POPULARITY
Diesmal widmen wir uns dem User Experience Questionnaire (UEQ), einem bewährten Werkzeug zur Messung der UX. Bei uns zu Gast ist Andreas Hinderks, der an der Weiterentwicklung des UEQ mitarbeitet und besonders die Perspektive von Produktmenschen mit einbringt. Zur Zeit ist er Professor für Informatik, insbesondere Human Computer Interaction (HCI), an der Hochschule Hannover. Der UEQ ist ein wissenschaftlich fundierter Fragebogen, der verschiedene Dimensionen der UX misst, darunter Attraktivität, Effizienz, Steuerbarkeit, Stimulation und Originalität. In der Praxis ermöglicht der UEQ eine schnelle und fundierte Einschätzung der User Experience. Anstatt sich auf subjektive Einzelmeinungen zu verlassen, erhalten Unternehmen messbare Daten, die klare Hinweise auf Stärken und Schwächen ihres Produkts liefern. Gerade für Product Owner ist dies ein entscheidender Vorteil, da sie datenbasierte Entscheidungen treffen können, um die Nutzerfreundlichkeit gezielt zu optimieren. Im Gespräch diskutieren Dominique und Andreas, wie der UEQ in verschiedenen Kontexten angewendet werden kann. Besonders in agilen Entwicklungsprozessen bietet sich der Fragebogen an, um nach jedem Sprint oder größeren Produkt-Iterationen die UX-Qualität systematisch zu überprüfen. So lässt sich nachvollziehen, ob Anpassungen tatsächlich eine Verbesserung der Nutzererfahrung bewirken. Der UEQ hilft dabei, die subjektiven Eindrücke der Nutzer in eine objektive, vergleichbare Form zu bringen. Ein großer Vorteil des UEQ ist die Möglichkeit, Ergebnisse mit Benchmark-Daten zu vergleichen. Da der Fragebogen in vielen Branchen eingesetzt wird, können Unternehmen ihre Werte mit bestehenden Datensätzen abgleichen und so erkennen, wo ihr Produkt im Wettbewerbsumfeld steht. Natürlich bringt der Einsatz des UEQ auch Herausforderungen mit sich. Die Qualität der Ergebnisse hängt stark davon ab, wie sorgfältig die Befragung durchgeführt wird. Teilnehmer sollten den Fragebogen ehrlich und aufmerksam ausfüllen, um aussagekräftige Daten zu erhalten. Zudem sollten die Ergebnisse nicht isoliert betrachtet werden, sondern stets im Kontext der Produktstrategie und Nutzerbedürfnisse. Zum Abschluss der Folge gibt Andreas praxisnahe Tipps, wie sich der UEQ optimal in den Arbeitsalltag integrieren lässt. Wer sich mit UX-Messung beschäftigt oder eine datenbasierte Entscheidungsgrundlage für die Weiterentwicklung seines Produkts sucht, findet in dieser Episode wertvolle Impulse. Der UEQ bietet einen pragmatischen Ansatz, um UX greifbar zu machen und nachhaltige Produktverbesserungen zu erzielen. Wenn ihr mehr zum UEQ wissen wollt, schaut gern mal unter www.ueq-online.org. Dort bekommt ihr den Fragebogen in allen Sprachversionen aber auch Auswertungshilfen, die ihr kostenfrei nutzen könnt. Außerdem war Andreas schon mal mit dem Thema UX-Management zu Gast. Auch eine Folge, die wir sehr empfehlen können.
In todays episode I'm chatting to Tessa and Bre who, discuss their research at the University of California Santa Cruz, on body doubling, how folk – especially those with ADHD, use it as a tool for productivity and social interaction. Our conversation looks at the benefits of body doubling, its community-driven nature, different types of body doubling and of course cyber, the role of technology in facilitating these interactions.Leya Breanna Baltaxe-Admony is a technologist and researcher focused on advancing assistive and healthcare technologies. She has a multidisciplinary background in robotics engineering and human-centered design approaches. She recently graduated with a PhD in computational media from the University of California Santa Cruz, where her dissertation explored equitable engineering and design methods for collaborative development with disabled communities.You can find Bre on the internet @leyabreannaTessa Eagle is a researcher specializing in Human-Computer Interaction (HCI) and neurodivergent communities. Her research draws from Critical Disability Studies to study online support systems for neurodivergent individuals and push back on neuronormative technology research and healthcare practices. Her expertise lies in driving user-centered design by deeply understanding and engaging with the needs of diverse communities.
Abdallah El Ali, a Human-Computer Interaction (HCI) researcher with a background in cognitive science discusses trustworthy AI, explainability and transparency with Ahmad Tafti from the University of Pittsburgh and Humanitarian AI Today's Producer, Brent Phillips. Dr. Abdallah El Ali, a Research Scientist at the Research Institute for Mathematics and Computer Science in the Netherlands (Centrum Wiskunde & Informatica) who is also an Assistant Professor at Utrecht University and Dr. Ahmad Tafti, Director of the Pitt HexAI Research Laboratory at the University of Pittsburgh and Interim Director of Scientific Affairs with Pitt's Computational Pathology and AI Center of Excellence (CPACE) and head of AI at Youki GmbH provide insight to individuals interested in humanitarian applications of artificial intelligence on human-computer interaction, information transparency and challenges associated with human cognition, attention, learning and information overload. The discussion touches on emerging transparency regulations governing uses of AI systems, the impact of AI generated content on our lives and how humans process transparency information on uses of AI and data, AI generated content and on the functioning of AI algorithms. The discussion is especially valuable for humanitarian actors considering information disclosure strategies on uses and risks associated with AI. The episode builds on discussions on AI transparency launched by the UK Humanitarian Innovation Hub (UKHIH) and Elrha, and combines insight gained from research into health AI applications and explainability.
Today, our special guest is Nick Fine, PhD, Principal UX Research Consultant and Strategist at Adaptavist. Nick touches on several topics, including dealing with ADHD, why user-centric design has lost its way, and the impact of economic cycles and AI on the industry. Nick also talks about the need for UX researchers to focus on insight rather than ‘depth', stating that the goal is to “get the gold and get out.” And that's just the start! Highlights include: 00:00 - Guest introduction 02:31 - Discussion on ADHD and "Chorus of Bastards" 09:15 - Nick's background in hacking and hyperfocus 17:56 - Frustration with the current state of UX 23:50 - Future of UX and AI agents 30:31 - Making yourself indispensable in UX 35:16 - Over-intellectualization of UX research 39:31 - The role of managers and leaders in UX 44:11 - Conclusion and key takeaways Who is Nick Fine, PhD Nick is a user experience researcher and designer with 20 years of experience in digital and over 12 years of experience as a practitioner. He holds a PhD and MSc in Human-Computer Interaction (HCI) and a BSc in Psychology. He successfully defended his PhD thesis in 2009, entitled “Personalizing Interaction Using User Interface Skins,” where he established a novel means for determining personality type from keyboard and mouse usage and discovered relationships between design elements (color, shape, meaning) and personality type. By combining academic research skills and HCI knowledge with commercial UX experience, Nick has successfully delivered a number of complex and mission-critical projects, including air traffic control, financial systems, and pharmaceutical R&D. He has led UX on projects for a number of brands, including Coca-Cola, SAB Miller, Jaguar Land Rover, Bentley, EY, Novartis, GlaxoSmithKline, BT, Virgin Media, Camelot, and both the Home and Cabinet Office. Find Nick Here: Nick Fine, PhD on LinkedIn Adaptavist Website Proskin.org Website Subscribe to Brave UX Liked what you heard and want to hear more? Subscribe and support the show by leaving a review on Apple Podcasts (or wherever you listen). Apple Podcast Spotify YouTube Podbean Follow us on our other social channels for more great Brave UX content! LinkedIn Instagram The Show is hosted by Brendan Jarvis, and you can find him here: Brendan Jarvis on LinkedIn The Space InBetween Website
You've heard of Human Computer Interaction (HCI), now get ready for Animal Computer Interaction (ACI). Ilyena has made a career developing computer interfaces for non-human animals. She has worked with dogs, parrots, primates, and even giraffes. This is challenging because animals have a wide range of abilities and preferences. Parrots, for example, use their tongues to make selections on touchscreens. Listen in on our conversation and learn about interface development and testing with animals and how technology may improve animal welfare.
Jacqueline and Guilia are joined by Brooke Bosley, Ph.D., Design Researcher at Microsoft Education and Alyssa Sheehan, Research and Innovation Director, Ipsos UX. Brooke's research draws from Black feminism and Afrofuturism and offers an approach to help Human-Computer Interaction (HCI) researchers and designers create more reflective products and experiences. The guests also talk about how to apply social justice to UX research and how brands and companies can implement inclusive and equitable designs.
