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Welcome to another episode of I'll Show You Mine! This time, James is showing Elyse ‘Riven' from 1997. The sequel to the breakout PC hit, Myst, Riven continues the strange tale of Atrus, who sends you to the Age of Riven to rescue his wife Catherine and defeat his father Gehn.Join us as we talk about the primo 1990s graphics and sound, how Riven differs from Myst, and those infamous puzzles…Our theme song is by us! James Sparkman and Elyse Wietstock.Follow us on Twitter, Instagram, and Twitch at @isympodcastIf you like the show please share it with a friend or leave a review on Apple Podcasts, and if you want access to post-show content, downloadable art, and more, visit illshowyoumine.show and click “Patreon!”
We find ourselves doing grunt work for Atrus once more as our favorite self-published author and god of his own realms begins reaping what he's sown over the last two games. We solve some puzzles, enjoy Brad Dourif, and talk about the kind of guy who keeps going around birthing entire worlds. Exile was good fun, happy to dip back into the world of Myst once again. Thank you so much as always for listening, please rate and review the podcast, and tell all your friends on whatever social media you call home that they should check us out. See you next month!Send us questions about our game clubs, other games, or gaming in general to abnormalmappingpodcast@gmail.com!If you would like to support us please visit patreon.com/abnormalmapping for exclusive podcasts!Things Discussed: Balatro, Yu-Gi-Oh Master Duel, Blinx: The Time Sweeper, Panzer Dragoon, Shinobi, Shadow Dancer, The Revenge of Shinobi, Shadow Dancer: The Secret of Shinobi, The Cyber Shinobi, The G.G. Shinobi, The G.G. Shinobi 2, Shinobi III: Return of the Ninja Master, Shinobi Legions, Nightshade, Shinobi 3D, Alex Kidd in Shinobi World, Alex Kidd: The Lost Stars, Alex Kidd: High-Tech World, F.I.S.T.: Forged in Shadow Torch, Animal Well, Little Kitty Big City, Crow Country, Broken Reality, Ace Combat 2, Myst, Riven, Myst III: Exile, The RoomNext Month's Game Club: Cassette BeastsMusic this EpisodeMain Theme by Jack WallLibra's Lever by Jack WallSaavedro's Theme by Jack WallExile (Bonus Track) by Jack WallTimestamps(00:00:00) - Segment 1: Games Played(00:43:40) - Segment 2: Myst III: Exile(01:18:04) - Segment 3: Questions
All the latest News and Events affecting the Amazing Hutton Truckers * Dustee's cousin rusty goes on a wander * Wotherspoon joins chain gang * 47 weeks of muggings in the bubble - the latest runners and riders * Atrus does battle with INIV when it comes to the Thargoid Sums * And Aleks Zuno gives us THEIR take on the situation * Hutton declares an outbreak of nothing in our space for a 2nd week in a row
All the latest News and Events affecting the Amazing Hutton Truckers * Colonia clone chaos as bad apple appears amongst the Hankeys * Rampage - on the RAMPAGE * 2Hot 2Messy week 46 Update * Peanut butter wrestling? Don't mind if they do * HOT or NOT? Thargoid's use heat vision * Atrus may, or may NOT be back * Systems sit stock still. It's the BGS.
All the latest News and Events affecting the Amazing Hutton Truckers * The Pulse Wave Scanner Rocks once more * Scavenger Strike called off * 2Hot 2Messy Week 44 Update * No more hiding in the trenches as Tharg banishes wrinkles * Galaxigala glows in the light of 1000 bulbs. * As always Atrus attests about alien activities * New system goes a bit OP as election gets going!
