POPULARITY
The Verge's Victoria Song joins the show to talk about the most popular and most-bailed-on New Year's Resolution of all: getting in shape. She tells us about the apps that help you work out more without being rude about it, the data you really need to care about in your fitness tracker, and much more. After that, we talk to Anna Valtonen, one of the curators and researchers behind the new Nokia Design Archive. She tells us about the concepts, presentations, and overall culture that made Nokia such an important company in the history of phones. Finally, we answer another question on the Vergecast Hotline about how audio works on your phone. It's all still too complicated. Further reading: Ladder Fantasy Hike Stompers Runkeeper 5K Runner Our interview with Adrian Hon about Zombies, Run The Nokia Design Archive Nokia's “Morph” concept The Nokia Communicator The Nokia Moonraker smartwatch From Apple: Share audio with AirPods and Beats headphones from iPhone or iPad Also from Apple: Play audio through multiple devices at once in Audio MIDI Setup on Mac From Samsung: Play music on two Bluetooth devices from your Galaxy phone Email us at vergecast@theverge.com or call us at 866-VERGE11, we love hearing from you. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Listen in on host Noah Nelson's first conversation ever with legendary ARG designer Adrian Hon as they talk about game design, escape games, defining immersive, training actors and more. It's a winding conversation between two folks who love this stuff more than anyone reasonably should.SHOW NOTESAdrian HonEdinburgh Fringe Immersive Creators Meetup w/Adrian HonZombies Run!Perplex City Get bonus content on Patreon Hosted on Acast. See acast.com/privacy for more information.
A few days after a small configuration change brought down millions of computers around the world, The Verge's Tom Warren joins the show to tell us what happened – and what happens next. Then we talk with The Verge's Victoria Song and Zombies, Run creator Adrian Hon about making exercising fun without making it competitive and awful. Finally, we answer a hotline question about handheld gadgets for new parents — because there's a lot of time to kill when there's a baby around. Learn more about your ad choices. Visit podcastchoices.com/adchoices
科技,為生活帶來便利,但也讓我們不知不覺中讓渡了自由?本集,從《監控國家》、《你玩遊戲,還是遊戲玩你?》兩本書,思考科技如何變成監控與控制人類生活的工具。 「喔!原來這些不能談!」《監控國家》共同作者李肇華(Josh Chin)與林和(Liza Lin),都是《華爾街日報》資深記者,他們於2017年發現中國當時正在興起的監控技術,歷經5年以上的調查,不只梳理中國監控體制的發展脈絡,並循線指出西方世界國家與公司在其中扮演的角色。 2018年起,臉部辨識系統進入中國校園,用AI為學生上課行為打分數的「管理」手段震驚全世界。但其實西方學校也有類似以科技協助教室秩序的作法,只是用了「遊戲化」包裝——只要扣分聲音在教室響起,學生們瞬間安靜,而一名三年級的孩子回饋是,「做了對的事情會得到獎勵──就和狗狗一樣」。 當科技與遊戲化可能被有心人操弄、成為一種控制手段,人們如何抵禦?《你玩遊戲,還是遊戲玩你?》作者安瑞恩.韓(Adrian Hon)指出,人民有權要求系統透明化及自主權,若少了這些公共討論,將有害於民主;李肇華也提醒讀者花時間思考與這些技術的關係,為了安全或便利,我們願意讓渡多少權力和自由? 製作團隊|詹婉如、陳思樺、張詩芸
Gamers often spend hours embarking on quests, unlocking new levels, and collecting badges. But what about when aspects of games start popping up in other parts of life—like work, school, and exercise?Adrian Hon created the fitness app “Zombies, Run!” and has thought a lot about how the principles of gaming have crept into so many different corners of our lives, and why it may not always be as innocent as it seems. Ira Flatow and co-host Kathleen Davis talk with Adrian Hon, author of You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All. Hon is also the CEO and founder of the game developer, Six to Start, based in Edinburgh, United Kingdom.Read an excerpt of You've Been Played: How Corporations, Governments, And Schools Use Games To Control Us All.Universe of Art is hosted and produced by D. Peterschmidt, who also wrote the music. The original segment was produced by Shoshannah Buxbaum. Our show art was illustrated by Abelle Hayford. Support for Science Friday's science and arts coverage comes from the Alfred P. Sloan Foundation. Do you have science-inspired art you'd like to share with us for a future episode? Send us an email or a voice memo to universe@sciencefriday.com.
From terse Slack messages to Zoom happy hours, the culture of remote workplaces can be frustrating to navigate. But it can also be an opportunity to experiment, to build friendships... and to have an annual retreat in an exotic location! Chase Warrington, head of remote for Doist, joins host Anne Helen Petersen to answer listeners' questions about how to create a healthy and enjoyable work culture when there's no water cooler to gather around.Read Chase's recent blog post, "How to build human connections in an async workplace"Check out our other episodes on remote work: "Onboard Me" with Adrian Hon and "Remote Work Done Right" with Marissa Goldberg
We talk about Adrian Hon’s You’ve Been Played: How Corporations, Governments, and Schools Use Games To Control Us All. Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Chris Hunt created the theme song for this show.
How can we switch our thinking to feel more positive about our collective future? Adrian Hon is Co-founder and CEO at Six to Start, creators of game-like stories and story-like games - including the world's bestselling smartphone fitness game, "Zombies, Run!" which has over ten million players. Before Adrian became a game designer, he was a neuroscientist and experimental psychologist at Oxford, Cambridge and the University of California San Diego. This Spark is taken from Adrian's keynote speech, made during the research and development phase of Unboxed. Adrian tells us how he approached the research and creation of his book, A New History of the Future in One Hundred Objects. He asks us to consider how we can use specific words to understand how we might overcome despondency about the future - and become hospitable to new ideas that will benefit everyone. Disclaimer: This Spark has been created using material recorded online during the pandemic - so the sound quality varies in places, but this shouldn't prevent you from enjoying the material. Presentation by: Adrian Hon - Co-Founder and CEO - Six to Start | LinkedIn Adrian's Book: A New History of the Future in 100 Objects by Adrian Hon Produced by: Unboxed - a UK-wide festival of creativity that brought together Arts, Science, Technology, Engineering and Maths (STEAM).Brought to you by: The RSA - the royal society for arts, manufactures and commerce. Where world-leading ideas become world-changing actions. Subscribe for new episodes weekly and visit our website to find out more about our Design for Life mission and our global changemaker community - the RSA Fellowship: theRSA.org
Adrian Hon is an English writer and game designer, known for his expertise in alternate reality games and transmedia storytelling. As the CEO of Six to Start, he created the bestselling fitness game "Zombies, Run!" and authored books like "You've Been Played" (2022) and "A History of the Future in 100 Objects" (2020). He studied neuroscience at Cambridge, UCSD, and Oxford, and has spoken at TED, Long Now Foundation, GoogleX, and Disney Imagineering.
