Podcasts about Sea Hero Quest

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Best podcasts about Sea Hero Quest

Latest podcast episodes about Sea Hero Quest

Podcasts sur Alzheimer, la radio
Sea Hero Quest : quel est ce jeu imaginé par des scientifiques ? - Focus

Podcasts sur Alzheimer, la radio

Play Episode Listen Later Nov 18, 2024 11:03


Sea Hero Quest est un jeu vidéo pas comme les autres. Imaginé par des scientifiques, il s'inscrit dans la recherche du diagnostic d'Alzheimer. Antoine Coutrot, chercheur au CNRS en Sciences Cognitives, répond à vos questions. Pour plus d'informations : https://projet.liris.cnrs.fr/seaheroquest/

Curiosity Daily
Sleepwalker Brain, Games & Navigation, Endurance Hunting

Curiosity Daily

Play Episode Listen Later Aug 8, 2024 12:49


Today, you'll learn about what goes on in our brains when we sleepwalk, how playing video games might actually help us navigate the world IRL, and the endurance hunting of traditional societies. Sleepwalker Brain “Scientists Discover What's Happening Inside a Sleepwalker's Brain.” by Rhianna-lily Smith. 2024. “Shared EEG correlates between non-REM parasomnia experiences and dreams.” by Jacinthe Cataldi, et al. 2024. “Consciousness and cortical responsiveness: a within-state study during non-rapid eye movement.” by Jaakko O. Nieminen, et al. 2016. “Parasomnia: what happens inside a sleepwalker's brain?” Netherlands Institute for Neuroscience. 2024. Games & Navigation “Playing video games linked to enhanced wayfinding abilities.” by Eric W. Dolan. 2024. “Sea Hero Quest.” Spiers Lab. n.d. “5 facts about Americans and video games.” by Andrew Perrin. 2018. “Video gaming, but not reliance on GPS, is associated with spatial navigation performance.” by Emre Yavuz, et al. 2024 Endurance Hunting “Born to run? Endurance running may have evolved to help humans chase down prey.” by Kermit Pattison. 2024. “Ethnography and ethnohistory support the efficiency of hunting through endurance running in humans.” by Eugene Morin & Bruce Winterhalder. 2024. Hosted on Acast. See acast.com/privacy for more information.

Many Minds
From the archive: Cities, cells, and the neuroscience of navigation

Many Minds

Play Episode Listen Later Aug 7, 2024 77:38


Hi friends, we're still on a brief summer break. We'll have a new episode for you later in August. In the meanwhile, enjoy this pick from our archives! ---- [originally aired September 21, 2022] If your podcast listening habits are anything like mine, you might be out for a walk right now. Maybe you're wandering the neighborhood, just blocks from home, or maybe you're further afield. In either case, I'm guessing you're finding your way without too much trouble—you're letting some intuitive sense steer you, track how far you've gone, tell you where to go next. This inner navigator of yours is doing all in the background, as your mind wanders elsewhere, and magically it gets it all right. Most of the time, anyway. But how is it doing it? What allows us to pull this off? My guest today is Dr. Hugo Spiers, Professor of Cognitive Neuroscience at University College London. His lab studies how our brains "remember the past, navigate the present, and imagine the future.” In recent years Hugo and his group have used a wide variety of methods—and some astonishingly large datasets—to shed light on central questions about human spatial abilities.  Here, Hugo and I do a quick tour of the neuroscience of navigation—including the main brain structures involved and how they were discovered. We talk about research on a very peculiar population, the London taxi driver. We discuss the game Sea Hero Quest and what it's teaching us about navigation abilities around the world. We also touch on what GPS might be doing to us; whether the hippocampus actually resembles a seahorse; the ingenious layout of our brain's inner grids; navigation ability as an early sign of Alzheimer's; how “place cells” actually map more than just place; and how the monarch butterfly finds its way. Super excited to share this one folks—this is an episode that's been on our wish list for some time. For mobile organisms like us, navigation is life or death—it's as basic as eating or breathing. So when we dig into the foundations of these spatial abilities, we're really digging into some of the most basic foundations of mind.  So let's get to it. On to my conversation with Dr. Hugo Spiers. Enjoy!   A transcript of this episode is available here.   Notes and links 4:00 – A brief documentary about a person with developmental topographical disorder. 8:00 – There have been a slew of popular articles about the question of whether GPS is undermining our navigation abilities—see here and here. 12:00 – A classic academic article about path integration in mammals. 14:00 – The classic academic article by Edward Tolman on the idea of “cognitive maps.” 16:00 – A side-by-side comparison of a human hippocampus and seahorse. The resemblance is indeed striking. 18:00 – A classic academic article reporting “place cells” in rats. 21:00 ­– A research article on seasonal changes in hippocampus size across different species. 22:00 – A recent academic article on interactions between the hippocampus and the striatum in navigation. 23:30 – An article reviewing the first decade of research on “grid cells.” A video showing the activity of grid cells in a rat. 26:00 – The long struggle to calculate longitude is subject of a much-beloved book by Dava Sobel. 27:00 – The press release announcing the Nobel prize for the discovery of grid cells and place cells. 31:00 – A popular article about ‘The Knowledge'—a famed test for London taxi drivers. 33:30 – The celebrated original study by Eleanor Maquire and colleagues on structural changes in the brains of London taxi drivers. The (also-celebrated) follow-up study that Dr. Spiers was part of, comparing London taxi and bus drivers. 37:00 – More about the Taxi Brains project can be found here. 41:00 – A recent paper by Dr. Spiers' team, led by Eva-Maria Griesbauer, reviews the cognitive neuroscience studies on London taxi drivers and dives deep into the learning techniques the drivers use. 44:30 – A paper by Dr. Spiers and team providing an overview of Sea Hero Quest and the studies it has been used for to date. A video demo of the game, and a popular article describing its motivation. Dr. Spiers developed the idea for the game in collaboration with Michael Hornberger. 50:00 – A recent research article looking at the value of Sea Hero Quest in detecting those at risk for Alzheimers. 53:00 – One of the first studies by Dr. Spiers and colleagues using Sea Hero Quest to test a vast sample and examine effects of variables like age, gender, and nationality. 54:30 – A more recent paper by Dr. Spiers and colleagues examining the effect of growing up in cities that are more or less “griddy.” 57:00 – A study by Dr. Spiers and colleagues showing a relationship between real-world navigation ability and navigation performance in Sea Hero Quest. 1:04:00 – The website of the International Orienteering Foundation. A video showing the sport. 1:06:00 – A review paper by Dr. Spiers and colleagues about the potential roles of cognitive maps in navigation and beyond. 1:07:00 – A review of “concept cells”, aka “Halle Berre cells.” 1:08:00 – A recent opinion piece by Dr. Spiers on the question of how many maps—and of what kind—the hippocampus implements. 1:10:30 – A recent research article on “time cells” in the hippocampus. 1:14:30 – A recent review article about monarch butterfly navigation.   Dr. Spiers recommends: Human Spatial Navigation, by Ekstrom, Spiers, Bohbot, and Rosenbaum ‘The Cognitive Map in Humans: Spatial Navigation and Beyond,' by Epstein, Patai, Julian, and Spiers You can read more about Dr. Spiers work on his website and follow him on Twitter.     Many Minds is a project of the Diverse Intelligences Summer Institute (DISI) (https://disi.org), which is made possible by a generous grant from the Templeton World Charity Foundation to UCLA. It is hosted and produced by Kensy Cooperrider, with help from Assistant Producer Urte Laukaityte and with creative support from DISI Directors Erica Cartmill and Jacob Foster. Our artwork is by Ben Oldroyd (https://www.mayhilldesigns.co.uk/). Our transcripts are created by Sarah Dopierala (https://sarahdopierala.wordpress.com/). You can subscribe to Many Minds on Apple, Stitcher, Spotify, Pocket Casts, Google Play, or wherever you like to listen to podcasts. **You can now subscribe to the Many Minds newsletter here!** We welcome your comments, questions, and suggestions. Feel free to email us at: manymindspodcast@gmail.com. For updates about the show, visit our website (https://disi.org/manyminds/), or follow us on Twitter: @ManyMindsPod.

