Health Points : Health Gamification

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Putting leading researchers, designers, thinkers and business leaders behind the mic to talk all things Health Gamification - with co-hosts Ben Wilkins and Pete Jenkins


    • May 11, 2022 LATEST EPISODE
    • infrequent NEW EPISODES
    • 43m AVG DURATION
    • 20 EPISODES


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    Latest episodes from Health Points : Health Gamification

    Episode 20: Health Points Panel Debate <> Ethics of Health Gamification

    Play Episode Listen Later May 11, 2022 65:31


    It's the final episode of Series 1 of Health Points and we've ended with a bang. This episode was recorded at the Gamification Europe Conference including a stellar health gamification panel to discuss and debate the ethics of health gamification. The panellist include: Oliver Korn, professor for Human Computer Interaction (HCI) at Offenburg University, Germany and director of the Affective & Cognitive Institute with research area on assistive technologies, emotions in and game design. He co-founded the software company KORION where he continues his work there as a strategic advisor. Author and ‘life-gamer' Vicortia Ichizli-Bartels. Victoria is the author of 21 books, with nine of them focusing on how to turn life activities into games. She is also an instructor, coach and consultant in the area of Self-Gamifcation. Melis Abacioglu is a serial entrepreneur with three major, industry-moving startups under her belt which includes being the founder of Wellbees, an HR Tech product, specifically a corporate wellbeing platform that works to create a world where everybody reaches her potential whilst being caring to one another. Wellbees serves over 30K employees in 20 companies and 7 countries. Pete and I will be back in the autumn for Series 2 of Health Points. We'd like to thank all our guests over Series 1:

    Episode 19: Prof. Robert Böhm & Asst. Prof. Aske Mottelson <> Boosting COVID Vaccination Rates with Virtual Reality Games

    Play Episode Listen Later Apr 27, 2022 42:03


    Here comes episode 19 and in this episode we explore Robert & Aske's recent research publication on virtual reality games and vaccination behaviours. We also talk through the role of VR in communicate complex issues and creating health behaviours, novel approaches to research subject recruitment methods, and the future role of gamification in pro-social behaviours for population health.   Robert Böhm is Professor of Social and Economic Psychology at the University of Vienna in Austria and a part-time Professor of Applied Social Psychology and Behavioural Science at the University of Copenhagen, Denmark. He has a PhD in Psychology from the University of Jeyna and studied Psychology and Intercultural Communication at Chemnitz University of Technology.   Aske Mottelson is Assistant Professor in Human-Centred Data Science at IT University of Copenhagen. He has a PhD in computer science from the University of Copenhagen where he completed his postdoc at the Department of Psychology.   https://www.reuters.com/business/healthcare-pharmaceuticals/denmark-trial-uses-virtual-reality-game-boost-covid-vaccinations-2021-06-07/   http://robertboehm.info/ http://aske.mottelson.dk/

    Episode 18: Michael Hornberger <> Sea Hero Quest's navigation to over 4 million players

    Play Episode Listen Later Apr 6, 2022 41:22


    We've arrived at episode 18, joining us is Prof. Michael Hornberger, the co-creator of Sea Hero Quest, a game designed to gather data on people's navigation strategies, which is one of the first skills lost in dementia. We talk through creating games that appeal to older adult audiences, making gamification ‘proper science' and the distinction between task gamification and casual gamification (….that will hopefully influence the performance of a task).     Michael is Professor of Dementia Research and the at the University of East Anglia and the co-creator of Sea Hero Quest. His research group's work involves using pioneering techniques to identify the spatial or navigation issues in dementia and how these impacts on people's outdoor activities such as driving and walking safely. 

    Episode 17: David Wortley <> Creating an International Serious Games Institute

    Play Episode Listen Later Mar 23, 2022 45:25


    Roll on Episode 17, joining us is David Wortley, Vice President of the International Society of Digital Medicine. We talk through David's background, how he ended up working in digital health and the steps to settings up the Serious Games Institute, and perspectives on the role of gamification in health.   In addition to David role at the International Society of Medicine, he is a serial entrepreneur with a 50 years career that spans emerging technologies including telecommunications, computer, digital media and the creative industries. He was the founding director of the Serious Games Institute at Coventry University and responsible for the development of the institute, as a global thought leader on the application of immersive technologies. 