Shannon welcomes Zombies, Run! game designer Adrian Hon to discuss the "gamification" of society. In his book, You've Been Played: How Corporations, Governments, and Schools Use Games To Control Us All, Hon reveals how points, badges, and leaderboards are creeping into every aspect of modern life. The book is a blistering takedown of the manner in which corporate, organizational, and governmental entities use games and gamification as tools for profit and coercion. Their goal is behavior modification, and we're often forced to play these "games" to manage our careers and navigate our personal lives and consumerism. Cultural Controversy with Shannon Fisher delves deeply into the personal, political, and societal perspectives of the human experience. The show explores the worlds of writers, artists, celebrities, community leaders, and everyday Joes and Janes and offers listeners food for thought on topics we're often told to avoid in polite conversation. Follow Shannon on Twitter, Spoutible, Instagram, and Facebook at MsShannonFisher.
Shannon welcomes Zombies, Run! game designer Adrian Hon to discuss the "gamification" of society. In his book, You've Been Played: How Corporations, Governments, and Schools Use Games To Control Us All, Hon reveals how points, badges, and leaderboards are creeping into every aspect of modern life. The book is a blistering takedown of the manner in which corporate, organizational, and governmental entities use games and gamification as tools for profit and coercion. Their goal is behavior modification, and we're often forced to play these "games" to manage our careers and navigate our personal lives and consumerism. Cultural Controversy with Shannon Fisher delves deeply into the personal, political, and societal perspectives of the human experience. The show explores the worlds of writers, artists, celebrities, community leaders, and everyday Joes and Janes and offers listeners food for thought on topics we're often told to avoid in polite conversation. Follow Shannon on Twitter, Spoutible, Instagram, and Facebook at MsShannonFisher.
Shannon welcomes Zombies, Run! game designer Adrian Hon to discuss the "gamification" of society. In his book, You've Been Played: How Corporations, Governments, and Schools Use Games To Control Us All, Hon reveals how points, badges, and leaderboards are creeping into every aspect of modern life. The book is a blistering takedown of the manner in which corporate, organizational, and governmental entities use games and gamification as tools for profit and coercion. Their goal is behavior modification, and we're often forced to play these "games" to manage our careers and navigate our personal lives and consumerism. Cultural Controversy with Shannon Fisher delves deeply into the personal, political, and societal perspectives of the human experience. The show explores the worlds of writers, artists, celebrities, community leaders, and everyday Joes and Janes and offers listeners food for thought on topics we're often told to avoid in polite conversation. Follow Shannon on Twitter, Spoutible, Instagram, and Facebook at MsShannonFisher. #AdrianHon #VideoGames #Gamification #Radio #Podcast #ShannonFisher #MsShannonFisher #AuthorInterviews #Government #MindControl #BehaviorModification #Writers #ZombiesRun
Welcome to episode #880 of Six Pixels of Separation - The ThinkersOne Podcast. Here it is: Six Pixels of Separation - The ThinkersOne Podcast - Episode #880. In a world where games are no longer just a source of entertainment, we find ourselves in a precarious situation. Warehouse workers are pitted against each other in virtual dragon races, their jobs hanging in the balance. Exhausted Uber drivers are baited with challenges to keep them on the road. Citizens in China are scored to ensure good behavior, and games with in-app purchases cleverly use achievements to drain your finances. In his lastest book, You've Been Played, game designer Adrian Hon exposes the insidious use of games and gamification as tools of exploitation by corporations, schools, and governments. These aren't optional games, but ones we're compelled to play, where losing carries severe consequences. Adrian's work is a powerful critique of a tech-centric world that attempts to mask misery as fun. It's a rallying cry for those who wish to retain their dignity and autonomy in a world increasingly dominated by coercive gamification. As the CEO and founder of Six to Start, he has co-created the world's most successful smartphone fitness game, Zombies, Run! His innovative approach to game design has led to other award-winning games such as We Tell Stories, which has been recognized at SXSW and showcased at prestigious venues like MOMA and the Design Museum. His previous book, A New History of the Future in 100 Objects, was published in 2020. Adrian also shares his insights on games through a monthly column for EDGE magazine. His journey in the gaming industry began at Mind Candy, where he served as Director of Play from 2004 to 2007. During his tenure, he designed and produced the Perplex City alternate reality game. His fascination with ARGs started in 2001 when he moderated the Cloudmakers community for The Beast, an ARG for Steven Spielberg's A.I. His academic background is as diverse as his professional one. He studied Natural Sciences at Cambridge, with a focus on experimental psychology and neuroscience. He even started a neuroscience degree at Oxford in 2003, but his passion for gaming led him to leave after a year to join Mind Candy. His journey is a testament to his belief in the power of games and their potential to shape our future (in both good and terrible ways). Enjoy the conversation... Running time: 49:49. Hello from beautiful Montreal. Subscribe over at Apple Podcasts. Please visit and leave comments on the blog - Six Pixels of Separation. Feel free to connect to me directly on Facebook here: Mitch Joel on Facebook. Check out ThinkersOne. or you can connect on LinkedIn. ...or on Twitter. Here is my conversation with Adrian Hon. You've Been Played. A New History of the Future in 100 Objects. Zombies, Run!. Six to Start. Follow Adrian on Mastadon. Follow Adrian on LinkedIn. Follow Adrian on Twitter. This week's music: David Usher 'St. Lawrence River'.
Gamification is a long-standing practice across lesson planning and educational technology, but it doesn't always work out the way we expect. At the end of the day, if the nature of the task is not interesting, then what we're creating is more about compliance than engagement. In this session, we will host a conversation on what it means to gamify content, learning, and pedagogy: recognizing potential success while advising for potential pitfalls.This episode is a panel discussion we had with game designer & author, Adrian Hon, on the pros and pitfalls of “gamification” as part of our EduFuturism Learning Series. You can find all of the previous events including Innovative AI Tools for the Classroom…and their Dilemmas and Learning From Video Game Tutorials, as well as register for upcoming events in the series @ humanrestorationproject.org/learning. You can also find this video and others on our YouTube channel by searching for Human Restoration Project. GuestsAdrian Hon is an award-winning video game designer and is the CEO and founder of Six to Start, co-creator of the world's most successful smartphone fitness game, Zombies, Run! He previously was the director of play, creating alternative reality games, at Mind Candy.ResourcesWatch on YouTubeYou've Been Played: How Corporations, Governments, and Schools Use Games to Control Us AllAdrian Hon on TwitterConference to Restore Humanity! 2023 Hosted on Acast. See acast.com/privacy for more information.