PaperPlayer biorxiv neuroscience
The relationship between object-based spatial ability and virtual navigation performance

PaperPlayer biorxiv neuroscience

Play Episode Listen Later Mar 17, 2023


Link to bioRxiv paper: http://biorxiv.org/cgi/content/short/2023.03.16.532962v1?rss=1 Authors: Garg, T., Velasco, P. F., Patai, Z. E., Malcolm, C. P., Kovalets, V., Bohbot, V. D., Coutrot, A., Hegarty, M., Hornberger, M., Spiers, H. J. Abstract: Spatial navigation is a multi-faceted behaviour drawing on many different aspects of cognition. Visuospatial abilities, such as spatial working memory and mental rotation, in particular, may be key factors. A range of tests have been developed to assess visuospatial processing and memory, but how such tests relate to navigation ability remains unclear. This understanding is important to advance tests of navigation for disease monitoring in Alzheimer's Disease, where disorientation is an early symptom. Here, we report the use of an established mobile gaming app, Sea Hero Quest, as a measure of navigation ability. We used three separate tests of navigation embedded in the game: wayfinding, path integration and spatial memory in a radial arm maze. In the same participants, we also collected measures of mental rotation (Mental Rotation Test), visuospatial processing (Design Organization Test) and visuospatial working memory (Digital Corsi). We found few strong correlations across our measures. Being good at wayfinding in a virtual navigation test does not mean an individual will rate themself as a confident navigator, be good at path integration, or have a superior memory in a radial arm maze. However, those good at wayfinding tend to perform well on the three visuospatial tasks examined here, and to also use a landmark strategy in the radial maze task. These findings help clarify the inter-relationships between different abilities supporting visuospatial and navigation skills. Copy rights belong to original authors. Visit the link for more info Podcast created by Paper Player, LLC

PaperPlayer biorxiv neuroscience
Cultural determinants of the gap between self-estimated navigation ability and wayfinding performance: evidence from 46 countries.

PaperPlayer biorxiv neuroscience

Play Episode Listen Later Oct 21, 2022


Link to bioRxiv paper: http://biorxiv.org/cgi/content/short/2022.10.19.512889v1?rss=1 Authors: Walkowiak, S., Coutrot, A., Hegarty, M., Velasco, P. F., Wiener, J. M., Dalton, R. C., Hölscher, C., Hornberger, M., Spiers, H. J., Manley, E. Abstract: Cognitive abilities can vary widely. Some people excel in certain skills, others struggle. However, not all those who describe themselves as gifted are. One possible influence on self-estimates is the surrounding culture. Some cultures may amplify self-assurance and others cultivate humility. Past research has shown that people in different countries can be grouped into a set of consistent cultural clusters with similar values and tendencies, such as attitudes to masculinity or individualism. Here we explored whether such cultural dimensions might relate to the extent to which populations in 46 countries overestimate or underestimate their cognitive abilities in the domain of spatial navigation. Using the Sea Hero Quest navigation test and a large sample (N=383,187) we found cultural clusters of countries tend to be similar in how they self-rate ability relative to their actual performance. Across the world population sampled, higher self-ratings were associated with better performance. However, at the national level, higher self-ratings as a nation were not associated with better performance as a nation. Germanic and Near East countries were found to be most overconfident in their abilities and Nordic countries to be most under-confident in their abilities. Gender stereotypes may play a role in mediating this pattern, with larger national positive attitudes to male stereotyped roles (Hofstede's masculinity dimension) associated with a greater overconfidence in performance at the national level. We also replicate, with higher precision than prior studies, evidence that older men tend to overestimate their navigation skill more than other groups. These findings give insight into how culture and demographics may impact self-estimates of our abilities. Copy rights belong to original authors. Visit the link for more info Podcast created by Paper Player, LLC