Dr. Kate Devlin: Global Artificial Intelligence Expert - Is Sex With AI Robots Inevitable? In this, the second episode of the Love is not a List Podcast, award-winning matchmaker Gillian McCallum, meets the top computer scientist Dr. Kate Devlin, Reader in Artificial Intelligence & Society in the Department of Digital Humanities at King's College London. Dr. Devlin's research is in the fields of Human Computer Interaction (HCI) and Artificial Intelligence (AI), investigating how people interact with and react to technology in order to understand how emerging and future technologies will affect us and the society in which we live. She is also author of the bestselling book - Turned On, looking at the intersection between sex and technology. She is at the vanguard of AI - the harnessing of which results in changing the way we interact not only with one another, but with the technology itself. In this exciting episode, Dr. Devlin discusses the way in which technology can be utilised to enhance both sex and intimacy, in order to enrich our lives. So is artificial intelligence something to be worried about? Is it really going to “steal our jobs” or worse, be a replacement for us in the bedroom too? Dr. Devlin's groundbreaking work has led to her authoring the exceptional book, "Turned On: Science, Sex, and Robots," which provides insight into the world of sex tech. We explore the conversation around whether the hyper-femininity of current sex robots raises the question of whether women would prefer a more diverse and inclusive representation. Or indeed, whether that is something men would prefer too. And what of the female choice in sex robot? Would we wish to have a sexual relationship with something or someone that takes a different form? And what does it mean if you can pick your perfect romantic partner, even if they aren't human? Would people prefer to date their idea of perfect? Or is it better to put up with human foibles, in order to date someone real? Has society evolved to the point where the demands of dating mean people are no longer willing to compromise on real, human people and romantic relationships? The interview also explores the ethical concerns surrounding AI and human-robot relationships. While technology has the potential for positive advances, it also raises questions about privacy, exploitation, and biassed decision-making. Regarding the future of AI, Dr. Devlin points out that we are far from creating sentient machines. However, she highlights the potential benefits of AI in fields such as medicine, agriculture, disaster rescue, and education. In the realm of sex tech, Dr. Devlin discusses innovative ideas from hackathons she organised, showcasing inclusive and sensual designs. She emphasises the importance of touch and sensory experiences in arousal and emotional intimacy. The interview concludes with a discussion about posthumous digital twins and the potential role AI can play in grief and mourning. To stay updated with Dr. Kate Devlin's work and insights, her book, "Turned On: Science, Sex, and Robots," is recommended for readers interested in exploring the intersection of AI and human relationships. Get the book 'Turned On' Click to learn more about Dr. Kate Devlin ************ Interested in Matchmaking ?Drawing Down The Moon Matchmaking Your Journey to Parenthood The coParenting Agency Visit Gillian McCallumGillian McCallum Personal Website Socials: DDM instagram Gillian McCallum Instagram
On Cornell University's Impacts of A.I. Week: Getting people to trust A.I. can be a tricky process. Qian Yang, assistant professor in information science, examines how doctors became comfortable with using the technology. Qian Yang is an assistant professor in Information Science at Cornell University and Human-Computer Interaction (HCI) researcher. Her research expertise is in […]
In episode 77 of The Gradient Podcast, Daniel Bashir speaks to Joon Park.Joon is a third-year PhD student at Stanford, advised by Professors Michael Bernstein and Percy Liang. He designs, builds, and evaluates interactive systems that support new forms of human-computer interaction by leveraging state-of-the-art advances in natural language processing such as large language models. His research introduced the concept of, and the techniques for building generative agents—computational software agents that simulate believable human behavior. Joon's work has been supported by the Microsoft Research PhD Fellowship, the Stanford School of Engineering Fellowship, and the Siebel Scholarship.Have suggestions for future podcast guests (or other feedback)? Let us know here or reach us at editor@thegradient.pubSubscribe to The Gradient Podcast: Apple Podcasts | Spotify | Pocket Casts | RSSFollow The Gradient on TwitterOutline:* (00:00) Intro* (01:43) Joon's path from studio art to social computing / AI* (05:00) Joon's perspectives on Human-Computer Interaction (HCI) and its recent evolution* (06:45) How foundation models enter the picture* (10:28) On slow algorithms and technology: A Slow Algorithm Improves Users' Assessments of the Algorithm's Accuracy* (12:10) Motivations* (17:55) The jellybean-counting task, hypotheses* (22:00) Applications and takeaways* (28:05) Deliberate engagement in social media / computing systems, incentives* (32:55) Daniel rants about The Social Dilemma + anti- social media rhetoric, Joon on the role of academics, framings of addiction* (39:05) Measuring the Prevalence of Anti-Social Behavior in Online Communities* (48:30) Statistics on anti-social behavior and anecdotal information, limitations in the paper's measurements* (51:45) Participatory and value-sensitive design* (52:50) “Interaction” in On the Opportunities and Risks of Foundation Models* (53:45) Broader insights on foundation models and emergent behavior* (56:50) Joon's section on interaction* (1:01:05) Daniel's bad segue to Social Simulacra: Creating Populated Prototypes for Social Computing Systems* (1:02:50) Context for Social Simulacra and Generative Agents, why Social Simulacra was tackled first* (1:24:05) The value of norms* (1:26:20) Collaborations between designers and developers of social simulacra* (1:30:00) Generative Agents: Interactive Simulacra of Human Behavior* (1:30:30) Context / intro* (1:45:10) On (too much) coherence in generative agents and believability* (1:52:02) Instruction tuning's impact on generative agents, model alignment w/ believability goals, desirability of agent conflict / toxic LLMs* (1:56:55) Release strategies and toxicity in LLMs* (2:03:05) On designing interfaces and responsible use* (2:09:05) Capability advances and the capability-safety research gap* (2:14:12) Worries about LLM integration, human-centered framework for technology release / LLM incorporation* (2:18:00) Joon's philosophy as an HCI researcher* (2:20:39) OutroLinks:* Joon's homepage and Twitter* Research* A Slow Algorithm Improves Users' Assessments of the Algorithm's Accuracy* Measuring the Prevalence of Anti-Social Behavior in Online Communities* On the Opportunities and Risks of Foundation Models* Social Simulacra: Creating Populated Prototypes for Social Computing Systems* Generative Agents: Interactive Simulacra of Human Behavior Get full access to The Gradient at thegradientpub.substack.com/subscribe
Willkommen zu einer neuen Folge von UX Heroes! Dr. Christiane Moser ist eine Senior UX Forscherin und Designerin mit 10 Jahren akademischer Forschungserfahrung und 5 Jahren als UX Freelancerin. Mit einem Hintergrund in Informatik und einer Leidenschaft für Human-Computer Interaction (HCI) arbeitet sie mit KMUs in ganz Europa zusammen, um digitale Produkte und Dienstleistungen (neu) zu gestalten. Als UX Mentorin und Strategin hilft sie Einzelpersonen und Unternehmen, ihre UX Fähigkeiten und Reife zu steigern, alles mit dem Ziel, die Welt zu einem besseren Ort für Nutzer zu machen, um mit digitalen Produkten zu interagieren. Sie teilt ihr UX Wissen aktiv durch Universitätskurse, Bootcamps, Konferenzen, Barcamps und Mentoring Sitzungen. Johannes Lehner ist Lead UX Engineer bei Intact GmbH. Seit er 2014 seine Stelle antrat, spielte er eine entscheidende Rolle bei der Sensibilisierung für UX bei Intact, was zu einem UX-bewussten Projektansatz führte. Seit letztem Jahr ist er außerdem maßgeblich an der Entwicklung eines UX-Teams bei Intact beteiligt. Darüber hinaus arbeitet er seit beinahe 10 Jahren freiberuflich unter der Marke jBear Graphics, wo er Unternehmen bei der Integration von UX in bestehende Prozesse, sowie bei Konzepterstellungen unterstützt. Neben diesen Tätigkeiten teilt Johannes seit 2019 seine Expertise im Bereich User Experience als Gastdozent an der Universität Passau. Johannes Lehner ist nicht nur beruflich im Bereich User Experience tätig, sondern zudem Initiator der UX Graz Community, sowie Regionalvertreter der UXPA Austria, Vorstandsmitglied der Veranstaltung "24 Hours of UX" und seit 2022 Obmann des Vereins Barcamp Graz, wo er sich aktiv in der UX Community einbringt. Zusammen sind sie unsere Gäste in dieser neuen Folge. Wir sprechen über die Bedeutung von Networking für UX Professionals, sowohl für Anfänger als auch für Fortgeschrittene. Christiane und Johannes berichten von ihren eigenen Erfahrungen und geben Tipps zur Gestaltung eines erfolgreichen Netzwerks, sowohl online als auch offline. Außerdem gewähren sie interessante Einblicke in das Barcamp Graz. (05:00) Netzwerk als Schlüssel zum Erfolg(12:58) Tipps für Quereinsteiger(24:58) Networking vor Ort und online(37:38) Barrieren durch Corona(41:04) Einblicke in das Barcamp Graz Christiane und Johannes LinksUX Salzburg LinkedInUX Graz LinkedInBarcamp Graz LinkedInChristianes LinkedInJohannes LinkedInBarcamp Graz Johannes BuchempfehlungNever eat alone - Keith Ferrazzi Barcamp GrazAm 6. Mai 2023 findet das Barcamp Graz an der FH Joanneum statt. Mehr Informationen und Tickets zu dem Event findet ihr auf barcamp-graz.org. Ich hoffe, ihr fandet diese Folge nützlich. Wenn ihr auch die nächsten nicht verpassen wollt - abonniert UX Heroes doch auf Spotify, Apple oder eurem Lieblingspodcaster - ihr könnt uns dort auch bis zu 5 Sterne als Bewertung dalassen. Wenn Ihr Fragen oder Feedback habt, lasst uns doch eine Sprachnachricht auf ux-heroes.com da und wir beantworten sie mit etwas Glück in einer der nächsten Folgen. Ihr findet ihr mich auf LinkedIn unter Markus Pirker. Bis bald bei UX Heroes. UX Heroes ist ein Podcast von Userbrain.