What began as an offhand recommendation has become a full-on, HOTAS-driven fever with Everspace 2. Then, Ren's checked out OTXO, a Hotline Miami-inspired game that's more than a clone. After the break, Patrick spoke with Zombies, Run! designer Adrian Hon about getting into gaming through ARGs, the rise of gamified fitness, and his new game, Marvel Move. We round out the pod discussing piracy, Nintendo, and disproportionate punishments. Hosted on Acast. See acast.com/privacy for more information.
Spider-Man is swinging into Disney+!! If your Spidey-Senses are tingling, it might be because all three Peter Parkers plus Venom are headed to your TV. Ryan and Lorraine chat about that, Fall of X comics, and Earth Day with Groot! Plus, creator Adrian Hon will teach you how to get your fitness on with the just-announced Marvel Move app! News- 1:03Interview -23:58Community – 57:11
Grab a controller and press play because we're talking with game designer Adrian Hon, author of "You've Been Played," about the recent push to gameify work, school, and even our own health and how we can can be players, not pawns, as we navigate gameification's perils and pitfalls. Tune into Adrian's vibrations at: https://mssv.net/ Join the ritual: www.patreon.com/thispodcastisaritual Follow the Wizard on Instagram @personisawake
The architect Sandra Youkhana takes readers on a tour of the structures of modern digital worlds in Videogame Atlas (co-authored with Luke Caspar Pearson). From Minecraft to Assassin's Creed Unity she examines the real-world architectural theory that underpins these fantasy worlds, and their influence on concrete designs today. The journalist Louise Blain presents BBC Radio 3's monthly Sound of Gaming which showcases the latest and best gaming soundtracks. She explores how composers help create not only the atmosphere in a game, immersing players in these invented worlds, but their music is also integral to the game's structure and design. Adrian Hon spent a decade co-creating the hit game Zombies, Run but has become increasingly disillusioned with the way real world institutions – corporations, governments and schools – are using gamification to monitor and control behaviour. In You've Been Played he shows how the elements of game playing have been co-opted as tools for profit and coercion. Producer: Katy Hickman Image Credit: Map of the game 'Katamari Damacy' by Sandra Youkhana and Luke Caspar Pearson from 'Videogame Atlas: Mapping Interactive Worlds'
Emma hosts Adrian Hon, game designer and CEO of Six to Start, to discuss his recent book You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All. Then, she is joined by Alex Sammon, politics writer at Slate, to discuss the recent controversy surrounding New York Governor Kathy Hochul's nomination of Judge Hector LaSalle to New York's highest court. Emma begins by running through updates on the debt ceiling's summer showdown, election deniers overtaking the house oversight committee, and Hochul's Chief Judgeship nomination failing to make it through the state senate judiciary committee, before diving into Joe Manchin's recent appearance at the Davos economic forum as he calls out the debt ceiling while completely ignoring the biggest counterweight to government spending (taxes). Adrian Hon then joins as he dives into what “gamification” entails, with the application of game design in non-game circumstances, be it in education, fitness, labor, or whatever, creating a hyper-monitored system of achievements and failure. Parsing through the impact of the “gamification” of the world of labor, Adrian and Emma walk through the major changes we've seen alongside it, including an increased level of surveillance and performance feedback coming in the form of intra-workplace competition, and how this allows employers to set up unachievable “goals” for employees to push their labor while avoiding appropriate compensation. After a brief conversation on the relationship between the “gamification” of labor and the gig economy, Hon walks through the evolution of apps in the 2000s and early 2010s that opened up society so fully to gamification, emphasizing arbitrary achievements as proof of value in a perversion of the already corrupt meritocracy we supposedly live it. They wrap up the interview by focusing on a specific realm of “gamified” labor in the trucking industry, as they analyze how gamification and decades of dwindling labor leverage reinforced the increasing insecurity and decreasing solidarity in the workplace, and explore why these arbitrary systems of tracking achievement don't serve to increase the effectiveness of the institution it's serving. Alex Sammon and Emma then dive deep into the story behind Gov. Kathy Hochul's floundering nomination for Chief Judge of the NY Court of Appeals, walking through how he came to be her first choice, why there was immediate pushback to such a selection, and how Hochul could possibly have seen this as an important fight when it undermines not only her constituents but her own party, before wrapping up with an assessment of Hakeem Jeffries hopping on Hochul's bandwagon despite this court being the very reason his party lost control of the House. And in the Fun Half: Emma is joined by Brandon Sutton and Matt Binder as they tackle the release of a gritty retake of our favorite perceptive posse in “Velma,” and Binder gives his absurd take on the rankings of animation houses. They also tackle the issues with AI algorithms (and where they could actually help), discuss Tucker's newest guest of MLK's extended family, and talk with Alex from NY. Candace Owens shares her feelings on therapy (interesting, no facts involved), for some reason the crew discusses NFTs in 2023, and Kowalski calls in with his fun-half takes. They also run through updates on George Santos' absurdly villainous origin story, plus, your calls and IMs! Check out Adrian's book here: https://www.basicbooks.com/titles/adrian-hon/youve-been-played/9781541600195/ Check out Alex's work at Slate here: https://slate.com/author/alexander-sammon Buy tickets to the Left Reckoning/This Is Revolution live show here!: https://www.eventbrite.com/e/this-is-revolution-left-reckoning-tickets-476781264597 Become a member at JoinTheMajorityReport.com: https://fans.fm/majority/join Subscribe to the ESVN YouTube channel here: https://www.youtube.com/esvnshow Subscribe to the AMQuickie newsletter here: https://am-quickie.ghost.io/ Join the Majority Report Discord! http://majoritydiscord.com/ Get all your MR merch at our store: https://shop.majorityreportradio.com/ Get the free Majority Report App!: http://majority.fm/app Follow the Majority Report crew on Twitter: @SamSeder @EmmaVigeland @MattBinder @MattLech @BF1nn @BradKAlsop Check out Matt's show, Left Reckoning, on Youtube, and subscribe on Patreon! https://www.patreon.com/leftreckoning Subscribe to Brandon's show The Discourse on Patreon! https://www.patreon.com/ExpandTheDiscourse Subscribe to Discourse Blog, a newsletter and website for progressive essays and related fun partly run by AM Quickie writer Jack Crosbie. https://discourseblog.com/ Check out Matt Binder's YouTube channel: https://www.youtube.com/mattbinder Check out Ava Raiza's music here! https://avaraiza.bandcamp.com/ The Majority Report with Sam Seder - https://majorityreportradio.com/
