad that was run in Electronic Games. Swap 'N Shop Text Channel - Michael used the Cablevision Swap 'N Shop channel from his cable provider to sell his Atari 2600 in the early 1980s so that he could buy a Colecovison. This is an example of that channel for those (like me) who have never heard of this before. This is a five minute segment of a community access channel called 'Swap 'N Shop' from back in 1984. It is provided by Cablevision TV service in Downers Grove, IL. The Incredible Wizard The Incredible Wizard in Shrinkwrapped Box- If you bought this game in 1982, this is what you would have brought home. The Incredible Wizard Cartridge - This is a high-quality picture of The Incredible Wizard cartridge. "Astro Arcade" TV Commercial - This thirty-second TV commercial from 1982 features several prominent game for the Astrocade, including The Incredible Wizard, and several games that were never released. The Incredible Wizard Ad - This advertisement is from the 34-page Astrocade, Inc. 1982 game catalog. This is a color catalog of the cartridges available for the Bally Arcade/Astrocade. Check out the ads for the unreleased cartridges: Bowling, Creative Crayon, Conan the Barbarian, Music Maker, and Soccer! The Incredible Wizard, "Let's Play" Video - A "Let's Play" YouTube video uploaded by "ArcadeUSA" on September 29, 2013. HSC01 Round 4: The Incredible Wizard - Round 4 of the Astrocade High Score Club (March/April 2016) featured The Incredible Wizard as the main game. The Incredible Wizard - The instruction manual in pdf format. The Incredible Wizard Screenshots - I used the Astrocade emulation in MAME to take screenshots of the twenty unique dungeons that I've come across in "The Incredible Wizard." The dungeons that the player reaches on each stage seem to be randomly selected. Therefore, there are probably more dungeons that I'm not aware of yet. I reached these later levels using save states in MAME while searching for more dungeons. Check out all the level variety that I've seen so far in, as the Wizard calls his collection of dungeons in the arcade game, the "Caverns of Wor." Wizard of Wor (Video) - This is a gameplay video of Wizard of Wor in action. This appears to be the MAME version of the game. Use this video to compare the Astrocade home port of the game against the original arcade version. The Incredible Wizard Review 1 - This is a review by Joe Santulli of The Incredible Wizard for the Bally Arcade/Astrocade. This review first appeared in the January/February 1996 issue of the Digital Press #28 newsletter. The Incredible Wizard Review 2 - Here is a second review of the "Wizard." This review is called Astrocade's 'The Incredible Wizard' for Astrocade by Danny Goodman and was published in Radio Electronics, April 1983: 14, 20. This review is in pdf format. You can read the review in text format here. "Wizard" Strategy Guide - Here is an in-depth strategy guide for the The Incredible Wizard. This is from an article called Conquering: The Incredible Wizard from Videogaming Illustrated, Dec. 1982: 24-26. You can read the article in text format here The Incredible Wizard Video Review - This video review was uploaded to YouTube by Nice and Game on August 19, 2010. The Incredible Wizard (Partial Z80 Disassembly) - This is a disassembly of the Wizard of Wor clone for the Astrocade called The Incredible Wizard. This disassembly was begun in November 2011 and has been worked on in fits and starts over the last few years. There is plenty of work that needs to be done, but this is a healthy beginning. The Incredible Wizard Press Release - June 1982 press release announcing The Incredible Wizard. Picture of The Incredible Wizard Ad at Baseball Game - According to an Astrocade press release from June 1982, this was the world's first video game to be projected on a giant screen (25' x 35') at a baseball game. Other than knowing that this is a White Sox game played in Chicago in the Summer of 1982, I don't know who took this picture. This picture is from the Digital Press CD released in 1997. Thanks to Digital Press for allowing this picture to appear on Bally Alley. The Incredible Wizard CES Contest - This is a press release from June 6, 1982. Astrocade, Inc. held a special three-day Incredible Wizard video game contest at the June 1982 Summer CES. Arcadian Newsletters Arcadian 1, no. 7 (June 15, 1979): 47-54. - The seventh issue of the Arcadian newsletter. Arcadian 1, no. 8 (July 20, 1979): 55-68. - The eighth issue of the Arcadian newsletter. Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade - Carly Kocurek examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. Coin-Operated Americans holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond. HSC01 Round 12: The Adventures of Robby Roto! / Q-B2B - The main Astrocade High Score Club game is not a cartridge-based game this round. Instead, it is an arcade game that uses the "Astrocade chipset." The Adventures of Robby Roto! is the main game for Round 12 of the Astrocade High Score Club. The BASIC bonus game is a Q*Bert clone called Q-B2B by WaveMakers. Jameco JE 610 ASCII Keyboard Datasheet - These keyboards, from 1979, were often hacked with the 300-BAUD interface to create a keyboard that could be used with Bally BASIC. From the datasheet: "The JE610 ASCII Encoded keyboard kit can be interfaced into most any computer system. The keyboard assembly requires 5V @150mA and -12V @ 10mA for operation. Interface wiring can be made with either a 16-pin DIP jumper plug or an 18-pin (.156 spacing) edge connector." Bangman (AstroBASIC) - This is the "AstroBASIC" (2000-baud) version of Bangman by Ernie Sams that appeared in Arcadian 1, no. 7 (Jun 15, 1979): 47-49. Bangman is a take-off on the classic Hangman word spelling game. It has two novel features - letters being entered are hidden from view of the opposing player - and the penalty for losing is not a hanging... One person keys in a word to ten letters; another tries to guess it with no more than nine wrong guesses using the knob and trigger. Bangman (Video) - This is a gameplay video of Bangman by Ernie Sams for Bally Arcade/Astrocade. This BASIC program appeared in the June 1979 issue of the Arcadian. ABC Hobbycraft Website - ABC Hobbycraft used to sell Astrocades in the late 1970s and early 1980s. They were a hub of Bally Arcade/Astrocade activity. The company still exists today in Evansville, IN, although now these specialize in trains, plastic models, scale models and accessories. aMAZEd in SPACE (AstroBASIC) - This program is by Aquila and Richard Houser appear in Arcadian 1, no. 8 (Jul. 20, 1979): 58,60-61. aMAZEd in SPACE is a rocketship-thru-the-maze challenge with a number of levels of difficulty. Maneuver spaceship thru maze without crashing into walls. Direction is controlled by joystick 1. Path size, maze height, maze width and degree of difficulty, are selected by keyboard input. Score is based on these inputs and time taken to complete maze. It takes quite awhile to complete maze interior, so start small. aMAZEd in SPACE (Video) - aMAZEd in SPACE is a BASIC game by Aquila and Richard Houser for Bally Arcade/Astrocade (Arcadian, July 1979). Astrocade Programming Sheets - Nine Programming and Graph sheets specifically for use with the Bally Arcade/Astrocade. Many of these were created by Spectre Systems in 1982. The different sheets are BASIC Programmer's Sheet, Z-80 Programmer's Sheet, Screen Map (Type 1, Character Number CX, CY Value), Screen Map (Type 2, FC/BC Color Map), Screen Map (Type 3, Right/Left Color Map), Screen Map (Type 4, Totally Blank, Screen Map (Type 5, Blank, No Map Key), Screen Map (Type 6, Blank Character Graph Paper), and Screen Map (Type 7, Character Graph Paper, With Color Key). Slot Machine (Bally BASIC, 300-Baud) - Slot Machine was written for Bally BASIC by Ernie Sams. This program was originally published in Arcadian 1, no. 8 (Jul. 20, 1979): 59. A correction was published in Arcadian 1, no. 9 (Aug. 18, 1979): 69. Slot Machine (Video) - A gameplay video of Slot Machine by Ernie Sams. This video shows a full game being played. The Music Synthesizer (Article, Text Format) - The Music Synthesizer by Chuck Thomka. "The synthesizer circuit, which is contained wholly within the 40 pin custom I/O chip, is a very versatile circuit which contains counters and amplifiers to give the programmer tremendous control of the three voice output along with a tremolo, vibrato, and even a noise generator. The output frequency range is very accurately adjustable from less than 14 hertz to ultrasonic frequencies. The upper limit may be set by the capacity of your TV sound system." This tutorial original was made up of two parts: The Music Synthesizer [Part 1], Arcadian, 1, no. 8 (July 1979): 62-66. and The Music Synthesizer, Part 2, Arcadian, 1, no. 9 (August 1979): 71-73. This text version of the tutorial is missing four parts as they appeared in the Arcadian newsletter. The missing parts are: 1) Sound Graph - A Bally BASIC program that allows access to the sound ports and makes a simple graph of the results. Arcadian, 1, no. 8 (July 1979): 65. 2) Touch Tone Simulate - A Bally BASIC program that can be used to dial phone numbers. Arcadian, 1, no. 8 (July 1979): 65. 3) The Sound Synthesizer as Perceived by Chuck Thomka - A visual overview of the sound ports. Brett Bilbrey has said that this has some errors, but he can't remember what they are. ARCADIAN, 1, no. 8 (July 1979): 66. and 4) Frequency Table - A table of all the sound generating keys, their &(17) values, the resultant frequencies, and any special notes about them. ARCADIAN, 1, no. 9 (August 1979): 73. The two tutorials have been extracted from the two different issues of the Arcadian newsletter and combined into one text document. Sound Graph ("AstroBASIC," 2000-baud) - Sound Graph b Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 65. This utility is part of the "The Music Synthesizer" tutorial by Chuck Thomka. In order to understand what "Sound Graph" is doing, the user must read the tutorial or at least have previous knowledge of the sound ports. With this knowledge, then you may be able to make some noises, but you won't be able to understand why they work or really what is happening. "Sound Graph" is an early BASIC program that allows direct access to the sound ports. The user can try making different sounds by changing the ports with an interface that uses hand controller #1.. Touch Tone Simulate - Touch Tone Simulate by Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 65. and modification from Arcadian, 2, no. 10 (Sept 1980): 90. This utility allows the user to type in a phone number, and then dial it by placing a phone near the TV speaker and then pressing PRINT. The Bally Arcade will automatically dial the phone number. Make sure that when you use the program that your TV's volume is set to a high enough level so that your telephone can "hear" the TV. Fabris/Thomka (Phone Conversation) - A very technical phone discussion between Bob Fabris and Chuck Thomka about circuit frequencies. This was probably recorded on January 2, 1982. This recording (in FLAC format) is 15:29 long. Memory Display (Bally BASIC, 300-baud) - Memory Display by Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 67. This is a machine language utility for BASIC. This program displays input memory locations in both Hexadecimal format (with hex pairs in reverse order) and Bally BASIC decimal format. This is a nice memory dump program that displays the decimal and hexadecimal location numbers (address) and data. It will do whole blocks of dumps by giving a starting and ending address. It will increment the address by the entered amount if you only want to check every 1000'th location, for example. Use negative numbers to check the upper memory: -32767D = $8001 to -1D = $FFFF. Square Root (Bally BASIC, 300-Baud) - Square Root by David Stocker from Arcadian 1, no. 8 (Jul. 20, 1979): 67. The Arcadian does not have any comments or instructions for this program. Although the name implies that the program calculates a square root in BASIC, it would be impossible to know that while running the program as it gives no indication of what the program is asking for at the INPUT prompt. Only a look through the code would give a hint of that information. Distance Between Two Points (Bally BASIC, 300-Baud) - Distance Between Two Points by David Stocker from Arcadian 1, no. 8 (Jul. 20, 1979): 67. The Arcadian has no comments about this program, though from the title it can be surmised that this eighteen-line calculates the distance between two points. Bally Chess Board (Bally BASIC, 300-Baud) - Bally Chess Board by John Collins was originally offered for sale for $6.00 in 1979 (as Chess), then later printed in the Arcadian newsletter in the October 1984 issue on page 120. Bally Chess Board ("AstroBASIC," 300-Baud) - Bally Chess Board by John Collins was originally offered for sale for $6.00 in 1979 (as Chess), then later printed in the Arcadian newsletter in the October 1984 issue on page 120. BATNUM (Battle of Numbers) - BATNUM for the Bally Arcade by Ron Schwenk was originally printed in Creative Computing. It has not been archived from tape and is only available as a type-in BASIC listing. Mastermind - Mastermind for the Bally Arcade by Ron Schwenk has not been archived from tape and is only available as a type-in BASIC listing. Scott Waldinger (Type-in Programs) - Scott Walldinger advertised ten programs for sale in Arcadian 1, no. 8 (Jul. 20, 1979): 68. The ten programs are Connect Four, Craps 2, Horse Race, Robot War, Sea Battle, Slot Machine, Star Wars, Star Ship, Star Trek, and Tic-Tac-Toe. None of these programs have been archived from tape; they are only available as a type-in BASIC listings. A Guided Tour of Computer Programming in BASIC - A link on Amazon.com to A Guided Tour of Computer Programming in BASIC by Thomas A. Dwyer and M.S. Kaufmann. A book recommended by Arcadian subscribers. 57 Practical Programs and Games in BASIC - A link on Amazon.com to 57 Practical Programs and Games in BASIC by Ken Tracton. A book recommended by Arcadian subscribers. 24 Tested Ready-To-Run Game Programs in BASIC - A link on Archive.org to 24 Tested Ready-To-Run Game Programs in BASIC by Ken Tracton. Programmers who submitted program to the Arcadian used this book for inspiration. BASIC Computer Games: Microcomputer Edition - A link on Amazon.com to BASIC Computer Games: Microcomputer Edition, edited by David H. Ahl. Programmers who submitted program to the Arcadian used this book for inspiration. The BASIC Cookbook - A link on Archive.org to The BASIC Cookbook by Ken Tracton. Programmers who submitted program to the Arcadian used this book for inspiration. Classic Letters Ron Schwenk Letter to Bob Fabris (February 2, 1979) Ron gives early comments on a few cartridges: "Football is very good. They even have music with Vibrato! It sure sounds good. I quickly ran out of them, but should have more in a week. Maze/Tic-Tac-Toe is ok, but mainly for kids. I think that Star Battle is their poorest videocade and don't care for it at all." The add-under never made it out the door. It had issues from the start. Ron already has a criticism, "In the expansion unit it looks like they are increasing the amount of ROM but decreasing the RAM. And increasing the price!" Not only does the increase cost of the unit upset Ron, but he is confused by what's on offer. He hopes that Bob can clarify the statement, "To get 80 characters per line, does 'optional TV printer' mean a video monitor?" Ron has written a Mastermind game. This is mentioned in passing by Bob in the March 1979 Arcadian on page 31. There is an ad for Ron's Mastermind in the July 1979 Arcadian on page 68. The program was never printed in the