Many Minds
Cities, cells, and the neuroscience of navigation

Many Minds

Play Episode Listen Later Sep 21, 2022 77:38


If your podcast listening habits are anything like mine, you might be out for a walk right now. Maybe you're wandering the neighborhood, just blocks from home, or maybe you're further afield. In either case, I'm guessing you're finding your way without too much trouble—you're letting some intuitive sense steer you, track how far you've gone, tell you where to go next. This inner navigator of yours is doing all in the background, as your mind wanders elsewhere, and magically it gets it all right. Most of the time, anyway But how is it doing it? What allows us to pull this off? My guest today is Dr. Hugo Spiers, Professor of Cognitive Neuroscience at University College London. His lab studies how our brains "remember the past, navigate the present, and imagine the future.” In recent years Hugo and his group have used a wide variety of methods—and some astonishingly large datasets—to shed light on central questions about human spatial abilities.  Here, Hugo and I do a quick tour of the neuroscience of navigation—including the main brain structures involved and how they were discovered. We talk about research on a very peculiar population, the London taxi driver. We discuss the game Sea Hero quest and what it's teaching us about navigation abilities around the world. We also touch on what GPS might be doing to us; whether the hippocampus actually resembles a sea horse; the ingenious layout of our brain's inner grids; navigation ability as an early sign of Alzheimer's; how “place cells” actually map more than just place; and how the monarch butterfly finds its way. Super excited to this share one folks—this is an episode that's been on our wish list for some time. For mobile organisms like us, navigation is life or death—it's as basic as eating or breathing. So when we dig into the foundations of these spatial abilities we're really digging into some of the most basic foundations of mind.  So let's get to it. On to my conversation with Dr. Hugo Spiers. Enjoy!   A transcript of this episode will be available soon.   Notes and links 4:00 – A brief documentary about a person with developmental topographical disorder. 8:00 – There have been a slew of popular articles about the question of whether GPS is undermining our navigation abilities—see here and here. 12:00 – A classic academic article about path integration in mammals. 14:00 – The classic academic article by Edward Tolman on the idea of “cognitive maps.” 16:00 – A side-by-side comparison of a human hippocampus and seahorse. The resemblance is indeed striking. 18:00 – A classic academic article reporting “place cells” in rats. 21:00 ­– A research article on seasonal changes in hippocampus size across different species. 22:00 – A recent academic article on interactions between the hippocampus and the striatum in navigation. 23:30 – An article reviewing the first decade of research on “grid cells.” A video showing the activity of grid cells in a rat. 26:00 – The long struggle to calculate longitude is subject of a much-beloved book by Dava Sobel. 27:00 – The press release announcing the Nobel prize for the discovery of grid cells and place cells. 31:00 – A popular article about ‘The Knowledge'—a famed test for London taxi drivers. 33:30 – The celebrated original study by Eleanor Maquire and colleagues on structural changes in the brains of London taxi drivers. The (also-celebrated) follow-up study that Dr. Spiers was part of, comparing London taxi and bus drivers. 37:00 – More about the Taxi Brains project can be found here. 41:00 – A recent paper by Dr. Spiers' team, led by Eva-Maria Griesbauer, reviews the cognitive neuroscience studies on London taxi drivers and dives deep into the learning techniques the drivers use. 44:30 – A paper by Dr. Spiers and team providing an overview of Sea Hero Quest and the studies it has been used for to date. A video demo of the game, and a popular article describing its motivation. Dr. Spiers developed the idea for the game in collaboration with Michael Hornberger. 50:00 – A recent research article looking at the value of Sea Hero Quest in detecting those at risk for Alzheimers. 53:00 – One of the first studies by Dr. Spiers and colleagues using Sea Hero Quest to test a vast sample and examine effects of variables like age, gender, and nationality. 54:30 – A more recent paper by Dr. Spiers and colleagues examining the effect of growing up in cities that are more or less “griddy.” 57:00 – A study by Dr. Spiers and colleagues showing a relationship between real-world navigation ability and navigation performance in Sea Hero Quest. 1:04:00 – The website of the International Orienteering Foundation. A video showing the sport. 1:06:00 – A review paper by Dr. Spiers and colleagues about the potential roles of cognitive maps in navigation and beyond. 1:07:00 – A review of “concept cells”, aka “Halle Berre cells.” 1:08:00 – A recent opinion piece by Dr. Spiers on the question of how many maps—and of what kind—the hippocampus implements. 1:10:30 – A recent research article on “time cells” in the hippocampus. 1:14:30 – A recent review article about monarch butterfly navigation.   Dr. Spiers recommends: Human Spatial Navigation, by Ekstrom, Spiers, Bohbot, and Rosenbaum ‘The Cognitive Map in Humans: Spatial Navigation and Beyond,' by Epstein, Patai, Julian, and Spiers You can read more about Dr. Spiers work on his website and follow him on Twitter.     Many Minds is a project of the Diverse Intelligences Summer Institute (DISI) (https://disi.org), which is made possible by a generous grant from the Templeton World Charity Foundation to UCLA. It is hosted and produced by Kensy Cooperrider, with help from Assistant Producer Urte Laukaityte and with creative support from DISI Directors Erica Cartmill and Jacob Foster. Our artwork is by Ben Oldroyd (https://www.mayhilldesigns.co.uk/). Our transcripts are created by Sarah Dopierala (https://sarahdopierala.wordpress.com/). You can subscribe to Many Minds on Apple, Stitcher, Spotify, Pocket Casts, Google Play, or wherever you like to listen to podcasts. **You can now subscribe to the Many Minds newsletter here!** We welcome your comments, questions, and suggestions. Feel free to email us at: manymindspodcast@gmail.com. For updates about the show, visit our website (https://disi.org/manyminds/), or follow us on Twitter: @ManyMindsPod.

