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We continue session four back in Red Larch where plans on what to do next unfold. The Power of Friendship…
Vivi is getting drunk and quest turn ins aren’t going the way the party expected in Red Larch. The Power…
Theodore joins our party in the dungeon and we meet the man responsible for the chaos surrounding Red Larch. Buried in rock puns, floating Jesus carpenter weapons, and I swear to God if that net guy isn't in that tavern... Anyways enjoy! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/diceytimes/support
Warning: this particular episode has a few scenes of gore. In this episode of the campaign, the sojourners wrestle with the harsh environment of hell. While making a few discoveries about the land, the politics and the cash value of mortal souls, they also repair a damaged motorcycle, fueled by the deposited remains of decaying demon blood. Onwards to Fort Knucklebone, they travel in order to meet up with Mad Maggie, in desperate need of supplies and guidance. Visit my blog at www.sojournersawake.com for guidance on playing Dungeons and Dragons through a storytelling lens. I love using www.tabletopaudio.com for my ambience and music. Tim does well there and you support him! Cast of Characters Felthran Grovelore, the dwarf from Grovelore who specializes in the old faith and combat. Garindan Greybeard, the young dwarf from Leonlin, former servant of Zariel and now a cleric of Moradin. Bramble Heartwood, young hinfolk landowner from Red Larch, by necessity studied war, scouting and strategy. Hey (Wilbur Norveisse) the charming warlock of the Queen of Air and Darkness. As kind as he is, he serves a severe lady. --- Send in a voice message: https://podcasters.spotify.com/pod/show/tabletopstories/message
We begin our quest investigating a horrible event befalling the residents of Red Larch. Average pickles, surprisingly inescapable shitty traps, and a man who just cannot make that DC 10 net check. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/diceytimes/support
The crew find themselves surrounded by Splugoth the Returned and his band of no-good goblinoids looking for trouble. Can they overcome this case of mistaken identity? Varroth shows off some new magical abilities. Ilphelodel chokes an enemy with a shadowy tentacle. Sonia stuns a giant. Jack goes first. Jack, Varroth, Ilphelodel, and Sonia find themselves in Waterdeep, the City of Splendors, caught amidst a gang war and multiple factions vying for a hidden cache of 500,000 gold pieces stashed somewhere in the city by Waterdeep’s former Open Lord. It’s a race against the clock! Can they find the gold before it falls into evil’s hands? Follow us on Twitter! http://twitter.com/ambiguouspod Like our Facebook page! https://www.facebook.com/AmbiguousPod Background ambiance provided by Sword Coast Soundscapes! http://swordcoastsoundscapes.bandcamp.com/ MUSIC CREDITS Shadowsense: http://shadowsense.bandcamp.com/ Kevin MacLeod: https://incompetech.filmmusic.io/ (License: http://creativecommons.org/licenses/by/4.0/) --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
The crew venture forth from Waterdeep northward to the village of Red Larch so Jack can try some local pastries known as Corner Stones. An oni waylays them along the way. Varroth visits the Shadowfell in his dreams. The Dran & Courtier comes under siege due to mistaken identity. Jack, Varroth, Ilphelodel, and Sonia find themselves in Waterdeep, the City of Splendors, caught amidst a gang war and multiple factions vying for a hidden cache of 500,000 gold pieces stashed somewhere in the city by Waterdeep’s former Open Lord. It’s a race against the clock! Can they find the gold before it falls into evil’s hands? Follow us on Twitter! http://twitter.com/ambiguouspod Like our Facebook page! https://bit.ly/AmbiguousFB All of our links: http://linktr.ee/MoralAmbiguity Background ambiance provided by Sword Coast Soundscapes! http://swordcoastsoundscapes.bandcamp.com/ MUSIC CREDITS Shadowsense: http://shadowsense.bandcamp.com/ Kevin MacLeod: https://incompetech.filmmusic.io/ Tabletop Audio: http://tabletopaudio.com/ (License: http://creativecommons.org/licenses/by/4.0/)
The party awakens in Trollskull Manor and discusses what their next plans of action are and decide to chase down the loan shark who was giving Korin, the alchemist, grief.. They head off toward the Guild for Acrobats, Brawlers, and Martial Artists to begin their search. Sonia wants to use the newly obtained philters of love to play a prank on somebody. Ilphelodel is still engrossed in his studies regarding Barovia. Jack obtains a wagon for their trip to Red Larch. Varroth is excited to witness a professional wrestling show. Jack, Varroth, Ilphelodel, and Sonia find themselves in Waterdeep, the City of Splendors, caught amidst a gang war and multiple factions vying for a hidden cache of 500,000 gold pieces stashed somewhere in the city by Waterdeep’s former Open Lord. It’s a race against the clock! Can they find the gold before it falls into evil’s hands? Follow us on Twitter! http://twitter.com/ambiguouspod Like our Facebook page! https://bit.ly/AmbiguousFB Background ambiance provided by Sword Coast Soundscapes! http://swordcoastsoundscapes.bandcamp.com/ MUSIC CREDITS Shadowsense: http://shadowsense.bandcamp.com/ Kevin MacLeod: https://incompetech.filmmusic.io/ Tabletop Audio: http://tabletopaudio.com/ (License: http://creativecommons.org/licenses/by/4.0/) --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Mairi and Stevie do their best to put the devastation of Red Larch behind them and head to the town of Triboar to meet their Harper contact, Darathra. However, the town is about to get into some giant trouble.