All the latest News and Events affecting the Amazing Hutton Truckers * News… About fake news. In the news. * Perturbed painters are once again in the pink * 2Hot 2Messy Update week 33 * Tharg. Total rotter. It's official * Atrus is in a cheery mood this week * And the BGS news.. Is.. Well. Not ENTIRELY dreadful
I bet it's been Ages since you thought about this one, huh? Myst was an unlikely explosion of popularity, a strange point-and-click puzzler that surged to being the best selling game of all time. How do you follow a game like that up, with as unexpectedly huge as it became? Is it as simple as just finding more strange places to click around? And does the team at Cyan Worlds realize what a bad person Atrus is? Lots of questions. We'll do our best to answer them.This Month's Game!Riven - The Sequel to MystNext Month's Game!BUSTAFELLOWS
Once one of the most popular genres of video games, adventure games have become much more niche in recent years. But thankfully, it's a niche with some absolutely fantastic music!From the mid-80s to the early 2000s, adventure games were at the forefront of narratives in interactive entertainment. In a time before RPGs embraced cinematic CGI cutscenes and voice acting, LucasArts, Sierra, and other adventure game developers were pioneering multimedia in video games, presenting audiences with expansive stories, fully-voiced casts of characters, full-motion video, and some truly memorable “moon logic puzzles.” They also created some incredible music! Join Adam, Hilary, and Jono as they move through adventure game history, highlighting some of their favorite music tracks from classics of the genre (and there might be some talk of musical theater thrown in there for good measure)!Featuring: Hilary Andreff, Jonathan Logan, Adam Luhrs; Edited by Jonathan LoganLinks for this episodeYouTube - How Octopath Traveler Hypes its Boss Battles - Game Score FanfareTracklist0:15:48 - The Magic Meadow (Mark Seibert) - Sierra Soundtrack Collection0:19:43 - Deep in the Caribbean… (Michael Land) - The Secret of Monkey Island0:34:16 - Atrus' Study (Jack Wall) - Myst III: Exile Soundtrack0:37:03 - Grim Fandango (Peter McConnell) - Grim Fandango Remastered Original Soundtrack0:59:36 - Gyakuten Saiban 1~3 Courtroom Suite (Masakazu Sugimori, Noriyuki Iwadare) - Gyakuten Saiban 15th Anniversary Orchestra Concert1:08:26 - Crusin' (Jared Emerson-Johnson) - Sam & Max Save the World Soundtrack1:48:34 - Adam's Bonus Track!Bonus Background Tracks0:00:39 - Courtroom Lounge ~ Opening Prelude (English Turnabout Mix)(Masakazu Sugimori) - Professor Layton VS Gyakuten Saiban Magical Mystery Music0:02:13 - You're a Good Man, Charlie Brown (Clark Gesner, Andrew Lippa) - You're a Good Man, Charlie Brown (1999 Broadway Cast)0:02:31 - Game of Life (Michael Kooman, Christopher Dimond) - Dani Girl (Demo)0:03:14 - Overture (Andrew Lloyd Webber, Tim Rice) - Jesus Christ Superstar (1970 Concept Cast)0:03:37 - The 25th Annual Putnam County Spelling Bee (William Finn) - The 25th Annual Putnam County Spelling Bee (2005 Original Cast)0:03:57 - Three Coins in the Fountain (Jule Styne, Sammy Cahn) - Forever Plaid (1990 Off-Off-Broadway Cast)0:04:26 - Hot Stuff (Pete Bellotte, Harold Faltermeyer and Keith Forsey) - Disaster (2016 Original Broadway Cast)0:05:13 - Overture (Work Song) (Claude-Michel Schönberg, Alain Boublil, Jean-Marc Natel) - Les Misérables (1987 Original Broadway Cast)0:05:33 - Prologue (We Might Play All Night) (Heidi Rodewald, Stew) - Passing Strange (2008 Original Broadway Cast)0:06:31 - Karnak's Dream of Life (Brooke Maxwell, Jacob Richmond) - Ride the Cyclone (2021 Studio Cast)1:39:35 - Title Theme - Star Trek: 25th AnniversaryAlbum LinksSierra Soundtrack CollectionVGMdbMyst III: Exile The Soundtrack Our Review VGMdb Grim Fandango Remastered Original Soundtrack Our Review (Original Soundtrack) VGMdb Amazon iTunes Store / Apple Music Spotify Gyakuten Saiban 15th Anniversary Orchestra Concert VGMdb CDJapan Spotify Sam & Max Save the World Soundtrack VGMdb Steam Bandcamp Professor Layton VS Gyakuten Saiban Magical Mystery Music Our Review VGMdb CDJapan Get in Touch:RPGFan.comEmail us: music@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom
In our second Extra Life Viewer's Choice Episode, we explore the mysterious island of MYST! Josh & Tom discuss this unconventional adventure game, how it found huge mainstream success, and talk about the legacy of this lore-heavy computer game. Jump into the pages of Atrus with us, only on CAST TO THE PAST!►Be sure to subscribe for more in-depth gaming history! Follow us on:TWITTER - https://twitter.com/CastToThePastINSTAGRAM - https://www.instagram.com/casttothepast/TWITCH - https://www.twitch.tv/casttothepast►Check out our Website for Merch, Podcast Archives, and more at:casttothepastgaming.com►Music Credits: "Back to the Future Theme 8bit/Chiptune Remix" by Bitonal Landscapehttps://www.youtube.com/watch?v=AAvQXwEbKIA