Health Points : Health Gamification
Episode 18: Michael Hornberger <> Sea Hero Quest's navigation to over 4 million players

Health Points : Health Gamification

Play Episode Listen Later Apr 6, 2022 41:22


We've arrived at episode 18, joining us is Prof. Michael Hornberger, the co-creator of Sea Hero Quest, a game designed to gather data on people's navigation strategies, which is one of the first skills lost in dementia. We talk through creating games that appeal to older adult audiences, making gamification ‘proper science' and the distinction between task gamification and casual gamification (….that will hopefully influence the performance of a task).     Michael is Professor of Dementia Research and the at the University of East Anglia and the co-creator of Sea Hero Quest. His research group's work involves using pioneering techniques to identify the spatial or navigation issues in dementia and how these impacts on people's outdoor activities such as driving and walking safely. 

BJKS Podcast
51. Hugo Spiers: Taxi Brains, cognitive maps in humans, and working with humans and non-human animals

BJKS Podcast

Play Episode Listen Later Feb 19, 2022 90:20 Transcription Available


Hugo Spiers is professor of cognitive neuroscience at University College London.  His research explores how our brain constructs representations of the world and uses them to recall the past, navigate the present and imagine the future. In this episode, we talk about his work on Sea Hero Quest (with Michael Hornberger, former guest of this podcast), his new research project Taxi Brains, the difficulties and joys of working with more than one species, and cognitive maps in humans.Time stamps0:00:05: Dealing with email0:04:42: Sea Hero Quest0:25:53: Taxi Brains project0:55:18: The difficulties and benefits of working with humans and non-human animals in the same lab1:11:48: Discussing Hugo's review "The cognitive map in humans: spatial navigation and beyond"Podcast linksWebsite: https://geni.us/bjks-podTwitter: https://geni.us/bjks-pod-twtHugo's linksWebsite: https://geni.us/spiers-webGoogle Scholar:  https://geni.us/spiers-scholarTwitter: https://geni.us/spiers-twtBen's linksWebsite: https://geni.us/bjks-webGoogle Scholar: https://geni.us/bjks-scholarTwitter:  https://geni.us/bjks-twtEpisodes mentioned during our conversation:Michael Hornberger: https://geni.us/bjks-hornbergerKate Jeffery: https://geni.us/bjks-jefferyReferencesBellmund, Gärdenfors, Moser, & Doeller (2018). Navigating cognition: Spatial codes for human thinking. Science.Constantinescu, O'Reilly, & Behrens (2016). Organizing conceptual knowledge in humans with a gridlike code. Science.Doeller, Barry, & Burgess (2010). Evidence for grid cells in a human memory network. Nature.Epstein, Patai, Julian, & Spiers (2017). The cognitive map in humans: spatial navigation and beyond. Nature neuroscience.Gardenfors (2004). Conceptual spaces: The geometry of thought. MIT press.Gardner, Hermansen, Pachitariu, Burak, Baas, Dunn, ... & Moser (2022). Toroidal topology of population activity in grid cells. Nature.Griesbauer, Manley, Wiener, & Spiers (2022). London taxi drivers: A review of neurocognitive studies and an exploration of how they build their cognitive map of London. Hippocampus.Jacobs, Weidemann, ... & Kahana (2013). Direct recordings of grid-like neuronal activity in human spatial navigation. Nature neuroscience.Lever, ... & Burgess (2009). Boundary vector cells in the subiculum of the hippocampal formation. Journal of Neuroscience.Maguire, ... & Frith (2000). Navigation-related structural change in the hippocampi of taxi drivers. Proceedings of the National Academy of Sciences.Newport (2021). A World Without Email: Find Focus and Transform the Way You Work Forever. Penguin UK.O'keefe, & Nadel (1978). The hippocampus as a cognitive map. Oxford university press.Solomon, Lega, Sperling, & Kahana (2019). Hippocampal theta codes for distances in semantic and temporal spaces. Proceedings of the National Academy of Sciences.Solstad, Boccara, Kropff, Moser, & Moser. (2008). Representation of geometric borders in the entorhinal cortex. Science.Spiers (2020). The hippocampal cognitive map: one space or many? Trends in Cognitive Sciences.Tolman (1948). Cognitive maps in rats and men. Psychological review.

BJKS Podcast
45. Michael Hornberger: Sea Hero Quest, developing games for science, and Alzheimer's disease