Arcadian, but there is printed BASIC listing of the program available in the Bob Fabris Collection. Copies of two other games are also available: BatNum and One Check. Ron includes a one-page listing of the Bally items that he carries through his company Schwenk Enterprises. Among these items are the Bally Arcade systems. At the time the list price was $329.95 for a system with four controllers. Ron sells them for a cash price of $289.53 (or 296.95 for credit card purchasers). After looking over Ron's 11-cartridge listing, I noticed that the list price for 2K cartridges is $19.95 and the 4K cartridges sell for $24.95. Ron sells the carts for slightly cheaper than retail: his cash price is about $18 for 2K carts and $23 for 4K cartridges. RM Martin Letter to Bob Fabris (May 28, 1979) Mr. Martin has some programming questions for Bob Fabris. Along with this letter, I found handwritten notes that Mr. Fabris prepared to answer the questions that he was asked. Mr. Martin says that his Checkers game, by John Collins, cheats. This game was printed in the May 1979 issue of Arcadian. As usually occurred, there were errors in the original listing. The June 1979 issue of Arcadian printed some corrections. Hopefully these got Mr. Martin fixed-up. Over the years, John Collins revisited his Checkers program, eventually making two major updates to it (calling them, quite originally, Checkers II and Checkers III). Mr. Martin asks how he can convert Star Trek and Wumpus written for other computers that have READ and DATA statements. The Bally doesn't support these commands, and he wonders how he can work around this limitation of Bally BASIC. All of the information in this letter is pretty typical for much of the correspondence that is written to the Arcadian. It's this letter's last paragraph that made me choose to include it in this podcast. Mr. Martin says, "You are doing one hellofa job. I have learned more about computers than I thought I ever would. Thanks." I'm not sure if this is an accurate summary of Mr. Martin, but I picture him as somebody who purchased his Bally Arcade to play games in much the same way that someone may have bought an Atari VCS in 1979. Then he stumbled into the Arcadian newsletter, bought Bally BASIC and was delving into his game system after realizing it could do much more than he originally thought possible. Guy McLimore Letter to Bob Fabris (May 29, 1979) Guy recently received Scott Waldinger's version of the Star Trek program that he ordered. Scott must have ordered this from the classified ad in the May 1979 Arcadian on page 46. The instructions and the BASIC listing are available here: Star Trek by Scott Waldinger (Bally BASIC Listing) Guy hasn't had time to type in the listing yet, but it looked to him like Scott Waldinger found a unique way around the Bally's lack of substantial memory and multi-dimensional arrays. That's one of the neat details about the Bally system. People who owned it had to find interesting, and perhaps unique, methods to work around the system's minuscule 1.8K or RAM and limitations imposed by the Bally BASIC cartridge. It seems that Bob must have given Guy the corrections for Checkers, for its now working for him. He's glad there is a BASIC version of this program, "Bally has held up the videocade version." Actually, this cartridge never did ship, although a usable 2K prototype does exist-- though I've not played it. Guy says that the "the programmer [of Checkers] deserves applause for his work, as I would have bet it couldn't be done in 1800 characters." Guy is working on a light pen. The work is currently stalled, but if he gets it working, then he plans to sell it through the Arcadian. However, I don't think that this ever occurred. Some people in the Bally community did end up creating their own light pens, among them are Craig Anderson and Leroy Flamm. The Light Pen was supposed to be used with the Creative Crayon cartridge, but that cartridge never shipped and I don't think a prototype has ever surfaced. Bally's National Service manager told Guy that they planned to revise the Hacker's Manual and make it into an advanced operations manual. This never occurred. It seems that Guy already had doubts about it being released, for he mentions to Bob that if Bally falls through with this project then he thinks that someone, maybe even himself, should make such a manual for the Bally Arcade. Laurence Leske Letter to Bob Fabris (June 6, 1979) This is a letter that Bob Fabris wrote to Larry Leske, an employee at Bally. Bob is hoping to get some more information on the internal workings of the Bally system. Bob says: "I publish a newsletter for owners of the ARCADE, and provide them with material which enables them to better understand the machine, and which informs them of operations that are possible. The inputs for my paper come primarily from the more technically oriented subscribers. I now have over 600 persons subscribing from across the country and Canada, plus a handful foreign, and we are all concerned about the status of the Add-On, or Programmable Keyboard. We have the Bally story of 'waiting for the FCC to act on the TI proposal', but we have also been waiting since last year when the Add-On was originally expected. Many of the subscribers responded to the JS&A advertising of Oct/77, and are quite frustrated with the situation. "We would be greatly interested in a surrogate keyboard, with additional memory capacity and capabilities approaching those which were advertised in the literature - a more powerful BASIC and a full-size ASCII keyboard, at least. In addition the units should have some equivalent to GRAFIX, ZGRASS, TERSE, etc., languages if at all possible." Before I continue with Bob's letter, I want to say how fascinating I find Bob's statements. He's basically writing a letter to Bally saying, "Hey buddy, we can't wait anymore for your delayed keyboard add-on, so we're gonna make our own." Imagine this happening today. You'd probably get a cease-and-desist letter from the manufacturer. Times surely have changed! Bob continues: "I am writing this letter on Jay Hess' recommendation to let you know that we as a group exist, and are interested in upgrading the system to higher capabilities. Of my group, I would suspect 70% to 80% would be in a position to purchase a unit in the $400-600 range. "I would be pleased to receive your comments and thoughts about our 'problem', and to answer any questions you may have." While searching the BallyAlley website for some additional information on Larry Leske, I found a quote from an article called In the Mind of Tom Defanti... Inventor of ZGrass by Suzan D. Prince. This was printed in the June/July 1982 issue of "Business Screen." Here's what Tom DeFanti says about Larry Leske: "About this time [1976 or 1977], another friend, Larry Leske, decided he could no longer afford to remain a student at the University [of Chicago] and went to work for Bally Manufacturing Co., the games producer. There he discovered the Bally Professional Arcade system, a fully assembled home computer game unit Bally planned to market to the public. Leske started programming on the Arcade, and believe me, he nearly knocked our socks off. Two others—Jay Fenton, a top programmer and developer of Bally BASIC; and Nola Donato, a language programmer-- and I, quickly wrote all the code for this new form Leske based on Grass. In 1979 Bally brought out the Arcade and its new software written in Z-Grass." Tom's remarks are not entirely accurate, for the BPA came out in 1978, and Bally never actually did release Z-GRASS. The full article can be read online: In the Mind of Tom Defanti... Inventor of ZGrass (Article) - In the Mind of Tom Defanti... Inventor of ZGrass by Suzan D. Prince. Business Screen (June/July 1982). Also, of note, there are several recorded phone conversations between Bob Fabris and Larry Leske. Larry