With the threat of the elemental cults behind her (and he backside only a little singed), Mairi might finally be able to wipe the sweat from her brow. But before she can return to Red Larch, she must deal with a new complication in her life: a dragon egg about to hatch. Wyverns will turn into wyrms...
Mairi ventures down "the fiery throat" in pursuit of Ren in a magma-filled gauntlet known as The Weeping Colossus. There's only one elemental prophet left. Will her disco inferno be too hot for Mairi to handle? Or will our plucky urchin close the fire node, destroy the weapons of elemental evil, and save Red Larch and the day? Only one way to find out: it's going to be a FIRE FIGHT!
Mairi's dead...again. After a conversation with her patron our fledgling warlock revives mid-cremation. Unless she wants to be the ghost haunting this haunted keep she'll have to escape the belly of the beast. But will she leave Ren in the clutches of elemental cults to save herself?
It's a reunion, kinda! Though Mairi went to Scarlet Moon Hall looking for a familiar face she didn't expect more than one. Now to rescue Ren she'll have to take down Victorio Cassalanter. He already killed her once, he wouldn't kill her again...right?
With broomstick in hand --well, hole, and Tymora's blessing, Mairi heads to the Helm at Highsun to grab a well-earned meal. But there's no rest for the wicked and an old friend implores Mairi to return to the hills surrounding Red Larch once more.
Mairi's vanquished her invisible stalker but another threat is just around the corner. Our rogue heroine cuts a deal with a magical being, seeks the blessing of a goddess, and acquires something that is just plain cool to dorks like us.
A tower in the middle of nowhere is the last place Mairi expected to find other Waterdhavians, let alone the body guards of her old flame, Renaer Neverember. Though wary of the so-called Feathergale Society, Mairi sits down to join them for a feast.
After the trouble on The Stone Bridge yesterday, Mairi safely escorts the refugees to Red Larch. She was intending to be a day tripper, but something about Mairi prompts a girl to ask her for help. But that's just a day in the life of an adventurer. She grabs some lunch, takes the long and winding road back into the sumber hills. Will she ever get back to Waterdeep?
Grab your dice and join the party on this heated adventure to save Red Larch! Yahkeg becomes a fire...man? Firebird?, Keth jumps off a horse, Lukas throws a bucket, and Izziah brings back his finger guns. Do we somehow manage to save the town? Find out in this wild episode of Table Quests!
With the Dellmon Ranch a smoldering ruin but the orcs driven back to the hills the ranchers implore Mairi to escort them to the nearby town of Red Larch. To get there, though, they will have to pass through the town of Beliard and over The Stone Bridge -- a feat of architecture leftover from an ancient Dwarven empire.