BJKS Podcast

Play Episode Listen Later Nov 26, 2021 63:07


Michael Hornberger is a professor of applied dementia research at the University of East Anglia who developed Sea Hero Quest, a mobile game for studying spatial navigation that was downloaded more than 4 million times. In this conversation, we talk about Sea Hero Quest, how Michael (together with Hugo Spiers) developed it, the first findings, and dementia in general.BJKS Podcast is a podcast about neuroscience, psychology, and anything vaguely related, hosted by Benjamin James Kuper-Smith. New conversations every other Friday. You can find the podcast on all podcasting platforms (e.g., Spotify, Apple/Google Podcasts, etc.).Timestamps00:04: How Michael started doing research on dementia02:32: What is Sea Hero Quest?05:18: How Sea Hero Quest got started and developed31:45: Start discussing some results from Sea Hero Quest38:16: How does Sea Hero Quest relate to Michael's work on dementia?43:16: How far are we from using (something like) Sea Hero Quest as an early biomarker for Alzheimer's?45:36: What is dementia and how can we prevent it? Discussing Michael's new book about Alzheimer's 'Tangled Up'Podcast linksWebsite: https://geni.us/bjks-podTwitter: https://geni.us/bjks-pod-twtMichael's linksWebsite: https://geni.us/hornberger-webGoogle Scholar:  https://geni.us/hornberger-scholarTwitter:  https://geni.us/hornberger-twtBook: https://geni.us/hornberger-bookBen's linksWebsite: https://geni.us/bjks-webGoogle Scholar: https://geni.us/bjks-scholarTwitter:  https://geni.us/bjks-twtReferencesAlzheimer (1906). Uber einen eigenartigen, schweren Erkrankungsprozess der Hirnrinde. Neurol. Cbl..Alzheimer, Förstl, & Levy (1991). On certain peculiar diseases of old age. History of psychiatry.Anguera, Boccanfuso, Rintoul, Al-Hashimi, Faraji, Janowich, ... & Gazzaley (2013). Video game training enhances cognitive control in older adults. Nature.See also: https://en.wikipedia.org/wiki/NeuroRacerCoughlan, Coutrot, Khondoker, Minihane, Spiers & Hornberger (2019). Toward personalized cognitive diagnostics of at-genetic-risk Alzheimer's disease. Proceedings of the National Academy of Sciences.Coughlan, Laczó, Hort, Minihane, & Hornberger (2018). Spatial navigation deficits—overlooked cognitive marker for preclinical Alzheimer disease?. Nature Reviews Neurology.Coughlan, Puthusseryppady, Lowry, Gillings, Spiers, Minihane, & Hornberger (2020). Test-retest reliability of spatial navigation in adults at-risk of Alzheimer's disease. Plos one.Coutrot, Schmidt, Coutrot, Pittman, Hong, Wiener, ... Hornberger, & Spiers (2019). Virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performance. PloS one.Coutrot, Silva, Manley, de Cothi, Sami, Bohbot, ... Hornberger, & Spiers (2018). Global determinants of navigation ability. Current Biology. Fold.it game: https://fold.it/Hornberger (2021). Tangled up. The science and history of Alzheimer's disease.Kunz, Schröder, Lee, Montag, Lachmann, Sariyska, ... & Axmacher (2015). Reduced grid-cell–like representations in adults at genetic risk for Alzheimer's disease. Science.

Real Dudes Podcast - An Indie Video Game Podcast
Real Dudes Ep. 62 Buncha Ding Dongs

Real Dudes Podcast - An Indie Video Game Podcast

Play Episode Listen Later May 13, 2019 81:10


This week on RDP we Donovan reviews Symmetry by Sleepless Clinic! Following that will be our review of Ding Dong XL on the Nintendo Switch by Nickervision Studios! It has a simple premise but it gets incredibly difficult and incredibly addictive. Check out our thoughts in this weeks episode. While there isn't a ton of news this week there are still a few things we discuss, one of them being that Kotaku has finally noticed Sea Hero Quest....remember that mobile game we covered a year ago? To close things off this week the guys go around the table and list their top 3 favorite Marvel Cinematic Universe movies! There's got to be a tie breaker at the end! P.S. We think something weird is going on with Kyle... Symmetry Ding Dong XL Time Stamps: Symmetry - 3:27 Ding Dong XL - 13:54 News - 24:19 Top 3 Favorite Marvel Movies - 39:29 Intro / Outro: Music by Gitaruman Please be sure to follow us on Patreon - Patreon Twitter - @Realdudes_pod Facebook - @RealDudesPodcast Instagram - RealDude --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/realdudes-podcast/support

Quien Pierde Entrega
QPE SE03 EP15 Review Days Gone|Apuestas y Esports son viables?|trailer Sonic movie|Sea Hero Quest detecta el Alzheimer

Quien Pierde Entrega

Play Episode Listen Later May 3, 2019 72:06


El tiempo de Vals 1,2,3, 1,2,3 ya esta aqui programa 15 de El Gaming Show #1 de la Republica Dominicana hoy sin el emisario de Wakanda oscar ni el due?o del negocio Pabenicken esta entrega de chambelan tenemos:-Nintendo retira A Dark Room de la eShop después de que el autor del port revelara que había escondido un editor de código básico-Un equipo de científicos presenta sus conclusiones sobre el uso de Sea Hero Quest en la detección precoz del Alzheimer-Presentado Valve Index, una mejora del Steam VR-Mad Box, la consola de Slighty Mad Studios, tendrá que cambiar de nombre-Aseguran que NetherRealm Studios sufre problemas de crunchEn noticias que a nadie le importa:Markus "Notch" Persson, creador de Minecraft, no formará parte de las celebraciones oficiales del décimo aniversario del juego debido a sus controvertidos "comentarios y opiniones"En El lado serio hablamos de Apuestas y Esports que tan viable es el escenarioEl juego de la semana Days Gone para PS4Y terminamos con cine geekPara hablar del grotesco trailer Sonic movieTodo esto y mas en el referente de los Videojuegos en RD.recuerda seguirnos en nuestras redes y suscribete a nuestro canal de youtube y Spotify

Online Warriors: A Gaming and Entertainment Podcast

In this episode of the podcast, we're missing Illeagle but Nerdbomber and Techtic hold down the fort. We go through some of the latest news this week, including: Amazon's new offering of 1-day shipping for Prime members (2:00) Sea Hero Quest - a mobile VR game that can help diagnose early-onset Alzheimer's (8:00) How Marriott plans to take on AirBnB (13:00) After our usual "What are you up to Wedsneday" segment (17:00), we then get into some HEAVY SPOILER DISCUSSION about Avengers: Endgame (22:00). DO NOT LISTEN PAST (22:00) IF YOU DO NOT WISH TO HEAR SPOILERS FOR AVENGERS: ENDGAME. Note: The cover image is copyright Marvel.