Leske and Bob (Phone Conversation, Part 1) - Bob Fabris talks on the phone for about eight minutes with Larry Leske, who's been working on a programmable keyboard kit. [Arcadian volume 1, issue 8, page 55] It seems likely that Fidelity Electronics will take over the system, and they plan on possibly reviving the ZGRASS add-under in about six months. Larry has great respect for the engineering at Fidelity, and thinks it's likely they'll get out a quality product fairly quickly. Given this, Larry doesn't really want to compete with them, so the project is put on hold. [Arcadian, volume 2, issue 3, page 19] Bob Freeman and Bob (Phone Conversation, Part 2) - Bob Fabris talks on the phone for about fifteen minutes to Bob Freeman, who's been working on an S-100 adapter for the system [Arcadian volume 2, issue 2, page 11]. With Larry Leske losing interest on programmable keyboard work, Fabris is now particularly interested in this. Freeman is also thinking about things like a modem. But he's not moving at a fast pace unless there's enough interest to make it profitable. Fabris is planning on surveying the Arcadian readers on what they want. [Arcadian volume 2, issue 3, page 19]. Freeman has also programmed a system monitor ROM (it COULD be the "ADS System Monitor," but this is only conjecture), to be used for debugging assembler programs. Freeman wonders if Fidelity Electronics would consider speeding up the system's Z80, but Fabris says they're trying to cut costs on the board instead. They might consider a retrofit kit, though. They probably originate from around this era. It's intriguing to know that Bob reached out to Bally for help and maybe even guidance. Light Pen Plans and Schematics - These plans by Leroy Flamm show how to build a light pen for the Bally Arcade/ Astrocade. The documentation refers to a tape with a program for the hardware. It can't be certain, but that program is probably Light-Pen Graphics Program, which was printed in Arcadian, 7.4 (Aug. 15, 1986): 68-69. Guy McLimore Letter to Bob Fabris (June 14, 1979) Guy thanks Bob for his additions to Skyrocket (known also, on BallyAlley.com as Logo). According to the letter, it was Bob that added the rocket's vapor trail. Guy thanks Bob for his corrections to Checkers, but he's still having issues with the game. Guy is meeting with Bally's national sales manager [probably Jack Nieman] in Evensville on June 20, 1979. He plans to "get on his case pretty heavy about the keyboard expansion." Guys feels that "The potential is there for Bally to wrap up a large hunk of the personal computer market, but they are blowing it by holding up the keyboard, by failing to provide adequate documentation for Bally BASIC, and by falling to properly promote the system, service current customers, and provide software. I have just seen information on ATARI's new system, and Bally is going to lose customers to this new system if it doesn't provide the keyboard FAST." Guy is "encouraging all local Bally owners to write Bally encouraging a firmer commitment to expansion of the unit and demanding definite answers on the keyboard." He goes on to say "If all 600-plus ARCADIANS would write, maybe it would make a difference. Unfortunately, Bally is in the unique position of being able to well afford to ignore public demand, since their income from consumer products is only a tiny, tiny fraction of their total income. They just don't seem to give a damn one way or the other." Guy has "given Bob Fabris' address to two or three Bally owners in [his] area that [he] contacted through the Evansville Computer Club. One man [Guy] talked to [...] was frankly flabbergasted at all the information that was left out of the manual. [Guy] showed him &(9) [to control the left/right color boundary], the music oscillator and vibrato controls, ABS(X), the PEEK and POKE functions, ROM subroutines, etc. and [the man] nearly lost his teeth. He echoed the sentiments of so many others-- "Why doesn't Bally let people know what they have here?" Guy's light pen, which he talked about in his previous letter dated May 29'th, still won't work. Guys says, "This is unofficial and-- as yet-- not for publication, but I am negotiating with a major war gaming wholesaler in the East to supply him with game support software for the Bally system. He intends to become a Bally wholesaler, and will deal with Bally dealers by mail order if this goes through. I will be acting as his consultant on this project. Nothing is settled yet, but if it works out, we may be able to provide Bally dealers nationwide with a source of reliable software. If you wish, you may run in the ARCADIAN that I am interested in hearing from programmers who wish to license or sell their software. I can make NO PROMISES yet, though. It might help if I could give him some idea on these programs-- availability, reliability and such. Guy added a handwritten note here: "Again, P.S.: Hold off on this. Negotiating still proceeding, but slowly!" Guy makes a point that I've noticed over the years when reading the instructions for software published on tape. Guy says, ""So far, most of the Bally software I've seen is pretty amateurish in terms of presentation and documentation, while being surprisingly sophisticated in terms of actual program writing. What is needed is a tutorial on documentation, and my submission for such an article is enclosed. An improperly documented program is almost as bad an no program at all." [Unfortunately, I was unable to find in the Fabris Collection this documentation that Guy wrote.] John Sweeney Letter to Bob Fabris (July 14, 2016) This is a double-spaced, nine-page type-written letter. John laments about the "new delay in the keyboard [add-under]." John gave up waiting for the add-under already and he has purchased a TRS-80 with the money he had set aside for the keyboard expansion. However, he still plans to use his Bally Arcade. In fact, he plans to get the two systems talking to one another. John has enclosed the schematic (for the main logic components) for a memory expansion that he created for his Bally Arcade. John assembled it with, he says: "wire-wrap on a 4 1/4" x 4 1/2" Vector board, mounted in a Radio Shack instrument cabinet. Actually, the mechanical problems of getting the signals out of the Bally, and of arranging the power supplies and cabinet were more formidable than any of the electronic or logic problems, save one. [which he doesn't mention] "As drawn, the schematic provides for up to 8 kilobytes of additional memory. At this moment, I have 3K installed, and the last 32 addresses at the top of the space are decoded to provide I/O & other special purposes." John goes into great detail about how his RAM expansion unit works. He provides a parts list too. Any listeners who are hardware hackers will probably be interested to read (or at least skim) this letter. This information was never published in the Arcadian newsletter, but I suspect that it was probably shared with some Arcadian subscribers. The hardware and software projects that were created by the Bally Arcade users in the late 1970s and early 1980s seem to fit very close with what homebrewers on 8-bit and 16-bit classic gaming systems and computers are creating today. The Bally system is hardly unique in this respect, even for its time of release. The Apple II, TRS-80, Commodore and S-100 users all were hacking away nimbly at their systems. The difference, to me, is that we don't look at the Bally Arcade system today as a computer, but rather as a game system in the same vein as the Atari VCS or, perhaps, the Intellivision. In 1978, one didn't bring home an Atari VCS and start adding RAM to it. Atari owners played Combat. They had great fun doing it (and so did I!), but maybe the Bally users had a type of fun that Atari game system owners couldn't touch: the fun of learning a system and creating with it.  