Off on a new adventure, we find our heroes returning to the tavern in Red Larch where there is a beer shortage due to delayed deliveries. Garryle, Lazarus and River investigate and take part in a unique "prayer". In this episode: Garryle gets bored, River gets competitive and Lazarus drinks way too much. Music by: Myuu - Look Out URL: https://thedarkpiano.com/ Da Pacem Domine Introita AShamaluevMusic - Action Sports Rock Trailer URL: https://www.ashamaluevmusic.com/ Closing Music Materials Providing: MUSICNOTEWORLD URL:HTTP://EN.MUSIC-NOTE.JP/
Stephen and Jake jump into one of their childhood staples - the absolutely wonderful genre of RPGs! Road to Red Larch: https://internquest.itch.io/intern-quest-1-road-to-red-larch Peoplemon: https://malinhttps://linearity.itch.io/peoplemon She Dreams Elsewhere: https://lorenze.itch.io/she-dreams-elsewhere Created by: Stephen Brikiatis and Jake Simard Theme Music: Andrew Poirier Logo: PJ Garron Email: scratchingtheitch.io@gmail.com Facebook: facebook.com/scratchingtheitch.io Twitter: @indiescratch
And we're back on to our regularly scheduled mayhem....I mean adventure. The slightly reduced party (yes, we're back to that) fought a delicious-sounding creature. Then they head off towards Red Larch (seriously, we don't go a lot of places) and barely manage to prevent a massive explosion that would have wiped that town off the map (which in the hero scale of things is a good thing but in the meta scheme of things maybe it would have been better to let it go away so we would stop going to this damned place). Finally, as Rhogar and Elghast are nearing death, Arthur's power level goes over 9000 and manages to save the day.
Our group of troublesome adventurers track down a spy which brings them right back to where they started in Red Larch...... of course this is after they take everything that isn't nailed down from Rivergard Keep (thirteen episodes in and they ended up right back where they started.....sounds just about right). They manage to find the spy (ironically the dwarf ends up poisoned as a result) and then head to take care of some orc trouble at a farm. Using a combination of brute force, diplomacy and what quite possibly amounted to severe psychological torture to resolve the problem....you know, like heroes do.
The Podquesters finally made it out to the start of the temple. They agreed to help Dharilius with his quest to free Red Larch but before they even set foot outside, the temple is attacked. Will they figure out who is behind these attacks? Time for D&D combat!
The Podquesters arrive in Red Larch and collect their reward from Healer Tom. As they regroup, Zeekoth decides to tackle the hard problem, feeding Luna the rabbit.
The Podquesters make a new friend on their journey to Red Larch. Will their new found ally be an asset on their adventures or are we just "jumping" to conclusions? One thing is for sure, this Dungeons and Dragons campaign is getting rather "Hare-E".
The party continues to escort the Coneyberry Caravan on its way to Red Larch; stopping to rest in the small town of Westbridge, marking the half-way point on this arduous trek. Hopefully the gang will be able to reach the inn and obtain the much needed rest they need, if they can ever defeat the urge to spend all of their gold night shopping at "stuff and more stuff".
The group have dealt with Red Larch, leaving the fallout of the day to be resolved with the night's rest. Grimnir reveals his past to Ashlynn, and Harrie does the first Druidic thing she's ever done all bloody campaign! CAST Dungeon Master- Steve Archer Brandis - Adam Unwin Ashlynn - Hannah Torrance Harrie - Kyra Leigh Theme Music by Steve Archer Music was created by the glorious Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 3.0 (creativecommons.org/licenses/by/3.0/), and Spurrier of BomBARDed Podcast, available at bombarded.bandcamp.com Information on the Modifiers Unknown D&D Convention can be found at: Game Play/Learning session: www.leicesterymca.co.uk/show/?showid=…-00505601004c Live Show with @ModifiedRoll www.leicesterymca.co.uk/show/?showid=…-00505601004c
After Grimnir has used his new connection with the Grave Domain, the group slowly starts to fall apart around a good thing. Attacked by the zombie remnants of Red Larch, the group take a moment to breath. CAST Dungeon Master- Steve Archer Brandis - Adam Unwin Ashlynn - Hannah Torrance Harrie - Kyra Leigh Theme Music by Steve Archer Music was created by the glorious Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 3.0 (creativecommons.org/licenses/by/3.0/), and Spurrier of BomBARDed Podcast, available at bombarded.bandcamp.com Information on the Modifiers Unknown D&D Convention can be found at: Game Play/Learning session: www.leicesterymca.co.uk/show/?showid=…-00505601004c Live Show with @ModifiedRoll www.leicesterymca.co.uk/show/?showid=…-00505601004c
The battle between the Heroes of Red Larch and the Bringers of Woe rages on! Will there be enough left of either side to face down Brask and his legion? Kyle as the DM MD Evan the Great as Amon Frost Joe as Lithia Frost-Munn Wes as Balasar JVD as Lynch Sean as Aomere You … Continue reading Rise of the Obsidian Legion: Episode 31 →