Right now, over the course of the next couple weeks, somewhere in the neighborhood of one billion people will tune in to the same event. This event is not a geopolitical one. Governmental regimes will not be decided based on its outcome. It is not an economic one. The winner will be financially compensated, but not in any way that will meaningfully affect the people of that country. National boundaries will not be redrawn as a result of this conflict. Ultimately, it comes down to twenty-two men, a ball, and who can put it put it in the opponents net the most times. It is the World Cup.I don't say this as someone who thinks the World Cup isn't important. I think it's fantastically important, and I count down to it every four years starting approximately three days after the final match. But many people believe that because it's a game, because it doesn't have overt real-world implications, that the World Cup doesn't matter. Some people believe that because it's a certain kind of game—one in which Europeans are usually dominant, not Americans—that it doesn't matter. But it does matter. And the reason it matters is that there's no other event in the world that quite so many people from quite so many walks of life get worked up about. An election, a TV show, the publication of a book, a Nobel Prize—none of these things can compete with the sheer volume of interest generated by the World Cup. It may be a fiction. But it is one that a large proportion of the planet has bought into.I think this dynamic is useful to pay attention to because this is also the way games work more generally. The points aren't real in any sense but the number on the scoreboard. Yet people live and die by whether their team's number is bigger than their opponent's. They dedicate a large portion of their leisure time to following the accumulation of these points. Arguably, these kind of games are what humanity, in aggregate, cares about most.This makes for a paradox of sorts. Even though they don't have meaningful stakes outside the arena, games are designed to elicit concentrated doses of meaningful engagement. When you're into a game, nothing feels like it matters quite as much as the outcome of that match. A defensible definition of a “game” is an event or set of actions which is fundamentally meaningless to which we have assigned meaning.More specifically, this is the process of gamification, and the downsides of gamification is the topic of a recent book by my guest today. Adrian Hon is a game developer, and CEO of gaming company Six to Start. Adrian's best known game is Zombies, Run! an app which incites runners to move faster by overlaying a plot of apocalyptic escape on their movements in the real-world. It has been downloaded over ten million times. Adrian's an expert on the power of gamification, and his book is all about taking a skeptical look at how gamification has infiltrated our lives.At the heart of Adrian's observations is a tension. I think of it as the double-edged sword of gamification. By assigning points to vocab learning, or tracking the number of steps you've taken every day, gamification is able to take trivial, mundane actions, which we want to engage in but don't find particularly appealing, and imbue them with meaning. This in turns gives us the motivation to accomplish those actions at a more efficient rate than we otherwise would. Where this goes wrong is when the game itself—the points system, the badges, the leaderboard—becomes more meaningful than the original reason for wanting to perform this action. When we care more about the fictional story in a way that starts taking away from the real things we actually care about, that's when gamification becomes a problem.The thrust of Adrian's book is that more and more companies are using the powerful techniques of gamification to get us to engage in their products far longer and in different ways than we might initially intend to. In other words, it's commonplace for products and apps to be designed to exploit the most vulnerable aspects of our psychology. The psychological dynamics of games are increasingly becoming a part of our every day life, and we need people like Adrian Hon to help us get a handle on how they work.Adrian's new book is You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All. It's out now.And if you still aren't convinced that games matter, just look at the World Cup. Qatar spent 220 billion dollars (they could've bought Twitter five times over!) to host it. Why? Not because they're going to recoup that money. Because it puts them right in the crosshairs of the world's attention. From Ecuador, to Japan, to Germany, to Cameroon, to Serbia, to Brazil, to even a large part of the United States—everyone will be watching. And when that many people buy into the stakes of a game, there's bound to be real-world consequences.At the end of each episode, I ask my guest about three books that have most influenced their thinking. Here are Adrian's picks:* Life: A User's Manualby Georges Perec (1978)Astonishingly good: a lesson in how to use rules to produce interesting art. * Weavers, Scribes, and Kings: A New History of the Ancient Near Eastby Amanda Podany (2022)A look at the past not from the “big” events, but from the lives of everyday people. Stories reconstructed from ancient cuneiform texts. * The Futurological Congress by Stanislaw Lem (1971)The funniest of the sci-fi writers; this book is the most insightful look at what virtual reality will ultimately look like—which is to say, crazy.Books by Adrian:* 2022: You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All* 2020: A New History of the Future in 100 Objects: A Fiction(I hope you find something good for your next read. If you happen to find it through the above links, I get a referral fee. Thanks!) This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit codykommers.substack.com/subscribe
Starting a new job is almost always stressful-- there's, of course, the tasks and workflow to figure out, but there's also a whole new culture and set of norms to find your place in. Throw in a pandemic and remote work, and it's gotten even more complicated. Work has changed. It's not going back to how it was. And it's time for us to figure out new ways to onboard and mentor within this new way of working. Joining host Anne Helen Petersen is Adrian Hon, founder and CEO of Six to Start, a game design company with an entirely remote workforce. Together, they answer listener questions about how to onboard new employees efficiently, what kinds of team-building activities won't make everyone roll their eyes, and whether you should listen to the "new job remorse" you're feeling.If you've got a workplace quandary you want help figuring out, head to www.workappropriate.com and let us know.
Whether you're learning a new skill, trying to get healthy or simply progressing at work, you've likely experienced gamification. We speak to Adrian Hon, an author and games creator about why we should be cautious of gamification and its risks. Hosted on Acast. See acast.com/privacy for more information.
In this thought-provoking interview series from the RSA, Matthew Taylor, puts a range of leading thinkers on the spot - from writers to business leaders, politicians to journalists - by asking for big ideas to help build effective bridges to our new future. Games developer and writer, Adrian Hon, believes creeping gamification in our workplace, our schools, even our government, is increasingly being used as a way to profit from and coerce us. Adrian joins Matthew to explain why, in a tech-driven world, we often have no choice but to play - and why losing can incur heavy penalties. Adrian Hon is the CEO and founder of Six to Start, co-creator of the world's most successful smartphone fitness game, Zombies, Run! Other games Adrian has designed, like We Tell Stories, have won awards including Best of Show at SXSW and been displayed at MOMA and the Design Museum. Adrian's latest books is, 'You've Been Played: How Corporations, Governments and Schools Use Games to Control Us All'. A Tempo & Talker production for the RSA. In this time of global change, strong communities and initiatives that bring people together are more invaluable than ever before. The RSA Fellowship is a global network of problem solvers. We invite you to join our community today to stay connected, inspired and motivated in the months ahead. You can learn more about the Fellowship or start an application by clicking here.
Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You've Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You've Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science and editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Adrian Hon, discusses gamification in his new book, "You've Been Played." Tomaš Dvořák - "Game Boy Tune" - "Mark's intro" [0:00:34] - "Interview with Adrian Hon" [0:05:06] - "Mark's comments" [0:45:52] Pink Tiles - "The Internet" [0:54:54] https://www.wfmu.org/playlists/shows/120981
Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You've Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You've Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science and editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/critical-theory
Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You've Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You've Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science and editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/sociology
Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You've Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You've Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science and editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications
Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You've Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You've Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science and editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You've Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You've Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science and editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You've Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You've Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science and editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You've Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You've Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science and editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/book-of-the-day
Scientists Are Trying To Study Human Neurons… In Rat Brains? Scientists have a tricky time studying neurons, partially because they are remarkably difficult to grow in a lab. They need other cells around them, and they don't replicate or reproduce like other cells do. In a new study in Nature, researchers figured out that they can take a ball of human brain tissue and frankenstein it into a rat's brain, and the rat can respond to it. This exciting discovery could offer scientists a new way to study the human brain. This week's co-host Kathleen Davis talks with Umair Irfan, staff writer at Vox, about this story and other science news of the week. They chat about neurons that can play ping pong, COVID updates, a disturbing uptick in STI cases, how deep sea mining could destroy an underappreciated ecosystem, and how a mummified dinosaur named Dakota is challenging what paleontologists knew about dino preservation. How Gamification Has Crept Into School, Work, And Fitness Gamers often spend hours embarking on quests, unlocking new levels, and collecting badges. But what about when aspects of games start popping up in other parts of life—like work, school, and exercise? Adrian Hon created the fitness app “Zombies, Run!” and has thought a lot about how the principles of gaming have crept into so many different corners of our lives, and why it may not always be as innocent as it seems. Ira and co-host Kathleen Davis talk with Adrian Hon, author of You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All. Hon is also the CEO and founder of the game developer, Six to Start, based in Edinburgh, United Kingdom. A Taste Of New York In A Hyper-Local Beer If you're a person who enjoys beer, you've likely been aware of the craft beer boom of the last couple of decades. India Pale Ales, or IPAs, have become some of the most popular types of beer brewed in local breweries. But it doesn't get more local than a type of beer that most people have never heard of: the gruit. The gruit traces its origins back to the 11th century. Historically, instead of hops, brewers used herbs and spices native to wherever they lived. This results in a flavorful beer that changes taste depending on the plant life in the region. Fast forward a few hundred years to now, and you'll find brewers getting back to this hyper-local brewing tradition. Those brewers include Isaac Patient, head brewer of Sixpoint Brewery in Brooklyn, New York. His team partnered with Saara Nafici and Brendan Parker at Red Hook Farms to procure four key herbs for the brew: rosemary, tarragon, lemongrass, and mugwort. Transcripts for each segment will be available the week after the show airs on sciencefriday.com.
Do you ever feel like you're being played? Like the people who run the world have got you on a treadmill that's feeding you just enough rewards to keep going. Gold stars on your attendance sheet at elementary school. Apps that encourage you to run by pretending you're fleeing zombies. Bosses that keep track of everyone's progress in a public spreadsheet, pitting employees against each other.As video games have gotten more popular, the world of flesh and blood has adopted some of its aspects. Not all of them are good. Gamification is here, all around us, and the powers that be are using it to keep us in line.On this episode of Cyber ex-neuroscientist, current game developer, and best-selling author Adrian Hon talks about gamification with us. His newest book is You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All.Stories discussed in this episode:What Alternate Reality Games Teach Us About the Dangerous Appeal of QAnonWe're recording CYBER live on Twitch and YouTube. Watch live during the week. Follow us there to get alerts when we go live. We take questions from the audience and yours might just end up on the show. Subscribe to CYBER on Apple Podcasts or wherever you listen to your podcasts.Sign up for Motherboard's daily newsletter for a regular dose of our original reporting, plus behind-the-scenes content about our biggest stories. Hosted on Acast. See acast.com/privacy for more information.
Do you ever feel like you're being played? Like the people who run the world have got you on a treadmill that's feeding you just enough rewards to keep going. Gold stars on your attendance sheet at elementary school. Apps that encourage you to run by pretending you're fleeing zombies. Bosses that keep track of everyone's progress in a public spreadsheet, pitting employees against each other.As video games have gotten more popular, the world of flesh and blood has adopted some of its aspects. Not all of them are good. Gamification is here, all around us, and the powers that be are using it to keep us in line.On this episode of Cyber ex-neuroscientist, current game developer, and best-selling author Adrian Hon talks about gamification with us. His newest book is You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All.Stories discussed in this episode:What Alternate Reality Games Teach Us About the Dangerous Appeal of QAnonWe're recording CYBER live on Twitch and YouTube. Watch live during the week. Follow us there to get alerts when we go live. We take questions from the audience and yours might just end up on the show. Subscribe to CYBER on Apple Podcasts or wherever you listen to your podcasts.Sign up for Motherboard's daily newsletter for a regular dose of our original reporting, plus behind-the-scenes content about our biggest stories. Hosted on Acast. See acast.com/privacy for more information.
Points, badges, progress bars and leaderboards: they're among the games designed to make dull activities fun -- and to make us more productive at the gym, in school or at work. But to video game developer Adrian Hon, gamification has become the twenty-first century's most advanced form of behavioral control, coercing our decisions and justifying corporate and government surveillance. We'll talk to Hon about his new book “You've Been Played.” Guests: Adrian Hon, game developer and author, "You've Been Played: How Corporations, Governments and Schools Use Games to Control Us All."
Adrian Hon is the CEO and founder of Six to Start, co-creator of the world's most successful smartphone fitness game, Zombies, Run! He previously studied neuroscience at the University of Cambridge, the University of Oxford, and the University of California, San Diego. On this podcast, Adrian talks with Matt about his new book, 'You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All.'