Cyber Security Interviews
#000 – Douglas A. Brush: You’re Always a Student – You Never Stop Learning

Cyber Security Interviews

Play Episode Listen Later Nov 21, 2016 10:42


Before we tackle the hearts and minds of some of the leaders and influencers in cyber security, I wanted to provide a little background about me and how I got started in cyber security. As far back as I can remember, I always wanted to be a hacker. In 1981, at an impressionable age five, I plopped down in front of a Hunt the Wumpus (https://en.wikipedia.org/wiki/Hunt_the_Wumpus) . At some point, I came across Compute! (https://archive.org/details/compute-magazine&tab=about) magazine that had instructional pages of BASIC, spaghetti code programs that you could use to run on your computer. After hours of painstakingly transcribing lines and lines of GOTO commands into the TI99, I would have a small colored box bounce from one side of the screen to the other. Then back again. #Fun. [caption id="attachment_1332" align="alignleft" width="173"]“Hi sugar. After you store my 'portable' computer, can you please light my Pall Mall and fetch me a double Alabama Slammer?" Image source: (http://oldcomputers.net/compaqi.html) [/caption] The Reagan 1980's roared on and computers gained greater adoption in the business community, particularly in finance and accounting. However, computers for the general public consumption were still in their infancy. Glorified calculators with some generic word processing capabilities. Then movies like Tron and War Games came out. Whoa. They depicted the anti-heros as computer users, but different. They were hacker misfits, but cool in their own way. They could command computers to do powerful things. I wanted to do that. My parents continued to bring technology into the home (they were leading communication consultants and authors) including new computers to play with, break, and hopefully, repair. In the summer of 1983 we made the investment in a Compaq Portable Plus (http://oldcomputers.net/compaqi.html) . This was also a deciding point because it set me down the IBM/PC market path (sorry Apple). Mind you, this beast of plastic and metal was marketed as "portable" at 28 pounds. Nine-inch monochrome monitor and detachable keyboard? Heck yeah I'll travel with this thing! And we did! The real selling point to me on this computer was WordPerfect 3 with the spell checking feature and a printer. No longer was I chained to homework assignments of handwritten drafts! I was able to write a book report on birds, it showed me how horrid my spelling was, and I could print it. Sold. However, my final submission caused a certain amount of controversy with my teacher. She accused my parents of writing this masterpiece. With Kerouac-esque lines like "Cardinals are red," I can see the confusion. She simply couldn’t understand how a kid could use a computer to write a paper. This resulted in my parents meeting with the teacher and principal to explain how I could possibly do such a thing. Luckily things started to change and computers were becoming more mainstream. They were more and more likely to be common appliances in the home. “I asked for a car, I got a computer. How’s that for being born under a bad sign.”– Ferris Buller   [caption id="attachment_1333" align="alignleft" width="568"] (https://en.wikipedia.org/w/index.php?curid=34822448) [/caption] In the late 1980’s, we started using CompuServe and then Prodigy. A whole other world with computers opened up. Computers, and me, were now connected to people all over. I could chat and play text based online games. Hardly worth PewDiePie commentary, but it was fun to explore these MUD's (Multi-User Dungeons) (https://en.wikipedia.org/wiki/MUD1) . For those old enough to remember, this also created some lessons in POTS and the North American Numbering Plan (NANP). For those not old enough to remember, for these services we had to find "local" numbers to have our computers dial into (yes on landline phones, now get off my lawn). If you didn't use a local number, the Bell carriers would...