Aomere does not realize his newfound allies are old enemies of the Heroes of Red Larch called the Bringers of Woe. Can a truce be made between them despite the hate between the two factions for the better good of Faerun? Kyle as the DM MD Evan the Great as Amon Frost Joe as Lithia … Continue reading Rise of the Obsidian Legion: Episode 30 →
With a strong north wind to aid it, the white wolf that had been stalking the Heroes of Red Larch attacks Seto. Together they are able to defeat the white dragon despite suffering major wounds. Thinking the wolf might be their ally, Nataku, the cold, swirling wind reveals itself to be another druid named Aomere. … Continue reading Rise of the Obsidian Legion: Episode 16 →
The white wyrm demands to know who is intruding into his lair. As the Heroes of Red Larch try to talk Seto into letting them pass without harm but that all changes when Lynch reveals the Sunbreaker gem to the dragon. Kyle as the DM MD Evan the Great as Amon Frost Joe as Lithia … Continue reading Rise of the Obsidian Legion: Episode 15 →
As the Heroes of Red Larch and Vax march through the north to the prison, they find themselves stalked by a massive white wolf. Upon reaching the location dead cultists of Orcus are find slaughtered within the ruins. From somewhere within the prison’s walls a deep growl echoes. Kyle as the DM MD Evan the … Continue reading Rise of the Obsidian Legion: Episode 14 →
The heroes of Red Larch plan a celebration to cover up Lynch digging up the graves of Dundragon and Brom. Lynch and Balasar ride ahead to inform their townsfolk of the arrival of Prince Amon and Princess Lithia. As good times are had, Lynch regretfully gets his hands dirty. Kyle as the DM MD Evan … Continue reading Rise of the Obsidian Legion: Episode 12 →
The heroes teleport back to Mirabar, worried about what havoc Brask may have caused in their homes. As Balasar questions the mark left on him by Tuskgutter, Lithia and Amon head back to Icewall, warning the prince’s parents of what they have learned before heading to Red Larch. Kyle as the DM MD Evan the … Continue reading Rise of the Obsidian Legion: Episode 11 →
The Heroes of Red Larch arrive at Diamond Lagoon, a small town known for its mining operations of precious gems under a lagoon. You can find the Last Tavern on the Left podcast on iTunes, Spotify and Google Play.
The library of Nathanos has proven valuable as information about the various deities, their factions and how the Heroes of Red Larch have been playing a part in this war over death. Armed with this knowledge, they head further into the mountains in search of Lothric. You can find the Last Tavern on the Left … Continue reading Rise of the Obsidian Legion: Episode 5 →
A new mystery in a familiar cave outside Red Larch sends Lynch and Balasar north to the recovering kingdom of Icewall. There, Prince Amon and Lithia find their walls once again under attack.
Welcome back to the sinkhole under Red Larch! What awaits Groc and the crew in the rest of these tunnels? Tune in and find out! Thank you to DiceEnvy.com and TabletopAudio.com for letting us use one of their dice in our logo and background music in the, well... background. :D Enjoy! --- Support this podcast: https://anchor.fm/podcast-pending/support
After a quake shakes the town, our adventurers dive in late at night to see what is going on. Little did they know there were caverns underneath the town with more mystery for them to feed on! Join us on this trip down into the earth to find out what is going on underneath the town of Red Larch! JD's ideas for mental health: 1. start the day with a positive outlook 2. look for that one positive throughout your day and 3. Think back about all the positives you can before you go to bed and write them down as a reminder (Part of that is my addition!) If you are having a rough time and need someone to talk to, feel free to email us at namependingpod@gmail.com we are more than happy to talk with you and help you work things through. Also please check out our friends of the podcast: TabletopAudio.com and DiceEnvy.com Don't forget to give us a rate and review on iTunes and follow us socials @podcast_pending (most socials) and facebook.com/namependingpod --- Support this podcast: https://anchor.fm/podcast-pending/support
With Lord Ruthven Alucardio leaving for his new mission with the Name Pending Guild, we are introduced to a new compatriot who is "ready" to join Groc, Eldwin, and WallDruc (Balgrax) in their quest to figure out exactly what is going on in Red Larch and the surrounding area. This week I also want to mention one way I think we can grow our mental health on a daily basis. Verbally remind yourself of this one thing every morning, "YOU ARE LOVED!" Whether it is your spouse, significant other, children, parents, or even us, there are people who love you. Yes, we love you guys, cause you are helping us make a dream come into reality. We want to make sure that you, our listener have access to people who are willing to help. If you need someone to talk to, Private Message us on twitter or email us at namependingpod@gmail.com We are willing to talk with you and will do what we can to help you you with whatever you are going through. Now, go out and make a difference this week!!! XD --- Support this podcast: https://anchor.fm/podcast-pending/support
The party continues their exploration of the Fane of the Eye before returning to Red Larch.