Easy Smart Tech
Pactometro, un videojuego es capaz de detectar el Alzheimer

Easy Smart Tech

Play Episode Listen Later Apr 29, 2019 9:46


Zona Vip: https://easysmartech.com/vip/ Canal de Telegram: https://t.me/easysmartech Utiliza Pactómetro en iOS y Android pero ponte en antecedentes primero. https://easysmartech.com/elecciones-generales-28a-pactometro/ General Motors quiere que en 2020 todos sus vehículos sean autónomos con Super Cruise https://easysmartech.com/general-motors-2020-todos-sus-vehiculos-sean-autonomos-con-super-cruise/ ¿Por qué Samsung apuesta por la agricultura vertical?? https://easysmartech.com/samsung-apuesta-agricultura-vertical/ ¿Estás pensándote comprar un ordenador nuevo? Conoce la experiencia y la opinión de las dos marcas de tarjetas gráficas. ¿Tarjetas gráficas Radeon Pro o Nvidia? ¿Gamers o ámbito profesional? (https://easysmartech.com/tarjetas-graficas-para-gamers-y-profesionales/) Sea Hero Quest es un videojuego capaz de detectar el Alzheimer https://easysmartech.com/sea-hero-quest-es-un-videojuego-capaz-de-detectar-el-alzheimer/ REDES SOCIALES: https://www.instagram.com/easysmartech @easysmartech https://easysmartech.com https://www.youtube.com/c/easysmarttech --- Send in a voice message: https://anchor.fm/marm1978/message

Montalk - Game Two Podcast
Montalk #44: Mobile Games - wer braucht die eigentlich?

Montalk - Game Two Podcast

Play Episode Listen Later Dec 31, 2018 24:26


Zocken auf dem Smartphone war 2018 hierzulande der umsatzstärkste Zweig der Games-Branche. Prognosen gehen für diese Jahr von weiterem Wachstum aus. Immer wieder stehen Mobile Games dabei in der Kritik, etwa für zweifelhafte Free2Play-Konzepte oder weil beliebte klassische Spielmarken wie DIABLO oder COMMAND & CONQUER plötzlich auf dem Handy fortgesetzt werden. Und doch hat Mobile Gaming heutzutage mehr zu bieten als simple Unterhaltung für Gelegenheitsspieler. Weil wir uns bei GAME TWO bislang kaum mit dem Themenkomplex beschäftigt haben, wagen Colin, Sarah und Valentin die erste Annäherung. Viel Spaß! ______________ → Wir sind Teil von funk! Mehr davon gibt's unter: ► YouTube: https://youtube.com/funkofficial ► funk Web-App: https://go.funk.net ► Facebook: https://facebook.com/funk ► Impressum: https://go.funk.net/impressum

Podcast-Office - V.I.P. & Buntes
Welt-Alzheimertag am 21. September 2018: Sea Hero Quest liefert wertvolle Erkenntnisse zur räumlichen Orientierung

Podcast-Office - V.I.P. & Buntes

Play Episode Listen Later Sep 13, 2018 7:45


Die größte Grundlagenstudie zur Demenzforschung stammt von einer Spiele-App. Das mobile Spiel heißt Sea Hero Quest, bei dem Spieldaten über die räumliche Orientierung für die Wissenschaft gesammelt werden. Millionen Spieler weltweit haben es auf ihren Smartphones gespielt. Und jetzt ist eine erste wissenschaft­liche Studie erschienen, die wertvolle Erkennt­nisse zu Faktoren liefert, die das Orientierungs­verhalten von Männern und Frauen beeinflussen. 

Podcast-Office - Medizin & Gesundheit
Welt-Alzheimertag am 21. September 2018: Sea Hero Quest liefert wertvolle Erkenntnisse zur räumlichen Orientierung

Podcast-Office - Medizin & Gesundheit

Play Episode Listen Later Sep 13, 2018 7:45


Die größte Grundlagenstudie zur Demenzforschung stammt von einer Spiele-App. Das mobile Spiel heißt Sea Hero Quest, bei dem Spieldaten über die räumliche Orientierung für die Wissenschaft gesammelt werden. Millionen Spieler weltweit haben es auf ihren Smartphones gespielt. Und jetzt ist eine erste wissenschaft­liche Studie erschienen, die wertvolle Erkennt­nisse zu Faktoren liefert, die das Orientierungs­verhalten von Männern und Frauen beeinflussen. 

Podcast-Office - Technik & Medien
Welt-Alzheimertag am 21. September 2018: Sea Hero Quest liefert wertvolle Erkenntnisse zur räumlichen Orientierung

Podcast-Office - Technik & Medien

Play Episode Listen Later Sep 13, 2018 7:45


Die größte Grundlagenstudie zur Demenzforschung stammt von einer Spiele-App. Das mobile Spiel heißt Sea Hero Quest, bei dem Spieldaten über die räumliche Orientierung für die Wissenschaft gesammelt werden. Millionen Spieler weltweit haben es auf ihren Smartphones gespielt. Und jetzt ist eine erste wissenschaft­liche Studie erschienen, die wertvolle Erkennt­nisse zu Faktoren liefert, die das Orientierungs­verhalten von Männern und Frauen beeinflussen. 

Real Dudes Podcast - An Indie Video Game Podcast
Real Dudes Ep. 40 Sea Hero Cooking Quests with Phil the Chef

Real Dudes Podcast - An Indie Video Game Podcast

Play Episode Listen Later May 8, 2018 105:06


On the latest RDP we have the infamous Chef Phil Hoff join us for a interesting discussion about a game created by Glitchers called Sea Hero Quest. By us playing this game we were able to contribute to multiple hours of dementia research! You can do the same by searching for this game in your iOS or Android app store now! (Sea Hero Quest) After a short break we go into gaming news and then chat with Phil about what he does and how it relates to Overcooked. Phil ends the show by reversing the interview on us and talks to us a bit about the last 2 years of RDP and our personal favorite games! You won't want to miss this episode! Time Stamp: Sea Hero Quest: 6:31 Gaming News: 34:50 Phil and Overcooked:44:50 Reverse Interview: 57:09   If you loved the music at the beginning and end of our show make sure to check out Gitaruman on Soundcloud - https://soundcloud.com/gitaruman Be sure to follow us on social media and check out our website for cool RDP Merch! https://www.realdudespodcast.com/ https://www.facebook.com/RealDudesPodcast/ https://twitter.com/realdudes_pod https://www.instagram.com/realdudespodcast/   We love the support of our listeners. If you would like to know a way to help us doing what we love and providing more content for your beautiful ears be sure to check out our Patreon Page to support your favorite dudes. https://www.realdudespodcast.com/patreon/ If you are looking into starting a podcast yourself make sure to use Podbean and use the promo code "RDP" at checkout to recieve the first 30 days free. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/realdudes-podcast/support