More Than Just Code podcast - iOS and Swift development, news and advice

AskMTJC opens the show discussing Amaziograph and Easel for iPad Pro. We follow up on the the cost of building apps and marketing the iPad Pro as Apple rolls out it's latest iPad Pro TV commercial. This leads to a discussion of low end computing. We discuss the churn of app development tooling and whether it has an asymptote. Aaron tells us about The Three Body problem, the Megaprocessor and a diabolical scam using iOS profiles. Picks: building games on Alexa, iPassword Subscriptions for Individuals, Apple TV Remote app, Protocols with Associated Types and Secrets of the Apple Store. Stop yelling at your iPhone! Correction: we already have associatedtype in Swift 2.2 Sponsored by: Buddy Build Episode 103 Show Notes: Introducing: Easel http://www.aviladesignco.com/ Amaziograph Wacom Cintiq http://www.it-guy.com/2015/01/episode-22-indie-development-numbers/ Apple’s record app store sales month Apple’s new iPad Pro ad Smart Keyboard for iPad Pro Logitec Create for iPad Pro Google Chromebooks NetBooks Episode 64: Ric Sarabia on Roundabout Creative Chaos The Churn Eclipse three20 Episode 242: Manton’s Out Megaprocessor The Three-Body Problem Diabolical Scam using iOS Profiles Objective C history Amazon Echo Now Lets You Investigate the Murder of Bruce Wayne’s Parents (Exclusive) Zork Rogue game Hunt the Wumpus Gwendolyn Weston: Keep Calm and Erase On RWDevCon 2016 Session 303: Introduction to Protocol-Oriented Programming - Alexis Gallagher Episode 103 Picks Announcing a New Tool for Building Interactive Adventure Games on Alexa 1Password Adds Subscription Plan for Individuals Apple TV Remote app Natasha Murashev - Practical Protocols with Associated Types in Swift SECRETS OF THE APPLE STORE, REVEALED BY EX-EMPLOYEES

Nude Clan: A Video Game Podcast | Part of the [Nude]Clan gaming network
#017 - The History of Video Games - Part II: Attack of the Clones

Nude Clan: A Video Game Podcast | Part of the [Nude]Clan gaming network

Play Episode Listen Later Apr 23, 2016 95:45


History of Video Games 2: Attack of the Clones   The first generation of videogame consoles were all related by the following characteristics: Discrete transistor-based digital game logic gate. (an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output) Games were native components of consoles rather than based on external or removable media. Entire game playfield occupies only one screen. Players and objects consist of very basic lines, dots or blocks. Colour graphics are basic (mostly black and white or other dichromatic combination; later games may display three or more colours). Either single-channel or no audio. Manufacturer Magnavox Type Dedicated console Generation First generation Retail availability NA August 1972 43 years ago EU 1973 JP 1974 Introductory price US$99 (equivalent to $560.05 in 2015) Discontinued 1975[1] Units sold 330,000[1] CPU None Controller input Two paddles Successor Magnavox Odyssey² The system can be powered by six C batteries, which were included. An optional A/C power supply was sold separately. The Odyssey lacks sound capability.  Ralph Baer proposed a sound extension to Magnavox in 1973, but the idea was rejected. The Odyssey uses a type of removable printed circuit board,[7] called a game card, that inserts into a slot similar to a ROM cartridge slot The system was sold with translucent plastic overlays that players could put on their television screen[8] to simulate color graphics,[7] though only two TV sizes were supported. Some of these overlays could even be used with the same cartridges, though with different rules for playing. Odyssey came packed with dice,[8] poker chips, and score sheets to help keep score, play money, and game boards much like a traditional board game. The Odyssey was also designed to support an add-on peripheral, the first-ever commercial video "light gun" called the Shooting Gallery. This detected light from the television screen, though pointing the gun at a nearby light bulb also registered as a "hit". Only 20,000 sales were made and the peripheral could only be used with 4 compatible games. This was also the first involvement of Nintendo in video games. According to Martin Picard in the International Journal of Computer Game Research: "in 1971, Nintendo had -- even before the marketing of the first home console in the United States -- an alliance with the American pioneer Magnavox to develop and produce optoelectronic guns for the Odyssey (released in 1972), since it was similar to what Nintendo was able to offer in the Japanese toy market in 1970s" Magnavox settled a court case against Atari, Inc. for patent infringement in Atari's design of Pong, as it resembled the tennis game for the Odyssey. Over the next decade, Magnavox sued other big companies such as Coleco, Mattel, Seeburg, and Activision and either won or settled each suit.[14][15]In 1985, Nintendo sued Magnavox and tried to invalidate Baer's patents by saying that the first video game was William Higinbotham's Tennis for Two game built in 1958. The court ruled that this game did not use video signals and could not qualify as a video game. As a result, Nintendo lost the suit and continued paying royalties to Sanders Associates. Over 20 years, Magnavox won more than $100 million in the various patent lawsuits and settlements involving the Odyssey related patents.[16] A total of 27 games distributed and 12 different game cards were released for the Magnavox Odyssey. All of them were developed by Magnavox in 1972, except for Interplanetary Voyage, which was developed in 1973. (Almost all were sports games).   The Magnavox Odyssey never really caught on with the consumers, possibly because of its limited functionality.   In 1974 Magnavox was bought by a company called Phillips, and they were put to work making newer and newer versions of their console to compete with the competitors that began popping up in 1975.   First Competitor Japan On September 12, 1975, Epoch released Japan's first console, the TV Tennis Electrotennis, a home version of Pong, several months before the release of Home Pong in North America. A unique feature of the TV Tennis Electrotennis is that the console is wireless, functioning through a UHF antenna.   Pong USA By the middle of the 1970s the ball-and-paddle craze in the arcade had ignited public interest in video games and continuing advances in integrated circuits had resulted in large-scale integration (LSI) microchips cheap enough to be incorporated into a consumer product. The first Arcades were being built, and multiple Pong Clones - Starting with the original smash-hit HOME PONG in Christmas of 1975. were being produced for arcades and at-home consoles.   Binatone TV Master Uk copy of Magnavox odyssey, also came with paddles and a light gun.   Telstar Colortron produced by Coleco USA Pong clone that ran a series of consoles from 1976 to 1978   Nintendo's Color TV Game Japan's most successful console of the first generation was Nintendo's Color TV Game, released in 1977.[4] The Color TV Game sold 3 million units,[5] the highest for a first generation console.   ARCADES   While all of these at-home consoles and pong clones were coming out, another surge of electronic gaming was happening in the form of Arcades. Now, arcades already existed with physical games like pinball, but starting with Atari’s pong in 1972, video games were coming on in with companies  Ramtek, Allied Leisure, Williams, Chicago Coin, and Midway producing coin-operated arcade game machines.   Not long into the market, these companies began to produce more than just pong copycats, but racing games, dueling games, and target shooting games.   Hits include: Gran Trak 10 (1974) Tank (1974) Wheels (1975) Gun Fight, (1975) Sea Wolf (1976) COMPUTER GAMES   In the 1970s computers at universities were beginning to outgrow the game “spacewar” and various creative programmers were creating a whole new type of game.   As opposed to the real-time graphics of the at-home consoles, most mainframe and microprocessor computers lacked the display capabilities of those games, and instead opted for text-based input games. These games would often be printed in books as code to input.   Notable games include: Star Trek(1971) by Mike Mayfield, Hunt the Wumpus (1972) by Gregory Yob Empire (1977) by Walter Bright Colossal Cave Adventure created in 1976 by Will Crowther by combining his passion for caving with concepts from the newly released tabletop role-playing game (RPG) Dungeons and Dragons (D&D). Expanded by Don Woods in 1977 with an emphasis on the high fantasy of J.R.R. Tolkien, Adventure established a new genre based around exploration and inventory-based puzzle solving that made the transition to personal computers in the late 1970s.   In the late 1970’s, more computers were available that could handle graphics that weren’t text-only, allowing for a first person view of primative vector graphics mixed with text-input. Notable Games like these in the first generation include:  Moria (1975), Oubliette (1977), and Avatar (1979)   IN CLOSING   In 1977 video games both at home and abroad began to lag in sales, possibly due to a crowded market and possibly due to electronically enhanced pinball games, but that would all change with Midway’s Space invaders in 1979.