    Episode 16: Kartheka Bojan <> Brain Wave Activity to Personalise Alzheimer's Cognitive Games

    Play Episode Listen Later Mar 9, 2022 42:12


    Welcome to Episode 16, joining us is Kartheka, Founder and CEO of BrainBerry. We talk through the possibilities of brain wave measurement to personalise assessment and intervention games for adults with Alzheimer's. We explore clinical trials in validating health games, developing games for Octogenarians and a novel brain measurement approach to stop people cheating.   Kartheka Bojan has a background in theoretical and mathematical physics with a masters in biomedical engineering. In previous senior roles she has developed a nanotechnology-based glucose monitoring device, the author of pending patents in EEG technology for Alzheimer's & glucose monitoring and has published work on the design of biosensors with gold nanoparticles.

    Episode 15: Andy Yeoman <> Health Education Games for the NHS & Social Care

    Play Episode Listen Later Feb 23, 2022 36:51


    Joining us in episode 15 is Andy Yeoman to explore the role of games in health and social care education. Focus Games has been delivered to over 2 million people, making training enjoyable, rather than a chore. We explore how educational games make learning interactive and memorable, encouraging players to discuss new ideas, share knowledge and learn from each other. Plus, how games can break through emotionally charged and difficult to discuss topics in ways not always possible in a conversation.   Andy is the co-founder and director of Focus Games that launched in 2004. Prior to entering the world of serious games, he completed an undergrad in human biology and worked in sales, marketing and client relationship roles for international life sciences organisations. 

    Episode 14: Silja Litvin <> Gamifying Emotional Fitness

    Play Episode Listen Later Feb 3, 2022 43:50


    We're joined by Silja to dig down into the importance of narratives in health gamification. We walk through her journey in creating eQuoo, the emotional fitness app that offers a journey for users to develop skills in emotional intelligence and how to become a better communicator.   Silja has a background in psychology and has ventured into the world of AI and gamification to help people help themselves. This is principally through the emotional fitness app eQuoo where she is CEO. She's  also the founder and CEO of PsychApp, a mental health tech company that builds  platforms for both patients and therapists. She's an honorary research assistant at ULC  and a mental health Expert with the Wonder Women Tech Foundation. 

    Episode 13: Dr. Paul Rinne & Nicola Goldsmith <> Levelling Up Hand Rehab

    Play Episode Listen Later Jan 19, 2022 41:58


    We're back for another year of health gamification! We're joined by Paul and Nicola at Gripable to explore what happens when you combine gamification with a medical rehabilitation device. The Gripable handheld device enables both assessment and training of hand and arm functions, and this tactile feedback loop has resulted in smorgasbord of gamification. In this episode we explore the steps in gamification design, game personalisation, using games to build trust and rapport between clinician and patient and the potential for games as clinical outcome measures. Paul is the Co-Founder and CEO of GripAble, a University spin-out from Imperial College University in London. Paul has a PhD in neuroscience and a background in digital health. He has 12 publication in neuroscience and neurorehabialtion and won multiple awards in heath innovation. Nicola is the Clinical Director at GripAble with Over 30 years of operational and clinical leadership of hand therapy services.  She is an occupational therapist and runs a private practice with expertise in management of musicians, she is a partner in NES Hand Therapy Training and the President of the International Federation of Societies for Hand Therapy.

    Episode 12: Asst. Professor Agnessa Spanellis & Asst. Professor Paula Ramirez <> Gamification creating shared pandemic understanding and covid safe behaviours in indigenous communities