Press X To Science
S1E9: Sea Hero Quest

Press X To Science

Play Episode Listen Later Oct 8, 2017 24:50


Sea Hero Quest is a highly polished mobile game that aims to help researchers gather data to fight the onset of dementia by testing people’s sense of direction and spatial awareness. We talk through how the developers and researchers have managed to bring big data to the table while maintaining an enjoyable experience for gamers … Continue reading "S1E9: Sea Hero Quest"

heroquest sea hero quest
OMR Podcast
OMR #99 mit dem Markenchef der Deutschen Telekom Hans-Christian Schwingen

OMR Podcast

Play Episode Listen Later Sep 28, 2017 61:17


Es ist sicherlich eine der ungewöhnlicheren Kooperationen, die die Marketingbranche bisher gesehen hat: Die Deutsche Telekom entwickelt mit "Sea Hero Quest" ein Mobile Game, das die Demenzforschung voranbringen soll. Um Downloads der App zu generieren, bezahlt der Konzern Star-Youtuber Pewdiepie dafür, das Spiel in einem seiner Videos zu testen. In der neuesten Folge des OMR-Podcasts erklärt Markenchef Hans Christian Schwingen, warum er glaubt, dass das Projekt aus Marketingsicht „eine der besten Sachen, die wir je gemacht haben“ ist. Alle Themen vom Podcast mit Hans Christian Schwingen im Überblick: Was Hans Christian Schwingens Aufgabe als "Chief Brand Officer" ist und worin er sich von einem CMO unterscheidet (ab 03:24) Welche operativen  Themen verantwortet er (ab 08:20) Wie hoch ist das Mediabudget der Deutschen Telekom? Allokiert er die Budgets? (ab 9:20) Kann ein Konzern von der Größe der Telekom überhaupt noch agil sein? (ab 11:46) Wie steuert er die Zusammenarbeit mit den Agenturen und wie schafft man es als Agentur in einen Telekom-Pitch? (ab 13:57) Will er die Telekom nach der Verschmelzung der Einzelmarken als "Love Brand" etablieren? (ab 17:20) Was war sein Lowlight in seiner Zeit bei der Telekom? (ab 19:08) Wie steht er zum Thema Performance Marketing? (ab 23:05) Warum glaubt er an Events und wie messen sie deren Erfolg? (ab 25:15) Wie sieht die Content-Strategie der Telekom aus? (ab 29:10) Was ist Electronic Beats und wie ist es entstanden? (ab 33:51) Wie kam es zur Verpflichtung von T-Mobile-US-Chef John Leger und wäre eine solche Personal Brand auch in Deutschland vorstellbar? (ab 37:56) Wie bleibt er auf dem Laufenden und wo holt er sich Inspiration? (ab 43:07) Welche anderen Unternehmen oder Marken begeistern ihn durch ihr Marketing? (ab 45:15) Was denkt er über Trendthemen wie Artificial Intelligence und Virtual Reality? (ab 48:10) Warum at die Telekom ein Mobile Game entwickelt, das die Demenzforschung unterstützen soll? (ab 52:50)

Podcast-Office - Medizin & Gesundheit
Am 21. September ist Welt-Alzheimer-Tag: Helfen Sie mit! Sea Hero Quest als VR-Game erschienen

Podcast-Office - Medizin & Gesundheit

Play Episode Listen Later Sep 19, 2017 3:48


Knapp 3 Millionen Menschen haben bisher auf ihrem Smartphone oder Tablet „Sea Hero Quest“ gespielt und damit an der größten Grundlagenstudie zur Demenzforschung aller Zeiten teilgenommen. Nun gibt es „Sea Hero Quest“ auch als Virtual Reality-Game. Meine Kollegin hat sich die Brille aufgesetzt und das Ganze ausprobiert.

A vos soins
Un jeu vidéo pour détecter la maladie d'Alzheimer

A vos soins

Play Episode Listen Later Sep 4, 2017 2:05


Dépister et mieux comprendre la maladie d'Alzheimer grâce à un jeu vidéo, c'est l'objectif de Sea Hero Quest. La version pour smartphone vient d'être adaptée à la réalité virtuelle pour toucher davantage de personnes.

la maladie jeu vid sea hero quest
A vos soins
Un jeu vidéo pour détecter la maladie d'Alzheimer

A vos soins

Play Episode Listen Later Sep 4, 2017 2:05


Dépister et mieux comprendre la maladie d'Alzheimer grâce à un jeu vidéo, c'est l'objectif de Sea Hero Quest. La version pour smartphone vient d'être adaptée à la réalité virtuelle pour toucher davantage de personnes.

Tanked Up
Tanked Up 83 – Gamers United Against Dementia (Live)

Tanked Up

Play Episode Listen Later Jul 16, 2017 61:54


This week is quite a special one, as we opened up the 13-hour livestream for "Gamers United Against Demnetia". We talk memory games, times our memory has failed us in games, games as part of dementia/memory research, games as both preventative and palliative brain care, and a whole lot else besides. Ben and Aadil share one of Lucy's favourite beers the 'Steady Rolling Man' pale ale from the folks over at "DEYA". The boys finish off the conversation with the "Northern Monks Patron Project" pineapple and grapefruit juice IPA '4.02'. Lucy starts off with the 'Cryo Baby' session IPA from "Magic Rock Brewery", following it up with "Beerbliotek" 'Single Hop Mosaic' IPA.