#metaverse #artificialintelligence #podcast #xrom Misha Sra is the Assistant Professor, at UCSB Computer Science Affiliated Faculty with the Department of Electrical & Computer Engineering, Center for Responsible Machine Learning, Mind & Machine Intelligence, the Media, Art & Tech program, and the Cognitive Science Program at UCSB & the Director of the Human-AI Integration Lab. As AI decouples intelligence from consciousness, as XR technologies transform perception, and as matter becomes machine manipulable, three key questions about the future arise: 1) what will newer AI-infused interfaces look like where digital bits occupy space and algorithms have faces, 2) what can we learn about human behavior through human-AI interaction and how can AI models learn from human behavior, and 3) how will a shift from data-centered to human-centered AI systems augment our capabilities and enrich our lives? To answer these questions, our current work focuses on Human-Computer Interaction (HCI), eXtended Reality (XR) and Artificial Intelligence (AI). In particular, we investigate the design, engineering and study of interfaces (software and hardware), interactions, tools and systems for physical tasks such as motor skill acquisition, task guidance and creative collaboration. We call this Artificial Physical Intelligence. We are inspired by the writings of Douglas Englebart and JCR Licklider. In both Augmenting Human Intellect and Man-Computer Symbiosis we see a vision of a world where human capabilities are greatly enhanced through close interaction with machines, which we call Human-AI Integration. https://sites.cs.ucsb.edu/~sra/http://alumni.media.mit.edu/~sra/ XROM- Home of Extended Reality India's 1st AR/VR Focussed Podcast Kindly subscribe to our youtube channel www.youtube.com/xrompodcast Music Credit: Adam Avil Track Title: Shiv
Michael Gurevich, lecturer at the Sonic Arts Research Centre at the Queen's University, Belfast School of Music and Sonic Arts, serves as guest editor of the Winter 2010 issue of Computer Music Journal. In this podcast, Michael discusses the fields of Computer Music and Human Computer Interaction (HCI). He describes how these fields intersect and what they can learn from each other, touching on how the field of Computer Music has grown and how this affects performance and composition of electronic music. This conversation was recorded on December 14, 2010. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Michael Gurevich, lecturer at the Sonic Arts Research Centre at the Queen's University, Belfast School of Music and Sonic Arts, serves as guest editor of the Winter 2010 issue of Computer Music Journal. In this podcast, Michael discusses the fields of Computer Music and Human Computer Interaction (HCI). He describes how these fields intersect and what they can learn from each other, touching on how the field of Computer Music has grown and how this affects performance and composition of electronic music. This conversation was recorded on December 14, 2010. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/music
Michael Gurevich, lecturer at the Sonic Arts Research Centre at the Queen's University, Belfast School of Music and Sonic Arts, serves as guest editor of the Winter 2010 issue of Computer Music Journal. In this podcast, Michael discusses the fields of Computer Music and Human Computer Interaction (HCI). He describes how these fields intersect and what they can learn from each other, touching on how the field of Computer Music has grown and how this affects performance and composition of electronic music. This conversation was recorded on December 14, 2010. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
Michael Gurevich, lecturer at the Sonic Arts Research Centre at the Queen's University, Belfast School of Music and Sonic Arts, serves as guest editor of the Winter 2010 issue of Computer Music Journal. In this podcast, Michael discusses the fields of Computer Music and Human Computer Interaction (HCI). He describes how these fields intersect and what they can learn from each other, touching on how the field of Computer Music has grown and how this affects performance and composition of electronic music. This conversation was recorded on December 14, 2010. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/sound-studies
Michael Gurevich, lecturer at the Sonic Arts Research Centre at the Queen's University, Belfast School of Music and Sonic Arts, serves as guest editor of the Winter 2010 issue of Computer Music Journal. In this podcast, Michael discusses the fields of Computer Music and Human Computer Interaction (HCI). He describes how these fields intersect and what they can learn from each other, touching on how the field of Computer Music has grown and how this affects performance and composition of electronic music. This conversation was recorded on December 14, 2010. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
About Our Guests:Dr Thomas Deardenhttps://liberalarts.vt.edu/departments-and-schools/department-of-sociology/faculty/thomas-dearden.html Jordan Howellhttps://cina.gmu.edu/people/c-jordan-howell/ Dr Marti DeLiema, https://www.cehd.umn.edu/ssw/people/mdeliema/ Dr Volkan Topali, https://aysps.gsu.edu/profile/volkan-topalli/ Eden Komarhttps://ebcs.gsu.edu/profile/eden-kamar/ Dr Thomas Hyslip https://www.usf.edu/cbcs/criminology/faculty-staff/t-hyslip.aspx And Garyhttps://www.usa.gov Scott Wrighthttps://www.linkedin.com/in/scottwright/https://clickarmor.ca Conferences Mentioned in this Episode: https://hicss.hawaii.edu The Hawaii International Conference on System Sciences Hawaii, USAhttps://chi2023.acm.orgACM CHI Conference on Human Factors in Computing Systems is the premier international conference of Human-Computer Interaction (HCI).Hamburg, Germanyhttps://spritehub.org/sprite-conference-belfast-28-29-june/SPRITE+ Conference (Security Privacy Identity and Trust Engagement Network)Belfast, Irelandhttps://eurosp2023.ieee-security.org8th IEEE European Symposium on Security and PrivacyDelft, The Netherlandshttps://weis2023.econinfosec.orgWorkshop on the Economics of Information Security (WEIS). The main topic of the conference is Digital Sovereignty Geneva, Switzerlandhttps://www.usenix.org/conference/soups2023Symposium on Usable Privacy and SecurityAnaheim, USAhttps://defcon.orgDEFCON31Las Vegas, USAhttps://www.blackhat.comBlack Hat USA Las Vegas, USAhttps://eurocrim2023.comEuropean Society of CriminologyFlorence, Italy https://asc41.com/events/American Society of CriminologyPhiladelphia, USA Also Look out for:https://www.hfc-conference.comhttps://www.cambridgecybercrime.ukhttps://nsec.iohttps://secrev.org/ Other:Bloom's Taxonomyhttps://en.wikipedia.org/wiki/Bloom's_taxonomyThis episode was a bit different because it was for the start of the year. Back to the normal style next episode.
Living With AI Podcast: Challenges of Living with Artificial Intelligence
AI For Good - we talk to Dr Kate Devlin about whether it's possible to have 'Good' as the default for AI. Dr Kate Devlin is Reader in Artificial Intelligence & Society in the Department of Digital Humanities at King's College London. Having begun her career as an archaeologist before moving into computer science, Kate's research is in the fields of Human Computer Interaction (HCI) and Artificial Intelligence (AI).Panel: Professor Pauline Leonard Professor of Sociology, Director, ESRC Impact Accelerator Role & Web Science Institute Director. TAS Hub Project co-I – Trustworthy Human-Robot TeamsDr Justyna LisinskaTAS Hub Policy Lead, Research Fellow, The Policy Institute, King's College LondonDr Jan Przydatek, Lloyd's Register Foundation Podcast Host: Sean RileyThe UKRI Trustworthy Autonomous Systems (TAS) Hub WebsiteRelevant Links:Lloyds Register: World Risk Poll Introducing The Lloyd's Register Foundation World Risk Poll (lrfoundation.org.uk)Foresight review of robotics and autonomous systems. (lrfoundation.org.uk)Foresight Review on the Future of Regulatory Systems (lrfoundation.org.uk)From Justyna:https://www.gov.uk/government/consultations/safe-use-rules-for-automated-vehicles-av/rules-on-safe-use-of-automated-vehicles-on-gb-roads#:~:text=Automated%20Lane%20Keeping%20Systems%20(%20ALKS,safe%20use%20on%20British%20roads. https://carolinecriadoperez.com/book/invisible-women/ https://www.theguardian.com/uk-news/2022/jan/10/womens-safety-app-backed-by-home-office-is-insulting-experts-say https://www.thalesgroup.com/en/united-kingdom/press-release/majority-uk-public-would-not-feel-safe-self-driving-carsPodcast Host: Sean Riley The UKRI Trustworthy Autonomous Systems (TAS) Hub Website
In this episode of ACM ByteCast, our new co-host Bruke Kifle, AI Product Manager at Microsoft and member of the ACM Practitioner Board, interviews Michelle Zhou, Co-founder and CEO of Juji, Inc. She is an expert in the field of Human-Centered AI, an interdisciplinary area that intersects AI and Human-Computer Interaction (HCI). Zhou has authored more than 100 scientific publications on subjects including conversational AI, personality analytics, and interactive visual analytics of big data. Her work has resulted in a dozen widely used products or solutions and 45 issued patents. Prior to founding Juji, she spent 15 years at IBM Research and the Watson Group, where she managed the research and development of Human-Centered AI technologies and solutions, including IBM RealHunter and Watson Personality Insights. Zhou serves as Editor-in-Chief of ACM Transactions on Interactive Intelligent Systems (TiiS) and an Associate Editor of ACM Transactions on Intelligent Systems and Technology (TIST), and was formerly the Steering Committee Chair for the ACM International Conference Series on Intelligent User Interfaces (IUI). She is an ACM Distinguished Member and Member at Large on the ACM Council. Michelle presents five inflection points that led to her current work, including the impact of two professors in graduate school who helped her find her direction in AI. She explains what no-code AI means, why the ability for users to customize AI without having coding skills is important, and responds to the critics of no-code AI. Bruke and Michelle then delve into the inception of her AI company that develops AI assistants with cognitive intelligence, Juji, and how it is being used as a platform to introduce AI to early education. Finally, Michelle shares thoughts on the future of software and the no-code movement, as well as the future of AI itself.