Gehn has found a way to escape his prison, Catherine is trapped in a cell, and collapse of the whole Age is imminent. The Stranger returns to help Atrus once again as we explore Riven: The Sequel To Myst. It's our one year anniversary, and our first time recording under the Boss Rush Games Network! Check them out, and the rest of the podcasts over at bossrushgames.com Join us as we Lore Together Music: "Perspectives" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License
Mini-Episode 1 is here, and we're looking back over the Ages of Myst we never got to see. What Ages did Atrus write about that were burned in his library, or were never even completed? Join us as we lore together. ~Mystic Follow us on twitter @loretogether, or email us at loretogether@gmail.com. Support us on Patreon! www.patreon.com/loretogether Music: "Perspectives" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License
Episode 11 is here, and we're continuing the story of Atrus, his struggles with Gehn, meeting Catherine, and their plans to stop Gehn's madness. Join us as we lore together. Follow us on twitter @loretogether, or email us at loretogether@gmail.com. Support us on Patreon! www.patreon.com/loretogether Music: "Perspectives" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License
Episode 10 is here, and to celebrate double digits we're heading back to the world of Myst with The Book of Atrus. A little bit of a finer toothed comb for this one, and a little more off the cuff as we follow Atrus down into the caverns of the D'ni. Join us as we lore together. Follow us on twitter @loretogether, or email us at loretogether@gmail.com. Support us on Patreon! www.patreon.com/loretogether Music: "Perspectives" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License
Welcome to Episode 2! We're so glad you could make it. Mystic and Sapphy are a husband-and-wife team who love knowing the background of the video game worlds they've explored over the years. In Lore Together, the two talk about what they've found out as they deep dived into some of their favorite fictional worlds. This week, Mystic and Sapphy take a trip through the five ages of Myst: Stoneship, Channelwood, Mechanical, Selentic, and Rime. What exactly happened to these ages before Atrus was here, what happened after he last set foot? Join us as we Lore Together. Follow us on twitter @loretogether, or email us at loretogether@gmail.com. Support us on Patreon! www.patreon.com/loretogether Music: "Perspectives" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License
Welcome to our premiere episode! We're so glad you could make it. Mystic and Sapphy are a husband-and-wife team who love knowing the background of the video game worlds they've explored over the years. In Lore Together, the two talk about what they've found out as they deep dived into some of their favorite fictional worlds. This week, we start our series with Mystic's life-changing favorite game series, Myst. Surprising to find out, right? Hear about how this game not only changed the way video games were understood but how it even helped evolve computers as we know it. Who even knows what the save button is anymore? Follow us on twitter @loretogether, or email us at loretogether@gmail.com. Support us on Patreon! www.patreon.com/loretogether Music: "Perspectives" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License Hey look we have links to sources of information! Did Disney World visitors "Myst" out on an amazing new interactive attraction? Sept. 24, 1993: Beautiful 'Myst' Ushers In Era of CD-ROM Gaming
Welcome to Dev Game Club, where we are in our second discussion of Super Castlevania IV. We talk about the difficulty of the game and "fairness," Mode 7 shenanigans, and how the game quickly teaches things and moves on. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To/through Stage VIII Issues covered: the Myst-like rabbit-hole, leaning into the affordances of the SNES Classic, difficulty of Stage IV, the question of fairness and difficulty, throwing a lot at you, ramping up difficulty quickly, not a lot of soft landings or player help, play style, how to double jump across two spinning platforms, hard failures vs safe failures, having to put a game in its time, hard games in their time, challenge as fun, having release valves for difficulty, lacking time to explore with a timer game, getting into the designer's head, the world disappearing when you can't see it, finding every bit of memory or performance, having the hardware for less time, boldly leaning into Mode 7, the swinging chandeliers, slowly moving the character while the level rotates, letting the player deal with small issues and compromises, the Golem boss and shrinking the character, a great moment with the enemy design, learning how much time various actions take, being punished for slow reactions, multiple enemy states, wanting more helpful pickups, secondary/sub-weapons, moving up in levels, the navigation challenge of the stairs, analog stick vs d-pad, sticky surfaces in cover games, ladders in late 90s/early 00s games, bad publishing deals, physical game production, walking backwards up stairs, being able to think about the game when you're not playing it, genre death and rebirth, tension and boss placement. Games, people, and influences mentioned or discussed: Myst III: Exile, Obduction, Riven: The Sequel to Myst, The Book of Atrus, Warcraft, SNES Classic, Braid, Prince of Persia: Sands of Time, Super Mario World, Super Metroid, Mortal Kombat II, Sekiro: Shadows Die Twice, Dark Souls, The Six Million Dollar Man, Indiana Jones and the Last Crusade, Legend of Zelda, Nintendo Switch, Kingdom Hearts, Nicholas McCormick, Robyn Miller, Cyan Worlds, David Brevik, Diablo, Blizzard, LucasArts, Daron Stinnett, Sony, Microsoft, Nintendo, Sega, Zimmy Finger, Mike Vogt, Radiohead, Bohemian Rhapsody, Return of the Obra Dinn, Lucas Pope, Papers Please, Unreal Engine, Presto Studios, The Journeyman Project, Disney's Haunted Mansion, Ready Player One, The Shining. Next time: Finish the game! https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we're so lucky to get to talk with Robyn Miller, co-designer of MYST and its artist, composer, and writer as well. We think you'll agree, it's a fascinating discussion. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:40 Interview! 1:06:14 Break 1:06:43 Additional discussion Issues covered: getting into game development, bringing other interests and skills to bear, drawing a world and following what the world wanted to tell him, the fluidity of working in HyperCard, following where things take you, going to an expo with your product, HyperCard as a precursor to the web, learning that computers would connect together, each machine being isolated, self publishing and having publishers come to you, adding a soundtrack to make a CD-ROM worthwhile, a small number of games, packing in with OEMs, pushing further with MYST into narrative/cinematic/gameplay/interface, the ease of PR when you have a narrative about two brothers, throwing all your influences in like a soup, choosing an island to provide natural barriers, designing for non-linearity, diving into imaginary worlds through role-playing, dropping the mechanics of the tabletop RPGs in favor of story-based games, being into 19th century novels, multiplayer being an ideal, wanting character and story and puzzle all to be communicated together, maturing as developers, putting in doodads because you didn't know better, the order in which worlds were built, evolving the design within development, moving from 2D illustration to 3D modeling, redrawing wireframes in minutes and full frames in hours, turning off all the objects not in the view, seeing into a world for the first time/being the first person in a place, finding a video solution, having QuickTime come along at the right time, pushing the limits of technology and working with its developers, how the music came to be, proving to the publisher that music wouldn't work, wanting only diegetic audio, not wanting the publisher to corrupt the vision, mismatching emotional direction with the player experience, having the soul of an artist, unknowingly trailblazing, finding your way via your passions, a distillation of making a game. Games, people, and influences mentioned or discussed: The Manhole, Spelunx, Captain Osmo, The Book of Atrus, Riven, Zoobreak Productions, Obduction, The Immortal Augustus Gladstone, Rand Miller, HyperCard, Bill Atkinson, Activision, Jules Verne, The Mysterious Island, Dungeons & Dragons, Rod Miller, Arthur Conan Doyle, Anton Chekhov, Quicktime, Stratavision, TRON, Chuck Carter, Macromind Director, QuickTime, Broderbund, LucasArts, Sierra, Vangelis, Michael Giacchino, Mark Crowe, 20000 Leagues Under the Sea, Supergiant Games, Bastion, The Sims, Lightning Returns. Next time: A bit of Obduction! Links: HyperCard on Computer Chronicles https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Today we sit down with indie-folk/Americana band, Whitherward. Their