Tanked Up
Tanked Up 83 – Gamers United Against Dementia (Live)

Tanked Up

Play Episode Listen Later Jul 16, 2017 61:54


This week is quite a special one, as we opened up the 13-hour livestream for “Gamers United Against Demnetia”. We talk memory games, times our memory has failed us in games, games as part of dementia/memory research, games as both preventative and palliative brain care, and a whole lot else besides. Ben and Aadil share one of Lucy’s favourite beers the ‘Steady Rolling Man’ pale ale from the folks over at “DEYA”. The boys finish off the conversation with the “Northern Monks Patron Project” pineapple and grapefruit juice IPA ‘4.02’. Lucy starts off with the ‘Cryo Baby’ session IPA from “Magic Rock Brewery”, following it up with “Beerbliotek” ‘Single Hop Mosaic’ IPA.

UK Podcast – Big Red Barrel
BRB UK 219: Smash Her Pumpkin

UK Podcast – Big Red Barrel

Play Episode Listen Later Nov 18, 2016


Dan is joined by Kev & Jon this week to talk Watch Dogs 2, Sea Hero Quest, Diablo III & Steamworld Heist. The post BRB UK 219: Smash Her Pumpkin appeared first on BigRedBarrel.

Big Red Barrel Podcasts
BRB UK 219: Smash Her Pumpkin

Big Red Barrel Podcasts

Play Episode Listen Later Nov 18, 2016 63:19


Hello you lovely little hacker kids. It's that time of the week where we fill the talk-based void in your life by cramming the Big Red Barrel UK Podcast into that gaping hole - please note that BRB UK should not be taken in place of a suppository and will offer absolutely no medical benefit whatsoever. With Coleman taking some time off & Tim getting down with the sickness, it's up to Dan to call forth his mighty team of podcasting heroes. Enter the Barrelcast's Kev & BRB alumni Jon to save the show for listeners everywhere. Here's a bunch of stuff that's up for discussion: Telltale's new Marvel title leaked thanks to Voice Actor strike. Nintendo Switch price leaked. Watch Dogs 2 causes game rumours and banned PSN accounts. Dan finishes Gears of War 4 and begins Steamworld Heist. Jon catches us up on his two years of gaming before settling on Sea Hero Quest. Kev previews all the new Diablo III hotness.

Digitaal | BNR
3 augustus | Best of: onnauwkeurige fitnesstrackers

Digitaal | BNR

Play Episode Listen Later Aug 3, 2016 24:24


Mede mogelijk gemaakt door: Orange Cyberdefense Betalen met je glimlach Betalen met glimlach - niet omdat 'ie zo mooi is, maar omdat die toegang geeft tot je bankrekening. Het bedrijf 1U ontwikkelde een app waarmee het kan. De eerste online winkel is om, maar hoe veílig is biometrisch betalen eigenlijk? Verslaggever Elfanie toe Laer zocht het uit. Trollen Fora en nieuwssites zijn als de dood voor trollen. Vaak zijn ze anoniem.... maar soms doen ze hun verhaal. AI Na twee eerdere pogingen lijkt AI bezig met een comeback. En deze keer is het misschien wel here to stay. Want zonder dat u het weet, maakt u dagelijks gebruik van kunstmatige intelligentie. We spreken erover met Backup Ben van der Burg en Tijmen Blankevoort van Scyfer. Sea Hero Quest Candy Crush, Angry Birds of Temple Run... wie kent ze niet? Allemaal spellen die we massaal spelen... omdat we ze leuk vinden, of simpelweg uit verveling en tijdverdrijf. Er zijn echter ook nuttige spellen: met Sea Hero Quest help je het dementie-onderzoek. See omnystudio.com/listener for privacy information.

Sky Pirate Radio
Ep18 Anime Stockholm Syndrome

Sky Pirate Radio

Play Episode Listen Later Jul 5, 2016 86:13


All bases are covered in this week’s edition of Sky Pirate Radio, with Kevyn playing mobile games to prevent alzheimers in Sea Hero Quest, Joey reppin’ his Squad goals due to his disappointment with Battlefield 1, and Jace continuing to pursue a wealth of Japanimation delights such as VA-11 HALL-A and Project Diva X. Oh, and Max is still playing Overwatch. After that, the boys discuss crazy moving jackets and the mysterious F-1 origins of Jalopy before postulating on the creation of superhero drug cartels, the ultimate David Cage game and a literally evolutionary fighting game. Play the next game of the week, ANATOMY! (bring a fresh pair of pants)https://kittyhorrorshow.itch.io/anatomy Music used in this episode: Ryu Umemoto – “Traverse” (Konoyo no Hate de Koi wo Utau Shoujo: Yu-No, PC-98) Ryu Umemoto – “Brain (Signal DESIRE)” (DESIRE, PC-98) Ryu Umemoto – “Xenon” (XENON, PC-98)

Deaf & Dumb
Episode 12: A Dream of Souls

Deaf & Dumb

Play Episode Listen Later May 9, 2016 58:51


Dan spent all week playing through one area in Dark Souls 3, and Dudley keeps going to prison in Fallen London.  Bethesda has announced the release date for Far Harbor, the next DLC for Fallout 4.  They go off on a tangent about game dreams, Spacechem, Infinifactory, and TIS-100. The reveal trailer for Battlefield 1 has been released.  Dudley provided 5 hours of research data on Sea Hero Quest.  Dan has pre-ordered his flight controls in preparation for No Man’s Sky.   Dark Souls - The Board Game is in its final week, and Dan is excited by the increasing amount of stuff he will receive from it.