It's the final episode of Series 1 of Health Points and we've ended with a bang. This episode was recorded at the Gamification Europe Conference including a stellar health gamification panel to discuss and debate the ethics of health gamification. The panellist include: Oliver Korn, professor for Human Computer Interaction (HCI) at Offenburg University, Germany and director of the Affective & Cognitive Institute with research area on assistive technologies, emotions in and game design. He co-founded the software company KORION where he continues his work there as a strategic advisor. Author and ‘life-gamer' Vicortia Ichizli-Bartels. Victoria is the author of 21 books, with nine of them focusing on how to turn life activities into games. She is also an instructor, coach and consultant in the area of Self-Gamifcation. Melis Abacioglu is a serial entrepreneur with three major, industry-moving startups under her belt which includes being the founder of Wellbees, an HR Tech product, specifically a corporate wellbeing platform that works to create a world where everybody reaches her potential whilst being caring to one another. Wellbees serves over 30K employees in 20 companies and 7 countries. Pete and I will be back in the autumn for Series 2 of Health Points. We'd like to thank all our guests over Series 1:
In Technology of the Oppressed: Inequity and the Digital Mundane in Favelas of Brazil (MIT Press, 2022), David Nemer draws on extensive ethnographic fieldwork to provide a rich account of how favela residents engage with technology in community technology centers and in their everyday lives. Their stories reveal the structural violence of the information age. But they also show how those oppressed by technology don't just reject it, but consciously resist and appropriate it, and how their experiences with digital technologies enable them to navigate both digital and nondigital sources of oppression—and even, at times, to flourish. Nemer uses a decolonial and intersectional framework called Mundane Technology as an analytical tool to understand how digital technologies can simultaneously be sites of oppression and tools in the fight for freedom. Building on the work of the Brazilian educator and philosopher Paulo Freire, he shows how the favela residents appropriate everyday technologies—technological artifacts (cell phones, Facebook), operations (repair), and spaces (Telecenters and Lan Houses)—and use them to alleviate the oppression in their everyday lives. He also addresses the relationship of misinformation to radicalization and the rise of the new far right. Contrary to the simplistic techno-optimistic belief that technology will save the poor, even with access to technology these marginalized people face numerous sources of oppression, including technological biases, racism, classism, sexism, and censorship. Yet the spirit, love, community, resilience, and resistance of favela residents make possible their pursuit of freedom. David Nemer is an Assistant Professor in the Department of Media Studies and in the Latin American Studies program at the University of Virginia. He is also a Faculty Associate at Harvard University's Berkman Klein Center and Princeton University's Brazil Lab. His research and teaching interests cover the intersection of Science and Technology Studies (STS), Anthropology of Technology, ICT for Development (ICT4D), and Human-Computer Interaction (HCI). Nemer is an ethnographer whose fieldworks include the Slums of Vitória, Brazil; Havana, Cuba; Guadalajara, Mexico; and Eastern Kentucky, Appalachia. Nemer is the author of Technology of the Oppressed (MIT Press, 2022) and Favela Digital: The other side of technology (Editora GSA, 2013). Austin Clyde is a Ph.D. candidate at the University of Chicago Department of Computer Science. He researches artificial intelligence and high-performance computing for developing new scientific methods. He is also a visiting research fellow at the Harvard Kennedy School's Science, Technology, and Society program, where my research addresses the intersection of artificial intelligence, human rights, and democracy. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
In Technology of the Oppressed: Inequity and the Digital Mundane in Favelas of Brazil (MIT Press, 2022), David Nemer draws on extensive ethnographic fieldwork to provide a rich account of how favela residents engage with technology in community technology centers and in their everyday lives. Their stories reveal the structural violence of the information age. But they also show how those oppressed by technology don't just reject it, but consciously resist and appropriate it, and how their experiences with digital technologies enable them to navigate both digital and nondigital sources of oppression—and even, at times, to flourish. Nemer uses a decolonial and intersectional framework called Mundane Technology as an analytical tool to understand how digital technologies can simultaneously be sites of oppression and tools in the fight for freedom. Building on the work of the Brazilian educator and philosopher Paulo Freire, he shows how the favela residents appropriate everyday technologies—technological artifacts (cell phones, Facebook), operations (repair), and spaces (Telecenters and Lan Houses)—and use them to alleviate the oppression in their everyday lives. He also addresses the relationship of misinformation to radicalization and the rise of the new far right. Contrary to the simplistic techno-optimistic belief that technology will save the poor, even with access to technology these marginalized people face numerous sources of oppression, including technological biases, racism, classism, sexism, and censorship. Yet the spirit, love, community, resilience, and resistance of favela residents make possible their pursuit of freedom. David Nemer is an Assistant Professor in the Department of Media Studies and in the Latin American Studies program at the University of Virginia. He is also a Faculty Associate at Harvard University's Berkman Klein Center and Princeton University's Brazil Lab. His research and teaching interests cover the intersection of Science and Technology Studies (STS), Anthropology of Technology, ICT for Development (ICT4D), and Human-Computer Interaction (HCI). Nemer is an ethnographer whose fieldworks include the Slums of Vitória, Brazil; Havana, Cuba; Guadalajara, Mexico; and Eastern Kentucky, Appalachia. Nemer is the author of Technology of the Oppressed (MIT Press, 2022) and Favela Digital: The other side of technology (Editora GSA, 2013). Austin Clyde is a Ph.D. candidate at the University of Chicago Department of Computer Science. He researches artificial intelligence and high-performance computing for developing new scientific methods. He is also a visiting research fellow at the Harvard Kennedy School's Science, Technology, and Society program, where my research addresses the intersection of artificial intelligence, human rights, and democracy. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/latin-american-studies
In Technology of the Oppressed: Inequity and the Digital Mundane in Favelas of Brazil (MIT Press, 2022), David Nemer draws on extensive ethnographic fieldwork to provide a rich account of how favela residents engage with technology in community technology centers and in their everyday lives. Their stories reveal the structural violence of the information age. But they also show how those oppressed by technology don't just reject it, but consciously resist and appropriate it, and how their experiences with digital technologies enable them to navigate both digital and nondigital sources of oppression—and even, at times, to flourish. Nemer uses a decolonial and intersectional framework called Mundane Technology as an analytical tool to understand how digital technologies can simultaneously be sites of oppression and tools in the fight for freedom. Building on the work of the Brazilian educator and philosopher Paulo Freire, he shows how the favela residents appropriate everyday technologies—technological artifacts (cell phones, Facebook), operations (repair), and spaces (Telecenters and Lan Houses)—and use them to alleviate the oppression in their everyday lives. He also addresses the relationship of misinformation to radicalization and the rise of the new far right. Contrary to the simplistic techno-optimistic belief that technology will save the poor, even with access to technology these marginalized people face numerous sources of oppression, including technological biases, racism, classism, sexism, and censorship. Yet the spirit, love, community, resilience, and resistance of favela residents make possible their pursuit of freedom. David Nemer is an Assistant Professor in the Department of Media Studies and in the Latin American Studies program at the University of Virginia. He is also a Faculty Associate at Harvard University's Berkman Klein Center and Princeton University's Brazil Lab. His research and teaching interests cover the intersection of Science and Technology Studies (STS), Anthropology of Technology, ICT for Development (ICT4D), and Human-Computer Interaction (HCI). Nemer is an ethnographer whose fieldworks include the Slums of Vitória, Brazil; Havana, Cuba; Guadalajara, Mexico; and Eastern Kentucky, Appalachia. Nemer is the author of Technology of the Oppressed (MIT Press, 2022) and Favela Digital: The other side of technology (Editora GSA, 2013). Austin Clyde is a Ph.D. candidate at the University of Chicago Department of Computer Science. He researches artificial intelligence and high-performance computing for developing new scientific methods. He is also a visiting research fellow at the Harvard Kennedy School's Science, Technology, and Society program, where my research addresses the intersection of artificial intelligence, human rights, and democracy. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/anthropology
In Technology of the Oppressed: Inequity and the Digital Mundane in Favelas of Brazil (MIT Press, 2022), David Nemer draws on extensive ethnographic fieldwork to provide a rich account of how favela residents engage with technology in community technology centers and in their everyday lives. Their stories reveal the structural violence of the information age. But they also show how those oppressed by technology don't just reject it, but consciously resist and appropriate it, and how their experiences with digital technologies enable them to navigate both digital and nondigital sources of oppression—and even, at times, to flourish. Nemer uses a decolonial and intersectional framework called Mundane Technology as an analytical tool to understand how digital technologies can simultaneously be sites of oppression and tools in the fight for freedom. Building on the work of the Brazilian educator and philosopher Paulo Freire, he shows how the favela residents appropriate everyday technologies—technological artifacts (cell phones, Facebook), operations (repair), and spaces (Telecenters and Lan Houses)—and use them to alleviate the oppression in their everyday lives. He also addresses the relationship of misinformation to radicalization and the rise of the new far right. Contrary to the simplistic techno-optimistic belief that technology will save the poor, even with access to technology these marginalized people face numerous sources of oppression, including technological biases, racism, classism, sexism, and censorship. Yet the spirit, love, community, resilience, and resistance of favela residents make possible their pursuit of freedom. David Nemer is an Assistant Professor in the Department of Media Studies and in the Latin American Studies program at the University of Virginia. He is also a Faculty Associate at Harvard University's Berkman Klein Center and Princeton University's Brazil Lab. His research and teaching interests cover the intersection of Science and Technology Studies (STS), Anthropology of Technology, ICT for Development (ICT4D), and Human-Computer Interaction (HCI). Nemer is an ethnographer whose fieldworks include the Slums of Vitória, Brazil; Havana, Cuba; Guadalajara, Mexico; and Eastern Kentucky, Appalachia. Nemer is the author of Technology of the Oppressed (MIT Press, 2022) and Favela Digital: The other side of technology (Editora GSA, 2013). Austin Clyde is a Ph.D. candidate at the University of Chicago Department of Computer Science. He researches artificial intelligence and high-performance computing for developing new scientific methods. He is also a visiting research fellow at the Harvard Kennedy School's Science, Technology, and Society program, where my research addresses the intersection of artificial intelligence, human rights, and democracy. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/sociology
In Technology of the Oppressed: Inequity and the Digital Mundane in Favelas of Brazil (MIT Press, 2022), David Nemer draws on extensive ethnographic fieldwork to provide a rich account of how favela residents engage with technology in community technology centers and in their everyday lives. Their stories reveal the structural violence of the information age. But they also show how those oppressed by technology don't just reject it, but consciously resist and appropriate it, and how their experiences with digital technologies enable them to navigate both digital and nondigital sources of oppression—and even, at times, to flourish. Nemer uses a decolonial and intersectional framework called Mundane Technology as an analytical tool to understand how digital technologies can simultaneously be sites of oppression and tools in the fight for freedom. Building on the work of the Brazilian educator and philosopher Paulo Freire, he shows how the favela residents appropriate everyday technologies—technological artifacts (cell phones, Facebook), operations (repair), and spaces (Telecenters and Lan Houses)—and use them to alleviate the oppression in their everyday lives. He also addresses the relationship of misinformation to radicalization and the rise of the new far right. Contrary to the simplistic techno-optimistic belief that technology will save the poor, even with access to technology these marginalized people face numerous sources of oppression, including technological biases, racism, classism, sexism, and censorship. Yet the spirit, love, community, resilience, and resistance of favela residents make possible their pursuit of freedom. David Nemer is an Assistant Professor in the Department of Media Studies and in the Latin American Studies program at the University of Virginia. He is also a Faculty Associate at Harvard University's Berkman Klein Center and Princeton University's Brazil Lab. His research and teaching interests cover the intersection of Science and Technology Studies (STS), Anthropology of Technology, ICT for Development (ICT4D), and Human-Computer Interaction (HCI). Nemer is an ethnographer whose fieldworks include the Slums of Vitória, Brazil; Havana, Cuba; Guadalajara, Mexico; and Eastern Kentucky, Appalachia. Nemer is the author of Technology of the Oppressed (MIT Press, 2022) and Favela Digital: The other side of technology (Editora GSA, 2013). Austin Clyde is a Ph.D. candidate at the University of Chicago Department of Computer Science. He researches artificial intelligence and high-performance computing for developing new scientific methods. He is also a visiting research fellow at the Harvard Kennedy School's Science, Technology, and Society program, where my research addresses the intersection of artificial intelligence, human rights, and democracy. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications
In Technology of the Oppressed: Inequity and the Digital Mundane in Favelas of Brazil (MIT Press, 2022), David Nemer draws on extensive ethnographic fieldwork to provide a rich account of how favela residents engage with technology in community technology centers and in their everyday lives. Their stories reveal the structural violence of the information age. But they also show how those oppressed by technology don't just reject it, but consciously resist and appropriate it, and how their experiences with digital technologies enable them to navigate both digital and nondigital sources of oppression—and even, at times, to flourish. Nemer uses a decolonial and intersectional framework called Mundane Technology as an analytical tool to understand how digital technologies can simultaneously be sites of oppression and tools in the fight for freedom. Building on the work of the Brazilian educator and philosopher Paulo Freire, he shows how the favela residents appropriate everyday technologies—technological artifacts (cell phones, Facebook), operations (repair), and spaces (Telecenters and Lan Houses)—and use them to alleviate the oppression in their everyday lives. He also addresses the relationship of misinformation to radicalization and the rise of the new far right. Contrary to the simplistic techno-optimistic belief that technology will save the poor, even with access to technology these marginalized people face numerous sources of oppression, including technological biases, racism, classism, sexism, and censorship. Yet the spirit, love, community, resilience, and resistance of favela residents make possible their pursuit of freedom. David Nemer is an Assistant Professor in the Department of Media Studies and in the Latin American Studies program at the University of Virginia. He is also a Faculty Associate at Harvard University's Berkman Klein Center and Princeton University's Brazil Lab. His research and teaching interests cover the intersection of Science and Technology Studies (STS), Anthropology of Technology, ICT for Development (ICT4D), and Human-Computer Interaction (HCI). Nemer is an ethnographer whose fieldworks include the Slums of Vitória, Brazil; Havana, Cuba; Guadalajara, Mexico; and Eastern Kentucky, Appalachia. Nemer is the author of Technology of the Oppressed (MIT Press, 2022) and Favela Digital: The other side of technology (Editora GSA, 2013). Austin Clyde is a Ph.D. candidate at the University of Chicago Department of Computer Science. He researches artificial intelligence and high-performance computing for developing new scientific methods. He is also a visiting research fellow at the Harvard Kennedy School's Science, Technology, and Society program, where my research addresses the intersection of artificial intelligence, human rights, and democracy. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
In Technology of the Oppressed: Inequity and the Digital Mundane in Favelas of Brazil (MIT Press, 2022), David Nemer draws on extensive ethnographic fieldwork to provide a rich account of how favela residents engage with technology in community technology centers and in their everyday lives. Their stories reveal the structural violence of the information age. But they also show how those oppressed by technology don't just reject it, but consciously resist and appropriate it, and how their experiences with digital technologies enable them to navigate both digital and nondigital sources of oppression—and even, at times, to flourish. Nemer uses a decolonial and intersectional framework called Mundane Technology as an analytical tool to understand how digital technologies can simultaneously be sites of oppression and tools in the fight for freedom. Building on the work of the Brazilian educator and philosopher Paulo Freire, he shows how the favela residents appropriate everyday technologies—technological artifacts (cell phones, Facebook), operations (repair), and spaces (Telecenters and Lan Houses)—and use them to alleviate the oppression in their everyday lives. He also addresses the relationship of misinformation to radicalization and the rise of the new far right. Contrary to the simplistic techno-optimistic belief that technology will save the poor, even with access to technology these marginalized people face numerous sources of oppression, including technological biases, racism, classism, sexism, and censorship. Yet the spirit, love, community, resilience, and resistance of favela residents make possible their pursuit of freedom. David Nemer is an Assistant Professor in the Department of Media Studies and in the Latin American Studies program at the University of Virginia. He is also a Faculty Associate at Harvard University's Berkman Klein Center and Princeton University's Brazil Lab. His research and teaching interests cover the intersection of Science and Technology Studies (STS), Anthropology of Technology, ICT for Development (ICT4D), and Human-Computer Interaction (HCI). Nemer is an ethnographer whose fieldworks include the Slums of Vitória, Brazil; Havana, Cuba; Guadalajara, Mexico; and Eastern Kentucky, Appalachia. Nemer is the author of Technology of the Oppressed (MIT Press, 2022) and Favela Digital: The other side of technology (Editora GSA, 2013). Austin Clyde is a Ph.D. candidate at the University of Chicago Department of Computer Science. He researches artificial intelligence and high-performance computing for developing new scientific methods. He is also a visiting research fellow at the Harvard Kennedy School's Science, Technology, and Society program, where my research addresses the intersection of artificial intelligence, human rights, and democracy. Learn more about your ad choices. Visit megaphone.fm/adchoices
In Technology of the Oppressed: Inequity and the Digital Mundane in Favelas of Brazil (MIT Press, 2022), David Nemer draws on extensive ethnographic fieldwork to provide a rich account of how favela residents engage with technology in community technology centers and in their everyday lives. Their stories reveal the structural violence of the information age. But they also show how those oppressed by technology don't just reject it, but consciously resist and appropriate it, and how their experiences with digital technologies enable them to navigate both digital and nondigital sources of oppression—and even, at times, to flourish. Nemer uses a decolonial and intersectional framework called Mundane Technology as an analytical tool to understand how digital technologies can simultaneously be sites of oppression and tools in the fight for freedom. Building on the work of the Brazilian educator and philosopher Paulo Freire, he shows how the favela residents appropriate everyday technologies—technological artifacts (cell phones, Facebook), operations (repair), and spaces (Telecenters and Lan Houses)—and use them to alleviate the oppression in their everyday lives. He also addresses the relationship of misinformation to radicalization and the rise of the new far right. Contrary to the simplistic techno-optimistic belief that technology will save the poor, even with access to technology these marginalized people face numerous sources of oppression, including technological biases, racism, classism, sexism, and censorship. Yet the spirit, love, community, resilience, and resistance of favela residents make possible their pursuit of freedom. David Nemer is an Assistant Professor in the Department of Media Studies and in the Latin American Studies program at the University of Virginia. He is also a Faculty Associate at Harvard University's Berkman Klein Center and Princeton University's Brazil Lab. His research and teaching interests cover the intersection of Science and Technology Studies (STS), Anthropology of Technology, ICT for Development (ICT4D), and Human-Computer Interaction (HCI). Nemer is an ethnographer whose fieldworks include the Slums of Vitória, Brazil; Havana, Cuba; Guadalajara, Mexico; and Eastern Kentucky, Appalachia. Nemer is the author of Technology of the Oppressed (MIT Press, 2022) and Favela Digital: The other side of technology (Editora GSA, 2013). Austin Clyde is a Ph.D. candidate at the University of Chicago Department of Computer Science. He researches artificial intelligence and high-performance computing for developing new scientific methods. He is also a visiting research fellow at the Harvard Kennedy School's Science, Technology, and Society program, where my research addresses the intersection of artificial intelligence, human rights, and democracy. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
Jing Jin is a Design Leader (UX Design) who creates solutions for users at an online tech startup and education platform. As the design manager at Outschool, she helps imagine the design and functionality that creates the entire user's experience, from start to finish. Jing began as the only one on the team and has seen the company through 10x growth. She now leads a design team of 6, which includes: product designers (UX designers), visual designers (UI designers), experience designers, and tech writers (UX writers.) Together, they ask, “What do users need?” and imagine the design and function of that solution. They collaborates with engineers to build it and make it work. Next, Jing and her team analyze the solution to see if the user's experience actually matched the intended outcome. Then, they take those results and refine the user experience. It's an ongoing, iterative process.Product designers have a huge variety of backgrounds and education -- from customer service to rocket scientist! Jing's education is in Human Computer Interaction (HCI) and she has been an engineer, designer, and product manager. She has had a wide depth and breadth of career opportunities. She started at Apple, helped 12 companies build successful products, created a multi-platform system that is used by 4,000+ schools, and now is helping over 1 million learners in 183 countries worldwide.Resources:AIGA (the professional association for design)alistapart.comIDEOBoot Camps:General AssemblyDesign LabContact Info:Jing Jin - GuestLinkedInJulie Berman - Hostwww.womenwithcooljobs.com@womencooljobs (Instagram)
Today's guest is https://www.linkedin.com/in/diegopulido/ (Diego Pulido). Diego is a senior interaction designer at Google, before that he was at Adobe, JP Morgan Chase & General Assembly as an Instructor, and what used to be Rackspace Technology. Today we will talk about the importance of how interactivity with the content leads to developing great content. Diego has always considered himself an early adopter. Back when mobile phones were coming up, Diego did his degree in Psychology but the Computers in Psychology class cemented his love for technology and people at the same time. This led him to discover Human-Computer Interaction (HCI) which he did a Master's Degree in. His career took off from there. Diego grew up in Bogota Colombia, has lived in France, Italy, and South America. His experience of feeling like an outsider in these countries has enabled him to gain a level of understanding and empathy for users, making him a great interaction designer. How does the creative process of an interaction designer look like? Diego speaks a number of languages and as a result, he is always translating from one language to the other depending on which part of the world he is in. It's the same when it comes to work. Whenever he gets a request for a screen to do X or an App must do Y, he is able to translate those into things ordinary users can see, touch and interact with. Therefore making interaction designers -interpreters. According to Diego, it's not just about the interactivity of an app or screen or process but a lot to do with the flow of that experience, keeping in mind that as human beings, we are interrupted a lot in the middle of what we are doing, so interactive designers make sure that whatever your interruption, the user is able to continue flawlessly with the process. Collaboration is critical for an interactive designer because of the different teams that come together to create the final product. For it to be successful, communication is at the core. Communication is not just within the company but also you need to communicate heavily with the users/customer. Although there is a lot of market research you can find on the internet, you must bring in the human aspects of this research. This means bringing your potential users onboard and getting their feedback. Human communication. In conclusion, Diego thinks that the future for interaction design is in Mixed Reality- a combination of Augmented reality & Virtual reality, and designing human experiences. Diego's Website: https://diego.soy/ (Diego.soy) LinkedIn: https://www.linkedin.com/in/diegopulido/ (Diego Pulido) Twitter:http://@ixdiego (DiegoPulido) Instagram: http://@ixdiego (DiedoPulido)
We're back with another awesome tech breakdown! The 7th episode of this series features Oyinda Williams, who breaks down Human-Computer Interaction. Although Oyinda started off as a computerphobe, she has conquered her fear and now works as a UX/UI researcher at The Honeycomb Works. She also recently completed her Master's degree in Human-Computer Interaction. She has a cocktail of skills and has worked across a number of roles in tech: Developer, Digital Marketer, Graphic and Brand Designer and now a UX/UI Designer. This episode is definitely a must-listen as Oyinda does an incredible job explaining what HCI is and how it applies to everyday life. Listen to learn why it's important that people know how to use technology and that it's easy for people to use. You'll also learn more about some of your favourite apps like Candy Rush, Snapchat and the concepts behind leaderboards and Streaks Resources: Human AI interaction design. Google resource for designing human-AI interaction UX/HCI - International design foundation has great courses. Microsoft: https://www.microsoft.com/en-us/research/research-area/Human-Computer-Interaction
Ernest Edmonds distinguished career spans nearly 60 years. He is an exhibited artist in his own right and an international expert on Human-Computer Interaction (HCI), specialising in creative technologies. Professor Neil Maiden interviews this computer art pioneer, discussing how art, computer science and cognitive psychology have converged since the 1980s and have changed the HCI journey, from the "ease of use" 80s and 90s to today's desire to "enhance creativity". They discuss the problem with Machine Learning and the trouble with artists and the one thing un today's world that Ernest would happily see disappear.LinksErnest EdmondsCebAI: twitter LinkedIn Website email Hosted on Acast. See acast.com/privacy for more information.