Red Larch is a decaying mess. A mysterious orc is skulking around. And the party is literally attacked with bad luck.
Our split party travels to Red Larch and Summit Hall, each with their own objectives.
The party retreats to Red Larch to rest, and decides what to do with the Air Prophetess.
The party returns to Red Larch and meets two new party members: Cyndrin and Dirk Courage.
scrolling="no" allowfullscreen="" src="//www.youtube.com/embed/Xy-fQNg7HzQ?wmode=opaque&enablejsapi=1" width="854" frameborder="0" height="480"> This week on the Geek I/O Show, we part the veils of reality and head back to a very special episode of The Mana Pool.While Red Larch is left in pieces and the adventurers are left to search for answers. Why are the clouds red? Where did these towers come from? Gram knows! The party leaves Red Larch to find answers! After wrestling through a jelly tunnel, going into a magical house, a giant in the library,and some red elves...the party still has no answers.Join us on The Mana Pool, won't you? Don’t lick that orc dudes wounds!The Mana Pool: Episode 25 Show NotesThe Mana Pool: Episode 25 Audio Archive
scrolling="no" allowfullscreen="" src="//www.youtube.com/embed/zIh54K2KOgU?wmode=opaque&enablejsapi=1" width="854" frameborder="0" height="480"> This week on the Geek I/O Show, we part the veils of reality and head back to The Mana Pool. As the Dragon and Flame Giant cause havoc on Red Larch, the heroes prepare themselves to take them down. They select yo tokens and grab their boner actions, and the heroes try everything to take down these monsters. Shen, Gram and Grunkus charge in, while Lamonea turns into Matthew McConisandler and Dory tries to blow kisses at them. With a little help from their friends, the heroes take down the monsters! Lamonea revives everyone and now the heroes are left to come up with a plan to what to do next!Join us on The Mana Pool, won't you? You can shoots him!The Mana Pool: Episode 24 Show NotesThe Mana Pool: Episode 24 Audio Archive
scrolling="no" allowfullscreen="" src="//www.youtube.com/embed/069PrSykv0g?wmode=opaque&enablejsapi=1" width="854" frameborder="0" height="480"> This week on the Geek I/O Show, we part the veils of reality and head back into The Mana Pool.Shen and Gronkus return from Riverguard Keep to find a ravaged Red Larch. The party was not met with a warm reception, as the town had seen multiple attacks since they were gone and Shen and Gronkus had to explain why Davdak and Saltaba did not return. While Shen and Gronkus were checking in with the authorities, they met two intresting characters in the mayoral chambers. They met Gram, the human...man, and Lamonea (Lemon), the redneck winged tiefling. Also Dory in yet another random form. The new party went out to find out where all of the attacks were coming from.And in true clif-hanger fasion, a random Fire Giant and Young Red Dragon appeared and were ready for battle!Join us on The Mana Pool won’t you? I Be All Gronkus In There!The Mana Pool #23: Show NotesThe Mana Pool #23: Show Audio
The story begins as our party arrives in the town of Red Larch.
scrolling="no" allowfullscreen="" src="//www.youtube.com/embed/9g6mFqe4uV0?wmode=opaque&enablejsapi=1" width="854" frameborder="0" height="480"> This week on the Geek I/O Show, we part the veils of reality and head back to The Mana Pool. The party makes their adventure from Red Larch to Riverguard Keep.The adventurers headed off once again in the caravan and on their way! But not without some surprises. Minthra activated a magical artifact that pushed the party’s trust after they woke up mysteriously in cabins. While setting up camp for the night, Minthra activated the magical artifact again to make cabins appear again. While most of the party choose to sleep in the cabins, Davdak and Dory choose to sleep out in the elements.The adventurers await a big battle at Riverguard Keep! Join us on The Mana Pool, won’t you? You will appear as magical puddles.