Adrian Hon is the co-founder and CEO at Six to Start, author and speaker at various events including TED conference, the Long Now Foundation, GoogleX, and Disney Imagineering. His most recent book, You've Been Played: How Corporations, Governments and Schools Use Games to Control Us All is the topic of conversation today in a fascinating podcast around gamification.KS Media:
Do you track your physical activity on your phone, count your daily steps, or how many calories you've burnt? Perhaps you are learning a new language using an app or have performance-related leaderboards at work? All these things are part of gamification – making everyday tasks more fun. But is all this gameplay good for us and is there actually any evidence that it works? Digital Planet this week explores the phenomenon of gamification with guests Adrian Hon, the CEO and founder of the games developer Six to Start and co-creator of one of the world's most popular gamified apps, Zombies, Run! and Gabe Zichermann founder of six high-tech companies and author of three books on Gamification, including “Gamification by Design”. The programme is presented by Bill Thompson with expert commentary from Angelica Mari. Studio Manager: Tim Heffer Producer: Ania Lichtarowicz (Image: Gamification. Credit: Getty Images)
The creator of the wildly successful running app Zombies, Run! and a columnist for the prestigious videogame industry magazine EDGE, Adrian Hon makes games that make real world activities more rewarding and fun. He joins the podcast not to celebrate the gamification of real world activities, but warn us against the abuse of these techniques -- from corporations using games to exploit and control their workers to governments gamifying the rights of and privileges of their citizens. And not all gamification is imposed upon us by authorities. From terror attacks to far right conspiracy theories, elements of gamification have spread into political extremism with horrifying and tragic consequences. Learn more about your ad choices. Visit megaphone.fm/adchoices
We look at this interesting book by gaming developer Adrian Hon, who writes from deep personal experience in the gaming and gamification space. Published on September 8th, see more about this book here. You've Been Played How Corporations, Governments, and Schools Use Gamification, reviewed Adrian Hon is a good choice to have written this book, and also willing to be honest about some games where he invested too much time and energy on playing them. Much like poachers turned game keepers he has seen the impacts of gamification across many many aspects of life, and then also created some positive applications of gamification to modify people's behaviour. At the same time Hon takes us on a very interesting journey to assess if and / or when gamification is a good thing, or not. While many things can be gamified he sagely discusses whether they need to be. He gives a good example of how he does not need the digital versions of books that he is reading to be gamified. Much like when you read a book on a kindle, with the increasing percentage of the book you have completed, this can oftentimes be a negative impact on the pleasure of you reading the book, and also your ability to retain information too. Hon raises important questions, that need go be asked. Especially as it is multinational, uncountable corporations who are gamifying our lives, and it is not for our better interests. Thought provoking examples from Amazon, Barclays and China are all discussed, and it is very much another aspect of the Pandora's box which we have opened, without an awareness of the unintended negative consequences it could well bring us. We would highly recommend reading this book for everyone and anyone to read this book. Delighted to announce my new book critiquing gamification YOU'VE BEEN PLAYED will be out Sept 20th, via @BasicBooks! I've spent the past three years researching how games are being harnessed as instruments of exploitation – and this is the result. Adrian Hon (@adrianhon) January 17, 2022 More about the book From gaming industry insider and Six to Start founder: How gamification has become the twenty-first century's most advanced form of behavioural control Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. Schools across the world are using surveillance programmes and leaderboards to monitor children's attention and behaviour and feed this back to parents. Games with in-app purchases use achievements to empty your wallet. China scores its citizens so they behave well, and punishes low scores with real-life consequences More about the author Adrian Hon spent the last decade making one of the most popular gamified apps in the world – Zombies, Run! You might expect him to be the first person to spread the gospel of gamification. Yet today, nothing concerns him more. Gamification should be a delight – we all choose to play video games, board games, sports and more in our spare time. But as Hon shows in this book, gamification has spread into many areas of our lives – and it's increasingly being used by employers and governments to monitor and control behaviour. On the surface, gamification seems fun, helpful and engaging. However for many it's becoming a source of anxiety and misery. In You've Been Played game designer Adrian Hon delivers a blistering takedown of how corporations, schools and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. Hon asks why and how games are being used in this way, and what it's doing to us as a society – from the use of games in dating apps and how it's transforming the way we form relationships, to how conspiracy theorists employ gamification techniques to keep us hooked. You've Been Played is a scathing indictment...
Consider an object near you right now. How big is it? How does it feel? Who made the object? How are people using it in unexpected ways? How does it end? Are you up for trying another experiment? Write about the object. Writing about objects forces you to be specific - it makes you think about a specific place, time, people and context of its use, thus it makes you think about the past, present and future of this object.A History of the Future in 100 Objects is a fictitious novel set in the year 2100 that introduced 100 objects. By looking back, it describes our present and possible near future. A BBC series inspired Adrian Hon, CEO and Co-Founder of Six to Start, to write the novel.Adrian urges you to be specific when you learn about things. Consider its materiality and qualities like size, weight and comfort when using it. Also other aspects like who physically made this object and how people are using it in unexpected ways. But why 100 objects?
https://astralcodexten.substack.com/p/epistemic-minor-leagues [I'm traveling this week - here is an older essay I never previously got around to posting] Viral game designer Adrian Hon wrote an article about What Alternate Reality Games Can Teach Us About QAnon. It argues that people fall for QAnon because it gives them an interesting mystery. It's a place where new discoveries are always around the corner, where a few hours of research by an amateur like you can fill in one of the missing links between Joe Biden and the Lizard Pope. The thrill of QAnon isn't just learning that all your political opponents are secretly Satanists or Illuminati or whatever. It's the feeling that you have something to contribute to the great project of figuring out the secret structure of the world, and that other people in a shared community of knowledge-seeking will appreciate you for it. One place you could go from here is to talk about how QAnoners are the sort of people who are excluded from existing systems of knowledge production. They are never going to be Professors of Biology, and they know it. Their only hopes of being taken seriously as an Expert - a position our culture treats as the height of dignity - is to create a complete alternate system of knowledge, ungrounded in any previous system, where they can end up as an expert on the Lizard Papacy. This is sort of true. But it needs to acknowledge that even being included in existing systems of knowledge production isn't that great. You become a Biology PhD student, you spend ten years learning about fungal ribosomes, and probably there's still some guy in China who knows more than you and beats you to the one interesting thing about fungal ribosomes left to figure out, plus nobody cares about fungal ribosomes anyway. Meanwhile, the QAnon devotee has discovered five earth-shattering facts about the Lizard Papacy in the last two hours, including previously-unrecognized links to the Kennedys, World War I, and ancient Lemuria. I think Hon is right that this drive to discover secrets and add them to a shared community of knowledge-seekers could be a contributor to the QAnon phenomenon. Like I said, it's a good article.
While The Informants are off enjoying a break, Olly and Mel have been hard at work to bring you two interviews with Brian Peters and his 500th true blue milestone, and Adrian Hon from Zombies, Run! Plus all the streaky updates, highlights from Dazzas and breaking news of the ugly kind!