We're joined by Prof. Oliver Korn to explore a smorgasbord of topics including health gamification research, designing games for deaf blind players (when traditional games are so heavily influences by sounds and vision), tactile games, creating repetitive rehab-exercises that are fun, animalistic avatar trainers and more. Oliver is a professor for Human Computer Interaction (HCI) at Offenburg University, Germany and director of the Affective & Cognitive Institute. He co-founded the software company KORION where he continues his work there as a strategic advisor. https://www.korion.de/en/ https://dblp.org/pid/32/11001.html
Ben Shneiderman is the father of Human Computer Interaction (HCI). He created much that we take for granted in our digital world - clickable highlighted web-links, and touchscreen keyboards on mobile devices for starters. Here he talks to Professor Neil Maiden of the UK's National Centre for Creativity enabled by AI (CebAI) about the subject of creativity and technology and why our apps need to evolve to enable users to have greater control of the creative activities they are using digital tools for.In this podcast he talks to Professor Neil Maiden of the UK's National Centre for Creativity enabled by AI (CebAI) about why apps need to evolve to enable users more control of their creative activities. He explains why metaphors like "social robots" and “intelligent computers" are unhelpful, and describes how AI can be a fundamental part of the process for developing creative self belief.LinksBen Shneiderman:groups.google.com/g/human-centered-aitwitter.com/HumanCentredAICebAI:twitter.com/CebAICentrewww.linkedin.com/company/national…ty-enabled-by-ai(Feed generated with FetchRSS) Hosted on Acast. See acast.com/privacy for more information.
A presentation by Kagonya Awori about her PHD research about Educational Games, the use of 360 video and AI in learning and more, followed by a talk with Sam Hopkins. Kagonya Awori proposes a lens for game design that is based on indigenous African ways of knowing. Based on a study with elders in Kenya and diaspora youth in Australia, this talk proposes a lens that can motivate the design of games that can better mediate learning for African communities. The People-Place-Praxis lens is based on the view that knowledge is developed, shared and stored over time through situated face-to-face interactions with people and indigenous epicentres. The P-P-P lens views People as knowledge, Place as knowledge and Praxis as knowledge. This triad view of knowledge asserts that immersive learning involves supporting social, situated and physical interactions among members, and in close association with indigenous epicentres. DR. KAGONYA AWORI is a Human-Computer Interaction (HCI) researcher. She has over 10 years experience in User Experience Research and Design having worked across the globe in countries including Kenya, United Kingdom, and Australia, with companies such as iHub Kenya, Microsoft Research, National Australia Bank and Safaricom PLC. She holds a dual Masters in Human-Computer Interaction from Carnegie Mellon University (USA), a Bachelors in Business Information Technology from Strathmore University (Kenya), and a PhD in Computer Engineering from the University of Melbourne, (Australia)
What can NLP researchers learn from Human Computer Interaction (HCI) research? We chatted with Nanna Inie and Leon Derczynski to find out. We discussed HCI's research processes including methods of inquiry, the data annotation processes used in HCI, and how they are different from NLP, and the cognitive methods used in HCI for qualitative error analyses. We also briefly talked about the opportunities the field of HCI presents for NLP researchers. This discussion is based on the following paper: https://aclanthology.org/2021.hcinlp-1.16/ Nanna Inie is a postdoctoral researcher and Leon Derczynski is an associate professor in CS at the IT University of Copenhagen. The hosts for this episode are Ana Marasović and Pradeep Dasigi.
Could sex robots enhance our intimacy in relationships? This week we are back with an incredible guest Kate Devlin who shares her super interesting research into sex robots and our relationship with technology. Bio: Kate Devlin is Senior Lecturer in the Department of Digital Humanities at King's College London. Having begun her career as an archaeologist before moving into computer science, Kate's research is in the fields of Human Computer Interaction (HCI) and Artificial Intelligence (AI), investigating how people interact with and react to technology in order to understand how emerging and future technologies will affect us and the society in which we live. Kate has become a driving force in the field of intimacy and technology, running the UK's first sex tech hackathon in 2016. In short, she has become the face of sex robots – quite literally in the case of one mis-captioned tabloid photograph. Her 2018 book, Turned On: Science, Sex and Robots, was praised for its writing and wit.
The 21st century saw a massive transition from traditional face-to-face communication to computer- and smartphone - mediated interaction between individuals. Some of the positive and negative effects of this significant social change are not yet fully understood, and are the subject of a growing amount of research. This talk will introduce attendees to this new topic, illustrating factors that characterize how we communicate and relate digitally, and how they affect us. It will then explore the paradox of digital loneliness, in which the same technologies that offer us a huge, unprecedented number of connections with other people make us actually spend more and more time alone. Digital tools such as instant messaging and social networks, as any technology, have a dual use (bad and good), and the talk will highlight how a mindful approach to digital relationships is fundamental to benefit, instead of suffering, from the new opportunities of digital life. Luca CHITTARO - is full professor of Human Computer Interaction (HCI) in the Department of Mathematics and Computer Science at the University of Udine, Italy, where he heads the HCI Lab. He has co-authored over 200 international publications, and he is an ACM Distinguished Speaker.Professor Chittaro's principal interestsare in the effects of technology on human beings, and in the disciplined design of digital technologies for human use. He particularly focuses on systems to train people in facing risky and stressful situations, and to promote positive attitude and behavior change in users, especially in the health and safety domains. He has led projects funded by institutions such as the US FAAand the EU. Recorded in Udine 5th July - IFOTES Congress "Leaving loneliness, building relationships"
Chui Chui Tan is a cultural expert with more than 15 years of experience in UX (user experience). Her experiences range from defining business strategies to building a UX team within the organisation to implementation (research and design) and continuous consultancy support as well as training and coaching. She graduated from mechanical industrial engineering, and later pursued a Master in Musical Technology at Queen's University Belfast where she stayed to complete a PhD in Human-Computer Interaction (HCI). Her doctorate was a research project to help visual impaired people to access graphics using multi-modal interfaces. Since then, Chui Chui has worked with global companies and organizations to help them with their launch and to improve international business by integrating user behavioural and cultural insights. She has set up her own company Beyō Global and works with companies such as Spotify, Asana, Marriott, Babylon Health, Google, BBC and others in their pursue to understand their users better. As her specialities, Chui Chui defines international research (culture differences), multichannel strategy, product and interface design, and customer experience.In today's episode, we talk to Chui Chui about her career path, which she had to pave herself in the absence of a structured frame. From mechanical engineering to acculturalisation of products, she shares how she came along her methods and principles of work as well as how they have helped her shape projects and lead cross-functional teams. She reflects on the importance of blending historical context with understanding everyday user actions in order to achieve better innovation. We ask her how to optimally balance proper research with cost and time constraints? Finally we explore how Chui Chui is dealing with doing research in times of COVID and how has she adapted to meet the needs of remote work?
Steve Portigal is the Principal of Portigal Consulting and an experienced user researcher who helps companies harness the strategic power of insights. He is the author of Interviewing Users: How to Uncover Compelling Insights. He also wrote Doorbells, Danger, and Dead Batteries: User Research War Stories. We talk about interviewing people, customer research, and storytelling with Dawan Stanford, your podcast host. Show Summary Steve started out in Human Computer Interaction (HCI), in the days before the World Wide Web and before the formal idea of user experience (UX) existed. He had a brief exposure to design as a profession through an article about industrial product design, and to the idea of bringing together people from many different disciplines to collaborate and create solutions to problems via another article about a project trying to determine how best to find a way to demarcate dangerous locations, like nuclear waste sites. These ideas planted seeds leading to his interest in design. Steve graduated with his Masters in HCI, had a summer internship in Silicon Valley, and eventually found a job in an industrial design consultancy to work on what was essentially proto-UX design with their software. At the same time, this company was exploring ideas surrounding ethnographic research and the idea of uncovering product opportunities, and Steve managed to apprentice himself with the team, where he learned about organizing and finding connections within data. He also had the opportunity to develop his initial interviewing skills, which he continued to hone as he started his own consultancy focused on user research. Steve was one of the first people in the early 90's to develop design processes for user experience and research. We talk about Steve's excitement for and interest in spending more time with stakeholders within a client's organization. He has learned why a stakeholder's perspective is essential in relation to the success of a project. He talks about creating “learning-ready” moments, how he helps people have these moments, and how learning and sharing the journey of learning affect learning retention. Listen in to learn: How Steve and others developed the design processes in the early stages of user experience and research How Steve's skills, interests, and the work he does for his clients has evolved over the years When Steve knows he's found a great client Why he believes that learning together is when change can happen Why understanding stakeholders gives better results with clients Being able to embrace realistic expectations of what you can accomplish Our Guest's Bio Steve Portigal is an experienced user researcher who helps companies to think and act strategically when innovating with user insights. Based in the San Francisco Bay Area, he is principal of Portigal Consulting and the author of two books: the classic Interviewing Users: How To Uncover Compelling Insights and, Doorbells, Danger, and Dead Batteries: User Research War Stories. He's also the host of the Dollars to Donuts podcast, where he interviews people who lead user research in their organizations. Steve is an accomplished presenter who speaks about culture, innovation, and design at companies and conferences across the globe. Show Highlights [02:09] Steve talks about his origin story and his introduction to the ideas of design and user experience. [06:15] Steve's first job at an industrial design consultancy. [08:15] Steve's apprenticeship with the team exploring a nascent practice in what was basically user experience. [09:58] Many companies were exploring and experimenting with these new ideas around user research in the 90s, and how that led to the development of best practices and processes around the work. [13:05] Steve's litmus test for a new client. [13:37] How Steve's role and work started to shift and change. [15:40] The way in which Steve sets up expectations with new clients and spending time with the stakeholders in a client's organization. [16:20] The value in spending as much time with stakeholders as with users to gain a deep understanding of their motivations and perceptions. [19:03] Repetitive patterns and questions Steve sees with clients. [22:28] Using storytelling to help explain concepts and share information, and to help move clients through shared experiences and discussions. [24:04] Separating the value of the research from any action that may take place. [28:15] The importance of the “Why” of user research. [30:39] How Steve's practice has evolved and the scope of his work today, now that many companies have in-house user research and design teams. [35:05] Steve's specialized “master classes” for design teams. [38:52] What Steve wishes everyone knew about user research and what you can do with it, both personally and organizationally. [41:24] Steve's reflections on a few of his learning experiences. [44:55] His experience with one of the experts he used in his consulting work. [48:35] What Steve might add to a new book about interviewing users and UX, should he decide to write one. [54:00] Where you can find out more about Steve and his work. Links Portigal Consulting Steve Portigal on LinkedIn Steve Portigal on Medium Steve Portigal on Twitter Find Out More About Steve's Books Dollars to Donuts Episode 30: Laith Ulaby of Udemy Dollars to Donuts Episode 27: Colin MacArthur of the Canadian Digital Service Other Design Thinking 101 Episodes You Might Like Problem Spaces, Understanding How People Think, and Practical Empathy with Indi Young — DT101 E6 Public Sector Design + Outcome Chains + Prototyping for Impact with Boris Divjak — DT101 E26 The Evolution of Teaching and Learning Design with Bruce Hanington — DT101 E39 ________________ Thank you for listening to the show and looking at the show notes. Send your questions, suggestions, and guest ideas to Dawan and the Fluid Hive team. Cheers ~ Dawan Free Download — Design Driven Innovation: Avoid Innovation Traps with These 9 Steps Innovation Smart Start Webinar — Take your innovation projects from frantic to focused!