FloppyDays Vintage Computing Podcast
Floppy Days 56 - TI99 Emulation, Web Sites with Chris Schneider and Rich Polivka

FloppyDays Vintage Computing Podcast

Play Episode Listen Later Mar 29, 2016 91:00


Welcome to episode 56 of the Floppy Days Podcast where old computers come to life again.  I’m Randy Kindig.  I want to thank Ian Baronofsky and Rick Reynolds for providing their thoughts and memories of the TI-99 computer.  This is the fifth and final installment in a series of episodes on the TI-99/4A home computer.  This episode will cover TI-99 ads, user groups and shows, emulation, buying one today, community, and Web sites.  My very special co-hosts for this episode are again two well-known figures in the TI-99 community: Chris Schneider, who produces the SHIFT838 newsletter and Rich Polivka, who manages the popular 99er.net Web site.  They provide a ton of information about the amazing TI-994/A home computer.  I hope you enjoy this. Links Mentioned in the Show: New Acquisitions Juiced.GS Apple II Newsletter - https://juiced.gs/ Commodore 64 Machine Language for the Absolute Beginner by Danny Davis - http://www.amazon.com/dp/0861611454/?tag=flodaypod-20 The ZX81 Pocket Book by Trevor Toms - http://www.amazon.com/dp/095073022X/?tag=flodaypod-20 Introduction to Machine Code for Beginners (Usborne Computers & Electronics) - Lisa Watts, Mike Wharton - http://www.amazon.com/dp/0860207358/?tag=flodaypod-20 News Bill Degnan’s “History of Commodore Computers” Poster - http://www.vintagecomputer.net/poster_detail.cfm Floppy Days Logo Contest Poll - https://www.facebook.com/groups/floppydays/permalink/1699121653679601/?qa_ref=qd TRS-80 Trash Talk Podcast with Peter Cetinski - http://www.trs80trashtalk.com Stan Veit’s History of the Personal Computer Podcast with David Greelish - http://www.classiccomputing.com/CCPodcasts/Stan_Veit/Stan_Veit.html VCF Southeast 4.0 - April 2 & 3 2016, Roswell, GA - http://vcfed.org/wp/festivals/vintage-computer-festival-southeast-4-0/ VCF East - April 15-17, 2016 - InfoAge Science Center, 2201 Marconi Rd., Wall, NJ, 07719 - http://vcfed.org/wp/festivals/vintage-computer-festival-southeast-4-0/ 25th Annual Last Chicago CoCoFest - http://www.glensideccc.com/cocofest/ - April 23 & 24, 2016, Heron Point Convention Center, Lombard, IL, Sat. 9-5, Sun. 9-3 TI Fest West 2016 - http://atariage.com/forums/topic/248617-pnw-ti-994a-fest-west-2016-april-30th/ - April 30, Centralia WA KansasFest, 28th edition - https://www.kansasfest.org/ - Rockhurst University in Kansas City, Missouri, from Tuesday, July 19, through Sunday, July 24 Atari Party = http://www.newbreedsoftware.com/atariparty/ - Saturday, July 30th, 2016, 12 p.m -5 p.m., Yolo County Public Library, Davis, CA Vintage Computer Festival West - August 6-7 at the Computer History Museum, in Mountain View, California. - http://vcfed.org/wp/festivals/vintage-computer-festival-west-xi/   VCF MIDWEST 11 September 10-11, 2016, Elk Grove Village, IL - http://www.vcfmw.org/ Portland Retro Gaming Expo - 11th annual Expo at the Oregon Convention Center on October 21-23, 2016 - http://www.retrogamingexpo.com/ Feedback Retrocomputer Museum - http://retrocomputermuseum.co.uk/ Web browser project on the TI written by Stuart Conner - http://www.avjd51.dsl.pipex.com/ti/ti.htm#internet_web_browser TI game that allows people to play chess against each other on the web by Corey Anderson - http://myti99.com Ads “TI’s Home Computer. This is the one!” Ad - https://www.youtube.com/watch?v=DlU4HTefxmc Another Bill Cosby video ad - $100 rebate (1983) - https://www.youtube.com/watch?v=a1nB71Ndmvs Another video ad - https://www.youtube.com/watch?v=trNcXw6nRU0 User Groups and Shows Chicago TI-99/4A Users Group - http://www.chicagotiug.com/tiki-index.php Chicago TI International World Faire - http://www.chicagotiug.com/tiki-index.php?page=Faire Rich attended the 18th faire in 2000 - http://www.99er.net/chicago/chicago.html TI99ers On-Line User Group - http://www.ti99ers.org/news.php TI-99 Club in Vienna, Austria still has regular meetings - http://ti99blog.webs.com/ TI User Group (UK) - In operation for 27 years - http://www.ti99ug.co.uk/index.php TI-99 Italian User Club - http://www.ti99iuc.it/ Emulation Classic99 by Harmless Lion - www.harmlesslion.com/software/classic99 MESS (Multiple Emulator Super System) - http://www.ninerpedia.org/index.php/MESS Using MESS along with TIIMAGETOOL - http://www.ninerpedia.org/index.php/TIImageTool Win994a - TI99/4A Simulator for Windows by Cory Burr - http://www.99er.net/win994a.shtml ‘ASM994A’ program - http://atariage.com/forums/topic/229206-using-asm994a/ TI-99 For Windows (TI99W) by Fred Kaal - http://www.ti99-geek.nl/ JS99er - http://www.js99er.net V9T9 Emulator - http://eswartz.github.io/emul/ TIGAMEROOM - http://www.ti99iuc.it/web/go?94RUNC PC99 from CaDD electronics - http://www.cadd99.com Community TI 99er’s Facebook - https://www.facebook.com/groups/2209774843/ 99er.net Facebook - https://www.facebook.com/The-Ti-994a-Home-Computer-Page-196432643721232/timeline/ Yahoo Online Groups - https://groups.yahoo.com/neo/groups/ti99-4a/info , https://groups.yahoo.com/neo/groups/TI994A/info AtariAge - http://ti99.atariage.com/ Google+ - TI99 Videos (YouTube) - https://plus.google.com/+Globeron-TI99VIDEOS/videos Web Sites TI Magazines - http://www.mainbyte.com/ti99/micro/micro.html TI-99/4A Home Computer Page (Rich Polivka) - http://www.99er.net/ (or .org, but not .com) Bill Gaskill’s TI Timeline - http://www.ti99ers.org/timeline/ , http://www.99er.net/hist1.html TI-99/4A Home Computer Book Archive - http://www.hexbus.com/tibooks/ Archive.org - http://archive.org Mainbyte - http://mainbyte.com  - great reference site for TI-99/4A material hardware and command references as well as hardware projects for building and upgrades Video Game House - http://www.videogamehouse.net/ - Covers game carts for the TI; Manuals, boxes, screenshots, trivia TI Tech Pages - http://www.nouspikel.com/ti99/titechpages.htm - Architecture, processor, memory, peripherals, upgrades, programming. TI-99/4A Game Shelf - http://tigameshelf.net/ - Collection of disk/cassette images for use with emulators.  Frequently updated, good instructions. WikiPedia for the TI-99 - http://Ninerpedia.org Hexbus - http://www.hexbus.com/TI-99_4A_Home_Computer_Page/The_TI-99_4A_Home_Computer_Page.html - John Guidry’s site for hardware and software for the TI-99/4a TI99 Geek - http://www.ti99-geek.nl/ - Fred Kaals site.  Designer of the HDX upgrade (store files on a PC via serial connection); many good projects and programs. Arcade Shopper - http://www.arcadeshopper.com   Original carts (Rasmus), cartridge boards, eproms Tex*In Treasures - http://www.texintreasures.com/ - Used to have NOS & used TI and CC40 items. Site still available, but has been showing maintenance message for months. Rabbit Engineering - http://www.rabbitengineering.com/ has mini TI99 ‘models’ Zazzle - http://www.zazzle.com/jchildre has Alpiner and Wumpus shirts/hats; Cafe press stores (search TI-99) Terry Stewart (Tezza) video - https://www.youtube.com/watch?v=p6VjsVwRXYk The TI99ers Online User Group - http://www.ti99ers.org.  It is intended to be a "clearinghouse" for TI-99/4A and compatibles information. TI99ers Hall of Fame - http://www.ti99hof.org/ The Western Horizon Technologies FTP server - ftp://ftp.whtech.com - maintained by Don O'Neil and, through the efforts of many but most notably Charles Good, has become the premiere archive of TI-99 and related material TOSEC collection at archive.org - https://archive.org/details/Texas_Instruments_TI-99_4a_TOSEC_2012_04_23