scrolling="no" allowfullscreen="" src="//www.youtube.com/embed/aohNVP6ie74?wmode=opaque&enablejsapi=1" width="854" frameborder="0" height="480"> Season 2 Premiere! This week on the Geek I/O Show, it's time for the season 2 Premiere of the Mana Pool, where Davdak and Saltaba find themselves saying goodbye to their fallen friends. They also find their way back to Red Larch, as Davdak received an ascending regarding some troubles that lay in the town...and trouble there was. The town is in lockdown in an attempt to find the missing king. The adventurers attempt to investigate, but are met by two new friends. Also, Davdak and Saltaba get some weapon upgrades like no other.Join us on The Mana Pool won't you, we'll make you find your missing coin.The Mana Pool: Episode 19 Show NotesThe Mana Pool: Episode 19 Audio Archive
scrolling="no" allowfullscreen="" src="//www.youtube.com/embed/HrlXFYDMmPo?wmode=opaque&enablejsapi=1" width="854" frameborder="0" height="480">This week on The Geek I/O Show, it’s time to head back to The Mana Pool as our brave adventures enter the town of Red Larch to learn more about the strange happenings in the surrounding lands.There are grave nudes to the South, were no absolute evil is good. The alchemist gnome Wizzit Fizbang pokes Captian Sparklepants, but gets down to serious business about a big thing of dirt. Evil dirt. Dhalgren makes and old woman scream, and the whole gang makes the townspeople uncomfortable after getting a big bowl of brown from a level 5 caterer. Will Daredevil darkvision be enough for them to succeed on their quest? Tune in to find out!Join us on The Geek I/O Show, won’t you? It’s like a dragon in an alchemy shop.Episode 2 Audio Archive
scrolling="no" allowfullscreen="" src="//www.youtube.com/embed/rveJFjAiiZw?wmode=opaque&enablejsapi=1" width="854" frameborder="0" height="480">This week on The Geek I/O Show, CJ tries to murder everyone as the party heads outside of Red Larch to encounter the bandits who have been causing problems for the local townsfolk. Grab your longbow and get ready.Dhalgren the Weird stands strong while Davdak takes two arrows in the sparkle pants. Saltaba lights it up, and Dricu heals with one hand and cuts bandits down with the other. Feeling vengeful, the party moves in only to encounter a hungry bear. The battle rages on. Fires burn high. There is rolling in the Google doc. Is the party victorious? What’s up with that pixie and the exploding purple skeleton (my favorite 90s band)? Tune in to find out!Join us on The Geek I/O Show, won’t you? Because no one likes a fake dragon.Episode 3 Audio Archive
Join us in our next chapter of adventure in the D&D 5th edition Princes of the Apocalypse (Beware Spoilers for those going to play it). Join Kellie (Sister Solace), Kerrie (Tallyn), Brittany (Stranger #1- the Pirate Barbarian Half Orc), Nicole (Stranger #2- Outlander Druid an a LION!!!), Jocelyn (Reona O'Tuck) and myself as we stave off the Apocalypse! There's always a secret entrance! 'You Believe....' 'Anything!...' 'I don't know I think its right!' 'For hiding comes...' 'I forgot I said Giant!' 'The other, other white meat!'