Steve Portigal is the Principal of Portigal Consulting and an experienced user researcher who helps companies harness the strategic power of insights. He is the author of Interviewing Users: How to Uncover Compelling Insights. He also wrote Doorbells, Danger, and Dead Batteries: User Research War Stories. We talk about interviewing people, customer research, and storytelling with Dawan Stanford, your podcast host. Show Summary Steve started out in Human Computer Interaction (HCI), in the days before the World Wide Web and before the formal idea of user experience (UX) existed. He had a brief exposure to design as a profession through an article about industrial product design, and to the idea of bringing together people from many different disciplines to collaborate and create solutions to problems via another article about a project trying to determine how best to find a way to demarcate dangerous locations, like nuclear waste sites. These ideas planted seeds leading to his interest in design. Steve graduated with his Masters in HCI, had a summer internship in Silicon Valley, and eventually found a job in an industrial design consultancy to work on what was essentially proto-UX design with their software. At the same time, this company was exploring ideas surrounding ethnographic research and the idea of uncovering product opportunities, and Steve managed to apprentice himself with the team, where he learned about organizing and finding connections within data. He also had the opportunity to develop his initial interviewing skills, which he continued to hone as he started his own consultancy focused on user research. Steve was one of the first people in the early 90’s to develop design processes for user experience and research. We talk about Steve’s excitement for and interest in spending more time with stakeholders within a client’s organization. He has learned why a stakeholder’s perspective is essential in relation to the success of a project. He talks about creating “learning-ready” moments, how he helps people have these moments, and how learning and sharing the journey of learning affect learning retention. Listen in to learn: How Steve and others developed the design processes in the early stages of user experience and research How Steve’s skills, interests, and the work he does for his clients has evolved over the years When Steve knows he’s found a great client Why he believes that learning together is when change can happen Why understanding stakeholders gives better results with clients Being able to embrace realistic expectations of what you can accomplish Our Guest’s Bio Steve Portigal is an experienced user researcher who helps companies to think and act strategically when innovating with user insights. Based in the San Francisco Bay Area, he is principal of Portigal Consulting and the author of two books: the classic Interviewing Users: How To Uncover Compelling Insights and, Doorbells, Danger, and Dead Batteries: User Research War Stories. He's also the host of the Dollars to Donuts podcast, where he interviews people who lead user research in their organizations. Steve is an accomplished presenter who speaks about culture, innovation, and design at companies and conferences across the globe. Show Highlights [02:09] Steve talks about his origin story and his introduction to the ideas of design and user experience. [06:15] Steve’s first job at an industrial design consultancy. [08:15] Steve’s apprenticeship with the team exploring a nascent practice in what was basically user experience. [09:58] Many companies were exploring and experimenting with these new ideas around user research in the 90s, and how that led to the development of best practices and processes around the work. [13:05] Steve’s litmus test for a new client. [13:37] How Steve’s role and work started to shift and change. [15:40] The way in which Steve sets up expectations with new clients and spending time with the stakeholders in a client’s organization. [16:20] The value in spending as much time with stakeholders as with users to gain a deep understanding of their motivations and perceptions. [19:03] Repetitive patterns and questions Steve sees with clients. [22:28] Using storytelling to help explain concepts and share information, and to help move clients through shared experiences and discussions. [24:04] Separating the value of the research from any action that may take place. [28:15] The importance of the “Why” of user research. [30:39] How Steve’s practice has evolved and the scope of his work today, now that many companies have in-house user research and design teams. [35:05] Steve’s specialized “master classes” for design teams. [38:52] What Steve wishes everyone knew about user research and what you can do with it, both personally and organizationally. [41:24] Steve’s reflections on a few of his learning experiences. [44:55] His experience with one of the experts he used in his consulting work. [48:35] What Steve might add to a new book about interviewing users and UX, should he decide to write one. [54:00] Where you can find out more about Steve and his work. Links Portigal Consulting Steve Portigal on LinkedIn Steve Portigal on Medium Steve Portigal on Twitter Find Out More About Steve’s Books Dollars to Donuts Episode 30: Laith Ulaby of Udemy Dollars to Donuts Episode 27: Colin MacArthur of the Canadian Digital Service Other Design Thinking 101 Episodes You Might Like Problem Spaces, Understanding How People Think, and Practical Empathy with Indi Young — DT101 E6 Public Sector Design + Outcome Chains + Prototyping for Impact with Boris Divjak — DT101 E26 The Evolution of Teaching and Learning Design with Bruce Hanington — DT101 E39 ________________ Thank you for listening to the show and looking at the show notes. Send your questions, suggestions, and guest ideas to Dawan and the Fluid Hive team. Cheers ~ Dawan Free Download — Design Driven Innovation: Avoid Innovation Traps with These 9 Steps Innovation Smart Start Webinar — Take your innovation projects from frantic to focused!
Naveen, design is not a mere means to an end, but a means of inquiry and exploration of the nuances of human behaviour and experience. Naveen holds a Ph.D. in Interaction Design from IT-University of Copenhagen, Denmark, an M.Des in Industrial Design from IIT-Bombay, and a B.Arch from Vishveshwarya Technological University, India. Currently Naveen teaches at Shrishti School of Arts in Bangalore. His research is within the field of Human Computer Interaction (HCI) and User Experience Design.. Today we will try and understand his views on design and designing, in particular. You frimly beleive that design is an ongoing process. What is your definition of design? How has it changed over the course? Any milestones which made you realise that design is an ongoing process? What sort of process is "designing"? A linear? Cyclical? Forming a tree, either top down or bottom up approach? When do you stop designing? How do you set goals and milestones when you are considering it to be an ongoing process? The economist and political writer Thomas Sowell once wrote, There are no solutions, only trade-offs. How do you define trade-off? What are few parameters based on which you are willing to live with those few trade-offs in your solutions? Is this idea of "designing" scalable in this consumeristic market or should i say commoditised world? What are your thoughts about education in design? Is design a profession or is it a practice? What are few areas of research and development required in design in the Indian context? How can one go about exploring it? Designing with, not for (http://designbeku.in/) Ooloi Labs (http://ooloilabs.in/) Vikalpdesign (https://www.vikalpdesign.com/) Lakshmi Murthy, Industrial Design Centre , IIT Bombay (http://www.idc.iitb.ac.in/students/phd/Lakshmi_murthy.html) D'Source (http://www.dsource.in/)
Hadeel Ayoub is the Founder and CTO of BrightSign and our guest on Episode 100 and final episode of the Invention Stories Podcast. She is an Experienced Lecturer, Researcher and Entrepreneur with a demonstrated history of working in the higher education industry. Skilled in Innovation, Creative Coding, Programming and Design Research. Strong professional with a Doctor of Philosophy (Ph.D.) focused in Human Computer Interaction HCI and Gesture Recognition from Goldsmiths, University of London. One of the biggest problems with existing solutions for those with hearing and speech disabilities is the fact that they all assume that everyone is the same. They are wrong. With over 100 different formal sign languages being used in the world, and thousands more individual variations and sign systems, it simply isn't good enough to support one or two languages and call it done. BrightSign allows you to teach it ANY sign language library that you can think of, even one that you have made up yourself. Thank you for listening and please...tell a friend.