Loot The Room
048 - D-Money and the Wumpus Get SUPERHOT

Loot The Room

Play Episode Listen Later Mar 3, 2016 52:47


Press Continue Podcast
Episode 29 - Hunt The Wumpus

Press Continue Podcast

Play Episode Listen Later Mar 23, 2015 31:09


We go way back into gaming history and visit the Texas Instruments Computer. Learn all about the old computer system and one of the top rated games for the system, Hunt the Wumpus.Fashion tips,random singing, and Adam watches an episode of Walking Dead. Things are really getting strange around here when Adam is watching zombies. A bunch of 80’s movies are thrown in for good measure like Revenge of the Nerds and Better Off Dead. Is the new show on Netflix called Unbreakable Kimmy Schmidt worth watching? Nintendo has some big announcements about their future plans with a partnership with DeNa.Find out more at https://press-continue-podcast.pinecast.coSend us your feedback online: https://pinecast.com/feedback/press-continue-podcast/ab8928c9-b202-429a-a215-b208cafcfd3d

Quarter to Three Games Podcast
Qt3 Games Podcast: the Jeff Atwood episode

Quarter to Three Games Podcast

Play Episode Listen Later Mar 5, 2015 76:45


On this episode, Jason McMaster hunts the Wumpus! Jeff “wumpus” Atwood of Stack Exchange and Discourse fame, joins Jason to discuss weaponized empathy, Toejam, some Earl, and Jeff’s favorite game – Game of the Year: 420BLAZEIT. He ain’t gonna dieeeeeee! The post Qt3 Games Podcast: the Jeff Atwood episode appeared first on Quarter to Three.

Quarter to Three Games Podcast
Qt3 Games Podcast: the Jeff Atwood episode

Quarter to Three Games Podcast

Play Episode Listen Later Mar 5, 2015 76:45


On this episode, Jason McMaster hunts the Wumpus! Jeff “wumpus” Atwood of Stack Exchange and Discourse fame, joins Jason to discuss weaponized empathy, Toejam, some Earl, and Jeff’s favorite game – Game of the Year: 420BLAZEIT. He ain’t gonna dieeeeeee! The post Qt3 Games Podcast: the Jeff Atwood episode appeared first on Quarter to Three.

Punk N Pie Fraudcast's Podcast
Episode 11 Do you have what it takes to kill a Wumpus?

Punk N Pie Fraudcast's Podcast

Play Episode Listen Later Dec 12, 2013 28:06


Adam is slowly slipping out of reality, but at least there are some nifty songs to listen to

Theology Gaming Podcast
Podcast #20 - Delving Into Delver's Drop

Theology Gaming Podcast

Play Episode Listen Later Oct 4, 2013 47:49


Ryan Baker and Ryan Burrell of Pixelscopic takes the time to talk about their game in development, Delver's Drop. Topics range from Zelda to Hunt the Wumpus! Maybe some talk about Christianity in there too.

WrestleCrap Radio
WrestleCrap Radio 03-09-12

WrestleCrap Radio

Play Episode Listen Later Mar 8, 2012 79:11


Let's see what all we have tonight.  Hunt the Wumpus, Moby Dick, and a Hulk Hogan Sex Tape.  Seriously, where else would you go for pro wrestling news?