In the first Health Points episode we are joined by the Founder and CEO of SixtoStart which delivers the award-winning story-based running app Zombies, Run! Adrian Hon talks about how creating a narrative is a powerful tool that can encourage more active behaviours and the role of gamification in creating healthy behaviours. https://zombiesrungame.com/ https://www.sixtostart.com/
Adrian Hon discusses his book "A New History of the Future in 100 Objects." Tomaš Dvořák - "Game Boy Tune" - Machinarium Soundtrack - "Mark's intro" - "Interview with Adrian Hon" - "Mark's comments" Sheila B. - "Excerpt from Sophisticated Boom Boom 11-27-20" Nabihah Iqbal - "hashtag IRL" https://www.wfmu.org/playlists/shows/98894
This Is Not A Game. In part three of the now FIVE part COJW series on QAnon, Chris takes a hard look at the human psychology behind game mechanics, and what makes QAnon research so engaging. Special thanks to game designer Adrian Hon (https://twitter.com/adrianhon?lang=en) for sitting down with Chris this episode and sharing his thoughts on QAnon and game design! Search Categories --- Anthropological; Internet culture; Common interest / Fandom; Destructive; Conspiracy Theory Topic Spoiler --- QAnon, pt 3: QAnon as alternate reality game Further Reading --- https://mssv.net/2020/08/02/what-args-can-teach-us-about-qanon/ https://en.wikipedia.org/wiki/Alternate_reality_game https://en.wikipedia.org/wiki/List_of_alternate_reality_games https://en.wikipedia.org/wiki/History_of_alternate_reality_games https://en.wikipedia.org/wiki/The_Beast_(game) https://www.washingtonpost.com/opinions/2019/08/07/qanon-isnt-just-conspiracy-theory-its-highly-effective-game/ https://www.wired.com/story/qanon-most-dangerous-multiplatform-game/ https://medium.com/curiouserinstitute/a-game-designers-analysis-of-qanon-580972548be5 https://www.axios.com/qanon-video-game-cbbacb1e-969c-4f07-93cd-69e41bc6feeb.html https://medium.com/@registrarproject17/qanon-is-an-enormous-alternate-reality-game-arg-run-by-malevolent-puppetmasters-27e6b098ce9b https://danhon.substack.com/p/qanon-looks-like-an-alternate-reality https://limn.it/articles/the-illicit-aura-of-information/ https://reallifemag.com/the-apophenic-machine/ https://en.wikipedia.org/wiki/Epistolary_novel
Inspired by Adrian Hon’s “Digital Sight Management, and the Mystery of the Missing Amazon Receipts”, Nontsi and Lindelani are joined by X to discuss the surveillance that our devices invite vs our privacy. They discuss private sexual expression in the presence of their computers and furthermore if digital surveillance is welcome or can work together with documenting and assisting in cultural rituals given the present constraints presented by the lockdown restrictions.
Adrian Hon, the CEO of the gaming company Six to Start, says the conspiracy theory QAnon is compelling to believers because it operates a bit like a virtual quest. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Adrian Hon is co-founder and CEO at Six to Start, creators of gamelike stories and story-like games including the world's bestselling smartphone fitness game, "Zombies, Run!" with four million players. Six to Start's clients have included Disney, the BBC, Channel 4, and Penguin, and the company has won multiple awards including Best of Show at SXSW. Adrian is author of A History of the Future in 100 Objects, has spoken at the flagship TED conference, the Long Now, Google, and Mozilla, and has written a column about technology for the Telegraph. He originally trained as a neuroscientist at Cambridge, UCSD, and Oxford.
In this week's episode, we discuss the issues of racial inequality in our country, we then move to a lighter note of reviewing an indie film on Hulu called Disappearance at Clifton Hill, Sony losing a court ruling of refunds, the announcement of the Sega Game Gear Micro, the statements of the protests from different companies, and our big topic is a discussion of Encouraging Fitness for Gamers with our special guest, Adrian Hon! Time Stamps ⌛: 0:00 - Intro Talk 15:06 - ‘Disappearance at Clifton Hill’ Review 23:36 - Sony Loses Refund Court Case 28:40 - Sega Game Gear Micro 33:16 - Gaming Industry Pauses for Protests 42:00 - Encouraging Fitness for Gamers w/ Adrian Hon Daryl Davis Changes Minds: https://www.npr.org/2017/08/20/544861933/how-one-man-convinced-200-ku-klux-klan-members-to-give-up-their-robes Watch his Documentary 'Accidental Courtesy' on Prime Video Listen To What’s The Biz: https://open.spotify.com/show/3TtjvyQqqibjqPcynWjqkW Give Us A Review Over At Podchaser: https://www.podchaser.com/podcasts/games-and-groceries-690975 Intro Animation Artwork by Visual Don https://instagram.com/visualdon Intro and Outro Music by Voltz Supreme www.voltzsupreme.com Social Media: Twitter: https://twitter.com/GamingGroceries Instagram: https://www.instagram.com/gamesandgroceries/ Website: https://gamesandgroceries.com/ Articles
Unterstützt uns auf steadyhq.com/pixeldiskurs!Als eines der beliebtesten Exergames war Zombies, Run! seiner Zeit beachtlich voraus. Wir selbst haben mehrfach über den Titel gesprochen. Diesmal wollen wir die Gelegenheit nutzen, um sowohl über die Ästhetik des Zombies als auch über Fitness-Spiele zu sprechen. Als Gast haben wir den CEO von sixtostart, Adrian Hon, eingeladen, um über Zombies, Run! zu sprechen.Außerdem geht es um Coin Master, den Sinkflug von ActivisionBlizzard und Deutsch als Fremdsprache.Inhalt: 00:00:00 - 00:19:1100:19:11 - 00:50:1300:50:13 - 01:24:43Shownotes:Böhmermann fordert Verbot von Coin Master – Behörde reagiert tatsächlich (Cortyn)zur Debatte um den Terroranschlag in Halle:Nach Anschlag in Halle: Bundesinnenminister möchte die Gamerszene beobachten und erntet Kritik (Maik Seidl)Hat Gaming ein „Nazi-Problem“? (Rainer Sigl)Anschlag in Halle: „Gefährlich, Gamer unter Generalverdacht zu stellen“ (Thomas Vitzthum im Interview mit Dorothee Bär)Horst Seehofer will nach Halle jetzt Gamer überwachen – damit hat er recht (Tarek Barkouni)Spieleentwickler über Rechtsextremismus. „Weniger über Überwachung reden“ (Jörg Friedrich)Blizzard Gives 6-Month Ban To College Team That Held Up 'Free Hong Kong' Sign (Heather Alexandra)Blizzard postpones event in Taiwan amid Hong Kong protests (Nicole Carpenter)Riot's 7 new games are a declaration of war against Blizzard (Steven Messner)
In Episode 62, Elizabeth and Flourish talk with Adrian Hon, co-founder and CEO of the independent game developer Six to Start and one of the creators of their most popular game, “Zombies, Run!” Topics covered include ARGs, moderating forums, POV in games, fan/creator interaction, accessibility in gaming, and more. Plus Flourish pitches him what will surely be the next big hit in fitness games, “Zombies, Lift!”