For Episode #5 of the One Zero One podcast, Ken MacMahon, Head of Technology and Innovation at Version 1 explored the increasingly pertinent topic of Ethical AI and human-centric design with Dr. Joan Cahill, Principal Investigator/Research Fellow at the Centre for Innovative Human Systems (CIHS), Trinity College Dublin, Ireland. Joan has worked as a Senior Researcher and Principal Investigator (https://www.tcd.ie/research/profiles/?profile=jocahill) with the Centre for Innovative Human Systems at Trinity College Dublin since 2005. During this time, Joan has worked on many high-profile academic projects in addition to several industry/academia collaborations. Before joining TCD, Joan worked for seven years in the area of Human Computer Interaction (HCI) and Information Design, with a range of software companies and HCI consultancies. In this podcast, Joan gives our listeners a view into Human Factors, an interdisciplinary area of psychology, providing us with an understanding of Ethical AI considerations. Joan illustrates how technology makers have the power to positively and negatively impact users of new technologies and processes, and that this is an increasingly important responsibility for technologists to consider. From highlighting the potential of machine learning and AI for senior drivers using autonomous vehicles, to looking at how technology can be harnessed to positively impact patients in healthcare IF stakeholders’ motivations and outcomes are appropriately considered, Joan shares some very interesting topics throughout this episode. Listen or download this episode to hear more from Joan Cahill regarding Ethical AI, the importance of stakeholder-based research in design, and why it is so critical to have multi-disciplinary teams in the room when designing technology from the outset. http://www.version1.com/onezeroone
Dr. Pablo Paredes is an Instructor in Radiology and Psychiatry & Behavioral Sciences at Stanford University, currently running the Pervasive Wellbeing Technology Lab at the Medical School. They use Human-Computer Interaction (HCI), artificial intelligence (AI), affective computing, natural language processing (NLP) with an intersection with the social sciences to solve hard questions related to wellbeing. https://profiles.stanford.edu/pablo-paredes-castro LinkedIn ► https://linkedin.com/in/pabloparedes Twitter ► https://twitter.com/pabloeparedes ******* This interview is in partnership with Transformative Technology, an ecosystem dedicated to wiring humanity for the future. http://ttconf.org https://ttacademy.co https://transtechlab.org ******* Simulation is rebirthing the public intellectual by hosting the greatest multidisciplinary minds of our time. Build the future. Architect the frameworks and resource flows to maximize human potential. http://simulationseries.com ******* SUBSCRIBE TO SIMULATION ► YOUTUBE: http://bit.ly/SimYoTu ITUNES: http://bit.ly/SimulationiTunes INSTAGRAM: http://bit.ly/SimulationIG TWITTER: http://bit.ly/SimulationTwitter ******* FACEBOOK: http://bit.ly/SimulationFB SOUNDCLOUD: http://bit.ly/SimulationSC LINKEDIN: http://bit.ly/SimulationLinkedIn PATREON: http://bit.ly/SimulationPatreon CRYPTO: http://bit.ly/SimCrypto ******* NUANCE-DRIVEN DISCOURSE ► http://bit.ly/SimulationTG WATCH ALLEN'S TEDx TALK ► http://bit.ly/AllenTEDx FOLLOW ALLEN ► INSTAGRAM: http://bit.ly/AllenIG TWITTER: http://bit.ly/AllenT ******* LIST OF THOUGHT-PROVOKING QUESTIONS ► http://simulationseries.com/the-list GET IN TOUCH ► simulationseries@gmail.com
In this episode I talk to Kate Devlin. Kate is a Senior Lecturer in the Department of Digital Humanities at King's College London. Kate's research is in the fields of Human Computer Interaction (HCI) and Artificial Intelligence (AI), investigating how people interact with and react to technology in order to understand how emerging and future technologies will affect us and the society in which we live. Kate has become a driving force in the field of intimacy and technology, running the UK's first sex tech hackathon in 2016. She has also become the face of sex robots – quite literally in the case of one mis-captioned tabloid photograph. We talk about her recent, excellent book Turned On: Science, Sex and Robots, which covers the past, present and future of sex technology.You download the episode here or listen below. You can also subscribe on iTunes or Stitcher (the RSS feed is here).Show Notes0:00 - Introduction2:08 - Why did Kate talk about sex robots in the House of Lords?3:01 - How did Kate become the face of sex robots?5:34 - Are sex robots really a thing? Should academics be researching them?11:10 - The important link between archaeology and sex technology15:00 - The myth of hysteria and the origin of the vibrator17:36 - What was the most interesting thing Kate learned while researching this book? (Ans: owners of sex dolls are not creepy isolationists)23:03 - Is there are moral panic about sex robots? And are we talking about robots or dolls?30:41 - What are the arguments made by defenders of the 'moral panic' view?38:05 - What could be the social benefits of sex robots? Do men and women want different things from sex tech?47:57 - Why is Kate so interested in 'non-anthropomorphic' sex robots?55:15 - Is the media fascination with this topic destructive or helpful?57:32 - What question does Kate get asked most often and what does she say in response? Relevant LinksKate's WebpageKate's Academic HomepageTurned On: Science, Sex and Robots by Kate DevlinKate and I in conversation at the Virtual Futures Salon in London'A Failure of Academic Quality Control: The Technology of the Orgasm' by Hallie Lieberman and Eric Schatzberg (on the myth that vibrators were used to treat hysteria)Laodamia - Owner of the world's first sex doll?'In Defence of Sex Machines: Why trying to ban sex robots is wrong?' by Kate'Sex robot molested at electronics festival' at Huffington Post'First tester made love to sex robot so furiously it actually broke' at Metro.co.ukThe 2nd London Sex Tech HackathonRobot Sex: Social and Ethical Implications edited by Danaher and McArthur #mc_embed_signup{background:#fff; clear:left; font:14px Helvetica,Arial,sans-serif; } /* Add your own MailChimp form style overrides in your site stylesheet or in this style block. We recommend moving this block and the preceding CSS link to the HEAD of your HTML file. */ Subscribe to the newsletter
In this episode I talk to Kate Devlin. Kate is a Senior Lecturer in the Department of Digital Humanities at King’s College London. Kate’s research is in the fields of Human Computer Interaction (HCI) and Artificial Intelligence (AI), investigating how people interact with and react to technology in order to understand how emerging and future … More Episode #52 – Devlin on Sex Robots and Moral Panics
In this Episode Prof. Dr. Sebastian von Mammen gives a short excurse to the field of Human-Computer-Interaction (HCI). One aspect here is the avatar research, where you can see yourself being represented in the virtual world. What impact does that have on your experience in the virtual world – does it change your behavior for instance if you perceive yourself differently than in reality We also talk about local gaming networks and future research projects, about interactive systems and complex interactive simulations for developmental biology. Guest: Prof. Dr. Sebastian von Mammen, full professor at the University of Würzburg. He is professor of Games Engineering and member of the Chair of Human-Computer Interaction. He is an expert in the field of Games Engineering, Serious and Immersive Games, and Real-time Interactive Systems. http://games.uni-wuerzburg.de/
Michael Gurevich, lecturer at the Sonic Arts Research Centre at the Queen’s University, Belfast School of Music and Sonic Arts, serves as guest editor of the Winter 2010 issue of Computer Music Journal. In this podcast, Michael discusses the fields of Computer Music and Human Computer Interaction (HCI). He describes how these fields intersect and what they can learn from each other, touching on how the field of Computer Music has grown and how this affects performance and composition of electronic music. This conversation was recorded on December 14, 2010.
While billions scroll their merry ways through Facebook and Twitter each day, behind the scenes are legions of reviewers scanning photos and video to prevent graphic content from making the newsfeeds of unsuspecting users. Elsewhere, the faceless armies of the gig economy are making movies, building homes, driving Uber and working piecemeal to caption innumerable images for people too busy to do it for themselves. Welcome to the future of crowdsourcing. While the collective actions of those on the frontlines of crowdsourcing save millions of others from drudgery and from psychological trauma, the ascension of automation is raising questions that human society has never had to deal with before. These are the “wicked problems” — questions in which success cannot be determined with certainty or where multiple, mutually exclusive goals must be delicately balanced to create an optimal outcome. These are questions that Stanford's Michael Bernstein, an assistant professor of computer science and an expert on Human-Computer Interaction (HCI), grapples with on a daily basis. What is the optimal organizational structure for such crowdsourcing communities? What are the ethical implications of the gig economy? And, who are the right people to answer these questions? On The Future of Everything radio show, host Russ Altman and Bernstein discuss those question and explore what our increasingly automated future will look like.
Dr. Amon Millner is an Assistant Professor of Computing and Innovation at Olin College directing the Extending Access to STEM Empowerment (EASE) Lab. His research and teaching is informed by his work in the Human-Computer Interaction (HCI) domain, drawing heavily from his specialization: developing tangible interactive systems for making and learning. He develops technology and community platforms to facilitate learners becoming empowered to make and make a difference in their neighborhoods. Millner creates engaging environments and tools that support learners of all ages increasing their capacity to innovate — leveraging a hands-on approach. Dr. Millner especially enjoys designing, developing, and deploying technological systems that allow novices to invent their own interactions between the physical world and the digital world. An example hardware interface is the PicoBoard (selling at sparkfun.com), a sensor board that Dr. Millner co-created while helping to invent the Scratch programming language. An example software interface comes from a startup that Millner co-founded, Modkit — producer of the graphical programming interface to the VexIQ robotics system. Dr. Millner has established local and international hubs for learning, making, and digital fabrication, shaping the ways in which networks such as Computer Clubhouses and Fab Labs have evolved. His international recognition includes a designation as a Fulbright Specialist/Grantee. Millner, a champion in the Maker Movement, has authored computing curricula for K-12 classrooms. Dr. Millner, a patent holder, earned a Ph.D. in Media Arts and Sciences from MIT; a M.S. in Human Computer Interactions from Georgia Institute of Technology; and a B.S. in Computer Science from the University of Southern California. The Forming the Future podcast is hosted by Rusty Williams. A founder of multiple technologies companies and pioneer in the development of online communities and social media, Rusty has also worked with Triumph Modular and explores the growing connections between technology, physical space, and smarter things.
http://ocw.mit.edu Creative Commons Attribution-NonCommercial-ShareAlike 3.0 http://ocw.mit.edu/terms
SynTalk thinks about the Cellphone (the object & the metaphor). The links between multiple human identities (avatars) & social spaces, (terrestrial) fantasy, boredom and ‘shape-shifting’ performative aspects of life are explored from the lens of the Cellphone. SynTalk also examines if there is an addiction-like neurological (pathological) phenomenon afoot as we interact with our phones almost continually, and whether it is possible to understand the rise of ‘Selfie’. The concepts are derived off / from Rizzolatti (mirror neurons), Dunbar (Dunbar’s number), Human-Computer Interaction (HCI; ‘HHI’, UX, Usability), Granovetter (social networks, weak ties-strong ties), neuroscience (labile memory, somatosensory cortex, PFC, Dopamine, Oxytocin), McLuhan (medium & the message), Proteus Effect, and ‘technology appropriation’, among others. We also discuss if there is an epigenetic change happening in our memory. Is it possible for our brains to trust the computer? Does a Cellphone reduce or accentuate alienation in the society, and with one self? Has the Cellphone become a fetishistic object? Where and why is texting popular? Is not forgetting okay? What is the future? Will a new grammar evolve of dealing with Cellphones and other people? The SynTalkrs are: Biju Dominic (cognitive neuroscience, Final Mile Consulting, Mumbai), Prof. Anirudha Joshi (human computer interaction, IIT Bombay, Mumbai), Dr. Vidita Vaidya (neurobiology, TIFR, Mumbai), & Paromita Vohra (film making, Mumbai)
Human Computer Interaction (HCI) is a multi-disciplinary field investigating the boundary between man and machine. With the advent of electronic interactive technologies during past decade, the field turns ever more relevant and important. This talk will present HCI issues for a few special cases where conventional interactive devices and user interfaces do not work. The use cases will include people with severe physical impairment, farmers in India and pilots of Eurofighter Typhoon combat aircraft. The talk will introduce a concept called user modelling, that helps to personalize user interfaces for people with different range of abilities and contexts of use. The personalization feature is further augmented with intelligent interactive systems where users can control electronic interfaces simply by looking, gesturing and talking to it. The talk will conclude with a few demonstration videos of our recent multi-modal adaptive systems.