    Play Episode Listen Later Dec 22, 2021 46:43


    We're joined by Agnessa and Paula to discuss the findings of their research publication on the role of gamification to develop shared understanding of the pandemic in indigenous communities in Colombia. Their pioneering research looks at analogue gamification solutions that are culturally adapted to win both peoples hearts and minds to share health education and create positive healthy behaviour change. This episode explores cross-cultural gamification, analogue and virtual gamification solutions and explorations of how gamification can be used for health education globally. Agnessa is Asst. Professor at Heriot-Watt University in Scotland with a research focus on the role of gamification in knowledge movement, knowledge sharing and innovation. She has a PhD in Management Science and teaches on strategic innovation and corporate social responsibility. Paula is Asst. Professor at the Universidad Pontificia Bolivariana in Columbia. Her interests focus on remote sensing approaches for habitat mapping to evaluate and manage marine ecosystems and influence policy related environment protection.  https://researchportal.hw.ac.uk/en/publications/using-gamification-to-develop-shared-understanding-of-the-pandemi

    Episode 11: Lucia Pannese <> Creating a company that has been gamifying health for 15+ years

    Play Episode Listen Later Dec 8, 2021 43:35


    Roll on episode 11, joining us is Lucia Pannese to talk through her journey in creating and growing imaginary srl, one of the longest established and most respected European serious games companies. We explore the importance and approaches of co-design, mutual adaptation of games and creating games that resonate with users, so people can ‘win' again.  Lucia is CEO of imaginary, founding the company in 2004 following her degree in Applied Mathematics. Since then, she has put all her heart and all energy into the company. She has more than 20 years of managing experience in innovation & research projects, with a special focus on digital interactive technologies to deliver user experiences   http://www.i-maginary.it/

    Episode 10: Dr. Kerstin Oberprieler <> Gamifcation vs. Occupational health and wellbeing

    Play Episode Listen Later Nov 24, 2021 46:04


    We've made it to episode 10! And joining us is Dr. Kerstin Oberprieler to talk through the role of gamification in the workplace. How game mechanics can be used to increase engagement, collaboration and overall workplace health and wellbeing.  Kerstin has a PhD in Gamification and globally recognised as one of the leading experts in gamification. Kerstin is founder and CEO at PentaQuest, building gamified solution that are intuitive, highly engaging effective and engaging. https://www.pentaquest.io/about

    Episode 9: Prof. Oliver Korn – “Don't whip me with your games” <> creating games that are more carrot than stick.

    Play Episode Listen Later Oct 27, 2021 53:01


    We're joined by Prof. Oliver Korn to explore a smorgasbord of topics including health gamification research, designing games for deaf blind players (when traditional games are so heavily influences by sounds and vision), tactile games, creating repetitive rehab-exercises that are fun, animalistic avatar trainers and more. Oliver is a professor for Human Computer Interaction (HCI) at Offenburg University, Germany and director of the Affective & Cognitive Institute. He co-founded the software company KORION where he continues his work there as a strategic advisor.   https://www.korion.de/en/ https://dblp.org/pid/32/11001.html

    Episode 8: Paul Gosnell – FitLink App – One app to connect them all: gamified exercise teams

    Play Episode Listen Later Oct 7, 2021 49:14


    We're joined by Paul, CEO of FitLink App. FitLink creates personal health goals and track them daily and rewards users for the motivation and power to lead a healthier life. In this episode we talk about ‘giving gamification a go' and the entrepreneurial approach to including gamification features in activity apps. Paul has a decade and a half of experience in leadership and management around digital solutions and fitness. Paul is the Co-Founder of FitLink, with a mission to make the world fit, healthy and happy. https://fitlinkapp.com/

    Episode 7: Peter & Katju - Rehaboo – Augmented reality for older adult movement

    Play Episode Listen Later Sep 22, 2021 41:27


    We're joined by Peter, CEO and Katju, COO at Rehaboo. Rehaboo specialises in gamified Physiotherapy where games are played in front of Rehaboo! Screens (or any camera) with a focus on making remote Physiotherapy fun, empowering and measurable, with over 10 million steps taken by Rehaboo players. We talk about Rehaboo's journey from concept idea at a hackathon to their current roll out in public spaces and health clinics. Peter is a multi-entrepreneur with background includes business, tech and start-ups including augmented reality and sensory technologies and Katju has a back background in podiatry, leadership in both the world of start-ups and digital health.   https://rehaboo.com/