Join us in our next chapter of adventure in the D&D 5th edition Princes of the Apocalypse (Beware Spoilers for those going to play it). Join Kellie (Sister Solace), Kerrie (Tallyn), Brittnay (Stranger #1- the Pirate Barbarian Half Orc), Nicole (Stranger #2- Outlander Druid), Jocelyn (Reona O'Tuck), Jaaz (Kriv) and myself as we stave off the Apocalypse and level up the level four! We have a slow start up since we were distracted by Tucson Games and Gadgets AMAZING Dwarf Forge adventure set and Nicole's FANTASTIC Hero Forge miniature for her Druid that's joining the group! But I promise at 19:55 we actually start gaming, but we do chat about some fun stuff before so everyone asked I leave that stuff in the episode. Please Help Name the Player Group? We're looking for some cool like 'The Unlikely Fellowship' you all suggested last time! email us at Creativeplaypodcastnetworknet or Twitter at @CreativePPNet "A Doll house for D&D" "We love you Dwarf Forge!" "We have the wall of cleavage and large feet!" "The Larch!" (you know they have to say it at least one ;)) *Help us Name the Player Group? We're looking for some cool names and ideas like 'The Unlikely Fellowship' you all suggested last time! email us at Creativeplaypodcastnetworknet* For Pictures of some of the things we talked about, check out the CPPN blog post tomorrow 'Podcasts at a Glance' I'll post them under DND journey of the fifth editions section HERE. And thanks for joining us Jess! Yes were going to gaslight gathering in October =D
We are back to our Princes of the Apocalypse game!Happy 1st anniversary D&D Journey of the fifth edition!Join us in our next adventure in the D&D 5th edition Princes of the Apocalypse (Beware Spoilers for those going to play it). Join Jocelynne (Reona O'Tuck), Kellie (Sister Solace), Kerrie (Tallyn) Gary (Silvio), Xander (Kasandros), and Jazz (Kriv) get back to town and level up...Quotes:'Is there a bear up there? because there's a dragon down here!''Danger!''Thank you soup lady!''NATURAL 20!''ROUS's?''A 1!''Just remember your delightful!''Dwarf sause to the head''Smash him, hit him, light him n fire!''shillelagh''Kriv get rid f it!''The Cult of the Black Earth!'
Join us in our next adventure in the D&D 5th edition Princes of the Apocalypse (Beware Spoilers for those going to play it). Join Jocelynne (Reona O'Tuck), Kellie (Sister Solace), Kerrie (Tallyn) Gary (Silvio) and Jazz (Kriv) as we come into Red Larch and the beginning of an adventure!Quote:'On the EVIL die!''Come no closer...''From destruction...come creation.''Does tieflings have darkvision?' (Not a spelling error ;))'I just wasted a natural 20!''I will fireball you in the face!''I'm blushing in humility''My face melting spell!'
D&D Journey of the Fifth edition: Season 2 Chapter 2 - Red Larch's HospitalityJoin us in our next adventure in the D&D 5th edition Princes of the Apocalypse (Beware Spoilers for those going to play it). Join Jocelynne (Reona O'Tuck), Kellie (Sister Solace), Kerrie (Tallyn) Gary (Silvio), Xander (Kasandros), and Jazz (Kriv) as the group delve into the going on's of Red Larch.Quotes:'I'd get drunk and ....turn English.''some highlights and some sight seeing we could do tonight.''The best inn in town, and the only inn in town.''Aye... but I wont have to pay for a room will I?''I do not care so much, but...''She plays the flute too!''He had to learn a little something new today.''You have a very strange town here...''My Cleavage is deep!'
D&D Journey of the Fifth edition: Season 2 Chapter 1 - To Red LarchJoin us in our next adventure in the D&D 5th edition Princes of the Apocalypse (Beware Spoilers for those going to play it). Join Jocelynne (Reona O'Tuck), Kellie (Sister Solace), Kerrie (Tallyn) Gary (Silvio) Xander (Kasandros) and Jazz (Kriv) as we come into Red Larch and the beginning of an adventure!Pages of the Apocalypse'The Larch!''I have a Soup ladle of doom!''I would have joined this caravan knowing its going in the right direction' 'Normal dude''Flashes of our deadlands game''...my Breast biscuits!''it's a'right I'll say other sexy things about beer'
EVERYTHING CHANGES. Moose becomes a regular cast member. The party investigates a conspiracy in the home base town of Red Larch and ends up throwing the entire place on its head with a night of stupendous violence. We quickly wrap up some sidequests in preparation for following the main thrust of the module. Here's the Goblin Punch article from +Arnold K that Daniel mentioned, about only rolling something that's in doubt at the point in time when its consequences may effectuate: http://goblinpunch.blogspot.com/2015/04/just-in-time-compilation.html Corrections: Daniel was totally wrong and Jim was totally right about what dim light does. Dim light only imposes disadvantage on Wisdom (Perception) checks based on sight (Player's Basic Rules, p. 65, "Vision and Light").