inspirational story highlights a creative approach to building a sustainable career with many best practices in booking and sponsorship. List for a jam-packed episode full of great insights in taking your career to the next level! For more information on Whitherward, check out: Website: whitherward.com Bandcamp: whitherward.bandcamp.com YouTube: youtube.com//whitherwardmusic Facebook: facebook.com/whitherwardmusic Twitter: twitter.com/whitherwardband Instagram: @whitherwardontour Patreon: patreon.com/whitherward Tumblr: whitherwardmusic.tumblr.com Resources: Booking shows: Indie on the Move Concerts in Your Home database Ashley's phone videography: LG V30 (unlocked) Favorite books: Book: How to Get Sponsorships and Endorsements (print edition is $7, ebook is $4) Book: The Art of Asking by Amanda Palmerv Book: Myst: The Book of Atrus by Miller, Miller, and Wingrove Book: Ascent of the A-word by Geoffrey Nunberg Favorite podcasts: Stuff You Should Know Unqualified Lingthusiasm Now Hear This Other cool stuff: Flexible camera/phone tripod Switcher Studio (multi-angle video switching)
This is it, the big finale. Atrus may be gone, but the fortress has become one giant deathtrap with dozens of invisible Tau skulking the halls. Can our boys survive or is this truly the end? Tune in and find out! The Players: Andrew Dickinger as Andrew Jay Jones as Shepard Tombs Game Master: Daniel Fernandez The Dark Heresy Roleplaying Game belongs to Games Workshop and Fantasy Flight Games Listen to full episodes at PartialArc.com Email us at rolltoseize@gmail.com, and find us on Twitter at @partialarc Eighties Action Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
The gang is all here and the plan is set. It's time to take down Atrus. But can they outwit the big bad inquisitor? Tune in and find out! The Players: Andrew Dickinger as Andrew Jay Jones as Shepard Tombs Game Master: Daniel Fernandez The Dark Heresy Roleplaying Game belongs to Games Workshop and Fantasy Flight Games Listen to full episodes at PartialArc.com Email us at rolltoseize@gmail.com, and find us on Twitter at @partialarc
Sponsored by Headlight Fluid ----more---- The demon child is confronted and everything gets fairly violent. Tansy finds a kindred spirit, Witch King finds an employee, Yared gets his groove back, Atrus has a spiritual breakdown. All of the games information, character sheets, weekly character journals, and faction sheets can be found at the Godbound: The Living Years website.
Sponsored by Mountain Monsters----more---- The sunken cathedral is explored, old saints are discovered, people are shown mercy, and everybody ends up loving spiders. Adina finds a knight, Witch King finds a clue, Tansy finds some children, and Atrus finds a smoking buddy. All of the games information, character sheets, weekly character journals, and faction sheets can be found at the Godbound: The Living Years website.
The club revisits their favorite D'ni wunderkin, his crap dad, and his cave-dwelling grandma while trying to wrap their heads around the mind-boggling lore of the Myst world.
The club discusses the literary prequel to the original Myst game, which Emily confused for a children's puzzle game called The Island of Dr. Brain. Once again, the conversation devolves into jokes about dads.
This episode we link back to Myst Island, scene of one of the all-time classic games to be developed and premiere on the Mac. We discuss our impressions of Myst's gameplay and greater mythology, have an Accidental Incomparable episode about The Myst Reader, and forget which one is Atrus and which one is Aitrus.
This episode we link back to Myst Island, scene of one of the all-time classic games to be developed and premiere on the Mac. We discuss our impressions of Myst's gameplay and greater mythology, have an Accidental Incomparable episode about The Myst Reader, and forget which one is Atrus and which one is Aitrus.
Listen to Episode This book is a coming of age story – a young boy has unfathomable burdens placed upon him as he steers the course of worlds and stands up against a would-be tyrant. His bravery comes at a high cost and he is willing to sacrifice the rare gift of true love to save countless … Continue reading REIGN Ep. 20 – How Not to Build Planets (Myst – The Book of Atrus pt2)
Listen to Episode This story really pulled me in. It starts as a story of pure survival. A boy and his grandmother live in the desert under the shadow of a volcano. All alone, their small cleft gives them shelter and a place to grow food. The boy Atrus is molded by the elder Anna, who teaches … Continue reading REIGN Ep. 19 – Survival of the Fittest (Myst – The Book of Atrus pt1)