Adrian is co-founder and CEO of Six to Start. He is best known as the co-creator of the international smash hit mobile app, “Zombies, Run!” Previously, Six to Start has worked with Disney, the BBC, Channel 4, and Penguin, and Six to Start has won multiple awards including Best of Show at SXSW. Adrian has also been a speaker at the main TED Conference. He is the author of A History of the Future in 100 Objects and writes a tech column for the Telegraph. He used to works at Cambridge, UCSD, and Oxford as a trained neuroscientist.Follow Adrian on TwitterIn Part 2 of this episode, Adrian discusses how he used Kickstarter to fund Zombies Run! Their goal was $12,500, and they raised over 73k.We also discuss the history of the future.The best business advice he’s ever received.And how to successfully build your team of developers with no programming knowledge. If you’re thinking about developing a game or an app stay tuned and even if you’re not there’s a lot of great insights on building and funding your projects. So be sure to subscribe.Don’t forget that the last episode of the month I’ll be joined by Brand and Marketing expert Prisca Moyesa the Founder of Moyesa co. Every month we’ll answer your questions on branding, marketing, careers, freelancing and much more so if you have a question you can submit them under Ask Prisca on wannabepodcast.comWannabepodcast.com/ask-prisca. For information regarding your data privacy, visit acast.com/privacy
Meet Adrian Hon the CEO and Founder of Six to Start an incredible game development and entertainment agency. Adrian and author Naomi Alderman are the geniuses behind the highly successful running app Zombies Run! which has generated nearly 4 million downloads, over a quarter of a million monthly active users and tens of thousands of subscribers. Support This! four-part documentary series, Young, Gifted and Grinding which focuses on innovative black entrepreneurs in Britain who are carving out opportunities for themselves and turning their passion into profit. Watch the documentary on Ndrika.comGet the free 'Nine Long Reads To Spark Creativity' guide here.Don’t forget that the last episode of the month I’ll be joined by Brand and Marketing expert Prisca Moyesa the Founder of Moyesa co. Every month we’ll answer your questions on branding, marketing, careers, freelancing and much more so if you have a problem you can submit them under Ask Prisca on wannabepodcast.com.Thank you to Efe the Sound Engineer on Wanna Be.If you’re looking for somewhere affordable in central London to record check out the shoutoutnetwork.co.ukArtwork: Angelika Scudmore- Find more of her work on Instagram @AngelikasillustrationAnd to Sarah Nwafor @EclecticSarah for the photography.Visit: Wannabepodcast.comFollow WB on TwitterFollow Imrie on Twitter and InstagramThanks! For information regarding your data privacy, visit acast.com/privacy
Miro is joined by Adrian Hon, CEO of Six to Start (Zombies, Run!, The Walk), author of A History of the Future in 100 Objects, former neuroscientist and tech writer for Telegraph to discuss current trends within the tech industry and how zombies revolutionized our morning runs. Find Adrian at: Twitter @Adrianhon http://mssv.net/ A History of the Future in 100 Objects: https://www.amazon.com/History-Future-100-Objects-ebook/dp/B00EX8QRPM Six to Start: http://www.sixtostart.com/ Six to Start on Crowdcube: https://www.crowdcube.com/companies/six-to-start/pitches/bXG8mZ
Is it possible to find a stranger given only their name and photograph? In 2005, that question sparked a search that's still going to this day. _________________________________________ CREDITS: This episode was independently produced by me, Asher Isbrucker. With music by Yusuke Tsutsume, Chris Zabriskie, Kai Engel, and Dana Boulé. Special thanks to Laura Hall & Adrian Hon for lending their time and voices to this episode. Thanks to Steven James for recording a bit that didn't make the final cut. Thanks to Charlie Mitchell, Matthew Willis, and my mom for editorial advice.
Lizz interviews Lindley about the Zombies, Run! con that she actually managed to make it to. Lindley and Zalia then interview Adrian Hon about our favorite zombie-themed running game.
Thinking about the future is so hard and so important that any trick to get some traction is a boon. Adrian Hon’s trick is to particularize. What thing would manifest a whole future trend the way museum objects manifest important past trends? Building on the pattern set by the British Museum’s great book, A History of the World in 100 Objects, Hon imagines 100 future objects that would illuminate transformative events in technology, politics, sports, justice, war, science, entertainment, religion, and exploration over the course of this century. The javelin that won victory for the last baseline human to compete successfully in the Paralympic Games for prosthetically enhanced athletes. The “Contrapuntal Hack” of 02031 that massively and consequentially altered computerized records so subtly that the changes were undetected. The empathy drug and targeted virus treatment that set off the Christian Consummation Movement. Adrian Hon is author of the new book, A History of the Future in 100 Objects, and CEO and founder of Six to Start, creators of the hugely successful smartphone fitness game “Zombies, Run!” His background is in neuroscience at Oxford and Cambridge.
Lucy Bellwood is a Portland cartoonist who started her working life with a crowdfunding campaign. She's a member of Periscope Studio, a loosely affiliated working space and collective of which I've interviewed other members. True Believer was the outcome of her Kickstarter project, and she's built a career from there. Sponsors and patrons This podcast is made possible through the support of sponsors and patrons. Swiftly.com, a new service of 99designs.com, gets small design jobs done fast. For just $19, they match your small design job with a professional graphic designer and complete it in less than one hour. All designers handpicked from the talented community at 99designs. Thanks to Cards Against Humanity, which is helping underwrite our indie ads. CAH just launched a site where you can buy directly from them, including their Bigger Blacker Box and their 2012 and 2013 holiday packs, the profits from which are donated to charity. Our indie advertisers this week are: Bee, an issue tracker and timesheet app for the Mac. A History of the Future in 100 Objects by Adrian Hon, a look at objects that will define the 21st century. Thanks also to patrons Ben Werdmuller, Alex Bond, and Garry Pugh for supporting us directly through Patreon! You can back this podcast for as little as $1 per month. At higher levels, we'll thank you on the air and send you mugs and T-shirts! Show notes Jony Ive in an interview with the New York Times: "We all see the same physical object. Something happens between what we objectively see and what we perceive it to be. That's the definition of a designer – trying to somehow articulate what contributes to the way we see the object." In Tom the Dancing Bug, Pablo Picasso is told to stick to his popular clown paintings. Lucy's mentor during her formative pre-college years was Eben Matthews. Erika Moen's mentor was Lin Lucas. Erika appeared on Strip Search, a reality web TV show created by the folks behind Penny Arcade. The monthly comics newspaper Funny Times was an awesome window for decades for me into all the cartoons published independently, in alt weeklies, and beyond. It's where I first read Alison Bechdel's Dykes To Watch Out For, long before her Bechdel Test had become a popular trope. Savannah College of Art and Design offers a sequential art program that Lucy considered attending. She went to Reed College instead. We also talk about the Independent Publishing Resource Center's Certificate Program in Comics and Independent Publishing and her attendance at the Center for Cartoon Studies summer session. Here is my obligatory link to Kevin Kelly's "1,000 True Fans" essay. He and I had a great talk for this podcast in February 2014, of which there is a complete transcript. You can find Lucy's talks on cartooning in audio form on SoundCloud.
In a special roundtable discussion, Mur Lafferty, Adrian Hon (Six to Start) and Jim Babb (Awkward Hug) join hosts J.C. Hutchins and Steve Peters as they talk about their recent Kickstarter campaigns.