    Episode 6: Dr. Zac Fitz-Walter – Designing Games for Healthy Behaviours

    Play Episode Listen Later Sep 2, 2021 40:35


    In this episode we're joined by Zac Fitz-Walter to talk about lean methodologies in game design, rapid feedback loops for behaviour modification and player motivations. Zac is speaker, trainer, and games master sought out for his expertise in gamification and motivation design. He earned one of the world's first PhDs in gamification design, and has since lectured and developed curriculum on gamification for universities. He speaks and educates governments and companies around the world on effective gamification and engagement design. In his downtime he likes to live dangerously (in the virtual worlds) - racing cars, battling monsters and shooting aliens   https://www.zacfitzwalter.com/

    Episode 5: Francisco - 'Teams Create Collective (and repetitive) Exercise'

    Play Episode Listen Later Aug 17, 2021 35:20


    We're joined by Francisco Baptista, Founder & CEO of TeamSportz. In this episode we talk through creating games using computer-vision and video analysis and how working in virtual teams can create repetitive (and accountable) active behaviours. Francisco is a software engineer, avid sportsman and keen problem solver. TeamSportz is an AI sports platform to help players and coaches reach their full potential. Players use the mobile app to join the team, train, exercise using our proprietary AI tracking technology while coaches use the Coach Corner to manage their teams, understand player performance and configure the drills and exercises to cater to individual player needs https://www.teamsportz.pro/

    Episode 4: Pieter & Raoul – Gambling for Better Health & Health Gamification Research

    Play Episode Listen Later Aug 4, 2021 40:39


    We're joined by Pieter Van Gorp and Raoul Nuijten from Eindhoven University of Technology in the Netherlands. In this episode we talk through financial incentives for physical activity, how gambling mechanics can create health behaviours for lower costs and some principles for researching health gamification interventions. Pieter is Assistant Professor at Eindhoven University of Technology in the Netherlands with a research focus on digital health platforms. He also manages the health data science programme at Eindhoven's Artificial Intelligence Systems Institute, with a focus on creating societal breakthroughs through health games. Raoul is a PhD Candidate and researcher at Eindhoven with a focus on increasing the impact of research of health promotion and lifestyle intervention, particularly through application of persuasive technologies.    https://www.pietervangorp.com/ https://research.tue.nl/en/persons/raoul-cy-nuijten

    Episode 3: Shivani Lamba – ‘Story First, Science Second'

    Play Episode Listen Later Jul 21, 2021 42:41


    We're joined by Shivani, the Founder and CEO of Bright lobe, an organisation on a mission to promote health physical and psychological developmental outcomes in children, through games and toys. In this episode we talk about educational games for neuro development and cognitive testing, the importance of crafting entertaining experiences, speaking to human nature through integrate narratives and the ethics of addictive game mechanics. Shivani has a background in computer science, neuroscience and software development, with previous roles implementing web and mobile platforms including STEM public engagement and financial broadsheets.    https://brightlobe.com/

    Episode 2: Victoria Ichizli-Bartels – Life Self-Gamification

    Play Episode Listen Later Jul 7, 2021 46:34


    In the second Health Points episode, we are joined by author and ‘life gamer', Victoria Ichizli-Bartels. Victoria is the author of 21 books, with ten of them focusing on turning life activities into games. In this episode, we explore turning everyday tasks into fun habits using underpinning game mechanics and highlighting the need for kind gamification principles. Bio: Victoria is an author of 21 books (and counting) and an instructor, coach, and consultant in the area of Self-Gamification. https://www.victoriaichizlibartels.com/gameful-habits/   Links and materials mentioned in this episode: Ariel and Shya Kane: https://www.transformationmadeeasy.com/ Robert Maurer: https://www.scienceofexcellence.com/ Jane McGonigal: https://janemcgonigal.com/ Healthy Wage https://www.healthywage.com/ 

    Episode 1: Adrian Hon - Zombies, Run!

    Play Episode Listen Later Jun 10, 2021 31:41


    In the first Health Points episode we are joined by the Founder and CEO of SixtoStart which delivers the award-winning story-based running app Zombies, Run! Adrian Hon talks about how creating a narrative is a powerful tool that can encourage more active behaviours and the role of gamification in creating healthy behaviours.    https://zombiesrungame.com/ https://www.sixtostart.com/  

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